dawgoneit axis -vs- lebowsky allies


  • TripleA Turn Summary: UK_Pacific round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 6
    
        Purchase Units - Americans
            Americans buy 2 artilleries, 1 carrier, 1 destroyer, 1 fighter, 3 infantry, 2 submarines, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 submarine moved from 55 Sea Zone to 45 Sea Zone
            1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 45 Sea Zone
            1 submarine moved from 26 Sea Zone to 23 Sea Zone
            2 fighters moved from 26 Sea Zone to 23 Sea Zone
            1 submarine moved from 33 Sea Zone to 22 Sea Zone
            2 fighters moved from 33 Sea Zone to 22 Sea Zone
            1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 42 Sea Zone
            1 artillery and 1 infantry moved from 42 Sea Zone to Java
    
        Combat - Americans
            Battle in Java
            Battle in 45 Sea Zone
                Americans attack with 1 fighter, 1 submarine and 1 tactical_bomber
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 45 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 destroyer in 45 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Japanese lost in 45 Sea Zone
                Americans win, taking Java from Japanese with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in 23 Sea Zone
                Americans attack with 2 fighters and 1 submarine
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 23 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 2 fighters in 23 Sea Zone, round 2 : 0/2 hits, 1,00 expected hits
                    Japanese roll dice for 1 destroyer in 23 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 1 submarine in 23 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 2 fighters in 23 Sea Zone, round 3 : 0/2 hits, 1,00 expected hits
                    Japanese roll dice for 1 destroyer in 23 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
                    1 submarine owned by the Americans lost in 23 Sea Zone
                    Americans roll dice for 2 fighters in 23 Sea Zone, round 4 : 2/2 hits, 1,00 expected hits
                    Japanese roll dice for 1 destroyer in 23 Sea Zone, round 4 : 1/1 hits, 0,33 expected hits
                    1 destroyer owned by the Japanese and 1 fighter owned by the Americans lost in 23 Sea Zone
                Americans win with 1 fighter remaining. Battle score for attacker is -8
                Casualties for Americans: 1 fighter and 1 submarine
                Casualties for Japanese: 1 destroyer
            Battle in 22 Sea Zone
                Americans attack with 2 fighters and 1 submarine
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 22 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 2 fighters in 22 Sea Zone, round 2 : 2/2 hits, 1,00 expected hits
                    Japanese roll dice for 1 destroyer in 22 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Japanese lost in 22 Sea Zone
                Americans win, taking 22 Sea Zone from Japanese with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - Americans
            2 fighters moved from 22 Sea Zone to 33 Sea Zone
            1 fighter moved from 23 Sea Zone to 33 Sea Zone
            1 fighter and 1 tactical_bomber moved from 45 Sea Zone to 33 Sea Zone
            1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
            1 carrier, 2 destroyers, 1 infantry, 1 mech_infantry, 1 submarine and 1 transport moved from 26 Sea Zone to 33 Sea Zone
            1 infantry and 1 mech_infantry moved from 33 Sea Zone to Caroline Islands
            1 carrier and 3 submarines moved from 10 Sea Zone to 30 Sea Zone
            1 fighter and 1 tactical_bomber moved from Western United States to 30 Sea Zone
            1 artillery and 1 infantry moved from Central United States to 101 Sea Zone
            1 submarine moved from 101 Sea Zone to 104 Sea Zone
            1 submarine moved from 104 Sea Zone to 109 Sea Zone
            1 artillery, 1 carrier, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
            1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
            3 transports moved from 91 Sea Zone to 101 Sea Zone
    
        Place Units - Americans
            1 artillery and 2 infantry placed in Central United States
            1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber placed in Western United States
            1 carrier, 1 destroyer, 2 submarines and 1 transport placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 59 PUs; end with 59 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 74 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 79 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 84 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
    
        Combat Move - Chinese
            1 fighter and 2 infantry moved from Sikang to Szechwan
    
        Combat - Chinese
            Battle in Szechwan
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 1 armour
                    Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 2 : 1/3 hits, 0,83 expected hits
                    Japanese roll dice for 1 armour in Szechwan, round 2 : 1/1 hits, 0,50 expected hits
                    1 armour owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan
                Chinese win, taking Szechwan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 armour
    
        Non Combat Move - Chinese
            1 fighter moved from Szechwan to Sikang
    
        Turn Complete - Chinese
            Chinese collect 2 PUs; end with 4 PUs
    
        Purchase Units - British
            British buy 2 fighters, 3 mech_infantrys and 2 submarines; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy nothing; Remaining resources: 8 PUs; 
    
        Combat Move - British
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from French Central Africa: 1 mech_infantry
            EDIT: Adding units owned by Americans to Anglo Egyptian Sudan: 1 mech_infantry
            EDIT: Turning off Edit Mode
            1 infantry moved from India to Burma
                  UK_Pacific take Burma from Japanese
            2 fighters and 1 tactical_bomber moved from Trans-Jordan to 97 Sea Zone
    
        Combat - British
            Italians scrambles 3 units out of Southern Italy to defend against the attack in 97 Sea Zone
            Battle in 97 Sea Zone
                British attack with 2 fighters, 4 submarines and 1 tactical_bomber
                Germans defend with 2 fighters; Italians defend with 1 destroyer and 1 fighter
                    British roll dice for 4 submarines in 97 Sea Zone, round 2 : 0/4 hits, 1,33 expected hits
                    British roll dice for 2 fighters and 1 tactical_bomber in 97 Sea Zone, round 2 : 2/3 hits, 1,67 expected hits
                    Italians roll dice for 1 destroyer and 3 fighters in 97 Sea Zone, round 2 : 3/4 hits, 2,33 expected hits
                    1 destroyer owned by the Italians, 1 fighter owned by the Germans and 3 submarines owned by the British lost in 97 Sea Zone
                1 submarine owned by the British Submerged
                    British roll dice for 2 fighters and 1 tactical_bomber in 97 Sea Zone, round 3 : 2/3 hits, 1,67 expected hits
                    Italians roll dice for 2 fighters in 97 Sea Zone, round 3 : 2/2 hits, 1,33 expected hits
                    1 tactical_bomber owned by the British, 1 fighter owned by the Germans, 1 fighter owned by the Italians and 1 fighter owned by the British lost in 97 Sea Zone
                British win with 1 fighter remaining. Battle score for attacker is -1
                Casualties for British: 1 fighter, 3 submarines and 1 tactical_bomber
                Casualties for Germans: 2 fighters
                Casualties for Italians: 1 destroyer and 1 fighter
    
        Non Combat Move - British
            1 fighter moved from 97 Sea Zone to Syria
            3 fighters moved from India to Sikang
            3 mech_infantrys moved from Persia to West India
            1 infantry moved from Persia to Eastern Persia
            2 artilleries and 3 infantry moved from Iraq to Persia
            1 mech_infantry moved from Iraq to Eastern Persia
            1 mech_infantry moved from Syria to Persia
            1 artillery and 1 infantry moved from Trans-Jordan to Iraq
            1 fighter moved from Gibraltar to 91 Sea Zone
            1 infantry moved from Ethiopia to Anglo Egyptian Sudan
            2 mech_infantrys moved from Belgian Congo to Egypt
            1 transport moved from 72 Sea Zone to 81 Sea Zone
    
        Place Units - British
            2 submarines placed in 98 Sea Zone
            Turning on Edit Mode
            EDIT: Removing units owned by British from Egypt: 2 fighters and 1 tactical_bomber
            EDIT: Adding units owned by British to Trans-Jordan: 2 fighters and 1 tactical_bomber
            EDIT: Turning off Edit Mode
            3 mech_infantrys placed in Persia
            1 fighter placed in Egypt
            1 fighter placed in Union of South Africa
    
        Turn Complete - British
            British collect 35 PUs; end with 35 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 38 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 41 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 44 PUs
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 6 PUs; end with 14 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 17 PUs
    

    Combat Hit Differential Summary :

    British : -0,67
    Italians : 1,33
    Americans : -0,33
    Chinese : 0,17
    Japanese : 0,83
    

    Savegame


  • TripleA Turn Summary: Italians round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 6
    
        Purchase Units - Italians
            Italians buy 1 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Italians
    
        Combat - Italians
    
        Non Combat Move - Italians
            1 armour, 4 artilleries, 5 infantry and 1 mech_infantry moved from Algeria to Tunisia
    
        Place Units - Italians
            1 infantry placed in Southern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,5
            Italians collect 11 PUs (2 lost to blockades); end with 13 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: ANZAC round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 6
    
        Purchase Units - ANZAC
            ANZAC buy 1 fighter and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 44 Sea Zone
            1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
            4 fighters moved from 33 Sea Zone to 34 Sea Zone
    
        Combat - ANZAC
            Battle in Celebes
            Battle in 34 Sea Zone
                ANZAC attack with 4 fighters
                Japanese defend with 1 destroyer
                    ANZAC roll dice for 4 fighters in 34 Sea Zone, round 2 : 1/4 hits, 2,00 expected hits
                    Japanese roll dice for 1 destroyer in 34 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Japanese lost in 34 Sea Zone
                ANZAC win, taking Celebes from Japanese with 4 fighters remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - ANZAC
            1 destroyer moved from 62 Sea Zone to 33 Sea Zone
            4 fighters moved from 34 Sea Zone to 33 Sea Zone
            1 fighter moved from New South Wales to 33 Sea Zone
    
        Place Units - ANZAC
            1 fighter placed in New South Wales
            1 submarine placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 13 PUs; end with 13 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
    

    Combat Hit Differential Summary :

    ANZAC : -1,00
    Japanese : -0,33
    

    Savegame


  • TripleA Turn Summary: French round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 6
    
        Purchase Units - ANZAC
            ANZAC buy 1 fighter and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 44 Sea Zone
            1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
            4 fighters moved from 33 Sea Zone to 34 Sea Zone
    
        Combat - ANZAC
            Battle in Celebes
            Battle in 34 Sea Zone
                ANZAC attack with 4 fighters
                Japanese defend with 1 destroyer
                    ANZAC roll dice for 4 fighters in 34 Sea Zone, round 2 : 1/4 hits, 2,00 expected hits
                    Japanese roll dice for 1 destroyer in 34 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Japanese lost in 34 Sea Zone
                ANZAC win, taking Celebes from Japanese with 4 fighters remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - ANZAC
            1 destroyer moved from 62 Sea Zone to 33 Sea Zone
            4 fighters moved from 34 Sea Zone to 33 Sea Zone
            1 fighter moved from New South Wales to 33 Sea Zone
    
        Place Units - ANZAC
            1 fighter placed in New South Wales
            1 submarine placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 13 PUs; end with 13 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    ANZAC : -1,00
    Japanese : -0,33
    

    Savegame


  • TripleA Turn Summary: Germans round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 2 armour, 1 artillery, 1 fighter, 7 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 mech_infantry moved from Western Ukraine to Rostov
                  Germans take Rostov from Russians
            2 infantry moved from Western Ukraine to Bryansk
            2 fighters and 2 tactical_bombers moved from Western Ukraine to Bryansk
            1 infantry moved from Belarus to Smolensk
            3 artilleries and 3 infantry moved from Novgorod to Archangel
            2 armour and 2 mech_infantrys moved from Germany to Eastern Poland
            5 armour and 4 mech_infantrys moved from Eastern Poland to Archangel
            1 bomber moved from Western Germany to United Kingdom
    
        Combat - Germans
            Strategic bombing raid in United Kingdom
                    AA fire in United Kingdom : 1/1 hits, 0.17 expected hits
                1 bomber killed by AA
                Bombing raid in United Kingdom causes 0 damage total. 
            Battle in Bryansk
                Germans attack with 2 fighters, 2 infantry and 2 tactical_bombers
                Russians defend with 1 infantry
                    Germans roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Bryansk, round 2 : 2/6 hits, 2.67 expected hits
                    Russians roll dice for 1 infantry in Bryansk, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk
                Germans win, taking Bryansk from Russians with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Germans
            2 fighters and 2 tactical_bombers moved from Bryansk to Archangel
            2 tactical_bombers moved from Western Ukraine to Archangel
            1 fighter and 1 tactical_bomber moved from Northern Italy to Southern Italy
            1 fighter moved from Western Germany to Southern Italy
    
        Place Units - Germans
            1 fighter placed in Western Germany
            1 submarine placed in 113 Sea Zone
            1 armour, 1 artillery and 1 infantry placed in Novgorod
            1 armour and 2 mech_infantrys placed in Ukraine
            2 infantry placed in Western Germany
            4 infantry placed in Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,2
            Germans collect 54 PUs (2 lost to blockades); end with 54 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 64 PUs
    

    Combat Hit Differential Summary :

    Germans : -0.67
    Russians : 0.67
    AA fire in United Kingdom : : 0.83
    

    Savegame


  • TripleA Turn Summary: Russians round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Purchase Units - Russians
            Russians buy 2 artilleries and 8 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttachment attached to Russians
            2 fighters and 1 tactical_bomber moved from Russia to 127 Sea Zone
            2 infantry moved from Volgograd to Rostov
            1 infantry moved from Tambov to Rostov
            1 infantry moved from Tambov to Rostov
    
        Combat - Russians
            Battle in Rostov
                Russians attack with 4 infantry
                Germans defend with 1 mech_infantry
                    Russians roll dice for 4 infantry in Rostov, round 2 : 1/4 hits, 0,67 expected hits
                    Germans roll dice for 1 mech_infantry in Rostov, round 2 : 0/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Germans lost in Rostov
                Russians win, taking Rostov from Germans with 4 infantry remaining. Battle score for attacker is 4
                Casualties for Germans: 1 mech_infantry
            Battle in 127 Sea Zone
                Russians attack with 2 fighters and 1 tactical_bomber
                Germans defend with 1 cruiser and 3 transports
                    Russians roll dice for 2 fighters and 1 tactical_bomber in 127 Sea Zone, round 2 : 1/3 hits, 1,67 expected hits
                    Germans roll dice for 1 cruiser and 3 transports in 127 Sea Zone, round 2 : 1/1 hits, 0,50 expected hits
                    1 fighter owned by the Russians and 1 cruiser owned by the Germans lost in 127 Sea Zone
                    3 transports owned by the Germans lost in 127 Sea Zone
                Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 23
                Casualties for Russians: 1 fighter
                Casualties for Germans: 1 cruiser and 3 transports
    
        Non Combat Move - Russians
            1 fighter and 1 tactical_bomber moved from 127 Sea Zone to Vologda
            2 artilleries and 8 infantry moved from Russia to Vologda
            2 infantry moved from Russia to Vologda
            1 infantry moved from Russia to Vologda
            1 infantry moved from Russia to Vologda
    
        Place Units - Russians
            Turning on Edit Mode
            EDIT: Removing units owned by Russians from Tambov: 1 infantry
            EDIT: Adding units owned by Russians to Russia: 1 infantry
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Russians from Russia: 1 infantry
            EDIT: Adding units owned by Russians to Nenetsia: 1 infantry
            EDIT: Turning off Edit Mode
            2 artilleries and 8 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 23 PUs; end with 23 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 26 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 28 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 30 PUs
            Trigger Russians 6 Siberia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 32 PUs
            Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 34 PUs
    

    Combat Hit Differential Summary :

    Germans : 0,17
    Russians : -0,33
    

    Savegame


  • TripleA Turn Summary: Japanese round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Purchase Units - Japanese
            Japanese buy 5 destroyers, 3 infantry and 6 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 submarine moved from 35 Sea Zone to 44 Sea Zone
            1 submarine moved from 35 Sea Zone to 42 Sea Zone
            1 destroyer moved from 6 Sea Zone to 23 Sea Zone
            1 destroyer moved from 6 Sea Zone to 22 Sea Zone
            1 destroyer moved from 6 Sea Zone to 34 Sea Zone
            1 destroyer moved from 35 Sea Zone to 45 Sea Zone
            1 submarine moved from 35 Sea Zone to 22 Sea Zone
            8 fighters and 6 tactical_bombers moved from 35 Sea Zone to 22 Sea Zone
            1 submarine moved from 35 Sea Zone to 45 Sea Zone
            1 infantry moved from Philippines to 35 Sea Zone
            1 infantry and 1 transport moved from 35 Sea Zone to 42 Sea Zone
            1 transport moved from 36 Sea Zone to 35 Sea Zone
            1 infantry moved from Philippines to 35 Sea Zone
            1 infantry and 1 transport moved from 35 Sea Zone to 44 Sea Zone
            1 armour moved from Malaya to 37 Sea Zone
            1 armour and 1 transport moved from 37 Sea Zone to 42 Sea Zone
            1 armour moved from 42 Sea Zone to Java
            1 infantry moved from 42 Sea Zone to Java
            1 armour moved from Malaya to 37 Sea Zone
            1 armour and 1 transport moved from 37 Sea Zone to 44 Sea Zone
            1 armour and 1 infantry moved from 44 Sea Zone to Celebes
            1 artillery moved from Kweichow to Szechwan
            1 mech_infantry moved from Yunnan to Szechwan
            1 mech_infantry moved from Kiangsu to Kweichow
            2 mech_infantrys moved from Kiangsu to Hunan
            1 armour and 1 mech_infantry moved from Hunan to Yunnan
            1 mech_infantry moved from Yunnan to Burma
            1 mech_infantry moved from Malaya to Burma
            3 bombers moved from Hunan to Burma
            3 mech_infantrys moved from French Indo China to Yunnan
    
        Combat - Japanese
            Battle in 44 Sea Zone
                Japanese attack with 1 submarine and 2 transports
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 44 Sea Zone
                    Japanese roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                Japanese win, taking 44 Sea Zone from Neutral with 1 submarine and 2 transports remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in 42 Sea Zone
                Japanese attack with 1 submarine and 2 transports
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 42 Sea Zone
                    Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                Japanese win with 1 submarine and 2 transports remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in 45 Sea Zone
                Japanese attack with 1 destroyer and 1 submarine
                Americans defend with 1 submarine
                    Japanese roll dice for 1 submarine in 45 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 destroyer in 45 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Americans roll dice for 1 submarine in 45 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Americans lost in 45 Sea Zone
                Japanese win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
                Casualties for Americans: 1 submarine
            Battle in Burma
                Japanese attack with 3 bombers and 2 mech_infantrys
                British defend with 1 infantry
                    Japanese roll dice for 3 bombers and 2 mech_infantrys in Burma, round 2 : 3/5 hits, 2.33 expected hits
                    UK_Pacific roll dice for 1 infantry in Burma, round 2 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese and 1 infantry owned by the British lost in Burma
                Japanese win, taking Burma from UK_Pacific with 3 bombers and 1 mech_infantry remaining. Battle score for attacker is -1
                Casualties for Japanese: 1 mech_infantry
                Casualties for British: 1 infantry
            Battle in Szechwan
                Japanese attack with 1 artillery and 1 mech_infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 artillery and 1 mech_infantry in Szechwan, round 2 : 1/2 hits, 0.67 expected hits
                    Chinese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan
                Japanese win, taking Szechwan from Chinese with 1 artillery remaining. Battle score for attacker is -1
                Casualties for Japanese: 1 mech_infantry
                Casualties for Chinese: 1 infantry
            Battle in Celebes
                Japanese attack with 1 armour and 1 infantry
                ANZAC defend with 1 artillery and 1 infantry
                    Japanese roll dice for 1 armour and 1 infantry in Celebes, round 2 : 2/2 hits, 0.67 expected hits
                    ANZAC roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the ANZAC and 1 artillery owned by the ANZAC lost in Celebes
                Japanese win, taking Celebes from ANZAC with 1 armour and 1 infantry remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 artillery and 1 infantry
            Battle in 22 Sea Zone
                Japanese attack with 1 destroyer, 8 fighters, 1 submarine and 6 tactical_bombers
                Americans defend with 1 submarine
                    Japanese roll dice for 1 submarine in 22 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 destroyer, 8 fighters and 6 tactical_bombers in 22 Sea Zone, round 2 : 9/15 hits, 8.33 expected hits
                    Americans roll dice for 1 submarine in 22 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Americans lost in 22 Sea Zone
                Japanese win, taking 22 Sea Zone from Americans with 1 destroyer, 8 fighters, 1 submarine and 6 tactical_bombers remaining. Battle score for attacker is 6
                Casualties for Americans: 1 submarine
            Battle in Java
                Japanese attack with 1 armour and 1 infantry
                Americans defend with 1 artillery and 1 infantry
                    Japanese roll dice for 1 armour and 1 infantry in Java, round 2 : 1/2 hits, 0.67 expected hits
                    Americans roll dice for 1 artillery and 1 infantry in Java, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Americans lost in Java
                    Japanese roll dice for 1 armour and 1 infantry in Java, round 3 : 0/2 hits, 0.67 expected hits
                    Americans roll dice for 1 artillery in Java, round 3 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 armour and 1 infantry in Java, round 4 : 0/2 hits, 0.67 expected hits
                    Americans roll dice for 1 artillery in Java, round 4 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 armour and 1 infantry in Java, round 5 : 0/2 hits, 0.67 expected hits
                    Americans roll dice for 1 artillery in Java, round 5 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Java
                    Japanese roll dice for 1 armour in Java, round 6 : 1/1 hits, 0.50 expected hits
                    Americans roll dice for 1 artillery in Java, round 6 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Americans lost in Java
                Japanese win, taking Java from Americans with 1 armour remaining. Battle score for attacker is 4
                Casualties for Americans: 1 artillery and 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Japanese
            1 battleship moved from 37 Sea Zone to 42 Sea Zone
            1 battleship and 2 cruisers moved from 37 Sea Zone to 35 Sea Zone
            1 destroyer moved from 6 Sea Zone to 21 Sea Zone
            1 destroyer moved from 16 Sea Zone to 23 Sea Zone
            3 bombers moved from Burma to Yunnan
            8 fighters and 6 tactical_bombers moved from 22 Sea Zone to 35 Sea Zone
    
        Place Units - Japanese
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from 23 Sea Zone: 1 destroyer
            EDIT: Adding units owned by Japanese to 18 Sea Zone: 1 destroyer
            EDIT: Turning off Edit Mode
            5 destroyers placed in 6 Sea Zone
            3 mech_infantrys placed in French Indo China
            3 mech_infantrys placed in Malaya
            3 infantry placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 65 PUs; end with 65 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 68 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 73 PUs
    

    Combat Hit Differential Summary :

    Americans : -1.33
    ANZAC : -0.67
    Chinese : 0.67
    UK_Pacific : 0.67
    Japanese : 2.17
    

    Savegame


  • TripleA Move Summary: Americans round 7

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Purchase Units - Americans
            Americans buy 1 artillery, 1 carrier, 3 destroyers, 1 fighter, 2 infantry, 1 submarine, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 armour, 1 artillery, 6 infantry and 1 mech_infantry moved from Morocco to Algeria
                  Americans take Algeria from Italians
            1 submarine moved from 109 Sea Zone to 125 Sea Zone
            1 submarine moved from 104 Sea Zone to 105 Sea Zone
            1 destroyer moved from 33 Sea Zone to 22 Sea Zone
            1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 22 Sea Zone
            1 destroyer moved from 33 Sea Zone to 45 Sea Zone
            3 fighters moved from 33 Sea Zone to 45 Sea Zone
            1 artillery, 2 infantry and 1 mech_infantry moved from Caroline Islands to 33 Sea Zone
            1 artillery, 1 battleship, 7 carriers, 3 cruisers, 3 destroyers, 5 fighters, 2 infantry, 1 mech_infantry, 2 submarines and 2 transports moved from 33 Sea Zone to 42 Sea Zone
            1 artillery, 2 infantry and 1 mech_infantry moved from 42 Sea Zone to Java
    
        Combat - Americans
    

    Savegame


  • @dawgoneit
    Kamikaze in SZ 22?



  • TripleA Turn Summary: Americans round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Purchase Units - Americans
            Americans buy 1 artillery, 1 carrier, 3 destroyers, 1 fighter, 2 infantry, 1 submarine, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 armour, 1 artillery, 6 infantry and 1 mech_infantry moved from Morocco to Algeria
                  Americans take Algeria from Italians
            1 submarine moved from 109 Sea Zone to 125 Sea Zone
            1 submarine moved from 104 Sea Zone to 105 Sea Zone
            1 destroyer moved from 33 Sea Zone to 22 Sea Zone
            1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 22 Sea Zone
            1 destroyer moved from 33 Sea Zone to 45 Sea Zone
            3 fighters moved from 33 Sea Zone to 45 Sea Zone
            1 artillery, 2 infantry and 1 mech_infantry moved from Caroline Islands to 33 Sea Zone
            1 artillery, 1 battleship, 7 carriers, 3 cruisers, 3 destroyers, 5 fighters, 2 infantry, 1 mech_infantry, 2 submarines and 2 transports moved from 33 Sea Zone to 42 Sea Zone
            1 artillery, 2 infantry and 1 mech_infantry moved from 42 Sea Zone to Java
    
        Combat - Americans
            Battle in 22 Sea Zone
                Americans attack with 1 destroyer, 1 fighter and 1 tactical_bomber
                Japanese defend with 1 destroyer and 1 submarine
                    Americans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 22 Sea Zone, round 2 : 0/3 hits, 1,50 expected hits
                    Japanese roll dice for 1 submarine in 22 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    Japanese roll dice for 1 destroyer in 22 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    1 destroyer owned by the Americans lost in 22 Sea Zone
                1 submarine owned by the Japanese Submerged
                    Americans roll dice for 1 fighter and 1 tactical_bomber in 22 Sea Zone, round 3 : 1/2 hits, 1,17 expected hits
                    Japanese roll dice for 1 destroyer in 22 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Japanese lost in 22 Sea Zone
                Americans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Americans: 1 destroyer
                Casualties for Japanese: 1 destroyer
            Battle in 45 Sea Zone
                Americans attack with 1 destroyer and 3 fighters
                Japanese defend with 1 destroyer and 1 submarine
                    Americans roll dice for 1 destroyer and 3 fighters in 45 Sea Zone, round 2 : 3/4 hits, 1,83 expected hits
                    Japanese roll dice for 1 submarine in 45 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    Japanese roll dice for 1 destroyer in 45 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 45 Sea Zone
                Americans win with 1 destroyer and 3 fighters remaining. Battle score for attacker is 14
                Casualties for Japanese: 1 destroyer and 1 submarine
            Battle in 42 Sea Zone
                Americans attack with 1 battleship, 7 carriers, 3 cruisers, 3 destroyers, 2 submarines and 2 transports; ANZAC loiter and taunt
                Japanese defend with 1 battleship, 1 submarine and 2 transports
                    Americans roll dice for 2 submarines in 42 Sea Zone, round 2 : 2/2 hits, 0,67 expected hits
                Units damaged: 1 battleship owned by the Japanese
                    1 submarine owned by the Japanese lost in 42 Sea Zone
                    Americans roll dice for 1 battleship, 7 carriers, 3 cruisers, 3 destroyers and 2 transports in 42 Sea Zone, round 2 : 5/7 hits, 3,17 expected hits
                    Japanese roll dice for 1 battleship and 2 transports in 42 Sea Zone, round 2 : 1/1 hits, 0,67 expected hits
                Units damaged: 1 battleship owned by the Americans
                    2 transports owned by the Japanese and 1 battleship owned by the Japanese lost in 42 Sea Zone
                Americans win, taking 42 Sea Zone from Japanese with 1 battleship, 7 carriers, 3 cruisers, 3 destroyers, 2 submarines and 2 transports remaining. Battle score for attacker is 40
                Casualties for Japanese: 1 battleship, 1 submarine and 2 transports
            Battle in Java
                Americans attack with 1 artillery, 2 infantry and 1 mech_infantry
                Japanese defend with 1 armour
                    Americans roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Java, round 2 : 2/4 hits, 1,00 expected hits
                    Japanese roll dice for 1 armour in Java, round 2 : 1/1 hits, 0,50 expected hits
                    1 armour owned by the Japanese and 1 infantry owned by the Americans lost in Java
                Americans win, taking Java from Japanese with 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Americans: 1 infantry
                Casualties for Japanese: 1 armour
    
        Non Combat Move - Americans
            3 fighters moved from 45 Sea Zone to 42 Sea Zone
            1 fighter and 1 tactical_bomber moved from 22 Sea Zone to 42 Sea Zone
            1 carrier, 1 fighter, 3 submarines and 1 tactical_bomber moved from 30 Sea Zone to 63 Sea Zone
            1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
            1 artillery, 1 carrier, 1 destroyer, 1 infantry, 2 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            1 fighter and 1 tactical_bomber moved from Western United States to Hawaiian Islands
            2 aaGuns, 1 artillery and 3 infantry moved from Central United States to 101 Sea Zone
            2 aaGuns, 1 artillery, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
            2 aaGuns, 1 artillery and 3 infantry moved from 91 Sea Zone to Morocco
            2 aaGuns moved from Morocco to Algeria
            1 transport moved from 91 Sea Zone to 101 Sea Zone
            1 mech_infantry moved from Western United States to Central United States
            1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
    
        Place Units - Americans
            3 destroyers, 1 submarine and 1 transport placed in 10 Sea Zone
            1 artillery and 1 infantry placed in Western United States
            1 carrier placed in 101 Sea Zone
            1 infantry placed in Central United States
            1 fighter and 1 tactical_bomber placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 60 PUs; end with 60 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 75 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 85 PUs
    

    Combat Hit Differential Summary :

    Americans : 3,67
    Japanese : 0,50
    

    Savegame


  • TripleA Turn Summary: Chinese round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 1 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Sikang to Szechwan
            1 fighter moved from Sikang to Szechwan
    
        Combat - Chinese
            Battle in Szechwan
                Chinese attack with 1 fighter and 1 infantry
                Japanese defend with 1 artillery
                    Chinese roll dice for 1 fighter and 1 infantry in Szechwan, round 2 : 1/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 artillery in Szechwan, round 2 : 0/1 hits, 0,33 expected hits
                    1 artillery owned by the Japanese lost in Szechwan
                Chinese win, taking Szechwan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 artillery
    
        Non Combat Move - Chinese
            1 fighter moved from Szechwan to Sikang
    
        Place Units - Chinese
            1 infantry placed in Sikang
    
        Turn Complete - Chinese
            Chinese collect 2 PUs; end with 3 PUs
    

    Combat Hit Differential Summary :

    Chinese : 0,33
    Japanese : -0,33
    

    Savegame


  • TripleA Turn Summary: UK_Pacific round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Purchase Units - Americans
            Americans buy 1 artillery, 1 carrier, 3 destroyers, 1 fighter, 2 infantry, 1 submarine, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 armour, 1 artillery, 6 infantry and 1 mech_infantry moved from Morocco to Algeria
                  Americans take Algeria from Italians
            1 submarine moved from 109 Sea Zone to 125 Sea Zone
            1 submarine moved from 104 Sea Zone to 105 Sea Zone
            1 destroyer moved from 33 Sea Zone to 22 Sea Zone
            1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 22 Sea Zone
            1 destroyer moved from 33 Sea Zone to 45 Sea Zone
            3 fighters moved from 33 Sea Zone to 45 Sea Zone
            1 artillery, 2 infantry and 1 mech_infantry moved from Caroline Islands to 33 Sea Zone
            1 artillery, 1 battleship, 7 carriers, 3 cruisers, 3 destroyers, 5 fighters, 2 infantry, 1 mech_infantry, 2 submarines and 2 transports moved from 33 Sea Zone to 42 Sea Zone
            1 artillery, 2 infantry and 1 mech_infantry moved from 42 Sea Zone to Java
    
        Combat - Americans
            Battle in 22 Sea Zone
                Americans attack with 1 destroyer, 1 fighter and 1 tactical_bomber
                Japanese defend with 1 destroyer and 1 submarine
                    Americans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 22 Sea Zone, round 2 : 0/3 hits, 1,50 expected hits
                    Japanese roll dice for 1 submarine in 22 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    Japanese roll dice for 1 destroyer in 22 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    1 destroyer owned by the Americans lost in 22 Sea Zone
                1 submarine owned by the Japanese Submerged
                    Americans roll dice for 1 fighter and 1 tactical_bomber in 22 Sea Zone, round 3 : 1/2 hits, 1,17 expected hits
                    Japanese roll dice for 1 destroyer in 22 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Japanese lost in 22 Sea Zone
                Americans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Americans: 1 destroyer
                Casualties for Japanese: 1 destroyer
            Battle in 45 Sea Zone
                Americans attack with 1 destroyer and 3 fighters
                Japanese defend with 1 destroyer and 1 submarine
                    Americans roll dice for 1 destroyer and 3 fighters in 45 Sea Zone, round 2 : 3/4 hits, 1,83 expected hits
                    Japanese roll dice for 1 submarine in 45 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    Japanese roll dice for 1 destroyer in 45 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 45 Sea Zone
                Americans win with 1 destroyer and 3 fighters remaining. Battle score for attacker is 14
                Casualties for Japanese: 1 destroyer and 1 submarine
            Battle in 42 Sea Zone
                Americans attack with 1 battleship, 7 carriers, 3 cruisers, 3 destroyers, 2 submarines and 2 transports; ANZAC loiter and taunt
                Japanese defend with 1 battleship, 1 submarine and 2 transports
                    Americans roll dice for 2 submarines in 42 Sea Zone, round 2 : 2/2 hits, 0,67 expected hits
                Units damaged: 1 battleship owned by the Japanese
                    1 submarine owned by the Japanese lost in 42 Sea Zone
                    Americans roll dice for 1 battleship, 7 carriers, 3 cruisers, 3 destroyers and 2 transports in 42 Sea Zone, round 2 : 5/7 hits, 3,17 expected hits
                    Japanese roll dice for 1 battleship and 2 transports in 42 Sea Zone, round 2 : 1/1 hits, 0,67 expected hits
                Units damaged: 1 battleship owned by the Americans
                    2 transports owned by the Japanese and 1 battleship owned by the Japanese lost in 42 Sea Zone
                Americans win, taking 42 Sea Zone from Japanese with 1 battleship, 7 carriers, 3 cruisers, 3 destroyers, 2 submarines and 2 transports remaining. Battle score for attacker is 40
                Casualties for Japanese: 1 battleship, 1 submarine and 2 transports
            Battle in Java
                Americans attack with 1 artillery, 2 infantry and 1 mech_infantry
                Japanese defend with 1 armour
                    Americans roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Java, round 2 : 2/4 hits, 1,00 expected hits
                    Japanese roll dice for 1 armour in Java, round 2 : 1/1 hits, 0,50 expected hits
                    1 armour owned by the Japanese and 1 infantry owned by the Americans lost in Java
                Americans win, taking Java from Japanese with 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Americans: 1 infantry
                Casualties for Japanese: 1 armour
    
        Non Combat Move - Americans
            3 fighters moved from 45 Sea Zone to 42 Sea Zone
            1 fighter and 1 tactical_bomber moved from 22 Sea Zone to 42 Sea Zone
            1 carrier, 1 fighter, 3 submarines and 1 tactical_bomber moved from 30 Sea Zone to 63 Sea Zone
            1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
            1 artillery, 1 carrier, 1 destroyer, 1 infantry, 2 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            1 fighter and 1 tactical_bomber moved from Western United States to Hawaiian Islands
            2 aaGuns, 1 artillery and 3 infantry moved from Central United States to 101 Sea Zone
            2 aaGuns, 1 artillery, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
            2 aaGuns, 1 artillery and 3 infantry moved from 91 Sea Zone to Morocco
            2 aaGuns moved from Morocco to Algeria
            1 transport moved from 91 Sea Zone to 101 Sea Zone
            1 mech_infantry moved from Western United States to Central United States
            1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
    
        Place Units - Americans
            3 destroyers, 1 submarine and 1 transport placed in 10 Sea Zone
            1 artillery and 1 infantry placed in Western United States
            1 carrier placed in 101 Sea Zone
            1 infantry placed in Central United States
            1 fighter and 1 tactical_bomber placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 60 PUs; end with 60 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 75 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 85 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 1 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Sikang to Szechwan
            1 fighter moved from Sikang to Szechwan
    
        Combat - Chinese
            Battle in Szechwan
                Chinese attack with 1 fighter and 1 infantry
                Japanese defend with 1 artillery
                    Chinese roll dice for 1 fighter and 1 infantry in Szechwan, round 2 : 1/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 artillery in Szechwan, round 2 : 0/1 hits, 0,33 expected hits
                    1 artillery owned by the Japanese lost in Szechwan
                Chinese win, taking Szechwan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 artillery
    
        Non Combat Move - Chinese
            1 fighter moved from Szechwan to Sikang
    
        Place Units - Chinese
            1 infantry placed in Sikang
    
        Turn Complete - Chinese
            Chinese collect 2 PUs; end with 3 PUs
    
        Purchase Units - British
            British buy 1 fighter, 4 mech_infantrys and 3 submarines; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific repair damage of 8x factory_major; Remaining resources: 9 PUs; 
            UK_Pacific buy 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            3 artilleries, 7 infantry and 4 mech_infantrys moved from India to Burma
            3 mech_infantrys moved from West India to Burma
    
        Combat - British
            Battle in Burma
                British attack with 3 artilleries, 7 infantry and 7 mech_infantrys
                Japanese defend with 1 mech_infantry
                    British roll dice for 3 artilleries, 7 infantry and 7 mech_infantrys in Burma, round 2 : 3/17 hits, 3,83 expected hits
                    Japanese roll dice for 1 mech_infantry in Burma, round 2 : 0/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Japanese lost in Burma
                British win, taking Burma from Japanese with 3 artilleries, 7 infantry and 7 mech_infantrys remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 mech_infantry
    
        Non Combat Move - British
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from Anglo Egyptian Sudan: 1 mech_infantry
            EDIT: Turning off Edit Mode
            2 aaGuns moved from India to Burma
            1 mech_infantry moved from Eastern Persia to Kazakhstan
            1 infantry moved from Eastern Persia to West India
            4 mech_infantrys moved from Persia to Caucasus
            2 artilleries and 3 infantry moved from Persia to Northwest Persia
            1 artillery and 1 infantry moved from Iraq to Northwest Persia
            2 fighters moved from Trans-Jordan to India
            1 fighter moved from Syria to Trans-Jordan
            1 fighter moved from Egypt to Trans-Jordan
            1 fighter moved from Union of South Africa to Egypt
            2 submarines moved from 98 Sea Zone to 97 Sea Zone
            1 infantry moved from Anglo Egyptian Sudan to Egypt
            2 mech_infantrys moved from Egypt to Iraq
            EDIT: British undo move 12.
            1 infantry moved from Anglo Egyptian Sudan to Egypt
            1 armour, 1 artillery and 2 infantry moved from Morocco to Algeria
    
        Place Units - British
            3 submarines placed in 98 Sea Zone
            1 fighter and 1 mech_infantry placed in Union of South Africa
            3 mech_infantrys placed in Persia
    
        Turn Complete - British
            British collect 35 PUs; end with 35 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 38 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 41 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 44 PUs
    
        Place Units - UK_Pacific
            3 infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 6 PUs; end with 6 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
            Some Units in India change ownership: 3 infantry
    

    Combat Hit Differential Summary :

    British : -0,83
    Americans : 3,67
    Chinese : 0,33
    Japanese : -0,17
    

    Savegame


  • TripleA Turn Summary: Italians round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Purchase Units - Italians
            Italians buy 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            3 mech_infantrys moved from Northern Italy to Bulgaria
            1 armour, 4 artilleries, 5 infantry and 1 mech_infantry moved from Tunisia to Libya
            1 armour moved from Greece to Bulgaria
    
        Non Combat Move - Italians
    
        Place Units - Italians
            2 infantry placed in Southern Italy
            1 infantry and 1 mech_infantry placed in Northern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 6
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,1,5,2,5,2
            Italians collect 6 PUs (6 lost to blockades); end with 6 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: ANZAC round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 5 PUs; 
    
        Combat Move - ANZAC
            1 destroyer moved from 33 Sea Zone to 44 Sea Zone
            2 fighters moved from 42 Sea Zone to 44 Sea Zone
            1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 44 Sea Zone
            1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
            3 fighters moved from 42 Sea Zone to Celebes
    
        Combat - ANZAC
            Battle in 44 Sea Zone
                ANZAC attack with 1 destroyer, 2 fighters and 1 transport
                Japanese defend with 1 submarine and 2 transports
                    ANZAC roll dice for 1 destroyer, 2 fighters and 1 transport in 44 Sea Zone, round 2 : 1/3 hits, 1,33 expected hits
                    Japanese roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    1 submarine owned by the Japanese lost in 44 Sea Zone
                    2 transports owned by the Japanese lost in 44 Sea Zone
                ANZAC win, taking 44 Sea Zone from Japanese with 1 destroyer, 2 fighters and 1 transport remaining. Battle score for attacker is 20
                Casualties for Japanese: 1 submarine and 2 transports
            Battle in Celebes
                ANZAC attack with 1 artillery, 3 fighters and 1 infantry
                Japanese defend with 1 armour and 1 infantry
                    ANZAC roll dice for 1 artillery, 3 fighters and 1 infantry in Celebes, round 2 : 3/5 hits, 2,17 expected hits
                    Japanese roll dice for 1 armour and 1 infantry in Celebes, round 2 : 0/2 hits, 0,83 expected hits
                    1 infantry owned by the Japanese and 1 armour owned by the Japanese lost in Celebes
                ANZAC win, taking Celebes from Japanese with 1 artillery, 3 fighters and 1 infantry remaining. Battle score for attacker is 9
                Casualties for Japanese: 1 armour and 1 infantry
    
        Non Combat Move - ANZAC
            3 fighters moved from Celebes to 42 Sea Zone
            2 fighters moved from 44 Sea Zone to 42 Sea Zone
            1 cruiser and 2 destroyers moved from 33 Sea Zone to 42 Sea Zone
            1 submarine moved from 62 Sea Zone to 42 Sea Zone
            1 fighter moved from New South Wales to 42 Sea Zone
    
        Place Units - ANZAC
            1 artillery and 1 infantry placed in New South Wales
            1 transport placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 13 PUs; end with 18 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
    

    Combat Hit Differential Summary :

    ANZAC : 0,50
    Japanese : -1,00
    

    Savegame


  • TripleA Turn Summary: French round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 5 PUs; 
    
        Combat Move - ANZAC
            1 destroyer moved from 33 Sea Zone to 44 Sea Zone
            2 fighters moved from 42 Sea Zone to 44 Sea Zone
            1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 44 Sea Zone
            1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
            3 fighters moved from 42 Sea Zone to Celebes
    
        Combat - ANZAC
            Battle in 44 Sea Zone
                ANZAC attack with 1 destroyer, 2 fighters and 1 transport
                Japanese defend with 1 submarine and 2 transports
                    ANZAC roll dice for 1 destroyer, 2 fighters and 1 transport in 44 Sea Zone, round 2 : 1/3 hits, 1,33 expected hits
                    Japanese roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    1 submarine owned by the Japanese lost in 44 Sea Zone
                    2 transports owned by the Japanese lost in 44 Sea Zone
                ANZAC win, taking 44 Sea Zone from Japanese with 1 destroyer, 2 fighters and 1 transport remaining. Battle score for attacker is 20
                Casualties for Japanese: 1 submarine and 2 transports
            Battle in Celebes
                ANZAC attack with 1 artillery, 3 fighters and 1 infantry
                Japanese defend with 1 armour and 1 infantry
                    ANZAC roll dice for 1 artillery, 3 fighters and 1 infantry in Celebes, round 2 : 3/5 hits, 2,17 expected hits
                    Japanese roll dice for 1 armour and 1 infantry in Celebes, round 2 : 0/2 hits, 0,83 expected hits
                    1 infantry owned by the Japanese and 1 armour owned by the Japanese lost in Celebes
                ANZAC win, taking Celebes from Japanese with 1 artillery, 3 fighters and 1 infantry remaining. Battle score for attacker is 9
                Casualties for Japanese: 1 armour and 1 infantry
    
        Non Combat Move - ANZAC
            3 fighters moved from Celebes to 42 Sea Zone
            2 fighters moved from 44 Sea Zone to 42 Sea Zone
            1 cruiser and 2 destroyers moved from 33 Sea Zone to 42 Sea Zone
            1 submarine moved from 62 Sea Zone to 42 Sea Zone
            1 fighter moved from New South Wales to 42 Sea Zone
    
        Place Units - ANZAC
            1 artillery and 1 infantry placed in New South Wales
            1 transport placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 13 PUs; end with 18 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    ANZAC : 0,50
    Japanese : -1,00
    

    Savegame


  • TripleA Turn Summary: Germans round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 8
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 2 armour, 1 bomber, 1 fighter, 6 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 infantry moved from Bryansk to Tambov
                  Germans take Tambov from Russians
            1 infantry moved from Western Ukraine to Bryansk
            1 armour and 2 mech_infantrys moved from Ukraine to Rostov
            3 armour and 3 mech_infantrys moved from Western Ukraine to Rostov
            2 fighters and 4 tactical_bombers moved from Archangel to Rostov
            1 submarine moved from 93 Sea Zone to 95 Sea Zone
            1 fighter moved from Western Germany to Southern Italy
            2 infantry moved from Western Germany to Northern Italy
            1 infantry moved from Western Germany to Northern Italy
            4 infantry moved from Germany to Western Germany
            7 armour, 4 artilleries, 5 infantry and 6 mech_infantrys moved from Archangel to Belarus
            2 armour and 2 mech_infantrys moved from Eastern Poland to Belarus
            8 armour and 8 mech_infantrys moved from Western Ukraine to Belarus
            2 armour and 2 mech_infantrys moved from Western Ukraine to Rostov
            1 infantry moved from Finland to Norway
            1 artillery and 1 infantry moved from Novgorod to Belarus
            1 armour moved from Novgorod to Karelia
    
        Combat - Germans
            Battle in Rostov
                Germans attack with 6 armour, 2 fighters, 7 mech_infantrys and 4 tactical_bombers
                Russians defend with 4 infantry
                    Germans roll dice for 6 armour, 2 fighters, 7 mech_infantrys and 4 tactical_bombers in Rostov, round 2 : 11/19 hits, 7.83 expected hits
                    Russians roll dice for 4 infantry in Rostov, round 2 : 0/4 hits, 1.33 expected hits
                    4 infantry owned by the Russians lost in Rostov
                Germans win, taking Rostov from Russians with 6 armour, 2 fighters, 7 mech_infantrys and 4 tactical_bombers remaining. Battle score for attacker is 12
                Casualties for Russians: 4 infantry
    
        Non Combat Move - Germans
            2 fighters and 4 tactical_bombers moved from Rostov to Ukraine
    
        Place Units - Germans
            1 armour, 1 infantry and 1 mech_infantry placed in Ukraine
            1 armour and 2 mech_infantrys placed in Novgorod
            1 bomber, 1 fighter and 1 infantry placed in Western Germany
            4 infantry placed in Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 6
                Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,6
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,3,3,2,3,5
                Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 3,1
            Germans collect 51 PUs (6 lost to blockades); end with 51 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 61 PUs
    

    Combat Hit Differential Summary :

    Germans : 3.17
    Russians : -1.33
    

    Savegame


  • TripleA Turn Summary: Russians round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 8
    
        Purchase Units - Russians
            Russians buy 1 fighter and 8 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Nenetsia to Archangel
            1 infantry moved from Vologda to Archangel
            1 fighter moved from Vologda to Archangel
            1 infantry moved from Russia to Smolensk
            1 tactical_bomber moved from Vologda to Smolensk
            1 cruiser moved from 114 Sea Zone to 115 Sea Zone
            1 infantry moved from Russia to Smolensk
    
        Combat - Russians
            Battle in Smolensk
                Russians attack with 2 infantry and 1 tactical_bomber
                Germans defend with 1 infantry
                    Russians roll dice for 2 infantry and 1 tactical_bomber in Smolensk, round 2 : 1/3 hits, 0,83 expected hits
                    Germans roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Germans lost in Smolensk
                Russians win, taking Smolensk from Germans with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Archangel
                Russians attack with 1 fighter and 2 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 1 fighter and 2 infantry in Archangel, round 2 : 0/3 hits, 0,83 expected hits
                    Germans roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0,33 expected hits
                    Russians roll dice for 1 fighter and 2 infantry in Archangel, round 3 : 1/3 hits, 0,83 expected hits
                    Germans roll dice for 1 infantry in Archangel, round 3 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel
                Russians win, taking Archangel from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Russians
            1 fighter moved from Archangel to Russia
            1 tactical_bomber moved from Smolensk to Russia
            2 armour and 2 mech_infantrys moved from Vologda to Russia
            2 aaGuns, 2 artilleries and 24 infantry moved from Vologda to Russia
            1 artillery and 3 infantry moved from Russia to Vologda
    
        Place Units - Russians
            1 fighter and 8 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 22 PUs; end with 22 PUs
            Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 24 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 26 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 28 PUs
            Trigger Russians 6 Siberia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 30 PUs
            Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 32 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 34 PUs
    

    Combat Hit Differential Summary :

    Germans : 0,00
    Russians : -0,50
    

    Savegame


  • TripleA Turn Summary: Japanese round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 8
    
        Purchase Units - Japanese
            Japanese buy 8 armour, 2 destroyers, 1 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 destroyer moved from 34 Sea Zone to 35 Sea Zone
            1 destroyer moved from 21 Sea Zone to 35 Sea Zone
            1 destroyer moved from 18 Sea Zone to 35 Sea Zone
            1 destroyer moved from 23 Sea Zone to 16 Sea Zone
            4 destroyers moved from 6 Sea Zone to 35 Sea Zone
            1 submarine moved from 22 Sea Zone to 35 Sea Zone
            1 armour moved from Yunnan to Malaya
            1 mech_infantry moved from Yunnan to French Indo China
            1 mech_infantry moved from Yunnan to Shan State
            1 mech_infantry moved from Hunan to French Indo China
            3 bombers moved from Yunnan to Philippines
            1 destroyer moved from 6 Sea Zone to 35 Sea Zone
            1 infantry moved from Siberia to Soviet Far East
                  Japanese take Soviet Far East from Russians
            1 infantry moved from Siberia to Sakha
                  Japanese take Sakha from Russians
            1 transport moved from 5 Sea Zone to 6 Sea Zone
    
        Combat - Japanese
    
        Non Combat Move - Japanese
    
        Place Units - Japanese
            3 armour placed in Malaya
            3 armour placed in French Indo China
            2 armour and 1 infantry placed in Kiangsu
            2 destroyers and 1 submarine placed in 6 Sea Zone
    
        Turn Complete - Japanese
            Japanese collect 58 PUs; end with 58 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 61 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Americans round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 8
    
        Purchase Units - Americans
            Americans buy 3 artilleries, 1 harbour, 5 infantry, 6 submarines and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 infantry moved from Algeria to Tunisia
                  Americans take Tunisia from Italians
            1 destroyer moved from 42 Sea Zone to 41 Sea Zone
            4 fighters and 1 tactical_bomber moved from 42 Sea Zone to 41 Sea Zone
            1 mech_infantry moved from Java to 42 Sea Zone
            1 mech_infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone
            1 mech_infantry moved from 41 Sea Zone to Sumatra
            1 destroyer moved from 45 Sea Zone to 42 Sea Zone
    
        Combat - Americans
            Battle in 41 Sea Zone
                Americans attack with 1 destroyer, 4 fighters, 1 tactical_bomber and 1 transport
                Japanese defend with 1 submarine
                    Americans roll dice for 1 destroyer, 4 fighters, 1 tactical_bomber and 1 transport in 41 Sea Zone, round 2 : 2/6 hits, 3,00 expected hits
                    Japanese roll dice for 1 submarine in 41 Sea Zone, round 2 : 1/1 hits, 0,17 expected hits
                    1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 41 Sea Zone
                Americans win with 4 fighters, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is -2
                Casualties for Americans: 1 destroyer
                Casualties for Japanese: 1 submarine
            Battle in Sumatra
    
        Non Combat Move - Americans
            4 fighters and 1 tactical_bomber moved from 41 Sea Zone to 42 Sea Zone
            1 carrier, 1 fighter, 3 submarines and 1 tactical_bomber moved from 63 Sea Zone to 42 Sea Zone
            1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 artillery, 1 carrier, 1 destroyer, 1 infantry, 2 submarines and 1 transport moved from 26 Sea Zone to 63 Sea Zone
            1 fighter and 1 tactical_bomber moved from Hawaiian Islands to 63 Sea Zone
            1 destroyer moved from 10 Sea Zone to 25 Sea Zone
            1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
            1 artillery, 2 destroyers, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 30 Sea Zone
            1 artillery and 1 infantry moved from 30 Sea Zone to Johnston Island
            1 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone
            1 carrier, 1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
            1 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
            1 fighter and 1 tactical_bomber moved from Eastern United States to 91 Sea Zone
            3 transports moved from 91 Sea Zone to 101 Sea Zone
            2 aaGuns, 1 artillery and 3 infantry moved from Morocco to Algeria
            1 artillery and 1 infantry moved from 63 Sea Zone to New Zealand
    
        Place Units - Americans
            1 harbour placed in Java
            2 artilleries and 4 infantry placed in Central United States
            6 submarines and 1 transport placed in 10 Sea Zone
            1 artillery and 1 infantry placed in Western United States
    
        Turn Complete - Americans
            Americans collect 65 PUs; end with 65 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 70 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 85 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 90 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 95 PUs
    

    Combat Hit Differential Summary :

    Americans : -1,00
    Japanese : 0,83
    

    Savegame

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