dawgoneit (Axis) vs DannyDuck716 (Allies) BM3


  • TripleA Turn Summary: Italians round 3

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 3
    
        Purchase Units - Italians
            Italians buy 1 carrier and 1 marine; Remaining resources: 0 PUs; 
    
        Politics - Italians
            Italians takes Political Action: Political Action Axis To War With Russians
                Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
                Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
                Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
                Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied
                Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
                Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
                Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
            Trigger Russians Allied Americans 3: Changing Relationship for Russians and Americans from Neutrality to Allied
    
        Combat Move - Italians
            1 armour, 1 artillery and 1 mech_infantry moved from Algeria to Morocco
            1 bomber moved from Southern Italy to Morocco
            1 mech_infantry moved from Romania to Eastern Poland
                  Italians take Eastern Poland from Russians
    
        Combat - Italians
            Battle in Morocco
                Italians attack with 1 armour, 1 artillery, 1 bomber and 1 mech_infantry
                French defend with 2 infantry; Americans defend with 1 armour and 1 infantry
                    Italians roll dice for 1 armour, 1 artillery, 1 bomber and 1 mech_infantry in Morocco, round 2 : 1/4 hits, 1.83 expected hits
                    French roll dice for 1 armour and 3 infantry in Morocco, round 2 : 1/4 hits, 1.50 expected hits
                    1 mech_infantry owned by the Italians and 1 infantry owned by the French lost in Morocco
                    Italians roll dice for 1 armour, 1 artillery and 1 bomber in Morocco, round 3 : 2/3 hits, 1.50 expected hits
                    French roll dice for 1 armour and 2 infantry in Morocco, round 3 : 1/3 hits, 1.17 expected hits
                    1 infantry owned by the Americans, 1 infantry owned by the French and 1 artillery owned by the Italians lost in Morocco
                    Italians roll dice for 1 armour and 1 bomber in Morocco, round 4 : 1/2 hits, 1.17 expected hits
                    French roll dice for 1 armour in Morocco, round 4 : 0/1 hits, 0.50 expected hits
                    1 armour owned by the Americans lost in Morocco
                Italians win, taking Morocco from French with 1 armour and 1 bomber remaining. Battle score for attacker is 7
                Casualties for Italians: 1 artillery and 1 mech_infantry
                Casualties for French: 2 infantry
                Casualties for Americans: 1 armour and 1 infantry
    
        Non Combat Move - Italians
            1 bomber moved from Morocco to Southern France
            3 artilleries and 4 infantry moved from Northern Italy to Southern France
            4 infantry moved from Greece to 97 Sea Zone
            1 battleship, 2 cruisers, 1 destroyer, 4 infantry, 1 submarine and 2 transports moved from 97 Sea Zone to 95 Sea Zone
            2 fighters moved from Southern Italy to 95 Sea Zone
            4 infantry moved from 95 Sea Zone to Northern Italy
            2 aaGuns and 2 armour moved from Romania to Eastern Poland
            1 armour moved from Yugoslavia to Eastern Poland
            1 infantry moved from Greece to Bulgaria
            1 submarine moved from 95 Sea Zone to 98 Sea Zone
    
        Place Units - Italians
            1 carrier placed in 95 Sea Zone
            1 marine placed in Southern Italy
    
        Turn Complete - Italians
            Italians collect 18 PUs; end with 18 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUs
    

    Combat Hit Differential Summary :

    Italians : -0.50
    French : -1.17
    

    Savegame


  • @dawgoneit everything ok?


  • @dawgoneit yep, been busy


  • TripleA Turn Summary: French round 3

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 3
    
        Purchase Units - ANZAC
            ANZAC buy 1 airfield, 1 fighter and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 infantry moved from New South Wales to 62 Sea Zone
            1 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone
    
        Non Combat Move - ANZAC
            1 infantry moved from 45 Sea Zone to Dutch New Guinea
                  ANZAC take Dutch New Guinea from Dutch
            1 fighter moved from Queensland to Northern Territory
            2 fighters moved from New Zealand to Northern Territory
    
        Place Units - ANZAC
            1 airfield placed in Northern Territory
            1 fighter and 1 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 4,1
            ANZAC collect 17 PUs (1 lost to blockades); end with 17 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 26 PUs
    
        Combat Move - French
            1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
            1 destroyer moved from 81 Sea Zone to 98 Sea Zone
            1 fighter moved from Gibraltar to 92 Sea Zone
            1 fighter moved from 92 Sea Zone to 98 Sea Zone
    
        Combat - French
            Battle in 98 Sea Zone
                French attack with 1 destroyer and 1 fighter
                Italians defend with 1 submarine
                    French roll dice for 1 destroyer and 1 fighter in 98 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits
                    Italians roll dice for 1 submarine in 98 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Italians lost in 98 Sea Zone
                French win, taking 98 Sea Zone from Neutral with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
                Casualties for Italians: 1 submarine
    
        Non Combat Move - French
            1 fighter moved from 98 Sea Zone to Egypt
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Italians : -0.17
    French : 0.17
    

    Savegame


  • TripleA Manual Gamesave Post: Germans round 4

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 4
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 2 armour, 2 artilleries, 1 destroyer, 4 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 
    
        Politics - Germans
            Germans takes Political Action: Political Action Axis To War With Russians
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
            Germans takes Political Action: Political Action Germans To War With Chinese
                Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War
    
        Combat Move - Germans
            1 infantry moved from Poland to Baltic States
                  Germans take Baltic States from Russians
            1 infantry moved from Romania to Bessarabia
                  Germans take Bessarabia from Russians
            2 fighters moved from Southern Italy to 110 Sea Zone
            1 tactical_bomber moved from Western Germany to 110 Sea Zone
            2 armour moved from Western Germany to 112 Sea Zone
            6 artilleries moved from Western Germany to 112 Sea Zone
            1 infantry moved from Norway to 112 Sea Zone
            1 infantry and 1 transport moved from 112 Sea Zone to 110 Sea Zone
            1 armour moved from Holland Belgium to 110 Sea Zone
            1 infantry moved from Western Germany to 112 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 112 Sea Zone to 110 Sea Zone
            1 armour, 2 artilleries and 3 transports moved from 112 Sea Zone to 110 Sea Zone
            3 infantry moved from Holland Belgium to 110 Sea Zone
            4 infantry moved from Norway to 112 Sea Zone
            4 artilleries, 4 infantry and 4 transports moved from 112 Sea Zone to 110 Sea Zone
            1 destroyer moved from 112 Sea Zone to 104 Sea Zone
            1 cruiser moved from 112 Sea Zone to 110 Sea Zone
            1 submarine moved from 112 Sea Zone to 125 Sea Zone
            1 infantry moved from Finland to Karelia
                  Germans take Karelia from Russians
            2 bombers, 3 fighters and 4 tactical_bombers moved from Western Germany to United Kingdom
            1 tactical_bomber moved from 110 Sea Zone to United Kingdom
            3 armour, 6 artilleries and 9 infantry moved from 110 Sea Zone to United Kingdom
    
        Combat - Germans
    

    Combat Hit Differential Summary :

    Savegame


  • @DannyDuck716 scramble in sz110?


  • @DannyDuck716 cool, sorry to bother you. glad to here your ok.


  • @dawgoneit No, wow I should have taken a longer look at that before I did my turn. Hopefully I get some lucky dice.


  • TripleA Turn Summary: Germans round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 4
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 2 armour, 2 artilleries, 1 destroyer, 4 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 
    
        Politics - Germans
            Germans takes Political Action: Political Action Axis To War With Russians
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
            Germans takes Political Action: Political Action Germans To War With Chinese
                Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War
    
        Combat Move - Germans
            1 infantry moved from Poland to Baltic States
                  Germans take Baltic States from Russians
            1 infantry moved from Romania to Bessarabia
                  Germans take Bessarabia from Russians
            2 fighters moved from Southern Italy to 110 Sea Zone
            1 tactical_bomber moved from Western Germany to 110 Sea Zone
            2 armour moved from Western Germany to 112 Sea Zone
            6 artilleries moved from Western Germany to 112 Sea Zone
            1 infantry moved from Norway to 112 Sea Zone
            1 infantry and 1 transport moved from 112 Sea Zone to 110 Sea Zone
            1 armour moved from Holland Belgium to 110 Sea Zone
            1 infantry moved from Western Germany to 112 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 112 Sea Zone to 110 Sea Zone
            1 armour, 2 artilleries and 3 transports moved from 112 Sea Zone to 110 Sea Zone
            3 infantry moved from Holland Belgium to 110 Sea Zone
            4 infantry moved from Norway to 112 Sea Zone
            4 artilleries, 4 infantry and 4 transports moved from 112 Sea Zone to 110 Sea Zone
            1 destroyer moved from 112 Sea Zone to 104 Sea Zone
            1 cruiser moved from 112 Sea Zone to 110 Sea Zone
            1 submarine moved from 112 Sea Zone to 125 Sea Zone
            1 infantry moved from Finland to Karelia
                  Germans take Karelia from Russians
            2 bombers, 3 fighters and 4 tactical_bombers moved from Western Germany to United Kingdom
            1 tactical_bomber moved from 110 Sea Zone to United Kingdom
            3 armour, 6 artilleries and 9 infantry moved from 110 Sea Zone to United Kingdom
    
        Combat - Germans
            Battle in United Kingdom
                Germans attack with 3 armour, 6 artilleries, 2 bombers, 3 fighters, 9 infantry and 5 tactical_bombers
                British defend with 5 aaGuns, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter, 1 harbour, 10 infantry and 1 mech_infantry; French defend with 2 infantry
                    AA fire in United Kingdom : 1/10 hits, 1.67 expected hits
                    1 fighter owned by the Germans lost in United Kingdom
                    Germans roll dice for 1 cruiser in United Kingdom, round 2 : 1/1 hits, 0.50 expected hits
                    Germans roll dice for 3 armour, 6 artilleries, 2 bombers, 2 fighters, 9 infantry and 5 tactical_bombers in United Kingdom, round 2 : 10/27 hits, 11.67 expected hits
                    British roll dice for 5 aaGuns, 1 armour, 1 artillery, 1 fighter, 12 infantry and 1 mech_infantry in United Kingdom, round 2 : 4/16 hits, 5.83 expected hits
                    5 aaGuns owned by the British, 4 infantry owned by the Germans, 2 infantry owned by the French and 4 infantry owned by the British lost in United Kingdom
                    Germans roll dice for 3 armour, 6 artilleries, 2 bombers, 2 fighters, 5 infantry and 5 tactical_bombers in United Kingdom, round 3 : 8/23 hits, 10.83 expected hits
                    British roll dice for 1 armour, 1 artillery, 1 fighter, 6 infantry and 1 mech_infantry in United Kingdom, round 3 : 3/10 hits, 3.83 expected hits
                    1 mech_infantry owned by the British, 3 infantry owned by the Germans, 1 artillery owned by the British and 6 infantry owned by the British lost in United Kingdom
                    Germans roll dice for 3 armour, 6 artilleries, 2 bombers, 2 fighters, 2 infantry and 5 tactical_bombers in United Kingdom, round 4 : 6/20 hits, 9.83 expected hits
                    British roll dice for 1 armour and 1 fighter in United Kingdom, round 4 : 1/2 hits, 1.17 expected hits
                    1 infantry owned by the Germans, 1 fighter owned by the British and 1 armour owned by the British lost in United Kingdom
                Germans captures 42PUs while taking British capital
                Germans converts factory_major into different units
                Germans win, taking United Kingdom from British with 3 armour, 6 artilleries, 2 bombers, 2 fighters, 1 infantry and 5 tactical_bombers remaining. Battle score for attacker is 51
                Casualties for Germans: 1 fighter and 8 infantry
                Casualties for British: 5 aaGuns, 1 armour, 1 artillery, 1 fighter, 10 infantry and 1 mech_infantry
                Casualties for French: 2 infantry
            triggerBritishDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to British
            Trigger Germans Conquer London: Setting switch to true for conditionAttachment_Axis_Capture_London_Switch attached to Germans
    
        Non Combat Move - Germans
            2 fighters moved from United Kingdom to Normandy Bordeaux
            2 fighters moved from 110 Sea Zone to Normandy Bordeaux
            5 tactical_bombers moved from United Kingdom to Normandy Bordeaux
            2 bombers moved from United Kingdom to Normandy Bordeaux
            4 infantry moved from Norway to Finland
            1 artillery moved from Holland Belgium to Normandy Bordeaux
            2 aaGuns moved from Western Germany to Germany
            1 aaGun moved from Western Germany to Germany
            2 armour, 2 artilleries and 10 infantry moved from Romania to Eastern Poland
            3 aaGuns, 1 armour, 2 artilleries and 10 infantry moved from Slovakia Hungary to Eastern Poland
            2 armour, 4 artilleries and 10 infantry moved from Poland to Eastern Poland
    
        Place Units - Germans
            1 destroyer placed in 110 Sea Zone
            2 armour, 2 artilleries, 3 infantry and 3 mech_infantrys placed in Germany
            1 infantry placed in Western Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 4,6,6,3
            Germans collect 46 PUs (3 lost to blockades); end with 88 PUs
            Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 93 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 98 PUs
    

    Combat Hit Differential Summary :

    Germans : -7.83
    British : -2.83
    AA fire in United Kingdom : : -0.67
    

    Savegame


  • TripleA Turn Summary: Russians round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 4
    
        Purchase Units - Russians
            Russians buy 4 artilleries and 7 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            4 infantry moved from Novgorod to Karelia
            1 artillery moved from Novgorod to Karelia
            1 artillery moved from Novgorod to Karelia
            2 fighters and 1 tactical_bomber moved from Novgorod to Karelia
    
        Combat - Russians
            Battle in Karelia
                Russians attack with 2 artilleries, 2 fighters, 4 infantry and 1 tactical_bomber
                Germans defend with 1 infantry
                    Russians roll dice for 2 artilleries, 2 fighters, 4 infantry and 1 tactical_bomber in Karelia, round 2 : 5/9 hits, 3.33 expected hits
                    Germans roll dice for 1 infantry in Karelia, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Karelia
                Russians win, taking Karelia from Germans with 2 artilleries, 2 fighters, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Russians
            2 fighters and 1 tactical_bomber moved from Karelia to Novgorod
            5 infantry moved from Russia to Bryansk
            8 artilleries moved from Ukraine to Bryansk
            8 infantry and 2 mech_infantrys moved from Western Ukraine to Bryansk
            1 artillery and 10 infantry moved from Belarus to Bryansk
            6 infantry moved from Timguska to Novosibirsk
    
        Place Units - Russians
            2 artilleries and 1 infantry placed in Ukraine
            2 artilleries and 1 infantry placed in Novgorod
            5 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 35 PUs; end with 35 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 38 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 40 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 42 PUs
    

    Combat Hit Differential Summary :

    Germans : -0.33
    Russians : 1.67
    

    Savegame


  • TripleA Turn Summary: Japanese round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 4
    
        Purchase Units - Japanese
            Japanese buy 11 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Politics - Japanese
            Japanese takes Political Action: Political Action Japanese To War With French
                Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Japanese and French from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Chinese and French from Neutrality to Allied
    
        Combat Move - Japanese
            Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttachment attached to Japanese
            1 infantry moved from Kwangsi to French Indo China
                  Japanese take French Indo China from French
            1 infantry moved from Kwangsi to Kwangtung
            1 mech_infantry moved from Kiangsu to Kwangtung
            1 infantry moved from Yunnan to Shan State
                  Japanese take Shan State from UK_Pacific
            1 artillery moved from Szechwan to Sikang
                  Japanese take Sikang from Chinese
            1 infantry moved from Hopei to Shensi
                  Japanese take Shensi from Chinese
            1 infantry moved from Hopei to Kweichow
            1 infantry moved from Kweichow to Yunnan
            1 infantry moved from Anhwe to Chahar
            2 artilleries and 4 infantry moved from Hopei to Chahar
            2 bombers moved from Yunnan to Chahar
            1 transport moved from 36 Sea Zone to 19 Sea Zone
            1 artillery and 1 infantry moved from Kiangsu to 19 Sea Zone
            1 artillery and 1 infantry moved from 19 Sea Zone to Jehol
            1 artillery moved from Anhwe to Chahar
            1 infantry moved from Anhwe to Chahar
            2 battleships, 2 cruisers and 3 transports moved from 38 Sea Zone to 36 Sea Zone
            4 carriers, 4 destroyers, 1 submarine and 2 transports moved from 36 Sea Zone to 19 Sea Zone
            1 carrier moved from 6 Sea Zone to 19 Sea Zone
            4 fighters and 4 tactical_bombers moved from Kwangsi to Kwangtung
            1 fighter and 1 tactical_bomber moved from Yunnan to Jehol
            4 fighters and 3 tactical_bombers moved from Yunnan to Chahar
            1 submarine moved from 41 Sea Zone to 45 Sea Zone
    
        Combat - Japanese
            Battle in 45 Sea Zone
                Japanese attack with 1 submarine
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 45 Sea Zone
                    Japanese roll dice for 1 submarine in 45 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                Japanese win with 1 submarine remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in Kwangtung
                Japanese attack with 4 fighters, 1 infantry, 1 mech_infantry and 4 tactical_bombers
                British defend with 2 infantry; UK_Pacific defend with 1 harbour
                    Japanese roll dice for 4 fighters, 1 infantry, 1 mech_infantry and 4 tactical_bombers in Kwangtung, round 2 : 5/10 hits, 5.00 expected hits
                    UK_Pacific roll dice for 2 infantry in Kwangtung, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese and 2 infantry owned by the British lost in Kwangtung
                Japanese win, taking Kwangtung from UK_Pacific with 4 fighters, 1 mech_infantry and 4 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
                Casualties for British: 2 infantry
            Battle in Chahar
                Japanese attack with 3 artilleries, 2 bombers, 4 fighters, 6 infantry and 3 tactical_bombers
                Chinese defend with 13 infantry
                    Japanese roll dice for 3 artilleries, 2 bombers, 4 fighters, 6 infantry and 3 tactical_bombers in Chahar, round 2 : 7/18 hits, 7.83 expected hits
                    Chinese roll dice for 13 infantry in Chahar, round 2 : 4/13 hits, 4.33 expected hits
                    4 infantry owned by the Japanese and 7 infantry owned by the Chinese lost in Chahar
                    Japanese roll dice for 3 artilleries, 2 bombers, 4 fighters, 2 infantry and 3 tactical_bombers in Chahar, round 3 : 7/14 hits, 7.00 expected hits
                    Chinese roll dice for 6 infantry in Chahar, round 3 : 3/6 hits, 2.00 expected hits
                    2 infantry owned by the Japanese, 1 artillery owned by the Japanese and 6 infantry owned by the Chinese lost in Chahar
                Japanese win, taking Chahar from Chinese with 2 artilleries, 2 bombers, 4 fighters and 3 tactical_bombers remaining. Battle score for attacker is 17
                Casualties for Japanese: 1 artillery and 6 infantry
                Casualties for Chinese: 13 infantry
            Battle in Jehol
                Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Jehol, round 2 : 3/4 hits, 1.83 expected hits
                    Chinese roll dice for 1 infantry in Jehol, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Jehol
                Japanese win, taking Jehol from Chinese with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
    
        Non Combat Move - Japanese
            1 fighter and 1 tactical_bomber moved from Jehol to 19 Sea Zone
            4 fighters and 3 tactical_bombers moved from Chahar to Anhwe
            2 bombers moved from Chahar to Kiangsu
            4 fighters and 4 tactical_bombers moved from Kwangtung to 19 Sea Zone
    
        Place Units - Japanese
            3 infantry placed in Kiangsu
            8 infantry placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 41 PUs; end with 41 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 44 PUs
    

    Combat Hit Differential Summary :

    Chinese : 0.33
    UK_Pacific : 0.33
    Japanese : 0.00
    

    Savegame


  • TripleA Move Summary: Americans round 4

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 4
    
        Purchase Units - Americans
            Americans buy 3 artilleries, 1 carrier, 2 destroyers, 4 infantry, 2 submarines and 2 transports; Remaining resources: 1 PUs; 
    
        Combat Move - Americans
            1 submarine moved from 25 Sea Zone to 6 Sea Zone
            3 fighters and 1 tactical_bomber moved from 7 Sea Zone to 6 Sea Zone
            1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 7 Sea Zone to 17 Sea Zone
            1 artillery, 2 infantry and 1 mech_infantry moved from 17 Sea Zone to Iwo Jima
            1 battleship moved from 7 Sea Zone to 17 Sea Zone
                  Americans take 17 Sea Zone from Japanese
            2 destroyers moved from 7 Sea Zone to 17 Sea Zone
            1 destroyer moved from 25 Sea Zone to 17 Sea Zone
            3 bombers moved from Midway to 6 Sea Zone
            2 marines moved from Western United States to 10 Sea Zone
            1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
            1 artillery, 2 cruisers, 1 destroyer, 1 infantry, 2 marines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            2 fighters moved from Midway to Hawaiian Islands
            1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone
            1 artillery, 1 carrier, 1 cruiser, 2 destroyers, 2 fighters, 1 infantry, 1 submarine and 2 transports moved from 91 Sea Zone to 101 Sea Zone
    

    Savegame


  • @dawgoneit kamikaze at all?


  • @DannyDuck716 yes 3 on the battleship and 1 on each destroyer


  • TripleA Turn Summary: UK_Pacific round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 4
    
        Purchase Units - Americans
            Americans buy 3 artilleries, 1 carrier, 2 destroyers, 4 infantry, 2 submarines and 2 transports; Remaining resources: 1 PUs; 
    
        Combat Move - Americans
            1 submarine moved from 25 Sea Zone to 6 Sea Zone
            3 fighters and 1 tactical_bomber moved from 7 Sea Zone to 6 Sea Zone
            1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 7 Sea Zone to 17 Sea Zone
            1 artillery, 2 infantry and 1 mech_infantry moved from 17 Sea Zone to Iwo Jima
            1 battleship moved from 7 Sea Zone to 17 Sea Zone
                  Americans take 17 Sea Zone from Japanese
            2 destroyers moved from 7 Sea Zone to 17 Sea Zone
            1 destroyer moved from 25 Sea Zone to 17 Sea Zone
            3 bombers moved from Midway to 6 Sea Zone
            2 marines moved from Western United States to 10 Sea Zone
            1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
            1 artillery, 2 cruisers, 1 destroyer, 1 infantry, 2 marines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            2 fighters moved from Midway to Hawaiian Islands
            1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone
            1 artillery, 1 carrier, 1 cruiser, 2 destroyers, 2 fighters, 1 infantry, 1 submarine and 2 transports moved from 91 Sea Zone to 101 Sea Zone
    
        Combat - Americans
            Kamikaze Suicide Attack attacks 1 battleship owned by the Americans scoring 2 hits.  Rolls: 2,2,4
            Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits.  Rolls: 2
            Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits.  Rolls: 4
            Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits.  Rolls: 1
            Battle in 6 Sea Zone
                Americans attack with 3 bombers, 3 fighters, 1 submarine and 1 tactical_bomber
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 6 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 destroyer in 6 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 6 Sea Zone
                Americans win, taking 6 Sea Zone from Japanese with 3 bombers, 3 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in Iwo Jima
                Americans attack with 1 artillery, 2 infantry and 1 mech_infantry
                Japanese defend with 1 infantry
                    Americans roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Iwo Jima, round 2 : 2/4 hits, 1.00 expected hits
                    Japanese roll dice for 1 infantry in Iwo Jima, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Iwo Jima
                Americans win, taking Iwo Jima from Japanese with 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Americans
            2 carriers moved from 7 Sea Zone to 25 Sea Zone
            1 submarine moved from 7 Sea Zone to 25 Sea Zone
            1 infantry and 2 marines moved from 26 Sea Zone to Hawaiian Islands
            1 artillery moved from 26 Sea Zone to Hawaiian Islands
            3 bombers moved from 6 Sea Zone to Amur
            3 fighters and 1 tactical_bomber moved from 6 Sea Zone to 25 Sea Zone
            1 artillery and 1 infantry moved from 101 Sea Zone to Eastern United States
    
        Place Units - Americans
            2 transports placed in 101 Sea Zone
            2 artilleries and 2 infantry placed in Eastern United States
            1 artillery and 1 infantry placed in Eastern United States
            1 infantry placed in Western United States
            1 destroyer and 1 submarine placed in 101 Sea Zone
            1 carrier, 1 destroyer and 1 submarine placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 53 PUs; end with 54 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 69 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 84 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Suiyuyan to Kansu
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            2 infantry placed in Kansu
    
        Turn Complete - Chinese
            Chinese collect 3 PUs; end with 5 PUs
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 2 armour, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - British
            2 destroyers and 2 transports moved from 109 Sea Zone to 107 Sea Zone
            2 artilleries and 1 infantry moved from Burma to Shan State
            1 armour moved from Burma to Shan State
            2 artilleries and 3 infantry moved from India to Burma
            1 infantry moved from Eastern Persia to Turkmenistan
            1 infantry moved from Northwest Persia to Persia
            1 artillery and 1 infantry moved from Iraq to 80 Sea Zone
            1 marine moved from Iraq to 80 Sea Zone
            3 armour moved from Iraq to Caucasus
            1 artillery, 1 battleship, 1 carrier, 2 cruisers, 3 destroyers, 2 fighters, 1 infantry, 1 marine and 2 transports moved from 80 Sea Zone to 81 Sea Zone
            2 infantry moved from Kenya to Anglo Egyptian Sudan
            1 mech_infantry moved from Belgian Congo to Anglo Egyptian Sudan
            1 mech_infantry moved from Belgian Congo to Anglo Egyptian Sudan
    
        Combat - British
            Battle in Shan State
                British attack with 1 armour, 2 artilleries and 1 infantry
                Japanese defend with 1 infantry
                    British roll dice for 1 armour, 2 artilleries and 1 infantry in Shan State, round 2 : 0/4 hits, 1.50 expected hits
                    Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 armour, 2 artilleries and 1 infantry in Shan State, round 3 : 2/4 hits, 1.50 expected hits
                    Japanese roll dice for 1 infantry in Shan State, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the British lost in Shan State
                British win, taking Shan State from Japanese with 1 armour and 2 artilleries remaining. Battle score for attacker is 0
                Casualties for British: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - British
            1 fighter and 1 tactical_bomber moved from Persia to Egypt
            1 artillery, 1 infantry and 1 marine moved from 81 Sea Zone to Egypt
    
        Place Units - UK_Pacific
            2 armour, 1 infantry and 2 mech_infantrys placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 14 PUs; end with 14 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 17 PUs
            Some Units in India change ownership: 2 armour, 1 infantry and 2 mech_infantrys
    

    Combat Hit Differential Summary :

    British : -1.00
    Americans : 1.67
    Japanese : -0.33
    

    Savegame


  • TripleA Turn Summary: Italians round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 4
    
        Purchase Units - Italians
            Italians buy 1 fighter, 1 submarine and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 armour moved from Eastern Poland to Western Ukraine
                  Italians take Western Ukraine from Russians
            1 armour moved from Western Ukraine to Eastern Poland
            1 mech_infantry moved from Eastern Poland to Belarus
            1 armour moved from Eastern Poland to Belarus
            2 transports moved from 95 Sea Zone to 93 Sea Zone
            2 artilleries and 2 infantry moved from Southern France to 93 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 93 Sea Zone to 94 Sea Zone
            2 fighters moved from 95 Sea Zone to 98 Sea Zone
            1 destroyer moved from 95 Sea Zone to 98 Sea Zone
            1 bomber moved from Southern France to 98 Sea Zone
    
        Combat - Italians
            Battle in Belarus
                Italians attack with 1 armour and 1 mech_infantry
                Russians defend with 1 infantry
                    Italians roll dice for 1 armour and 1 mech_infantry in Belarus, round 2 : 0/2 hits, 0.67 expected hits
                    Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 1 armour and 1 mech_infantry in Belarus, round 3 : 1/2 hits, 0.67 expected hits
                    Russians roll dice for 1 infantry in Belarus, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Belarus
                Italians win, taking Belarus from Russians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in 98 Sea Zone
                Italians attack with 1 bomber, 1 destroyer and 2 fighters
                French defend with 1 destroyer
                    Italians roll dice for 1 bomber, 1 destroyer and 2 fighters in 98 Sea Zone, round 2 : 2/4 hits, 2.00 expected hits
                    French roll dice for 1 destroyer in 98 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the French and 1 destroyer owned by the Italians lost in 98 Sea Zone
                Italians win with 1 bomber and 2 fighters remaining. Battle score for attacker is 0
                Casualties for Italians: 1 destroyer
                Casualties for French: 1 destroyer
    
        Non Combat Move - Italians
            1 bomber moved from 98 Sea Zone to Greece
            1 artillery and 1 infantry moved from Bulgaria to Greece
            2 artilleries and 2 infantry moved from 94 Sea Zone to Algeria
            2 fighters moved from 98 Sea Zone to 94 Sea Zone
            1 marine moved from Southern Italy to 95 Sea Zone
            1 battleship, 1 carrier, 2 cruisers and 1 marine moved from 95 Sea Zone to 94 Sea Zone
            1 marine moved from 94 Sea Zone to Algeria
            1 destroyer moved from 92 Sea Zone to 94 Sea Zone
            1 armour moved from Morocco to Algeria
    
        Place Units - Italians
            1 submarine and 1 transport placed in 95 Sea Zone
            1 fighter placed in Southern Italy
    
        Turn Complete - Italians
            Italians collect 21 PUs; end with 21 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 26 PUs
    

    Combat Hit Differential Summary :

    Italians : -0.33
    French : 0.67
    Russians : -0.67
    

    Savegame


  • TripleA Turn Summary: French round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 4
    
        Purchase Units - ANZAC
            ANZAC buy 1 carrier and 1 fighter; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 destroyer moved from 54 Sea Zone to 45 Sea Zone
            3 fighters moved from Northern Territory to 45 Sea Zone
    
        Combat - ANZAC
            Battle in 45 Sea Zone
                ANZAC attack with 1 destroyer and 3 fighters
                Japanese defend with 1 submarine
                    ANZAC roll dice for 1 destroyer and 3 fighters in 45 Sea Zone, round 2 : 1/4 hits, 1.83 expected hits
                    Japanese roll dice for 1 submarine in 45 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Japanese lost in 45 Sea Zone
                ANZAC win with 1 destroyer and 3 fighters remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 submarine
    
        Non Combat Move - ANZAC
            3 fighters moved from 45 Sea Zone to Northern Territory
    
        Place Units - ANZAC
            Turning on Edit Mode
            EDIT: Removing units owned by ANZAC from New South Wales: 1 fighter
            EDIT: Adding units owned by ANZAC to Northern Territory: 1 fighter
            EDIT: Turning off Edit Mode
            1 carrier placed in 62 Sea Zone
            1 fighter placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 18 PUs; end with 18 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs
    
        Combat Move - French
            1 infantry moved from Anglo Egyptian Sudan to Egypt
    
        Non Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    ANZAC : -0.83
    Japanese : -0.17
    

    Savegame


  • TripleA Turn Summary: Germans round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 5
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans repair damage of 6x factory_minor; Remaining resources: 92 PUs; 
            Germans buy 3 armour, 2 infantry and 17 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            2 armour, 2 artilleries, 3 infantry and 3 mech_infantrys moved from Germany to Poland
            2 armour and 3 mech_infantrys moved from Poland to Eastern Poland
            1 cruiser and 1 destroyer moved from 110 Sea Zone to 107 Sea Zone
            1 destroyer moved from 104 Sea Zone to 107 Sea Zone
            3 armour moved from United Kingdom to 110 Sea Zone
            5 artilleries moved from United Kingdom to 110 Sea Zone
            1 artillery moved from Normandy Bordeaux to 110 Sea Zone
            1 artillery moved from United Kingdom to Scotland
                  Germans take Scotland from British
            1 infantry moved from United Kingdom to 110 Sea Zone
            1 artillery and 1 transport moved from 110 Sea Zone to 123 Sea Zone
            1 artillery moved from 123 Sea Zone to Iceland
            3 armour, 5 artilleries, 1 infantry and 8 transports moved from 110 Sea Zone to 112 Sea Zone
            1 infantry moved from Western Germany to Germany
            1 tactical_bomber moved from Normandy Bordeaux to Poland
            2 bombers, 4 fighters and 4 tactical_bombers moved from Normandy Bordeaux to Algeria
    
        Combat - Germans
            Battle in Iceland
            Battle in 107 Sea Zone
                Germans attack with 1 cruiser and 2 destroyers
                British defend with 2 destroyers and 2 transports
                    Germans roll dice for 1 cruiser and 2 destroyers in 107 Sea Zone, round 2 : 1/3 hits, 1.17 expected hits
                    British roll dice for 2 destroyers and 2 transports in 107 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
                    1 destroyer owned by the Germans and 1 destroyer owned by the British lost in 107 Sea Zone
                    Germans roll dice for 1 cruiser and 1 destroyer in 107 Sea Zone, round 3 : 2/2 hits, 0.83 expected hits
                    British roll dice for 1 destroyer and 2 transports in 107 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the British and 1 transport owned by the British lost in 107 Sea Zone
                    1 transport owned by the British lost in 107 Sea Zone
                Germans win, taking Iceland from British with 1 cruiser and 1 destroyer remaining. Battle score for attacker is 22
                Casualties for Germans: 1 destroyer
                Casualties for British: 2 destroyers and 2 transports
    
        Non Combat Move - Germans
            3 armour moved from 112 Sea Zone to Western Germany
            5 artilleries moved from 112 Sea Zone to Norway
            1 infantry moved from 112 Sea Zone to Western Germany
            3 aaGuns moved from Germany to Poland
    
        Place Units - Germans
            3 armour and 7 mech_infantrys placed in Germany
            2 infantry placed in United Kingdom
            10 mech_infantrys placed in Western Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 6,3
            Germans collect 47 PUs (3 lost to blockades); end with 47 PUs
            Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 52 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs
    

    Combat Hit Differential Summary :

    Germans : 1.00
    British : 0.00
    

    Savegame


  • TripleA Turn Summary: Russians round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 5
    
        Purchase Units - Russians
            Russians buy 6 artilleries and 6 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Ukraine to Western Ukraine
                  Russians take Western Ukraine from Italians
            2 armour moved from Ukraine to Belarus
            2 artilleries and 4 infantry moved from Karelia to Finland
            2 fighters and 1 tactical_bomber moved from Novgorod to Finland
            9 artilleries, 29 infantry and 2 mech_infantrys moved from Bryansk to Belarus
            5 infantry moved from Russia to Bryansk
            2 infantry moved from Novgorod to Belarus
            2 artilleries moved from Novgorod to Belarus
    
        Combat - Russians
            Battle in Finland
                Russians attack with 2 artilleries, 2 fighters, 4 infantry and 1 tactical_bomber
                Germans defend with 1 artillery and 4 infantry
                    Russians roll dice for 2 artilleries, 2 fighters, 4 infantry and 1 tactical_bomber in Finland, round 2 : 2/9 hits, 3.33 expected hits
                    Germans roll dice for 1 artillery and 4 infantry in Finland, round 2 : 0/5 hits, 1.67 expected hits
                    2 infantry owned by the Germans lost in Finland
                    Russians roll dice for 2 artilleries, 2 fighters, 4 infantry and 1 tactical_bomber in Finland, round 3 : 3/9 hits, 3.33 expected hits
                    Germans roll dice for 1 artillery and 2 infantry in Finland, round 3 : 1/3 hits, 1.00 expected hits
                    1 infantry owned by the Russians, 1 artillery owned by the Germans and 2 infantry owned by the Germans lost in Finland
                Russians win, taking Finland from Germans with 2 artilleries, 2 fighters, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 13
                Casualties for Germans: 1 artillery and 4 infantry
                Casualties for Russians: 1 infantry
            Battle in Belarus
                Russians attack with 2 armour, 11 artilleries, 31 infantry and 2 mech_infantrys
                Italians defend with 1 armour and 1 mech_infantry
                    Russians roll dice for 2 armour, 11 artilleries, 31 infantry and 2 mech_infantrys in Belarus, round 2 : 20/46 hits, 12.00 expected hits
                    Italians roll dice for 1 armour and 1 mech_infantry in Belarus, round 2 : 0/2 hits, 0.83 expected hits
                    1 mech_infantry owned by the Italians and 1 armour owned by the Italians lost in Belarus
                Russians win, taking Belarus from Italians with 2 armour, 11 artilleries, 31 infantry and 2 mech_infantrys remaining. Battle score for attacker is 10
                Casualties for Italians: 1 armour and 1 mech_infantry
    
        Non Combat Move - Russians
            6 infantry moved from Novosibirsk to Vologda
            2 fighters and 1 tactical_bomber moved from Finland to Novgorod
    
        Place Units - Russians
            2 artilleries and 1 infantry placed in Novgorod
            2 artilleries and 1 infantry placed in Ukraine
            2 artilleries and 4 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 37 PUs; end with 37 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 39 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 41 PUs
            Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 44 PUs
    

    Combat Hit Differential Summary :

    Germans : -1.67
    Italians : -0.83
    Russians : 6.33
    

    Savegame


  • TripleA Turn Summary: Japanese round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 5
    
        Purchase Units - Japanese
            Japanese buy 1 artillery, 3 destroyers, 1 fighter and 2 infantry; Remaining resources: 0 PUs; 0 SuicideAttackTokens; 
    
        Politics - Japanese
            Japanese takes Political Action: Political Action Japanese To War With Russians
                Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to Friendly
    
        Combat Move - Japanese
            1 artillery moved from Jehol to 19 Sea Zone
            1 infantry moved from Jehol to 19 Sea Zone
            3 infantry moved from Kiangsu to 19 Sea Zone
            1 infantry moved from Manchuria to 19 Sea Zone
            1 artillery, 5 infantry and 3 transports moved from 19 Sea Zone to 17 Sea Zone
            1 artillery and 5 infantry moved from 17 Sea Zone to Iwo Jima
            3 fighters and 3 tactical_bombers moved from 19 Sea Zone to Iwo Jima
            1 destroyer moved from 19 Sea Zone to 6 Sea Zone
            1 fighter and 1 tactical_bomber moved from 19 Sea Zone to 6 Sea Zone
            1 submarine moved from 19 Sea Zone to 6 Sea Zone
            1 fighter and 1 tactical_bomber moved from 19 Sea Zone to Amur
            8 infantry moved from Manchuria to Amur
            1 infantry moved from Shensi to Tsinghai
                  Japanese take Tsinghai from Chinese
            1 infantry moved from Hopei to Shensi
            1 artillery moved from Chahar to Suiyuyan
                  Japanese take Suiyuyan from Chinese
            1 mech_infantry moved from Kwangtung to Kwangsi
            2 bombers moved from Kiangsu to Amur
            4 fighters and 3 tactical_bombers moved from Anhwe to Amur
            2 battleships, 2 cruisers and 3 transports moved from 36 Sea Zone to 20 Sea Zone
            2 battleships, 2 cruisers and 3 transports moved from 20 Sea Zone to 19 Sea Zone
            3 destroyers moved from 19 Sea Zone to 17 Sea Zone
            1 tactical_bomber moved from 6 Sea Zone to 17 Sea Zone
    
        Combat - Japanese
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from 17 Sea Zone: 1 destroyer
            EDIT: Adding units owned by Japanese to 19 Sea Zone: 1 destroyer
            EDIT: Turning off Edit Mode
            Battle in 6 Sea Zone
                Japanese attack with 1 destroyer, 1 fighter and 1 submarine
                Americans defend with 1 submarine
                    Japanese roll dice for 1 submarine in 6 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 submarine owned by the Americans lost in 6 Sea Zone
                Japanese win, taking 6 Sea Zone from Americans with 1 destroyer, 1 fighter and 1 submarine remaining. Battle score for attacker is 6
                Casualties for Americans: 1 submarine
            Battle in 17 Sea Zone
                Japanese attack with 2 destroyers, 1 tactical_bomber and 3 transports
                Americans defend with 1 destroyer and 2 transports
                    Japanese roll dice for 2 destroyers, 1 tactical_bomber and 3 transports in 17 Sea Zone, round 2 : 2/3 hits, 1.17 expected hits
                    Americans roll dice for 1 destroyer and 2 transports in 17 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans and 1 transport owned by the Americans lost in 17 Sea Zone
                    1 transport owned by the Americans lost in 17 Sea Zone
                Japanese win, taking 17 Sea Zone from Americans with 2 destroyers, 1 tactical_bomber and 3 transports remaining. Battle score for attacker is 22
                Casualties for Americans: 1 destroyer and 2 transports
            Battle in Iwo Jima
                Japanese attack with 1 artillery, 3 fighters, 5 infantry and 3 tactical_bombers
                Americans defend with 1 artillery, 2 infantry and 1 mech_infantry
                    Japanese roll dice for 1 artillery, 3 fighters, 5 infantry and 3 tactical_bombers in Iwo Jima, round 2 : 4/12 hits, 4.83 expected hits
                    Americans roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Iwo Jima, round 2 : 2/4 hits, 1.33 expected hits
                    2 infantry owned by the Japanese, 2 infantry owned by the Americans, 1 artillery owned by the Americans and 1 mech_infantry owned by the Americans lost in Iwo Jima
                Japanese win, taking Iwo Jima from Americans with 1 artillery, 3 fighters, 3 infantry and 3 tactical_bombers remaining. Battle score for attacker is 8
                Casualties for Japanese: 2 infantry
                Casualties for Americans: 1 artillery, 2 infantry and 1 mech_infantry
            Battle in Amur
                Japanese attack with 2 bombers, 5 fighters, 8 infantry and 4 tactical_bombers
                Americans defend with 3 bombers; Russians defend with 2 aaGuns and 12 infantry
                    AA fire in Amur : 1/6 hits, 1.00 expected hits
                    1 fighter owned by the Japanese lost in Amur
                    Japanese roll dice for 2 bombers, 4 fighters, 8 infantry and 4 tactical_bombers in Amur, round 2 : 8/18 hits, 7.33 expected hits
                    Russians roll dice for 2 aaGuns, 3 bombers and 12 infantry in Amur, round 2 : 3/15 hits, 4.50 expected hits
                    3 infantry owned by the Japanese, 3 infantry owned by the Russians, 2 aaGuns owned by the Russians and 3 bombers owned by the Americans lost in Amur
                    Japanese roll dice for 2 bombers, 4 fighters, 5 infantry and 4 tactical_bombers in Amur, round 3 : 7/15 hits, 6.83 expected hits
                    Russians roll dice for 9 infantry in Amur, round 3 : 6/9 hits, 3.00 expected hits
                    1 fighter owned by the Japanese, 5 infantry owned by the Japanese and 7 infantry owned by the Russians lost in Amur
                 retreated to Amur
                Russians win with 2 infantry remaining. Battle score for attacker is 32
                Casualties for Japanese: 2 fighters and 8 infantry
                Casualties for Americans: 3 bombers
                Casualties for Russians: 2 aaGuns and 10 infantry
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar
            Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar
    
        Non Combat Move - Japanese
            1 fighter and 1 tactical_bomber moved from Amur to Jehol
            2 fighters and 3 tactical_bombers moved from Amur to Manchuria
            2 bombers moved from Amur to Japan
            1 fighter moved from 6 Sea Zone to 17 Sea Zone
            1 destroyer moved from 19 Sea Zone to 17 Sea Zone
            3 fighters and 3 tactical_bombers moved from Iwo Jima to 17 Sea Zone
            4 carriers moved from 19 Sea Zone to 17 Sea Zone
            1 carrier moved from 19 Sea Zone to 17 Sea Zone
    
        Place Units - Japanese
            3 destroyers placed in 6 Sea Zone
            1 fighter placed in Japan
            1 artillery and 2 infantry placed in Kiangsu
    
        Turn Complete - Japanese
            Japanese collect 42 PUs; end with 42 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 45 PUs
    

    Combat Hit Differential Summary :

    AA fire in Amur : : 0.00
    Americans : 0.33
    Russians : 1.50
    Japanese : 1.50
    

    Savegame

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