@Booper Figured that was the case, sounds good
Dawgoneit (L+15) v. Surfer (X) G40 BM3, rematch
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TripleA Turn Summary: Italians round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - Italians Italians buy 1 carrier and 1 mech_infantry; Remaining resources: 1 PUs; Combat Move - Italians 2 armour and 1 mech_infantry moved from Slovakia Hungary to Bessarabia 1 bomber moved from Southern Italy to Bessarabia 2 infantry moved from Northern Italy to 95 Sea Zone 2 infantry and 1 transport moved from 95 Sea Zone to 92 Sea Zone 2 infantry moved from 92 Sea Zone to Gibraltar Combat - Italians Battle in Gibraltar Battle in Bessarabia Italians attack with 2 armour, 1 bomber and 1 mech_infantry Russians defend with 1 infantry Italians roll dice for 2 armour, 1 bomber and 1 mech_infantry in Bessarabia, round 2 : 2/4 hits, 1.83 expected hits Russians roll dice for 1 infantry in Bessarabia, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Italians lost in Bessarabia Italians win, taking Gibraltar from British, taking Bessarabia from Russians with 2 armour and 1 bomber remaining. Battle score for attacker is -1 Casualties for Italians: 1 mech_infantry Casualties for Russians: 1 infantry Non Combat Move - Italians 1 bomber moved from Bessarabia to Northern Italy Place Units - Italians Turning on Edit Mode EDIT: Changing ownership of Morocco from Neutral_Axis to Italians EDIT: Removing units owned by Italians from Algeria: 1 infantry EDIT: Adding units owned by Italians to Morocco: 1 infantry EDIT: Removing units owned by Italians from Slovakia Hungary: 2 artilleries and 1 infantry EDIT: Adding units owned by Italians to Romania: 2 infantry EDIT: Adding units owned by Italians to Romania: 2 artilleries and 1 infantry EDIT: Removing units owned by Italians from Northern Italy: 1 mech_infantry EDIT: Adding units owned by Italians to Romania: 1 mech_infantry EDIT: Removing units owned by Italians from Romania: 2 infantry EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Italians from Tunisia: 1 mech_infantry EDIT: Adding units owned by Italians to Libya: 1 mech_infantry EDIT: Turning off Edit Mode 1 carrier placed in 95 Sea Zone 1 mech_infantry placed in Northern Italy Turn Complete - Italians Italians collect 16 PUs; end with 17 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 27 PUsCombat Hit Differential Summary :
Italians : 0.17 Russians : 0.67 -
TripleA Turn Summary: ANZAC round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 3 armour; Remaining resources: 1 PUs; Combat Move - ANZAC 3 destroyers moved from 62 Sea Zone to 54 Sea Zone Non Combat Move - ANZAC Place Units - ANZAC 3 armour placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 11 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: French round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 3 armour; Remaining resources: 1 PUs; Combat Move - ANZAC 3 destroyers moved from 62 Sea Zone to 54 Sea Zone Non Combat Move - ANZAC Place Units - ANZAC 3 armour placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 11 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Combat Move - French Non Combat Move - French 1 destroyer moved from 80 Sea Zone to 81 Sea Zone Turn Complete - FrenchCombat Hit Differential Summary :
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Testing Forum poster
Test summary from TripleA, engine version: 1.9, time: 3:10:02 PM
Savegame -
TripleA Turn Summary: Germans round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Research Technology - Germans Purchase Units - Germans Germans buy 1 bomber, 8 infantry and 6 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 destroyer moved from 112 Sea Zone to 110 Sea Zone 2 fighters moved from 119 Sea Zone to 110 Sea Zone 2 fighters moved from United Kingdom to 110 Sea Zone 1 fighter moved from United Kingdom to 110 Sea Zone 2 infantry moved from Poland to Eastern Poland 2 tactical_bombers moved from Western Germany to Eastern Poland 1 infantry moved from Norway to Finland Germans take Finland from Russians Combat - Germans Battle in 110 Sea Zone Germans attack with 1 destroyer and 5 fighters Russians defend with 1 submarine Germans roll dice for 1 destroyer and 5 fighters in 110 Sea Zone, round 2 : 2/6 hits, 2.83 expected hits Russians roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Russians lost in 110 Sea Zone Germans win with 1 destroyer and 5 fighters remaining. Battle score for attacker is 6 Casualties for Russians: 1 submarine Battle in Eastern Poland Germans attack with 2 infantry and 2 tactical_bombers Russians defend with 2 infantry Germans roll dice for 2 infantry and 2 tactical_bombers in Eastern Poland, round 2 : 1/4 hits, 1.33 expected hits Russians roll dice for 2 infantry in Eastern Poland, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Russians lost in Eastern Poland Germans roll dice for 2 infantry and 2 tactical_bombers in Eastern Poland, round 3 : 1/4 hits, 1.33 expected hits Russians roll dice for 1 infantry in Eastern Poland, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Eastern Poland Germans win, taking Eastern Poland from Russians with 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Russians: 2 infantry Casualties for Germans: 1 infantry Non Combat Move - Germans 2 tactical_bombers moved from Eastern Poland to Bessarabia 1 aaGun, 2 armour, 2 artilleries and 18 infantry moved from Romania to Bessarabia 9 artilleries moved from Germany to Poland 2 aaGuns moved from Slovakia Hungary to Romania 1 mech_infantry moved from Poland to Romania 1 artillery and 3 infantry moved from Western Germany to 112 Sea Zone 1 artillery and 3 infantry moved from 112 Sea Zone to Norway 1 battleship, 1 carrier, 1 submarine and 2 transports moved from 119 Sea Zone to 110 Sea Zone 1 armour, 4 artilleries and 2 infantry moved from Scotland to United Kingdom 3 fighters moved from 110 Sea Zone to United Kingdom 1 fighter moved from 110 Sea Zone to Western Germany 1 tactical_bomber moved from Western Germany to 110 Sea Zone 1 transport moved from 112 Sea Zone to 110 Sea Zone 3 armour moved from Western Germany to Poland 1 infantry moved from Southern France to Normandy Bordeaux Place Units - Germans 6 mech_infantrys placed in Germany 3 infantry placed in United Kingdom 1 bomber and 2 infantry placed in Western Germany 3 infantry placed in Normandy Bordeaux Turn Complete - Germans Germans collect 51 PUs; end with 51 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 56 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUsCombat Hit Differential Summary :
Germans : -1.50 Russians : -0.17 -
TripleA Turn Summary: Russians round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - Russians Russians buy 17 infantry; Remaining resources: 0 PUs; Combat Move - Russians 2 infantry moved from Belarus to Eastern Poland 6 infantry moved from Korea to Amur 11 infantry moved from Vyborg to Finland 1 infantry moved from Baltic States to Belarus 2 fighters and 1 tactical_bomber moved from Belarus to Eastern Poland 3 fighters moved from Western Ukraine to Eastern Poland Combat - Russians Battle in Eastern Poland Russians attack with 5 fighters, 2 infantry and 1 tactical_bomber Germans defend with 1 infantry Russians roll dice for 5 fighters, 2 infantry and 1 tactical_bomber in Eastern Poland, round 2 : 4/8 hits, 3.50 expected hits Germans roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Eastern Poland Russians win, taking Eastern Poland from Germans with 5 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Finland Russians attack with 11 infantry Germans defend with 1 infantry Russians roll dice for 11 infantry in Finland, round 2 : 2/11 hits, 1.83 expected hits Germans roll dice for 1 infantry in Finland, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Finland Russians win, taking Finland from Germans with 11 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Amur Russians attack with 6 infantry Japanese defend with 2 infantry Russians roll dice for 6 infantry in Amur, round 2 : 1/6 hits, 1.00 expected hits Japanese roll dice for 2 infantry in Amur, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in Amur Russians roll dice for 6 infantry in Amur, round 3 : 1/6 hits, 1.00 expected hits Japanese roll dice for 1 infantry in Amur, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Amur Russians win, taking Amur from Japanese with 5 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 2 infantry Casualties for Russians: 1 infantry Non Combat Move - Russians 3 infantry moved from Novgorod to Belarus 1 fighter moved from Eastern Poland to Novgorod 4 fighters and 1 tactical_bomber moved from Eastern Poland to Bryansk 2 aaGuns, 1 armour, 2 artilleries, 13 infantry and 1 mech_infantry moved from Belarus to Bryansk 2 aaGuns, 1 armour, 1 artillery, 12 infantry and 1 mech_infantry moved from Western Ukraine to Bryansk 1 infantry moved from Volgograd to Rostov 6 infantry moved from Ukraine to Bryansk 10 infantry moved from Russia to Bryansk 1 aaGun moved from Manchuria to Amur Place Units - Russians 3 infantry placed in Ukraine 3 infantry placed in Novgorod 10 infantry placed in Russia 1 infantry placed in Volgograd Turn Complete - Russians Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,5,4,3,5,1,1,2 Russians collect 37 PUs (3 lost to blockades); end with 37 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 40 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 42 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 44 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 47 PUsCombat Hit Differential Summary :
Germans : -0.67 Russians : 0.67 Japanese : 0.00 -
TripleA Turn Summary: Japanese round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - Japanese Japanese buy 3 armour, 1 artillery, 1 bomber and 10 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 3 transports moved from 5 Sea Zone to 6 Sea Zone 1 transport moved from 35 Sea Zone to 6 Sea Zone 2 armour moved from Japan to 6 Sea Zone 2 artilleries moved from Japan to 6 Sea Zone 4 infantry moved from Japan to 6 Sea Zone 2 armour, 2 artilleries and 4 infantry moved from 6 Sea Zone to Korea 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Korea 3 fighters moved from Japan to Korea 1 infantry moved from Siberia to Sakha Japanese take Sakha from Russians 2 infantry moved from Kwangtung to Kwangsi 2 tactical_bombers moved from French Indo China to Shan State 1 infantry moved from Malaya to Shan State 1 infantry moved from French Indo China to Shan State 1 bomber moved from Japan to 25 Sea Zone 1 fighter moved from Philippines to Kwangsi 1 tactical_bomber moved from French Indo China to Kwangsi 1 fighter moved from 44 Sea Zone to Shan State Combat - Japanese Battle in Shan State Japanese attack with 1 fighter, 2 infantry and 2 tactical_bombers British defend with 2 infantry Japanese roll dice for 1 fighter, 2 infantry and 2 tactical_bombers in Shan State, round 2 : 1/5 hits, 2.00 expected hits UK_Pacific roll dice for 2 infantry in Shan State, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Shan State Japanese roll dice for 1 fighter, 1 infantry and 2 tactical_bombers in Shan State, round 3 : 3/4 hits, 1.83 expected hits UK_Pacific roll dice for 1 infantry in Shan State, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Shan State Japanese win with 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 0 Casualties for Japanese: 2 infantry Casualties for British: 2 infantry Battle in Kwangsi Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber Chinese defend with 1 artillery and 1 infantry Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Kwangsi, round 2 : 3/4 hits, 1.50 expected hits Chinese roll dice for 1 artillery and 1 infantry in Kwangsi, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese, 1 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Kwangsi Japanese win, taking Kwangsi from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 artillery and 1 infantry Battle in 25 Sea Zone Japanese attack with 1 bomber Americans defend with 1 destroyer Japanese roll dice for 1 bomber in 25 Sea Zone, round 2 : 0/1 hits, 0.67 expected hits Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 bomber in 25 Sea Zone, round 3 : 0/1 hits, 0.67 expected hits Americans roll dice for 1 destroyer in 25 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 bomber in 25 Sea Zone, round 4 : 1/1 hits, 0.67 expected hits Americans roll dice for 1 destroyer in 25 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 25 Sea Zone Japanese win with 1 bomber remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in Korea Japanese attack with 2 armour, 2 artilleries, 4 fighters, 4 infantry and 1 tactical_bomber Russians defend with 1 aaGun and 10 infantry AA fire in Korea : 1/3 hits, 0.50 expected hits 1 fighter owned by the Japanese lost in Korea Japanese roll dice for 1 battleship in Korea, round 2 : 0/1 hits, 0.67 expected hits Japanese roll dice for 2 armour, 2 artilleries, 3 fighters, 4 infantry and 1 tactical_bomber in Korea, round 2 : 3/12 hits, 4.83 expected hits Russians roll dice for 1 aaGun and 10 infantry in Korea, round 2 : 5/10 hits, 3.33 expected hits 4 infantry owned by the Japanese, 2 infantry owned by the Russians, 1 artillery owned by the Japanese and 1 aaGun owned by the Russians lost in Korea Japanese roll dice for 2 armour, 1 artillery, 3 fighters and 1 tactical_bomber in Korea, round 3 : 3/7 hits, 3.50 expected hits Russians roll dice for 8 infantry in Korea, round 3 : 2/8 hits, 2.67 expected hits 3 infantry owned by the Russians, 1 artillery owned by the Japanese and 1 armour owned by the Japanese lost in Korea Japanese roll dice for 1 armour, 3 fighters and 1 tactical_bomber in Korea, round 4 : 3/5 hits, 2.67 expected hits Russians roll dice for 5 infantry in Korea, round 4 : 1/5 hits, 1.67 expected hits 3 infantry owned by the Russians and 1 armour owned by the Japanese lost in Korea Russians win with 2 infantry remaining. Battle score for attacker is -13 Casualties for Japanese: 2 armour, 2 artilleries, 1 fighter and 4 infantry Casualties for Russians: 1 aaGun and 8 infantry 3 fighters owned by the Japanese and 1 tactical_bomber owned by the Japanese retreated Non Combat Move - Japanese 1 fighter moved from Korea to Siberia 2 infantry moved from Soviet Far East to Siberia 1 bomber moved from 25 Sea Zone to Japan 1 destroyer moved from 5 Sea Zone to 3 Sea Zone 2 fighters moved from Korea to 6 Sea Zone 1 tactical_bomber moved from Korea to Japan 1 carrier, 1 fighter, 1 submarine and 1 transport moved from 44 Sea Zone to 20 Sea Zone 1 fighter and 2 tactical_bombers moved from Shan State to French Indo China 1 fighter moved from Kwangsi to French Indo China 1 tactical_bomber moved from Kwangsi to French Indo China 5 artilleries and 4 infantry moved from Kwangtung to Kiangsi 1 battleship, 2 carriers, 1 cruiser, 2 fighters, 1 submarine and 1 tactical_bomber moved from 34 Sea Zone to 35 Sea Zone 1 fighter moved from 20 Sea Zone to 35 Sea Zone Place Units - Japanese 1 armour and 2 infantry placed in French Indo China 1 armour and 2 infantry placed in Kwangtung 1 armour, 1 artillery, 1 bomber and 6 infantry placed in Japan Turn Complete - Japanese Japanese collect 48 PUs; end with 48 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 51 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 56 PUs Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 61 PUs Turning on Edit Mode EDIT: Removing units owned by Japanese from French Indo China: 1 fighter EDIT: Adding units owned by Japanese to Kwangtung: 1 fighter EDIT: Turning off Edit ModeCombat Hit Differential Summary :
AA fire in Korea : : 0.50 Americans : -1.00 Chinese : 0.33 UK_Pacific : 1.00 Russians : 0.33 Japanese : -2.00 -
Well, don’t need to respect Japanese authority…
I have to admit. Seems like I got Britain, but not sure what to do now. -
TripleA Manual Gamesave Post: Japanese round 5
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - Japanese Japanese buy 3 armour, 1 artillery, 1 bomber and 10 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 3 transports moved from 5 Sea Zone to 6 Sea Zone 1 transport moved from 35 Sea Zone to 6 Sea Zone 2 armour moved from Japan to 6 Sea Zone 2 artilleries moved from Japan to 6 Sea Zone 4 infantry moved from Japan to 6 Sea Zone 2 armour, 2 artilleries and 4 infantry moved from 6 Sea Zone to Korea 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Korea 3 fighters moved from Japan to Korea 1 infantry moved from Siberia to Sakha Japanese take Sakha from Russians 2 infantry moved from Kwangtung to Kwangsi 2 tactical_bombers moved from French Indo China to Shan State 1 infantry moved from Malaya to Shan State 1 infantry moved from French Indo China to Shan State 1 bomber moved from Japan to 25 Sea Zone 1 fighter moved from Philippines to Kwangsi 1 tactical_bomber moved from French Indo China to Kwangsi 1 fighter moved from 44 Sea Zone to Shan State Combat - Japanese Battle in Shan State Japanese attack with 1 fighter, 2 infantry and 2 tactical_bombers British defend with 2 infantry Japanese roll dice for 1 fighter, 2 infantry and 2 tactical_bombers in Shan State, round 2 : 1/5 hits, 2.00 expected hits UK_Pacific roll dice for 2 infantry in Shan State, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Shan State Japanese roll dice for 1 fighter, 1 infantry and 2 tactical_bombers in Shan State, round 3 : 3/4 hits, 1.83 expected hits UK_Pacific roll dice for 1 infantry in Shan State, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Shan State Japanese win with 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 0 Casualties for Japanese: 2 infantry Casualties for British: 2 infantry Battle in Kwangsi Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber Chinese defend with 1 artillery and 1 infantry Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Kwangsi, round 2 : 3/4 hits, 1.50 expected hits Chinese roll dice for 1 artillery and 1 infantry in Kwangsi, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese, 1 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Kwangsi Japanese win, taking Kwangsi from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 artillery and 1 infantry Battle in 25 Sea Zone Japanese attack with 1 bomber Americans defend with 1 destroyer Japanese roll dice for 1 bomber in 25 Sea Zone, round 2 : 0/1 hits, 0.67 expected hits Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 bomber in 25 Sea Zone, round 3 : 0/1 hits, 0.67 expected hits Americans roll dice for 1 destroyer in 25 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 bomber in 25 Sea Zone, round 4 : 1/1 hits, 0.67 expected hits Americans roll dice for 1 destroyer in 25 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 25 Sea Zone Japanese win with 1 bomber remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in Korea Japanese attack with 2 armour, 2 artilleries, 4 fighters, 4 infantry and 1 tactical_bomber Russians defend with 1 aaGun and 10 infantry AA fire in Korea : 1/3 hits, 0.50 expected hits 1 fighter owned by the Japanese lost in Korea Japanese roll dice for 1 battleship in Korea, round 2 : 0/1 hits, 0.67 expected hits Japanese roll dice for 2 armour, 2 artilleries, 3 fighters, 4 infantry and 1 tactical_bomber in Korea, round 2 : 3/12 hits, 4.83 expected hits Russians roll dice for 1 aaGun and 10 infantry in Korea, round 2 : 5/10 hits, 3.33 expected hits 4 infantry owned by the Japanese, 2 infantry owned by the Russians, 1 artillery owned by the Japanese and 1 aaGun owned by the Russians lost in Korea Japanese roll dice for 2 armour, 1 artillery, 3 fighters and 1 tactical_bomber in Korea, round 3 : 3/7 hits, 3.50 expected hits Russians roll dice for 8 infantry in Korea, round 3 : 2/8 hits, 2.67 expected hits 3 infantry owned by the Russians, 1 artillery owned by the Japanese and 1 armour owned by the Japanese lost in Korea Japanese roll dice for 1 armour, 3 fighters and 1 tactical_bomber in Korea, round 4 : 3/5 hits, 2.67 expected hits Russians roll dice for 5 infantry in Korea, round 4 : 1/5 hits, 1.67 expected hits 3 infantry owned by the Russians and 1 armour owned by the Japanese lost in Korea Russians win with 2 infantry remaining. Battle score for attacker is -13 Casualties for Japanese: 2 armour, 2 artilleries, 1 fighter and 4 infantry Casualties for Russians: 1 aaGun and 8 infantry 3 fighters owned by the Japanese and 1 tactical_bomber owned by the Japanese retreated Non Combat Move - Japanese 1 fighter moved from Korea to Siberia 2 infantry moved from Soviet Far East to Siberia 1 bomber moved from 25 Sea Zone to Japan 1 destroyer moved from 5 Sea Zone to 3 Sea Zone 2 fighters moved from Korea to 6 Sea Zone 1 tactical_bomber moved from Korea to Japan 1 carrier, 1 fighter, 1 submarine and 1 transport moved from 44 Sea Zone to 20 Sea Zone 1 fighter and 2 tactical_bombers moved from Shan State to French Indo China 1 fighter moved from Kwangsi to French Indo China 1 tactical_bomber moved from Kwangsi to French Indo China 5 artilleries and 4 infantry moved from Kwangtung to Kiangsi 1 battleship, 2 carriers, 1 cruiser, 2 fighters, 1 submarine and 1 tactical_bomber moved from 34 Sea Zone to 35 Sea Zone 1 fighter moved from 20 Sea Zone to 35 Sea Zone Place Units - Japanese 1 armour and 2 infantry placed in French Indo China 1 armour and 2 infantry placed in Kwangtung 1 armour, 1 artillery, 1 bomber and 6 infantry placed in Japan Turn Complete - Japanese Japanese collect 48 PUs; end with 48 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 51 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 56 PUs Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 61 PUs Turning on Edit Mode EDIT: Removing units owned by Japanese from French Indo China: 1 fighter EDIT: Adding units owned by Japanese to Kwangtung: 1 fighter EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Japanese from 3 Sea Zone: 1 destroyer EDIT: Adding units owned by Japanese to 5 Sea Zone: 1 destroyerCombat Hit Differential Summary :
AA fire in Korea : : 0.50 Americans : -1.00 Chinese : 0.33 UK_Pacific : 1.00 Russians : 0.33 Japanese : -2.00 -
Well since you didn’t move, I realized your bomber could take out my destroyer, so I’ll just leave it by Amur
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TripleA Turn Summary: Americans round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - Americans Americans buy 1 artillery, 1 carrier, 1 destroyer, 2 fighters, 1 infantry and 3 transports; Remaining resources: 0 PUs; Combat Move - Americans Non Combat Move - Americans 2 transports moved from 10 Sea Zone to 26 Sea Zone 1 battleship, 2 carriers, 1 cruiser, 2 fighters, 1 submarine and 1 tactical_bomber moved from 54 Sea Zone to 26 Sea Zone 1 fighter moved from Western United States to Hawaiian Islands 1 artillery, 2 infantry and 1 mech_infantry moved from Western United States to Central United States 1 carrier, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber moved from 101 Sea Zone to 106 Sea Zone Place Units - Americans 1 carrier, 1 destroyer and 3 transports placed in 101 Sea Zone 2 fighters placed in 101 Sea Zone 1 artillery and 1 infantry placed in Eastern United States Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Chinese round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 1 artillery and 5 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Jehol to Shantung Chinese take Shantung from Japanese 2 infantry moved from Hopei to Anhwe 1 artillery moved from Hopei to Anhwe 1 infantry moved from Chahar to Anhwe 1 artillery and 2 infantry moved from Yunnan to Kwangsi Combat - Chinese Battle in Anhwe Chinese attack with 1 artillery and 3 infantry Japanese defend with 1 infantry Chinese roll dice for 1 artillery and 3 infantry in Anhwe, round 2 : 1/4 hits, 1.00 expected hits Japanese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Anhwe Chinese win, taking Anhwe from Japanese with 1 artillery and 3 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Kwangsi Chinese attack with 1 artillery and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 artillery and 2 infantry in Kwangsi, round 2 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Kwangsi, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kwangsi Chinese win, taking Kwangsi from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Suiyuyan to Yunnan Place Units - Chinese 1 artillery and 3 infantry placed in Yunnan 2 infantry placed in Anhwe Turn Complete - Chinese Chinese collect 19 PUs; end with 19 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 22 PUsCombat Hit Differential Summary :
Chinese : 0.17 Japanese : 0.33 -
TripleA Turn Summary: UK_Pacific round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - Americans Americans buy 1 artillery, 1 carrier, 1 destroyer, 2 fighters, 1 infantry and 3 transports; Remaining resources: 0 PUs; Combat Move - Americans Non Combat Move - Americans 2 transports moved from 10 Sea Zone to 26 Sea Zone 1 battleship, 2 carriers, 1 cruiser, 2 fighters, 1 submarine and 1 tactical_bomber moved from 54 Sea Zone to 26 Sea Zone 1 fighter moved from Western United States to Hawaiian Islands 1 artillery, 2 infantry and 1 mech_infantry moved from Western United States to Central United States 1 carrier, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber moved from 101 Sea Zone to 106 Sea Zone Place Units - Americans 1 carrier, 1 destroyer and 3 transports placed in 101 Sea Zone 2 fighters placed in 101 Sea Zone 1 artillery and 1 infantry placed in Eastern United States Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 1 artillery and 5 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Jehol to Shantung Chinese take Shantung from Japanese 2 infantry moved from Hopei to Anhwe 1 artillery moved from Hopei to Anhwe 1 infantry moved from Chahar to Anhwe 1 artillery and 2 infantry moved from Yunnan to Kwangsi Combat - Chinese Battle in Anhwe Chinese attack with 1 artillery and 3 infantry Japanese defend with 1 infantry Chinese roll dice for 1 artillery and 3 infantry in Anhwe, round 2 : 1/4 hits, 1.00 expected hits Japanese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Anhwe Chinese win, taking Anhwe from Japanese with 1 artillery and 3 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Kwangsi Chinese attack with 1 artillery and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 artillery and 2 infantry in Kwangsi, round 2 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Kwangsi, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kwangsi Chinese win, taking Kwangsi from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Suiyuyan to Yunnan Place Units - Chinese 1 artillery and 3 infantry placed in Yunnan 2 infantry placed in Anhwe Turn Complete - Chinese Chinese collect 19 PUs; end with 19 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 22 PUs Purchase Units - UK_Pacific UK_Pacific buy 1 artillery and 2 infantry; Remaining resources: 0 PUs; Combat Move - British 1 infantry moved from Trans-Jordan to Syria British take Syria from Neutral_Axis 2 artilleries and 2 infantry moved from Trans-Jordan to Egypt 1 fighter and 1 tactical_bomber moved from Trans-Jordan to West India 1 bomber moved from Egypt to India 1 armour moved from Egypt to 81 Sea Zone 1 armour and 1 transport moved from 81 Sea Zone to 79 Sea Zone Combat - British Non Combat Move - British Place Units - UK_Pacific 1 artillery and 2 infantry placed in India Turning on Edit Mode EDIT: Removing units owned by British from 79 Sea Zone: 1 armour and 1 transport EDIT: Adding units owned by British to 79 Sea Zone: 1 transport EDIT: Adding units owned by UK_Pacific to West India: 1 armour EDIT: Turning off Edit Mode Turn Complete - UK_Pacific UK_Pacific collect 7 PUs; end with 7 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 10 PUs Units Change Ownership Some Units in India change ownership: 1 artillery and 2 infantry Some Units in West India change ownership: 1 armourCombat Hit Differential Summary :
Chinese : 0.17 Japanese : 0.33 -
TripleA Manual Gamesave Post: Italians round 5
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - Italians Italians buy 1 bomber and 2 transports; Remaining resources: 1 PUs; Combat Move - Italians 1 infantry moved from Morocco to 92 Sea Zone 1 infantry moved from Algeria to 92 Sea Zone 2 infantry and 1 transport moved from 92 Sea Zone to 98 Sea Zone 2 infantry moved from 98 Sea Zone to Trans-Jordan 1 mech_infantry moved from Libya to Alexandria Italians take Alexandria from British 1 infantry and 1 mech_infantry moved from Northern Italy to 95 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 95 Sea Zone to 98 Sea Zone 1 infantry and 1 mech_infantry moved from 98 Sea Zone to Syria 2 fighters moved from Southern Italy to Syria 2 armour moved from Bessarabia to Eastern Poland 2 artilleries, 1 infantry and 1 mech_infantry moved from Romania to Eastern Poland 1 bomber moved from Northern Italy to Eastern Poland Combat - Italians Battle in Trans-Jordan Battle in Syria Italians attack with 2 fighters, 1 infantry and 1 mech_infantry British defend with 1 infantry Italians roll dice for 2 fighters, 1 infantry and 1 mech_infantry in Syria, round 2 : 0/4 hits, 1.33 expected hits British roll dice for 1 infantry in Syria, round 2 : 0/1 hits, 0.33 expected hits Italians roll dice for 2 fighters, 1 infantry and 1 mech_infantry in Syria, round 3 : 1/4 hits, 1.33 expected hits British roll dice for 1 infantry in Syria, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Syria Italians win, taking Trans-Jordan from British, taking Syria from British with 2 fighters, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Eastern Poland Italians attack with 2 armour, 2 artilleries, 1 bomber, 1 infantry and 1 mech_infantry Russians defend with 2 infantry Italians roll dice for 2 armour, 2 artilleries, 1 bomber, 1 infantry and 1 mech_infantry in Eastern Poland, round 2 : 4/7 hits, 3.00 expected hits Russians roll dice for 2 infantry in Eastern Poland, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Russians lost in Eastern Poland Italians win, taking Eastern Poland from Russians with 2 armour, 2 artilleries, 1 bomber, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 6 Casualties for Russians: 2 infantry Non Combat Move - Italians 1 bomber moved from Eastern Poland to Western Germany 1 submarine moved from 95 Sea Zone to 92 Sea Zone 1 carrier moved from 95 Sea Zone to 98 Sea Zone 2 fighters moved from Syria to 98 Sea Zone 1 submarine moved from 95 Sea Zone to 98 Sea Zone 1 armour moved from Libya to Tobruk 2 artilleries and 2 infantry moved from Libya to Tobruk Place Units - Italians 2 transports placed in 95 Sea Zone 1 bomber placed in Southern Italy Turn Complete - Italians Italians collect 19 PUs; end with 20 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 25 PUs Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 30 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 35 PUsCombat Hit Differential Summary :
Italians : -0.67 British : -0.67 Russians : -0.67 -
TripleA Turn Summary: ANZAC round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 1 infantry and 2 transports; Remaining resources: 0 PUs; Combat Move - ANZAC 3 destroyers moved from 54 Sea Zone to 62 Sea Zone 3 armour moved from New South Wales to Queensland 1 armour moved from Queensland to New South Wales 1 armour moved from Queensland to New South Wales 2 infantry moved from Egypt to Alexandria Combat - ANZAC Battle in Alexandria ANZAC attack with 2 infantry Italians defend with 1 mech_infantry ANZAC roll dice for 2 infantry in Alexandria, round 2 : 0/2 hits, 0.33 expected hits Italians roll dice for 1 mech_infantry in Alexandria, round 2 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 2 infantry in Alexandria, round 3 : 0/2 hits, 0.33 expected hits Italians roll dice for 1 mech_infantry in Alexandria, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the ANZAC lost in Alexandria ANZAC roll dice for 1 infantry in Alexandria, round 4 : 0/1 hits, 0.17 expected hits Italians roll dice for 1 mech_infantry in Alexandria, round 4 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 infantry in Alexandria, round 5 : 0/1 hits, 0.17 expected hits Italians roll dice for 1 mech_infantry in Alexandria, round 5 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 infantry in Alexandria, round 6 : 0/1 hits, 0.17 expected hits Italians roll dice for 1 mech_infantry in Alexandria, round 6 : 1/1 hits, 0.33 expected hits 1 infantry owned by the ANZAC lost in Alexandria Italians win with 1 mech_infantry remaining. Battle score for attacker is -6 Casualties for ANZAC: 2 infantry Non Combat Move - ANZAC Place Units - ANZAC 2 transports placed in 62 Sea Zone 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUsCombat Hit Differential Summary :
Italians : 0.33 ANZAC : -1.17 -
TripleA Turn Summary: French round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 1 infantry and 2 transports; Remaining resources: 0 PUs; Combat Move - ANZAC 3 destroyers moved from 54 Sea Zone to 62 Sea Zone 3 armour moved from New South Wales to Queensland 1 armour moved from Queensland to New South Wales 1 armour moved from Queensland to New South Wales 2 infantry moved from Egypt to Alexandria Combat - ANZAC Battle in Alexandria ANZAC attack with 2 infantry Italians defend with 1 mech_infantry ANZAC roll dice for 2 infantry in Alexandria, round 2 : 0/2 hits, 0.33 expected hits Italians roll dice for 1 mech_infantry in Alexandria, round 2 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 2 infantry in Alexandria, round 3 : 0/2 hits, 0.33 expected hits Italians roll dice for 1 mech_infantry in Alexandria, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the ANZAC lost in Alexandria ANZAC roll dice for 1 infantry in Alexandria, round 4 : 0/1 hits, 0.17 expected hits Italians roll dice for 1 mech_infantry in Alexandria, round 4 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 infantry in Alexandria, round 5 : 0/1 hits, 0.17 expected hits Italians roll dice for 1 mech_infantry in Alexandria, round 5 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 infantry in Alexandria, round 6 : 0/1 hits, 0.17 expected hits Italians roll dice for 1 mech_infantry in Alexandria, round 6 : 1/1 hits, 0.33 expected hits 1 infantry owned by the ANZAC lost in Alexandria Italians win with 1 mech_infantry remaining. Battle score for attacker is -6 Casualties for ANZAC: 2 infantry Non Combat Move - ANZAC Place Units - ANZAC 2 transports placed in 62 Sea Zone 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
Italians : 0.33 ANZAC : -1.17 -
TripleA Turn Summary: Germans round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Research Technology - Germans Purchase Units - Germans Germans buy 1 artillery, 2 bombers, 5 infantry and 3 submarines; Remaining resources: 0 PUs; Combat Move - Germans 6 bombers moved from Western Germany to Finland 1 armour, 1 artillery and 6 infantry moved from Norway to Finland 4 armour, 9 artilleries and 10 infantry moved from Poland to Baltic States Combat - Germans Battle in Finland Germans attack with 1 armour, 1 artillery, 6 bombers and 6 infantry Russians defend with 11 infantry Germans roll dice for 1 armour, 1 artillery, 6 bombers and 6 infantry in Finland, round 2 : 6/14 hits, 6.00 expected hits Russians roll dice for 11 infantry in Finland, round 2 : 3/11 hits, 3.67 expected hits 6 infantry owned by the Russians and 3 infantry owned by the Germans lost in Finland Germans roll dice for 1 armour, 1 artillery, 6 bombers and 3 infantry in Finland, round 3 : 6/11 hits, 5.50 expected hits Russians roll dice for 5 infantry in Finland, round 3 : 1/5 hits, 1.67 expected hits 5 infantry owned by the Russians and 1 infantry owned by the Germans lost in Finland Germans win, taking Finland from Russians with 1 armour, 1 artillery, 6 bombers and 2 infantry remaining. Battle score for attacker is 21 Casualties for Germans: 4 infantry Casualties for Russians: 11 infantry Battle in Baltic States Germans attack with 4 armour, 9 artilleries and 10 infantry Russians defend with 1 infantry Germans roll dice for 4 armour, 9 artilleries and 10 infantry in Baltic States, round 2 : 7/23 hits, 8.17 expected hits Russians roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Baltic States Germans win, taking Baltic States from Russians with 4 armour, 9 artilleries and 10 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 1 aaGun, 2 armour, 2 artilleries, 18 infantry and 2 tactical_bombers moved from Bessarabia to Eastern Poland 2 aaGuns moved from Romania to Eastern Poland 1 mech_infantry moved from Romania to Baltic States 2 aaGuns moved from Poland to Baltic States 6 mech_infantrys moved from Germany to Baltic States 6 bombers moved from Finland to Western Germany 2 tactical_bombers moved from Eastern Poland to Western Germany 1 destroyer moved from 110 Sea Zone to 112 Sea Zone 1 fighter moved from Western Germany to United Kingdom 4 infantry moved from Normandy Bordeaux to 110 Sea Zone 1 armour and 1 artillery moved from United Kingdom to 110 Sea Zone 1 armour, 1 artillery, 4 infantry and 3 transports moved from 110 Sea Zone to 92 Sea Zone 1 armour, 1 artillery and 4 infantry moved from 92 Sea Zone to Algeria 2 infantry moved from Western Germany to 112 Sea Zone 2 infantry and 1 transport moved from 112 Sea Zone to 110 Sea Zone 2 infantry moved from 110 Sea Zone to United Kingdom 1 aaGun moved from Norway to Finland Place Units - Germans 3 submarines placed in 93 Sea Zone 2 bombers placed in Western Germany 1 artillery and 5 infantry placed in Western Germany Turn Complete - Germans Germans collect 51 PUs; end with 51 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 56 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUsCombat Hit Differential Summary :
Germans : -0.67 Russians : -1.67 -
TripleA Turn Summary: Russians round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Russians Russians buy 2 artilleries and 13 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Western Ukraine to Bessarabia Russians take Bessarabia from Italians 1 infantry moved from Western Ukraine to Bryansk 5 infantry moved from Amur to Sakha Combat - Russians Battle in Sakha Russians attack with 5 infantry Japanese defend with 1 infantry Russians roll dice for 5 infantry in Sakha, round 2 : 0/5 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Sakha, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Sakha Russians roll dice for 4 infantry in Sakha, round 3 : 0/4 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Sakha, round 3 : 0/1 hits, 0.33 expected hits Russians roll dice for 4 infantry in Sakha, round 4 : 0/4 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Sakha, round 4 : 0/1 hits, 0.33 expected hits Russians roll dice for 4 infantry in Sakha, round 5 : 2/4 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Sakha, round 5 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Sakha Russians win, taking Sakha from Japanese with 4 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Russians 4 aaGuns, 2 armour, 3 artilleries, 4 fighters, 44 infantry, 2 mech_infantrys and 1 tactical_bomber moved from Bryansk to Belarus 1 fighter moved from Novgorod to Belarus 3 infantry moved from Novgorod to Belarus 3 infantry moved from Ukraine to Bryansk 1 infantry moved from Rostov to Caucasus 1 infantry moved from Volgograd to Caucasus 10 infantry moved from Russia to Bryansk 1 aaGun moved from Amur to Sakha Place Units - Russians 3 infantry placed in Novgorod 3 infantry placed in Ukraine 2 artilleries and 7 infantry placed in Russia Russians undo move 2. Russians undo move 1. 3 infantry placed in Ukraine 1 infantry placed in Russia 2 infantry placed in Novgorod Turn Complete - Russians Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,2,4,4,4,6,4,4 Russians collect 34 PUs (2 lost to blockades); end with 34 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 37 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 39 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 41 PUsCombat Hit Differential Summary :
Russians : -0.83 Japanese : -0.33 -
TripleA Turn Summary: Japanese round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Japanese Japanese buy 1 armour, 1 artillery, 10 infantry, 2 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 2 infantry moved from Japan to 6 Sea Zone 2 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone 2 infantry moved from 5 Sea Zone to Amur 1 artillery, 1 fighter and 2 infantry moved from Siberia to Sakha 2 bombers moved from Japan to Sakha 1 armour moved from Japan to 6 Sea Zone 2 infantry moved from Japan to 6 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 1 armour, 3 infantry and 2 transports moved from 6 Sea Zone to 19 Sea Zone 1 armour and 3 infantry moved from 19 Sea Zone to Manchuria 1 artillery moved from Japan to 6 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 1 artillery and 1 infantry moved from 6 Sea Zone to Korea 2 infantry moved from Kwangtung to 20 Sea Zone 2 infantry and 1 transport moved from 20 Sea Zone to 19 Sea Zone 2 infantry moved from 19 Sea Zone to Shantung 1 fighter moved from 6 Sea Zone to Manchuria 1 tactical_bomber moved from Japan to Korea 1 fighter moved from 6 Sea Zone to Korea 5 artilleries and 4 infantry moved from Kiangsi to Anhwe 1 tactical_bomber moved from French Indo China to Anhwe 1 fighter moved from Kwangtung to Anhwe 1 tactical_bomber moved from 35 Sea Zone to Shantung 2 infantry moved from French Indo China to Kwangsi 1 fighter and 1 tactical_bomber moved from French Indo China to Kwangsi 1 armour moved from French Indo China to Shan State Japanese take Shan State from UK_Pacific 1 armour moved from Shan State to French Indo China 3 tactical_bombers moved from French Indo China to Kwangsi 1 cruiser moved from 35 Sea Zone to 6 Sea Zone 1 fighter moved from 35 Sea Zone to Kwangsi Combat - Japanese Battle in Amur Battle in Manchuria Japanese attack with 1 armour, 1 fighter and 3 infantry Chinese defend with 2 infantry Japanese roll dice for 1 armour, 1 fighter and 3 infantry in Manchuria, round 2 : 0/5 hits, 1.50 expected hits Chinese roll dice for 2 infantry in Manchuria, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 armour, 1 fighter and 3 infantry in Manchuria, round 3 : 1/5 hits, 1.50 expected hits Chinese roll dice for 2 infantry in Manchuria, round 3 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Chinese lost in Manchuria Japanese roll dice for 1 armour, 1 fighter and 3 infantry in Manchuria, round 4 : 0/5 hits, 1.50 expected hits Chinese roll dice for 1 infantry in Manchuria, round 4 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 armour, 1 fighter and 3 infantry in Manchuria, round 5 : 1/5 hits, 1.50 expected hits Chinese roll dice for 1 infantry in Manchuria, round 5 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Manchuria Japanese win, taking Amur from Russians, taking Manchuria from Chinese with 1 armour, 1 fighter and 3 infantry remaining. Battle score for attacker is 6 Casualties for Chinese: 2 infantry Battle in Shantung Japanese attack with 2 infantry and 1 tactical_bomber Chinese defend with 1 infantry Japanese roll dice for 2 infantry and 1 tactical_bomber in Shantung, round 2 : 2/3 hits, 0.83 expected hits Chinese roll dice for 1 infantry in Shantung, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shantung Japanese win, taking Shantung from Chinese with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Battle in Sakha Japanese attack with 1 artillery, 2 bombers, 1 fighter and 2 infantry Russians defend with 1 aaGun and 4 infantry AA fire in Sakha : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 artillery, 2 bombers, 1 fighter and 2 infantry in Sakha, round 2 : 4/6 hits, 2.67 expected hits Russians roll dice for 1 aaGun and 4 infantry in Sakha, round 2 : 2/4 hits, 1.33 expected hits 2 infantry owned by the Japanese, 3 infantry owned by the Russians and 1 aaGun owned by the Russians lost in Sakha Japanese roll dice for 1 artillery, 2 bombers and 1 fighter in Sakha, round 3 : 3/4 hits, 2.17 expected hits Russians roll dice for 1 infantry in Sakha, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Sakha Japanese win, taking Sakha from Russians with 1 artillery, 2 bombers and 1 fighter remaining. Battle score for attacker is 11 Casualties for Japanese: 2 infantry Casualties for Russians: 1 aaGun and 4 infantry Battle in Kwangsi Japanese attack with 2 fighters, 2 infantry and 4 tactical_bombers Chinese defend with 1 artillery and 1 infantry Japanese roll dice for 2 fighters, 2 infantry and 4 tactical_bombers in Kwangsi, round 2 : 3/8 hits, 3.67 expected hits Chinese roll dice for 1 artillery and 1 infantry in Kwangsi, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Kwangsi Japanese win, taking Kwangsi from Chinese with 2 fighters, 2 infantry and 4 tactical_bombers remaining. Battle score for attacker is 7 Casualties for Chinese: 1 artillery and 1 infantry Battle in Anhwe Japanese attack with 5 artilleries, 1 fighter, 4 infantry and 1 tactical_bomber Chinese defend with 1 artillery and 5 infantry Japanese roll dice for 5 artilleries, 1 fighter, 4 infantry and 1 tactical_bomber in Anhwe, round 2 : 5/11 hits, 4.17 expected hits Chinese roll dice for 1 artillery and 5 infantry in Anhwe, round 2 : 2/6 hits, 2.00 expected hits 2 infantry owned by the Japanese and 5 infantry owned by the Chinese lost in Anhwe Japanese roll dice for 5 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber in Anhwe, round 3 : 2/9 hits, 3.50 expected hits Chinese roll dice for 1 artillery in Anhwe, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Chinese lost in Anhwe Japanese win, taking Anhwe from Chinese with 5 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 13 Casualties for Japanese: 2 infantry Casualties for Chinese: 1 artillery and 5 infantry Battle in Korea Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber Russians defend with 2 infantry Japanese roll dice for 1 battleship and 1 cruiser in Korea, round 2 : 2/2 hits, 1.17 expected hits Russians roll dice for 2 infantry in Korea, round 2 : 2/2 hits, 0.67 expected hits 1 tactical_bomber owned by the Japanese, 1 infantry owned by the Japanese and 2 infantry owned by the Russians lost in Korea Japanese win, taking Korea from Russians with 1 artillery and 1 fighter remaining. Battle score for attacker is -8 Casualties for Japanese: 1 infantry and 1 tactical_bomber Casualties for Russians: 2 infantry Non Combat Move - Japanese 1 destroyer moved from 5 Sea Zone to 6 Sea Zone 1 fighter moved from Sakha to 6 Sea Zone 2 bombers moved from Sakha to Siberia 1 submarine moved from 20 Sea Zone to 41 Sea Zone 1 carrier moved from 20 Sea Zone to 6 Sea Zone 1 fighter moved from Manchuria to 6 Sea Zone 1 fighter moved from Korea to Japan 1 tactical_bomber moved from Shantung to Kiangsu 1 tactical_bomber moved from Anhwe to Kiangsu 1 fighter moved from Anhwe to Kiangsu 1 fighter moved from Kwangsi to Kwangtung 1 fighter moved from Kwangsi to French Indo China 1 tactical_bomber moved from Kwangsi to French Indo China 3 tactical_bombers moved from Kwangsi to French Indo China 1 armour and 1 mech_infantry moved from Kwangtung to Anhwe 1 mech_infantry moved from French Indo China to Malaya 1 fighter moved from 35 Sea Zone to 6 Sea Zone 1 tactical_bomber moved from Philippines to 6 Sea Zone 1 tactical_bomber moved from French Indo China to 35 Sea Zone 1 tactical_bomber moved from French Indo China to 35 Sea Zone 1 destroyer moved from 6 Sea Zone to 35 Sea Zone Place Units - Japanese 3 infantry placed in French Indo China 1 infantry and 2 mech_infantrys placed in Kwangtung 1 armour, 1 artillery and 6 infantry placed in Japan Japanese undo move 2. 1 transport placed in 20 Sea Zone 1 infantry and 1 mech_infantry placed in Japan Japanese undo move 4. 1 infantry and 1 mech_infantry placed in Kwangtung 1 mech_infantry placed in Japan 1 submarine placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 56 PUs; end with 56 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 59 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 64 PUs Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 69 PUsCombat Hit Differential Summary :
AA fire in Sakha : : -0.50 Chinese : -2.33 Russians : 1.67 Japanese : -1.17 -
TripleA Turn Summary: Americans round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Americans Americans buy 1 carrier, 4 destroyers and 2 fighters; Remaining resources: 4 PUs; Combat Move - Americans 1 artillery and 1 mech_infantry moved from Central United States to 101 Sea Zone 1 artillery moved from Eastern United States to 101 Sea Zone 2 infantry moved from Central United States to 101 Sea Zone 1 infantry moved from Eastern United States to 101 Sea Zone 2 armour, 4 artilleries and 6 infantry moved from New Brunswick Nova Scotia to 106 Sea Zone 2 armour, 4 artilleries, 3 carriers, 1 cruiser, 2 destroyers, 5 fighters, 6 infantry, 2 submarines, 1 tactical_bomber and 6 transports moved from 106 Sea Zone to 91 Sea Zone 2 artilleries, 1 carrier, 2 fighters, 3 infantry, 1 mech_infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone 2 armour, 6 artilleries, 9 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar 1 destroyer moved from 101 Sea Zone to 104 Sea Zone Combat - Americans Battle in Gibraltar Americans attack with 2 armour, 6 artilleries, 9 infantry and 1 mech_infantry Italians defend with 1 harbour and 2 infantry Americans roll dice for 1 cruiser in Gibraltar, round 2 : 0/1 hits, 0.50 expected hits Americans roll dice for 2 armour, 6 artilleries, 9 infantry and 1 mech_infantry in Gibraltar, round 2 : 6/18 hits, 5.67 expected hits Italians roll dice for 2 infantry in Gibraltar, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Italians lost in Gibraltar Americans win, taking Gibraltar from Italians with 2 armour, 6 artilleries, 9 infantry and 1 mech_infantry remaining. Battle score for attacker is 6 Casualties for Italians: 2 infantry Non Combat Move - Americans 1 battleship, 2 carriers, 1 cruiser, 1 submarine and 2 transports moved from 26 Sea Zone to 10 Sea Zone 2 fighters and 1 tactical_bomber moved from 26 Sea Zone to Hawaiian Islands Place Units - Americans 1 carrier, 4 destroyers and 2 fighters placed in 10 Sea Zone Turn Complete - Americans Americans collect 52 PUs; end with 56 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUsCombat Hit Differential Summary :
Italians : -0.67 Americans : -0.17





