@Ragnell804 I am travelling over the weekend. Please expect my turn on Sunday.
Have a good weekend!
thanks for not getting bored kicking my but.:face_with_head_bandage:
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 1
Combat Move - Carthage
1 warelephant moved from Carthago to SZ 32
3 spearmen moved from Caralis to SZ 32
1 spearman moved from Melita to SZ 36
3 spearmen moved from Carthago to SZ 36
1 bireme, 4 spearmen and 1 trireme moved from SZ 36 to SZ 33
2 biremes, 3 spearmen, 1 trireme and 1 warelephant moved from SZ 32 to SZ 33
3 spearmen moved from Thapsus to Thenae
3 cavalrys moved from Carthago to Thenae
7 spearmen and 1 warelephant moved from SZ 33 to Lilybaeum
2 biremes moved from SZ 14 to SZ 15
2 spearmen and 1 swordman moved from Gades to Hispatis
1 swordman moved from Acci to Carthago Nova
2 cavalrys, 4 spearmen and 3 swordmen moved from Corduba to Carthago Nova
Purchase Units - Carthage
Carthage buy 1 bireme, 2 citys, 1 swordman and 1 trireme; Remaining resources: 0 PUs;
Combat - Carthage
Battle in Thenae
Carthage attack with 3 cavalrys and 3 spearmen
Neutral defend with 1 archer and 2 spearmen
Carthage roll dice for 3 cavalrys and 3 spearmen in Thenae, round 2 : 2/6 hits, 1.50 expected hits
Neutral roll dice for 1 archer and 2 spearmen in Thenae, round 2 : 3/3 hits, 1.17 expected hits
2 spearmen owned by the Neutral and 3 spearmen owned by the Carthage lost in Thenae
Carthage roll dice for 3 cavalrys in Thenae, round 3 : 2/3 hits, 1.00 expected hits
Neutral roll dice for 1 archer in Thenae, round 3 : 0/1 hits, 0.50 expected hits
1 archer owned by the Neutral lost in Thenae
Carthage loses 0 PUs for violating Thenaes neutrality.
Carthage win, taking Thenae from Neutral with 3 cavalrys remaining. Battle score for attacker is 1
Casualties for Carthage: 3 spearmen
Casualties for Neutral: 1 archer and 2 spearmen
Non Combat Move - Carthage
Place Units - Carthage
1 bireme and 1 trireme placed in SZ 32
1 city placed in Lilybaeum
1 swordman placed in Carthago
1 city placed in Corduba
Turn Complete - Carthage
Carthage collect 55 PUs; end with 55 PUs
Combat Hit Differential Summary :
Carthage : 1.50
Neutral : 1.33
This is still a new map. We’re in the fun learning phase.
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 1
Combat Move - RomanRepublic
1 bireme moved from SZ 44 to SZ 35
1 legionaire moved from Croton to SZ 35
1 legionaire moved from SZ 35 to Messana
1 legionaire and 3 velitess moved from Croton to Capua
2 legionaires and 1 velites moved from Tarentum to Capua
1 cavalry, 3 legionaires and 4 velitess moved from Capua to Salapia
2 cavalrys moved from Roma to Genua
3 legionaires and 4 velitess moved from Arretium to Genua
1 ballista, 2 legionaires and 3 velitess moved from Ariminum to Genua
1 ballista, 4 legionaires and 5 velitess moved from Roma to Arretium
1 cavalry, 2 legionaires and 3 velitess moved from Salapia to Ariminum
Purchase Units - RomanRepublic
RomanRepublic buy 1 bireme, 1 city, 1 fort, 1 trireme and 1 velites; Remaining resources: 0 PUs;
Combat - RomanRepublic
Battle in Genua
RomanRepublic attack with 1 ballista, 2 cavalrys, 5 legionaires and 7 velitess
Neutral defend with 3 cavalrys and 3 swordmen
RomanRepublic roll dice for 1 ballista, 2 cavalrys, 5 legionaires and 7 velitess in Genua, round 2 : 6/15 hits, 4.33 expected hits
Neutral roll dice for 3 cavalrys and 3 swordmen in Genua, round 2 : 1/6 hits, 1.50 expected hits
3 cavalrys owned by the Neutral, 1 velites owned by the RomanRepublic and 3 swordmen owned by the Neutral lost in Genua
RomanRepublic loses 0 PUs for violating Genuas neutrality.
RomanRepublic win, taking Genua from Neutral with 1 ballista, 2 cavalrys, 5 legionaires and 6 velitess remaining. Battle score for attacker is 21
Casualties for RomanRepublic: 1 velites
Casualties for Neutral: 3 cavalrys and 3 swordmen
Non Combat Move - RomanRepublic
Place Units - RomanRepublic
1 bireme and 1 trireme placed in SZ 25
1 city and 1 fort placed in Messana
1 velites placed in Roma
Turn Complete - RomanRepublic
RomanRepublic collect 47 PUs; end with 47 PUs
Combat Hit Differential Summary :
Neutral : -0.50
RomanRepublic : 1.67
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 1
Combat Move - GreekCityStates
6 hoplites and 3 slingerss moved from Sparta to Corinth
1 archer, 2 hoplites and 3 slingerss moved from Delphi to Athens
2 archers, 1 cavalry, 5 hoplites and 3 slingerss moved from Athens to Corinth
2 triremes moved from SZ 67 to SZ 68
1 hoplite and 1 slingers moved from Rhodos to SZ 68
1 hoplite and 1 slingers moved from SZ 68 to Athens
Purchase Units - GreekCityStates
GreekCityStates buy 4 hoplites, 1 slingers and 1 trireme; Remaining resources: 0 PUs;
Combat - GreekCityStates
Battle in Corinth
GreekCityStates attack with 2 archers, 1 cavalry, 11 hoplites and 6 slingerss
Macedonia defend with 2 cavalrys, 5 hoplites, 4 peltastss and 2 swordmen
GreekCityStates roll dice for 2 archers, 1 cavalry, 11 hoplites and 6 slingerss in Corinth, round 2 : 3/20 hits, 5.33 expected hits
Macedonia roll dice for 2 cavalrys, 5 hoplites, 4 peltastss and 2 swordmen in Corinth, round 2 : 4/13 hits, 4.17 expected hits
3 peltastss owned by the Macedonia and 4 slingerss owned by the GreekCityStates lost in Corinth
GreekCityStates roll dice for 2 archers, 1 cavalry, 11 hoplites and 2 slingerss in Corinth, round 3 : 3/16 hits, 4.67 expected hits
Macedonia roll dice for 2 cavalrys, 5 hoplites, 1 peltasts and 2 swordmen in Corinth, round 3 : 4/10 hits, 3.67 expected hits
2 archers owned by the GreekCityStates, 2 cavalrys owned by the Macedonia, 1 peltasts owned by the Macedonia and 2 slingerss owned by the GreekCityStates lost in Corinth
GreekCityStates roll dice for 1 cavalry and 11 hoplites in Corinth, round 4 : 2/12 hits, 4.00 expected hits
Macedonia roll dice for 5 hoplites and 2 swordmen in Corinth, round 4 : 4/7 hits, 3.17 expected hits
2 swordmen owned by the Macedonia, 3 hoplites owned by the GreekCityStates and 1 cavalry owned by the GreekCityStates lost in Corinth
GreekCityStates roll dice for 8 hoplites in Corinth, round 5 : 1/8 hits, 2.67 expected hits
Macedonia roll dice for 5 hoplites in Corinth, round 5 : 3/5 hits, 2.50 expected hits
1 hoplite owned by the Macedonia and 3 hoplites owned by the GreekCityStates lost in Corinth
GreekCityStates roll dice for 5 hoplites in Corinth, round 6 : 2/5 hits, 1.67 expected hits
Macedonia roll dice for 4 hoplites in Corinth, round 6 : 1/4 hits, 2.00 expected hits
2 hoplites owned by the Macedonia and 1 hoplite owned by the GreekCityStates lost in Corinth
GreekCityStates roll dice for 4 hoplites in Corinth, round 7 : 2/4 hits, 1.33 expected hits
Macedonia roll dice for 2 hoplites in Corinth, round 7 : 1/2 hits, 1.00 expected hits
2 hoplites owned by the Macedonia and 1 hoplite owned by the GreekCityStates lost in Corinth
GreekCityStates win, taking Corinth from Macedonia with 3 hoplites remaining. Battle score for attacker is -15
Casualties for GreekCityStates: 2 archers, 1 cavalry, 8 hoplites and 6 slingerss
Casualties for Macedonia: 2 cavalrys, 5 hoplites, 4 peltastss and 2 swordmen
Non Combat Move - GreekCityStates
Place Units - GreekCityStates
1 trireme placed in SZ 67
4 hoplites and 1 slingers placed in Sparta
Turn Complete - GreekCityStates
GreekCityStates collect 41 PUs; end with 41 PUs
Combat Hit Differential Summary :
Macedonia : 0.50
GreekCityStates : -6.67
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 1
Combat Move - Macedonia
1 peltasts moved from Dodona to Delphi
Macedonia take Delphi from GreekCityStates
1 cavalry, 2 hoplites, 5 peltastss and 1 swordman moved from Larissa to Athens
2 cavalrys moved from Thessalonica to Athens
3 hoplites moved from Thessalonica to SZ 70
2 peltastss moved from Thessalonica to SZ 70
1 hoplite, 2 peltastss and 1 trireme moved from SZ 70 to SZ 69
2 biremes and 2 hoplites moved from SZ 70 to SZ 69
3 hoplites and 2 peltastss moved from SZ 69 to Athens
2 peltastss and 2 swordmen moved from Thessalonica to Larissa
2 hoplites and 3 peltastss moved from Dodona to Larissa
1 cavalry moved from Pella to Larissa
1 hoplite and 3 peltastss moved from Pella to Thessalonica
1 cavalry moved from Philippopolis to Larissa
2 hoplites and 4 peltastss moved from Philippopolis to Thessalonica
Purchase Units - Macedonia
Macedonia buy 1 city, 5 peltastss and 1 swordman; Remaining resources: 0 PUs;
Combat - Macedonia
Battle in Athens
Macedonia attack with 3 cavalrys, 5 hoplites, 7 peltastss and 1 swordman
GreekCityStates defend with 1 archer, 3 hoplites and 4 slingerss
Macedonia roll dice for 3 cavalrys, 5 hoplites, 7 peltastss and 1 swordman in Athens, round 2 : 7/16 hits, 4.17 expected hits
GreekCityStates roll dice for 1 archer, 3 hoplites and 4 slingerss in Athens, round 2 : 1/8 hits, 2.67 expected hits
2 hoplites owned by the GreekCityStates, 1 archer owned by the GreekCityStates, 4 slingerss owned by the GreekCityStates and 1 peltasts owned by the Macedonia lost in Athens
Macedonia roll dice for 3 cavalrys, 5 hoplites, 6 peltastss and 1 swordman in Athens, round 3 : 5/15 hits, 4.00 expected hits
GreekCityStates roll dice for 1 hoplite in Athens, round 3 : 1/1 hits, 0.50 expected hits
1 hoplite owned by the GreekCityStates and 1 peltasts owned by the Macedonia lost in Athens
Macedonia win, taking Athens from GreekCityStates with 3 cavalrys, 5 hoplites, 5 peltastss and 1 swordman remaining. Battle score for attacker is 23
Casualties for Macedonia: 2 peltastss
Casualties for GreekCityStates: 1 archer, 3 hoplites and 4 slingerss
Non Combat Move - Macedonia
Place Units - Macedonia
1 city placed in Larissa
5 peltastss and 1 swordman placed in Thessalonica
Turn Complete - Macedonia
Macedonia collect 33 PUs; end with 33 PUs
Combat Hit Differential Summary :
Macedonia : 3.83
GreekCityStates : -1.17
@Whackamatt said in 270BC Whack -VS- dawg #2:
This is still a new map. We’re in the fun learning phase.
hahahaha thanks for sugar coating it for me. :smirk:
@dawgoneit said in 270BC Whack -VS- dawg #2:
@Whackamatt said in 270BC Whack -VS- dawg #2:
This is still a new map. We’re in the fun learning phase.
hahahaha thanks for sugar coating it for me. :smirk:
I’m just obsessed about the game. After downloading the map I played as all players to see what would make for good strategy or not. Found the incomes get quite large and navy is important but vastly different in this game as they only move one space. They’re more like defensive floating walls. lol
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 1
Combat Move - Egypt
2 axemen, 1 chariot and 5 spearmen moved from Jerusalem to Damascus
3 axemen, 2 chariots and 5 spearmen moved from Sidon to Damascus
2 axemen and 4 spearmen moved from Alexandria to SZ 57
2 axemen, 3 biremes, 4 spearmen and 1 trireme moved from SZ 57 to SZ 64
3 spearmen moved from Memphis to SZ 58
1 archer, 2 axemen, 1 chariot and 2 spearmen moved from Memphis to Pharan
3 spearmen and 1 trireme moved from SZ 58 to SZ 63
1 chariot moved from Pharan to Jerusalem
3 archers, 4 axemen and 2 spearmen moved from Hermopolis to Paraetonium
2 archers and 1 axeman moved from Alexandria to Paraetonium
2 chariots moved from Alexandria to Paraetonium
Purchase Units - Egypt
Egypt buy 4 archers, 1 bireme, 1 chariot and 1 city; Remaining resources: 3 PUs;
Combat - Egypt
Battle in Paraetonium
Egypt attack with 5 archers, 5 axemen, 2 chariots and 2 spearmen
Neutral defend with 3 spearmen
Egypt roll dice for 5 archers, 5 axemen, 2 chariots and 2 spearmen in Paraetonium, round 2 : 4/14 hits, 3.50 expected hits
Neutral roll dice for 3 spearmen in Paraetonium, round 2 : 1/3 hits, 1.00 expected hits
1 axeman owned by the Egypt and 3 spearmen owned by the Neutral lost in Paraetonium
Egypt loses 0 PUs for violating Paraetoniums neutrality.
Egypt win, taking Paraetonium from Neutral with 5 archers, 4 axemen, 2 chariots and 2 spearmen remaining. Battle score for attacker is 6
Casualties for Egypt: 1 axeman
Casualties for Neutral: 3 spearmen
Battle in Damascus
Egypt attack with 5 axemen, 3 chariots and 10 spearmen
Seleucid defend with 2 cavalrys, 2 hoplites, 1 legionaire and 3 peltastss
Egypt roll dice for 5 axemen, 3 chariots and 10 spearmen in Damascus, round 2 : 3/18 hits, 4.33 expected hits
Seleucid roll dice for 2 cavalrys, 2 hoplites, 1 legionaire and 3 peltastss in Damascus, round 2 : 3/8 hits, 2.17 expected hits
3 peltastss owned by the Seleucid and 3 spearmen owned by the Egypt lost in Damascus
Egypt roll dice for 5 axemen, 3 chariots and 7 spearmen in Damascus, round 3 : 2/15 hits, 3.83 expected hits
Seleucid roll dice for 2 cavalrys, 2 hoplites and 1 legionaire in Damascus, round 3 : 2/5 hits, 1.67 expected hits
2 axemen owned by the Egypt and 2 cavalrys owned by the Seleucid lost in Damascus
Egypt roll dice for 3 axemen, 3 chariots and 7 spearmen in Damascus, round 4 : 2/13 hits, 3.17 expected hits
Seleucid roll dice for 2 hoplites and 1 legionaire in Damascus, round 4 : 0/3 hits, 1.33 expected hits
1 legionaire owned by the Seleucid and 1 hoplite owned by the Seleucid lost in Damascus
Egypt roll dice for 3 axemen, 3 chariots and 7 spearmen in Damascus, round 5 : 2/13 hits, 3.17 expected hits
Seleucid roll dice for 1 hoplite in Damascus, round 5 : 1/1 hits, 0.50 expected hits
1 axeman owned by the Egypt and 1 hoplite owned by the Seleucid lost in Damascus
Egypt win, taking Damascus from Seleucid with 2 axemen, 3 chariots and 7 spearmen remaining. Battle score for attacker is 10
Casualties for Egypt: 3 axemen and 3 spearmen
Casualties for Seleucid: 2 cavalrys, 2 hoplites, 1 legionaire and 3 peltastss
Non Combat Move - Egypt
Place Units - Egypt
1 city placed in Jerusalem
4 archers and 1 chariot placed in Alexandria
1 bireme placed in SZ 57
Turn Complete - Egypt
Egypt collect 52 PUs; end with 55 PUs
Combat Hit Differential Summary :
Neutral : 0.00
Egypt : -5.00
Seleucid : 0.33
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 1
Combat Move - Seleucid
1 hoplite, 1 legionaire and 2 peltastss moved from Emesa to Damascus
1 cataphract and 1 cavalry moved from Hatra to Damascus
1 cavalry moved from Edessa to Damascus
2 peltastss moved from Antioch to Sidon
1 hoplite moved from Antioch to Sidon
3 peltastss moved from Antioch to SZ 61
1 hoplite moved from Antioch to SZ 61
1 hoplite and 3 peltastss moved from SZ 61 to Salamis
2 hoplites and 2 peltastss moved from Tarsus to Attalia
4 hoplites and 3 peltastss moved from Sardis to Attalia
1 peltasts moved from Antioch to Sidon
2 hoplites and 2 legionaires moved from Antioch to Damascus
1 cataphract and 2 cavalrys moved from Antioch to Damascus
3 hoplites, 2 legionaires and 3 peltastss moved from Edessa to Antioch
2 cataphracts, 2 cavalrys, 5 hoplites, 2 legionaires and 5 peltastss moved from Seleucia to Hatra
Purchase Units - Seleucid
Seleucid buy 1 city, 9 legionaires and 2 peltastss; Remaining resources: 0 PUs;
Combat - Seleucid
Battle in Sidon
Seleucid attack with 1 hoplite and 3 peltastss
Egypt defend with 1 spearman
Seleucid roll dice for 1 hoplite and 3 peltastss in Sidon, round 2 : 0/4 hits, 0.83 expected hits
Egypt roll dice for 1 spearman in Sidon, round 2 : 1/1 hits, 0.33 expected hits
1 peltasts owned by the Seleucid lost in Sidon
Seleucid roll dice for 1 hoplite and 2 peltastss in Sidon, round 3 : 1/3 hits, 0.67 expected hits
Egypt roll dice for 1 spearman in Sidon, round 3 : 1/1 hits, 0.33 expected hits
1 spearman owned by the Egypt and 1 peltasts owned by the Seleucid lost in Sidon
Seleucid win, taking Sidon from Egypt with 1 hoplite and 1 peltasts remaining. Battle score for attacker is -1
Casualties for Seleucid: 2 peltastss
Casualties for Egypt: 1 spearman
Battle in Salamis
Seleucid attack with 1 hoplite and 3 peltastss
Egypt defend with 2 spearmen
Seleucid roll dice for 1 hoplite and 3 peltastss in Salamis, round 2 : 1/4 hits, 0.83 expected hits
Egypt roll dice for 2 spearmen in Salamis, round 2 : 0/2 hits, 0.67 expected hits
1 spearman owned by the Egypt lost in Salamis
Seleucid roll dice for 1 hoplite and 3 peltastss in Salamis, round 3 : 1/4 hits, 0.83 expected hits
Egypt roll dice for 1 spearman in Salamis, round 3 : 1/1 hits, 0.33 expected hits
1 spearman owned by the Egypt and 1 peltasts owned by the Seleucid lost in Salamis
Seleucid win, taking Salamis from Egypt with 1 hoplite and 2 peltastss remaining. Battle score for attacker is 4
Casualties for Egypt: 2 spearmen
Casualties for Seleucid: 1 peltasts
Battle in Damascus
Seleucid attack with 2 cataphracts, 4 cavalrys, 3 hoplites, 3 legionaires and 2 peltastss
Egypt defend with 2 axemen, 3 chariots and 7 spearmen
Seleucid roll dice for 2 cataphracts, 4 cavalrys, 3 hoplites, 3 legionaires and 2 peltastss in Damascus, round 2 : 10/14 hits, 5.00 expected hits
Egypt roll dice for 2 axemen, 3 chariots and 7 spearmen in Damascus, round 2 : 2/12 hits, 4.67 expected hits
2 axemen owned by the Egypt, 1 chariot owned by the Egypt, 7 spearmen owned by the Egypt and 2 peltastss owned by the Seleucid lost in Damascus
Seleucid roll dice for 2 cataphracts, 4 cavalrys, 3 hoplites and 3 legionaires in Damascus, round 3 : 5/12 hits, 4.67 expected hits
Egypt roll dice for 2 chariots in Damascus, round 3 : 1/2 hits, 1.33 expected hits
2 chariots owned by the Egypt and 1 cavalry owned by the Seleucid lost in Damascus
Seleucid win, taking Damascus from Egypt with 2 cataphracts, 3 cavalrys, 3 hoplites and 3 legionaires remaining. Battle score for attacker is 37
Casualties for Seleucid: 1 cavalry and 2 peltastss
Casualties for Egypt: 2 axemen, 3 chariots and 7 spearmen
Non Combat Move - Seleucid
1 peltasts moved from Hatra to Seleucia
Place Units - Seleucid
1 city placed in Edessa
9 legionaires and 2 peltastss placed in Antioch
Turn Complete - Seleucid
Seleucid collect 70 PUs; end with 70 PUs
Combat Hit Differential Summary :
Egypt : -1.67
Seleucid : 5.17
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 1
Combat Move - Parthia
3 archers, 1 cataphract, 1 cavalry, 1 horsearcher and 7 spearmen moved from Susa to Seleucia
2 horsearchers moved from Cyropolis to Seleucia
1 horsearcher moved from Ecbatana to Seleucia
1 cataphract and 1 cavalry moved from Persepolis to Seleucia
3 archers, 1 cataphract, 1 cavalry, 1 horsearcher and 7 spearmen moved from Ctesiphon to Seleucia
2 archers and 4 spearmen moved from Persepolis to Susa
1 archer and 4 spearmen moved from Ecbatana to Ctesiphon
1 archer and 3 spearmen moved from Cyropolis to Ctesiphon
Purchase Units - Parthia
Parthia buy 6 cavalrys and 1 horsearcher; Remaining resources: 0 PUs;
Combat - Parthia
Battle in Seleucia
Parthia attack with 6 archers, 3 cataphracts, 3 cavalrys, 5 horsearchers and 14 spearmen
Seleucid defend with 1 peltasts
Parthia roll dice for 6 archers, 3 cataphracts, 3 cavalrys, 5 horsearchers and 14 spearmen in Seleucia, round 2 : 11/31 hits, 7.50 expected hits
Seleucid roll dice for 1 peltasts in Seleucia, round 2 : 0/1 hits, 0.17 expected hits
1 peltasts owned by the Seleucid lost in Seleucia
Parthia win, taking Seleucia from Seleucid with 6 archers, 3 cataphracts, 3 cavalrys, 5 horsearchers and 14 spearmen remaining. Battle score for attacker is 2
Casualties for Seleucid: 1 peltasts
Non Combat Move - Parthia
Place Units - Parthia
6 cavalrys and 1 horsearcher placed in Persepolis
Turn Complete - Parthia
Parthia collect 40 PUs; end with 40 PUs
Combat Hit Differential Summary :
Parthia : 3.50
Seleucid : -0.17
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 1
Combat Move - Numidia
1 cavalry and 2 spearmen moved from Paliurus to Berenice
2 archers and 4 spearmen moved from Siwa to Berenice
2 cavalrys and 3 spearmen moved from Leptis Magna to Berenice
3 spearmen moved from Capsa to Thenae
1 archer, 2 cavalrys, 5 spearmen and 3 swordmen moved from Cirta to Auzia
2 cavalrys moved from Igilgili to Auzia
1 cavalry moved from Theveste to Auzia
2 cavalrys moved from Zama to Auzia
2 cavalrys moved from Hippo Regius to Auzia
1 spearman moved from Igilgili to Auzia
2 spearmen moved from Theveste to Capsa
1 archer and 1 spearman moved from Zama to Capsa
1 archer and 3 spearmen moved from Hippo Regius to Zama
2 biremes moved from SZ 29 to SZ 30
Purchase Units - Numidia
Numidia buy 1 city; Remaining resources: 2 PUs;
Combat - Numidia
Battle in Auzia
Numidia attack with 1 archer, 9 cavalrys, 6 spearmen and 3 swordmen
Neutral defend with 1 spearman
Numidia roll dice for 1 archer, 9 cavalrys, 6 spearmen and 3 swordmen in Auzia, round 2 : 5/19 hits, 5.17 expected hits
Neutral roll dice for 1 spearman in Auzia, round 2 : 0/1 hits, 0.33 expected hits
1 spearman owned by the Neutral lost in Auzia
Numidia loses 0 PUs for violating Auzias neutrality.
Numidia win, taking Auzia from Neutral with 1 archer, 9 cavalrys, 6 spearmen and 3 swordmen remaining. Battle score for attacker is 3
Casualties for Neutral: 1 spearman
Non Combat Move - Numidia
Place Units - Numidia
1 city placed in Cirta
Turn Complete - Numidia
Numidia collect 17 PUs; end with 19 PUs
Combat Hit Differential Summary :
Neutral : -0.33
Numidia : -0.17
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 2
Combat Move - Carthage
3 biremes and 2 triremes moved from SZ 33 to SZ 34
1 hoplite, 1 spearman and 1 swordman moved from Carthago to SZ 32
1 bireme, 1 hoplite, 1 spearman, 1 swordman and 1 trireme moved from SZ 32 to SZ 33
1 hoplite, 1 spearman and 1 swordman moved from SZ 33 to Lilybaeum
3 cavalrys moved from Thenae to Sabrata
2 cavalrys, 7 spearmen and 6 swordmen moved from Carthago Nova to Valentia
4 spearmen and 2 swordmen moved from Hispatis to Salmantica
Purchase Units - Carthage
Carthage buy 3 biremes, 2 spearmen, 1 swordman and 2 triremes; Remaining resources: 0 PUs;
Combat - Carthage
Battle in Valentia
Carthage attack with 2 cavalrys, 7 spearmen and 6 swordmen
Neutral defend with 2 archers, 3 axemen and 1 swordman
Carthage roll dice for 2 cavalrys, 7 spearmen and 6 swordmen in Valentia, round 2 : 5/15 hits, 3.83 expected hits
Neutral roll dice for 2 archers, 3 axemen and 1 swordman in Valentia, round 2 : 5/6 hits, 1.83 expected hits
3 axemen owned by the Neutral, 1 archer owned by the Neutral, 5 spearmen owned by the Carthage and 1 swordman owned by the Neutral lost in Valentia
Carthage roll dice for 2 cavalrys, 2 spearmen and 6 swordmen in Valentia, round 3 : 0/10 hits, 3.00 expected hits
Neutral roll dice for 1 archer in Valentia, round 3 : 0/1 hits, 0.50 expected hits
Carthage roll dice for 2 cavalrys, 2 spearmen and 6 swordmen in Valentia, round 4 : 5/10 hits, 3.00 expected hits
Neutral roll dice for 1 archer in Valentia, round 4 : 1/1 hits, 0.50 expected hits
1 archer owned by the Neutral and 1 spearman owned by the Carthage lost in Valentia
Carthage loses 0 PUs for violating Valentias neutrality.
Carthage win, taking Valentia from Neutral with 2 cavalrys, 1 spearman and 6 swordmen remaining. Battle score for attacker is 3
Casualties for Carthage: 6 spearmen
Casualties for Neutral: 2 archers, 3 axemen and 1 swordman
Battle in Salmantica
Carthage attack with 4 spearmen and 2 swordmen
Neutral defend with 3 cavalrys and 1 swordman
Carthage roll dice for 4 spearmen and 2 swordmen in Salmantica, round 2 : 1/6 hits, 1.33 expected hits
Neutral roll dice for 3 cavalrys and 1 swordman in Salmantica, round 2 : 0/4 hits, 0.83 expected hits
1 cavalry owned by the Neutral lost in Salmantica
Carthage roll dice for 4 spearmen and 2 swordmen in Salmantica, round 3 : 0/6 hits, 1.33 expected hits
Neutral roll dice for 2 cavalrys and 1 swordman in Salmantica, round 3 : 1/3 hits, 0.67 expected hits
1 spearman owned by the Carthage lost in Salmantica
Carthage roll dice for 3 spearmen and 2 swordmen in Salmantica, round 4 : 2/5 hits, 1.17 expected hits
Neutral roll dice for 2 cavalrys and 1 swordman in Salmantica, round 4 : 1/3 hits, 0.67 expected hits
2 cavalrys owned by the Neutral and 1 spearman owned by the Carthage lost in Salmantica
Carthage roll dice for 2 spearmen and 2 swordmen in Salmantica, round 5 : 2/4 hits, 1.00 expected hits
Neutral roll dice for 1 swordman in Salmantica, round 5 : 1/1 hits, 0.33 expected hits
1 spearman owned by the Carthage and 1 swordman owned by the Neutral lost in Salmantica
Carthage loses 0 PUs for violating Salmanticas neutrality.
Carthage win, taking Salmantica from Neutral with 1 spearman and 2 swordmen remaining. Battle score for attacker is 7
Casualties for Neutral: 3 cavalrys and 1 swordman
Casualties for Carthage: 3 spearmen
Battle in Sabrata
Carthage attack with 3 cavalrys
Neutral defend with 1 archer and 1 spearman
Carthage roll dice for 3 cavalrys in Sabrata, round 2 : 0/3 hits, 1.00 expected hits
Neutral roll dice for 1 archer and 1 spearman in Sabrata, round 2 : 1/2 hits, 0.83 expected hits
1 cavalry owned by the Carthage lost in Sabrata
Carthage roll dice for 2 cavalrys in Sabrata, round 3 : 1/2 hits, 0.67 expected hits
Neutral roll dice for 1 archer and 1 spearman in Sabrata, round 3 : 1/2 hits, 0.83 expected hits
1 cavalry owned by the Carthage and 1 spearman owned by the Neutral lost in Sabrata
Carthage roll dice for 1 cavalry in Sabrata, round 4 : 0/1 hits, 0.33 expected hits
Neutral roll dice for 1 archer in Sabrata, round 4 : 1/1 hits, 0.50 expected hits
1 cavalry owned by the Carthage lost in Sabrata
Neutral win with 1 archer remaining. Battle score for attacker is -9
Casualties for Carthage: 3 cavalrys
Casualties for Neutral: 1 spearman
Non Combat Move - Carthage
Place Units - Carthage
3 biremes and 2 triremes placed in SZ 34
2 spearmen and 1 swordman placed in Corduba
Turn Complete - Carthage
Carthage collect 60 PUs; end with 60 PUs
Combat Hit Differential Summary :
Carthage : -0.67
Neutral : 4.50
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 2
Combat Move - RomanRepublic
1 cavalry, 2 legionaires and 3 velitess moved from Ariminum to Verona
1 ballista and 3 legionaires moved from Genua to Mediolanum
3 velitess moved from Genua to Mediolanum
2 cavalrys moved from Genua to Verona
1 velites moved from Genua to Mediolanum
1 legionaire moved from Genua to Mediolanum
1 velites moved from Genua to Verona
1 legionaire moved from Genua to Verona
1 velites moved from Genua to Mediolanum
1 bireme moved from SZ 25 to SZ 28
1 trireme moved from SZ 25 to SZ 28
1 velites moved from Roma to Capua
3 legionaires and 4 velitess moved from Salapia to Capua
Purchase Units - RomanRepublic
RomanRepublic buy 5 biremes and 1 trireme; Remaining resources: 0 PUs;
Combat - RomanRepublic
Battle in Mediolanum
RomanRepublic attack with 1 ballista, 4 legionaires and 5 velitess
Neutral defend with 4 axemen and 1 swordman
RomanRepublic roll dice for 1 ballista, 4 legionaires and 5 velitess in Mediolanum, round 2 : 3/10 hits, 3.00 expected hits
Neutral roll dice for 4 axemen and 1 swordman in Mediolanum, round 2 : 1/5 hits, 1.00 expected hits
1 velites owned by the RomanRepublic and 3 axemen owned by the Neutral lost in Mediolanum
RomanRepublic roll dice for 1 ballista, 4 legionaires and 4 velitess in Mediolanum, round 3 : 4/9 hits, 2.83 expected hits
Neutral roll dice for 1 axeman and 1 swordman in Mediolanum, round 3 : 1/2 hits, 0.50 expected hits
1 velites owned by the RomanRepublic, 1 axeman owned by the Neutral and 1 swordman owned by the Neutral lost in Mediolanum
RomanRepublic loses 0 PUs for violating Mediolanums neutrality.
RomanRepublic win, taking Mediolanum from Neutral with 1 ballista, 4 legionaires and 3 velitess remaining. Battle score for attacker is 10
Casualties for RomanRepublic: 2 velitess
Casualties for Neutral: 4 axemen and 1 swordman
Battle in Verona
RomanRepublic attack with 3 cavalrys, 3 legionaires and 4 velitess
Neutral defend with 2 axemen and 3 swordmen
RomanRepublic roll dice for 3 cavalrys, 3 legionaires and 4 velitess in Verona, round 2 : 1/10 hits, 2.67 expected hits
Neutral roll dice for 2 axemen and 3 swordmen in Verona, round 2 : 3/5 hits, 1.33 expected hits
3 velitess owned by the RomanRepublic and 1 axeman owned by the Neutral lost in Verona
RomanRepublic roll dice for 3 cavalrys, 3 legionaires and 1 velites in Verona, round 3 : 1/7 hits, 2.17 expected hits
Neutral roll dice for 1 axeman and 3 swordmen in Verona, round 3 : 1/4 hits, 1.17 expected hits
1 velites owned by the RomanRepublic and 1 axeman owned by the Neutral lost in Verona
RomanRepublic roll dice for 3 cavalrys and 3 legionaires in Verona, round 4 : 3/6 hits, 2.00 expected hits
Neutral roll dice for 3 swordmen in Verona, round 4 : 2/3 hits, 1.00 expected hits
2 cavalrys owned by the RomanRepublic and 3 swordmen owned by the Neutral lost in Verona
RomanRepublic loses 0 PUs for violating Veronas neutrality.
RomanRepublic win, taking Verona from Neutral with 1 cavalry and 3 legionaires remaining. Battle score for attacker is -2
Casualties for RomanRepublic: 2 cavalrys and 4 velitess
Casualties for Neutral: 2 axemen and 3 swordmen
Non Combat Move - RomanRepublic
1 legionaire moved from Capua to SZ 35
1 legionaire moved from SZ 35 to Messana
Place Units - RomanRepublic
5 biremes and 1 trireme placed in SZ 28
Turn Complete - RomanRepublic
RomanRepublic collect 53 PUs; end with 53 PUs
Combat Hit Differential Summary :
Neutral : 3.00
RomanRepublic : -0.67
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 2
Combat Move - GreekCityStates
3 biremes moved from SZ 67 to SZ 68
1 trireme moved from SZ 67 to SZ 68
1 hoplite moved from Pergamum to Sardis
GreekCityStates take Sardis from Seleucid
2 archers, 2 hoplites and 4 slingerss moved from Pergamum to Sardis
3 hoplites moved from Corinth to Sparta
Purchase Units - GreekCityStates
GreekCityStates buy 6 hoplites; Remaining resources: 11 PUs;
Combat - GreekCityStates
Non Combat Move - GreekCityStates
Place Units - GreekCityStates
6 hoplites placed in Sparta
Turn Complete - GreekCityStates
GreekCityStates collect 37 PUs; end with 48 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 2
Combat Move - Macedonia
1 cavalry moved from Athens to Corinth
Macedonia take Corinth from GreekCityStates
1 cavalry moved from Corinth to Athens
1 bireme and 1 trireme moved from SZ 69 to SZ 70
1 bireme moved from SZ 69 to SZ 70
1 peltasts moved from Thessalonica to SZ 70
1 peltasts moved from SZ 70 to Pergamum
Macedonia take Pergamum from GreekCityStates
7 peltastss and 1 swordman moved from Thessalonica to Larissa
2 hoplites moved from Thessalonica to Larissa
2 cavalrys moved from Larissa to Athens
2 hoplites moved from Larissa to Athens
2 swordmen moved from Larissa to Athens
2 peltastss moved from Larissa to Athens
2 peltastss moved from Larissa to Athens
1 peltasts moved from Larissa to Athens
Purchase Units - Macedonia
Macedonia buy 3 hoplites and 9 peltastss; Remaining resources: 0 PUs;
Combat - Macedonia
Non Combat Move - Macedonia
Place Units - Macedonia
2 hoplites and 4 peltastss placed in Larissa
1 hoplite and 5 peltastss placed in Thessalonica
Turn Complete - Macedonia
Macedonia collect 46 PUs; end with 46 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 2
Combat Move - Egypt
1 archer, 2 axemen and 2 spearmen moved from Pharan to Jerusalem
2 axemen, 3 biremes, 4 spearmen and 1 trireme moved from SZ 64 to SZ 62
3 spearmen and 1 trireme moved from SZ 63 to SZ 62
1 bireme moved from SZ 57 to SZ 63
2 axemen and 7 spearmen moved from SZ 62 to Salamis
4 archers moved from Alexandria to Paraetonium
1 chariot moved from Paraetonium to Paliurus
Egypt take Paliurus from Numidia
1 chariot moved from Paliurus to Paraetonium
1 chariot moved from Paraetonium to Siwa
Egypt take Siwa from Numidia
1 chariot moved from Siwa to Paraetonium
1 chariot moved from Alexandria to Paraetonium
Purchase Units - Egypt
Egypt buy 5 archers, 8 axemen and 3 spearmen; Remaining resources: 2 PUs;
Combat - Egypt
Battle in Salamis
Egypt attack with 2 axemen and 7 spearmen
Seleucid defend with 1 hoplite and 2 peltastss
Egypt roll dice for 2 axemen and 7 spearmen in Salamis, round 2 : 1/9 hits, 1.83 expected hits
Seleucid roll dice for 1 hoplite and 2 peltastss in Salamis, round 2 : 1/3 hits, 0.83 expected hits
1 peltasts owned by the Seleucid and 1 spearman owned by the Egypt lost in Salamis
Egypt roll dice for 2 axemen and 6 spearmen in Salamis, round 3 : 1/8 hits, 1.67 expected hits
Seleucid roll dice for 1 hoplite and 1 peltasts in Salamis, round 3 : 0/2 hits, 0.67 expected hits
1 peltasts owned by the Seleucid lost in Salamis
Egypt roll dice for 2 axemen and 6 spearmen in Salamis, round 4 : 1/8 hits, 1.67 expected hits
Seleucid roll dice for 1 hoplite in Salamis, round 4 : 1/1 hits, 0.50 expected hits
1 hoplite owned by the Seleucid and 1 spearman owned by the Egypt lost in Salamis
Egypt win, taking Salamis from Seleucid with 2 axemen and 5 spearmen remaining. Battle score for attacker is 3
Casualties for Egypt: 2 spearmen
Casualties for Seleucid: 1 hoplite and 2 peltastss
Non Combat Move - Egypt
Place Units - Egypt
5 archers and 3 spearmen placed in Jerusalem
8 axemen placed in Alexandria
Turn Complete - Egypt
Egypt collect 41 PUs; end with 43 PUs
Combat Hit Differential Summary :
Egypt : -2.17
Seleucid : 0.00
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 2
Combat Move - Seleucid
8 hoplites and 6 peltastss moved from Attalia to Sardis
1 hoplite moved from Sidon to Damascus
2 cavalrys moved from Hatra to Emesa
2 cataphracts moved from Hatra to Emesa
5 hoplites, 2 legionaires and 5 peltastss moved from Hatra to Edessa
5 legionaires moved from Antioch to Emesa
3 hoplites moved from Damascus to Emesa
6 legionaires moved from Antioch to Damascus
3 hoplites moved from Antioch to Damascus
Purchase Units - Seleucid
Seleucid buy 10 hoplites, 4 legionaires and 2 peltastss; Remaining resources: 0 PUs;
Combat - Seleucid
Battle in Sardis
Seleucid attack with 8 hoplites and 6 peltastss
GreekCityStates defend with 2 archers, 3 hoplites and 4 slingerss
Seleucid roll dice for 8 hoplites and 6 peltastss in Sardis, round 2 : 1/14 hits, 3.67 expected hits
GreekCityStates roll dice for 2 archers, 3 hoplites and 4 slingerss in Sardis, round 2 : 4/9 hits, 3.17 expected hits
4 peltastss owned by the Seleucid and 1 slingers owned by the GreekCityStates lost in Sardis
Seleucid roll dice for 8 hoplites and 2 peltastss in Sardis, round 3 : 3/10 hits, 3.00 expected hits
GreekCityStates roll dice for 2 archers, 3 hoplites and 3 slingerss in Sardis, round 3 : 6/8 hits, 3.00 expected hits
4 hoplites owned by the Seleucid, 2 peltastss owned by the Seleucid and 3 slingerss owned by the GreekCityStates lost in Sardis
Seleucid roll dice for 4 hoplites in Sardis, round 4 : 3/4 hits, 1.33 expected hits
GreekCityStates roll dice for 2 archers and 3 hoplites in Sardis, round 4 : 0/5 hits, 2.50 expected hits
1 hoplite owned by the GreekCityStates and 2 archers owned by the GreekCityStates lost in Sardis
Seleucid roll dice for 4 hoplites in Sardis, round 5 : 0/4 hits, 1.33 expected hits
GreekCityStates roll dice for 2 hoplites in Sardis, round 5 : 1/2 hits, 1.00 expected hits
1 hoplite owned by the Seleucid lost in Sardis
Seleucid roll dice for 3 hoplites in Sardis, round 6 : 2/3 hits, 1.00 expected hits
GreekCityStates roll dice for 2 hoplites in Sardis, round 6 : 1/2 hits, 1.00 expected hits
2 hoplites owned by the GreekCityStates and 1 hoplite owned by the Seleucid lost in Sardis
Seleucid win, taking Sardis from GreekCityStates with 2 hoplites remaining. Battle score for attacker is -11
Casualties for Seleucid: 6 hoplites and 6 peltastss
Casualties for GreekCityStates: 2 archers, 3 hoplites and 4 slingerss
Non Combat Move - Seleucid
5 peltastss moved from Antioch to Tarsus
Place Units - Seleucid
7 hoplites, 2 legionaires and 2 peltastss placed in Antioch
3 hoplites and 2 legionaires placed in Edessa
Turn Complete - Seleucid
Seleucid collect 54 PUs; end with 54 PUs
Combat Hit Differential Summary :
Seleucid : -1.33
GreekCityStates : 1.33
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 2
Combat Move - Parthia
6 archers, 3 cataphracts, 3 cavalrys, 5 horsearchers and 14 spearmen moved from Seleucia to Hatra
2 archers and 7 spearmen moved from Ctesiphon to Seleucia
2 archers and 4 spearmen moved from Susa to Seleucia
6 cavalrys and 1 horsearcher moved from Persepolis to Seleucia
1 horsearcher moved from Seleucia to Hatra
Purchase Units - Parthia
Parthia buy 1 cataphract, 2 cavalrys and 4 horsearchers; Remaining resources: 1 PUs;
Combat - Parthia
Battle in Hatra
Parthia attack with 6 archers, 3 cataphracts, 3 cavalrys, 6 horsearchers and 14 spearmen
Seleucid defend with 1 peltasts
Parthia roll dice for 6 archers, 3 cataphracts, 3 cavalrys, 6 horsearchers and 14 spearmen in Hatra, round 2 : 8/32 hits, 7.83 expected hits
Seleucid roll dice for 1 peltasts in Hatra, round 2 : 0/1 hits, 0.17 expected hits
1 peltasts owned by the Seleucid lost in Hatra
Parthia win, taking Hatra from Seleucid with 6 archers, 3 cataphracts, 3 cavalrys, 6 horsearchers and 14 spearmen remaining. Battle score for attacker is 2
Casualties for Seleucid: 1 peltasts
Non Combat Move - Parthia
Place Units - Parthia
1 cataphract, 2 cavalrys and 4 horsearchers placed in Persepolis
Turn Complete - Parthia
Parthia collect 45 PUs; end with 46 PUs
Combat Hit Differential Summary :
Parthia : 0.17
Seleucid : -0.17
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 2
Combat Move - Numidia
1 spearman moved from Berenice to Siwa
Numidia take Siwa from Egypt
1 spearman moved from Berenice to Paliurus
Numidia take Paliurus from Egypt
1 archer, 9 cavalrys, 6 spearmen and 3 swordmen moved from Auzia to Cartenna
1 archer and 3 spearmen moved from Capsa to Thenae
1 archer and 3 spearmen moved from Zama to Capsa
3 spearmen moved from Thenae to Sabrata
Purchase Units - Numidia
Numidia buy 3 archers, 1 cavalry and 1 spearman; Remaining resources: 0 PUs;
Combat - Numidia
Battle in Sabrata
Numidia attack with 3 spearmen
Neutral defend with 1 archer
Numidia roll dice for 3 spearmen in Sabrata, round 2 : 0/3 hits, 0.50 expected hits
Neutral roll dice for 1 archer in Sabrata, round 2 : 1/1 hits, 0.50 expected hits
1 spearman owned by the Numidia lost in Sabrata
Numidia roll dice for 2 spearmen in Sabrata, round 3 : 0/2 hits, 0.33 expected hits
Neutral roll dice for 1 archer in Sabrata, round 3 : 0/1 hits, 0.50 expected hits
Numidia roll dice for 2 spearmen in Sabrata, round 4 : 1/2 hits, 0.33 expected hits
Neutral roll dice for 1 archer in Sabrata, round 4 : 1/1 hits, 0.50 expected hits
1 archer owned by the Neutral and 1 spearman owned by the Numidia lost in Sabrata
Numidia loses 0 PUs for violating Sabratas neutrality.
Numidia win, taking Sabrata from Neutral with 1 spearman remaining. Battle score for attacker is -2
Casualties for Numidia: 2 spearmen
Casualties for Neutral: 1 archer
Battle in Cartenna
Numidia attack with 1 archer, 9 cavalrys, 6 spearmen and 3 swordmen
Neutral defend with 1 archer, 2 cavalrys and 1 spearman
Numidia roll dice for 1 archer, 9 cavalrys, 6 spearmen and 3 swordmen in Cartenna, round 2 : 7/19 hits, 5.17 expected hits
Neutral roll dice for 1 archer, 2 cavalrys and 1 spearman in Cartenna, round 2 : 1/4 hits, 1.17 expected hits
2 cavalrys owned by the Neutral, 1 spearman owned by the Neutral, 1 archer owned by the Neutral and 1 spearman owned by the Numidia lost in Cartenna
Numidia loses 0 PUs for violating Cartennas neutrality.
Numidia win, taking Cartenna from Neutral with 1 archer, 9 cavalrys, 5 spearmen and 3 swordmen remaining. Battle score for attacker is 12
Casualties for Numidia: 1 spearman
Casualties for Neutral: 1 archer, 2 cavalrys and 1 spearman
Non Combat Move - Numidia
Place Units - Numidia
3 archers and 1 spearman placed in Leptis Magna
1 cavalry placed in Cirta
Turn Complete - Numidia
Numidia collect 20 PUs; end with 20 PUs
Combat Hit Differential Summary :
Neutral : 0.33
Numidia : 1.67