axis-dominion vs ksmckay (allies) bm3


  • forgot to move my sub, hold on


  • TripleA Turn Summary: Japanese round 14

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 14
    
        Purchase Units - Japanese
            Japanese buy 1 artillery, 3 carriers, 1 destroyer and 3 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 transport moved from 42 Sea Zone to 37 Sea Zone
            2 infantry moved from Malaya to 37 Sea Zone
            2 infantry and 1 transport moved from 37 Sea Zone to 38 Sea Zone
            1 artillery and 1 infantry moved from Sumatra to 41 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 38 Sea Zone
            1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 38 Sea Zone
            2 artilleries and 4 infantry moved from 38 Sea Zone to Burma
            1 marine moved from Java to 42 Sea Zone
            1 marine moved from Sumatra to 41 Sea Zone
            1 cruiser and 1 marine moved from 42 Sea Zone to 38 Sea Zone
            2 battleships, 1 cruiser and 1 marine moved from 41 Sea Zone to 38 Sea Zone
            2 marines moved from 38 Sea Zone to Burma
            3 fighters and 1 tactical_bomber moved from 41 Sea Zone to Burma
            1 fighter and 1 tactical_bomber moved from 42 Sea Zone to Burma
            1 infantry moved from French Indo China to Shan State
            1 infantry moved from French Indo China to Yunnan
            1 infantry moved from Hunan to Kwangsi
            1 infantry moved from Kweichow to Szechwan
            1 artillery moved from French Indo China to Shan State
            1 armour moved from French Indo China to Kwangsi
            1 artillery moved from French Indo China to Yunnan
            1 artillery moved from French Indo China to Kwangsi
            1 fighter moved from Japan to 6 Sea Zone
            5 fighters and 5 tactical_bombers moved from Japan to Korea
            2 infantry moved from Anhwe to Jehol
            1 fighter and 1 tactical_bomber moved from Japan to Korea
            2 fighters moved from Japan to Korea
            1 fighter moved from Japan to Korea
            1 bomber moved from French Indo China to Jehol
            1 mech_infantry moved from Hopei to Szechwan
            1 armour moved from Anhwe to Szechwan
            1 bomber moved from French Indo China to Szechwan
            1 bomber moved from French Indo China to Yunnan
            1 bomber moved from French Indo China to Shan State
            1 mech_infantry moved from Anhwe to Kwangsi
            1 mech_infantry moved from Anhwe to Kwangsi
            5 fighters and 10 tactical_bombers moved from French Indo China to Burma
            1 mech_infantry moved from Anhwe to Szechwan
    
        Combat - Japanese
            Battle in 6 Sea Zone
                Japanese attack with 1 fighter
                Americans defend with 3 submarines and 1 transport; ANZAC defend with 2 submarines
                3 submarines owned by the Americans and 2 submarines owned by the ANZAC Submerged
                    1 transport owned by the Americans lost in 6 Sea Zone
                Japanese win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in Korea
                Japanese attack with 9 fighters and 6 tactical_bombers
                Americans defend with 2 infantry
                    Japanese roll dice for 9 fighters and 6 tactical_bombers in Korea, round 2 : 9/15 hits, 8.50 expected hits
                    Americans roll dice for 2 infantry in Korea, round 2 : 2/2 hits, 0.67 expected hits
                    2 fighters owned by the Japanese and 2 infantry owned by the Americans lost in Korea
                Japanese win with 7 fighters and 6 tactical_bombers remaining. Battle score for attacker is -14
                Casualties for Japanese: 2 fighters
                Casualties for Americans: 2 infantry
            Battle in Szechwan
                Japanese attack with 1 armour, 1 bomber, 1 infantry and 2 mech_infantrys
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 armour, 1 bomber, 1 infantry and 2 mech_infantrys in Szechwan, round 2 : 2/5 hits, 1.67 expected hits
                    Chinese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Szechwan
                Japanese win, taking Szechwan from Chinese with 1 armour, 1 bomber, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in Jehol
                Japanese attack with 1 bomber and 2 infantry
                Americans defend with 1 artillery
                    Japanese roll dice for 1 bomber and 2 infantry in Jehol, round 2 : 0/3 hits, 1.00 expected hits
                    Chinese roll dice for 1 artillery in Jehol, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 bomber and 2 infantry in Jehol, round 3 : 1/3 hits, 1.00 expected hits
                    Chinese roll dice for 1 artillery in Jehol, round 3 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Americans lost in Jehol
                Japanese win, taking Jehol from Chinese with 1 bomber and 2 infantry remaining. Battle score for attacker is 4
                Casualties for Americans: 1 artillery
            Battle in Yunnan
                Japanese attack with 1 artillery, 1 bomber and 1 infantry
                British defend with 1 infantry
                    Japanese roll dice for 1 artillery, 1 bomber and 1 infantry in Yunnan, round 2 : 1/3 hits, 1.33 expected hits
                    Chinese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the British lost in Yunnan
                Japanese win, taking Yunnan from Chinese with 1 artillery and 1 bomber remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for British: 1 infantry
            Battle in Kwangsi
                Japanese attack with 1 armour, 1 artillery, 1 infantry and 2 mech_infantrys
                British defend with 1 infantry
                    Japanese roll dice for 1 armour, 1 artillery, 1 infantry and 2 mech_infantrys in Kwangsi, round 2 : 1/5 hits, 1.50 expected hits
                    Chinese roll dice for 1 infantry in Kwangsi, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the British lost in Kwangsi
                Japanese win, taking Kwangsi from Chinese with 1 armour, 1 artillery and 2 mech_infantrys remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for British: 1 infantry
            Battle in Shan State
                Japanese attack with 1 artillery, 1 bomber and 1 infantry
                British defend with 1 infantry
                    Japanese roll dice for 1 artillery, 1 bomber and 1 infantry in Shan State, round 2 : 2/3 hits, 1.33 expected hits
                    UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Shan State
                Japanese win, taking Shan State from UK_Pacific with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
            Battle in Burma
                Japanese attack with 2 artilleries, 9 fighters, 4 infantry, 2 marines and 12 tactical_bombers
                British defend with 2 aaGuns, 6 artilleries and 9 infantry
                    AA fire in Burma : 1/6 hits, 1.00 expected hits
                    1 fighter owned by the Japanese lost in Burma
                    Japanese roll dice for 2 battleships and 2 cruisers in Burma, round 2 : 4/4 hits, 2.33 expected hits
                    Japanese roll dice for 2 artilleries, 8 fighters, 4 infantry, 2 marines and 12 tactical_bombers in Burma, round 2 : 14/28 hits, 13.67 expected hits
                    UK_Pacific roll dice for 2 aaGuns, 6 artilleries and 9 infantry in Burma, round 2 : 6/15 hits, 5.00 expected hits
                    4 infantry owned by the Japanese, 2 artilleries owned by the Japanese, 2 aaGuns owned by the British, 6 artilleries owned by the British and 9 infantry owned by the British lost in Burma
                Japanese win, taking Burma from UK_Pacific with 8 fighters, 2 marines and 12 tactical_bombers remaining. Battle score for attacker is 31
                Casualties for Japanese: 2 artilleries, 1 fighter and 4 infantry
                Casualties for British: 2 aaGuns, 6 artilleries and 9 infantry
    
        Non Combat Move - Japanese
            1 fighter moved from 6 Sea Zone to Japan
            7 fighters and 6 tactical_bombers moved from Korea to Japan
            1 bomber moved from Jehol to Japan
            2 carriers moved from 41 Sea Zone to 38 Sea Zone
            1 destroyer moved from 36 Sea Zone to 20 Sea Zone
            1 bomber moved from Yunnan to French Indo China
            1 aaGun moved from Malaya to Shan State
            2 carriers, 1 destroyer and 2 submarines moved from 42 Sea Zone to 36 Sea Zone
            1 carrier, 2 destroyers and 3 submarines moved from 41 Sea Zone to 36 Sea Zone
            1 bomber moved from Shan State to French Indo China
            1 bomber moved from Szechwan to French Indo China
            3 fighters moved from Burma to French Indo China
            1 fighter moved from Burma to French Indo China
            1 fighter moved from Burma to 36 Sea Zone
            3 fighters moved from Burma to 38 Sea Zone
            1 tactical_bomber moved from Burma to 38 Sea Zone
            1 tactical_bomber moved from Burma to French Indo China
            1 tactical_bomber moved from Burma to French Indo China
            9 tactical_bombers moved from Burma to 36 Sea Zone
            1 infantry moved from Anhwe to Kweichow
            1 infantry moved from Anhwe to Hopei
            1 infantry moved from Anhwe to Chahar
            1 infantry moved from Anhwe to Hunan
            1 infantry moved from Anhwe to Kweichow
            3 infantry moved from Kiangsu to Anhwe
            1 mech_infantry moved from Chahar to Hopei
            1 mech_infantry moved from Anhwe to Hopei
            2 infantry moved from Anhwe to Hunan
    
        Place Units - Japanese
            3 carriers placed in 36 Sea Zone
            1 destroyer placed in 19 Sea Zone
            2 infantry placed in Kiangsu
            1 artillery and 1 infantry placed in Malaya
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 15
                Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 3,3,4,4,5,2,1,1,4,3,5,6,3,2,6,5,2,2,5,3,6,6,3,6,1,3,2,5,6,4,6,6,4,4,5,3,1,6,4,1,2,4,6,1,3,3,5,4,3,1,6,6,2,5,4,6,3,5,6,5,5,5,1,4,5,6,5,4,6,5,4,1
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,1,3,1,3,6,5,6,2,5
            Japanese collect 45 PUs (15 lost to blockades); end with 45 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 50 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from 81 Sea Zone: 1 submarine
            EDIT: Adding units owned by Japanese to 72 Sea Zone: 1 submarine
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    AA fire in Burma : : 0.00
    Americans : 1.33
    Chinese : 0.33
    UK_Pacific : 0.67
    Japanese : 1.67
    

    Savegame

  • '19

    sloppy, shouldnt have dropped both units in Man. But I thought I was going to take out Kia with Anzac but forgot you could kami the cruiser. I also wonder if I should have abandoned India to defend all those units.


  • @ksmckay said in axis-dominion vs ksmckay (allies) bm3:

    sloppy, shouldnt have dropped both units in Man. But I thought I was going to take out Kia with Anzac but forgot you could kami the cruiser. I also wonder if I should have abandoned India to defend all those units.

    yah I am relying on the Kamis for that

    and yah, that was quite a blow to uk pac, really weakened its ability to pose a threat now

  • '19

    we will keep this going but I think it was still a competitive game a few rounds back. I wasnt sure if things were just completely lost a few rounds ago but I think the allies still had a chance. I think if I hadnt let Russia get sacked, hadnt wasted china and that UK stack I think I could have kept this interesting. I still think Germany was going to get crazy out of control but if Japan gets shut down then US can start creating some problems too. Not sure I would have enough in europe but I dont think it was an auto loss either.

  • '19

    But every time I make a little mistake and let you slaughter some units I remove some options for the allies.

  • '19

    gotta go for a bit. will resume later tonight.

  • '19

    if at any point you think this is a waste and that the allies have no chance, let me know and we can stop. But game experience like this is a little rare and I am learning a few things and maybe you are too?


  • @ksmckay said in axis-dominion vs ksmckay (allies) bm3:

    if at any point you think this is a waste and that the allies have no chance, let me know and we can stop. But game experience like this is a little rare and I am learning a few things and maybe you are too?

    Yah we can keep going, don’t think allies are done for at all. They have quite an economic lead and haven’t lost any capitols. And for the moment anyway, you have some good pressure on japan.

  • '19

    TripleA Turn Summary: UK_Pacific round 14

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 14
    
        Purchase Units - Americans
            Americans buy 2 carriers, 1 factory_minor, 1 fighter, 1 harbour, 6 infantry and 3 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 infantry moved from Normandy Bordeaux to Southern France
                  Americans take Southern France from Germans
            2 fighters moved from 110 Sea Zone to France
            1 bomber moved from United Kingdom to France
            1 infantry moved from Normandy Bordeaux to Holland Belgium
            2 bombers moved from United Kingdom to Holland Belgium
            1 battleship, 11 carriers, 2 cruisers, 8 destroyers, 2 submarines and 2 transports moved from 19 Sea Zone to 22 Sea Zone
                  Americans take 22 Sea Zone from Japanese
            1 submarine moved from 19 Sea Zone to 20 Sea Zone
            1 infantry moved from Manchuria to Jehol
            5 fighters and 1 tactical_bomber moved from 19 Sea Zone to 20 Sea Zone
            6 fighters and 3 tactical_bombers moved from 19 Sea Zone to Jehol
    
        Combat - Americans
            Americans creates battle in territory 19 Sea Zone
            Americans creates battle in territory 6 Sea Zone
            Air Battle in France
                Americans attacks with 3 units heading to France
                Air Battle is over, the remaining bombers go on to their targets
            Strategic bombing raid in France
                    AA fire in France : 0/1 hits, 0.17 expected hits
                Bombing raid in France rolls: 4 and causes: 4 damage to unit: factory_minor
                Bombing raid in France causes 4 damage total. 
            Battle in Holland Belgium
                Americans attack with 2 bombers and 1 infantry
                Germans defend with 1 infantry
                    Americans roll dice for 2 bombers and 1 infantry in Holland Belgium, round 2 : 2/3 hits, 1.50 expected hits
                    Germans roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Holland Belgium
                Americans win, taking 6 Sea Zone from Japanese with 2 bombers remaining. Battle score for attacker is 0
                Casualties for Americans: 1 infantry
                Casualties for Germans: 1 infantry
            Battle in 20 Sea Zone
                Americans attack with 5 fighters, 1 submarine and 1 tactical_bomber
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 20 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 5 fighters and 1 tactical_bomber in 20 Sea Zone, round 2 : 1/6 hits, 3.17 expected hits
                    Japanese roll dice for 1 destroyer in 20 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 20 Sea Zone
                Americans win, taking 20 Sea Zone from Japanese with 5 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in Jehol
                Americans attack with 6 fighters, 1 infantry and 3 tactical_bombers
                Japanese defend with 2 infantry
                    Americans roll dice for 6 fighters, 1 infantry and 3 tactical_bombers in Jehol, round 2 : 4/10 hits, 5.17 expected hits
                    Japanese roll dice for 2 infantry in Jehol, round 2 : 1/2 hits, 0.67 expected hits
                    2 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Jehol
                Americans win with 6 fighters and 3 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for Americans: 1 infantry
                Casualties for Japanese: 2 infantry
            Battle in 19 Sea Zone
                British loiter and taunt; Americans attack with 6 fighters, 1 submarine and 1 tactical_bomber; ANZAC loiter and taunt
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 19 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 6 fighters and 1 tactical_bomber in 19 Sea Zone, round 2 : 5/7 hits, 3.67 expected hits
                    Japanese roll dice for 1 destroyer in 19 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 19 Sea Zone
                Americans win, taking 19 Sea Zone from Japanese with 6 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Cleaning up after air battles
    
        Non Combat Move - Americans
            6 fighters and 3 tactical_bombers moved from Jehol to 22 Sea Zone
            6 fighters and 1 tactical_bomber moved from 19 Sea Zone to 22 Sea Zone
            5 fighters and 1 tactical_bomber moved from 20 Sea Zone to 22 Sea Zone
            3 carriers and 1 submarine moved from 31 Sea Zone to 22 Sea Zone
            3 submarines moved from 6 Sea Zone to 22 Sea Zone
            4 fighters moved from Wake Island to 22 Sea Zone
            2 fighters moved from Guam to 22 Sea Zone
            2 bombers moved from Holland Belgium to United Kingdom
            2 fighters moved from France to 110 Sea Zone
            1 bomber moved from France to United Kingdom
            1 infantry moved from Normandy Bordeaux to 110 Sea Zone
            1 artillery moved from Normandy Bordeaux to 110 Sea Zone
            3 transports moved from 110 Sea Zone to 91 Sea Zone
            8 infantry moved from Central United States to 101 Sea Zone
            8 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone
            3 fighters moved from Gibraltar to 110 Sea Zone
            1 fighter moved from 110 Sea Zone to United Kingdom
            1 fighter moved from Eastern United States to 110 Sea Zone
            3 fighters moved from Eastern United States to Gibraltar
            1 destroyer moved from 110 Sea Zone to 91 Sea Zone
            1 carrier and 1 cruiser moved from 80 Sea Zone to 76 Sea Zone
    
        Place Units - Americans
            2 carriers and 1 fighter placed in 110 Sea Zone
            3 transports placed in 101 Sea Zone
            6 infantry placed in Central United States
            Americans undo move 3.
            Americans undo move 2.
            2 transports placed in 101 Sea Zone
            4 infantry placed in Central United States
            2 infantry placed in Western United States
            1 transport placed in 10 Sea Zone
            1 harbour placed in Marianas
            1 factory_minor placed in Korea
    
        Turn Complete - Americans
            Americans collect 61 PUs; end with 61 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 66 PUs
            Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 71 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 81 PUs
            Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 86 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 91 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 96 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 101 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 3 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
                Turning on Edit Mode
            EDIT: Turning off Edit Mode
            1 infantry moved from Manchuria to Jehol
                  Chinese take Jehol from Japanese
            EDIT: 1 artillery moved from Marianas to 22 Sea Zone
    
        Combat - Chinese
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            3 infantry placed in Manchuria
    
        Turn Complete - Chinese
            Chinese collect 4 PUs; end with 6 PUs
    
        Purchase Units - British
            British buy 3 infantry and 5 submarines; Remaining resources: 1 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            3 fighters, 2 infantry and 2 tactical_bombers moved from India to Burma
            1 bomber moved from India to Malaya
            1 destroyer moved from 80 Sea Zone to 72 Sea Zone
            2 fighters moved from 80 Sea Zone to 72 Sea Zone
            1 infantry moved from Normandy Bordeaux to Holland Belgium
                  British take Holland Belgium from Germans
            1 battleship moved from 19 Sea Zone to 22 Sea Zone
    
        Combat - British
            Strategic bombing raid in Malaya
                    AA fire in Malaya : 0/1 hits, 0.17 expected hits
                Bombing raid in Malaya rolls: 6 and causes: 6 damage to unit: factory_minor
                Bombing raid in Malaya causes 6 damage total. 
            Battle in 72 Sea Zone
                British attack with 1 destroyer and 2 fighters
                Japanese defend with 1 submarine
                    British roll dice for 1 destroyer and 2 fighters in 72 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits
                    Japanese roll dice for 1 submarine in 72 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Japanese lost in 72 Sea Zone
                British win, taking 72 Sea Zone from Neutral with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 submarine
            Battle in Burma
                British attack with 3 fighters, 2 infantry and 2 tactical_bombers
                Japanese defend with 2 marines
                    British roll dice for 3 fighters, 2 infantry and 2 tactical_bombers in Burma, round 2 : 2/7 hits, 3.17 expected hits
                    Japanese roll dice for 2 marines in Burma, round 2 : 0/2 hits, 0.67 expected hits
                    2 marines owned by the Japanese lost in Burma
                British win, taking Burma from Japanese with 3 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 10
                Casualties for Japanese: 2 marines
    
        Non Combat Move - British
            3 fighters and 2 tactical_bombers moved from Burma to India
            1 carrier and 1 cruiser moved from 80 Sea Zone to 76 Sea Zone
            1 aaGun, 3 armour, 2 artilleries, 11 infantry and 26 mech_infantrys moved from Trans-Jordan to Egypt
            3 mech_infantrys moved from Belgian Congo to Egypt
            1 fighter moved from 72 Sea Zone to 76 Sea Zone
            1 fighter moved from 72 Sea Zone to 76 Sea Zone
            2 fighters moved from United Kingdom to 110 Sea Zone
            5 fighters moved from Normandy Bordeaux to United Kingdom
            3 aaGuns and 2 infantry moved from Normandy Bordeaux to 110 Sea Zone
            2 aaGuns moved from 110 Sea Zone to United Kingdom
            1 aaGun moved from 110 Sea Zone to United Kingdom
            1 bomber moved from Malaya to India
    
        Place Units - British
            5 submarines placed in 110 Sea Zone
            3 infantry placed in Egypt
    
        Turn Complete - British
            British collect 32 PUs; end with 33 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 36 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 39 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 42 PUs
    
        Place Units - UK_Pacific
            1 infantry and 1 mech_infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 6 PUs; end with 6 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
            Some Units in India change ownership: 1 infantry and 1 mech_infantry
    

    Combat Hit Differential Summary :

    Germans : 0.67
    British : -1.50
    AA fire in France : : -0.17
    Americans : -2.17
    AA fire in Malaya : : -0.17
    Japanese : -1.17
    

    Savegame


  • I’m really disgusted by how much you’re able to bomb me, this is now two games in a row where your bombing is perfect. how can that be?

  • '19

    first bomber this game got shot down. Always nice to shoot down the first one. But yeah since then you have whiffed on AA guns. I think you are about 1-12 or 13 on AA gun shots.


  • TripleA Turn Summary: Italians round 14

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 14
    
        Purchase Units - Italians
            Italians buy nothing; Remaining resources: 5 PUs; 
    
        Combat Move - Italians
            1 infantry moved from France to Holland Belgium
            2 fighters moved from France to Holland Belgium
            1 bomber moved from Western Germany to Holland Belgium
    
        Combat - Italians
            Battle in Holland Belgium
                Italians attack with 1 bomber, 2 fighters and 1 infantry
                British defend with 1 infantry
                    Italians roll dice for 1 bomber, 2 fighters and 1 infantry in Holland Belgium, round 2 : 1/4 hits, 1.83 expected hits
                    British roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Holland Belgium
                Italians win, taking Holland Belgium from British with 1 bomber, 2 fighters and 1 infantry remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
    
        Non Combat Move - Italians
            2 fighters moved from Holland Belgium to Western Germany
            1 bomber moved from Holland Belgium to Western Germany
            1 aaGun and 2 infantry moved from Romania to Eastern Poland
            2 marines moved from France to Western Germany
            1 infantry moved from France to Western Germany
            1 aaGun and 1 artillery moved from Volgograd to Samara
            1 armour and 2 mech_infantrys moved from Caucasus to Samara
            3 armour and 2 mech_infantrys moved from Northwest Persia to Caucasus
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 8
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,5,1,2,2,6,2,5,4,3
            Italians collect 2 PUs (8 lost to blockades); end with 7 PUs
    

    Combat Hit Differential Summary :

    Italians : -0.83
    British : -0.33
    

    Savegame


  • TripleA Turn Summary: Italians round 14

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 14
    
        Purchase Units - Italians
            Italians buy nothing; Remaining resources: 5 PUs; 
    
        Combat Move - Italians
            1 infantry moved from France to Holland Belgium
            2 fighters moved from France to Holland Belgium
            1 bomber moved from Western Germany to Holland Belgium
    
        Combat - Italians
            Battle in Holland Belgium
                Italians attack with 1 bomber, 2 fighters and 1 infantry
                British defend with 1 infantry
                    Italians roll dice for 1 bomber, 2 fighters and 1 infantry in Holland Belgium, round 2 : 1/4 hits, 1.83 expected hits
                    British roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Holland Belgium
                Italians win, taking Holland Belgium from British with 1 bomber, 2 fighters and 1 infantry remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
    
        Non Combat Move - Italians
            2 fighters moved from Holland Belgium to Western Germany
            1 bomber moved from Holland Belgium to Western Germany
            1 aaGun and 2 infantry moved from Romania to Eastern Poland
            2 marines moved from France to Western Germany
            1 infantry moved from France to Western Germany
            1 aaGun and 1 artillery moved from Volgograd to Samara
            1 armour and 2 mech_infantrys moved from Caucasus to Samara
            3 armour and 2 mech_infantrys moved from Northwest Persia to Caucasus
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 8
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,5,1,2,2,6,2,5,4,3
            Italians collect 2 PUs (8 lost to blockades); end with 7 PUs
            Turning on Edit Mode
            EDIT: Adding units owned by Italians to Northern Italy: 1 mech_infantry
            EDIT: Removing units owned by Italians from Western Germany: 2 fighters
            EDIT: Adding units owned by Italians to Northern Italy: 2 fighters
            EDIT: Removing units owned by Italians from France: 3 mech_infantrys
            EDIT: Adding units owned by Italians to Northern Italy: 3 mech_infantrys
            EDIT: Changing PUs for Italians from 7 to 3
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Italians from France: 1 aaGun
            EDIT: Adding units owned by Italians to Northern Italy: 1 aaGun
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Italians from Northern Italy: 1 aaGun
            EDIT: Adding units owned by Italians to France: 1 aaGun
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Italians : -0.83
    British : -0.33
    

    Savegame

  • '19

    TripleA Turn Summary: French round 14

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 14
    
        Purchase Units - ANZAC
            ANZAC buy 1 carrier and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 infantry moved from New South Wales to 62 Sea Zone
            1 infantry and 1 transport moved from 62 Sea Zone to 61 Sea Zone
            1 infantry moved from South Australia to 61 Sea Zone
            2 infantry and 1 transport moved from 61 Sea Zone to 42 Sea Zone
            2 infantry moved from 42 Sea Zone to Java
            1 destroyer moved from 63 Sea Zone to 62 Sea Zone
            1 fighter moved from New South Wales to Queensland
            1 submarine moved from 33 Sea Zone to 22 Sea Zone
            2 submarines moved from 6 Sea Zone to 22 Sea Zone
            1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 1 marine and 1 submarine moved from 19 Sea Zone to 22 Sea Zone
            1 fighter and 2 infantry moved from Trans-Jordan to Egypt
    
        Combat - ANZAC
            Battle in Java
    
        Non Combat Move - ANZAC
    
        Place Units - ANZAC
            1 carrier and 1 submarine placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 15 PUs; end with 15 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
    
        Combat Move - French
            1 fighter and 1 infantry moved from Trans-Jordan to Egypt
    
        Non Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Germans round 15

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 15
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 airfield, 1 bomber, 1 carrier, 3 fighters, 6 infantry and 2 tactical_bombers; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 infantry moved from France to Normandy Bordeaux
                  Germans take Normandy Bordeaux from Americans
            2 infantry moved from France to Southern France
            1 fighter moved from Germany to Southern France
            1 tactical_bomber moved from Western Germany to Southern France
            1 tactical_bomber moved from Western Germany to Southern France
            1 armour moved from Volgograd to Tambov
                  Germans take Tambov from Russians
            1 armour moved from Tambov to Samara
            1 bomber moved from Northwest Persia to Russia
            1 fighter and 1 tactical_bomber moved from Archangel to Belarus
            1 fighter and 1 tactical_bomber moved from Archangel to Belarus
            1 fighter moved from Archangel to Belarus
            1 tactical_bomber moved from Archangel to Belarus
            1 infantry moved from Archangel to Smolensk
                  Germans take Smolensk from Russians
            3 infantry moved from Novgorod to Belarus
            2 tactical_bombers moved from Archangel to Belarus
            1 tactical_bomber moved from Western Germany to Southern France
    
        Combat - Germans
            Strategic bombing raid in Russia
                    AA fire in Russia : 0/1 hits, 0.17 expected hits
                Bombing raid in Russia rolls: 5 and causes: 5 damage to unit: factory_minor
                Bombing raid in Russia causes 5 damage total. 
            Battle in Belarus
                Germans attack with 3 fighters, 3 infantry and 5 tactical_bombers
                Russians defend with 2 infantry
                    Germans roll dice for 3 fighters, 3 infantry and 5 tactical_bombers in Belarus, round 2 : 7/11 hits, 5.00 expected hits
                    Russians roll dice for 2 infantry in Belarus, round 2 : 1/2 hits, 0.67 expected hits
                    2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus
                Germans win, taking Belarus from Russians with 3 fighters, 2 infantry and 5 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
                Casualties for Russians: 2 infantry
            Battle in Southern France
                Germans attack with 1 fighter, 2 infantry and 3 tactical_bombers
                Americans defend with 1 factory_minor, 1 harbour and 1 infantry
                    Germans roll dice for 1 fighter, 2 infantry and 3 tactical_bombers in Southern France, round 2 : 2/6 hits, 2.50 expected hits
                    Americans roll dice for 1 infantry in Southern France, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Americans lost in Southern France
                Germans win, taking Southern France from Americans with 1 fighter, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for Americans: 1 infantry
    
        Non Combat Move - Germans
            1 mech_infantry moved from Turkmenistan to Samara
            1 mech_infantry moved from Nenetsia to Samara
            5 artilleries and 3 infantry moved from Volgograd to Samara
            2 armour and 9 mech_infantrys moved from Caucasus to Samara
            1 armour and 9 mech_infantrys moved from Northwest Persia to Kazakhstan
            15 armour and 35 mech_infantrys moved from Iraq to Caucasus
            1 armour and 1 mech_infantry moved from Persia to Caucasus
            1 fighter moved from Volgograd to Samara
            1 fighter moved from Belarus to Samara
            2 fighters and 5 tactical_bombers moved from Belarus to Romania
            1 bomber moved from Russia to Samara
            2 artilleries and 2 infantry moved from Slovakia Hungary to Eastern Poland
            1 infantry moved from Romania to Eastern Poland
            2 infantry moved from Germany to Western Germany
            3 mech_infantrys moved from Northern Italy to Southern Italy
            1 fighter moved from Germany to Southern Italy
            1 fighter moved from Germany to 113 Sea Zone
            1 aaGun moved from Northern Italy to Southern France
            1 fighter moved from Southern France to Northern Italy
            2 infantry moved from Norway to Finland
            1 submarine moved from 126 Sea Zone to 127 Sea Zone
            1 aaGun and 3 infantry moved from Archangel to Vologda
            3 armour and 1 mech_infantry moved from Yakut S.S.R. to Timguska
            6 mech_infantrys moved from Northern Italy to France
            1 mech_infantry moved from Northern Italy to France
            2 infantry moved from Baltic States to Novgorod
            1 infantry moved from Baltic States to Novgorod
            1 artillery moved from Baltic States to Eastern Poland
            3 tactical_bombers moved from Southern France to Germany
            1 tactical_bomber moved from 113 Sea Zone to Germany
            6 mech_infantrys moved from Western Germany to Germany
            2 mech_infantrys moved from Northern Italy to Germany
    
        Place Units - Germans
            1 airfield placed in Romania
            1 carrier placed in 113 Sea Zone
            2 fighters placed in 113 Sea Zone
            3 infantry placed in Volgograd
            1 fighter and 2 tactical_bombers placed in Novgorod
            3 infantry placed in Germany
            1 bomber placed in Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 4
                Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,4
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,1,5,6,1,1,1,5,2,3
            Germans collect 64 PUs (4 lost to blockades); end with 64 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 69 PUs
            Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 75 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 80 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 90 PUs
    

    Combat Hit Differential Summary :

    AA fire in Russia : : -0.17
    Germans : 1.50
    Americans : -0.33
    Russians : 0.33
    

    Savegame

  • '19

    ouch forgot I lose my factory!


  • @ksmckay said in axis-dominion vs ksmckay (allies) bm3:

    ouch forgot I lose my factory!

    you mean Moscow?

  • '19

    yeah, forgot it was just a minor now.


  • yeppers :)

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