• '20 '18 '17 '15

    TripleA Turn Summary: Yamamoto round 3

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 3
    
        Combat Move - Yamamoto
            1 Artillery and 2 Infantrys moved from Mindoro to 106 Sea Zone
            1 Artillery and 2 Infantrys moved from Woleai to Truk
                  Yamamoto take Truk from Americans
            1 Artillery moved from Hunan to Kweichow
            1 Fighter moved from Anhwei to Kweichow
            3 Tanks moved from Hunan to Yunnan
            1 Fighter moved from Anhwei to Kweichow
            1 Fighter moved from Anhwei to Yunnan
            1 Artillery and 2 Infantrys moved from N.French Indochina to N.Thailand
            2 Infantrys and 1 Tank moved from S.French Indochina to S.Thailand
            1 Artillery, 1 Cruiser, 2 Infantrys and 1 Transport moved from 106 Sea Zone to 105 Sea Zone
            1 Artillery and 2 Infantrys moved from 105 Sea Zone to S.Thailand
            2 Infantrys moved from Mindoro to 93 Sea Zone
            1 Infantry moved from Mindanao to 93 Sea Zone
            1 Infantry moved from Manila to 93 Sea Zone
            4 Infantrys and 2 Transports moved from 93 Sea Zone to 105 Sea Zone
            4 Infantrys moved from 105 Sea Zone to S.Thailand
            1 Battleship moved from 107 Sea Zone to 102 Sea Zone
            4 Infantrys moved from Tokyo to 84 Sea Zone
            1 B.Transport and 4 Infantrys moved from 84 Sea Zone to 94 Sea Zone
            4 Infantrys moved from 94 Sea Zone to Guam
            1 Carrier and 1 Destroyer moved from 86 Sea Zone to 102 Sea Zone
            2 Fighters moved from 111 Sea Zone to 102 Sea Zone
            1 Bomber moved from Peleliu to Ponape
            1 Transport moved from 93 Sea Zone to 101 Sea Zone
            2 Infantrys moved from Saipan to 101 Sea Zone
            2 Infantrys and 1 Transport moved from 101 Sea Zone to 102 Sea Zone
            2 Infantrys moved from 102 Sea Zone to Ponape
            1 Infantry and 1 Tank moved from Iwo Jima to 86 Sea Zone
            1 Battleship, 1 Infantry, 1 Tank and 1 Transport moved from 86 Sea Zone to 102 Sea Zone
            1 Infantry and 1 Tank moved from 102 Sea Zone to Ponape
            1 Destroyer moved from 84 Sea Zone to 76 Sea Zone
    
        Purchase Units - Yamamoto
            Yamamoto buy 5 B.Transports, 1 Destroyer, 3 Infantrys, 3 Marines, 1 Tank and 1 Transport; Remaining resources: 0 PUs; 
    
        Combat - Yamamoto
            Battle in Yunnan
                Yamamoto attack with 1 Fighter and 3 Tanks
                British defend with 2 Infantrys; Chinese defend with 1 Infantry
                    Yamamoto roll dice for 1 Fighter and 3 Tanks in Yunnan, round 2 : 2/4 hits, 1.83 expected hits
                    Chinese roll dice for 3 Infantrys in Yunnan, round 2 : 1/3 hits, 1.00 expected hits
                    1 Infantry owned by the British, 1 Infantry owned by the Chinese and 1 Fighter owned by the Yamamoto lost in Yunnan
                    Yamamoto roll dice for 3 Tanks in Yunnan, round 3 : 1/3 hits, 1.50 expected hits
                    Chinese roll dice for 1 Infantry in Yunnan, round 3 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the British and 1 Tank owned by the Yamamoto lost in Yunnan
                Yamamoto win, taking Yunnan from Chinese with 2 Tanks remaining. Battle score for attacker is -7
                Casualties for Yamamoto: 1 Fighter and 1 Tank
                Casualties for British: 2 Infantrys
                Casualties for Chinese: 1 Infantry
            Battle in Guam
                Yamamoto attack with 4 Infantrys
                Americans defend with 1 Infantry
                    Yamamoto roll dice for 4 Infantrys in Guam, round 2 : 3/4 hits, 0.67 expected hits
                    Americans roll dice for 1 Infantry in Guam, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Yamamoto and 1 Infantry owned by the Americans lost in Guam
                Yamamoto win, taking Guam from Americans with 3 Infantrys remaining. Battle score for attacker is 0
                Casualties for Yamamoto: 1 Infantry
                Casualties for Americans: 1 Infantry
            Battle in S.Thailand
                Yamamoto attack with 1 Artillery, 8 Infantrys and 1 Tank
                British defend with 1 Artillery and 2 Infantrys; Chinese defend with 1 Tank
                    Yamamoto roll dice for 1 Cruiser in S.Thailand, round 2 : 0/1 hits, 0.50 expected hits
                    Yamamoto roll dice for 1 Artillery, 8 Infantrys and 1 Tank in S.Thailand, round 2 : 2/10 hits, 2.33 expected hits
                    Chinese roll dice for 1 Artillery, 2 Infantrys and 1 Tank in S.Thailand, round 2 : 2/4 hits, 1.50 expected hits
                    2 Infantrys owned by the Yamamoto and 2 Infantrys owned by the British lost in S.Thailand
                    Yamamoto roll dice for 1 Artillery, 6 Infantrys and 1 Tank in S.Thailand, round 3 : 1/8 hits, 2.00 expected hits
                    Chinese roll dice for 1 Artillery and 1 Tank in S.Thailand, round 3 : 0/2 hits, 0.83 expected hits
                    1 Artillery owned by the British lost in S.Thailand
                    Yamamoto roll dice for 1 Artillery, 6 Infantrys and 1 Tank in S.Thailand, round 4 : 2/8 hits, 2.00 expected hits
                    Chinese roll dice for 1 Tank in S.Thailand, round 4 : 0/1 hits, 0.50 expected hits
                    1 Tank owned by the Chinese lost in S.Thailand
                Yamamoto win, taking S.Thailand from Chinese with 1 Artillery, 6 Infantrys and 1 Tank remaining. Battle score for attacker is 9
                Casualties for Yamamoto: 2 Infantrys
                Casualties for British: 1 Artillery and 2 Infantrys
                Casualties for Chinese: 1 Tank
            Battle in Ponape
                Yamamoto attack with 1 Bomber, 3 Infantrys and 1 Tank
                Americans defend with 1 Artillery and 1 Infantry
                    Yamamoto roll dice for 2 Battleships in Ponape, round 2 : 2/2 hits, 1.33 expected hits
                    1 Infantry owned by the Americans and 1 Artillery owned by the Americans lost in Ponape
                Yamamoto win, taking Ponape from Americans with 1 Bomber, 3 Infantrys and 1 Tank remaining. Battle score for attacker is 6
                Casualties for Americans: 1 Artillery and 1 Infantry
            Battle in Kweichow
                Yamamoto attack with 1 Artillery and 2 Fighters
                Chinese defend with 1 Infantry
                    Yamamoto roll dice for 1 Artillery and 2 Fighters in Kweichow, round 2 : 2/3 hits, 1.00 expected hits
                    Chinese roll dice for 1 Infantry in Kweichow, round 2 : 1/1 hits, 0.33 expected hits
                    1 Artillery owned by the Yamamoto and 1 Infantry owned by the Chinese lost in Kweichow
                Yamamoto win with 2 Fighters remaining. Battle score for attacker is -2
                Casualties for Yamamoto: 1 Artillery
                Casualties for Chinese: 1 Infantry
            Battle in N.Thailand
                Yamamoto attack with 1 Artillery and 2 Infantrys
                Chinese defend with 1 Tank
                    Yamamoto roll dice for 1 Artillery and 2 Infantrys in N.Thailand, round 2 : 3/3 hits, 0.83 expected hits
                    Chinese roll dice for 1 Tank in N.Thailand, round 2 : 1/1 hits, 0.50 expected hits
                    1 Tank owned by the Chinese and 1 Infantry owned by the Yamamoto lost in N.Thailand
                Yamamoto win, taking N.Thailand from Chinese with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 3
                Casualties for Yamamoto: 1 Infantry
                Casualties for Chinese: 1 Tank
    
        Non Combat Move - Yamamoto
            2 Fighters moved from Kweichow to Shansi
            1 Submarine moved from 84 Sea Zone to 107 Sea Zone
            1 AAGun, 2 Artillerys, 4 Infantrys and 2 Tanks moved from Davao to Mindanao
            1 Carrier moved from 111 Sea Zone to 107 Sea Zone
            1 Bomber moved from Ponape to Saipan
            1 Destroyer moved from 110 Sea Zone to 107 Sea Zone
            2 T.Boats moved from 92 Sea Zone to 93 Sea Zone
            3 Elites moved from Kwangsi to N.French Indochina
            1 AAGun moved from Hong Kong to Kwangtung
            6 Marines moved from Hong Kong to Kwangtung
    
        Place Units - Yamamoto
            3 Marines placed in Hong Kong
            3 B.Transports placed in 92 Sea Zone
            1 B.Transport placed in 92 Sea Zone
            Yamamoto undo move 3.
            2 B.Transports and 1 Transport placed in 107 Sea Zone
            1 Destroyer placed in 92 Sea Zone
            2 Infantrys placed in Tokyo
            1 Infantry and 1 Tank placed in Kwangsi
    
        Turn Complete - Yamamoto
            Yamamoto collect 83 PUs; end with 83 PUs
    

    Combat Hit Differential Summary :

    Yamamoto : 4.00
    Americans : 0.67
    Chinese : 1.00
    

    Savegame

  • '20 '18 '17 '15

    I don’t think I’m doing so hot in this game. Well done. My Pacific strategy has gone sideways, Italy isn’t getting very far, and Germany is doing okay, but I don’t see any decisive victory setup happening.

    Well played so far. :+1:


  • TripleA Turn Summary: Chinese round 3

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 3
    
        Combat Move - Chinese
            1 Artillery, 1 Fighter and 4 Tanks moved from Shensi to Hupeh
            1 Infantry moved from Ningsia to Shensi
            1 Artillery and 3 Infantrys moved from Lanchow to Szechwan
            3 Infantrys moved from E.Qinghai to Ningsia
            2 Infantrys moved from E.Qinghai to Lanchow
            1 Infantry moved from E.Qinghai to Ningsia
            2 Infantrys moved from Gobi Altai to Ningsia
            2 ArmoredCars, 1 Mech.Inf and 3 Tanks moved from Hsining to Ningsia
            2 Artillerys and 2 Infantrys moved from Urumqi to E.Sinkiang
    
        Purchase Units - Chinese
            Chinese buy 2 ArmoredCars, 1 Elite, 4 Infantrys, 1 Mech.Inf and 2 Tanks; Remaining resources: 0 PUs; 
    
        Combat - Chinese
            Battle in Hupeh
                Chinese attack with 1 Artillery, 1 Fighter and 4 Tanks
                Hisaichi defend with 1 Artillery, 1 Infantry and 4 Tanks
                    Chinese roll dice for 1 Artillery, 1 Fighter and 4 Tanks in Hupeh, round 2 : 5/6 hits, 2.67 expected hits
                    Hisaichi roll dice for 1 Artillery, 1 Infantry and 4 Tanks in Hupeh, round 2 : 3/6 hits, 2.67 expected hits
                    3 Tanks owned by the Hisaichi, 1 Tank owned by the Chinese, 1 Fighter owned by the Chinese, 1 Infantry owned by the Hisaichi, 1 Artillery owned by the Hisaichi and 1 Artillery owned by the Chinese lost in Hupeh
                    Chinese roll dice for 3 Tanks in Hupeh, round 3 : 2/3 hits, 1.50 expected hits
                    Hisaichi roll dice for 1 Tank in Hupeh, round 3 : 1/1 hits, 0.50 expected hits
                    1 Tank owned by the Hisaichi and 1 Tank owned by the Chinese lost in Hupeh
                Chinese win, taking Hupeh from Hisaichi with 2 Tanks remaining. Battle score for attacker is 4
                Casualties for Chinese: 1 Artillery, 1 Fighter and 2 Tanks
                Casualties for Hisaichi: 1 Artillery, 1 Infantry and 4 Tanks
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            2 ArmoredCars, 1 Elite, 1 Mech.Inf and 2 Tanks placed in Hsining
            4 Infantrys placed in Urumqi
    
        Turn Complete - Chinese
            Chinese collect 25 PUs; end with 25 PUs
    

    Combat Hit Differential Summary :

    Hisaichi : 0.83
    Chinese : 2.83
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Hisaichi round 3

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 3
    
        Combat Move - Hisaichi
            3 Tanks moved from Shantung to Hupeh
            1 Bomber and 1 Fighter moved from Anhwei to Hupeh
            7 Infantrys moved from Kirin to Heilungchiang
            2 Infantrys moved from Heilungchiang to Khabarovsk
            2 Infantrys moved from Heilungchiang to Hulunbuir
            1 Tank moved from Khabarovsk to Liaoning
            1 Infantry moved from East And South Borneo to 111 Sea Zone
            1 Infantry moved from 111 Sea Zone to Flores
                  Hisaichi take Flores from Dutch
            1 Destroyer moved from 110 Sea Zone to 112 Sea Zone
            2 Infantrys and 3 Tanks moved from West Borneo to 106 Sea Zone
            1 Infantry, 2 Tanks and 2 Transports moved from 106 Sea Zone to 110 Sea Zone
            1 Infantry and 2 Tanks moved from 110 Sea Zone to Lombok
            1 Infantry, 1 Tank and 1 Transport moved from 106 Sea Zone to 110 Sea Zone
            1 Infantry and 1 Tank moved from 110 Sea Zone to Java
                  Hisaichi take Java from Dutch
            1 Destroyer moved from 106 Sea Zone to 105 Sea Zone
            1 Battleship, 1 Carrier and 2 Transports moved from 107 Sea Zone to 102 Sea Zone
            1 Destroyer and 1 Transport moved from 75 Sea Zone to 76 Sea Zone
            1 Transport moved from 75 Sea Zone to 84 Sea Zone
            2 Infantrys moved from Changchun to 84 Sea Zone
            6 Infantrys moved from Changchun to Kirin
            2 Infantrys and 1 Transport moved from 84 Sea Zone to 92 Sea Zone
            2 Infantrys moved from 92 Sea Zone to N.French Indochina
            1 Fighter moved from Hulunbuir to Shansi
            2 Fighters moved from Heilungchiang to Shansi
            2 Tanks moved from Shansi to Shensi
            3 Artillerys moved from Khabarovsk to Heilungchiang
            1 Infantry moved from Heilungchiang to Khabarovsk
    
        Purchase Units - Hisaichi
            Hisaichi buy 1 Adv.Fighter, 7 Infantrys and 6 Tanks; Remaining resources: 1 PUs; 
    
        Combat - Hisaichi
            Battle in Lombok
                Hisaichi attack with 1 Infantry and 2 Tanks
                Dutch defend with 1 Infantry
                    Hisaichi roll dice for 1 Infantry and 2 Tanks in Lombok, round 2 : 2/3 hits, 1.17 expected hits
                    Dutch roll dice for 1 Infantry in Lombok, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Dutch lost in Lombok
                Hisaichi win, taking Lombok from Dutch with 1 Infantry and 2 Tanks remaining. Battle score for attacker is 2
                Casualties for Dutch: 1 Infantry
            Battle in Hupeh
                Hisaichi attack with 1 Bomber, 1 Fighter and 3 Tanks
                Chinese defend with 2 Tanks
                    Hisaichi roll dice for 1 Bomber, 1 Fighter and 3 Tanks in Hupeh, round 2 : 3/5 hits, 2.50 expected hits
                    Chinese roll dice for 2 Tanks in Hupeh, round 2 : 2/2 hits, 1.00 expected hits
                    2 Tanks owned by the Hisaichi and 2 Tanks owned by the Chinese lost in Hupeh
                Hisaichi win, taking Hupeh from Chinese with 1 Bomber, 1 Fighter and 1 Tank remaining. Battle score for attacker is 0
                Casualties for Hisaichi: 2 Tanks
                Casualties for Chinese: 2 Tanks
            Battle in Shensi
                Hisaichi attack with 2 Tanks
                Chinese defend with 1 Infantry
                    Hisaichi roll dice for 2 Tanks in Shensi, round 2 : 0/2 hits, 1.00 expected hits
                    Chinese roll dice for 1 Infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits
                    Hisaichi roll dice for 2 Tanks in Shensi, round 3 : 1/2 hits, 1.00 expected hits
                    Chinese roll dice for 1 Infantry in Shensi, round 3 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Chinese lost in Shensi
                Hisaichi win, taking Shensi from Chinese with 2 Tanks remaining. Battle score for attacker is 2
                Casualties for Chinese: 1 Infantry
    
        Non Combat Move - Hisaichi
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            1 Bomber and 1 Fighter moved from Hupeh to Shansi
            EDIT: 1 Bomber and 4 Fighters moved from Shansi to Shantung
            2 Submarines moved from 94 Sea Zone to 102 Sea Zone
            1 Submarine moved from 111 Sea Zone to 110 Sea Zone
    
        Place Units - Hisaichi
            1 Adv.Fighter and 7 Infantrys placed in Changchun
            3 Tanks placed in Shantung
            3 Tanks placed in Peking
    
        Turn Complete - Hisaichi
            Hisaichi collect 61 PUs; end with 62 PUs
    

    Combat Hit Differential Summary :

    Hisaichi : 0.33
    Chinese : 0.33
    Dutch : -0.33
    

    Savegame


  • TripleA Turn Summary: British round 3

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 3
    
        Combat Move - British
            3 Artillerys moved from W.Iran to 58 Sea Zone
            5 Infantrys moved from W.Iran to 58 Sea Zone
            3 Artillerys, 2 Cruisers, 5 Infantrys, 1 Submarine and 3 Transports moved from 58 Sea Zone to 57 Sea Zone
            1 Tank moved from W.Iran to Palestine
            2 Tanks moved from Cairo to Lower Egypt
            1 Fighter moved from Azerbaijan to Palestine
            1 Artillery moved from 57 Sea Zone to Lower Egypt
            2 Artillerys and 4 Infantrys moved from 57 Sea Zone to Palestine
            1 Infantry moved from 57 Sea Zone to Lower Egypt
            3 Infantrys moved from Rhodesia to Belgian Congo
            2 Mech.Infs moved from Cape Town to Belgian Congo
            1 Infantry moved from Amazon to Colombia
            2 Infantrys and 1 Tank moved from Iceland to 3 Sea Zone
            2 Infantrys, 1 Tank and 2 Transports moved from 3 Sea Zone to 16 Sea Zone
            1 Fighter moved from Azores to E.Morocco
            1 Infantry and 3 Tanks moved from Dublin to Munster
            1 Adv.Fighter and 1 Fighter moved from Manchester to Munster
            2 Infantrys and 1 Tank moved from 16 Sea Zone to Azores
            2 Transports moved from 65 Sea Zone to 60 Sea Zone
            2 Artillerys and 2 Infantrys moved from Madras to 60 Sea Zone
            2 Artillerys, 2 Infantrys and 2 Transports moved from 60 Sea Zone to 65 Sea Zone
            2 Artillerys and 2 Infantrys moved from 65 Sea Zone to S.Thailand
            2 Artillerys and 2 Infantrys moved from Malaya to S.Thailand
            2 Tanks moved from Malaya to S.Thailand
            1 Infantry moved from Assam to Burma
            1 Infantry moved from Bihar to Assam
            4 ArmoredCars and 1 Tank moved from Delhi to Assam
            1 Infantry moved from Madras to Hyderabad
            2 Infantrys moved from Bombay to Rajputana
            1 Submarine moved from 67 Sea Zone to 65 Sea Zone
            1 Tank moved from Alaska to 71 Sea Zone
            1 Infantry moved from Alaska to 71 Sea Zone
            1 Destroyer, 1 Infantry, 1 Tank and 1 Transport moved from 71 Sea Zone to 72 Sea Zone
            1 Infantry moved from Yukon to Alaska
            3 Infantrys moved from Vancouver to British Columbia
            1 Infantry and 1 Tank moved from French Equatorial Africa to Belgian Congo
            1 Fighter moved from Banjarmasin to 106 Sea Zone
            1 Infantry and 1 Tank moved from 72 Sea Zone to Koryakia
    
        Purchase Units - British
            British buy 2 Adv.Fighters, 1 Battleship, 1 Carrier and 22 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - British
            Battle in 106 Sea Zone
                British attack with 1 Fighter
                Thai defend with 1 Transport
                    British roll dice for 1 Fighter in 106 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Thai roll dice for 1 Transport in 106 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 Transport owned by the Thai lost in 106 Sea Zone
                British win with 1 Fighter remaining. Battle score for attacker is 6
                Casualties for Thai: 1 Transport
            Battle in Palestine
                British attack with 2 Artillerys, 1 Fighter, 4 Infantrys and 1 Tank
                Italians defend with 1 Artillery, 2 Infantrys and 2 Tanks
                    British roll dice for 2 Cruisers in Palestine, round 2 : 1/2 hits, 1.00 expected hits
                    1 Infantry owned by the Italians lost in Palestine
                    British roll dice for 2 Artillerys, 1 Fighter, 4 Infantrys and 1 Tank in Palestine, round 2 : 3/8 hits, 2.50 expected hits
                    Italians roll dice for 1 Artillery, 1 Infantry and 2 Tanks in Palestine, round 2 : 4/4 hits, 1.67 expected hits
                    1 Tank owned by the Italians, 1 Artillery owned by the Italians, 1 Infantry owned by the Italians and 4 Infantrys owned by the British lost in Palestine
                    British roll dice for 2 Artillerys, 1 Fighter and 1 Tank in Palestine, round 3 : 1/4 hits, 1.50 expected hits
                    Italians roll dice for 1 Tank in Palestine, round 3 : 0/1 hits, 0.50 expected hits
                    1 Tank owned by the Italians lost in Palestine
                British win, taking Palestine from Italians with 2 Artillerys, 1 Fighter and 1 Tank remaining. Battle score for attacker is 10
                Casualties for Italians: 1 Artillery, 2 Infantrys and 2 Tanks
                Casualties for British: 4 Infantrys
            Battle in Munster
                British attack with 1 Adv.Fighter, 1 Fighter, 1 Infantry and 3 Tanks
                Neutral defend with 2 Infantrys
                    British roll dice for 1 Adv.Fighter, 1 Fighter, 1 Infantry and 3 Tanks in Munster, round 2 : 3/6 hits, 2.50 expected hits
                    Neutral roll dice for 2 Infantrys in Munster, round 2 : 1/2 hits, 0.67 expected hits
                    2 Infantrys owned by the Neutral and 1 Infantry owned by the British lost in Munster
                British loses 0 PUs for violating Munsters neutrality.
                British win, taking Munster from Neutral with 1 Adv.Fighter, 1 Fighter and 3 Tanks remaining. Battle score for attacker is 2
                Casualties for British: 1 Infantry
                Casualties for Neutral: 2 Infantrys
            Battle in Lower Egypt
                British attack with 1 Artillery, 1 Infantry and 2 Tanks
                Italians defend with 1 Infantry and 1 Tank
                    British roll dice for 1 Artillery, 1 Infantry and 2 Tanks in Lower Egypt, round 2 : 3/4 hits, 1.67 expected hits
                    Italians roll dice for 1 Infantry and 1 Tank in Lower Egypt, round 2 : 1/2 hits, 0.83 expected hits
                    1 Tank owned by the Italians, 1 Infantry owned by the Italians and 1 Infantry owned by the British lost in Lower Egypt
                British win, taking Lower Egypt from Italians with 1 Artillery and 2 Tanks remaining. Battle score for attacker is 5
                Casualties for British: 1 Infantry
                Casualties for Italians: 1 Infantry and 1 Tank
            Battle in S.Thailand
                British attack with 4 Artillerys, 4 Infantrys and 2 Tanks
                Yamamoto defend with 1 Artillery, 6 Infantrys and 1 Tank
                    British roll dice for 4 Artillerys, 4 Infantrys and 2 Tanks in S.Thailand, round 2 : 6/10 hits, 3.67 expected hits
                    Thai roll dice for 1 Artillery, 6 Infantrys and 1 Tank in S.Thailand, round 2 : 1/8 hits, 2.83 expected hits
                    6 Infantrys owned by the Yamamoto and 1 Infantry owned by the British lost in S.Thailand
                    British roll dice for 4 Artillerys, 3 Infantrys and 2 Tanks in S.Thailand, round 3 : 3/9 hits, 3.33 expected hits
                    Thai roll dice for 1 Artillery and 1 Tank in S.Thailand, round 3 : 1/2 hits, 0.83 expected hits
                    1 Artillery owned by the Yamamoto, 1 Infantry owned by the British and 1 Tank owned by the Yamamoto lost in S.Thailand
                British win, taking S.Thailand from Thai with 4 Artillerys, 2 Infantrys and 2 Tanks remaining. Battle score for attacker is 17
                Casualties for British: 2 Infantrys
                Casualties for Yamamoto: 1 Artillery, 6 Infantrys and 1 Tank
            Battle in Belgian Congo
                British attack with 4 Infantrys, 2 Mech.Infs and 1 Tank
                Neutral defend with 2 Infantrys
                    British roll dice for 4 Infantrys, 2 Mech.Infs and 1 Tank in Belgian Congo, round 2 : 2/7 hits, 2.17 expected hits
                    Neutral roll dice for 2 Infantrys in Belgian Congo, round 2 : 1/2 hits, 0.67 expected hits
                    2 Infantrys owned by the Neutral and 1 Infantry owned by the British lost in Belgian Congo
                British loses 0 PUs for violating Belgian Congos neutrality.
                British win, taking Belgian Congo from Neutral with 3 Infantrys, 2 Mech.Infs and 1 Tank remaining. Battle score for attacker is 2
                Casualties for British: 1 Infantry
                Casualties for Neutral: 2 Infantrys
    
        Non Combat Move - British
            1 Adv.Fighter moved from Munster to Manchester
            1 Infantry moved from Manchester to Dover
            1 Infantry moved from Manchester to Dover
            1 Fighter moved from Munster to Manchester
            1 Infantry moved from W.Iran to Iraq
            1 Infantry moved from Baluchistan to Rajputana
            1 Fighter moved from 106 Sea Zone to Banjarmasin
            1 Fighter moved from Palestine to Iraq
    
        Place Units - British
            1 Battleship and 1 Carrier placed in 18 Sea Zone
            2 Adv.Fighters placed in 18 Sea Zone
            4 Infantrys placed in Manchester
            6 Infantrys placed in Cairo
            5 Infantrys placed in Delhi
            5 Infantrys placed in Madras
            2 Infantrys placed in W.Iran
    
        Turn Complete - British
            British collect 99 PUs; end with 99 PUs
    

    Combat Hit Differential Summary :

    Neutral : 0.67
    British : 4.33
    Italians : 2.00
    Thai : -1.83
    

    Savegame


  • TripleA Turn Summary: Anzac round 3

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 3
    
        Combat Move - Anzac
            2 Transports moved from 65 Sea Zone to 67 Sea Zone
            2 Infantrys moved from Northern Territory to 67 Sea Zone
            1 Infantry moved from Broome to 67 Sea Zone
            3 Infantrys moved from 67 Sea Zone to Java
            2 Fighters moved from Banjarmasin to Java
            4 Infantrys moved from New South Wales to South Australia
    
        Purchase Units - Anzac
            Anzac buy 2 Artillerys, 1 Elite, 1 Infantry and 4 Transports; Remaining resources: 0 PUs; 
    
        Combat - Anzac
            Battle in Java
                Anzac attack with 2 Fighters and 3 Infantrys
                Hisaichi defend with 1 Infantry and 1 Tank
                    Anzac roll dice for 1 Battleship in Java, round 2 : 1/1 hits, 0.67 expected hits
                    1 Infantry owned by the Hisaichi lost in Java
                    Anzac roll dice for 2 Fighters and 3 Infantrys in Java, round 2 : 1/5 hits, 1.17 expected hits
                    Hisaichi roll dice for 1 Tank in Java, round 2 : 1/1 hits, 0.50 expected hits
                    1 Infantry owned by the Anzac and 1 Tank owned by the Hisaichi lost in Java
                Anzac win, taking Java from Hisaichi with 2 Fighters and 2 Infantrys remaining. Battle score for attacker is 5
                Casualties for Hisaichi: 1 Infantry and 1 Tank
                Casualties for Anzac: 1 Infantry
    
        Non Combat Move - Anzac
            2 Fighters moved from Java to Banjarmasin
    
        Place Units - Anzac
            2 Transports placed in 122 Sea Zone
            2 Artillerys placed in Broome
            1 Transport placed in 67 Sea Zone
            1 Transport placed in 122 Sea Zone
            Anzac undo move 4.
            1 Transport placed in 122 Sea Zone
            1 Elite and 1 Infantry placed in Canberra
    
        Turn Complete - Anzac
            Anzac collect 36 PUs; end with 36 PUs
    

    Combat Hit Differential Summary :

    Hisaichi : 0.50
    Anzac : 0.17
    

    Savegame


  • TripleA Manual Gamesave Post: Dutch round 3

    TripleA Manual Gamesave Post for game: World At War, version: 2.1.1

    Game History

    Round: 3
    
        Combat Move - Dutch
            2 Submarines moved from 67 Sea Zone to 110 Sea Zone
            2 Destroyers moved from 67 Sea Zone to 110 Sea Zone
            1 Fighter moved from Banjarmasin to 110 Sea Zone
            1 Tank moved from Banjarmasin to West Borneo
                  Dutch take West Borneo from Hisaichi
            1 Tank moved from West Borneo to Banjarmasin
            1 Tank moved from Banjarmasin to East And South Borneo
                  Dutch take East And South Borneo from Hisaichi
            1 Tank moved from East And South Borneo to Banjarmasin
    
        Purchase Units - Dutch
            Dutch buy 1 Infantry and 4 Tanks; Remaining resources: 0 PUs; 
    
        Combat - Dutch
            Battle in 110 Sea Zone
                Dutch attack with 2 Destroyers, 1 Fighter and 2 Submarines
                Hisaichi defend with 2 Submarines and 3 Transports; Yamamoto defend with 1 Destroyer and 1 Submarine; Thai defend with 1 T.Boat
                    Dutch roll dice for 2 Submarines in 110 Sea Zone, round 2 : 2/2 hits, 0.67 expected hits
    

    Combat Hit Differential Summary :

    Dutch : 1.33
    

    Savegame


  • @dawgoneit i got 2 sub hits in sz110. ool please

  • '20 '18 '17 '15

    max defense please. transports first

  • '20 '18 '17 '15

    then pt before tts


  • TripleA Turn Summary: Dutch round 3

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 3
    
        Combat Move - Dutch
            2 Submarines moved from 67 Sea Zone to 110 Sea Zone
            2 Destroyers moved from 67 Sea Zone to 110 Sea Zone
            1 Fighter moved from Banjarmasin to 110 Sea Zone
            1 Tank moved from Banjarmasin to West Borneo
                  Dutch take West Borneo from Hisaichi
            1 Tank moved from West Borneo to Banjarmasin
            1 Tank moved from Banjarmasin to East And South Borneo
                  Dutch take East And South Borneo from Hisaichi
            1 Tank moved from East And South Borneo to Banjarmasin
    
        Purchase Units - Dutch
            Dutch buy 1 Infantry and 4 Tanks; Remaining resources: 0 PUs; 
    
        Combat - Dutch
            Battle in 110 Sea Zone
                Dutch attack with 2 Destroyers, 1 Fighter and 2 Submarines
                Hisaichi defend with 2 Submarines and 3 Transports; Yamamoto defend with 1 Destroyer and 1 Submarine; Thai defend with 1 T.Boat
                    Dutch roll dice for 2 Submarines in 110 Sea Zone, round 2 : 2/2 hits, 0.67 expected hits
                    Hisaichi roll dice for 3 Submarines in 110 Sea Zone, round 2 : 0/3 hits, 1.00 expected hits
                    Dutch roll dice for 2 Destroyers and 1 Fighter in 110 Sea Zone, round 2 : 0/3 hits, 1.00 expected hits
                    Hisaichi roll dice for 1 Destroyer, 1 T.Boat and 3 Transports in 110 Sea Zone, round 2 : 0/5 hits, 1.00 expected hits
                    2 Transports owned by the Hisaichi lost in 110 Sea Zone
                    Dutch roll dice for 2 Submarines in 110 Sea Zone, round 3 : 0/2 hits, 0.67 expected hits
                    Hisaichi roll dice for 3 Submarines in 110 Sea Zone, round 3 : 1/3 hits, 1.00 expected hits
                    Dutch roll dice for 2 Destroyers and 1 Fighter in 110 Sea Zone, round 3 : 1/3 hits, 1.00 expected hits
                    Hisaichi roll dice for 1 Destroyer, 1 T.Boat and 1 Transport in 110 Sea Zone, round 3 : 1/3 hits, 0.67 expected hits
                    2 Submarines owned by the Dutch and 1 T.Boat owned by the Thai lost in 110 Sea Zone
                    Hisaichi roll dice for 3 Submarines in 110 Sea Zone, round 4 : 1/3 hits, 1.00 expected hits
                    Dutch roll dice for 2 Destroyers and 1 Fighter in 110 Sea Zone, round 4 : 0/3 hits, 1.00 expected hits
                    Hisaichi roll dice for 1 Destroyer and 1 Transport in 110 Sea Zone, round 4 : 0/2 hits, 0.50 expected hits
                    1 Destroyer owned by the Dutch lost in 110 Sea Zone
                    Hisaichi roll dice for 3 Submarines in 110 Sea Zone, round 5 : 0/3 hits, 1.00 expected hits
                    Dutch roll dice for 1 Destroyer and 1 Fighter in 110 Sea Zone, round 5 : 1/2 hits, 0.67 expected hits
                    Hisaichi roll dice for 1 Destroyer and 1 Transport in 110 Sea Zone, round 5 : 1/2 hits, 0.50 expected hits
                    1 Transport owned by the Hisaichi and 1 Destroyer owned by the Dutch lost in 110 Sea Zone
                1 Submarine owned by the Yamamoto and 2 Submarines owned by the Hisaichi Submerged
                 retreated to 110 Sea Zone
                Hisaichi win with 1 Destroyer remaining. Battle score for attacker is -6
                Casualties for Hisaichi: 3 Transports
                Casualties for Dutch: 2 Destroyers and 2 Submarines
                Casualties for Thai: 1 T.Boat
    
        Non Combat Move - Dutch
            1 Fighter moved from 110 Sea Zone to Banjarmasin
    
        Place Units - Dutch
            4 Tanks placed in Banjarmasin
            1 Infantry placed in Suriname
    
        Turn Complete - Dutch
            Dutch collect 25 PUs; end with 25 PUs
    

    Combat Hit Differential Summary :

    Hisaichi : -2.67
    Dutch : -1.00
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Finns round 3

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 3
    
        Combat Move - Finns
            6 Infantrys and 1 Tank moved from Tampere to Helsinki
    
        Purchase Units - Finns
            Finns buy 4 Infantrys; Remaining resources: 0 PUs; 
    
        Non Combat Move - Finns
    
        Place Units - Finns
            4 Infantrys placed in Helsinki
    
        Turn Complete - Finns
            Finns collect 7 PUs; end with 7 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Romanians round 3

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 3
    
        Combat Move - Romanians
            1 Artillery and 1 Infantry moved from Vinnytsia to Kiev
            1 Infantry moved from Vinnytsia to Donetsk
            1 Fighter moved from E.Romania to Donetsk
            3 Infantrys and 1 Tank moved from E.Romania to Odessa
            2 ArmoredCars and 1 Tank moved from Bucharest to Odessa
    
        Purchase Units - Romanians
            Romanians buy 1 Elite, 1 Infantry and 2 Tanks; Remaining resources: 0 PUs; 
    
        Combat - Romanians
            Battle in Donetsk
                Romanians attack with 1 Fighter and 1 Infantry
                Russians defend with 1 Infantry
                    Romanians roll dice for 1 Fighter and 1 Infantry in Donetsk, round 2 : 0/2 hits, 0.50 expected hits
                    Russians roll dice for 1 Infantry in Donetsk, round 2 : 0/1 hits, 0.33 expected hits
                    Romanians roll dice for 1 Fighter and 1 Infantry in Donetsk, round 3 : 0/2 hits, 0.50 expected hits
                    Russians roll dice for 1 Infantry in Donetsk, round 3 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Romanians lost in Donetsk
                    Romanians roll dice for 1 Fighter in Donetsk, round 4 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 Infantry in Donetsk, round 4 : 0/1 hits, 0.33 expected hits
                    Romanians roll dice for 1 Fighter in Donetsk, round 5 : 1/1 hits, 0.33 expected hits
                    Russians roll dice for 1 Infantry in Donetsk, round 5 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians lost in Donetsk
                Romanians win with 1 Fighter remaining. Battle score for attacker is 0
                Casualties for Romanians: 1 Infantry
                Casualties for Russians: 1 Infantry
            Battle in Kiev
                Romanians attack with 1 Artillery and 1 Infantry
                Russians defend with 1 Infantry
                    Romanians roll dice for 1 Artillery and 1 Infantry in Kiev, round 2 : 0/2 hits, 0.67 expected hits
                    Russians roll dice for 1 Infantry in Kiev, round 2 : 0/1 hits, 0.33 expected hits
                    Romanians roll dice for 1 Artillery and 1 Infantry in Kiev, round 3 : 1/2 hits, 0.67 expected hits
                    Russians roll dice for 1 Infantry in Kiev, round 3 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians lost in Kiev
                Romanians win, taking Kiev from Russians with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 2
                Casualties for Russians: 1 Infantry
            Battle in Odessa
                Romanians attack with 2 ArmoredCars, 3 Infantrys and 2 Tanks
                Russians defend with 1 Infantry and 1 Tank
                    Romanians roll dice for 2 ArmoredCars, 3 Infantrys and 2 Tanks in Odessa, round 2 : 5/7 hits, 2.17 expected hits
                    Russians roll dice for 1 Infantry and 1 Tank in Odessa, round 2 : 1/2 hits, 0.83 expected hits
                    1 ArmoredCar owned by the Romanians, 1 Infantry owned by the Russians and 1 Tank owned by the Russians lost in Odessa
                Romanians win, taking Odessa from Russians with 1 ArmoredCar, 3 Infantrys and 2 Tanks remaining. Battle score for attacker is 3
                Casualties for Romanians: 1 ArmoredCar
                Casualties for Russians: 1 Infantry and 1 Tank
    
        Non Combat Move - Romanians
            1 Fighter moved from Donetsk to E.Romania
    
        Place Units - Romanians
            1 Elite, 1 Infantry and 2 Tanks placed in Bucharest
    
        Turn Complete - Romanians
            Romanians collect 20 PUs; end with 20 PUs
    

    Combat Hit Differential Summary :

    Romanians : 1.83
    Russians : -0.83
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Thai round 3

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 3
    
        Combat Move - Thai
            1 Infantry moved from Samar to 93 Sea Zone
            1 Infantry and 1 Transport moved from 93 Sea Zone to 111 Sea Zone
            1 Infantry moved from British Borneo to 111 Sea Zone
            2 Infantrys and 1 Transport moved from 111 Sea Zone to 110 Sea Zone
            3 Artillerys, 1 Fighter, 8 Infantrys and 1 Tank moved from Bangkok to S.Thailand
            1 Destroyer moved from 111 Sea Zone to 110 Sea Zone
            2 Infantrys moved from 110 Sea Zone to West Borneo
                  Thai take West Borneo from Dutch
    
        Purchase Units - Thai
            Thai buy 5 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Thai
            Battle in S.Thailand
                Thai attack with 3 Artillerys, 1 Fighter, 8 Infantrys and 1 Tank
                British defend with 4 Artillerys, 2 Infantrys and 2 Tanks
                    Thai roll dice for 3 Artillerys, 1 Fighter, 8 Infantrys and 1 Tank in S.Thailand, round 2 : 8/13 hits, 3.67 expected hits
                    British roll dice for 4 Artillerys, 2 Infantrys and 2 Tanks in S.Thailand, round 2 : 4/8 hits, 3.00 expected hits
                    4 Infantrys owned by the Thai, 2 Tanks owned by the British, 4 Artillerys owned by the British and 2 Infantrys owned by the British lost in S.Thailand
                Thai win, taking S.Thailand from British with 3 Artillerys, 1 Fighter, 4 Infantrys and 1 Tank remaining. Battle score for attacker is 22
                Casualties for Thai: 4 Infantrys
                Casualties for British: 4 Artillerys, 2 Infantrys and 2 Tanks
    
        Non Combat Move - Thai
            1 Fighter moved from S.Thailand to Bangkok
    
        Place Units - Thai
            5 Infantrys placed in Bangkok
    
        Turn Complete - Thai
            Thai collect 16 PUs; end with 16 PUs
    

    Combat Hit Differential Summary :

    British : 1.00
    Thai : 4.33
    

    Savegame


  • TripleA Turn Summary: Americans round 3

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 3
    
        Combat Move - Americans
            1 Destroyer moved from 104 Sea Zone to 95 Sea Zone
            1 Destroyer moved from 104 Sea Zone to 88 Sea Zone
            3 Destroyers moved from 98 Sea Zone to 88 Sea Zone
            1 Submarine moved from 83 Sea Zone to 98 Sea Zone
            2 Infantrys moved from San Francisco to 83 Sea Zone
            2 Infantrys and 1 Transport moved from 83 Sea Zone to 98 Sea Zone
            1 Bomber moved from San Francisco to Midway
            2 Bombers moved from Midway to 76 Sea Zone
            1 Adv.Fighter and 3 Fighters moved from 88 Sea Zone to 76 Sea Zone
            1 Destroyer and 1 Submarine moved from 72 Sea Zone to 76 Sea Zone
            3 Destroyers moved from 26 Sea Zone to 35 Sea Zone
            1 Artillery, 4 Infantrys and 1 Tank moved from N.Chile to Santiago
            4 Transports moved from 125 Sea Zone to 39 Sea Zone
            1 Infantry and 1 Marine moved from South Atlantic USA to 25 Sea Zone
            1 Infantry and 1 Marine moved from South Atlantic USA to 25 Sea Zone
            1 Infantry and 1 Marine moved from South Atlantic USA to 25 Sea Zone
            3 Infantrys, 3 Marines and 3 Transports moved from 25 Sea Zone to 26 Sea Zone
            1 Marine moved from 26 Sea Zone to Cuba
            1 Marine moved from 26 Sea Zone to Hispaniola
            1 Marine moved from 26 Sea Zone to Jamaica
            1 Infantry moved from 26 Sea Zone to Cuba
            1 Infantry moved from 26 Sea Zone to Hispaniola
            1 Infantry moved from 26 Sea Zone to Jamaica
            4 Elites moved from South Central USA to 25 Sea Zone
            1 B.Transport and 4 Elites moved from 25 Sea Zone to 32 Sea Zone
            4 Elites moved from 32 Sea Zone to Bahia
            1 Transport moved from 119 Sea Zone to 25 Sea Zone
            1 Infantry moved from E.Mexico to 25 Sea Zone
            1 Infantry moved from South Atlantic USA to 25 Sea Zone
            2 Infantrys moved from 25 Sea Zone to Venezuela
            2 Infantrys moved from Colombia to Venezuela
            2 Tanks moved from Central America to Venezuela
            2 Transports moved from 39 Sea Zone to 35 Sea Zone
            2 Transports moved from 39 Sea Zone to 35 Sea Zone
    
        Purchase Units - Americans
            Americans buy 2 Artillerys, 1 B.Transport, 1 Battleship, 1 Carrier, 1 Elite, 2 Factorys, 2 Marines and 1 Transport; Remaining resources: 0 PUs; 
    
        Combat - Americans
            Battle in Bahia
                Americans attack with 4 Elites
                Neutral defend with 3 Infantrys and 1 Tank
                    Americans roll dice for 4 Elites in Bahia, round 2 : 1/4 hits, 1.33 expected hits
                    Neutral roll dice for 3 Infantrys and 1 Tank in Bahia, round 2 : 0/4 hits, 1.50 expected hits
                    1 Infantry owned by the Neutral lost in Bahia
                    Americans roll dice for 4 Elites in Bahia, round 3 : 0/4 hits, 1.33 expected hits
                    Neutral roll dice for 2 Infantrys and 1 Tank in Bahia, round 3 : 1/3 hits, 1.17 expected hits
                    1 Elite owned by the Americans lost in Bahia
                    Americans roll dice for 3 Elites in Bahia, round 4 : 1/3 hits, 1.00 expected hits
                    Neutral roll dice for 2 Infantrys and 1 Tank in Bahia, round 4 : 1/3 hits, 1.17 expected hits
                    1 Elite owned by the Americans and 1 Infantry owned by the Neutral lost in Bahia
                    Americans roll dice for 2 Elites in Bahia, round 5 : 0/2 hits, 0.67 expected hits
                    Neutral roll dice for 1 Infantry and 1 Tank in Bahia, round 5 : 1/2 hits, 0.83 expected hits
                    1 Elite owned by the Americans lost in Bahia
                    Americans roll dice for 1 Elite in Bahia, round 6 : 0/1 hits, 0.33 expected hits
                    Neutral roll dice for 1 Infantry and 1 Tank in Bahia, round 6 : 2/2 hits, 0.83 expected hits
                    1 Elite owned by the Americans lost in Bahia
                Neutral win with 1 Infantry and 1 Tank remaining. Battle score for attacker is -8
                Casualties for Neutral: 2 Infantrys
                Casualties for Americans: 4 Elites
            Battle in Jamaica
                Americans attack with 1 Infantry and 1 Marine
                Neutral defend with 1 Infantry
                    Americans roll dice for 1 Infantry and 1 Marine in Jamaica, round 2 : 1/2 hits, 0.67 expected hits
                    Neutral roll dice for 1 Infantry in Jamaica, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Americans and 1 Infantry owned by the Neutral lost in Jamaica
                Americans loses 0 PUs for violating Jamaicas neutrality.
                Americans win, taking Jamaica from Neutral with 1 Marine remaining. Battle score for attacker is 0
                Casualties for Americans: 1 Infantry
                Casualties for Neutral: 1 Infantry
            Battle in Hispaniola
                Americans attack with 1 Infantry and 1 Marine
                Neutral defend with 1 Infantry
                    Americans roll dice for 1 Infantry and 1 Marine in Hispaniola, round 2 : 0/2 hits, 0.67 expected hits
                    Neutral roll dice for 1 Infantry in Hispaniola, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 Infantry and 1 Marine in Hispaniola, round 3 : 0/2 hits, 0.67 expected hits
                    Neutral roll dice for 1 Infantry in Hispaniola, round 3 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Americans lost in Hispaniola
                    Americans roll dice for 1 Marine in Hispaniola, round 4 : 1/1 hits, 0.50 expected hits
                    Neutral roll dice for 1 Infantry in Hispaniola, round 4 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Neutral lost in Hispaniola
                Americans loses 0 PUs for violating Hispaniolas neutrality.
                Americans win, taking Hispaniola from Neutral with 1 Marine remaining. Battle score for attacker is 0
                Casualties for Americans: 1 Infantry
                Casualties for Neutral: 1 Infantry
            Battle in 76 Sea Zone
                Americans attack with 1 Adv.Fighter, 2 Bombers, 1 Destroyer, 3 Fighters and 1 Submarine
                Hisaichi defend with 1 Destroyer and 1 Transport; Yamamoto defend with 1 Destroyer
                    Americans roll dice for 1 Submarine in 76 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 Adv.Fighter, 2 Bombers, 1 Destroyer and 3 Fighters in 76 Sea Zone, round 2 : 5/7 hits, 3.17 expected hits
                    Hisaichi roll dice for 2 Destroyers and 1 Transport in 76 Sea Zone, round 2 : 1/3 hits, 0.83 expected hits
                    1 Submarine owned by the Americans, 1 Transport owned by the Hisaichi, 1 Destroyer owned by the Hisaichi and 1 Destroyer owned by the Yamamoto lost in 76 Sea Zone
                Americans win with 1 Adv.Fighter, 2 Bombers, 1 Destroyer and 3 Fighters remaining. Battle score for attacker is 15
                Casualties for Americans: 1 Submarine
                Casualties for Yamamoto: 1 Destroyer
                Casualties for Hisaichi: 1 Destroyer and 1 Transport
            Battle in Santiago
                Americans attack with 1 Artillery, 4 Infantrys and 1 Tank
                Neutral defend with 1 AAGun, 1 Factory and 1 Tank
                    Americans roll dice for 1 Artillery, 4 Infantrys and 1 Tank in Santiago, round 2 : 2/6 hits, 1.67 expected hits
                    Neutral roll dice for 1 Tank in Santiago, round 2 : 1/1 hits, 0.50 expected hits
                    1 Infantry owned by the Americans and 1 Tank owned by the Neutral lost in Santiago
                Americans loses 0 PUs for violating Santiagos neutrality.
                Americans win, taking Santiago from Neutral with 1 Artillery, 3 Infantrys and 1 Tank remaining. Battle score for attacker is 3
                Casualties for Americans: 1 Infantry
                Casualties for Neutral: 1 Tank
            Battle in Venezuela
                Americans attack with 4 Infantrys and 2 Tanks
                Neutral defend with 3 Infantrys
                    Americans roll dice for 4 Infantrys and 2 Tanks in Venezuela, round 2 : 1/6 hits, 1.67 expected hits
                    Neutral roll dice for 3 Infantrys in Venezuela, round 2 : 1/3 hits, 1.00 expected hits
                    1 Infantry owned by the Americans and 1 Infantry owned by the Neutral lost in Venezuela
                    Americans roll dice for 3 Infantrys and 2 Tanks in Venezuela, round 3 : 3/5 hits, 1.50 expected hits
                    Neutral roll dice for 2 Infantrys in Venezuela, round 3 : 1/2 hits, 0.67 expected hits
                    1 Infantry owned by the Americans and 2 Infantrys owned by the Neutral lost in Venezuela
                Americans loses 0 PUs for violating Venezuelas neutrality.
                Americans win, taking Venezuela from Neutral with 2 Infantrys and 2 Tanks remaining. Battle score for attacker is 2
                Casualties for Americans: 2 Infantrys
                Casualties for Neutral: 3 Infantrys
            Battle in Cuba
                Americans attack with 1 Infantry and 1 Marine
                Neutral defend with 1 Infantry
                    Americans roll dice for 1 Infantry and 1 Marine in Cuba, round 2 : 0/2 hits, 0.67 expected hits
                    Neutral roll dice for 1 Infantry in Cuba, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 Infantry and 1 Marine in Cuba, round 3 : 1/2 hits, 0.67 expected hits
                    Neutral roll dice for 1 Infantry in Cuba, round 3 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Americans and 1 Infantry owned by the Neutral lost in Cuba
                Americans loses 0 PUs for violating Cubas neutrality.
                Americans win, taking Cuba from Neutral with 1 Marine remaining. Battle score for attacker is 0
                Casualties for Americans: 1 Infantry
                Casualties for Neutral: 1 Infantry
    
        Non Combat Move - Americans
            1 Destroyer moved from 88 Sea Zone to 103 Sea Zone
            1 Adv.Fighter and 3 Fighters moved from 76 Sea Zone to 88 Sea Zone
            2 Bombers moved from 76 Sea Zone to Midway
            1 Infantry moved from Kauai to Oahu
            1 Artillery moved from Oahu to Pearl Harbor
    
        Place Units - Americans
            1 B.Transport, 1 Battleship and 1 Carrier placed in 98 Sea Zone
            1 Factory placed in Midway
            1 Factory placed in N.Chile
            1 Elite and 2 Marines placed in South Atlantic USA
            1 Transport placed in 25 Sea Zone
            2 Artillerys placed in South Central USA
    
        Turn Complete - Americans
            Americans collect 100 PUs; end with 100 PUs
    

    Combat Hit Differential Summary :

    Neutral : 1.33
    Hisaichi : 0.17
    Americans : -0.83
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Germans round 4

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 4
    
        Combat Move - Germans
            Trigger Units New True: Setting switch to true for conditionAttachment_Units_New_True attached to Germans
            Trigger Units Bonus New Thai: Thai has their production frontier changed to: ThaiFrontierBonusNew
            Trigger Units Bonus New Italians: Italians has their production frontier changed to: ItaliansFrontierBonusNew
            Trigger Units Bonus New Americans: Americans has their production frontier changed to: AmericansFrontierBonusNew
            Trigger Units Bonus New Yamamoto: Yamamoto has their production frontier changed to: YamamotoFrontierBonusNew
            Trigger Units Bonus New Chinese: Chinese has their production frontier changed to: ChineseFrontierBonusNew
            Trigger Units Bonus New British: British has their production frontier changed to: BritishFrontierBonusNew
            Trigger Units Bonus New Dutch: Dutch has their production frontier changed to: DutchFrontierBonusNew
            Trigger Units Bonus New Russians: Russians has their production frontier changed to: RussiansFrontierBonusNew
            Trigger Units Bonus New French: French has their production frontier changed to: FrenchFrontierBonusNew
            Trigger Units Bonus New Hisaichi: Hisaichi has their production frontier changed to: HisaichiFrontierBonusNew
            Trigger Units Bonus New Germans: Germans has their production frontier changed to: GermansFrontierBonusNew
            Trigger Units Bonus New Romanians: Romanians has their production frontier changed to: RomaniansFrontierBonusNew
            Trigger Units Bonus New Finns: Finns has their production frontier changed to: FinnsFrontierBonusNew
            Trigger Units Bonus New Anzac: Anzac has their production frontier changed to: AnzacFrontierBonusNew
            2 Artillerys moved from Netherlands to 22 Sea Zone
            2 Elites moved from Netherlands to 22 Sea Zone
            2 Artillerys, 2 Elites and 2 Transports moved from 22 Sea Zone to 23 Sea Zone
            2 Artillerys and 2 Elites moved from 23 Sea Zone to Stockholm
            1 Infantry moved from Netherlands to 22 Sea Zone
            1 Cruiser and 1 Infantry moved from 22 Sea Zone to 23 Sea Zone
            1 Infantry moved from 23 Sea Zone to Oslo
                  Germans take Oslo from Russians
            1 Battleship and 1 Destroyer moved from 12 Sea Zone to 23 Sea Zone
            2 Fighters moved from 22 Sea Zone to Stockholm
            1 Carrier and 1 Destroyer moved from 22 Sea Zone to 23 Sea Zone
            1 Bomber moved from Tuscany to Lower Egypt
            1 Tank moved from Darfur to Nubia
                  Germans take Nubia from British
            1 Tank moved from Nubia to Lower Egypt
            2 Artillerys and 1 Infantry moved from Bulgaria to E.Romania
            2 Infantrys moved from E.Romania to Odessa
            1 Artillery and 2 Infantrys moved from Brest to Minsk
            3 Tanks moved from East Prussia to Latvia
            3 Infantrys moved from Brest to Lithuania
            1 Infantry moved from Vinnytsia to Donetsk
                  Germans take Donetsk from Russians
            2 Artillerys and 2 Elites moved from Hungary to Krakow
            2 ArmoredCars, 2 Artillerys, 2 Elites, 1 Infantry and 1 Tank moved from Krakow to Vinnytsia
            2 Artillerys, 1 Elite and 1 Infantry moved from Warsaw to Brest
            2 Artillerys and 6 Infantrys moved from Danzig to Brest
            1 Infantry moved from Hamburg to Pomerania
            4 ArmoredCars moved from Bohemia to Vinnytsia
            1 Tank moved from Bohemia to Brest
            2 ArmoredCars and 5 Tanks moved from Normandy to Brittany
            2 Artillerys moved from Paris to Normandy
    
        Purchase Units - Germans
            Germans buy 1 Adv.Fighter, 6 Artillerys, 2 Elites, 2 Factorys, 5 Fighters, 12 Infantrys, 3 Mech.Infs and 1 Transport; Remaining resources: 0 PUs; 
    
        Combat - Germans
            Battle in Minsk
                Germans attack with 1 Artillery and 2 Infantrys
                Russians defend with 1 Infantry
                    Germans roll dice for 1 Artillery and 2 Infantrys in Minsk, round 2 : 2/3 hits, 0.83 expected hits
                    Russians roll dice for 1 Infantry in Minsk, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians lost in Minsk
                Germans win, taking Minsk from Russians with 1 Artillery and 2 Infantrys remaining. Battle score for attacker is 2
                Casualties for Russians: 1 Infantry
            Battle in Latvia
                Germans attack with 3 Tanks
                Russians defend with 1 Infantry and 1 Tank
                    Germans roll dice for 3 Tanks in Latvia, round 2 : 1/3 hits, 1.50 expected hits
                    Russians roll dice for 1 Infantry and 1 Tank in Latvia, round 2 : 0/2 hits, 0.83 expected hits
                    1 Infantry owned by the Russians lost in Latvia
                    Germans roll dice for 3 Tanks in Latvia, round 3 : 2/3 hits, 1.50 expected hits
                    Russians roll dice for 1 Tank in Latvia, round 3 : 0/1 hits, 0.50 expected hits
                    1 Tank owned by the Russians lost in Latvia
                Germans win, taking Latvia from Russians with 3 Tanks remaining. Battle score for attacker is 7
                Casualties for Russians: 1 Infantry and 1 Tank
            Battle in Lithuania
                Germans attack with 3 Infantrys
                Russians defend with 1 Infantry
                    Germans roll dice for 3 Infantrys in Lithuania, round 2 : 0/3 hits, 0.50 expected hits
                    Russians roll dice for 1 Infantry in Lithuania, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 3 Infantrys in Lithuania, round 3 : 0/3 hits, 0.50 expected hits
                    Russians roll dice for 1 Infantry in Lithuania, round 3 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 3 Infantrys in Lithuania, round 4 : 0/3 hits, 0.50 expected hits
                    Russians roll dice for 1 Infantry in Lithuania, round 4 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 3 Infantrys in Lithuania, round 5 : 1/3 hits, 0.50 expected hits
                    Russians roll dice for 1 Infantry in Lithuania, round 5 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians lost in Lithuania
                Germans win, taking Lithuania from Russians with 3 Infantrys remaining. Battle score for attacker is 2
                Casualties for Russians: 1 Infantry
            Battle in Lower Egypt
                Germans attack with 1 Bomber and 1 Tank
                British defend with 1 Artillery and 2 Tanks
                    Germans roll dice for 1 Bomber and 1 Tank in Lower Egypt, round 2 : 0/2 hits, 1.17 expected hits
                    British roll dice for 1 Artillery and 2 Tanks in Lower Egypt, round 2 : 3/3 hits, 1.33 expected hits
                    1 Tank owned by the Germans and 1 Bomber owned by the Germans lost in Lower Egypt
                British win with 1 Artillery and 2 Tanks remaining. Battle score for attacker is -19
                Casualties for Germans: 1 Bomber and 1 Tank
            Battle in Stockholm
                Germans attack with 2 Artillerys, 2 Elites and 2 Fighters
                Russians defend with 2 Elites, 2 Infantrys and 1 Tank
                    Germans roll dice for 1 Battleship and 1 Cruiser in Stockholm, round 2 : 2/2 hits, 1.17 expected hits
                    2 Infantrys owned by the Russians lost in Stockholm
                    Germans roll dice for 2 Artillerys, 2 Elites and 2 Fighters in Stockholm, round 2 : 4/6 hits, 2.33 expected hits
                    Russians roll dice for 2 Elites and 1 Tank in Stockholm, round 2 : 0/3 hits, 1.17 expected hits
                    2 Elites owned by the Russians and 1 Tank owned by the Russians lost in Stockholm
                Germans win, taking Stockholm from Russians with 2 Artillerys, 2 Elites and 2 Fighters remaining. Battle score for attacker is 15
                Casualties for Russians: 2 Elites, 2 Infantrys and 1 Tank
    
        Non Combat Move - Germans
            2 Fighters moved from Stockholm to 23 Sea Zone
            1 AAGun moved from Paris to Normandy
            1 AAGun moved from Normandy to Brittany
            1 AAGun moved from Hamburg to Netherlands
            1 AAGun moved from Lorraine to Belgium
            2 Stukas moved from Netherlands to Brest
            1 Infantry moved from Darfur to New Valley
            1 Destroyer and 1 Transport moved from 51 Sea Zone to 56 Sea Zone
            1 AAGun moved from Krakow to Brest
    
        Place Units - Germans
            1 Artillery, 1 Elite and 2 Infantrys placed in Warsaw
            2 Artillerys, 1 Elite and 1 Infantry placed in Hungary
            1 Factory placed in Krakow
            1 Factory placed in Danzig
            1 Artillery and 4 Infantrys placed in Bohemia
            1 Transport placed in 23 Sea Zone
            2 Artillerys and 3 Infantrys placed in Hamburg
            3 Mech.Infs placed in Bavaria
            2 Infantrys placed in Rhine
            3 Fighters placed in Netherlands
            1 Adv.Fighter and 2 Fighters placed in Normandy
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from Paris: 6 Tanks
            EDIT: Adding units owned by Germans to Lorraine: 6 Tanks
            EDIT: Turning off Edit Mode
    
        Turn Complete - Germans
            Germans collect 117 PUs; end with 117 PUs
    

    Combat Hit Differential Summary :

    Germans : 1.50
    British : 1.67
    Russians : -4.17
    

    Savegame


  • TripleA Turn Summary: Russians round 4

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 4
    
        Combat Move - Russians
            2 Infantrys moved from Rostov to Donetsk
            1 Artillery and 2 Infantrys moved from Kursk to Kiev
            2 Infantrys moved from Rostov to Donetsk
            2 Infantrys moved from Kursk to Minsk
            1 Artillery moved from Kursk to Minsk
            1 Infantry moved from Oulu to Tampere
                  Russians take Tampere from Finns
            1 Infantry moved from Kotka to Oulu
            2 Mech.Infs moved from Leningrad to Estonia
            2 Mech.Infs moved from Estonia to Latvia
            3 Fighters moved from Leningrad to Latvia
            2 Adv.Fighters moved from Leningrad to Minsk
            1 Transport moved from 53 Sea Zone to 54 Sea Zone
            1 Infantry moved from Georgia to 54 Sea Zone
            1 Infantry and 1 Transport moved from 54 Sea Zone to 53 Sea Zone
            1 Infantry moved from 53 Sea Zone to Bulgaria
                  Russians take Bulgaria from Romanians
            2 Infantrys moved from Georgia to Rostov
            5 Infantrys moved from Stalingrad to Rostov
            2 Artillerys and 2 Infantrys moved from Erzurum to Georgia
            3 Infantrys moved from Rostov to Kursk
            1 Tank moved from Tula to Kursk
            1 Artillery moved from Tula to Kursk
            9 Infantrys moved from Yaroslavl to Kursk
            4 Infantrys moved from S.Karelia to Leningrad
            2 Mech.Infs moved from Leningrad to Oulu
            4 ArmoredCars moved from Arkhangelsk to N.Karelia
            4 Artillerys and 6 Infantrys moved from Moscow to Yaroslavl
            1 Infantry moved from Gorky to Yaroslavl
            1 Tank moved from Kursk to Kiev
            2 Infantrys moved from Chimkent to 126 Sea Zone
            2 Infantrys moved from 126 Sea Zone to Astrakhan
            2 Infantrys moved from Tashkent to Chimkent
            3 Infantrys moved from Sverdlovsk to Novosibirsk
            2 ArmoredCars and 2 Infantrys moved from Olyokminsk to N.Buryat Mongolia
            2 Infantrys moved from Evenkia to Olyokminsk
            6 Infantrys moved from Sibirsky to Evenkia
            1 Infantry moved from Okhotsk to Ayan
            1 Infantry moved from Kolyma to Okhotsk
    
        Purchase Units - Russians
            Russians buy 4 ArmoredCars, 1 Factory, 1 HeavyTank, 24 Infantrys, 4 Mech.Infs and 1 Tank; Remaining resources: 0 PUs; 
    
        Combat - Russians
            Battle in Kiev
                Russians attack with 1 Artillery, 2 Infantrys and 1 Tank
                Romanians defend with 1 Artillery and 1 Infantry
                    Russians roll dice for 1 Artillery, 2 Infantrys and 1 Tank in Kiev, round 2 : 0/4 hits, 1.33 expected hits
                    Romanians roll dice for 1 Artillery and 1 Infantry in Kiev, round 2 : 2/2 hits, 0.67 expected hits
                    2 Infantrys owned by the Russians lost in Kiev
                    Russians roll dice for 1 Artillery and 1 Tank in Kiev, round 3 : 0/2 hits, 0.83 expected hits
                    Romanians roll dice for 1 Artillery and 1 Infantry in Kiev, round 3 : 0/2 hits, 0.67 expected hits
                    Russians roll dice for 1 Artillery and 1 Tank in Kiev, round 4 : 0/2 hits, 0.83 expected hits
                    Romanians roll dice for 1 Artillery and 1 Infantry in Kiev, round 4 : 0/2 hits, 0.67 expected hits
                    Russians roll dice for 1 Artillery and 1 Tank in Kiev, round 5 : 1/2 hits, 0.83 expected hits
                    Romanians roll dice for 1 Artillery and 1 Infantry in Kiev, round 5 : 0/2 hits, 0.67 expected hits
                    1 Infantry owned by the Romanians lost in Kiev
                    Russians roll dice for 1 Artillery and 1 Tank in Kiev, round 6 : 2/2 hits, 0.83 expected hits
                    Romanians roll dice for 1 Artillery in Kiev, round 6 : 0/1 hits, 0.33 expected hits
                    1 Artillery owned by the Romanians lost in Kiev
                Russians win, taking Kiev from Romanians with 1 Artillery and 1 Tank remaining. Battle score for attacker is 2
                Casualties for Russians: 2 Infantrys
                Casualties for Romanians: 1 Artillery and 1 Infantry
            Battle in Donetsk
                Russians attack with 4 Infantrys
                Germans defend with 1 Infantry
                    Russians roll dice for 4 Infantrys in Donetsk, round 2 : 0/4 hits, 0.67 expected hits
                    Germans roll dice for 1 Infantry in Donetsk, round 2 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 4 Infantrys in Donetsk, round 3 : 0/4 hits, 0.67 expected hits
                    Germans roll dice for 1 Infantry in Donetsk, round 3 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 4 Infantrys in Donetsk, round 4 : 1/4 hits, 0.67 expected hits
                    Germans roll dice for 1 Infantry in Donetsk, round 4 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Germans lost in Donetsk
                Russians win, taking Donetsk from Germans with 4 Infantrys remaining. Battle score for attacker is 2
                Casualties for Germans: 1 Infantry
            Battle in Minsk
                Russians attack with 2 Adv.Fighters, 1 Artillery and 2 Infantrys
                Germans defend with 1 Artillery and 2 Infantrys
                    Russians roll dice for 2 Adv.Fighters, 1 Artillery and 2 Infantrys in Minsk, round 2 : 2/5 hits, 1.83 expected hits
                    Germans roll dice for 1 Artillery and 2 Infantrys in Minsk, round 2 : 1/3 hits, 1.00 expected hits
                    1 Infantry owned by the Russians and 2 Infantrys owned by the Germans lost in Minsk
                    Russians roll dice for 2 Adv.Fighters, 1 Artillery and 1 Infantry in Minsk, round 3 : 0/4 hits, 1.67 expected hits
                    Germans roll dice for 1 Artillery in Minsk, round 3 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians lost in Minsk
                    Russians roll dice for 2 Adv.Fighters and 1 Artillery in Minsk, round 4 : 0/3 hits, 1.33 expected hits
                    Germans roll dice for 1 Artillery in Minsk, round 4 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 2 Adv.Fighters and 1 Artillery in Minsk, round 5 : 1/3 hits, 1.33 expected hits
                    Germans roll dice for 1 Artillery in Minsk, round 5 : 1/1 hits, 0.33 expected hits
                    1 Artillery owned by the Germans and 1 Adv.Fighter owned by the Russians lost in Minsk
                Russians win, taking Minsk from Germans with 1 Adv.Fighter and 1 Artillery remaining. Battle score for attacker is -6
                Casualties for Russians: 1 Adv.Fighter and 2 Infantrys
                Casualties for Germans: 1 Artillery and 2 Infantrys
            Battle in Latvia
                Russians attack with 3 Fighters and 2 Mech.Infs
                Germans defend with 3 Tanks
                    Russians roll dice for 3 Fighters and 2 Mech.Infs in Latvia, round 2 : 3/5 hits, 1.67 expected hits
                    Germans roll dice for 3 Tanks in Latvia, round 2 : 0/3 hits, 1.50 expected hits
                    3 Tanks owned by the Germans lost in Latvia
                Russians win, taking Latvia from Germans with 3 Fighters and 2 Mech.Infs remaining. Battle score for attacker is 15
                Casualties for Germans: 3 Tanks
    
        Non Combat Move - Russians
            3 Fighters moved from Latvia to Leningrad
            1 Adv.Fighter moved from Minsk to Leningrad
    
        Place Units - Russians
            1 HeavyTank and 5 Infantrys placed in Sibirsky
            1 Factory placed in N.Buryat Mongolia
            3 Infantrys placed in Kursk
            4 Mech.Infs placed in Leningrad
            4 ArmoredCars placed in Arkhangelsk
            Russians undo move 3.
            2 Infantrys and 1 Tank placed in Kursk
            10 Infantrys placed in Moscow
            5 Infantrys placed in Stalingrad
            2 Infantrys placed in Georgia
    
        Turn Complete - Russians
            Russians collect 110 PUs; end with 110 PUs
    

    Combat Hit Differential Summary :

    Romanians : -1.00
    Germans : -1.50
    Russians : -4.50
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Italians round 4

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 4
    
        Combat Move - Italians
            1 Artillery and 1 Tank moved from Malta to 48 Sea Zone
            1 Infantry moved from Sicily to 48 Sea Zone
            1 Infantry moved from Campania to 48 Sea Zone
            1 Artillery, 2 Infantrys, 1 Tank and 2 Transports moved from 48 Sea Zone to 56 Sea Zone
            1 Artillery, 2 Infantrys and 1 Tank moved from 56 Sea Zone to Lower Egypt
            1 Infantry moved from Campania to 48 Sea Zone
            1 Infantry and 1 T.Boat moved from 48 Sea Zone to 51 Sea Zone
            1 Infantry moved from 51 Sea Zone to Mersa Matruh
            3 Transports moved from 56 Sea Zone to 48 Sea Zone
            9 Infantrys moved from Rome to Campania
            2 Artillerys and 1 Infantry moved from Lombardy to Tuscany
            2 Infantrys moved from Tunis to N.Tunisia
            2 Infantrys moved from Tunis to S.Tunisia
            1 Tank moved from Istanbul to Bulgaria
            1 Fighter moved from Greece to Bulgaria
            1 Tank moved from Serbia to Bulgaria
            2 Tanks moved from Serbia to Bulgaria
            1 Fighter moved from Darfur to Lower Egypt
            3 Fighters moved from Tobruk to Lower Egypt
    
        Purchase Units - Italians
            Italians buy 2 Artillerys, 1 Bunker, 1 Factory, 10 Infantrys, 2 Tanks and 1 Transport; Remaining resources: 0 PUs; 
    
        Combat - Italians
            Battle in Lower Egypt
                Italians attack with 1 Artillery, 4 Fighters, 2 Infantrys and 1 Tank
                British defend with 1 Artillery and 2 Tanks
                    Italians roll dice for 1 Battleship in Lower Egypt, round 2 : 1/1 hits, 0.67 expected hits
                    1 Artillery owned by the British lost in Lower Egypt
                    Italians roll dice for 1 Artillery, 4 Fighters, 2 Infantrys and 1 Tank in Lower Egypt, round 2 : 3/8 hits, 2.67 expected hits
                    British roll dice for 2 Tanks in Lower Egypt, round 2 : 2/2 hits, 1.00 expected hits
                    2 Tanks owned by the British and 2 Infantrys owned by the Italians lost in Lower Egypt
                Italians win, taking Lower Egypt from British with 1 Artillery, 4 Fighters and 1 Tank remaining. Battle score for attacker is 10
                Casualties for British: 1 Artillery and 2 Tanks
                Casualties for Italians: 2 Infantrys
            Battle in Bulgaria
                Italians attack with 1 Fighter and 4 Tanks
                Russians defend with 1 Infantry
                    Italians roll dice for 1 Fighter and 4 Tanks in Bulgaria, round 2 : 5/5 hits, 2.33 expected hits
                    Russians roll dice for 1 Infantry in Bulgaria, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians lost in Bulgaria
                Italians win, taking Bulgaria from Russians with 1 Fighter and 4 Tanks remaining. Battle score for attacker is 2
                Casualties for Russians: 1 Infantry
    
        Non Combat Move - Italians
            1 Fighter moved from Bulgaria to Mersa Matruh
            4 Fighters moved from Lower Egypt to Mersa Matruh
            1 AAGun moved from Campania to 48 Sea Zone
            1 AAGun moved from 48 Sea Zone to Tobruk
            1 AAGun moved from Greece to 48 Sea Zone
            1 AAGun moved from 48 Sea Zone to Tobruk
    
        Place Units - Italians
            1 Bunker and 1 Factory placed in Kufra
            1 Transport placed in 46 Sea Zone
            Italians undo move 2.
            1 Transport placed in 44 Sea Zone
            2 Infantrys and 2 Tanks placed in Greece
            3 Infantrys placed in Serbia
            2 Artillerys and 2 Infantrys placed in Tunis
            3 Infantrys placed in Rome
    
        Turn Complete - Italians
            Italians collect 61 PUs; end with 61 PUs
    

    Combat Hit Differential Summary :

    Italians : 3.33
    British : 1.00
    Russians : -0.33
    

    Savegame


  • TripleA Turn Summary: French round 4

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 4
    
        Combat Move - French
            1 Infantry moved from Equatoria to Darfur
            1 Infantry moved from Kordofan to Darfur
            1 Transport moved from 30 Sea Zone to 31 Sea Zone
    
        Purchase Units - French
            French buy 1 Elite, 2 Infantrys and 4 Tanks; Remaining resources: 0 PUs; 
    
        Combat - French
            Battle in Darfur
                French attack with 2 Infantrys
                Italians defend with 1 Infantry
                    French roll dice for 2 Infantrys in Darfur, round 2 : 2/2 hits, 0.33 expected hits
                    Germans roll dice for 1 Infantry in Darfur, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Italians lost in Darfur
                French win, taking Darfur from Germans with 2 Infantrys remaining. Battle score for attacker is 2
                Casualties for Italians: 1 Infantry
    
        Non Combat Move - French
            1 Infantry moved from French Guiana to 32 Sea Zone
            1 Infantry moved from French Sudan to French Equatorial Africa
    
        Place Units - French
            1 Elite, 2 Infantrys and 1 Tank placed in E.Morocco
            2 Tanks placed in Syria
            French undo move 1.
            1 Infantry placed in Churchill
            1 Elite, 1 Infantry and 2 Tanks placed in E.Morocco
    
        Turn Complete - French
            French collect 27 PUs; end with 27 PUs
    

    Combat Hit Differential Summary :

    Germans : -0.33
    French : 1.67
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Yamamoto round 4

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 4
    
        Combat Move - Yamamoto
            2 Artillerys, 2 Infantrys and 2 Tanks moved from Mindanao to 107 Sea Zone
            2 Infantrys moved from Mindanao to 107 Sea Zone
            1 Cruiser moved from 105 Sea Zone to 110 Sea Zone
            4 Marines moved from Kwangtung to 92 Sea Zone
            3 Marines moved from Hong Kong to 92 Sea Zone
            1 Marine moved from Kwangtung to 92 Sea Zone
            1 Tank moved from Kwangsi to 92 Sea Zone
            1 Infantry moved from Kwangsi to 92 Sea Zone
            1 Marine moved from Kwangtung to 92 Sea Zone
            3 B.Transports, 1 Infantry, 9 Marines and 1 Tank moved from 92 Sea Zone to 110 Sea Zone
            1 Artillery and 1 Infantry moved from N.Thailand to Burma
            1 Tank moved from Yunnan to Kweichow
                  Yamamoto take Kweichow from Chinese
            3 Elites moved from N.French Indochina to Yunnan
            1 Tank moved from Kweichow to Yunnan
            2 Fighters moved from Shansi to Yunnan
            3 Infantrys moved from Guam to 94 Sea Zone
            1 B.Transport and 3 Infantrys moved from 94 Sea Zone to 107 Sea Zone
            3 Infantrys moved from 107 Sea Zone to Celebes
            1 Destroyer moved from 92 Sea Zone to 107 Sea Zone
            1 Tank moved from 110 Sea Zone to Java
            8 Marines moved from 110 Sea Zone to Malaya
            1 Marine moved from 110 Sea Zone to Java
            1 Infantry moved from 110 Sea Zone to Java
            1 Artillery, 1 Infantry and 1 Transport moved from 107 Sea Zone to 110 Sea Zone
            1 Artillery and 1 Infantry moved from 110 Sea Zone to Java
            1 Artillery, 2 B.Transports, 3 Infantrys and 2 Tanks moved from 107 Sea Zone to 110 Sea Zone
            1 Artillery, 3 Infantrys and 2 Tanks moved from 110 Sea Zone to Malaya
            3 Transports moved from 105 Sea Zone to 92 Sea Zone
            2 T.Boats moved from 93 Sea Zone to 92 Sea Zone
            1 Tank moved from Ponape to 102 Sea Zone
            1 Artillery moved from Truk to 102 Sea Zone
            2 Infantrys moved from Truk to 102 Sea Zone
            1 Artillery, 2 Infantrys, 1 Tank and 2 Transports moved from 102 Sea Zone to 107 Sea Zone
            1 Artillery, 2 Infantrys and 1 Tank moved from 107 Sea Zone to Jilolo
            1 Destroyer moved from 102 Sea Zone to 95 Sea Zone
            1 Fighter moved from 102 Sea Zone to 103 Sea Zone
            1 Fighter moved from 102 Sea Zone to 95 Sea Zone
            1 Bomber moved from Saipan to 103 Sea Zone
    
        Purchase Units - Yamamoto
            Yamamoto buy 2 Artillerys, 1 Bunker, 5 Elites, 1 Factory, 1 Fighter, 8 Infantrys and 4 Marines; Remaining resources: 0 PUs; 
    
        Combat - Yamamoto
            Battle in Malaya
                Yamamoto attack with 1 Artillery, 3 Infantrys, 8 Marines and 2 Tanks
                British defend with 1 AAGun, 1 Bunker, 4 Infantrys and 1 Tank; Anzac defend with 2 Infantrys and 2 Tanks
                    Yamamoto roll dice for 1 Cruiser in Malaya, round 2 : 0/1 hits, 0.50 expected hits
                    Yamamoto roll dice for 1 Artillery, 3 Infantrys, 8 Marines and 2 Tanks in Malaya, round 2 : 6/14 hits, 6.00 expected hits
                Units damaged: 1 Bunker owned by the British
                    British roll dice for 1 Bunker, 6 Infantrys and 3 Tanks in Malaya, round 2 : 6/10 hits, 4.00 expected hits
                    1 Infantry owned by the Anzac, 2 Marines owned by the Yamamoto, 1 Artillery owned by the Yamamoto, 3 Infantrys owned by the Yamamoto and 4 Infantrys owned by the British lost in Malaya
                    Yamamoto roll dice for 6 Marines and 2 Tanks in Malaya, round 3 : 3/8 hits, 4.00 expected hits
                    British roll dice for 1 Bunker, 1 Infantry and 3 Tanks in Malaya, round 3 : 2/5 hits, 2.33 expected hits
                    1 Infantry owned by the Anzac, 1 Tank owned by the Anzac, 1 Tank owned by the British and 2 Marines owned by the Yamamoto lost in Malaya
                    Yamamoto roll dice for 4 Marines and 2 Tanks in Malaya, round 4 : 4/6 hits, 3.00 expected hits
                    British roll dice for 1 Bunker and 1 Tank in Malaya, round 4 : 1/2 hits, 1.00 expected hits
                    1 Tank owned by the Anzac, 1 Bunker owned by the British and 1 Marine owned by the Yamamoto lost in Malaya
                Yamamoto win, taking Malaya from British with 3 Marines and 2 Tanks remaining. Battle score for attacker is 3
                Casualties for Yamamoto: 1 Artillery, 3 Infantrys and 5 Marines
                Casualties for Anzac: 2 Infantrys and 2 Tanks
                Casualties for British: 1 Bunker, 4 Infantrys and 1 Tank
            Battle in Burma
                Yamamoto attack with 1 Artillery and 1 Infantry
                British defend with 1 Infantry
                    Yamamoto roll dice for 1 Artillery and 1 Infantry in Burma, round 2 : 1/2 hits, 0.67 expected hits
                    British roll dice for 1 Infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the British lost in Burma
                Yamamoto win, taking Burma from British with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 2
                Casualties for British: 1 Infantry
            Battle in 95 Sea Zone
                Yamamoto attack with 1 Destroyer and 1 Fighter
                Americans defend with 1 Destroyer
                    Yamamoto roll dice for 1 Destroyer and 1 Fighter in 95 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
                    Americans roll dice for 1 Destroyer in 95 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 Destroyer owned by the Americans and 1 Destroyer owned by the Yamamoto lost in 95 Sea Zone
                Yamamoto win with 1 Fighter remaining. Battle score for attacker is 0
                Casualties for Yamamoto: 1 Destroyer
                Casualties for Americans: 1 Destroyer
            Battle in Celebes
                Yamamoto attack with 3 Infantrys
                Dutch defend with 1 Infantry
                    Yamamoto roll dice for 3 Infantrys in Celebes, round 2 : 0/3 hits, 0.50 expected hits
                    Dutch roll dice for 1 Infantry in Celebes, round 2 : 0/1 hits, 0.33 expected hits
                    Yamamoto roll dice for 3 Infantrys in Celebes, round 3 : 0/3 hits, 0.50 expected hits
                    Dutch roll dice for 1 Infantry in Celebes, round 3 : 0/1 hits, 0.33 expected hits
                    Yamamoto roll dice for 3 Infantrys in Celebes, round 4 : 1/3 hits, 0.50 expected hits
                    Dutch roll dice for 1 Infantry in Celebes, round 4 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Dutch lost in Celebes
                Yamamoto win, taking Celebes from Dutch with 3 Infantrys remaining. Battle score for attacker is 2
                Casualties for Dutch: 1 Infantry
            Battle in 103 Sea Zone
                Yamamoto attack with 1 Bomber and 1 Fighter
                Americans defend with 1 Destroyer
                    Yamamoto roll dice for 1 Bomber and 1 Fighter in 103 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
                    Americans roll dice for 1 Destroyer in 103 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 Destroyer owned by the Americans and 1 Fighter owned by the Yamamoto lost in 103 Sea Zone
                Yamamoto win with 1 Bomber remaining. Battle score for attacker is 0
                Casualties for Yamamoto: 1 Fighter
                Casualties for Americans: 1 Destroyer
            Battle in Java
                Yamamoto attack with 1 Artillery, 2 Infantrys, 1 Marine and 1 Tank
                Anzac defend with 2 Infantrys
                    Yamamoto roll dice for 1 Artillery, 2 Infantrys, 1 Marine and 1 Tank in Java, round 2 : 3/5 hits, 1.83 expected hits
                    Dutch roll dice for 2 Infantrys in Java, round 2 : 1/2 hits, 0.67 expected hits
                    2 Infantrys owned by the Anzac and 1 Infantry owned by the Yamamoto lost in Java
                Yamamoto win, taking Java from Dutch with 1 Artillery, 1 Infantry, 1 Marine and 1 Tank remaining. Battle score for attacker is 2
                Casualties for Yamamoto: 1 Infantry
                Casualties for Anzac: 2 Infantrys
            Battle in Jilolo
                Yamamoto attack with 1 Artillery, 2 Infantrys and 1 Tank
                Dutch defend with 1 Infantry
                    Yamamoto roll dice for 1 Artillery, 2 Infantrys and 1 Tank in Jilolo, round 2 : 2/4 hits, 1.33 expected hits
                    Dutch roll dice for 1 Infantry in Jilolo, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Dutch lost in Jilolo
                Yamamoto win, taking Jilolo from Dutch with 1 Artillery, 2 Infantrys and 1 Tank remaining. Battle score for attacker is 2
                Casualties for Dutch: 1 Infantry
    
        Non Combat Move - Yamamoto
            2 Battleships and 1 Carrier moved from 102 Sea Zone to 107 Sea Zone
            1 Bomber moved from 103 Sea Zone to Yap
            1 Fighter moved from 95 Sea Zone to Tokyo
    
        Place Units - Yamamoto
            1 Bunker placed in Yunnan
            1 Factory placed in Manila
            2 Elites and 2 Marines placed in Davao
            1 Artillery and 2 Elites placed in Kwangsi
            1 Artillery, 1 Elite, 2 Infantrys and 2 Marines placed in Hong Kong
            1 Fighter and 6 Infantrys placed in Tokyo
    
        Turn Complete - Yamamoto
            Yamamoto collect 95 PUs; end with 95 PUs
    

    Combat Hit Differential Summary :

    British : 1.33
    Yamamoto : 1.50
    Americans : 1.33
    Dutch : -1.00
    

    Savegame

Suggested Topics

  • 12
  • 20
  • 40
  • 15
  • 35
  • 22
  • 105
  • 166
Axis & Allies Boardgaming Custom Painted Miniatures

32

Online

17.0k

Users

39.3k

Topics

1.7m

Posts