WAW - Whack (Allies, -VS- dawg Axis)

  • '20 '18 '17 '15

    TripleA Turn Summary: British round 1

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 1
    
        Combat Move - British
            1 Infantry and 1 Tank moved from Iraq to W.Iran
            1 Tank moved from Palestine to W.Iran
            2 Infantrys and 1 Tank moved from Cairo to 56 Sea Zone
            1 Cruiser, 2 Infantrys, 1 Tank and 1 Transport moved from 56 Sea Zone to 58 Sea Zone
            2 Infantrys and 1 Tank moved from 58 Sea Zone to W.Iran
            1 Artillery and 2 Infantrys moved from Bombay to 59 Sea Zone
            1 Artillery, 1 Cruiser, 2 Infantrys, 1 Submarine and 1 Transport moved from 59 Sea Zone to 58 Sea Zone
            1 Artillery and 2 Infantrys moved from 58 Sea Zone to W.Iran
            1 Artillery and 1 Infantry moved from Assam to Burma
            1 Infantry moved from Ceylon to 60 Sea Zone
            1 Infantry moved from Andaman to 60 Sea Zone
            1 Infantry moved from Mysore to 60 Sea Zone
            1 Infantry moved from Madras to 60 Sea Zone
            4 Infantrys and 2 Transports moved from 60 Sea Zone to 65 Sea Zone
            4 Infantrys moved from 65 Sea Zone to Malaya
            1 Fighter moved from Madras to S.Thailand
            1 Infantry moved from Burma to S.Thailand
            1 Destroyer and 1 Submarine moved from 60 Sea Zone to 65 Sea Zone
            1 Artillery and 1 Infantry moved from British Borneo to West Borneo
            1 Fighter moved from Trucial Coast to W.Iran
            1 Infantry moved from Cyprus to 55 Sea Zone
            1 Infantry and 1 Transport moved from 55 Sea Zone to 56 Sea Zone
            1 Tank moved from Cairo to 56 Sea Zone
            1 Infantry, 1 Tank and 1 Transport moved from 56 Sea Zone to 57 Sea Zone
            1 Infantry and 1 Tank moved from 57 Sea Zone to S.Saudi Arabia
            1 Artillery and 1 Infantry moved from Aden to S.Saudi Arabia
            1 Infantry moved from Trucial Coast to S.Saudi Arabia
            1 Infantry moved from Cape Town to South Africa
            1 Infantry moved from South Africa to Mozambique
            1 Infantry moved from Rhodesia to Mozambique
            1 Artillery moved from Kenya to Mozambique
            1 Infantry moved from British Somaliland to Italian East Africa
            1 Infantry moved from Palestine to Lower Egypt
            1 Fighter moved from Lower Egypt to 48 Sea Zone
            1 Fighter moved from Cyprus to 48 Sea Zone
            1 Fighter moved from Malta to 48 Sea Zone
            1 Infantry moved from New Valley to Lower Egypt
            1 Fighter moved from Gibraltar to 31 Sea Zone
            1 Battleship and 1 Destroyer moved from 10 Sea Zone to 8 Sea Zone
            1 Destroyer and 1 Transport moved from 2 Sea Zone to 8 Sea Zone
            1 Fighter moved from Montreal to 8 Sea Zone
            1 Transport moved from 10 Sea Zone to 18 Sea Zone
            1 Tank moved from Manchester to 18 Sea Zone
            1 Infantry moved from Manchester to 18 Sea Zone
            1 Tank moved from London to Scotland
            1 Tank moved from Manchester to Northern Ireland
            1 Infantry moved from Scotland to Northern Ireland
            1 Infantry moved from Manchester to Scotland
            1 Infantry, 1 Tank and 1 Transport moved from 18 Sea Zone to 20 Sea Zone
            1 Infantry moved from Wales to 20 Sea Zone
            2 Infantrys and 1 Tank moved from 20 Sea Zone to Normandy
            1 Submarine moved from 18 Sea Zone to 20 Sea Zone
            1 Bomber moved from London to Dover
            3 Infantrys moved from London to Manchester
            2 Infantrys moved from London to Dover
            1 Infantry moved from Wales to Manchester
            1 Artillery moved from Wales to Dover
            1 Infantry moved from Wales to Manchester
            1 Fighter moved from Wales to Manchester
            1 Fighter moved from London to Dover
            1 Fighter moved from London to Manchester
            2 Infantrys moved from Vancouver to 80 Sea Zone
            1 Destroyer, 2 Infantrys and 1 Transport moved from 80 Sea Zone to 90 Sea Zone
            2 Infantrys moved from 90 Sea Zone to Pearl Harbor
    
        Purchase Units - British
            British buy 10 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - British
            Battle in 48 Sea Zone
                British attack with 3 Fighters
                Italians defend with 1 Destroyer and 2 Transports
                    British roll dice for 3 Fighters in 48 Sea Zone, round 2 : 0/3 hits, 1.00 expected hits
                    Italians roll dice for 1 Destroyer and 2 Transports in 48 Sea Zone, round 2 : 0/3 hits, 0.67 expected hits
                    British roll dice for 3 Fighters in 48 Sea Zone, round 3 : 1/3 hits, 1.00 expected hits
                    Italians roll dice for 1 Destroyer and 2 Transports in 48 Sea Zone, round 3 : 1/3 hits, 0.67 expected hits
                    1 Fighter owned by the British and 1 Transport owned by the Italians lost in 48 Sea Zone
                    British roll dice for 2 Fighters in 48 Sea Zone, round 4 : 1/2 hits, 0.67 expected hits
                    Italians roll dice for 1 Destroyer and 1 Transport in 48 Sea Zone, round 4 : 1/2 hits, 0.50 expected hits
                    1 Fighter owned by the British and 1 Transport owned by the Italians lost in 48 Sea Zone
                    British roll dice for 1 Fighter in 48 Sea Zone, round 5 : 1/1 hits, 0.33 expected hits
                    Italians roll dice for 1 Destroyer in 48 Sea Zone, round 5 : 1/1 hits, 0.33 expected hits
                    1 Fighter owned by the British and 1 Destroyer owned by the Italians lost in 48 Sea Zone
                Italians win with no units remaining. Battle score for attacker is -4
                Casualties for British: 3 Fighters
                Casualties for Italians: 1 Destroyer and 2 Transports
            Battle in 31 Sea Zone
                British attack with 1 Fighter
                Germans defend with 2 Submarines
                    British roll dice for 1 Fighter in 31 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 Submarine owned by the Germans lost in 31 Sea Zone
                1 Submarine owned by the Germans Submerged
                British win with 1 Fighter remaining. Battle score for attacker is 7
                Casualties for Germans: 1 Submarine
            Battle in 8 Sea Zone
                British attack with 1 Battleship, 2 Destroyers, 1 Fighter and 1 Transport
                Germans defend with 5 Submarines
                    Germans roll dice for 5 Submarines in 8 Sea Zone, round 2 : 3/5 hits, 1.67 expected hits
                Units damaged: 1 Battleship owned by the British
                    British roll dice for 1 Battleship, 2 Destroyers, 1 Fighter and 1 Transport in 8 Sea Zone, round 2 : 1/4 hits, 1.67 expected hits
                    1 Submarine owned by the Germans, 1 Transport owned by the British and 1 Destroyer owned by the British lost in 8 Sea Zone
                    Germans roll dice for 4 Submarines in 8 Sea Zone, round 3 : 1/4 hits, 1.33 expected hits
                    British roll dice for 1 Battleship, 1 Destroyer and 1 Fighter in 8 Sea Zone, round 3 : 0/3 hits, 1.33 expected hits
                    1 Destroyer owned by the British lost in 8 Sea Zone
                1 Battleship retreated to 2 Sea Zone
                Germans win with 4 Submarines remaining. Battle score for attacker is -15
                Casualties for British: 2 Destroyers and 1 Transport
                Casualties for Germans: 1 Submarine
            Battle in S.Saudi Arabia
                British attack with 1 Artillery, 3 Infantrys and 1 Tank
                Neutral defend with 1 Artillery and 3 Infantrys
                    British roll dice for 1 Artillery, 3 Infantrys and 1 Tank in S.Saudi Arabia, round 2 : 2/5 hits, 1.50 expected hits
                    Neutral roll dice for 1 Artillery and 3 Infantrys in S.Saudi Arabia, round 2 : 2/4 hits, 1.33 expected hits
                    2 Infantrys owned by the Neutral and 2 Infantrys owned by the British lost in S.Saudi Arabia
                    British roll dice for 1 Artillery, 1 Infantry and 1 Tank in S.Saudi Arabia, round 3 : 1/3 hits, 1.17 expected hits
                    Neutral roll dice for 1 Artillery and 1 Infantry in S.Saudi Arabia, round 3 : 1/2 hits, 0.67 expected hits
                    1 Infantry owned by the Neutral and 1 Infantry owned by the British lost in S.Saudi Arabia
                    British roll dice for 1 Artillery and 1 Tank in S.Saudi Arabia, round 4 : 1/2 hits, 0.83 expected hits
                    Neutral roll dice for 1 Artillery in S.Saudi Arabia, round 4 : 0/1 hits, 0.33 expected hits
                    1 Artillery owned by the Neutral lost in S.Saudi Arabia
                British loses 0 PUs for violating S.Saudi Arabias neutrality.
                British win, taking S.Saudi Arabia from Neutral with 1 Artillery and 1 Tank remaining. Battle score for attacker is 4
                Casualties for British: 3 Infantrys
                Casualties for Neutral: 1 Artillery and 3 Infantrys
            Battle in S.Thailand
                British attack with 1 Fighter and 1 Infantry
                Thai defend with 1 Infantry
                    British roll dice for 1 Fighter and 1 Infantry in S.Thailand, round 2 : 0/2 hits, 0.50 expected hits
                    Thai roll dice for 1 Infantry in S.Thailand, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the British lost in S.Thailand
                    British roll dice for 1 Fighter in S.Thailand, round 3 : 0/1 hits, 0.33 expected hits
                    Thai roll dice for 1 Infantry in S.Thailand, round 3 : 1/1 hits, 0.33 expected hits
                    1 Fighter owned by the British lost in S.Thailand
                Thai win with 1 Infantry remaining. Battle score for attacker is -10
                Casualties for British: 1 Fighter and 1 Infantry
            Battle in Mozambique
                British attack with 1 Artillery and 2 Infantrys
                Neutral defend with 1 Infantry
                    British roll dice for 1 Artillery and 2 Infantrys in Mozambique, round 2 : 0/3 hits, 0.83 expected hits
                    Neutral roll dice for 1 Infantry in Mozambique, round 2 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 Artillery and 2 Infantrys in Mozambique, round 3 : 0/3 hits, 0.83 expected hits
                    Neutral roll dice for 1 Infantry in Mozambique, round 3 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 Artillery and 2 Infantrys in Mozambique, round 4 : 1/3 hits, 0.83 expected hits
                    Neutral roll dice for 1 Infantry in Mozambique, round 4 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Neutral and 1 Infantry owned by the British lost in Mozambique
                British loses 0 PUs for violating Mozambiques neutrality.
                British win, taking Mozambique from Neutral with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 0
                Casualties for British: 1 Infantry
                Casualties for Neutral: 1 Infantry
            Battle in W.Iran
                British attack with 1 Artillery, 1 Fighter, 5 Infantrys and 3 Tanks
                Neutral defend with 1 AAGun, 1 Bunker, 1 Factory and 4 Infantrys
                    AA fire in W.Iran : 0/1 hits, 0.17 expected hits
                    British roll dice for 2 Cruisers in W.Iran, round 2 : 2/2 hits, 1.00 expected hits
                Units damaged: 1 Bunker owned by the Neutral
                    British roll dice for 1 Artillery, 1 Fighter, 5 Infantrys and 3 Tanks in W.Iran, round 2 : 2/10 hits, 3.17 expected hits
                    Neutral roll dice for 1 Bunker and 4 Infantrys in W.Iran, round 2 : 2/5 hits, 1.83 expected hits
                    3 Infantrys owned by the Neutral and 2 Infantrys owned by the British lost in W.Iran
                    British roll dice for 1 Artillery, 1 Fighter, 3 Infantrys and 3 Tanks in W.Iran, round 3 : 5/8 hits, 2.83 expected hits
                    Neutral roll dice for 1 Bunker and 1 Infantry in W.Iran, round 3 : 1/2 hits, 0.83 expected hits
                    1 Bunker owned by the Neutral, 1 Infantry owned by the Neutral and 1 Infantry owned by the British lost in W.Iran
                British loses 0 PUs for violating W.Irans neutrality.
                British win, taking W.Iran from Neutral with 1 Artillery, 1 Fighter, 2 Infantrys and 3 Tanks remaining. Battle score for attacker is 8
                Casualties for British: 3 Infantrys
                Casualties for Neutral: 1 Bunker and 4 Infantrys
    
        Non Combat Move - British
            1 Fighter moved from W.Iran to Syria
            1 Artillery moved from Cairo to Lower Egypt
            1 Infantry moved from Cairo to Lower Egypt
            1 Destroyer moved from 55 Sea Zone to 57 Sea Zone
            1 AAGun moved from Cape Town to South Africa
            1 Infantry moved from Madras to Hyderabad
            2 Artillerys moved from Madras to Hyderabad
            1 Tank moved from Hyderabad to Assam
            1 Infantry moved from Calcutta to Assam
            1 Infantry moved from Bihar to Assam
            1 Tank moved from Delhi to Baluchistan
            1 Infantry moved from Punjab to Bihar
            1 Infantry moved from Delhi to Bihar
            1 Infantry moved from Rajputana to Hyderabad
            1 Infantry moved from Yukon to British Columbia
            1 Infantry moved from Canadian Prairies to British Columbia
            1 Tank moved from Ontario to Quebec
            1 Fighter moved from 31 Sea Zone to Gibraltar
            1 Fighter moved from 8 Sea Zone to Quebec
    
        Place Units - British
            6 Infantrys placed in Cairo
            2 Infantrys placed in Bombay
            2 Infantrys placed in Madras
    
        Turn Complete - British
            British collect 102 PUs; end with 102 PUs
    

    Combat Hit Differential Summary :

    Germans : 1.00
    Neutral : 1.00
    British : -1.17
    Italians : 0.83
    Thai : 1.33
    AA fire in W.Iran : : -0.17
    

    Savegame

  • '20 '18 '17 '15

    HISAICHI ROUND 1:

    There are many options for the Japanese/Korean players. It seems your strategy is Russia first for Hisaichi. It was a solid turn of monetary gains from Manila and Kwangsi.

    Bad luck in Hong Kong, but that’s less detrimental than if Yam had lost Davao. The UK’s money is really low and stretched thin on the first turn. Hong Kong is so remote that it rarely makes sense to try and reinforce it round one. That’s forces that won’t be deployed in Cairo, and there’s no doubt one of the Japanese powers will take it next round.

    BRITAIN ROUND 1:

    I feel that Britain has the most options out of the gate:
    • They must contend with the German navy. Do they want to start landing troops in Europe?
    • There might be a chance they can reinforce France if Germany tries to cheap out on taking Paris.
    • They can spend more money in Cairo to hold off Italy.
    • They can spread into the Middle East and move to either Africa or the Pacific from there.
    • There are a number of reinforcement opportunities in the Pacific. Do they combine navies with ANZAC? Do they each have their separate islands to reinforce? Is Malaya still in play?
    • They have to hold off Japan via China and Thai expansion as well.
    • Do they use South Africa as a cheaper alternative to the Middle East?

    And of course whichever direction they throw there money makes it harder for a specific Axis player but easier for others. I view the UKs role as the power that has to put pressure on the Axis when/where the other Allied powers can’t. Only the UK can hold Italy in check to the East, and only India can stop Thai/Japan from going crazy in China.

    For my first round I’ve decided to try and expand the UKs money by going into the Middle East. From there the goal is to out-deploy Italy via multiple factories. Reinforcing Malaya seems like a good play since you didn’t take HongKong, and any Malaya strike will be postponed due to it.

    I had terrible luck against your submarines, and I did take out your two transports and destroyer, but it cost me 3 planes to do so. I also had to keep in mind that Germany has 2 transports that could have landed on the UK, forcing me to move units to the coast.

  • '20 '18 '17 '15

    TripleA Turn Summary: Anzac round 1

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 1
    
        Combat Move - Anzac
            1 Tank moved from New Georgia to 114 Sea Zone
            1 Infantry moved from Guadalcanal to 114 Sea Zone
            1 Destroyer, 1 Infantry, 1 Tank and 1 Transport moved from 114 Sea Zone to 67 Sea Zone
            1 Infantry and 1 Tank moved from 67 Sea Zone to Lombok
            1 Carrier and 1 Destroyer moved from 122 Sea Zone to 67 Sea Zone
            1 Fighter moved from Townsville to Banjarmasin
            1 Fighter moved from 122 Sea Zone to Banjarmasin
            2 Infantrys moved from Port Moresby to West Papua
            1 Tank moved from Port Moresby to West Papua
            1 Infantry moved from Port Moresby to West Papua
            1 Infantry moved from Milne Bay to West Papua
            1 Infantry and 1 Tank moved from Townsville to Northern Territory
            1 Infantry moved from Queensland to Northern Territory
            1 Submarine moved from 113 Sea Zone to 67 Sea Zone
            1 Submarine moved from 123 Sea Zone to 70 Sea Zone
    
        Purchase Units - Anzac
            Anzac buy 1 Transport; Remaining resources: 0 PUs; 
    
        Non Combat Move - Anzac
    
        Place Units - Anzac
            1 Transport placed in 122 Sea Zone
    
        Turn Complete - Anzac
            Anzac collect 36 PUs; end with 36 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Dutch round 1

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 1
    
        Combat Move - Dutch
            2 Infantrys moved from West Borneo to Banjarmasin
            1 Infantry and 1 Tank moved from East And South Borneo to Banjarmasin
            1 Infantry moved from Soembawa to Lombok
            1 Artillery moved from Java to Lombok
            1 Infantry and 1 Tank moved from Merauke to Hollandia
            1 Infantry and 1 Tank moved from Suriname to Amazon
            1 Submarine moved from 67 Sea Zone to 106 Sea Zone
    
        Purchase Units - Dutch
            Dutch buy 4 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Dutch
            Battle in 106 Sea Zone
                Dutch attack with 1 Submarine
                Yamamoto defend with 1 Destroyer
                    Dutch roll dice for 1 Submarine in 106 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Yamamoto roll dice for 1 Destroyer in 106 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Dutch roll dice for 1 Submarine in 106 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    Yamamoto roll dice for 1 Destroyer in 106 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    Dutch roll dice for 1 Submarine in 106 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
                    Yamamoto roll dice for 1 Destroyer in 106 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
                    Dutch roll dice for 1 Submarine in 106 Sea Zone, round 5 : 1/1 hits, 0.33 expected hits
                    Yamamoto roll dice for 1 Destroyer in 106 Sea Zone, round 5 : 1/1 hits, 0.33 expected hits
                    1 Submarine owned by the Dutch and 1 Destroyer owned by the Yamamoto lost in 106 Sea Zone
                Yamamoto win with no units remaining. Battle score for attacker is 1
                Casualties for Dutch: 1 Submarine
                Casualties for Yamamoto: 1 Destroyer
            Battle in Amazon
                Dutch attack with 1 Infantry and 1 Tank
                Neutral defend with 1 Infantry
                    Dutch roll dice for 1 Infantry and 1 Tank in Amazon, round 2 : 1/2 hits, 0.67 expected hits
                    Neutral roll dice for 1 Infantry in Amazon, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Neutral lost in Amazon
                Dutch loses 0 PUs for violating Amazons neutrality.
                Dutch win, taking Amazon from Neutral with 1 Infantry and 1 Tank remaining. Battle score for attacker is 2
                Casualties for Neutral: 1 Infantry
    
        Non Combat Move - Dutch
    
        Place Units - Dutch
            4 Infantrys placed in Banjarmasin
    
        Turn Complete - Dutch
            Dutch collect 28 PUs; end with 28 PUs
    

    Combat Hit Differential Summary :

    Neutral : -0.33
    Yamamoto : -0.33
    Dutch : 0.00
    

    Savegame


  • ANZAC ROUND 1:
    ANZAC has far less choices. I prefer the strategy of a naval build up that protects transports so I can reinforce the DEI. If I continue to build navy, then it’s a second front with the UK that Japan has to spend against/be wary of, and look for threats from planes. If you maintain pressure long enough, you can prevent japan from getting additional money and having less to spend against the US.

    That makes it critical for Japan to knock out the Allied fleet if possible, and hold them at bay at a minimum, as soon as possible. I have yet to see a game where Japan did well but didn’t take Borneo and Malaya.

    DUTCH ROUND 1:

    Really nothing to do with them. They have few options, and their round 1 is pretty scripted. Reinforce the capital.
    You can either have them set up a factory in South America, and slowly over time they can start buying units and taking over neutrals, but I find it FAR more effective to have them save money and start putting bunkers on any key island that the Allies still have at the start of their turn. Having to retake the DEI islands as Japan, and seeing an extra bunker placed on top of every island makes a lot costlier for Japan to retake what Anzac/UK can do.


  • TripleA Turn Summary: Finns round 1

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 1
    
        Combat Move - Finns
            1 Infantry moved from Lapland to Murmansk
                  Finns take Murmansk from Russians
            1 Infantry moved from Oulu to Lapland
            1 Destroyer moved from 5 Sea Zone to 22 Sea Zone
            1 Infantry moved from Tampere to Oulu
            1 Fighter moved from Helsinki to East Prussia
            3 Infantrys and 1 Tank moved from Helsinki to Tampere
    
        Purchase Units - Finns
            Finns buy 3 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Finns
            Battle in East Prussia
                Finns attack with 1 Fighter
                Russians defend with 1 Infantry
                    Finns roll dice for 1 Fighter in East Prussia, round 2 : 1/1 hits, 0.33 expected hits
                    Russians roll dice for 1 Infantry in East Prussia, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians and 1 Fighter owned by the Finns lost in East Prussia
                Russians win with no units remaining. Battle score for attacker is -6
                Casualties for Finns: 1 Fighter
                Casualties for Russians: 1 Infantry
    
        Non Combat Move - Finns
    
        Place Units - Finns
            3 Infantrys placed in Helsinki
    
        Turn Complete - Finns
            Finns collect 13 PUs; end with 13 PUs
    

    Combat Hit Differential Summary :

    Finns : 0.67
    Russians : 0.67
    

    Savegame


  • TripleA Turn Summary: Romanians round 1

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 1
    
        Combat Move - Romanians
            1 Artillery and 1 Infantry moved from W.Romania to Serbia
            1 Artillery and 1 Infantry moved from Bulgaria to Serbia
            1 Infantry moved from E.Romania to Vinnytsia
                  Romanians take Vinnytsia from Russians
            1 Infantry moved from Bucharest to E.Romania
            1 Fighter moved from Bucharest to Serbia
            1 Tank moved from Bucharest to Serbia
            1 Infantry moved from Bucharest to E.Romania
    
        Purchase Units - Romanians
            Romanians buy 3 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Romanians
            Battle in Serbia
                Romanians attack with 2 Artillerys, 1 Fighter, 2 Infantrys and 1 Tank
                Neutral defend with 1 Artillery and 2 Infantrys
                    Romanians roll dice for 2 Artillerys, 1 Fighter, 2 Infantrys and 1 Tank in Serbia, round 2 : 4/6 hits, 2.17 expected hits
                    Neutral roll dice for 1 Artillery and 2 Infantrys in Serbia, round 2 : 1/3 hits, 1.00 expected hits
                    2 Infantrys owned by the Neutral, 1 Artillery owned by the Neutral and 1 Infantry owned by the Romanians lost in Serbia
                Romanians loses 0 PUs for violating Serbias neutrality.
                Romanians win, taking Serbia from Neutral with 2 Artillerys, 1 Fighter, 1 Infantry and 1 Tank remaining. Battle score for attacker is 6
                Casualties for Romanians: 1 Infantry
                Casualties for Neutral: 1 Artillery and 2 Infantrys
    
        Non Combat Move - Romanians
            1 Fighter moved from Serbia to E.Romania
    
        Place Units - Romanians
            3 Infantrys placed in Bucharest
    
        Turn Complete - Romanians
            Romanians collect 19 PUs; end with 19 PUs
    

    Combat Hit Differential Summary :

    Romanians : 1.83
    Neutral : 0.00
    

    Savegame


  • TripleA Turn Summary: Thai round 1

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 1
    
        Combat Move - Thai
            1 Infantry moved from Bangkok to 105 Sea Zone
            1 Infantry and 1 T.Boat moved from 105 Sea Zone to 110 Sea Zone
            1 Infantry moved from 110 Sea Zone to Java
                  Thai take Java from Dutch
            1 Infantry moved from Bangkok to 105 Sea Zone
            1 Infantry and 1 Transport moved from 105 Sea Zone to 111 Sea Zone
            1 Infantry moved from 111 Sea Zone to Panay
                  Thai take Panay from Americans
            1 Infantry moved from Bangkok to 105 Sea Zone
            1 Infantry and 1 Transport moved from 105 Sea Zone to 111 Sea Zone
            1 Infantry moved from 111 Sea Zone to East And South Borneo
                  Thai take East And South Borneo from Dutch
            1 Destroyer and 1 Submarine moved from 105 Sea Zone to 110 Sea Zone
    
        Purchase Units - Thai
            Thai buy 4 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Thai
    
        Non Combat Move - Thai
    
        Place Units - Thai
            4 Infantrys placed in Bangkok
    
        Turn Complete - Thai
            Thai collect 14 PUs; end with 14 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • @dawgoneit sorry for the delay, its our 30th wedding anniversary today and our kids surprised us with bunch of stuff with us this weekend.


  • @dawgoneit said in WAW - Whack (Allies, -VS- dawg Axis):

    @dawgoneit sorry for the delay, its our 30th wedding anniversary today and our kids surprised us with bunch of stuff with us this weekend.

    Very nice! I’ve been married 14 years myself. My kids are a ways from surprising us with anything, turning 11, 9, and 5 this year.

    How many kids do you have?

  • '20 '18 '17 '15

    FIN ROUND 1:
    Standard moves. They don’t have many options, really.

    ROMANIA ROUND 1:
    Giving them the neutrals has worked for me in the past. It’s difficult at times because Germany gets less to spend against Russia, but there’s more supporting/can-opener moves available due to them having more income.

    THAI ROUND 1:
    I see Thai took a Philippines island opening up one more transport to attack the Dutch capital. Only brings you up to a 48% chance Round 2. Probably best to reinforce and set up for a Round 3 capital move.

    If you are considering a 1-2 move where if Yam doesn’t take it, Hisaichi can take it Round 2. That would be a good move to prevent more of a build up, however it might shuffle around prior plans. The PROS: Yam’s transports can land elsewhere besides the DEI, such as Hong Kong. If you get luck, they’d take TWO factories. If they’re unlucky, then only one for Yam but one more for Hisaichi.

    Taking it Round 2 as Hisaichi would be a bit of a resource drain to do that and hold off Russia, meaning Yam would have to get more involved on the mainland, but that’s easy enough to do if they get Hong Kong this round.

    IMPORTANT NOTE: If you are going to opt for the 1-2 attack this round, you MUST take Hunan as Yamamoto. If you don’t and Yam doesn’t take the Dutch capital, China can use its 3 tanks to attack the Hisaichi inf & tank in Kwangsi. If those two units get destroyed before Hisaichi can move, taking the Dutch capital drops from 82% to 29%.

    So that’s the kid of planning I’m thinking about as the Axis a round ahead. There’s so much more coordination required between Yam/His/Thai than any other powers on the board. Anzac does need to coordinate some with the UK and Dutch, but their scope is so limited it’s not on the same scale as Japan.

  • '20 '18 '17 '15

    USA ROUND 1:

    Well Yam had some good luck against my fleet AND they move the BB and dd in while also moving the carriers in range. Unfortunately, Germany also did well with its subs so I have to decided. The French dd/tt are screwed, but I have to destroy the Japanese fleet.

    I will have to move everything available to throw at them, including sacrificing a couple of transports for fodder to win, but I have good odds on both. The negative is that my transport capacity will be reduced, and I’m going to lose a lot of planes, as reaching the carriers is difficult.

    I intend on expanding rapidly into South America, and after the (I hope) destruction of a large portion of the Japanese fleet, I can spend a lot to recover. I’m feeling like a Japanese-intensive campaign.

    I will forward deploy a cruiser/BB/marine from Hawaii so that I can take an island next round. If I stick with that purchasing combo from there, Japan will soon feel the pressure of losing islands and an encroaching fleet. It will be difficult to recover from the carrier/BB lose while still trying to gain money from Malaya/Dutch/China.

  • '20 '18 '17 '15

    TripleA Turn Summary: Americans round 1

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 1
    
        Combat Move - Americans
            1 Destroyer and 1 Submarine moved from 98 Sea Zone to 96 Sea Zone
            2 Fighters moved from 118 Sea Zone to 96 Sea Zone
            1 Destroyer moved from 99 Sea Zone to 91 Sea Zone
            2 Transports moved from 99 Sea Zone to 91 Sea Zone
            1 Destroyer and 1 Submarine moved from 83 Sea Zone to 91 Sea Zone
            1 Fighter moved from Palmyra to 96 Sea Zone
            1 Fighter moved from Pearl Harbor to 96 Sea Zone
            1 Bomber moved from South Central USA to 91 Sea Zone
            1 Bomber moved from North Central USA to 91 Sea Zone
            1 Fighter moved from Midway to 96 Sea Zone
            1 Bomber moved from Pearl Harbor to 96 Sea Zone
            1 Infantry and 1 Tank moved from South Central USA to E.Mexico
            1 Tank moved from South Atlantic USA to E.Mexico
            1 Artillery, 1 Infantry and 1 Tank moved from Northwest USA to 83 Sea Zone
            1 Infantry moved from Southwest USA to 83 Sea Zone
            1 Artillery and 1 Infantry moved from Southwest USA to E.Mexico
            1 Artillery, 2 Infantrys and 2 Tanks moved from San Francisco to W.Mexico
            1 Tank moved from Southwest USA to W.Mexico
            1 Infantry, 1 Tank and 1 Transport moved from 83 Sea Zone to 100 Sea Zone
            1 Infantry and 1 Tank moved from 100 Sea Zone to Peru
            3 Infantrys moved from Colombia to Peru
            1 Artillery, 1 Infantry and 1 Transport moved from 83 Sea Zone to 100 Sea Zone
            1 Artillery and 1 Infantry moved from 100 Sea Zone to Central America
            1 Fighter moved from Washington to 25 Sea Zone
            2 Infantrys moved from Washington to 13 Sea Zone
            1 Destroyer moved from 13 Sea Zone to 25 Sea Zone
            2 Infantrys and 1 Transport moved from 13 Sea Zone to 26 Sea Zone
            2 Infantrys moved from 26 Sea Zone to Cuba
            1 Infantry moved from North Central USA to South Central USA
            1 Infantry moved from Northeast USA to South Atlantic USA
            1 Infantry moved from Washington to Northeast USA
    
        Purchase Units - Americans
            Americans buy 1 B.Transport, 1 Battleship, 1 Cruiser, 1 Marine and 1 Transport; Remaining resources: 0 PUs; 
    
        Combat - Americans
            Battle in Cuba
                Americans attack with 2 Infantrys
                Neutral defend with 1 Infantry
                    Americans roll dice for 2 Infantrys in Cuba, round 2 : 0/2 hits, 0.33 expected hits
                    Neutral roll dice for 1 Infantry in Cuba, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 2 Infantrys in Cuba, round 3 : 0/2 hits, 0.33 expected hits
                    Neutral roll dice for 1 Infantry in Cuba, round 3 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Americans lost in Cuba
                    Americans roll dice for 1 Infantry in Cuba, round 4 : 0/1 hits, 0.17 expected hits
                    Neutral roll dice for 1 Infantry in Cuba, round 4 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 Infantry in Cuba, round 5 : 0/1 hits, 0.17 expected hits
                    Neutral roll dice for 1 Infantry in Cuba, round 5 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Americans lost in Cuba
                Neutral win with 1 Infantry remaining. Battle score for attacker is -4
                Casualties for Americans: 2 Infantrys
            Battle in Central America
                Americans attack with 1 Artillery and 1 Infantry
                Neutral defend with 1 Infantry
                    Americans roll dice for 1 Artillery and 1 Infantry in Central America, round 2 : 1/2 hits, 0.67 expected hits
                    Neutral roll dice for 1 Infantry in Central America, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Neutral lost in Central America
                Americans loses 0 PUs for violating Central Americas neutrality.
                Americans win, taking Central America from Neutral with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 2
                Casualties for Neutral: 1 Infantry
            Battle in 96 Sea Zone
                Americans attack with 1 Bomber, 1 Destroyer, 5 Fighters and 1 Submarine
                Yamamoto defend with 2 Carriers and 4 Fighters
                    Americans roll dice for 1 Submarine in 96 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 Bomber, 1 Destroyer and 5 Fighters in 96 Sea Zone, round 2 : 4/7 hits, 2.67 expected hits
                    Yamamoto roll dice for 2 Carriers and 4 Fighters in 96 Sea Zone, round 2 : 3/6 hits, 3.00 expected hits
                    1 Fighter owned by the Americans, 1 Destroyer owned by the Americans, 1 Submarine owned by the Americans and 4 Fighters owned by the Yamamoto lost in 96 Sea Zone
                    Americans roll dice for 1 Bomber and 4 Fighters in 96 Sea Zone, round 3 : 2/5 hits, 2.00 expected hits
                    Yamamoto roll dice for 2 Carriers in 96 Sea Zone, round 3 : 0/2 hits, 1.00 expected hits
                    2 Carriers owned by the Yamamoto lost in 96 Sea Zone
                Americans win with 1 Bomber and 4 Fighters remaining. Battle score for attacker is 37
                Casualties for Americans: 1 Destroyer, 1 Fighter and 1 Submarine
                Casualties for Yamamoto: 2 Carriers and 4 Fighters
            Battle in 25 Sea Zone
                Americans attack with 1 Destroyer and 1 Fighter
                Germans defend with 1 Submarine
                    Germans roll dice for 1 Submarine in 25 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Americans roll dice for 1 Destroyer and 1 Fighter in 25 Sea Zone, round 2 : 2/2 hits, 0.67 expected hits
                    1 Submarine owned by the Germans and 1 Destroyer owned by the Americans lost in 25 Sea Zone
                Americans win with 1 Fighter remaining. Battle score for attacker is -1
                Casualties for Americans: 1 Destroyer
                Casualties for Germans: 1 Submarine
            Battle in Peru
                Americans attack with 4 Infantrys and 1 Tank
                Neutral defend with 1 Artillery and 1 Infantry
                    Americans roll dice for 4 Infantrys and 1 Tank in Peru, round 2 : 1/5 hits, 1.17 expected hits
                    Neutral roll dice for 1 Artillery and 1 Infantry in Peru, round 2 : 1/2 hits, 0.67 expected hits
                    1 Infantry owned by the Americans and 1 Infantry owned by the Neutral lost in Peru
                    Americans roll dice for 3 Infantrys and 1 Tank in Peru, round 3 : 1/4 hits, 1.00 expected hits
                    Neutral roll dice for 1 Artillery in Peru, round 3 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Americans and 1 Artillery owned by the Neutral lost in Peru
                Americans loses 0 PUs for violating Perus neutrality.
                Americans win, taking Peru from Neutral with 2 Infantrys and 1 Tank remaining. Battle score for attacker is 2
                Casualties for Americans: 2 Infantrys
                Casualties for Neutral: 1 Artillery and 1 Infantry
            Battle in W.Mexico
                Americans attack with 1 Artillery, 2 Infantrys and 3 Tanks
                Neutral defend with 1 Infantry and 1 Tank
                    Americans roll dice for 1 Artillery, 2 Infantrys and 3 Tanks in W.Mexico, round 2 : 2/6 hits, 2.33 expected hits
                    Neutral roll dice for 1 Infantry and 1 Tank in W.Mexico, round 2 : 1/2 hits, 0.83 expected hits
                    1 Infantry owned by the Americans, 1 Tank owned by the Neutral and 1 Infantry owned by the Neutral lost in W.Mexico
                Americans loses 0 PUs for violating W.Mexicos neutrality.
                Americans win, taking W.Mexico from Neutral with 1 Artillery, 1 Infantry and 3 Tanks remaining. Battle score for attacker is 5
                Casualties for Americans: 1 Infantry
                Casualties for Neutral: 1 Infantry and 1 Tank
            Battle in 91 Sea Zone
                Americans attack with 2 Bombers, 2 Destroyers, 1 Submarine and 2 Transports
                Yamamoto defend with 1 Battleship, 1 Destroyer and 3 Submarines
                    Americans roll dice for 1 Submarine in 91 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Yamamoto roll dice for 3 Submarines in 91 Sea Zone, round 2 : 1/3 hits, 1.00 expected hits
                    Americans roll dice for 2 Bombers, 2 Destroyers and 2 Transports in 91 Sea Zone, round 2 : 2/4 hits, 2.00 expected hits
                    Yamamoto roll dice for 1 Battleship and 1 Destroyer in 91 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
                    3 Submarines owned by the Yamamoto and 2 Transports owned by the Americans lost in 91 Sea Zone
                    Americans roll dice for 1 Submarine in 91 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 2 Bombers and 2 Destroyers in 91 Sea Zone, round 3 : 1/4 hits, 2.00 expected hits
                    Yamamoto roll dice for 1 Battleship and 1 Destroyer in 91 Sea Zone, round 3 : 2/2 hits, 1.00 expected hits
                    1 Destroyer owned by the Americans, 1 Submarine owned by the Americans and 1 Destroyer owned by the Yamamoto lost in 91 Sea Zone
                    Americans roll dice for 2 Bombers and 1 Destroyer in 91 Sea Zone, round 4 : 2/3 hits, 1.67 expected hits
                    Yamamoto roll dice for 1 Battleship in 91 Sea Zone, round 4 : 1/1 hits, 0.67 expected hits
                    1 Destroyer owned by the Americans and 1 Battleship owned by the Yamamoto lost in 91 Sea Zone
                Americans win with 2 Bombers remaining. Battle score for attacker is 14
                Casualties for Americans: 2 Destroyers, 1 Submarine and 2 Transports
                Casualties for Yamamoto: 1 Battleship, 1 Destroyer and 3 Submarines
            Battle in E.Mexico
                Americans attack with 1 Artillery, 2 Infantrys and 2 Tanks
                Neutral defend with 1 Infantry
                    Americans roll dice for 1 Artillery, 2 Infantrys and 2 Tanks in E.Mexico, round 2 : 3/5 hits, 1.83 expected hits
                    Neutral roll dice for 1 Infantry in E.Mexico, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Americans and 1 Infantry owned by the Neutral lost in E.Mexico
                Americans loses 0 PUs for violating E.Mexicos neutrality.
                Americans win, taking E.Mexico from Neutral with 1 Artillery, 1 Infantry and 2 Tanks remaining. Battle score for attacker is 0
                Casualties for Americans: 1 Infantry
                Casualties for Neutral: 1 Infantry
    
        Non Combat Move - Americans
            2 Carriers moved from 118 Sea Zone to 97 Sea Zone
            4 Fighters moved from 96 Sea Zone to 97 Sea Zone
            1 Bomber moved from 96 Sea Zone to Midway
            2 Bombers moved from 91 Sea Zone to Midway
            1 Infantry moved from Kauai to Oahu
            1 Artillery moved from Oahu to Pearl Harbor
            1 Submarine moved from 71 Sea Zone to 79 Sea Zone
            1 Artillery and 1 Infantry moved from Alaska to 74 Sea Zone
            1 Artillery, 1 Destroyer, 1 Infantry and 1 Transport moved from 74 Sea Zone to 82 Sea Zone
            1 Fighter moved from 25 Sea Zone to Colombia
    
        Place Units - Americans
            1 Battleship and 1 Cruiser placed in 91 Sea Zone
            1 Marine placed in Pearl Harbor
            1 B.Transport and 1 Transport placed in 25 Sea Zone
    
        Turn Complete - Americans
            Americans collect 98 PUs; end with 98 PUs
    

    Combat Hit Differential Summary :

    Germans : 0.67
    Neutral : 2.17
    Yamamoto : 0.33
    Americans : 2.00
    

    Savegame


  • TripleA Turn Summary: Germans round 2

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 2
    
        Combat Move - Germans
            1 unit repaired.
            1 Infantry moved from Hamburg to 23 Sea Zone
            1 Infantry and 1 T.Boat moved from 23 Sea Zone to 24 Sea Zone
            1 Infantry moved from 24 Sea Zone to Estonia
                  Germans take Estonia from Russians
            1 Artillery moved from Danzig to 23 Sea Zone
            1 Infantry moved from Hamburg to 23 Sea Zone
            1 Artillery, 1 Infantry and 1 Transport moved from 23 Sea Zone to 24 Sea Zone
            1 Artillery and 1 Infantry moved from 24 Sea Zone to Vyborg
            1 Bomber moved from Pomerania to Vyborg
            1 Infantry moved from Hamburg to 23 Sea Zone
            1 Infantry and 1 Transport moved from 23 Sea Zone to 24 Sea Zone
            1 Infantry moved from 24 Sea Zone to Latvia
                  Germans take Latvia from Russians
            1 Submarine moved from 23 Sea Zone to 24 Sea Zone
            1 Tank moved from Danzig to Lithuania
                  Germans take East Prussia from Russians
                  Germans take Lithuania from Russians
            1 Artillery and 6 Infantrys moved from Krakow to Vinnytsia
            1 Tank moved from E.Romania to Odessa
                  Germans take Odessa from Russians
            1 Tank moved from Odessa to Vinnytsia
            1 Tank moved from E.Romania to Vinnytsia
            1 Fighter moved from E.Romania to Vinnytsia
            2 Artillerys and 3 Infantrys moved from Hungary to E.Romania
            2 Fighters moved from Pomerania to Brest
            1 Artillery and 3 Infantrys moved from Danzig to Brest
            1 Infantry moved from Danzig to Brest
            1 Artillery and 2 Infantrys moved from Danzig to Warsaw
            1 Artillery and 2 Infantrys moved from Danzig to Warsaw
            2 Tanks moved from Danzig to Vinnytsia
            1 Tank moved from Silesia to Vinnytsia
            1 Artillery and 1 Infantry moved from Danzig to Brest
            3 Infantrys moved from Pomerania to Danzig
            2 Infantrys moved from Hamburg to Pomerania
            3 ArmoredCars and 2 Stukas moved from Bavaria to Burgundy
            3 ArmoredCars moved from Rhine to Burgundy
            1 Tank moved from Rhine to Lorraine
            2 Artillerys, 7 Infantrys and 10 Tanks moved from Lorraine to Burgundy
            1 Elite and 5 Infantrys moved from Bohemia to Krakow
            1 Artillery moved from Brandenburg to Pomerania
            2 Infantrys moved from Brandenburg to Pomerania
            2 Infantrys moved from Brandenburg to Bohemia
            1 Infantry moved from N.Algeria to 42 Sea Zone
            1 Tank moved from N.Algeria to 42 Sea Zone
            1 Tank moved from N.Tunisia to S.Algeria
                  Germans take S.Algeria from French
            1 Tank moved from S.Algeria to N.Tunisia
            1 Destroyer, 1 Infantry, 1 Tank and 1 Transport moved from 42 Sea Zone to 43 Sea Zone
            1 Infantry and 1 Tank moved from 43 Sea Zone to Languedoc
            1 Submarine moved from 31 Sea Zone to 33 Sea Zone
            2 Submarines moved from 8 Sea Zone to 2 Sea Zone
            2 Submarines moved from 8 Sea Zone to 7 Sea Zone
            2 Tanks moved from El Agheila to Darfur
            1 Transport moved from 45 Sea Zone to 48 Sea Zone
            2 Infantrys moved from El Agheila to Tobruk
    
        Purchase Units - Germans
            Germans buy 2 Artillerys, 5 Infantrys, 7 Mech.Infs and 1 Tank; Remaining resources: 0 PUs; 
    
        Combat - Germans
            Battle in Vyborg
                Germans attack with 1 Artillery, 1 Bomber and 1 Infantry
                Russians defend with 2 Infantrys
                    Germans roll dice for 1 Battleship in Vyborg, round 2 : 1/1 hits, 0.67 expected hits
                    Germans roll dice for 1 Artillery, 1 Bomber and 1 Infantry in Vyborg, round 2 : 2/3 hits, 1.33 expected hits
                    Russians roll dice for 2 Infantrys in Vyborg, round 2 : 2/2 hits, 0.67 expected hits
                    2 Infantrys owned by the Russians, 1 Artillery owned by the Germans and 1 Infantry owned by the Germans lost in Vyborg
                Germans win with 1 Bomber remaining. Battle score for attacker is -2
                Casualties for Germans: 1 Artillery and 1 Infantry
                Casualties for Russians: 2 Infantrys
            Battle in Darfur
                Germans attack with 2 Tanks
                British defend with 1 Infantry
                    Germans roll dice for 2 Tanks in Darfur, round 2 : 2/2 hits, 1.00 expected hits
                    British roll dice for 1 Infantry in Darfur, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the British lost in Darfur
                Germans win, taking Darfur from British with 2 Tanks remaining. Battle score for attacker is 2
                Casualties for British: 1 Infantry
            Battle in 2 Sea Zone
                Germans attack with 2 Submarines
                British defend with 1 Battleship
                    Germans roll dice for 2 Submarines in 2 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
                    1 Battleship owned by the British lost in 2 Sea Zone
                Germans win with 2 Submarines remaining. Battle score for attacker is 20
                Casualties for British: 1 Battleship
            Battle in 7 Sea Zone
                Germans attack with 2 Submarines
                French defend with 1 Destroyer and 1 Transport
                    Germans roll dice for 2 Submarines in 7 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
                    French roll dice for 1 Destroyer and 1 Transport in 7 Sea Zone, round 2 : 1/2 hits, 0.50 expected hits
                    1 Submarine owned by the Germans and 1 Transport owned by the French lost in 7 Sea Zone
                    Germans roll dice for 1 Submarine in 7 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    French roll dice for 1 Destroyer in 7 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                    1 Submarine owned by the Germans lost in 7 Sea Zone
                French win with 1 Destroyer remaining. Battle score for attacker is -8
                Casualties for Germans: 2 Submarines
                Casualties for French: 1 Transport
            Battle in Languedoc
                Germans attack with 1 Infantry and 1 Tank
                French defend with 1 Infantry
                    Germans roll dice for 1 Infantry and 1 Tank in Languedoc, round 2 : 2/2 hits, 0.67 expected hits
                    French roll dice for 1 Infantry in Languedoc, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the French lost in Languedoc
                Germans win, taking Languedoc from French with 1 Infantry and 1 Tank remaining. Battle score for attacker is 2
                Casualties for French: 1 Infantry
            Battle in Burgundy
                Germans attack with 6 ArmoredCars, 2 Artillerys, 7 Infantrys, 2 Stukas and 10 Tanks
                French defend with 1 Infantry
                    Germans roll dice for 6 ArmoredCars, 2 Artillerys, 7 Infantrys, 2 Stukas and 10 Tanks in Burgundy, round 2 : 13/27 hits, 10.50 expected hits
                    French roll dice for 1 Infantry in Burgundy, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the French lost in Burgundy
                Germans win, taking Burgundy from French with 6 ArmoredCars, 2 Artillerys, 7 Infantrys, 2 Stukas and 10 Tanks remaining. Battle score for attacker is 2
                Casualties for French: 1 Infantry
            Battle in Warsaw
                Germans attack with 2 Artillerys and 4 Infantrys
                Neutral defend with 1 AAGun, 1 Artillery, 1 Factory and 2 Infantrys
                    Germans roll dice for 2 Artillerys and 4 Infantrys in Warsaw, round 2 : 2/6 hits, 1.67 expected hits
                    Neutral roll dice for 1 Artillery and 2 Infantrys in Warsaw, round 2 : 2/3 hits, 1.00 expected hits
                    2 Infantrys owned by the Germans and 2 Infantrys owned by the Neutral lost in Warsaw
                    Germans roll dice for 2 Artillerys and 2 Infantrys in Warsaw, round 3 : 2/4 hits, 1.33 expected hits
                    Neutral roll dice for 1 Artillery in Warsaw, round 3 : 0/1 hits, 0.33 expected hits
                    1 Artillery owned by the Neutral lost in Warsaw
                Germans loses 0 PUs for violating Warsaws neutrality.
                Germans win, taking Warsaw from Neutral with 2 Artillerys and 2 Infantrys remaining. Battle score for attacker is 4
                Casualties for Germans: 2 Infantrys
                Casualties for Neutral: 1 Artillery and 2 Infantrys
            Battle in Brest
                Germans attack with 2 Artillerys, 2 Fighters and 5 Infantrys
                Neutral defend with 1 Artillery and 2 Infantrys
                    Germans roll dice for 2 Artillerys, 2 Fighters and 5 Infantrys in Brest, round 2 : 1/9 hits, 2.50 expected hits
                    Neutral roll dice for 1 Artillery and 2 Infantrys in Brest, round 2 : 1/3 hits, 1.00 expected hits
                    1 Infantry owned by the Germans and 1 Infantry owned by the Neutral lost in Brest
                    Germans roll dice for 2 Artillerys, 2 Fighters and 4 Infantrys in Brest, round 3 : 2/8 hits, 2.33 expected hits
                    Neutral roll dice for 1 Artillery and 1 Infantry in Brest, round 3 : 0/2 hits, 0.67 expected hits
                    1 Infantry owned by the Neutral and 1 Artillery owned by the Neutral lost in Brest
                Germans loses 0 PUs for violating Brests neutrality.
                Germans win, taking Brest from Neutral with 2 Artillerys, 2 Fighters and 4 Infantrys remaining. Battle score for attacker is 6
                Casualties for Germans: 1 Infantry
                Casualties for Neutral: 1 Artillery and 2 Infantrys
    
        Non Combat Move - Germans
            2 Fighters moved from Brest to Vinnytsia
            2 Stukas moved from Burgundy to Lorraine
            1 Bomber moved from Vyborg to Pomerania
    
        Place Units - Germans
            4 Mech.Infs placed in Rhine
            3 Mech.Infs placed in Bavaria
            2 Artillerys and 4 Infantrys placed in Hamburg
            1 Infantry and 1 Tank placed in Bohemia
    
        Turn Complete - Germans
            Germans collect 82 PUs; end with 82 PUs
    

    Combat Hit Differential Summary :

    Germans : 5.33
    Neutral : 0.00
    British : -0.33
    French : 0.50
    Russians : 1.33
    

    Savegame


  • @Whackamatt said in WAW - Whack (Allies, -VS- dawg Axis):

    @dawgoneit said in WAW - Whack (Allies, -VS- dawg Axis):

    @dawgoneit sorry for the delay, its our 30th wedding anniversary today and our kids surprised us with bunch of stuff with us this weekend.

    Very nice! I’ve been married 14 years myself. My kids are a ways from surprising us with anything, turning 11, 9, and 5 this year.

    How many kids do you have?

    i have 2 kids. they are quite a bit older than yours. my son Tadd is 30. my daughter Brittney is 25.
    no grand kids yet. thank god! LOL

  • '20 '18 '17 '15

    TripleA Turn Summary: Russians round 2

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 2
    
        Combat Move - Russians
            1 Infantry moved from Irkutsk to S.Buryat Mongolia
            1 Artillery, 1 Infantry and 1 Tank moved from Krasnoyarsk to Irkutsk
            1 Tank moved from Irkutsk to Olyokminsk
            1 Bomber and 1 Fighter moved from N.Buryat Mongolia to Olyokminsk
            2 Infantrys moved from Evenkia to Olyokminsk
            1 Infantry moved from Khatanga to Olyokminsk
            1 Artillery moved from Zhigansk to Yakutsk
            1 Infantry moved from Kolyma to Okhotsk
            1 Fighter and 2 Infantrys moved from Ayan to Yakutsk
            1 Infantry moved from Okhotsk to Yakutsk
            2 Infantrys moved from Novosibirsk to Semipalatinsk
            1 Mot.Inf moved from Sibirsky to Khobdo
            1 Artillery, 1 Infantry and 1 Tank moved from C.Sinkiang to Khobdo
            3 Infantrys and 1 Tank moved from N.Karelia to Lapland
            5 Infantrys moved from S.Karelia to N.Karelia
            2 Infantrys moved from Arkhangelsk to S.Karelia
            1 Infantry moved from Leningrad to Latvia
            1 Artillery moved from Minsk to Latvia
            1 Elite and 1 Infantry moved from Leningrad to Estonia
            1 Infantry moved from Leningrad to Estonia
            1 Infantry moved from Leningrad to Latvia
            3 Infantrys moved from Leningrad to Vyborg
            1 Fighter and 1 Tank moved from Leningrad to Kotka
            1 Tank moved from S.Karelia to Lapland
            1 Tank moved from S.Karelia to Kotka
            1 Infantry moved from Kiev to Minsk
            1 Artillery, 3 Infantrys and 1 Tank moved from Kiev to Donetsk
            4 Infantrys moved from Rostov to Donetsk
            1 Infantry moved from Georgia to 54 Sea Zone
            1 Infantry moved from 54 Sea Zone to Donetsk
            1 Infantry moved from Tula to Kursk
            1 Artillery moved from Penza to Tula
            1 Artillery and 1 Infantry moved from Astrakhan to Georgia
            1 Infantry moved from Kuybyshev to Penza
            1 Infantry moved from Kirov to Vologda
            1 Infantry moved from Chimkent to Kuybyshev
    
        Purchase Units - Russians
            Russians buy 2 Factorys, 26 Infantrys, 2 Mot.Infs and 4 Tanks; Remaining resources: 0 PUs; 
    
        Combat - Russians
            Battle in Latvia
                Russians attack with 1 Artillery and 2 Infantrys
                Germans defend with 1 Infantry
                    Russians roll dice for 1 Artillery and 2 Infantrys in Latvia, round 2 : 2/3 hits, 0.83 expected hits
                    Germans roll dice for 1 Infantry in Latvia, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Germans lost in Latvia
                Russians win, taking Latvia from Germans with 1 Artillery and 2 Infantrys remaining. Battle score for attacker is 2
                Casualties for Germans: 1 Infantry
            Battle in Khobdo
                Russians attack with 1 Artillery, 1 Infantry, 1 Mot.Inf and 1 Tank
                Neutral defend with 1 Infantry
                    Russians roll dice for 1 Artillery, 1 Infantry, 1 Mot.Inf and 1 Tank in Khobdo, round 2 : 0/4 hits, 1.33 expected hits
                    Neutral roll dice for 1 Infantry in Khobdo, round 2 : 1/1 hits, 0.33 expected hits
                1 Mot.Inf owned by the Russians lost in Khobdo
                    Russians roll dice for 1 Artillery, 1 Infantry and 1 Tank in Khobdo, round 3 : 1/3 hits, 1.17 expected hits
                    Neutral roll dice for 1 Infantry in Khobdo, round 3 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Neutral lost in Khobdo
                Russians loses 0 PUs for violating Khobdos neutrality.
                Russians win, taking Khobdo from Neutral with 1 Artillery, 1 Infantry and 1 Tank remaining. Battle score for attacker is -3
                Casualties for Russians: 1 Mot.Inf
                Casualties for Neutral: 1 Infantry
            Battle in Kotka
                Russians attack with 1 Fighter and 2 Tanks
                Finns defend with 1 Infantry
                    Russians roll dice for 1 Fighter and 2 Tanks in Kotka, round 2 : 1/3 hits, 1.33 expected hits
                    Finns roll dice for 1 Infantry in Kotka, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Finns and 1 Fighter owned by the Russians lost in Kotka
                Russians win, taking Kotka from Finns with 2 Tanks remaining. Battle score for attacker is -6
                Casualties for Russians: 1 Fighter
                Casualties for Finns: 1 Infantry
            Battle in Lapland
                Russians attack with 3 Infantrys and 2 Tanks
                Finns defend with 1 Artillery and 1 Infantry
                    Russians roll dice for 3 Infantrys and 2 Tanks in Lapland, round 2 : 2/5 hits, 1.50 expected hits
                    Finns roll dice for 1 Artillery and 1 Infantry in Lapland, round 2 : 1/2 hits, 0.67 expected hits
                    1 Infantry owned by the Finns, 1 Infantry owned by the Russians and 1 Artillery owned by the Finns lost in Lapland
                Russians win, taking Lapland from Finns with 2 Infantrys and 2 Tanks remaining. Battle score for attacker is 4
                Casualties for Russians: 1 Infantry
                Casualties for Finns: 1 Artillery and 1 Infantry
            Battle in Estonia
                Russians attack with 1 Elite and 2 Infantrys
                Germans defend with 1 Infantry
                    Russians roll dice for 1 Elite and 2 Infantrys in Estonia, round 2 : 1/3 hits, 0.67 expected hits
                    Germans roll dice for 1 Infantry in Estonia, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Germans lost in Estonia
                Russians win, taking Estonia from Germans with 1 Elite and 2 Infantrys remaining. Battle score for attacker is 2
                Casualties for Germans: 1 Infantry
    
        Non Combat Move - Russians
            Turning on Edit Mode
            EDIT: Removing units owned by Russians from Kotka: 1 Tank
            EDIT: Adding units owned by Russians to Leningrad: 1 Fighter
            EDIT: Turning off Edit Mode
            1 AAGun moved from Evenkia to Olyokminsk
            1 AAGun moved from Novosibirsk to Krasnoyarsk
            1 AAGun moved from Chimkent to Kuybyshev
            1 Infantry moved from Koryakia to Kolyma
    
        Place Units - Russians
            1 Factory placed in Rostov
            5 Infantrys placed in Stalingrad
            3 Infantrys placed in Georgia
            4 Infantrys placed in Arkhangelsk
            4 Tanks placed in Leningrad
            1 Factory placed in Tula
            10 Infantrys placed in Moscow
            4 Infantrys and 2 Mot.Infs placed in Sibirsky
    
        Turn Complete - Russians
            Russians collect 106 PUs; end with 106 PUs
    

    Combat Hit Differential Summary :

    Germans : -0.67
    Neutral : 0.33
    Finns : 1.00
    Russians : 0.17
    

    Savegame


  • @dawgoneit GERMANY ROUND 2:

    You saw the stacking of France and bought appropriately. You also noticed the tank that in a prior game was able to cut off the mech advance. You also mopped up the battleship and sunk a French transport.

    You have a small fleet, so the UK will probably have to buy a few naval units to stay on par. I intend to stack Paris anyway to force you to bring all of your mechs into the fight so they can’t blitz towards Russia just yet.

    RUSSIA ROUND 2:
    Germany hasn’t consolidated forces in too many places, and I don’t see strong reinforcements coming for a bit. With no Krakow/Danzig factories, he can’t deploy too much that will threaten me for a while. I think I will buy two factories for additional deployments and begin to create the massive wall of infantry, 30 per turn. After that, I’ll probably throw the extra money towards Korea.


  • TripleA Turn Summary: Italians round 2

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 2
    
        Combat Move - Italians
            1 Artillery and 2 Infantrys moved from Kordofan to Italian East Africa
            1 Tank moved from Nubia to French Equatorial Africa
            1 Infantry moved from Nubia to Darfur
            1 Tank moved from Kufra to French Equatorial Africa
            5 Infantrys moved from Kufra to New Valley
            3 Artillerys, 2 Infantrys and 1 Tank moved from Tobruk to Mersa Matruh
    
        Purchase Units - Italians
            Italians buy 2 ArmoredCars, 2 Infantrys, 4 Mech.Infs and 3 Transports; Remaining resources: 0 PUs; 
    
        Combat - Italians
            Battle in Italian East Africa
                Italians attack with 1 Artillery and 2 Infantrys
                British defend with 1 Infantry; French defend with 1 Infantry
                    Italians roll dice for 1 Artillery and 2 Infantrys in Italian East Africa, round 2 : 1/3 hits, 0.83 expected hits
                    French roll dice for 2 Infantrys in Italian East Africa, round 2 : 1/2 hits, 0.67 expected hits
                    1 Infantry owned by the French and 1 Infantry owned by the Italians lost in Italian East Africa
                    Italians roll dice for 1 Artillery and 1 Infantry in Italian East Africa, round 3 : 0/2 hits, 0.67 expected hits
                    French roll dice for 1 Infantry in Italian East Africa, round 3 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 1 Artillery and 1 Infantry in Italian East Africa, round 4 : 0/2 hits, 0.67 expected hits
                    French roll dice for 1 Infantry in Italian East Africa, round 4 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Italians lost in Italian East Africa
                    Italians roll dice for 1 Artillery in Italian East Africa, round 5 : 0/1 hits, 0.33 expected hits
                    French roll dice for 1 Infantry in Italian East Africa, round 5 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 1 Artillery in Italian East Africa, round 6 : 1/1 hits, 0.33 expected hits
                    French roll dice for 1 Infantry in Italian East Africa, round 6 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the British lost in Italian East Africa
                Italians win, taking Italian East Africa from French with 1 Artillery remaining. Battle score for attacker is 0
                Casualties for Italians: 2 Infantrys
                Casualties for French: 1 Infantry
                Casualties for British: 1 Infantry
            Battle in French Equatorial Africa
                Italians attack with 2 Tanks
                French defend with 1 Infantry
                    Italians roll dice for 2 Tanks in French Equatorial Africa, round 2 : 2/2 hits, 1.00 expected hits
                    French roll dice for 1 Infantry in French Equatorial Africa, round 2 : 1/1 hits, 0.33 expected hits
                    1 Tank owned by the Italians and 1 Infantry owned by the French lost in French Equatorial Africa
                Italians win, taking French Equatorial Africa from French with 1 Tank remaining. Battle score for attacker is -3
                Casualties for Italians: 1 Tank
                Casualties for French: 1 Infantry
            Battle in Mersa Matruh
                Italians attack with 3 Artillerys, 2 Infantrys and 1 Tank
                British defend with 1 Infantry
                    Italians roll dice for 3 Artillerys, 2 Infantrys and 1 Tank in Mersa Matruh, round 2 : 1/6 hits, 2.17 expected hits
                    British roll dice for 1 Infantry in Mersa Matruh, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the British lost in Mersa Matruh
                Italians win, taking Mersa Matruh from British with 3 Artillerys, 2 Infantrys and 1 Tank remaining. Battle score for attacker is 2
                Casualties for British: 1 Infantry
            Battle in New Valley
                Italians attack with 5 Infantrys
                British defend with 1 Infantry
                    Italians roll dice for 5 Infantrys in New Valley, round 2 : 0/5 hits, 0.83 expected hits
                    British roll dice for 1 Infantry in New Valley, round 2 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 5 Infantrys in New Valley, round 3 : 1/5 hits, 0.83 expected hits
                    British roll dice for 1 Infantry in New Valley, round 3 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the British lost in New Valley
                Italians win, taking New Valley from British with 5 Infantrys remaining. Battle score for attacker is 2
                Casualties for British: 1 Infantry
    
        Non Combat Move - Italians
            2 Tanks moved from Tunis to N.Algeria
            2 Fighters moved from N.Tunisia to N.Algeria
            1 Adv.Fighter moved from 46 Sea Zone to N.Algeria
            1 Fighter moved from 46 Sea Zone to N.Algeria
            2 Infantrys moved from S.Tunisia to S.Algeria
            3 Transports moved from 47 Sea Zone to 46 Sea Zone
            1 Artillery moved from Campania to 46 Sea Zone
            1 Tank moved from Campania to 46 Sea Zone
            2 Infantrys moved from Sicily to 46 Sea Zone
            2 Infantrys moved from Rome to 46 Sea Zone
            1 Artillery, 1 Carrier, 4 Infantrys, 1 Tank and 3 Transports moved from 46 Sea Zone to 45 Sea Zone
            1 Artillery, 4 Infantrys and 1 Tank moved from 45 Sea Zone to N.Tunisia
            1 AAGun moved from Tunis to N.Tunisia
            2 Infantrys moved from Tunis to N.Tunisia
            1 Submarine moved from 46 Sea Zone to 51 Sea Zone
            1 Destroyer moved from 47 Sea Zone to 48 Sea Zone
            1 Destroyer moved from 47 Sea Zone to 51 Sea Zone
            1 Battleship moved from 47 Sea Zone to 51 Sea Zone
            1 Infantry moved from Lombardy to Provence
            1 Artillery moved from Tunis to N.Tunisia
    
        Place Units - Italians
            3 Transports placed in 43 Sea Zone
            1 ArmoredCar placed in Provence
            4 Mech.Infs placed in Tunis
            1 ArmoredCar and 2 Infantrys placed in Rome
    
        Turn Complete - Italians
            Italians collect 58 PUs; end with 58 PUs
    

    Combat Hit Differential Summary :

    Italians : -1.67
    British : -1.00
    French : 0.67
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: French round 2

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 2
    
        Combat Move - French
            1 Infantry moved from Orleanais to Paris
            1 Infantry moved from Normandy to Paris
            1 Artillery and 1 Infantry moved from Northeast USA to South Central USA
            1 Destroyer moved from 7 Sea Zone to 2 Sea Zone
            1 Infantry moved from French Guiana to Amazon
            2 Infantrys and 1 Transport moved from 35 Sea Zone to 38 Sea Zone
            2 Infantrys moved from 38 Sea Zone to Angola
            2 Infantrys moved from Canadian Prairies to North Central USA
            1 Artillery and 1 Infantry moved from N.Thailand to S.Thailand
    
        Purchase Units - French
            French buy 2 Adv.Fighters, 1 Elite and 6 Tanks; Remaining resources: 0 PUs; 
    
        Combat - French
            Battle in Angola
                French attack with 2 Infantrys
                Neutral defend with 1 Infantry
                    French roll dice for 2 Infantrys in Angola, round 2 : 0/2 hits, 0.33 expected hits
                    Neutral roll dice for 1 Infantry in Angola, round 2 : 0/1 hits, 0.33 expected hits
                    French roll dice for 2 Infantrys in Angola, round 3 : 0/2 hits, 0.33 expected hits
                    Neutral roll dice for 1 Infantry in Angola, round 3 : 0/1 hits, 0.33 expected hits
                    French roll dice for 2 Infantrys in Angola, round 4 : 1/2 hits, 0.33 expected hits
                    Neutral roll dice for 1 Infantry in Angola, round 4 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Neutral and 1 Infantry owned by the French lost in Angola
                French loses 0 PUs for violating Angolas neutrality.
                French win, taking Angola from Neutral with 1 Infantry remaining. Battle score for attacker is 0
                Casualties for French: 1 Infantry
                Casualties for Neutral: 1 Infantry
            Battle in S.Thailand
                French attack with 1 Artillery and 1 Infantry
                Thai defend with 1 Infantry
                    French roll dice for 1 Artillery and 1 Infantry in S.Thailand, round 2 : 0/2 hits, 0.67 expected hits
                    Thai roll dice for 1 Infantry in S.Thailand, round 2 : 0/1 hits, 0.33 expected hits
                    French roll dice for 1 Artillery and 1 Infantry in S.Thailand, round 3 : 0/2 hits, 0.67 expected hits
                    Thai roll dice for 1 Infantry in S.Thailand, round 3 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the French lost in S.Thailand
                    French roll dice for 1 Artillery in S.Thailand, round 4 : 1/1 hits, 0.33 expected hits
                    Thai roll dice for 1 Infantry in S.Thailand, round 4 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Thai lost in S.Thailand
                French win, taking S.Thailand from Thai with 1 Artillery remaining. Battle score for attacker is 0
                Casualties for French: 1 Infantry
                Casualties for Thai: 1 Infantry
            Battle in 2 Sea Zone
                French attack with 1 Destroyer
                Germans defend with 2 Submarines
                    Germans roll dice for 2 Submarines in 2 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
                    French roll dice for 1 Destroyer in 2 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 Submarine owned by the Germans and 1 Destroyer owned by the French lost in 2 Sea Zone
                Germans win with 1 Submarine remaining. Battle score for attacker is -1
                Casualties for French: 1 Destroyer
                Casualties for Germans: 1 Submarine
    
        Non Combat Move - French
    
        Place Units - French
            1 Elite placed in Syria
            2 Adv.Fighters and 6 Tanks placed in Paris
    
        Turn Complete - French
            French collect 43 PUs; end with 43 PUs
    

    Combat Hit Differential Summary :

    Germans : 0.33
    Neutral : 0.00
    French : 0.00
    Thai : 0.00
    

    Savegame

  • '20 '18 '17 '15

    ITALY ROUND 2:

    I’m not seeing anything that concerns me at the moment. Italy appears to be heading West, perhaps into Spain. That’ll take a toll on your land forces. You will take Morocco, but what then? There is no momentum that would allow you to come back and take Cairo in a reasonable manner, if at all this game.

    I don’t know that whatever plan you have in mind will for to your benefit if you let the UK go to the East. Even if it’s a long shot of taking your 6 transports and landing them on the UK in 3 rounds. That would be different, for sure.

    FRANCE ROUND 2:
    Nothing much to do, really. Wait for Paris to fall. I did buy 6 tanks and 2 fighters to make it hurt as much as possible.

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