LG40 StuckTojo (Allies+18) vs. Dawgoneit (Axis)

  • '19 '17 '16

    TripleA Turn Summary: Americans round 1

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 1
    
        Purchase Units - Americans
            Americans buy 2 carriers, 1 destroyer and 2 submarines; Remaining resources: 0 PUs; 
    
        Politics - Americans
            Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
    
        Combat Move - Americans
    
        Non Combat Move - Americans
            1 destroyer moved from 26 Sea Zone to 25 Sea Zone
            1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
            1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            1 armour and 3 mech_infantrys moved from Central United States to Western United States
            1 infantry moved from Western United States to Central United States
            1 infantry moved from Central United States to Eastern United States
            1 bomber moved from Central United States to Hawaiian Islands
            1 submarine moved from 26 Sea Zone to 46 Sea Zone
            1 destroyer moved from 35 Sea Zone to 54 Sea Zone
            1 submarine moved from 35 Sea Zone to 41 Sea Zone
            1 fighter moved from Philippines to Guam
            1 fighter moved from Western United States to Eastern United States
            2 aaGuns moved from Eastern United States to Central United States
            1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
    
        Place Units - Americans
            1 carrier and 1 submarine placed in 10 Sea Zone
            1 carrier, 1 destroyer and 1 submarine placed in 101 Sea Zone
    
        Turn Complete - Americans
            Americans collect 52 PUs; end with 52 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '19 '17 '16

    TripleA Turn Summary: Chinese round 1

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 1
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 4 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            2 infantry moved from Kweichow to Hunan
            5 infantry moved from Szechwan to Yunnan
            1 fighter moved from Szechwan to Hunan
            1 infantry moved from Szechwan to Yunnan
    
        Combat - Chinese
            Battle in Hunan
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 1 artillery
                    Chinese roll dice for 1 fighter and 2 infantry in Hunan, round 2 : 2/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 artillery in Hunan, round 2 : 1/1 hits, 0.33 expected hits
                    1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan
                Chinese win, taking Hunan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 1
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 artillery
            Battle in Yunnan
                Chinese attack with 6 infantry
                Japanese defend with 1 artillery and 1 infantry
                    Chinese roll dice for 6 infantry in Yunnan, round 2 : 1/6 hits, 1.00 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Yunnan, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
                    Chinese roll dice for 5 infantry in Yunnan, round 3 : 0/5 hits, 0.83 expected hits
                    Japanese roll dice for 1 artillery in Yunnan, round 3 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 5 infantry in Yunnan, round 4 : 1/5 hits, 0.83 expected hits
                    Japanese roll dice for 1 artillery in Yunnan, round 4 : 1/1 hits, 0.33 expected hits
                    1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
                Chinese win, taking Yunnan from Japanese with 4 infantry remaining. Battle score for attacker is 1
                Casualties for Chinese: 2 infantry
                Casualties for Japanese: 1 artillery and 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Hunan to Shensi
            2 infantry moved from Suiyuyan to Shensi
    
        Place Units - Chinese
            4 infantry placed in Shensi
    
        Turn Complete - Chinese
            Chinese collect 10 PUs; end with 10 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 16 PUs
    

    Combat Hit Differential Summary :

    Chinese : 0.50
    Japanese : 1.33
    

    Savegame

  • '19 '17 '16

    TripleA Turn Summary: UK_Pacific round 1

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 1
    
        Purchase Units - Americans
            Americans buy 2 carriers, 1 destroyer and 2 submarines; Remaining resources: 0 PUs; 
    
        Politics - Americans
            Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
    
        Combat Move - Americans
    
        Non Combat Move - Americans
            1 destroyer moved from 26 Sea Zone to 25 Sea Zone
            1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
            1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            1 armour and 3 mech_infantrys moved from Central United States to Western United States
            1 infantry moved from Western United States to Central United States
            1 infantry moved from Central United States to Eastern United States
            1 bomber moved from Central United States to Hawaiian Islands
            1 submarine moved from 26 Sea Zone to 46 Sea Zone
            1 destroyer moved from 35 Sea Zone to 54 Sea Zone
            1 submarine moved from 35 Sea Zone to 41 Sea Zone
            1 fighter moved from Philippines to Guam
            1 fighter moved from Western United States to Eastern United States
            2 aaGuns moved from Eastern United States to Central United States
            1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
    
        Place Units - Americans
            1 carrier and 1 submarine placed in 10 Sea Zone
            1 carrier, 1 destroyer and 1 submarine placed in 101 Sea Zone
    
        Turn Complete - Americans
            Americans collect 52 PUs; end with 52 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 4 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            2 infantry moved from Kweichow to Hunan
            5 infantry moved from Szechwan to Yunnan
            1 fighter moved from Szechwan to Hunan
            1 infantry moved from Szechwan to Yunnan
    
        Combat - Chinese
            Battle in Hunan
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 1 artillery
                    Chinese roll dice for 1 fighter and 2 infantry in Hunan, round 2 : 2/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 artillery in Hunan, round 2 : 1/1 hits, 0.33 expected hits
                    1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan
                Chinese win, taking Hunan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 1
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 artillery
            Battle in Yunnan
                Chinese attack with 6 infantry
                Japanese defend with 1 artillery and 1 infantry
                    Chinese roll dice for 6 infantry in Yunnan, round 2 : 1/6 hits, 1.00 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Yunnan, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
                    Chinese roll dice for 5 infantry in Yunnan, round 3 : 0/5 hits, 0.83 expected hits
                    Japanese roll dice for 1 artillery in Yunnan, round 3 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 5 infantry in Yunnan, round 4 : 1/5 hits, 0.83 expected hits
                    Japanese roll dice for 1 artillery in Yunnan, round 4 : 1/1 hits, 0.33 expected hits
                    1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
                Chinese win, taking Yunnan from Japanese with 4 infantry remaining. Battle score for attacker is 1
                Casualties for Chinese: 2 infantry
                Casualties for Japanese: 1 artillery and 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Hunan to Shensi
            2 infantry moved from Suiyuyan to Shensi
    
        Place Units - Chinese
            4 infantry placed in Shensi
    
        Turn Complete - Chinese
            Chinese collect 10 PUs; end with 10 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 16 PUs
    
        Purchase Units - British
            British buy 1 factory_minor, 1 fighter and 2 infantry; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 armour, 1 artillery, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Politics - British
            Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
    
        Combat Move - British
            1 armour, 1 artillery and 3 infantry moved from Alexandria to Tobruk
            1 armour and 1 mech_infantry moved from Egypt to Tobruk
            2 infantry moved from Anglo Egyptian Sudan to Ethiopia
            1 submarine moved from 98 Sea Zone to 96 Sea Zone
            1 cruiser moved from 91 Sea Zone to 96 Sea Zone
            1 fighter moved from Gibraltar to 96 Sea Zone
            1 fighter moved from Malta to Tobruk
            1 tactical_bomber moved from 98 Sea Zone to Tobruk
            1 artillery and 1 infantry moved from Egypt to 98 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 96 Sea Zone
            1 artillery and 1 infantry moved from 96 Sea Zone to Tobruk
            1 destroyer moved from 98 Sea Zone to 99 Sea Zone
            1 cruiser moved from 98 Sea Zone to 76 Sea Zone
            1 artillery and 1 infantry moved from India to 39 Sea Zone
            1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 39 Sea Zone to 76 Sea Zone
            1 artillery and 1 infantry moved from 76 Sea Zone to Ethiopia
            1 destroyer moved from 39 Sea Zone to 37 Sea Zone
            1 battleship moved from 37 Sea Zone to 39 Sea Zone
            1 fighter moved from Scotland to 111 Sea Zone
            1 bomber and 1 fighter moved from United Kingdom to 111 Sea Zone
            1 destroyer moved from 109 Sea Zone to 110 Sea Zone
            1 fighter moved from United Kingdom to 110 Sea Zone
    
        Combat - British
            Battle in 110 Sea Zone
                British attack with 1 destroyer and 1 fighter
                Germans defend with 2 submarines
                    British roll dice for 1 destroyer and 1 fighter in 110 Sea Zone, round 2 : 2/2 hits, 0.83 expected hits
                    Germans roll dice for 2 submarines in 110 Sea Zone, round 2 : 1/2 hits, 0.33 expected hits
                    1 destroyer owned by the British and 2 submarines owned by the Germans lost in 110 Sea Zone
                British win with 1 fighter remaining. Battle score for attacker is 4
                Casualties for British: 1 destroyer
                Casualties for Germans: 2 submarines
            Battle in 96 Sea Zone
                British attack with 1 cruiser, 1 fighter, 1 submarine and 1 transport
                Italians defend with 1 destroyer and 1 transport
                    British roll dice for 1 submarine in 96 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 cruiser, 1 fighter and 1 transport in 96 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits
                    Italians roll dice for 1 destroyer and 1 transport in 96 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the Italians, 1 transport owned by the Italians and 1 submarine owned by the British lost in 96 Sea Zone
                British win with 1 cruiser, 1 fighter and 1 transport remaining. Battle score for attacker is 9
                Casualties for British: 1 submarine
                Casualties for Italians: 1 destroyer and 1 transport
            Battle in 111 Sea Zone
                British attack with 1 bomber and 2 fighters
                Germans defend with 1 battleship
                    British roll dice for 1 bomber and 2 fighters in 111 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits
                    Germans roll dice for 1 battleship in 111 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
                    1 battleship owned by the Germans and 1 fighter owned by the British lost in 111 Sea Zone
                British win with 1 bomber and 1 fighter remaining. Battle score for attacker is 10
                Casualties for British: 1 fighter
                Casualties for Germans: 1 battleship
            Battle in Ethiopia
                British attack with 1 artillery and 3 infantry
                Italians defend with 1 artillery and 2 infantry
                    British roll dice for 2 cruisers in Ethiopia, round 2 : 1/2 hits, 1.00 expected hits
                    British roll dice for 1 artillery and 3 infantry in Ethiopia, round 2 : 0/4 hits, 1.00 expected hits
                    Italians roll dice for 1 artillery and 2 infantry in Ethiopia, round 2 : 2/3 hits, 1.00 expected hits
                    1 infantry owned by the Italians and 2 infantry owned by the British lost in Ethiopia
                    British roll dice for 1 artillery and 1 infantry in Ethiopia, round 3 : 0/2 hits, 0.67 expected hits
                    Italians roll dice for 1 artillery and 1 infantry in Ethiopia, round 3 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the British lost in Ethiopia
                    British roll dice for 1 artillery in Ethiopia, round 4 : 1/1 hits, 0.33 expected hits
                    Italians roll dice for 1 artillery and 1 infantry in Ethiopia, round 4 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Italians lost in Ethiopia
                    British roll dice for 1 artillery in Ethiopia, round 5 : 1/1 hits, 0.33 expected hits
                    Italians roll dice for 1 artillery in Ethiopia, round 5 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Italians lost in Ethiopia
                British win, taking Ethiopia from Italians with 1 artillery remaining. Battle score for attacker is 1
                Casualties for British: 3 infantry
                Casualties for Italians: 1 artillery and 2 infantry
            Battle in Tobruk
                British attack with 2 armour, 2 artilleries, 1 fighter, 4 infantry, 1 mech_infantry and 1 tactical_bomber
                Italians defend with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry
                    British roll dice for 2 armour, 2 artilleries, 1 fighter, 4 infantry, 1 mech_infantry and 1 tactical_bomber in Tobruk, round 2 : 5/11 hits, 4.00 expected hits
                    Italians roll dice for 1 armour, 1 artillery, 3 infantry and 1 mech_infantry in Tobruk, round 2 : 1/6 hits, 2.17 expected hits
                    1 mech_infantry owned by the Italians, 1 artillery owned by the Italians, 3 infantry owned by the Italians and 1 infantry owned by the British lost in Tobruk
                    British roll dice for 2 armour, 2 artilleries, 1 fighter, 3 infantry, 1 mech_infantry and 1 tactical_bomber in Tobruk, round 3 : 4/10 hits, 3.83 expected hits
                    Italians roll dice for 1 armour in Tobruk, round 3 : 1/1 hits, 0.50 expected hits
                    1 infantry owned by the British and 1 armour owned by the Italians lost in Tobruk
                British win, taking Tobruk from Italians with 2 armour, 2 artilleries, 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 17
                Casualties for British: 2 infantry
                Casualties for Italians: 1 armour, 1 artillery, 3 infantry and 1 mech_infantry
    
        Non Combat Move - British
            1 fighter and 1 tactical_bomber moved from Tobruk to Egypt
            1 carrier moved from 98 Sea Zone to 81 Sea Zone
            1 fighter moved from 96 Sea Zone to Malta
            2 infantry moved from Malaya to Shan State
            1 infantry moved from Malaya to Shan State
            3 aaGuns, 1 fighter, 5 infantry and 1 tactical_bomber moved from India to Burma
            1 infantry moved from West India to Eastern Persia
                  British take Eastern Persia from Neutral_Allies
            1 bomber moved from 111 Sea Zone to United Kingdom
            1 aaGun and 2 infantry moved from Scotland to United Kingdom
            1 armour and 1 infantry moved from Quebec to 106 Sea Zone
            1 armour, 1 destroyer, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
            1 armour and 1 infantry moved from 91 Sea Zone to Gibraltar
            1 transport moved from 109 Sea Zone to 106 Sea Zone
            1 artillery and 1 infantry moved from Ontario to Quebec
            1 fighter moved from 111 Sea Zone to United Kingdom
            1 fighter moved from 110 Sea Zone to United Kingdom
            1 destroyer moved from 71 Sea Zone to 81 Sea Zone
    
        Place Units - British
            1 factory_minor placed in Egypt
            1 fighter and 2 infantry placed in United Kingdom
    
        Turn Complete - British
            British collect 29 PUs; end with 29 PUs
            Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 34 PUs
    
        Place Units - UK_Pacific
            1 armour, 1 artillery, 1 infantry and 1 mech_infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 17 PUs; end with 17 PUs
            Some Units in India change ownership: 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
    

    Combat Hit Differential Summary :

    Germans : 1.00
    British : 3.00
    Italians : 0.33
    Chinese : 0.50
    Japanese : 1.33
    

    Savegame


  • TripleA Turn Summary: Italians round 1

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 1
    
        Purchase Units - Italians
            Italians buy 1 fighter; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 artillery moved from Northern Italy to 95 Sea Zone
            1 infantry moved from Southern Italy to 95 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 97 Sea Zone
            1 armour and 2 infantry moved from Albania to Greece
            1 armour and 1 artillery moved from Northern Italy to Southern France
            2 infantry moved from Northern Italy to Southern France
            1 submarine moved from 95 Sea Zone to 96 Sea Zone
            1 destroyer moved from 95 Sea Zone to 93 Sea Zone
            1 bomber moved from Northern Italy to 96 Sea Zone
            1 infantry moved from Italian Somaliland to Kenya
                  Italians take Kenya from British
            1 artillery and 1 infantry moved from 97 Sea Zone to Greece
            2 infantry moved from Southern Italy to 97 Sea Zone
            2 infantry moved from 97 Sea Zone to Greece
            1 cruiser moved from 95 Sea Zone to 97 Sea Zone
            2 fighters moved from Southern Italy to 93 Sea Zone
    
        Combat - Italians
            Battle in Southern France
                Italians attack with 1 armour, 1 artillery and 2 infantry
                French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
                    Italians roll dice for 1 armour, 1 artillery and 2 infantry in Southern France, round 2 : 0/4 hits, 1.33 expected hits
                    French roll dice for 1 artillery and 1 infantry in Southern France, round 2 : 0/2 hits, 0.67 expected hits
                    Italians roll dice for 1 armour, 1 artillery and 2 infantry in Southern France, round 3 : 1/4 hits, 1.33 expected hits
                    French roll dice for 1 artillery and 1 infantry in Southern France, round 3 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the French lost in Southern France
                    Italians roll dice for 1 armour, 1 artillery and 2 infantry in Southern France, round 4 : 1/4 hits, 1.33 expected hits
                    French roll dice for 1 artillery in Southern France, round 4 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the French lost in Southern France
                Italians win, taking Southern France from French with 1 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 7
                Casualties for French: 1 artillery and 1 infantry
            Battle in 93 Sea Zone
                Italians attack with 1 destroyer and 2 fighters
                French defend with 1 cruiser and 1 destroyer
                    Italians roll dice for 1 destroyer and 2 fighters in 93 Sea Zone, round 2 : 2/3 hits, 1.33 expected hits
                    French roll dice for 1 cruiser and 1 destroyer in 93 Sea Zone, round 2 : 2/2 hits, 0.83 expected hits
                    1 destroyer owned by the French, 1 destroyer owned by the Italians, 1 cruiser owned by the French and 1 fighter owned by the Italians lost in 93 Sea Zone
                Italians win with 1 fighter remaining. Battle score for attacker is 2
                Casualties for Italians: 1 destroyer and 1 fighter
                Casualties for French: 1 cruiser and 1 destroyer
            Battle in 96 Sea Zone
                Italians attack with 1 bomber and 1 submarine
                British defend with 1 cruiser and 1 transport
                    Italians roll dice for 1 submarine in 96 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 cruiser owned by the British lost in 96 Sea Zone
                    Italians roll dice for 1 bomber in 96 Sea Zone, round 2 : 0/1 hits, 0.67 expected hits
                    1 transport owned by the British lost in 96 Sea Zone
                    Italians roll dice for 1 submarine in 96 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                Italians win with 1 bomber and 1 submarine remaining. Battle score for attacker is 19
                Casualties for British: 1 cruiser and 1 transport
            Battle in Greece
                Italians attack with 1 armour, 1 artillery and 5 infantry
                Neutral_Allies defend with 4 infantry
                    Italians roll dice for 1 battleship and 2 cruisers in Greece, round 2 : 2/3 hits, 1.67 expected hits
                    Italians roll dice for 1 armour, 1 artillery and 5 infantry in Greece, round 2 : 0/7 hits, 1.83 expected hits
                    Neutral_Allies roll dice for 4 infantry in Greece, round 2 : 4/4 hits, 1.33 expected hits
                    2 infantry owned by the Neutral_Allies and 4 infantry owned by the Italians lost in Greece
                    Italians roll dice for 1 armour, 1 artillery and 1 infantry in Greece, round 3 : 2/3 hits, 1.17 expected hits
                    Neutral_Allies roll dice for 2 infantry in Greece, round 3 : 1/2 hits, 0.67 expected hits
                    2 infantry owned by the Neutral_Allies and 1 infantry owned by the Italians lost in Greece
                Italians win, taking Greece from Neutral_Allies with 1 armour and 1 artillery remaining. Battle score for attacker is -3
                Casualties for Italians: 5 infantry
                Casualties for Neutral_Allies: 4 infantry
    
        Non Combat Move - Italians
            1 fighter moved from 93 Sea Zone to Southern Italy
            1 bomber moved from 96 Sea Zone to Southern Italy
    
        Place Units - Italians
            1 fighter placed in Southern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 5
                Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 1
            Italians collect 14 PUs (1 lost to blockades); end with 14 PUs
    

    Combat Hit Differential Summary :

    Italians : -1.33
    French : -0.50
    Neutral_Allies : 3.00
    

    Savegame

  • '19 '17 '16

    TripleA Turn Summary: ANZAC round 1

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 1
    
        Purchase Units - ANZAC
            ANZAC buy 1 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            2 infantry moved from New South Wales to 62 Sea Zone
            2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
            2 infantry moved from 42 Sea Zone to Java
                  ANZAC take Java from Dutch
            1 fighter moved from Queensland to Sumatra
            2 fighters moved from New Zealand to Java
            1 cruiser moved from 63 Sea Zone to 54 Sea Zone
            1 destroyer moved from 62 Sea Zone to 54 Sea Zone
            2 aaGuns moved from New South Wales to Queensland
            1 artillery moved from Queensland to New South Wales
    
        Place Units - ANZAC
            1 transport placed in 62 Sea Zone
            1 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 14 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '19 '17 '16

    TripleA Turn Summary: French round 1

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 1
    
        Purchase Units - ANZAC
            ANZAC buy 1 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            2 infantry moved from New South Wales to 62 Sea Zone
            2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
            2 infantry moved from 42 Sea Zone to Java
                  ANZAC take Java from Dutch
            1 fighter moved from Queensland to Sumatra
            2 fighters moved from New Zealand to Java
            1 cruiser moved from 63 Sea Zone to 54 Sea Zone
            1 destroyer moved from 62 Sea Zone to 54 Sea Zone
            2 aaGuns moved from New South Wales to Queensland
            1 artillery moved from Queensland to New South Wales
    
        Place Units - ANZAC
            1 transport placed in 62 Sea Zone
            1 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 14 PUs
    
        Politics - French
            Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
    
        Combat Move - French
    
        Non Combat Move - French
            1 infantry moved from French West Africa to French Central Africa
            1 infantry moved from Morocco to Algeria
            1 infantry moved from Tunisia to Algeria
            1 infantry moved from Syria to Trans-Jordan
            1 destroyer moved from 72 Sea Zone to 81 Sea Zone
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Germans round 2

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 2
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 4 artilleries, 1 bomber, 1 carrier, 1 destroyer and 6 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            3 bombers moved from Western Germany to 91 Sea Zone
            5 fighters and 4 tactical_bombers moved from Western Germany to 99 Sea Zone
            1 submarine moved from 112 Sea Zone to 91 Sea Zone
    
        Combat - Germans
            Battle in 91 Sea Zone
                Germans attack with 3 bombers and 1 submarine
                British defend with 1 destroyer and 1 transport
                    Germans roll dice for 1 submarine in 91 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Germans roll dice for 3 bombers in 91 Sea Zone, round 2 : 2/3 hits, 2.00 expected hits
                    British roll dice for 1 destroyer and 1 transport in 91 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the British, 1 transport owned by the British and 1 submarine owned by the Germans lost in 91 Sea Zone
                Germans win with 3 bombers remaining. Battle score for attacker is 9
                Casualties for Germans: 1 submarine
                Casualties for British: 1 destroyer and 1 transport
            Battle in 99 Sea Zone
                Germans attack with 5 fighters and 4 tactical_bombers
                British defend with 1 destroyer
                    Germans roll dice for 5 fighters and 4 tactical_bombers in 99 Sea Zone, round 2 : 2/9 hits, 5.17 expected hits
                    British roll dice for 1 destroyer in 99 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the British and 1 fighter owned by the Germans lost in 99 Sea Zone
                Germans win with 4 fighters and 4 tactical_bombers remaining. Battle score for attacker is -2
                Casualties for Germans: 1 fighter
                Casualties for British: 1 destroyer
    
        Non Combat Move - Germans
            4 fighters and 4 tactical_bombers moved from 99 Sea Zone to Southern Italy
            5 infantry moved from Bulgaria to Greece
            1 tactical_bomber moved from Holland Belgium to Poland
            3 infantry moved from Slovakia Hungary to Poland
            2 artilleries moved from Yugoslavia to Romania
            8 infantry moved from Yugoslavia to Romania
            1 armour moved from Yugoslavia to Poland
            2 armour moved from Yugoslavia to Romania
            3 aaGuns moved from Holland Belgium to Western Germany
            6 armour and 3 mech_infantrys moved from France to Germany
            3 bombers moved from 91 Sea Zone to Southern France
            1 mech_infantry moved from France to Germany
            1 artillery and 1 infantry moved from Normandy Bordeaux to France
            1 artillery and 1 infantry moved from Western Germany to 112 Sea Zone
            1 artillery and 1 infantry moved from 112 Sea Zone to Norway
            1 artillery and 1 infantry moved from Norway to Finland
            1 infantry moved from Western Germany to Germany
    
        Place Units - Germans
            1 carrier and 1 destroyer placed in 112 Sea Zone
            Germans undo move 1.
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from 112 Sea Zone: 1 cruiser, 1 destroyer and 1 transport
            EDIT: Adding units owned by Germans to 113 Sea Zone: 1 cruiser, 1 destroyer and 1 transport
            EDIT: Turning off Edit Mode
            1 carrier and 1 destroyer placed in 113 Sea Zone
            1 bomber and 2 infantry placed in Western Germany
            1 artillery and 1 infantry placed in France
            3 artilleries and 3 infantry placed in Germany
    
        Turn Complete - Germans
            Germans collect 41 PUs; end with 41 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 46 PUs
            Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 51 PUs
    

    Combat Hit Differential Summary :

    Germans : -2.50
    British : 1.33
    

    Savegame

  • '19 '17 '16

    TripleA Turn Summary: Russians round 2

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 2
    
        Purchase Units - Russians
            Russians buy 1 armour, 2 artilleries, 1 fighter, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Politics - Russians
            Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
    
        Combat Move - Russians
    
        Non Combat Move - Russians
            1 armour and 1 mech_infantry moved from Sikang to Samara
            1 infantry moved from Kazakhstan to Sikang
            1 infantry moved from Volgograd to Kazakhstan
            1 infantry moved from Ulaanbaatar to Buryatia
            2 infantry moved from Buyant-Uhaa to Central Mongolia
            1 infantry moved from Olgiy to Dzavhan
            1 infantry moved from Dzavhan to Olgiy
            3 infantry moved from Ukraine to Western Ukraine
            2 aaGuns, 1 artillery and 1 infantry moved from Bryansk to Western Ukraine
            1 infantry moved from Novgorod to Baltic States
            4 infantry moved from Novgorod to Belarus
            2 infantry moved from Russia to Bryansk
            1 infantry moved from Russia to Bryansk
            1 infantry moved from Rostov to Bryansk
            1 submarine moved from 111 Sea Zone to 109 Sea Zone
    
        Place Units - Russians
            1 armour, 1 fighter and 1 mech_infantry placed in Novgorod
            2 artilleries and 1 infantry placed in Ukraine
            1 infantry placed in Volgograd
            1 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 36 PUs; end with 36 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Japanese round 2

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 2
    
        Purchase Units - Japanese
            Japanese buy 2 destroyers, 1 factory_minor, 2 infantry and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 infantry moved from Chahar to Suiyuyan
                  Japanese take Suiyuyan from Chinese
            1 armour moved from Amur to Soviet Far East
                  Japanese take Siberia from Russians
                  Japanese take Soviet Far East from Russians
            1 infantry moved from Amur to Sakha
                  Japanese take Sakha from Russians
            2 artilleries and 1 mech_infantry moved from Amur to Buryatia
            2 armour moved from Japan to 6 Sea Zone
            2 infantry moved from Japan to 6 Sea Zone
            2 armour, 2 infantry and 2 transports moved from 6 Sea Zone to 36 Sea Zone
            1 infantry moved from Anhwe to Kweichow
                  Japanese take Kweichow from Chinese
            1 infantry moved from Anhwe to Hopei
                  Japanese take Hopei from Chinese
            1 artillery moved from Chahar to Anhwe
            2 infantry moved from Jehol to Anhwe
            2 infantry moved from Kiangsi to Hunan
            1 artillery and 1 infantry moved from Kiangsi to Kwangsi
            3 fighters and 2 tactical_bombers moved from Kiangsu to Hunan
            2 bombers moved from Kiangsi to Hunan
            3 fighters and 2 tactical_bombers moved from Kwangsi to Hunan
            4 fighters and 4 tactical_bombers moved from Manchuria to Anhwe
    
        Combat - Japanese
            Battle in Hunan
                Japanese attack with 2 bombers, 6 fighters, 2 infantry and 4 tactical_bombers
                Chinese defend with 1 infantry
                    Japanese roll dice for 2 bombers, 6 fighters, 2 infantry and 4 tactical_bombers in Hunan, round 2 : 4/14 hits, 7.33 expected hits
                    Chinese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Hunan
                Japanese win, taking Hunan from Chinese with 2 bombers, 6 fighters, 2 infantry and 4 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in Buryatia
                Japanese attack with 2 artilleries and 1 mech_infantry
                Russians defend with 1 infantry
                    Japanese roll dice for 2 artilleries and 1 mech_infantry in Buryatia, round 2 : 1/3 hits, 1.00 expected hits
                    Russians roll dice for 1 infantry in Buryatia, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Buryatia
                Japanese win, taking Buryatia from Russians with 2 artilleries and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Japanese
            2 armour and 2 infantry moved from 36 Sea Zone to Kwangsi
            1 fighter moved from Hunan to Kwangsi
            1 fighter moved from Hunan to Kwangsi
            2 bombers, 4 fighters and 4 tactical_bombers moved from Hunan to Anhwe
            1 transport moved from 20 Sea Zone to 6 Sea Zone
            1 artillery moved from Japan to 6 Sea Zone
            1 infantry moved from Japan to 6 Sea Zone
            1 artillery and 1 infantry moved from 6 Sea Zone to Korea
            1 aaGun moved from Manchuria to Jehol
            2 transports moved from 5 Sea Zone to 6 Sea Zone
            2 aaGuns and 2 infantry moved from Japan to 6 Sea Zone
            2 aaGuns and 2 infantry moved from 6 Sea Zone to Korea
            2 battleships and 1 cruiser moved from 5 Sea Zone to 6 Sea Zone
    
        Place Units - Japanese
            1 factory_minor placed in Kiangsu
            2 destroyers and 1 transport placed in 6 Sea Zone
            2 infantry placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 37 PUs; end with 37 PUs
            Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 47 PUs
    

    Combat Hit Differential Summary :

    Chinese : -0.33
    Russians : -0.33
    Japanese : -3.33
    

    Savegame

  • '19 '17 '16

    TripleA Turn Summary: Americans round 2

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 2
    
        Purchase Units - Americans
            Americans buy 1 bomber, 2 destroyers, 1 fighter and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
    
        Non Combat Move - Americans
            2 aaGuns and 1 infantry moved from Central United States to Western United States
            1 mech_infantry moved from Western United States to Eastern United States
            1 carrier and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
            1 fighter moved from Guam to 26 Sea Zone
    
        Place Units - Americans
            1 destroyer and 1 transport placed in 101 Sea Zone
            1 destroyer and 1 transport placed in 10 Sea Zone
            1 fighter placed in Western United States
            1 bomber placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 52 PUs; end with 52 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '19 '17 '16

    TripleA Turn Summary: Chinese round 2

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 2
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 1 artillery and 4 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            3 infantry moved from Shensi to Kweichow
            1 fighter moved from Shensi to Hunan
            4 infantry moved from Yunnan to Hunan
    
        Combat - Chinese
            Battle in Hunan
                Chinese attack with 1 fighter and 4 infantry
                Japanese defend with 2 infantry
                    Chinese roll dice for 1 fighter and 4 infantry in Hunan, round 2 : 1/5 hits, 1.17 expected hits
                    Japanese roll dice for 2 infantry in Hunan, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan
                    Chinese roll dice for 1 fighter and 3 infantry in Hunan, round 3 : 0/4 hits, 1.00 expected hits
                    Japanese roll dice for 1 infantry in Hunan, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Hunan
                    Chinese roll dice for 1 fighter and 2 infantry in Hunan, round 4 : 1/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Hunan, round 4 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Hunan
                Chinese win, taking Hunan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 2 infantry
                Casualties for Japanese: 2 infantry
            Battle in Kweichow
                Chinese attack with 3 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 3 infantry in Kweichow, round 2 : 0/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 3 infantry in Kweichow, round 3 : 1/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Kweichow
                Chinese win, taking Kweichow from Japanese with 3 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Hunan to Burma
            4 infantry moved from Shensi to Tsinghai
    
        Place Units - Chinese
            1 infantry placed in Yunnan
            1 artillery and 3 infantry placed in Tsinghai
    
        Turn Complete - Chinese
            Chinese collect 8 PUs; end with 8 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 14 PUs
    

    Combat Hit Differential Summary :

    Chinese : -1.00
    Japanese : 0.00
    

    Savegame

  • '19 '17 '16

    TripleA Turn Summary: UK_Pacific round 2

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 2
    
        Purchase Units - Americans
            Americans buy 1 bomber, 2 destroyers, 1 fighter and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
    
        Non Combat Move - Americans
            2 aaGuns and 1 infantry moved from Central United States to Western United States
            1 mech_infantry moved from Western United States to Eastern United States
            1 carrier and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
            1 fighter moved from Guam to 26 Sea Zone
    
        Place Units - Americans
            1 destroyer and 1 transport placed in 101 Sea Zone
            1 destroyer and 1 transport placed in 10 Sea Zone
            1 fighter placed in Western United States
            1 bomber placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 52 PUs; end with 52 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 1 artillery and 4 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            3 infantry moved from Shensi to Kweichow
            1 fighter moved from Shensi to Hunan
            4 infantry moved from Yunnan to Hunan
    
        Combat - Chinese
            Battle in Hunan
                Chinese attack with 1 fighter and 4 infantry
                Japanese defend with 2 infantry
                    Chinese roll dice for 1 fighter and 4 infantry in Hunan, round 2 : 1/5 hits, 1.17 expected hits
                    Japanese roll dice for 2 infantry in Hunan, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan
                    Chinese roll dice for 1 fighter and 3 infantry in Hunan, round 3 : 0/4 hits, 1.00 expected hits
                    Japanese roll dice for 1 infantry in Hunan, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Hunan
                    Chinese roll dice for 1 fighter and 2 infantry in Hunan, round 4 : 1/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Hunan, round 4 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Hunan
                Chinese win, taking Hunan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 2 infantry
                Casualties for Japanese: 2 infantry
            Battle in Kweichow
                Chinese attack with 3 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 3 infantry in Kweichow, round 2 : 0/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 3 infantry in Kweichow, round 3 : 1/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Kweichow
                Chinese win, taking Kweichow from Japanese with 3 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Hunan to Burma
            4 infantry moved from Shensi to Tsinghai
    
        Place Units - Chinese
            1 infantry placed in Yunnan
            1 artillery and 3 infantry placed in Tsinghai
    
        Turn Complete - Chinese
            Chinese collect 8 PUs; end with 8 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 14 PUs
    
        Purchase Units - British
            British buy 1 airfield, 1 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 armour, 1 artillery, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Politics - British
            British takes Political Action: Political Action British To War With Japanese
                British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and British from Neutrality to Unprovoked
                British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and UK_Pacific from Neutrality to Unprovoked
                British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and ANZAC from Neutrality to Unprovoked
                British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and Dutch from Neutrality to War
                British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and British from Neutrality to Allied
                British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
                British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
                British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and Dutch from Neutrality to Friendly
    
        Combat Move - British
            1 infantry moved from Kwangtung to Kiangsi
                  Chinese take Kiangsi from Japanese
            3 infantry moved from Shan State to Siam
            2 fighters and 1 tactical_bomber moved from Burma to Siam
            2 artilleries and 2 infantry moved from Tobruk to Libya
            1 artillery moved from Ethiopia to Kenya
            1 fighter and 1 tactical_bomber moved from Egypt to Kenya
            1 destroyer moved from 81 Sea Zone to 96 Sea Zone
            1 fighter moved from Malta to 96 Sea Zone
    
        Combat - British
            Battle in 96 Sea Zone
                British attack with 1 destroyer and 1 fighter
                Italians defend with 1 submarine
                    British roll dice for 1 destroyer and 1 fighter in 96 Sea Zone, round 2 : 2/2 hits, 0.83 expected hits
                    Italians roll dice for 1 submarine in 96 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Italians lost in 96 Sea Zone
                British win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
                Casualties for Italians: 1 submarine
            Battle in Siam
                British attack with 2 fighters, 3 infantry and 1 tactical_bomber
                Japanese defend with 2 infantry
                    British roll dice for 2 fighters, 3 infantry and 1 tactical_bomber in Siam, round 2 : 4/6 hits, 2.17 expected hits
                    Japanese roll dice for 2 infantry in Siam, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Japanese lost in Siam
                British win, taking Siam from Japanese with 2 fighters, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Japanese: 2 infantry
            Battle in Kenya
                British attack with 1 artillery, 1 fighter and 1 tactical_bomber
                Italians defend with 1 infantry
                    British roll dice for 1 artillery, 1 fighter and 1 tactical_bomber in Kenya, round 2 : 1/3 hits, 1.50 expected hits
                    Italians roll dice for 1 infantry in Kenya, round 2 : 1/1 hits, 0.33 expected hits
                    1 artillery owned by the British and 1 infantry owned by the Italians lost in Kenya
                British win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -1
                Casualties for British: 1 artillery
                Casualties for Italians: 1 infantry
            Battle in Libya
                British attack with 2 artilleries and 2 infantry
                Italians defend with 1 artillery and 1 infantry
                    British roll dice for 2 artilleries and 2 infantry in Libya, round 2 : 2/4 hits, 1.33 expected hits
                    Italians roll dice for 1 artillery and 1 infantry in Libya, round 2 : 1/2 hits, 0.67 expected hits
                    1 artillery owned by the Italians, 1 infantry owned by the Italians and 1 infantry owned by the British lost in Libya
                British win, taking Libya from Italians with 2 artilleries and 1 infantry remaining. Battle score for attacker is 4
                Casualties for British: 1 infantry
                Casualties for Italians: 1 artillery and 1 infantry
    
        Non Combat Move - British
            2 armour and 1 mech_infantry moved from Tobruk to Egypt
            2 cruisers moved from 76 Sea Zone to 81 Sea Zone
            1 transport moved from 76 Sea Zone to 71 Sea Zone
            1 battleship moved from 39 Sea Zone to 76 Sea Zone
            1 fighter and 1 tactical_bomber moved from Kenya to Egypt
            1 fighter moved from 96 Sea Zone to Egypt
            1 bomber and 3 fighters moved from United Kingdom to Gibraltar
            1 artillery and 1 infantry moved from Quebec to 106 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
            1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
            1 infantry moved from Eastern Persia to Persia
                  British take Persia from Neutral_Allies
            2 fighters and 1 tactical_bomber moved from Siam to Burma
            1 armour, 1 artillery, 1 infantry and 1 mech_infantry moved from India to Burma
    
        Place Units - British
            1 infantry placed in United Kingdom
            1 airfield placed in Gibraltar
            3 mech_infantrys placed in Egypt
            1 mech_infantry placed in Union of South Africa
    
        Turn Complete - British
            British collect 31 PUs; end with 31 PUs
    
        Place Units - UK_Pacific
            1 armour, 1 artillery, 1 infantry and 1 mech_infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 18 PUs; end with 18 PUs
            Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 23 PUs
            Some Units in India change ownership: 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
    

    Combat Hit Differential Summary :

    British : 3.17
    Italians : 0.83
    Chinese : -1.00
    Japanese : -0.67
    

    Savegame


  • TripleA Turn Summary: Italians round 2

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 2
    
        Purchase Units - Italians
            Italians buy 1 destroyer and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 armour and 1 artillery moved from Greece to Bulgaria
            1 armour moved from Bulgaria to Romania
            1 armour moved from Southern France to Yugoslavia
            1 artillery and 2 infantry moved from Southern France to Northern Italy
            2 infantry moved from Southern Italy to 97 Sea Zone
            2 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
            2 infantry moved from 99 Sea Zone to Cyprus
            1 bomber and 2 fighters moved from Southern Italy to 96 Sea Zone
    
        Combat - Italians
            Battle in Cyprus
            Battle in 96 Sea Zone
                Italians attack with 1 bomber and 2 fighters
                British defend with 1 destroyer
                    Italians roll dice for 1 bomber and 2 fighters in 96 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits
                    British roll dice for 1 destroyer in 96 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the British and 1 fighter owned by the Italians lost in 96 Sea Zone
                Italians win, taking Cyprus from British with 1 bomber and 1 fighter remaining. Battle score for attacker is -2
                Casualties for Italians: 1 fighter
                Casualties for British: 1 destroyer
    
        Non Combat Move - Italians
            1 bomber and 1 fighter moved from 96 Sea Zone to Southern Italy
    
        Place Units - Italians
            1 destroyer and 1 submarine placed in 97 Sea Zone
    
        Turn Complete - Italians
            Italians collect 14 PUs; end with 14 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 19 PUs
    

    Combat Hit Differential Summary :

    Italians : 0.33
    British : 0.67
    

    Savegame

  • '19 '17 '16

    TripleA Turn Summary: ANZAC round 2

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 2
    
        Purchase Units - ANZAC
            ANZAC buy 1 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            2 fighters moved from Java to Burma
            1 fighter moved from Sumatra to Burma
            2 infantry moved from Java to 42 Sea Zone
            2 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone
            2 infantry moved from 41 Sea Zone to Sumatra
                  ANZAC take Sumatra from Dutch
            1 infantry moved from Malaya to Shan State
            1 infantry moved from New South Wales to 62 Sea Zone
            1 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone
            1 infantry moved from Queensland to 54 Sea Zone
            2 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone
            2 infantry moved from 45 Sea Zone to Dutch New Guinea
                  ANZAC take Dutch New Guinea from Dutch
            1 destroyer moved from 54 Sea Zone to 43 Sea Zone
            1 artillery moved from New South Wales to Queensland
    
        Place Units - ANZAC
            1 transport placed in 62 Sea Zone
            1 infantry and 1 mech_infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 18 PUs; end with 18 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 28 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '19 '17 '16

    TripleA Turn Summary: French round 2

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 2
    
        Purchase Units - ANZAC
            ANZAC buy 1 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            2 fighters moved from Java to Burma
            1 fighter moved from Sumatra to Burma
            2 infantry moved from Java to 42 Sea Zone
            2 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone
            2 infantry moved from 41 Sea Zone to Sumatra
                  ANZAC take Sumatra from Dutch
            1 infantry moved from Malaya to Shan State
            1 infantry moved from New South Wales to 62 Sea Zone
            1 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone
            1 infantry moved from Queensland to 54 Sea Zone
            2 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone
            2 infantry moved from 45 Sea Zone to Dutch New Guinea
                  ANZAC take Dutch New Guinea from Dutch
            1 destroyer moved from 54 Sea Zone to 43 Sea Zone
            1 artillery moved from New South Wales to Queensland
    
        Place Units - ANZAC
            1 transport placed in 62 Sea Zone
            1 infantry and 1 mech_infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 18 PUs; end with 18 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 28 PUs
    
        Combat Move - French
            1 infantry moved from French Central Africa to French Equatorial Africa
    
        Non Combat Move - French
            1 infantry moved from Trans-Jordan to Egypt
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Germans round 3

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 3
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 armour, 1 artillery, 1 bomber, 1 fighter, 3 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
    
        Combat - Germans
    
        Non Combat Move - Germans
            1 fighter and 1 tactical_bomber moved from Southern Italy to 112 Sea Zone
            3 bombers moved from Southern France to Western Germany
            1 armour moved from Germany to 113 Sea Zone
            1 infantry moved from Germany to 113 Sea Zone
            1 armour, 1 carrier, 1 cruiser, 2 destroyers, 1 infantry and 1 transport moved from 113 Sea Zone to 112 Sea Zone
            1 armour and 1 infantry moved from 112 Sea Zone to Norway
            1 artillery and 1 infantry moved from Norway to Finland
            5 armour, 3 artilleries, 3 infantry and 4 mech_infantrys moved from Germany to Poland
            1 armour moved from Poland to Romania
            2 armour, 3 infantry and 1 mech_infantry moved from Poland to Slovakia Hungary
            1 tactical_bomber moved from Poland to Slovakia Hungary
            2 armour moved from Poland to Slovakia Hungary
            2 aaGuns moved from Western Germany to Germany
            2 infantry moved from Western Germany to France
            1 fighter and 1 tactical_bomber moved from Southern Italy to Western Germany
    
        Place Units - Germans
            1 bomber and 1 fighter placed in Western Germany
            1 submarine placed in 112 Sea Zone
            1 armour, 1 artillery, 3 infantry and 1 mech_infantry placed in Germany
    
        Turn Complete - Germans
            Germans collect 41 PUs; end with 41 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 46 PUs
            Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 51 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '19 '17 '16

    @dawgoneit

    Uh oh. It seems our file has been corrupted. I can’t save my turn, I keep getting weird messages and the file won’t upload. Luckily I didn’t do any combat so my turn can be redone.

    However, can you redo your Germany turn? I’m not sure where or how the file got corrupted, but hopefully if you redo your turn that will fix it. Luckily you didn’t do any combat, either.


  • TripleA Turn Summary: Germans round 3

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 3
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 armour, 1 artillery, 1 bomber, 1 fighter, 3 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
    
        Non Combat Move - Germans
            1 carrier moved from 113 Sea Zone to 112 Sea Zone
            1 cruiser moved from 113 Sea Zone to 112 Sea Zone
            2 destroyers moved from 113 Sea Zone to 112 Sea Zone
            1 armour moved from Germany to 113 Sea Zone
            1 infantry moved from Germany to 113 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 113 Sea Zone to 112 Sea Zone
            1 armour and 1 infantry moved from 112 Sea Zone to Norway
            2 infantry moved from Western Germany to France
            3 armour, 2 artilleries, 3 infantry and 2 mech_infantrys moved from Germany to Slovakia Hungary
            2 armour, 1 artillery and 2 mech_infantrys moved from Germany to Poland
            3 bombers moved from Southern France to Western Germany
            2 aaGuns moved from Western Germany to Germany
            2 aaGuns moved from Poland to Slovakia Hungary
            5 infantry moved from Greece to Bulgaria
            1 fighter and 1 tactical_bomber moved from Southern Italy to 112 Sea Zone
            1 fighter and 1 tactical_bomber moved from Southern Italy to Western Germany
            2 artilleries and 2 infantry moved from France to Southern France
            2 tactical_bombers moved from Southern Italy to Southern France
    
        Place Units - Germans
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from Norway: 1 artillery and 1 infantry
            EDIT: Adding units owned by Germans to Finland: 1 artillery and 1 infantry
            EDIT: Turning off Edit Mode
            1 submarine placed in 112 Sea Zone
            1 bomber and 1 fighter placed in Western Germany
            1 armour, 1 artillery, 3 infantry and 1 mech_infantry placed in Germany
    
        Turn Complete - Germans
            Germans collect 41 PUs; end with 41 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 46 PUs
            Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 51 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • @dawgoneit i hope that worked

  • '19 '17 '16

    @dawgoneit

    Danm! I’m going to have to make a call out for help. I’ll keep you posted.

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