Adjust G purchase and unit placement on board.
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AANA_RLP_playetest3_I3.AAM
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 2
Combat Move - Armenia
1 unit repaired.
2 skirmishers moved from Satala to Amida
5 cataphracts and 5 horsearchers moved from Trapezus to Amida
1 leader moved from Trapezus to Amida
3 cataphracts moved from Trapezus to Amida
Purchase Units - Armenia
Armenia buy 1 cataphract, 1 catapult, 1 skirmisher and 1 spearman; Remaining resources: 0 PUs; 2 techTokens;
Combat - Armenia
Battle in Amida
Armenia attack with 8 cataphracts, 5 horsearchers, 1 leader and 2 skirmishers
AI_Neutral defend with 2 archer_neutrals and 4 spearman_neutrals
Armenia roll dice for 8 cataphracts, 5 horsearchers, 1 leader and 2 skirmishers in Amida, round 2 : 4/16 hits, 5.83 expected hits
AI_Neutral roll dice for 2 archer_neutrals and 4 spearman_neutrals in Amida, round 2 : 3/6 hits, 2.67 expected hits
Units damaged: 1 leader owned by the Armenia
1 skirmisher owned by the Armenia, 1 horsearcher owned by the Armenia and 4 spearman_neutrals owned by the AI_Neutral lost in Amida
Armenia roll dice for 8 cataphracts, 4 horsearchers, 1 leader and 1 skirmisher in Amida, round 3 : 5/14 hits, 5.50 expected hits
AI_Neutral roll dice for 2 archer_neutrals in Amida, round 3 : 2/2 hits, 1.33 expected hits
2 archer_neutrals owned by the AI_Neutral, 1 skirmisher owned by the Armenia and 1 horsearcher owned by the Armenia lost in Amida
Armenia win, taking Amida from AI_Neutral with 8 cataphracts, 3 horsearchers and 1 leader remaining. Battle score for attacker is -20
Casualties for Armenia: 2 horsearchers and 2 skirmishers
Casualties for AI_Neutral: 2 archer_neutrals and 4 spearman_neutrals
Non Combat Move - Armenia
4 spearmen moved from Trapezus to Artaxata
1 skirmisher moved from Trapezus to Artaxata
1 catapult moved from Armavira to Artaxata
1 catapult and 2 spearmen moved from Albana to Artaxata
7 spearmen moved from Armavira to Phasis
2 skirmishers moved from Armavira to Phasis
2 skirmishers moved from Armavira to Artaxata
3 skirmishers moved from Albana to Artaxata
Place Units - Armenia
1 cataphract, 1 catapult, 1 skirmisher and 1 spearman placed in Armavira
Research Technology - Armenia
Armenia spend 0 on tech rolls
Armenia roll 6,3 and gets 1 hit
Armenia removing all Technology Tokens after successful research.
Armenia discover quadriremes
Activate Technology - Armenia
Armenia activating quadriremes
Turn Complete - Armenia
Armenia collect 27 PUs; end with 27 PUs
Trigger TechResetArmenia: Armenia met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective ARM 10unitMaintenance: Armenia met a national objective for an additional -3 PUs; end with 24 PUs
Objective ARM 5unitMaintenance: Armenia met a national objective for an additional -3 PUs; end with 21 PUs
Units generate 2 techTokens; Armenia end with 2 techTokens
Units generate 6 PUs; Armenia end with 27 PUs
Combat Hit Differential Summary :
Armenia : -2.33
AI_Neutral : 1.00
Territory Summary for Armenia :
Albana : 1 city and 4 walls
Phasis : 4 skirmishers and 9 spearmen
Amida : 1 flag, 8 cataphracts, 3 horsearchers and 1 leader
Trapezus : 1 flag, 1 skirmisher
Armavira : 1 cataphract, 1 catapult, 1 city, 1 skirmisher, 1 spearman and 3 walls
SZ 83 : 1 bireme
Artaxata : 2 catapults, 6 skirmishers and 6 spearmen
Production/PUs Summary :
RomanRepublic : 58 / 62
GreekCityStates : 21 / 36
Pergamon : 22 / 26
Carthage : 56 / 54
Macedonia : 57 / 57
Bosporus : 29 / 28
Pontus : 12 / 10
Seleucid : 75 / 76
Egypt : 34 / 32
Parthia : 28 / 29
Armenia : 27 / 27
AI_Barbarians : 12 / 24
AI_Neutral : 151 / 174
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 3
Combat Move - RomanRepublic
1 unit repaired.
2 legionaires moved from Ariminum to Patavium
1 ballista moved from Verona to Patavium
2 cataphracts moved from Verona to Patavium
7 legionaires moved from Verona to Patavium
1 leader and 2 skirmishers moved from Verona to Patavium
1 catapult and 2 legionaires moved from Tarraco to Toletum
1 cataphract moved from Tarraco to Toletum
1 skirmisher moved from Valentia to Toletum
Purchase Units - RomanRepublic
Trigger ROMeconomics: buyCity removed from RomanRepublicProduction
Trigger ROMeconomics: buyCityX added to RomanRepublicProduction
Trigger ROMeconomicsWALL: 1 wall gained by PlayerID named:RomanRepublic
RomanRepublic buy 1 quadrireme, 1 quinquereme, 2 skirmishers and 1 trireme; Remaining resources: 0 PUs; 2 techTokens;
Combat - RomanRepublic
Battle in Patavium
RomanRepublic attack with 1 ballista, 2 cataphracts, 1 leader, 9 legionaires and 2 skirmishers
AI_Neutral defend with 2 archer_neutrals, 4 skirmisher_neutrals and 3 warrior_neutrals
RomanRepublic roll dice for 1 ballista, 2 cataphracts, 1 leader, 9 legionaires and 2 skirmishers in Patavium, round 2 : 5/15 hits, 5.50 expected hits
AI_Neutral roll dice for 2 archer_neutrals, 4 skirmisher_neutrals and 3 warrior_neutrals in Patavium, round 2 : 2/9 hits, 3.00 expected hits
Units damaged: 1 leader owned by the RomanRepublic
4 skirmisher_neutrals owned by the AI_Neutral, 1 warrior_neutral owned by the AI_Neutral and 1 skirmisher owned by the RomanRepublic lost in Patavium
RomanRepublic roll dice for 1 ballista, 2 cataphracts, 1 leader, 9 legionaires and 1 skirmisher in Patavium, round 3 : 6/14 hits, 5.33 expected hits
AI_Neutral roll dice for 2 archer_neutrals and 2 warrior_neutrals in Patavium, round 3 : 1/4 hits, 2.00 expected hits
2 archer_neutrals owned by the AI_Neutral, 2 warrior_neutrals owned by the AI_Neutral and 1 skirmisher owned by the RomanRepublic lost in Patavium
RomanRepublic win, taking Patavium from AI_Neutral with 1 ballista, 2 cataphracts, 1 leader and 9 legionaires remaining. Battle score for attacker is -8
Casualties for RomanRepublic: 2 skirmishers
Casualties for AI_Neutral: 2 archer_neutrals, 4 skirmisher_neutrals and 3 warrior_neutrals
Battle in Toletum
RomanRepublic attack with 1 cataphract, 1 catapult, 2 legionaires and 1 skirmisher
AI_Neutral defend with 4 cavalry_neutrals
RomanRepublic roll dice for 1 cataphract, 1 catapult, 2 legionaires and 1 skirmisher in Toletum, round 2 : 2/5 hits, 2.17 expected hits
AI_Neutral roll dice for 4 cavalry_neutrals in Toletum, round 2 : 0/4 hits, 0.67 expected hits
2 cavalry_neutrals owned by the AI_Neutral lost in Toletum
RomanRepublic roll dice for 1 cataphract, 1 catapult, 2 legionaires and 1 skirmisher in Toletum, round 3 : 2/5 hits, 2.17 expected hits
AI_Neutral roll dice for 2 cavalry_neutrals in Toletum, round 3 : 0/2 hits, 0.33 expected hits
2 cavalry_neutrals owned by the AI_Neutral lost in Toletum
RomanRepublic win, taking Toletum from AI_Neutral with 1 cataphract, 1 catapult, 2 legionaires and 1 skirmisher remaining. Battle score for attacker is 0
Casualties for AI_Neutral: 4 cavalry_neutrals
Non Combat Move - RomanRepublic
2 legionaires and 2 skirmishers moved from Salapia to Ariminum
1 bireme and 1 trireme moved from SZ 50 to SZ 35
1 legionaire and 1 skirmisher moved from Croton to SZ 35
1 skirmisher moved from SZ 35 to Messana
1 legionaire moved from SZ 35 to Messana
1 ballista moved from Roma to Salapia
1 legionaire and 1 skirmisher moved from Roma to Salapia
Place Units - RomanRepublic
2 skirmishers and 1 wall placed in Valentia
1 quadrireme, 1 quinquereme and 1 trireme placed in SZ 28
Research Technology - RomanRepublic
RomanRepublic spend 0 on tech rolls
RomanRepublic roll 6,5 and gets 1 hit
RomanRepublic removing all Technology Tokens after successful research.
RomanRepublic discover supraremes
Activate Technology - RomanRepublic
RomanRepublic activating supraremes
Turn Complete - RomanRepublic
RomanRepublic collect 66 PUs; end with 66 PUs
Trigger TechResetRoman: RomanRepublic met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective ROM 5unitMaintenance: RomanRepublic met a national objective for an additional -5 PUs; end with 61 PUs
Objective ROM 10unitMaintenance: RomanRepublic met a national objective for an additional -3 PUs; end with 58 PUs
Units generate 2 techTokens; RomanRepublic end with 2 techTokens
Units generate 6 PUs; RomanRepublic end with 64 PUs
Combat Hit Differential Summary :
RomanRepublic : -0.17
AI_Neutral : -3.00
Territory Summary for RomanRepublic :
Sparta : 1 legionaire and 1 skirmisher
Croton : 1 legionaire
Arretium : 1 wall
Roma : 1 city, 2 legionaires, 1 skirmisher and 2 walls
Verona : 1 flag
Tarraco : 1 flag
Aleria : 1 flag
Messana : 7 legionaires, 3 skirmishers and 1 wall
Toletum : 1 flag, 1 cataphract, 1 catapult, 2 legionaires and 1 skirmisher
Capua : 3 legionaires, 1 skirmisher and 1 wall
SZ 35 : 1 bireme and 1 trireme
Salapia : 1 ballista, 1 legionaire, 1 skirmisher and 1 wall
SZ 28 : 2 biremes, 1 flagship, 3 quadriremes, 2 quinqueremes and 3 triremes
Genua : 1 flag, 1 legionaire
Ariminum : 2 legionaires and 2 skirmishers
Valentia : 1 catapult, 1 city, 2 legionaires, 3 skirmishers and 3 walls
Patavium : 1 flag, 1 ballista, 2 cataphracts, 1 leader and 9 legionaires
Production/PUs Summary :
RomanRepublic : 66 / 64
GreekCityStates : 21 / 36
Pergamon : 22 / 26
Carthage : 53 / 54
Macedonia : 57 / 57
Bosporus : 29 / 28
Pontus : 12 / 10
Seleucid : 75 / 76
Egypt : 34 / 32
Parthia : 28 / 29
Armenia : 27 / 27
AI_Barbarians : 15 / 27
AI_Neutral : 143 / 325
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 3
Combat Move - GreekCityStates
1 archer and 1 hoplite moved from Sparta to SZ 67
1 archer, 1 bireme, 1 flagship, 1 hoplite and 1 trireme moved from SZ 67 to SZ 50
1 archer and 1 hoplite moved from SZ 50 to Delphi
1 skirmisher moved from Sparta to Corinth
1 archer and 1 hoplite moved from Sparta to Corinth
Purchase Units - GreekCityStates
GreekCityStates buy 2 archers, 1 catapult, 1 cavalry and 1 hoplite; Remaining resources: 0 PUs; 2 techTokens;
Combat - GreekCityStates
Battle in Delphi
GreekCityStates attack with 1 archer and 1 hoplite
Macedonia defend with 1 catapult, 1 cavalry and 1 warrior
GreekCityStates roll dice for 1 flagship in Delphi, round 2 : 1/1 hits, 1.00 expected hits
GreekCityStates roll dice for 1 archer and 1 hoplite in Delphi, round 2 : 1/2 hits, 0.83 expected hits
Macedonia roll dice for 1 catapult, 1 cavalry and 1 warrior in Delphi, round 2 : 0/2 hits, 0.83 expected hits
1 cavalry owned by the Macedonia and 1 catapult owned by the Macedonia lost in Delphi
GreekCityStates roll dice for 1 archer and 1 hoplite in Delphi, round 3 : 1/2 hits, 0.83 expected hits
Macedonia roll dice for 1 warrior in Delphi, round 3 : 0/1 hits, 0.33 expected hits
1 warrior owned by the Macedonia lost in Delphi
GreekCityStates win, taking Delphi from Macedonia with 1 archer and 1 hoplite remaining. Battle score for attacker is 19
Casualties for Macedonia: 1 catapult, 1 cavalry and 1 warrior
Battle in Corinth
GreekCityStates attack with 1 archer, 1 hoplite and 1 skirmisher
Macedonia defend with 1 warrior
GreekCityStates roll dice for 1 archer, 1 hoplite and 1 skirmisher in Corinth, round 2 : 2/3 hits, 1.00 expected hits
Macedonia roll dice for 1 warrior in Corinth, round 2 : 0/1 hits, 0.33 expected hits
1 warrior owned by the Macedonia lost in Corinth
GreekCityStates win, taking Corinth from Macedonia with 1 archer, 1 hoplite and 1 skirmisher remaining. Battle score for attacker is 6
Casualties for Macedonia: 1 warrior
Non Combat Move - GreekCityStates
Place Units - GreekCityStates
2 archers, 1 catapult, 1 cavalry and 1 hoplite placed in Sparta
Research Technology - GreekCityStates
GreekCityStates spend 0 on tech rolls
GreekCityStates roll 6,1 and gets 1 hit
GreekCityStates removing all Technology Tokens after successful research.
GreekCityStates discover supraremes
Activate Technology - GreekCityStates
GreekCityStates activating supraremes
Turn Complete - GreekCityStates
GreekCityStates collect 31 PUs; end with 31 PUs
Trigger TechResetGreek: GreekCityStates met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective GCS 10unitMaintenance: GreekCityStates met a national objective for an additional -1 PU; end with 30 PUs
Objective GCS 5unitMaintenance: GreekCityStates met a national objective for an additional -2 PUs; end with 28 PUs
Units generate 1 techTokens; GreekCityStates end with 1 techTokens
Units generate 3 PUs; GreekCityStates end with 31 PUs
Combat Hit Differential Summary :
Macedonia : -1.50
GreekCityStates : 1.33
Territory Summary for GreekCityStates :
Sparta : 2 archers, 2 catapults, 1 cavalry, 1 city, 2 hoplites, 1 leader and 2 walls
Corinth : 1 archer, 1 hoplite and 1 skirmisher
Delphi : 1 archer and 1 hoplite
SZ 67 : 2 quadriremes
Aleria : 1 hoplite
Massilia : 2 hoplites and 2 walls
Syracuse : 2 cavalrys, 4 hoplites, 4 skirmishers and 4 walls
SZ 28 : 1 bireme and 1 trireme
SZ 50 : 1 bireme, 1 flagship and 1 trireme
Production/PUs Summary :
RomanRepublic : 66 / 64
GreekCityStates : 31 / 31
Pergamon : 22 / 26
Carthage : 53 / 54
Macedonia : 47 / 57
Bosporus : 29 / 28
Pontus : 12 / 10
Seleucid : 75 / 76
Egypt : 34 / 32
Parthia : 28 / 29
Armenia : 27 / 27
AI_Barbarians : 15 / 27
AI_Neutral : 143 / 325
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 3
Combat Move - Pergamon
1 catapult, 1 phalanx and 2 spearmen moved from Sardis to Pessinus
Purchase Units - Pergamon
Pergamon buy 1 catapult, 1 phalanx and 2 spearmen; Remaining resources: 0 PUs; 1 techTokens;
Combat - Pergamon
Battle in Pessinus
Pergamon attack with 1 catapult, 1 phalanx and 2 spearmen
Pontus defend with 1 hoplite
Pergamon roll dice for 1 catapult, 1 phalanx and 2 spearmen in Pessinus, round 2 : 1/4 hits, 1.67 expected hits
Pontus roll dice for 1 hoplite in Pessinus, round 2 : 1/1 hits, 0.50 expected hits
1 hoplite owned by the Pontus and 1 spearman owned by the Pergamon lost in Pessinus
Pergamon win, taking Pessinus from Pontus with 1 catapult, 1 phalanx and 1 spearman remaining. Battle score for attacker is 2
Casualties for Pergamon: 1 spearman
Casualties for Pontus: 1 hoplite
Non Combat Move - Pergamon
1 skirmisher and 1 spearman moved from Sardis to Halicarnassus
2 cavalrys moved from SZ 67 to Sparta
Place Units - Pergamon
1 catapult, 1 phalanx and 2 spearmen placed in Sardis
Research Technology - Pergamon
Pergamon spend 0 on tech rolls
Pergamon rolls : 0/1 hits, 0.00 expected hits
Pergamon removing all Technology Tokens after unsuccessful research.
Turn Complete - Pergamon
Pergamon collect 25 PUs; end with 25 PUs
Trigger TechResetPergamon: Pergamon met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective PER 10unitMaintenance: Pergamon met a national objective for an additional -1 PU; end with 24 PUs
Objective PER 5unitMaintenance: Pergamon met a national objective for an additional -1 PU; end with 23 PUs
Units generate 1 techTokens; Pergamon end with 1 techTokens
Units generate 3 PUs; Pergamon end with 26 PUs
Combat Hit Differential Summary :
Pergamon : -0.67
Pontus : 0.50
Pergamon rolls : : 0.00
Territory Summary for Pergamon :
Sparta : 2 cavalrys and 2 phalanxs
Barcino : 3 spearmen and 2 walls
Halicarnassus : 1 skirmisher, 1 spearman and 2 walls
Pergamum : 2 skirmishers and 2 walls
Pessinus : 1 flag, 1 catapult, 1 phalanx and 1 spearman
SZ 67 : 1 flagship and 2 triremes
Sardis : 1 catapult, 1 city, 1 leader, 2 phalanxs, 2 skirmishers, 6 spearmen and 4 walls
Production/PUs Summary :
RomanRepublic : 66 / 64
GreekCityStates : 31 / 31
Pergamon : 25 / 26
Carthage : 53 / 54
Macedonia : 47 / 57
Bosporus : 29 / 28
Pontus : 9 / 10
Seleucid : 75 / 76
Egypt : 34 / 32
Parthia : 28 / 29
Armenia : 27 / 27
AI_Barbarians : 15 / 27
AI_Neutral : 143 / 325
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 3
Combat Move - Pergamon
1 catapult, 1 phalanx and 2 spearmen moved from Sardis to Pessinus
Purchase Units - Pergamon
Pergamon buy 1 catapult, 1 phalanx and 2 spearmen; Remaining resources: 0 PUs; 1 techTokens;
Combat - Pergamon
Battle in Pessinus
Pergamon attack with 1 catapult, 1 phalanx and 2 spearmen
Pontus defend with 1 hoplite
Pergamon roll dice for 1 catapult, 1 phalanx and 2 spearmen in Pessinus, round 2 : 1/4 hits, 1.67 expected hits
Pontus roll dice for 1 hoplite in Pessinus, round 2 : 1/1 hits, 0.50 expected hits
1 hoplite owned by the Pontus and 1 spearman owned by the Pergamon lost in Pessinus
Pergamon win, taking Pessinus from Pontus with 1 catapult, 1 phalanx and 1 spearman remaining. Battle score for attacker is 2
Casualties for Pergamon: 1 spearman
Casualties for Pontus: 1 hoplite
Non Combat Move - Pergamon
1 skirmisher and 1 spearman moved from Sardis to Halicarnassus
2 cavalrys moved from SZ 67 to Sparta
Place Units - Pergamon
1 catapult, 1 phalanx and 2 spearmen placed in Sardis
Research Technology - Pergamon
Pergamon spend 0 on tech rolls
Pergamon rolls : 0/1 hits, 0.00 expected hits
Pergamon removing all Technology Tokens after unsuccessful research.
Turn Complete - Pergamon
Pergamon collect 25 PUs; end with 25 PUs
Trigger TechResetPergamon: Pergamon met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective PER 10unitMaintenance: Pergamon met a national objective for an additional -1 PU; end with 24 PUs
Objective PER 5unitMaintenance: Pergamon met a national objective for an additional -1 PU; end with 23 PUs
Units generate 1 techTokens; Pergamon end with 1 techTokens
Units generate 3 PUs; Pergamon end with 26 PUs
Turning on Edit Mode
EDIT: Removing units owned by GreekCityStates from SZ 28: 1 bireme
EDIT: Adding units owned by GreekCityStates to SZ 27: 1 bireme
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Pergamon : -0.67
Pontus : 0.50
Pergamon rolls : : 0.00
Territory Summary for Pergamon :
Sparta : 2 cavalrys and 2 phalanxs
Barcino : 3 spearmen and 2 walls
Halicarnassus : 1 skirmisher, 1 spearman and 2 walls
Pergamum : 2 skirmishers and 2 walls
Pessinus : 1 flag, 1 catapult, 1 phalanx and 1 spearman
SZ 67 : 1 flagship and 2 triremes
Sardis : 1 catapult, 1 city, 1 leader, 2 phalanxs, 2 skirmishers, 6 spearmen and 4 walls
Production/PUs Summary :
RomanRepublic : 66 / 64
GreekCityStates : 31 / 31
Pergamon : 25 / 26
Carthage : 53 / 54
Macedonia : 47 / 57
Bosporus : 29 / 28
Pontus : 9 / 10
Seleucid : 75 / 76
Egypt : 34 / 32
Parthia : 28 / 29
Armenia : 27 / 27
AI_Barbarians : 15 / 27
AI_Neutral : 143 / 325
use the last post…I made a ncm
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 3
Combat Move - Carthage
9 cavalrys, 4 hoplites, 1 leader and 3 warelephants moved from Igilgili to Cartenna
2 cavalrys moved from Gades to Corduba
Purchase Units - Carthage
Carthage buy 2 biremes, 3 hoplites and 1 phalanx; Remaining resources: 0 PUs; 2 techTokens;
Combat - Carthage
Battle in Cartenna
Carthage attack with 9 cavalrys, 4 hoplites, 1 leader and 3 warelephants
AI_Neutral defend with 2 cavalry_neutrals
Carthage roll dice for 9 cavalrys, 4 hoplites, 1 leader and 3 warelephants in Cartenna, round 2 : 8/17 hits, 8.00 expected hits
AI_Neutral roll dice for 2 cavalry_neutrals in Cartenna, round 2 : 2/2 hits, 0.33 expected hits
Units damaged: 1 leader owned by the Carthage
1 cavalry owned by the Carthage and 2 cavalry_neutrals owned by the AI_Neutral lost in Cartenna
Carthage win, taking Cartenna from AI_Neutral with 8 cavalrys, 4 hoplites, 1 leader and 3 warelephants remaining. Battle score for attacker is -6
Casualties for Carthage: 1 cavalry
Casualties for AI_Neutral: 2 cavalry_neutrals
Non Combat Move - Carthage
1 hoplite moved from Caralis to SZ 32
1 quadrireme moved from SZ 33 to SZ 32
1 hoplite moved from Caralis to SZ 32
1 hoplite moved from Carthago to SZ 32
1 quinquereme moved from SZ 33 to SZ 32
1 hoplite moved from Carthago to SZ 32
1 hoplite moved from Carthago to SZ 32
5 hoplites, 1 quadrireme, 1 quinquereme and 1 trireme moved from SZ 32 to SZ 33
1 suprareme moved from SZ 33 to SZ 32
1 catapult moved from Carthago to SZ 32
1 catapult and 1 suprareme moved from SZ 32 to SZ 33
1 catapult moved from SZ 33 to Lilybaeum
1 quinquereme moved from SZ 33 to SZ 36
1 cavalry moved from Melita to SZ 36
1 cavalry and 1 quinquereme moved from SZ 36 to SZ 33
5 hoplites moved from SZ 33 to Lilybaeum
1 cavalry moved from SZ 33 to Lilybaeum
Place Units - Carthage
2 biremes placed in SZ 32
2 hoplites placed in Gades
1 hoplite and 1 phalanx placed in Carthago
Research Technology - Carthage
Carthage spend 0 on tech rolls
Carthage roll 1,6 and gets 1 hit
Carthage removing all Technology Tokens after successful research.
Carthage discover supraremes
Activate Technology - Carthage
Carthage activating supraremes
Turn Complete - Carthage
Carthage collect 55 PUs; end with 55 PUs
Trigger TechResetCarthage: Carthage met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective CAR 10unitMaintenance: Carthage met a national objective for an additional -3 PUs; end with 52 PUs
Objective CAR 15unitMaintenance: Carthage met a national objective for an additional -2 PUs; end with 50 PUs
Objective CAR 5unitMaintenance: Carthage met a national objective for an additional -4 PUs; end with 46 PUs
Objective CAR 20unitMaintenance: Carthage met a national objective for an additional -1 PU; end with 45 PUs
Units generate 2 techTokens; Carthage end with 2 techTokens
Units generate 6 PUs; Carthage end with 51 PUs
Combat Hit Differential Summary :
Carthage : 0.00
AI_Neutral : 1.67
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 3
Combat Move - Macedonia
1 phalanx and 2 skirmishers moved from Dodona to Delphi
1 warrior moved from Athens to SZ 68
1 warrior moved from SZ 68 to Rhodos
1 skirmisher moved from Larissa to Delphi
1 skirmisher moved from Larissa to Delphi
1 phalanx and 1 warrior moved from Apollonia to Dodona
2 cavalrys moved from Thessalonica to Delphi
1 warrior moved from Thessalonica to Dodona
2 cavalrys moved from Athens to Corinth
2 warriors moved from Athens to Corinth
Purchase Units - Macedonia
Macedonia buy 1 phalanx, 3 skirmishers and 6 warriors; Remaining resources: 0 PUs; 2 techTokens;
Combat - Macedonia
Battle in Rhodos
Battle in Delphi
Macedonia attack with 2 cavalrys, 1 phalanx and 4 skirmishers
GreekCityStates defend with 1 archer and 1 hoplite
Macedonia roll dice for 2 cavalrys, 1 phalanx and 4 skirmishers in Delphi, round 2 : 1/7 hits, 1.83 expected hits
GreekCityStates roll dice for 1 archer and 1 hoplite in Delphi, round 2 : 1/2 hits, 1.33 expected hits
1 hoplite owned by the GreekCityStates and 1 skirmisher owned by the Macedonia lost in Delphi
Macedonia roll dice for 2 cavalrys, 1 phalanx and 3 skirmishers in Delphi, round 3 : 3/6 hits, 1.67 expected hits
GreekCityStates roll dice for 1 archer in Delphi, round 3 : 0/1 hits, 0.67 expected hits
1 archer owned by the GreekCityStates lost in Delphi
Macedonia win, taking Rhodos from GreekCityStates, taking Delphi from GreekCityStates with 2 cavalrys, 1 phalanx and 3 skirmishers remaining. Battle score for attacker is 11
Casualties for Macedonia: 1 skirmisher
Casualties for GreekCityStates: 1 archer and 1 hoplite
Battle in Corinth
Macedonia attack with 2 cavalrys and 2 warriors
GreekCityStates defend with 1 archer, 1 hoplite and 1 skirmisher
Macedonia roll dice for 2 cavalrys and 2 warriors in Corinth, round 2 : 1/4 hits, 1.33 expected hits
GreekCityStates roll dice for 1 archer, 1 hoplite and 1 skirmisher in Corinth, round 2 : 1/3 hits, 1.50 expected hits
1 cavalry owned by the Macedonia and 1 skirmisher owned by the GreekCityStates lost in Corinth
Macedonia roll dice for 1 cavalry and 2 warriors in Corinth, round 3 : 1/3 hits, 1.00 expected hits
GreekCityStates roll dice for 1 archer and 1 hoplite in Corinth, round 3 : 1/2 hits, 1.33 expected hits
1 hoplite owned by the GreekCityStates and 1 cavalry owned by the Macedonia lost in Corinth
Macedonia roll dice for 2 warriors in Corinth, round 4 : 1/2 hits, 0.67 expected hits
GreekCityStates roll dice for 1 archer in Corinth, round 4 : 0/1 hits, 0.67 expected hits
1 archer owned by the GreekCityStates lost in Corinth
Macedonia win, taking Corinth from GreekCityStates with 2 warriors remaining. Battle score for attacker is 7
Casualties for Macedonia: 2 cavalrys
Casualties for GreekCityStates: 1 archer, 1 hoplite and 1 skirmisher
Non Combat Move - Macedonia
3 phalanxs and 2 skirmishers moved from Larissa to Athens
1 warrior moved from Thessalonica to SZ 70
1 bireme, 1 flagship, 1 quadrireme, 1 trireme and 1 warrior moved from SZ 70 to SZ 68
1 warrior moved from SZ 68 to Athens
2 warriors moved from Apollonia to Dodona
1 phalanx moved from Apollonia to Dodona
3 cavalrys moved from Apollonia to Delphi
4 cavalrys moved from Apollonia to Larissa
Place Units - Macedonia
1 phalanx, 1 skirmisher and 1 warrior placed in Apollonia
2 skirmishers and 5 warriors placed in Thessalonica
Research Technology - Macedonia
Macedonia spend 0 on tech rolls
Macedonia roll 2,3 and gets 0 hits
Macedonia removing all Technology Tokens after unsuccessful research.
Turn Complete - Macedonia
Macedonia collect 62 PUs; end with 62 PUs
Trigger TechResetMacedonia: Macedonia met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective MAC 10unitMaintenance: Macedonia met a national objective for an additional -1 PU; end with 61 PUs
Objective MAC 5unitMaintenance: Macedonia met a national objective for an additional -5 PUs; end with 56 PUs
Units generate 2 techTokens; Macedonia end with 2 techTokens
Units generate 6 PUs; Macedonia end with 62 PUs
Combat Hit Differential Summary :
Macedonia : 0.50
GreekCityStates : -2.50
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 3
Combat Move - Bosporus
1 unit repaired.
5 cavalrys moved from Olbia to Napoca
6 horsearchers moved from Tanais to Tyras
3 cavalrys moved from Theodesia to Olbia
1 hoplite moved from Theodesia to Tanais
Purchase Units - Bosporus
Trigger BOStriremes: buyTrireme removed from BosporusProduction
Trigger BOStriremes: buyTriremeX added to BosporusProduction
Trigger BOStriremesWALL: 1 wall gained by PlayerID named:Bosporus
Bosporus buy 1 archer, 1 cataphract, 1 cavalry and 1 horsearcher; Remaining resources: 0 PUs; 1 techTokens;
Non Combat Move - Bosporus
Place Units - Bosporus
1 archer, 1 cataphract, 1 cavalry, 1 horsearcher and 1 wall placed in Theodesia
Research Technology - Bosporus
Bosporus spend 0 on tech rolls
Bosporus rolls : 0/1 hits, 0.00 expected hits
Bosporus removing all Technology Tokens after unsuccessful research.
Turn Complete - Bosporus
Bosporus collect 29 PUs; end with 29 PUs
Trigger TechResetBosporus: Bosporus met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective BOS 10unitMaintenance: Bosporus met a national objective for an additional -1 PU; end with 28 PUs
Objective BOS 5unitMaintenance: Bosporus met a national objective for an additional -3 PUs; end with 25 PUs
Units generate 1 techTokens; Bosporus end with 1 techTokens
Units generate 3 PUs; Bosporus end with 28 PUs
Combat Hit Differential Summary :
Bosporus rolls : : 0.00
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 3
Combat Move - Pontus
6 phalanxs moved from Sinope to Heraclea Pontica
1 catapult moved from Sinope to Heraclea Pontica
8 chariots, 1 leader and 6 skirmishers moved from Sinope to Heraclea Pontica
1 trireme moved from SZ 78 to SZ 76
Purchase Units - Pontus
Pontus buy 1 chariot and 1 skirmisher; Remaining resources: 0 PUs; 1 techTokens;
Combat - Pontus
Non Combat Move - Pontus
Place Units - Pontus
1 chariot and 1 skirmisher placed in Sinope
Research Technology - Pontus
Pontus spend 0 on tech rolls
Pontus rolls : 0/1 hits, 0.00 expected hits
Pontus removing all Technology Tokens after unsuccessful research.
Turn Complete - Pontus
Pontus collect 9 PUs; end with 9 PUs
Trigger TechResetPontus: Pontus met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective PON 25unitMaintenance: Pontus met a national objective for an additional -1 PU; end with 8 PUs
Objective PON 5unitMaintenance: Pontus met a national objective for an additional -1 PU; end with 7 PUs
Objective PON 20unitMaintenance: Pontus met a national objective for an additional -1 PU; end with 6 PUs
Objective PON 15unitMaintenance: Pontus met a national objective for an additional -1 PU; end with 5 PUs
Objective PON 10unitMaintenance: Pontus met a national objective for an additional -1 PU; end with 4 PUs
Units generate 1 techTokens; Pontus end with 1 techTokens
Units generate 3 PUs; Pontus end with 7 PUs
Combat Hit Differential Summary :
Pontus rolls : : 0.00
@captainwalker oh crap. i didn’t see your post in time. will it effect any of my battles?
I don’t think so…
@captainwalker if its cool with you, can you reedit on your turn? mine are all done.
@dawgoneit yeah I can do that. Are you done with all of your countries?
@captainwalker yes
@dawgoneit no
TripleA Manual Gamesave Post for game: Total_Ancient_War, version: 1.0
Game History
Round: 3
Combat Move - Seleucid
1 hoplite moved from Antioch to Edessa
1 hoplite moved from Seleucia to Ninive
1 hoplite moved from Seleucia to Hatra
1 hoplite, 2 phalanxs and 1 warelephant moved from Attalia to Pessinus
1 warelephant moved from Attalia to Pessinus
1 phalanx moved from Antioch to SZ 61
2 hoplites moved from Antioch to SZ 61
1 hoplite moved from Antioch to SZ 61
1 flagship, 3 hoplites, 1 phalanx, 1 quadrireme, 1 quinquereme and 1 trireme moved from SZ 61 to SZ 60
1 hoplite moved from Sidon to SZ 60
4 hoplites and 1 phalanx moved from SZ 60 to Salamis
2 hoplites moved from Sidon to Jerusalem
Purchase Units - Seleucid
Trigger SELtradeWALL: 1 wall gained by PlayerID named:Seleucid
Seleucid buy 2 cataphracts, 6 hoplites and 2 phalanxs; Remaining resources: 0 PUs; 2 techTokens;
Combat - Seleucid
Battle in Salamis
Seleucid attack with 4 hoplites and 1 phalanx
Egypt defend with 1 wall and 1 warelephant
AAwall fire in Salamis : 1/1 hits, 0.50 expected hits
1 phalanx owned by the Seleucid lost in Salamis
Seleucid roll dice for 4 hoplites in Salamis, round 2 : 1/4 hits, 1.33 expected hits
Units damaged: 1 wall owned by the Egypt
Egypt roll dice for 1 wall and 1 warelephant in Salamis, round 2 : 0/2 hits, 0.67 expected hits
Seleucid roll dice for 4 hoplites in Salamis, round 3 : 2/4 hits, 1.33 expected hits
Egypt roll dice for 1 wall and 1 warelephant in Salamis, round 3 : 0/2 hits, 0.67 expected hits
1 warelephant owned by the Egypt and 1 wall owned by the Egypt lost in Salamis
Seleucid win, taking Salamis from Egypt with 4 hoplites remaining. Battle score for attacker is 21
Casualties for Seleucid: 1 phalanx
Casualties for Egypt: 1 wall and 1 warelephant
Battle in Pessinus
Seleucid attack with 1 hoplite, 2 phalanxs and 2 warelephants
Pergamon defend with 1 catapult, 1 phalanx and 1 spearman
Seleucid roll dice for 1 hoplite, 2 phalanxs and 2 warelephants in Pessinus, round 2 : 2/5 hits, 3.17 expected hits
Pergamon roll dice for 1 catapult, 1 phalanx and 1 spearman in Pessinus, round 2 : 1/2 hits, 1.33 expected hits
1 catapult owned by the Pergamon, 1 hoplite owned by the Seleucid and 1 spearman owned by the Pergamon lost in Pessinus
Seleucid roll dice for 2 phalanxs and 2 warelephants in Pessinus, round 3 : 0/4 hits, 2.67 expected hits
Pergamon roll dice for 1 phalanx in Pessinus, round 3 : 1/1 hits, 0.67 expected hits
1 phalanx owned by the Seleucid lost in Pessinus
Seleucid roll dice for 1 phalanx and 2 warelephants in Pessinus, round 4 : 3/3 hits, 2.00 expected hits
Pergamon roll dice for 1 phalanx in Pessinus, round 4 : 0/1 hits, 0.67 expected hits
1 phalanx owned by the Pergamon lost in Pessinus
Seleucid win, taking Pessinus from Pergamon with 1 phalanx and 2 warelephants remaining. Battle score for attacker is 5
Casualties for Seleucid: 1 hoplite and 1 phalanx
Casualties for Pergamon: 1 catapult, 1 phalanx and 1 spearman
Non Combat Move - Seleucid
Place Units - Seleucid
1 wall placed in Seleucia
1 cataphract, 3 hoplites and 1 phalanx placed in Antioch
Seleucid undo move 2.
2 cataphracts, 2 hoplites and 1 phalanx placed in Antioch
4 hoplites and 1 phalanx placed in Seleucia
Research Technology - Seleucid
Turning on Edit Mode
EDIT: Removing units owned by Seleucid from Teredon: 5 cataphracts, 1 phalanx and 1 warelephant
EDIT: Adding units owned by Seleucid to Vologesia: 1 phalanx and 1 warelephant
EDIT: Adding units owned by Seleucid to Euphrates: 6 cataphracts
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Pergamon : -0.67
AAwall fire in Salamis : : 0.50
Egypt : -1.33
Seleucid : -2.50
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 3
Combat Move - Seleucid
1 hoplite moved from Antioch to Edessa
1 hoplite moved from Seleucia to Ninive
1 hoplite moved from Seleucia to Hatra
1 hoplite, 2 phalanxs and 1 warelephant moved from Attalia to Pessinus
1 warelephant moved from Attalia to Pessinus
1 phalanx moved from Antioch to SZ 61
2 hoplites moved from Antioch to SZ 61
1 hoplite moved from Antioch to SZ 61
1 flagship, 3 hoplites, 1 phalanx, 1 quadrireme, 1 quinquereme and 1 trireme moved from SZ 61 to SZ 60
1 hoplite moved from Sidon to SZ 60
4 hoplites and 1 phalanx moved from SZ 60 to Salamis
2 hoplites moved from Sidon to Jerusalem
Purchase Units - Seleucid
Trigger SELtradeWALL: 1 wall gained by PlayerID named:Seleucid
Seleucid buy 2 cataphracts, 6 hoplites and 2 phalanxs; Remaining resources: 0 PUs; 2 techTokens;
Combat - Seleucid
Battle in Salamis
Seleucid attack with 4 hoplites and 1 phalanx
Egypt defend with 1 wall and 1 warelephant
AAwall fire in Salamis : 1/1 hits, 0.50 expected hits
1 phalanx owned by the Seleucid lost in Salamis
Seleucid roll dice for 4 hoplites in Salamis, round 2 : 1/4 hits, 1.33 expected hits
Units damaged: 1 wall owned by the Egypt
Egypt roll dice for 1 wall and 1 warelephant in Salamis, round 2 : 0/2 hits, 0.67 expected hits
Seleucid roll dice for 4 hoplites in Salamis, round 3 : 2/4 hits, 1.33 expected hits
Egypt roll dice for 1 wall and 1 warelephant in Salamis, round 3 : 0/2 hits, 0.67 expected hits
1 warelephant owned by the Egypt and 1 wall owned by the Egypt lost in Salamis
Seleucid win, taking Salamis from Egypt with 4 hoplites remaining. Battle score for attacker is 21
Casualties for Seleucid: 1 phalanx
Casualties for Egypt: 1 wall and 1 warelephant
Battle in Pessinus
Seleucid attack with 1 hoplite, 2 phalanxs and 2 warelephants
Pergamon defend with 1 catapult, 1 phalanx and 1 spearman
Seleucid roll dice for 1 hoplite, 2 phalanxs and 2 warelephants in Pessinus, round 2 : 2/5 hits, 3.17 expected hits
Pergamon roll dice for 1 catapult, 1 phalanx and 1 spearman in Pessinus, round 2 : 1/2 hits, 1.33 expected hits
1 catapult owned by the Pergamon, 1 hoplite owned by the Seleucid and 1 spearman owned by the Pergamon lost in Pessinus
Seleucid roll dice for 2 phalanxs and 2 warelephants in Pessinus, round 3 : 0/4 hits, 2.67 expected hits
Pergamon roll dice for 1 phalanx in Pessinus, round 3 : 1/1 hits, 0.67 expected hits
1 phalanx owned by the Seleucid lost in Pessinus
Seleucid roll dice for 1 phalanx and 2 warelephants in Pessinus, round 4 : 3/3 hits, 2.00 expected hits
Pergamon roll dice for 1 phalanx in Pessinus, round 4 : 0/1 hits, 0.67 expected hits
1 phalanx owned by the Pergamon lost in Pessinus
Seleucid win, taking Pessinus from Pergamon with 1 phalanx and 2 warelephants remaining. Battle score for attacker is 5
Casualties for Seleucid: 1 hoplite and 1 phalanx
Casualties for Pergamon: 1 catapult, 1 phalanx and 1 spearman
Non Combat Move - Seleucid
Place Units - Seleucid
1 wall placed in Seleucia
1 cataphract, 3 hoplites and 1 phalanx placed in Antioch
Seleucid undo move 2.
2 cataphracts, 2 hoplites and 1 phalanx placed in Antioch
4 hoplites and 1 phalanx placed in Seleucia
Research Technology - Seleucid
Turning on Edit Mode
EDIT: Removing units owned by Seleucid from Teredon: 5 cataphracts, 1 phalanx and 1 warelephant
EDIT: Adding units owned by Seleucid to Vologesia: 1 phalanx and 1 warelephant
EDIT: Adding units owned by Seleucid to Euphrates: 6 cataphracts
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Seleucid from Euphrates: 1 cataphract
EDIT: Turning off Edit Mode
Seleucid spend 0 on tech rolls
Seleucid roll 5,5 and gets 0 hits
Seleucid removing all Technology Tokens after unsuccessful research.
Turn Complete - Seleucid
Seleucid collect 84 PUs; end with 84 PUs
Seleucid collect 3 PUs from War Bonds; end with 87 PUs
Trigger TechResetSeleucid: Seleucid met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective SEL 10unitMaintenance: Seleucid met a national objective for an additional -2 PUs; end with 85 PUs
Objective SEL 20unitMaintenance: Seleucid met a national objective for an additional -1 PU; end with 84 PUs
Objective SEL 5unitMaintenance: Seleucid met a national objective for an additional -4 PUs; end with 80 PUs
Objective SEL 25unitMaintenance: Seleucid met a national objective for an additional -1 PU; end with 79 PUs
Objective SEL 15unitMaintenance: Seleucid met a national objective for an additional -1 PU; end with 78 PUs
Units generate 2 techTokens; Seleucid end with 2 techTokens
Units generate 6 PUs; Seleucid end with 84 PUs
Combat Hit Differential Summary :
Pergamon : -0.67
AAwall fire in Salamis : : 0.50
Egypt : -1.33
Seleucid : -2.50
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 3
Combat Move - Egypt
7 archers, 1 catapult, 4 chariots, 1 leader, 6 phalanxs and 4 warelephants moved from Pharan to Jerusalem
1 phalanx moved from Memphis to SZ 58
1 phalanx and 1 trireme moved from SZ 58 to SZ 59
1 phalanx moved from SZ 59 to Jerusalem
Purchase Units - Egypt
Egypt buy 1 archer, 1 chariot and 2 phalanxs; Remaining resources: 0 PUs; 1 techTokens;
Combat - Egypt
Battle in Jerusalem
Egypt attack with 7 archers, 1 catapult, 4 chariots, 1 leader, 7 phalanxs and 4 warelephants
Seleucid defend with 4 cataphracts, 5 hoplites, 1 leader, 4 phalanxs and 1 warelephant
Egypt roll dice for 7 archers, 1 catapult, 4 chariots, 1 leader, 7 phalanxs and 4 warelephants in Jerusalem, round 2 : 11/24 hits, 13.00 expected hits
Seleucid roll dice for 4 cataphracts, 5 hoplites, 1 leader, 4 phalanxs and 1 warelephant in Jerusalem, round 2 : 10/15 hits, 8.17 expected hits
Units damaged: 1 leader owned by the Egypt
3 chariots owned by the Egypt, 1 leader owned by the Seleucid, 4 cataphracts owned by the Seleucid, 5 hoplites owned by the Seleucid and 6 archers owned by the Egypt lost in Jerusalem
Egypt roll dice for 1 archer, 1 catapult, 1 chariot, 1 leader, 7 phalanxs and 4 warelephants in Jerusalem, round 3 : 8/15 hits, 9.50 expected hits
Seleucid roll dice for 4 phalanxs and 1 warelephant in Jerusalem, round 3 : 3/5 hits, 3.50 expected hits
1 chariot owned by the Egypt, 4 phalanxs owned by the Seleucid, 1 catapult owned by the Egypt, 1 archer owned by the Egypt and 1 warelephant owned by the Seleucid lost in Jerusalem
Egypt win, taking Jerusalem from Seleucid with 1 leader, 7 phalanxs and 4 warelephants remaining. Battle score for attacker is 26
Casualties for Egypt: 7 archers, 1 catapult and 4 chariots
Casualties for Seleucid: 4 cataphracts, 5 hoplites, 1 leader, 4 phalanxs and 1 warelephant
Non Combat Move - Egypt
1 bireme, 1 flagship, 1 quadrireme and 1 trireme moved from SZ 58 to SZ 56
2 phalanxs moved from Alexandria to Memphis
1 phalanx moved from Alexandria to Memphis
1 archer moved from Alexandria to Memphis
Place Units - Egypt
1 archer, 1 chariot and 2 phalanxs placed in Alexandria
Research Technology - Egypt
Egypt spend 0 on tech rolls
Egypt rolls : 0/1 hits, 0.00 expected hits
Egypt removing all Technology Tokens after unsuccessful research.
Turn Complete - Egypt
Egypt collect 34 PUs; end with 34 PUs
Trigger TechResetEgypt: Egypt met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective EGY 5unitMaintenance: Egypt met a national objective for an additional -2 PUs; end with 32 PUs
Objective EGY 10unitMaintenance: Egypt met a national objective for an additional -1 PU; end with 31 PUs
Units generate 1 techTokens; Egypt end with 1 techTokens
Units generate 3 PUs; Egypt end with 34 PUs
Combat Hit Differential Summary :
Egypt : -3.50
Egypt rolls : : 0.00
Seleucid : 1.33
Territory Summary for Egypt :
Memphis : 1 archer and 3 phalanxs
Jerusalem : 1 leader, 7 phalanxs and 4 warelephants
Alexandria : 1 archer, 1 catapult, 1 chariot, 1 city, 3 phalanxs and 2 walls
Cyrene : 1 archer
SZ 56 : 1 bireme, 1 flagship, 1 quadrireme and 1 trireme
SZ 59 : 1 trireme
Production/PUs Summary :
RomanRepublic : 66 / 64
GreekCityStates : 16 / 31
Pergamon : 22 / 26
Carthage : 55 / 51
Macedonia : 62 / 62
Bosporus : 29 / 28
Pontus : 9 / 7
Seleucid : 78 / 84
Egypt : 34 / 34
Parthia : 28 / 29
Armenia : 27 / 27
AI_Barbarians : 15 / 27
AI_Neutral : 141 / 325
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 3
Combat Move - Parthia
1 archer moved from East to SZ 84
1 archer moved from SZ 84 to Sanina
1 archer moved from Albana to Sanina
1 catapult moved from Cyropolis to Sanina
1 archer, 1 cataphract and 1 horsearcher moved from Cyropolis to Sanina
Purchase Units - Parthia
Trigger PARnavalAcademy: 1 flagship gained by PlayerID named:Parthia
Trigger PARnavalWALL: 1 wall gained by PlayerID named:Parthia
Parthia buy 1 archer, 1 cataphract, 1 catapult and 1 horsearcher; Remaining resources: 0 PUs; 2 techTokens;
Combat - Parthia
Battle in Sanina
Parthia attack with 3 archers, 1 cataphract, 1 catapult and 1 horsearcher
AI_Neutral defend with 2 archer_neutrals and 4 cavalry_neutrals
Parthia roll dice for 1 flagship in Sanina, round 2 : 1/1 hits, 1.00 expected hits
Parthia roll dice for 3 archers, 1 cataphract, 1 catapult and 1 horsearcher in Sanina, round 2 : 3/6 hits, 2.33 expected hits
AI_Neutral roll dice for 2 archer_neutrals and 4 cavalry_neutrals in Sanina, round 2 : 4/6 hits, 2.00 expected hits
2 archers owned by the Parthia, 1 horsearcher owned by the Parthia, 4 cavalry_neutrals owned by the AI_Neutral and 1 catapult owned by the Parthia lost in Sanina
Parthia roll dice for 1 archer and 1 cataphract in Sanina, round 3 : 1/2 hits, 1.00 expected hits
AI_Neutral roll dice for 2 archer_neutrals in Sanina, round 3 : 2/2 hits, 1.33 expected hits
1 archer_neutral owned by the AI_Neutral, 1 archer owned by the Parthia and 1 cataphract owned by the Parthia lost in Sanina
AI_Neutral win with 1 archer_neutral remaining. Battle score for attacker is -45
Casualties for Parthia: 3 archers, 1 cataphract, 1 catapult and 1 horsearcher
Casualties for AI_Neutral: 1 archer_neutral and 4 cavalry_neutrals
Non Combat Move - Parthia
1 warelephant moved from Ecbatana to Cyropolis
2 archers and 1 catapult moved from Persepolis to Susa
1 warelephant moved from Persepolis to Susa
1 horsearcher moved from Susa to Cyropolis
Place Units - Parthia
1 wall placed in Persepolis
1 flagship placed in SZ 84
1 archer and 1 catapult placed in East
1 cataphract and 1 horsearcher placed in Persepolis
Parthia undo move 4.
Parthia undo move 3.
1 archer and 1 catapult placed in East
1 cataphract and 1 horsearcher placed in Persepolis
Research Technology - Parthia
Parthia spend 0 on tech rolls
Parthia roll 1,1 and gets 0 hits
Parthia removing all Technology Tokens after unsuccessful research.
Turn Complete - Parthia
Parthia collect 28 PUs; end with 28 PUs
Trigger TechResetParthia: Parthia met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective PAR 20unitMaintenance: Parthia met a national objective for an additional -1 PU; end with 27 PUs
Objective PAR 25unitMaintenance: Parthia met a national objective for an additional -1 PU; end with 26 PUs
Objective PAR 5unitMaintenance: Parthia met a national objective for an additional -1 PU; end with 25 PUs
Objective PAR 10unitMaintenance: Parthia met a national objective for an additional -1 PU; end with 24 PUs
Objective PAR 15unitMaintenance: Parthia met a national objective for an additional -1 PU; end with 23 PUs
Units generate 2 techTokens; Parthia end with 2 techTokens
Units generate 6 PUs; Parthia end with 29 PUs
Combat Hit Differential Summary :
Parthia : 0.67
AI_Neutral : 2.67
Territory Summary for Parthia :
SZ 84 : 2 flagships and 1 trireme
Susa : 9 archers, 4 cataphracts, 2 catapults, 5 horsearchers, 1 leader, 2 walls and 6 warelephants
Cyropolis : 1 archer, 1 horsearcher and 1 warelephant
Persepolis : 1 cataphract, 1 city, 1 horsearcher and 4 walls
East : 1 archer, 1 catapult, 1 city, 3 walls and 1 warelephant
Production/PUs Summary :
RomanRepublic : 66 / 64
GreekCityStates : 16 / 31
Pergamon : 22 / 26
Carthage : 55 / 51
Macedonia : 62 / 62
Bosporus : 29 / 28
Pontus : 9 / 7
Seleucid : 78 / 84
Egypt : 34 / 34
Parthia : 28 / 29
Armenia : 27 / 27
AI_Barbarians : 15 / 27
AI_Neutral : 141 / 325