dawgoneit (Axis) vs DannyDuck716 (Allies) BM3
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TripleA Turn Summary: French round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 1 carrier and 1 fighter; Remaining resources: 0 PUs; Combat Move - ANZAC 1 destroyer moved from 54 Sea Zone to 45 Sea Zone 3 fighters moved from Northern Territory to 45 Sea Zone Combat - ANZAC Battle in 45 Sea Zone ANZAC attack with 1 destroyer and 3 fighters Japanese defend with 1 submarine ANZAC roll dice for 1 destroyer and 3 fighters in 45 Sea Zone, round 2 : 1/4 hits, 1.83 expected hits Japanese roll dice for 1 submarine in 45 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Japanese lost in 45 Sea Zone ANZAC win with 1 destroyer and 3 fighters remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Non Combat Move - ANZAC 3 fighters moved from 45 Sea Zone to Northern Territory Place Units - ANZAC Turning on Edit Mode EDIT: Removing units owned by ANZAC from New South Wales: 1 fighter EDIT: Adding units owned by ANZAC to Northern Territory: 1 fighter EDIT: Turning off Edit Mode 1 carrier placed in 62 Sea Zone 1 fighter placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 18 PUs; end with 18 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs Combat Move - French 1 infantry moved from Anglo Egyptian Sudan to Egypt Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
ANZAC : -0.83 Japanese : -0.17
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TripleA Turn Summary: Germans round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Research Technology - Germans Purchase Units - Germans Germans repair damage of 6x factory_minor; Remaining resources: 92 PUs; Germans buy 3 armour, 2 infantry and 17 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 2 armour, 2 artilleries, 3 infantry and 3 mech_infantrys moved from Germany to Poland 2 armour and 3 mech_infantrys moved from Poland to Eastern Poland 1 cruiser and 1 destroyer moved from 110 Sea Zone to 107 Sea Zone 1 destroyer moved from 104 Sea Zone to 107 Sea Zone 3 armour moved from United Kingdom to 110 Sea Zone 5 artilleries moved from United Kingdom to 110 Sea Zone 1 artillery moved from Normandy Bordeaux to 110 Sea Zone 1 artillery moved from United Kingdom to Scotland Germans take Scotland from British 1 infantry moved from United Kingdom to 110 Sea Zone 1 artillery and 1 transport moved from 110 Sea Zone to 123 Sea Zone 1 artillery moved from 123 Sea Zone to Iceland 3 armour, 5 artilleries, 1 infantry and 8 transports moved from 110 Sea Zone to 112 Sea Zone 1 infantry moved from Western Germany to Germany 1 tactical_bomber moved from Normandy Bordeaux to Poland 2 bombers, 4 fighters and 4 tactical_bombers moved from Normandy Bordeaux to Algeria Combat - Germans Battle in Iceland Battle in 107 Sea Zone Germans attack with 1 cruiser and 2 destroyers British defend with 2 destroyers and 2 transports Germans roll dice for 1 cruiser and 2 destroyers in 107 Sea Zone, round 2 : 1/3 hits, 1.17 expected hits British roll dice for 2 destroyers and 2 transports in 107 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits 1 destroyer owned by the Germans and 1 destroyer owned by the British lost in 107 Sea Zone Germans roll dice for 1 cruiser and 1 destroyer in 107 Sea Zone, round 3 : 2/2 hits, 0.83 expected hits British roll dice for 1 destroyer and 2 transports in 107 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the British and 1 transport owned by the British lost in 107 Sea Zone 1 transport owned by the British lost in 107 Sea Zone Germans win, taking Iceland from British with 1 cruiser and 1 destroyer remaining. Battle score for attacker is 22 Casualties for Germans: 1 destroyer Casualties for British: 2 destroyers and 2 transports Non Combat Move - Germans 3 armour moved from 112 Sea Zone to Western Germany 5 artilleries moved from 112 Sea Zone to Norway 1 infantry moved from 112 Sea Zone to Western Germany 3 aaGuns moved from Germany to Poland Place Units - Germans 3 armour and 7 mech_infantrys placed in Germany 2 infantry placed in United Kingdom 10 mech_infantrys placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 6,3 Germans collect 47 PUs (3 lost to blockades); end with 47 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 52 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Combat Hit Differential Summary :
Germans : 1.00 British : 0.00
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TripleA Turn Summary: Russians round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - Russians Russians buy 6 artilleries and 6 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Ukraine to Western Ukraine Russians take Western Ukraine from Italians 2 armour moved from Ukraine to Belarus 2 artilleries and 4 infantry moved from Karelia to Finland 2 fighters and 1 tactical_bomber moved from Novgorod to Finland 9 artilleries, 29 infantry and 2 mech_infantrys moved from Bryansk to Belarus 5 infantry moved from Russia to Bryansk 2 infantry moved from Novgorod to Belarus 2 artilleries moved from Novgorod to Belarus Combat - Russians Battle in Finland Russians attack with 2 artilleries, 2 fighters, 4 infantry and 1 tactical_bomber Germans defend with 1 artillery and 4 infantry Russians roll dice for 2 artilleries, 2 fighters, 4 infantry and 1 tactical_bomber in Finland, round 2 : 2/9 hits, 3.33 expected hits Germans roll dice for 1 artillery and 4 infantry in Finland, round 2 : 0/5 hits, 1.67 expected hits 2 infantry owned by the Germans lost in Finland Russians roll dice for 2 artilleries, 2 fighters, 4 infantry and 1 tactical_bomber in Finland, round 3 : 3/9 hits, 3.33 expected hits Germans roll dice for 1 artillery and 2 infantry in Finland, round 3 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Russians, 1 artillery owned by the Germans and 2 infantry owned by the Germans lost in Finland Russians win, taking Finland from Germans with 2 artilleries, 2 fighters, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 13 Casualties for Germans: 1 artillery and 4 infantry Casualties for Russians: 1 infantry Battle in Belarus Russians attack with 2 armour, 11 artilleries, 31 infantry and 2 mech_infantrys Italians defend with 1 armour and 1 mech_infantry Russians roll dice for 2 armour, 11 artilleries, 31 infantry and 2 mech_infantrys in Belarus, round 2 : 20/46 hits, 12.00 expected hits Italians roll dice for 1 armour and 1 mech_infantry in Belarus, round 2 : 0/2 hits, 0.83 expected hits 1 mech_infantry owned by the Italians and 1 armour owned by the Italians lost in Belarus Russians win, taking Belarus from Italians with 2 armour, 11 artilleries, 31 infantry and 2 mech_infantrys remaining. Battle score for attacker is 10 Casualties for Italians: 1 armour and 1 mech_infantry Non Combat Move - Russians 6 infantry moved from Novosibirsk to Vologda 2 fighters and 1 tactical_bomber moved from Finland to Novgorod Place Units - Russians 2 artilleries and 1 infantry placed in Novgorod 2 artilleries and 1 infantry placed in Ukraine 2 artilleries and 4 infantry placed in Russia Turn Complete - Russians Russians collect 37 PUs; end with 37 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 39 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 41 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 44 PUs
Combat Hit Differential Summary :
Germans : -1.67 Italians : -0.83 Russians : 6.33
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TripleA Turn Summary: Japanese round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - Japanese Japanese buy 1 artillery, 3 destroyers, 1 fighter and 2 infantry; Remaining resources: 0 PUs; 0 SuicideAttackTokens; Politics - Japanese Japanese takes Political Action: Political Action Japanese To War With Russians Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to Friendly Combat Move - Japanese 1 artillery moved from Jehol to 19 Sea Zone 1 infantry moved from Jehol to 19 Sea Zone 3 infantry moved from Kiangsu to 19 Sea Zone 1 infantry moved from Manchuria to 19 Sea Zone 1 artillery, 5 infantry and 3 transports moved from 19 Sea Zone to 17 Sea Zone 1 artillery and 5 infantry moved from 17 Sea Zone to Iwo Jima 3 fighters and 3 tactical_bombers moved from 19 Sea Zone to Iwo Jima 1 destroyer moved from 19 Sea Zone to 6 Sea Zone 1 fighter and 1 tactical_bomber moved from 19 Sea Zone to 6 Sea Zone 1 submarine moved from 19 Sea Zone to 6 Sea Zone 1 fighter and 1 tactical_bomber moved from 19 Sea Zone to Amur 8 infantry moved from Manchuria to Amur 1 infantry moved from Shensi to Tsinghai Japanese take Tsinghai from Chinese 1 infantry moved from Hopei to Shensi 1 artillery moved from Chahar to Suiyuyan Japanese take Suiyuyan from Chinese 1 mech_infantry moved from Kwangtung to Kwangsi 2 bombers moved from Kiangsu to Amur 4 fighters and 3 tactical_bombers moved from Anhwe to Amur 2 battleships, 2 cruisers and 3 transports moved from 36 Sea Zone to 20 Sea Zone 2 battleships, 2 cruisers and 3 transports moved from 20 Sea Zone to 19 Sea Zone 3 destroyers moved from 19 Sea Zone to 17 Sea Zone 1 tactical_bomber moved from 6 Sea Zone to 17 Sea Zone Combat - Japanese Turning on Edit Mode EDIT: Removing units owned by Japanese from 17 Sea Zone: 1 destroyer EDIT: Adding units owned by Japanese to 19 Sea Zone: 1 destroyer EDIT: Turning off Edit Mode Battle in 6 Sea Zone Japanese attack with 1 destroyer, 1 fighter and 1 submarine Americans defend with 1 submarine Japanese roll dice for 1 submarine in 6 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans lost in 6 Sea Zone Japanese win, taking 6 Sea Zone from Americans with 1 destroyer, 1 fighter and 1 submarine remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Battle in 17 Sea Zone Japanese attack with 2 destroyers, 1 tactical_bomber and 3 transports Americans defend with 1 destroyer and 2 transports Japanese roll dice for 2 destroyers, 1 tactical_bomber and 3 transports in 17 Sea Zone, round 2 : 2/3 hits, 1.17 expected hits Americans roll dice for 1 destroyer and 2 transports in 17 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans and 1 transport owned by the Americans lost in 17 Sea Zone 1 transport owned by the Americans lost in 17 Sea Zone Japanese win, taking 17 Sea Zone from Americans with 2 destroyers, 1 tactical_bomber and 3 transports remaining. Battle score for attacker is 22 Casualties for Americans: 1 destroyer and 2 transports Battle in Iwo Jima Japanese attack with 1 artillery, 3 fighters, 5 infantry and 3 tactical_bombers Americans defend with 1 artillery, 2 infantry and 1 mech_infantry Japanese roll dice for 1 artillery, 3 fighters, 5 infantry and 3 tactical_bombers in Iwo Jima, round 2 : 4/12 hits, 4.83 expected hits Americans roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Iwo Jima, round 2 : 2/4 hits, 1.33 expected hits 2 infantry owned by the Japanese, 2 infantry owned by the Americans, 1 artillery owned by the Americans and 1 mech_infantry owned by the Americans lost in Iwo Jima Japanese win, taking Iwo Jima from Americans with 1 artillery, 3 fighters, 3 infantry and 3 tactical_bombers remaining. Battle score for attacker is 8 Casualties for Japanese: 2 infantry Casualties for Americans: 1 artillery, 2 infantry and 1 mech_infantry Battle in Amur Japanese attack with 2 bombers, 5 fighters, 8 infantry and 4 tactical_bombers Americans defend with 3 bombers; Russians defend with 2 aaGuns and 12 infantry AA fire in Amur : 1/6 hits, 1.00 expected hits 1 fighter owned by the Japanese lost in Amur Japanese roll dice for 2 bombers, 4 fighters, 8 infantry and 4 tactical_bombers in Amur, round 2 : 8/18 hits, 7.33 expected hits Russians roll dice for 2 aaGuns, 3 bombers and 12 infantry in Amur, round 2 : 3/15 hits, 4.50 expected hits 3 infantry owned by the Japanese, 3 infantry owned by the Russians, 2 aaGuns owned by the Russians and 3 bombers owned by the Americans lost in Amur Japanese roll dice for 2 bombers, 4 fighters, 5 infantry and 4 tactical_bombers in Amur, round 3 : 7/15 hits, 6.83 expected hits Russians roll dice for 9 infantry in Amur, round 3 : 6/9 hits, 3.00 expected hits 1 fighter owned by the Japanese, 5 infantry owned by the Japanese and 7 infantry owned by the Russians lost in Amur retreated to Amur Russians win with 2 infantry remaining. Battle score for attacker is 32 Casualties for Japanese: 2 fighters and 8 infantry Casualties for Americans: 3 bombers Casualties for Russians: 2 aaGuns and 10 infantry Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2 Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar Non Combat Move - Japanese 1 fighter and 1 tactical_bomber moved from Amur to Jehol 2 fighters and 3 tactical_bombers moved from Amur to Manchuria 2 bombers moved from Amur to Japan 1 fighter moved from 6 Sea Zone to 17 Sea Zone 1 destroyer moved from 19 Sea Zone to 17 Sea Zone 3 fighters and 3 tactical_bombers moved from Iwo Jima to 17 Sea Zone 4 carriers moved from 19 Sea Zone to 17 Sea Zone 1 carrier moved from 19 Sea Zone to 17 Sea Zone Place Units - Japanese 3 destroyers placed in 6 Sea Zone 1 fighter placed in Japan 1 artillery and 2 infantry placed in Kiangsu Turn Complete - Japanese Japanese collect 42 PUs; end with 42 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 45 PUs
Combat Hit Differential Summary :
AA fire in Amur : : 0.00 Americans : 0.33 Russians : 1.50 Japanese : 1.50
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TripleA Turn Summary: UK_Pacific round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - Americans Americans buy 1 bomber, 1 carrier, 4 destroyers and 4 submarines; Remaining resources: 0 PUs; Politics - Americans Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - Americans 2 submarines moved from 101 Sea Zone to 107 Sea Zone 2 fighters moved from 101 Sea Zone to 107 Sea Zone 1 carrier, 1 cruiser and 4 destroyers moved from 101 Sea Zone to 123 Sea Zone 5 artilleries and 5 infantry moved from Eastern United States to 101 Sea Zone 5 artilleries, 5 infantry and 5 transports moved from 101 Sea Zone to 123 Sea Zone 5 infantry moved from 123 Sea Zone to Iceland 5 artilleries moved from 123 Sea Zone to Iceland 1 carrier, 1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone 2 carriers, 3 fighters, 1 submarine and 1 tactical_bomber moved from 25 Sea Zone to 26 Sea Zone 2 fighters moved from Hawaiian Islands to 26 Sea Zone Combat - Americans Battle in 123 Sea Zone Americans attack with 1 carrier, 1 cruiser, 4 destroyers and 5 transports Germans defend with 1 transport 1 transport owned by the Germans lost in 123 Sea Zone Americans win with 1 carrier, 1 cruiser, 4 destroyers and 5 transports remaining. Battle score for attacker is 7 Casualties for Germans: 1 transport Battle in Iceland Americans attack with 5 artilleries and 5 infantry Germans defend with 1 airfield and 1 artillery Americans roll dice for 5 artilleries and 5 infantry in Iceland, round 2 : 4/10 hits, 3.33 expected hits Germans roll dice for 1 artillery in Iceland, round 2 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Germans and 1 infantry owned by the Americans lost in Iceland Americans win, taking Iceland from Germans with 5 artilleries and 4 infantry remaining. Battle score for attacker is 1 Casualties for Americans: 1 infantry Casualties for Germans: 1 artillery Battle in 107 Sea Zone Americans attack with 2 fighters and 2 submarines Germans defend with 1 cruiser and 1 destroyer Americans roll dice for 2 submarines in 107 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits Americans roll dice for 2 fighters in 107 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits Germans roll dice for 1 cruiser and 1 destroyer in 107 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits 1 destroyer owned by the Germans lost in 107 Sea Zone Americans roll dice for 2 submarines in 107 Sea Zone, round 3 : 0/2 hits, 0.67 expected hits Americans roll dice for 2 fighters in 107 Sea Zone, round 3 : 1/2 hits, 1.00 expected hits Germans roll dice for 1 cruiser in 107 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits 1 submarine owned by the Americans and 1 cruiser owned by the Germans lost in 107 Sea Zone Americans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 14 Casualties for Germans: 1 cruiser and 1 destroyer Casualties for Americans: 1 submarine Non Combat Move - Americans 2 fighters moved from 107 Sea Zone to 123 Sea Zone Place Units - Americans 1 bomber placed in Western United States 2 destroyers and 2 submarines placed in 10 Sea Zone 1 carrier placed in 10 Sea Zone 2 destroyers and 2 submarines placed in 101 Sea Zone Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 82 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 2 PUs; Combat Move - Chinese Trigger Chinese Guerilla Hopei: Chinese has 1 infantry placed in Hopei Combat - Chinese Chinese creates battle in territory Hopei Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Kansu Turn Complete - Chinese Chinese collect 2 PUs; end with 4 PUs Purchase Units - UK_Pacific UK_Pacific buy 1 armour, 1 artillery, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Politics - British Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - British 1 carrier moved from 81 Sea Zone to 98 Sea Zone 1 fighter moved from 81 Sea Zone to 98 Sea Zone 1 fighter moved from 81 Sea Zone to 98 Sea Zone 2 cruisers moved from 81 Sea Zone to 98 Sea Zone 1 battleship and 3 destroyers moved from 81 Sea Zone to 98 Sea Zone 2 transports moved from 81 Sea Zone to 98 Sea Zone 2 infantry moved from Anglo Egyptian Sudan to Egypt 2 mech_infantrys moved from Anglo Egyptian Sudan to Alexandria 2 armour and 2 mech_infantrys moved from India to Yunnan 1 artillery moved from Shan State to Siam UK_Pacific take Siam from Japanese 1 armour and 1 artillery moved from Shan State to French Indo China 3 infantry moved from Burma to Yunnan 2 artilleries moved from Burma to Yunnan Combat - British Battle in Yunnan British attack with 2 armour, 2 artilleries, 3 infantry and 2 mech_infantrys Japanese defend with 1 infantry British roll dice for 2 armour, 2 artilleries, 3 infantry and 2 mech_infantrys in Yunnan, round 2 : 5/9 hits, 2.83 expected hits Japanese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Yunnan British win, taking Yunnan from Japanese with 2 armour, 2 artilleries, 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Japanese: 1 infantry Battle in French Indo China British attack with 1 armour and 1 artillery Japanese defend with 1 infantry British roll dice for 1 armour and 1 artillery in French Indo China, round 2 : 1/2 hits, 0.83 expected hits Japanese roll dice for 1 infantry in French Indo China, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 artillery owned by the British lost in French Indo China British win, taking French Indo China from Japanese with 1 armour remaining. Battle score for attacker is -1 Casualties for British: 1 artillery Casualties for Japanese: 1 infantry Non Combat Move - British 1 infantry moved from Persia to Northwest Persia 3 armour moved from Caucasus to Ukraine Place Units - UK_Pacific 1 armour, 1 artillery, 1 infantry and 1 mech_infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 17 PUs; end with 17 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 20 PUs Some Units in India change ownership: 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
Combat Hit Differential Summary :
Germans : 0.33 British : 2.33 Americans : -0.67 Japanese : 1.33
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TripleA Turn Summary: Italians round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - Italians Italians buy 1 destroyer and 3 submarines; Remaining resources: 0 PUs; Combat Move - Italians 1 bomber moved from Greece to 98 Sea Zone 1 fighter moved from Southern Italy to 98 Sea Zone 1 battleship, 1 carrier, 2 cruisers, 1 destroyer and 2 fighters moved from 94 Sea Zone to 98 Sea Zone 1 submarine moved from 95 Sea Zone to 98 Sea Zone 1 infantry moved from Northern Italy to 95 Sea Zone 1 infantry and 1 transport moved from 95 Sea Zone to 99 Sea Zone 1 infantry moved from 99 Sea Zone to Syria 1 armour moved from Algeria to 94 Sea Zone 1 armour and 2 transports moved from 94 Sea Zone to 93 Sea Zone 2 infantry moved from Southern France to 93 Sea Zone 1 artillery moved from Southern France to 93 Sea Zone 1 armour, 1 artillery, 2 infantry and 2 transports moved from 93 Sea Zone to 92 Sea Zone 1 armour, 1 artillery and 2 infantry moved from 92 Sea Zone to Gibraltar Combat - Italians Battle in Gibraltar Battle in Syria Battle in 98 Sea Zone Italians attack with 1 battleship, 1 bomber, 1 carrier, 2 cruisers, 1 destroyer, 3 fighters and 1 submarine British defend with 1 battleship, 1 carrier, 2 cruisers, 3 destroyers, 2 fighters and 2 transports Italians roll dice for 1 submarine in 98 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Units damaged: 1 carrier owned by the British Italians roll dice for 1 battleship, 1 bomber, 1 carrier, 2 cruisers, 1 destroyer and 3 fighters in 98 Sea Zone, round 2 : 6/8 hits, 4.17 expected hits Units damaged: 1 battleship owned by the British British roll dice for 1 battleship, 1 carrier, 2 cruisers, 3 destroyers, 2 fighters and 2 transports in 98 Sea Zone, round 2 : 3/9 hits, 4.33 expected hits Units damaged: 1 battleship owned by the Italians 1 destroyer owned by the Italians, 3 destroyers owned by the British, 1 cruiser owned by the British, 1 submarine owned by the Italians and 1 carrier owned by the British lost in 98 Sea Zone Italians roll dice for 1 battleship, 1 bomber, 1 carrier, 2 cruisers and 3 fighters in 98 Sea Zone, round 3 : 5/7 hits, 3.83 expected hits British roll dice for 1 battleship, 1 cruiser, 2 fighters and 2 transports in 98 Sea Zone, round 3 : 1/4 hits, 2.50 expected hits 1 transport owned by the British, 1 cruiser owned by the Italians, 1 cruiser owned by the British, 1 battleship owned by the British and 2 fighters owned by the British lost in 98 Sea Zone 1 transport owned by the British lost in 98 Sea Zone Italians win, taking Gibraltar from British, taking Syria from French, taking 98 Sea Zone from French with 1 battleship, 1 bomber, 1 carrier, 1 cruiser and 3 fighters remaining. Battle score for attacker is 92 Casualties for Italians: 1 cruiser, 1 destroyer and 1 submarine Casualties for British: 1 battleship, 1 carrier, 2 cruisers, 3 destroyers, 2 fighters and 2 transports Non Combat Move - Italians 1 fighter moved from 98 Sea Zone to Greece 1 bomber moved from 98 Sea Zone to Greece Place Units - Italians 1 destroyer and 3 submarines placed in 95 Sea Zone Turn Complete - Italians Italians collect 19 PUs; end with 19 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 29 PUs
Combat Hit Differential Summary :
Italians : 3.67 British : -2.83
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TripleA Turn Summary: French round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 1 factory_minor, 1 marine and 1 transport; Remaining resources: 3 PUs; Combat Move - ANZAC 1 destroyer moved from 45 Sea Zone to 54 Sea Zone 1 cruiser moved from 54 Sea Zone to 62 Sea Zone 1 carrier and 1 fighter moved from 62 Sea Zone to 54 Sea Zone 1 fighter moved from Northern Territory to 54 Sea Zone 3 fighters moved from Northern Territory to India Non Combat Move - ANZAC Place Units - ANZAC 1 factory_minor placed in Queensland 1 marine placed in New South Wales 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 18 PUs; end with 21 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 30 PUs Politics - French Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - French 1 fighter moved from Egypt to 99 Sea Zone Combat - French Battle in 99 Sea Zone French attack with 1 fighter Italians defend with 1 transport 1 transport owned by the Italians lost in 99 Sea Zone French win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Italians: 1 transport Non Combat Move - French 1 fighter moved from 99 Sea Zone to Egypt Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Research Technology - Germans Purchase Units - Germans Germans buy 1 armour, 1 carrier, 2 fighters, 1 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 2 infantry moved from Eastern Poland to Western Ukraine 1 artillery moved from Eastern Poland to Western Ukraine 1 tactical_bomber moved from Poland to Finland 5 artilleries moved from Norway to Finland Combat - Germans Battle in Western Ukraine Germans attack with 1 artillery and 2 infantry Russians defend with 1 infantry Germans roll dice for 1 artillery and 2 infantry in Western Ukraine, round 2 : 1/3 hits, 0.83 expected hits Russians roll dice for 1 infantry in Western Ukraine, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Western Ukraine Germans win, taking Western Ukraine from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in Finland Germans attack with 5 artilleries and 1 tactical_bomber Russians defend with 2 artilleries and 3 infantry Germans roll dice for 5 artilleries and 1 tactical_bomber in Finland, round 2 : 2/6 hits, 2.17 expected hits Russians roll dice for 2 artilleries and 3 infantry in Finland, round 2 : 0/5 hits, 1.67 expected hits 2 infantry owned by the Russians lost in Finland Germans roll dice for 5 artilleries and 1 tactical_bomber in Finland, round 3 : 2/6 hits, 2.17 expected hits Russians roll dice for 2 artilleries and 1 infantry in Finland, round 3 : 0/3 hits, 1.00 expected hits 1 infantry owned by the Russians and 1 artillery owned by the Russians lost in Finland Germans roll dice for 5 artilleries and 1 tactical_bomber in Finland, round 4 : 2/6 hits, 2.17 expected hits Russians roll dice for 1 artillery in Finland, round 4 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Russians and 1 artillery owned by the Germans lost in Finland Germans win, taking Finland from Russians with 4 artilleries and 1 tactical_bomber remaining. Battle score for attacker is 13 Casualties for Russians: 2 artilleries and 3 infantry Casualties for Germans: 1 artillery Non Combat Move - Germans 1 tactical_bomber moved from Finland to Norway 3 armour moved from Western Germany to 112 Sea Zone 1 infantry moved from Western Germany to 112 Sea Zone 5 mech_infantrys moved from Western Germany to 112 Sea Zone 3 armour, 1 infantry, 5 mech_infantrys and 8 transports moved from 112 Sea Zone to 110 Sea Zone 3 armour, 1 infantry and 5 mech_infantrys moved from 110 Sea Zone to United Kingdom 1 artillery moved from Scotland to United Kingdom 3 aaGuns, 2 artilleries and 3 infantry moved from Poland to Eastern Poland 3 armour and 7 mech_infantrys moved from Germany to Eastern Poland 5 mech_infantrys moved from Western Germany to Poland 1 infantry moved from Germany to Poland 2 bombers, 4 fighters and 4 tactical_bombers moved from Algeria to France Place Units - Germans 3 mech_infantrys placed in Germany 1 armour and 1 infantry placed in United Kingdom 1 carrier placed in 110 Sea Zone 2 fighters placed in 110 Sea Zone Turn Complete - Germans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 2,1 Germans collect 49 PUs (3 lost to blockades); end with 49 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 54 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Combat Hit Differential Summary :
Germans : -0.33 Russians : -1.33
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TripleA Turn Summary: Russians round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Russians Russians buy 2 armour, 5 artilleries and 4 infantry; Remaining resources: 0 PUs; Politics - Russians Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - Russians Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians 1 infantry moved from Amur to Korea Russians take Korea from Japanese 1 infantry moved from Ulaanbaatar to Amur 2 infantry moved from Buyant-Uhaa to Amur 1 infantry moved from Dzavhan to Tsagaan Olom 2 infantry moved from Olgiy to Kansu 1 submarine moved from 109 Sea Zone to 119 Sea Zone 3 infantry moved from Bryansk to Western Ukraine 2 fighters and 1 tactical_bomber moved from Novgorod to Western Ukraine 1 artillery and 1 infantry moved from Ukraine to Bessarabia 1 infantry moved from Ukraine to Bessarabia 1 artillery and 2 infantry moved from Novgorod to Baltic States Combat - Russians Battle in Bessarabia Russians attack with 1 artillery and 2 infantry Germans defend with 1 infantry Russians roll dice for 1 artillery and 2 infantry in Bessarabia, round 2 : 0/3 hits, 0.83 expected hits Germans roll dice for 1 infantry in Bessarabia, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Bessarabia Russians roll dice for 1 artillery and 1 infantry in Bessarabia, round 3 : 2/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Bessarabia, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bessarabia Russians win, taking Bessarabia from Germans with 1 artillery remaining. Battle score for attacker is -3 Casualties for Russians: 2 infantry Casualties for Germans: 1 infantry Battle in Baltic States Russians attack with 1 artillery and 2 infantry Germans defend with 1 infantry Russians roll dice for 1 artillery and 2 infantry in Baltic States, round 2 : 0/3 hits, 0.83 expected hits Germans roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 artillery and 2 infantry in Baltic States, round 3 : 2/3 hits, 0.83 expected hits Germans roll dice for 1 infantry in Baltic States, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Baltic States Russians win, taking Baltic States from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Battle in Western Ukraine Russians attack with 2 fighters, 3 infantry and 1 tactical_bomber Germans defend with 1 artillery and 1 infantry Russians roll dice for 2 fighters, 3 infantry and 1 tactical_bomber in Western Ukraine, round 2 : 2/6 hits, 2.17 expected hits Germans roll dice for 1 artillery and 1 infantry in Western Ukraine, round 2 : 0/2 hits, 0.67 expected hits 1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Western Ukraine Russians win, taking Western Ukraine from Germans with 2 fighters, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for Germans: 1 artillery and 1 infantry Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians Non Combat Move - Russians 2 fighters and 1 tactical_bomber moved from Western Ukraine to Bryansk 2 artilleries and 4 infantry moved from Russia to Bryansk 6 infantry moved from Vologda to Smolensk 2 armour, 11 artilleries, 30 infantry and 2 mech_infantrys moved from Belarus to Bryansk 3 artilleries moved from Ukraine to Bryansk 4 infantry moved from Ukraine to Bryansk 2 infantry moved from Ukraine to Bryansk Place Units - Russians 3 artilleries placed in Ukraine 2 artilleries and 1 infantry placed in Novgorod 2 armour and 3 infantry placed in Russia Turn Complete - Russians Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,1,5,5,2,6 Russians collect 36 PUs (3 lost to blockades); end with 36 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 38 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 40 PUs Trigger Russians 6 Siberia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 42 PUs Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 44 PUs
Combat Hit Differential Summary :
Germans : 1.00 Russians : 0.67
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TripleA Turn Summary: Japanese round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Japanese Japanese buy 2 artilleries, 4 infantry, 3 submarines and 1 transport; Remaining resources: 0 PUs; 0 SuicideAttackTokens; Combat Move - Japanese 1 artillery and 3 infantry moved from Iwo Jima to 17 Sea Zone 1 artillery, 3 infantry and 3 transports moved from 17 Sea Zone to 6 Sea Zone 2 infantry moved from Japan to 6 Sea Zone 4 infantry and 2 transports moved from 6 Sea Zone to 5 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone 1 artillery and 5 infantry moved from 5 Sea Zone to Amur 1 destroyer moved from 17 Sea Zone to 16 Sea Zone 1 transport moved from 19 Sea Zone to 6 Sea Zone 2 infantry moved from Japan to 6 Sea Zone 2 infantry moved from 6 Sea Zone to Korea 1 artillery and 2 infantry moved from Kiangsu to 19 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 36 Sea Zone 1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China 1 submarine moved from 6 Sea Zone to 35 Sea Zone 5 carriers, 2 destroyers, 4 fighters and 4 tactical_bombers moved from 17 Sea Zone to 33 Sea Zone 4 destroyers moved from 6 Sea Zone to 33 Sea Zone 1 tactical_bomber moved from Jehol to Kwangsi 1 bomber moved from Japan to Amur 2 fighters and 3 tactical_bombers moved from Manchuria to Kwangsi 1 infantry and 1 transport moved from 19 Sea Zone to 36 Sea Zone 2 cruisers moved from 19 Sea Zone to 6 Sea Zone 1 bomber moved from Japan to Korea 1 fighter moved from Japan to Kwangsi 1 infantry moved from 36 Sea Zone to French Indo China 1 fighter moved from Jehol to Kwangsi 1 infantry moved from Hunan to Kwangsi 1 infantry moved from Anhwe to Hunan 1 artillery moved from Chahar to Anhwe 1 artillery moved from Suiyuyan to Chahar 1 infantry moved from Shensi to Szechwan 1 artillery moved from Sikang to Szechwan 1 infantry moved from Tsinghai to Sikang 1 battleship moved from 19 Sea Zone to 6 Sea Zone 1 cruiser moved from 6 Sea Zone to 5 Sea Zone 1 battleship moved from 19 Sea Zone to 5 Sea Zone Combat - Japanese Battle in Korea Japanese attack with 1 bomber and 2 infantry Russians defend with 1 infantry Japanese roll dice for 1 battleship and 1 cruiser in Korea, round 2 : 1/2 hits, 1.17 expected hits Russians roll dice for 1 infantry in Korea, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Korea Japanese win, taking Korea from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in French Indo China Japanese attack with 1 artillery and 2 infantry British defend with 1 armour Japanese roll dice for 1 artillery and 2 infantry in French Indo China, round 2 : 2/3 hits, 0.83 expected hits UK_Pacific roll dice for 1 armour in French Indo China, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the British lost in French Indo China Japanese win, taking French Indo China from UK_Pacific with 1 artillery and 2 infantry remaining. Battle score for attacker is 6 Casualties for British: 1 armour Battle in Amur Japanese attack with 1 artillery, 1 bomber and 5 infantry Russians defend with 4 infantry Japanese roll dice for 1 battleship and 1 cruiser in Amur, round 2 : 2/2 hits, 1.17 expected hits Japanese roll dice for 1 artillery, 1 bomber and 5 infantry in Amur, round 2 : 0/7 hits, 2.00 expected hits Russians roll dice for 4 infantry in Amur, round 2 : 2/4 hits, 1.33 expected hits 2 infantry owned by the Japanese and 2 infantry owned by the Russians lost in Amur Japanese roll dice for 1 artillery, 1 bomber and 3 infantry in Amur, round 3 : 3/5 hits, 1.67 expected hits Russians roll dice for 2 infantry in Amur, round 3 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Russians lost in Amur Japanese win, taking Amur from Russians with 1 artillery, 1 bomber and 3 infantry remaining. Battle score for attacker is 6 Casualties for Japanese: 2 infantry Casualties for Russians: 4 infantry Non Combat Move - Japanese 1 bomber moved from Amur to Japan 1 bomber moved from Korea to Japan Place Units - Japanese 1 artillery and 2 infantry placed in Kiangsu 1 artillery and 2 infantry placed in Japan 3 submarines and 1 transport placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 40 PUs; end with 40 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 43 PUs
Combat Hit Differential Summary :
UK_Pacific : -0.50 Russians : -0.33 Japanese : 1.17
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TripleA Turn Summary: UK_Pacific round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Americans Americans buy 2 artilleries, 1 carrier, 2 fighters, 2 infantry, 3 submarines and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 5 artilleries and 4 infantry moved from Iceland to 123 Sea Zone 5 artilleries, 4 infantry and 5 transports moved from 123 Sea Zone to 125 Sea Zone 1 carrier, 1 cruiser, 4 destroyers and 2 fighters moved from 123 Sea Zone to 125 Sea Zone 2 fighters moved from 125 Sea Zone to Norway 5 artilleries and 4 infantry moved from 125 Sea Zone to Norway 1 submarine moved from 107 Sea Zone to 109 Sea Zone 1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone 2 marines moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 3 carriers, 2 cruisers, 1 infantry, 2 marines and 1 transport moved from 26 Sea Zone to 7 Sea Zone 1 carrier, 2 destroyers and 1 submarine moved from 10 Sea Zone to 7 Sea Zone 1 submarine moved from 10 Sea Zone to 7 Sea Zone 2 submarines moved from 101 Sea Zone to 108 Sea Zone 2 destroyers and 1 submarine moved from 26 Sea Zone to 7 Sea Zone 1 submarine moved from 26 Sea Zone to 16 Sea Zone 5 fighters and 1 tactical_bomber moved from 26 Sea Zone to 16 Sea Zone 1 bomber moved from Western United States to Eastern United States Combat - Americans Battle in 125 Sea Zone Americans attack with 1 carrier, 1 cruiser, 4 destroyers and 5 transports Germans defend with 1 submarine Americans roll dice for 1 carrier, 1 cruiser, 4 destroyers and 5 transports in 125 Sea Zone, round 2 : 2/5 hits, 1.83 expected hits Germans roll dice for 1 submarine in 125 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits 1 submarine owned by the Germans and 1 destroyer owned by the Americans lost in 125 Sea Zone Americans win, taking 125 Sea Zone from Neutral with 1 carrier, 1 cruiser, 3 destroyers and 5 transports remaining. Battle score for attacker is -2 Casualties for Americans: 1 destroyer Casualties for Germans: 1 submarine Battle in 16 Sea Zone Americans attack with 5 fighters, 1 submarine and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 5 fighters and 1 tactical_bomber in 16 Sea Zone, round 2 : 2/6 hits, 3.17 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 16 Sea Zone Americans win with 5 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in Norway Americans attack with 5 artilleries, 2 fighters and 4 infantry Germans defend with 1 tactical_bomber Americans roll dice for 5 artilleries, 2 fighters and 4 infantry in Norway, round 2 : 8/11 hits, 4.00 expected hits Germans roll dice for 1 tactical_bomber in Norway, round 2 : 1/1 hits, 0.50 expected hits 1 tactical_bomber owned by the Germans and 1 artillery owned by the Americans lost in Norway Americans win, taking Norway from Germans with 4 artilleries, 2 fighters and 4 infantry remaining. Battle score for attacker is 7 Casualties for Americans: 1 artillery Casualties for Germans: 1 tactical_bomber Non Combat Move - Americans 2 fighters moved from Norway to 125 Sea Zone 5 fighters and 1 tactical_bomber moved from 16 Sea Zone to 7 Sea Zone Place Units - Americans 2 fighters placed in Western United States 2 submarines placed in 10 Sea Zone 1 carrier, 1 submarine and 2 transports placed in 101 Sea Zone 2 artilleries and 2 infantry placed in Eastern United States Turn Complete - Americans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 2,4 Americans collect 53 PUs (2 lost to blockades); end with 53 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 68 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 83 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 1 PUs; Combat Move - Chinese Trigger Chinese Guerilla Suiyuyan: Chinese has 1 infantry placed in Suiyuyan Trigger Chinese Guerilla Tsinghai: Chinese has 1 infantry placed in Tsinghai Trigger Chinese Guerilla Shensi: Chinese has 1 infantry placed in Shensi 4 infantry moved from Kansu to Tsinghai Chinese take Tsinghai from Japanese 1 infantry moved from Hopei to Shensi Chinese take Shensi from Japanese Combat - Chinese Chinese creates battle in territory Suiyuyan Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 6 PUs; end with 7 PUs Purchase Units - UK_Pacific UK_Pacific buy 1 armour, 1 artillery, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - British 2 mech_infantrys moved from Alexandria to Tobruk British take Tobruk from Italians 1 artillery and 1 infantry moved from Egypt to Trans-Jordan 1 armour moved from Ukraine to Romania British take Romania from Germans 1 infantry moved from Northwest Persia to Iraq 1 infantry moved from Turkmenistan to Kazakhstan 1 artillery moved from Siam to Shan State 2 artilleries and 2 infantry moved from Yunnan to Szechwan 1 armour moved from Yunnan to Szechwan 1 mech_infantry moved from Yunnan to Szechwan 1 armour and 1 mech_infantry moved from Yunnan to Malaya Combat - British Battle in Szechwan British attack with 1 armour, 2 artilleries, 2 infantry and 1 mech_infantry Japanese defend with 1 artillery and 2 infantry British roll dice for 1 armour, 2 artilleries, 2 infantry and 1 mech_infantry in Szechwan, round 2 : 2/6 hits, 2.00 expected hits Japanese roll dice for 1 artillery and 2 infantry in Szechwan, round 2 : 0/3 hits, 1.00 expected hits 2 infantry owned by the Japanese lost in Szechwan British roll dice for 1 armour, 2 artilleries, 2 infantry and 1 mech_infantry in Szechwan, round 3 : 2/6 hits, 2.00 expected hits Japanese roll dice for 1 artillery in Szechwan, round 3 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Japanese and 1 infantry owned by the British lost in Szechwan British win, taking Szechwan from Japanese with 1 armour, 2 artilleries, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 7 Casualties for Japanese: 1 artillery and 2 infantry Casualties for British: 1 infantry Non Combat Move - British Place Units - UK_Pacific 1 armour, 1 artillery, 2 infantry and 1 mech_infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 15 PUs; end with 15 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 18 PUs Some Units in India change ownership: 1 armour, 1 artillery, 2 infantry and 1 mech_infantry
Combat Hit Differential Summary :
Germans : 1.33 British : 0.00 Americans : 2.67 Japanese : -0.67
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TripleA Turn Summary: Italians round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Italians Italians buy 2 destroyers, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - Italians 2 artilleries and 2 infantry moved from Algeria to 92 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 92 Sea Zone to 96 Sea Zone 1 battleship, 1 carrier, 1 cruiser and 2 fighters moved from 98 Sea Zone to 96 Sea Zone 1 artillery and 1 infantry moved from 96 Sea Zone to Malta 1 artillery and 1 infantry moved from 96 Sea Zone to Tobruk 1 bomber moved from Greece to Tobruk 2 armour moved from Eastern Poland to Romania 2 fighters moved from 96 Sea Zone to Malta 1 submarine moved from 95 Sea Zone to 98 Sea Zone 1 submarine moved from 95 Sea Zone to 98 Sea Zone 1 submarine moved from 95 Sea Zone to 92 Sea Zone 1 destroyer moved from 95 Sea Zone to 96 Sea Zone Combat - Italians Battle in Malta Italians attack with 1 artillery, 2 fighters and 1 infantry British defend with 1 aaGun and 1 infantry AA fire in Malta : 1/2 hits, 0.33 expected hits 1 fighter owned by the Italians lost in Malta Italians roll dice for 1 battleship in Malta, round 2 : 0/1 hits, 0.67 expected hits Italians roll dice for 1 artillery, 1 fighter and 1 infantry in Malta, round 2 : 2/3 hits, 1.17 expected hits British roll dice for 1 aaGun and 1 infantry in Malta, round 2 : 1/1 hits, 0.33 expected hits 1 aaGun owned by the British, 1 infantry owned by the British and 1 infantry owned by the Italians lost in Malta Italians win, taking Malta from British with 1 artillery and 1 fighter remaining. Battle score for attacker is -5 Casualties for Italians: 1 fighter and 1 infantry Casualties for British: 1 aaGun and 1 infantry Battle in Romania Italians attack with 2 armour British defend with 1 armour Italians roll dice for 2 armour in Romania, round 2 : 1/2 hits, 1.00 expected hits British roll dice for 1 armour in Romania, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the British lost in Romania Italians win, taking Romania from British with 2 armour remaining. Battle score for attacker is 6 Casualties for British: 1 armour Battle in Tobruk Italians attack with 1 artillery, 1 bomber and 1 infantry British defend with 2 mech_infantrys Italians roll dice for 1 cruiser in Tobruk, round 2 : 0/1 hits, 0.50 expected hits Italians roll dice for 1 artillery, 1 bomber and 1 infantry in Tobruk, round 2 : 1/3 hits, 1.33 expected hits British roll dice for 2 mech_infantrys in Tobruk, round 2 : 0/2 hits, 0.67 expected hits 1 mech_infantry owned by the British lost in Tobruk Italians roll dice for 1 artillery, 1 bomber and 1 infantry in Tobruk, round 3 : 1/3 hits, 1.33 expected hits British roll dice for 1 mech_infantry in Tobruk, round 3 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the British lost in Tobruk Italians win, taking Tobruk from British with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 8 Casualties for British: 2 mech_infantrys Non Combat Move - Italians 1 fighter moved from Greece to 96 Sea Zone 1 fighter moved from Malta to 96 Sea Zone 1 bomber moved from Tobruk to Southern Italy 2 aaGuns moved from Eastern Poland to Romania Place Units - Italians 2 destroyers, 1 submarine and 1 transport placed in 97 Sea Zone Turn Complete - Italians Italians collect 19 PUs; end with 19 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 29 PUs
Combat Hit Differential Summary :
Italians : -1.00 British : -0.83 AA fire in Malta : : 0.67
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TripleA Turn Summary: French round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 infantry, 2 submarines and 1 transport; Remaining resources: 4 PUs; Combat Move - ANZAC 1 fighter moved from India to 36 Sea Zone 1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 66 Sea Zone 1 marine moved from New South Wales to 62 Sea Zone 1 cruiser and 1 marine moved from 62 Sea Zone to 57 Sea Zone 1 carrier and 1 destroyer moved from 54 Sea Zone to 57 Sea Zone 2 fighters moved from 54 Sea Zone to 57 Sea Zone Combat - ANZAC Battle in 36 Sea Zone ANZAC attack with 1 fighter Japanese defend with 2 transports 2 transports owned by the Japanese lost in 36 Sea Zone ANZAC win with 1 fighter remaining. Battle score for attacker is 14 Casualties for Japanese: 2 transports Non Combat Move - ANZAC 1 fighter could not land in 36 Sea Zone and was removed Place Units - ANZAC 1 transport placed in 62 Sea Zone 2 submarines placed in 54 Sea Zone 1 artillery and 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 18 PUs; end with 22 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 28 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 31 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Research Technology - Germans Purchase Units - Germans Germans buy 5 armour, 3 infantry and 5 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 4 armour moved from United Kingdom to 110 Sea Zone 1 artillery moved from United Kingdom to 110 Sea Zone 3 mech_infantrys moved from United Kingdom to 110 Sea Zone 4 infantry moved from United Kingdom to 110 Sea Zone 4 armour, 1 artillery, 1 carrier, 2 fighters, 4 infantry, 3 mech_infantrys and 8 transports moved from 110 Sea Zone to 112 Sea Zone 4 armour, 1 artillery, 4 infantry and 3 mech_infantrys moved from 112 Sea Zone to Norway 4 artilleries moved from Finland to Norway 4 fighters and 4 tactical_bombers moved from France to 125 Sea Zone 2 bombers moved from France to 125 Sea Zone 2 fighters moved from 112 Sea Zone to 125 Sea Zone 2 infantry moved from Eastern Poland to Bessarabia 1 artillery moved from Eastern Poland to Bessarabia 1 infantry moved from Poland to Baltic States 2 infantry moved from Eastern Poland to Baltic States 1 artillery moved from Eastern Poland to Baltic States 1 artillery and 2 infantry moved from Eastern Poland to Belarus 1 artillery and 3 infantry moved from Eastern Poland to Western Ukraine 1 infantry moved from Eastern Poland to Western Ukraine Combat - Germans Battle in Belarus Germans attack with 1 artillery and 2 infantry Russians defend with 1 infantry Germans roll dice for 1 artillery and 2 infantry in Belarus, round 2 : 0/3 hits, 0.83 expected hits Russians roll dice for 1 infantry in Belarus, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Belarus Germans roll dice for 1 artillery and 1 infantry in Belarus, round 3 : 0/2 hits, 0.67 expected hits Russians roll dice for 1 infantry in Belarus, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Belarus Germans roll dice for 1 artillery in Belarus, round 4 : 1/1 hits, 0.33 expected hits Russians roll dice for 1 infantry in Belarus, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Belarus Germans win, taking Belarus from Russians with 1 artillery remaining. Battle score for attacker is -3 Casualties for Germans: 2 infantry Casualties for Russians: 1 infantry Battle in Baltic States Germans attack with 1 artillery and 3 infantry Russians defend with 1 artillery and 1 infantry Germans roll dice for 1 artillery and 3 infantry in Baltic States, round 2 : 1/4 hits, 1.00 expected hits Russians roll dice for 1 artillery and 1 infantry in Baltic States, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Russians lost in Baltic States Germans roll dice for 1 artillery and 3 infantry in Baltic States, round 3 : 2/4 hits, 1.00 expected hits Russians roll dice for 1 artillery in Baltic States, round 3 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Baltic States Germans win, taking Baltic States from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 4 Casualties for Russians: 1 artillery and 1 infantry Casualties for Germans: 1 infantry Battle in Western Ukraine Germans attack with 1 artillery and 4 infantry Russians defend with 3 infantry Germans roll dice for 1 artillery and 4 infantry in Western Ukraine, round 2 : 1/5 hits, 1.17 expected hits Russians roll dice for 3 infantry in Western Ukraine, round 2 : 2/3 hits, 1.00 expected hits 1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Western Ukraine Germans roll dice for 1 artillery and 2 infantry in Western Ukraine, round 3 : 2/3 hits, 0.83 expected hits Russians roll dice for 2 infantry in Western Ukraine, round 3 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Western Ukraine Germans win, taking Western Ukraine from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 3 infantry Casualties for Russians: 3 infantry Battle in Norway Germans attack with 4 armour, 5 artilleries, 4 infantry and 3 mech_infantrys Americans defend with 4 artilleries and 4 infantry Germans roll dice for 4 armour, 5 artilleries, 4 infantry and 3 mech_infantrys in Norway, round 2 : 6/16 hits, 5.67 expected hits Americans roll dice for 4 artilleries and 4 infantry in Norway, round 2 : 4/8 hits, 2.67 expected hits 4 infantry owned by the Germans, 4 infantry owned by the Americans and 2 artilleries owned by the Americans lost in Norway Germans roll dice for 4 armour, 5 artilleries and 3 mech_infantrys in Norway, round 3 : 2/12 hits, 4.67 expected hits Americans roll dice for 2 artilleries in Norway, round 3 : 1/2 hits, 0.67 expected hits 1 artillery owned by the Germans and 2 artilleries owned by the Americans lost in Norway Germans win, taking Norway from Americans with 4 armour, 4 artilleries and 3 mech_infantrys remaining. Battle score for attacker is 12 Casualties for Germans: 1 artillery and 4 infantry Casualties for Americans: 4 artilleries and 4 infantry Battle in Bessarabia Germans attack with 1 artillery and 2 infantry Russians defend with 1 artillery Germans roll dice for 1 artillery and 2 infantry in Bessarabia, round 2 : 0/3 hits, 0.83 expected hits Russians roll dice for 1 artillery in Bessarabia, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Bessarabia Germans roll dice for 1 artillery and 1 infantry in Bessarabia, round 3 : 0/2 hits, 0.67 expected hits Russians roll dice for 1 artillery in Bessarabia, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Bessarabia Germans roll dice for 1 artillery in Bessarabia, round 4 : 1/1 hits, 0.33 expected hits Russians roll dice for 1 artillery in Bessarabia, round 4 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Russians lost in Bessarabia Germans win, taking Bessarabia from Russians with 1 artillery remaining. Battle score for attacker is -2 Casualties for Germans: 2 infantry Casualties for Russians: 1 artillery Battle in 125 Sea Zone Germans attack with 2 bombers, 6 fighters and 4 tactical_bombers Americans defend with 1 carrier, 1 cruiser, 3 destroyers, 2 fighters and 5 transports Germans roll dice for 2 bombers, 6 fighters and 4 tactical_bombers in 125 Sea Zone, round 2 : 6/12 hits, 7.00 expected hits Americans roll dice for 1 carrier, 1 cruiser, 3 destroyers, 2 fighters and 5 transports in 125 Sea Zone, round 2 : 5/7 hits, 3.17 expected hits 1 cruiser owned by the Americans, 3 destroyers owned by the Americans, 3 fighters owned by the Germans, 1 carrier owned by the Americans and 2 tactical_bombers owned by the Germans lost in 125 Sea Zone Germans roll dice for 2 bombers, 3 fighters and 2 tactical_bombers in 125 Sea Zone, round 3 : 5/7 hits, 4.17 expected hits Americans roll dice for 2 fighters and 5 transports in 125 Sea Zone, round 3 : 1/2 hits, 1.33 expected hits 1 fighter owned by the Germans, 2 fighters owned by the Americans and 3 transports owned by the Americans lost in 125 Sea Zone 2 transports owned by the Americans lost in 125 Sea Zone Germans win with 2 bombers, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 45 Casualties for Germans: 4 fighters and 2 tactical_bombers Casualties for Americans: 1 carrier, 1 cruiser, 3 destroyers, 2 fighters and 5 transports Non Combat Move - Germans 2 bombers, 2 fighters and 2 tactical_bombers moved from 125 Sea Zone to Western Germany 3 mech_infantrys moved from Germany to Eastern Poland 5 mech_infantrys moved from Poland to Eastern Poland Place Units - Germans 3 infantry placed in United Kingdom 5 armour and 5 mech_infantrys placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 6,2 Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 2,4 Germans collect 49 PUs (4 lost to blockades); end with 49 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 54 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Combat Hit Differential Summary :
Germans : -2.17 Americans : 3.17 Russians : 3.33
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TripleA Turn Summary: Russians round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Russians Russians buy 1 armour, 6 artilleries, 1 infantry and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Russians 2 infantry moved from Kansu to Shensi 1 infantry moved from Tsagaan Olom to Suiyuyan 1 artillery and 1 infantry moved from Ukraine to Bessarabia 2 infantry moved from Smolensk to Belarus 2 armour moved from Russia to Western Ukraine 2 armour, 16 artilleries, 42 infantry and 2 mech_infantrys moved from Bryansk to Western Ukraine 1 artillery moved from Novgorod to Belarus 2 infantry moved from Russia to Bryansk 4 infantry moved from Smolensk to Bryansk 1 infantry moved from Russia to Bryansk 1 fighter and 1 tactical_bomber moved from Bryansk to Bessarabia 1 fighter moved from Bryansk to Belarus Combat - Russians Battle in Bessarabia Russians attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber Germans defend with 1 artillery Russians roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Bessarabia, round 2 : 3/4 hits, 1.83 expected hits Germans roll dice for 1 artillery in Bessarabia, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Bessarabia Russians win, taking Bessarabia from Germans with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 1 Casualties for Russians: 1 infantry Casualties for Germans: 1 artillery Battle in Western Ukraine Russians attack with 4 armour, 16 artilleries, 42 infantry and 2 mech_infantrys Germans defend with 1 artillery and 1 infantry Russians roll dice for 4 armour, 16 artilleries, 42 infantry and 2 mech_infantrys in Western Ukraine, round 2 : 13/64 hits, 17.33 expected hits Germans roll dice for 1 artillery and 1 infantry in Western Ukraine, round 2 : 0/2 hits, 0.67 expected hits 1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Western Ukraine Russians win, taking Western Ukraine from Germans with 4 armour, 16 artilleries, 42 infantry and 2 mech_infantrys remaining. Battle score for attacker is 7 Casualties for Germans: 1 artillery and 1 infantry Battle in Belarus Russians attack with 1 artillery, 1 fighter and 2 infantry Germans defend with 1 artillery Russians roll dice for 1 artillery, 1 fighter and 2 infantry in Belarus, round 2 : 2/4 hits, 1.33 expected hits Germans roll dice for 1 artillery in Belarus, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Germans lost in Belarus Russians win, taking Belarus from Germans with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 artillery Non Combat Move - Russians 2 artilleries and 1 infantry moved from Ukraine to Western Ukraine 2 aaGuns moved from Ukraine to Western Ukraine 1 fighter and 1 tactical_bomber moved from Bessarabia to Bryansk 1 fighter moved from Belarus to Novgorod Place Units - Russians 2 artilleries and 1 infantry placed in Ukraine 3 artilleries placed in Novgorod 1 armour, 1 artillery and 1 tactical_bomber placed in Russia Turn Complete - Russians Russians collect 34 PUs; end with 34 PUs Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 36 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 38 PUs Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 40 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 42 PUs
Combat Hit Differential Summary :
Germans : -0.33 Russians : -2.50
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TripleA Turn Summary: Japanese round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Japanese Japanese buy 1 artillery, 1 destroyer, 1 factory_minor, 1 fighter and 3 infantry; Remaining resources: 0 PUs; 0 SuicideAttackTokens; Combat Move - Japanese 1 artillery moved from Japan to 6 Sea Zone 3 infantry moved from Japan to 6 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 6 Sea Zone to 26 Sea Zone 1 artillery and 3 infantry moved from 26 Sea Zone to Hawaiian Islands 1 destroyer moved from 33 Sea Zone to 62 Sea Zone 5 carriers, 5 destroyers, 4 fighters and 4 tactical_bombers moved from 33 Sea Zone to 26 Sea Zone 1 battleship and 1 cruiser moved from 6 Sea Zone to 26 Sea Zone 1 battleship and 1 cruiser moved from 5 Sea Zone to 6 Sea Zone 1 infantry moved from Amur to Siberia Japanese take Siberia from Russians 1 infantry moved from Amur to Sakha Japanese take Sakha from Russians 1 infantry moved from Amur to Buryatia Japanese take Buryatia from Russians 3 transports moved from 5 Sea Zone to 6 Sea Zone 1 infantry moved from French Indo China to Siam Japanese take Siam from UK_Pacific 1 artillery and 1 infantry moved from French Indo China to Shan State 1 infantry moved from Kwangsi to Yunnan Japanese take Yunnan from Chinese 1 fighter and 1 tactical_bomber moved from Kwangsi to Shan State 1 fighter and 1 tactical_bomber moved from Kwangsi to Shan State 1 infantry moved from Hunan to Kweichow 1 infantry moved from Kweichow to Hopei Japanese take Hopei from Chinese 2 infantry moved from Kiangsu to Anhwe 1 artillery moved from Kiangsu to Anhwe 1 artillery moved from Anhwe to Hunan 2 infantry moved from Korea to Amur 1 artillery moved from Amur to Buryatia Combat - Japanese Battle in 62 Sea Zone Japanese attack with 1 destroyer ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 62 Sea Zone Japanese win, taking 62 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Shan State Japanese attack with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers British defend with 1 artillery Japanese roll dice for 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers in Shan State, round 2 : 5/6 hits, 3.00 expected hits UK_Pacific roll dice for 1 artillery in Shan State, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the British lost in Shan State Japanese win, taking Shan State from UK_Pacific with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 4 Casualties for British: 1 artillery Battle in Hawaiian Islands Japanese attack with 1 artillery and 3 infantry Americans defend with 1 airfield, 1 harbour and 2 infantry Japanese roll dice for 1 battleship and 1 cruiser in Hawaiian Islands, round 2 : 1/2 hits, 1.17 expected hits Japanese roll dice for 1 artillery and 3 infantry in Hawaiian Islands, round 2 : 1/4 hits, 1.00 expected hits Americans roll dice for 2 infantry in Hawaiian Islands, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the Americans lost in Hawaiian Islands Japanese win, taking Hawaiian Islands from Americans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for Americans: 2 infantry Non Combat Move - Japanese 1 aaGun moved from Manchuria to Amur 2 fighters and 2 tactical_bombers moved from Shan State to French Indo China 1 mech_infantry moved from Kwangsi to French Indo China 2 fighters and 2 tactical_bombers moved from Kwangsi to French Indo China 2 bombers moved from Japan to French Indo China Place Units - Japanese 1 factory_minor placed in French Indo China 1 artillery and 2 infantry placed in Kiangsu 1 fighter and 1 infantry placed in Japan 1 destroyer placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 44 PUs; end with 44 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 47 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 52 PUs
Combat Hit Differential Summary :
Americans : 0.33 UK_Pacific : -0.33 Japanese : 1.83
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TripleA Turn Summary: UK_Pacific round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Americans Americans buy 1 artillery, 2 bombers, 2 fighters, 1 infantry, 4 submarines and 1 transport; Remaining resources: 1 PUs; Combat Move - Americans 2 submarines moved from 108 Sea Zone to 109 Sea Zone 2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 106 Sea Zone 1 carrier moved from 101 Sea Zone to 106 Sea Zone 2 destroyers moved from 101 Sea Zone to 106 Sea Zone 1 submarine moved from 101 Sea Zone to 106 Sea Zone 2 mech_infantrys moved from Central United States to Western United States 1 artillery, 4 carriers, 2 cruisers, 4 destroyers, 5 fighters, 1 infantry, 2 marines, 3 submarines, 1 tactical_bomber and 1 transport moved from 7 Sea Zone to 9 Sea Zone 1 submarine moved from 16 Sea Zone to 14 Sea Zone 2 submarines moved from 10 Sea Zone to 9 Sea Zone 2 fighters moved from Western United States to 106 Sea Zone 1 bomber moved from Eastern United States to Western United States Non Combat Move - Americans Place Units - Americans 2 bombers placed in Western United States 2 fighters placed in Western United States 1 artillery and 1 infantry placed in Eastern United States 2 submarines and 1 transport placed in 101 Sea Zone 2 submarines placed in 10 Sea Zone Turn Complete - Americans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 2,6 Americans collect 49 PUs (2 lost to blockades); end with 50 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 65 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 75 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 4 infantry moved from Tsinghai to Sikang 2 infantry moved from Tsinghai to Shensi Combat - Chinese Battle in Sikang Chinese attack with 4 infantry Japanese defend with 1 infantry Chinese roll dice for 4 infantry in Sikang, round 2 : 0/4 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Sikang, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Sikang Chinese roll dice for 3 infantry in Sikang, round 3 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Sikang, round 3 : 0/1 hits, 0.33 expected hits Chinese roll dice for 3 infantry in Sikang, round 4 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Sikang, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Sikang Chinese roll dice for 2 infantry in Sikang, round 5 : 1/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Sikang, round 5 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Sikang Chinese win, taking Sikang from Japanese with 2 infantry remaining. Battle score for attacker is -3 Casualties for Chinese: 2 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese Place Units - Chinese 2 infantry placed in Szechwan Turn Complete - Chinese Chinese collect 6 PUs; end with 7 PUs Purchase Units - UK_Pacific UK_Pacific buy 1 armour, 1 artillery, 1 infantry and 1 mech_infantry; Remaining resources: 1 PUs; Combat Move - British 1 artillery and 1 infantry moved from Trans-Jordan to Syria 1 infantry moved from Iraq to Syria 1 fighter and 1 tactical_bomber moved from Egypt to Syria 2 armour and 2 mech_infantrys moved from India to Yunnan 1 armour, 2 artilleries, 1 infantry and 1 mech_infantry moved from Szechwan to Kweichow Combat - British Battle in Kweichow British attack with 1 armour, 2 artilleries, 1 infantry and 1 mech_infantry Japanese defend with 1 infantry British roll dice for 1 armour, 2 artilleries, 1 infantry and 1 mech_infantry in Kweichow, round 2 : 1/5 hits, 1.83 expected hits Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kweichow British win, taking Kweichow from Japanese with 1 armour, 2 artilleries, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Yunnan British attack with 2 armour and 2 mech_infantrys Japanese defend with 1 infantry British roll dice for 2 armour and 2 mech_infantrys in Yunnan, round 2 : 2/4 hits, 1.33 expected hits Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Yunnan British win, taking Yunnan from Japanese with 2 armour and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Syria British attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber Italians defend with 1 infantry British roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Syria, round 2 : 2/5 hits, 2.00 expected hits Italians roll dice for 1 infantry in Syria, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Syria British win, taking Syria from Italians with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Non Combat Move - British 1 fighter and 1 tactical_bomber moved from Syria to Egypt Place Units - UK_Pacific 1 armour, 1 artillery, 1 infantry and 1 mech_infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 13 PUs; end with 14 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 17 PUs Some Units in India change ownership: 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
Combat Hit Differential Summary :
British : -0.17 Italians : -0.33 Chinese : -1.00 Japanese : 0.00
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@dawgoneit I really wish I didn’t screw up so early and lose London.
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TripleA Turn Summary: Italians round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Italians Italians buy 1 armour, 2 artilleries, 3 infantry and 1 submarine; Remaining resources: 0 PUs; Combat Move - Italians 1 artillery moved from Malta to 96 Sea Zone 1 artillery and 1 transport moved from 96 Sea Zone to 99 Sea Zone 1 infantry moved from Greece to 99 Sea Zone 1 artillery and 1 infantry moved from 99 Sea Zone to Cyprus 1 transport moved from 96 Sea Zone to 97 Sea Zone 3 infantry moved from Northern Italy to 97 Sea Zone 1 artillery moved from Greece to 97 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone 1 artillery and 1 infantry moved from 99 Sea Zone to Crete 1 infantry moved from Tobruk to Alexandria Italians take Alexandria from British 1 submarine moved from 92 Sea Zone to 83 Sea Zone 2 infantry and 1 transport moved from 97 Sea Zone to 92 Sea Zone 1 marine moved from Algeria to Tunisia 1 carrier, 1 cruiser, 1 destroyer and 2 fighters moved from 96 Sea Zone to 99 Sea Zone 1 destroyer moved from 97 Sea Zone to 99 Sea Zone 1 battleship moved from 96 Sea Zone to 95 Sea Zone 1 battleship moved from 95 Sea Zone to 93 Sea Zone 1 destroyer moved from 97 Sea Zone to 99 Sea Zone 2 armour moved from Romania to Bessarabia 1 submarine moved from 97 Sea Zone to 92 Sea Zone Combat - Italians Battle in Crete Battle in Cyprus Battle in Bessarabia Italians attack with 2 armour Russians defend with 1 artillery Italians roll dice for 2 armour in Bessarabia, round 2 : 1/2 hits, 1.00 expected hits Russians roll dice for 1 artillery in Bessarabia, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Russians lost in Bessarabia Italians win, taking Crete from Neutral_Allies, taking Cyprus from British, taking Bessarabia from Russians with 2 armour remaining. Battle score for attacker is 4 Casualties for Russians: 1 artillery Non Combat Move - Italians 2 aaGuns moved from Romania to Eastern Poland 2 infantry moved from 92 Sea Zone to Gibraltar Place Units - Italians 1 submarine placed in 97 Sea Zone 3 infantry placed in Southern Italy 1 armour and 2 artilleries placed in Northern Italy Turn Complete - Italians Italians collect 18 PUs; end with 18 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUs Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 28 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 31 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 36 PUs
Combat Hit Differential Summary :
Italians : 0.00 Russians : -0.33
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TripleA Turn Summary: French round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - ANZAC ANZAC buy 1 carrier, 1 destroyer and 1 submarine; Remaining resources: 1 PUs; Combat Move - ANZAC 2 submarines moved from 54 Sea Zone to 62 Sea Zone 1 carrier, 1 cruiser, 1 destroyer and 1 marine moved from 57 Sea Zone to 44 Sea Zone 2 fighters moved from 57 Sea Zone to 44 Sea Zone Combat - ANZAC Battle in 62 Sea Zone ANZAC attack with 2 submarines Japanese defend with 1 destroyer ANZAC roll dice for 2 submarines in 62 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 destroyer in 62 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 62 Sea Zone ANZAC win, taking 62 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 2 Casualties for ANZAC: 1 submarine Casualties for Japanese: 1 destroyer Non Combat Move - ANZAC 1 marine moved from 44 Sea Zone to Celebes ANZAC take Celebes from Dutch Place Units - ANZAC 1 carrier, 1 destroyer and 1 submarine placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 21 PUs; end with 22 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 28 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 31 PUs Turning on Edit Mode EDIT: Removing units owned by ANZAC from India: 2 fighters EDIT: Adding units owned by ANZAC to Northern Territory: 2 fighters EDIT: Turning off Edit Mode Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
ANZAC : 0.33 Japanese : 0.67