• TripleA Turn Summary: Haradrim round 1

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 1
    
        Purchase Units - Haradrim
            Haradrim buy 2 caravels, 1 corsairs and 1 trebuche; Remaining resources: 0 PUs; 
    
        Combat Move - Haradrim
                Haradrim loses 0 PUs for violating Debatable Lands neutrality.
            1 oliphant and 2 spearInfantrys moved from Umbar to Debatable Land
                  Haradrim take Debatable Land from Neutral
            1 oliphant and 2 spearInfantrys moved from N. Haradwaith to Debatable Land
            2 oliphants and 4 spearInfantrys moved from Harad Road to Debatable Land
            3 corsairss and 3 spearInfantrys moved from City of Corsairs to Umbar
            1 galleon moved from Harnen to Umbar Peninsula Coast
            4 galleons moved from Bay of Harad to Umbar Peninsula Coast
    
        Combat - Haradrim
    
        Non Combat Move - Haradrim
    
        Place Units - Haradrim
            2 caravels placed in Bay of Harad
            1 corsairs and 1 trebuche placed in City of Corsairs
    
        Turn Complete - Haradrim
            Haradrim collect 18 PUs; end with 18 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Gondor round 1

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 1
    
        Purchase Units - Gondor
            Gondor buy 2 fortificationss, 6 spearInfantrys and 2 towers; Remaining resources: 2 PUs; 
    
        Combat Move - Gondor
            3 spearInfantrys and 1 towerGuard moved from Andrast to Lefnui
            2 galleons, 3 spearInfantrys and 1 towerGuard moved from Lefnui to Gilrain
            3 spearInfantrys and 1 towerGuard moved from Gilrain to Lebennin
            1 spearInfantry moved from S. Gondor to S. Gondor Coast
            1 spearInfantry moved from Tolfolas to S. Gondor Coast
            2 caravels and 2 spearInfantrys moved from S. Gondor Coast to Anduin Mouth
            1 spearInfantry moved from Belfalas to Gilrain
            3 spearInfantrys moved from Anfalas to Morthond
            2 galleons and 3 spearInfantrys moved from Morthond to Anduin Mouth
            2 caravels and 2 spearInfantrys moved from Anduin Mouth to Lower Anduin
            2 spearInfantrys moved from Lower Anduin to Anorien
            3 heavyCavalrys, 3 spearInfantrys, 4 towerGuards and 3 trebuches moved from Minas Tirith to Anorien
            2 heavyCavalrys moved from E. Osg. to Anorien
            3 spearInfantrys moved from Anduin Mouth to W. Osg.
            2 galleons moved from S. Gondor Coast to Anduin Mouth
            3 spearInfantrys moved from E. Osg. to Anduin Mouth
            2 galleons and 3 spearInfantrys moved from Anduin Mouth to Lower Anduin
            3 spearInfantrys moved from Lower Anduin to Anorien
            2 spearInfantrys and 2 trebuches moved from W. Osg. to Anorien
            2 galleons and 1 spearInfantry moved from Gilrain to Anduin Mouth
            2 galleons and 1 spearInfantry moved from Anduin Mouth to Lower Anduin
            1 spearInfantry moved from Lower Anduin to Anorien
            3 heavyCavalrys moved from Anfalas to Lebennin
    
        Combat - Gondor
    
        Non Combat Move - Gondor
    
        Place Units - Gondor
            2 towers placed in W. Osg.
            1 fortifications placed in Andrast
            1 fortifications placed in Anfalas
            6 spearInfantrys placed in Minas Tirith
    
        Turn Complete - Gondor
            Gondor collect 31 PUs; end with 33 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Rhun round 1

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 1
    
        Purchase Units - Rhun
            Rhun buy 6 fortificationss; Remaining resources: 3 PUs; 
    
        Combat Move - Rhun
                Rhun loses 0 PUs for violating S. E. Rhovanions neutrality.
                Rhun loses 0 PUs for violating S. Rhovanions neutrality.
            4 chariotArcherss, 6 spearInfantrys and 2 warChariots moved from N. Rhun to Iron Hills
            3 chariotArcherss moved from Rhun to Iron Hills
            3 chariotArcherss and 2 spearInfantrys moved from S. Rhun to S. E. Rhovanion
                  Rhun take S. E. Rhovanion from Neutral
            2 warChariots moved from Udun to S. Rhovanion
                  Rhun take S. Rhovanion from Neutral
            1 warWagon moved from Rhun to Iron Hills
    
        Combat - Rhun
            Battle in Iron Hills
                Rhun attack with 7 chariotArcherss, 6 spearInfantrys, 2 warChariots and 1 warWagon
                Dwarves defend with 3 axeInfantrys, 2 berzerkerss, 1 castle and 4 fortificationss
                    Rhun roll dice for 7 chariotArcherss, 6 spearInfantrys, 2 warChariots and 1 warWagon in Iron Hills, round 2 : 6/16 hits, 6.33 expected hits
                    Dwarves roll dice for 3 axeInfantrys, 2 berzerkerss and 4 fortificationss in Iron Hills, round 2 : 6/9 hits, 2.83 expected hits
                    6 spearInfantrys owned by the Rhun, 4 fortificationss owned by the Dwarves and 2 berzerkerss owned by the Dwarves lost in Iron Hills
                    Rhun roll dice for 7 chariotArcherss, 2 warChariots and 1 warWagon in Iron Hills, round 3 : 5/10 hits, 4.33 expected hits
                    Dwarves roll dice for 3 axeInfantrys in Iron Hills, round 3 : 0/3 hits, 1.50 expected hits
                    3 axeInfantrys owned by the Dwarves lost in Iron Hills
                Rhun win, taking Iron Hills from Dwarves with 7 chariotArcherss, 2 warChariots and 1 warWagon remaining. Battle score for attacker is 12
                Casualties for Rhun: 6 spearInfantrys
                Casualties for Dwarves: 3 axeInfantrys, 2 berzerkerss and 4 fortificationss
    
        Non Combat Move - Rhun
    
        Place Units - Rhun
            6 fortificationss placed in Rhun
    
        Turn Complete - Rhun
            Rhun collect 18 PUs; end with 21 PUs
    

    Combat Hit Differential Summary :

    Dwarves : 1.67
    Rhun : 0.33
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Dale round 1

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 1
    
        Purchase Units - Dale
            Dale buy 3 spearInfantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Dale
            1 archers moved from S. Dale to N. Rhun
                  Dale take N. Rhun from Rhun
            3 archerss and 3 spearInfantrys moved from Lake Town to N. Dale
    
        Combat - Dale
    
        Non Combat Move - Dale
    
        Place Units - Dale
            3 spearInfantrys placed in Lake Town
    
        Turn Complete - Dale
            Dale collect 12 PUs; end with 12 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Khand round 1

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 1
    
        Purchase Units - Khand
            Khand buy 2 warWolvess and 1 xbowInfantry; Remaining resources: 0 PUs; 
    
        Combat Move - Khand
            2 raiderCavalrys, 4 raiderss, 1 warWolves and 2 xbowInfantrys moved from Khand to Harad Road
            1 warWolves moved from Harad Road to S. Ithilien
            2 raiderCavalrys moved from Harad Road to S. Ithilien
    
        Non Combat Move - Khand
            3 raiderss moved from S. Khand to Khand
    
        Place Units - Khand
            2 warWolvess and 1 xbowInfantry placed in Khand
    
        Turn Complete - Khand
            Khand collect 10 PUs; end with 10 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Dwarves round 1

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 1
    
        Purchase Units - Dwarves
            Dwarves buy 2 zepplins; Remaining resources: 0 PUs; 
    
        Combat Move - Dwarves
            6 axeInfantrys, 2 cannons and 2 phalanxs moved from Lonely Mtn. to N. Dale
    
        Non Combat Move - Dwarves
    
        Place Units - Dwarves
            2 zepplins placed in Lonely Mtn.
    
        Turn Complete - Dwarves
            Dwarves collect 12 PUs; end with 12 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Saruman round 2

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 2
    
        Purchase Units - Saruman
            Saruman buy 8 fortificationss and 1 tower; Remaining resources: 0 PUs; 
    
        Combat Move - Saruman
            4 urukhais moved from Dol Goldur to S. Mirkwood
    
        Combat - Saruman
            Battle in S. Mirkwood
                Saruman attack with 4 urukhais
                Elves defend with 1 ents and 2 hunterss
                    Saruman roll dice for 4 urukhais in S. Mirkwood, round 2 : 1/4 hits, 1.33 expected hits
                    Elves roll dice for 1 ents and 2 hunterss in S. Mirkwood, round 2 : 1/3 hits, 1.50 expected hits
                    1 hunters owned by the Elves and 1 urukhai owned by the Saruman lost in S. Mirkwood
                    Saruman roll dice for 3 urukhais in S. Mirkwood, round 3 : 1/3 hits, 1.00 expected hits
                    Elves roll dice for 1 ents and 1 hunters in S. Mirkwood, round 3 : 0/2 hits, 1.00 expected hits
                    1 hunters owned by the Elves lost in S. Mirkwood
                    Saruman roll dice for 3 urukhais in S. Mirkwood, round 4 : 1/3 hits, 1.00 expected hits
                    Elves roll dice for 1 ents in S. Mirkwood, round 4 : 0/1 hits, 0.50 expected hits
                    1 ents owned by the Elves lost in S. Mirkwood
                Saruman win, taking S. Mirkwood from Elves with 3 urukhais remaining. Battle score for attacker is 8
                Casualties for Saruman: 1 urukhai
                Casualties for Elves: 1 ents and 2 hunterss
    
        Non Combat Move - Saruman
    
        Place Units - Saruman
            8 fortificationss and 1 tower placed in Isengard
    
        Turn Complete - Saruman
            Saruman collect 11 PUs; end with 11 PUs
    

    Combat Hit Differential Summary :

    Saruman : -0.33
    Elves : -2.00
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Freefolk round 2

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 2
    
        Purchase Units - Freefolk
            Freefolk buy 4 lightCavalrys; Remaining resources: 2 PUs; 
    
        Combat Move - Freefolk
                Freefolk loses 0 PUs for violating N. Enedwaiths neutrality.
                Freefolk loses 0 PUs for violating N. Enedwaiths neutrality.
            2 archerss and 3 spearInfantrys moved from S. Downs to Cardolan
            2 hobbitss moved from Shire to S. Downs
            3 lightCavalrys moved from Bree to Minhiriath
            1 archers, 1 hobbits, 3 lightCavalrys and 1 spearInfantry moved from Minhiriath to Lond Daer
            1 lightCavalry moved from E. Arnor to Eregion
            1 lightCavalry moved from Eregion to N. Enedwaith
                  Freefolk take N. Enedwaith from Neutral
            1 archers and 2 spearInfantrys moved from Breelands to S. Downs
    
        Combat - Freefolk
            Battle in Lond Daer
                Freefolk attack with 1 archers, 1 hobbits, 3 lightCavalrys and 1 spearInfantry
                Neutral defend with 1 castle, 2 fortificationss and 2 spearInfantrys
                    Freefolk roll dice for 1 archers, 1 hobbits, 3 lightCavalrys and 1 spearInfantry in Lond Daer, round 2 : 0/6 hits, 1.50 expected hits
                    Neutral roll dice for 2 fortificationss and 2 spearInfantrys in Lond Daer, round 2 : 1/4 hits, 1.00 expected hits
                    1 hobbits owned by the Freefolk lost in Lond Daer
                    Freefolk roll dice for 1 archers, 3 lightCavalrys and 1 spearInfantry in Lond Daer, round 3 : 3/5 hits, 1.50 expected hits
                    Neutral roll dice for 2 fortificationss and 2 spearInfantrys in Lond Daer, round 3 : 0/4 hits, 1.00 expected hits
                    1 spearInfantry owned by the Neutral and 2 fortificationss owned by the Neutral lost in Lond Daer
                    Freefolk roll dice for 1 archers, 3 lightCavalrys and 1 spearInfantry in Lond Daer, round 4 : 2/5 hits, 1.50 expected hits
                    Neutral roll dice for 1 spearInfantry in Lond Daer, round 4 : 0/1 hits, 0.33 expected hits
                    1 spearInfantry owned by the Neutral lost in Lond Daer
                Freefolk loses 0 PUs for violating Lond Daers neutrality.
                Freefolk win, taking Lond Daer from Neutral with 1 archers, 3 lightCavalrys and 1 spearInfantry remaining. Battle score for attacker is 8
                Casualties for Freefolk: 1 hobbits
                Casualties for Neutral: 2 fortificationss and 2 spearInfantrys
            Battle in Cardolan
                Freefolk attack with 2 archerss and 3 spearInfantrys
                Neutral defend with 1 spearInfantry
                    Freefolk roll dice for 2 archerss and 3 spearInfantrys in Cardolan, round 2 : 1/5 hits, 1.17 expected hits
                    Neutral roll dice for 1 spearInfantry in Cardolan, round 2 : 0/1 hits, 0.33 expected hits
                    1 spearInfantry owned by the Neutral lost in Cardolan
                Freefolk loses 0 PUs for violating Cardolans neutrality.
                Freefolk win, taking Cardolan from Neutral with 2 archerss and 3 spearInfantrys remaining. Battle score for attacker is 3
                Casualties for Neutral: 1 spearInfantry
    
        Non Combat Move - Freefolk
    
        Place Units - Freefolk
            3 lightCavalrys placed in Bree
            1 lightCavalry placed in Hobbiton
    
        Turn Complete - Freefolk
            Freefolk collect 20 PUs; end with 22 PUs
    

    Combat Hit Differential Summary :

    Neutral : -1.67
    Freefolk : 0.33
    

    Savegame


  • TripleA Turn Summary: Mordor round 2

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 2
    
        Purchase Units - Mordor
            Mordor buy 2 fortificationss, 4 orcss and 2 siegeTowers; Remaining resources: 0 PUs; 
    
        Combat Move - Mordor
                Mordor loses 0 PUs for violating S. Brown Landss neutrality.
            1 orcs moved from N. Ithilien to E. Osg.
                  Mordor take E. Osg. from Gondor
            3 nazguls, 8 orcss and 1 siegeTower moved from Minas Morgul to N. Ithilien
            1 orcs moved from S. Ithilien to N. Ithilien
            1 orcs moved from Udun to Dagorlad
            1 orcs moved from Dagorlad to S. Brown Lands
                  Mordor take S. Brown Lands from Neutral
            1 orcs moved from Dagorlad to N. Ithilien
            1 orcs moved from Dol Goldur to S. Mirkwood
    
        Combat - Mordor
    
        Non Combat Move - Mordor
    
        Place Units - Mordor
            2 fortificationss and 2 orcss placed in Dol Goldur
            2 orcss and 2 siegeTowers placed in Minas Morgul
    
        Turn Complete - Mordor
            Mordor collect 24 PUs; end with 24 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Rohan round 2

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 2
    
        Purchase Units - Rohan
            Rohan buy 6 spearInfantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Rohan
            4 spearInfantrys moved from Eastfold to Anorien
            4 spearInfantrys moved from Westfold to Eastfold
            1 heavyCavalry moved from Westfold to S. Brown Lands
            2 heavyCavalrys and 3 lightCavalrys moved from Fangorn to S. Brown Lands
            2 spearInfantrys moved from Helms Deep to Eastfold
    
        Combat - Rohan
            Battle in S. Brown Lands
                Rohan attack with 3 heavyCavalrys and 3 lightCavalrys
                Mordor defend with 1 orcs
                    Rohan roll dice for 3 heavyCavalrys and 3 lightCavalrys in S. Brown Lands, round 2 : 1/6 hits, 2.50 expected hits
                    Mordor roll dice for 1 orcs in S. Brown Lands, round 2 : 0/1 hits, 0.17 expected hits
                    1 orcs owned by the Mordor lost in S. Brown Lands
                Rohan win, taking S. Brown Lands from Mordor with 3 heavyCavalrys and 3 lightCavalrys remaining. Battle score for attacker is 3
                Casualties for Mordor: 1 orcs
    
        Non Combat Move - Rohan
    
        Place Units - Rohan
            4 spearInfantrys placed in Eastfold
            2 spearInfantrys placed in Helms Deep
    
        Turn Complete - Rohan
            Rohan collect 18 PUs; end with 18 PUs
    

    Combat Hit Differential Summary :

    Mordor : -0.17
    Rohan : -1.50
    

    Savegame


  • TripleA Turn Summary: Goblins round 2

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 2
    
        Purchase Units - Goblins
            Goblins buy 9 shooterss; Remaining resources: 1 PUs; 
    
        Combat Move - Goblins
                Goblins loses 0 PUs for violating E. Rhovanions neutrality.
                Goblins loses 0 PUs for violating Carrocks neutrality.
            1 stabbers moved from Moria to Celebran
            2 stabberss moved from Moria to Eregion
            1 bats moved from S. Caves to Eregion
            1 stabbers moved from S. Caves to N. Dunland
            1 wargs moved from Moria to Celebran
            1 wargs moved from Rhovanion to E. Rhovanion
                  Goblins take E. Rhovanion from Neutral
            1 wargs moved from Gladden to Eregion
            1 wargs moved from S. Caves to N. Dunland
            11 shooterss, 4 stabberss, 2 trollss and 1 wargs moved from Moria to Drimrill Dale
            2 shooterss and 2 wargss moved from N. Caves to Drimrill Dale
            1 stabbers moved from Anduin West Bank to Carrock
                  Goblins take Carrock from Neutral
            1 wargs moved from Dol Goldur to Drimrill Dale
            1 stabbers moved from S. Caves to Celebran
            1 stabbers moved from S. Caves to Celebran
            1 stabbers moved from S. Caves to N. Dunland
    
        Combat - Goblins
            Battle in Celebran
                Goblins attack with 3 stabberss and 1 wargs
                Elves defend with 1 hunters
                    Goblins roll dice for 3 stabberss and 1 wargs in Celebran, round 2 : 0/4 hits, 0.83 expected hits
                    Elves roll dice for 1 hunters in Celebran, round 2 : 0/1 hits, 0.50 expected hits
                    Goblins roll dice for 3 stabberss and 1 wargs in Celebran, round 3 : 2/4 hits, 0.83 expected hits
                    Elves roll dice for 1 hunters in Celebran, round 3 : 0/1 hits, 0.50 expected hits
                    1 hunters owned by the Elves lost in Celebran
                Goblins win, taking Celebran from Elves with 3 stabberss and 1 wargs remaining. Battle score for attacker is 4
                Casualties for Elves: 1 hunters
            Battle in N. Dunland
                Goblins attack with 2 stabberss and 1 wargs
                Neutral defend with 1 spearInfantry
                    Goblins roll dice for 2 stabberss and 1 wargs in N. Dunland, round 2 : 0/3 hits, 0.67 expected hits
                    Neutral roll dice for 1 spearInfantry in N. Dunland, round 2 : 0/1 hits, 0.33 expected hits
                    Goblins roll dice for 2 stabberss and 1 wargs in N. Dunland, round 3 : 0/3 hits, 0.67 expected hits
                    Neutral roll dice for 1 spearInfantry in N. Dunland, round 3 : 0/1 hits, 0.33 expected hits
                    Goblins roll dice for 2 stabberss and 1 wargs in N. Dunland, round 4 : 2/3 hits, 0.67 expected hits
                    Neutral roll dice for 1 spearInfantry in N. Dunland, round 4 : 0/1 hits, 0.33 expected hits
                    1 spearInfantry owned by the Neutral lost in N. Dunland
                Goblins loses 0 PUs for violating N. Dunlands neutrality.
                Goblins win, taking N. Dunland from Neutral with 2 stabberss and 1 wargs remaining. Battle score for attacker is 3
                Casualties for Neutral: 1 spearInfantry
            Battle in Eregion
                Goblins attack with 1 bats, 2 stabberss and 1 wargs
                Elves defend with 1 hobbits and 1 hunters
                    Goblins roll dice for 1 bats, 2 stabberss and 1 wargs in Eregion, round 2 : 2/4 hits, 1.00 expected hits
                    Elves roll dice for 1 hobbits and 1 hunters in Eregion, round 2 : 1/2 hits, 0.67 expected hits
                    1 hunters owned by the Elves, 1 hobbits owned by the Elves and 1 stabbers owned by the Goblins lost in Eregion
                Goblins win, taking Eregion from Elves with 1 bats, 1 stabbers and 1 wargs remaining. Battle score for attacker is 4
                Casualties for Goblins: 1 stabbers
                Casualties for Elves: 1 hobbits and 1 hunters
            Battle in Drimrill Dale
                Goblins attack with 13 shooterss, 4 stabberss, 2 trollss and 4 wargss
                Elves defend with 1 hunters
                    Goblins roll dice for 13 shooterss, 4 stabberss, 2 trollss and 4 wargss in Drimrill Dale, round 2 : 3/10 hits, 4.00 expected hits
                    Elves roll dice for 1 hunters in Drimrill Dale, round 2 : 0/1 hits, 0.50 expected hits
                    1 hunters owned by the Elves lost in Drimrill Dale
                Goblins win, taking Drimrill Dale from Elves with 13 shooterss, 4 stabberss, 2 trollss and 4 wargss remaining. Battle score for attacker is 4
                Casualties for Elves: 1 hunters
    
        Non Combat Move - Goblins
            1 bats moved from Eregion to Moria
    
        Place Units - Goblins
            2 shooterss placed in N. Caves
            2 shooterss placed in S. Caves
            5 shooterss placed in Moria
    
        Turn Complete - Goblins
            Goblins collect 21 PUs; end with 22 PUs
    

    Combat Hit Differential Summary :

    Goblins : 0.33
    Neutral : -1.00
    Elves : -1.17
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Elves round 2

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 2
    
        Purchase Units - Elves
            Elves buy 3 hobbitss and 4 towers; Remaining resources: 0 PUs; 
    
        Combat Move - Elves
            2 hobbitss, 5 hunterss and 2 wizards moved from Rivendell to Eregion
            2 entss moved from W. Mirkwood to S. Mirkwood
            3 hunterss moved from High Mirkwood to Carrock
            1 ents moved from N. Mirkwood to W. Mirkwood
            1 hunters moved from W. Mirkwood to Gladden
                  Elves take Gladden from Goblins
            1 hunters moved from Gladden to S. Mirkwood
            1 hunters moved from W. Mirkwood to Anduin West Bank
                  Elves take Anduin West Bank from Goblins
            4 hunterss and 2 wizards moved from W. Mirkwood to S. Mirkwood
            4 eagless moved from Lorien to Celebran
            2 hunterss moved from Anduin East Bank to Celebran
            1 wizard moved from Anduin East Bank to Lorien
            1 wizard moved from Anduin East Bank to Lorien
    
        Combat - Elves
            Battle in Carrock
                Elves attack with 3 hunterss
                Goblins defend with 1 stabbers
                    Elves roll dice for 3 hunterss in Carrock, round 2 : 1/3 hits, 1.00 expected hits
                    Goblins roll dice for 1 stabbers in Carrock, round 2 : 0/1 hits, 0.17 expected hits
                    1 stabbers owned by the Goblins lost in Carrock
                Elves win, taking Carrock from Goblins with 3 hunterss remaining. Battle score for attacker is 2
                Casualties for Goblins: 1 stabbers
            Battle in Celebran
                Elves attack with 4 eagless and 2 hunterss
                Goblins defend with 3 stabberss and 1 wargs
                    Elves roll dice for 4 eagless and 2 hunterss in Celebran, round 2 : 1/6 hits, 2.00 expected hits
                    Goblins roll dice for 3 stabberss and 1 wargs in Celebran, round 2 : 1/4 hits, 0.67 expected hits
                    1 hunters owned by the Elves and 1 stabbers owned by the Goblins lost in Celebran
                    Elves roll dice for 4 eagless and 1 hunters in Celebran, round 3 : 1/5 hits, 1.67 expected hits
                    Goblins roll dice for 2 stabberss and 1 wargs in Celebran, round 3 : 1/3 hits, 0.50 expected hits
                    1 hunters owned by the Elves and 1 stabbers owned by the Goblins lost in Celebran
                    Elves roll dice for 4 eagless in Celebran, round 4 : 1/4 hits, 1.33 expected hits
                    Goblins roll dice for 1 stabbers and 1 wargs in Celebran, round 4 : 0/2 hits, 0.33 expected hits
                    1 stabbers owned by the Goblins lost in Celebran
                    Elves roll dice for 4 eagless in Celebran, round 5 : 2/4 hits, 1.33 expected hits
                    Goblins roll dice for 1 wargs in Celebran, round 5 : 0/1 hits, 0.17 expected hits
                    1 wargs owned by the Goblins lost in Celebran
                Elves win with 4 eagless remaining. Battle score for attacker is 3
                Casualties for Elves: 2 hunterss
                Casualties for Goblins: 3 stabberss and 1 wargs
            Battle in Eregion
                Elves attack with 2 hobbitss, 5 hunterss and 2 wizards
                Goblins defend with 1 stabbers and 1 wargs
                    Elves roll dice for 2 hobbitss, 5 hunterss and 2 wizards in Eregion, round 2 : 1/9 hits, 3.33 expected hits
                    Goblins roll dice for 1 stabbers and 1 wargs in Eregion, round 2 : 0/2 hits, 0.33 expected hits
                    1 stabbers owned by the Goblins lost in Eregion
                    Elves roll dice for 2 hobbitss, 5 hunterss and 2 wizards in Eregion, round 3 : 3/9 hits, 3.33 expected hits
                    Goblins roll dice for 1 wargs in Eregion, round 3 : 0/1 hits, 0.17 expected hits
                    1 wargs owned by the Goblins lost in Eregion
                Elves win, taking Eregion from Goblins with 2 hobbitss, 5 hunterss and 2 wizards remaining. Battle score for attacker is 7
                Casualties for Goblins: 1 stabbers and 1 wargs
            Battle in S. Mirkwood
                Elves attack with 2 entss, 5 hunterss and 2 wizards
                Saruman defend with 3 urukhais; Mordor defend with 1 orcs
                    Elves roll dice for 2 entss, 5 hunterss and 2 wizards in S. Mirkwood, round 2 : 4/9 hits, 4.00 expected hits
                    Saruman roll dice for 1 orcs and 3 urukhais in S. Mirkwood, round 2 : 2/4 hits, 1.17 expected hits
                    2 hunterss owned by the Elves, 3 urukhais owned by the Saruman and 1 orcs owned by the Mordor lost in S. Mirkwood
                Elves win, taking S. Mirkwood from Saruman with 2 entss, 3 hunterss and 2 wizards remaining. Battle score for attacker is 10
                Casualties for Elves: 2 hunterss
                Casualties for Mordor: 1 orcs
                Casualties for Saruman: 3 urukhais
    
        Non Combat Move - Elves
            4 eagless moved from Celebran to Lorien
    
        Place Units - Elves
            4 towers placed in Lorien
            3 hobbitss placed in High Mirkwood
    
        Turn Complete - Elves
            Elves collect 27 PUs; end with 27 PUs
    

    Combat Hit Differential Summary :

    Goblins : -0.33
    Saruman : 0.83
    Elves : -4.00
    

    Savegame


  • TripleA Turn Summary: Haradrim round 2

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 2
    
        Purchase Units - Haradrim
            Haradrim buy 1 caravel, 1 corsairs and 3 spearInfantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Haradrim
            1 caravel moved from Umbar Peninsula Coast to Umbar Coast
            1 spearInfantry moved from Umbar to Umbar Coast
            1 caravel and 1 spearInfantry moved from Umbar Coast to S. Gondor Coast
            1 spearInfantry moved from S. Gondor Coast to Tolfolas
                  Haradrim take Tolfolas from Gondor
            1 caravel moved from Umbar Peninsula Coast to Umbar Coast
            1 spearInfantry moved from Umbar to Umbar Coast
            1 caravel and 1 spearInfantry moved from Umbar Coast to S. Gondor Coast
            1 spearInfantry moved from S. Gondor Coast to S. Gondor
                  Haradrim take S. Gondor from Gondor
            5 galleons moved from Umbar Peninsula Coast to Umbar Coast
            3 corsairss and 1 spearInfantry moved from Umbar to Umbar Coast
            2 caravels moved from Bay of Harad to Umbar Peninsula Coast
            1 corsairs and 1 trebuche moved from City of Corsairs to Umbar
            3 corsairss, 5 galleons and 1 spearInfantry moved from Umbar Coast to S. Gondor Coast
            3 corsairss and 1 spearInfantry moved from S. Gondor Coast to S. Gondor
            4 oliphants moved from Debatable Land to N. Ithilien
            4 corsairss moved from Minas Morgul to N. Ithilien
            2 spearInfantrys moved from Debatable Land to S. Ithilien
    
        Combat - Haradrim
    
        Non Combat Move - Haradrim
    
        Place Units - Haradrim
            1 corsairs and 3 spearInfantrys placed in City of Corsairs
            1 caravel placed in Bay of Harad
    
        Turn Complete - Haradrim
            Haradrim collect 20 PUs; end with 20 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Gondor round 2

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 2
    
        Purchase Units - Gondor
            Gondor buy 6 towerGuards and 2 trebuches; Remaining resources: 1 PUs; 
    
        Combat Move - Gondor
            10 undeads moved from Paths of the Dead to Lamedon
            3 spearInfantrys moved from Lebennin to Anduin Mouth
            1 towerGuard moved from Lebennin to Anduin Mouth
            2 heavyCavalrys moved from Lebennin to Gilrain
            2 galleons and 2 heavyCavalrys moved from Gilrain to Anduin Mouth
            1 heavyCavalry moved from Lebennin to W. Osg.
            6 spearInfantrys moved from Minas Tirith to Anorien
            3 spearInfantrys moved from W. Osg. to E. Osg.
            2 heavyCavalrys, 3 spearInfantrys and 1 towerGuard moved from Anduin Mouth to E. Osg.
    
        Combat - Gondor
            Battle in E. Osg.
                Gondor attack with 2 heavyCavalrys, 6 spearInfantrys and 1 towerGuard
                Mordor defend with 1 castle and 1 orcs
                    Gondor roll dice for 2 heavyCavalrys, 6 spearInfantrys and 1 towerGuard in E. Osg., round 2 : 3/9 hits, 2.33 expected hits
                    Mordor roll dice for 1 orcs in E. Osg., round 2 : 0/1 hits, 0.17 expected hits
                    1 orcs owned by the Mordor lost in E. Osg.
                Gondor win, taking E. Osg. from Mordor with 2 heavyCavalrys, 6 spearInfantrys and 1 towerGuard remaining. Battle score for attacker is 3
                Casualties for Mordor: 1 orcs
    
        Non Combat Move - Gondor
    
        Place Units - Gondor
            1 trebuche placed in Anfalas
            1 trebuche placed in Andrast
            2 towerGuards placed in W. Osg.
            4 towerGuards placed in Minas Tirith
    
        Turn Complete - Gondor
            Gondor collect 29 PUs; end with 30 PUs
    

    Combat Hit Differential Summary :

    Mordor : -0.17
    Gondor : 0.67
    

    Savegame


  • TripleA Turn Summary: Rhun round 2

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 2
    
        Purchase Units - Rhun
            Rhun buy 8 fortificationss, 1 tower and 1 trebuche; Remaining resources: 0 PUs; 
    
        Combat Move - Rhun
                Rhun loses 0 PUs for violating Withered Heaths neutrality.
            2 warChariots moved from S. Rhovanion to S. Brown Lands
            3 chariotArcherss moved from S. E. Rhovanion to S. Brown Lands
            1 spearInfantry moved from S. E. Rhovanion to E. Rhovanion
            1 spearInfantry moved from Rhun to S. Dale
                  Rhun take S. Dale from Dale
            1 chariotArchers moved from Iron Hills to N. Rhun
            1 chariotArchers moved from Iron Hills to N. Rhun
    
        Combat - Rhun
            Battle in S. Brown Lands
                Rhun attack with 3 chariotArcherss and 2 warChariots
                Rohan defend with 3 heavyCavalrys and 3 lightCavalrys
                    Rhun roll dice for 3 chariotArcherss and 2 warChariots in S. Brown Lands, round 2 : 2/5 hits, 2.33 expected hits
                    Rohan roll dice for 3 heavyCavalrys and 3 lightCavalrys in S. Brown Lands, round 2 : 0/6 hits, 1.50 expected hits
                    2 lightCavalrys owned by the Rohan lost in S. Brown Lands
                    Rhun roll dice for 3 chariotArcherss and 2 warChariots in S. Brown Lands, round 3 : 3/5 hits, 2.33 expected hits
                    Rohan roll dice for 3 heavyCavalrys and 1 lightCavalry in S. Brown Lands, round 3 : 0/4 hits, 1.17 expected hits
                    2 heavyCavalrys owned by the Rohan and 1 lightCavalry owned by the Rohan lost in S. Brown Lands
                    Rhun roll dice for 3 chariotArcherss and 2 warChariots in S. Brown Lands, round 4 : 3/5 hits, 2.33 expected hits
                    Rohan roll dice for 1 heavyCavalry in S. Brown Lands, round 4 : 0/1 hits, 0.33 expected hits
                    1 heavyCavalry owned by the Rohan lost in S. Brown Lands
                Rhun win, taking S. Brown Lands from Rohan with 3 chariotArcherss and 2 warChariots remaining. Battle score for attacker is 27
                Casualties for Rohan: 3 heavyCavalrys and 3 lightCavalrys
            Battle in N. Rhun
                Rhun attack with 2 chariotArcherss
                Dale defend with 1 archers
                    Rhun roll dice for 2 chariotArcherss in N. Rhun, round 2 : 1/2 hits, 0.67 expected hits
                    Dale roll dice for 1 archers in N. Rhun, round 2 : 0/1 hits, 0.33 expected hits
                    1 archers owned by the Dale lost in N. Rhun
                Rhun win, taking N. Rhun from Dale with 2 chariotArcherss remaining. Battle score for attacker is 3
                Casualties for Dale: 1 archers
    
        Non Combat Move - Rhun
            1 warWagon moved from Iron Hills to Rhun
            5 chariotArcherss and 2 warChariots moved from Iron Hills to Rhun
    
        Place Units - Rhun
            3 fortificationss and 1 tower placed in Iron Hills
            5 fortificationss and 1 trebuche placed in Rhun
    
        Turn Complete - Rhun
            Rhun collect 20 PUs; end with 20 PUs
    

    Combat Hit Differential Summary :

    Dale : -0.33
    Rhun : 1.33
    Rohan : -3.00
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Dale round 2

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 2
    
        Purchase Units - Dale
            Dale buy 1 heavyCavalry, 1 lightCavalry and 1 spearInfantry; Remaining resources: 0 PUs; 
    
        Combat Move - Dale
            1 archers and 2 spearInfantrys moved from N. Dale to S. Dale
            2 archerss, 1 heavyCavalry and 3 spearInfantrys moved from N. Dale to Iron Hills
            3 spearInfantrys moved from Lake Town to N. Dale
    
        Combat - Dale
            Battle in Iron Hills
                Dale attack with 2 archerss, 1 heavyCavalry and 3 spearInfantrys
                Rhun defend with 1 castle, 3 fortificationss and 1 tower
                    Dale roll dice for 2 archerss, 1 heavyCavalry and 3 spearInfantrys in Iron Hills, round 2 : 2/6 hits, 1.67 expected hits
                    Rhun roll dice for 3 fortificationss and 1 tower in Iron Hills, round 2 : 1/4 hits, 1.17 expected hits
                    1 spearInfantry owned by the Dale and 2 fortificationss owned by the Rhun lost in Iron Hills
                    Dale roll dice for 2 archerss, 1 heavyCavalry and 2 spearInfantrys in Iron Hills, round 3 : 1/5 hits, 1.50 expected hits
                    Rhun roll dice for 1 fortifications and 1 tower in Iron Hills, round 3 : 1/2 hits, 0.83 expected hits
                    1 fortifications owned by the Rhun and 1 archers owned by the Dale lost in Iron Hills
                    Dale roll dice for 1 archers, 1 heavyCavalry and 2 spearInfantrys in Iron Hills, round 4 : 1/4 hits, 1.17 expected hits
                    Rhun roll dice for 1 tower in Iron Hills, round 4 : 0/1 hits, 0.67 expected hits
                    1 tower owned by the Rhun lost in Iron Hills
                Dale win, taking Iron Hills from Rhun with 1 archers, 1 heavyCavalry and 2 spearInfantrys remaining. Battle score for attacker is 5
                Casualties for Dale: 1 archers and 1 spearInfantry
                Casualties for Rhun: 3 fortificationss and 1 tower
            Battle in S. Dale
                Dale attack with 1 archers and 2 spearInfantrys
                Rhun defend with 1 spearInfantry
                    Dale roll dice for 1 archers and 2 spearInfantrys in S. Dale, round 2 : 1/3 hits, 0.67 expected hits
                    Rhun roll dice for 1 spearInfantry in S. Dale, round 2 : 0/1 hits, 0.33 expected hits
                    1 spearInfantry owned by the Rhun lost in S. Dale
                Dale win, taking S. Dale from Rhun with 1 archers and 2 spearInfantrys remaining. Battle score for attacker is 3
                Casualties for Rhun: 1 spearInfantry
    
        Non Combat Move - Dale
    
        Place Units - Dale
            1 heavyCavalry, 1 lightCavalry and 1 spearInfantry placed in Lake Town
    
        Turn Complete - Dale
            Dale collect 9 PUs; end with 9 PUs
    

    Combat Hit Differential Summary :

    Dale : -0.00
    Rhun : -1.00
    

    Savegame


  • TripleA Turn Summary: Khand round 2

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 2
    
        Purchase Units - Khand
            Khand buy 2 warWolvess and 1 xbowInfantry; Remaining resources: 0 PUs; 
    
        Combat Move - Khand
            4 raiderss and 2 xbowInfantrys moved from Harad Road to S. Ithilien
            3 raiderss, 2 warWolvess and 1 xbowInfantry moved from Khand to Harad Road
            2 warWolvess moved from Harad Road to S. Ithilien
    
        Non Combat Move - Khand
    
        Place Units - Khand
            2 warWolvess and 1 xbowInfantry placed in Khand
    
        Turn Complete - Khand
            Khand collect 10 PUs; end with 10 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Dwarves round 2

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 2
    
        Purchase Units - Dwarves
            Dwarves buy 3 axeInfantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Dwarves
            6 axeInfantrys, 2 cannons and 2 phalanxs moved from N. Dale to N. Rhun
            2 zepplins moved from Lonely Mtn. to N. Rhun
    
        Combat - Dwarves
            Battle in N. Rhun
                Dwarves attack with 6 axeInfantrys, 2 cannons, 2 phalanxs and 2 zepplins
                Rhun defend with 2 chariotArcherss
                    Dwarves roll dice for 6 axeInfantrys, 2 cannons, 2 phalanxs and 2 zepplins in N. Rhun, round 2 : 4/12 hits, 4.00 expected hits
                    Rhun roll dice for 2 chariotArcherss in N. Rhun, round 2 : 0/2 hits, 0.67 expected hits
                    2 chariotArcherss owned by the Rhun lost in N. Rhun
                Dwarves win, taking N. Rhun from Rhun with 6 axeInfantrys, 2 cannons, 2 phalanxs and 2 zepplins remaining. Battle score for attacker is 10
                Casualties for Rhun: 2 chariotArcherss
    
        Non Combat Move - Dwarves
            2 zepplins moved from N. Rhun to Iron Hills
    
        Place Units - Dwarves
            3 axeInfantrys placed in Iron Hills
    
        Turn Complete - Dwarves
            Dwarves collect 19 PUs; end with 19 PUs
    

    Combat Hit Differential Summary :

    Dwarves : 0.00
    Rhun : -0.67
    

    Savegame


  • TripleA Turn Summary: Saruman round 3

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 3
    
        Purchase Units - Saruman
            Saruman buy 4 fortificationss and 1 urukhai; Remaining resources: 0 PUs; 
    
        Place Units - Saruman
            4 fortificationss and 1 urukhai placed in Isengard
    
        Turn Complete - Saruman
            Saruman collect 10 PUs; end with 10 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Freefolk round 3

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 3
    
        Purchase Units - Freefolk
            Freefolk buy 5 lightCavalrys; Remaining resources: 2 PUs; 
    
        Combat Move - Freefolk
                Freefolk loses 0 PUs for violating Enedwaith Coasts neutrality.
            3 lightCavalrys moved from Lond Daer to N. Dunland
            1 lightCavalry moved from N. Enedwaith to N. Dunland
            1 archers moved from Lond Daer to Enedwaith Coast
                  Freefolk take Enedwaith Coast from Neutral
            1 spearInfantry moved from Lond Daer to N. Enedwaith
            3 lightCavalrys moved from Bree to Tharbad
            2 archerss and 3 spearInfantrys moved from Cardolan to Tharbad
            1 archers, 2 hobbitss and 2 spearInfantrys moved from S. Downs to Cardolan
            1 lightCavalry moved from Hobbiton to N. Enedwaith
    
        Combat - Freefolk
            Battle in N. Dunland
                Freefolk attack with 4 lightCavalrys
                Goblins defend with 2 stabberss and 1 wargs
                    Freefolk roll dice for 4 lightCavalrys in N. Dunland, round 2 : 0/4 hits, 1.33 expected hits
                    Goblins roll dice for 2 stabberss and 1 wargs in N. Dunland, round 2 : 0/3 hits, 0.50 expected hits
                    Freefolk roll dice for 4 lightCavalrys in N. Dunland, round 3 : 1/4 hits, 1.33 expected hits
                    Goblins roll dice for 2 stabberss and 1 wargs in N. Dunland, round 3 : 0/3 hits, 0.50 expected hits
                    1 stabbers owned by the Goblins lost in N. Dunland
                    Freefolk roll dice for 4 lightCavalrys in N. Dunland, round 4 : 1/4 hits, 1.33 expected hits
                    Goblins roll dice for 1 stabbers and 1 wargs in N. Dunland, round 4 : 0/2 hits, 0.33 expected hits
                    1 stabbers owned by the Goblins lost in N. Dunland
                    Freefolk roll dice for 4 lightCavalrys in N. Dunland, round 5 : 1/4 hits, 1.33 expected hits
                    Goblins roll dice for 1 wargs in N. Dunland, round 5 : 1/1 hits, 0.17 expected hits
                    1 wargs owned by the Goblins and 1 lightCavalry owned by the Freefolk lost in N. Dunland
                Freefolk win, taking N. Dunland from Goblins with 3 lightCavalrys remaining. Battle score for attacker is 5
                Casualties for Goblins: 2 stabberss and 1 wargs
                Casualties for Freefolk: 1 lightCavalry
            Battle in Tharbad
                Freefolk attack with 2 archerss, 3 lightCavalrys and 3 spearInfantrys
                Neutral defend with 1 castle, 3 fortificationss and 3 spearInfantrys
                    Freefolk roll dice for 2 archerss, 3 lightCavalrys and 3 spearInfantrys in Tharbad, round 2 : 4/8 hits, 2.17 expected hits
                    Neutral roll dice for 3 fortificationss and 3 spearInfantrys in Tharbad, round 2 : 2/6 hits, 1.50 expected hits
                    1 archers owned by the Freefolk, 1 spearInfantry owned by the Neutral, 1 spearInfantry owned by the Freefolk and 3 fortificationss owned by the Neutral lost in Tharbad
                    Freefolk roll dice for 1 archers, 3 lightCavalrys and 2 spearInfantrys in Tharbad, round 3 : 1/6 hits, 1.67 expected hits
                    Neutral roll dice for 2 spearInfantrys in Tharbad, round 3 : 1/2 hits, 0.67 expected hits
                    1 spearInfantry owned by the Neutral and 1 spearInfantry owned by the Freefolk lost in Tharbad
                    Freefolk roll dice for 1 archers, 3 lightCavalrys and 1 spearInfantry in Tharbad, round 4 : 2/5 hits, 1.50 expected hits
                    Neutral roll dice for 1 spearInfantry in Tharbad, round 4 : 0/1 hits, 0.33 expected hits
                    1 spearInfantry owned by the Neutral lost in Tharbad
                Freefolk loses 0 PUs for violating Tharbads neutrality.
                Freefolk win, taking Tharbad from Neutral with 1 archers, 3 lightCavalrys and 1 spearInfantry remaining. Battle score for attacker is 6
                Casualties for Freefolk: 1 archers and 2 spearInfantrys
                Casualties for Neutral: 3 fortificationss and 3 spearInfantrys
    
        Non Combat Move - Freefolk
    
        Place Units - Freefolk
            3 lightCavalrys placed in Bree
            2 lightCavalrys placed in Lond Daer
    
        Turn Complete - Freefolk
            Freefolk collect 24 PUs; end with 26 PUs
    

    Combat Hit Differential Summary :

    Goblins : -0.50
    Neutral : 0.50
    Freefolk : -0.67
    

    Savegame

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