BM3 trulpen (X+3) vs axis-dominion (A) #1


  • Lets try this air-strike again. Scramble sz109?


  • @trulpen said in BM3 trulpen (X+3) vs axis-dominion (A) #1:

    Lets try this air-strike again. Scramble sz109?

    full scramble


  • TripleA Turn Summary: Germans round 2

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 2
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 5 armour, 1 artillery, 1 destroyer, 2 infantry and 5 mech_infantrys; Remaining resources: 0 PUs; 
    
        Politics - Germans
            Germans takes Political Action: Political Action Axis To War With Russians
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
            Trigger Vichy France Has Occurred: Setting switch to false for conditionAttachment_French_Territory_May_Turn_Vichy_Switch attached to French
    
        Combat Move - Germans
            1 unit repaired.
            2 bombers moved from Western Germany to 109 Sea Zone
            1 armour moved from Romania to Bessarabia
                  Germans take Bessarabia from Russians
            1 infantry moved from Finland to Karelia
                  Germans take Karelia from Russians
            1 infantry moved from Finland to Vyborg
                  Germans take Vyborg from Russians
            1 armour moved from Poland to Baltic States
                  Germans take Baltic States from Russians
            1 armour moved from Baltic States to Eastern Poland
                  Germans take Eastern Poland from Russians
            2 fighters moved from Western Germany to 109 Sea Zone
            2 tactical_bombers moved from Western Germany to 109 Sea Zone
            1 battleship and 1 cruiser moved from 112 Sea Zone to 113 Sea Zone
            2 tactical_bombers moved from Western Germany to 113 Sea Zone
            1 fighter moved from Southern Italy to 113 Sea Zone
    
        Combat - Germans
            British scrambles 3 units out of United Kingdom to defend against the attack in 109 Sea Zone
            Battle in 109 Sea Zone
                Germans attack with 2 bombers, 2 fighters and 2 tactical_bombers
                British defend with 1 destroyer, 2 fighters and 1 transport; French defend with 1 fighter
                    Germans roll dice for 2 bombers, 2 fighters and 2 tactical_bombers in 109 Sea Zone, round 2 : 4/6 hits, 3,67 expected hits
                    British roll dice for 1 destroyer, 3 fighters and 1 transport in 109 Sea Zone, round 2 : 1/4 hits, 2,33 expected hits
                    1 destroyer owned by the British, 1 tactical_bomber owned by the Germans, 1 fighter owned by the French and 2 fighters owned by the British lost in 109 Sea Zone
                    1 transport owned by the British lost in 109 Sea Zone
                Germans win with 2 bombers, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 34
                Casualties for Germans: 1 tactical_bomber
                Casualties for British: 1 destroyer, 2 fighters and 1 transport
                Casualties for French: 1 fighter
            Battle in 113 Sea Zone
                Germans attack with 1 battleship, 1 cruiser, 1 fighter, 2 tactical_bombers and 1 transport
                Russians defend with 1 cruiser
                    Germans roll dice for 1 battleship, 1 cruiser, 1 fighter, 2 tactical_bombers and 1 transport in 113 Sea Zone, round 2 : 2/5 hits, 2,83 expected hits
                    Russians roll dice for 1 cruiser in 113 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits
                    1 cruiser owned by the Russians lost in 113 Sea Zone
                Germans win with 1 battleship, 1 cruiser, 1 fighter, 2 tactical_bombers and 1 transport remaining. Battle score for attacker is 12
                Casualties for Russians: 1 cruiser
    
        Non Combat Move - Germans
            2 bombers moved from 109 Sea Zone to Western Germany
            2 fighters and 1 tactical_bomber moved from 109 Sea Zone to Holland Belgium
            2 tactical_bombers moved from 113 Sea Zone to Western Germany
            2 artilleries and 5 infantry moved from Romania to Bessarabia
            1 armour moved from Bulgaria to Bessarabia
            4 infantry moved from Bulgaria to Romania
            3 armour and 3 mech_infantrys moved from Germany to Eastern Poland
            3 aaGuns, 3 artilleries and 16 infantry moved from Poland to Eastern Poland
            1 armour moved from France to Western Germany
            2 mech_infantrys moved from France to Western Germany
            1 aaGun moved from Western Germany to Holland Belgium
            1 infantry moved from Western Germany to Holland Belgium
            1 armour moved from France to Western Germany
            1 mech_infantry moved from France to Holland Belgium
            1 armour moved from France to Western Germany
            1 infantry moved from Western Germany to Holland Belgium
            1 mech_infantry moved from Holland Belgium to Western Germany
            2 armour moved from France to Western Germany
            2 armour moved from Western Germany to Germany
            1 fighter moved from 113 Sea Zone to Western Germany
            2 armour moved from Western Germany to Germany
            1 aaGun moved from Germany to Western Germany
            1 aaGun moved from Germany to Poland
            1 armour moved from Western Germany to Germany
    
        Place Units - Germans
            1 artillery and 2 infantry placed in France
            5 armour and 5 mech_infantrys placed in Germany
            1 destroyer placed in 113 Sea Zone
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,6
            Germans collect 39 PUs (3 lost to blockades); end with 39 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 44 PUs
    

    Combat Hit Differential Summary :

    Germans : -0,50
    British : -1,33
    Russians : -0,50
    

    Savegame


  • TripleA Turn Summary: Russians round 2

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 2
    
        Purchase Units - Russians
            Russians buy 11 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Politics - Russians
            Russians takes Political Action: Political Action Russians To War With Italians
                Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Italians and Russians from Neutrality to War
    
        Combat Move - Russians
            1 infantry moved from Belarus to Baltic States
                  Russians take Baltic States from Germans
            2 infantry moved from Novgorod to Vyborg
            1 artillery moved from Novgorod to Vyborg
            2 infantry moved from Novgorod to Karelia
            1 fighter and 1 tactical_bomber moved from Russia to Karelia
            1 infantry moved from Novgorod to Vyborg
    
        Combat - Russians
            Battle in Karelia
                Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
                Germans defend with 1 infantry
                    Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Karelia, round 2 : 1/4 hits, 1.50 expected hits
                    Germans roll dice for 1 infantry in Karelia, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Karelia
                Russians win, taking Karelia from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Vyborg
                Russians attack with 1 artillery and 3 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 1 artillery and 3 infantry in Vyborg, round 2 : 0/4 hits, 1.00 expected hits
                    Germans roll dice for 1 infantry in Vyborg, round 2 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 artillery and 3 infantry in Vyborg, round 3 : 0/4 hits, 1.00 expected hits
                    Germans roll dice for 1 infantry in Vyborg, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Vyborg
                    Russians roll dice for 1 artillery and 2 infantry in Vyborg, round 4 : 0/3 hits, 0.83 expected hits
                    Germans roll dice for 1 infantry in Vyborg, round 4 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 artillery and 2 infantry in Vyborg, round 5 : 1/3 hits, 0.83 expected hits
                    Germans roll dice for 1 infantry in Vyborg, round 5 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Vyborg
                Russians win, taking Vyborg from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 0
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Russians
            1 fighter and 1 tactical_bomber moved from Karelia to Novgorod
            1 aaGun moved from Belarus to Novgorod
            1 infantry moved from Belarus to Baltic States
            6 infantry moved from Russia to Bryansk
            2 infantry moved from Rostov to Bryansk
            2 infantry moved from Western Ukraine to Bryansk
            3 infantry moved from Ukraine to Bryansk
            2 armour and 2 mech_infantrys moved from Kazakhstan to Tambov
            1 artillery moved from Belarus to Bryansk
            1 aaGun moved from Belarus to Bryansk
            4 infantry moved from Belarus to Bryansk
            3 infantry moved from Belarus to Bryansk
            2 infantry moved from Belarus to Bryansk
            2 aaGuns and 18 infantry moved from Buryatia to Amur
            1 submarine moved from 125 Sea Zone to 110 Sea Zone
    
        Place Units - Russians
            3 infantry placed in Novgorod
            8 infantry and 1 mech_infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 36 PUs; end with 36 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 39 PUs
    

    Combat Hit Differential Summary :

    Germans : -0.67
    Russians : -3.17
    

    Savegame


  • TripleA Turn Summary: Japanese round 2

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 2
    
        Purchase Units - Japanese
            Japanese buy 1 destroyer, 3 infantry, 2 marines, 1 submarine and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 artillery and 2 infantry moved from Hunan to Yunnan
            1 infantry moved from Chahar to Suiyuyan
                  Japanese take Suiyuyan from Chinese
            1 infantry moved from Chahar to Hopei
                  Japanese take Hopei from Chinese
            1 infantry moved from Anhwe to Kweichow
                  Japanese take Kweichow from Chinese
            2 bombers, 4 fighters and 3 tactical_bombers moved from Kwangsi to Yunnan
            1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Yunnan
            2 fighters and 2 tactical_bombers moved from Jehol to Yunnan
    
        Combat - Japanese
            Battle in Yunnan
                Japanese attack with 1 artillery, 2 bombers, 7 fighters, 2 infantry and 6 tactical_bombers
                Chinese defend with 4 infantry
                    Japanese roll dice for 1 artillery, 2 bombers, 7 fighters, 2 infantry and 6 tactical_bombers in Yunnan, round 2 : 11/18 hits, 9,67 expected hits
                    Chinese roll dice for 4 infantry in Yunnan, round 2 : 3/4 hits, 1,33 expected hits
                    2 infantry owned by the Japanese, 1 artillery owned by the Japanese and 4 infantry owned by the Chinese lost in Yunnan
                Japanese win with 2 bombers, 7 fighters and 6 tactical_bombers remaining. Battle score for attacker is 2
                Casualties for Japanese: 1 artillery and 2 infantry
                Casualties for Chinese: 4 infantry
    
        Non Combat Move - Japanese
            2 fighters and 2 tactical_bombers moved from Yunnan to Jehol
            2 bombers, 5 fighters and 4 tactical_bombers moved from Yunnan to Kwangsi
            1 artillery moved from Chahar to Hopei
            1 mech_infantry moved from Anhwe to Hopei
            1 infantry moved from Anhwe to Kweichow
            2 artilleries and 4 infantry moved from Anhwe to Kweichow
            1 aaGun, 1 artillery and 6 infantry moved from Jehol to Anhwe
            4 infantry moved from Manchuria to Jehol
            1 armour moved from Korea to Jehol
            1 infantry moved from Korea to Manchuria
            1 aaGun and 1 infantry moved from Caroline Islands to 33 Sea Zone
            1 aaGun, 1 infantry and 1 transport moved from 33 Sea Zone to 36 Sea Zone
            1 aaGun and 1 infantry moved from 36 Sea Zone to Kwangsi
            2 infantry moved from Paulau Island to 34 Sea Zone
            2 infantry and 1 transport moved from 34 Sea Zone to 36 Sea Zone
            2 infantry moved from 36 Sea Zone to Kwangsi
            2 artilleries and 2 infantry moved from Japan to 6 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 6 Sea Zone to 36 Sea Zone
            2 artilleries and 2 infantry moved from 36 Sea Zone to Kwangsi
            1 transport moved from 6 Sea Zone to 33 Sea Zone
            1 battleship and 1 cruiser moved from 33 Sea Zone to 6 Sea Zone
            1 fighter and 1 tactical_bomber moved from Kwangsi to 36 Sea Zone
            1 carrier, 1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 36 Sea Zone
            2 destroyers and 1 submarine moved from 33 Sea Zone to 36 Sea Zone
    
        Place Units - Japanese
            3 infantry placed in Shantung
            2 marines placed in Japan
            1 destroyer, 1 submarine and 1 transport placed in 6 Sea Zone
    
        Turn Complete - Japanese
            Japanese collect 32 PUs; end with 32 PUs
            Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 42 PUs
    

    Combat Hit Differential Summary :

    Chinese : 1,67
    Japanese : 1,33
    

    Savegame

  • '19 '17 '16

    @trulpen said in BM3 trulpen (X+3) vs axis-dominion (A) #1:

    Believe I got a little diced/owned in the opening. Seems very wise of you to scramble. I usually never dare that.

    Definitely agree with axis-dom. You overstretched in SZ110. SZ111 was a risk I understand but SZ110 invited a scramble which you weren’t really prepared for, especially with the German buy which implied a G2 DOW. Scrambling SZ110 had a +7 TUV expectation.


  • TripleA Turn Summary: Americans round 2

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 2
    
        Purchase Units - Americans
            Americans buy 1 carrier, 1 infantry, 2 submarines and 3 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
    
        Non Combat Move - Americans
            1 fighter moved from Guam to 54 Sea Zone
            1 carrier moved from 26 Sea Zone to 54 Sea Zone
            1 tactical_bomber moved from Hawaiian Islands to 54 Sea Zone
            1 cruiser and 1 destroyer moved from 26 Sea Zone to 54 Sea Zone
            1 battleship moved from 26 Sea Zone to 54 Sea Zone
            1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
            1 bomber moved from Western United States to Hawaiian Islands
            1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 89 Sea Zone
            1 infantry and 1 mech_infantry moved from 89 Sea Zone to Southeast Mexico
            1 carrier moved from 10 Sea Zone to 89 Sea Zone
            1 cruiser, 1 destroyer and 1 submarine moved from 26 Sea Zone to 54 Sea Zone
            1 fighter moved from 26 Sea Zone to Hawaiian Islands
            1 fighter moved from 26 Sea Zone to 89 Sea Zone
            1 submarine moved from 10 Sea Zone to 89 Sea Zone
    
        Place Units - Americans
            3 transports placed in 101 Sea Zone
            1 infantry placed in Central United States
            1 carrier and 2 submarines placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 52 PUs; end with 52 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • In that case I simply miscalculated. Wasn’t aware. A bad move by me, but the dice still were pretty severe, right?


  • just finished America. before I do china, I wanted to give you an opportunity to correct for the possibility of guerrillas popping out in Hunan and chahar. all you need to do is to keep a land unit to garrison each territory (except aaa gun). I know you’re pretty new to bm3 so I wanted to give you the chance to correct before I play china. plz take my latest post, adjust your noncom in china as needed and re-post. then I’ll continue with china.


  • TripleA Manual Gamesave Post: Americans round 2

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 2
    
        Purchase Units - Americans
            Americans buy 1 carrier, 1 infantry, 2 submarines and 3 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
    
        Non Combat Move - Americans
            1 fighter moved from Guam to 54 Sea Zone
            1 carrier moved from 26 Sea Zone to 54 Sea Zone
            1 tactical_bomber moved from Hawaiian Islands to 54 Sea Zone
            1 cruiser and 1 destroyer moved from 26 Sea Zone to 54 Sea Zone
            1 battleship moved from 26 Sea Zone to 54 Sea Zone
            1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
            1 bomber moved from Western United States to Hawaiian Islands
            1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 89 Sea Zone
            1 infantry and 1 mech_infantry moved from 89 Sea Zone to Southeast Mexico
            1 carrier moved from 10 Sea Zone to 89 Sea Zone
            1 cruiser, 1 destroyer and 1 submarine moved from 26 Sea Zone to 54 Sea Zone
            1 fighter moved from 26 Sea Zone to Hawaiian Islands
            1 fighter moved from 26 Sea Zone to 89 Sea Zone
            1 submarine moved from 10 Sea Zone to 89 Sea Zone
    
        Place Units - Americans
            3 transports placed in 101 Sea Zone
            1 infantry placed in Central United States
            1 carrier and 2 submarines placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 52 PUs; end with 52 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from Kweichow: 1 infantry
            EDIT: Adding units owned by Japanese to Hunan: 1 infantry
            EDIT: Removing units owned by Japanese from Anhwe: 1 infantry
            EDIT: Adding units owned by Japanese to Chahar: 1 infantry
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Savegame


  • @axis-dominion said in BM3 trulpen (X+3) vs axis-dominion (A) #1:

    just finished America. before I do china, I wanted to give you an opportunity to correct for the possibility of guerrillas popping out in Hunan and chahar. all you need to do is to keep a land unit to garrison each territory (except aaa gun). I know you’re pretty new to bm3 so I wanted to give you the chance to correct before I play china. plz take my latest post, adjust your noncom in china as needed and re-post. then I’ll continue with china.

    That’s very gentile of you! Appreciate it!

  • '19 '17 '16

    @trulpen said in BM3 trulpen (X+3) vs axis-dominion (A) #1:

    In that case I simply miscalculated. Wasn’t aware. A bad move by me, but the dice still were pretty severe, right?

    There is no way of attacking both fleets without having a positive TUV from scrambling at least one. You have to decide how to balance both attacks and it’s normally SZ110 that has the largest swings, also it has the naval base so if you don’t finish of the BB there it is instantly repaired. That’s a major problem. In some cases people will only attack one fleet, normally SZ110.

  • '19 '17 '16

    But yes, the dice were against you. You have to worry about this more than a potential attack on you. If you have a potential 70% attack on you, there is a good chance that the attack won’t be made. This reduces the chance of the battle going against you. Whereas when you are attacking there is no chance of the attack not being made obviously - just a ~10% chance of a disaster in this case.


  • TripleA Turn Summary: UK_Pacific round 2

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 2
    
        Purchase Units - Americans
            Americans buy 1 carrier, 1 infantry, 2 submarines and 3 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
    
        Non Combat Move - Americans
            1 fighter moved from Guam to 54 Sea Zone
            1 carrier moved from 26 Sea Zone to 54 Sea Zone
            1 tactical_bomber moved from Hawaiian Islands to 54 Sea Zone
            1 cruiser and 1 destroyer moved from 26 Sea Zone to 54 Sea Zone
            1 battleship moved from 26 Sea Zone to 54 Sea Zone
            1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
            1 bomber moved from Western United States to Hawaiian Islands
            1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 89 Sea Zone
            1 infantry and 1 mech_infantry moved from 89 Sea Zone to Southeast Mexico
            1 carrier moved from 10 Sea Zone to 89 Sea Zone
            1 cruiser, 1 destroyer and 1 submarine moved from 26 Sea Zone to 54 Sea Zone
            1 fighter moved from 26 Sea Zone to Hawaiian Islands
            1 fighter moved from 26 Sea Zone to 89 Sea Zone
            1 submarine moved from 10 Sea Zone to 89 Sea Zone
    
        Place Units - Americans
            3 transports placed in 101 Sea Zone
            1 infantry placed in Central United States
            1 carrier and 2 submarines placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 52 PUs; end with 52 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from Kweichow: 1 infantry
            EDIT: Adding units owned by Japanese to Hunan: 1 infantry
            EDIT: Removing units owned by Japanese from Anhwe: 1 infantry
            EDIT: Adding units owned by Japanese to Chahar: 1 infantry
            EDIT: Turning off Edit Mode
            Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 3 artilleries; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            2 infantry moved from Shensi to Suiyuyan
            1 fighter moved from Szechwan to Suiyuyan
    
        Combat - Chinese
            Battle in Suiyuyan
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 2 infantry in Suiyuyan, round 2 : 1/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Suiyuyan
                Chinese win, taking Suiyuyan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Suiyuyan to Sikang
            9 infantry moved from Szechwan to Sikang
    
        Place Units - Chinese
            3 artilleries placed in Sikang
    
        Turn Complete - Chinese
            Chinese collect 7 PUs; end with 7 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 10 PUs
    
        Purchase Units - British
            British buy 1 artillery, 1 factory_minor, 1 fighter, 1 submarine and 1 transport; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 marine and 3 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 unit repaired.
            1 infantry moved from United Kingdom to 110 Sea Zone
            1 infantry moved from 110 Sea Zone to Normandy Bordeaux
            1 armour moved from Egypt to Alexandria
                  British take Alexandria from Italians
            1 armour moved from Alexandria to Egypt
            1 infantry moved from Egypt to Anglo Egyptian Sudan
            1 tactical_bomber moved from 81 Sea Zone to Anglo Egyptian Sudan
            1 fighter moved from 81 Sea Zone to Anglo Egyptian Sudan
            1 fighter moved from Egypt to Anglo Egyptian Sudan
            1 infantry moved from Shan State to French Indo China
                  UK_Pacific take French Indo China from Neutral_Axis
    
        Combat - British
            Battle in Normandy Bordeaux
            Battle in Anglo Egyptian Sudan
                British attack with 2 fighters, 1 infantry and 1 tactical_bomber
                Italians defend with 1 infantry
                    British roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Anglo Egyptian Sudan, round 2 : 0/4 hits, 1.83 expected hits
                    Italians roll dice for 1 infantry in Anglo Egyptian Sudan, round 2 : 0/1 hits, 0.33 expected hits
                    British roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Anglo Egyptian Sudan, round 3 : 2/4 hits, 1.83 expected hits
                    Italians roll dice for 1 infantry in Anglo Egyptian Sudan, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Italians lost in Anglo Egyptian Sudan
                British win, taking Normandy Bordeaux from Germans, taking Anglo Egyptian Sudan from Italians with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Italians: 1 infantry
    
        Non Combat Move - British
            2 fighters and 1 tactical_bomber moved from Anglo Egyptian Sudan to Egypt
            1 infantry moved from Eastern Persia to 80 Sea Zone
            1 infantry moved from Persia to 80 Sea Zone
            2 infantry and 1 transport moved from 80 Sea Zone to 81 Sea Zone
            2 infantry moved from 81 Sea Zone to Egypt
            2 infantry moved from Shan State to Burma
            2 artilleries and 3 infantry moved from India to Burma
            1 fighter moved from Burma to India
            2 infantry moved from Rhodesia to Tanganyika Territory
            1 infantry moved from Persia to Northwest Persia
                  British take Northwest Persia from Neutral_Allies
            1 submarine moved from 110 Sea Zone to 105 Sea Zone
            1 submarine moved from 110 Sea Zone to 125 Sea Zone
    
        Place Units - British
            1 factory_minor placed in Egypt
            1 fighter placed in United Kingdom
            1 submarine and 1 transport placed in 110 Sea Zone
            1 artillery placed in Union of South Africa
            Turning on Edit Mode
            EDIT: Removing units owned by British from 81 Sea Zone: 1 transport
            EDIT: Adding units owned by British to 71 Sea Zone: 1 transport
            EDIT: Turning off Edit Mode
    
        Turn Complete - British
            British collect 31 PUs; end with 31 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 34 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 37 PUs
    
        Place Units - UK_Pacific
            1 marine and 3 mech_infantrys placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 19 PUs; end with 19 PUs
            Some Units in India change ownership: 1 marine and 3 mech_infantrys
    

    Combat Hit Differential Summary :

    British : -1.67
    Italians : -0.67
    Chinese : 0.17
    Japanese : -0.33
    

    Savegame


  • TripleA Turn Summary: Italians round 2

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 2
    
        Purchase Units - Italians
            Italians buy 1 destroyer and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 infantry moved from Yugoslavia to 97 Sea Zone
            1 infantry moved from Southern Italy to 97 Sea Zone
            2 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
            2 infantry moved from 98 Sea Zone to Trans-Jordan
            1 armour moved from Tobruk to Alexandria
                  Italians take Alexandria from British
            1 armour moved from Alexandria to Tobruk
            2 marines moved from Southern Italy to 97 Sea Zone
            2 cruisers and 2 marines moved from 97 Sea Zone to 99 Sea Zone
            1 marine moved from 99 Sea Zone to Crete
            1 marine moved from 99 Sea Zone to Cyprus
            1 artillery and 1 infantry moved from Kenya to Tanganyika Territory
    
        Combat - Italians
            Battle in Crete
            Battle in Cyprus
            Battle in Trans-Jordan
            Battle in Tanganyika Territory
                Italians attack with 1 artillery and 1 infantry
                British defend with 2 infantry
                    Italians roll dice for 1 artillery and 1 infantry in Tanganyika Territory, round 2 : 1/2 hits, 0,67 expected hits
                    British roll dice for 2 infantry in Tanganyika Territory, round 2 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the British and 1 infantry owned by the Italians lost in Tanganyika Territory
                    Italians roll dice for 1 artillery in Tanganyika Territory, round 3 : 1/1 hits, 0,33 expected hits
                    British roll dice for 1 infantry in Tanganyika Territory, round 3 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the British lost in Tanganyika Territory
                Italians win, taking Crete from Neutral_Allies, taking Cyprus from British, taking Trans-Jordan from British, taking Tanganyika Territory from British with 1 artillery remaining. Battle score for attacker is 3
                Casualties for Italians: 1 infantry
                Casualties for British: 2 infantry
    
        Non Combat Move - Italians
            1 infantry moved from British Somaliland to Italian Somaliland
            1 battleship and 1 destroyer moved from 97 Sea Zone to 99 Sea Zone
            1 submarine moved from 97 Sea Zone to 98 Sea Zone
            1 infantry moved from Southern Italy to 97 Sea Zone
            1 artillery moved from Greece to 97 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
            1 artillery and 1 infantry moved from 99 Sea Zone to Syria
                  Italians take Syria from Neutral_Axis
            1 mech_infantry moved from Tobruk to Tunisia
                  Italians take Tunisia from Neutral_Axis
            2 aaGuns moved from Northern Italy to Southern Italy
            2 armour moved from Yugoslavia to Eastern Poland
    
        Place Units - Italians
            1 destroyer and 1 transport placed in 97 Sea Zone
    
        Turn Complete - Italians
            Italians collect 19 PUs; end with 19 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs
    

    Combat Hit Differential Summary :

    Italians : 1,00
    British : 0,00
    

    Savegame


  • TripleA Turn Summary: French round 2

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 2
    
        Purchase Units - ANZAC
            ANZAC buy 1 destroyer and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            1 destroyer moved from 54 Sea Zone to 37 Sea Zone
            1 cruiser moved from 61 Sea Zone to 54 Sea Zone
            1 infantry moved from New South Wales to 62 Sea Zone
            1 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone
            1 infantry moved from Queensland to 54 Sea Zone
            2 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone
            2 infantry moved from 45 Sea Zone to Dutch New Guinea
                  ANZAC take Dutch New Guinea from Dutch
            1 infantry moved from Java to 42 Sea Zone
            1 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone
            1 infantry moved from 41 Sea Zone to Sumatra
                  ANZAC take Sumatra from Dutch
            1 fighter moved from Shan State to India
            1 infantry moved from Shan State to Burma
            1 fighter moved from Queensland to Sumatra
    
        Place Units - ANZAC
            1 destroyer and 1 submarine placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 18 PUs; end with 18 PUs
    
        Combat Move - French
    
        Non Combat Move - French
            1 destroyer moved from 79 Sea Zone to 39 Sea Zone
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Germans round 3

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 3
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 2 artilleries, 5 infantry, 1 submarine and 2 transports; Remaining resources: 1 PUs; 
    
        Combat Move - Germans
            1 infantry moved from Bessarabia to Ukraine
                  Germans take Ukraine from Russians
            1 infantry moved from Eastern Poland to Western Ukraine
                  Germans take Western Ukraine from Russians
            1 fighter and 1 tactical_bomber moved from Western Germany to Vyborg
            2 infantry moved from Finland to Vyborg
            2 bombers moved from Western Germany to Vyborg
            2 infantry moved from France to Normandy Bordeaux
            1 fighter and 1 tactical_bomber moved from Holland Belgium to Normandy Bordeaux
            1 tactical_bomber moved from Western Germany to Normandy Bordeaux
    
        Combat - Germans
            Battle in Normandy Bordeaux
                Germans attack with 1 fighter, 2 infantry and 2 tactical_bombers
                British defend with 1 factory_minor, 1 harbour and 1 infantry
                    Germans roll dice for 1 fighter, 2 infantry and 2 tactical_bombers in Normandy Bordeaux, round 2 : 2/5 hits, 2,00 expected hits
                    British roll dice for 1 infantry in Normandy Bordeaux, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the British lost in Normandy Bordeaux
                Germans win, taking Normandy Bordeaux from British with 1 fighter, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
            Battle in Vyborg
                Germans attack with 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber
                Russians defend with 1 artillery and 2 infantry
                    Germans roll dice for 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber in Vyborg, round 2 : 3/6 hits, 2,83 expected hits
                    Russians roll dice for 1 artillery and 2 infantry in Vyborg, round 2 : 0/3 hits, 1,00 expected hits
                    2 infantry owned by the Russians and 1 artillery owned by the Russians lost in Vyborg
                Germans win, taking Vyborg from Russians with 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 10
                Casualties for Russians: 1 artillery and 2 infantry
    
        Non Combat Move - Germans
            1 fighter and 1 tactical_bomber moved from Vyborg to Finland
            15 infantry and 3 mech_infantrys moved from Eastern Poland to Western Ukraine
            4 armour moved from Eastern Poland to Western Ukraine
            3 aaGuns and 3 artilleries moved from Eastern Poland to Western Ukraine
            10 armour and 5 mech_infantrys moved from Germany to Eastern Poland
            2 armour, 2 artilleries and 4 infantry moved from Bessarabia to Western Ukraine
            4 infantry moved from Romania to Bessarabia
            1 fighter and 2 tactical_bombers moved from Normandy Bordeaux to Western Germany
            2 infantry moved from Holland Belgium to Western Germany
            1 aaGun moved from Holland Belgium to Western Germany
            2 bombers moved from Vyborg to Eastern Poland
            3 mech_infantrys moved from Western Germany to Poland
            1 fighter moved from Holland Belgium to Poland
    
        Place Units - Germans
            2 artilleries and 2 infantry placed in Western Germany
            3 infantry placed in France
            1 submarine and 2 transports placed in 113 Sea Zone
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 5
                Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,2
                Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 3,2
            Germans collect 39 PUs (5 lost to blockades); end with 40 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 45 PUs
            Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 47 PUs
    

    Combat Hit Differential Summary :

    Germans : 0,17
    British : -0,33
    Russians : -1,00
    

    Savegame


  • @simon33 said in BM3 trulpen (X+3) vs axis-dominion (A) #1:

    Scrambling SZ110 had a +7 TUV expectation.

    Am I doing something wrong here? According to my analysis before the battle I had a +90 % win with full scramble in sz110 and a TUV swing of +25-30.

    860d6845-3a1e-4be8-be2a-e22dad1ffefe-image.png

    Thought this was pretty ok, hypothetically, but I think we can conclude that I was heavily diced in both sea zones. ;) It happens and I’m not bitter about it, but I think I agree with that sz110 needed another tac. I’ll try and learn from it.


  • @trulpen said in BM3 trulpen (X+3) vs axis-dominion (A) #1:

    @simon33 said in BM3 trulpen (X+3) vs axis-dominion (A) #1:

    Scrambling SZ110 had a +7 TUV expectation.

    Am I doing something wrong here? According to my analysis before the battle I had a +90 % win with full scramble in sz110 and a TUV swing of +25-30.

    860d6845-3a1e-4be8-be2a-e22dad1ffefe-image.png

    Thought this was pretty ok, hypothetically, but I think we can conclude that I was heavily diced in both sea zones. ;) It happens and I’m not bitter about it, but I think I agree with that sz110 needed another tac. I’ll try and learn from it.

    as Simon was trying to explain, when Germany isn’t prepared to follow up with a sea lion, even a win could end up being a pyrrhic one if she loses a few precious planes in the process. the fact that you ended up doing poorly was just a big fat bonus for the allies. I would’ve been content even losing so long as I blew out a few planes in the process.


  • TripleA Turn Summary: Russians round 3

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 3
    
        Purchase Units - Russians
            Russians buy 13 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            2 infantry moved from Bryansk to Ukraine
            1 fighter moved from Russia to Ukraine
            1 tactical_bomber moved from Novgorod to Ukraine
            1 fighter moved from Novgorod to Ukraine
    
        Combat - Russians
            Battle in Ukraine
                Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber
                Germans defend with 1 factory_minor and 1 infantry
                    Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Ukraine, round 2 : 1/5 hits, 2.00 expected hits
                    Germans roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Ukraine
                Russians win, taking Ukraine from Germans with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Russians
            1 aaGun and 5 infantry moved from Novgorod to Archangel
            2 fighters moved from Ukraine to Russia
            2 armour and 2 mech_infantrys moved from Tambov to Russia
            3 artilleries moved from Bryansk to Tambov
            1 aaGun moved from Bryansk to Tambov
            10 infantry moved from Bryansk to Tambov
            5 infantry moved from Bryansk to Tambov
            2 aaGuns and 10 infantry moved from Bryansk to Russia
            1 tactical_bomber moved from Ukraine to Russia
            1 infantry moved from Baltic States to Belarus
            1 infantry moved from Karelia to Novgorod
            1 infantry moved from Belarus to Bryansk
            1 infantry moved from Belarus to Smolensk
            5 infantry moved from Russia to Vologda
            3 infantry moved from Russia to Vologda
            2 armour and 3 mech_infantrys moved from Russia to Vologda
            1 submarine moved from 115 Sea Zone to 114 Sea Zone
            1 submarine moved from 110 Sea Zone to 91 Sea Zone
    
        Place Units - Russians
            10 infantry placed in Russia
            3 infantry placed in Volgograd
    
        Turn Complete - Russians
            Russians collect 34 PUs; end with 34 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 37 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 39 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 41 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 43 PUs
    

    Combat Hit Differential Summary :

    Germans : -0.33
    Russians : -1.00
    

    Savegame

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