Test summary from TripleA, engine version: 2.6.14470, time: 8:36:13 AM
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Entek Allies -VS- dawgoneit Axis T.R.S.
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TripleA Turn Summary: Hisaichi round 4
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 4 Combat Move - Hisaichi 2 Tanks moved from Shansi to N.Shangsi 1 Infantry and 1 Marine moved from E.Shansi to Shangsi 1 Tankette moved from E.Shansi to Shangsi 1 EarlyFighter moved from E.Shansi to Shangsi 1 Artillery, 1 Infantry and 1 Tank moved from Kwangsi to Hanan 1 Artillery, 2 Infantrys and 2 Tankettes moved from Hongkong to sz67 1 Tank moved from Frenchindochina to sz67 1 Artillery, 2 Infantrys, 1 Tank, 2 Tankettes and 3 Transports moved from sz67 to sz60 1 T.Boat moved from sz68 to sz69 1 Destroyer moved from sz60 to sz69 1 Destroyer and 1 Submarine moved from sz60 to sz59 1 Submarine moved from sz60 to sz59 2 EarlyFighters moved from sz60 to sz59 4 Infantrys moved from Borneo to sz68 1 B.Transport and 4 Infantrys moved from sz68 to sz60 2 Artillerys and 2 Infantrys moved from S.Borneo to sz60 2 Transports moved from sz60 to sz73 1 Infantry and 2 Tanks moved from Frenchindochina to sz73 1 Infantry, 2 Tanks and 2 Transports moved from sz73 to sz60 3 Artillerys, 9 Infantrys, 3 Tanks and 2 Tankettes moved from sz60 to Malaya 1 Transport moved from sz60 to sz67 1 Mech.Inf moved from Hongkong to N.French I. 3 Bombers moved from Phuket to Malaya 1 Tankette moved from E.Shansi to N.Shangsi 1 Mech.Inf moved from Peking to N.Shangsi 2 Mech.Infs moved from Peking to Quingdao Purchase Units - Hisaichi Trigger HisaichiSpecial: Hisaichi has their production frontier changed to: HisaichiFrontierSpecial Hisaichi buy 1 Elite, 1 Factory and 22 Infantrys; Remaining resources: 1 PUs; Combat - Hisaichi Battle in Malaya Hisaichi attack with 3 Artillerys, 3 Bombers, 9 Infantrys, 3 Tanks and 2 Tankettes British defend with 4 Artillerys, 3 Infantrys and 1 Marine Hisaichi roll dice for 1 Battleship in Malaya, round 2 : 1/1 hits, 0.67 expected hits Hisaichi roll dice for 3 Artillerys, 3 Bombers, 9 Infantrys, 3 Tanks and 2 Tankettes in Malaya, round 2 : 5/20 hits, 7.17 expected hits British roll dice for 4 Artillerys, 3 Infantrys and 1 Marine in Malaya, round 2 : 3/8 hits, 2.67 expected hits 2 Artillerys owned by the British, 3 Infantrys owned by the British, 1 Marine owned by the British and 3 Infantrys owned by the Hisaichi lost in Malaya Hisaichi roll dice for 3 Artillerys, 3 Bombers, 6 Infantrys, 3 Tanks and 2 Tankettes in Malaya, round 3 : 8/17 hits, 6.67 expected hits British roll dice for 2 Artillerys in Malaya, round 3 : 0/2 hits, 0.67 expected hits 2 Artillerys owned by the British lost in Malaya Hisaichi win, taking Malaya from British with 3 Artillerys, 3 Bombers, 6 Infantrys, 3 Tanks and 2 Tankettes remaining. Battle score for attacker is 19 Casualties for Hisaichi: 3 Infantrys Casualties for British: 4 Artillerys, 3 Infantrys and 1 Marine Battle in sz59 Hisaichi attack with 1 Destroyer, 2 EarlyFighters and 2 Submarines British defend with 3 Destroyers Hisaichi roll dice for 2 Submarines in sz59, round 2 : 0/2 hits, 0.67 expected hits Hisaichi roll dice for 1 Destroyer and 2 EarlyFighters in sz59, round 2 : 0/3 hits, 1.00 expected hits British roll dice for 3 Destroyers in sz59, round 2 : 3/3 hits, 1.50 expected hits 1 Destroyer owned by the Hisaichi and 2 Submarines owned by the Hisaichi lost in sz59 retreated to sz59 British win with 3 Destroyers remaining. Battle score for attacker is -20 Casualties for Hisaichi: 1 Destroyer and 2 Submarines Battle in sz69 Hisaichi attack with 1 Destroyer and 1 T.Boat Anzac defend with 1 Submarine Anzac roll dice for 1 Submarine in sz69, round 2 : 0/1 hits, 0.17 expected hits Hisaichi roll dice for 1 Destroyer and 1 T.Boat in sz69, round 2 : 1/2 hits, 0.67 expected hits 1 Submarine owned by the Anzac lost in sz69 Hisaichi win with 1 Destroyer and 1 T.Boat remaining. Battle score for attacker is 6 Casualties for Anzac: 1 Submarine Battle in Shangsi Hisaichi attack with 1 EarlyFighter, 1 Infantry, 1 Marine and 1 Tankette Chinese defend with 1 Artillery and 1 Infantry Hisaichi roll dice for 1 EarlyFighter, 1 Infantry, 1 Marine and 1 Tankette in Shangsi, round 2 : 2/4 hits, 1.17 expected hits Chinese roll dice for 1 Artillery and 1 Infantry in Shangsi, round 2 : 1/2 hits, 0.67 expected hits 1 Infantry owned by the Hisaichi, 1 Infantry owned by the Chinese and 1 Artillery owned by the Chinese lost in Shangsi Hisaichi win, taking Shangsi from Chinese with 1 EarlyFighter, 1 Marine and 1 Tankette remaining. Battle score for attacker is 4 Casualties for Hisaichi: 1 Infantry Casualties for Chinese: 1 Artillery and 1 Infantry Battle in N.Shangsi Hisaichi attack with 1 Mech.Inf, 2 Tanks and 1 Tankette Chinese defend with 1 Artillery and 2 Infantrys Hisaichi roll dice for 1 Mech.Inf, 2 Tanks and 1 Tankette in N.Shangsi, round 2 : 3/4 hits, 1.67 expected hits Chinese roll dice for 1 Artillery and 2 Infantrys in N.Shangsi, round 2 : 1/3 hits, 1.00 expected hits 1 Tankette owned by the Hisaichi, 2 Infantrys owned by the Chinese and 1 Artillery owned by the Chinese lost in N.Shangsi Hisaichi win, taking N.Shangsi from Chinese with 1 Mech.Inf and 2 Tanks remaining. Battle score for attacker is 4 Casualties for Hisaichi: 1 Tankette Casualties for Chinese: 1 Artillery and 2 Infantrys Battle in Quingdao Hisaichi attack with 2 Mech.Infs Russians defend with 1 Artillery and 1 Infantry Hisaichi roll dice for 2 Mech.Infs in Quingdao, round 2 : 1/2 hits, 0.67 expected hits Russians roll dice for 1 Artillery and 1 Infantry in Quingdao, round 2 : 0/2 hits, 0.67 expected hits 1 Infantry owned by the Russians lost in Quingdao Hisaichi roll dice for 2 Mech.Infs in Quingdao, round 3 : 1/2 hits, 0.67 expected hits Russians roll dice for 1 Artillery in Quingdao, round 3 : 0/1 hits, 0.33 expected hits 1 Artillery owned by the Russians lost in Quingdao Hisaichi win, taking Quingdao from Russians with 2 Mech.Infs remaining. Battle score for attacker is 6 Casualties for Russians: 1 Artillery and 1 Infantry Battle in Hanan Hisaichi attack with 1 Artillery, 1 Infantry and 1 Tank Chinese defend with 1 Infantry and 1 Tank Hisaichi roll dice for 1 Artillery, 1 Infantry and 1 Tank in Hanan, round 2 : 2/3 hits, 1.17 expected hits Chinese roll dice for 1 Infantry and 1 Tank in Hanan, round 2 : 0/2 hits, 0.83 expected hits 1 Tank owned by the Chinese and 1 Infantry owned by the Chinese lost in Hanan Hisaichi win, taking Hanan from Chinese with 1 Artillery, 1 Infantry and 1 Tank remaining. Battle score for attacker is 7 Casualties for Chinese: 1 Infantry and 1 Tank Non Combat Move - Hisaichi 1 Artillery and 2 Infantrys moved from Peking to E.Shansi 1 EarlyFighter moved from Shangsi to Sian 1 Infantry moved from Tientsin to Peking 1 Infantry moved from Korea to Tientsin 1 Artillery and 3 Infantrys moved from Seoul to Korea 2 Destroyers moved from sz79 to sz78 2 EarlyFighters moved from sz59 to sz60 3 Bombers moved from Malaya to Phuket Place Units - Hisaichi 1 Elite and 3 Infantrys placed in S.Borneo 6 Infantrys placed in Hongkong 2 Infantrys placed in Shansi 3 Infantrys placed in Peking 8 Infantrys placed in Seoul 1 Factory placed in Sian Turn Complete - Hisaichi Hisaichi collect 67 PUs; end with 68 PUs
Combat Hit Differential Summary :
Hisaichi : 1.83 British : 1.17 Anzac : -0.17 Chinese : -0.50 Russians : -1.00
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TripleA Move Summary: Dutch round 4
TripleA Move Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 4 Combat Move - Dutch
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TripleA Turn Summary: Dutch round 4
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 4 Combat Move - Dutch Purchase Units - Dutch Trigger DutchSpecial: Dutch has their production frontier changed to: DutchFrontierSpecial Turn Complete - Dutch
Combat Hit Differential Summary :
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TripleA Turn Summary: Thai round 4
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 4 Combat Move - Thai 2 Infantrys and 1 Marine moved from Thailand to N.French I. 1 Transport moved from sz60 to sz73 1 Artillery and 1 Infantry moved from Phuket to sz73 1 Artillery, 1 Infantry and 1 Transport moved from sz73 to sz60 1 Transport moved from sz60 to sz73 1 Marine moved from Phuket to sz73 1 Tank moved from Phuket to sz73 1 Marine, 1 Tank and 1 Transport moved from sz73 to sz60 1 EarlyFighter moved from Phuket to N.S 1 Artillery, 1 Infantry, 1 Marine and 1 Tank moved from sz60 to N.S 1 Infantry moved from W.Borneo to E.Borneo Thai take E.Borneo from Dutch 1 Tank moved from W.Borneo to N.B Purchase Units - Thai Trigger ThaiSpecial: Thai has their production frontier changed to: ThaiFrontierSpecial Thai buy 2 Artillerys and 4 Infantrys; Remaining resources: 0 PUs; Combat - Thai Battle in N.B Thai attack with 1 Tank British defend with 1 Infantry Thai roll dice for 1 Tank in N.B, round 2 : 1/1 hits, 0.50 expected hits British roll dice for 1 Infantry in N.B, round 2 : 1/1 hits, 0.33 expected hits 1 Tank owned by the Thai and 1 Infantry owned by the British lost in N.B British win with no units remaining. Battle score for attacker is -3 Casualties for Thai: 1 Tank Casualties for British: 1 Infantry Battle in N.S Thai attack with 1 Artillery, 1 EarlyFighter, 1 Infantry, 1 Marine and 1 Tank Dutch defend with 1 Bunker, 1 Infantry and 1 Tank Thai roll dice for 1 Artillery, 1 EarlyFighter, 1 Infantry, 1 Marine and 1 Tank in N.S, round 2 : 3/5 hits, 1.83 expected hits Units damaged: 1 Bunker owned by the Dutch Dutch roll dice for 1 Bunker, 1 Infantry and 1 Tank in N.S, round 2 : 2/3 hits, 1.33 expected hits 1 Infantry owned by the Thai, 1 Infantry owned by the Dutch, 1 Tank owned by the Dutch and 1 Artillery owned by the Thai lost in N.S Thai roll dice for 1 EarlyFighter, 1 Marine and 1 Tank in N.S, round 3 : 1/3 hits, 1.17 expected hits Dutch roll dice for 1 Bunker in N.S, round 3 : 0/1 hits, 0.50 expected hits 1 Bunker owned by the Dutch lost in N.S Thai win, taking N.S from Dutch with 1 EarlyFighter, 1 Marine and 1 Tank remaining. Battle score for attacker is 7 Casualties for Thai: 1 Artillery and 1 Infantry Casualties for Dutch: 1 Bunker, 1 Infantry and 1 Tank Non Combat Move - Thai 1 EarlyFighter moved from N.S to sz60 Place Units - Thai Turning on Edit Mode EDIT: Removing units owned by Thai from Phuket: 1 Infantry EDIT: Adding units owned by Thai to N.French I.: 1 Infantry EDIT: Turning off Edit Mode 2 Artillerys and 4 Infantrys placed in Phuket Turn Complete - Thai Thai collect 18 PUs; end with 18 PUs
Combat Hit Differential Summary :
British : 0.67 Thai : 1.50 Dutch : 0.17
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TripleA Turn Summary: British round 4
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 4 Combat Move - British 2 Infantrys moved from Calcutta to sz63 4 Artillerys moved from Calcutta to sz63 1 Infantry moved from C.India to sz63 1 Infantry moved from E.India to sz63 1 Infantry moved from E.India to sz64 1 Infantry moved from Bengal to sz64 2 Infantrys and 2 T.Boats moved from sz64 to sz66 2 Infantrys moved from sz66 to Malaya 1 EarlyFighter and 1 Fighter moved from sz66 to Malaya 4 Artillerys, 4 Infantrys and 4 Transports moved from sz63 to sz66 4 Artillerys and 4 Infantrys moved from sz66 to Malaya 1 EarlyFighter moved from Burma to Malaya 2 Transports moved from sz66 to sz64 2 Infantrys moved from Burma to sz64 2 Infantrys moved from Bengal to sz64 4 Infantrys and 2 Transports moved from sz64 to sz66 4 Infantrys moved from sz66 to Malaya 2 Transports moved from sz66 to sz63 3 Destroyers moved from sz49 to sz58 Purchase Units - British Trigger BritishSpecial: British has their production frontier changed to: BritishFrontierSpecial British buy 2 Artillerys, 1 Battleship, 2 Destroyers, 2 Infantrys and 3 Tanks; Remaining resources: 0 PUs; Combat - British Battle in Malaya British attack with 4 Artillerys, 2 EarlyFighters, 1 Fighter and 10 Infantrys Hisaichi defend with 3 Artillerys, 6 Infantrys, 3 Tanks and 2 Tankettes British roll dice for 4 Artillerys, 2 EarlyFighters, 1 Fighter and 10 Infantrys in Malaya, round 2 : 3/17 hits, 4.83 expected hits Hisaichi roll dice for 3 Artillerys, 6 Infantrys, 3 Tanks and 2 Tankettes in Malaya, round 2 : 3/14 hits, 4.83 expected hits 2 Tankettes owned by the Hisaichi, 3 Infantrys owned by the British and 1 Infantry owned by the Hisaichi lost in Malaya British roll dice for 4 Artillerys, 2 EarlyFighters, 1 Fighter and 7 Infantrys in Malaya, round 3 : 7/14 hits, 4.33 expected hits Hisaichi roll dice for 3 Artillerys, 5 Infantrys and 3 Tanks in Malaya, round 3 : 0/11 hits, 4.17 expected hits 5 Infantrys owned by the Hisaichi and 2 Artillerys owned by the Hisaichi lost in Malaya British roll dice for 4 Artillerys, 2 EarlyFighters, 1 Fighter and 7 Infantrys in Malaya, round 4 : 4/14 hits, 4.33 expected hits Hisaichi roll dice for 1 Artillery and 3 Tanks in Malaya, round 4 : 3/4 hits, 1.83 expected hits 3 Tanks owned by the Hisaichi, 3 Infantrys owned by the British and 1 Artillery owned by the Hisaichi lost in Malaya British win, taking Malaya from Hisaichi with 4 Artillerys, 2 EarlyFighters, 1 Fighter and 4 Infantrys remaining. Battle score for attacker is 35 Casualties for British: 6 Infantrys Casualties for Hisaichi: 3 Artillerys, 6 Infantrys, 3 Tanks and 2 Tankettes Non Combat Move - British 2 EarlyFighters moved from Malaya to sz66 1 Fighter moved from Malaya to Burma 1 Tank moved from Nepal to Burma 2 Tankettes moved from Nepal to Burma 1 AAGun moved from Bengal to Burma 1 EarlyFighter moved from Dheli to Burma 1 Artillery and 1 Infantry moved from Bhopa to Nepal 2 Tankettes moved from Dheli to Nepal Place Units - British 1 Battleship placed in sz63 2 Destroyers placed in sz49 2 Artillerys, 2 Infantrys and 3 Tanks placed in Calcutta Turn Complete - British British collect 61 PUs; end with 61 PUs
Combat Hit Differential Summary :
British : 0.50 Hisaichi : -4.83
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TripleA Turn Summary: Anzac round 4
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 4 Combat Move - Anzac 2 Artillerys and 2 Infantrys moved from Derby to sz50 2 Artillerys, 2 Destroyers, 2 Infantrys and 2 Transports moved from sz50 to sz56 2 Artillerys and 2 Infantrys moved from sz56 to Sumatra 2 Infantrys moved from N.G to sz47 2 Infantrys and 2 T.Boats moved from sz47 to sz48 2 Infantrys moved from sz48 to Sarong Purchase Units - Anzac Trigger AnzacSpecial: Anzac has their production frontier changed to: AnzacFrontierSpecial Anzac buy 1 Carrier and 2 Transports; Remaining resources: 0 PUs; Non Combat Move - Anzac 3 Infantrys moved from Darwin to Derby Place Units - Anzac 1 Carrier and 2 Transports placed in sz50 Turn Complete - Anzac Anzac collect 26 PUs; end with 26 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Americans round 4
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 4 Combat Move - Americans 2 Artillerys and 2 Infantrys moved from Wake to sz20 2 Artillerys, 2 Infantrys and 2 Transports moved from sz20 to sz17 2 Artillerys and 2 Infantrys moved from sz17 to Marcus 1 Submarine moved from sz20 to sz19 4 EarlyFighters moved from sz20 to sz19 2 Destroyers moved from sz4 to sz7 1 Bomber moved from Alaska to sz19 2 Bombers moved from Pearl Harbor to sz19 Purchase Units - Americans Trigger AmericansSpecial: Americans has their production frontier changed to: AmericansFrontierSpecial Americans buy 2 B.Transports, 3 Destroyers, 2 Elites, 1 Factory, 1 Fighter and 2 S.Subs; Remaining resources: 0 PUs; Combat - Americans Battle in Marcus Americans attack with 2 Artillerys and 2 Infantrys Yamamoto defend with 1 Infantry and 1 Tank Americans roll dice for 2 Artillerys and 2 Infantrys in Marcus, round 2 : 1/4 hits, 1.33 expected hits Yamamoto roll dice for 1 Infantry and 1 Tank in Marcus, round 2 : 1/2 hits, 0.83 expected hits 1 Infantry owned by the Yamamoto and 1 Infantry owned by the Americans lost in Marcus Americans roll dice for 2 Artillerys and 1 Infantry in Marcus, round 3 : 0/3 hits, 1.00 expected hits Yamamoto roll dice for 1 Tank in Marcus, round 3 : 0/1 hits, 0.50 expected hits Americans roll dice for 2 Artillerys and 1 Infantry in Marcus, round 4 : 1/3 hits, 1.00 expected hits Yamamoto roll dice for 1 Tank in Marcus, round 4 : 1/1 hits, 0.50 expected hits 1 Infantry owned by the Americans and 1 Tank owned by the Yamamoto lost in Marcus Americans win, taking Marcus from Yamamoto with 2 Artillerys remaining. Battle score for attacker is 3 Casualties for Americans: 2 Infantrys Casualties for Yamamoto: 1 Infantry and 1 Tank Battle in sz19 Americans attack with 3 Bombers, 4 EarlyFighters and 1 Submarine Yamamoto defend with 1 Destroyer Americans roll dice for 1 Submarine in sz19, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 3 Bombers and 4 EarlyFighters in sz19, round 2 : 1/7 hits, 3.33 expected hits Yamamoto roll dice for 1 Destroyer in sz19, round 2 : 1/1 hits, 0.50 expected hits 1 Submarine owned by the Americans and 1 Destroyer owned by the Yamamoto lost in sz19 Americans win with 3 Bombers and 4 EarlyFighters remaining. Battle score for attacker is 2 Casualties for Americans: 1 Submarine Casualties for Yamamoto: 1 Destroyer Non Combat Move - Americans 1 Battleship, 2 Carriers and 7 Destroyers moved from sz20 to sz17 4 EarlyFighters moved from sz19 to sz17 3 Bombers moved from sz19 to Wake 2 EarlyFighters moved from Kauai to Wake 1 Submarine moved from sz25 to sz20 4 Tanks moved from Pearl Harbor to sz25 2 Infantrys moved from Pearl Harbor to sz25 2 B.Transports, 2 Infantrys and 4 Tanks moved from sz25 to sz20 2 Infantrys and 4 Tanks moved from sz20 to Wake 2 Artillerys and 3 Infantrys moved from Seattle to British Columbia 3 Infantrys moved from British Columbia to N.Canada 1 EarlyFighter moved from Alaska to Attla Place Units - Americans 2 Destroyers placed in sz4 1 Factory placed in Anchorage 2 S.Subs placed in sz25 2 Elites placed in Pearl Harbor 1 Destroyer placed in sz19 1 Fighter placed in San Francisco 2 B.Transports placed in sz23 Turn Complete - Americans Americans collect 86 PUs; end with 86 PUs
Combat Hit Differential Summary :
Yamamoto : 0.67 Americans : -4.00
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TripleA Turn Summary: Masaharu round 4
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 4 Combat Move - Masaharu 1 Destroyer moved from sz1 to sz7 1 EarlyFighter moved from Vostok to sz7 1 Bomber moved from Belogorsk to sz7 1 T.Boat moved from sz1 to sz7 1 Artillery and 1 Infantry moved from Angarsk to Ustkut 1 Infantry and 2 Tanks moved from Vostok to Quingdao 1 Artillery and 1 Infantry moved from Belogorsk to Quingdao 1 Artillery and 2 Infantrys moved from Hsingan to Jinan Purchase Units - Masaharu Trigger MasaharuSpecial: Masaharu has their production frontier changed to: MasaharuFrontierSpecial Masaharu buy 2 Artillerys, 1 Destroyer, 9 Infantrys and 2 Tankettes; Remaining resources: 0 PUs; Combat - Masaharu Battle in Jinan Masaharu attack with 1 Artillery and 2 Infantrys Russians defend with 1 Infantry Masaharu roll dice for 1 Artillery and 2 Infantrys in Jinan, round 2 : 2/3 hits, 0.83 expected hits Russians roll dice for 1 Infantry in Jinan, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Russians and 1 Infantry owned by the Masaharu lost in Jinan Masaharu win, taking Jinan from Russians with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 0 Casualties for Masaharu: 1 Infantry Casualties for Russians: 1 Infantry Battle in Ustkut Masaharu attack with 1 Artillery and 1 Infantry Russians defend with 1 Infantry Masaharu roll dice for 1 Artillery and 1 Infantry in Ustkut, round 2 : 1/2 hits, 0.67 expected hits Russians roll dice for 1 Infantry in Ustkut, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Russians lost in Ustkut Masaharu win, taking Ustkut from Russians with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 2 Casualties for Russians: 1 Infantry Battle in sz7 Masaharu attack with 1 Bomber, 1 Destroyer, 1 EarlyFighter and 1 T.Boat Americans defend with 2 Destroyers Masaharu roll dice for 1 Bomber, 1 Destroyer, 1 EarlyFighter and 1 T.Boat in sz7, round 2 : 2/4 hits, 1.67 expected hits Americans roll dice for 2 Destroyers in sz7, round 2 : 1/2 hits, 1.00 expected hits 2 Destroyers owned by the Americans and 1 T.Boat owned by the Masaharu lost in sz7 Masaharu win with 1 Bomber, 1 Destroyer and 1 EarlyFighter remaining. Battle score for attacker is 11 Casualties for Masaharu: 1 T.Boat Casualties for Americans: 2 Destroyers Non Combat Move - Masaharu 1 Bomber and 1 EarlyFighter moved from sz7 to Amursk 1 Bomber and 3 Tankettes moved from Amursk to Quingdao 3 Artillerys, 4 Infantrys and 6 Tanks moved from Hsingan to Quingdao 3 Artillerys, 3 Infantrys and 1 Tankette moved from Akina to sz15 1 Artillery moved from Vladivostok to sz15 4 Artillerys, 3 Infantrys, 1 Tankette and 4 Transports moved from sz15 to sz1 4 Artillerys, 3 Infantrys and 1 Tankette moved from sz1 to Vostok 6 Infantrys moved from Vladivostok to Manchuria Place Units - Masaharu 1 Destroyer placed in sz16 2 Artillerys and 1 Infantry placed in Hsingan 1 Infantry and 2 Tankettes placed in Amursk 7 Infantrys placed in Akina Turn Complete - Masaharu Masaharu collect 40 PUs; end with 40 PUs
Combat Hit Differential Summary :
Masaharu : 1.83 Americans : 0.00 Russians : 0.33
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TripleA Turn Summary: Russians round 4
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 4 Combat Move - Russians 1 Artillery, 1 Infantry and 1 Marine moved from Tulun to Ustkut 1 Artillery and 2 Infantrys moved from Ulaan Ude to Irkutsk 2 Infantrys moved from Ulaan Ude to Jinan 1 EarlyFighter moved from Ulaan Ude to Jinan Purchase Units - Russians Trigger RussiansSpecial: Russians has their production frontier changed to: RussiansFrontierSpecial Russians buy 8 Infantrys and 2 Tanks; Remaining resources: 0 PUs; Combat - Russians Battle in Ustkut Russians attack with 1 Artillery, 1 Infantry and 1 Marine Masaharu defend with 1 Artillery and 1 Infantry Russians roll dice for 1 Artillery, 1 Infantry and 1 Marine in Ustkut, round 2 : 1/3 hits, 1.00 expected hits Masaharu roll dice for 1 Artillery and 1 Infantry in Ustkut, round 2 : 1/2 hits, 0.67 expected hits 1 Infantry owned by the Russians and 1 Infantry owned by the Masaharu lost in Ustkut Russians roll dice for 1 Artillery and 1 Marine in Ustkut, round 3 : 1/2 hits, 0.83 expected hits Masaharu roll dice for 1 Artillery in Ustkut, round 3 : 0/1 hits, 0.33 expected hits 1 Artillery owned by the Masaharu lost in Ustkut Russians win, taking Ustkut from Masaharu with 1 Artillery and 1 Marine remaining. Battle score for attacker is 4 Casualties for Russians: 1 Infantry Casualties for Masaharu: 1 Artillery and 1 Infantry Battle in Irkutsk Russians attack with 1 Artillery and 2 Infantrys Masaharu defend with 2 Infantrys Russians roll dice for 1 Artillery and 2 Infantrys in Irkutsk, round 2 : 2/3 hits, 0.83 expected hits Masaharu roll dice for 2 Infantrys in Irkutsk, round 2 : 1/2 hits, 0.67 expected hits 1 Infantry owned by the Russians and 2 Infantrys owned by the Masaharu lost in Irkutsk Russians win, taking Irkutsk from Masaharu with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 2 Casualties for Russians: 1 Infantry Casualties for Masaharu: 2 Infantrys Battle in Jinan Russians attack with 1 EarlyFighter and 2 Infantrys Masaharu defend with 1 Artillery and 1 Infantry Russians roll dice for 1 EarlyFighter and 2 Infantrys in Jinan, round 2 : 0/3 hits, 0.67 expected hits Masaharu roll dice for 1 Artillery and 1 Infantry in Jinan, round 2 : 1/2 hits, 0.67 expected hits 1 Infantry owned by the Russians lost in Jinan Russians roll dice for 1 EarlyFighter and 1 Infantry in Jinan, round 3 : 0/2 hits, 0.50 expected hits Masaharu roll dice for 1 Artillery and 1 Infantry in Jinan, round 3 : 1/2 hits, 0.67 expected hits 1 Infantry owned by the Russians lost in Jinan retreated to Jinan Masaharu win with 1 Artillery and 1 Infantry remaining. Battle score for attacker is -4 Casualties for Russians: 2 Infantrys Non Combat Move - Russians 1 EarlyFighter moved from Jinan to Ulaan Ude 1 Infantry moved from Kyzal to Ulaan Ude 4 Infantrys and 1 Marine moved from Tulun to Ulaan Ude 2 Tanks moved from Kaask to Ulaan Ude 1 Marine moved from Kaask to Tulun 5 Infantrys moved from Kaask to Tulun 2 Infantrys moved from Krasnoyarsk to Kaask 2 Tanks moved from Achinsk to Kaask 2 Infantrys moved from Achinsk to Krasnoyarsk Place Units - Russians 6 Infantrys placed in Kaask 2 Infantrys and 2 Tanks placed in Achinsk Turn Complete - Russians Russians collect 22 PUs; end with 22 PUs
Combat Hit Differential Summary :
Masaharu : 1.00 Russians : 0.17
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TripleA Turn Summary: Yamamoto round 5
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 5 Research Technology - Yamamoto Combat Move - Yamamoto 1 unit repaired. 3 Carriers, 4 Destroyers and 4 EarlyFighters moved from sz18 to sz17 6 Destroyers moved from sz78 to sz17 4 Infantrys and 4 Tanks moved from Kichedung to sz74 4 Infantrys, 4 Tanks and 4 Transports moved from sz74 to sz60 4 Infantrys and 4 Tanks moved from sz60 to Malaya 2 Artillerys, 2 Infantrys and 2 Tanks moved from Davao to sz70 2 Artillerys, 3 B.Transports, 2 Infantrys and 2 Tanks moved from sz70 to sz60 2 Artillerys, 2 Infantrys and 2 Tanks moved from sz60 to Malaya Purchase Units - Yamamoto Yamamoto buy 5 Destroyers, 1 S.Sub and 1 Submarine; Remaining resources: 0 PUs; Combat - Yamamoto Battle in Malaya Yamamoto attack with 2 Artillerys, 6 Infantrys and 6 Tanks British defend with 4 Artillerys and 4 Infantrys Yamamoto roll dice for 2 Artillerys, 6 Infantrys and 6 Tanks in Malaya, round 2 : 3/14 hits, 5.00 expected hits British roll dice for 4 Artillerys and 4 Infantrys in Malaya, round 2 : 0/8 hits, 2.67 expected hits 3 Infantrys owned by the British lost in Malaya Yamamoto roll dice for 2 Artillerys, 6 Infantrys and 6 Tanks in Malaya, round 3 : 7/14 hits, 5.00 expected hits British roll dice for 4 Artillerys and 1 Infantry in Malaya, round 3 : 1/5 hits, 1.67 expected hits 1 Infantry owned by the Yamamoto, 4 Artillerys owned by the British and 1 Infantry owned by the British lost in Malaya Yamamoto win, taking Malaya from British with 2 Artillerys, 5 Infantrys and 6 Tanks remaining. Battle score for attacker is 22 Casualties for British: 4 Artillerys and 4 Infantrys Casualties for Yamamoto: 1 Infantry Battle in sz17 Yamamoto attack with 3 Carriers, 10 Destroyers and 4 EarlyFighters Americans defend with 1 Battleship, 2 Carriers, 7 Destroyers, 4 EarlyFighters and 2 Transports Yamamoto roll dice for 3 Carriers, 10 Destroyers and 4 EarlyFighters in sz17, round 2 : 4/17 hits, 5.17 expected hits Units damaged: 1 Battleship owned by the Americans Americans roll dice for 1 Battleship, 2 Carriers, 7 Destroyers, 4 EarlyFighters and 2 Transports in sz17, round 2 : 9/16 hits, 7.50 expected hits 3 Carriers owned by the Yamamoto, 2 Transports owned by the Americans, 2 Destroyers owned by the Yamamoto, 1 EarlyFighter owned by the Americans and 4 EarlyFighters owned by the Yamamoto lost in sz17 Yamamoto roll dice for 8 Destroyers in sz17, round 3 : 6/8 hits, 2.67 expected hits Americans roll dice for 1 Battleship, 2 Carriers, 7 Destroyers and 3 EarlyFighters in sz17, round 3 : 8/13 hits, 6.67 expected hits 3 Destroyers owned by the Americans, 8 Destroyers owned by the Yamamoto and 3 EarlyFighters owned by the Americans lost in sz17 Americans win with 1 Battleship, 2 Carriers and 4 Destroyers remaining. Battle score for attacker is -86 Casualties for Yamamoto: 3 Carriers, 10 Destroyers and 4 EarlyFighters Casualties for Americans: 3 Destroyers, 4 EarlyFighters and 2 Transports Non Combat Move - Yamamoto Place Units - Yamamoto 5 Destroyers, 1 S.Sub and 1 Submarine placed in sz78 Turn Complete - Yamamoto Yamamoto collect 60 PUs; end with 60 PUs
Combat Hit Differential Summary :
British : -3.33 Yamamoto : 2.17 Americans : 2.83
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TripleA Turn Summary: Chinese round 5
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 5 Combat Move - Chinese 1 Artillery and 2 Infantrys moved from Gansu to N.Shangsi 2 EarlyFighters moved from Szechwan to N.Shangsi 1 Artillery moved from Szechwan to Shangsi 2 Infantrys moved from Szechwan to Shangsi 2 Artillerys, 6 Infantrys and 9 Tanks moved from Szechwan to Sian 4 Tanks moved from Gansu to Sian 1 Infantry moved from W.Sian to Sian Purchase Units - Chinese Chinese buy 1 Bunker and 10 Infantrys; Remaining resources: 1 PUs; Combat - Chinese Battle in Sian Chinese attack with 2 Artillerys, 7 Infantrys and 13 Tanks Hisaichi defend with 2 Artillerys, 1 EarlyFighter, 1 Factory, 4 Infantrys and 6 Tanks; Yamamoto defend with 5 Tanks Chinese roll dice for 2 Artillerys, 7 Infantrys and 13 Tanks in Sian, round 2 : 9/22 hits, 8.67 expected hits Hisaichi roll dice for 2 Artillerys, 1 EarlyFighter, 4 Infantrys and 11 Tanks in Sian, round 2 : 9/18 hits, 8.00 expected hits 3 Tanks owned by the Hisaichi, 4 Infantrys owned by the Hisaichi, 2 Artillerys owned by the Hisaichi, 7 Infantrys owned by the Chinese and 2 Artillerys owned by the Chinese lost in Sian Chinese roll dice for 13 Tanks in Sian, round 3 : 6/13 hits, 6.50 expected hits Hisaichi roll dice for 1 EarlyFighter and 8 Tanks in Sian, round 3 : 5/9 hits, 4.50 expected hits 2 Tanks owned by the Hisaichi, 5 Tanks owned by the Chinese and 4 Tanks owned by the Yamamoto lost in Sian Chinese roll dice for 8 Tanks in Sian, round 4 : 3/8 hits, 4.00 expected hits Hisaichi roll dice for 1 EarlyFighter and 2 Tanks in Sian, round 4 : 2/3 hits, 1.50 expected hits 1 Tank owned by the Hisaichi, 2 Tanks owned by the Chinese, 1 EarlyFighter owned by the Hisaichi and 1 Tank owned by the Yamamoto lost in Sian Chinese win, taking Sian from Hisaichi with 6 Tanks remaining. Battle score for attacker is 22 Casualties for Chinese: 2 Artillerys, 7 Infantrys and 7 Tanks Casualties for Hisaichi: 2 Artillerys, 1 EarlyFighter, 4 Infantrys and 6 Tanks Casualties for Yamamoto: 5 Tanks Battle in N.Shangsi Chinese attack with 1 Artillery, 2 EarlyFighters and 2 Infantrys Hisaichi defend with 1 Mech.Inf and 2 Tanks Chinese roll dice for 1 Artillery, 2 EarlyFighters and 2 Infantrys in N.Shangsi, round 2 : 1/5 hits, 1.50 expected hits Hisaichi roll dice for 1 Mech.Inf and 2 Tanks in N.Shangsi, round 2 : 1/3 hits, 1.33 expected hits 1 Mech.Inf owned by the Hisaichi and 1 Infantry owned by the Chinese lost in N.Shangsi Chinese roll dice for 1 Artillery, 2 EarlyFighters and 1 Infantry in N.Shangsi, round 3 : 1/4 hits, 1.33 expected hits Hisaichi roll dice for 2 Tanks in N.Shangsi, round 3 : 1/2 hits, 1.00 expected hits 1 Tank owned by the Hisaichi and 1 Infantry owned by the Chinese lost in N.Shangsi Chinese roll dice for 1 Artillery and 2 EarlyFighters in N.Shangsi, round 4 : 1/3 hits, 1.00 expected hits Hisaichi roll dice for 1 Tank in N.Shangsi, round 4 : 1/1 hits, 0.50 expected hits 1 Tank owned by the Hisaichi and 1 Artillery owned by the Chinese lost in N.Shangsi Chinese win with 2 EarlyFighters remaining. Battle score for attacker is 7 Casualties for Chinese: 1 Artillery and 2 Infantrys Casualties for Hisaichi: 1 Mech.Inf and 2 Tanks Battle in Shangsi Chinese attack with 1 Artillery and 2 Infantrys Hisaichi defend with 1 Marine and 1 Tankette Chinese roll dice for 1 Artillery and 2 Infantrys in Shangsi, round 2 : 0/3 hits, 0.83 expected hits Hisaichi roll dice for 1 Marine and 1 Tankette in Shangsi, round 2 : 0/2 hits, 0.50 expected hits Chinese roll dice for 1 Artillery and 2 Infantrys in Shangsi, round 3 : 1/3 hits, 0.83 expected hits Hisaichi roll dice for 1 Marine and 1 Tankette in Shangsi, round 3 : 1/2 hits, 0.50 expected hits 1 Tankette owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Shangsi Chinese roll dice for 1 Artillery and 1 Infantry in Shangsi, round 4 : 1/2 hits, 0.67 expected hits Hisaichi roll dice for 1 Marine in Shangsi, round 4 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Chinese and 1 Marine owned by the Hisaichi lost in Shangsi Chinese win, taking Shangsi from Hisaichi with 1 Artillery remaining. Battle score for attacker is 3 Casualties for Chinese: 2 Infantrys Casualties for Hisaichi: 1 Marine and 1 Tankette Non Combat Move - Chinese 4 Infantrys and 1 Marine moved from Gansu to Szechwan 5 Infantrys and 1 Marine moved from Tsingnan to Gansu 1 Marine moved from Xining to Tsingnan 4 Infantrys moved from Xining to Tsingnan 1 Infantry moved from Xining to Tsingnan 3 Tanks moved from Ming Jong to Tsingnan 2 Tankettes moved from Urumal to Ming Jong 2 Tanks moved from Urumal to Ming Jong 1 Infantry moved from Quyan to Ming Jong 2 EarlyFighters moved from N.Shangsi to Szechwan Place Units - Chinese 6 Infantrys placed in Xining 4 Infantrys placed in Urumal 1 Bunker placed in W.Sian Turn Complete - Chinese Chinese collect 28 PUs; end with 29 PUs
Combat Hit Differential Summary :
Hisaichi : 2.83 Chinese : -2.33
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TripleA Turn Summary: Hisaichi round 5
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 5 Combat Move - Hisaichi 2 Infantrys moved from Shansi to Shangsi 1 Artillery, 1 Infantry and 1 Tank moved from Hanan to Sian 3 Bombers moved from Phuket to Sian 1 Artillery and 2 Infantrys moved from E.Shansi to Shangsi 4 Infantrys moved from Peking to E.Shansi 1 Infantry moved from Tientsin to Hopeh 1 Elite and 3 Infantrys moved from S.Borneo to sz60 1 Elite and 3 Infantrys moved from sz60 to Java 1 Battleship, 1 Destroyer, 2 EarlyFighters and 1 Submarine moved from sz60 to sz59 3 Transports moved from sz60 to sz59 2 Infantrys moved from Hongkong to sz67 2 Infantrys and 1 Transport moved from sz67 to sz60 2 Infantrys moved from sz60 to Java 2 Transports moved from sz60 to sz67 4 Infantrys moved from Hongkong to sz67 4 Infantrys moved from sz67 to N.French I. 1 Artillery and 3 Infantrys moved from Korea to Tientsin 8 Infantrys moved from Seoul to Korea 1 Destroyer moved from sz78 to sz18 1 Destroyer moved from sz78 to sz76 1 Destroyer moved from sz69 to sz70 1 T.Boat moved from sz69 to sz68 1 Transport moved from sz60 to sz59 1 Transport moved from sz60 to sz67 2 Mech.Infs moved from Quingdao to Angarsk 2 Mech.Infs moved from Angarsk to Ustkut Purchase Units - Hisaichi Hisaichi buy 2 Artillerys, 3 Destroyers, 1 Elite, 12 Infantrys and 1 S.Sub; Remaining resources: 0 PUs; Combat - Hisaichi Battle in sz59 Hisaichi attack with 1 Battleship, 1 Destroyer, 2 EarlyFighters, 1 Submarine and 4 Transports British defend with 3 Destroyers Hisaichi roll dice for 1 Submarine in sz59, round 2 : 0/1 hits, 0.33 expected hits Hisaichi roll dice for 1 Battleship, 1 Destroyer, 2 EarlyFighters and 4 Transports in sz59, round 2 : 2/4 hits, 1.67 expected hits British roll dice for 3 Destroyers in sz59, round 2 : 1/3 hits, 1.50 expected hits Units damaged: 1 Battleship owned by the Hisaichi 2 Destroyers owned by the British lost in sz59 Hisaichi roll dice for 1 Submarine in sz59, round 3 : 1/1 hits, 0.33 expected hits British roll dice for 1 Destroyer in sz59, round 3 : 0/1 hits, 0.50 expected hits 1 Destroyer owned by the British lost in sz59 Hisaichi win with 1 Battleship, 1 Destroyer, 2 EarlyFighters, 1 Submarine and 4 Transports remaining. Battle score for attacker is 24 Casualties for British: 3 Destroyers Battle in Shangsi Hisaichi attack with 1 Artillery and 4 Infantrys Chinese defend with 1 Artillery Hisaichi roll dice for 1 Artillery and 4 Infantrys in Shangsi, round 2 : 3/5 hits, 1.17 expected hits Chinese roll dice for 1 Artillery in Shangsi, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Hisaichi and 1 Artillery owned by the Chinese lost in Shangsi Hisaichi win, taking Shangsi from Chinese with 1 Artillery and 3 Infantrys remaining. Battle score for attacker is 2 Casualties for Hisaichi: 1 Infantry Casualties for Chinese: 1 Artillery Battle in Sian Hisaichi attack with 1 Artillery, 3 Bombers, 1 Infantry and 1 Tank Chinese defend with 1 Factory and 6 Tanks Hisaichi roll dice for 1 Artillery, 3 Bombers, 1 Infantry and 1 Tank in Sian, round 2 : 3/6 hits, 3.17 expected hits Chinese roll dice for 6 Tanks in Sian, round 2 : 4/6 hits, 3.00 expected hits 1 Tank owned by the Hisaichi, 3 Tanks owned by the Chinese, 1 Bomber owned by the Hisaichi, 1 Infantry owned by the Hisaichi and 1 Artillery owned by the Hisaichi lost in Sian Hisaichi roll dice for 2 Bombers in Sian, round 3 : 1/2 hits, 1.33 expected hits Chinese roll dice for 3 Tanks in Sian, round 3 : 1/3 hits, 1.50 expected hits 1 Tank owned by the Chinese and 1 Bomber owned by the Hisaichi lost in Sian Hisaichi roll dice for 1 Bomber in Sian, round 4 : 1/1 hits, 0.67 expected hits Chinese roll dice for 2 Tanks in Sian, round 4 : 1/2 hits, 1.00 expected hits 1 Tank owned by the Chinese and 1 Bomber owned by the Hisaichi lost in Sian Chinese win with 1 Tank remaining. Battle score for attacker is -28 Casualties for Hisaichi: 1 Artillery, 3 Bombers, 1 Infantry and 1 Tank Casualties for Chinese: 5 Tanks Battle in Ustkut Hisaichi attack with 2 Mech.Infs Russians defend with 1 Artillery and 1 Marine Hisaichi roll dice for 2 Mech.Infs in Ustkut, round 2 : 1/2 hits, 0.67 expected hits Russians roll dice for 1 Artillery and 1 Marine in Ustkut, round 2 : 1/2 hits, 0.67 expected hits 1 Marine owned by the Russians and 1 Mech.Inf owned by the Hisaichi lost in Ustkut Hisaichi roll dice for 1 Mech.Inf in Ustkut, round 3 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 Artillery in Ustkut, round 3 : 0/1 hits, 0.33 expected hits Hisaichi roll dice for 1 Mech.Inf in Ustkut, round 4 : 1/1 hits, 0.33 expected hits Russians roll dice for 1 Artillery in Ustkut, round 4 : 1/1 hits, 0.33 expected hits 1 Artillery owned by the Russians and 1 Mech.Inf owned by the Hisaichi lost in Ustkut Russians win with no units remaining. Battle score for attacker is -3 Casualties for Hisaichi: 2 Mech.Infs Casualties for Russians: 1 Artillery and 1 Marine Battle in Java Hisaichi attack with 1 Elite and 5 Infantrys Anzac defend with 1 Artillery and 1 Infantry Hisaichi roll dice for 1 Elite and 5 Infantrys in Java, round 2 : 0/6 hits, 1.33 expected hits Dutch roll dice for 1 Artillery and 1 Infantry in Java, round 2 : 0/2 hits, 0.67 expected hits Hisaichi roll dice for 1 Elite and 5 Infantrys in Java, round 3 : 2/6 hits, 1.33 expected hits Dutch roll dice for 1 Artillery and 1 Infantry in Java, round 3 : 0/2 hits, 0.67 expected hits 1 Infantry owned by the Anzac and 1 Artillery owned by the Anzac lost in Java Hisaichi win, taking Java from Dutch with 1 Elite and 5 Infantrys remaining. Battle score for attacker is 6 Casualties for Anzac: 1 Artillery and 1 Infantry Non Combat Move - Hisaichi 2 EarlyFighters moved from sz59 to sz60 Place Units - Hisaichi 3 Destroyers and 1 S.Sub placed in sz79 4 Infantrys placed in S.Borneo 6 Infantrys placed in Hongkong 1 Artillery and 1 Infantry placed in Shansi 1 Artillery, 1 Elite and 1 Infantry placed in Peking Turn Complete - Hisaichi Hisaichi collect 60 PUs; end with 60 PUs
Combat Hit Differential Summary :
Hisaichi : 2.33 British : -1.00 Chinese : 1.17 Russians : 0.67 Dutch : -1.33
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@dawgoneit looks like your getting the upper hand so far in this game.
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TripleA Turn Summary: Dutch round 5
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 5 Combat Move - Dutch 1 Transport moved from sz66 to sz56 Non Combat Move - Dutch Turn Complete - Dutch
Combat Hit Differential Summary :
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@dawgoneit We’ll see if that lasts ;)
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TripleA Turn Summary: Thai round 5
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 5 Combat Move - Thai 2 Transports moved from sz60 to sz73 2 Artillerys and 2 Infantrys moved from Phuket to sz73 2 Artillerys, 2 Infantrys and 2 Transports moved from sz73 to sz60 2 Artillerys, 1 EarlyFighter and 2 Infantrys moved from sz60 to Sumatra 1 Marine and 1 Tank moved from N.S to Sumatra 1 Infantry moved from N.French I. to Thailand 1 Infantry moved from Thailand to Phuket Purchase Units - Thai Thai buy 2 Artillerys, 3 Infantrys and 1 Tank; Remaining resources: 0 PUs; Combat - Thai Battle in Sumatra Thai attack with 2 Artillerys, 1 EarlyFighter, 2 Infantrys, 1 Marine and 1 Tank British defend with 1 Artillery; Anzac defend with 2 Artillerys and 2 Infantrys Thai roll dice for 2 Artillerys, 1 EarlyFighter, 2 Infantrys, 1 Marine and 1 Tank in Sumatra, round 2 : 3/7 hits, 2.50 expected hits British roll dice for 3 Artillerys and 2 Infantrys in Sumatra, round 2 : 2/5 hits, 1.67 expected hits 2 Infantrys owned by the Anzac, 2 Infantrys owned by the Thai and 1 Artillery owned by the British lost in Sumatra Thai roll dice for 2 Artillerys, 1 EarlyFighter, 1 Marine and 1 Tank in Sumatra, round 3 : 1/5 hits, 2.00 expected hits British roll dice for 2 Artillerys in Sumatra, round 3 : 0/2 hits, 0.67 expected hits 1 Artillery owned by the Anzac lost in Sumatra Thai roll dice for 2 Artillerys, 1 EarlyFighter, 1 Marine and 1 Tank in Sumatra, round 4 : 2/5 hits, 2.00 expected hits British roll dice for 1 Artillery in Sumatra, round 4 : 1/1 hits, 0.33 expected hits 1 Artillery owned by the Anzac and 1 Artillery owned by the Thai lost in Sumatra Thai win, taking Sumatra from British with 1 Artillery, 1 EarlyFighter, 1 Marine and 1 Tank remaining. Battle score for attacker is 8 Casualties for Thai: 1 Artillery and 2 Infantrys Casualties for Anzac: 2 Artillerys and 2 Infantrys Casualties for British: 1 Artillery Non Combat Move - Thai 1 EarlyFighter moved from Sumatra to sz60 Place Units - Thai 2 Artillerys, 3 Infantrys and 1 Tank placed in Phuket Turn Complete - Thai Thai collect 20 PUs; end with 20 PUs
Combat Hit Differential Summary :
British : 0.33 Thai : -0.50
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TripleA Turn Summary: British round 5
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 5 Combat Move - British 2 Artillerys moved from Calcutta to sz63 2 Infantrys moved from Calcutta to sz63 6 Transports moved from sz66 to sz63 2 Artillerys, 1 Battleship, 2 Infantrys and 2 Transports moved from sz63 to sz66 2 Infantrys moved from sz66 to N.S British take N.S from Thai 2 Artillerys moved from sz66 to N.S 2 Tankettes moved from Burma to Thailand 1 Fighter moved from Burma to Thailand 1 EarlyFighter moved from Burma to Thailand 2 EarlyFighters moved from sz66 to sz59 3 Destroyers moved from sz58 to sz59 1 Destroyer moved from sz49 to sz59 1 Destroyer moved from sz49 to sz59 Purchase Units - British British buy 4 Artillerys, 3 Destroyers, 1 Infantry, 3 Marines, 1 Tank and 2 Tankettes; Remaining resources: 0 PUs; Combat - British Battle in Thailand British attack with 1 EarlyFighter, 1 Fighter and 2 Tankettes Thai defend with 1 Infantry British roll dice for 1 EarlyFighter, 1 Fighter and 2 Tankettes in Thailand, round 2 : 0/4 hits, 1.50 expected hits Thai roll dice for 1 Infantry in Thailand, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 1 EarlyFighter, 1 Fighter and 2 Tankettes in Thailand, round 3 : 2/4 hits, 1.50 expected hits Thai roll dice for 1 Infantry in Thailand, round 3 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Thai lost in Thailand British win, taking Thailand from Thai with 1 EarlyFighter, 1 Fighter and 2 Tankettes remaining. Battle score for attacker is 2 Casualties for Thai: 1 Infantry Battle in sz59 British attack with 5 Destroyers and 2 EarlyFighters Hisaichi defend with 1 Battleship, 1 Destroyer, 1 Submarine and 4 Transports Hisaichi roll dice for 1 Submarine in sz59, round 2 : 0/1 hits, 0.17 expected hits British roll dice for 5 Destroyers and 2 EarlyFighters in sz59, round 2 : 5/7 hits, 2.33 expected hits Hisaichi roll dice for 1 Battleship, 1 Destroyer and 4 Transports in sz59, round 2 : 2/6 hits, 1.83 expected hits 4 Transports owned by the Hisaichi, 2 EarlyFighters owned by the British and 1 Submarine owned by the Hisaichi lost in sz59 British roll dice for 5 Destroyers in sz59, round 3 : 1/5 hits, 1.67 expected hits Hisaichi roll dice for 1 Battleship and 1 Destroyer in sz59, round 3 : 2/2 hits, 1.17 expected hits 1 Destroyer owned by the Hisaichi and 2 Destroyers owned by the British lost in sz59 British roll dice for 3 Destroyers in sz59, round 4 : 1/3 hits, 1.00 expected hits Hisaichi roll dice for 1 Battleship in sz59, round 4 : 0/1 hits, 0.67 expected hits 1 Battleship owned by the Hisaichi lost in sz59 British win with 3 Destroyers remaining. Battle score for attacker is 26 Casualties for British: 2 Destroyers and 2 EarlyFighters Casualties for Hisaichi: 1 Battleship, 1 Destroyer, 1 Submarine and 4 Transports Non Combat Move - British 1 EarlyFighter moved from Thailand to sz66 1 Fighter moved from Thailand to sz66 2 Tankettes moved from Nepal to Burma 1 Artillery and 1 Infantry moved from Nepal to Bengal 3 Tanks moved from Calcutta to E.India Place Units - British 3 Destroyers placed in sz49 4 Artillerys, 1 Infantry and 3 Marines placed in Calcutta 1 Tank and 2 Tankettes placed in Dheli Turn Complete - British British collect 58 PUs; end with 58 PUs
Combat Hit Differential Summary :
British : 1.00 Hisaichi : 0.17 Thai : -0.67
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TripleA Turn Summary: Anzac round 5
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 5 Combat Move - Anzac 1 Tank moved from Derby to sz50 1 Artillery moved from Flores to sz50 2 Infantrys moved from Derby to sz50 1 Artillery, 2 Infantrys, 1 Tank and 2 Transports moved from sz50 to sz56 1 Artillery, 2 Infantrys and 1 Tank moved from sz56 to Java 1 Transport moved from sz56 to sz57 1 Artillery moved from Soem to sz57 1 Infantry moved from Soem to sz57 1 Artillery, 1 Infantry and 1 Transport moved from sz57 to sz56 1 Artillery and 1 Infantry moved from sz56 to Java 1 Transport moved from sz56 to sz50 Purchase Units - Anzac Anzac buy 2 Artillerys and 2 EarlyFighters; Remaining resources: 3 PUs; Combat - Anzac Battle in Java Anzac attack with 2 Artillerys, 3 Infantrys and 1 Tank Hisaichi defend with 1 Elite and 5 Infantrys Anzac roll dice for 2 Artillerys, 3 Infantrys and 1 Tank in Java, round 2 : 3/6 hits, 2.00 expected hits Hisaichi roll dice for 1 Elite and 5 Infantrys in Java, round 2 : 4/6 hits, 2.00 expected hits 1 Artillery owned by the Anzac, 3 Infantrys owned by the Anzac and 3 Infantrys owned by the Hisaichi lost in Java Anzac roll dice for 1 Artillery and 1 Tank in Java, round 3 : 2/2 hits, 0.83 expected hits Hisaichi roll dice for 1 Elite and 2 Infantrys in Java, round 3 : 1/3 hits, 1.00 expected hits 1 Artillery owned by the Anzac and 2 Infantrys owned by the Hisaichi lost in Java Anzac roll dice for 1 Tank in Java, round 4 : 0/1 hits, 0.50 expected hits Hisaichi roll dice for 1 Elite in Java, round 4 : 0/1 hits, 0.33 expected hits Anzac roll dice for 1 Tank in Java, round 5 : 1/1 hits, 0.50 expected hits Hisaichi roll dice for 1 Elite in Java, round 5 : 0/1 hits, 0.33 expected hits 1 Elite owned by the Hisaichi lost in Java Anzac win, taking Java from Hisaichi with 1 Tank remaining. Battle score for attacker is 0 Casualties for Anzac: 2 Artillerys and 3 Infantrys Casualties for Hisaichi: 1 Elite and 5 Infantrys Non Combat Move - Anzac 2 Infantrys moved from Derby to sz50 2 Infantrys moved from sz50 to Soem Place Units - Anzac 2 EarlyFighters placed in sz50 1 Artillery placed in W.Australia Anzac undo move 2. Anzac undo move 1. 2 Artillerys placed in W.Australia 1 EarlyFighter placed in sz50 1 EarlyFighter placed in Darwin Turn Complete - Anzac Anzac collect 28 PUs; end with 31 PUs
Combat Hit Differential Summary :
Hisaichi : 1.33 Anzac : 2.17
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TripleA Turn Summary: Americans round 5
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 5 Combat Move - Americans 1 unit repaired. 1 Submarine moved from sz20 to sz18 1 Destroyer moved from sz19 to sz18 1 EarlyFighter moved from Attla to sz7 2 Destroyers moved from sz4 to sz7 3 Bombers moved from Wake to sz76 1 Destroyer moved from sz17 to sz76 1 Destroyer moved from sz17 to sz76 2 EarlyFighters moved from Wake to sz18 1 EarlyFighter moved from sz18 to sz76 Purchase Units - Americans Americans buy 4 Destroyers, 1 EarlyFighter, 1 Factory, 1 Fighter, 1 Marine and 2 S.Subs; Remaining resources: 0 PUs; Combat - Americans Battle in sz76 Americans attack with 3 Bombers, 2 Destroyers and 1 EarlyFighter Hisaichi defend with 1 Destroyer Americans roll dice for 3 Bombers, 2 Destroyers and 1 EarlyFighter in sz76, round 2 : 2/6 hits, 3.00 expected hits Hisaichi roll dice for 1 Destroyer in sz76, round 2 : 0/1 hits, 0.50 expected hits 1 Destroyer owned by the Hisaichi lost in sz76 Americans win with 3 Bombers, 2 Destroyers and 1 EarlyFighter remaining. Battle score for attacker is 8 Casualties for Hisaichi: 1 Destroyer Battle in sz18 Americans attack with 1 Destroyer, 1 EarlyFighter and 1 Submarine Hisaichi defend with 1 Destroyer Americans roll dice for 1 Submarine in sz18, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 Destroyer and 1 EarlyFighter in sz18, round 2 : 1/2 hits, 0.67 expected hits Hisaichi roll dice for 1 Destroyer in sz18, round 2 : 0/1 hits, 0.50 expected hits 1 Destroyer owned by the Hisaichi lost in sz18 Americans win with 1 Destroyer, 1 EarlyFighter and 1 Submarine remaining. Battle score for attacker is 8 Casualties for Hisaichi: 1 Destroyer Battle in sz7 Americans attack with 2 Destroyers and 1 EarlyFighter Masaharu defend with 1 Destroyer Americans roll dice for 2 Destroyers and 1 EarlyFighter in sz7, round 2 : 1/3 hits, 1.00 expected hits Masaharu roll dice for 1 Destroyer in sz7, round 2 : 1/1 hits, 0.50 expected hits 1 Destroyer owned by the Americans and 1 Destroyer owned by the Masaharu lost in sz7 Americans win with 1 Destroyer and 1 EarlyFighter remaining. Battle score for attacker is 0 Casualties for Americans: 1 Destroyer Casualties for Masaharu: 1 Destroyer Non Combat Move - Americans 1 EarlyFighter moved from sz7 to sz76 3 Bombers moved from sz76 to Marcus 1 Destroyer moved from sz17 to sz72 1 EarlyFighter moved from sz18 to Marcus 2 Carriers moved from sz17 to sz76 1 Battleship moved from sz17 to sz76 4 Tanks moved from Wake to sz20 2 Infantrys moved from Wake to sz20 2 B.Transports, 2 Infantrys and 4 Tanks moved from sz20 to sz18 2 Infantrys and 4 Tanks moved from sz18 to Marcus 2 Elites moved from Pearl Harbor to sz25 2 Elites and 2 S.Subs moved from sz25 to sz19 2 Elites moved from sz19 to Wake 1 Fighter moved from San Francisco to Kauai 1 Artillery moved from San Francisco to sz23 4 Infantrys moved from San Francisco to sz23 2 Infantrys moved from Central Valley to Portland 1 Artillery, 2 B.Transports and 4 Infantrys moved from sz23 to sz25 1 Artillery and 4 Infantrys moved from sz25 to Kauai Place Units - Americans 1 Factory placed in Marcus 1 Fighter placed in Wake 2 S.Subs placed in sz5 1 Marine placed in Anchorage Americans undo move 3. 1 S.Sub placed in sz5 1 S.Sub placed in sz5 1 Destroyer placed in sz4 2 Destroyers placed in sz25 1 Destroyer placed in sz25 1 EarlyFighter placed in Pearl Harbor Turn Complete - Americans Americans collect 86 PUs; end with 86 PUs
Combat Hit Differential Summary :
Hisaichi : -1.00 Masaharu : 0.50 Americans : -1.00
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TripleA Turn Summary: Masaharu round 5
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 5 Combat Move - Masaharu 4 Transports moved from sz1 to sz79 3 Infantrys moved from Vostok to Irkutsk 1 Tankette moved from Vostok to Ustkut Masaharu take Ustkut from Russians 1 Bomber moved from Quingdao to Irkutsk 1 EarlyFighter moved from Amursk to Irkutsk 2 Artillerys and 1 Infantry moved from Hsingan to Quingdao 1 Artillery moved from Jinan to Quingdao 2 Tankettes moved from Amursk to Quingdao 4 Artillerys moved from Vostok to Quingdao 1 Infantry moved from Amursk to Belogorsk 6 Infantrys moved from Manchuria to Hsingan Purchase Units - Masaharu Masaharu buy 1 Bunker, 1 EarlyFighter and 13 Infantrys; Remaining resources: 0 PUs; Combat - Masaharu Battle in Irkutsk Masaharu attack with 1 Bomber, 1 EarlyFighter and 3 Infantrys Russians defend with 1 Artillery and 1 Infantry Masaharu roll dice for 1 Bomber, 1 EarlyFighter and 3 Infantrys in Irkutsk, round 2 : 2/5 hits, 1.50 expected hits Russians roll dice for 1 Artillery and 1 Infantry in Irkutsk, round 2 : 1/2 hits, 0.67 expected hits 1 Infantry owned by the Russians, 1 Artillery owned by the Russians and 1 Infantry owned by the Masaharu lost in Irkutsk Masaharu win, taking Irkutsk from Russians with 1 Bomber, 1 EarlyFighter and 2 Infantrys remaining. Battle score for attacker is 4 Casualties for Masaharu: 1 Infantry Casualties for Russians: 1 Artillery and 1 Infantry Non Combat Move - Masaharu 1 Bomber and 1 EarlyFighter moved from Irkutsk to Quingdao Place Units - Masaharu 1 Bunker, 1 EarlyFighter and 7 Infantrys placed in Akina 3 Infantrys placed in Amursk 3 Infantrys placed in Hsingan Turn Complete - Masaharu Masaharu collect 40 PUs; end with 40 PUs
Combat Hit Differential Summary :
Masaharu : 0.50 Russians : 0.33