2019 dawgoneit (Axis) vs SixUnder (Allies) BM Game 3


  • TripleA Turn Summary: Russians round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 12
    
        Combat Move - Russians
    
        Turn Complete - Russians
    

    Combat Hit Differential Summary :

    Territory Summary for Russians :

    Korea : 1 flag, 2 infantry
    113 Sea Zone : 1 submarine
    114 Sea Zone : 1 cruiser
    

    Production/PUs Summary :

    Germans : 83 / 112
    Russians : 3 / 0
    Japanese : 54 / 63
    Americans : 69 / 98
    Chinese : 0 / 2
    British : 37 / 38
    UK_Pacific : 0 / 0
    Italians : 11 / 21
    ANZAC : 17 / 17
    French : 0 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 5 / 0
    Neutral_Allies : 0 / 0
    Neutral_True : 4 / 0
    

    Dice Statistics:

    Total
            1 was rolled 396 times
            2 was rolled 380 times
            3 was rolled 382 times
            4 was rolled 357 times
            5 was rolled 423 times
            6 was rolled 361 times
        Average roll : 3.485
        Median : 3.000
        Variance : 1.279
        Standard Deviation : 1.131
        Total rolls : 2299
    
    Null / Other
            1 was rolled 3 times
            2 was rolled 5 times
            3 was rolled 5 times
            4 was rolled 6 times
            5 was rolled 9 times
            6 was rolled 7 times
        Average roll : 3.971
        Median : 4.000
        Variance : 0.613
        Standard Deviation : 0.783
        Total rolls : 35
    
    Germans Combat
            1 was rolled 123 times
            2 was rolled 104 times
            3 was rolled 112 times
            4 was rolled 113 times
            5 was rolled 125 times
            6 was rolled 112 times
        Average roll : 3.507
        Median : 4.000
        Variance : 0.446
        Standard Deviation : 0.668
        Total rolls : 689
    
    British Combat
            1 was rolled 32 times
            2 was rolled 25 times
            3 was rolled 33 times
            4 was rolled 25 times
            5 was rolled 37 times
            6 was rolled 26 times
        Average roll : 3.494
        Median : 3.000
        Variance : 0.719
        Standard Deviation : 0.848
        Total rolls : 178
    
    Italians Combat
            1 was rolled 16 times
            2 was rolled 18 times
            3 was rolled 17 times
            4 was rolled 18 times
            5 was rolled 15 times
            6 was rolled 8 times
        Average roll : 3.239
        Median : 3.000
        Variance : 0.784
        Standard Deviation : 0.885
        Total rolls : 92
    
    Americans Combat
            1 was rolled 43 times
            2 was rolled 38 times
            3 was rolled 35 times
            4 was rolled 50 times
            5 was rolled 41 times
            6 was rolled 44 times
        Average roll : 3.558
        Median : 4.000
        Variance : 0.539
        Standard Deviation : 0.734
        Total rolls : 251
    
    Neutral_Axis Combat
            2 was rolled 5 times
            3 was rolled 2 times
            4 was rolled 3 times
            5 was rolled 4 times
            6 was rolled 2 times
        Average roll : 3.750
        Median : 4.000
        Variance : 1.022
        Standard Deviation : 1.011
        Total rolls : 16
    
    Japanese Combat
            1 was rolled 75 times
            2 was rolled 90 times
            3 was rolled 71 times
            4 was rolled 49 times
            5 was rolled 84 times
            6 was rolled 74 times
        Average roll : 3.449
        Median : 3.000
        Variance : 2.242
        Standard Deviation : 1.497
        Total rolls : 443
    
    French Combat
            1 was rolled 2 times
            2 was rolled 4 times
            3 was rolled 9 times
            4 was rolled 3 times
            5 was rolled 4 times
            6 was rolled 4 times
        Average roll : 3.577
        Median : 3.000
        Variance : 1.173
        Standard Deviation : 1.083
        Total rolls : 26
    
    ANZAC Combat
            1 was rolled 7 times
            2 was rolled 6 times
            3 was rolled 8 times
            4 was rolled 2 times
            5 was rolled 10 times
            6 was rolled 7 times
        Average roll : 3.575
        Median : 3.000
        Variance : 0.906
        Standard Deviation : 0.952
        Total rolls : 40
    
    Neutral_True Combat
            1 was rolled 11 times
            2 was rolled 7 times
            3 was rolled 10 times
            4 was rolled 9 times
            5 was rolled 4 times
            6 was rolled 8 times
        Average roll : 3.245
        Median : 3.000
        Variance : 0.642
        Standard Deviation : 0.801
        Total rolls : 49
    
    Neutral_Allies Combat
            2 was rolled 1 times
            3 was rolled 4 times
            4 was rolled 2 times
            5 was rolled 1 times
            6 was rolled 3 times
        Average roll : 4.091
        Median : 4.000
        Variance : 1.083
        Standard Deviation : 1.041
        Total rolls : 11
    
    Chinese Combat
            1 was rolled 11 times
            2 was rolled 15 times
            3 was rolled 16 times
            4 was rolled 8 times
            5 was rolled 26 times
            6 was rolled 13 times
        Average roll : 3.697
        Median : 4.000
        Variance : 2.169
        Standard Deviation : 1.473
        Total rolls : 89
    
    UK_Pacific Combat
            1 was rolled 9 times
            2 was rolled 4 times
            3 was rolled 7 times
            4 was rolled 9 times
            5 was rolled 6 times
            6 was rolled 8 times
        Average roll : 3.535
        Median : 4.000
        Variance : 0.448
        Standard Deviation : 0.670
        Total rolls : 43
    
    Russians Combat
            1 was rolled 64 times
            2 was rolled 58 times
            3 was rolled 53 times
            4 was rolled 60 times
            5 was rolled 57 times
            6 was rolled 45 times
        Average roll : 3.365
        Median : 3.000
        Variance : 0.639
        Standard Deviation : 0.800
        Total rolls : 337
    

    Savegame


  • TripleA Turn Summary: Japanese round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 12
    
        Purchase Units - Japanese
            Japanese buy 1 artillery, 4 destroyers, 1 harbour and 4 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 destroyer moved from 42 Sea Zone to 55 Sea Zone
            1 submarine moved from 42 Sea Zone to 55 Sea Zone
            2 destroyers and 2 submarines moved from 20 Sea Zone to 33 Sea Zone
            1 submarine moved from 35 Sea Zone to 33 Sea Zone
            2 armour, 1 artillery and 3 mech_infantrys moved from West India to Eastern Persia
            2 mech_infantrys moved from India to Eastern Persia
            2 battleships, 2 carriers, 2 destroyers, 2 fighters, 2 tactical_bombers and 2 transports moved from 41 Sea Zone to 36 Sea Zone
            1 submarine moved from 44 Sea Zone to 55 Sea Zone
            1 submarine moved from 43 Sea Zone to 36 Sea Zone
            1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 2 submarines and 1 tactical_bomber moved from 20 Sea Zone to 6 Sea Zone
            1 carrier, 1 destroyer and 1 fighter moved from 19 Sea Zone to 6 Sea Zone
            1 destroyer moved from 6 Sea Zone to 18 Sea Zone
            1 fighter moved from Manchuria to 6 Sea Zone
    
        Combat - Japanese
            Battle in 55 Sea Zone
                Japanese attack with 1 destroyer and 2 submarines
                ANZAC defend with 1 destroyer
                    Japanese roll dice for 2 submarines in 55 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
                    ANZAC roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the ANZAC and 1 submarine owned by the Japanese lost in 55 Sea Zone
                Japanese win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 2
                Casualties for Japanese: 1 submarine
                Casualties for ANZAC: 1 destroyer
            Battle in 33 Sea Zone
                Japanese attack with 2 destroyers and 3 submarines
                ANZAC defend with 1 destroyer, 4 submarines and 1 transport
                    Japanese roll dice for 3 submarines in 33 Sea Zone, round 2 : 0/3 hits, 1.00 expected hits
                    Japanese roll dice for 2 destroyers in 33 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
                    ANZAC roll dice for 4 submarines in 33 Sea Zone, round 2 : 1/4 hits, 0.67 expected hits
                    ANZAC roll dice for 1 destroyer and 1 transport in 33 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 submarine owned by the Japanese lost in 33 Sea Zone
                    Japanese roll dice for 2 submarines in 33 Sea Zone, round 3 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 2 destroyers in 33 Sea Zone, round 3 : 0/2 hits, 0.67 expected hits
                    ANZAC roll dice for 4 submarines in 33 Sea Zone, round 3 : 2/4 hits, 0.67 expected hits
                    ANZAC roll dice for 1 destroyer and 1 transport in 33 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    2 submarines owned by the Japanese and 1 submarine owned by the ANZAC lost in 33 Sea Zone
                    Japanese roll dice for 2 destroyers in 33 Sea Zone, round 4 : 2/2 hits, 0.67 expected hits
                    ANZAC roll dice for 3 submarines in 33 Sea Zone, round 4 : 1/3 hits, 0.50 expected hits
                    ANZAC roll dice for 1 destroyer and 1 transport in 33 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits
                    2 destroyers owned by the Japanese and 2 submarines owned by the ANZAC lost in 33 Sea Zone
                ANZAC win with 1 destroyer, 1 submarine and 1 transport remaining. Battle score for attacker is -16
                Casualties for Japanese: 2 destroyers and 3 submarines
                Casualties for ANZAC: 3 submarines
            Battle in Eastern Persia
                Japanese attack with 2 armour, 1 artillery and 5 mech_infantrys
                British defend with 3 mech_infantrys
                    Japanese roll dice for 2 armour, 1 artillery and 5 mech_infantrys in Eastern Persia, round 2 : 0/8 hits, 2.33 expected hits
                    British roll dice for 3 mech_infantrys in Eastern Persia, round 2 : 1/3 hits, 1.00 expected hits
                    1 mech_infantry owned by the Japanese lost in Eastern Persia
                    Japanese roll dice for 2 armour, 1 artillery and 4 mech_infantrys in Eastern Persia, round 3 : 3/7 hits, 2.17 expected hits
                    British roll dice for 3 mech_infantrys in Eastern Persia, round 3 : 2/3 hits, 1.00 expected hits
                    2 mech_infantrys owned by the Japanese and 3 mech_infantrys owned by the British lost in Eastern Persia
                Japanese win, taking Eastern Persia from British with 2 armour, 1 artillery and 2 mech_infantrys remaining. Battle score for attacker is 0
                Casualties for Japanese: 3 mech_infantrys
                Casualties for British: 3 mech_infantrys
    
        Non Combat Move - Japanese
            1 destroyer moved from 6 Sea Zone to 34 Sea Zone
            1 destroyer moved from 6 Sea Zone to 22 Sea Zone
    
        Place Units - Japanese
            4 destroyers placed in 6 Sea Zone
            1 harbour placed in Hainan
            1 artillery and 2 infantry placed in Kiangsu
            2 infantry placed in Malaya
    
        Turn Complete - Japanese
            Japanese collect 54 PUs; end with 54 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 59 PUs
    

    Combat Hit Differential Summary :

    British : 1.00
    ANZAC : 2.83
    Japanese : -1.83
    

    Savegame


  • TripleA Turn Summary: Japanese round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 12
    
        Purchase Units - Japanese
            Japanese buy 1 artillery, 4 destroyers, 1 harbour and 4 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 destroyer moved from 42 Sea Zone to 55 Sea Zone
            1 submarine moved from 42 Sea Zone to 55 Sea Zone
            2 destroyers and 2 submarines moved from 20 Sea Zone to 33 Sea Zone
            1 submarine moved from 35 Sea Zone to 33 Sea Zone
            2 armour, 1 artillery and 3 mech_infantrys moved from West India to Eastern Persia
            2 mech_infantrys moved from India to Eastern Persia
            2 battleships, 2 carriers, 2 destroyers, 2 fighters, 2 tactical_bombers and 2 transports moved from 41 Sea Zone to 36 Sea Zone
            1 submarine moved from 44 Sea Zone to 55 Sea Zone
            1 submarine moved from 43 Sea Zone to 36 Sea Zone
            1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 2 submarines and 1 tactical_bomber moved from 20 Sea Zone to 6 Sea Zone
            1 carrier, 1 destroyer and 1 fighter moved from 19 Sea Zone to 6 Sea Zone
            1 destroyer moved from 6 Sea Zone to 18 Sea Zone
            1 fighter moved from Manchuria to 6 Sea Zone
    
        Combat - Japanese
            Battle in 55 Sea Zone
                Japanese attack with 1 destroyer and 2 submarines
                ANZAC defend with 1 destroyer
                    Japanese roll dice for 2 submarines in 55 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
                    ANZAC roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the ANZAC and 1 submarine owned by the Japanese lost in 55 Sea Zone
                Japanese win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 2
                Casualties for Japanese: 1 submarine
                Casualties for ANZAC: 1 destroyer
            Battle in 33 Sea Zone
                Japanese attack with 2 destroyers and 3 submarines
                ANZAC defend with 1 destroyer, 4 submarines and 1 transport
                    Japanese roll dice for 3 submarines in 33 Sea Zone, round 2 : 0/3 hits, 1.00 expected hits
                    Japanese roll dice for 2 destroyers in 33 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
                    ANZAC roll dice for 4 submarines in 33 Sea Zone, round 2 : 1/4 hits, 0.67 expected hits
                    ANZAC roll dice for 1 destroyer and 1 transport in 33 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 submarine owned by the Japanese lost in 33 Sea Zone
                    Japanese roll dice for 2 submarines in 33 Sea Zone, round 3 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 2 destroyers in 33 Sea Zone, round 3 : 0/2 hits, 0.67 expected hits
                    ANZAC roll dice for 4 submarines in 33 Sea Zone, round 3 : 2/4 hits, 0.67 expected hits
                    ANZAC roll dice for 1 destroyer and 1 transport in 33 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    2 submarines owned by the Japanese and 1 submarine owned by the ANZAC lost in 33 Sea Zone
                    Japanese roll dice for 2 destroyers in 33 Sea Zone, round 4 : 2/2 hits, 0.67 expected hits
                    ANZAC roll dice for 3 submarines in 33 Sea Zone, round 4 : 1/3 hits, 0.50 expected hits
                    ANZAC roll dice for 1 destroyer and 1 transport in 33 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits
                    2 destroyers owned by the Japanese and 2 submarines owned by the ANZAC lost in 33 Sea Zone
                ANZAC win with 1 destroyer, 1 submarine and 1 transport remaining. Battle score for attacker is -16
                Casualties for Japanese: 2 destroyers and 3 submarines
                Casualties for ANZAC: 3 submarines
            Battle in Eastern Persia
                Japanese attack with 2 armour, 1 artillery and 5 mech_infantrys
                British defend with 3 mech_infantrys
                    Japanese roll dice for 2 armour, 1 artillery and 5 mech_infantrys in Eastern Persia, round 2 : 0/8 hits, 2.33 expected hits
                    British roll dice for 3 mech_infantrys in Eastern Persia, round 2 : 1/3 hits, 1.00 expected hits
                    1 mech_infantry owned by the Japanese lost in Eastern Persia
                    Japanese roll dice for 2 armour, 1 artillery and 4 mech_infantrys in Eastern Persia, round 3 : 3/7 hits, 2.17 expected hits
                    British roll dice for 3 mech_infantrys in Eastern Persia, round 3 : 2/3 hits, 1.00 expected hits
                    2 mech_infantrys owned by the Japanese and 3 mech_infantrys owned by the British lost in Eastern Persia
                Japanese win, taking Eastern Persia from British with 2 armour, 1 artillery and 2 mech_infantrys remaining. Battle score for attacker is 0
                Casualties for Japanese: 3 mech_infantrys
                Casualties for British: 3 mech_infantrys
    
        Non Combat Move - Japanese
            1 destroyer moved from 6 Sea Zone to 34 Sea Zone
            1 destroyer moved from 6 Sea Zone to 22 Sea Zone
    
        Place Units - Japanese
            4 destroyers placed in 6 Sea Zone
            1 harbour placed in Hainan
            1 artillery and 2 infantry placed in Kiangsu
            2 infantry placed in Malaya
    
        Turn Complete - Japanese
            Japanese collect 54 PUs; end with 54 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 59 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from Malaya: 2 infantry
            EDIT: Adding units owned by Japanese to Japan: 2 infantry
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    British : 1.00
    ANZAC : 2.83
    Japanese : -1.83
    

    Savegame


  • TripleA Manual Gamesave Post: Americans round 12

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 12
    
        Purchase Units - Americans
            Americans buy 2 bombers, 2 destroyers, 2 infantry, 2 mech_infantrys, 5 submarines and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 battleship, 2 carriers, 2 destroyers, 4 fighters and 17 submarines moved from 17 Sea Zone to 6 Sea Zone
            1 bomber moved from Midway to 6 Sea Zone
            1 infantry moved from Iwo Jima to 17 Sea Zone
            1 infantry and 1 transport moved from 17 Sea Zone to 6 Sea Zone
            2 artilleries, 1 carrier, 1 destroyer, 2 infantry, 1 tactical_bomber and 2 transports moved from 26 Sea Zone to 17 Sea Zone
            1 destroyer moved from 25 Sea Zone to 17 Sea Zone
            1 destroyer and 3 submarines moved from 10 Sea Zone to 25 Sea Zone
            8 infantry moved from Tunisia to Libya
            1 artillery and 1 marine moved from Argentina to 66 Sea Zone
            1 artillery, 1 cruiser, 1 marine and 3 transports moved from 66 Sea Zone to 86 Sea Zone
            1 infantry moved from Eastern United States to 101 Sea Zone
            2 carriers, 4 fighters, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
    
        Combat - Americans
    

    Combat Hit Differential Summary :

    Savegame


  • scramble orders, ool, kami, etc. in Japan


  • @SixUnder scramble


  • @dawgoneit Everything all rite?


  • @dawgoneit

    my apologies, work has had me traveling, in and out of the office. just loosing my place. im still here!


  • TripleA Turn Summary: Americans round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 12
    
        Purchase Units - Americans
            Americans buy 2 bombers, 2 destroyers, 2 infantry, 2 mech_infantrys, 5 submarines and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 battleship, 2 carriers, 2 destroyers, 4 fighters and 17 submarines moved from 17 Sea Zone to 6 Sea Zone
            1 bomber moved from Midway to 6 Sea Zone
            1 infantry moved from Iwo Jima to 17 Sea Zone
            1 infantry and 1 transport moved from 17 Sea Zone to 6 Sea Zone
            2 artilleries, 1 carrier, 1 destroyer, 2 infantry, 1 tactical_bomber and 2 transports moved from 26 Sea Zone to 17 Sea Zone
            1 destroyer moved from 25 Sea Zone to 17 Sea Zone
            1 destroyer and 3 submarines moved from 10 Sea Zone to 25 Sea Zone
            8 infantry moved from Tunisia to Libya
            1 artillery and 1 marine moved from Argentina to 66 Sea Zone
            1 artillery, 1 cruiser, 1 marine and 3 transports moved from 66 Sea Zone to 86 Sea Zone
            1 infantry moved from Eastern United States to 101 Sea Zone
            2 carriers, 4 fighters, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
    
        Combat - Americans
            Japanese scrambles 1 units out of Japan to defend against the attack in 6 Sea Zone
            Battle in 6 Sea Zone
                Americans attack with 1 battleship, 1 bomber, 2 carriers, 2 destroyers, 4 fighters, 1 infantry, 17 submarines and 1 transport
                Japanese defend with 2 carriers, 1 cruiser, 6 destroyers, 3 fighters, 7 submarines, 2 tactical_bombers and 4 transports
                    Americans roll dice for 17 submarines in 6 Sea Zone, round 2 : 7/17 hits, 5.67 expected hits
                Units damaged: 2 carriers owned by the Japanese
                    Americans roll dice for 1 battleship, 1 bomber, 2 carriers, 2 destroyers, 4 fighters and 1 transport in 6 Sea Zone, round 2 : 2/8 hits, 4.00 expected hits
                    Japanese roll dice for 7 submarines in 6 Sea Zone, round 2 : 1/7 hits, 1.17 expected hits
                Units damaged: 1 carrier owned by the Americans
                    Japanese roll dice for 2 carriers, 1 cruiser, 6 destroyers, 3 fighters, 2 tactical_bombers and 4 transports in 6 Sea Zone, round 2 : 3/14 hits, 6.17 expected hits
                Units damaged: 1 carrier owned by the Americans and 1 battleship owned by the Americans
                    7 submarines owned by the Japanese and 1 carrier owned by the Americans lost in 6 Sea Zone
                    Americans roll dice for 17 submarines in 6 Sea Zone, round 3 : 6/17 hits, 5.67 expected hits
                    Americans roll dice for 1 battleship, 1 bomber, 1 carrier, 2 destroyers, 4 fighters and 1 transport in 6 Sea Zone, round 3 : 3/8 hits, 4.00 expected hits
                    Japanese roll dice for 2 carriers, 1 cruiser, 6 destroyers, 3 fighters, 2 tactical_bombers and 4 transports in 6 Sea Zone, round 3 : 6/14 hits, 6.17 expected hits
                    1 tactical_bomber owned by the Japanese, 5 submarines owned by the Americans, 2 carriers owned by the Japanese, 6 destroyers owned by the Japanese and 1 carrier owned by the Americans lost in 6 Sea Zone
                    Americans roll dice for 12 submarines in 6 Sea Zone, round 4 : 5/12 hits, 4.00 expected hits
                    4 transports owned by the Japanese and 1 cruiser owned by the Japanese lost in 6 Sea Zone
                    Americans roll dice for 1 battleship, 1 bomber, 2 destroyers, 4 fighters and 1 transport in 6 Sea Zone, round 4 : 7/8 hits, 4.00 expected hits
                    Japanese roll dice for 3 fighters and 1 tactical_bomber in 6 Sea Zone, round 4 : 4/4 hits, 2.50 expected hits
                    1 tactical_bomber owned by the Japanese, 3 fighters owned by the Japanese, 2 destroyers owned by the Americans and 2 fighters owned by the Americans lost in 6 Sea Zone
                Americans win, taking 6 Sea Zone from Japanese with 1 battleship, 1 bomber, 2 fighters, 12 submarines and 1 transport remaining. Battle score for attacker is 116
                Casualties for Americans: 2 carriers, 2 destroyers, 2 fighters and 5 submarines
                Casualties for Japanese: 2 carriers, 1 cruiser, 6 destroyers, 3 fighters, 7 submarines, 2 tactical_bombers and 4 transports
    
        Non Combat Move - Americans
            1 bomber moved from 6 Sea Zone to Korea
            2 fighters moved from 6 Sea Zone to Korea
            1 infantry moved from 6 Sea Zone to Korea
            2 artilleries and 2 infantry moved from 17 Sea Zone to Iwo Jima
            1 infantry moved from 91 Sea Zone to Morocco
    
        Place Units - Americans
            2 transports placed in 10 Sea Zone
            2 infantry and 2 mech_infantrys placed in Western United States
            1 bomber placed in Western United States
            1 bomber placed in Western United States
            2 submarines placed in 10 Sea Zone
            2 destroyers and 3 submarines placed in 101 Sea Zone
    
        Turn Complete - Americans
            Americans collect 69 PUs; end with 69 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 74 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 89 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 94 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 99 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 104 PUs
    

    Combat Hit Differential Summary :

    Americans : 2.67
    Japanese : -2.00
    

    Territory Summary for Americans :

    Caroline Islands : 1 flag, 1 airfield and 1 harbour
    Iwo Jima : 1 flag, 2 artilleries and 2 infantry
    Korea : 1 bomber, 2 fighters and 1 infantry
    Borneo : 1 flag, 1 artillery and 1 infantry
    Philippines : 1 airfield, 1 harbour and 1 infantry
    Guam : 1 airfield
    Wake Island : 1 airfield
    Western United States : 1 aaGun, 1 airfield, 2 bombers, 1 factory_major, 1 harbour, 2 infantry and 2 mech_infantrys
    Hawaiian Islands : 1 aaGun, 1 airfield and 1 harbour
    Midway : 1 airfield
    26 Sea Zone : 1 flag
    25 Sea Zone : 1 destroyer and 3 submarines
    10 Sea Zone : 2 submarines and 2 transports
    17 Sea Zone : 1 flag, 1 carrier, 2 destroyers, 1 tactical_bomber and 2 transports
    6 Sea Zone : 1 flag, 1 battleship, 12 submarines and 1 transport
    Central United States : 1 factory_major
    Eastern United States : 1 airfield, 1 factory_major and 1 harbour
    Morocco : 1 flag, 1 artillery and 2 infantry
    Algeria : 1 flag
    Tunisia : 1 flag
    Libya : 1 flag, 8 infantry
    Chile : 1 flag
    Paraguay : 1 flag
    86 Sea Zone : 1 artillery, 1 cruiser, 1 marine and 3 transports
    Argentina : 1 flag
    101 Sea Zone : 2 destroyers and 3 submarines
    Brazil : 1 flag
    Venezuela : 1 flag
    Colombia : 1 flag
    Bolivia : 1 flag
    Peru : 1 flag
    91 Sea Zone : 2 carriers, 4 destroyers, 4 fighters, 4 submarines and 1 transport
    

    Production/PUs Summary :

    Germans : 83 / 112
    Russians : 3 / 0
    Japanese : 54 / 59
    Americans : 69 / 104
    Chinese : 0 / 2
    British : 37 / 38
    UK_Pacific : 0 / 0
    Italians : 11 / 21
    ANZAC : 17 / 17
    French : 0 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 5 / 0
    Neutral_Allies : 0 / 0
    Neutral_True : 4 / 0
    

    Dice Statistics:

    Total
            1 was rolled 423 times
            2 was rolled 411 times
            3 was rolled 407 times
            4 was rolled 380 times
            5 was rolled 450 times
            6 was rolled 386 times
        Average roll : 3.481
        Median : 3.000
        Variance : 1.325
        Standard Deviation : 1.151
        Total rolls : 2457
    
    Null / Other
            1 was rolled 3 times
            2 was rolled 5 times
            3 was rolled 5 times
            4 was rolled 6 times
            5 was rolled 9 times
            6 was rolled 7 times
        Average roll : 3.971
        Median : 4.000
        Variance : 0.613
        Standard Deviation : 0.783
        Total rolls : 35
    
    Germans Combat
            1 was rolled 123 times
            2 was rolled 104 times
            3 was rolled 112 times
            4 was rolled 113 times
            5 was rolled 125 times
            6 was rolled 112 times
        Average roll : 3.507
        Median : 4.000
        Variance : 0.446
        Standard Deviation : 0.668
        Total rolls : 689
    
    British Combat
            1 was rolled 33 times
            2 was rolled 27 times
            3 was rolled 34 times
            4 was rolled 25 times
            5 was rolled 38 times
            6 was rolled 27 times
        Average roll : 3.484
        Median : 3.000
        Variance : 0.707
        Standard Deviation : 0.841
        Total rolls : 184
    
    Italians Combat
            1 was rolled 16 times
            2 was rolled 18 times
            3 was rolled 17 times
            4 was rolled 18 times
            5 was rolled 15 times
            6 was rolled 8 times
        Average roll : 3.239
        Median : 3.000
        Variance : 0.784
        Standard Deviation : 0.885
        Total rolls : 92
    
    Americans Combat
            1 was rolled 57 times
            2 was rolled 52 times
            3 was rolled 44 times
            4 was rolled 59 times
            5 was rolled 51 times
            6 was rolled 58 times
        Average roll : 3.526
        Median : 4.000
        Variance : 0.505
        Standard Deviation : 0.710
        Total rolls : 321
    
    Neutral_Axis Combat
            2 was rolled 5 times
            3 was rolled 2 times
            4 was rolled 3 times
            5 was rolled 4 times
            6 was rolled 2 times
        Average roll : 3.750
        Median : 4.000
        Variance : 1.022
        Standard Deviation : 1.011
        Total rolls : 16
    
    Japanese Combat
            1 was rolled 82 times
            2 was rolled 102 times
            3 was rolled 84 times
            4 was rolled 59 times
            5 was rolled 100 times
            6 was rolled 83 times
        Average roll : 3.475
        Median : 3.000
        Variance : 2.365
        Standard Deviation : 1.538
        Total rolls : 510
    
    French Combat
            1 was rolled 2 times
            2 was rolled 4 times
            3 was rolled 9 times
            4 was rolled 3 times
            5 was rolled 4 times
            6 was rolled 4 times
        Average roll : 3.577
        Median : 3.000
        Variance : 1.173
        Standard Deviation : 1.083
        Total rolls : 26
    
    ANZAC Combat
            1 was rolled 12 times
            2 was rolled 9 times
            3 was rolled 10 times
            4 was rolled 6 times
            5 was rolled 10 times
            6 was rolled 8 times
        Average roll : 3.309
        Median : 3.000
        Variance : 0.386
        Standard Deviation : 0.621
        Total rolls : 55
    
    Neutral_True Combat
            1 was rolled 11 times
            2 was rolled 7 times
            3 was rolled 10 times
            4 was rolled 9 times
            5 was rolled 4 times
            6 was rolled 8 times
        Average roll : 3.245
        Median : 3.000
        Variance : 0.642
        Standard Deviation : 0.801
        Total rolls : 49
    
    Neutral_Allies Combat
            2 was rolled 1 times
            3 was rolled 4 times
            4 was rolled 2 times
            5 was rolled 1 times
            6 was rolled 3 times
        Average roll : 4.091
        Median : 4.000
        Variance : 1.083
        Standard Deviation : 1.041
        Total rolls : 11
    
    Chinese Combat
            1 was rolled 11 times
            2 was rolled 15 times
            3 was rolled 16 times
            4 was rolled 8 times
            5 was rolled 26 times
            6 was rolled 13 times
        Average roll : 3.697
        Median : 4.000
        Variance : 2.169
        Standard Deviation : 1.473
        Total rolls : 89
    
    UK_Pacific Combat
            1 was rolled 9 times
            2 was rolled 4 times
            3 was rolled 7 times
            4 was rolled 9 times
            5 was rolled 6 times
            6 was rolled 8 times
        Average roll : 3.535
        Median : 4.000
        Variance : 0.448
        Standard Deviation : 0.670
        Total rolls : 43
    
    Russians Combat
            1 was rolled 64 times
            2 was rolled 58 times
            3 was rolled 53 times
            4 was rolled 60 times
            5 was rolled 57 times
            6 was rolled 45 times
        Average roll : 3.365
        Median : 3.000
        Variance : 0.639
        Standard Deviation : 0.800
        Total rolls : 337
    

    Savegame


  • TripleA Turn Summary: Chinese round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 12
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
    
        Combat Move - Chinese
    
        Combat - Chinese
    
        Turn Complete - Chinese
            Chinese collect 0 PUs; end with 2 PUs
    

    Combat Hit Differential Summary :

    Territory Summary for Chinese :

    Production/PUs Summary :

    Germans : 83 / 112
    Russians : 3 / 0
    Japanese : 54 / 59
    Americans : 69 / 104
    Chinese : 0 / 2
    British : 37 / 38
    UK_Pacific : 0 / 0
    Italians : 11 / 21
    ANZAC : 17 / 17
    French : 0 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 5 / 0
    Neutral_Allies : 0 / 0
    Neutral_True : 4 / 0
    

    Dice Statistics:

    Total
            1 was rolled 423 times
            2 was rolled 411 times
            3 was rolled 407 times
            4 was rolled 380 times
            5 was rolled 450 times
            6 was rolled 386 times
        Average roll : 3.481
        Median : 3.000
        Variance : 1.325
        Standard Deviation : 1.151
        Total rolls : 2457
    
    Null / Other
            1 was rolled 3 times
            2 was rolled 5 times
            3 was rolled 5 times
            4 was rolled 6 times
            5 was rolled 9 times
            6 was rolled 7 times
        Average roll : 3.971
        Median : 4.000
        Variance : 0.613
        Standard Deviation : 0.783
        Total rolls : 35
    
    Germans Combat
            1 was rolled 123 times
            2 was rolled 104 times
            3 was rolled 112 times
            4 was rolled 113 times
            5 was rolled 125 times
            6 was rolled 112 times
        Average roll : 3.507
        Median : 4.000
        Variance : 0.446
        Standard Deviation : 0.668
        Total rolls : 689
    
    British Combat
            1 was rolled 33 times
            2 was rolled 27 times
            3 was rolled 34 times
            4 was rolled 25 times
            5 was rolled 38 times
            6 was rolled 27 times
        Average roll : 3.484
        Median : 3.000
        Variance : 0.707
        Standard Deviation : 0.841
        Total rolls : 184
    
    Italians Combat
            1 was rolled 16 times
            2 was rolled 18 times
            3 was rolled 17 times
            4 was rolled 18 times
            5 was rolled 15 times
            6 was rolled 8 times
        Average roll : 3.239
        Median : 3.000
        Variance : 0.784
        Standard Deviation : 0.885
        Total rolls : 92
    
    Americans Combat
            1 was rolled 57 times
            2 was rolled 52 times
            3 was rolled 44 times
            4 was rolled 59 times
            5 was rolled 51 times
            6 was rolled 58 times
        Average roll : 3.526
        Median : 4.000
        Variance : 0.505
        Standard Deviation : 0.710
        Total rolls : 321
    
    Neutral_Axis Combat
            2 was rolled 5 times
            3 was rolled 2 times
            4 was rolled 3 times
            5 was rolled 4 times
            6 was rolled 2 times
        Average roll : 3.750
        Median : 4.000
        Variance : 1.022
        Standard Deviation : 1.011
        Total rolls : 16
    
    Japanese Combat
            1 was rolled 82 times
            2 was rolled 102 times
            3 was rolled 84 times
            4 was rolled 59 times
            5 was rolled 100 times
            6 was rolled 83 times
        Average roll : 3.475
        Median : 3.000
        Variance : 2.365
        Standard Deviation : 1.538
        Total rolls : 510
    
    French Combat
            1 was rolled 2 times
            2 was rolled 4 times
            3 was rolled 9 times
            4 was rolled 3 times
            5 was rolled 4 times
            6 was rolled 4 times
        Average roll : 3.577
        Median : 3.000
        Variance : 1.173
        Standard Deviation : 1.083
        Total rolls : 26
    
    ANZAC Combat
            1 was rolled 12 times
            2 was rolled 9 times
            3 was rolled 10 times
            4 was rolled 6 times
            5 was rolled 10 times
            6 was rolled 8 times
        Average roll : 3.309
        Median : 3.000
        Variance : 0.386
        Standard Deviation : 0.621
        Total rolls : 55
    
    Neutral_True Combat
            1 was rolled 11 times
            2 was rolled 7 times
            3 was rolled 10 times
            4 was rolled 9 times
            5 was rolled 4 times
            6 was rolled 8 times
        Average roll : 3.245
        Median : 3.000
        Variance : 0.642
        Standard Deviation : 0.801
        Total rolls : 49
    
    Neutral_Allies Combat
            2 was rolled 1 times
            3 was rolled 4 times
            4 was rolled 2 times
            5 was rolled 1 times
            6 was rolled 3 times
        Average roll : 4.091
        Median : 4.000
        Variance : 1.083
        Standard Deviation : 1.041
        Total rolls : 11
    
    Chinese Combat
            1 was rolled 11 times
            2 was rolled 15 times
            3 was rolled 16 times
            4 was rolled 8 times
            5 was rolled 26 times
            6 was rolled 13 times
        Average roll : 3.697
        Median : 4.000
        Variance : 2.169
        Standard Deviation : 1.473
        Total rolls : 89
    
    UK_Pacific Combat
            1 was rolled 9 times
            2 was rolled 4 times
            3 was rolled 7 times
            4 was rolled 9 times
            5 was rolled 6 times
            6 was rolled 8 times
        Average roll : 3.535
        Median : 4.000
        Variance : 0.448
        Standard Deviation : 0.670
        Total rolls : 43
    
    Russians Combat
            1 was rolled 64 times
            2 was rolled 58 times
            3 was rolled 53 times
            4 was rolled 60 times
            5 was rolled 57 times
            6 was rolled 45 times
        Average roll : 3.365
        Median : 3.000
        Variance : 0.639
        Standard Deviation : 0.800
        Total rolls : 337
    

    Savegame


  • TripleA Turn Summary: UK_Pacific round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 12
    
        Purchase Units - Americans
            Americans buy 2 bombers, 2 destroyers, 2 infantry, 2 mech_infantrys, 5 submarines and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 battleship, 2 carriers, 2 destroyers, 4 fighters and 17 submarines moved from 17 Sea Zone to 6 Sea Zone
            1 bomber moved from Midway to 6 Sea Zone
            1 infantry moved from Iwo Jima to 17 Sea Zone
            1 infantry and 1 transport moved from 17 Sea Zone to 6 Sea Zone
            2 artilleries, 1 carrier, 1 destroyer, 2 infantry, 1 tactical_bomber and 2 transports moved from 26 Sea Zone to 17 Sea Zone
            1 destroyer moved from 25 Sea Zone to 17 Sea Zone
            1 destroyer and 3 submarines moved from 10 Sea Zone to 25 Sea Zone
            8 infantry moved from Tunisia to Libya
            1 artillery and 1 marine moved from Argentina to 66 Sea Zone
            1 artillery, 1 cruiser, 1 marine and 3 transports moved from 66 Sea Zone to 86 Sea Zone
            1 infantry moved from Eastern United States to 101 Sea Zone
            2 carriers, 4 fighters, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
    
        Combat - Americans
            Japanese scrambles 1 units out of Japan to defend against the attack in 6 Sea Zone
            Battle in 6 Sea Zone
                Americans attack with 1 battleship, 1 bomber, 2 carriers, 2 destroyers, 4 fighters, 1 infantry, 17 submarines and 1 transport
                Japanese defend with 2 carriers, 1 cruiser, 6 destroyers, 3 fighters, 7 submarines, 2 tactical_bombers and 4 transports
                    Americans roll dice for 17 submarines in 6 Sea Zone, round 2 : 7/17 hits, 5.67 expected hits
                Units damaged: 2 carriers owned by the Japanese
                    Americans roll dice for 1 battleship, 1 bomber, 2 carriers, 2 destroyers, 4 fighters and 1 transport in 6 Sea Zone, round 2 : 2/8 hits, 4.00 expected hits
                    Japanese roll dice for 7 submarines in 6 Sea Zone, round 2 : 1/7 hits, 1.17 expected hits
                Units damaged: 1 carrier owned by the Americans
                    Japanese roll dice for 2 carriers, 1 cruiser, 6 destroyers, 3 fighters, 2 tactical_bombers and 4 transports in 6 Sea Zone, round 2 : 3/14 hits, 6.17 expected hits
                Units damaged: 1 carrier owned by the Americans and 1 battleship owned by the Americans
                    7 submarines owned by the Japanese and 1 carrier owned by the Americans lost in 6 Sea Zone
                    Americans roll dice for 17 submarines in 6 Sea Zone, round 3 : 6/17 hits, 5.67 expected hits
                    Americans roll dice for 1 battleship, 1 bomber, 1 carrier, 2 destroyers, 4 fighters and 1 transport in 6 Sea Zone, round 3 : 3/8 hits, 4.00 expected hits
                    Japanese roll dice for 2 carriers, 1 cruiser, 6 destroyers, 3 fighters, 2 tactical_bombers and 4 transports in 6 Sea Zone, round 3 : 6/14 hits, 6.17 expected hits
                    1 tactical_bomber owned by the Japanese, 5 submarines owned by the Americans, 2 carriers owned by the Japanese, 6 destroyers owned by the Japanese and 1 carrier owned by the Americans lost in 6 Sea Zone
                    Americans roll dice for 12 submarines in 6 Sea Zone, round 4 : 5/12 hits, 4.00 expected hits
                    4 transports owned by the Japanese and 1 cruiser owned by the Japanese lost in 6 Sea Zone
                    Americans roll dice for 1 battleship, 1 bomber, 2 destroyers, 4 fighters and 1 transport in 6 Sea Zone, round 4 : 7/8 hits, 4.00 expected hits
                    Japanese roll dice for 3 fighters and 1 tactical_bomber in 6 Sea Zone, round 4 : 4/4 hits, 2.50 expected hits
                    1 tactical_bomber owned by the Japanese, 3 fighters owned by the Japanese, 2 destroyers owned by the Americans and 2 fighters owned by the Americans lost in 6 Sea Zone
                Americans win, taking 6 Sea Zone from Japanese with 1 battleship, 1 bomber, 2 fighters, 12 submarines and 1 transport remaining. Battle score for attacker is 116
                Casualties for Americans: 2 carriers, 2 destroyers, 2 fighters and 5 submarines
                Casualties for Japanese: 2 carriers, 1 cruiser, 6 destroyers, 3 fighters, 7 submarines, 2 tactical_bombers and 4 transports
    
        Non Combat Move - Americans
            1 bomber moved from 6 Sea Zone to Korea
            2 fighters moved from 6 Sea Zone to Korea
            1 infantry moved from 6 Sea Zone to Korea
            2 artilleries and 2 infantry moved from 17 Sea Zone to Iwo Jima
            1 infantry moved from 91 Sea Zone to Morocco
    
        Place Units - Americans
            2 transports placed in 10 Sea Zone
            2 infantry and 2 mech_infantrys placed in Western United States
            1 bomber placed in Western United States
            1 bomber placed in Western United States
            2 submarines placed in 10 Sea Zone
            2 destroyers and 3 submarines placed in 101 Sea Zone
    
        Turn Complete - Americans
            Americans collect 69 PUs; end with 69 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 74 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 89 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 94 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 99 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 104 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
    
        Combat Move - Chinese
    
        Combat - Chinese
    
        Turn Complete - Chinese
            Chinese collect 0 PUs; end with 2 PUs
    
        Purchase Units - British
            British buy 2 armour, 1 artillery, 5 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - British
            3 infantry moved from Persia to Iraq
            3 mech_infantrys moved from Saudi Arabia to Iraq
            2 armour moved from Egypt to Trans-Jordan
            1 infantry moved from Alexandria to Egypt
            1 armour moved from Egypt to Trans-Jordan
    
        Combat - British
            Battle in Iraq
                British attack with 3 infantry and 3 mech_infantrys
                Germans defend with 9 armour
                    British roll dice for 3 infantry and 3 mech_infantrys in Iraq, round 2 : 1/6 hits, 1.00 expected hits
                    Germans roll dice for 9 armour in Iraq, round 2 : 7/9 hits, 4.50 expected hits
                    3 mech_infantrys owned by the British, 1 armour owned by the Germans and 3 infantry owned by the British lost in Iraq
                Germans win with 8 armour remaining. Battle score for attacker is -15
                Casualties for British: 3 infantry and 3 mech_infantrys
                Casualties for Germans: 1 armour
            Battle in Trans-Jordan
                British attack with 3 armour
                Germans defend with 1 bomber
                    British roll dice for 3 armour in Trans-Jordan, round 2 : 2/3 hits, 1.50 expected hits
                    Italians roll dice for 1 bomber in Trans-Jordan, round 2 : 0/1 hits, 0.17 expected hits
                    1 bomber owned by the Germans lost in Trans-Jordan
                British win, taking Trans-Jordan from Italians with 3 armour remaining. Battle score for attacker is 12
                Casualties for Germans: 1 bomber
    
        Non Combat Move - British
    
        Place Units - British
            2 armour and 1 artillery placed in Egypt
            3 infantry placed in Persia
            2 infantry placed in Saudi Arabia
            1 transport placed in 71 Sea Zone
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 2,2
                Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 1,5
            British collect 35 PUs (3 lost to blockades); end with 35 PUs
    
        Turn Complete - UK_Pacific
    

    Combat Hit Differential Summary :

    Germans : 2.50
    British : 0.50
    Italians : -0.17
    Americans : 2.67
    Japanese : -2.00
    

    Territory Summary for Americans, British, Chinese and UK_Pacific :

    Caroline Islands : 1 flag, 1 airfield and 1 harbour
    Iwo Jima : 1 flag, 2 artilleries and 2 infantry
    Korea : 1 bomber, 2 fighters and 1 infantry
    Borneo : 1 artillery and 1 infantry
    Philippines : 1 airfield, 1 harbour and 1 infantry
    Guam : 1 airfield
    Wake Island : 1 airfield
    Western United States : 1 aaGun, 1 airfield, 2 bombers, 1 factory_major, 1 harbour, 2 infantry and 2 mech_infantrys
    Hawaiian Islands : 1 aaGun, 1 airfield and 1 harbour
    Midway : 1 airfield
    26 Sea Zone : 1 flag
    25 Sea Zone : 1 destroyer and 3 submarines
    10 Sea Zone : 2 submarines and 2 transports
    17 Sea Zone : 1 flag, 1 carrier, 2 destroyers, 1 tactical_bomber and 2 transports
    6 Sea Zone : 1 flag, 1 battleship, 12 submarines and 1 transport
    Central United States : 1 factory_major
    Eastern United States : 1 airfield, 1 factory_major and 1 harbour
    Quebec : 1 factory_minor
    Trans-Jordan : 3 armour
    New Brunswick Nova Scotia : 1 harbour
    Egypt : 2 armour, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
    Union of South Africa : 1 factory_minor and 1 harbour
    Scotland : 1 airfield
    United Kingdom : 5 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 harbour, 14 infantry and 1 mech_infantry
    Morocco : 1 flag, 1 artillery and 2 infantry
    French Equatorial Africa : 1 flag
    French Central Africa : 1 flag
    French Madagascar : 1 flag
    Algeria : 1 flag
    Syria : 1 flag
    French West Africa : 1 flag
    Tunisia : 1 flag
    Tobruk : 1 flag
    Libya : 1 flag, 8 infantry
    Italian Somaliland : 1 flag
    Ethiopia : 1 flag
    Chile : 1 flag
    Saudi Arabia : 1 flag, 1 factory_minor and 2 infantry
    Paraguay : 1 flag
    86 Sea Zone : 1 artillery, 1 cruiser, 1 marine and 3 transports
    Argentina : 1 flag
    101 Sea Zone : 2 destroyers and 3 submarines
    71 Sea Zone : 1 transport
    Brazil : 1 flag
    Venezuela : 1 flag
    Persia : 1 flag, 1 factory_minor and 3 infantry
    Colombia : 1 flag
    Bolivia : 1 flag
    Peru : 1 flag
    98 Sea Zone : 1 flag
    91 Sea Zone : 2 carriers, 4 destroyers, 4 fighters, 8 submarines and 1 transport
    

    Production/PUs Summary :

    Germans : 83 / 112
    Russians : 3 / 0
    Japanese : 54 / 59
    Americans : 69 / 104
    Chinese : 0 / 2
    British : 38 / 35
    UK_Pacific : 0 / 0
    Italians : 10 / 21
    ANZAC : 17 / 17
    French : 0 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 5 / 0
    Neutral_Allies : 0 / 0
    Neutral_True : 4 / 0
    

    Dice Statistics:

    Total
            1 was rolled 552 times
            2 was rolled 517 times
            3 was rolled 523 times
            4 was rolled 492 times
            5 was rolled 571 times
            6 was rolled 492 times
        Average roll : 3.473
        Median : 3.000
        Variance : 1.618
        Standard Deviation : 1.272
        Total rolls : 3147
    
    Null / Other
            1 was rolled 127 times
            2 was rolled 107 times
            3 was rolled 115 times
            4 was rolled 114 times
            5 was rolled 127 times
            6 was rolled 112 times
        Average roll : 3.489
        Median : 4.000
        Variance : 0.482
        Standard Deviation : 0.694
        Total rolls : 702
    
    Germans Combat
            1 was rolled 127 times
            2 was rolled 107 times
            3 was rolled 115 times
            4 was rolled 114 times
            5 was rolled 127 times
            6 was rolled 112 times
        Average roll : 3.489
        Median : 4.000
        Variance : 0.482
        Standard Deviation : 0.694
        Total rolls : 702
    
    British Combat
            1 was rolled 34 times
            2 was rolled 28 times
            3 was rolled 37 times
            4 was rolled 27 times
            5 was rolled 39 times
            6 was rolled 28 times
        Average roll : 3.482
        Median : 3.000
        Variance : 0.702
        Standard Deviation : 0.838
        Total rolls : 193
    
    Italians Combat
            1 was rolled 16 times
            2 was rolled 18 times
            3 was rolled 17 times
            4 was rolled 19 times
            5 was rolled 15 times
            6 was rolled 8 times
        Average roll : 3.247
        Median : 3.000
        Variance : 0.842
        Standard Deviation : 0.918
        Total rolls : 93
    
    Americans Combat
            1 was rolled 57 times
            2 was rolled 52 times
            3 was rolled 44 times
            4 was rolled 59 times
            5 was rolled 51 times
            6 was rolled 58 times
        Average roll : 3.526
        Median : 4.000
        Variance : 0.505
        Standard Deviation : 0.710
        Total rolls : 321
    
    Neutral_Axis Combat
            2 was rolled 5 times
            3 was rolled 2 times
            4 was rolled 3 times
            5 was rolled 4 times
            6 was rolled 2 times
        Average roll : 3.750
        Median : 4.000
        Variance : 1.022
        Standard Deviation : 1.011
        Total rolls : 16
    
    Japanese Combat
            1 was rolled 82 times
            2 was rolled 102 times
            3 was rolled 84 times
            4 was rolled 59 times
            5 was rolled 100 times
            6 was rolled 83 times
        Average roll : 3.475
        Median : 3.000
        Variance : 2.365
        Standard Deviation : 1.538
        Total rolls : 510
    
    French Combat
            1 was rolled 2 times
            2 was rolled 4 times
            3 was rolled 9 times
            4 was rolled 3 times
            5 was rolled 4 times
            6 was rolled 4 times
        Average roll : 3.577
        Median : 3.000
        Variance : 1.173
        Standard Deviation : 1.083
        Total rolls : 26
    
    ANZAC Combat
            1 was rolled 12 times
            2 was rolled 9 times
            3 was rolled 10 times
            4 was rolled 6 times
            5 was rolled 10 times
            6 was rolled 8 times
        Average roll : 3.309
        Median : 3.000
        Variance : 0.386
        Standard Deviation : 0.621
        Total rolls : 55
    
    Neutral_True Combat
            1 was rolled 11 times
            2 was rolled 7 times
            3 was rolled 10 times
            4 was rolled 9 times
            5 was rolled 4 times
            6 was rolled 8 times
        Average roll : 3.245
        Median : 3.000
        Variance : 0.642
        Standard Deviation : 0.801
        Total rolls : 49
    
    Neutral_Allies Combat
            2 was rolled 1 times
            3 was rolled 4 times
            4 was rolled 2 times
            5 was rolled 1 times
            6 was rolled 3 times
        Average roll : 4.091
        Median : 4.000
        Variance : 1.083
        Standard Deviation : 1.041
        Total rolls : 11
    
    Chinese Combat
            1 was rolled 11 times
            2 was rolled 15 times
            3 was rolled 16 times
            4 was rolled 8 times
            5 was rolled 26 times
            6 was rolled 13 times
        Average roll : 3.697
        Median : 4.000
        Variance : 2.169
        Standard Deviation : 1.473
        Total rolls : 89
    
    UK_Pacific Combat
            1 was rolled 9 times
            2 was rolled 4 times
            3 was rolled 7 times
            4 was rolled 9 times
            5 was rolled 6 times
            6 was rolled 8 times
        Average roll : 3.535
        Median : 4.000
        Variance : 0.448
        Standard Deviation : 0.670
        Total rolls : 43
    
    Russians Combat
            1 was rolled 64 times
            2 was rolled 58 times
            3 was rolled 53 times
            4 was rolled 60 times
            5 was rolled 57 times
            6 was rolled 45 times
        Average roll : 3.365
        Median : 3.000
        Variance : 0.639
        Standard Deviation : 0.800
        Total rolls : 337
    

    Savegame


  • TripleA Turn Summary: Italians round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 12
    
        Purchase Units - Italians
            Italians buy 1 armour, 1 destroyer, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 destroyer moved from 93 Sea Zone to 92 Sea Zone
            2 fighters moved from Southern Italy to Gibraltar
            1 transport moved from 98 Sea Zone to 99 Sea Zone
            1 infantry moved from Cyprus to 99 Sea Zone
            1 infantry moved from 99 Sea Zone to Syria
    
        Combat - Italians
            Battle in Syria
    
        Non Combat Move - Italians
    
        Place Units - Italians
            1 armour, 1 infantry and 1 mech_infantry placed in Southern Italy
            1 destroyer placed in 95 Sea Zone
    
        Turn Complete - Italians
            Italians collect 11 PUs; end with 11 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 16 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 21 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: ANZAC round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 12
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery, 1 fighter and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
            1 artillery, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 33 Sea Zone to 6 Sea Zone
            2 infantry moved from Queensland to 54 Sea Zone
            2 infantry and 1 transport moved from 54 Sea Zone to 26 Sea Zone
            1 submarine moved from 54 Sea Zone to 23 Sea Zone
            1 submarine moved from 54 Sea Zone to 23 Sea Zone
            1 infantry moved from New South Wales to Queensland
    
        Non Combat Move - ANZAC
    
        Place Units - ANZAC
            1 artillery, 1 fighter and 1 infantry placed in Queensland
    
        Turn Complete - ANZAC
            ANZAC collect 17 PUs; end with 17 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
    

    Combat Hit Differential Summary :

    Territory Summary for ANZAC :

    Caroline Islands : 1 aaGun
    Queensland : 1 aaGun, 1 airfield, 1 artillery, 1 factory_minor, 2 fighters, 1 harbour and 3 infantry
    New Zealand : 1 airfield and 1 harbour
    New South Wales : 1 factory_minor and 1 harbour
    Guam : 1 artillery and 1 infantry
    Celebes : 1 flag
    Java : 1 flag, 1 artillery
    Dutch New Guinea : 1 flag
    23 Sea Zone : 2 submarines
    26 Sea Zone : 2 infantry and 1 transport
    6 Sea Zone : 1 artillery, 1 destroyer, 1 infantry, 1 submarine and 1 transport
    

    Production/PUs Summary :

    Germans : 83 / 112
    Russians : 3 / 0
    Japanese : 54 / 59
    Americans : 69 / 104
    Chinese : 0 / 2
    British : 37 / 35
    UK_Pacific : 0 / 0
    Italians : 11 / 21
    ANZAC : 17 / 23
    French : 0 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 5 / 0
    Neutral_Allies : 0 / 0
    Neutral_True : 4 / 0
    

    Dice Statistics:

    Total
            1 was rolled 427 times
            2 was rolled 413 times
            3 was rolled 413 times
            4 was rolled 384 times
            5 was rolled 452 times
            6 was rolled 387 times
        Average roll : 3.477
        Median : 3.000
        Variance : 1.306
        Standard Deviation : 1.143
        Total rolls : 2476
    
    Null / Other
            1 was rolled 3 times
            2 was rolled 5 times
            3 was rolled 5 times
            4 was rolled 6 times
            5 was rolled 9 times
            6 was rolled 7 times
        Average roll : 3.971
        Median : 4.000
        Variance : 0.613
        Standard Deviation : 0.783
        Total rolls : 35
    
    Germans Combat
            1 was rolled 126 times
            2 was rolled 105 times
            3 was rolled 115 times
            4 was rolled 114 times
            5 was rolled 126 times
            6 was rolled 112 times
        Average roll : 3.494
        Median : 4.000
        Variance : 0.490
        Standard Deviation : 0.700
        Total rolls : 698
    
    British Combat
            1 was rolled 34 times
            2 was rolled 28 times
            3 was rolled 37 times
            4 was rolled 27 times
            5 was rolled 39 times
            6 was rolled 28 times
        Average roll : 3.482
        Median : 3.000
        Variance : 0.702
        Standard Deviation : 0.838
        Total rolls : 193
    
    Italians Combat
            1 was rolled 16 times
            2 was rolled 18 times
            3 was rolled 17 times
            4 was rolled 19 times
            5 was rolled 15 times
            6 was rolled 8 times
        Average roll : 3.247
        Median : 3.000
        Variance : 0.842
        Standard Deviation : 0.918
        Total rolls : 93
    
    Americans Combat
            1 was rolled 57 times
            2 was rolled 52 times
            3 was rolled 44 times
            4 was rolled 59 times
            5 was rolled 51 times
            6 was rolled 58 times
        Average roll : 3.526
        Median : 4.000
        Variance : 0.505
        Standard Deviation : 0.710
        Total rolls : 321
    
    Neutral_Axis Combat
            2 was rolled 5 times
            3 was rolled 2 times
            4 was rolled 3 times
            5 was rolled 4 times
            6 was rolled 2 times
        Average roll : 3.750
        Median : 4.000
        Variance : 1.022
        Standard Deviation : 1.011
        Total rolls : 16
    
    Japanese Combat
            1 was rolled 82 times
            2 was rolled 102 times
            3 was rolled 84 times
            4 was rolled 59 times
            5 was rolled 100 times
            6 was rolled 83 times
        Average roll : 3.475
        Median : 3.000
        Variance : 2.365
        Standard Deviation : 1.538
        Total rolls : 510
    
    French Combat
            1 was rolled 2 times
            2 was rolled 4 times
            3 was rolled 9 times
            4 was rolled 3 times
            5 was rolled 4 times
            6 was rolled 4 times
        Average roll : 3.577
        Median : 3.000
        Variance : 1.173
        Standard Deviation : 1.083
        Total rolls : 26
    
    ANZAC Combat
            1 was rolled 12 times
            2 was rolled 9 times
            3 was rolled 10 times
            4 was rolled 6 times
            5 was rolled 10 times
            6 was rolled 8 times
        Average roll : 3.309
        Median : 3.000
        Variance : 0.386
        Standard Deviation : 0.621
        Total rolls : 55
    
    Neutral_True Combat
            1 was rolled 11 times
            2 was rolled 7 times
            3 was rolled 10 times
            4 was rolled 9 times
            5 was rolled 4 times
            6 was rolled 8 times
        Average roll : 3.245
        Median : 3.000
        Variance : 0.642
        Standard Deviation : 0.801
        Total rolls : 49
    
    Neutral_Allies Combat
            2 was rolled 1 times
            3 was rolled 4 times
            4 was rolled 2 times
            5 was rolled 1 times
            6 was rolled 3 times
        Average roll : 4.091
        Median : 4.000
        Variance : 1.083
        Standard Deviation : 1.041
        Total rolls : 11
    
    Chinese Combat
            1 was rolled 11 times
            2 was rolled 15 times
            3 was rolled 16 times
            4 was rolled 8 times
            5 was rolled 26 times
            6 was rolled 13 times
        Average roll : 3.697
        Median : 4.000
        Variance : 2.169
        Standard Deviation : 1.473
        Total rolls : 89
    
    UK_Pacific Combat
            1 was rolled 9 times
            2 was rolled 4 times
            3 was rolled 7 times
            4 was rolled 9 times
            5 was rolled 6 times
            6 was rolled 8 times
        Average roll : 3.535
        Median : 4.000
        Variance : 0.448
        Standard Deviation : 0.670
        Total rolls : 43
    
    Russians Combat
            1 was rolled 64 times
            2 was rolled 58 times
            3 was rolled 53 times
            4 was rolled 60 times
            5 was rolled 57 times
            6 was rolled 45 times
        Average roll : 3.365
        Median : 3.000
        Variance : 0.639
        Standard Deviation : 0.800
        Total rolls : 337
    

    Savegame


  • TripleA Turn Summary: French round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 12
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery, 1 fighter and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
            1 artillery, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 33 Sea Zone to 6 Sea Zone
            2 infantry moved from Queensland to 54 Sea Zone
            2 infantry and 1 transport moved from 54 Sea Zone to 26 Sea Zone
            1 submarine moved from 54 Sea Zone to 23 Sea Zone
            1 submarine moved from 54 Sea Zone to 23 Sea Zone
            1 infantry moved from New South Wales to Queensland
    
        Non Combat Move - ANZAC
    
        Place Units - ANZAC
            1 artillery, 1 fighter and 1 infantry placed in Queensland
    
        Turn Complete - ANZAC
            ANZAC collect 17 PUs; end with 17 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Territory Summary for ANZAC and French :

    Caroline Islands : 1 aaGun
    Queensland : 1 aaGun, 1 airfield, 1 artillery, 1 factory_minor, 2 fighters, 1 harbour and 3 infantry
    New Zealand : 1 airfield and 1 harbour
    New South Wales : 1 factory_minor and 1 harbour
    Guam : 1 artillery and 1 infantry
    Celebes : 1 flag
    Java : 1 flag, 1 artillery
    Dutch New Guinea : 1 flag
    23 Sea Zone : 2 submarines
    26 Sea Zone : 2 infantry and 1 transport
    6 Sea Zone : 1 artillery, 1 destroyer, 1 infantry, 1 submarine and 1 transport
    United Kingdom : 2 infantry
    

    Production/PUs Summary :

    Germans : 83 / 112
    Russians : 3 / 0
    Japanese : 54 / 59
    Americans : 69 / 104
    Chinese : 0 / 2
    British : 37 / 35
    UK_Pacific : 0 / 0
    Italians : 11 / 21
    ANZAC : 17 / 23
    French : 0 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 5 / 0
    Neutral_Allies : 0 / 0
    Neutral_True : 4 / 0
    

    Dice Statistics:

    Total
            1 was rolled 427 times
            2 was rolled 413 times
            3 was rolled 413 times
            4 was rolled 384 times
            5 was rolled 452 times
            6 was rolled 387 times
        Average roll : 3.477
        Median : 3.000
        Variance : 1.306
        Standard Deviation : 1.143
        Total rolls : 2476
    
    Null / Other
            1 was rolled 3 times
            2 was rolled 5 times
            3 was rolled 5 times
            4 was rolled 6 times
            5 was rolled 9 times
            6 was rolled 7 times
        Average roll : 3.971
        Median : 4.000
        Variance : 0.613
        Standard Deviation : 0.783
        Total rolls : 35
    
    Germans Combat
            1 was rolled 126 times
            2 was rolled 105 times
            3 was rolled 115 times
            4 was rolled 114 times
            5 was rolled 126 times
            6 was rolled 112 times
        Average roll : 3.494
        Median : 4.000
        Variance : 0.490
        Standard Deviation : 0.700
        Total rolls : 698
    
    British Combat
            1 was rolled 34 times
            2 was rolled 28 times
            3 was rolled 37 times
            4 was rolled 27 times
            5 was rolled 39 times
            6 was rolled 28 times
        Average roll : 3.482
        Median : 3.000
        Variance : 0.702
        Standard Deviation : 0.838
        Total rolls : 193
    
    Italians Combat
            1 was rolled 16 times
            2 was rolled 18 times
            3 was rolled 17 times
            4 was rolled 19 times
            5 was rolled 15 times
            6 was rolled 8 times
        Average roll : 3.247
        Median : 3.000
        Variance : 0.842
        Standard Deviation : 0.918
        Total rolls : 93
    
    Americans Combat
            1 was rolled 57 times
            2 was rolled 52 times
            3 was rolled 44 times
            4 was rolled 59 times
            5 was rolled 51 times
            6 was rolled 58 times
        Average roll : 3.526
        Median : 4.000
        Variance : 0.505
        Standard Deviation : 0.710
        Total rolls : 321
    
    Neutral_Axis Combat
            2 was rolled 5 times
            3 was rolled 2 times
            4 was rolled 3 times
            5 was rolled 4 times
            6 was rolled 2 times
        Average roll : 3.750
        Median : 4.000
        Variance : 1.022
        Standard Deviation : 1.011
        Total rolls : 16
    
    Japanese Combat
            1 was rolled 82 times
            2 was rolled 102 times
            3 was rolled 84 times
            4 was rolled 59 times
            5 was rolled 100 times
            6 was rolled 83 times
        Average roll : 3.475
        Median : 3.000
        Variance : 2.365
        Standard Deviation : 1.538
        Total rolls : 510
    
    French Combat
            1 was rolled 2 times
            2 was rolled 4 times
            3 was rolled 9 times
            4 was rolled 3 times
            5 was rolled 4 times
            6 was rolled 4 times
        Average roll : 3.577
        Median : 3.000
        Variance : 1.173
        Standard Deviation : 1.083
        Total rolls : 26
    
    ANZAC Combat
            1 was rolled 12 times
            2 was rolled 9 times
            3 was rolled 10 times
            4 was rolled 6 times
            5 was rolled 10 times
            6 was rolled 8 times
        Average roll : 3.309
        Median : 3.000
        Variance : 0.386
        Standard Deviation : 0.621
        Total rolls : 55
    
    Neutral_True Combat
            1 was rolled 11 times
            2 was rolled 7 times
            3 was rolled 10 times
            4 was rolled 9 times
            5 was rolled 4 times
            6 was rolled 8 times
        Average roll : 3.245
        Median : 3.000
        Variance : 0.642
        Standard Deviation : 0.801
        Total rolls : 49
    
    Neutral_Allies Combat
            2 was rolled 1 times
            3 was rolled 4 times
            4 was rolled 2 times
            5 was rolled 1 times
            6 was rolled 3 times
        Average roll : 4.091
        Median : 4.000
        Variance : 1.083
        Standard Deviation : 1.041
        Total rolls : 11
    
    Chinese Combat
            1 was rolled 11 times
            2 was rolled 15 times
            3 was rolled 16 times
            4 was rolled 8 times
            5 was rolled 26 times
            6 was rolled 13 times
        Average roll : 3.697
        Median : 4.000
        Variance : 2.169
        Standard Deviation : 1.473
        Total rolls : 89
    
    UK_Pacific Combat
            1 was rolled 9 times
            2 was rolled 4 times
            3 was rolled 7 times
            4 was rolled 9 times
            5 was rolled 6 times
            6 was rolled 8 times
        Average roll : 3.535
        Median : 4.000
        Variance : 0.448
        Standard Deviation : 0.670
        Total rolls : 43
    
    Russians Combat
            1 was rolled 64 times
            2 was rolled 58 times
            3 was rolled 53 times
            4 was rolled 60 times
            5 was rolled 57 times
            6 was rolled 45 times
        Average roll : 3.365
        Median : 3.000
        Variance : 0.639
        Standard Deviation : 0.800
        Total rolls : 337
    

    Savegame


  • TripleA Turn Summary: Germans round 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 13
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 18 armour and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            3 armour moved from Northwest Persia to Trans-Jordan
            8 armour moved from Iraq to Trans-Jordan
            1 fighter and 1 tactical_bomber moved from Northwest Persia to Saudi Arabia
            1 tactical_bomber moved from Northwest Persia to Saudi Arabia
            6 bombers moved from Northwest Persia to Egypt
            6 armour moved from Caucasus to Northwest Persia
            6 armour moved from Northwest Persia to Iraq
            2 fighters and 2 tactical_bombers moved from Northwest Persia to Trans-Jordan
            1 armour moved from Turkmenistan to Persia
            1 artillery moved from Turkmenistan to Eastern Persia
            3 armour moved from Volgograd to Northwest Persia
            6 armour moved from Rostov to Northwest Persia
            3 armour moved from Ukraine to Caucasus
            3 armour moved from Russia to Novosibirsk
            3 armour and 4 mech_infantrys moved from Belarus to Russia
            1 infantry moved from Vologda to Novosibirsk
            1 armour and 2 mech_infantrys moved from Novgorod to Smolensk
            4 artilleries moved from Karelia to Finland
    
        Combat - Germans
            Battle in Persia
                Germans attack with 1 armour
                British defend with 1 factory_minor and 3 infantry
                    Germans roll dice for 1 armour in Persia, round 2 : 0/1 hits, 0.50 expected hits
                    British roll dice for 3 infantry in Persia, round 2 : 2/3 hits, 1.00 expected hits
                    1 armour owned by the Germans lost in Persia
                British win with 3 infantry remaining. Battle score for attacker is -6
                Casualties for Germans: 1 armour
            Battle in Egypt
                Germans attack with 6 bombers
                British defend with 2 armour, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
                    Germans roll dice for 6 bombers in Egypt, round 2 : 3/6 hits, 4.00 expected hits
                    British roll dice for 2 armour, 1 artillery and 1 infantry in Egypt, round 2 : 0/4 hits, 1.67 expected hits
                    1 artillery owned by the British, 1 infantry owned by the British and 1 armour owned by the British lost in Egypt
                    Germans roll dice for 6 bombers in Egypt, round 3 : 6/6 hits, 4.00 expected hits
                    British roll dice for 1 armour in Egypt, round 3 : 1/1 hits, 0.50 expected hits
                    1 bomber owned by the Germans and 1 armour owned by the British lost in Egypt
                Germans win with 5 bombers remaining. Battle score for attacker is 7
                Casualties for British: 2 armour, 1 artillery and 1 infantry
                Casualties for Germans: 1 bomber
            Battle in Trans-Jordan
                Germans attack with 11 armour, 2 fighters and 2 tactical_bombers
                British defend with 3 armour
                    Germans roll dice for 11 armour, 2 fighters and 2 tactical_bombers in Trans-Jordan, round 2 : 8/15 hits, 7.83 expected hits
                    British roll dice for 3 armour in Trans-Jordan, round 2 : 2/3 hits, 1.50 expected hits
                    2 armour owned by the Germans and 3 armour owned by the British lost in Trans-Jordan
                Germans win, taking Trans-Jordan from British with 9 armour, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6
                Casualties for Germans: 2 armour
                Casualties for British: 3 armour
            Battle in Saudi Arabia
                Germans attack with 1 fighter and 2 tactical_bombers
                British defend with 1 factory_minor and 2 infantry
                    Germans roll dice for 1 fighter and 2 tactical_bombers in Saudi Arabia, round 2 : 2/3 hits, 1.67 expected hits
                    British roll dice for 2 infantry in Saudi Arabia, round 2 : 1/2 hits, 0.67 expected hits
                    1 tactical_bomber owned by the Germans and 2 infantry owned by the British lost in Saudi Arabia
                Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -5
                Casualties for Germans: 1 tactical_bomber
                Casualties for British: 2 infantry
    
        Non Combat Move - Germans
            2 fighters and 2 tactical_bombers moved from Trans-Jordan to Iraq
            5 bombers moved from Egypt to Iraq
            1 fighter and 1 tactical_bomber moved from Saudi Arabia to Iraq
            11 armour moved from Yugoslavia to Bessarabia
            4 infantry moved from Bessarabia to Ukraine
            1 destroyer moved from 105 Sea Zone to 104 Sea Zone
    
        Place Units - Germans
            3 armour placed in Spain
            2 armour and 1 mech_infantry placed in Normandy Bordeaux
            3 armour placed in Russia
            3 armour placed in Caucasus
            3 armour placed in Volgograd
            3 armour placed in Ukraine
            1 armour placed in Rostov
            Germans undo move 6.
            2 armour placed in Rostov
            1 armour placed in Ukraine
    
        Turn Complete - Germans
            Germans collect 84 PUs; end with 84 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 89 PUs
            Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 93 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 98 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 113 PUs
    

    Combat Hit Differential Summary :

    Germans : 1.00
    British : 0.67
    

    Savegame


  • TripleA Turn Summary: Russians round 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 13
    
        Combat Move - Russians
            2 infantry moved from Korea to Manchuria
    
        Combat - Russians
            Battle in Manchuria
                Russians attack with 2 infantry
                Germans defend with 1 armour; Japanese defend with 1 aaGun
                    Russians roll dice for 2 infantry in Manchuria, round 2 : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 aaGun and 1 armour in Manchuria, round 2 : 1/1 hits, 0.50 expected hits
                    1 infantry owned by the Russians lost in Manchuria
                    Russians roll dice for 1 infantry in Manchuria, round 3 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 aaGun and 1 armour in Manchuria, round 3 : 1/1 hits, 0.50 expected hits
                    1 infantry owned by the Russians lost in Manchuria
                Japanese win with 1 aaGun and 1 armour remaining. Battle score for attacker is -6
                Casualties for Russians: 2 infantry
    
        Non Combat Move - Russians
    
        Turn Complete - Russians
    

    Combat Hit Differential Summary :

    Russians : -0.50
    Japanese : 1.00
    

    Territory Summary for Russians :

    Korea : 1 flag
    113 Sea Zone : 1 submarine
    114 Sea Zone : 1 cruiser
    

    Production/PUs Summary :

    Germans : 84 / 113
    Russians : 3 / 0
    Japanese : 54 / 59
    Americans : 69 / 104
    Chinese : 0 / 2
    British : 36 / 35
    UK_Pacific : 0 / 0
    Italians : 11 / 21
    ANZAC : 17 / 23
    French : 0 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 5 / 0
    Neutral_Allies : 0 / 0
    Neutral_True : 4 / 0
    

    Dice Statistics:

    Total
            1 was rolled 440 times
            2 was rolled 422 times
            3 was rolled 417 times
            4 was rolled 393 times
            5 was rolled 459 times
            6 was rolled 394 times
        Average roll : 3.472
        Median : 3.000
        Variance : 1.321
        Standard Deviation : 1.149
        Total rolls : 2525
    
    Null / Other
            1 was rolled 3 times
            2 was rolled 5 times
            3 was rolled 5 times
            4 was rolled 6 times
            5 was rolled 9 times
            6 was rolled 7 times
        Average roll : 3.971
        Median : 4.000
        Variance : 0.613
        Standard Deviation : 0.783
        Total rolls : 35
    
    Germans Combat
            1 was rolled 136 times
            2 was rolled 108 times
            3 was rolled 118 times
            4 was rolled 119 times
            5 was rolled 132 times
            6 was rolled 116 times
        Average roll : 3.481
        Median : 4.000
        Variance : 0.758
        Standard Deviation : 0.870
        Total rolls : 729
    
    British Combat
            1 was rolled 36 times
            2 was rolled 31 times
            3 was rolled 38 times
            4 was rolled 31 times
            5 was rolled 40 times
            6 was rolled 30 times
        Average roll : 3.476
        Median : 3.000
        Variance : 0.436
        Standard Deviation : 0.660
        Total rolls : 206
    
    Italians Combat
            1 was rolled 16 times
            2 was rolled 18 times
            3 was rolled 17 times
            4 was rolled 19 times
            5 was rolled 15 times
            6 was rolled 8 times
        Average roll : 3.247
        Median : 3.000
        Variance : 0.842
        Standard Deviation : 0.918
        Total rolls : 93
    
    Americans Combat
            1 was rolled 57 times
            2 was rolled 52 times
            3 was rolled 44 times
            4 was rolled 59 times
            5 was rolled 51 times
            6 was rolled 58 times
        Average roll : 3.526
        Median : 4.000
        Variance : 0.505
        Standard Deviation : 0.710
        Total rolls : 321
    
    Neutral_Axis Combat
            2 was rolled 5 times
            3 was rolled 2 times
            4 was rolled 3 times
            5 was rolled 4 times
            6 was rolled 2 times
        Average roll : 3.750
        Median : 4.000
        Variance : 1.022
        Standard Deviation : 1.011
        Total rolls : 16
    
    Japanese Combat
            1 was rolled 83 times
            2 was rolled 103 times
            3 was rolled 84 times
            4 was rolled 59 times
            5 was rolled 100 times
            6 was rolled 83 times
        Average roll : 3.467
        Median : 3.000
        Variance : 2.414
        Standard Deviation : 1.554
        Total rolls : 512
    
    French Combat
            1 was rolled 2 times
            2 was rolled 4 times
            3 was rolled 9 times
            4 was rolled 3 times
            5 was rolled 4 times
            6 was rolled 4 times
        Average roll : 3.577
        Median : 3.000
        Variance : 1.173
        Standard Deviation : 1.083
        Total rolls : 26
    
    ANZAC Combat
            1 was rolled 12 times
            2 was rolled 9 times
            3 was rolled 10 times
            4 was rolled 6 times
            5 was rolled 10 times
            6 was rolled 8 times
        Average roll : 3.309
        Median : 3.000
        Variance : 0.386
        Standard Deviation : 0.621
        Total rolls : 55
    
    Neutral_True Combat
            1 was rolled 11 times
            2 was rolled 7 times
            3 was rolled 10 times
            4 was rolled 9 times
            5 was rolled 4 times
            6 was rolled 8 times
        Average roll : 3.245
        Median : 3.000
        Variance : 0.642
        Standard Deviation : 0.801
        Total rolls : 49
    
    Neutral_Allies Combat
            2 was rolled 1 times
            3 was rolled 4 times
            4 was rolled 2 times
            5 was rolled 1 times
            6 was rolled 3 times
        Average roll : 4.091
        Median : 4.000
        Variance : 1.083
        Standard Deviation : 1.041
        Total rolls : 11
    
    Chinese Combat
            1 was rolled 11 times
            2 was rolled 15 times
            3 was rolled 16 times
            4 was rolled 8 times
            5 was rolled 26 times
            6 was rolled 13 times
        Average roll : 3.697
        Median : 4.000
        Variance : 2.169
        Standard Deviation : 1.473
        Total rolls : 89
    
    UK_Pacific Combat
            1 was rolled 9 times
            2 was rolled 4 times
            3 was rolled 7 times
            4 was rolled 9 times
            5 was rolled 6 times
            6 was rolled 8 times
        Average roll : 3.535
        Median : 4.000
        Variance : 0.448
        Standard Deviation : 0.670
        Total rolls : 43
    
    Russians Combat
            1 was rolled 64 times
            2 was rolled 60 times
            3 was rolled 53 times
            4 was rolled 60 times
            5 was rolled 57 times
            6 was rolled 46 times
        Average roll : 3.365
        Median : 3.000
        Variance : 0.600
        Standard Deviation : 0.774
        Total rolls : 340
    

    Savegame


  • TripleA Turn Summary: Japanese round 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 13
    
        Purchase Units - Japanese
            Japanese buy 9 armour and 1 infantry; Remaining resources: 2 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            2 armour, 1 artillery and 2 mech_infantrys moved from Eastern Persia to Persia
            3 transports moved from 36 Sea Zone to 37 Sea Zone
            3 mech_infantrys moved from Malaya to 37 Sea Zone
            3 mech_infantrys and 3 transports moved from 37 Sea Zone to 41 Sea Zone
            3 infantry moved from Sumatra to 41 Sea Zone
            3 infantry, 3 mech_infantrys and 3 transports moved from 41 Sea Zone to 42 Sea Zone
            3 infantry and 3 mech_infantrys moved from 42 Sea Zone to Java
            2 battleships, 2 carriers, 2 destroyers, 2 fighters, 1 submarine and 2 tactical_bombers moved from 36 Sea Zone to 6 Sea Zone
            1 destroyer moved from 18 Sea Zone to 6 Sea Zone
            1 destroyer moved from 22 Sea Zone to 6 Sea Zone
            1 destroyer moved from 34 Sea Zone to 18 Sea Zone
    
        Combat - Japanese
            Battle in Persia
                Japanese attack with 2 armour, 1 artillery and 2 mech_infantrys
                British defend with 1 factory_minor and 3 infantry
                    Japanese roll dice for 2 armour, 1 artillery and 2 mech_infantrys in Persia, round 2 : 1/5 hits, 1.83 expected hits
                    British roll dice for 3 infantry in Persia, round 2 : 1/3 hits, 1.00 expected hits
                    1 mech_infantry owned by the Japanese and 1 infantry owned by the British lost in Persia
                    Japanese roll dice for 2 armour, 1 artillery and 1 mech_infantry in Persia, round 3 : 3/4 hits, 1.67 expected hits
                    British roll dice for 2 infantry in Persia, round 3 : 1/2 hits, 0.67 expected hits
                    1 mech_infantry owned by the Japanese and 2 infantry owned by the British lost in Persia
                Japanese win, taking Persia from British with 2 armour and 1 artillery remaining. Battle score for attacker is 1
                Casualties for Japanese: 2 mech_infantrys
                Casualties for British: 3 infantry
            Battle in 6 Sea Zone
                Japanese attack with 2 battleships, 2 carriers, 4 destroyers, 2 fighters, 1 submarine and 2 tactical_bombers
                Americans defend with 1 battleship, 12 submarines and 1 transport; ANZAC defend with 1 artillery, 1 destroyer, 1 infantry, 1 submarine and 1 transport
                    Japanese roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 2 battleships, 2 carriers, 4 destroyers, 2 fighters and 2 tactical_bombers in 6 Sea Zone, round 2 : 7/10 hits, 5.00 expected hits
                    Americans roll dice for 13 submarines in 6 Sea Zone, round 2 : 3/13 hits, 2.17 expected hits
                Units damaged: 1 carrier owned by the Japanese and 2 battleships owned by the Japanese
                    Americans roll dice for 1 battleship, 1 destroyer and 2 transports in 6 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
                Units damaged: 1 carrier owned by the Japanese
                    7 submarines owned by the Americans lost in 6 Sea Zone
                    Japanese roll dice for 1 submarine in 6 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 2 battleships, 2 carriers, 4 destroyers, 2 fighters and 2 tactical_bombers in 6 Sea Zone, round 3 : 3/10 hits, 5.00 expected hits
                    Americans roll dice for 6 submarines in 6 Sea Zone, round 3 : 3/6 hits, 1.00 expected hits
                    Americans roll dice for 1 battleship, 1 destroyer and 2 transports in 6 Sea Zone, round 3 : 2/2 hits, 1.00 expected hits
                    3 submarines owned by the Americans, 2 carriers owned by the Japanese, 2 destroyers owned by the Japanese and 1 submarine owned by the Japanese lost in 6 Sea Zone
                    Japanese roll dice for 2 battleships, 2 destroyers, 2 fighters and 2 tactical_bombers in 6 Sea Zone, round 4 : 1/8 hits, 4.33 expected hits
                    Americans roll dice for 3 submarines in 6 Sea Zone, round 4 : 2/3 hits, 0.50 expected hits
                    Americans roll dice for 1 battleship, 1 destroyer and 2 transports in 6 Sea Zone, round 4 : 1/2 hits, 1.00 expected hits
                    1 fighter owned by the Japanese, 1 submarine owned by the Americans and 2 destroyers owned by the Japanese lost in 6 Sea Zone
                    Americans roll dice for 2 submarines in 6 Sea Zone, round 5 : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 fighter and 2 tactical_bombers in 6 Sea Zone, round 5 : 2/3 hits, 1.67 expected hits
                    Japanese roll dice for 2 battleships in 6 Sea Zone, round 5 : 1/2 hits, 1.33 expected hits
                    Americans roll dice for 1 battleship, 1 destroyer and 2 transports in 6 Sea Zone, round 5 : 1/2 hits, 1.00 expected hits
                    1 tactical_bomber owned by the Japanese, 1 submarine owned by the Americans, 1 destroyer owned by the ANZAC and 1 battleship owned by the Americans lost in 6 Sea Zone
                1 submarine owned by the ANZAC Submerged
                    1 infantry owned by the ANZAC, 1 artillery owned by the ANZAC, 1 transport owned by the ANZAC and 1 transport owned by the Americans lost in 6 Sea Zone
                Japanese win, taking 6 Sea Zone from Americans with 2 battleships, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 30
                Casualties for Americans: 1 battleship, 12 submarines and 1 transport
                Casualties for Japanese: 2 carriers, 4 destroyers, 1 fighter, 1 submarine and 1 tactical_bomber
                Casualties for ANZAC: 1 artillery, 1 destroyer, 1 infantry and 1 transport
            Battle in Java
                Japanese attack with 3 infantry and 3 mech_infantrys
                ANZAC defend with 1 artillery
                    Japanese roll dice for 3 infantry and 3 mech_infantrys in Java, round 2 : 2/6 hits, 1.00 expected hits
                    ANZAC roll dice for 1 artillery in Java, round 2 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the ANZAC lost in Java
                Japanese win, taking Java from ANZAC with 3 infantry and 3 mech_infantrys remaining. Battle score for attacker is 4
                Casualties for ANZAC: 1 artillery
    
        Non Combat Move - Japanese
            1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Japan
    
        Place Units - Japanese
            9 armour and 1 infantry placed in Japan
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,1
            Japanese collect 59 PUs (1 lost to blockades); end with 61 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 66 PUs
    

    Combat Hit Differential Summary :

    British : 0.33
    Americans : 5.00
    ANZAC : -0.33
    Japanese : -2.50
    

    Savegame


  • TripleA Manual Gamesave Post: Americans round 13

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 13
    
        Purchase Units - Americans
            Americans buy 5 artilleries, 2 destroyers, 2 fighters, 5 infantry, 2 submarines and 3 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            8 infantry moved from Libya to Tobruk
            4 submarines moved from 91 Sea Zone to 92 Sea Zone
            1 artillery and 1 transport moved from 86 Sea Zone to 91 Sea Zone
            1 cruiser and 1 marine moved from 86 Sea Zone to 91 Sea Zone
            2 transports moved from 86 Sea Zone to 89 Sea Zone
            2 destroyers and 3 submarines moved from 101 Sea Zone to 91 Sea Zone
            1 destroyer and 3 submarines moved from 25 Sea Zone to 16 Sea Zone
            2 artilleries and 2 infantry moved from Iwo Jima to 17 Sea Zone
            2 artilleries, 1 carrier, 2 destroyers, 2 infantry, 1 tactical_bomber and 2 transports moved from 17 Sea Zone to 6 Sea Zone
            1 infantry moved from Korea to Manchuria
            1 bomber moved from Korea to 6 Sea Zone
            2 fighters moved from Korea to Manchuria
            2 bombers moved from Western United States to 6 Sea Zone
            2 infantry and 2 mech_infantrys moved from Western United States to 10 Sea Zone
    
        Combat - Americans
    

    Combat Hit Differential Summary :

    Savegame


  • @dawgoneit scramble orders in sz 96, and sz 6 plz sir, any kami tokens


  • @SixUnder none for sz6. max (6) scr on sz92

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