I will be playing Russia, USA and China again in two weeks.
So far my three plays with this combo, using Bright Skies with the mechanized Russia able to swiftly relocate and counter-attack has been quite succesful.
This time I want to be a bit more extreme with Russia, sending it’s aircraft (3 fighters and 3 tactical in R2) and two mechanized teams to China, to defeat the Japan on the mainland as soon as possible. As USA main focus is building bombers, with a focus on Italy/Germany in the first 3 rounds, Japan can misuse this lack of USA threat and win at the Pacific by decentralizing it’s fleet on JDOW1.
As Japan, I always find the lack of land troops on China the most difficult factor, especially when facing an offensive Allied push from all sides. This inflow of Russian aircraft will likely seal the deal. Aircraft can also reinforce India or be back in Russia when needed.
Japan can either respond by India crush and ignoring China (great: mission accomplished) or investing a lot in factories and mainland troops, slowing down it’s expansion (great: mission accomplished).
Of course, greatest downside is the lack of aircraft and a first turn artillery buy in Russia against Germany. Against a late push G3-4 this is not a problem, as the fighters can be back on time. Against early German push (G1-G2) or Sea Lion this plan should be aborted as you want Russia to be fully offensive against Germans.
For those that are not familiar with the concept of Bright Skies + Mechanized Russia this is the underlying doctrine.
Bright Skies
It takes a lot of time, ships and IPC to make USA useful at a particular front. It would be wiser to not use USA for troops and ships (as troops can be build a lot cheaper by the mainland forces Russia, China and UK) but for bombers. With the first 2 turn buys of bombers, you send this stack to London to kill the German Baltic Fleet. This destroys Scandinavian logistics and make it possible for UK or Russia to capture Norway giving big headaches to the Germans. You also send your Pearl Harbour fleet to the Med as soon as possible, which combined with a Taranto strike will neutralize Italy very early.
Therefore, as USA you do not play to KJF or KGF, as this is not the task of the USA. Rather, you empower the mainland forces (Russia, China and UK) to become strong independent nations by hunting Axis fleet, denying their safe landing spots for aircraft, and bomb their factories. The mission of USA is to:
Stop Italy First (send it’s Hawaiian fleet to the med).
Stop Germany Second (destroy the Baltic fleet and bomb factories)
Stop Japan Third (hunt Japan fleet with bombers/subs)
Mechanized Russia
Instead of the defensive infantry mindset, Russia should always be able to counter-attack, or relocate fast to different positions. It has a lot of starting infantry, and with a defense perimeter around Novgorod and Bryansk, both reinforced by artillery stacks, you can start massing mechanized infantry with some tanks. Due to Russian geography, you can become a lot more effective and dangerous with the bulk of your forces mechanized. This also fits more with the historical Russian doctrine, which has developed around the concept of the counter-attack.