just posted an edit, plz use latest. thanks
G40 BM L SovietishCat Allies v. Karl7 Axis
-
scram>?
also, did you mean to leave the transports behind? If not, feel free to move, and I can redo Italy.
-
@Karl7 No scramble, yes those transport are meant to be there… I unloaded the troops to maybe save Normandy.
-
TripleA Turn Summary: Italians round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15 Purchase Units - Italians Italians buy 1 artillery and 2 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 infantry moved from Western Germany to Holland Belgium Germans take Holland Belgium from Americans 1 bomber and 4 fighters moved from Western Germany to 110 Sea Zone 2 armour, 1 artillery, 3 infantry and 4 mech_infantrys moved from Iraq to Trans-Jordan Italians take Trans-Jordan from British Combat - Italians Battle in 110 Sea Zone Italians attack with 1 bomber and 4 fighters British defend with 5 transports; Americans defend with 4 transports 5 transports owned by the British and 4 transports owned by the Americans lost in 110 Sea Zone Italians win with 1 bomber and 4 fighters remaining. Battle score for attacker is 63 Casualties for British: 5 transports Casualties for Americans: 4 transports Non Combat Move - Italians 1 bomber and 4 fighters moved from 110 Sea Zone to Western Germany 1 infantry moved from Northern Italy to Southern Italy 2 aaGuns moved from Iraq to Trans-Jordan Place Units - Italians 1 artillery and 2 infantry placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 11 Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 1,5 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,2,2,1,3,6,1,2,1,2,4,2,5,4,4,5 Italians collect 7 PUs (11 lost to blockades); end with 7 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 11 PUsCombat Hit Differential Summary :
-
TripleA Turn Summary: French round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15 Purchase Units - ANZAC ANZAC buy 1 armour and 2 infantry; Remaining resources: 14 PUs; Combat Move - ANZAC 1 destroyer moved from 62 Sea Zone to 33 Sea Zone 2 infantry moved from New South Wales to South Australia Non Combat Move - ANZAC Place Units - ANZAC 1 armour and 2 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 14 PUs; end with 28 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 31 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 34 PUs Combat Move - French 1 fighter moved from United Kingdom to Normandy Bordeaux Non Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
-
TripleA Turn Summary: Germans round 16
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 16 Research Technology - Germans Purchase Units - Germans Germans buy 7 armour, 3 artilleries and 10 infantry; Remaining resources: 0 PUs; Combat Move - Germans 4 infantry moved from Finland to Norway 2 fighters and 2 tactical_bombers moved from Western Germany to Norway 1 fighter and 2 tactical_bombers moved from Western Germany to Norway Combat - Germans Battle in Norway Germans attack with 3 fighters, 4 infantry and 4 tactical_bombers French defend with 2 infantry; Americans defend with 1 factory_minor Germans roll dice for 3 fighters, 4 infantry and 4 tactical_bombers in Norway, round 2 : 3/11 hits, 4.67 expected hits Americans roll dice for 2 infantry in Norway, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Germans and 2 infantry owned by the French lost in Norway Germans win, taking Norway from Americans with 3 fighters, 3 infantry and 4 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Casualties for French: 2 infantry Non Combat Move - Germans 20 armour and 1 mech_infantry moved from Finland to Novgorod 3 aaGuns and 3 infantry moved from Northwest Persia to Iraq 2 armour, 3 infantry and 1 mech_infantry moved from Iraq to Trans-Jordan 3 armour moved from Caucasus to Iraq 7 artilleries moved from Caucasus to Northwest Persia 1 aaGun and 19 infantry moved from Germany to Western Germany 2 infantry moved from Southern France to France 11 armour moved from Western Germany to France 3 fighters and 4 tactical_bombers moved from Norway to Western Germany 2 fighters and 4 tactical_bombers moved from Germany to Western Germany Place Units - Germans 3 armour placed in Caucasus 3 armour placed in Volgograd 1 armour placed in Ukraine 3 artilleries placed in France 10 infantry placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 5 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,3 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,3,2,4,1,2,1,6,2,5,3,2,3,5,2,4 Germans collect 64 PUs (5 lost to blockades); end with 64 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 69 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 74 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 89 PUsCombat Hit Differential Summary :
Germans : -1.67 Americans : 0.33 -
TripleA Turn Summary: Japanese round 16
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 16 Purchase Units - Japanese Japanese buy 3 armour, 1 artillery, 1 carrier, 2 fighters and 3 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 submarine moved from 31 Sea Zone to 23 Sea Zone 1 submarine moved from 23 Sea Zone to 6 Sea Zone 1 destroyer moved from 6 Sea Zone to 21 Sea Zone 1 armour, 1 artillery and 2 infantry moved from Sumatra to 41 Sea Zone 1 armour, 1 artillery, 2 infantry and 2 transports moved from 41 Sea Zone to 42 Sea Zone 1 armour, 1 artillery and 2 infantry moved from 42 Sea Zone to Java 2 fighters and 2 tactical_bombers moved from 41 Sea Zone to Java 2 fighters and 2 tactical_bombers moved from 6 Sea Zone to 25 Sea Zone 2 fighters moved from 6 Sea Zone to 23 Sea Zone 1 tactical_bomber moved from 6 Sea Zone to 23 Sea Zone 2 fighters moved from 6 Sea Zone to 22 Sea Zone 1 tactical_bomber moved from 6 Sea Zone to 22 Sea Zone 2 fighters and 1 tactical_bomber moved from 6 Sea Zone to 21 Sea Zone 2 fighters moved from 6 Sea Zone to 22 Sea Zone 2 fighters moved from 6 Sea Zone to 23 Sea Zone 1 fighter moved from 6 Sea Zone to 21 Sea Zone 1 fighter moved from 6 Sea Zone to 25 Sea Zone 1 fighter moved from 6 Sea Zone to 21 Sea Zone 1 fighter moved from 6 Sea Zone to 22 Sea Zone 1 fighter moved from 6 Sea Zone to 23 Sea Zone Combat - Japanese Battle in Java Japanese attack with 1 armour, 1 artillery, 2 fighters, 2 infantry and 2 tactical_bombers ANZAC defend with 2 armour, 1 artillery, 1 fighter and 1 infantry Japanese roll dice for 1 armour, 1 artillery, 2 fighters, 2 infantry and 2 tactical_bombers in Java, round 2 : 4/8 hits, 3.67 expected hits ANZAC roll dice for 2 armour, 1 artillery, 1 fighter and 1 infantry in Java, round 2 : 3/5 hits, 2.33 expected hits 2 infantry owned by the Japanese, 2 armour owned by the ANZAC, 1 artillery owned by the Japanese, 1 infantry owned by the ANZAC and 1 artillery owned by the ANZAC lost in Java Japanese roll dice for 1 armour, 2 fighters and 2 tactical_bombers in Java, round 3 : 3/5 hits, 2.83 expected hits ANZAC roll dice for 1 fighter in Java, round 3 : 1/1 hits, 0.67 expected hits 1 fighter owned by the Japanese and 1 fighter owned by the ANZAC lost in Java Japanese win, taking Java from ANZAC with 1 armour, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 9 Casualties for Japanese: 1 artillery, 1 fighter and 2 infantry Casualties for ANZAC: 2 armour, 1 artillery, 1 fighter and 1 infantry Battle in 22 Sea Zone Japanese attack with 5 fighters, 1 submarine and 1 tactical_bomber Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 22 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 5 fighters and 1 tactical_bomber in 22 Sea Zone, round 2 : 3/6 hits, 3.17 expected hits Americans roll dice for 1 destroyer in 22 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 22 Sea Zone Japanese win with 5 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in 23 Sea Zone Japanese attack with 5 fighters, 1 submarine and 1 tactical_bomber Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 23 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 5 fighters and 1 tactical_bomber in 23 Sea Zone, round 2 : 4/6 hits, 3.17 expected hits Americans roll dice for 1 destroyer in 23 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 23 Sea Zone Japanese win with 5 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in 25 Sea Zone Japanese attack with 3 fighters, 1 submarine and 2 tactical_bombers Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 3 fighters and 2 tactical_bombers in 25 Sea Zone, round 2 : 3/5 hits, 2.83 expected hits Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 25 Sea Zone Japanese win with 3 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in 21 Sea Zone Japanese attack with 1 destroyer, 4 fighters and 1 tactical_bomber Americans defend with 1 submarine Japanese roll dice for 1 destroyer, 4 fighters and 1 tactical_bomber in 21 Sea Zone, round 2 : 5/6 hits, 3.00 expected hits Americans roll dice for 1 submarine in 21 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Americans lost in 21 Sea Zone Japanese win with 1 destroyer, 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Non Combat Move - Japanese 4 fighters and 1 tactical_bomber moved from 22 Sea Zone to 6 Sea Zone 4 fighters and 1 tactical_bomber moved from 21 Sea Zone to 6 Sea Zone 1 fighter moved from 22 Sea Zone to 6 Sea Zone 5 fighters and 1 tactical_bomber moved from 23 Sea Zone to 6 Sea Zone 3 fighters and 1 tactical_bomber moved from 25 Sea Zone to 6 Sea Zone 1 tactical_bomber moved from 25 Sea Zone to 6 Sea Zone 7 armour, 2 artilleries, 6 infantry and 17 mech_infantrys moved from Iraq to Trans-Jordan 3 armour and 1 mech_infantry moved from Persia to Trans-Jordan 3 armour moved from West India to Persia 2 carriers, 2 destroyers and 2 submarines moved from 41 Sea Zone to 37 Sea Zone 1 fighter moved from Java to 37 Sea Zone 2 tactical_bombers moved from Java to 37 Sea Zone Place Units - Japanese 2 transports placed in 37 Sea Zone 1 artillery placed in Malaya 3 armour placed in Persia 1 carrier, 2 fighters and 1 transport placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 75 PUs; end with 75 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 78 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 83 PUsCombat Hit Differential Summary :
ANZAC : 1.00 Americans : -1.17 Japanese : 2.33 -
@Karl7 I surrender, I am going nowhere with the allies, just a matter of time before Cairo is taken, I will post result.
-
GG!





