TripleA Manual Gamesave Post for game: WAW 1940
Game History
Round: 1 Combat Move - GermansCombat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 1 armour, 1 factory_minor, 5 infantry and 2 tactical_bombers; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With French
Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Japanese and French from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Chinese and French from Neutrality to Allied
Combat Move - Japanese
1 unit repaired.
1 infantry moved from Borneo to 43 Sea Zone
1 infantry moved from Kweichow to Hopei
1 tactical_bomber moved from 35 Sea Zone to 34 Sea Zone
1 destroyer moved from 6 Sea Zone to 32 Sea Zone
1 fighter moved from 6 Sea Zone to 22 Sea Zone
1 bomber moved from Kwangsi to Hopei
1 infantry moved from Anhwe to Chahar
1 artillery moved from Anhwe to Chahar
1 artillery moved from Kweichow to Hopei
1 bomber moved from Japan to Hopei
1 fighter and 1 tactical_bomber moved from Korea to Chahar
1 infantry and 1 transport moved from 43 Sea Zone to 35 Sea Zone
1 marine moved from Philippines to 35 Sea Zone
1 infantry, 1 marine and 1 transport moved from 35 Sea Zone to 44 Sea Zone
1 infantry and 1 marine moved from 44 Sea Zone to Celebes
1 infantry moved from Malaya to Shan State
1 infantry moved from Siam to Shan State
1 fighter and 1 tactical_bomber moved from Siam to Shan State
1 marine moved from Philippines to 35 Sea Zone
1 marine and 1 transport moved from 35 Sea Zone to 41 Sea Zone
1 marine moved from 41 Sea Zone to Sumatra
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Celebes
1 artillery and 1 infantry moved from Malaya to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 infantry moved from Sikang to Kazakhstan
Japanese take Kazakhstan from Russians
1 fighter and 1 tactical_bomber moved from Amur to Chahar
1 infantry moved from Sakha to Buryatia
Japanese take Buryatia from Russians
1 infantry moved from Shantung to 19 Sea Zone
1 infantry and 1 transport moved from 19 Sea Zone to 21 Sea Zone
1 infantry moved from 21 Sea Zone to Guam
Combat - Japanese
Battle in 22 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 22 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Sumatra
Battle in Guam
Battle in 34 Sea Zone
Japanese attack with 1 tactical_bomber
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 34 Sea Zone
Japanese win, taking Sumatra from ANZAC, taking Guam from Americans with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 32 Sea Zone
Japanese attack with 1 destroyer
Americans defend with 1 transport
1 transport owned by the Americans lost in 32 Sea Zone
Japanese win with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Celebes
Japanese attack with 1 fighter, 1 infantry, 1 marine and 1 tactical_bomber
ANZAC defend with 1 infantry
Japanese roll dice for 1 fighter, 1 infantry, 1 marine and 1 tactical_bomber in Celebes, round 2 : 1/4 hits, 1,67 expected hits
ANZAC roll dice for 1 infantry in Celebes, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Celebes
Japanese win, taking Celebes from ANZAC with 1 fighter, 1 marine and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 infantry
Battle in Java
Japanese attack with 1 artillery and 1 infantry
ANZAC defend with 1 infantry
Japanese roll dice for 1 artillery and 1 infantry in Java, round 2 : 1/2 hits, 0,67 expected hits
ANZAC roll dice for 1 infantry in Java, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Java
Japanese win, taking Java from ANZAC with 1 artillery remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 infantry
Battle in Shan State
Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
British defend with 1 infantry
Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Shan State, round 2 : 1/4 hits, 1,50 expected hits
UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Battle in Chahar
Japanese attack with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers
Chinese defend with 2 infantry
Japanese roll dice for 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers in Chahar, round 2 : 3/6 hits, 3,00 expected hits
Chinese roll dice for 2 infantry in Chahar, round 2 : 0/2 hits, 0,67 expected hits
2 infantry owned by the Chinese lost in Chahar
Japanese win, taking Chahar from Chinese with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Chinese: 2 infantry
Battle in Hopei
Japanese attack with 1 artillery, 2 bombers and 1 infantry
Chinese defend with 2 infantry
Japanese roll dice for 1 artillery, 2 bombers and 1 infantry in Hopei, round 2 : 1/4 hits, 2,00 expected hits
Chinese roll dice for 2 infantry in Hopei, round 2 : 0/2 hits, 0,67 expected hits
1 infantry owned by the Chinese lost in Hopei
Japanese roll dice for 1 artillery, 2 bombers and 1 infantry in Hopei, round 3 : 3/4 hits, 2,00 expected hits
Chinese roll dice for 1 infantry in Hopei, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
Japanese win, taking Hopei from Chinese with 1 artillery and 2 bombers remaining. Battle score for attacker is 3
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Japanese
4 infantry moved from Shantung to Anhwe
3 infantry moved from Kiangsu to Anhwe
2 fighters and 2 tactical_bombers moved from Chahar to Anhwe
1 fighter and 1 tactical_bomber moved from Shan State to Kweichow
1 aaGun moved from Kwangsi to Yunnan
1 infantry moved from Szechwan to Sikang
1 infantry moved from Yunnan to Szechwan
1 infantry moved from French Indo China to Yunnan
1 artillery and 1 infantry moved from Hunan to Kweichow
1 mech_infantry moved from Kwangtung to Yunnan
2 artilleries moved from Kwangtung to Kwangsi
1 bomber moved from Hopei to Kwangsi
1 bomber moved from Hopei to Anhwe
1 fighter moved from 22 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from 34 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from 35 Sea Zone to Philippines
1 fighter and 1 tactical_bomber moved from Celebes to 35 Sea Zone
1 transport moved from 37 Sea Zone to 35 Sea Zone
1 transport moved from 37 Sea Zone to 35 Sea Zone
1 fighter moved from Japan to Philippines
1 fighter moved from 37 Sea Zone to Philippines
1 destroyer moved from 43 Sea Zone to 35 Sea Zone
1 destroyer moved from 42 Sea Zone to 35 Sea Zone
1 destroyer moved from 37 Sea Zone to 35 Sea Zone
1 submarine moved from 37 Sea Zone to 75 Sea Zone
1 fighter moved from Korea to 35 Sea Zone
1 battleship and 1 carrier moved from 37 Sea Zone to 35 Sea Zone
1 carrier moved from 6 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from 6 Sea Zone to 35 Sea Zone
1 destroyer moved from 16 Sea Zone to 6 Sea Zone
1 tactical_bomber moved from 37 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from Korea to 35 Sea Zone
1 fighter moved from Amur to Japan
2 artilleries moved from Sakha to Amur
1 infantry moved from Siberia to Amur
Place Units - Japanese
1 factory_minor placed in French Indo China
1 armour and 2 infantry placed in Shantung
3 infantry placed in Kiangsu
2 tactical_bombers placed in Japan
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Kweichow: 1 fighter and 1 tactical_bomber
EDIT: Adding units owned by Japanese to Kwangsi: 1 fighter and 1 tactical_bomber
EDIT: Removing units owned by Japanese from Yunnan: 1 aaGun and 1 mech_infantry
EDIT: Adding units owned by Japanese to Hunan: 1 aaGun and 1 mech_infantry
EDIT: Adding units owned by Japanese to Anhwe: 1 artillery
EDIT: Removing units owned by Japanese from Kweichow: 1 artillery
EDIT: Removing units owned by Japanese from Kweichow: 1 aaGun
EDIT: Adding units owned by Japanese to Hunan: 1 aaGun
EDIT: Turning off Edit Mode
Turn Complete - Japanese
Japanese collect 65 PUs; end with 65 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 68 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 73 PUs
Combat Hit Differential Summary :
ANZAC : 1,33
Chinese : -0,67
UK_Pacific : 0,67
Japanese : -0,83
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 fighter, 2 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 submarine moved from 33 Sea Zone to 44 Sea Zone
1 submarine moved from 33 Sea Zone to 42 Sea Zone
1 fighter moved from 33 Sea Zone to 21 Sea Zone
2 infantry moved from Caroline Islands to 33 Sea Zone
2 infantry and 1 transport moved from 33 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
1 destroyer moved from 26 Sea Zone to 32 Sea Zone
1 tactical_bomber moved from Hawaiian Islands to 32 Sea Zone
7 bombers moved from Hawaiian Islands to 32 Sea Zone
1 bomber moved from Western United States to Queensland
1 bomber moved from Western United States to 32 Sea Zone
1 bomber moved from Western United States to 32 Sea Zone
Combat - Americans
Battle in 44 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 44 Sea Zone
Americans roll dice for 1 submarine in 44 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Americans win, taking 44 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 42 Sea Zone
Americans attack with 1 submarine and 1 transport
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 42 Sea Zone
Americans roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans win, taking 42 Sea Zone from Neutral with 1 submarine and 1 transport remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 21 Sea Zone
Americans attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 21 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 32 Sea Zone
Americans attack with 9 bombers, 1 destroyer and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 9 bombers, 1 destroyer and 1 tactical_bomber in 32 Sea Zone, round 2 : 6/11 hits, 6.83 expected hits
Japanese roll dice for 1 destroyer in 32 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 32 Sea Zone
Americans win with 9 bombers, 1 destroyer and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Java
Americans attack with 2 infantry
Japanese defend with 1 artillery
Americans roll dice for 2 infantry in Java, round 2 : 1/2 hits, 0.33 expected hits
Japanese roll dice for 1 artillery in Java, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Japanese lost in Java
Americans win, taking Java from Japanese with 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Non Combat Move - Americans
9 bombers moved from 32 Sea Zone to Caroline Islands
1 fighter moved from 21 Sea Zone to 33 Sea Zone
1 tactical_bomber moved from 32 Sea Zone to Caroline Islands
1 destroyer moved from 26 Sea Zone to 33 Sea Zone
1 artillery and 3 infantry moved from Western United States to 10 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 3 infantry moved from 26 Sea Zone to Hawaiian Islands
Place Units - Americans
1 battleship, 1 cruiser and 1 fighter placed in 101 Sea Zone
1 carrier and 1 transport placed in 10 Sea Zone
1 artillery and 1 infantry placed in Western United States
1 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 54 PUs; end with 54 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Combat Hit Differential Summary :
Americans : 0.17
Japanese : -0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
2 infantry moved from Shensi to Kansu
1 fighter and 8 infantry moved from Suiyuyan to Kansu
1 infantry moved from Tsinghai to Kansu
Non Combat Move - Chinese
Place Units - Chinese
2 infantry placed in Kansu
Turn Complete - Chinese
Chinese collect 4 PUs; end with 5 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 fighter, 2 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 submarine moved from 33 Sea Zone to 44 Sea Zone
1 submarine moved from 33 Sea Zone to 42 Sea Zone
1 fighter moved from 33 Sea Zone to 21 Sea Zone
2 infantry moved from Caroline Islands to 33 Sea Zone
2 infantry and 1 transport moved from 33 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
1 destroyer moved from 26 Sea Zone to 32 Sea Zone
1 tactical_bomber moved from Hawaiian Islands to 32 Sea Zone
7 bombers moved from Hawaiian Islands to 32 Sea Zone
1 bomber moved from Western United States to Queensland
1 bomber moved from Western United States to 32 Sea Zone
1 bomber moved from Western United States to 32 Sea Zone
Combat - Americans
Battle in 44 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 44 Sea Zone
Americans roll dice for 1 submarine in 44 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Americans win, taking 44 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 42 Sea Zone
Americans attack with 1 submarine and 1 transport
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 42 Sea Zone
Americans roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans win, taking 42 Sea Zone from Neutral with 1 submarine and 1 transport remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 21 Sea Zone
Americans attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 21 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 32 Sea Zone
Americans attack with 9 bombers, 1 destroyer and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 9 bombers, 1 destroyer and 1 tactical_bomber in 32 Sea Zone, round 2 : 6/11 hits, 6.83 expected hits
Japanese roll dice for 1 destroyer in 32 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 32 Sea Zone
Americans win with 9 bombers, 1 destroyer and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Java
Americans attack with 2 infantry
Japanese defend with 1 artillery
Americans roll dice for 2 infantry in Java, round 2 : 1/2 hits, 0.33 expected hits
Japanese roll dice for 1 artillery in Java, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Japanese lost in Java
Americans win, taking Java from Japanese with 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Non Combat Move - Americans
9 bombers moved from 32 Sea Zone to Caroline Islands
1 fighter moved from 21 Sea Zone to 33 Sea Zone
1 tactical_bomber moved from 32 Sea Zone to Caroline Islands
1 destroyer moved from 26 Sea Zone to 33 Sea Zone
1 artillery and 3 infantry moved from Western United States to 10 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 3 infantry moved from 26 Sea Zone to Hawaiian Islands
Place Units - Americans
1 battleship, 1 cruiser and 1 fighter placed in 101 Sea Zone
1 carrier and 1 transport placed in 10 Sea Zone
1 artillery and 1 infantry placed in Western United States
1 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 54 PUs; end with 54 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
2 infantry moved from Shensi to Kansu
1 fighter and 8 infantry moved from Suiyuyan to Kansu
1 infantry moved from Tsinghai to Kansu
Non Combat Move - Chinese
Place Units - Chinese
2 infantry placed in Kansu
Turn Complete - Chinese
Chinese collect 4 PUs; end with 5 PUs
Purchase Units - British
British buy 1 artillery, 2 destroyers, 7 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 artilleries and 1 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from Burma to Shan State
1 artillery moved from Algeria to Morocco
British take Morocco from Neutral_Axis
1 mech_infantry moved from Libya to Tunisia
British take Tunisia from Italians
Combat - British
Battle in Shan State
British attack with 1 infantry
Japanese defend with 1 infantry
British roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits
British roll dice for 1 infantry in Shan State, round 3 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 infantry in Shan State, round 3 : 0/1 hits, 0.33 expected hits
British roll dice for 1 infantry in Shan State, round 4 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 infantry in Shan State, round 4 : 0/1 hits, 0.33 expected hits
British roll dice for 1 infantry in Shan State, round 5 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 infantry in Shan State, round 5 : 0/1 hits, 0.33 expected hits
British roll dice for 1 infantry in Shan State, round 6 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 infantry in Shan State, round 6 : 1/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Shan State
Japanese win with 1 infantry remaining. Battle score for attacker is -3
Casualties for British: 1 infantry
Non Combat Move - British
1 aaGun, 6 artilleries and 15 infantry moved from India to Burma
1 aaGun moved from India to Burma
1 infantry moved from Syria to Iraq
1 infantry moved from Iraq to Northwest Persia
British take Northwest Persia from Neutral_Allies
2 armour and 3 mech_infantrys moved from Egypt to Iraq
1 artillery and 5 infantry moved from Egypt to Trans-Jordan
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 bomber moved from Gibraltar to Trans-Jordan
1 artillery and 1 infantry moved from Quebec to Eastern United States
Place Units - British
1 destroyer placed in 110 Sea Zone
1 destroyer placed in 98 Sea Zone
1 artillery and 2 infantry placed in Iraq
1 infantry and 1 mech_infantry placed in Egypt
4 infantry placed in United Kingdom
Turn Complete - British
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 1,4
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 2,5,2,5
British collect 33 PUs (5 lost to blockades); end with 33 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 36 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 39 PUs
Place Units - UK_Pacific
2 artilleries and 1 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs
Some Units in India change ownership: 2 artilleries and 1 infantry
Combat Hit Differential Summary :
British : -0.83
Americans : 0.17
Japanese : -1.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Purchase Units - Italians
Italians buy 1 fighter; Remaining resources: 1 PUs;
Combat Move - Italians
1 bomber moved from Southern Italy to 110 Sea Zone
1 artillery and 1 infantry moved from Southern Italy to 95 Sea Zone
1 marine moved from Southern Italy to 95 Sea Zone
1 artillery, 1 cruiser, 1 infantry, 1 marine and 1 transport moved from 95 Sea Zone to 92 Sea Zone
1 marine moved from 92 Sea Zone to Algeria
1 artillery and 1 infantry moved from 92 Sea Zone to Morocco
1 infantry moved from Romania to Bessarabia
Italians take Bessarabia from Russians
1 fighter moved from 95 Sea Zone to Morocco
Combat - Italians
Battle in Algeria
Battle in Morocco
Italians attack with 1 artillery, 1 fighter and 1 infantry
British defend with 1 artillery
Italians roll dice for 1 cruiser in Morocco, round 2 : 0/1 hits, 0,50 expected hits
Italians roll dice for 1 artillery, 1 fighter and 1 infantry in Morocco, round 2 : 1/3 hits, 1,17 expected hits
British roll dice for 1 artillery in Morocco, round 2 : 1/1 hits, 0,33 expected hits
1 artillery owned by the British and 1 infantry owned by the Italians lost in Morocco
Italians win, taking Algeria from British, taking Morocco from British with 1 artillery and 1 fighter remaining. Battle score for attacker is 1
Casualties for Italians: 1 infantry
Casualties for British: 1 artillery
Battle in 110 Sea Zone
Italians attack with 1 bomber
British defend with 1 destroyer
Italians roll dice for 1 bomber in 110 Sea Zone, round 2 : 0/1 hits, 0,67 expected hits
British roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Italians roll dice for 1 bomber in 110 Sea Zone, round 3 : 0/1 hits, 0,67 expected hits
British roll dice for 1 destroyer in 110 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
Italians roll dice for 1 bomber in 110 Sea Zone, round 4 : 0/1 hits, 0,67 expected hits
British roll dice for 1 destroyer in 110 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits
Italians roll dice for 1 bomber in 110 Sea Zone, round 5 : 1/1 hits, 0,67 expected hits
British roll dice for 1 destroyer in 110 Sea Zone, round 5 : 1/1 hits, 0,33 expected hits
1 destroyer owned by the British and 1 bomber owned by the Italians lost in 110 Sea Zone
British win with no units remaining. Battle score for attacker is -4
Casualties for Italians: 1 bomber
Casualties for British: 1 destroyer
Non Combat Move - Italians
1 fighter moved from Morocco to 92 Sea Zone
1 carrier, 2 destroyers and 2 submarines moved from 95 Sea Zone to 92 Sea Zone
Place Units - Italians
1 fighter placed in Southern Italy
Turn Complete - Italians
Italians collect 12 PUs; end with 13 PUs
Combat Hit Differential Summary :
Italians : -2,33
British : 0,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 4 submarines; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 infantry moved from French Central Africa to French West Africa
ANZAC take French West Africa from Neutral_Axis
1 infantry moved from Alexandria to Egypt
1 fighter moved from Queensland to Caroline Islands
1 artillery and 1 infantry moved from New South Wales to South Australia
1 armour moved from New South Wales to Queensland
Combat - ANZAC
Non Combat Move - ANZAC
Place Units - ANZAC
3 submarines placed in 54 Sea Zone
1 destroyer and 1 submarine placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 13 PUs; end with 13 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 4 submarines; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 infantry moved from French Central Africa to French West Africa
ANZAC take French West Africa from Neutral_Axis
1 infantry moved from Alexandria to Egypt
1 fighter moved from Queensland to Caroline Islands
1 artillery and 1 infantry moved from New South Wales to South Australia
1 armour moved from New South Wales to Queensland
Combat - ANZAC
Non Combat Move - ANZAC
Place Units - ANZAC
3 submarines placed in 54 Sea Zone
1 destroyer and 1 submarine placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 13 PUs; end with 13 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
Combat Move - French
Non Combat Move - French
1 destroyer moved from 98 Sea Zone to 81 Sea Zone
1 destroyer moved from 81 Sea Zone to 77 Sea Zone
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Turning on Edit Mode
EDIT: Removing units owned by Italians from 92 Sea Zone: 1 destroyer
EDIT: Adding units owned by Italians to 94 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
Germans buy 3 artilleries, 1 destroyer, 1 fighter, 1 infantry, 2 submarines, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;
Combat Move - Germans
2 infantry moved from Western Ukraine to Bryansk
3 infantry moved from Novgorod to Belarus
3 artilleries and 6 infantry moved from Archangel to Vologda
1 infantry moved from Archangel to Nenetsia
Germans take Nenetsia from Russians
1 infantry moved from Archangel to Smolensk
Germans take Smolensk from Russians
1 infantry moved from Western Ukraine to Bryansk
2 fighters and 2 tactical_bombers moved from Romania to Bryansk
1 fighter and 1 tactical_bomber moved from Western Ukraine to Vologda
2 bombers moved from Western Ukraine to Vologda
1 bomber moved from Eastern Poland to Vologda
1 tactical_bomber moved from Southern Italy to Gibraltar
1 bomber moved from Western Germany to Gibraltar
6 infantry moved from Western Germany to 112 Sea Zone
6 infantry and 3 transports moved from 112 Sea Zone to 91 Sea Zone
6 infantry moved from 91 Sea Zone to Gibraltar
1 battleship and 1 cruiser moved from 109 Sea Zone to 91 Sea Zone
1 infantry moved from Western Germany to 113 Sea Zone
1 infantry and 1 transport moved from 113 Sea Zone to 111 Sea Zone
1 infantry moved from 111 Sea Zone to Scotland
1 armour moved from Eastern Poland to Belarus
1 armour moved from Western Ukraine to Belarus
2 armour moved from Western Ukraine to Belarus
5 artilleries and 11 infantry moved from Western Ukraine to Ukraine
2 armour moved from Western Ukraine to Ukraine
2 mech_infantrys moved from Western Ukraine to Belarus
1 armour moved from Western Ukraine to Belarus
1 mech_infantry moved from Western Ukraine to Belarus
7 armour and 7 mech_infantrys moved from Western Ukraine to Ukraine
Combat - Germans
Battle in Scotland
Germans attack with 1 infantry
British defend with 1 aaGun and 1 airfield
1 aaGun owned by the British lost in Scotland
Germans win, taking Scotland from British with 1 infantry remaining. Battle score for attacker is 5
Casualties for British: 1 aaGun
Battle in Gibraltar
Germans attack with 1 bomber, 6 infantry and 1 tactical_bomber
British defend with 1 armour, 1 harbour and 3 infantry
Germans roll dice for 1 battleship and 1 cruiser in Gibraltar, round 2 : 1/2 hits, 1,17 expected hits
Germans roll dice for 1 bomber, 6 infantry and 1 tactical_bomber in Gibraltar, round 2 : 2/8 hits, 2,17 expected hits
British roll dice for 1 armour and 3 infantry in Gibraltar, round 2 : 1/4 hits, 1,50 expected hits
1 infantry owned by the Germans and 3 infantry owned by the British lost in Gibraltar
Germans roll dice for 1 bomber, 5 infantry and 1 tactical_bomber in Gibraltar, round 3 : 2/7 hits, 2,00 expected hits
British roll dice for 1 armour in Gibraltar, round 3 : 1/1 hits, 0,50 expected hits
1 infantry owned by the Germans and 1 armour owned by the British lost in Gibraltar
Germans win, taking Gibraltar from British with 1 bomber, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for Germans: 2 infantry
Casualties for British: 1 armour and 3 infantry
Battle in Bryansk
Germans attack with 2 fighters, 3 infantry and 2 tactical_bombers
Russians defend with 2 infantry
Germans roll dice for 2 fighters, 3 infantry and 2 tactical_bombers in Bryansk, round 2 : 5/7 hits, 2,83 expected hits
Russians roll dice for 2 infantry in Bryansk, round 2 : 0/2 hits, 0,67 expected hits
2 infantry owned by the Russians lost in Bryansk
Germans win, taking Bryansk from Russians with 2 fighters, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in Ukraine
Germans attack with 9 armour, 5 artilleries, 11 infantry and 7 mech_infantrys
Russians defend with 1 factory_minor and 2 infantry
Germans roll dice for 9 armour, 5 artilleries, 11 infantry and 7 mech_infantrys in Ukraine, round 2 : 12/32 hits, 10,00 expected hits
Russians roll dice for 2 infantry in Ukraine, round 2 : 0/2 hits, 0,67 expected hits
2 infantry owned by the Russians lost in Ukraine
Germans win, taking Ukraine from Russians with 9 armour, 5 artilleries, 11 infantry and 7 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in Belarus
Germans attack with 5 armour, 3 infantry and 3 mech_infantrys
Russians defend with 2 infantry
Germans roll dice for 5 armour, 3 infantry and 3 mech_infantrys in Belarus, round 2 : 1/11 hits, 3,50 expected hits
Russians roll dice for 2 infantry in Belarus, round 2 : 0/2 hits, 0,67 expected hits
1 infantry owned by the Russians lost in Belarus
Germans roll dice for 5 armour, 3 infantry and 3 mech_infantrys in Belarus, round 3 : 2/11 hits, 3,50 expected hits
Russians roll dice for 1 infantry in Belarus, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus
Germans win, taking Belarus from Russians with 5 armour, 2 infantry and 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 2 infantry
Casualties for Germans: 1 infantry
Battle in Vologda
Germans attack with 3 artilleries, 3 bombers, 1 fighter, 6 infantry and 1 tactical_bomber
Russians defend with 10 infantry
Germans roll dice for 3 artilleries, 3 bombers, 1 fighter, 6 infantry and 1 tactical_bomber in Vologda, round 2 : 6/14 hits, 5,67 expected hits
Russians roll dice for 10 infantry in Vologda, round 2 : 3/10 hits, 3,33 expected hits
6 infantry owned by the Russians and 3 infantry owned by the Germans lost in Vologda
Germans roll dice for 3 artilleries, 3 bombers, 1 fighter, 3 infantry and 1 tactical_bomber in Vologda, round 3 : 6/11 hits, 5,17 expected hits
Russians roll dice for 4 infantry in Vologda, round 3 : 0/4 hits, 1,33 expected hits
4 infantry owned by the Russians lost in Vologda
Germans win, taking Vologda from Russians with 3 artilleries, 3 bombers, 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 21
Casualties for Germans: 3 infantry
Casualties for Russians: 10 infantry
Non Combat Move - Germans
1 fighter and 1 tactical_bomber moved from Vologda to Archangel
1 bomber moved from Vologda to Novgorod
1 bomber moved from Vologda to Novgorod
1 bomber moved from Vologda to Novgorod
1 mech_infantry moved from Eastern Poland to Archangel
1 mech_infantry moved from Eastern Poland to Archangel
1 mech_infantry moved from Eastern Poland to Archangel
1 aaGun moved from Eastern Poland to Belarus
1 aaGun moved from Eastern Poland to Western Ukraine
2 aaGuns moved from Western Ukraine to Ukraine
2 fighters and 2 tactical_bombers moved from Bryansk to Western Ukraine
6 infantry moved from Poland to Eastern Poland
1 infantry moved from France to Western Germany
1 fighter moved from Western Germany to 91 Sea Zone
2 carriers moved from 112 Sea Zone to 91 Sea Zone
2 destroyers moved from 109 Sea Zone to 91 Sea Zone
1 tactical_bomber moved from Gibraltar to 91 Sea Zone
1 submarine moved from 119 Sea Zone to 109 Sea Zone
1 bomber moved from Gibraltar to Morocco
Place Units - Germans
2 artilleries and 1 infantry placed in Novgorod
1 artillery placed in Western Germany
1 fighter and 1 tactical_bomber placed in Western Germany
1 destroyer and 2 submarines placed in 110 Sea Zone
1 transport placed in 112 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Germans from Eastern Poland: 1 infantry
EDIT: Adding units owned by Germans to Germany: 1 infantry
EDIT: Turning off Edit Mode
Germans undo move 5.
1 transport placed in 113 Sea Zone
Turn Complete - Germans
Germans collect 60 PUs; end with 60 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 70 PUs
Combat Hit Differential Summary :
Germans : 1,00
British : 0,00
Russians : -3,00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Purchase Units - Russians
Russians repair damage of 3x factory_major; Remaining resources: 27 PUs;
Russians buy 9 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
2 infantry moved from Volgograd to Rostov
3 infantry moved from Tambov to Bryansk
1 artillery moved from Russia to Bryansk
2 fighters and 1 tactical_bomber moved from Russia to Vologda
1 artillery and 1 infantry moved from Russia to Smolensk
3 artilleries and 3 infantry moved from Russia to Vologda
1 armour and 1 mech_infantry moved from Russia to Kazakhstan
1 armour and 1 mech_infantry moved from Russia to Novosibirsk
2 infantry moved from Russia to Samara
Combat - Russians
Battle in Vologda
Russians attack with 3 artilleries, 2 fighters, 3 infantry and 1 tactical_bomber
Germans defend with 3 artilleries and 3 infantry
Russians roll dice for 3 artilleries, 2 fighters, 3 infantry and 1 tactical_bomber in Vologda, round 2 : 2/9 hits, 3.67 expected hits
Germans roll dice for 3 artilleries and 3 infantry in Vologda, round 2 : 1/6 hits, 2.00 expected hits
1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Vologda
Russians roll dice for 3 artilleries, 2 fighters, 2 infantry and 1 tactical_bomber in Vologda, round 3 : 0/8 hits, 3.33 expected hits
Germans roll dice for 3 artilleries and 1 infantry in Vologda, round 3 : 1/4 hits, 1.33 expected hits
1 infantry owned by the Russians lost in Vologda
Russians roll dice for 3 artilleries, 2 fighters, 1 infantry and 1 tactical_bomber in Vologda, round 4 : 3/7 hits, 3.00 expected hits
Germans roll dice for 3 artilleries and 1 infantry in Vologda, round 4 : 0/4 hits, 1.33 expected hits
2 artilleries owned by the Germans and 1 infantry owned by the Germans lost in Vologda
Russians roll dice for 3 artilleries, 2 fighters, 1 infantry and 1 tactical_bomber in Vologda, round 5 : 2/7 hits, 3.00 expected hits
Germans roll dice for 1 artillery in Vologda, round 5 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Germans lost in Vologda
Russians win, taking Vologda from Germans with 3 artilleries, 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 15
Casualties for Russians: 2 infantry
Casualties for Germans: 3 artilleries and 3 infantry
Battle in Kazakhstan
Russians attack with 1 armour and 1 mech_infantry
Japanese defend with 1 infantry
Russians roll dice for 1 armour and 1 mech_infantry in Kazakhstan, round 2 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Kazakhstan
Russians win, taking Kazakhstan from Japanese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Smolensk
Russians attack with 1 artillery and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery and 1 infantry in Smolensk, round 2 : 0/2 hits, 0.67 expected hits
Germans roll dice for 1 infantry in Smolensk, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Smolensk
Russians roll dice for 1 artillery in Smolensk, round 3 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 infantry in Smolensk, round 3 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 artillery in Smolensk, round 4 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 infantry in Smolensk, round 4 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 artillery in Smolensk, round 5 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 infantry in Smolensk, round 5 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 artillery in Smolensk, round 6 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 infantry in Smolensk, round 6 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Russians lost in Smolensk
Germans win with 1 infantry remaining. Battle score for attacker is -7
Casualties for Russians: 1 artillery and 1 infantry
Battle in Bryansk
Russians attack with 1 artillery and 3 infantry
Germans defend with 3 infantry
Russians roll dice for 1 artillery and 3 infantry in Bryansk, round 2 : 0/4 hits, 1.00 expected hits
Germans roll dice for 3 infantry in Bryansk, round 2 : 3/3 hits, 1.00 expected hits
3 infantry owned by the Russians lost in Bryansk
1 artillery owned by the Russians retreated to Tambov
Germans win with 3 infantry remaining. Battle score for attacker is -9
Casualties for Russians: 3 infantry
Non Combat Move - Russians
2 fighters and 1 tactical_bomber moved from Vologda to Russia
Place Units - Russians
9 infantry placed in Russia
Turn Complete - Russians
Russians collect 19 PUs; end with 19 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 22 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 24 PUs
Combat Hit Differential Summary :
Germans : -0.67
Russians : -8.67
Japanese : -0.33
@dawgoneit that destroyer edit came a little late
Well, it was my plan and I just missed it when shifting over the units. Not blocking with a des is just crazy. Didn’t think that either ANZAC or France inflicted upon the edit and I did it before Germany. Thought also that it was no biggie especially since we play a friendly game.
Nice dice had been rolled as well. So what say you? :)
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 2 armour, 1 destroyer, 2 fighters, 6 infantry, 1 mech_infantry and 1 tactical_bomber; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Buryatia to Yakut S.S.R.
Japanese take Yakut S.S.R. from Russians
1 battleship moved from 35 Sea Zone to 44 Sea Zone
1 marine moved from Celebes to 44 Sea Zone
1 battleship and 1 marine moved from 44 Sea Zone to 42 Sea Zone
1 marine moved from 42 Sea Zone to Java
1 marine moved from Sumatra to 41 Sea Zone
1 marine and 1 transport moved from 41 Sea Zone to 37 Sea Zone
1 infantry moved from Shan State to 37 Sea Zone
1 infantry, 1 marine and 1 transport moved from 37 Sea Zone to 42 Sea Zone
1 infantry and 1 marine moved from 42 Sea Zone to Java
1 destroyer moved from 35 Sea Zone to 42 Sea Zone
1 destroyer moved from 35 Sea Zone to 44 Sea Zone
2 fighters and 2 tactical_bombers moved from 35 Sea Zone to Java
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 44 Sea Zone
1 bomber moved from Kwangsi to 44 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Java
1 battleship, 4 carriers and 2 cruisers moved from 35 Sea Zone to 42 Sea Zone
1 submarine moved from 75 Sea Zone to 41 Sea Zone
1 infantry moved from Kweichow to Shensi
Japanese take Shensi from Chinese
Combat - Japanese
Battle in 42 Sea Zone
Japanese attack with 2 battleships, 4 carriers, 2 cruisers, 1 destroyer and 1 transport
Americans defend with 1 submarine and 1 transport
Japanese roll dice for 2 battleships, 4 carriers, 2 cruisers, 1 destroyer and 1 transport in 42 Sea Zone, round 2 : 2/5 hits, 2,67 expected hits
Americans roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Americans and 1 transport owned by the Americans lost in 42 Sea Zone
Japanese win, taking 42 Sea Zone from Americans with 2 battleships, 4 carriers, 2 cruisers, 1 destroyer and 1 transport remaining. Battle score for attacker is 13
Casualties for Americans: 1 submarine and 1 transport
Battle in 44 Sea Zone
Japanese attack with 1 bomber, 1 destroyer, 1 fighter and 1 tactical_bomber
Americans defend with 1 submarine
Japanese roll dice for 1 bomber, 1 destroyer, 1 fighter and 1 tactical_bomber in 44 Sea Zone, round 2 : 3/4 hits, 2,17 expected hits
Americans roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Americans lost in 44 Sea Zone
Japanese win, taking 44 Sea Zone from Americans with 1 bomber, 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Java
Japanese attack with 3 fighters, 1 infantry, 2 marines and 3 tactical_bombers
Americans defend with 2 infantry
Japanese roll dice for 3 fighters, 1 infantry, 2 marines and 3 tactical_bombers in Java, round 2 : 4/9 hits, 4,33 expected hits
Americans roll dice for 2 infantry in Java, round 2 : 0/2 hits, 0,67 expected hits
2 infantry owned by the Americans lost in Java
Japanese win, taking Java from Americans with 3 fighters, 1 infantry, 2 marines and 3 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Americans: 2 infantry
Non Combat Move - Japanese
3 fighters and 3 tactical_bombers moved from Java to 42 Sea Zone
1 fighter moved from 44 Sea Zone to 42 Sea Zone
1 tactical_bomber moved from 44 Sea Zone to 42 Sea Zone
1 destroyer moved from 35 Sea Zone to 45 Sea Zone
1 destroyer moved from 35 Sea Zone to 55 Sea Zone
1 artillery moved from Chahar to Hopei
1 artillery moved from Hopei to Kweichow
1 armour moved from Shantung to Kweichow
2 infantry moved from Shantung to Anhwe
3 infantry moved from Kiangsu to Anhwe
2 aaGuns moved from Hunan to Kwangsi
1 mech_infantry moved from Hunan to Kwangsi
1 infantry moved from Anhwe to Hunan
1 artillery and 6 infantry moved from Anhwe to Kweichow
1 bomber moved from 44 Sea Zone to Kwangsi
1 bomber, 2 fighters and 2 tactical_bombers moved from Anhwe to Kwangsi
2 fighters and 1 tactical_bomber moved from Philippines to Kwangsi
1 fighter and 2 tactical_bombers moved from Japan to Kwangsi
2 transports moved from 35 Sea Zone to 42 Sea Zone
2 artilleries and 1 infantry moved from Amur to Manchuria
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
Place Units - Japanese
3 infantry placed in French Indo China
2 armour and 1 mech_infantry placed in Shantung
3 infantry placed in Kiangsu
2 fighters and 1 tactical_bomber placed in Japan
1 destroyer placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 66 PUs; end with 66 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 69 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 74 PUs
Combat Hit Differential Summary :
Americans : -1,00
Japanese : -0,17
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Purchase Units - Americans
Americans buy 5 bombers, 2 destroyers and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Americans
9 bombers moved from Caroline Islands to 6 Sea Zone
1 artillery moved from Hawaiian Islands to 26 Sea Zone
1 armour moved from Hawaiian Islands to 26 Sea Zone
2 infantry moved from Hawaiian Islands to 26 Sea Zone
1 destroyer moved from 25 Sea Zone to 16 Sea Zone
1 fighter moved from 33 Sea Zone to 55 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
1 artillery and 1 infantry moved from 3 Sea Zone to Soviet Far East
1 carrier moved from 10 Sea Zone to 3 Sea Zone
1 destroyer moved from 33 Sea Zone to 55 Sea Zone
2 battleships, 3 carriers, 3 cruisers and 2 destroyers moved from 33 Sea Zone to 17 Sea Zone
Americans take 22 Sea Zone from Japanese
Americans take 17 Sea Zone from Japanese
3 fighters moved from 33 Sea Zone to 6 Sea Zone
1 tactical_bomber moved from Caroline Islands to 16 Sea Zone
1 fighter moved from 33 Sea Zone to 6 Sea Zone
1 fighter moved from 33 Sea Zone to 16 Sea Zone
1 destroyer moved from 32 Sea Zone to 17 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 26 Sea Zone to 17 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 17 Sea Zone to Iwo Jima
1 bomber moved from Queensland to Midway
Combat - Americans
Combat Hit Differential Summary :
@trulpenplay scramble in sz6?
@trulpen said in trulpen (X) vs dawgoneit (A+15) BM3:
Nice Dice
Ehh, I wrote “no dice”. Some autocorrect…
No scramble, thanks.
@dawgoneit said in trulpen (X) vs dawgoneit (A+15) BM3:
scramble in sz6?
@dawgoneit In case notifications are off: No scramble, thanks.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Purchase Units - Americans
Americans buy 5 bombers, 2 destroyers and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Americans
9 bombers moved from Caroline Islands to 6 Sea Zone
1 artillery moved from Hawaiian Islands to 26 Sea Zone
1 armour moved from Hawaiian Islands to 26 Sea Zone
2 infantry moved from Hawaiian Islands to 26 Sea Zone
1 destroyer moved from 25 Sea Zone to 16 Sea Zone
1 fighter moved from 33 Sea Zone to 55 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
1 artillery and 1 infantry moved from 3 Sea Zone to Soviet Far East
1 carrier moved from 10 Sea Zone to 3 Sea Zone
1 destroyer moved from 33 Sea Zone to 55 Sea Zone
2 battleships, 3 carriers, 3 cruisers and 2 destroyers moved from 33 Sea Zone to 17 Sea Zone
Americans take 22 Sea Zone from Japanese
Americans take 17 Sea Zone from Japanese
3 fighters moved from 33 Sea Zone to 6 Sea Zone
1 tactical_bomber moved from Caroline Islands to 16 Sea Zone
1 fighter moved from 33 Sea Zone to 6 Sea Zone
1 fighter moved from 33 Sea Zone to 16 Sea Zone
1 destroyer moved from 32 Sea Zone to 17 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 26 Sea Zone to 17 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 17 Sea Zone to Iwo Jima
1 bomber moved from Queensland to Midway
Combat - Americans
Battle in Soviet Far East
Battle in Iwo Jima
Battle in 55 Sea Zone
Americans attack with 1 destroyer and 1 fighter
Japanese defend with 1 destroyer
Americans roll dice for 1 destroyer and 1 fighter in 55 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 55 Sea Zone
Americans win, taking Soviet Far East from Japanese, taking Iwo Jima from Japanese with 1 destroyer and 1 fighter remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 16 Sea Zone
Americans attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 16 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 destroyer
Battle in 6 Sea Zone
Americans attack with 9 bombers and 4 fighters
Japanese defend with 1 destroyer
Americans roll dice for 9 bombers and 4 fighters in 6 Sea Zone, round 2 : 12/13 hits, 8.00 expected hits
Japanese roll dice for 1 destroyer in 6 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese and 1 bomber owned by the Americans lost in 6 Sea Zone
Americans win with 8 bombers and 4 fighters remaining. Battle score for attacker is -4
Casualties for Americans: 1 bomber
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
8 bombers moved from 6 Sea Zone to Midway
4 fighters moved from 6 Sea Zone to 17 Sea Zone
1 fighter and 1 tactical_bomber moved from 16 Sea Zone to 17 Sea Zone
1 fighter moved from 55 Sea Zone to Queensland
Place Units - Americans
5 bombers placed in Western United States
2 destroyers placed in 101 Sea Zone
1 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 51 PUs; end with 51 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Combat Hit Differential Summary :
Americans : 4.67
Japanese : 1.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
2 infantry moved from Kansu to Shensi
1 fighter moved from Kansu to Shensi
Combat - Chinese
Battle in Shensi
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 2 : 0/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 3 : 0/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Shensi, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Shensi
Chinese roll dice for 1 fighter and 1 infantry in Shensi, round 4 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Shensi, round 4 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 fighter and 1 infantry in Shensi, round 5 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Shensi, round 5 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Shensi
retreated to Shensi
Japanese win with 1 infantry remaining. Battle score for attacker is -6
Casualties for Chinese: 2 infantry
Non Combat Move - Chinese
1 fighter moved from Shensi to Kansu
Place Units - Chinese
1 infantry placed in Kansu
Turn Complete - Chinese
Chinese collect 3 PUs; end with 5 PUs
Combat Hit Differential Summary :
Chinese : -3.00
Japanese : 0.67