• '20 '18 '17 '15

    TripleA Turn Summary: Russians round 7

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 7
    
        Combat Move - Russians
            2 Infantrys moved from Kursk to Kiev
            1 Bomber moved from Donetsk to Vinnytsia
            1 Fighter moved from Donetsk to Kiev
            2 Elites moved from Georgia to 54 Sea Zone
            2 Elites moved from 54 Sea Zone to Donetsk
            1 Tank moved from Georgia to Donetsk
            4 Tanks moved from Stalingrad to Donetsk
            1 Bomber moved from Donetsk to Krakow
            6 Infantrys moved from Rostov to Donetsk
            4 Infantrys moved from S.Karelia to Novgorod
            1 Fighter and 2 Infantrys moved from Leningrad to Estonia
            1 Infantry and 1 Tank moved from Leningrad to Latvia
            1 Mot.Inf moved from Vyborg to Latvia
            2 Artillerys and 2 Elites moved from Arkhangelsk to S.Karelia
            10 Infantrys moved from N.Karelia to S.Karelia
            2 Tanks moved from Leningrad to Smolensk
            1 Infantry moved from Yaroslavl to Smolensk
            9 Infantrys moved from Yaroslavl to Kursk
            2 Infantrys moved from Tula to Kursk
            8 Infantrys and 2 Tanks moved from Kursk to Donetsk
            10 Infantrys moved from Moscow to Yaroslavl
            1 Infantry moved from Stalingrad to Rostov
            1 Mot.Inf moved from Irkutsk to Ufa
            1 Mot.Inf moved from Sverdlovsk to Saratov
            9 Infantrys moved from Vyborg to Leningrad
            1 Mot.Inf moved from N.Karelia to Kursk
            6 Infantrys moved from Olyokminsk to N.Buryat Mongolia
            6 Infantrys moved from Evenkia to Olyokminsk
            1 Tank moved from Ningsia to Shensi
            1 Infantry moved from Novosibirsk to Krasnoyarsk
            3 Infantrys moved from Sverdlovsk to Perm
    
        Purchase Units - Russians
            Russians buy 4 Bunkers, 4 HeavyTanks, 26 Infantrys and 1 Mot.Inf; Remaining resources: 0 PUs; 
    
        Combat - Russians
            Strategic bombing raid in Krakow
                Bombing raid in Krakow rolls: 6 and causes: 3 damage to unit: Factory
                Bombing raid in Krakow causes 3 damage total. 
            Strategic bombing raid in Vinnytsia
                Bombing raid in Vinnytsia rolls: 6 and causes: 4 damage to unit: Factory
                Bombing raid in Vinnytsia causes 4 damage total. 
            Battle in Smolensk
                Russians attack with 1 Infantry and 2 Tanks
                Germans defend with 1 ArmoredCar
                    Russians roll dice for 1 Infantry and 2 Tanks in Smolensk, round 2 : 1/3 hits, 1.17 expected hits
                    Germans roll dice for 1 ArmoredCar in Smolensk, round 2 : 0/1 hits, 0.17 expected hits
                    1 ArmoredCar owned by the Germans lost in Smolensk
                Russians win, taking Smolensk from Germans with 1 Infantry and 2 Tanks remaining. Battle score for attacker is 4
                Casualties for Germans: 1 ArmoredCar
            Battle in Kiev
                Russians attack with 1 Fighter and 2 Infantrys
                Germans defend with 1 Infantry
                    Russians roll dice for 1 Fighter and 2 Infantrys in Kiev, round 2 : 0/3 hits, 0.67 expected hits
                    Romanians roll dice for 1 Infantry in Kiev, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians lost in Kiev
                    Russians roll dice for 1 Fighter and 1 Infantry in Kiev, round 3 : 1/2 hits, 0.50 expected hits
                    Romanians roll dice for 1 Infantry in Kiev, round 3 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Germans lost in Kiev
                Russians win, taking Kiev from Romanians with 1 Fighter and 1 Infantry remaining. Battle score for attacker is 0
                Casualties for Russians: 1 Infantry
                Casualties for Germans: 1 Infantry
            Battle in Estonia
                Russians attack with 1 Fighter and 2 Infantrys
                Finns defend with 1 Infantry
                    Russians roll dice for 1 Fighter and 2 Infantrys in Estonia, round 2 : 1/3 hits, 0.67 expected hits
                    Finns roll dice for 1 Infantry in Estonia, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Finns lost in Estonia
                Russians win, taking Estonia from Finns with 1 Fighter and 2 Infantrys remaining. Battle score for attacker is 2
                Casualties for Finns: 1 Infantry
            Battle in Shensi
                Russians attack with 1 Tank
                Hisaichi defend with 2 ArmoredCars
                    Russians roll dice for 1 Tank in Shensi, round 2 : 1/1 hits, 0.50 expected hits
                    Hisaichi roll dice for 2 ArmoredCars in Shensi, round 2 : 0/2 hits, 0.33 expected hits
                    1 ArmoredCar owned by the Hisaichi lost in Shensi
                    Russians roll dice for 1 Tank in Shensi, round 3 : 1/1 hits, 0.50 expected hits
                    Hisaichi roll dice for 1 ArmoredCar in Shensi, round 3 : 0/1 hits, 0.17 expected hits
                    1 ArmoredCar owned by the Hisaichi lost in Shensi
                Russians win, taking Shensi from Hisaichi with 1 Tank remaining. Battle score for attacker is 8
                Casualties for Hisaichi: 2 ArmoredCars
            Battle in Latvia
                Russians attack with 1 Infantry, 1 Mot.Inf and 1 Tank
                Germans defend with 1 Infantry
                    Russians roll dice for 1 Infantry, 1 Mot.Inf and 1 Tank in Latvia, round 2 : 1/3 hits, 0.83 expected hits
                    Germans roll dice for 1 Infantry in Latvia, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Germans lost in Latvia
                Russians win, taking Latvia from Germans with 1 Infantry, 1 Mot.Inf and 1 Tank remaining. Battle score for attacker is 2
                Casualties for Germans: 1 Infantry
            Battle in Novgorod
                Russians attack with 4 Infantrys
                Romanians defend with 1 ArmoredCar
                    Russians roll dice for 4 Infantrys in Novgorod, round 2 : 0/4 hits, 0.67 expected hits
                    Romanians roll dice for 1 ArmoredCar in Novgorod, round 2 : 1/1 hits, 0.17 expected hits
                    1 Infantry owned by the Russians lost in Novgorod
                    Russians roll dice for 3 Infantrys in Novgorod, round 3 : 0/3 hits, 0.50 expected hits
                    Romanians roll dice for 1 ArmoredCar in Novgorod, round 3 : 0/1 hits, 0.17 expected hits
                    Russians roll dice for 3 Infantrys in Novgorod, round 4 : 2/3 hits, 0.50 expected hits
                    Romanians roll dice for 1 ArmoredCar in Novgorod, round 4 : 0/1 hits, 0.17 expected hits
                    1 ArmoredCar owned by the Romanians lost in Novgorod
                Russians win, taking Novgorod from Romanians with 3 Infantrys remaining. Battle score for attacker is 2
                Casualties for Russians: 1 Infantry
                Casualties for Romanians: 1 ArmoredCar
    
        Non Combat Move - Russians
            3 Infantrys moved from W.Iran to Erzurum
            1 AAGun moved from Erzurum to Georgia
            1 Fighter moved from Kiev to Donetsk
            1 Bomber moved from Vinnytsia to Donetsk
            1 Infantry moved from Sverdlovsk to Perm
            1 AAGun moved from Alma Ata to Semipalatinsk
            1 Fighter moved from Estonia to Leningrad
            1 Bomber moved from Krakow to Donetsk
    
        Place Units - Russians
            1 Bunker placed in Donetsk
            1 Bunker placed in Kursk
            1 Bunker placed in S.Karelia
            1 Bunker and 4 Infantrys placed in Leningrad
            4 Infantrys placed in Arkhangelsk
            10 Infantrys placed in Moscow
            5 Infantrys placed in Stalingrad
            3 Infantrys placed in Georgia
            2 HeavyTanks placed in Tula
            2 HeavyTanks placed in Rostov
            1 Mot.Inf placed in W.Iran
    
        Turn Complete - Russians
            Russians collect 113 PUs; end with 113 PUs
    

    Combat Hit Differential Summary :

    Germans : -0.50
    Romanians : 0.83
    Hisaichi : -0.50
    Finns : -0.33
    Russians : 1.50
    

    Savegame


  • TripleA Turn Summary: Italians round 7

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 7
    
        Combat Move - Italians
            1 Infantry moved from Tunis to S.Tunisia
            1 Infantry moved from Tunis to N.Tunisia
            1 Tank moved from Ghadames to Tripoli
            1 Tank moved from Ghadames to Tunis
            6 Destroyers moved from 46 Sea Zone to 48 Sea Zone
    
        Purchase Units - Italians
            Italians buy 1 Bunker, 1 Destroyer, 4 Infantrys and 2 S.Submarines; Remaining resources: 0 PUs; 
    
        Combat - Italians
            Battle in 48 Sea Zone
                Italians attack with 6 Destroyers
                British defend with 1 Battleship, 1 Cruiser and 3 T.Boats
                    Italians roll dice for 6 Destroyers in 48 Sea Zone, round 2 : 3/6 hits, 2.00 expected hits
                Units damaged: 1 Battleship owned by the British
                    British roll dice for 1 Battleship, 1 Cruiser and 3 T.Boats in 48 Sea Zone, round 2 : 1/5 hits, 1.67 expected hits
                    1 Destroyer owned by the Italians and 2 T.Boats owned by the British lost in 48 Sea Zone
                    Italians roll dice for 5 Destroyers in 48 Sea Zone, round 3 : 2/5 hits, 1.67 expected hits
                    British roll dice for 1 Battleship, 1 Cruiser and 1 T.Boat in 48 Sea Zone, round 3 : 1/3 hits, 1.33 expected hits
                    1 Destroyer owned by the Italians, 1 T.Boat owned by the British and 1 Cruiser owned by the British lost in 48 Sea Zone
                    Italians roll dice for 4 Destroyers in 48 Sea Zone, round 4 : 0/4 hits, 1.33 expected hits
                    British roll dice for 1 Battleship in 48 Sea Zone, round 4 : 1/1 hits, 0.67 expected hits
                    1 Destroyer owned by the Italians lost in 48 Sea Zone
                    Italians roll dice for 3 Destroyers in 48 Sea Zone, round 5 : 0/3 hits, 1.00 expected hits
                    British roll dice for 1 Battleship in 48 Sea Zone, round 5 : 1/1 hits, 0.67 expected hits
                    1 Destroyer owned by the Italians lost in 48 Sea Zone
                    Italians roll dice for 2 Destroyers in 48 Sea Zone, round 6 : 1/2 hits, 0.67 expected hits
                    British roll dice for 1 Battleship in 48 Sea Zone, round 6 : 0/1 hits, 0.67 expected hits
                    1 Battleship owned by the British lost in 48 Sea Zone
                Italians win with 2 Destroyers remaining. Battle score for attacker is 18
                Casualties for Italians: 4 Destroyers
                Casualties for British: 1 Battleship, 1 Cruiser and 3 T.Boats
    
        Non Combat Move - Italians
            9 Infantrys moved from Rome to Campania
    
        Place Units - Italians
            1 Bunker and 4 Infantrys placed in Tunis
            1 Destroyer and 2 S.Submarines placed in 46 Sea Zone
    
        Turn Complete - Italians
            Italians collect 37 PUs; end with 37 PUs
    

    Combat Hit Differential Summary :

    Italians : -0.67
    British : -1.00
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: French round 7

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 7
    
        Combat Move - French
            7 Tanks moved from N.Algeria to N.Tunisia
            1 Artillery and 4 Tanks moved from S.Algeria to S.Tunisia
            2 Artillerys and 4 Infantrys moved from E.Morocco to N.Algeria
            1 Fighter moved from E.Morocco to 46 Sea Zone
            1 Adv.Fighter moved from Sicily to 46 Sea Zone
            4 Infantrys moved from Palestine to Syria
            2 Infantrys moved from Kufra to Hun
    
        Purchase Units - French
            French buy 2 ArmoredCars, 2 Artillerys, 1 Elite, 1 Fighter, 1 Infantry and 1 Tank; Remaining resources: 2 PUs; 
    
        Combat - French
            Battle in 46 Sea Zone
                French attack with 1 Adv.Fighter and 1 Fighter
                Italians defend with 1 Destroyer and 2 S.Submarines
                    French roll dice for 1 Adv.Fighter and 1 Fighter in 46 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits
                    Italians roll dice for 1 Destroyer in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 Destroyer owned by the Italians lost in 46 Sea Zone
                2 S.Submarines owned by the Italians Submerged
                French win with 1 Adv.Fighter and 1 Fighter remaining. Battle score for attacker is 8
                Casualties for Italians: 1 Destroyer
            Battle in N.Tunisia
                French attack with 7 Tanks
                Italians defend with 1 Infantry
                    French roll dice for 7 Tanks in N.Tunisia, round 2 : 3/7 hits, 3.50 expected hits
                    Italians roll dice for 1 Infantry in N.Tunisia, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Italians lost in N.Tunisia
                French win, taking N.Tunisia from Italians with 7 Tanks remaining. Battle score for attacker is 2
                Casualties for Italians: 1 Infantry
            Battle in S.Tunisia
                French attack with 1 Artillery and 4 Tanks
                Italians defend with 1 Infantry
                    French roll dice for 1 Artillery and 4 Tanks in S.Tunisia, round 2 : 1/5 hits, 2.33 expected hits
                    Germans roll dice for 1 Infantry in S.Tunisia, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Italians lost in S.Tunisia
                French win, taking S.Tunisia from Germans with 1 Artillery and 4 Tanks remaining. Battle score for attacker is 2
                Casualties for Italians: 1 Infantry
    
        Non Combat Move - French
            1 Adv.Fighter and 1 Fighter moved from 46 Sea Zone to Sicily
    
        Place Units - French
            1 Artillery and 1 Infantry placed in Syria
            1 Artillery and 1 Elite placed in N.Chile
            2 ArmoredCars, 1 Fighter and 1 Tank placed in E.Morocco
    
        Turn Complete - French
            French collect 35 PUs; end with 37 PUs
    

    Combat Hit Differential Summary :

    Germans : -0.33
    Italians : -0.67
    French : -1.67
    

    Savegame


  • TripleA Turn Summary: Yamamoto round 7

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 7
    
        Combat Move - Yamamoto
            1 Elite and 1 Marine moved from West Borneo to 110 Sea Zone
            2 Elites, 2 Marines and 1 Tank moved from Hollandia to 108 Sea Zone
            1 Destroyer moved from 108 Sea Zone to 109 Sea Zone
            2 Adv.Fighters moved from 108 Sea Zone to 109 Sea Zone
            1 Submarine moved from 85 Sea Zone to 76 Sea Zone
            1 Adv.Fighter and 3 Fighters moved from 85 Sea Zone to 76 Sea Zone
            1 Bomber moved from Tokyo to 102 Sea Zone
            1 ArmoredCar moved from Hollandia to 108 Sea Zone
            1 Transport moved from 107 Sea Zone to 110 Sea Zone
            1 Elite, 2 Infantrys and 1 Marine moved from Davao to 107 Sea Zone
            1 Elite, 2 Infantrys, 1 Marine and 2 Transports moved from 107 Sea Zone to 110 Sea Zone
            1 Infantry moved from West Borneo to 110 Sea Zone
            2 Elites, 3 Infantrys and 2 Marines moved from 110 Sea Zone to Java
            1 Marine and 1 S.Submarine moved from 108 Sea Zone to 86 Sea Zone
            1 Marine and 1 S.Submarine moved from 108 Sea Zone to 110 Sea Zone
            1 Marine moved from 110 Sea Zone to Java
            1 ArmoredCar, 2 Elites and 1 Tank moved from 108 Sea Zone to Woleai
            1 Submarine moved from 107 Sea Zone to 109 Sea Zone
    
        Purchase Units - Yamamoto
            Yamamoto buy 1 Carrier, 4 Elites, 3 Infantrys, 3 Marines and 4 Submarines; Remaining resources: 0 PUs; 
    
        Combat - Yamamoto
            Battle in Java
                Yamamoto attack with 2 Elites, 3 Infantrys and 3 Marines
                Dutch defend with 3 Bunkers
                    Yamamoto roll dice for 1 Cruiser in Java, round 2 : 1/1 hits, 0.50 expected hits
                Units damaged: 1 Bunker owned by the Dutch
                    Yamamoto roll dice for 2 Elites, 3 Infantrys and 3 Marines in Java, round 2 : 2/8 hits, 2.67 expected hits
                Units damaged: 2 Bunkers owned by the Dutch
                    Dutch roll dice for 3 Bunkers in Java, round 2 : 1/3 hits, 1.50 expected hits
                    1 Infantry owned by the Yamamoto lost in Java
                    Yamamoto roll dice for 2 Elites, 2 Infantrys and 3 Marines in Java, round 3 : 2/7 hits, 2.50 expected hits
                    Dutch roll dice for 3 Bunkers in Java, round 3 : 1/3 hits, 1.50 expected hits
                    1 Infantry owned by the Yamamoto and 2 Bunkers owned by the Dutch lost in Java
                    Yamamoto roll dice for 2 Elites, 1 Infantry and 3 Marines in Java, round 4 : 3/6 hits, 2.33 expected hits
                    Dutch roll dice for 1 Bunker in Java, round 4 : 1/1 hits, 0.50 expected hits
                    1 Infantry owned by the Yamamoto and 1 Bunker owned by the Dutch lost in Java
                Yamamoto win, taking Java from Dutch with 2 Elites and 3 Marines remaining. Battle score for attacker is 12
                Casualties for Yamamoto: 3 Infantrys
                Casualties for Dutch: 3 Bunkers
            Battle in 102 Sea Zone
                Yamamoto attack with 1 Bomber
                Americans defend with 1 Transport
                    Yamamoto roll dice for 1 Bomber in 102 Sea Zone, round 2 : 0/1 hits, 0.67 expected hits
                    Americans roll dice for 1 Transport in 102 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
                    1 Bomber owned by the Yamamoto lost in 102 Sea Zone
                Americans win with 1 Transport remaining. Battle score for attacker is -14
                Casualties for Yamamoto: 1 Bomber
            Battle in Woleai
                Yamamoto attack with 1 ArmoredCar, 2 Elites and 1 Tank
                Americans defend with 1 Elite and 1 Infantry
                    Yamamoto roll dice for 2 Battleships in Woleai, round 2 : 2/2 hits, 1.33 expected hits
                    Americans roll dice for 1 Elite and 1 Infantry in Woleai, round 2 : 1/2 hits, 0.67 expected hits
                    1 Elite owned by the Americans, 1 Infantry owned by the Americans and 1 ArmoredCar owned by the Yamamoto lost in Woleai
                Yamamoto win, taking Woleai from Americans with 2 Elites and 1 Tank remaining. Battle score for attacker is 1
                Casualties for Yamamoto: 1 ArmoredCar
                Casualties for Americans: 1 Elite and 1 Infantry
            Battle in 109 Sea Zone
                Yamamoto attack with 2 Adv.Fighters, 1 Destroyer and 1 Submarine
                Americans defend with 1 Destroyer
                    Yamamoto roll dice for 1 Submarine in 109 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Americans roll dice for 1 Destroyer in 109 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 Destroyer owned by the Americans and 1 Submarine owned by the Yamamoto lost in 109 Sea Zone
                Yamamoto win with 2 Adv.Fighters and 1 Destroyer remaining. Battle score for attacker is 1
                Casualties for Yamamoto: 1 Submarine
                Casualties for Americans: 1 Destroyer
            Battle in 76 Sea Zone
                Yamamoto attack with 1 Adv.Fighter, 3 Fighters and 1 Submarine
                Americans defend with 1 Destroyer
                    Yamamoto roll dice for 1 Submarine in 76 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Yamamoto roll dice for 1 Adv.Fighter and 3 Fighters in 76 Sea Zone, round 2 : 2/4 hits, 1.50 expected hits
                    Americans roll dice for 1 Destroyer in 76 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 Destroyer owned by the Americans and 1 Submarine owned by the Yamamoto lost in 76 Sea Zone
                Yamamoto win with 1 Adv.Fighter and 3 Fighters remaining. Battle score for attacker is 1
                Casualties for Yamamoto: 1 Submarine
                Casualties for Americans: 1 Destroyer
    
        Non Combat Move - Yamamoto
            1 Submarine moved from 85 Sea Zone to 76 Sea Zone
            1 Adv.Fighter and 3 Fighters moved from 76 Sea Zone to 85 Sea Zone
            1 Fighter moved from Tokyo to 85 Sea Zone
            2 Adv.Fighters moved from 109 Sea Zone to 108 Sea Zone
            1 Destroyer moved from 107 Sea Zone to 108 Sea Zone
    
        Place Units - Yamamoto
            Turning on Edit Mode
            EDIT: Removing units owned by Yamamoto from 86 Sea Zone: 1 Marine and 1 S.Submarine
            EDIT: Adding units owned by Yamamoto to 86 Sea Zone: 1 S.Submarine
            EDIT: Adding units owned by Yamamoto to Minamitori: 1 Infantry
            EDIT: Changing ownership of Minamitori from Americans to Yamamoto
            EDIT: Turning off Edit Mode
            1 Carrier and 4 Submarines placed in 85 Sea Zone
            3 Marines placed in West Borneo
            4 Elites placed in Davao
            3 Infantrys placed in Tokyo
    
        Turn Complete - Yamamoto
            Yamamoto collect 70 PUs; end with 70 PUs
    

    Combat Hit Differential Summary :

    Yamamoto : 0.83
    Americans : 2.50
    Dutch : -0.50
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Chinese round 7

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 7
    
        Combat Move - Chinese
            1 ArmoredCar moved from N.French Indochina to Yunnan
            2 Artillerys and 1 Elite moved from Szechwan to Yunnan
            2 Artillerys and 1 Elite moved from Szechwan to Hupeh
            1 Fighter moved from Hsining to Suiyuan
            1 Bomber moved from Ningsia to Hupeh
            4 Infantrys moved from Ningsia to Suiyuan
            4 Infantrys moved from Gobi Altai to Ningsia
            4 Infantrys moved from E.Qinghai to Sikang
            2 Artillerys and 2 Infantrys moved from Lanchow to Shensi
            2 Artillerys, 1 Elite and 1 Infantry moved from Hsining to E.Qinghai
            4 Infantrys moved from E.Sinkiang to Gobi Altai
            4 Infantrys moved from Urumqi to E.Sinkiang
    
        Purchase Units - Chinese
            Chinese buy 2 ArmoredCars, 5 Infantrys, 1 Mech.Inf and 1 Tank; Remaining resources: 0 PUs; 
    
        Combat - Chinese
            Battle in Hupeh
                Chinese attack with 2 Artillerys, 1 Bomber and 1 Elite
                Hisaichi defend with 1 ArmoredCar and 2 Tanks
                    Chinese roll dice for 2 Artillerys, 1 Bomber and 1 Elite in Hupeh, round 2 : 2/4 hits, 1.83 expected hits
                    Hisaichi roll dice for 1 ArmoredCar and 2 Tanks in Hupeh, round 2 : 2/3 hits, 1.17 expected hits
                    1 ArmoredCar owned by the Hisaichi, 1 Tank owned by the Hisaichi, 1 Elite owned by the Chinese and 1 Artillery owned by the Chinese lost in Hupeh
                    Chinese roll dice for 1 Artillery and 1 Bomber in Hupeh, round 3 : 2/2 hits, 1.00 expected hits
                    Hisaichi roll dice for 1 Tank in Hupeh, round 3 : 1/1 hits, 0.50 expected hits
                    1 Tank owned by the Hisaichi and 1 Artillery owned by the Chinese lost in Hupeh
                Chinese win with 1 Bomber remaining. Battle score for attacker is 3
                Casualties for Chinese: 2 Artillerys and 1 Elite
                Casualties for Hisaichi: 1 ArmoredCar and 2 Tanks
            Battle in Suiyuan
                Chinese attack with 1 Fighter and 4 Infantrys
                Hisaichi defend with 1 ArmoredCar and 1 Tank
                    Chinese roll dice for 1 Fighter and 4 Infantrys in Suiyuan, round 2 : 0/5 hits, 1.00 expected hits
                    Hisaichi roll dice for 1 ArmoredCar and 1 Tank in Suiyuan, round 2 : 2/2 hits, 0.67 expected hits
                    2 Infantrys owned by the Chinese lost in Suiyuan
                    Chinese roll dice for 1 Fighter and 2 Infantrys in Suiyuan, round 3 : 2/3 hits, 0.67 expected hits
                    Hisaichi roll dice for 1 ArmoredCar and 1 Tank in Suiyuan, round 3 : 1/2 hits, 0.67 expected hits
                    1 ArmoredCar owned by the Hisaichi, 1 Tank owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Suiyuan
                Chinese win, taking Suiyuan from Hisaichi with 1 Fighter and 1 Infantry remaining. Battle score for attacker is 3
                Casualties for Chinese: 3 Infantrys
                Casualties for Hisaichi: 1 ArmoredCar and 1 Tank
            Battle in Yunnan
                Chinese attack with 1 ArmoredCar, 2 Artillerys and 1 Elite
                Thai defend with 1 Infantry
                    Chinese roll dice for 1 ArmoredCar, 2 Artillerys and 1 Elite in Yunnan, round 2 : 1/4 hits, 1.50 expected hits
                    Thai roll dice for 1 Infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Thai lost in Yunnan
                Chinese win, taking Yunnan from Thai with 1 ArmoredCar, 2 Artillerys and 1 Elite remaining. Battle score for attacker is 2
                Casualties for Thai: 1 Infantry
    
        Non Combat Move - Chinese
            1 Bomber moved from Hupeh to E.Qinghai
            1 AAGun moved from Ningsia to Shensi
            1 Fighter moved from Suiyuan to Ningsia
    
        Place Units - Chinese
            3 Infantrys placed in Urumqi
            2 ArmoredCars, 2 Infantrys, 1 Mech.Inf and 1 Tank placed in Hsining
    
        Turn Complete - Chinese
            Chinese collect 27 PUs; end with 27 PUs
    

    Combat Hit Differential Summary :

    Hisaichi : 3.00
    Chinese : 1.00
    Thai : -0.33
    

    Savegame


  • TripleA Turn Summary: Hisaichi round 7

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 7
    
        Combat Move - Hisaichi
            1 ArmoredCar moved from Shansi to Szechwan
                  Hisaichi take Szechwan from Chinese
            1 ArmoredCar moved from Hunan to Kweichow
                  Hisaichi take Kweichow from Chinese
            1 ArmoredCar moved from Kweichow to N.French Indochina
                  Hisaichi take N.French Indochina from French
            1 ArmoredCar moved from Hunan to Hupeh
            2 Artillerys and 2 Marines moved from Banjarmasin to 110 Sea Zone
            2 Artillerys, 2 Marines and 2 Transports moved from 110 Sea Zone to 111 Sea Zone
            2 Artillerys and 2 Marines moved from 111 Sea Zone to Soembawa
            1 Bomber moved from Banjarmasin to Soembawa
            1 Transport moved from 110 Sea Zone to 92 Sea Zone
            6 Infantrys moved from Kirin to Khabarovsk
            1 Artillery, 1 Elite and 1 Marine moved from Hulunbuir to Chita
            3 Infantrys moved from Peking to Chahar
            2 Artillerys moved from Peking to Chahar
            1 Tank moved from Peking to Chita
            1 Fighter moved from Peking to Chita
            2 ArmoredCars moved from Changchun to Khabarovsk
            3 Infantrys moved from Heilungchiang to Khabarovsk
            1 Artillery and 5 Infantrys moved from Changchun to Kirin
            1 Transport moved from 110 Sea Zone to 92 Sea Zone
            1 Transport moved from 110 Sea Zone to 92 Sea Zone
            2 Artillerys and 2 Infantrys moved from Hong Kong to 92 Sea Zone
            2 Infantrys moved from Kwangtung to 92 Sea Zone
            2 Artillerys and 4 Infantrys moved from 92 Sea Zone to S.French Indochina
            2 ArmoredCars moved from Hong Kong to Hunan
    
        Purchase Units - Hisaichi
            Hisaichi buy 6 ArmoredCars, 6 Artillerys, 3 Elites, 7 Infantrys and 2 Tanks; Remaining resources: 0 PUs; 
    
        Combat - Hisaichi
            Battle in Soembawa
                Hisaichi attack with 2 Artillerys, 1 Bomber and 2 Marines
                Dutch defend with 1 Bunker
                    Hisaichi roll dice for 2 Artillerys, 1 Bomber and 2 Marines in Soembawa, round 2 : 2/5 hits, 2.67 expected hits
                    Dutch roll dice for 1 Bunker in Soembawa, round 2 : 1/1 hits, 0.50 expected hits
                    1 Bunker owned by the Dutch and 1 Artillery owned by the Hisaichi lost in Soembawa
                Hisaichi win, taking Soembawa from Dutch with 1 Artillery, 1 Bomber and 2 Marines remaining. Battle score for attacker is 2
                Casualties for Hisaichi: 1 Artillery
                Casualties for Dutch: 1 Bunker
            Battle in Khabarovsk
                Hisaichi attack with 2 ArmoredCars and 9 Infantrys
                British defend with 1 Tank
                    Hisaichi roll dice for 2 ArmoredCars and 9 Infantrys in Khabarovsk, round 2 : 2/11 hits, 2.17 expected hits
                    Russians roll dice for 1 Tank in Khabarovsk, round 2 : 1/1 hits, 0.50 expected hits
                    1 Tank owned by the British and 1 Infantry owned by the Hisaichi lost in Khabarovsk
                Hisaichi win, taking Khabarovsk from Russians with 2 ArmoredCars and 8 Infantrys remaining. Battle score for attacker is 3
                Casualties for Hisaichi: 1 Infantry
                Casualties for British: 1 Tank
    
        Non Combat Move - Hisaichi
            1 Bomber moved from Soembawa to Banjarmasin
    
        Place Units - Hisaichi
            2 Artillerys and 2 Elites placed in Banjarmasin
            2 ArmoredCars, 1 Artillery, 1 Infantry and 2 Tanks placed in Hong Kong
            1 ArmoredCar, 1 Artillery and 1 Infantry placed in Peking
            Hisaichi undo move 3.
            Hisaichi undo move 2.
            1 Artillery, 1 Infantry and 1 Tank placed in Peking
            1 Elite, 1 Infantry and 1 Tank placed in Hulunbuir
            2 ArmoredCars, 2 Artillerys and 2 Infantrys placed in Hong Kong
            4 ArmoredCars, 1 Artillery and 3 Infantrys placed in Changchun
    
        Turn Complete - Hisaichi
            Hisaichi collect 75 PUs; end with 75 PUs
    

    Combat Hit Differential Summary :

    Hisaichi : -0.83
    Russians : 0.50
    Dutch : 0.50
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: British round 7

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 7
    
        Combat Move - British
            1 Infantry moved from E.Morocco to N.Algeria
            3 Infantrys moved from El Agheila to Tripoli
            3 Tanks moved from Hun to Ghadames
            1 Tank moved from Hun to Tripoli
            1 Infantry moved from Kufra to El Agheila
            6 Infantrys moved from Lower Egypt to Mersa Matruh
            2 Mot.Infs moved from Kenya to Nubia
            2 Mot.Infs moved from Nubia to Lower Egypt
            5 Infantrys moved from Assam to Burma
                  British take Burma from Thai
            3 Infantrys moved from Calcutta to Assam
            5 Infantrys moved from Bihar to Assam
            1 Destroyer, 1 Submarine and 2 Transports moved from 65 Sea Zone to 60 Sea Zone
            1 Artillery and 1 Infantry moved from Hyderabad to 60 Sea Zone
            2 Infantrys moved from Madras to 60 Sea Zone
            2 ArmoredCars moved from Madras to Calcutta
            2 Infantrys moved from Hyderabad to Calcutta
            5 Infantrys moved from Delhi to Bihar
            3 Infantrys moved from Rajputana to Hyderabad
            1 Infantry moved from N.Thailand to S.Thailand
            1 Artillery, 1 Destroyer, 3 Infantrys, 1 Submarine and 2 Transports moved from 60 Sea Zone to 61 Sea Zone
            1 Artillery and 3 Infantrys moved from 61 Sea Zone to S.Thailand
            2 Tanks moved from N.Thailand to S.Thailand
            1 Infantry moved from Koryakia to Kolyma
            2 Infantrys moved from Kolyma to Okhotsk
    
        Purchase Units - British
            British buy 1 Battleship, 1 Cruiser, 2 Destroyers, 12 Infantrys, 3 S.Submarines and 1 Transport; Remaining resources: 0 PUs; 
    
        Combat - British
            Battle in Tripoli
                British attack with 3 Infantrys and 1 Tank
                Italians defend with 1 Tank
                    British roll dice for 3 Infantrys and 1 Tank in Tripoli, round 2 : 1/4 hits, 1.00 expected hits
                    Italians roll dice for 1 Tank in Tripoli, round 2 : 1/1 hits, 0.50 expected hits
                    1 Tank owned by the Italians and 1 Infantry owned by the British lost in Tripoli
                British win, taking Tripoli from Italians with 2 Infantrys and 1 Tank remaining. Battle score for attacker is 3
                Casualties for British: 1 Infantry
                Casualties for Italians: 1 Tank
            Battle in S.Thailand
                British attack with 1 Artillery, 4 Infantrys and 2 Tanks
                Thai defend with 2 Artillerys, 2 Infantrys and 2 Tanks
                    British roll dice for 1 Artillery, 4 Infantrys and 2 Tanks in S.Thailand, round 2 : 4/7 hits, 2.17 expected hits
                    Thai roll dice for 2 Artillerys, 2 Infantrys and 2 Tanks in S.Thailand, round 2 : 4/6 hits, 2.33 expected hits
                    2 Infantrys owned by the Thai, 4 Infantrys owned by the British and 2 Artillerys owned by the Thai lost in S.Thailand
                    British roll dice for 1 Artillery and 2 Tanks in S.Thailand, round 3 : 2/3 hits, 1.33 expected hits
                    Thai roll dice for 2 Tanks in S.Thailand, round 3 : 1/2 hits, 1.00 expected hits
                    2 Tanks owned by the Thai and 1 Artillery owned by the British lost in S.Thailand
                British win, taking S.Thailand from Thai with 2 Tanks remaining. Battle score for attacker is 10
                Casualties for British: 1 Artillery and 4 Infantrys
                Casualties for Thai: 2 Artillerys, 2 Infantrys and 2 Tanks
            Battle in Ghadames
                British attack with 3 Tanks
                Italians defend with 1 Tank
                    British roll dice for 3 Tanks in Ghadames, round 2 : 3/3 hits, 1.50 expected hits
                    Italians roll dice for 1 Tank in Ghadames, round 2 : 0/1 hits, 0.50 expected hits
                    1 Tank owned by the Italians lost in Ghadames
                British win, taking Ghadames from Italians with 3 Tanks remaining. Battle score for attacker is 5
                Casualties for Italians: 1 Tank
    
        Non Combat Move - British
    
        Place Units - British
            1 Cruiser, 2 Destroyers, 2 S.Submarines and 1 Transport placed in 56 Sea Zone
            1 Battleship and 1 S.Submarine placed in 56 Sea Zone
            5 Infantrys placed in Madras
            5 Infantrys placed in Delhi
            2 Infantrys placed in Bombay
    
        Turn Complete - British
            British collect 113 PUs; end with 113 PUs
    

    Combat Hit Differential Summary :

    British : 4.00
    Italians : 0.00
    Thai : 1.67
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Anzac round 7

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 7
    
        Combat Move - Anzac
            1 Infantry moved from West Papua to Hollandia
                  Dutch take Hollandia from Yamamoto
            1 Artillery and 4 Infantrys moved from West Papua to 113 Sea Zone
            3 Infantrys moved from Port Moresby to West Papua
            1 Artillery, 1 Cruiser, 4 Infantrys and 2 Transports moved from 113 Sea Zone to 67 Sea Zone
            2 Destroyers moved from 113 Sea Zone to 67 Sea Zone
            1 Artillery and 4 Infantrys moved from 67 Sea Zone to Soembawa
            1 Artillery and 1 Infantry moved from Flores to Soembawa
            1 Transport moved from 67 Sea Zone to 70 Sea Zone
            2 Infantrys moved from New South Wales to 70 Sea Zone
            2 Infantrys and 1 Transport moved from 70 Sea Zone to 67 Sea Zone
            1 Infantry moved from Broome to 67 Sea Zone
            3 Infantrys moved from 67 Sea Zone to Java
            1 Artillery and 2 Elites moved from Lombok to Java
            1 Carrier moved from 65 Sea Zone to 61 Sea Zone
    
        Purchase Units - Anzac
            Anzac buy 1 Cruiser, 6 Elites and 3 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Anzac
            Battle in Java
                Anzac attack with 1 Artillery, 2 Elites and 3 Infantrys
                Yamamoto defend with 2 Elites and 3 Marines
                    Anzac roll dice for 3 Cruisers in Java, round 2 : 0/3 hits, 1.50 expected hits
                    Anzac roll dice for 1 Artillery, 2 Elites and 3 Infantrys in Java, round 2 : 1/6 hits, 1.67 expected hits
                    Yamamoto roll dice for 2 Elites and 3 Marines in Java, round 2 : 2/5 hits, 1.67 expected hits
                    2 Infantrys owned by the Anzac and 1 Elite owned by the Yamamoto lost in Java
                    Anzac roll dice for 1 Artillery, 2 Elites and 1 Infantry in Java, round 3 : 1/4 hits, 1.33 expected hits
                    Yamamoto roll dice for 1 Elite and 3 Marines in Java, round 3 : 2/4 hits, 1.33 expected hits
                    1 Infantry owned by the Anzac, 1 Elite owned by the Anzac and 1 Elite owned by the Yamamoto lost in Java
                    Anzac roll dice for 1 Artillery and 1 Elite in Java, round 4 : 1/2 hits, 0.83 expected hits
                    Yamamoto roll dice for 3 Marines in Java, round 4 : 1/3 hits, 1.00 expected hits
                    1 Elite owned by the Anzac and 1 Marine owned by the Yamamoto lost in Java
                    Anzac roll dice for 1 Artillery in Java, round 5 : 1/1 hits, 0.33 expected hits
                    Yamamoto roll dice for 2 Marines in Java, round 5 : 1/2 hits, 0.67 expected hits
                    1 Artillery owned by the Anzac and 1 Marine owned by the Yamamoto lost in Java
                Yamamoto win with 1 Marine remaining. Battle score for attacker is -2
                Casualties for Anzac: 1 Artillery, 2 Elites and 3 Infantrys
                Casualties for Yamamoto: 2 Elites and 2 Marines
            Battle in Soembawa
                Anzac attack with 2 Artillerys and 5 Infantrys
                Hisaichi defend with 1 Artillery and 2 Marines
                    Anzac roll dice for 3 Cruisers in Soembawa, round 2 : 2/3 hits, 1.50 expected hits
                    Anzac roll dice for 2 Artillerys and 5 Infantrys in Soembawa, round 2 : 0/7 hits, 1.83 expected hits
                    Hisaichi roll dice for 1 Artillery and 2 Marines in Soembawa, round 2 : 1/3 hits, 1.00 expected hits
                    1 Infantry owned by the Anzac, 1 Artillery owned by the Hisaichi and 1 Marine owned by the Hisaichi lost in Soembawa
                    Anzac roll dice for 2 Artillerys and 4 Infantrys in Soembawa, round 3 : 2/6 hits, 1.67 expected hits
                    Hisaichi roll dice for 1 Marine in Soembawa, round 3 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Anzac and 1 Marine owned by the Hisaichi lost in Soembawa
                Anzac win, taking Soembawa from Hisaichi with 2 Artillerys and 3 Infantrys remaining. Battle score for attacker is 8
                Casualties for Anzac: 2 Infantrys
                Casualties for Hisaichi: 1 Artillery and 2 Marines
    
        Non Combat Move - Anzac
    
        Place Units - Anzac
            1 Cruiser placed in 67 Sea Zone
            3 Infantrys placed in Port Moresby
            2 Elites placed in Broome
            3 Elites placed in Townsville
            1 Elite placed in Canberra
    
        Turn Complete - Anzac
            Anzac collect 36 PUs; end with 36 PUs
    

    Combat Hit Differential Summary :

    Hisaichi : 0.67
    Yamamoto : 1.33
    Anzac : -2.67
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Dutch round 7

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 7
    
        Purchase Units - Dutch
            Dutch buy 3 Bunkers; Remaining resources: 1 PUs; 
    
        Place Units - Dutch
            1 Bunker placed in Lombok
            1 Bunker placed in Soembawa
            1 Bunker placed in Sumatra
    
        Turn Complete - Dutch
            Dutch collect 18 PUs; end with 19 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Finns round 7

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 7
    
        Combat Move - Finns
            1 Infantry moved from Oulu to N.Karelia
                  Finns take N.Karelia from Russians
            1 Infantry moved from Oulu to Vyborg
                  Finns take Vyborg from Russians
            1 Infantry moved from Kotka to Oulu
            2 Artillerys and 3 Infantrys moved from Tampere to Oulu
            1 Elite and 1 Infantry moved from Helsinki to 24 Sea Zone
            1 Elite and 1 Infantry moved from 24 Sea Zone to Stockholm
            4 Infantrys moved from Helsinki to Tampere
    
        Purchase Units - Finns
            Finns buy 2 Artillerys and 3 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Finns
            Battle in Stockholm
                Finns attack with 1 Elite and 1 Infantry
                Neutral defend with 1 Bunker
                    Finns roll dice for 1 Elite and 1 Infantry in Stockholm, round 2 : 0/2 hits, 0.50 expected hits
                    Neutral roll dice for 1 Bunker in Stockholm, round 2 : 0/1 hits, 0.50 expected hits
                    Finns roll dice for 1 Elite and 1 Infantry in Stockholm, round 3 : 0/2 hits, 0.50 expected hits
                    Neutral roll dice for 1 Bunker in Stockholm, round 3 : 0/1 hits, 0.50 expected hits
                    Finns roll dice for 1 Elite and 1 Infantry in Stockholm, round 4 : 1/2 hits, 0.50 expected hits
                    Neutral roll dice for 1 Bunker in Stockholm, round 4 : 0/1 hits, 0.50 expected hits
                    1 Bunker owned by the Neutral lost in Stockholm
                Finns loses 0 PUs for violating Stockholms neutrality.
                Finns win, taking Stockholm from Neutral with 1 Elite and 1 Infantry remaining. Battle score for attacker is 6
                Casualties for Neutral: 1 Bunker
    
        Non Combat Move - Finns
    
        Place Units - Finns
            2 Artillerys and 3 Infantrys placed in Helsinki
    
        Turn Complete - Finns
            Finns collect 17 PUs; end with 17 PUs
    

    Combat Hit Differential Summary :

    Neutral : -1.50
    Finns : -0.50
    

    Savegame


  • TripleA Turn Summary: Romanians round 7

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 7
    
        Combat Move - Romanians
            2 ArmoredCars and 1 Infantry moved from Minsk to Kiev
            1 Infantry moved from E.Romania to Bulgaria
            1 Elite and 3 Infantrys moved from Bucharest to E.Romania
            1 Fighter moved from Vinnytsia to Kiev
    
        Purchase Units - Romanians
            Romanians buy 1 Elite, 1 Infantry and 4 Tanks; Remaining resources: 0 PUs; 
    
        Combat - Romanians
            Battle in Kiev
                Romanians attack with 2 ArmoredCars, 1 Fighter and 1 Infantry
                Russians defend with 1 Infantry
                    Romanians roll dice for 2 ArmoredCars, 1 Fighter and 1 Infantry in Kiev, round 2 : 1/4 hits, 1.17 expected hits
                    Russians roll dice for 1 Infantry in Kiev, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians lost in Kiev
                Romanians win, taking Kiev from Russians with 2 ArmoredCars, 1 Fighter and 1 Infantry remaining. Battle score for attacker is 2
                Casualties for Russians: 1 Infantry
    
        Non Combat Move - Romanians
            1 Fighter moved from Kiev to Brest
    
        Place Units - Romanians
            2 Tanks placed in Brest
            1 Elite, 1 Infantry and 2 Tanks placed in Bucharest
    
        Turn Complete - Romanians
            Romanians collect 23 PUs; end with 23 PUs
    

    Combat Hit Differential Summary :

    Romanians : -0.17
    Russians : -0.33
    

    Savegame


  • TripleA Turn Summary: Thai round 7

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 7
    
        Combat Move - Thai
            2 Artillerys, 1 Elite, 2 Infantrys and 1 Tank moved from Bangkok to S.Thailand
    
        Purchase Units - Thai
            Thai buy 2 Artillerys, 3 Infantrys and 1 Tank; Remaining resources: 0 PUs; 
    
        Combat - Thai
            Battle in S.Thailand
                Thai attack with 2 Artillerys, 1 Elite, 2 Infantrys and 1 Tank
                British defend with 2 Tanks
                    Thai roll dice for 2 Artillerys, 1 Elite, 2 Infantrys and 1 Tank in S.Thailand, round 2 : 2/6 hits, 2.17 expected hits
                    British roll dice for 2 Tanks in S.Thailand, round 2 : 1/2 hits, 1.00 expected hits
                    1 Infantry owned by the Thai and 2 Tanks owned by the British lost in S.Thailand
                Thai win, taking S.Thailand from British with 2 Artillerys, 1 Elite, 1 Infantry and 1 Tank remaining. Battle score for attacker is 8
                Casualties for Thai: 1 Infantry
                Casualties for British: 2 Tanks
    
        Non Combat Move - Thai
    
        Place Units - Thai
            2 Artillerys, 3 Infantrys and 1 Tank placed in Bangkok
    
        Turn Complete - Thai
            Thai collect 15 PUs; end with 15 PUs
    

    Combat Hit Differential Summary :

    British : 0.00
    Thai : -0.17
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Americans round 7

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 7
    
        Combat Move - Americans
            1 Artillery, 1 Elite, 2 Fighters, 2 Infantrys and 1 Marine moved from Ayan to Khabarovsk
            1 Adv.Fighter moved from 72 Sea Zone to Khabarovsk
            2 L.Fighters moved from 103 Sea Zone to Khabarovsk
            1 Adv.Fighter moved from Pearl Harbor to 103 Sea Zone
            1 S.Submarine moved from 98 Sea Zone to 103 Sea Zone
            1 Battleship moved from 96 Sea Zone to 103 Sea Zone
            1 Battleship moved from 98 Sea Zone to 96 Sea Zone
            1 Destroyer and 1 Submarine moved from 103 Sea Zone to 86 Sea Zone
            1 Infantry moved from Eniwetok to 102 Sea Zone
            1 Infantry and 1 Transport moved from 102 Sea Zone to 86 Sea Zone
            1 Infantry moved from 86 Sea Zone to Iwo Jima
            1 Elite moved from Kusaie to 103 Sea Zone
            1 Marine moved from Eniwetok to 103 Sea Zone
            2 Infantrys moved from Kwajalein to 103 Sea Zone
            1 Elite, 2 Infantrys and 1 Marine moved from 103 Sea Zone to Rongelap
            1 ArmoredCar and 3 Infantrys moved from Koryakia to Kolyma
            1 ArmoredCar and 2 Elites moved from Kolyma to Okhotsk
            2 ArmoredCars, 1 Elite and 1 Marine moved from Okhotsk to Ayan
            2 ArmoredCars moved from Ayan to Khabarovsk
            2 Artillerys, 1 Elite and 3 Infantrys moved from San Francisco to 83 Sea Zone
            2 Cruisers and 2 Transports moved from 72 Sea Zone to 71 Sea Zone
            2 Artillerys, 1 Elite and 3 Infantrys moved from Umnak to 71 Sea Zone
            2 Artillerys, 2 Cruisers, 1 Elite, 3 Infantrys and 2 Transports moved from 71 Sea Zone to 72 Sea Zone
            2 Artillerys, 1 Elite and 3 Infantrys moved from 72 Sea Zone to Koryakia
            1 ArmoredCar moved from Yukon to 74 Sea Zone
            1 ArmoredCar, 1 Cruiser, 1 Destroyer and 1 S.Submarine moved from 74 Sea Zone to 72 Sea Zone
            1 ArmoredCar moved from 72 Sea Zone to Koryakia
            3 Transports moved from 74 Sea Zone to 80 Sea Zone
            6 ArmoredCars moved from Northwest USA to 80 Sea Zone
            2 Artillerys, 1 Elite, 3 Infantrys and 3 Transports moved from 83 Sea Zone to 74 Sea Zone
            6 ArmoredCars and 3 Transports moved from 80 Sea Zone to 74 Sea Zone
            6 ArmoredCars, 2 Artillerys, 1 Elite and 3 Infantrys moved from 74 Sea Zone to Umnak
            1 Artillery moved from Amazon to Rio De Janeiro
            1 Tank moved from Salvador to Rio De Janeiro
            1 Fighter moved from San Francisco to Johnston
    
        Purchase Units - Americans
            Americans buy 3 Carriers, 3 Fighters and 3 L.Fighters; Remaining resources: 1 PUs; 
    
        Combat - Americans
            Battle in Khabarovsk
                Americans attack with 1 Adv.Fighter, 2 ArmoredCars, 1 Artillery, 1 Elite, 2 Fighters, 2 Infantrys, 2 L.Fighters and 1 Marine
                Hisaichi defend with 2 ArmoredCars and 8 Infantrys
                    Americans roll dice for 1 Adv.Fighter, 2 ArmoredCars, 1 Artillery, 1 Elite, 2 Fighters, 2 Infantrys, 2 L.Fighters and 1 Marine in Khabarovsk, round 2 : 2/12 hits, 4.50 expected hits
                    Hisaichi roll dice for 2 ArmoredCars and 8 Infantrys in Khabarovsk, round 2 : 1/10 hits, 3.00 expected hits
                    2 ArmoredCars owned by the Hisaichi and 1 Infantry owned by the Americans lost in Khabarovsk
                    Americans roll dice for 1 Adv.Fighter, 2 ArmoredCars, 1 Artillery, 1 Elite, 2 Fighters, 1 Infantry, 2 L.Fighters and 1 Marine in Khabarovsk, round 3 : 7/11 hits, 4.33 expected hits
                    Hisaichi roll dice for 8 Infantrys in Khabarovsk, round 3 : 3/8 hits, 2.67 expected hits
                    1 Elite owned by the Americans, 1 Infantry owned by the Americans, 7 Infantrys owned by the Hisaichi and 1 ArmoredCar owned by the Americans lost in Khabarovsk
                    Americans roll dice for 1 Adv.Fighter, 1 ArmoredCar, 1 Artillery, 2 Fighters, 2 L.Fighters and 1 Marine in Khabarovsk, round 4 : 2/8 hits, 3.50 expected hits
                    Hisaichi roll dice for 1 Infantry in Khabarovsk, round 4 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Hisaichi and 1 ArmoredCar owned by the Americans lost in Khabarovsk
                Americans win, taking Khabarovsk from Hisaichi with 1 Adv.Fighter, 1 Artillery, 2 Fighters, 2 L.Fighters and 1 Marine remaining. Battle score for attacker is 9
                Casualties for Americans: 2 ArmoredCars, 1 Elite and 2 Infantrys
                Casualties for Hisaichi: 2 ArmoredCars and 8 Infantrys
            Battle in 86 Sea Zone
                Americans attack with 1 Destroyer, 1 Submarine and 1 Transport
                Yamamoto defend with 1 S.Submarine
                    Americans roll dice for 1 Submarine in 86 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Yamamoto roll dice for 1 S.Submarine in 86 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
                    Americans roll dice for 1 Destroyer and 1 Transport in 86 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 Transport owned by the Americans and 1 S.Submarine owned by the Yamamoto lost in 86 Sea Zone
                    1 Infantry owned by the Americans lost in Iwo Jima
                Americans win with 1 Destroyer and 1 Submarine remaining. Battle score for attacker is 4
                Casualties for Americans: 1 Transport
                Casualties for Yamamoto: 1 S.Submarine
            Battle in Rongelap
                Americans attack with 1 Elite, 2 Infantrys and 1 Marine
                Yamamoto defend with 1 Infantry
                    Americans roll dice for 2 Battleships in Rongelap, round 2 : 0/2 hits, 1.33 expected hits
                    Americans roll dice for 1 Elite, 2 Infantrys and 1 Marine in Rongelap, round 2 : 3/4 hits, 1.17 expected hits
                    Yamamoto roll dice for 1 Infantry in Rongelap, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Yamamoto lost in Rongelap
                Americans win, taking Rongelap from Yamamoto with 1 Elite, 2 Infantrys and 1 Marine remaining. Battle score for attacker is 2
                Casualties for Yamamoto: 1 Infantry
            Battle in Rio De Janeiro
                Americans attack with 1 Artillery and 1 Tank
                Neutral defend with 1 Artillery and 2 Infantrys
                    Americans roll dice for 1 Artillery and 1 Tank in Rio De Janeiro, round 2 : 0/2 hits, 0.83 expected hits
                    Neutral roll dice for 1 Artillery and 2 Infantrys in Rio De Janeiro, round 2 : 1/3 hits, 1.00 expected hits
                    1 Artillery owned by the Americans lost in Rio De Janeiro
                    Americans roll dice for 1 Tank in Rio De Janeiro, round 3 : 1/1 hits, 0.50 expected hits
                    Neutral roll dice for 1 Artillery and 2 Infantrys in Rio De Janeiro, round 3 : 1/3 hits, 1.00 expected hits
                    1 Infantry owned by the Neutral and 1 Tank owned by the Americans lost in Rio De Janeiro
                Neutral win with 1 Artillery and 1 Infantry remaining. Battle score for attacker is -7
                Casualties for Americans: 1 Artillery and 1 Tank
                Casualties for Neutral: 1 Infantry
    
        Non Combat Move - Americans
            1 Adv.Fighter, 2 Fighters and 2 L.Fighters moved from Khabarovsk to Ayan
    
        Place Units - Americans
            3 Carriers placed in 74 Sea Zone
            3 Fighters placed in Pearl Harbor
            3 L.Fighters placed in San Francisco
    
        Turn Complete - Americans
            Americans collect 101 PUs; end with 102 PUs
    

    Combat Hit Differential Summary :

    Neutral : 0.00
    Hisaichi : -1.00
    Yamamoto : 0.17
    Americans : -0.83
    

    Savegame


  • TripleA Turn Summary: Germans round 8

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 8
    
        Combat Move - Germans
            2 Destroyers moved from 5 Sea Zone to 6 Sea Zone
            1 Destroyer moved from 5 Sea Zone to 6 Sea Zone
            2 Infantrys moved from Normandy to 20 Sea Zone
            3 ArmoredCars, 2 Artillerys, 1 Infantry and 1 Tank moved from Aquitaine to Navarre
            2 Submarines moved from 36 Sea Zone to 31 Sea Zone
            2 Infantrys and 1 Transport moved from 20 Sea Zone to 19 Sea Zone
            3 Adv.Fighters moved from 20 Sea Zone to Navarre
            2 Infantrys moved from 19 Sea Zone to Navarre
            1 Destroyer moved from 20 Sea Zone to 19 Sea Zone
            1 Carrier moved from 20 Sea Zone to 19 Sea Zone
            4 Infantrys moved from East Prussia to Latvia
            3 Destroyers moved from 5 Sea Zone to 6 Sea Zone
            1 Bomber and 2 Stukas moved from Lapland to Latvia
            3 Transports moved from 24 Sea Zone to 23 Sea Zone
            5 Infantrys moved from Hamburg to 23 Sea Zone
            1 Infantry moved from Pomerania to 23 Sea Zone
            6 Infantrys and 3 Transports moved from 23 Sea Zone to 24 Sea Zone
            9 Infantrys moved from Danzig to East Prussia
            4 Infantrys moved from Pomerania to Danzig
            2 Artillerys and 1 Elite moved from Krakow to Vinnytsia
            5 HeavyTanks moved from Bohemia to Vinnytsia
            3 Mech.Infs moved from Bavaria to Vinnytsia
            1 Tank moved from Warsaw to Vinnytsia
            1 ArmoredCar moved from Vinnytsia to Minsk
            3 Infantrys moved from Warsaw to Brest
            1 Elite and 2 Infantrys moved from Lorraine to Bavaria
            4 Infantrys moved from Picardy to Belgium
            6 Infantrys moved from 24 Sea Zone to Oulu
            1 Infantry moved from East Prussia to 24 Sea Zone
            1 Infantry moved from 24 Sea Zone to Oulu
    
        Purchase Units - Germans
            Germans repair damage of 4x Factory, 3x Factory; Remaining resources: 104 PUs; 
            Germans buy 6 Artillerys, 1 Bunker, 5 HeavyTanks, 6 Infantrys and 5 Mech.Infs; Remaining resources: 0 PUs; 
    
        Combat - Germans
            Battle in Navarre
                Germans attack with 3 Adv.Fighters, 3 ArmoredCars, 2 Artillerys, 3 Infantrys and 1 Tank
                Neutral defend with 2 Bunkers
                    Germans roll dice for 3 Adv.Fighters, 3 ArmoredCars, 2 Artillerys, 3 Infantrys and 1 Tank in Navarre, round 2 : 5/12 hits, 4.50 expected hits
                    Neutral roll dice for 2 Bunkers in Navarre, round 2 : 1/2 hits, 1.00 expected hits
                    2 Bunkers owned by the Neutral and 1 Infantry owned by the Germans lost in Navarre
                Germans loses 0 PUs for violating Navarres neutrality.
                Germans win, taking Navarre from Neutral with 3 Adv.Fighters, 3 ArmoredCars, 2 Artillerys, 2 Infantrys and 1 Tank remaining. Battle score for attacker is 10
                Casualties for Germans: 1 Infantry
                Casualties for Neutral: 2 Bunkers
            Battle in Latvia
                Germans attack with 1 Bomber, 4 Infantrys and 2 Stukas
                Russians defend with 1 Infantry, 1 Mot.Inf and 1 Tank
                    Germans roll dice for 1 Bomber, 4 Infantrys and 2 Stukas in Latvia, round 2 : 4/7 hits, 2.67 expected hits
                    Russians roll dice for 1 Infantry, 1 Mot.Inf and 1 Tank in Latvia, round 2 : 3/3 hits, 1.33 expected hits
                    1 Infantry owned by the Russians, 3 Infantrys owned by the Germans, 1 Mot.Inf owned by the Russians and 1 Tank owned by the Russians lost in Latvia
                Germans win, taking Latvia from Russians with 1 Bomber, 1 Infantry and 2 Stukas remaining. Battle score for attacker is 6
                Casualties for Germans: 3 Infantrys
                Casualties for Russians: 1 Infantry, 1 Mot.Inf and 1 Tank
            Battle in 6 Sea Zone
                Germans attack with 6 Destroyers
                Russians defend with 1 Destroyer, 1 Submarine and 2 Transports
                    Russians roll dice for 1 Submarine in 6 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 6 Destroyers in 6 Sea Zone, round 2 : 1/6 hits, 2.00 expected hits
                    Russians roll dice for 1 Destroyer and 2 Transports in 6 Sea Zone, round 2 : 0/3 hits, 0.67 expected hits
                    1 Transport owned by the Russians lost in 6 Sea Zone
                    Russians roll dice for 1 Submarine in 6 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 6 Destroyers in 6 Sea Zone, round 3 : 2/6 hits, 2.00 expected hits
                    Russians roll dice for 1 Destroyer and 1 Transport in 6 Sea Zone, round 3 : 1/2 hits, 0.50 expected hits
                    1 Destroyer owned by the Germans, 1 Transport owned by the Russians and 1 Submarine owned by the Russians lost in 6 Sea Zone
                    Germans roll dice for 5 Destroyers in 6 Sea Zone, round 4 : 2/5 hits, 1.67 expected hits
                    Russians roll dice for 1 Destroyer in 6 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
                    1 Destroyer owned by the Russians lost in 6 Sea Zone
                Germans win with 5 Destroyers remaining. Battle score for attacker is 19
                Casualties for Russians: 1 Destroyer, 1 Submarine and 2 Transports
                Casualties for Germans: 1 Destroyer
    
        Non Combat Move - Germans
            2 Artillerys, 1 HeavyTank, 10 Infantrys and 3 Tanks moved from Lapland to Oulu
            2 Stukas moved from Latvia to Oulu
            1 Bomber moved from Latvia to Oulu
            1 Adv.Fighter moved from Navarre to 19 Sea Zone
            1 Adv.Fighter moved from Navarre to 19 Sea Zone
            1 Adv.Fighter moved from Navarre to 20 Sea Zone
    
        Place Units - Germans
            4 Artillerys and 1 Bunker placed in Vinnytsia
            2 Artillerys and 1 Infantry placed in Krakow
            5 HeavyTanks placed in Bohemia
            3 Mech.Infs placed in Bavaria
            2 Infantrys and 2 Mech.Infs placed in Warsaw
            3 Infantrys placed in Hamburg
    
        Turn Complete - Germans
            Germans collect 111 PUs; end with 111 PUs
    

    Combat Hit Differential Summary :

    Germans : 1.17
    Neutral : 0.00
    Russians : 0.50
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Russians round 8

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 8
    
        Combat Move - Russians
            2 Infantrys moved from Erzurum to 54 Sea Zone
            2 Infantrys moved from 54 Sea Zone to Donetsk
            1 Mot.Inf moved from W.Iran to Rostov
            1 Infantry moved from Rostov to Donetsk
            2 HeavyTanks moved from Rostov to Donetsk
            2 HeavyTanks moved from Tula to Donetsk
            10 Infantrys moved from Yaroslavl to Kursk
            8 Infantrys moved from Kursk to Donetsk
            4 Infantrys moved from Arkhangelsk to S.Karelia
            2 Infantrys moved from Estonia to Latvia
            1 Bomber moved from Donetsk to Latvia
            1 Fighter and 2 Infantrys moved from Leningrad to Vyborg
            3 Infantrys moved from Novgorod to Minsk
            1 Tank moved from Smolensk to Donetsk
            1 Tank moved from Smolensk to Donetsk
            1 Infantry moved from Smolensk to Kursk
            2 Infantrys moved from Kursk to Donetsk
            10 Infantrys moved from Moscow to Yaroslavl
            1 Mot.Inf moved from Ufa to Rostov
            1 Mot.Inf moved from Saratov to Donetsk
            1 Infantry moved from Erzurum to Georgia
            6 Infantrys moved from Olyokminsk to N.Buryat Mongolia
            1 Infantry moved from Krasnoyarsk to Irkutsk
            1 Tank moved from Shensi to Hupeh
            1 Bomber moved from Donetsk to Vinnytsia
            4 Infantrys moved from Perm to Kirov
    
        Purchase Units - Russians
            Russians buy 4 Bunkers, 27 Infantrys and 7 Tanks; Remaining resources: 0 PUs; 
    
        Combat - Russians
            Strategic bombing raid in Vinnytsia
                Bombing raid in Vinnytsia rolls: 5 and causes: 4 damage to unit: Factory
                Bombing raid in Vinnytsia causes 4 damage total. 
            Battle in Hupeh
                Russians attack with 1 Tank
                Hisaichi defend with 1 ArmoredCar
                    Russians roll dice for 1 Tank in Hupeh, round 2 : 0/1 hits, 0.50 expected hits
                    Hisaichi roll dice for 1 ArmoredCar in Hupeh, round 2 : 0/1 hits, 0.17 expected hits
                    Russians roll dice for 1 Tank in Hupeh, round 3 : 0/1 hits, 0.50 expected hits
                    Hisaichi roll dice for 1 ArmoredCar in Hupeh, round 3 : 0/1 hits, 0.17 expected hits
                    Russians roll dice for 1 Tank in Hupeh, round 4 : 1/1 hits, 0.50 expected hits
                    Hisaichi roll dice for 1 ArmoredCar in Hupeh, round 4 : 0/1 hits, 0.17 expected hits
                    1 ArmoredCar owned by the Hisaichi lost in Hupeh
                Russians win, taking Hupeh from Hisaichi with 1 Tank remaining. Battle score for attacker is 4
                Casualties for Hisaichi: 1 ArmoredCar
            Battle in Vyborg
                Russians attack with 1 Fighter and 2 Infantrys
                Finns defend with 1 Infantry
                    Russians roll dice for 1 Fighter and 2 Infantrys in Vyborg, round 2 : 1/3 hits, 0.67 expected hits
                    Finns roll dice for 1 Infantry in Vyborg, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Finns and 1 Infantry owned by the Russians lost in Vyborg
                Russians win, taking Vyborg from Finns with 1 Fighter and 1 Infantry remaining. Battle score for attacker is 0
                Casualties for Russians: 1 Infantry
                Casualties for Finns: 1 Infantry
            Battle in Minsk
                Russians attack with 3 Infantrys
                Germans defend with 1 ArmoredCar
                    Russians roll dice for 3 Infantrys in Minsk, round 2 : 0/3 hits, 0.50 expected hits
                    Romanians roll dice for 1 ArmoredCar in Minsk, round 2 : 0/1 hits, 0.17 expected hits
                    Russians roll dice for 3 Infantrys in Minsk, round 3 : 0/3 hits, 0.50 expected hits
                    Romanians roll dice for 1 ArmoredCar in Minsk, round 3 : 1/1 hits, 0.17 expected hits
                    1 Infantry owned by the Russians lost in Minsk
                    Russians roll dice for 2 Infantrys in Minsk, round 4 : 0/2 hits, 0.33 expected hits
                    Romanians roll dice for 1 ArmoredCar in Minsk, round 4 : 1/1 hits, 0.17 expected hits
                    1 Infantry owned by the Russians lost in Minsk
                    Russians roll dice for 1 Infantry in Minsk, round 5 : 0/1 hits, 0.17 expected hits
                    Romanians roll dice for 1 ArmoredCar in Minsk, round 5 : 0/1 hits, 0.17 expected hits
                    Russians roll dice for 1 Infantry in Minsk, round 6 : 0/1 hits, 0.17 expected hits
                    Romanians roll dice for 1 ArmoredCar in Minsk, round 6 : 0/1 hits, 0.17 expected hits
                    Russians roll dice for 1 Infantry in Minsk, round 7 : 0/1 hits, 0.17 expected hits
                    Romanians roll dice for 1 ArmoredCar in Minsk, round 7 : 1/1 hits, 0.17 expected hits
                    1 Infantry owned by the Russians lost in Minsk
                Romanians win with 1 ArmoredCar remaining. Battle score for attacker is -6
                Casualties for Russians: 3 Infantrys
            Battle in Latvia
                Russians attack with 1 Bomber and 2 Infantrys
                Germans defend with 1 Infantry
                    Russians roll dice for 1 Bomber and 2 Infantrys in Latvia, round 2 : 1/3 hits, 1.00 expected hits
                    Germans roll dice for 1 Infantry in Latvia, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Germans lost in Latvia
                Russians win, taking Latvia from Germans with 1 Bomber and 2 Infantrys remaining. Battle score for attacker is 2
                Casualties for Germans: 1 Infantry
    
        Non Combat Move - Russians
            1 Bomber moved from Vinnytsia to Donetsk
            1 Fighter moved from Vyborg to Leningrad
            1 Bomber moved from Latvia to Donetsk
            1 AAGun moved from Semipalatinsk to Khobdo
            5 Infantrys moved from Stalingrad to Rostov
            3 Infantrys moved from Georgia to Rostov
    
        Place Units - Russians
            1 Bunker placed in Donetsk
            1 Bunker placed in Kursk
            1 Bunker and 4 Infantrys placed in Leningrad
            1 Bunker placed in S.Karelia
            4 Infantrys placed in Arkhangelsk
            10 Infantrys placed in Moscow
            2 Infantrys placed in Rostov
            1 Infantry and 2 Tanks placed in Georgia
            5 Tanks placed in Stalingrad
            2 Infantrys placed in Tula
            4 Infantrys placed in Sibirsky
    
        Turn Complete - Russians
            Russians collect 109 PUs; end with 109 PUs
    

    Combat Hit Differential Summary :

    Romanians : 2.00
    Germans : -0.33
    Hisaichi : -0.50
    Finns : 0.67
    Russians : -2.00
    

    Savegame


  • TripleA Turn Summary: Italians round 8

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 8
    
        Combat Move - Italians
            2 Infantrys moved from Campania to 46 Sea Zone
            2 Infantrys and 2 S.Submarines moved from 46 Sea Zone to 47 Sea Zone
            2 Infantrys moved from 47 Sea Zone to Tunis
            1 Destroyer moved from 48 Sea Zone to 47 Sea Zone
            1 Destroyer moved from 48 Sea Zone to 51 Sea Zone
    
        Purchase Units - Italians
            Italians buy 2 Adv.Fighters, 1 Bunker and 2 Tanks; Remaining resources: 1 PUs; 
    
        Non Combat Move - Italians
    
        Place Units - Italians
            2 Adv.Fighters, 1 Bunker and 2 Tanks placed in Tunis
    
        Turn Complete - Italians
            Italians collect 33 PUs; end with 34 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: French round 8

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 8
    
        Combat Move - French
            1 Fighter moved from E.Morocco to Tunis
            7 Tanks moved from N.Tunisia to Tunis
            1 Artillery and 4 Tanks moved from S.Tunisia to Tunis
            1 Adv.Fighter and 1 Fighter moved from Sicily to Tunis
            2 Artillerys and 4 Infantrys moved from N.Algeria to N.Tunisia
            2 ArmoredCars and 1 Tank moved from E.Morocco to N.Tunisia
            1 Artillery and 5 Infantrys moved from Syria to Adana
            1 Artillery moved from Argentina to S.Chile
            1 Artillery and 1 Elite moved from N.Chile to S.Chile
            2 Infantrys moved from Hun to Tripoli
    
        Purchase Units - French
            French buy 2 Artillerys, 2 Elites and 4 Mech.Infs; Remaining resources: 0 PUs; 
    
        Combat - French
            Battle in Tunis
                French attack with 1 Adv.Fighter, 1 Artillery, 2 Fighters and 11 Tanks
                Italians defend with 1 AAGun, 2 Adv.Fighters, 2 Artillerys, 2 Bunkers, 1 Elite, 1 Factory, 6 Infantrys and 3 Tanks
                    AA fire in Tunis : 0/3 hits, 0.50 expected hits
                    French roll dice for 1 Adv.Fighter, 1 Artillery, 2 Fighters and 11 Tanks in Tunis, round 2 : 7/15 hits, 7.00 expected hits
                Units damaged: 2 Bunkers owned by the Italians
                    Italians roll dice for 2 Adv.Fighters, 2 Artillerys, 2 Bunkers, 1 Elite, 6 Infantrys and 3 Tanks in Tunis, round 2 : 9/16 hits, 6.83 expected hits
                    2 Fighters owned by the French, 6 Tanks owned by the French, 1 Artillery owned by the French and 5 Infantrys owned by the Italians lost in Tunis
                    French roll dice for 1 Adv.Fighter and 5 Tanks in Tunis, round 3 : 1/6 hits, 3.00 expected hits
                    Italians roll dice for 2 Adv.Fighters, 2 Artillerys, 2 Bunkers, 1 Elite, 1 Infantry and 3 Tanks in Tunis, round 3 : 2/11 hits, 5.17 expected hits
                    2 Tanks owned by the French and 1 Infantry owned by the Italians lost in Tunis
                3 Tanks retreated to S.Tunisia
                Italians win with 2 Adv.Fighters, 2 Artillerys, 2 Bunkers, 1 Elite and 3 Tanks remaining. Battle score for attacker is -48
                Casualties for French: 1 Artillery, 2 Fighters and 8 Tanks
                Casualties for Italians: 6 Infantrys
            Battle in S.Chile
                French attack with 2 Artillerys and 1 Elite
                Neutral defend with 1 Fighter and 2 Infantrys
                    French roll dice for 2 Artillerys and 1 Elite in S.Chile, round 2 : 1/3 hits, 1.17 expected hits
                    Neutral roll dice for 1 Fighter and 2 Infantrys in S.Chile, round 2 : 0/3 hits, 1.17 expected hits
                    1 Infantry owned by the Neutral lost in S.Chile
                    French roll dice for 2 Artillerys and 1 Elite in S.Chile, round 3 : 2/3 hits, 1.17 expected hits
                    Neutral roll dice for 1 Fighter and 1 Infantry in S.Chile, round 3 : 0/2 hits, 0.83 expected hits
                    1 Fighter owned by the Neutral and 1 Infantry owned by the Neutral lost in S.Chile
                French loses 0 PUs for violating S.Chiles neutrality.
                French win, taking S.Chile from Neutral with 2 Artillerys and 1 Elite remaining. Battle score for attacker is 12
                Casualties for Neutral: 1 Fighter and 2 Infantrys
            Battle in Adana
                French attack with 1 Artillery and 5 Infantrys
                Neutral defend with 1 Artillery and 2 Infantrys
                    French roll dice for 1 Artillery and 5 Infantrys in Adana, round 2 : 2/6 hits, 1.33 expected hits
                    Neutral roll dice for 1 Artillery and 2 Infantrys in Adana, round 2 : 0/3 hits, 1.00 expected hits
                    2 Infantrys owned by the Neutral lost in Adana
                    French roll dice for 1 Artillery and 5 Infantrys in Adana, round 3 : 1/6 hits, 1.33 expected hits
                    Neutral roll dice for 1 Artillery in Adana, round 3 : 0/1 hits, 0.33 expected hits
                    1 Artillery owned by the Neutral lost in Adana
                French loses 0 PUs for violating Adanas neutrality.
                French win, taking Adana from Neutral with 1 Artillery and 5 Infantrys remaining. Battle score for attacker is 8
                Casualties for Neutral: 1 Artillery and 2 Infantrys
    
        Non Combat Move - French
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            EDIT: 3 Tanks moved from S.Tunisia to N.Tunisia
            1 Adv.Fighter moved from Tunis to N.Tunisia
    
        Place Units - French
            4 Mech.Infs placed in E.Morocco
            1 Artillery and 1 Elite placed in N.Chile
            French undo move 2.
            2 Elites placed in N.Chile
            2 Artillerys placed in Syria
    
        Turn Complete - French
            French collect 36 PUs; end with 36 PUs
    

    Combat Hit Differential Summary :

    Neutral : -3.33
    Italians : -1.00
    French : -1.00
    AA fire in Tunis : : -0.50
    

    Savegame


  • TripleA Turn Summary: Yamamoto round 8

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 8
    
        Combat Move - Yamamoto
            1 Submarine moved from 76 Sea Zone to 72 Sea Zone
            1 Adv.Fighter, 1 Battleship, 3 Carriers, 1 Destroyer, 4 Fighters and 13 Submarines moved from 85 Sea Zone to 72 Sea Zone
            1 Infantry moved from Tokyo to Chubu
            1 ArmoredCar moved from Tokyo to Chubu
            1 Infantry moved from Tokyo to Chubu
            3 ArmoredCars and 1 Infantry moved from Tokyo to Tohoku
            3 Marines moved from West Borneo to 110 Sea Zone
            1 Marine moved from Java to 110 Sea Zone
            4 Marines and 2 Transports moved from 110 Sea Zone to 111 Sea Zone
            4 Marines moved from 111 Sea Zone to Flores
            1 Transport moved from 110 Sea Zone to 107 Sea Zone
            1 Transport moved from 108 Sea Zone to 107 Sea Zone
            4 Elites moved from Davao to 107 Sea Zone
            2 Elites and 1 Transport moved from 107 Sea Zone to 108 Sea Zone
            2 Elites moved from 107 Sea Zone to Hollandia
            1 Elite and 1 Tank moved from Woleai to 108 Sea Zone
            3 Elites and 1 Tank moved from 108 Sea Zone to West Papua
            1 Adv.Fighter moved from 108 Sea Zone to West Papua
            1 Adv.Fighter moved from 108 Sea Zone to Hollandia
    
        Purchase Units - Yamamoto
            Yamamoto buy 3 Destroyers, 4 Infantrys, 7 Marines and 1 S.Submarine; Remaining resources: 0 PUs; 
    
        Combat - Yamamoto
            Battle in Flores
                Yamamoto attack with 4 Marines
                Anzac defend with 1 Infantry; Dutch defend with 1 Bunker
                    Yamamoto roll dice for 4 Marines in Flores, round 2 : 1/4 hits, 2.00 expected hits
                Units damaged: 1 Bunker owned by the Dutch
                    Dutch roll dice for 1 Bunker and 1 Infantry in Flores, round 2 : 1/2 hits, 0.83 expected hits
                    1 Marine owned by the Yamamoto lost in Flores
                    Yamamoto roll dice for 3 Marines in Flores, round 3 : 1/3 hits, 1.50 expected hits
                    Dutch roll dice for 1 Bunker and 1 Infantry in Flores, round 3 : 1/2 hits, 0.83 expected hits
                    1 Infantry owned by the Anzac and 1 Marine owned by the Yamamoto lost in Flores
                    Yamamoto roll dice for 2 Marines in Flores, round 4 : 1/2 hits, 1.00 expected hits
                    Dutch roll dice for 1 Bunker in Flores, round 4 : 1/1 hits, 0.50 expected hits
                    1 Marine owned by the Yamamoto and 1 Bunker owned by the Dutch lost in Flores
                Yamamoto win, taking Flores from Dutch with 1 Marine remaining. Battle score for attacker is -4
                Casualties for Yamamoto: 3 Marines
                Casualties for Anzac: 1 Infantry
                Casualties for Dutch: 1 Bunker
            Battle in West Papua
                Yamamoto attack with 1 Adv.Fighter, 3 Elites and 1 Tank
                Anzac defend with 3 Infantrys
                    Yamamoto roll dice for 2 Battleships in West Papua, round 2 : 1/2 hits, 1.33 expected hits
                    Yamamoto roll dice for 1 Adv.Fighter, 3 Elites and 1 Tank in West Papua, round 2 : 2/5 hits, 2.00 expected hits
                    Anzac roll dice for 3 Infantrys in West Papua, round 2 : 1/3 hits, 1.00 expected hits
                    3 Infantrys owned by the Anzac and 1 Elite owned by the Yamamoto lost in West Papua
                Yamamoto win, taking West Papua from Anzac with 1 Adv.Fighter, 2 Elites and 1 Tank remaining. Battle score for attacker is 3
                Casualties for Yamamoto: 1 Elite
                Casualties for Anzac: 3 Infantrys
            Battle in Hollandia
                Yamamoto attack with 1 Adv.Fighter and 2 Elites
                Anzac defend with 1 Infantry
                    Yamamoto roll dice for 1 Adv.Fighter and 2 Elites in Hollandia, round 2 : 0/3 hits, 1.17 expected hits
                    Dutch roll dice for 1 Infantry in Hollandia, round 2 : 0/1 hits, 0.33 expected hits
                    Yamamoto roll dice for 1 Adv.Fighter and 2 Elites in Hollandia, round 3 : 1/3 hits, 1.17 expected hits
                    Dutch roll dice for 1 Infantry in Hollandia, round 3 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Anzac lost in Hollandia
                Yamamoto win, taking Hollandia from Dutch with 1 Adv.Fighter and 2 Elites remaining. Battle score for attacker is 2
                Casualties for Anzac: 1 Infantry
            Battle in 72 Sea Zone
                Yamamoto attack with 1 Adv.Fighter, 1 Battleship, 3 Carriers, 1 Destroyer, 4 Fighters and 14 Submarines
                British defend with 1 Transport; Americans defend with 1 Battleship, 1 Carrier, 3 Cruisers, 1 Destroyer, 3 S.Submarines, 1 Submarine and 2 Transports
                    Yamamoto roll dice for 14 Submarines in 72 Sea Zone, round 2 : 2/14 hits, 4.67 expected hits
                Units damaged: 1 Battleship owned by the Americans
                    Americans roll dice for 3 S.Submarines and 1 Submarine in 72 Sea Zone, round 2 : 3/4 hits, 1.83 expected hits
                Units damaged: 1 Battleship owned by the Yamamoto
                    Yamamoto roll dice for 1 Adv.Fighter, 1 Battleship, 3 Carriers, 1 Destroyer and 4 Fighters in 72 Sea Zone, round 2 : 2/10 hits, 3.33 expected hits
                    Americans roll dice for 1 Battleship, 1 Carrier, 3 Cruisers, 1 Destroyer and 3 Transports in 72 Sea Zone, round 2 : 5/9 hits, 3.50 expected hits
                    1 Transport owned by the British, 7 Submarines owned by the Yamamoto and 2 Transports owned by the Americans lost in 72 Sea Zone
                    Yamamoto roll dice for 7 Submarines in 72 Sea Zone, round 3 : 2/7 hits, 2.33 expected hits
                    Americans roll dice for 3 S.Submarines and 1 Submarine in 72 Sea Zone, round 3 : 2/4 hits, 1.83 expected hits
                    Yamamoto roll dice for 1 Adv.Fighter, 1 Battleship, 3 Carriers, 1 Destroyer and 4 Fighters in 72 Sea Zone, round 3 : 1/10 hits, 3.33 expected hits
                    Americans roll dice for 1 Battleship, 1 Carrier, 3 Cruisers and 1 Destroyer in 72 Sea Zone, round 3 : 2/6 hits, 3.00 expected hits
                    1 Destroyer owned by the Americans, 1 Submarine owned by the Americans, 3 Submarines owned by the Yamamoto, 1 Carrier owned by the Yamamoto and 1 Cruiser owned by the Americans lost in 72 Sea Zone
                    Yamamoto roll dice for 4 Submarines in 72 Sea Zone, round 4 : 0/4 hits, 1.33 expected hits
                    Americans roll dice for 3 S.Submarines in 72 Sea Zone, round 4 : 1/3 hits, 1.50 expected hits
                    Yamamoto roll dice for 1 Adv.Fighter, 1 Battleship, 2 Carriers, 1 Destroyer and 4 Fighters in 72 Sea Zone, round 4 : 6/9 hits, 3.17 expected hits
                    Americans roll dice for 1 Battleship, 1 Carrier and 2 Cruisers in 72 Sea Zone, round 4 : 0/4 hits, 2.17 expected hits
                    1 Carrier owned by the Americans, 1 Submarine owned by the Yamamoto, 2 Cruisers owned by the Americans and 3 S.Submarines owned by the Americans lost in 72 Sea Zone
                    Yamamoto roll dice for 3 Submarines in 72 Sea Zone, round 5 : 0/3 hits, 1.00 expected hits
                    Yamamoto roll dice for 1 Adv.Fighter, 1 Battleship, 2 Carriers, 1 Destroyer and 4 Fighters in 72 Sea Zone, round 5 : 1/9 hits, 3.17 expected hits
                    Americans roll dice for 1 Battleship in 72 Sea Zone, round 5 : 1/1 hits, 0.67 expected hits
                    1 Submarine owned by the Yamamoto and 1 Battleship owned by the Americans lost in 72 Sea Zone
                Yamamoto win with 1 Adv.Fighter, 1 Battleship, 2 Carriers, 1 Destroyer, 4 Fighters and 2 Submarines remaining. Battle score for attacker is 35
                Casualties for Yamamoto: 1 Carrier and 12 Submarines
                Casualties for British: 1 Transport
                Casualties for Americans: 1 Battleship, 1 Carrier, 3 Cruisers, 1 Destroyer, 3 S.Submarines, 1 Submarine and 2 Transports
    
        Non Combat Move - Yamamoto
            1 Adv.Fighter moved from 72 Sea Zone to Kunashir
            1 Adv.Fighter moved from Hollandia to 108 Sea Zone
            1 Adv.Fighter moved from West Papua to 108 Sea Zone
    
        Place Units - Yamamoto
            3 Destroyers and 1 S.Submarine placed in 85 Sea Zone
            4 Marines placed in Davao
            3 Marines placed in West Borneo
            4 Infantrys placed in Tokyo
    
        Turn Complete - Yamamoto
            Yamamoto collect 72 PUs; end with 72 PUs
    

    Combat Hit Differential Summary :

    Yamamoto : -11.50
    Americans : -0.50
    Anzac : 0.00
    Dutch : 0.17
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Chinese round 8

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 8
    
        Combat Move - Chinese
            4 Infantrys moved from Sikang to Szechwan
            2 Artillerys and 2 Infantrys moved from Shensi to Shansi
            1 Infantry moved from Suiyuan to Shansi
            1 Artillery moved from Yunnan to Kweichow
                  Chinese take Kweichow from Hisaichi
            1 ArmoredCar, 1 Artillery and 1 Elite moved from Yunnan to N.French Indochina
            4 Infantrys moved from Gobi Altai to South Gobi
            1 Bomber moved from E.Qinghai to South Gobi
            1 Fighter moved from Ningsia to South Gobi
            2 Artillerys, 1 Elite and 1 Infantry moved from E.Qinghai to Lanchow
            1 Mech.Inf moved from Hsining to Suiyuan
            4 Infantrys moved from Ningsia to Suiyuan
            2 Infantrys moved from Hsining to E.Qinghai
            2 ArmoredCars and 1 Tank moved from Hsining to Ningsia
            4 Infantrys moved from E.Sinkiang to Gobi Altai
            3 Infantrys moved from Urumqi to E.Sinkiang
    
        Purchase Units - Chinese
            Chinese buy 6 ArmoredCars and 3 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Chinese
            Battle in Szechwan
                Chinese attack with 4 Infantrys
                Hisaichi defend with 1 ArmoredCar
                    Chinese roll dice for 4 Infantrys in Szechwan, round 2 : 0/4 hits, 0.67 expected hits
                    Hisaichi roll dice for 1 ArmoredCar in Szechwan, round 2 : 0/1 hits, 0.17 expected hits
                    Chinese roll dice for 4 Infantrys in Szechwan, round 3 : 1/4 hits, 0.67 expected hits
                    Hisaichi roll dice for 1 ArmoredCar in Szechwan, round 3 : 1/1 hits, 0.17 expected hits
                    1 ArmoredCar owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Szechwan
                Chinese win, taking Szechwan from Hisaichi with 3 Infantrys remaining. Battle score for attacker is 2
                Casualties for Chinese: 1 Infantry
                Casualties for Hisaichi: 1 ArmoredCar
            Battle in Shansi
                Chinese attack with 2 Artillerys and 3 Infantrys
                Hisaichi defend with 1 Artillery
                    Chinese roll dice for 2 Artillerys and 3 Infantrys in Shansi, round 2 : 0/5 hits, 1.50 expected hits
                    Hisaichi roll dice for 1 Artillery in Shansi, round 2 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 2 Artillerys and 3 Infantrys in Shansi, round 3 : 2/5 hits, 1.50 expected hits
                    Hisaichi roll dice for 1 Artillery in Shansi, round 3 : 0/1 hits, 0.33 expected hits
                    1 Artillery owned by the Hisaichi lost in Shansi
                Chinese win, taking Shansi from Hisaichi with 2 Artillerys and 3 Infantrys remaining. Battle score for attacker is 4
                Casualties for Hisaichi: 1 Artillery
            Battle in South Gobi
                Chinese attack with 1 Bomber, 1 Fighter and 4 Infantrys
                Neutral defend with 2 Infantrys
                    Chinese roll dice for 1 Bomber, 1 Fighter and 4 Infantrys in South Gobi, round 2 : 2/6 hits, 1.67 expected hits
                    Neutral roll dice for 2 Infantrys in South Gobi, round 2 : 1/2 hits, 0.67 expected hits
                    2 Infantrys owned by the Neutral and 1 Infantry owned by the Chinese lost in South Gobi
                Chinese loses 0 PUs for violating South Gobis neutrality.
                Chinese win, taking South Gobi from Neutral with 1 Bomber, 1 Fighter and 3 Infantrys remaining. Battle score for attacker is 2
                Casualties for Chinese: 1 Infantry
                Casualties for Neutral: 2 Infantrys
            Battle in N.French Indochina
                Chinese attack with 1 ArmoredCar, 1 Artillery and 1 Elite
                Hisaichi defend with 1 ArmoredCar
                    Chinese roll dice for 1 ArmoredCar, 1 Artillery and 1 Elite in N.French Indochina, round 2 : 2/3 hits, 1.17 expected hits
                    Hisaichi roll dice for 1 ArmoredCar in N.French Indochina, round 2 : 0/1 hits, 0.17 expected hits
                    1 ArmoredCar owned by the Hisaichi lost in N.French Indochina
                Chinese win, taking N.French Indochina from Hisaichi with 1 ArmoredCar, 1 Artillery and 1 Elite remaining. Battle score for attacker is 4
                Casualties for Hisaichi: 1 ArmoredCar
    
        Non Combat Move - Chinese
            1 Fighter moved from South Gobi to Suiyuan
            1 Bomber moved from South Gobi to Ningsia
            1 Bomber moved from Ningsia to Shensi
            1 AAGun moved from Sikang to Szechwan
    
        Place Units - Chinese
            3 Infantrys placed in Urumqi
            6 ArmoredCars placed in Hsining
    
        Turn Complete - Chinese
            Chinese collect 32 PUs; end with 32 PUs
    

    Combat Hit Differential Summary :

    Neutral : 0.33
    Hisaichi : -0.17
    Chinese : -0.17
    

    Savegame


  • TripleA Turn Summary: Hisaichi round 8

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 8
    
        Combat Move - Hisaichi
            2 Artillerys, 1 Elite, 1 Fighter, 5 Infantrys, 1 Marine and 5 Tanks moved from Chita to Ayan
            5 Infantrys moved from Heilungchiang to Ayan
            3 Transports moved from 92 Sea Zone to 84 Sea Zone
            1 Artillery moved from Changchun to 84 Sea Zone
            1 Artillery moved from Kirin to 84 Sea Zone
            3 Infantrys moved from Changchun to 84 Sea Zone
            1 Artillery moved from Peking to 84 Sea Zone
            3 Artillerys, 3 Infantrys and 3 Transports moved from 84 Sea Zone to 75 Sea Zone
            3 Artillerys and 3 Infantrys moved from 75 Sea Zone to Ayan
            5 Infantrys moved from Kirin to Khabarovsk
            4 ArmoredCars moved from Changchun to Khabarovsk
            1 Tank moved from Hulunbuir to Ayan
            2 Artillerys and 3 Infantrys moved from Chahar to Shansi
            1 Tank moved from Peking to Shansi
            1 Infantry moved from Peking to Chahar
            1 ArmoredCar moved from Hunan to Anhwei
            1 Infantry moved from S.French Indochina to N.Thailand
                  Thai take N.Thailand from British
            2 Artillerys and 3 Infantrys moved from S.French Indochina to N.French Indochina
            2 Transports moved from 111 Sea Zone to 110 Sea Zone
            2 Artillerys and 2 Elites moved from Banjarmasin to 110 Sea Zone
            2 Artillerys and 2 Elites moved from 110 Sea Zone to Lombok
            1 Bomber moved from Banjarmasin to Lombok
            1 Submarine moved from 112 Sea Zone to 110 Sea Zone
            1 Destroyer moved from 108 Sea Zone to 102 Sea Zone
    
        Purchase Units - Hisaichi
            Hisaichi buy 4 ArmoredCars, 6 Artillerys, 2 Elites, 8 Infantrys, 2 Marines and 2 Tanks; Remaining resources: 0 PUs; 
    
        Combat - Hisaichi
            Battle in Lombok
                Hisaichi attack with 2 Artillerys, 1 Bomber and 2 Elites
                Anzac defend with 2 Infantrys; Dutch defend with 2 Bunkers
                    Hisaichi roll dice for 1 Battleship in Lombok, round 2 : 1/1 hits, 0.67 expected hits
                Units damaged: 1 Bunker owned by the Dutch
                    Hisaichi roll dice for 2 Artillerys, 1 Bomber and 2 Elites in Lombok, round 2 : 3/5 hits, 2.33 expected hits
                Units damaged: 1 Bunker owned by the Dutch
                    Dutch roll dice for 2 Bunkers and 2 Infantrys in Lombok, round 2 : 2/4 hits, 1.67 expected hits
                    2 Infantrys owned by the Anzac, 1 Elite owned by the Hisaichi and 1 Artillery owned by the Hisaichi lost in Lombok
                    Hisaichi roll dice for 1 Artillery, 1 Bomber and 1 Elite in Lombok, round 3 : 2/3 hits, 1.50 expected hits
                    Dutch roll dice for 2 Bunkers in Lombok, round 3 : 2/2 hits, 1.00 expected hits
                    1 Elite owned by the Hisaichi, 2 Bunkers owned by the Dutch and 1 Artillery owned by the Hisaichi lost in Lombok
                Hisaichi win with 1 Bomber remaining. Battle score for attacker is 2
                Casualties for Hisaichi: 2 Artillerys and 2 Elites
                Casualties for Anzac: 2 Infantrys
                Casualties for Dutch: 2 Bunkers
            Battle in Ayan
                Hisaichi attack with 5 Artillerys, 1 Elite, 1 Fighter, 13 Infantrys, 1 Marine and 6 Tanks
                British defend with 2 Infantrys; Americans defend with 1 Adv.Fighter, 1 Elite, 2 Fighters, 2 L.Fighters and 1 Marine; Russians defend with 1 Infantry
                    Hisaichi roll dice for 5 Artillerys, 1 Elite, 1 Fighter, 13 Infantrys, 1 Marine and 6 Tanks in Ayan, round 2 : 6/27 hits, 8.83 expected hits
                    Russians roll dice for 1 Adv.Fighter, 1 Elite, 2 Fighters, 3 Infantrys, 2 L.Fighters and 1 Marine in Ayan, round 2 : 4/10 hits, 4.67 expected hits
                    1 Fighter owned by the Americans, 1 Marine owned by the Americans, 1 Infantry owned by the Russians, 1 Elite owned by the Americans, 2 Infantrys owned by the British and 4 Infantrys owned by the Hisaichi lost in Ayan
                    Hisaichi roll dice for 5 Artillerys, 1 Elite, 1 Fighter, 9 Infantrys, 1 Marine and 6 Tanks in Ayan, round 3 : 6/23 hits, 8.17 expected hits
                    Russians roll dice for 1 Adv.Fighter, 1 Fighter and 2 L.Fighters in Ayan, round 3 : 1/4 hits, 2.50 expected hits
                    1 Fighter owned by the Americans, 2 L.Fighters owned by the Americans, 1 Adv.Fighter owned by the Americans and 1 Infantry owned by the Hisaichi lost in Ayan
                Hisaichi win, taking Ayan from Russians with 5 Artillerys, 1 Elite, 1 Fighter, 8 Infantrys, 1 Marine and 6 Tanks remaining. Battle score for attacker is 53
                Casualties for Hisaichi: 5 Infantrys
                Casualties for Americans: 1 Adv.Fighter, 1 Elite, 2 Fighters, 2 L.Fighters and 1 Marine
                Casualties for British: 2 Infantrys
                Casualties for Russians: 1 Infantry
            Battle in N.French Indochina
                Hisaichi attack with 2 Artillerys and 3 Infantrys
                Chinese defend with 1 ArmoredCar, 1 Artillery and 1 Elite
                    Hisaichi roll dice for 2 Artillerys and 3 Infantrys in N.French Indochina, round 2 : 2/5 hits, 1.50 expected hits
                    French roll dice for 1 ArmoredCar, 1 Artillery and 1 Elite in N.French Indochina, round 2 : 0/3 hits, 0.83 expected hits
                    1 ArmoredCar owned by the Chinese and 1 Elite owned by the Chinese lost in N.French Indochina
                    Hisaichi roll dice for 2 Artillerys and 3 Infantrys in N.French Indochina, round 3 : 0/5 hits, 1.50 expected hits
                    French roll dice for 1 Artillery in N.French Indochina, round 3 : 0/1 hits, 0.33 expected hits
                    Hisaichi roll dice for 2 Artillerys and 3 Infantrys in N.French Indochina, round 4 : 1/5 hits, 1.50 expected hits
                    French roll dice for 1 Artillery in N.French Indochina, round 4 : 0/1 hits, 0.33 expected hits
                    1 Artillery owned by the Chinese lost in N.French Indochina
                Hisaichi win, taking N.French Indochina from French with 2 Artillerys and 3 Infantrys remaining. Battle score for attacker is 11
                Casualties for Chinese: 1 ArmoredCar, 1 Artillery and 1 Elite
            Battle in Khabarovsk
                Hisaichi attack with 4 ArmoredCars and 5 Infantrys
                Americans defend with 1 Artillery and 1 Marine
                    Hisaichi roll dice for 4 ArmoredCars and 5 Infantrys in Khabarovsk, round 2 : 4/9 hits, 2.17 expected hits
                    Russians roll dice for 1 Artillery and 1 Marine in Khabarovsk, round 2 : 1/2 hits, 0.67 expected hits
                    1 Marine owned by the Americans, 1 Artillery owned by the Americans and 1 Infantry owned by the Hisaichi lost in Khabarovsk
                Hisaichi win, taking Khabarovsk from Russians with 4 ArmoredCars and 4 Infantrys remaining. Battle score for attacker is 6
                Casualties for Hisaichi: 1 Infantry
                Casualties for Americans: 1 Artillery and 1 Marine
            Battle in Shansi
                Hisaichi attack with 2 Artillerys, 3 Infantrys and 1 Tank
                Chinese defend with 2 Artillerys and 3 Infantrys
                    Hisaichi roll dice for 2 Artillerys, 3 Infantrys and 1 Tank in Shansi, round 2 : 2/6 hits, 2.00 expected hits
                    Chinese roll dice for 2 Artillerys and 3 Infantrys in Shansi, round 2 : 0/5 hits, 1.67 expected hits
                    2 Infantrys owned by the Chinese lost in Shansi
                    Hisaichi roll dice for 2 Artillerys, 3 Infantrys and 1 Tank in Shansi, round 3 : 1/6 hits, 2.00 expected hits
                    Chinese roll dice for 2 Artillerys and 1 Infantry in Shansi, round 3 : 0/3 hits, 1.00 expected hits
                    1 Infantry owned by the Chinese lost in Shansi
                    Hisaichi roll dice for 2 Artillerys, 3 Infantrys and 1 Tank in Shansi, round 4 : 3/6 hits, 2.00 expected hits
                    Chinese roll dice for 2 Artillerys in Shansi, round 4 : 0/2 hits, 0.67 expected hits
                    2 Artillerys owned by the Chinese lost in Shansi
                Hisaichi win, taking Shansi from Chinese with 2 Artillerys, 3 Infantrys and 1 Tank remaining. Battle score for attacker is 14
                Casualties for Chinese: 2 Artillerys and 3 Infantrys
    
        Non Combat Move - Hisaichi
            1 ArmoredCar moved from Hong Kong to Shanghai
            1 ArmoredCar moved from Hong Kong to Kwangsi
            2 Artillerys and 2 Infantrys moved from Hong Kong to Kwangtung
            1 Fighter moved from Ayan to Hulunbuir
            1 Bomber moved from Lombok to Banjarmasin
    
        Place Units - Hisaichi
            2 Artillerys and 2 Marines placed in Banjarmasin
            2 ArmoredCars, 2 Artillerys and 2 Infantrys placed in Hong Kong
            1 Artillery, 1 Elite and 1 Tank placed in Peking
            1 Artillery, 1 Elite and 1 Tank placed in Hulunbuir
            2 ArmoredCars and 6 Infantrys placed in Changchun
    
        Turn Complete - Hisaichi
            Hisaichi collect 70 PUs; end with 70 PUs
    

    Combat Hit Differential Summary :

    Hisaichi : -3.17
    French : -1.50
    Chinese : -3.33
    Russians : -1.83
    Dutch : 1.33
    

    Savegame

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