@GeneralDisarray said in OOB: GeneralDisarray (X) vs GovZ (L+42):
@GovZ Submerge and scramble request? tJ1 scramble and submerge request.tsvg
Submerge the sub. No scramble in 35.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Purchase Units - Russians
Russians buy 2 artilleries and 8 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians
2 fighters and 1 tactical_bomber moved from Russia to 127 Sea Zone
2 infantry moved from Volgograd to Rostov
1 infantry moved from Tambov to Rostov
1 infantry moved from Tambov to Rostov
Combat - Russians
Battle in Rostov
Russians attack with 4 infantry
Germans defend with 1 mech_infantry
Russians roll dice for 4 infantry in Rostov, round 2 : 1/4 hits, 0,67 expected hits
Germans roll dice for 1 mech_infantry in Rostov, round 2 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Germans lost in Rostov
Russians win, taking Rostov from Germans with 4 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in 127 Sea Zone
Russians attack with 2 fighters and 1 tactical_bomber
Germans defend with 1 cruiser and 3 transports
Russians roll dice for 2 fighters and 1 tactical_bomber in 127 Sea Zone, round 2 : 1/3 hits, 1,67 expected hits
Germans roll dice for 1 cruiser and 3 transports in 127 Sea Zone, round 2 : 1/1 hits, 0,50 expected hits
1 fighter owned by the Russians and 1 cruiser owned by the Germans lost in 127 Sea Zone
3 transports owned by the Germans lost in 127 Sea Zone
Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 23
Casualties for Russians: 1 fighter
Casualties for Germans: 1 cruiser and 3 transports
Non Combat Move - Russians
1 fighter and 1 tactical_bomber moved from 127 Sea Zone to Vologda
2 artilleries and 8 infantry moved from Russia to Vologda
2 infantry moved from Russia to Vologda
1 infantry moved from Russia to Vologda
1 infantry moved from Russia to Vologda
Place Units - Russians
Turning on Edit Mode
EDIT: Removing units owned by Russians from Tambov: 1 infantry
EDIT: Adding units owned by Russians to Russia: 1 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Russians from Russia: 1 infantry
EDIT: Adding units owned by Russians to Nenetsia: 1 infantry
EDIT: Turning off Edit Mode
2 artilleries and 8 infantry placed in Russia
Turn Complete - Russians
Russians collect 23 PUs; end with 23 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 26 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 28 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 30 PUs
Trigger Russians 6 Siberia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 32 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 34 PUs
Combat Hit Differential Summary :
Germans : 0,17
Russians : -0,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 5 destroyers, 3 infantry and 6 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 submarine moved from 35 Sea Zone to 44 Sea Zone
1 submarine moved from 35 Sea Zone to 42 Sea Zone
1 destroyer moved from 6 Sea Zone to 23 Sea Zone
1 destroyer moved from 6 Sea Zone to 22 Sea Zone
1 destroyer moved from 6 Sea Zone to 34 Sea Zone
1 destroyer moved from 35 Sea Zone to 45 Sea Zone
1 submarine moved from 35 Sea Zone to 22 Sea Zone
8 fighters and 6 tactical_bombers moved from 35 Sea Zone to 22 Sea Zone
1 submarine moved from 35 Sea Zone to 45 Sea Zone
1 infantry moved from Philippines to 35 Sea Zone
1 infantry and 1 transport moved from 35 Sea Zone to 42 Sea Zone
1 transport moved from 36 Sea Zone to 35 Sea Zone
1 infantry moved from Philippines to 35 Sea Zone
1 infantry and 1 transport moved from 35 Sea Zone to 44 Sea Zone
1 armour moved from Malaya to 37 Sea Zone
1 armour and 1 transport moved from 37 Sea Zone to 42 Sea Zone
1 armour moved from 42 Sea Zone to Java
1 infantry moved from 42 Sea Zone to Java
1 armour moved from Malaya to 37 Sea Zone
1 armour and 1 transport moved from 37 Sea Zone to 44 Sea Zone
1 armour and 1 infantry moved from 44 Sea Zone to Celebes
1 artillery moved from Kweichow to Szechwan
1 mech_infantry moved from Yunnan to Szechwan
1 mech_infantry moved from Kiangsu to Kweichow
2 mech_infantrys moved from Kiangsu to Hunan
1 armour and 1 mech_infantry moved from Hunan to Yunnan
1 mech_infantry moved from Yunnan to Burma
1 mech_infantry moved from Malaya to Burma
3 bombers moved from Hunan to Burma
3 mech_infantrys moved from French Indo China to Yunnan
Combat - Japanese
Battle in 44 Sea Zone
Japanese attack with 1 submarine and 2 transports
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 44 Sea Zone
Japanese roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese win, taking 44 Sea Zone from Neutral with 1 submarine and 2 transports remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 42 Sea Zone
Japanese attack with 1 submarine and 2 transports
Americans defend with 1 transport
1 transport owned by the Americans lost in 42 Sea Zone
Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Japanese win with 1 submarine and 2 transports remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 45 Sea Zone
Japanese attack with 1 destroyer and 1 submarine
Americans defend with 1 submarine
Japanese roll dice for 1 submarine in 45 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 45 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Americans roll dice for 1 submarine in 45 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Americans lost in 45 Sea Zone
Japanese win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Burma
Japanese attack with 3 bombers and 2 mech_infantrys
British defend with 1 infantry
Japanese roll dice for 3 bombers and 2 mech_infantrys in Burma, round 2 : 3/5 hits, 2.33 expected hits
UK_Pacific roll dice for 1 infantry in Burma, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese and 1 infantry owned by the British lost in Burma
Japanese win, taking Burma from UK_Pacific with 3 bombers and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Japanese: 1 mech_infantry
Casualties for British: 1 infantry
Battle in Szechwan
Japanese attack with 1 artillery and 1 mech_infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery and 1 mech_infantry in Szechwan, round 2 : 1/2 hits, 0.67 expected hits
Chinese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan
Japanese win, taking Szechwan from Chinese with 1 artillery remaining. Battle score for attacker is -1
Casualties for Japanese: 1 mech_infantry
Casualties for Chinese: 1 infantry
Battle in Celebes
Japanese attack with 1 armour and 1 infantry
ANZAC defend with 1 artillery and 1 infantry
Japanese roll dice for 1 armour and 1 infantry in Celebes, round 2 : 2/2 hits, 0.67 expected hits
ANZAC roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the ANZAC and 1 artillery owned by the ANZAC lost in Celebes
Japanese win, taking Celebes from ANZAC with 1 armour and 1 infantry remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 artillery and 1 infantry
Battle in 22 Sea Zone
Japanese attack with 1 destroyer, 8 fighters, 1 submarine and 6 tactical_bombers
Americans defend with 1 submarine
Japanese roll dice for 1 submarine in 22 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer, 8 fighters and 6 tactical_bombers in 22 Sea Zone, round 2 : 9/15 hits, 8.33 expected hits
Americans roll dice for 1 submarine in 22 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Americans lost in 22 Sea Zone
Japanese win, taking 22 Sea Zone from Americans with 1 destroyer, 8 fighters, 1 submarine and 6 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Java
Japanese attack with 1 armour and 1 infantry
Americans defend with 1 artillery and 1 infantry
Japanese roll dice for 1 armour and 1 infantry in Java, round 2 : 1/2 hits, 0.67 expected hits
Americans roll dice for 1 artillery and 1 infantry in Java, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Americans lost in Java
Japanese roll dice for 1 armour and 1 infantry in Java, round 3 : 0/2 hits, 0.67 expected hits
Americans roll dice for 1 artillery in Java, round 3 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 armour and 1 infantry in Java, round 4 : 0/2 hits, 0.67 expected hits
Americans roll dice for 1 artillery in Java, round 4 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 armour and 1 infantry in Java, round 5 : 0/2 hits, 0.67 expected hits
Americans roll dice for 1 artillery in Java, round 5 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Java
Japanese roll dice for 1 armour in Java, round 6 : 1/1 hits, 0.50 expected hits
Americans roll dice for 1 artillery in Java, round 6 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Americans lost in Java
Japanese win, taking Java from Americans with 1 armour remaining. Battle score for attacker is 4
Casualties for Americans: 1 artillery and 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Japanese
1 battleship moved from 37 Sea Zone to 42 Sea Zone
1 battleship and 2 cruisers moved from 37 Sea Zone to 35 Sea Zone
1 destroyer moved from 6 Sea Zone to 21 Sea Zone
1 destroyer moved from 16 Sea Zone to 23 Sea Zone
3 bombers moved from Burma to Yunnan
8 fighters and 6 tactical_bombers moved from 22 Sea Zone to 35 Sea Zone
Place Units - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 23 Sea Zone: 1 destroyer
EDIT: Adding units owned by Japanese to 18 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
5 destroyers placed in 6 Sea Zone
3 mech_infantrys placed in French Indo China
3 mech_infantrys placed in Malaya
3 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 65 PUs; end with 65 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 68 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 73 PUs
Combat Hit Differential Summary :
Americans : -1.33
ANZAC : -0.67
Chinese : 0.67
UK_Pacific : 0.67
Japanese : 2.17
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 3 destroyers, 1 fighter, 2 infantry, 1 submarine, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 armour, 1 artillery, 6 infantry and 1 mech_infantry moved from Morocco to Algeria
Americans take Algeria from Italians
1 submarine moved from 109 Sea Zone to 125 Sea Zone
1 submarine moved from 104 Sea Zone to 105 Sea Zone
1 destroyer moved from 33 Sea Zone to 22 Sea Zone
1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 22 Sea Zone
1 destroyer moved from 33 Sea Zone to 45 Sea Zone
3 fighters moved from 33 Sea Zone to 45 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 battleship, 7 carriers, 3 cruisers, 3 destroyers, 5 fighters, 2 infantry, 1 mech_infantry, 2 submarines and 2 transports moved from 33 Sea Zone to 42 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from 42 Sea Zone to Java
Combat - Americans
@dawgoneit
Kamikaze in SZ 22?
@lebowsky no
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 3 destroyers, 1 fighter, 2 infantry, 1 submarine, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 armour, 1 artillery, 6 infantry and 1 mech_infantry moved from Morocco to Algeria
Americans take Algeria from Italians
1 submarine moved from 109 Sea Zone to 125 Sea Zone
1 submarine moved from 104 Sea Zone to 105 Sea Zone
1 destroyer moved from 33 Sea Zone to 22 Sea Zone
1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 22 Sea Zone
1 destroyer moved from 33 Sea Zone to 45 Sea Zone
3 fighters moved from 33 Sea Zone to 45 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 battleship, 7 carriers, 3 cruisers, 3 destroyers, 5 fighters, 2 infantry, 1 mech_infantry, 2 submarines and 2 transports moved from 33 Sea Zone to 42 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from 42 Sea Zone to Java
Combat - Americans
Battle in 22 Sea Zone
Americans attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Japanese defend with 1 destroyer and 1 submarine
Americans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 22 Sea Zone, round 2 : 0/3 hits, 1,50 expected hits
Japanese roll dice for 1 submarine in 22 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
Japanese roll dice for 1 destroyer in 22 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 destroyer owned by the Americans lost in 22 Sea Zone
1 submarine owned by the Japanese Submerged
Americans roll dice for 1 fighter and 1 tactical_bomber in 22 Sea Zone, round 3 : 1/2 hits, 1,17 expected hits
Japanese roll dice for 1 destroyer in 22 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese lost in 22 Sea Zone
Americans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 destroyer
Battle in 45 Sea Zone
Americans attack with 1 destroyer and 3 fighters
Japanese defend with 1 destroyer and 1 submarine
Americans roll dice for 1 destroyer and 3 fighters in 45 Sea Zone, round 2 : 3/4 hits, 1,83 expected hits
Japanese roll dice for 1 submarine in 45 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
Japanese roll dice for 1 destroyer in 45 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 45 Sea Zone
Americans win with 1 destroyer and 3 fighters remaining. Battle score for attacker is 14
Casualties for Japanese: 1 destroyer and 1 submarine
Battle in 42 Sea Zone
Americans attack with 1 battleship, 7 carriers, 3 cruisers, 3 destroyers, 2 submarines and 2 transports; ANZAC loiter and taunt
Japanese defend with 1 battleship, 1 submarine and 2 transports
Americans roll dice for 2 submarines in 42 Sea Zone, round 2 : 2/2 hits, 0,67 expected hits
Units damaged: 1 battleship owned by the Japanese
1 submarine owned by the Japanese lost in 42 Sea Zone
Americans roll dice for 1 battleship, 7 carriers, 3 cruisers, 3 destroyers and 2 transports in 42 Sea Zone, round 2 : 5/7 hits, 3,17 expected hits
Japanese roll dice for 1 battleship and 2 transports in 42 Sea Zone, round 2 : 1/1 hits, 0,67 expected hits
Units damaged: 1 battleship owned by the Americans
2 transports owned by the Japanese and 1 battleship owned by the Japanese lost in 42 Sea Zone
Americans win, taking 42 Sea Zone from Japanese with 1 battleship, 7 carriers, 3 cruisers, 3 destroyers, 2 submarines and 2 transports remaining. Battle score for attacker is 40
Casualties for Japanese: 1 battleship, 1 submarine and 2 transports
Battle in Java
Americans attack with 1 artillery, 2 infantry and 1 mech_infantry
Japanese defend with 1 armour
Americans roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Java, round 2 : 2/4 hits, 1,00 expected hits
Japanese roll dice for 1 armour in Java, round 2 : 1/1 hits, 0,50 expected hits
1 armour owned by the Japanese and 1 infantry owned by the Americans lost in Java
Americans win, taking Java from Japanese with 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 armour
Non Combat Move - Americans
3 fighters moved from 45 Sea Zone to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from 22 Sea Zone to 42 Sea Zone
1 carrier, 1 fighter, 3 submarines and 1 tactical_bomber moved from 30 Sea Zone to 63 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 carrier, 1 destroyer, 1 infantry, 2 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 fighter and 1 tactical_bomber moved from Western United States to Hawaiian Islands
2 aaGuns, 1 artillery and 3 infantry moved from Central United States to 101 Sea Zone
2 aaGuns, 1 artillery, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
2 aaGuns, 1 artillery and 3 infantry moved from 91 Sea Zone to Morocco
2 aaGuns moved from Morocco to Algeria
1 transport moved from 91 Sea Zone to 101 Sea Zone
1 mech_infantry moved from Western United States to Central United States
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
Place Units - Americans
3 destroyers, 1 submarine and 1 transport placed in 10 Sea Zone
1 artillery and 1 infantry placed in Western United States
1 carrier placed in 101 Sea Zone
1 infantry placed in Central United States
1 fighter and 1 tactical_bomber placed in Eastern United States
Turn Complete - Americans
Americans collect 60 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 85 PUs
Combat Hit Differential Summary :
Americans : 3,67
Japanese : 0,50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 infantry moved from Sikang to Szechwan
1 fighter moved from Sikang to Szechwan
Combat - Chinese
Battle in Szechwan
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 artillery
Chinese roll dice for 1 fighter and 1 infantry in Szechwan, round 2 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 artillery in Szechwan, round 2 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Japanese lost in Szechwan
Chinese win, taking Szechwan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Non Combat Move - Chinese
1 fighter moved from Szechwan to Sikang
Place Units - Chinese
1 infantry placed in Sikang
Turn Complete - Chinese
Chinese collect 2 PUs; end with 3 PUs
Combat Hit Differential Summary :
Chinese : 0,33
Japanese : -0,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 3 destroyers, 1 fighter, 2 infantry, 1 submarine, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 armour, 1 artillery, 6 infantry and 1 mech_infantry moved from Morocco to Algeria
Americans take Algeria from Italians
1 submarine moved from 109 Sea Zone to 125 Sea Zone
1 submarine moved from 104 Sea Zone to 105 Sea Zone
1 destroyer moved from 33 Sea Zone to 22 Sea Zone
1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 22 Sea Zone
1 destroyer moved from 33 Sea Zone to 45 Sea Zone
3 fighters moved from 33 Sea Zone to 45 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 battleship, 7 carriers, 3 cruisers, 3 destroyers, 5 fighters, 2 infantry, 1 mech_infantry, 2 submarines and 2 transports moved from 33 Sea Zone to 42 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from 42 Sea Zone to Java
Combat - Americans
Battle in 22 Sea Zone
Americans attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Japanese defend with 1 destroyer and 1 submarine
Americans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 22 Sea Zone, round 2 : 0/3 hits, 1,50 expected hits
Japanese roll dice for 1 submarine in 22 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
Japanese roll dice for 1 destroyer in 22 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 destroyer owned by the Americans lost in 22 Sea Zone
1 submarine owned by the Japanese Submerged
Americans roll dice for 1 fighter and 1 tactical_bomber in 22 Sea Zone, round 3 : 1/2 hits, 1,17 expected hits
Japanese roll dice for 1 destroyer in 22 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese lost in 22 Sea Zone
Americans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 destroyer
Battle in 45 Sea Zone
Americans attack with 1 destroyer and 3 fighters
Japanese defend with 1 destroyer and 1 submarine
Americans roll dice for 1 destroyer and 3 fighters in 45 Sea Zone, round 2 : 3/4 hits, 1,83 expected hits
Japanese roll dice for 1 submarine in 45 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
Japanese roll dice for 1 destroyer in 45 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 45 Sea Zone
Americans win with 1 destroyer and 3 fighters remaining. Battle score for attacker is 14
Casualties for Japanese: 1 destroyer and 1 submarine
Battle in 42 Sea Zone
Americans attack with 1 battleship, 7 carriers, 3 cruisers, 3 destroyers, 2 submarines and 2 transports; ANZAC loiter and taunt
Japanese defend with 1 battleship, 1 submarine and 2 transports
Americans roll dice for 2 submarines in 42 Sea Zone, round 2 : 2/2 hits, 0,67 expected hits
Units damaged: 1 battleship owned by the Japanese
1 submarine owned by the Japanese lost in 42 Sea Zone
Americans roll dice for 1 battleship, 7 carriers, 3 cruisers, 3 destroyers and 2 transports in 42 Sea Zone, round 2 : 5/7 hits, 3,17 expected hits
Japanese roll dice for 1 battleship and 2 transports in 42 Sea Zone, round 2 : 1/1 hits, 0,67 expected hits
Units damaged: 1 battleship owned by the Americans
2 transports owned by the Japanese and 1 battleship owned by the Japanese lost in 42 Sea Zone
Americans win, taking 42 Sea Zone from Japanese with 1 battleship, 7 carriers, 3 cruisers, 3 destroyers, 2 submarines and 2 transports remaining. Battle score for attacker is 40
Casualties for Japanese: 1 battleship, 1 submarine and 2 transports
Battle in Java
Americans attack with 1 artillery, 2 infantry and 1 mech_infantry
Japanese defend with 1 armour
Americans roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Java, round 2 : 2/4 hits, 1,00 expected hits
Japanese roll dice for 1 armour in Java, round 2 : 1/1 hits, 0,50 expected hits
1 armour owned by the Japanese and 1 infantry owned by the Americans lost in Java
Americans win, taking Java from Japanese with 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 armour
Non Combat Move - Americans
3 fighters moved from 45 Sea Zone to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from 22 Sea Zone to 42 Sea Zone
1 carrier, 1 fighter, 3 submarines and 1 tactical_bomber moved from 30 Sea Zone to 63 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 carrier, 1 destroyer, 1 infantry, 2 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 fighter and 1 tactical_bomber moved from Western United States to Hawaiian Islands
2 aaGuns, 1 artillery and 3 infantry moved from Central United States to 101 Sea Zone
2 aaGuns, 1 artillery, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
2 aaGuns, 1 artillery and 3 infantry moved from 91 Sea Zone to Morocco
2 aaGuns moved from Morocco to Algeria
1 transport moved from 91 Sea Zone to 101 Sea Zone
1 mech_infantry moved from Western United States to Central United States
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
Place Units - Americans
3 destroyers, 1 submarine and 1 transport placed in 10 Sea Zone
1 artillery and 1 infantry placed in Western United States
1 carrier placed in 101 Sea Zone
1 infantry placed in Central United States
1 fighter and 1 tactical_bomber placed in Eastern United States
Turn Complete - Americans
Americans collect 60 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 85 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 infantry moved from Sikang to Szechwan
1 fighter moved from Sikang to Szechwan
Combat - Chinese
Battle in Szechwan
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 artillery
Chinese roll dice for 1 fighter and 1 infantry in Szechwan, round 2 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 artillery in Szechwan, round 2 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Japanese lost in Szechwan
Chinese win, taking Szechwan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Non Combat Move - Chinese
1 fighter moved from Szechwan to Sikang
Place Units - Chinese
1 infantry placed in Sikang
Turn Complete - Chinese
Chinese collect 2 PUs; end with 3 PUs
Purchase Units - British
British buy 1 fighter, 4 mech_infantrys and 3 submarines; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific repair damage of 8x factory_major; Remaining resources: 9 PUs;
UK_Pacific buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - British
3 artilleries, 7 infantry and 4 mech_infantrys moved from India to Burma
3 mech_infantrys moved from West India to Burma
Combat - British
Battle in Burma
British attack with 3 artilleries, 7 infantry and 7 mech_infantrys
Japanese defend with 1 mech_infantry
British roll dice for 3 artilleries, 7 infantry and 7 mech_infantrys in Burma, round 2 : 3/17 hits, 3,83 expected hits
Japanese roll dice for 1 mech_infantry in Burma, round 2 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Japanese lost in Burma
British win, taking Burma from Japanese with 3 artilleries, 7 infantry and 7 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Non Combat Move - British
Turning on Edit Mode
EDIT: Removing units owned by Americans from Anglo Egyptian Sudan: 1 mech_infantry
EDIT: Turning off Edit Mode
2 aaGuns moved from India to Burma
1 mech_infantry moved from Eastern Persia to Kazakhstan
1 infantry moved from Eastern Persia to West India
4 mech_infantrys moved from Persia to Caucasus
2 artilleries and 3 infantry moved from Persia to Northwest Persia
1 artillery and 1 infantry moved from Iraq to Northwest Persia
2 fighters moved from Trans-Jordan to India
1 fighter moved from Syria to Trans-Jordan
1 fighter moved from Egypt to Trans-Jordan
1 fighter moved from Union of South Africa to Egypt
2 submarines moved from 98 Sea Zone to 97 Sea Zone
1 infantry moved from Anglo Egyptian Sudan to Egypt
2 mech_infantrys moved from Egypt to Iraq
EDIT: British undo move 12.
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 armour, 1 artillery and 2 infantry moved from Morocco to Algeria
Place Units - British
3 submarines placed in 98 Sea Zone
1 fighter and 1 mech_infantry placed in Union of South Africa
3 mech_infantrys placed in Persia
Turn Complete - British
British collect 35 PUs; end with 35 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 38 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 41 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 44 PUs
Place Units - UK_Pacific
3 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
Some Units in India change ownership: 3 infantry
Combat Hit Differential Summary :
British : -0,83
Americans : 3,67
Chinese : 0,33
Japanese : -0,17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Purchase Units - Italians
Italians buy 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Italians
3 mech_infantrys moved from Northern Italy to Bulgaria
1 armour, 4 artilleries, 5 infantry and 1 mech_infantry moved from Tunisia to Libya
1 armour moved from Greece to Bulgaria
Non Combat Move - Italians
Place Units - Italians
2 infantry placed in Southern Italy
1 infantry and 1 mech_infantry placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,1,5,2,5,2
Italians collect 6 PUs (6 lost to blockades); end with 6 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 5 PUs;
Combat Move - ANZAC
1 destroyer moved from 33 Sea Zone to 44 Sea Zone
2 fighters moved from 42 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
3 fighters moved from 42 Sea Zone to Celebes
Combat - ANZAC
Battle in 44 Sea Zone
ANZAC attack with 1 destroyer, 2 fighters and 1 transport
Japanese defend with 1 submarine and 2 transports
ANZAC roll dice for 1 destroyer, 2 fighters and 1 transport in 44 Sea Zone, round 2 : 1/3 hits, 1,33 expected hits
Japanese roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Japanese lost in 44 Sea Zone
2 transports owned by the Japanese lost in 44 Sea Zone
ANZAC win, taking 44 Sea Zone from Japanese with 1 destroyer, 2 fighters and 1 transport remaining. Battle score for attacker is 20
Casualties for Japanese: 1 submarine and 2 transports
Battle in Celebes
ANZAC attack with 1 artillery, 3 fighters and 1 infantry
Japanese defend with 1 armour and 1 infantry
ANZAC roll dice for 1 artillery, 3 fighters and 1 infantry in Celebes, round 2 : 3/5 hits, 2,17 expected hits
Japanese roll dice for 1 armour and 1 infantry in Celebes, round 2 : 0/2 hits, 0,83 expected hits
1 infantry owned by the Japanese and 1 armour owned by the Japanese lost in Celebes
ANZAC win, taking Celebes from Japanese with 1 artillery, 3 fighters and 1 infantry remaining. Battle score for attacker is 9
Casualties for Japanese: 1 armour and 1 infantry
Non Combat Move - ANZAC
3 fighters moved from Celebes to 42 Sea Zone
2 fighters moved from 44 Sea Zone to 42 Sea Zone
1 cruiser and 2 destroyers moved from 33 Sea Zone to 42 Sea Zone
1 submarine moved from 62 Sea Zone to 42 Sea Zone
1 fighter moved from New South Wales to 42 Sea Zone
Place Units - ANZAC
1 artillery and 1 infantry placed in New South Wales
1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 13 PUs; end with 18 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
Combat Hit Differential Summary :
ANZAC : 0,50
Japanese : -1,00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 5 PUs;
Combat Move - ANZAC
1 destroyer moved from 33 Sea Zone to 44 Sea Zone
2 fighters moved from 42 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
3 fighters moved from 42 Sea Zone to Celebes
Combat - ANZAC
Battle in 44 Sea Zone
ANZAC attack with 1 destroyer, 2 fighters and 1 transport
Japanese defend with 1 submarine and 2 transports
ANZAC roll dice for 1 destroyer, 2 fighters and 1 transport in 44 Sea Zone, round 2 : 1/3 hits, 1,33 expected hits
Japanese roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Japanese lost in 44 Sea Zone
2 transports owned by the Japanese lost in 44 Sea Zone
ANZAC win, taking 44 Sea Zone from Japanese with 1 destroyer, 2 fighters and 1 transport remaining. Battle score for attacker is 20
Casualties for Japanese: 1 submarine and 2 transports
Battle in Celebes
ANZAC attack with 1 artillery, 3 fighters and 1 infantry
Japanese defend with 1 armour and 1 infantry
ANZAC roll dice for 1 artillery, 3 fighters and 1 infantry in Celebes, round 2 : 3/5 hits, 2,17 expected hits
Japanese roll dice for 1 armour and 1 infantry in Celebes, round 2 : 0/2 hits, 0,83 expected hits
1 infantry owned by the Japanese and 1 armour owned by the Japanese lost in Celebes
ANZAC win, taking Celebes from Japanese with 1 artillery, 3 fighters and 1 infantry remaining. Battle score for attacker is 9
Casualties for Japanese: 1 armour and 1 infantry
Non Combat Move - ANZAC
3 fighters moved from Celebes to 42 Sea Zone
2 fighters moved from 44 Sea Zone to 42 Sea Zone
1 cruiser and 2 destroyers moved from 33 Sea Zone to 42 Sea Zone
1 submarine moved from 62 Sea Zone to 42 Sea Zone
1 fighter moved from New South Wales to 42 Sea Zone
Place Units - ANZAC
1 artillery and 1 infantry placed in New South Wales
1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 13 PUs; end with 18 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
ANZAC : 0,50
Japanese : -1,00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 1 bomber, 1 fighter, 6 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Bryansk to Tambov
Germans take Tambov from Russians
1 infantry moved from Western Ukraine to Bryansk
1 armour and 2 mech_infantrys moved from Ukraine to Rostov
3 armour and 3 mech_infantrys moved from Western Ukraine to Rostov
2 fighters and 4 tactical_bombers moved from Archangel to Rostov
1 submarine moved from 93 Sea Zone to 95 Sea Zone
1 fighter moved from Western Germany to Southern Italy
2 infantry moved from Western Germany to Northern Italy
1 infantry moved from Western Germany to Northern Italy
4 infantry moved from Germany to Western Germany
7 armour, 4 artilleries, 5 infantry and 6 mech_infantrys moved from Archangel to Belarus
2 armour and 2 mech_infantrys moved from Eastern Poland to Belarus
8 armour and 8 mech_infantrys moved from Western Ukraine to Belarus
2 armour and 2 mech_infantrys moved from Western Ukraine to Rostov
1 infantry moved from Finland to Norway
1 artillery and 1 infantry moved from Novgorod to Belarus
1 armour moved from Novgorod to Karelia
Combat - Germans
Battle in Rostov
Germans attack with 6 armour, 2 fighters, 7 mech_infantrys and 4 tactical_bombers
Russians defend with 4 infantry
Germans roll dice for 6 armour, 2 fighters, 7 mech_infantrys and 4 tactical_bombers in Rostov, round 2 : 11/19 hits, 7.83 expected hits
Russians roll dice for 4 infantry in Rostov, round 2 : 0/4 hits, 1.33 expected hits
4 infantry owned by the Russians lost in Rostov
Germans win, taking Rostov from Russians with 6 armour, 2 fighters, 7 mech_infantrys and 4 tactical_bombers remaining. Battle score for attacker is 12
Casualties for Russians: 4 infantry
Non Combat Move - Germans
2 fighters and 4 tactical_bombers moved from Rostov to Ukraine
Place Units - Germans
1 armour, 1 infantry and 1 mech_infantry placed in Ukraine
1 armour and 2 mech_infantrys placed in Novgorod
1 bomber, 1 fighter and 1 infantry placed in Western Germany
4 infantry placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,6
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,3,3,2,3,5
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 3,1
Germans collect 51 PUs (6 lost to blockades); end with 51 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Combat Hit Differential Summary :
Germans : 3.17
Russians : -1.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - Russians
Russians buy 1 fighter and 8 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Nenetsia to Archangel
1 infantry moved from Vologda to Archangel
1 fighter moved from Vologda to Archangel
1 infantry moved from Russia to Smolensk
1 tactical_bomber moved from Vologda to Smolensk
1 cruiser moved from 114 Sea Zone to 115 Sea Zone
1 infantry moved from Russia to Smolensk
Combat - Russians
Battle in Smolensk
Russians attack with 2 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 2 infantry and 1 tactical_bomber in Smolensk, round 2 : 1/3 hits, 0,83 expected hits
Germans roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Germans with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Archangel
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 2 infantry in Archangel, round 2 : 0/3 hits, 0,83 expected hits
Germans roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0,33 expected hits
Russians roll dice for 1 fighter and 2 infantry in Archangel, round 3 : 1/3 hits, 0,83 expected hits
Germans roll dice for 1 infantry in Archangel, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel
Russians win, taking Archangel from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Non Combat Move - Russians
1 fighter moved from Archangel to Russia
1 tactical_bomber moved from Smolensk to Russia
2 armour and 2 mech_infantrys moved from Vologda to Russia
2 aaGuns, 2 artilleries and 24 infantry moved from Vologda to Russia
1 artillery and 3 infantry moved from Russia to Vologda
Place Units - Russians
1 fighter and 8 infantry placed in Russia
Turn Complete - Russians
Russians collect 22 PUs; end with 22 PUs
Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 24 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 26 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 28 PUs
Trigger Russians 6 Siberia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 30 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 32 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 34 PUs
Combat Hit Differential Summary :
Germans : 0,00
Russians : -0,50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 8 armour, 2 destroyers, 1 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 destroyer moved from 34 Sea Zone to 35 Sea Zone
1 destroyer moved from 21 Sea Zone to 35 Sea Zone
1 destroyer moved from 18 Sea Zone to 35 Sea Zone
1 destroyer moved from 23 Sea Zone to 16 Sea Zone
4 destroyers moved from 6 Sea Zone to 35 Sea Zone
1 submarine moved from 22 Sea Zone to 35 Sea Zone
1 armour moved from Yunnan to Malaya
1 mech_infantry moved from Yunnan to French Indo China
1 mech_infantry moved from Yunnan to Shan State
1 mech_infantry moved from Hunan to French Indo China
3 bombers moved from Yunnan to Philippines
1 destroyer moved from 6 Sea Zone to 35 Sea Zone
1 infantry moved from Siberia to Soviet Far East
Japanese take Soviet Far East from Russians
1 infantry moved from Siberia to Sakha
Japanese take Sakha from Russians
1 transport moved from 5 Sea Zone to 6 Sea Zone
Combat - Japanese
Non Combat Move - Japanese
Place Units - Japanese
3 armour placed in Malaya
3 armour placed in French Indo China
2 armour and 1 infantry placed in Kiangsu
2 destroyers and 1 submarine placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 58 PUs; end with 58 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 61 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - Americans
Americans buy 3 artilleries, 1 harbour, 5 infantry, 6 submarines and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry moved from Algeria to Tunisia
Americans take Tunisia from Italians
1 destroyer moved from 42 Sea Zone to 41 Sea Zone
4 fighters and 1 tactical_bomber moved from 42 Sea Zone to 41 Sea Zone
1 mech_infantry moved from Java to 42 Sea Zone
1 mech_infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone
1 mech_infantry moved from 41 Sea Zone to Sumatra
1 destroyer moved from 45 Sea Zone to 42 Sea Zone
Combat - Americans
Battle in 41 Sea Zone
Americans attack with 1 destroyer, 4 fighters, 1 tactical_bomber and 1 transport
Japanese defend with 1 submarine
Americans roll dice for 1 destroyer, 4 fighters, 1 tactical_bomber and 1 transport in 41 Sea Zone, round 2 : 2/6 hits, 3,00 expected hits
Japanese roll dice for 1 submarine in 41 Sea Zone, round 2 : 1/1 hits, 0,17 expected hits
1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 41 Sea Zone
Americans win with 4 fighters, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is -2
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 submarine
Battle in Sumatra
Non Combat Move - Americans
4 fighters and 1 tactical_bomber moved from 41 Sea Zone to 42 Sea Zone
1 carrier, 1 fighter, 3 submarines and 1 tactical_bomber moved from 63 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 carrier, 1 destroyer, 1 infantry, 2 submarines and 1 transport moved from 26 Sea Zone to 63 Sea Zone
1 fighter and 1 tactical_bomber moved from Hawaiian Islands to 63 Sea Zone
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 2 destroyers, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 30 Sea Zone
1 artillery and 1 infantry moved from 30 Sea Zone to Johnston Island
1 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone
1 carrier, 1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
1 fighter and 1 tactical_bomber moved from Eastern United States to 91 Sea Zone
3 transports moved from 91 Sea Zone to 101 Sea Zone
2 aaGuns, 1 artillery and 3 infantry moved from Morocco to Algeria
1 artillery and 1 infantry moved from 63 Sea Zone to New Zealand
Place Units - Americans
1 harbour placed in Java
2 artilleries and 4 infantry placed in Central United States
6 submarines and 1 transport placed in 10 Sea Zone
1 artillery and 1 infantry placed in Western United States
Turn Complete - Americans
Americans collect 65 PUs; end with 65 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 85 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 90 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 95 PUs
Combat Hit Differential Summary :
Americans : -1,00
Japanese : 0,83
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Szechwan to Yunnan
1 fighter moved from Sikang to Yunnan
Combat - Chinese
Battle in Yunnan
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 1 fighter and 1 infantry in Yunnan, round 2 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 mech_infantry in Yunnan, round 2 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Japanese lost in Yunnan
Chinese win, taking Yunnan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Non Combat Move - Chinese
1 fighter moved from Yunnan to Szechwan
2 infantry moved from Sikang to Szechwan
Place Units - Chinese
1 infantry placed in Szechwan
Turn Complete - Chinese
Chinese collect 3 PUs; end with 3 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 6 PUs
Combat Hit Differential Summary :
Chinese : 0,33
Japanese : -0,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - Americans
Americans buy 3 artilleries, 1 harbour, 5 infantry, 6 submarines and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry moved from Algeria to Tunisia
Americans take Tunisia from Italians
1 destroyer moved from 42 Sea Zone to 41 Sea Zone
4 fighters and 1 tactical_bomber moved from 42 Sea Zone to 41 Sea Zone
1 mech_infantry moved from Java to 42 Sea Zone
1 mech_infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone
1 mech_infantry moved from 41 Sea Zone to Sumatra
1 destroyer moved from 45 Sea Zone to 42 Sea Zone
Combat - Americans
Battle in 41 Sea Zone
Americans attack with 1 destroyer, 4 fighters, 1 tactical_bomber and 1 transport
Japanese defend with 1 submarine
Americans roll dice for 1 destroyer, 4 fighters, 1 tactical_bomber and 1 transport in 41 Sea Zone, round 2 : 2/6 hits, 3,00 expected hits
Japanese roll dice for 1 submarine in 41 Sea Zone, round 2 : 1/1 hits, 0,17 expected hits
1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 41 Sea Zone
Americans win with 4 fighters, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is -2
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 submarine
Battle in Sumatra
Non Combat Move - Americans
4 fighters and 1 tactical_bomber moved from 41 Sea Zone to 42 Sea Zone
1 carrier, 1 fighter, 3 submarines and 1 tactical_bomber moved from 63 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 carrier, 1 destroyer, 1 infantry, 2 submarines and 1 transport moved from 26 Sea Zone to 63 Sea Zone
1 fighter and 1 tactical_bomber moved from Hawaiian Islands to 63 Sea Zone
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 2 destroyers, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 30 Sea Zone
1 artillery and 1 infantry moved from 30 Sea Zone to Johnston Island
1 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone
1 carrier, 1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
1 fighter and 1 tactical_bomber moved from Eastern United States to 91 Sea Zone
3 transports moved from 91 Sea Zone to 101 Sea Zone
2 aaGuns, 1 artillery and 3 infantry moved from Morocco to Algeria
1 artillery and 1 infantry moved from 63 Sea Zone to New Zealand
Place Units - Americans
1 harbour placed in Java
2 artilleries and 4 infantry placed in Central United States
6 submarines and 1 transport placed in 10 Sea Zone
1 artillery and 1 infantry placed in Western United States
Turn Complete - Americans
Americans collect 65 PUs; end with 65 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 85 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 90 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 95 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Szechwan to Yunnan
1 fighter moved from Sikang to Yunnan
Combat - Chinese
Battle in Yunnan
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 1 fighter and 1 infantry in Yunnan, round 2 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 mech_infantry in Yunnan, round 2 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Japanese lost in Yunnan
Chinese win, taking Yunnan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Non Combat Move - Chinese
1 fighter moved from Yunnan to Szechwan
2 infantry moved from Sikang to Szechwan
Place Units - Chinese
1 infantry placed in Szechwan
Turn Complete - Chinese
Chinese collect 3 PUs; end with 3 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 6 PUs
Purchase Units - British
British buy 1 artillery, 1 bomber, 1 fighter, 2 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - British
2 infantry moved from Burma to Shan State
2 fighters moved from India to Shan State
1 mech_infantry moved from Kazakhstan to Tsinghai
3 fighters moved from Sikang to Tsinghai
Combat - British
Battle in Tsinghai
British attack with 3 fighters and 1 mech_infantry
Japanese defend with 1 infantry
British roll dice for 3 fighters and 1 mech_infantry in Tsinghai, round 2 : 2/4 hits, 1,67 expected hits
Japanese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Tsinghai
British win, taking Tsinghai from Japanese with 3 fighters and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Shan State
British attack with 2 fighters and 2 infantry
Japanese defend with 1 mech_infantry
British roll dice for 2 fighters and 2 infantry in Shan State, round 2 : 1/4 hits, 1,33 expected hits
Japanese roll dice for 1 mech_infantry in Shan State, round 2 : 1/1 hits, 0,33 expected hits
1 mech_infantry owned by the Japanese and 1 infantry owned by the British lost in Shan State
British win, taking Shan State from Japanese with 2 fighters and 1 infantry remaining. Battle score for attacker is 1
Casualties for British: 1 infantry
Casualties for Japanese: 1 mech_infantry
Non Combat Move - British
2 fighters moved from Shan State to Szechwan
3 fighters moved from Tsinghai to Szechwan
3 infantry moved from India to Burma
1 infantry moved from West India to India
3 mech_infantrys moved from Persia to West India
4 mech_infantrys moved from Caucasus to Persia
2 mech_infantrys moved from Iraq to Persia
1 fighter moved from Trans-Jordan to India
3 submarines moved from 98 Sea Zone to 97 Sea Zone
1 fighter moved from Egypt to Trans-Jordan
1 armour, 1 artillery and 2 infantry moved from Algeria to Morocco
1 mech_infantry moved from Union of South Africa to Belgian Congo
1 fighter moved from Union of South Africa to Egypt
Place Units - British
1 artillery and 2 infantry placed in Egypt
3 mech_infantrys placed in Persia
1 bomber and 1 fighter placed in Union of South Africa
Turn Complete - British
British collect 35 PUs; end with 35 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 38 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 41 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 44 PUs
Place Units - UK_Pacific
3 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 7 PUs; end with 7 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 10 PUs
Some Units in India change ownership: 3 infantry
Combat Hit Differential Summary :
British : 0,00
Americans : -1,00
Chinese : 0,33
Japanese : 0,83
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - Italians
Italians buy 2 infantry; Remaining resources: 0 PUs;
Politics - Italians
Italians takes Political Action: Political Action Axis To War With Russians
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
Italians takes Political Action: Political Action Italians To War With Chinese
Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War
Combat Move - Italians
1 armour and 1 mech_infantry moved from Bulgaria to Bessarabia
1 armour, 4 artilleries, 5 infantry and 1 mech_infantry moved from Libya to Tobruk
1 mech_infantry moved from Northern Italy to Bulgaria
Non Combat Move - Italians
Place Units - Italians
2 infantry placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 10
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,1,2,1,2,6,1,1,5,5,5,1
Italians collect 1 PU (10 lost to blockades); end with 1 PU
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 fighter and 1 submarine; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 artillery moved from Celebes to 44 Sea Zone
1 artillery and 1 transport moved from 44 Sea Zone to 43 Sea Zone
1 artillery moved from 43 Sea Zone to Borneo
Combat - ANZAC
Battle in Borneo
Non Combat Move - ANZAC
1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 destroyer moved from 44 Sea Zone to 42 Sea Zone
Place Units - ANZAC
1 fighter placed in New South Wales
1 destroyer and 1 submarine placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 13 PUs; end with 13 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 fighter and 1 submarine; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 artillery moved from Celebes to 44 Sea Zone
1 artillery and 1 transport moved from 44 Sea Zone to 43 Sea Zone
1 artillery moved from 43 Sea Zone to Borneo
Combat - ANZAC
Battle in Borneo
Non Combat Move - ANZAC
1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 destroyer moved from 44 Sea Zone to 42 Sea Zone
Place Units - ANZAC
1 fighter placed in New South Wales
1 destroyer and 1 submarine placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 13 PUs; end with 13 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :