Scramble to 113? (I suspect not but sometimes an opponent has a reason inscrutable to me.)
dawgoneit (Axis) vs DannyDuck716 (Allies) BM3
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TripleA Turn Summary: Italians round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Purchase Units - Italians Italians buy 1 carrier and 1 marine; Remaining resources: 0 PUs; Politics - Italians Italians takes Political Action: Political Action Axis To War With Russians Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral Trigger Russians Allied Americans 3: Changing Relationship for Russians and Americans from Neutrality to Allied Combat Move - Italians 1 armour, 1 artillery and 1 mech_infantry moved from Algeria to Morocco 1 bomber moved from Southern Italy to Morocco 1 mech_infantry moved from Romania to Eastern Poland Italians take Eastern Poland from Russians Combat - Italians Battle in Morocco Italians attack with 1 armour, 1 artillery, 1 bomber and 1 mech_infantry French defend with 2 infantry; Americans defend with 1 armour and 1 infantry Italians roll dice for 1 armour, 1 artillery, 1 bomber and 1 mech_infantry in Morocco, round 2 : 1/4 hits, 1.83 expected hits French roll dice for 1 armour and 3 infantry in Morocco, round 2 : 1/4 hits, 1.50 expected hits 1 mech_infantry owned by the Italians and 1 infantry owned by the French lost in Morocco Italians roll dice for 1 armour, 1 artillery and 1 bomber in Morocco, round 3 : 2/3 hits, 1.50 expected hits French roll dice for 1 armour and 2 infantry in Morocco, round 3 : 1/3 hits, 1.17 expected hits 1 infantry owned by the Americans, 1 infantry owned by the French and 1 artillery owned by the Italians lost in Morocco Italians roll dice for 1 armour and 1 bomber in Morocco, round 4 : 1/2 hits, 1.17 expected hits French roll dice for 1 armour in Morocco, round 4 : 0/1 hits, 0.50 expected hits 1 armour owned by the Americans lost in Morocco Italians win, taking Morocco from French with 1 armour and 1 bomber remaining. Battle score for attacker is 7 Casualties for Italians: 1 artillery and 1 mech_infantry Casualties for French: 2 infantry Casualties for Americans: 1 armour and 1 infantry Non Combat Move - Italians 1 bomber moved from Morocco to Southern France 3 artilleries and 4 infantry moved from Northern Italy to Southern France 4 infantry moved from Greece to 97 Sea Zone 1 battleship, 2 cruisers, 1 destroyer, 4 infantry, 1 submarine and 2 transports moved from 97 Sea Zone to 95 Sea Zone 2 fighters moved from Southern Italy to 95 Sea Zone 4 infantry moved from 95 Sea Zone to Northern Italy 2 aaGuns and 2 armour moved from Romania to Eastern Poland 1 armour moved from Yugoslavia to Eastern Poland 1 infantry moved from Greece to Bulgaria 1 submarine moved from 95 Sea Zone to 98 Sea Zone Place Units - Italians 1 carrier placed in 95 Sea Zone 1 marine placed in Southern Italy Turn Complete - Italians Italians collect 18 PUs; end with 18 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUs
Combat Hit Differential Summary :
Italians : -0.50 French : -1.17
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@dawgoneit everything ok?
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@dawgoneit yep, been busy
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TripleA Turn Summary: French round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Purchase Units - ANZAC ANZAC buy 1 airfield, 1 fighter and 1 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC 1 infantry moved from New South Wales to 62 Sea Zone 1 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone Non Combat Move - ANZAC 1 infantry moved from 45 Sea Zone to Dutch New Guinea ANZAC take Dutch New Guinea from Dutch 1 fighter moved from Queensland to Northern Territory 2 fighters moved from New Zealand to Northern Territory Place Units - ANZAC 1 airfield placed in Northern Territory 1 fighter and 1 infantry placed in New South Wales Turn Complete - ANZAC Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 4,1 ANZAC collect 17 PUs (1 lost to blockades); end with 17 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 26 PUs Combat Move - French 1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan 1 destroyer moved from 81 Sea Zone to 98 Sea Zone 1 fighter moved from Gibraltar to 92 Sea Zone 1 fighter moved from 92 Sea Zone to 98 Sea Zone Combat - French Battle in 98 Sea Zone French attack with 1 destroyer and 1 fighter Italians defend with 1 submarine French roll dice for 1 destroyer and 1 fighter in 98 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits Italians roll dice for 1 submarine in 98 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Italians lost in 98 Sea Zone French win, taking 98 Sea Zone from Neutral with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6 Casualties for Italians: 1 submarine Non Combat Move - French 1 fighter moved from 98 Sea Zone to Egypt Turn Complete - French
Combat Hit Differential Summary :
Italians : -0.17 French : 0.17
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TripleA Manual Gamesave Post: Germans round 4
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Research Technology - Germans Purchase Units - Germans Germans buy 2 armour, 2 artilleries, 1 destroyer, 4 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Politics - Germans Germans takes Political Action: Political Action Axis To War With Russians Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War Germans takes Political Action: Political Action Germans To War With Chinese Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War Combat Move - Germans 1 infantry moved from Poland to Baltic States Germans take Baltic States from Russians 1 infantry moved from Romania to Bessarabia Germans take Bessarabia from Russians 2 fighters moved from Southern Italy to 110 Sea Zone 1 tactical_bomber moved from Western Germany to 110 Sea Zone 2 armour moved from Western Germany to 112 Sea Zone 6 artilleries moved from Western Germany to 112 Sea Zone 1 infantry moved from Norway to 112 Sea Zone 1 infantry and 1 transport moved from 112 Sea Zone to 110 Sea Zone 1 armour moved from Holland Belgium to 110 Sea Zone 1 infantry moved from Western Germany to 112 Sea Zone 1 armour, 1 infantry and 1 transport moved from 112 Sea Zone to 110 Sea Zone 1 armour, 2 artilleries and 3 transports moved from 112 Sea Zone to 110 Sea Zone 3 infantry moved from Holland Belgium to 110 Sea Zone 4 infantry moved from Norway to 112 Sea Zone 4 artilleries, 4 infantry and 4 transports moved from 112 Sea Zone to 110 Sea Zone 1 destroyer moved from 112 Sea Zone to 104 Sea Zone 1 cruiser moved from 112 Sea Zone to 110 Sea Zone 1 submarine moved from 112 Sea Zone to 125 Sea Zone 1 infantry moved from Finland to Karelia Germans take Karelia from Russians 2 bombers, 3 fighters and 4 tactical_bombers moved from Western Germany to United Kingdom 1 tactical_bomber moved from 110 Sea Zone to United Kingdom 3 armour, 6 artilleries and 9 infantry moved from 110 Sea Zone to United Kingdom Combat - Germans
Combat Hit Differential Summary :
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@DannyDuck716 scramble in sz110?
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@DannyDuck716 cool, sorry to bother you. glad to here your ok.
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@dawgoneit No, wow I should have taken a longer look at that before I did my turn. Hopefully I get some lucky dice.
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TripleA Turn Summary: Germans round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Research Technology - Germans Purchase Units - Germans Germans buy 2 armour, 2 artilleries, 1 destroyer, 4 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Politics - Germans Germans takes Political Action: Political Action Axis To War With Russians Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War Germans takes Political Action: Political Action Germans To War With Chinese Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War Combat Move - Germans 1 infantry moved from Poland to Baltic States Germans take Baltic States from Russians 1 infantry moved from Romania to Bessarabia Germans take Bessarabia from Russians 2 fighters moved from Southern Italy to 110 Sea Zone 1 tactical_bomber moved from Western Germany to 110 Sea Zone 2 armour moved from Western Germany to 112 Sea Zone 6 artilleries moved from Western Germany to 112 Sea Zone 1 infantry moved from Norway to 112 Sea Zone 1 infantry and 1 transport moved from 112 Sea Zone to 110 Sea Zone 1 armour moved from Holland Belgium to 110 Sea Zone 1 infantry moved from Western Germany to 112 Sea Zone 1 armour, 1 infantry and 1 transport moved from 112 Sea Zone to 110 Sea Zone 1 armour, 2 artilleries and 3 transports moved from 112 Sea Zone to 110 Sea Zone 3 infantry moved from Holland Belgium to 110 Sea Zone 4 infantry moved from Norway to 112 Sea Zone 4 artilleries, 4 infantry and 4 transports moved from 112 Sea Zone to 110 Sea Zone 1 destroyer moved from 112 Sea Zone to 104 Sea Zone 1 cruiser moved from 112 Sea Zone to 110 Sea Zone 1 submarine moved from 112 Sea Zone to 125 Sea Zone 1 infantry moved from Finland to Karelia Germans take Karelia from Russians 2 bombers, 3 fighters and 4 tactical_bombers moved from Western Germany to United Kingdom 1 tactical_bomber moved from 110 Sea Zone to United Kingdom 3 armour, 6 artilleries and 9 infantry moved from 110 Sea Zone to United Kingdom Combat - Germans Battle in United Kingdom Germans attack with 3 armour, 6 artilleries, 2 bombers, 3 fighters, 9 infantry and 5 tactical_bombers British defend with 5 aaGuns, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter, 1 harbour, 10 infantry and 1 mech_infantry; French defend with 2 infantry AA fire in United Kingdom : 1/10 hits, 1.67 expected hits 1 fighter owned by the Germans lost in United Kingdom Germans roll dice for 1 cruiser in United Kingdom, round 2 : 1/1 hits, 0.50 expected hits Germans roll dice for 3 armour, 6 artilleries, 2 bombers, 2 fighters, 9 infantry and 5 tactical_bombers in United Kingdom, round 2 : 10/27 hits, 11.67 expected hits British roll dice for 5 aaGuns, 1 armour, 1 artillery, 1 fighter, 12 infantry and 1 mech_infantry in United Kingdom, round 2 : 4/16 hits, 5.83 expected hits 5 aaGuns owned by the British, 4 infantry owned by the Germans, 2 infantry owned by the French and 4 infantry owned by the British lost in United Kingdom Germans roll dice for 3 armour, 6 artilleries, 2 bombers, 2 fighters, 5 infantry and 5 tactical_bombers in United Kingdom, round 3 : 8/23 hits, 10.83 expected hits British roll dice for 1 armour, 1 artillery, 1 fighter, 6 infantry and 1 mech_infantry in United Kingdom, round 3 : 3/10 hits, 3.83 expected hits 1 mech_infantry owned by the British, 3 infantry owned by the Germans, 1 artillery owned by the British and 6 infantry owned by the British lost in United Kingdom Germans roll dice for 3 armour, 6 artilleries, 2 bombers, 2 fighters, 2 infantry and 5 tactical_bombers in United Kingdom, round 4 : 6/20 hits, 9.83 expected hits British roll dice for 1 armour and 1 fighter in United Kingdom, round 4 : 1/2 hits, 1.17 expected hits 1 infantry owned by the Germans, 1 fighter owned by the British and 1 armour owned by the British lost in United Kingdom Germans captures 42PUs while taking British capital Germans converts factory_major into different units Germans win, taking United Kingdom from British with 3 armour, 6 artilleries, 2 bombers, 2 fighters, 1 infantry and 5 tactical_bombers remaining. Battle score for attacker is 51 Casualties for Germans: 1 fighter and 8 infantry Casualties for British: 5 aaGuns, 1 armour, 1 artillery, 1 fighter, 10 infantry and 1 mech_infantry Casualties for French: 2 infantry triggerBritishDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to British Trigger Germans Conquer London: Setting switch to true for conditionAttachment_Axis_Capture_London_Switch attached to Germans Non Combat Move - Germans 2 fighters moved from United Kingdom to Normandy Bordeaux 2 fighters moved from 110 Sea Zone to Normandy Bordeaux 5 tactical_bombers moved from United Kingdom to Normandy Bordeaux 2 bombers moved from United Kingdom to Normandy Bordeaux 4 infantry moved from Norway to Finland 1 artillery moved from Holland Belgium to Normandy Bordeaux 2 aaGuns moved from Western Germany to Germany 1 aaGun moved from Western Germany to Germany 2 armour, 2 artilleries and 10 infantry moved from Romania to Eastern Poland 3 aaGuns, 1 armour, 2 artilleries and 10 infantry moved from Slovakia Hungary to Eastern Poland 2 armour, 4 artilleries and 10 infantry moved from Poland to Eastern Poland Place Units - Germans 1 destroyer placed in 110 Sea Zone 2 armour, 2 artilleries, 3 infantry and 3 mech_infantrys placed in Germany 1 infantry placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 4,6,6,3 Germans collect 46 PUs (3 lost to blockades); end with 88 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 93 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 98 PUs
Combat Hit Differential Summary :
Germans : -7.83 British : -2.83 AA fire in United Kingdom : : -0.67
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TripleA Turn Summary: Russians round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - Russians Russians buy 4 artilleries and 7 infantry; Remaining resources: 0 PUs; Combat Move - Russians 4 infantry moved from Novgorod to Karelia 1 artillery moved from Novgorod to Karelia 1 artillery moved from Novgorod to Karelia 2 fighters and 1 tactical_bomber moved from Novgorod to Karelia Combat - Russians Battle in Karelia Russians attack with 2 artilleries, 2 fighters, 4 infantry and 1 tactical_bomber Germans defend with 1 infantry Russians roll dice for 2 artilleries, 2 fighters, 4 infantry and 1 tactical_bomber in Karelia, round 2 : 5/9 hits, 3.33 expected hits Germans roll dice for 1 infantry in Karelia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Karelia Russians win, taking Karelia from Germans with 2 artilleries, 2 fighters, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 2 fighters and 1 tactical_bomber moved from Karelia to Novgorod 5 infantry moved from Russia to Bryansk 8 artilleries moved from Ukraine to Bryansk 8 infantry and 2 mech_infantrys moved from Western Ukraine to Bryansk 1 artillery and 10 infantry moved from Belarus to Bryansk 6 infantry moved from Timguska to Novosibirsk Place Units - Russians 2 artilleries and 1 infantry placed in Ukraine 2 artilleries and 1 infantry placed in Novgorod 5 infantry placed in Russia Turn Complete - Russians Russians collect 35 PUs; end with 35 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 38 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 40 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 42 PUs
Combat Hit Differential Summary :
Germans : -0.33 Russians : 1.67
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TripleA Turn Summary: Japanese round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - Japanese Japanese buy 11 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Politics - Japanese Japanese takes Political Action: Political Action Japanese To War With French Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Japanese and French from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Chinese and French from Neutrality to Allied Combat Move - Japanese Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese 1 infantry moved from Kwangsi to French Indo China Japanese take French Indo China from French 1 infantry moved from Kwangsi to Kwangtung 1 mech_infantry moved from Kiangsu to Kwangtung 1 infantry moved from Yunnan to Shan State Japanese take Shan State from UK_Pacific 1 artillery moved from Szechwan to Sikang Japanese take Sikang from Chinese 1 infantry moved from Hopei to Shensi Japanese take Shensi from Chinese 1 infantry moved from Hopei to Kweichow 1 infantry moved from Kweichow to Yunnan 1 infantry moved from Anhwe to Chahar 2 artilleries and 4 infantry moved from Hopei to Chahar 2 bombers moved from Yunnan to Chahar 1 transport moved from 36 Sea Zone to 19 Sea Zone 1 artillery and 1 infantry moved from Kiangsu to 19 Sea Zone 1 artillery and 1 infantry moved from 19 Sea Zone to Jehol 1 artillery moved from Anhwe to Chahar 1 infantry moved from Anhwe to Chahar 2 battleships, 2 cruisers and 3 transports moved from 38 Sea Zone to 36 Sea Zone 4 carriers, 4 destroyers, 1 submarine and 2 transports moved from 36 Sea Zone to 19 Sea Zone 1 carrier moved from 6 Sea Zone to 19 Sea Zone 4 fighters and 4 tactical_bombers moved from Kwangsi to Kwangtung 1 fighter and 1 tactical_bomber moved from Yunnan to Jehol 4 fighters and 3 tactical_bombers moved from Yunnan to Chahar 1 submarine moved from 41 Sea Zone to 45 Sea Zone Combat - Japanese Battle in 45 Sea Zone Japanese attack with 1 submarine ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 45 Sea Zone Japanese roll dice for 1 submarine in 45 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese win with 1 submarine remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Kwangtung Japanese attack with 4 fighters, 1 infantry, 1 mech_infantry and 4 tactical_bombers British defend with 2 infantry; UK_Pacific defend with 1 harbour Japanese roll dice for 4 fighters, 1 infantry, 1 mech_infantry and 4 tactical_bombers in Kwangtung, round 2 : 5/10 hits, 5.00 expected hits UK_Pacific roll dice for 2 infantry in Kwangtung, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the British lost in Kwangtung Japanese win, taking Kwangtung from UK_Pacific with 4 fighters, 1 mech_infantry and 4 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for British: 2 infantry Battle in Chahar Japanese attack with 3 artilleries, 2 bombers, 4 fighters, 6 infantry and 3 tactical_bombers Chinese defend with 13 infantry Japanese roll dice for 3 artilleries, 2 bombers, 4 fighters, 6 infantry and 3 tactical_bombers in Chahar, round 2 : 7/18 hits, 7.83 expected hits Chinese roll dice for 13 infantry in Chahar, round 2 : 4/13 hits, 4.33 expected hits 4 infantry owned by the Japanese and 7 infantry owned by the Chinese lost in Chahar Japanese roll dice for 3 artilleries, 2 bombers, 4 fighters, 2 infantry and 3 tactical_bombers in Chahar, round 3 : 7/14 hits, 7.00 expected hits Chinese roll dice for 6 infantry in Chahar, round 3 : 3/6 hits, 2.00 expected hits 2 infantry owned by the Japanese, 1 artillery owned by the Japanese and 6 infantry owned by the Chinese lost in Chahar Japanese win, taking Chahar from Chinese with 2 artilleries, 2 bombers, 4 fighters and 3 tactical_bombers remaining. Battle score for attacker is 17 Casualties for Japanese: 1 artillery and 6 infantry Casualties for Chinese: 13 infantry Battle in Jehol Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber Chinese defend with 1 infantry Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Jehol, round 2 : 3/4 hits, 1.83 expected hits Chinese roll dice for 1 infantry in Jehol, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Jehol Japanese win, taking Jehol from Chinese with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Non Combat Move - Japanese 1 fighter and 1 tactical_bomber moved from Jehol to 19 Sea Zone 4 fighters and 3 tactical_bombers moved from Chahar to Anhwe 2 bombers moved from Chahar to Kiangsu 4 fighters and 4 tactical_bombers moved from Kwangtung to 19 Sea Zone Place Units - Japanese 3 infantry placed in Kiangsu 8 infantry placed in Japan Turn Complete - Japanese Japanese collect 41 PUs; end with 41 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 44 PUs
Combat Hit Differential Summary :
Chinese : 0.33 UK_Pacific : 0.33 Japanese : 0.00
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TripleA Move Summary: Americans round 4
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - Americans Americans buy 3 artilleries, 1 carrier, 2 destroyers, 4 infantry, 2 submarines and 2 transports; Remaining resources: 1 PUs; Combat Move - Americans 1 submarine moved from 25 Sea Zone to 6 Sea Zone 3 fighters and 1 tactical_bomber moved from 7 Sea Zone to 6 Sea Zone 1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 7 Sea Zone to 17 Sea Zone 1 artillery, 2 infantry and 1 mech_infantry moved from 17 Sea Zone to Iwo Jima 1 battleship moved from 7 Sea Zone to 17 Sea Zone Americans take 17 Sea Zone from Japanese 2 destroyers moved from 7 Sea Zone to 17 Sea Zone 1 destroyer moved from 25 Sea Zone to 17 Sea Zone 3 bombers moved from Midway to 6 Sea Zone 2 marines moved from Western United States to 10 Sea Zone 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone 1 artillery, 2 cruisers, 1 destroyer, 1 infantry, 2 marines and 1 transport moved from 10 Sea Zone to 26 Sea Zone 2 fighters moved from Midway to Hawaiian Islands 1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone 1 artillery, 1 carrier, 1 cruiser, 2 destroyers, 2 fighters, 1 infantry, 1 submarine and 2 transports moved from 91 Sea Zone to 101 Sea Zone
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@dawgoneit kamikaze at all?
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@DannyDuck716 yes 3 on the battleship and 1 on each destroyer
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TripleA Turn Summary: UK_Pacific round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - Americans Americans buy 3 artilleries, 1 carrier, 2 destroyers, 4 infantry, 2 submarines and 2 transports; Remaining resources: 1 PUs; Combat Move - Americans 1 submarine moved from 25 Sea Zone to 6 Sea Zone 3 fighters and 1 tactical_bomber moved from 7 Sea Zone to 6 Sea Zone 1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 7 Sea Zone to 17 Sea Zone 1 artillery, 2 infantry and 1 mech_infantry moved from 17 Sea Zone to Iwo Jima 1 battleship moved from 7 Sea Zone to 17 Sea Zone Americans take 17 Sea Zone from Japanese 2 destroyers moved from 7 Sea Zone to 17 Sea Zone 1 destroyer moved from 25 Sea Zone to 17 Sea Zone 3 bombers moved from Midway to 6 Sea Zone 2 marines moved from Western United States to 10 Sea Zone 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone 1 artillery, 2 cruisers, 1 destroyer, 1 infantry, 2 marines and 1 transport moved from 10 Sea Zone to 26 Sea Zone 2 fighters moved from Midway to Hawaiian Islands 1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone 1 artillery, 1 carrier, 1 cruiser, 2 destroyers, 2 fighters, 1 infantry, 1 submarine and 2 transports moved from 91 Sea Zone to 101 Sea Zone Combat - Americans Kamikaze Suicide Attack attacks 1 battleship owned by the Americans scoring 2 hits. Rolls: 2,2,4 Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits. Rolls: 2 Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 4 Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits. Rolls: 1 Battle in 6 Sea Zone Americans attack with 3 bombers, 3 fighters, 1 submarine and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 6 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 6 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 6 Sea Zone Americans win, taking 6 Sea Zone from Japanese with 3 bombers, 3 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in Iwo Jima Americans attack with 1 artillery, 2 infantry and 1 mech_infantry Japanese defend with 1 infantry Americans roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Iwo Jima, round 2 : 2/4 hits, 1.00 expected hits Japanese roll dice for 1 infantry in Iwo Jima, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Iwo Jima Americans win, taking Iwo Jima from Japanese with 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Americans 2 carriers moved from 7 Sea Zone to 25 Sea Zone 1 submarine moved from 7 Sea Zone to 25 Sea Zone 1 infantry and 2 marines moved from 26 Sea Zone to Hawaiian Islands 1 artillery moved from 26 Sea Zone to Hawaiian Islands 3 bombers moved from 6 Sea Zone to Amur 3 fighters and 1 tactical_bomber moved from 6 Sea Zone to 25 Sea Zone 1 artillery and 1 infantry moved from 101 Sea Zone to Eastern United States Place Units - Americans 2 transports placed in 101 Sea Zone 2 artilleries and 2 infantry placed in Eastern United States 1 artillery and 1 infantry placed in Eastern United States 1 infantry placed in Western United States 1 destroyer and 1 submarine placed in 101 Sea Zone 1 carrier, 1 destroyer and 1 submarine placed in 10 Sea Zone Turn Complete - Americans Americans collect 53 PUs; end with 54 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 69 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 84 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 infantry moved from Suiyuyan to Kansu Non Combat Move - Chinese Place Units - Chinese 2 infantry placed in Kansu Turn Complete - Chinese Chinese collect 3 PUs; end with 5 PUs Purchase Units - UK_Pacific UK_Pacific buy 2 armour, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - British 2 destroyers and 2 transports moved from 109 Sea Zone to 107 Sea Zone 2 artilleries and 1 infantry moved from Burma to Shan State 1 armour moved from Burma to Shan State 2 artilleries and 3 infantry moved from India to Burma 1 infantry moved from Eastern Persia to Turkmenistan 1 infantry moved from Northwest Persia to Persia 1 artillery and 1 infantry moved from Iraq to 80 Sea Zone 1 marine moved from Iraq to 80 Sea Zone 3 armour moved from Iraq to Caucasus 1 artillery, 1 battleship, 1 carrier, 2 cruisers, 3 destroyers, 2 fighters, 1 infantry, 1 marine and 2 transports moved from 80 Sea Zone to 81 Sea Zone 2 infantry moved from Kenya to Anglo Egyptian Sudan 1 mech_infantry moved from Belgian Congo to Anglo Egyptian Sudan 1 mech_infantry moved from Belgian Congo to Anglo Egyptian Sudan Combat - British Battle in Shan State British attack with 1 armour, 2 artilleries and 1 infantry Japanese defend with 1 infantry British roll dice for 1 armour, 2 artilleries and 1 infantry in Shan State, round 2 : 0/4 hits, 1.50 expected hits Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 1 armour, 2 artilleries and 1 infantry in Shan State, round 3 : 2/4 hits, 1.50 expected hits Japanese roll dice for 1 infantry in Shan State, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Shan State British win, taking Shan State from Japanese with 1 armour and 2 artilleries remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - British 1 fighter and 1 tactical_bomber moved from Persia to Egypt 1 artillery, 1 infantry and 1 marine moved from 81 Sea Zone to Egypt Place Units - UK_Pacific 2 armour, 1 infantry and 2 mech_infantrys placed in India Turn Complete - UK_Pacific UK_Pacific collect 14 PUs; end with 14 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 17 PUs Some Units in India change ownership: 2 armour, 1 infantry and 2 mech_infantrys
Combat Hit Differential Summary :
British : -1.00 Americans : 1.67 Japanese : -0.33
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TripleA Turn Summary: Italians round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - Italians Italians buy 1 fighter, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - Italians 1 armour moved from Eastern Poland to Western Ukraine Italians take Western Ukraine from Russians 1 armour moved from Western Ukraine to Eastern Poland 1 mech_infantry moved from Eastern Poland to Belarus 1 armour moved from Eastern Poland to Belarus 2 transports moved from 95 Sea Zone to 93 Sea Zone 2 artilleries and 2 infantry moved from Southern France to 93 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 93 Sea Zone to 94 Sea Zone 2 fighters moved from 95 Sea Zone to 98 Sea Zone 1 destroyer moved from 95 Sea Zone to 98 Sea Zone 1 bomber moved from Southern France to 98 Sea Zone Combat - Italians Battle in Belarus Italians attack with 1 armour and 1 mech_infantry Russians defend with 1 infantry Italians roll dice for 1 armour and 1 mech_infantry in Belarus, round 2 : 0/2 hits, 0.67 expected hits Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 armour and 1 mech_infantry in Belarus, round 3 : 1/2 hits, 0.67 expected hits Russians roll dice for 1 infantry in Belarus, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Belarus Italians win, taking Belarus from Russians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in 98 Sea Zone Italians attack with 1 bomber, 1 destroyer and 2 fighters French defend with 1 destroyer Italians roll dice for 1 bomber, 1 destroyer and 2 fighters in 98 Sea Zone, round 2 : 2/4 hits, 2.00 expected hits French roll dice for 1 destroyer in 98 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the French and 1 destroyer owned by the Italians lost in 98 Sea Zone Italians win with 1 bomber and 2 fighters remaining. Battle score for attacker is 0 Casualties for Italians: 1 destroyer Casualties for French: 1 destroyer Non Combat Move - Italians 1 bomber moved from 98 Sea Zone to Greece 1 artillery and 1 infantry moved from Bulgaria to Greece 2 artilleries and 2 infantry moved from 94 Sea Zone to Algeria 2 fighters moved from 98 Sea Zone to 94 Sea Zone 1 marine moved from Southern Italy to 95 Sea Zone 1 battleship, 1 carrier, 2 cruisers and 1 marine moved from 95 Sea Zone to 94 Sea Zone 1 marine moved from 94 Sea Zone to Algeria 1 destroyer moved from 92 Sea Zone to 94 Sea Zone 1 armour moved from Morocco to Algeria Place Units - Italians 1 submarine and 1 transport placed in 95 Sea Zone 1 fighter placed in Southern Italy Turn Complete - Italians Italians collect 21 PUs; end with 21 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 26 PUs
Combat Hit Differential Summary :
Italians : -0.33 French : 0.67 Russians : -0.67
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TripleA Turn Summary: French round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 1 carrier and 1 fighter; Remaining resources: 0 PUs; Combat Move - ANZAC 1 destroyer moved from 54 Sea Zone to 45 Sea Zone 3 fighters moved from Northern Territory to 45 Sea Zone Combat - ANZAC Battle in 45 Sea Zone ANZAC attack with 1 destroyer and 3 fighters Japanese defend with 1 submarine ANZAC roll dice for 1 destroyer and 3 fighters in 45 Sea Zone, round 2 : 1/4 hits, 1.83 expected hits Japanese roll dice for 1 submarine in 45 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Japanese lost in 45 Sea Zone ANZAC win with 1 destroyer and 3 fighters remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Non Combat Move - ANZAC 3 fighters moved from 45 Sea Zone to Northern Territory Place Units - ANZAC Turning on Edit Mode EDIT: Removing units owned by ANZAC from New South Wales: 1 fighter EDIT: Adding units owned by ANZAC to Northern Territory: 1 fighter EDIT: Turning off Edit Mode 1 carrier placed in 62 Sea Zone 1 fighter placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 18 PUs; end with 18 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs Combat Move - French 1 infantry moved from Anglo Egyptian Sudan to Egypt Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
ANZAC : -0.83 Japanese : -0.17
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TripleA Turn Summary: Germans round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Research Technology - Germans Purchase Units - Germans Germans repair damage of 6x factory_minor; Remaining resources: 92 PUs; Germans buy 3 armour, 2 infantry and 17 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 2 armour, 2 artilleries, 3 infantry and 3 mech_infantrys moved from Germany to Poland 2 armour and 3 mech_infantrys moved from Poland to Eastern Poland 1 cruiser and 1 destroyer moved from 110 Sea Zone to 107 Sea Zone 1 destroyer moved from 104 Sea Zone to 107 Sea Zone 3 armour moved from United Kingdom to 110 Sea Zone 5 artilleries moved from United Kingdom to 110 Sea Zone 1 artillery moved from Normandy Bordeaux to 110 Sea Zone 1 artillery moved from United Kingdom to Scotland Germans take Scotland from British 1 infantry moved from United Kingdom to 110 Sea Zone 1 artillery and 1 transport moved from 110 Sea Zone to 123 Sea Zone 1 artillery moved from 123 Sea Zone to Iceland 3 armour, 5 artilleries, 1 infantry and 8 transports moved from 110 Sea Zone to 112 Sea Zone 1 infantry moved from Western Germany to Germany 1 tactical_bomber moved from Normandy Bordeaux to Poland 2 bombers, 4 fighters and 4 tactical_bombers moved from Normandy Bordeaux to Algeria Combat - Germans Battle in Iceland Battle in 107 Sea Zone Germans attack with 1 cruiser and 2 destroyers British defend with 2 destroyers and 2 transports Germans roll dice for 1 cruiser and 2 destroyers in 107 Sea Zone, round 2 : 1/3 hits, 1.17 expected hits British roll dice for 2 destroyers and 2 transports in 107 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits 1 destroyer owned by the Germans and 1 destroyer owned by the British lost in 107 Sea Zone Germans roll dice for 1 cruiser and 1 destroyer in 107 Sea Zone, round 3 : 2/2 hits, 0.83 expected hits British roll dice for 1 destroyer and 2 transports in 107 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the British and 1 transport owned by the British lost in 107 Sea Zone 1 transport owned by the British lost in 107 Sea Zone Germans win, taking Iceland from British with 1 cruiser and 1 destroyer remaining. Battle score for attacker is 22 Casualties for Germans: 1 destroyer Casualties for British: 2 destroyers and 2 transports Non Combat Move - Germans 3 armour moved from 112 Sea Zone to Western Germany 5 artilleries moved from 112 Sea Zone to Norway 1 infantry moved from 112 Sea Zone to Western Germany 3 aaGuns moved from Germany to Poland Place Units - Germans 3 armour and 7 mech_infantrys placed in Germany 2 infantry placed in United Kingdom 10 mech_infantrys placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 6,3 Germans collect 47 PUs (3 lost to blockades); end with 47 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 52 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Combat Hit Differential Summary :
Germans : 1.00 British : 0.00
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TripleA Turn Summary: Russians round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - Russians Russians buy 6 artilleries and 6 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Ukraine to Western Ukraine Russians take Western Ukraine from Italians 2 armour moved from Ukraine to Belarus 2 artilleries and 4 infantry moved from Karelia to Finland 2 fighters and 1 tactical_bomber moved from Novgorod to Finland 9 artilleries, 29 infantry and 2 mech_infantrys moved from Bryansk to Belarus 5 infantry moved from Russia to Bryansk 2 infantry moved from Novgorod to Belarus 2 artilleries moved from Novgorod to Belarus Combat - Russians Battle in Finland Russians attack with 2 artilleries, 2 fighters, 4 infantry and 1 tactical_bomber Germans defend with 1 artillery and 4 infantry Russians roll dice for 2 artilleries, 2 fighters, 4 infantry and 1 tactical_bomber in Finland, round 2 : 2/9 hits, 3.33 expected hits Germans roll dice for 1 artillery and 4 infantry in Finland, round 2 : 0/5 hits, 1.67 expected hits 2 infantry owned by the Germans lost in Finland Russians roll dice for 2 artilleries, 2 fighters, 4 infantry and 1 tactical_bomber in Finland, round 3 : 3/9 hits, 3.33 expected hits Germans roll dice for 1 artillery and 2 infantry in Finland, round 3 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Russians, 1 artillery owned by the Germans and 2 infantry owned by the Germans lost in Finland Russians win, taking Finland from Germans with 2 artilleries, 2 fighters, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 13 Casualties for Germans: 1 artillery and 4 infantry Casualties for Russians: 1 infantry Battle in Belarus Russians attack with 2 armour, 11 artilleries, 31 infantry and 2 mech_infantrys Italians defend with 1 armour and 1 mech_infantry Russians roll dice for 2 armour, 11 artilleries, 31 infantry and 2 mech_infantrys in Belarus, round 2 : 20/46 hits, 12.00 expected hits Italians roll dice for 1 armour and 1 mech_infantry in Belarus, round 2 : 0/2 hits, 0.83 expected hits 1 mech_infantry owned by the Italians and 1 armour owned by the Italians lost in Belarus Russians win, taking Belarus from Italians with 2 armour, 11 artilleries, 31 infantry and 2 mech_infantrys remaining. Battle score for attacker is 10 Casualties for Italians: 1 armour and 1 mech_infantry Non Combat Move - Russians 6 infantry moved from Novosibirsk to Vologda 2 fighters and 1 tactical_bomber moved from Finland to Novgorod Place Units - Russians 2 artilleries and 1 infantry placed in Novgorod 2 artilleries and 1 infantry placed in Ukraine 2 artilleries and 4 infantry placed in Russia Turn Complete - Russians Russians collect 37 PUs; end with 37 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 39 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 41 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 44 PUs
Combat Hit Differential Summary :
Germans : -1.67 Italians : -0.83 Russians : 6.33
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TripleA Turn Summary: Japanese round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - Japanese Japanese buy 1 artillery, 3 destroyers, 1 fighter and 2 infantry; Remaining resources: 0 PUs; 0 SuicideAttackTokens; Politics - Japanese Japanese takes Political Action: Political Action Japanese To War With Russians Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to Friendly Combat Move - Japanese 1 artillery moved from Jehol to 19 Sea Zone 1 infantry moved from Jehol to 19 Sea Zone 3 infantry moved from Kiangsu to 19 Sea Zone 1 infantry moved from Manchuria to 19 Sea Zone 1 artillery, 5 infantry and 3 transports moved from 19 Sea Zone to 17 Sea Zone 1 artillery and 5 infantry moved from 17 Sea Zone to Iwo Jima 3 fighters and 3 tactical_bombers moved from 19 Sea Zone to Iwo Jima 1 destroyer moved from 19 Sea Zone to 6 Sea Zone 1 fighter and 1 tactical_bomber moved from 19 Sea Zone to 6 Sea Zone 1 submarine moved from 19 Sea Zone to 6 Sea Zone 1 fighter and 1 tactical_bomber moved from 19 Sea Zone to Amur 8 infantry moved from Manchuria to Amur 1 infantry moved from Shensi to Tsinghai Japanese take Tsinghai from Chinese 1 infantry moved from Hopei to Shensi 1 artillery moved from Chahar to Suiyuyan Japanese take Suiyuyan from Chinese 1 mech_infantry moved from Kwangtung to Kwangsi 2 bombers moved from Kiangsu to Amur 4 fighters and 3 tactical_bombers moved from Anhwe to Amur 2 battleships, 2 cruisers and 3 transports moved from 36 Sea Zone to 20 Sea Zone 2 battleships, 2 cruisers and 3 transports moved from 20 Sea Zone to 19 Sea Zone 3 destroyers moved from 19 Sea Zone to 17 Sea Zone 1 tactical_bomber moved from 6 Sea Zone to 17 Sea Zone Combat - Japanese Turning on Edit Mode EDIT: Removing units owned by Japanese from 17 Sea Zone: 1 destroyer EDIT: Adding units owned by Japanese to 19 Sea Zone: 1 destroyer EDIT: Turning off Edit Mode Battle in 6 Sea Zone Japanese attack with 1 destroyer, 1 fighter and 1 submarine Americans defend with 1 submarine Japanese roll dice for 1 submarine in 6 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans lost in 6 Sea Zone Japanese win, taking 6 Sea Zone from Americans with 1 destroyer, 1 fighter and 1 submarine remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Battle in 17 Sea Zone Japanese attack with 2 destroyers, 1 tactical_bomber and 3 transports Americans defend with 1 destroyer and 2 transports Japanese roll dice for 2 destroyers, 1 tactical_bomber and 3 transports in 17 Sea Zone, round 2 : 2/3 hits, 1.17 expected hits Americans roll dice for 1 destroyer and 2 transports in 17 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans and 1 transport owned by the Americans lost in 17 Sea Zone 1 transport owned by the Americans lost in 17 Sea Zone Japanese win, taking 17 Sea Zone from Americans with 2 destroyers, 1 tactical_bomber and 3 transports remaining. Battle score for attacker is 22 Casualties for Americans: 1 destroyer and 2 transports Battle in Iwo Jima Japanese attack with 1 artillery, 3 fighters, 5 infantry and 3 tactical_bombers Americans defend with 1 artillery, 2 infantry and 1 mech_infantry Japanese roll dice for 1 artillery, 3 fighters, 5 infantry and 3 tactical_bombers in Iwo Jima, round 2 : 4/12 hits, 4.83 expected hits Americans roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Iwo Jima, round 2 : 2/4 hits, 1.33 expected hits 2 infantry owned by the Japanese, 2 infantry owned by the Americans, 1 artillery owned by the Americans and 1 mech_infantry owned by the Americans lost in Iwo Jima Japanese win, taking Iwo Jima from Americans with 1 artillery, 3 fighters, 3 infantry and 3 tactical_bombers remaining. Battle score for attacker is 8 Casualties for Japanese: 2 infantry Casualties for Americans: 1 artillery, 2 infantry and 1 mech_infantry Battle in Amur Japanese attack with 2 bombers, 5 fighters, 8 infantry and 4 tactical_bombers Americans defend with 3 bombers; Russians defend with 2 aaGuns and 12 infantry AA fire in Amur : 1/6 hits, 1.00 expected hits 1 fighter owned by the Japanese lost in Amur Japanese roll dice for 2 bombers, 4 fighters, 8 infantry and 4 tactical_bombers in Amur, round 2 : 8/18 hits, 7.33 expected hits Russians roll dice for 2 aaGuns, 3 bombers and 12 infantry in Amur, round 2 : 3/15 hits, 4.50 expected hits 3 infantry owned by the Japanese, 3 infantry owned by the Russians, 2 aaGuns owned by the Russians and 3 bombers owned by the Americans lost in Amur Japanese roll dice for 2 bombers, 4 fighters, 5 infantry and 4 tactical_bombers in Amur, round 3 : 7/15 hits, 6.83 expected hits Russians roll dice for 9 infantry in Amur, round 3 : 6/9 hits, 3.00 expected hits 1 fighter owned by the Japanese, 5 infantry owned by the Japanese and 7 infantry owned by the Russians lost in Amur retreated to Amur Russians win with 2 infantry remaining. Battle score for attacker is 32 Casualties for Japanese: 2 fighters and 8 infantry Casualties for Americans: 3 bombers Casualties for Russians: 2 aaGuns and 10 infantry Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2 Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar Non Combat Move - Japanese 1 fighter and 1 tactical_bomber moved from Amur to Jehol 2 fighters and 3 tactical_bombers moved from Amur to Manchuria 2 bombers moved from Amur to Japan 1 fighter moved from 6 Sea Zone to 17 Sea Zone 1 destroyer moved from 19 Sea Zone to 17 Sea Zone 3 fighters and 3 tactical_bombers moved from Iwo Jima to 17 Sea Zone 4 carriers moved from 19 Sea Zone to 17 Sea Zone 1 carrier moved from 19 Sea Zone to 17 Sea Zone Place Units - Japanese 3 destroyers placed in 6 Sea Zone 1 fighter placed in Japan 1 artillery and 2 infantry placed in Kiangsu Turn Complete - Japanese Japanese collect 42 PUs; end with 42 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 45 PUs
Combat Hit Differential Summary :
AA fire in Amur : : 0.00 Americans : 0.33 Russians : 1.50 Japanese : 1.50