@simon33 Quite the dastardly plan from zee Germans
LennardF +15 Allies -VS- dawgoneit Axis
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TripleA Turn Summary: Americans round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - Americans Americans buy 1 carrier, 4 fighters, 1 infantry, 2 submarines and 1 transport; Remaining resources: 4 PUs; Politics - Americans Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans 1 mech_infantry moved from Central United States to 101 Sea Zone 1 cruiser, 1 destroyer, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone 3 fighters moved from Hawaiian Islands to 16 Sea Zone 1 submarine moved from 26 Sea Zone to 16 Sea Zone 1 submarine moved from 54 Sea Zone to 55 Sea Zone 1 artillery moved from Hawaiian Islands to 26 Sea Zone 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 1 battleship, 3 carriers, 2 cruisers, 2 destroyers, 4 fighters, 1 infantry, 1 tactical_bomber and 1 transport moved from 26 Sea Zone to 33 Sea Zone 1 artillery moved from 33 Sea Zone to Caroline Islands 1 infantry moved from 33 Sea Zone to Caroline Islands 1 artillery moved from Western United States to 10 Sea Zone 1 mech_infantry moved from Western United States to 10 Sea Zone 2 infantry moved from Western United States to 10 Sea Zone 1 artillery, 3 carriers, 1 destroyer, 1 fighter, 2 infantry, 1 mech_infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone 1 fighter moved from Western United States to 26 Sea Zone 1 mech_infantry moved from Central United States to Western United States 1 bomber moved from Hawaiian Islands to 55 Sea Zone Combat - Americans Battle in Caroline Islands Americans attack with 1 artillery and 1 infantry Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry Americans roll dice for 1 battleship and 1 cruiser in Caroline Islands, round 2 : 2/2 hits, 1.17 expected hits Americans roll dice for 1 artillery and 1 infantry in Caroline Islands, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 2/2 hits, 0.67 expected hits 1 infantry owned by the Japanese, 1 aaGun owned by the Japanese, 1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Caroline Islands Japanese win with 1 infantry remaining. Battle score for attacker is 1 Casualties for Americans: 1 artillery and 1 infantry Casualties for Japanese: 1 aaGun and 1 infantry Battle in 16 Sea Zone Americans attack with 3 fighters and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 16 Sea Zone Americans win with 3 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 55 Sea Zone Americans attack with 1 bomber and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 55 Sea Zone Americans win with 1 bomber remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Non Combat Move - Americans 1 bomber moved from 55 Sea Zone to Queensland 1 artillery moved from 26 Sea Zone to Hawaiian Islands 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands 2 infantry moved from 26 Sea Zone to Hawaiian Islands 3 fighters moved from 16 Sea Zone to 26 Sea Zone 2 fighters moved from Eastern United States to 101 Sea Zone 1 mech_infantry moved from 86 Sea Zone to Brazil Americans take Brazil from Neutral_Allies Place Units - Americans 1 carrier placed in 101 Sea Zone 2 submarines and 1 transport placed in 10 Sea Zone 4 fighters and 1 infantry placed in Western United States Turn Complete - Americans Americans collect 54 PUs; end with 58 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 73 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 88 PUs
Combat Hit Differential Summary :
Americans : 1.50 Japanese : 1.67
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TripleA Turn Summary: UK_Pacific round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - Americans Americans buy 1 carrier, 4 fighters, 1 infantry, 2 submarines and 1 transport; Remaining resources: 4 PUs; Politics - Americans Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans 1 mech_infantry moved from Central United States to 101 Sea Zone 1 cruiser, 1 destroyer, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone 3 fighters moved from Hawaiian Islands to 16 Sea Zone 1 submarine moved from 26 Sea Zone to 16 Sea Zone 1 submarine moved from 54 Sea Zone to 55 Sea Zone 1 artillery moved from Hawaiian Islands to 26 Sea Zone 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 1 battleship, 3 carriers, 2 cruisers, 2 destroyers, 4 fighters, 1 infantry, 1 tactical_bomber and 1 transport moved from 26 Sea Zone to 33 Sea Zone 1 artillery moved from 33 Sea Zone to Caroline Islands 1 infantry moved from 33 Sea Zone to Caroline Islands 1 artillery moved from Western United States to 10 Sea Zone 1 mech_infantry moved from Western United States to 10 Sea Zone 2 infantry moved from Western United States to 10 Sea Zone 1 artillery, 3 carriers, 1 destroyer, 1 fighter, 2 infantry, 1 mech_infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone 1 fighter moved from Western United States to 26 Sea Zone 1 mech_infantry moved from Central United States to Western United States 1 bomber moved from Hawaiian Islands to 55 Sea Zone Combat - Americans Battle in Caroline Islands Americans attack with 1 artillery and 1 infantry Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry Americans roll dice for 1 battleship and 1 cruiser in Caroline Islands, round 2 : 2/2 hits, 1.17 expected hits Americans roll dice for 1 artillery and 1 infantry in Caroline Islands, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 2/2 hits, 0.67 expected hits 1 infantry owned by the Japanese, 1 aaGun owned by the Japanese, 1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Caroline Islands Japanese win with 1 infantry remaining. Battle score for attacker is 1 Casualties for Americans: 1 artillery and 1 infantry Casualties for Japanese: 1 aaGun and 1 infantry Battle in 16 Sea Zone Americans attack with 3 fighters and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 16 Sea Zone Americans win with 3 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 55 Sea Zone Americans attack with 1 bomber and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 55 Sea Zone Americans win with 1 bomber remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Non Combat Move - Americans 1 bomber moved from 55 Sea Zone to Queensland 1 artillery moved from 26 Sea Zone to Hawaiian Islands 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands 2 infantry moved from 26 Sea Zone to Hawaiian Islands 3 fighters moved from 16 Sea Zone to 26 Sea Zone 2 fighters moved from Eastern United States to 101 Sea Zone 1 mech_infantry moved from 86 Sea Zone to Brazil Americans take Brazil from Neutral_Allies Place Units - Americans 1 carrier placed in 101 Sea Zone 2 submarines and 1 transport placed in 10 Sea Zone 4 fighters and 1 infantry placed in Western United States Turn Complete - Americans Americans collect 54 PUs; end with 58 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 73 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 88 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Shensi to Suiyuyan 1 infantry moved from Kansu to Suiyuyan 1 fighter moved from Tsinghai to Suiyuyan 14 infantry moved from Tsinghai to Kansu 1 infantry moved from Sikang to Tsinghai Combat - Chinese Battle in Suiyuyan Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Suiyuyan, round 2 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuyan Chinese win, taking Suiyuyan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Suiyuyan to Kansu Place Units - Chinese 2 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 5 PUs; end with 5 PUs Purchase Units - British British buy 2 factory_minors, 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 3 artilleries; Remaining resources: 4 PUs; Combat Move - British 1 infantry moved from India to Burma 1 fighter moved from India to Burma 1 tactical_bomber moved from India to Burma 1 fighter moved from India to 41 Sea Zone 1 mech_infantry moved from Kenya to Egypt 1 mech_infantry moved from Belgian Congo to Egypt 2 infantry moved from Anglo Egyptian Sudan to Egypt 1 armour moved from Libya to Alexandria 2 infantry moved from Egypt to Alexandria 1 infantry moved from Egypt to Alexandria 1 artillery and 2 infantry moved from Iraq to Persia 3 infantry moved from Union of South Africa to Rhodesia 2 fighters moved from Egypt to Alexandria 1 infantry moved from India to Burma Combat - British Battle in 41 Sea Zone British attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 41 Sea Zone British win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Burma British attack with 1 fighter, 2 infantry and 1 tactical_bomber Japanese defend with 1 infantry British roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Burma, round 2 : 1/4 hits, 1.50 expected hits Japanese roll dice for 1 infantry in Burma, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Burma British win, taking Burma from Japanese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - British 1 fighter and 1 tactical_bomber moved from Burma to India 1 fighter moved from 41 Sea Zone to India 1 battleship, 1 cruiser and 1 transport moved from 80 Sea Zone to 81 Sea Zone Place Units - British 1 infantry placed in United Kingdom 1 mech_infantry placed in Union of South Africa 1 factory_minor placed in Iraq 1 factory_minor placed in Persia 3 infantry placed in Egypt Turn Complete - British British collect 34 PUs; end with 34 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 37 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 40 PUs Place Units - UK_Pacific 3 artilleries placed in India Turn Complete - UK_Pacific UK_Pacific collect 6 PUs; end with 10 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 13 PUs Some Units in India change ownership: 3 artilleries
Combat Hit Differential Summary :
British : -0.50 Americans : 1.50 Chinese : 0.17 Japanese : 3.00
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TripleA Turn Summary: Italians round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - Italians Italians buy 1 airfield, 1 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - Italians 2 infantry moved from Southern Italy to 95 Sea Zone 1 armour moved from Eastern Poland to Smolensk Italians take Smolensk from Russians 2 submarines moved from 95 Sea Zone to 92 Sea Zone 2 infantry and 1 transport moved from 95 Sea Zone to 98 Sea Zone 2 infantry moved from 98 Sea Zone to Trans-Jordan 1 infantry moved from Eastern Poland to Western Ukraine Italians take Western Ukraine from Russians 1 bomber moved from Romania to Volgograd Combat - Italians Strategic bombing raid in Volgograd AA fire in Volgograd : 0/1 hits, 0.17 expected hits Bombing raid in Volgograd rolls: 8 and causes: 6 damage to unit: factory_minor Bombing raid in Volgograd causes 6 damage total. Battle in Trans-Jordan Non Combat Move - Italians 1 artillery and 1 infantry moved from Northern Italy to 95 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 92 Sea Zone 1 artillery and 1 infantry moved from 92 Sea Zone to Gibraltar 1 artillery and 1 infantry moved from Yugoslavia to Romania 1 cruiser and 3 destroyers moved from 95 Sea Zone to 92 Sea Zone 1 bomber moved from Volgograd to Romania Place Units - Italians 1 airfield placed in Gibraltar 1 infantry placed in Northern Italy 1 transport placed in 95 Sea Zone Turn Complete - Italians Italians collect 16 PUs; end with 16 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 26 PUs
Combat Hit Differential Summary :
AA fire in Volgograd : : -0.17
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TripleA Turn Summary: ANZAC round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 3 fighters; Remaining resources: 0 PUs; Combat Move - ANZAC 1 infantry moved from Queensland to 54 Sea Zone 1 artillery moved from Queensland to 54 Sea Zone 1 submarine moved from 54 Sea Zone to 42 Sea Zone 1 fighter moved from Queensland to 33 Sea Zone 1 fighter moved from 33 Sea Zone to Caroline Islands 1 artillery, 1 cruiser, 2 destroyers, 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone 1 submarine moved from 62 Sea Zone to 33 Sea Zone 1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands 1 bomber moved from New South Wales to Queensland Combat - ANZAC Battle in 42 Sea Zone ANZAC attack with 1 submarine Japanese defend with 1 destroyer ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the ANZAC lost in 42 Sea Zone Japanese win with 1 destroyer remaining. Battle score for attacker is -6 Casualties for ANZAC: 1 submarine Battle in Caroline Islands ANZAC attack with 1 artillery, 1 fighter and 1 infantry Japanese defend with 1 airfield, 1 harbour and 1 infantry ANZAC roll dice for 1 cruiser in Caroline Islands, round 2 : 0/1 hits, 0.50 expected hits ANZAC roll dice for 1 artillery, 1 fighter and 1 infantry in Caroline Islands, round 2 : 1/3 hits, 1.17 expected hits Japanese roll dice for 1 infantry in Caroline Islands, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Caroline Islands ANZAC win, taking Caroline Islands from Japanese with 1 artillery and 1 fighter remaining. Battle score for attacker is 0 Casualties for ANZAC: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - ANZAC 1 fighter moved from Caroline Islands to 33 Sea Zone Place Units - ANZAC 3 fighters placed in New South Wales Turn Complete - ANZAC Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 5 ANZAC collect 14 PUs; end with 14 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Combat Hit Differential Summary :
ANZAC : -1.00 Japanese : 1.33
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TripleA Move Summary: French round 4
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Combat Move - French 1 infantry moved from Anglo Egyptian Sudan to Egypt 1 infantry moved from Tunisia to Libya
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TripleA Turn Summary: Germans round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - Germans Germans buy 2 armour, 1 artillery, 1 bomber, 5 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Karelia to Novgorod Germans take Novgorod from Russians 1 mech_infantry moved from Belarus to Eastern Poland 1 infantry moved from Baltic States to Belarus 2 artilleries and 2 infantry moved from Norway to Finland 3 submarines moved from 114 Sea Zone to 113 Sea Zone 1 destroyer moved from 113 Sea Zone to 114 Sea Zone 2 mech_infantrys moved from Eastern Poland to Ukraine 1 fighter moved from Eastern Poland to Ukraine 1 bomber moved from Finland to 114 Sea Zone 4 bombers moved from Eastern Poland to 114 Sea Zone 3 armour moved from Romania to Eastern Poland 1 infantry moved from Poland to Eastern Poland 1 bomber moved from Western Germany to 114 Sea Zone 2 armour, 1 artillery and 11 infantry moved from Finland to Karelia Combat - Germans Battle in Ukraine Germans attack with 1 fighter and 2 mech_infantrys Russians defend with 1 artillery and 1 factory_minor Germans roll dice for 1 fighter and 2 mech_infantrys in Ukraine, round 2 : 0/3 hits, 0.83 expected hits Russians roll dice for 1 artillery in Ukraine, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 fighter and 2 mech_infantrys in Ukraine, round 3 : 1/3 hits, 0.83 expected hits Russians roll dice for 1 artillery in Ukraine, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Russians lost in Ukraine Germans win, taking Ukraine from Russians with 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 4 Casualties for Russians: 1 artillery Battle in 114 Sea Zone Germans attack with 6 bombers and 1 destroyer Russians defend with 1 submarine Germans roll dice for 6 bombers and 1 destroyer in 114 Sea Zone, round 2 : 5/7 hits, 4.33 expected hits Russians roll dice for 1 submarine in 114 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits 1 destroyer owned by the Germans and 1 submarine owned by the Russians lost in 114 Sea Zone Germans win with 6 bombers remaining. Battle score for attacker is -2 Casualties for Germans: 1 destroyer Casualties for Russians: 1 submarine Non Combat Move - Germans 6 bombers moved from 114 Sea Zone to Western Germany 1 submarine moved from 113 Sea Zone to 125 Sea Zone 1 destroyer moved from 125 Sea Zone to 113 Sea Zone 1 fighter moved from Ukraine to Eastern Poland Place Units - Germans 1 bomber placed in Western Germany Turning on Edit Mode EDIT: Removing units owned by Germans from Germany: 1 armour, 1 artillery, 3 infantry and 2 mech_infantrys EDIT: Adding units owned by Germans to Poland: 1 artillery and 3 infantry EDIT: Adding units owned by Germans to Eastern Poland: 1 armour and 2 mech_infantrys EDIT: Turning off Edit Mode 2 armour, 1 artillery, 5 infantry and 2 mech_infantrys placed in Germany Turn Complete - Germans Germans collect 50 PUs; end with 50 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Combat Hit Differential Summary :
Germans : 0.00 Russians : 0.17
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TripleA Turn Summary: Russians round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - Russians Russians buy 1 fighter and 9 infantry; Remaining resources: 3 PUs; Combat Move - Russians 1 infantry moved from Bryansk to Western Ukraine 1 tactical_bomber moved from Bryansk to Western Ukraine 2 fighters moved from Bryansk to Western Ukraine 4 artilleries, 19 infantry and 1 mech_infantry moved from Archangel to Smolensk 10 infantry moved from Russia to Smolensk 2 armour, 2 artilleries, 31 infantry and 3 mech_infantrys moved from Bryansk to Ukraine 1 mech_infantry moved from Volgograd to Ukraine 1 infantry moved from Volgograd to Tambov 6 infantry moved from Timguska to Novosibirsk 12 infantry moved from Yenisey to Timguska Combat - Russians Battle in Western Ukraine Russians attack with 2 fighters, 1 infantry and 1 tactical_bomber Italians defend with 1 infantry Russians roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Western Ukraine, round 2 : 1/4 hits, 1.83 expected hits Italians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Western Ukraine Russians win, taking Western Ukraine from Italians with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Battle in Ukraine Russians attack with 2 armour, 2 artilleries, 31 infantry and 4 mech_infantrys Germans defend with 1 factory_minor and 2 mech_infantrys Russians roll dice for 2 armour, 2 artilleries, 31 infantry and 4 mech_infantrys in Ukraine, round 2 : 9/39 hits, 7.83 expected hits Germans roll dice for 2 mech_infantrys in Ukraine, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians and 2 mech_infantrys owned by the Germans lost in Ukraine Russians win, taking Ukraine from Germans with 2 armour, 2 artilleries, 30 infantry and 4 mech_infantrys remaining. Battle score for attacker is 5 Casualties for Russians: 1 infantry Casualties for Germans: 2 mech_infantrys Battle in Smolensk Russians attack with 4 artilleries, 29 infantry and 1 mech_infantry Italians defend with 1 armour Russians roll dice for 4 artilleries, 29 infantry and 1 mech_infantry in Smolensk, round 2 : 6/34 hits, 7.00 expected hits Italians roll dice for 1 armour in Smolensk, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the Italians lost in Smolensk Russians win, taking Smolensk from Italians with 4 artilleries, 29 infantry and 1 mech_infantry remaining. Battle score for attacker is 6 Casualties for Italians: 1 armour Non Combat Move - Russians 2 aaGuns moved from Bryansk to Ukraine 2 aaGuns moved from Archangel to Smolensk 2 aaGuns moved from Yenisey to Timguska 2 fighters and 1 tactical_bomber moved from Western Ukraine to Russia Place Units - Russians 1 fighter and 9 infantry placed in Russia Turn Complete - Russians Russians collect 31 PUs; end with 34 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 37 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 39 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 41 PUs
Combat Hit Differential Summary :
Germans : 0.33 Italians : -0.83 Russians : -0.67
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TripleA Turn Summary: Japanese round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - Japanese Japanese buy 1 artillery, 2 destroyers, 6 infantry and 5 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 destroyer moved from 44 Sea Zone to 21 Sea Zone 1 destroyer moved from 42 Sea Zone to 34 Sea Zone 2 infantry moved from Celebes to 44 Sea Zone 2 infantry and 1 transport moved from 44 Sea Zone to 42 Sea Zone 2 infantry moved from 42 Sea Zone to Java 1 infantry moved from Borneo to 43 Sea Zone 1 infantry and 1 transport moved from 43 Sea Zone to 37 Sea Zone 1 mech_infantry moved from Malaya to 37 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 37 Sea Zone to 42 Sea Zone 1 infantry and 1 mech_infantry moved from 42 Sea Zone to Java 1 armour, 8 artilleries, 9 infantry and 1 marine moved from Yunnan to Burma 1 battleship, 2 carriers, 2 cruisers and 3 submarines moved from 44 Sea Zone to 36 Sea Zone 4 transports moved from 20 Sea Zone to 36 Sea Zone 2 bombers moved from Yunnan to India 11 fighters and 8 tactical_bombers moved from Yunnan to India 1 infantry moved from Kweichow to Shensi Japanese take Shensi from Chinese 1 infantry moved from Hunan to Kweichow 1 infantry moved from Szechwan to Sikang Japanese take Sikang from Chinese 1 mech_infantry moved from Hunan to Szechwan 1 mech_infantry moved from Anhwe to Yunnan 1 mech_infantry moved from Kiangsu to Hunan 1 mech_infantry moved from Kiangsu to Kwangsi 8 infantry moved from Kwangtung to Kwangsi 1 destroyer moved from 6 Sea Zone to 16 Sea Zone 1 submarine moved from 6 Sea Zone to 16 Sea Zone 1 battleship, 1 carrier and 1 submarine moved from 6 Sea Zone to 36 Sea Zone Combat - Japanese Air Battle in India Japanese attacks with 21 units heading to India Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in India AA fire in India : 2/5 hits, 0.83 expected hits 2 tactical_bombers killed by AA AA fire in India : 2/4 hits, 0.67 expected hits 2 tactical_bombers killed by AA AA fire in India : 0/1 hits, 0.17 expected hits Bombing raid in India rolls: 3,6,4 and causes: 6 damage to unit: airfield Bombing raid in India rolls: 3 and causes: 3 damage to unit: factory_major Bombing raid in India rolls: 2,1 and causes: 3 damage to unit: harbour Bombing raid in India causes 12 damage total. Damaged units is as follows: airfield = 6, factory_major = 3, harbour = 3 Battle in Burma Japanese attack with 1 armour, 8 artilleries, 9 infantry and 1 marine British defend with 1 infantry Japanese roll dice for 1 armour, 8 artilleries, 9 infantry and 1 marine in Burma, round 2 : 6/19 hits, 6.17 expected hits UK_Pacific roll dice for 1 infantry in Burma, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Burma Japanese win, taking Burma from UK_Pacific with 1 armour, 8 artilleries, 8 infantry and 1 marine remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for British: 1 infantry Battle in 16 Sea Zone Japanese attack with 1 destroyer and 1 submarine Americans defend with 1 submarine Japanese roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Americans lost in 16 Sea Zone Japanese win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Battle in Java Japanese attack with 3 infantry and 1 mech_infantry ANZAC defend with 1 infantry Japanese roll dice for 3 infantry and 1 mech_infantry in Java, round 2 : 0/4 hits, 0.67 expected hits ANZAC roll dice for 1 infantry in Java, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 3 infantry and 1 mech_infantry in Java, round 3 : 0/4 hits, 0.67 expected hits ANZAC roll dice for 1 infantry in Java, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 3 infantry and 1 mech_infantry in Java, round 4 : 1/4 hits, 0.67 expected hits ANZAC roll dice for 1 infantry in Java, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the ANZAC lost in Java Japanese win, taking Java from ANZAC with 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for ANZAC: 1 infantry Cleaning up after air battles Non Combat Move - Japanese 2 bombers, 11 fighters and 4 tactical_bombers moved from India to Yunnan Place Units - Japanese 2 destroyers placed in 36 Sea Zone 1 mech_infantry placed in French Indo China 3 mech_infantrys placed in Kiangsu 1 artillery, 6 infantry and 1 mech_infantry placed in Japan Turn Complete - Japanese Japanese collect 60 PUs; end with 60 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 63 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 68 PUs
Combat Hit Differential Summary :
Americans : -0.17 ANZAC : -1.00 UK_Pacific : 0.67 AA fire in India : : 2.33 Japanese : -0.83
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Did you get my email? I sent you a game file along with a kamikaze question.
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@LennardF no
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Do you want to use kamikazes in SZ 17?US5.tsvg
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@LennardF 2 on each carrier.
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TripleA Turn Summary: UK_Pacific round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - Americans Americans buy 1 artillery, 1 battleship, 2 carriers, 3 infantry, 1 marine, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 bomber moved from Queensland to 42 Sea Zone 1 destroyer moved from 54 Sea Zone to 37 Sea Zone 1 artillery moved from Hawaiian Islands to 26 Sea Zone 1 armour moved from Hawaiian Islands to 26 Sea Zone 2 infantry moved from Hawaiian Islands to 26 Sea Zone 1 destroyer moved from 26 Sea Zone to 16 Sea Zone 1 armour, 1 artillery, 3 carriers, 2 infantry and 2 transports moved from 26 Sea Zone to 17 Sea Zone Americans take 17 Sea Zone from Japanese 1 destroyer moved from 33 Sea Zone to 21 Sea Zone Americans take 22 Sea Zone from Japanese 1 tactical_bomber moved from 33 Sea Zone to 21 Sea Zone 2 fighters moved from 33 Sea Zone to Queensland 2 infantry moved from 17 Sea Zone to Iwo Jima 1 artillery moved from 17 Sea Zone to Iwo Jima 1 armour moved from 17 Sea Zone to Iwo Jima 5 fighters moved from 26 Sea Zone to 16 Sea Zone 1 battleship moved from 33 Sea Zone to 17 Sea Zone 2 cruisers moved from 33 Sea Zone to 17 Sea Zone 2 fighters moved from 33 Sea Zone to Iwo Jima 1 destroyer moved from 33 Sea Zone to 17 Sea Zone 1 transport moved from 33 Sea Zone to 26 Sea Zone 1 battleship moved from 17 Sea Zone to 16 Sea Zone 1 carrier and 2 fighters moved from 101 Sea Zone to 89 Sea Zone 1 mech_infantry moved from Brazil to 86 Sea Zone 1 infantry moved from Brazil to 86 Sea Zone 1 cruiser, 1 destroyer, 1 infantry, 1 mech_infantry and 1 transport moved from 86 Sea Zone to 89 Sea Zone 1 infantry moved from Western United States to 10 Sea Zone 1 mech_infantry moved from Western United States to 10 Sea Zone 4 fighters moved from Western United States to Hawaiian Islands 1 infantry, 1 mech_infantry, 2 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone Combat - Americans Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 0 hits. Rolls: 6,5 Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 0 hits. Rolls: 3,3 Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 0 hits. Rolls: 5,6 Battle in 42 Sea Zone Americans attack with 1 bomber Japanese defend with 2 transports 2 transports owned by the Japanese lost in 42 Sea Zone Americans win with 1 bomber remaining. Battle score for attacker is 14 Casualties for Japanese: 2 transports Battle in 16 Sea Zone Americans attack with 1 battleship, 1 destroyer and 5 fighters Japanese defend with 1 destroyer and 1 submarine Americans roll dice for 1 battleship, 1 destroyer and 5 fighters in 16 Sea Zone, round 2 : 3/7 hits, 3.50 expected hits Japanese roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 16 Sea Zone Americans win with 1 battleship, 1 destroyer and 5 fighters remaining. Battle score for attacker is 14 Casualties for Japanese: 1 destroyer and 1 submarine Battle in Iwo Jima Americans attack with 1 armour, 1 artillery, 2 fighters and 2 infantry Japanese defend with 1 infantry Americans roll dice for 1 armour, 1 artillery, 2 fighters and 2 infantry in Iwo Jima, round 2 : 4/6 hits, 2.33 expected hits Japanese roll dice for 1 infantry in Iwo Jima, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Iwo Jima Americans win, taking Iwo Jima from Japanese with 1 armour, 1 artillery, 2 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in 21 Sea Zone Americans attack with 1 destroyer and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 1 destroyer and 1 tactical_bomber in 21 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits Japanese roll dice for 1 destroyer in 21 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 21 Sea Zone Americans roll dice for 1 tactical_bomber in 21 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits Japanese roll dice for 1 destroyer in 21 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits 1 tactical_bomber owned by the Americans and 1 destroyer owned by the Japanese lost in 21 Sea Zone Japanese win with no units remaining. Battle score for attacker is -11 Casualties for Americans: 1 destroyer and 1 tactical_bomber Casualties for Japanese: 1 destroyer Non Combat Move - Americans 3 carriers and 1 fighter moved from 33 Sea Zone to 17 Sea Zone 2 fighters moved from Iwo Jima to 17 Sea Zone 5 fighters moved from 16 Sea Zone to 17 Sea Zone 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 bomber moved from 42 Sea Zone to Queensland 1 mech_infantry moved from 89 Sea Zone to Southeast Mexico 1 infantry moved from 89 Sea Zone to Southeast Mexico Place Units - Americans 1 battleship, 1 carrier and 1 transport placed in 10 Sea Zone 1 carrier placed in 101 Sea Zone 1 artillery, 3 infantry, 1 marine and 1 tactical_bomber placed in Western United States Turn Complete - Americans Americans collect 55 PUs; end with 55 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 70 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 85 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 2 PUs; Combat Move - Chinese Trigger Chinese Guerilla Anhwe: Chinese has 1 infantry placed in Anhwe 3 infantry moved from Tsinghai to Sikang 1 infantry moved from Suiyuyan to Chahar 1 fighter moved from Kansu to Chahar 14 infantry moved from Kansu to Shensi Combat - Chinese Chinese creates battle in territory Anhwe Battle in Chahar Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 mech_infantry Chinese roll dice for 1 fighter and 1 infantry in Chahar, round 2 : 2/2 hits, 0.67 expected hits Japanese roll dice for 1 mech_infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese lost in Chahar Chinese win, taking Anhwe from Japanese, taking Chahar from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 mech_infantry Battle in Sikang Chinese attack with 3 infantry Japanese defend with 1 infantry Chinese roll dice for 3 infantry in Sikang, round 2 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 3 infantry in Sikang, round 3 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Sikang, round 3 : 0/1 hits, 0.33 expected hits Chinese roll dice for 3 infantry in Sikang, round 4 : 1/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Sikang, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Sikang Chinese win, taking Sikang from Japanese with 3 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Shensi Chinese attack with 14 infantry Japanese defend with 1 infantry Chinese roll dice for 14 infantry in Shensi, round 2 : 0/14 hits, 2.33 expected hits Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 14 infantry in Shensi, round 3 : 4/14 hits, 2.33 expected hits Japanese roll dice for 1 infantry in Shensi, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Shensi Chinese win, taking Shensi from Japanese with 14 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Chahar to Kansu Place Units - Chinese 1 infantry placed in Kansu Turn Complete - Chinese Chinese collect 7 PUs; end with 9 PUs Purchase Units - British British buy 12 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific repair damage of 3x factory_major; Remaining resources: 10 PUs; UK_Pacific buy 1 artillery and 2 infantry; Remaining resources: 0 PUs; Combat Move - British 1 destroyer moved from 106 Sea Zone to 91 Sea Zone 1 fighter moved from Alexandria to 98 Sea Zone 1 fighter moved from Alexandria to Trans-Jordan 1 tactical_bomber moved from Egypt to Trans-Jordan 2 infantry moved from Egypt to 81 Sea Zone 2 infantry moved from 81 Sea Zone to Trans-Jordan 1 infantry moved from Egypt to Trans-Jordan 1 armour and 3 infantry moved from Alexandria to Egypt 3 infantry moved from Rhodesia to Belgian Congo 1 artillery and 2 infantry moved from Persia to Eastern Persia 7 artilleries, 2 fighters, 15 infantry, 1 mech_infantry and 1 tactical_bomber moved from India to Burma 1 mech_infantry moved from Union of South Africa to Belgian Congo Combat - British Battle in 98 Sea Zone British attack with 1 fighter Italians defend with 1 transport 1 transport owned by the Italians lost in 98 Sea Zone British win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Italians: 1 transport Battle in Trans-Jordan British attack with 1 fighter, 3 infantry and 1 tactical_bomber Italians defend with 2 infantry British roll dice for 1 battleship and 1 cruiser in Trans-Jordan, round 2 : 2/2 hits, 1.17 expected hits Italians roll dice for 2 infantry in Trans-Jordan, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Italians lost in Trans-Jordan British win, taking Trans-Jordan from Italians with 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Italians: 2 infantry Battle in Burma British attack with 7 artilleries, 2 fighters, 15 infantry, 1 mech_infantry and 1 tactical_bomber Japanese defend with 1 armour, 8 artilleries, 8 infantry and 1 marine British roll dice for 7 artilleries, 2 fighters, 15 infantry, 1 mech_infantry and 1 tactical_bomber in Burma, round 2 : 12/26 hits, 7.83 expected hits Japanese roll dice for 1 armour, 8 artilleries, 8 infantry and 1 marine in Burma, round 2 : 3/18 hits, 6.17 expected hits 8 infantry owned by the Japanese, 4 artilleries owned by the Japanese and 3 infantry owned by the British lost in Burma British roll dice for 7 artilleries, 2 fighters, 12 infantry, 1 mech_infantry and 1 tactical_bomber in Burma, round 3 : 8/23 hits, 7.33 expected hits Japanese roll dice for 1 armour, 4 artilleries and 1 marine in Burma, round 3 : 3/6 hits, 2.17 expected hits 1 marine owned by the Japanese, 4 artilleries owned by the Japanese, 1 armour owned by the Japanese and 3 infantry owned by the British lost in Burma British win, taking Burma from Japanese with 7 artilleries, 2 fighters, 9 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 49 Casualties for British: 6 infantry Casualties for Japanese: 1 armour, 8 artilleries, 8 infantry and 1 marine Non Combat Move - British 3 aaGuns moved from India to Burma 2 fighters moved from Burma to India 1 tactical_bomber moved from Burma to India 1 fighter moved from 98 Sea Zone to Egypt 1 fighter and 1 tactical_bomber moved from Trans-Jordan to Egypt Place Units - British 10 infantry placed in United Kingdom 1 mech_infantry placed in Union of South Africa 2 infantry placed in Persia Turn Complete - British British collect 34 PUs; end with 34 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 37 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 40 PUs Place Units - UK_Pacific 1 artillery and 2 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 6 PUs; end with 6 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs Some Units in India change ownership: 1 artillery and 2 infantry
Combat Hit Differential Summary :
British : 5.67 Italians : -0.67 Americans : 0.83 Chinese : 0.17 Japanese : -3.83
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TripleA Turn Summary: Italians round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - Italians Italians buy 1 destroyer and 6 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 destroyer moved from 92 Sea Zone to 98 Sea Zone 1 submarine moved from 92 Sea Zone to 98 Sea Zone 1 infantry moved from Romania to Bessarabia 1 artillery moved from Romania to Eastern Poland Non Combat Move - Italians 1 aaGun and 1 infantry moved from Southern Italy to 95 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 95 Sea Zone to 92 Sea Zone 1 aaGun and 1 infantry moved from 92 Sea Zone to Gibraltar 1 infantry moved from Northern Italy to Southern France Place Units - Italians Turning on Edit Mode EDIT: Removing units owned by Italians from Romania: 1 bomber EDIT: Adding units owned by Italians to Southern Italy: 1 bomber EDIT: Turning off Edit Mode 1 destroyer placed in 95 Sea Zone 3 infantry placed in Southern France 2 infantry placed in Southern Italy 1 infantry placed in Northern Italy Turn Complete - Italians Italians collect 12 PUs; end with 12 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 17 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 22 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: ANZAC round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 2 submarines and 1 transport; Remaining resources: 1 PUs; Combat Move - ANZAC 1 artillery moved from Caroline Islands to 33 Sea Zone 1 artillery and 1 transport moved from 33 Sea Zone to 32 Sea Zone 1 artillery moved from 32 Sea Zone to Marshall Islands 1 submarine moved from 33 Sea Zone to 34 Sea Zone 2 fighters moved from Queensland to 34 Sea Zone 3 fighters moved from New South Wales to Queensland 1 infantry moved from Dutch New Guinea to New Guinea 2 infantry moved from Egypt to Trans-Jordan 1 bomber moved from Queensland to 34 Sea Zone Combat - ANZAC Battle in Marshall Islands Battle in 34 Sea Zone ANZAC attack with 1 bomber, 2 fighters and 1 submarine Japanese defend with 1 destroyer ANZAC roll dice for 1 submarine in 34 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 34 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 34 Sea Zone ANZAC win, taking Marshall Islands from Japanese with 1 bomber and 2 fighters remaining. Battle score for attacker is 2 Casualties for ANZAC: 1 submarine Casualties for Japanese: 1 destroyer Non Combat Move - ANZAC 2 fighters moved from 34 Sea Zone to 17 Sea Zone 1 bomber moved from 34 Sea Zone to Queensland 1 cruiser and 2 destroyers moved from 33 Sea Zone to 54 Sea Zone Place Units - ANZAC 2 submarines and 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 11 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Combat Hit Differential Summary :
ANZAC : 0.67 Japanese : 0.67
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TripleA Move Summary: French round 5
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Combat Move - French 1 infantry moved from Libya to Tobruk 1 infantry moved from Egypt to Trans-Jordan
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@LennardF were you done with the french?
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Yes, sorry, you can use the save game file directly above your message.
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TripleA Turn Summary: French round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 2 submarines and 1 transport; Remaining resources: 1 PUs; Combat Move - ANZAC 1 artillery moved from Caroline Islands to 33 Sea Zone 1 artillery and 1 transport moved from 33 Sea Zone to 32 Sea Zone 1 artillery moved from 32 Sea Zone to Marshall Islands 1 submarine moved from 33 Sea Zone to 34 Sea Zone 2 fighters moved from Queensland to 34 Sea Zone 3 fighters moved from New South Wales to Queensland 1 infantry moved from Dutch New Guinea to New Guinea 2 infantry moved from Egypt to Trans-Jordan 1 bomber moved from Queensland to 34 Sea Zone Combat - ANZAC Battle in Marshall Islands Battle in 34 Sea Zone ANZAC attack with 1 bomber, 2 fighters and 1 submarine Japanese defend with 1 destroyer ANZAC roll dice for 1 submarine in 34 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 34 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 34 Sea Zone ANZAC win, taking Marshall Islands from Japanese with 1 bomber and 2 fighters remaining. Battle score for attacker is 2 Casualties for ANZAC: 1 submarine Casualties for Japanese: 1 destroyer Non Combat Move - ANZAC 2 fighters moved from 34 Sea Zone to 17 Sea Zone 1 bomber moved from 34 Sea Zone to Queensland 1 cruiser and 2 destroyers moved from 33 Sea Zone to 54 Sea Zone Place Units - ANZAC 2 submarines and 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 11 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Combat Move - French 1 infantry moved from Libya to Tobruk 1 infantry moved from Egypt to Trans-Jordan Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
ANZAC : 0.67 Japanese : 0.67
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TripleA Turn Summary: Germans round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Germans Germans buy 1 armour, 2 artilleries, 1 bomber, 8 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Novgorod to Archangel Germans take Archangel from Russians 2 infantry moved from Eastern Poland to Western Ukraine 1 fighter and 1 tactical_bomber moved from Gibraltar to 91 Sea Zone 1 artillery moved from Eastern Poland to Western Ukraine 1 infantry moved from Karelia to Vyborg Germans take Vyborg from Russians Combat - Germans Battle in Western Ukraine Germans attack with 1 artillery and 2 infantry Russians defend with 1 infantry Germans roll dice for 1 artillery and 2 infantry in Western Ukraine, round 2 : 1/3 hits, 0.83 expected hits Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Western Ukraine Germans win, taking Western Ukraine from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in 91 Sea Zone Germans attack with 1 fighter and 1 tactical_bomber British defend with 1 destroyer Germans roll dice for 1 fighter and 1 tactical_bomber in 91 Sea Zone, round 2 : 2/2 hits, 1.17 expected hits British roll dice for 1 destroyer in 91 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the British and 1 tactical_bomber owned by the Germans lost in 91 Sea Zone Germans win with 1 fighter remaining. Battle score for attacker is -3 Casualties for Germans: 1 tactical_bomber Casualties for British: 1 destroyer Non Combat Move - Germans 2 transports moved from 113 Sea Zone to 115 Sea Zone 2 artilleries and 2 infantry moved from Finland to 115 Sea Zone 2 artilleries and 2 infantry moved from 115 Sea Zone to Novgorod 2 armour, 1 artillery and 10 infantry moved from Karelia to Novgorod 1 aaGun moved from Romania to Bessarabia 1 artillery and 3 infantry moved from Poland to Eastern Poland 2 armour and 2 mech_infantrys moved from Germany to Eastern Poland 2 aaGuns, 1 artillery and 5 infantry moved from Germany to Poland 2 aaGuns, 11 armour, 5 artilleries, 26 infantry and 6 mech_infantrys moved from Eastern Poland to Bessarabia 1 fighter moved from Eastern Poland to Western Germany 1 cruiser, 2 destroyers and 3 submarines moved from 113 Sea Zone to 112 Sea Zone 1 fighter moved from 91 Sea Zone to Gibraltar Place Units - Germans 1 bomber placed in Western Germany 1 armour and 2 artilleries placed in Novgorod 8 infantry and 1 mech_infantry placed in Germany 1 submarine placed in 112 Sea Zone Turn Complete - Germans Germans collect 51 PUs; end with 51 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Combat Hit Differential Summary :
Germans : 1.00 British : 0.67 Russians : -0.33