@Daaras Scramble decisions?
FMErwinRommel (X) vs Wizmark (L) BM3 game 3
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@FMErwinRommel yeah send them all up please…desperate times for despaerate measures…lose the anzac fighters before the uk ones please
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TripleA Turn Summary: Japanese round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - Japanese Japanese repair damage of 3x factory_minor; Remaining resources: 61 PUs; 6 SuicideAttackTokens; Japanese buy 2 armour, 3 artilleries, 2 destroyers, 1 infantry and 3 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 destroyer moved from 6 Sea Zone to 16 Sea Zone 1 destroyer moved from 16 Sea Zone to 25 Sea Zone 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 25 Sea Zone 2 bombers and 2 fighters moved from Shan State to India 1 infantry moved from Yunnan to Burma 1 armour moved from Kweichow to Burma 1 artillery and 1 tactical_bomber moved from Shan State to Burma 1 tactical_bomber moved from 41 Sea Zone to Burma 2 artilleries and 2 infantry moved from Philippines to 35 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 35 Sea Zone to 42 Sea Zone 1 armour, 1 artillery, 1 infantry and 1 marine moved from Sumatra to 41 Sea Zone 1 armour, 1 artillery, 1 battleship, 3 carriers, 1 infantry, 1 marine and 2 transports moved from 41 Sea Zone to 42 Sea Zone Japanese take 42 Sea Zone from ANZAC 1 armour, 3 artilleries, 3 infantry and 1 marine moved from 42 Sea Zone to Java 2 tactical_bombers moved from 41 Sea Zone to Java 3 fighters moved from 41 Sea Zone to India 1 fighter moved from 35 Sea Zone to Java Combat - Japanese Air Battle in India Japanese attacks with 7 units heading to India UK_Pacific launches 5 interceptors out of India Attackers Fire, : 1/7 hits, 2.00 expected hits Defenders Fire, : 1/5 hits, 1.67 expected hits 1 fighter owned by the Japanese lost in India 1 fighter owned by the ANZAC lost in India Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in India AA fire in India : 1/2 hits, 0.33 expected hits 1 bomber killed by AA Bombing raid in India rolls: 6 and causes: 6 damage to unit: factory_major Bombing raid in India causes 6 damage total. Battle in 25 Sea Zone Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber Americans defend with 1 submarine Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 25 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 25 Sea Zone Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -2 Casualties for Japanese: 1 destroyer Casualties for Americans: 1 submarine Battle in Burma Japanese attack with 1 armour, 1 artillery, 1 infantry and 2 tactical_bombers British defend with 2 infantry Japanese roll dice for 1 armour, 1 artillery, 1 infantry and 2 tactical_bombers in Burma, round 2 : 2/5 hits, 2.33 expected hits UK_Pacific roll dice for 2 infantry in Burma, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the British lost in Burma Japanese win, taking Burma from UK_Pacific with 1 armour, 1 artillery and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for British: 2 infantry Battle in Java Japanese attack with 1 armour, 3 artilleries, 1 fighter, 3 infantry, 1 marine and 2 tactical_bombers Americans defend with 1 airfield, 1 artillery, 2 infantry and 1 mech_infantry; ANZAC defend with 1 artillery and 1 infantry Japanese roll dice for 1 battleship in Java, round 2 : 1/1 hits, 0.67 expected hits Japanese roll dice for 1 armour, 3 artilleries, 1 fighter, 3 infantry, 1 marine and 2 tactical_bombers in Java, round 2 : 4/11 hits, 4.67 expected hits Americans roll dice for 2 artilleries, 3 infantry and 1 mech_infantry in Java, round 2 : 2/6 hits, 2.00 expected hits 2 infantry owned by the Japanese, 1 infantry owned by the ANZAC, 2 infantry owned by the Americans, 1 artillery owned by the Americans and 1 mech_infantry owned by the Americans lost in Java Japanese roll dice for 1 armour, 3 artilleries, 1 fighter, 1 infantry, 1 marine and 2 tactical_bombers in Java, round 3 : 5/9 hits, 4.00 expected hits Americans roll dice for 1 artillery in Java, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the ANZAC lost in Java Japanese win, taking Java from Americans with 1 armour, 3 artilleries, 1 fighter, 1 infantry, 1 marine and 2 tactical_bombers remaining. Battle score for attacker is 15 Casualties for Japanese: 2 infantry Casualties for Americans: 1 artillery, 2 infantry and 1 mech_infantry Casualties for ANZAC: 1 artillery and 1 infantry Cleaning up after air battles Non Combat Move - Japanese 1 destroyer moved from 6 Sea Zone to 16 Sea Zone 1 fighter and 1 tactical_bomber moved from 25 Sea Zone to 6 Sea Zone 1 carrier, 1 cruiser and 1 tactical_bomber moved from 35 Sea Zone to 6 Sea Zone 4 fighters moved from India to Shan State 1 fighter and 2 tactical_bombers moved from Java to 42 Sea Zone 1 fighter moved from Philippines to 42 Sea Zone 1 destroyer moved from 35 Sea Zone to 42 Sea Zone 1 tactical_bomber moved from Burma to 42 Sea Zone 2 fighters moved from Philippines to 6 Sea Zone 1 fighter moved from 6 Sea Zone to Japan 1 bomber moved from India to Shan State 1 tactical_bomber moved from Burma to Shan State 1 infantry moved from Kweichow to Yunnan 1 mech_infantry moved from Jehol to Kweichow 2 mech_infantrys moved from Kiangsu to Kweichow 3 infantry moved from French Indo China to Shan State 2 infantry moved from Kwangsi to French Indo China 1 infantry moved from Jehol to Manchuria 1 infantry moved from Kiangsu to Kiangsi 1 mech_infantry moved from Shensi to Kweichow 1 infantry moved from Tsinghai to Shensi 1 destroyer and 2 submarines moved from 41 Sea Zone to 74 Sea Zone Place Units - Japanese 2 armour and 1 infantry placed in Kiangsu 3 artilleries placed in French Indo China 2 destroyers and 3 submarines placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 65 PUs; end with 65 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 68 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 73 PUs
Combat Hit Differential Summary :
Defenders Fire, : : -0.67 Americans : 0.50 Attackers Fire, : : -1.00 UK_Pacific : 0.33 AA fire in India : : 0.67 Japanese : 0.83
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The AA curse on Japan continues. Your sub in sz25 also rolled a “1”, and took my DD down with it. So I had to put out another blocker. I figured take out your sub and block at the same time, instead of going to sz16. Thanks for building the air base in Java. My CV’s can take hits and my planes can still defend from Java. So I can wipe out the U.S., UKPAC and ANZ planes in succession, without losing defensive power. I thought when you removed your planes from Java, that I could send a fleet and troops towards Africa, like you did. But with the bombers and fighters doing SBR, I didn’t have enough firepower to attack Java or planes to defend a counterattack, in order to divert any CVs.
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TripleA Move Summary: Americans round 10
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - Americans Americans buy 1 armour, 1 battleship, 1 bomber, 2 destroyers, 1 infantry, 1 submarine and 3 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 destroyer moved from 26 Sea Zone to 54 Sea Zone 1 bomber moved from Queensland to 54 Sea Zone 1 submarine moved from 26 Sea Zone to 16 Sea Zone 1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone 1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima 1 bomber moved from Hawaiian Islands to 16 Sea Zone 1 bomber moved from Hawaiian Islands to 16 Sea Zone 1 armour, 1 artillery, 4 infantry and 2 mech_infantrys moved from Tunisia to Libya Americans take Libya from Italians 1 bomber moved from India to Sikang 1 bomber moved from India to French Indo China 1 bomber moved from Gibraltar to France
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TripleA Turn Summary: Americans round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - Americans Americans buy 1 armour, 1 battleship, 1 bomber, 2 destroyers, 1 infantry, 1 submarine and 3 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 destroyer moved from 26 Sea Zone to 54 Sea Zone 1 bomber moved from Queensland to 54 Sea Zone 1 submarine moved from 26 Sea Zone to 16 Sea Zone 1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone 1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima 1 bomber moved from Hawaiian Islands to 16 Sea Zone 1 bomber moved from Hawaiian Islands to 16 Sea Zone 1 armour, 1 artillery, 4 infantry and 2 mech_infantrys moved from Tunisia to Libya Americans take Libya from Italians 1 bomber moved from India to Sikang 1 bomber moved from India to French Indo China 1 bomber moved from Gibraltar to France Combat - Americans Strategic bombing raid in France AA fire in France : 0/1 hits, 0.17 expected hits Bombing raid in France rolls: 3 and causes: 3 damage to unit: factory_minor Bombing raid in France causes 3 damage total. Strategic bombing raid in French Indo China AA fire in French Indo China : 0/1 hits, 0.17 expected hits Bombing raid in French Indo China rolls: 8 and causes: 6 damage to unit: factory_minor Bombing raid in French Indo China causes 6 damage total. Battle in 54 Sea Zone Americans attack with 1 bomber and 1 destroyer Japanese defend with 1 submarine Americans roll dice for 1 bomber and 1 destroyer in 54 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits Japanese roll dice for 1 submarine in 54 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits 1 destroyer owned by the Americans lost in 54 Sea Zone retreated to 54 Sea Zone Japanese win with 1 submarine remaining. Battle score for attacker is -8 Casualties for Americans: 1 destroyer Battle in 16 Sea Zone Americans attack with 2 bombers and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 2 bombers in 16 Sea Zone, round 2 : 2/2 hits, 1.33 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 16 Sea Zone Americans win with 2 bombers and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in Iwo Jima Americans attack with 1 artillery and 1 infantry Japanese defend with 1 infantry Americans roll dice for 1 artillery and 1 infantry in Iwo Jima, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Iwo Jima, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Iwo Jima Americans win, taking Iwo Jima from Japanese with 1 artillery remaining. Battle score for attacker is 0 Casualties for Americans: 1 infantry Casualties for Japanese: 1 infantry Battle in Sikang Americans attack with 1 bomber Japanese defend with 1 armour Americans roll dice for 1 bomber in Sikang, round 2 : 1/1 hits, 0.67 expected hits Japanese roll dice for 1 armour in Sikang, round 2 : 1/1 hits, 0.50 expected hits 1 armour owned by the Japanese and 1 bomber owned by the Americans lost in Sikang Japanese win with no units remaining. Battle score for attacker is -6 Casualties for Americans: 1 bomber Casualties for Japanese: 1 armour Non Combat Move - Americans 1 bomber moved from French Indo China to India 1 bomber moved from 54 Sea Zone to Queensland 1 submarine moved from 32 Sea Zone to 26 Sea Zone 2 bombers moved from 16 Sea Zone to Hawaiian Islands 2 bombers moved from Western United States to Hawaiian Islands 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone 1 destroyer moved from 10 Sea Zone to 25 Sea Zone 1 artillery, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 fighter moved from Eastern United States to 91 Sea Zone 1 destroyer and 1 submarine moved from 107 Sea Zone to 91 Sea Zone 1 bomber moved from France to United Kingdom Place Units - Americans 1 battleship, 1 destroyer and 1 submarine placed in 10 Sea Zone 1 armour, 1 bomber and 1 infantry placed in Eastern United States 1 destroyer and 3 transports placed in 101 Sea Zone Turn Complete - Americans Americans collect 56 PUs; end with 56 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 61 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Combat Hit Differential Summary :
AA fire in France : : -0.17 Americans : 0.00 Japanese : 1.67 AA fire in French Indo China : : -0.17
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TripleA Turn Summary: Chinese round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Combat Move - Chinese Trigger Chinese Guerilla Sikang: Chinese has 1 infantry placed in Sikang Combat - Chinese Chinese creates battle in territory Sikang Non Combat Move - Chinese Turn Complete - Chinese Chinese collect 1 PU; end with 3 PUs
Combat Hit Differential Summary :
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TripleA Move Summary: British round 10
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Combat Move - British 1 destroyer moved from 91 Sea Zone to 105 Sea Zone 1 fighter moved from Gibraltar to 105 Sea Zone 2 mech_infantrys moved from Egypt to Alexandria 1 fighter moved from Egypt to Alexandria 1 artillery and 1 infantry moved from India to Burma 1 infantry moved from India to Burma 2 infantry moved from Northwest Persia to Caucasus 1 fighter moved from Persia to Caucasus 1 tactical_bomber moved from India to Caucasus 3 fighters and 1 tactical_bomber moved from India to Burma
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TripleA Turn Summary: UK_Pacific round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - Americans Americans buy 1 armour, 1 battleship, 1 bomber, 2 destroyers, 1 infantry, 1 submarine and 3 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 destroyer moved from 26 Sea Zone to 54 Sea Zone 1 bomber moved from Queensland to 54 Sea Zone 1 submarine moved from 26 Sea Zone to 16 Sea Zone 1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone 1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima 1 bomber moved from Hawaiian Islands to 16 Sea Zone 1 bomber moved from Hawaiian Islands to 16 Sea Zone 1 armour, 1 artillery, 4 infantry and 2 mech_infantrys moved from Tunisia to Libya Americans take Libya from Italians 1 bomber moved from India to Sikang 1 bomber moved from India to French Indo China 1 bomber moved from Gibraltar to France Combat - Americans Strategic bombing raid in France AA fire in France : 0/1 hits, 0.17 expected hits Bombing raid in France rolls: 3 and causes: 3 damage to unit: factory_minor Bombing raid in France causes 3 damage total. Strategic bombing raid in French Indo China AA fire in French Indo China : 0/1 hits, 0.17 expected hits Bombing raid in French Indo China rolls: 8 and causes: 6 damage to unit: factory_minor Bombing raid in French Indo China causes 6 damage total. Battle in 54 Sea Zone Americans attack with 1 bomber and 1 destroyer Japanese defend with 1 submarine Americans roll dice for 1 bomber and 1 destroyer in 54 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits Japanese roll dice for 1 submarine in 54 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits 1 destroyer owned by the Americans lost in 54 Sea Zone retreated to 54 Sea Zone Japanese win with 1 submarine remaining. Battle score for attacker is -8 Casualties for Americans: 1 destroyer Battle in 16 Sea Zone Americans attack with 2 bombers and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 2 bombers in 16 Sea Zone, round 2 : 2/2 hits, 1.33 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 16 Sea Zone Americans win with 2 bombers and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in Iwo Jima Americans attack with 1 artillery and 1 infantry Japanese defend with 1 infantry Americans roll dice for 1 artillery and 1 infantry in Iwo Jima, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Iwo Jima, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Iwo Jima Americans win, taking Iwo Jima from Japanese with 1 artillery remaining. Battle score for attacker is 0 Casualties for Americans: 1 infantry Casualties for Japanese: 1 infantry Battle in Sikang Americans attack with 1 bomber Japanese defend with 1 armour Americans roll dice for 1 bomber in Sikang, round 2 : 1/1 hits, 0.67 expected hits Japanese roll dice for 1 armour in Sikang, round 2 : 1/1 hits, 0.50 expected hits 1 armour owned by the Japanese and 1 bomber owned by the Americans lost in Sikang Japanese win with no units remaining. Battle score for attacker is -6 Casualties for Americans: 1 bomber Casualties for Japanese: 1 armour Non Combat Move - Americans 1 bomber moved from French Indo China to India 1 bomber moved from 54 Sea Zone to Queensland 1 submarine moved from 32 Sea Zone to 26 Sea Zone 2 bombers moved from 16 Sea Zone to Hawaiian Islands 2 bombers moved from Western United States to Hawaiian Islands 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone 1 destroyer moved from 10 Sea Zone to 25 Sea Zone 1 artillery, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 fighter moved from Eastern United States to 91 Sea Zone 1 destroyer and 1 submarine moved from 107 Sea Zone to 91 Sea Zone 1 bomber moved from France to United Kingdom Place Units - Americans 1 battleship, 1 destroyer and 1 submarine placed in 10 Sea Zone 1 armour, 1 bomber and 1 infantry placed in Eastern United States 1 destroyer and 3 transports placed in 101 Sea Zone Turn Complete - Americans Americans collect 56 PUs; end with 56 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 61 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Combat Move - Chinese Trigger Chinese Guerilla Sikang: Chinese has 1 infantry placed in Sikang Combat - Chinese Chinese creates battle in territory Sikang Non Combat Move - Chinese Turn Complete - Chinese Chinese collect 1 PU; end with 3 PUs Purchase Units - British British buy 1 armour, 1 destroyer, 1 fighter, 6 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific repair damage of 5x factory_major; Remaining resources: 4 PUs; UK_Pacific buy 1 artillery; Remaining resources: 0 PUs; Combat Move - British 1 destroyer moved from 91 Sea Zone to 105 Sea Zone 1 fighter moved from Gibraltar to 105 Sea Zone 2 mech_infantrys moved from Egypt to Alexandria 1 fighter moved from Egypt to Alexandria 1 artillery and 1 infantry moved from India to Burma 1 infantry moved from India to Burma 2 infantry moved from Northwest Persia to Caucasus 1 fighter moved from Persia to Caucasus 1 tactical_bomber moved from India to Caucasus 3 fighters and 1 tactical_bomber moved from India to Burma Combat - British Battle in 105 Sea Zone British attack with 1 destroyer and 1 fighter Germans defend with 1 submarine British roll dice for 1 destroyer and 1 fighter in 105 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits Germans roll dice for 1 submarine in 105 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits British roll dice for 1 destroyer and 1 fighter in 105 Sea Zone, round 3 : 1/2 hits, 0.83 expected hits Germans roll dice for 1 submarine in 105 Sea Zone, round 3 : 1/1 hits, 0.17 expected hits 1 destroyer owned by the British and 1 submarine owned by the Germans lost in 105 Sea Zone British win with 1 fighter remaining. Battle score for attacker is -2 Casualties for British: 1 destroyer Casualties for Germans: 1 submarine Battle in Alexandria British attack with 1 fighter and 2 mech_infantrys Italians defend with 1 mech_infantry British roll dice for 1 fighter and 2 mech_infantrys in Alexandria, round 2 : 2/3 hits, 0.83 expected hits Italians roll dice for 1 mech_infantry in Alexandria, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Italians lost in Alexandria British win, taking Alexandria from Italians with 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 4 Casualties for Italians: 1 mech_infantry Battle in Burma British attack with 1 artillery, 3 fighters, 2 infantry and 1 tactical_bomber Japanese defend with 1 armour and 1 artillery British roll dice for 1 artillery, 3 fighters, 2 infantry and 1 tactical_bomber in Burma, round 2 : 3/7 hits, 3.00 expected hits Japanese roll dice for 1 armour and 1 artillery in Burma, round 2 : 1/2 hits, 0.83 expected hits 1 artillery owned by the Japanese, 1 armour owned by the Japanese and 1 infantry owned by the British lost in Burma British win, taking Burma from Japanese with 1 artillery, 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for British: 1 infantry Casualties for Japanese: 1 armour and 1 artillery Battle in Caucasus British attack with 1 fighter, 2 infantry and 1 tactical_bomber Germans defend with 1 infantry British roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Caucasus, round 2 : 2/4 hits, 1.50 expected hits Germans roll dice for 1 infantry in Caucasus, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans and 1 infantry owned by the British lost in Caucasus British win, taking Caucasus from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Germans: 1 infantry Non Combat Move - British 1 fighter and 1 tactical_bomber moved from Caucasus to Northwest Persia 3 infantry moved from Iraq to Northwest Persia 1 infantry moved from West India to India 1 armour and 1 mech_infantry moved from Eastern Persia to India 1 armour and 1 mech_infantry moved from Persia to Eastern Persia 1 armour and 1 mech_infantry moved from Eastern Persia to West India 3 fighters and 1 tactical_bomber moved from Burma to India 1 carrier and 1 destroyer moved from 81 Sea Zone to 72 Sea Zone 1 submarine moved from 98 Sea Zone to 72 Sea Zone 1 fighter moved from Alexandria to 72 Sea Zone 1 armour moved from Tunisia to Libya 1 fighter moved from 105 Sea Zone to United Kingdom 1 artillery and 1 infantry moved from Quebec to 106 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone 1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar 1 fighter moved from Gibraltar to Egypt Place Units - British 1 destroyer placed in 106 Sea Zone 1 armour, 1 fighter and 1 mech_infantry placed in Persia 3 infantry placed in Egypt 3 infantry placed in Iraq Turn Complete - British British collect 37 PUs; end with 37 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 40 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 43 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 46 PUs Place Units - UK_Pacific 1 artillery placed in India Turn Complete - UK_Pacific UK_Pacific collect 6 PUs; end with 6 PUs Some Units in India change ownership: 1 artillery
Combat Hit Differential Summary :
Germans : 1.33 British : 1.00 Italians : -0.33 AA fire in France : : -0.17 Americans : 0.00 Japanese : 1.83 AA fire in French Indo China : : -0.17
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Lucky me, I forgot to move the Japanese sub from SZ54 > SZ62. You had a 100% chance of winning, except you missed and I hit, and your bomber couldn’t continue without your DD. But your AA keeps hitting my bombers and my Japanese AA only hit your bombers once. I’ll just give up and use my fighters to defend FIC I.C.
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TripleA Turn Summary: Italians round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - Italians Italians buy 5 infantry; Remaining resources: 1 PUs; Combat Move - Italians 1 armour, 1 artillery and 4 infantry moved from Tobruk to Alexandria Combat - Italians Battle in Alexandria Italians attack with 1 armour, 1 artillery and 4 infantry British defend with 2 mech_infantrys Italians roll dice for 1 armour, 1 artillery and 4 infantry in Alexandria, round 2 : 1/6 hits, 1.67 expected hits British roll dice for 2 mech_infantrys in Alexandria, round 2 : 0/2 hits, 0.67 expected hits 1 mech_infantry owned by the British lost in Alexandria Italians roll dice for 1 armour, 1 artillery and 4 infantry in Alexandria, round 3 : 0/6 hits, 1.67 expected hits British roll dice for 1 mech_infantry in Alexandria, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Alexandria Italians roll dice for 1 armour, 1 artillery and 3 infantry in Alexandria, round 4 : 2/5 hits, 1.50 expected hits British roll dice for 1 mech_infantry in Alexandria, round 4 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the British and 1 infantry owned by the Italians lost in Alexandria Italians win, taking Alexandria from British with 1 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 2 Casualties for British: 2 mech_infantrys Casualties for Italians: 2 infantry Non Combat Move - Italians 1 mech_infantry moved from Romania to Ukraine Place Units - Italians 3 infantry placed in Southern Italy 2 infantry placed in Northern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 3,5 Italians collect 9 PUs (2 lost to blockades); end with 10 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 15 PUs
Combat Hit Differential Summary :
Italians : -1.83 British : 0.67
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@FMErwinRommel yes pesky sub…the odds were heavily against but there we go! :face_with_rolling_eyes:
Italians continuing on the death charge I see :joy:
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TripleA Turn Summary: ANZAC round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - ANZAC ANZAC buy 1 destroyer and 1 submarine; Remaining resources: 0 PUs; Combat Move - ANZAC Place Units - ANZAC 1 destroyer and 1 submarine placed in 62 Sea Zone Turn Complete - ANZAC Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 2,1 ANZAC collect 8 PUs (2 lost to blockades); end with 8 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 11 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - ANZAC ANZAC buy 1 destroyer and 1 submarine; Remaining resources: 0 PUs; Combat Move - ANZAC Place Units - ANZAC 1 destroyer and 1 submarine placed in 62 Sea Zone Turn Complete - ANZAC Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 2,1 ANZAC collect 8 PUs (2 lost to blockades); end with 8 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 11 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Move Summary: Germans round 11
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Research Technology - Germans Purchase Units - Germans Germans repair damage of 1x factory_minor; Remaining resources: 82 PUs; Germans buy 6 armour, 7 artilleries and 3 submarines; Remaining resources: 0 PUs; Combat Move - Germans 1 fighter moved from Novgorod to Russia 2 bombers and 6 fighters moved from Bryansk to Russia 2 bombers moved from Western Germany to Russia 1 bomber moved from Western Germany to Caucasus 1 artillery and 1 infantry moved from Rostov to Caucasus 1 artillery and 2 infantry moved from Rostov to Volgograd 1 fighter and 1 tactical_bomber moved from Bryansk to Volgograd 1 artillery and 1 infantry moved from Bryansk to Tambov 1 armour moved from Bryansk to Smolensk Germans take Smolensk from Russians 1 armour moved from Smolensk to Bryansk
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Intercept SBR in Russia with 2 Rus and 6 UK fighters against 4 bombers and 7 escort fighters?
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making a minor change: 1 less fighter in SBR, adding it to attack in Tambov.
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TripleA Move Summary: Germans round 11
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Research Technology - Germans Purchase Units - Germans Germans repair damage of 1x factory_minor; Remaining resources: 82 PUs; Germans buy 6 armour, 7 artilleries and 3 submarines; Remaining resources: 0 PUs; Combat Move - Germans 1 fighter moved from Novgorod to Russia 2 bombers and 5 fighters moved from Bryansk to Russia 2 bombers moved from Western Germany to Russia 1 bomber moved from Western Germany to Caucasus 1 artillery and 1 infantry moved from Rostov to Caucasus 1 artillery and 2 infantry moved from Rostov to Volgograd 1 fighter and 1 tactical_bomber moved from Bryansk to Volgograd 1 artillery, 1 fighter and 1 infantry moved from Bryansk to Tambov 1 armour moved from Bryansk to Smolensk Germans take Smolensk from Russians 1 armour moved from Smolensk to Bryansk
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Intercept in Russia with 8 fighters? Vs 4 bombers and 6 escorting fighters.
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I’ll assume no intercept. It won’t affect the SBR, we can do air combat afterwards if you choose.
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TripleA Turn Summary: Germans round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Research Technology - Germans Purchase Units - Germans Germans repair damage of 1x factory_minor; Remaining resources: 82 PUs; Germans buy 6 armour, 7 artilleries and 3 submarines; Remaining resources: 0 PUs; Combat Move - Germans 1 fighter moved from Novgorod to Russia 2 bombers and 5 fighters moved from Bryansk to Russia 2 bombers moved from Western Germany to Russia 1 bomber moved from Western Germany to Caucasus 1 artillery and 1 infantry moved from Rostov to Caucasus 1 artillery and 2 infantry moved from Rostov to Volgograd 1 fighter and 1 tactical_bomber moved from Bryansk to Volgograd 1 artillery, 1 fighter and 1 infantry moved from Bryansk to Tambov 1 armour moved from Bryansk to Smolensk Germans take Smolensk from Russians 1 armour moved from Smolensk to Bryansk Combat - Germans Air Battle in Russia Germans attacks with 10 units heading to Russia Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in Russia AA fire in Russia : 2/4 hits, 0.67 expected hits 2 bombers killed by AA Bombing raid in Russia rolls: 5,4 and causes: 9 damage to unit: factory_major Bombing raid in Russia causes 9 damage total. Battle in Caucasus Germans attack with 1 artillery, 1 bomber and 1 infantry British defend with 1 infantry Germans roll dice for 1 artillery, 1 bomber and 1 infantry in Caucasus, round 2 : 1/3 hits, 1.33 expected hits Russians roll dice for 1 infantry in Caucasus, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans and 1 infantry owned by the British lost in Caucasus Germans win, taking Caucasus from Russians with 1 artillery and 1 bomber remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for British: 1 infantry Battle in Volgograd Germans attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber Russians defend with 1 factory_minor and 2 mech_infantrys Germans roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Volgograd, round 2 : 4/5 hits, 2.00 expected hits Russians roll dice for 2 mech_infantrys in Volgograd, round 2 : 0/2 hits, 0.67 expected hits 2 mech_infantrys owned by the Russians lost in Volgograd Germans win, taking Volgograd from Russians with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Russians: 2 mech_infantrys Battle in Tambov Germans attack with 1 artillery, 1 fighter and 1 infantry Russians defend with 1 artillery Germans roll dice for 1 artillery, 1 fighter and 1 infantry in Tambov, round 2 : 1/3 hits, 1.17 expected hits Russians roll dice for 1 artillery in Tambov, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Russians lost in Tambov Germans win, taking Tambov from Russians with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 4 Casualties for Russians: 1 artillery Cleaning up after air battles Non Combat Move - Germans 1 infantry moved from Northern Italy to France 2 infantry moved from Northern Italy to Western Germany 1 armour moved from Finland to Karelia 1 fighter moved from Northern Italy to Western Germany 3 infantry moved from Southern Italy to Northern Italy 1 submarine moved from 112 Sea Zone to 111 Sea Zone 3 artilleries moved from Western Ukraine to Bryansk 4 mech_infantrys moved from Western Ukraine to Bryansk 1 artillery and 3 infantry moved from Ukraine to Bryansk 2 infantry moved from Bessarabia to Ukraine 2 armour moved from Western Germany to Slovakia Hungary 1 cruiser, 1 destroyer and 1 transport moved from 115 Sea Zone to 113 Sea Zone 2 mech_infantrys moved from Novgorod to Bryansk 1 aaGun moved from Eastern Poland to Western Ukraine 6 fighters moved from Russia to Bryansk 1 fighter moved from Tambov to Bryansk 1 fighter moved from Volgograd to Bryansk 1 tactical_bomber moved from Volgograd to Bryansk 1 bomber moved from Caucasus to Ukraine 1 bomber moved from Russia to Bryansk 1 bomber moved from Russia to Bryansk 4 armour and 4 mech_infantrys moved from Bryansk to Caucasus 1 aaGun moved from Ukraine to Bryansk 4 artilleries and 5 infantry moved from Rostov to Caucasus Place Units - Germans 3 artilleries placed in Ukraine 3 artilleries placed in Western Ukraine 3 armour placed in Novgorod 3 armour placed in Germany 1 artillery placed in Western Germany 1 submarine placed in 93 Sea Zone 2 submarines placed in 113 Sea Zone Turn Complete - Germans Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,6 Germans collect 62 PUs (1 lost to blockades); end with 62 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 67 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 72 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 82 PUs
Combat Hit Differential Summary :
AA fire in Russia : : 1.33 Germans : 1.50 Russians : -0.33