G40 BM L SovietishCat Allies v. Karl7 Axis

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    @Sovietishcat said in G40 BM L SovietishCat Allies v. Karl7 Axis:

    @Karl7 I know this is almost done, starting to smell bacon for the allies… but I just want to know why you edited back to Germany the Greater Southern Germany without any combat on Japan’s turn? Is it because you forgot to do the combat?

    yeah totally spaced it. I usd the dice roller to account for combat. The dice results should have some to your email… I had 2 guys + like 5 planes or something against 1 mech

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    TripleA Move Summary: Italians round 15

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 15
    
        Purchase Units - Italians
            Italians buy 1 artillery and 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 infantry moved from Western Germany to Holland Belgium
                  Germans take Holland Belgium from Americans
            1 bomber and 4 fighters moved from Western Germany to 110 Sea Zone
            2 armour, 1 artillery, 3 infantry and 4 mech_infantrys moved from Iraq to Trans-Jordan
                  Italians take Trans-Jordan from British
    

    Savegame

  • 22 20 19 18 17 16 15 14 12

    @Karl7

    scram>?

    also, did you mean to leave the transports behind? If not, feel free to move, and I can redo Italy.

  • 19

    @Karl7 No scramble, yes those transport are meant to be there… I unloaded the troops to maybe save Normandy.

  • 22 20 19 18 17 16 15 14 12

    TripleA Turn Summary: Italians round 15

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 15
    
        Purchase Units - Italians
            Italians buy 1 artillery and 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 infantry moved from Western Germany to Holland Belgium
                  Germans take Holland Belgium from Americans
            1 bomber and 4 fighters moved from Western Germany to 110 Sea Zone
            2 armour, 1 artillery, 3 infantry and 4 mech_infantrys moved from Iraq to Trans-Jordan
                  Italians take Trans-Jordan from British
    
        Combat - Italians
            Battle in 110 Sea Zone
                Italians attack with 1 bomber and 4 fighters
                British defend with 5 transports; Americans defend with 4 transports
                    5 transports owned by the British and 4 transports owned by the Americans lost in 110 Sea Zone
                Italians win with 1 bomber and 4 fighters remaining. Battle score for attacker is 63
                Casualties for British: 5 transports
                Casualties for Americans: 4 transports
    
        Non Combat Move - Italians
            1 bomber and 4 fighters moved from 110 Sea Zone to Western Germany
            1 infantry moved from Northern Italy to Southern Italy
            2 aaGuns moved from Iraq to Trans-Jordan
    
        Place Units - Italians
            1 artillery and 2 infantry placed in Southern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 11
                Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 1,5
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,2,2,1,3,6,1,2,1,2,4,2,5,4,4,5
            Italians collect 7 PUs (11 lost to blockades); end with 7 PUs
            Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 11 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 19

    TripleA Turn Summary: French round 15

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 15
    
        Purchase Units - ANZAC
            ANZAC buy 1 armour and 2 infantry; Remaining resources: 14 PUs; 
    
        Combat Move - ANZAC
            1 destroyer moved from 62 Sea Zone to 33 Sea Zone
            2 infantry moved from New South Wales to South Australia
    
        Non Combat Move - ANZAC
    
        Place Units - ANZAC
            1 armour and 2 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 28 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 31 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 34 PUs
    
        Combat Move - French
            1 fighter moved from United Kingdom to Normandy Bordeaux
    
        Non Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame

  • 22 20 19 18 17 16 15 14 12

    TripleA Turn Summary: Germans round 16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 16
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 7 armour, 3 artilleries and 10 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            4 infantry moved from Finland to Norway
            2 fighters and 2 tactical_bombers moved from Western Germany to Norway
            1 fighter and 2 tactical_bombers moved from Western Germany to Norway
    
        Combat - Germans
            Battle in Norway
                Germans attack with 3 fighters, 4 infantry and 4 tactical_bombers
                French defend with 2 infantry; Americans defend with 1 factory_minor
                    Germans roll dice for 3 fighters, 4 infantry and 4 tactical_bombers in Norway, round 2 : 3/11 hits, 4.67 expected hits
                    Americans roll dice for 2 infantry in Norway, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Germans and 2 infantry owned by the French lost in Norway
                Germans win, taking Norway from Americans with 3 fighters, 3 infantry and 4 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
                Casualties for French: 2 infantry
    
        Non Combat Move - Germans
            20 armour and 1 mech_infantry moved from Finland to Novgorod
            3 aaGuns and 3 infantry moved from Northwest Persia to Iraq
            2 armour, 3 infantry and 1 mech_infantry moved from Iraq to Trans-Jordan
            3 armour moved from Caucasus to Iraq
            7 artilleries moved from Caucasus to Northwest Persia
            1 aaGun and 19 infantry moved from Germany to Western Germany
            2 infantry moved from Southern France to France
            11 armour moved from Western Germany to France
            3 fighters and 4 tactical_bombers moved from Norway to Western Germany
            2 fighters and 4 tactical_bombers moved from Germany to Western Germany
    
        Place Units - Germans
            3 armour placed in Caucasus
            3 armour placed in Volgograd
            1 armour placed in Ukraine
            3 artilleries placed in France
            10 infantry placed in Western Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 5
                Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,3
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,3,2,4,1,2,1,6,2,5,3,2,3,5,2,4
            Germans collect 64 PUs (5 lost to blockades); end with 64 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 69 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 74 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 89 PUs
    

    Combat Hit Differential Summary :

    Germans : -1.67
    Americans : 0.33
    

    Savegame

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    TripleA Turn Summary: Japanese round 16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 16
    
        Purchase Units - Japanese
            Japanese buy 3 armour, 1 artillery, 1 carrier, 2 fighters and 3 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 submarine moved from 31 Sea Zone to 23 Sea Zone
            1 submarine moved from 23 Sea Zone to 6 Sea Zone
            1 destroyer moved from 6 Sea Zone to 21 Sea Zone
            1 armour, 1 artillery and 2 infantry moved from Sumatra to 41 Sea Zone
            1 armour, 1 artillery, 2 infantry and 2 transports moved from 41 Sea Zone to 42 Sea Zone
            1 armour, 1 artillery and 2 infantry moved from 42 Sea Zone to Java
            2 fighters and 2 tactical_bombers moved from 41 Sea Zone to Java
            2 fighters and 2 tactical_bombers moved from 6 Sea Zone to 25 Sea Zone
            2 fighters moved from 6 Sea Zone to 23 Sea Zone
            1 tactical_bomber moved from 6 Sea Zone to 23 Sea Zone
            2 fighters moved from 6 Sea Zone to 22 Sea Zone
            1 tactical_bomber moved from 6 Sea Zone to 22 Sea Zone
            2 fighters and 1 tactical_bomber moved from 6 Sea Zone to 21 Sea Zone
            2 fighters moved from 6 Sea Zone to 22 Sea Zone
            2 fighters moved from 6 Sea Zone to 23 Sea Zone
            1 fighter moved from 6 Sea Zone to 21 Sea Zone
            1 fighter moved from 6 Sea Zone to 25 Sea Zone
            1 fighter moved from 6 Sea Zone to 21 Sea Zone
            1 fighter moved from 6 Sea Zone to 22 Sea Zone
            1 fighter moved from 6 Sea Zone to 23 Sea Zone
    
        Combat - Japanese
            Battle in Java
                Japanese attack with 1 armour, 1 artillery, 2 fighters, 2 infantry and 2 tactical_bombers
                ANZAC defend with 2 armour, 1 artillery, 1 fighter and 1 infantry
                    Japanese roll dice for 1 armour, 1 artillery, 2 fighters, 2 infantry and 2 tactical_bombers in Java, round 2 : 4/8 hits, 3.67 expected hits
                    ANZAC roll dice for 2 armour, 1 artillery, 1 fighter and 1 infantry in Java, round 2 : 3/5 hits, 2.33 expected hits
                    2 infantry owned by the Japanese, 2 armour owned by the ANZAC, 1 artillery owned by the Japanese, 1 infantry owned by the ANZAC and 1 artillery owned by the ANZAC lost in Java
                    Japanese roll dice for 1 armour, 2 fighters and 2 tactical_bombers in Java, round 3 : 3/5 hits, 2.83 expected hits
                    ANZAC roll dice for 1 fighter in Java, round 3 : 1/1 hits, 0.67 expected hits
                    1 fighter owned by the Japanese and 1 fighter owned by the ANZAC lost in Java
                Japanese win, taking Java from ANZAC with 1 armour, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 9
                Casualties for Japanese: 1 artillery, 1 fighter and 2 infantry
                Casualties for ANZAC: 2 armour, 1 artillery, 1 fighter and 1 infantry
            Battle in 22 Sea Zone
                Japanese attack with 5 fighters, 1 submarine and 1 tactical_bomber
                Americans defend with 1 destroyer
                    Japanese roll dice for 1 submarine in 22 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 5 fighters and 1 tactical_bomber in 22 Sea Zone, round 2 : 3/6 hits, 3.17 expected hits
                    Americans roll dice for 1 destroyer in 22 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans lost in 22 Sea Zone
                Japanese win with 5 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for Americans: 1 destroyer
            Battle in 23 Sea Zone
                Japanese attack with 5 fighters, 1 submarine and 1 tactical_bomber
                Americans defend with 1 destroyer
                    Japanese roll dice for 1 submarine in 23 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 5 fighters and 1 tactical_bomber in 23 Sea Zone, round 2 : 4/6 hits, 3.17 expected hits
                    Americans roll dice for 1 destroyer in 23 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans lost in 23 Sea Zone
                Japanese win with 5 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for Americans: 1 destroyer
            Battle in 25 Sea Zone
                Japanese attack with 3 fighters, 1 submarine and 2 tactical_bombers
                Americans defend with 1 destroyer
                    Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 3 fighters and 2 tactical_bombers in 25 Sea Zone, round 2 : 3/5 hits, 2.83 expected hits
                    Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans lost in 25 Sea Zone
                Japanese win with 3 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
                Casualties for Americans: 1 destroyer
            Battle in 21 Sea Zone
                Japanese attack with 1 destroyer, 4 fighters and 1 tactical_bomber
                Americans defend with 1 submarine
                    Japanese roll dice for 1 destroyer, 4 fighters and 1 tactical_bomber in 21 Sea Zone, round 2 : 5/6 hits, 3.00 expected hits
                    Americans roll dice for 1 submarine in 21 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Americans lost in 21 Sea Zone
                Japanese win with 1 destroyer, 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Americans: 1 submarine
    
        Non Combat Move - Japanese
            4 fighters and 1 tactical_bomber moved from 22 Sea Zone to 6 Sea Zone
            4 fighters and 1 tactical_bomber moved from 21 Sea Zone to 6 Sea Zone
            1 fighter moved from 22 Sea Zone to 6 Sea Zone
            5 fighters and 1 tactical_bomber moved from 23 Sea Zone to 6 Sea Zone
            3 fighters and 1 tactical_bomber moved from 25 Sea Zone to 6 Sea Zone
            1 tactical_bomber moved from 25 Sea Zone to 6 Sea Zone
            7 armour, 2 artilleries, 6 infantry and 17 mech_infantrys moved from Iraq to Trans-Jordan
            3 armour and 1 mech_infantry moved from Persia to Trans-Jordan
            3 armour moved from West India to Persia
            2 carriers, 2 destroyers and 2 submarines moved from 41 Sea Zone to 37 Sea Zone
            1 fighter moved from Java to 37 Sea Zone
            2 tactical_bombers moved from Java to 37 Sea Zone
    
        Place Units - Japanese
            2 transports placed in 37 Sea Zone
            1 artillery placed in Malaya
            3 armour placed in Persia
            1 carrier, 2 fighters and 1 transport placed in 6 Sea Zone
    
        Turn Complete - Japanese
            Japanese collect 75 PUs; end with 75 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 78 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 83 PUs
    

    Combat Hit Differential Summary :

    ANZAC : 1.00
    Americans : -1.17
    Japanese : 2.33
    

    Savegame

  • 19

    @Karl7 I surrender, I am going nowhere with the allies, just a matter of time before Cairo is taken, I will post result.

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