LG40 StuckTojo (Axis) vs. Dawgoneit (Allies +30)

  • '19 '17 '16

    TripleA Turn Summary: Germans round 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 12
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 2 armour, 1 artillery, 1 bomber, 1 destroyer, 2 fighters, 7 mech_infantrys and 1 tactical_bomber; Remaining resources: 1 PUs; 
    
        Combat Move - Germans
            5 artilleries and 1 mech_infantry moved from Turkmenistan to Eastern Persia
            3 mech_infantrys moved from Kazakhstan to Eastern Persia
            3 mech_infantrys moved from Caucasus to Persia
            1 bomber moved from Caucasus to Persia
            1 bomber moved from Burma to Persia
            1 armour moved from Buryatia to Yenisey
            1 armour moved from Evenkiyskiy to Novosibirsk
            1 destroyer moved from 112 Sea Zone to 104 Sea Zone
            1 submarine moved from 112 Sea Zone to 104 Sea Zone
            4 fighters and 2 tactical_bombers moved from 110 Sea Zone to 104 Sea Zone
            1 tactical_bomber moved from Normandy Bordeaux to United Kingdom
    
        Combat - Germans
            Strategic bombing raid in United Kingdom
                    AA fire in United Kingdom : 0/1 hits, 0.17 expected hits
                Bombing raid in United Kingdom rolls: 5 and causes: 5 damage to unit: airfield
                Bombing raid in United Kingdom causes 5 damage total. 
            Battle in 104 Sea Zone
                Germans attack with 1 destroyer, 4 fighters, 1 submarine and 2 tactical_bombers
                Americans defend with 1 destroyer and 1 submarine
                    Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 destroyer, 4 fighters and 2 tactical_bombers in 104 Sea Zone, round 2 : 4/7 hits, 3.67 expected hits
                    Americans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 submarine owned by the Americans and 1 destroyer owned by the Americans lost in 104 Sea Zone
                Germans win with 1 destroyer, 4 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 14
                Casualties for Americans: 1 destroyer and 1 submarine
            Battle in Eastern Persia
                Germans attack with 5 artilleries and 4 mech_infantrys
                Americans defend with 1 armour and 2 mech_infantrys
                    Germans roll dice for 5 artilleries and 4 mech_infantrys in Eastern Persia, round 2 : 3/9 hits, 3.00 expected hits
                    British roll dice for 1 armour and 2 mech_infantrys in Eastern Persia, round 2 : 1/3 hits, 1.17 expected hits
                    1 artillery owned by the Germans, 1 armour owned by the Americans and 2 mech_infantrys owned by the Americans lost in Eastern Persia
                Germans win, taking Eastern Persia from British with 4 artilleries and 4 mech_infantrys remaining. Battle score for attacker is 10
                Casualties for Germans: 1 artillery
                Casualties for Americans: 1 armour and 2 mech_infantrys
            Battle in Persia
                Germans attack with 2 bombers and 3 mech_infantrys
                British defend with 3 armour, 1 factory_minor and 1 fighter
                    Germans roll dice for 2 bombers and 3 mech_infantrys in Persia, round 2 : 4/5 hits, 1.83 expected hits
                    British roll dice for 3 armour and 1 fighter in Persia, round 2 : 4/4 hits, 2.17 expected hits
                    1 bomber owned by the Germans, 3 mech_infantrys owned by the Germans, 1 fighter owned by the British and 3 armour owned by the British lost in Persia
                Germans win with 1 bomber remaining. Battle score for attacker is 4
                Casualties for Germans: 1 bomber and 3 mech_infantrys
                Casualties for British: 3 armour and 1 fighter
    
        Non Combat Move - Germans
            1 bomber moved from Persia to Volgograd
            1 armour and 2 mech_infantrys moved from Volgograd to Northwest Persia
            3 mech_infantrys moved from Ukraine to Caucasus
            3 mech_infantrys moved from Russia to Kazakhstan
            4 mech_infantrys moved from Yugoslavia to Bessarabia
            1 fighter moved from Normandy Bordeaux to 97 Sea Zone
            4 fighters and 2 tactical_bombers moved from 104 Sea Zone to 110 Sea Zone
            1 tactical_bomber moved from United Kingdom to Normandy Bordeaux
    
        Place Units - Germans
            2 armour and 1 mech_infantry placed in Volgograd
            3 mech_infantrys placed in Ukraine
            3 mech_infantrys placed in Russia
            1 artillery and 1 fighter placed in Normandy Bordeaux
            1 bomber, 1 fighter and 1 tactical_bomber placed in Western Germany
            1 destroyer placed in 110 Sea Zone
    
        Turn Complete - Germans
            Germans collect 67 PUs; end with 68 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 73 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 78 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 93 PUs
    

    Combat Hit Differential Summary :

    Germans : 2.17
    British : 1.67
    Americans : -0.50
    AA fire in United Kingdom : : -0.17
    

    Savegame

  • '19 '17 '16

    TripleA Turn Summary: Russians round 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 12
    
        Combat Move - Russians
    
        Turn Complete - Russians
    

    Combat Hit Differential Summary :

    Savegame

  • '19 '17 '16

    TripleA Turn Summary: Japanese round 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 12
    
        Purchase Units - Japanese
            Japanese buy 1 armour, 1 carrier, 1 destroyer, 5 mech_infantrys and 1 transport; Remaining resources: 1 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 artillery moved from Anhwe to Hopei
            1 mech_infantry moved from Kiangsu to Hopei
            2 mech_infantrys moved from Kweichow to Shensi
            1 mech_infantry moved from Kweichow to Szechwan
            2 mech_infantrys moved from French Indo China to Malaya
            1 fighter and 1 tactical_bomber moved from Shan State to Malaya
            1 submarine moved from 57 Sea Zone to 55 Sea Zone
            1 destroyer moved from 56 Sea Zone to 55 Sea Zone
            2 fighters and 1 tactical_bomber moved from 35 Sea Zone to 55 Sea Zone
            1 fighter moved from 35 Sea Zone to 37 Sea Zone
            1 submarine moved from 35 Sea Zone to 42 Sea Zone
            1 destroyer moved from 45 Sea Zone to 54 Sea Zone
            1 submarine moved from 6 Sea Zone to 25 Sea Zone
            1 fighter moved from Japan to 25 Sea Zone
            1 bomber moved from Kweichow to Hopei
            1 bomber moved from Kweichow to Szechwan
            1 fighter and 1 tactical_bomber moved from Kweichow to Shensi
    
        Combat - Japanese
            Battle in 37 Sea Zone
                Japanese attack with 1 fighter
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 37 Sea Zone
                Japanese win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in 42 Sea Zone
                Japanese attack with 1 submarine
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 42 Sea Zone
                    Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                Japanese win with 1 submarine remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in 25 Sea Zone
                Japanese attack with 1 fighter and 1 submarine
                Americans defend with 1 destroyer
                    Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 25 Sea Zone
                Japanese win with 1 fighter remaining. Battle score for attacker is 2
                Casualties for Japanese: 1 submarine
                Casualties for Americans: 1 destroyer
            Battle in 55 Sea Zone
                Japanese attack with 1 destroyer, 2 fighters, 1 submarine and 1 tactical_bomber
                British defend with 1 battleship
                    Japanese roll dice for 1 submarine in 55 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                Units damaged: 1 battleship owned by the British
                    Japanese roll dice for 1 destroyer, 2 fighters and 1 tactical_bomber in 55 Sea Zone, round 2 : 3/4 hits, 2.00 expected hits
                    British roll dice for 1 battleship in 55 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
                    1 submarine owned by the Japanese and 1 battleship owned by the British lost in 55 Sea Zone
                Japanese win with 1 destroyer, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 14
                Casualties for Japanese: 1 submarine
                Casualties for British: 1 battleship
            Battle in Malaya
                Japanese attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber
                ANZAC defend with 1 infantry; UK_Pacific defend with 1 harbour
                    Japanese roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Malaya, round 2 : 1/4 hits, 1.50 expected hits
                    UK_Pacific roll dice for 1 infantry in Malaya, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the ANZAC lost in Malaya
                Japanese win, taking Malaya from UK_Pacific with 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for ANZAC: 1 infantry
            Battle in Hopei
                Japanese attack with 1 artillery, 1 bomber and 1 mech_infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 artillery, 1 bomber and 1 mech_infantry in Hopei, round 2 : 2/3 hits, 1.33 expected hits
                    Chinese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
                Japanese win, taking Hopei from Chinese with 1 artillery and 1 bomber remaining. Battle score for attacker is -1
                Casualties for Japanese: 1 mech_infantry
                Casualties for Chinese: 1 infantry
            Battle in Shensi
                Japanese attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber
                Chinese defend with 2 infantry
                    Japanese roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Shensi, round 2 : 3/4 hits, 1.50 expected hits
                    Chinese roll dice for 2 infantry in Shensi, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Chinese lost in Shensi
                Japanese win, taking Shensi from Chinese with 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Chinese: 2 infantry
            Battle in Szechwan
                Japanese attack with 1 bomber and 1 mech_infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 bomber and 1 mech_infantry in Szechwan, round 2 : 1/2 hits, 0.83 expected hits
                    Chinese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Szechwan
                Japanese win, taking Szechwan from Chinese with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
    
        Non Combat Move - Japanese
            1 bomber moved from Szechwan to Kweichow
            1 bomber moved from Hopei to Kweichow
            1 fighter and 1 tactical_bomber moved from Shensi to Kweichow
            1 armour moved from French Indo China to Kweichow
            4 mech_infantrys moved from Shan State to Yunnan
            1 fighter and 1 tactical_bomber moved from Shan State to Eastern Persia
            5 fighters and 5 tactical_bombers moved from Burma to Eastern Persia
            8 armour, 4 artilleries and 13 mech_infantrys moved from Burma to Yunnan
            1 fighter and 1 tactical_bomber moved from Malaya to Yunnan
            2 fighters and 1 tactical_bomber moved from 55 Sea Zone to 35 Sea Zone
            1 destroyer moved from 6 Sea Zone to 35 Sea Zone
            1 fighter and 1 tactical_bomber moved from Yunnan to French Indo China
            1 fighter moved from 37 Sea Zone to French Indo China
            1 infantry moved from Soviet Far East to Siberia
            1 artillery moved from Sakha to Amur
            3 aaGuns moved from Anhwe to Hopei
            2 mech_infantrys moved from Kiangsu to Hopei
            1 mech_infantry moved from Yunnan to Kweichow
            1 fighter moved from 25 Sea Zone to 6 Sea Zone
    
        Place Units - Japanese
            1 carrier, 1 destroyer and 1 transport placed in 6 Sea Zone
            1 armour and 2 mech_infantrys placed in French Indo China
            3 mech_infantrys placed in Kiangsu
    
        Turn Complete - Japanese
            Japanese collect 60 PUs; end with 61 PUs
    

    Combat Hit Differential Summary :

    British : 0.33
    Americans : 0.67
    Chinese : -0.33
    UK_Pacific : -0.33
    Japanese : 3.83
    

    Savegame


  • TripleA Turn Summary: Americans round 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 12
    
        Purchase Units - Americans
            Americans buy 1 destroyer, 2 fighters, 6 infantry, 3 mech_infantrys and 2 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 unit repaired.
            1 bomber, 9 fighters and 1 tactical_bomber moved from India to Eastern Persia
            1 bomber moved from Sumatra to Eastern Persia
            2 artilleries, 1 battleship, 5 carriers, 3 cruisers, 5 destroyers, 5 infantry, 1 mech_infantry and 4 transports moved from 63 Sea Zone to 49 Sea Zone
            7 fighters moved from Western United States to 49 Sea Zone
            2 submarines moved from 63 Sea Zone to 54 Sea Zone
            6 fighters moved from 91 Sea Zone to 104 Sea Zone
            1 destroyer and 1 submarine moved from 91 Sea Zone to 104 Sea Zone
            1 mech_infantry moved from Egypt to Iraq
            1 artillery and 2 infantry moved from Egypt to Trans-Jordan
            2 infantry moved from Alexandria to Egypt
            1 artillery and 3 infantry moved from Tobruk to Alexandria
            3 infantry moved from Libya to Tobruk
            3 artilleries, 3 infantry and 2 mech_infantrys moved from Tunisia to Libya
            2 mech_infantrys moved from Libya to Tobruk
            2 infantry moved from Algeria to Tunisia
            4 infantry moved from Morocco to Algeria
            2 mech_infantrys moved from Morocco to Tunisia
    
        Combat - Americans
            Battle in 104 Sea Zone
                Americans attack with 1 destroyer, 6 fighters and 1 submarine
                Germans defend with 1 destroyer and 1 submarine
                    Americans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 destroyer and 6 fighters in 104 Sea Zone, round 2 : 5/7 hits, 3.33 expected hits
                    Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Germans and 1 submarine owned by the Germans lost in 104 Sea Zone
                Americans win with 1 destroyer, 6 fighters and 1 submarine remaining. Battle score for attacker is 14
                Casualties for Germans: 1 destroyer and 1 submarine
            Battle in Eastern Persia
                Americans attack with 2 bombers, 9 fighters and 1 tactical_bomber
                Germans defend with 4 artilleries and 4 mech_infantrys; Japanese defend with 6 fighters and 6 tactical_bombers
                    Americans roll dice for 2 bombers, 9 fighters and 1 tactical_bomber in Eastern Persia, round 2 : 6/12 hits, 6.50 expected hits
                    Germans roll dice for 4 artilleries, 6 fighters, 4 mech_infantrys and 6 tactical_bombers in Eastern Persia, round 2 : 10/20 hits, 9.67 expected hits
                    2 artilleries owned by the Germans, 1 tactical_bomber owned by the Americans, 9 fighters owned by the Americans and 4 mech_infantrys owned by the Germans lost in Eastern Persia
                    Americans roll dice for 2 bombers in Eastern Persia, round 3 : 1/2 hits, 1.33 expected hits
                    Germans roll dice for 2 artilleries, 6 fighters and 6 tactical_bombers in Eastern Persia, round 3 : 5/14 hits, 7.67 expected hits
                    1 artillery owned by the Germans and 2 bombers owned by the Americans lost in Eastern Persia
                Germans win with 1 artillery, 6 fighters and 6 tactical_bombers remaining. Battle score for attacker is -97
                Casualties for Americans: 2 bombers, 9 fighters and 1 tactical_bomber
                Casualties for Germans: 3 artilleries and 4 mech_infantrys
            Battle in 54 Sea Zone
                Americans attack with 2 submarines
                Japanese defend with 1 destroyer
                    Americans roll dice for 2 submarines in 54 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 destroyer in 54 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 54 Sea Zone
                Americans win, taking 54 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 2
                Casualties for Americans: 1 submarine
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - Americans
            6 fighters moved from 104 Sea Zone to 91 Sea Zone
    
        Place Units - Americans
            6 infantry and 3 mech_infantrys placed in Eastern United States
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from 91 Sea Zone: 3 transports
            EDIT: Adding units owned by Americans to 101 Sea Zone: 3 transports
            EDIT: Turning off Edit Mode
            1 destroyer and 2 submarines placed in 10 Sea Zone
            2 fighters placed in Western United States
    
        Turn Complete - Americans
            Americans collect 50 PUs; end with 50 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
    

    Combat Hit Differential Summary :

    Germans : -2.83
    Americans : 0.83
    Japanese : 0.67
    

    Savegame


  • TripleA Turn Summary: Chinese round 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 12
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Suiyuyan to Chahar
                  Chinese take Chahar from Japanese
            3 infantry moved from Suiyuyan to Shensi
            1 fighter moved from Suiyuyan to Shensi
    
        Combat - Chinese
            Battle in Shensi
                Chinese attack with 1 fighter and 3 infantry
                Japanese defend with 2 mech_infantrys
                    Chinese roll dice for 1 fighter and 3 infantry in Shensi, round 2 : 0/4 hits, 1.00 expected hits
                    Japanese roll dice for 2 mech_infantrys in Shensi, round 2 : 0/2 hits, 0.67 expected hits
                    Chinese roll dice for 1 fighter and 3 infantry in Shensi, round 3 : 0/4 hits, 1.00 expected hits
                    Japanese roll dice for 2 mech_infantrys in Shensi, round 3 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Chinese lost in Shensi
                    Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 4 : 2/3 hits, 0.83 expected hits
                    Japanese roll dice for 2 mech_infantrys in Shensi, round 4 : 0/2 hits, 0.67 expected hits
                    2 mech_infantrys owned by the Japanese lost in Shensi
                Chinese win, taking Shensi from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 5
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 2 mech_infantrys
    
        Non Combat Move - Chinese
            1 fighter moved from Shensi to Suiyuyan
    
        Place Units - Chinese
            2 infantry placed in Suiyuyan
    
        Turn Complete - Chinese
            Chinese collect 6 PUs; end with 7 PUs
    

    Combat Hit Differential Summary :

    Chinese : -0.83
    Japanese : -1.00
    

    Savegame


  • TripleA Turn Summary: UK_Pacific round 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 12
    
        Purchase Units - British
            British buy 6 armour, 1 artillery and 1 infantry; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            3 infantry moved from India to Burma
            1 artillery moved from India to Burma
            1 armour and 1 mech_infantry moved from India to Eastern Persia
            6 armour moved from Iraq to Eastern Persia
            1 armour and 1 infantry moved from Egypt to 81 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 81 Sea Zone to 80 Sea Zone
            1 armour and 1 infantry moved from 80 Sea Zone to Eastern Persia
            1 infantry moved from Rhodesia to Belgian Congo
    
        Combat - British
            Battle in Burma
                British attack with 1 artillery and 3 infantry
                Japanese defend with 1 mech_infantry
                    British roll dice for 1 artillery and 3 infantry in Burma, round 2 : 2/4 hits, 1.00 expected hits
                    Germans roll dice for 1 mech_infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese lost in Burma
                British win, taking Burma from Germans with 1 artillery and 3 infantry remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 mech_infantry
            Battle in Eastern Persia
                British attack with 8 armour, 1 infantry and 1 mech_infantry
                Germans defend with 1 artillery; Japanese defend with 6 fighters and 6 tactical_bombers
                    British roll dice for 8 armour, 1 infantry and 1 mech_infantry in Eastern Persia, round 2 : 0/10 hits, 4.33 expected hits
                    Germans roll dice for 1 artillery, 6 fighters and 6 tactical_bombers in Eastern Persia, round 2 : 9/13 hits, 7.33 expected hits
                    1 mech_infantry owned by the British, 1 infantry owned by the British and 7 armour owned by the British lost in Eastern Persia
                1 armour retreated to West India
                Germans win with 1 artillery, 6 fighters and 6 tactical_bombers remaining. Battle score for attacker is -49
                Casualties for British: 7 armour, 1 infantry and 1 mech_infantry
    
        Non Combat Move - British
    
        Place Units - British
            1 artillery and 1 infantry placed in Persia
            3 armour placed in Iraq
            3 armour placed in Egypt
    
        Turn Complete - British
            British collect 38 PUs; end with 38 PUs
            Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 43 PUs
    
        Place Units - UK_Pacific
            1 infantry placed in India
    
        Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 3,4
            UK_Pacific collect 3 PUs (3 lost to blockades); end with 3 PUs
            Some Units in India change ownership: 1 infantry
    

    Combat Hit Differential Summary :

    Germans : 1.33
    British : -3.33
    

    Savegame


  • @dawgoneit well that did that. 7@3 and 1@1 = 0 hits on eastern prussia

  • '19 '17 '16

    TripleA Turn Summary: Italians round 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 12
    
        Purchase Units - Italians
            Italians buy 1 fighter, 2 submarines and 1 transport; Remaining resources: 1 PUs; 
    
        Combat Move - Italians
            1 armour moved from Northwest Persia to Iraq
            1 armour and 2 mech_infantrys moved from Caucasus to Iraq
            1 fighter moved from Volgograd to Iraq
            1 bomber moved from Bulgaria to Iraq
            1 fighter moved from 97 Sea Zone to Iraq
            1 fighter moved from Southern Italy to Iraq
    
        Combat - Italians
            Battle in Iraq
                Italians attack with 2 armour, 1 bomber, 3 fighters and 2 mech_infantrys
                British defend with 3 armour and 1 factory_minor; Americans defend with 1 mech_infantry
                    Italians roll dice for 2 armour, 1 bomber, 3 fighters and 2 mech_infantrys in Iraq, round 2 : 2/8 hits, 3.50 expected hits
                    British roll dice for 3 armour and 1 mech_infantry in Iraq, round 2 : 2/4 hits, 1.83 expected hits
                    2 mech_infantrys owned by the Italians, 1 armour owned by the British and 1 mech_infantry owned by the Americans lost in Iraq
                    Italians roll dice for 2 armour, 1 bomber and 3 fighters in Iraq, round 3 : 3/6 hits, 3.17 expected hits
                    British roll dice for 2 armour in Iraq, round 3 : 1/2 hits, 1.00 expected hits
                    2 armour owned by the British and 1 armour owned by the Italians lost in Iraq
                Italians win, taking Iraq from British with 1 armour, 1 bomber and 3 fighters remaining. Battle score for attacker is 8
                Casualties for Italians: 1 armour and 2 mech_infantrys
                Casualties for Americans: 1 mech_infantry
                Casualties for British: 3 armour
    
        Non Combat Move - Italians
            1 bomber moved from Iraq to Caucasus
            1 armour and 1 mech_infantry moved from Ukraine to Caucasus
            1 fighter moved from Iraq to Northwest Persia
            2 fighters moved from Iraq to Northwest Persia
            1 aaGun moved from Northwest Persia to Iraq
    
        Place Units - Italians
            1 fighter placed in Southern Italy
            2 submarines and 1 transport placed in 97 Sea Zone
    
        Turn Complete - Italians
            Italians collect 23 PUs; end with 24 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 29 PUs
            Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 33 PUs
    

    Combat Hit Differential Summary :

    Italians : -1.67
    British : 0.17
    

    Savegame

  • '19 '17 '16

    @dawgoneit

    Ouch! Those dice gods are a fickle lot. One minute they love you, the next they hate you.


  • TripleA Turn Summary: ANZAC round 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 12
    
        Purchase Units - ANZAC
            ANZAC buy 2 destroyers and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            3 fighters moved from India to Iraq
    
        Combat - ANZAC
            Battle in Iraq
                ANZAC attack with 3 fighters
                Italians defend with 1 aaGun, 1 armour and 1 factory_minor
                    AA fire in Iraq : 0/3 hits, 0.50 expected hits
                    ANZAC roll dice for 3 fighters in Iraq, round 2 : 1/3 hits, 1.50 expected hits
                    Italians roll dice for 1 aaGun and 1 armour in Iraq, round 2 : 1/1 hits, 0.50 expected hits
                    1 fighter owned by the ANZAC and 1 aaGun owned by the Italians lost in Iraq
                    ANZAC roll dice for 2 fighters in Iraq, round 3 : 2/2 hits, 1.00 expected hits
                    Italians roll dice for 1 armour in Iraq, round 3 : 0/1 hits, 0.50 expected hits
                    1 armour owned by the Italians lost in Iraq
                ANZAC win with 2 fighters remaining. Battle score for attacker is 1
                Casualties for ANZAC: 1 fighter
                Casualties for Italians: 1 aaGun and 1 armour
    
        Non Combat Move - ANZAC
            2 fighters moved from Iraq to Trans-Jordan
            2 fighters and 1 tactical_bomber moved from Queensland to Sumatra
    
        Place Units - ANZAC
            2 destroyers and 1 submarine placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 2,6
            ANZAC collect 12 PUs (2 lost to blockades); end with 12 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 17 PUs
    

    Combat Hit Differential Summary :

    Italians : 0.00
    ANZAC : 0.50
    AA fire in Iraq : : -0.50
    

    Savegame


  • TripleA Turn Summary: French round 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 12
    
        Combat Move - French
            1 infantry moved from Egypt to Trans-Jordan
    
        Non Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame

  • '19 '17 '16

    TripleA Turn Summary: Germans round 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 13
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 3 armour, 2 destroyers, 1 fighter, 6 mech_infantrys, 1 submarine, 1 tactical_bomber and 1 transport; Remaining resources: 1 PUs; 
    
        Combat Move - Germans
            1 artillery moved from Eastern Persia to Persia
            2 mech_infantrys moved from Northwest Persia to Persia
            1 bomber moved from Volgograd to Persia
            1 bomber moved from Western Germany to Persia
            1 destroyer moved from 110 Sea Zone to 104 Sea Zone
            4 fighters and 2 tactical_bombers moved from 110 Sea Zone to 104 Sea Zone
            2 fighters and 1 tactical_bomber moved from Normandy Bordeaux to 104 Sea Zone
    
        Combat - Germans
            Battle in 104 Sea Zone
                Germans attack with 1 destroyer, 6 fighters and 3 tactical_bombers
                Americans defend with 1 destroyer and 1 submarine
                    Germans roll dice for 1 destroyer, 6 fighters and 3 tactical_bombers in 104 Sea Zone, round 2 : 8/10 hits, 5.33 expected hits
                    Americans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 submarine owned by the Americans and 1 destroyer owned by the Americans lost in 104 Sea Zone
                Germans win with 1 destroyer, 6 fighters and 3 tactical_bombers remaining. Battle score for attacker is 14
                Casualties for Americans: 1 destroyer and 1 submarine
            Battle in Persia
                Germans attack with 1 artillery, 2 bombers and 2 mech_infantrys
                British defend with 1 artillery, 1 factory_minor and 1 infantry
                    Germans roll dice for 1 artillery, 2 bombers and 2 mech_infantrys in Persia, round 2 : 2/5 hits, 2.17 expected hits
                    British roll dice for 1 artillery and 1 infantry in Persia, round 2 : 1/2 hits, 0.67 expected hits
                    1 artillery owned by the British, 1 mech_infantry owned by the Germans and 1 infantry owned by the British lost in Persia
                Germans win, taking Persia from British with 1 artillery, 2 bombers and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 mech_infantry
                Casualties for British: 1 artillery and 1 infantry
    
        Non Combat Move - Germans
            1 bomber moved from Persia to Volgograd
            1 bomber moved from Persia to Northwest Persia
            1 armour moved from Northwest Persia to Iraq
            3 mech_infantrys moved from Caucasus to Iraq
            3 mech_infantrys moved from Kazakhstan to Eastern Persia
            2 armour and 1 mech_infantry moved from Volgograd to Northwest Persia
            3 mech_infantrys moved from Ukraine to Caucasus
            4 mech_infantrys moved from Bessarabia to Rostov
            1 armour moved from Novosibirsk to Caucasus
            1 armour moved from Yenisey to Novosibirsk
            3 mech_infantrys moved from Russia to Kazakhstan
            1 fighter moved from 97 Sea Zone to Iraq
            1 fighter and 1 tactical_bomber moved from Western Germany to Iraq
            4 fighters and 2 tactical_bombers moved from 104 Sea Zone to 110 Sea Zone
            2 fighters and 1 tactical_bomber moved from 104 Sea Zone to Normandy Bordeaux
    
        Place Units - Germans
            3 armour placed in Volgograd
            3 mech_infantrys placed in Ukraine
            3 mech_infantrys placed in Russia
            2 destroyers and 1 transport placed in 110 Sea Zone
            1 submarine placed in 112 Sea Zone
            1 fighter and 1 tactical_bomber placed in Western Germany
    
        Turn Complete - Germans
            Germans collect 68 PUs; end with 69 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 74 PUs
            Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 76 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 81 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 96 PUs
    

    Combat Hit Differential Summary :

    Germans : 2.50
    British : 0.33
    Americans : -0.50
    

    Savegame

  • '19 '17 '16

    TripleA Turn Summary: Russians round 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 13
    
        Combat Move - Russians
    
        Turn Complete - Russians
    

    Combat Hit Differential Summary :

    Savegame

  • '19 '17 '16

    TripleA Turn Summary: Japanese round 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 13
    
        Purchase Units - Japanese
            Japanese buy 1 artillery, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 submarine moved from 39 Sea Zone to 80 Sea Zone
            1 submarine moved from 41 Sea Zone to 39 Sea Zone
            1 submarine moved from 42 Sea Zone to 41 Sea Zone
            1 armour and 2 mech_infantrys moved from French Indo China to Burma
            2 mech_infantrys moved from Kiangsu to Chahar
            1 artillery and 2 mech_infantrys moved from Hopei to Shensi
            1 mech_infantry moved from Kweichow to Burma
            1 bomber moved from Kweichow to Chahar
            1 mech_infantry moved from Szechwan to Sikang
            1 bomber moved from Kweichow to Sikang
            1 armour moved from Kweichow to Sikang
            2 mech_infantrys moved from Malaya to Burma
            7 armour, 4 artilleries and 15 mech_infantrys moved from Yunnan to Burma
            6 fighters and 6 tactical_bombers moved from Eastern Persia to Burma
            1 destroyer moved from 55 Sea Zone to 54 Sea Zone
    
        Combat - Japanese
            Battle in 80 Sea Zone
                Japanese attack with 1 submarine
                British defend with 1 transport
                    1 transport owned by the British lost in 80 Sea Zone
                    Japanese roll dice for 1 submarine in 80 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                Japanese win, taking 80 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
                Casualties for British: 1 transport
            Battle in 54 Sea Zone
                Japanese attack with 1 destroyer
                Americans defend with 1 submarine
                    Japanese roll dice for 1 destroyer in 54 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Americans roll dice for 1 submarine in 54 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Americans lost in 54 Sea Zone
                Japanese win, taking 54 Sea Zone from Americans with 1 destroyer remaining. Battle score for attacker is 6
                Casualties for Americans: 1 submarine
            Battle in Chahar
                Japanese attack with 1 bomber and 2 mech_infantrys
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 bomber and 2 mech_infantrys in Chahar, round 2 : 1/3 hits, 1.00 expected hits
                    Chinese roll dice for 1 infantry in Chahar, round 2 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Chahar
                Japanese win, taking Chahar from Chinese with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is -1
                Casualties for Japanese: 1 mech_infantry
                Casualties for Chinese: 1 infantry
            Battle in Shensi
                Japanese attack with 1 artillery and 2 mech_infantrys
                Chinese defend with 2 infantry
                    Japanese roll dice for 1 artillery and 2 mech_infantrys in Shensi, round 2 : 0/3 hits, 0.83 expected hits
                    Chinese roll dice for 2 infantry in Shensi, round 2 : 1/2 hits, 0.67 expected hits
                    1 mech_infantry owned by the Japanese lost in Shensi
                    Japanese roll dice for 1 artillery and 1 mech_infantry in Shensi, round 3 : 1/2 hits, 0.67 expected hits
                    Chinese roll dice for 2 infantry in Shensi, round 3 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Chinese lost in Shensi
                    Japanese roll dice for 1 artillery and 1 mech_infantry in Shensi, round 4 : 0/2 hits, 0.67 expected hits
                    Chinese roll dice for 1 infantry in Shensi, round 4 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese lost in Shensi
                    Japanese roll dice for 1 artillery in Shensi, round 5 : 1/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 infantry in Shensi, round 5 : 1/1 hits, 0.33 expected hits
                    1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
                Chinese win with no units remaining. Battle score for attacker is -6
                Casualties for Japanese: 1 artillery and 2 mech_infantrys
                Casualties for Chinese: 2 infantry
            Battle in Burma
                Japanese attack with 8 armour, 4 artilleries, 6 fighters, 20 mech_infantrys and 6 tactical_bombers
                British defend with 1 artillery and 3 infantry
                    Japanese roll dice for 8 armour, 4 artilleries, 6 fighters, 20 mech_infantrys and 6 tactical_bombers in Burma, round 2 : 19/44 hits, 16.33 expected hits
                    UK_Pacific roll dice for 1 artillery and 3 infantry in Burma, round 2 : 1/4 hits, 1.33 expected hits
                    1 mech_infantry owned by the Japanese, 1 artillery owned by the British and 3 infantry owned by the British lost in Burma
                Japanese win, taking Burma from UK_Pacific with 8 armour, 4 artilleries, 6 fighters, 19 mech_infantrys and 6 tactical_bombers remaining. Battle score for attacker is 9
                Casualties for Japanese: 1 mech_infantry
                Casualties for British: 1 artillery and 3 infantry
            Battle in Sikang
                Japanese attack with 1 armour, 1 bomber and 1 mech_infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 armour, 1 bomber and 1 mech_infantry in Sikang, round 2 : 2/3 hits, 1.33 expected hits
                    Chinese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Sikang
                Japanese win, taking Sikang from Chinese with 1 armour, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
    
        Non Combat Move - Japanese
            1 bomber moved from Sikang to French Indo China
            1 bomber moved from Chahar to French Indo China
            2 fighters and 1 tactical_bomber moved from French Indo China to 33 Sea Zone
            2 battleships, 5 carriers, 2 cruisers, 7 destroyers, 2 fighters and 1 tactical_bomber moved from 35 Sea Zone to 33 Sea Zone
            1 carrier, 1 destroyer and 1 fighter moved from 6 Sea Zone to 33 Sea Zone
            1 fighter and 1 tactical_bomber moved from Kweichow to French Indo China
            6 fighters and 6 tactical_bombers moved from Burma to Yunnan
            3 aaGuns moved from Hopei to Kweichow
            1 mech_infantry moved from Kiangsu to Kweichow
            1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 36 Sea Zone
            1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China
            1 transport moved from 6 Sea Zone to 5 Sea Zone
            1 infantry moved from Siberia to 5 Sea Zone
            1 artillery moved from Amur to 5 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 5 Sea Zone to 6 Sea Zone
            1 artillery and 1 infantry moved from 6 Sea Zone to Japan
    
        Place Units - Japanese
            1 artillery, 1 infantry and 1 mech_infantry placed in French Indo China
            1 mech_infantry placed in Kiangsu
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Japanese undo move 1.
            1 carrier, 1 cruiser and 1 destroyer placed in 36 Sea Zone
            1 mech_infantry placed in Kiangsu
            1 artillery, 1 fighter and 1 infantry placed in Japan
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from French Indo China: 1 fighter and 1 tactical_bomber
            EDIT: Adding units owned by Japanese to 36 Sea Zone: 1 fighter and 1 tactical_bomber
            EDIT: Turning off Edit Mode
    
        Turn Complete - Japanese
            Japanese collect 61 PUs; end with 61 PUs
    

    Combat Hit Differential Summary :

    Americans : -0.17
    Chinese : 1.33
    UK_Pacific : -0.33
    Japanese : 3.17
    

    Savegame


  • @StuckTojo you have this 1

  • '19 '17 '16

    @dawgoneit

    OK. Good game. Let me know if you’re up for a rematch.


  • @StuckTojo i,m always up for a game. :joy:

  • '19 '17 '16

    @dawgoneit

    OK. Pick your side. We can do a re-match with the same (30) bid for the Allies, or I’ll take the Axis with an 18 bid.

    How about that?


  • @StuckTojo you want the allies with an 18 bid? if so thats cool. bid placement please sir.

  • '19 '17 '16

    @dawgoneit

    OK. How about:

    1 tank - Egypt
    1 sub - sz 97
    1 inf. - Alexandria
    1 inf. - Sudan

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