OOL
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3
Purchase Units - Italians
Italians buy 1 carrier and 1 marine; Remaining resources: 0 PUs;
Politics - Italians
Italians takes Political Action: Political Action Axis To War With Russians
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
Trigger Russians Allied Americans 3: Changing Relationship for Russians and Americans from Neutrality to Allied
Combat Move - Italians
1 armour, 1 artillery and 1 mech_infantry moved from Algeria to Morocco
1 bomber moved from Southern Italy to Morocco
1 mech_infantry moved from Romania to Eastern Poland
Italians take Eastern Poland from Russians
Combat - Italians
Battle in Morocco
Italians attack with 1 armour, 1 artillery, 1 bomber and 1 mech_infantry
French defend with 2 infantry; Americans defend with 1 armour and 1 infantry
Italians roll dice for 1 armour, 1 artillery, 1 bomber and 1 mech_infantry in Morocco, round 2 : 1/4 hits, 1.83 expected hits
French roll dice for 1 armour and 3 infantry in Morocco, round 2 : 1/4 hits, 1.50 expected hits
1 mech_infantry owned by the Italians and 1 infantry owned by the French lost in Morocco
Italians roll dice for 1 armour, 1 artillery and 1 bomber in Morocco, round 3 : 2/3 hits, 1.50 expected hits
French roll dice for 1 armour and 2 infantry in Morocco, round 3 : 1/3 hits, 1.17 expected hits
1 infantry owned by the Americans, 1 infantry owned by the French and 1 artillery owned by the Italians lost in Morocco
Italians roll dice for 1 armour and 1 bomber in Morocco, round 4 : 1/2 hits, 1.17 expected hits
French roll dice for 1 armour in Morocco, round 4 : 0/1 hits, 0.50 expected hits
1 armour owned by the Americans lost in Morocco
Italians win, taking Morocco from French with 1 armour and 1 bomber remaining. Battle score for attacker is 7
Casualties for Italians: 1 artillery and 1 mech_infantry
Casualties for French: 2 infantry
Casualties for Americans: 1 armour and 1 infantry
Non Combat Move - Italians
1 bomber moved from Morocco to Southern France
3 artilleries and 4 infantry moved from Northern Italy to Southern France
4 infantry moved from Greece to 97 Sea Zone
1 battleship, 2 cruisers, 1 destroyer, 4 infantry, 1 submarine and 2 transports moved from 97 Sea Zone to 95 Sea Zone
2 fighters moved from Southern Italy to 95 Sea Zone
4 infantry moved from 95 Sea Zone to Northern Italy
2 aaGuns and 2 armour moved from Romania to Eastern Poland
1 armour moved from Yugoslavia to Eastern Poland
1 infantry moved from Greece to Bulgaria
1 submarine moved from 95 Sea Zone to 98 Sea Zone
Place Units - Italians
1 carrier placed in 95 Sea Zone
1 marine placed in Southern Italy
Turn Complete - Italians
Italians collect 18 PUs; end with 18 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUs
Combat Hit Differential Summary :
Italians : -0.50
French : -1.17
@dawgoneit everything ok?
@dawgoneit yep, been busy
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 airfield, 1 fighter and 1 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone
Non Combat Move - ANZAC
1 infantry moved from 45 Sea Zone to Dutch New Guinea
ANZAC take Dutch New Guinea from Dutch
1 fighter moved from Queensland to Northern Territory
2 fighters moved from New Zealand to Northern Territory
Place Units - ANZAC
1 airfield placed in Northern Territory
1 fighter and 1 infantry placed in New South Wales
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 4,1
ANZAC collect 17 PUs (1 lost to blockades); end with 17 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 26 PUs
Combat Move - French
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
1 destroyer moved from 81 Sea Zone to 98 Sea Zone
1 fighter moved from Gibraltar to 92 Sea Zone
1 fighter moved from 92 Sea Zone to 98 Sea Zone
Combat - French
Battle in 98 Sea Zone
French attack with 1 destroyer and 1 fighter
Italians defend with 1 submarine
French roll dice for 1 destroyer and 1 fighter in 98 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits
Italians roll dice for 1 submarine in 98 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Italians lost in 98 Sea Zone
French win, taking 98 Sea Zone from Neutral with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for Italians: 1 submarine
Non Combat Move - French
1 fighter moved from 98 Sea Zone to Egypt
Turn Complete - French
Combat Hit Differential Summary :
Italians : -0.17
French : 0.17
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 2 artilleries, 1 destroyer, 4 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Politics - Germans
Germans takes Political Action: Political Action Axis To War With Russians
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
Germans takes Political Action: Political Action Germans To War With Chinese
Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War
Combat Move - Germans
1 infantry moved from Poland to Baltic States
Germans take Baltic States from Russians
1 infantry moved from Romania to Bessarabia
Germans take Bessarabia from Russians
2 fighters moved from Southern Italy to 110 Sea Zone
1 tactical_bomber moved from Western Germany to 110 Sea Zone
2 armour moved from Western Germany to 112 Sea Zone
6 artilleries moved from Western Germany to 112 Sea Zone
1 infantry moved from Norway to 112 Sea Zone
1 infantry and 1 transport moved from 112 Sea Zone to 110 Sea Zone
1 armour moved from Holland Belgium to 110 Sea Zone
1 infantry moved from Western Germany to 112 Sea Zone
1 armour, 1 infantry and 1 transport moved from 112 Sea Zone to 110 Sea Zone
1 armour, 2 artilleries and 3 transports moved from 112 Sea Zone to 110 Sea Zone
3 infantry moved from Holland Belgium to 110 Sea Zone
4 infantry moved from Norway to 112 Sea Zone
4 artilleries, 4 infantry and 4 transports moved from 112 Sea Zone to 110 Sea Zone
1 destroyer moved from 112 Sea Zone to 104 Sea Zone
1 cruiser moved from 112 Sea Zone to 110 Sea Zone
1 submarine moved from 112 Sea Zone to 125 Sea Zone
1 infantry moved from Finland to Karelia
Germans take Karelia from Russians
2 bombers, 3 fighters and 4 tactical_bombers moved from Western Germany to United Kingdom
1 tactical_bomber moved from 110 Sea Zone to United Kingdom
3 armour, 6 artilleries and 9 infantry moved from 110 Sea Zone to United Kingdom
Combat - Germans
Combat Hit Differential Summary :
@DannyDuck716 scramble in sz110?
@DannyDuck716 cool, sorry to bother you. glad to here your ok.
@dawgoneit No, wow I should have taken a longer look at that before I did my turn. Hopefully I get some lucky dice.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 2 artilleries, 1 destroyer, 4 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Politics - Germans
Germans takes Political Action: Political Action Axis To War With Russians
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
Germans takes Political Action: Political Action Germans To War With Chinese
Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War
Combat Move - Germans
1 infantry moved from Poland to Baltic States
Germans take Baltic States from Russians
1 infantry moved from Romania to Bessarabia
Germans take Bessarabia from Russians
2 fighters moved from Southern Italy to 110 Sea Zone
1 tactical_bomber moved from Western Germany to 110 Sea Zone
2 armour moved from Western Germany to 112 Sea Zone
6 artilleries moved from Western Germany to 112 Sea Zone
1 infantry moved from Norway to 112 Sea Zone
1 infantry and 1 transport moved from 112 Sea Zone to 110 Sea Zone
1 armour moved from Holland Belgium to 110 Sea Zone
1 infantry moved from Western Germany to 112 Sea Zone
1 armour, 1 infantry and 1 transport moved from 112 Sea Zone to 110 Sea Zone
1 armour, 2 artilleries and 3 transports moved from 112 Sea Zone to 110 Sea Zone
3 infantry moved from Holland Belgium to 110 Sea Zone
4 infantry moved from Norway to 112 Sea Zone
4 artilleries, 4 infantry and 4 transports moved from 112 Sea Zone to 110 Sea Zone
1 destroyer moved from 112 Sea Zone to 104 Sea Zone
1 cruiser moved from 112 Sea Zone to 110 Sea Zone
1 submarine moved from 112 Sea Zone to 125 Sea Zone
1 infantry moved from Finland to Karelia
Germans take Karelia from Russians
2 bombers, 3 fighters and 4 tactical_bombers moved from Western Germany to United Kingdom
1 tactical_bomber moved from 110 Sea Zone to United Kingdom
3 armour, 6 artilleries and 9 infantry moved from 110 Sea Zone to United Kingdom
Combat - Germans
Battle in United Kingdom
Germans attack with 3 armour, 6 artilleries, 2 bombers, 3 fighters, 9 infantry and 5 tactical_bombers
British defend with 5 aaGuns, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter, 1 harbour, 10 infantry and 1 mech_infantry; French defend with 2 infantry
AA fire in United Kingdom : 1/10 hits, 1.67 expected hits
1 fighter owned by the Germans lost in United Kingdom
Germans roll dice for 1 cruiser in United Kingdom, round 2 : 1/1 hits, 0.50 expected hits
Germans roll dice for 3 armour, 6 artilleries, 2 bombers, 2 fighters, 9 infantry and 5 tactical_bombers in United Kingdom, round 2 : 10/27 hits, 11.67 expected hits
British roll dice for 5 aaGuns, 1 armour, 1 artillery, 1 fighter, 12 infantry and 1 mech_infantry in United Kingdom, round 2 : 4/16 hits, 5.83 expected hits
5 aaGuns owned by the British, 4 infantry owned by the Germans, 2 infantry owned by the French and 4 infantry owned by the British lost in United Kingdom
Germans roll dice for 3 armour, 6 artilleries, 2 bombers, 2 fighters, 5 infantry and 5 tactical_bombers in United Kingdom, round 3 : 8/23 hits, 10.83 expected hits
British roll dice for 1 armour, 1 artillery, 1 fighter, 6 infantry and 1 mech_infantry in United Kingdom, round 3 : 3/10 hits, 3.83 expected hits
1 mech_infantry owned by the British, 3 infantry owned by the Germans, 1 artillery owned by the British and 6 infantry owned by the British lost in United Kingdom
Germans roll dice for 3 armour, 6 artilleries, 2 bombers, 2 fighters, 2 infantry and 5 tactical_bombers in United Kingdom, round 4 : 6/20 hits, 9.83 expected hits
British roll dice for 1 armour and 1 fighter in United Kingdom, round 4 : 1/2 hits, 1.17 expected hits
1 infantry owned by the Germans, 1 fighter owned by the British and 1 armour owned by the British lost in United Kingdom
Germans captures 42PUs while taking British capital
Germans converts factory_major into different units
Germans win, taking United Kingdom from British with 3 armour, 6 artilleries, 2 bombers, 2 fighters, 1 infantry and 5 tactical_bombers remaining. Battle score for attacker is 51
Casualties for Germans: 1 fighter and 8 infantry
Casualties for British: 5 aaGuns, 1 armour, 1 artillery, 1 fighter, 10 infantry and 1 mech_infantry
Casualties for French: 2 infantry
triggerBritishDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to British
Trigger Germans Conquer London: Setting switch to true for conditionAttachment_Axis_Capture_London_Switch attached to Germans
Non Combat Move - Germans
2 fighters moved from United Kingdom to Normandy Bordeaux
2 fighters moved from 110 Sea Zone to Normandy Bordeaux
5 tactical_bombers moved from United Kingdom to Normandy Bordeaux
2 bombers moved from United Kingdom to Normandy Bordeaux
4 infantry moved from Norway to Finland
1 artillery moved from Holland Belgium to Normandy Bordeaux
2 aaGuns moved from Western Germany to Germany
1 aaGun moved from Western Germany to Germany
2 armour, 2 artilleries and 10 infantry moved from Romania to Eastern Poland
3 aaGuns, 1 armour, 2 artilleries and 10 infantry moved from Slovakia Hungary to Eastern Poland
2 armour, 4 artilleries and 10 infantry moved from Poland to Eastern Poland
Place Units - Germans
1 destroyer placed in 110 Sea Zone
2 armour, 2 artilleries, 3 infantry and 3 mech_infantrys placed in Germany
1 infantry placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 4,6,6,3
Germans collect 46 PUs (3 lost to blockades); end with 88 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 93 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 98 PUs
Combat Hit Differential Summary :
Germans : -7.83
British : -2.83
AA fire in United Kingdom : : -0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4
Purchase Units - Russians
Russians buy 4 artilleries and 7 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
4 infantry moved from Novgorod to Karelia
1 artillery moved from Novgorod to Karelia
1 artillery moved from Novgorod to Karelia
2 fighters and 1 tactical_bomber moved from Novgorod to Karelia
Combat - Russians
Battle in Karelia
Russians attack with 2 artilleries, 2 fighters, 4 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 2 artilleries, 2 fighters, 4 infantry and 1 tactical_bomber in Karelia, round 2 : 5/9 hits, 3.33 expected hits
Germans roll dice for 1 infantry in Karelia, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Karelia
Russians win, taking Karelia from Germans with 2 artilleries, 2 fighters, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
2 fighters and 1 tactical_bomber moved from Karelia to Novgorod
5 infantry moved from Russia to Bryansk
8 artilleries moved from Ukraine to Bryansk
8 infantry and 2 mech_infantrys moved from Western Ukraine to Bryansk
1 artillery and 10 infantry moved from Belarus to Bryansk
6 infantry moved from Timguska to Novosibirsk
Place Units - Russians
2 artilleries and 1 infantry placed in Ukraine
2 artilleries and 1 infantry placed in Novgorod
5 infantry placed in Russia
Turn Complete - Russians
Russians collect 35 PUs; end with 35 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 38 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 40 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 42 PUs
Combat Hit Differential Summary :
Germans : -0.33
Russians : 1.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 11 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With French
Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Japanese and French from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Chinese and French from Neutrality to Allied
Combat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese
1 infantry moved from Kwangsi to French Indo China
Japanese take French Indo China from French
1 infantry moved from Kwangsi to Kwangtung
1 mech_infantry moved from Kiangsu to Kwangtung
1 infantry moved from Yunnan to Shan State
Japanese take Shan State from UK_Pacific
1 artillery moved from Szechwan to Sikang
Japanese take Sikang from Chinese
1 infantry moved from Hopei to Shensi
Japanese take Shensi from Chinese
1 infantry moved from Hopei to Kweichow
1 infantry moved from Kweichow to Yunnan
1 infantry moved from Anhwe to Chahar
2 artilleries and 4 infantry moved from Hopei to Chahar
2 bombers moved from Yunnan to Chahar
1 transport moved from 36 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from Kiangsu to 19 Sea Zone
1 artillery and 1 infantry moved from 19 Sea Zone to Jehol
1 artillery moved from Anhwe to Chahar
1 infantry moved from Anhwe to Chahar
2 battleships, 2 cruisers and 3 transports moved from 38 Sea Zone to 36 Sea Zone
4 carriers, 4 destroyers, 1 submarine and 2 transports moved from 36 Sea Zone to 19 Sea Zone
1 carrier moved from 6 Sea Zone to 19 Sea Zone
4 fighters and 4 tactical_bombers moved from Kwangsi to Kwangtung
1 fighter and 1 tactical_bomber moved from Yunnan to Jehol
4 fighters and 3 tactical_bombers moved from Yunnan to Chahar
1 submarine moved from 41 Sea Zone to 45 Sea Zone
Combat - Japanese
Battle in 45 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 45 Sea Zone
Japanese roll dice for 1 submarine in 45 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese win with 1 submarine remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Kwangtung
Japanese attack with 4 fighters, 1 infantry, 1 mech_infantry and 4 tactical_bombers
British defend with 2 infantry; UK_Pacific defend with 1 harbour
Japanese roll dice for 4 fighters, 1 infantry, 1 mech_infantry and 4 tactical_bombers in Kwangtung, round 2 : 5/10 hits, 5.00 expected hits
UK_Pacific roll dice for 2 infantry in Kwangtung, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 2 infantry owned by the British lost in Kwangtung
Japanese win, taking Kwangtung from UK_Pacific with 4 fighters, 1 mech_infantry and 4 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for British: 2 infantry
Battle in Chahar
Japanese attack with 3 artilleries, 2 bombers, 4 fighters, 6 infantry and 3 tactical_bombers
Chinese defend with 13 infantry
Japanese roll dice for 3 artilleries, 2 bombers, 4 fighters, 6 infantry and 3 tactical_bombers in Chahar, round 2 : 7/18 hits, 7.83 expected hits
Chinese roll dice for 13 infantry in Chahar, round 2 : 4/13 hits, 4.33 expected hits
4 infantry owned by the Japanese and 7 infantry owned by the Chinese lost in Chahar
Japanese roll dice for 3 artilleries, 2 bombers, 4 fighters, 2 infantry and 3 tactical_bombers in Chahar, round 3 : 7/14 hits, 7.00 expected hits
Chinese roll dice for 6 infantry in Chahar, round 3 : 3/6 hits, 2.00 expected hits
2 infantry owned by the Japanese, 1 artillery owned by the Japanese and 6 infantry owned by the Chinese lost in Chahar
Japanese win, taking Chahar from Chinese with 2 artilleries, 2 bombers, 4 fighters and 3 tactical_bombers remaining. Battle score for attacker is 17
Casualties for Japanese: 1 artillery and 6 infantry
Casualties for Chinese: 13 infantry
Battle in Jehol
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Jehol, round 2 : 3/4 hits, 1.83 expected hits
Chinese roll dice for 1 infantry in Jehol, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Jehol
Japanese win, taking Jehol from Chinese with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from Jehol to 19 Sea Zone
4 fighters and 3 tactical_bombers moved from Chahar to Anhwe
2 bombers moved from Chahar to Kiangsu
4 fighters and 4 tactical_bombers moved from Kwangtung to 19 Sea Zone
Place Units - Japanese
3 infantry placed in Kiangsu
8 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 41 PUs; end with 41 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 44 PUs
Combat Hit Differential Summary :
Chinese : 0.33
UK_Pacific : 0.33
Japanese : 0.00
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4
Purchase Units - Americans
Americans buy 3 artilleries, 1 carrier, 2 destroyers, 4 infantry, 2 submarines and 2 transports; Remaining resources: 1 PUs;
Combat Move - Americans
1 submarine moved from 25 Sea Zone to 6 Sea Zone
3 fighters and 1 tactical_bomber moved from 7 Sea Zone to 6 Sea Zone
1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 7 Sea Zone to 17 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from 17 Sea Zone to Iwo Jima
1 battleship moved from 7 Sea Zone to 17 Sea Zone
Americans take 17 Sea Zone from Japanese
2 destroyers moved from 7 Sea Zone to 17 Sea Zone
1 destroyer moved from 25 Sea Zone to 17 Sea Zone
3 bombers moved from Midway to 6 Sea Zone
2 marines moved from Western United States to 10 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 2 cruisers, 1 destroyer, 1 infantry, 2 marines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
2 fighters moved from Midway to Hawaiian Islands
1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone
1 artillery, 1 carrier, 1 cruiser, 2 destroyers, 2 fighters, 1 infantry, 1 submarine and 2 transports moved from 91 Sea Zone to 101 Sea Zone
@dawgoneit kamikaze at all?
@DannyDuck716 yes 3 on the battleship and 1 on each destroyer
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4
Purchase Units - Americans
Americans buy 3 artilleries, 1 carrier, 2 destroyers, 4 infantry, 2 submarines and 2 transports; Remaining resources: 1 PUs;
Combat Move - Americans
1 submarine moved from 25 Sea Zone to 6 Sea Zone
3 fighters and 1 tactical_bomber moved from 7 Sea Zone to 6 Sea Zone
1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 7 Sea Zone to 17 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from 17 Sea Zone to Iwo Jima
1 battleship moved from 7 Sea Zone to 17 Sea Zone
Americans take 17 Sea Zone from Japanese
2 destroyers moved from 7 Sea Zone to 17 Sea Zone
1 destroyer moved from 25 Sea Zone to 17 Sea Zone
3 bombers moved from Midway to 6 Sea Zone
2 marines moved from Western United States to 10 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 2 cruisers, 1 destroyer, 1 infantry, 2 marines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
2 fighters moved from Midway to Hawaiian Islands
1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone
1 artillery, 1 carrier, 1 cruiser, 2 destroyers, 2 fighters, 1 infantry, 1 submarine and 2 transports moved from 91 Sea Zone to 101 Sea Zone
Combat - Americans
Kamikaze Suicide Attack attacks 1 battleship owned by the Americans scoring 2 hits. Rolls: 2,2,4
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits. Rolls: 2
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 4
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits. Rolls: 1
Battle in 6 Sea Zone
Americans attack with 3 bombers, 3 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 6 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 6 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 6 Sea Zone
Americans win, taking 6 Sea Zone from Japanese with 3 bombers, 3 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Iwo Jima
Americans attack with 1 artillery, 2 infantry and 1 mech_infantry
Japanese defend with 1 infantry
Americans roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Iwo Jima, round 2 : 2/4 hits, 1.00 expected hits
Japanese roll dice for 1 infantry in Iwo Jima, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Iwo Jima
Americans win, taking Iwo Jima from Japanese with 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Americans
2 carriers moved from 7 Sea Zone to 25 Sea Zone
1 submarine moved from 7 Sea Zone to 25 Sea Zone
1 infantry and 2 marines moved from 26 Sea Zone to Hawaiian Islands
1 artillery moved from 26 Sea Zone to Hawaiian Islands
3 bombers moved from 6 Sea Zone to Amur
3 fighters and 1 tactical_bomber moved from 6 Sea Zone to 25 Sea Zone
1 artillery and 1 infantry moved from 101 Sea Zone to Eastern United States
Place Units - Americans
2 transports placed in 101 Sea Zone
2 artilleries and 2 infantry placed in Eastern United States
1 artillery and 1 infantry placed in Eastern United States
1 infantry placed in Western United States
1 destroyer and 1 submarine placed in 101 Sea Zone
1 carrier, 1 destroyer and 1 submarine placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 53 PUs; end with 54 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 84 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
1 infantry moved from Suiyuyan to Kansu
Non Combat Move - Chinese
Place Units - Chinese
2 infantry placed in Kansu
Turn Complete - Chinese
Chinese collect 3 PUs; end with 5 PUs
Purchase Units - UK_Pacific
UK_Pacific buy 2 armour, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
2 destroyers and 2 transports moved from 109 Sea Zone to 107 Sea Zone
2 artilleries and 1 infantry moved from Burma to Shan State
1 armour moved from Burma to Shan State
2 artilleries and 3 infantry moved from India to Burma
1 infantry moved from Eastern Persia to Turkmenistan
1 infantry moved from Northwest Persia to Persia
1 artillery and 1 infantry moved from Iraq to 80 Sea Zone
1 marine moved from Iraq to 80 Sea Zone
3 armour moved from Iraq to Caucasus
1 artillery, 1 battleship, 1 carrier, 2 cruisers, 3 destroyers, 2 fighters, 1 infantry, 1 marine and 2 transports moved from 80 Sea Zone to 81 Sea Zone
2 infantry moved from Kenya to Anglo Egyptian Sudan
1 mech_infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 mech_infantry moved from Belgian Congo to Anglo Egyptian Sudan
Combat - British
Battle in Shan State
British attack with 1 armour, 2 artilleries and 1 infantry
Japanese defend with 1 infantry
British roll dice for 1 armour, 2 artilleries and 1 infantry in Shan State, round 2 : 0/4 hits, 1.50 expected hits
Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits
British roll dice for 1 armour, 2 artilleries and 1 infantry in Shan State, round 3 : 2/4 hits, 1.50 expected hits
Japanese roll dice for 1 infantry in Shan State, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Shan State
British win, taking Shan State from Japanese with 1 armour and 2 artilleries remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - British
1 fighter and 1 tactical_bomber moved from Persia to Egypt
1 artillery, 1 infantry and 1 marine moved from 81 Sea Zone to Egypt
Place Units - UK_Pacific
2 armour, 1 infantry and 2 mech_infantrys placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 14 PUs; end with 14 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 17 PUs
Some Units in India change ownership: 2 armour, 1 infantry and 2 mech_infantrys
Combat Hit Differential Summary :
British : -1.00
Americans : 1.67
Japanese : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4
Purchase Units - Italians
Italians buy 1 fighter, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - Italians
1 armour moved from Eastern Poland to Western Ukraine
Italians take Western Ukraine from Russians
1 armour moved from Western Ukraine to Eastern Poland
1 mech_infantry moved from Eastern Poland to Belarus
1 armour moved from Eastern Poland to Belarus
2 transports moved from 95 Sea Zone to 93 Sea Zone
2 artilleries and 2 infantry moved from Southern France to 93 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 93 Sea Zone to 94 Sea Zone
2 fighters moved from 95 Sea Zone to 98 Sea Zone
1 destroyer moved from 95 Sea Zone to 98 Sea Zone
1 bomber moved from Southern France to 98 Sea Zone
Combat - Italians
Battle in Belarus
Italians attack with 1 armour and 1 mech_infantry
Russians defend with 1 infantry
Italians roll dice for 1 armour and 1 mech_infantry in Belarus, round 2 : 0/2 hits, 0.67 expected hits
Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 armour and 1 mech_infantry in Belarus, round 3 : 1/2 hits, 0.67 expected hits
Russians roll dice for 1 infantry in Belarus, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Belarus
Italians win, taking Belarus from Russians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 98 Sea Zone
Italians attack with 1 bomber, 1 destroyer and 2 fighters
French defend with 1 destroyer
Italians roll dice for 1 bomber, 1 destroyer and 2 fighters in 98 Sea Zone, round 2 : 2/4 hits, 2.00 expected hits
French roll dice for 1 destroyer in 98 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the French and 1 destroyer owned by the Italians lost in 98 Sea Zone
Italians win with 1 bomber and 2 fighters remaining. Battle score for attacker is 0
Casualties for Italians: 1 destroyer
Casualties for French: 1 destroyer
Non Combat Move - Italians
1 bomber moved from 98 Sea Zone to Greece
1 artillery and 1 infantry moved from Bulgaria to Greece
2 artilleries and 2 infantry moved from 94 Sea Zone to Algeria
2 fighters moved from 98 Sea Zone to 94 Sea Zone
1 marine moved from Southern Italy to 95 Sea Zone
1 battleship, 1 carrier, 2 cruisers and 1 marine moved from 95 Sea Zone to 94 Sea Zone
1 marine moved from 94 Sea Zone to Algeria
1 destroyer moved from 92 Sea Zone to 94 Sea Zone
1 armour moved from Morocco to Algeria
Place Units - Italians
1 submarine and 1 transport placed in 95 Sea Zone
1 fighter placed in Southern Italy
Turn Complete - Italians
Italians collect 21 PUs; end with 21 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 26 PUs
Combat Hit Differential Summary :
Italians : -0.33
French : 0.67
Russians : -0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 carrier and 1 fighter; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 destroyer moved from 54 Sea Zone to 45 Sea Zone
3 fighters moved from Northern Territory to 45 Sea Zone
Combat - ANZAC
Battle in 45 Sea Zone
ANZAC attack with 1 destroyer and 3 fighters
Japanese defend with 1 submarine
ANZAC roll dice for 1 destroyer and 3 fighters in 45 Sea Zone, round 2 : 1/4 hits, 1.83 expected hits
Japanese roll dice for 1 submarine in 45 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Japanese lost in 45 Sea Zone
ANZAC win with 1 destroyer and 3 fighters remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Non Combat Move - ANZAC
3 fighters moved from 45 Sea Zone to Northern Territory
Place Units - ANZAC
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from New South Wales: 1 fighter
EDIT: Adding units owned by ANZAC to Northern Territory: 1 fighter
EDIT: Turning off Edit Mode
1 carrier placed in 62 Sea Zone
1 fighter placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 18 PUs; end with 18 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs
Combat Move - French
1 infantry moved from Anglo Egyptian Sudan to Egypt
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
ANZAC : -0.83
Japanese : -0.17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 6x factory_minor; Remaining resources: 92 PUs;
Germans buy 3 armour, 2 infantry and 17 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
2 armour, 2 artilleries, 3 infantry and 3 mech_infantrys moved from Germany to Poland
2 armour and 3 mech_infantrys moved from Poland to Eastern Poland
1 cruiser and 1 destroyer moved from 110 Sea Zone to 107 Sea Zone
1 destroyer moved from 104 Sea Zone to 107 Sea Zone
3 armour moved from United Kingdom to 110 Sea Zone
5 artilleries moved from United Kingdom to 110 Sea Zone
1 artillery moved from Normandy Bordeaux to 110 Sea Zone
1 artillery moved from United Kingdom to Scotland
Germans take Scotland from British
1 infantry moved from United Kingdom to 110 Sea Zone
1 artillery and 1 transport moved from 110 Sea Zone to 123 Sea Zone
1 artillery moved from 123 Sea Zone to Iceland
3 armour, 5 artilleries, 1 infantry and 8 transports moved from 110 Sea Zone to 112 Sea Zone
1 infantry moved from Western Germany to Germany
1 tactical_bomber moved from Normandy Bordeaux to Poland
2 bombers, 4 fighters and 4 tactical_bombers moved from Normandy Bordeaux to Algeria
Combat - Germans
Battle in Iceland
Battle in 107 Sea Zone
Germans attack with 1 cruiser and 2 destroyers
British defend with 2 destroyers and 2 transports
Germans roll dice for 1 cruiser and 2 destroyers in 107 Sea Zone, round 2 : 1/3 hits, 1.17 expected hits
British roll dice for 2 destroyers and 2 transports in 107 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
1 destroyer owned by the Germans and 1 destroyer owned by the British lost in 107 Sea Zone
Germans roll dice for 1 cruiser and 1 destroyer in 107 Sea Zone, round 3 : 2/2 hits, 0.83 expected hits
British roll dice for 1 destroyer and 2 transports in 107 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the British and 1 transport owned by the British lost in 107 Sea Zone
1 transport owned by the British lost in 107 Sea Zone
Germans win, taking Iceland from British with 1 cruiser and 1 destroyer remaining. Battle score for attacker is 22
Casualties for Germans: 1 destroyer
Casualties for British: 2 destroyers and 2 transports
Non Combat Move - Germans
3 armour moved from 112 Sea Zone to Western Germany
5 artilleries moved from 112 Sea Zone to Norway
1 infantry moved from 112 Sea Zone to Western Germany
3 aaGuns moved from Germany to Poland
Place Units - Germans
3 armour and 7 mech_infantrys placed in Germany
2 infantry placed in United Kingdom
10 mech_infantrys placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 6,3
Germans collect 47 PUs (3 lost to blockades); end with 47 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 52 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Combat Hit Differential Summary :
Germans : 1.00
British : 0.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Purchase Units - Russians
Russians buy 6 artilleries and 6 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Ukraine to Western Ukraine
Russians take Western Ukraine from Italians
2 armour moved from Ukraine to Belarus
2 artilleries and 4 infantry moved from Karelia to Finland
2 fighters and 1 tactical_bomber moved from Novgorod to Finland
9 artilleries, 29 infantry and 2 mech_infantrys moved from Bryansk to Belarus
5 infantry moved from Russia to Bryansk
2 infantry moved from Novgorod to Belarus
2 artilleries moved from Novgorod to Belarus
Combat - Russians
Battle in Finland
Russians attack with 2 artilleries, 2 fighters, 4 infantry and 1 tactical_bomber
Germans defend with 1 artillery and 4 infantry
Russians roll dice for 2 artilleries, 2 fighters, 4 infantry and 1 tactical_bomber in Finland, round 2 : 2/9 hits, 3.33 expected hits
Germans roll dice for 1 artillery and 4 infantry in Finland, round 2 : 0/5 hits, 1.67 expected hits
2 infantry owned by the Germans lost in Finland
Russians roll dice for 2 artilleries, 2 fighters, 4 infantry and 1 tactical_bomber in Finland, round 3 : 3/9 hits, 3.33 expected hits
Germans roll dice for 1 artillery and 2 infantry in Finland, round 3 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Russians, 1 artillery owned by the Germans and 2 infantry owned by the Germans lost in Finland
Russians win, taking Finland from Germans with 2 artilleries, 2 fighters, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 13
Casualties for Germans: 1 artillery and 4 infantry
Casualties for Russians: 1 infantry
Battle in Belarus
Russians attack with 2 armour, 11 artilleries, 31 infantry and 2 mech_infantrys
Italians defend with 1 armour and 1 mech_infantry
Russians roll dice for 2 armour, 11 artilleries, 31 infantry and 2 mech_infantrys in Belarus, round 2 : 20/46 hits, 12.00 expected hits
Italians roll dice for 1 armour and 1 mech_infantry in Belarus, round 2 : 0/2 hits, 0.83 expected hits
1 mech_infantry owned by the Italians and 1 armour owned by the Italians lost in Belarus
Russians win, taking Belarus from Italians with 2 armour, 11 artilleries, 31 infantry and 2 mech_infantrys remaining. Battle score for attacker is 10
Casualties for Italians: 1 armour and 1 mech_infantry
Non Combat Move - Russians
6 infantry moved from Novosibirsk to Vologda
2 fighters and 1 tactical_bomber moved from Finland to Novgorod
Place Units - Russians
2 artilleries and 1 infantry placed in Novgorod
2 artilleries and 1 infantry placed in Ukraine
2 artilleries and 4 infantry placed in Russia
Turn Complete - Russians
Russians collect 37 PUs; end with 37 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 39 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 41 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 44 PUs
Combat Hit Differential Summary :
Germans : -1.67
Italians : -0.83
Russians : 6.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 1 artillery, 3 destroyers, 1 fighter and 2 infantry; Remaining resources: 0 PUs; 0 SuicideAttackTokens;
Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With Russians
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to Friendly
Combat Move - Japanese
1 artillery moved from Jehol to 19 Sea Zone
1 infantry moved from Jehol to 19 Sea Zone
3 infantry moved from Kiangsu to 19 Sea Zone
1 infantry moved from Manchuria to 19 Sea Zone
1 artillery, 5 infantry and 3 transports moved from 19 Sea Zone to 17 Sea Zone
1 artillery and 5 infantry moved from 17 Sea Zone to Iwo Jima
3 fighters and 3 tactical_bombers moved from 19 Sea Zone to Iwo Jima
1 destroyer moved from 19 Sea Zone to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from 19 Sea Zone to 6 Sea Zone
1 submarine moved from 19 Sea Zone to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from 19 Sea Zone to Amur
8 infantry moved from Manchuria to Amur
1 infantry moved from Shensi to Tsinghai
Japanese take Tsinghai from Chinese
1 infantry moved from Hopei to Shensi
1 artillery moved from Chahar to Suiyuyan
Japanese take Suiyuyan from Chinese
1 mech_infantry moved from Kwangtung to Kwangsi
2 bombers moved from Kiangsu to Amur
4 fighters and 3 tactical_bombers moved from Anhwe to Amur
2 battleships, 2 cruisers and 3 transports moved from 36 Sea Zone to 20 Sea Zone
2 battleships, 2 cruisers and 3 transports moved from 20 Sea Zone to 19 Sea Zone
3 destroyers moved from 19 Sea Zone to 17 Sea Zone
1 tactical_bomber moved from 6 Sea Zone to 17 Sea Zone
Combat - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 17 Sea Zone: 1 destroyer
EDIT: Adding units owned by Japanese to 19 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
Battle in 6 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 submarine
Americans defend with 1 submarine
Japanese roll dice for 1 submarine in 6 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Americans lost in 6 Sea Zone
Japanese win, taking 6 Sea Zone from Americans with 1 destroyer, 1 fighter and 1 submarine remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in 17 Sea Zone
Japanese attack with 2 destroyers, 1 tactical_bomber and 3 transports
Americans defend with 1 destroyer and 2 transports
Japanese roll dice for 2 destroyers, 1 tactical_bomber and 3 transports in 17 Sea Zone, round 2 : 2/3 hits, 1.17 expected hits
Americans roll dice for 1 destroyer and 2 transports in 17 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans and 1 transport owned by the Americans lost in 17 Sea Zone
1 transport owned by the Americans lost in 17 Sea Zone
Japanese win, taking 17 Sea Zone from Americans with 2 destroyers, 1 tactical_bomber and 3 transports remaining. Battle score for attacker is 22
Casualties for Americans: 1 destroyer and 2 transports
Battle in Iwo Jima
Japanese attack with 1 artillery, 3 fighters, 5 infantry and 3 tactical_bombers
Americans defend with 1 artillery, 2 infantry and 1 mech_infantry
Japanese roll dice for 1 artillery, 3 fighters, 5 infantry and 3 tactical_bombers in Iwo Jima, round 2 : 4/12 hits, 4.83 expected hits
Americans roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Iwo Jima, round 2 : 2/4 hits, 1.33 expected hits
2 infantry owned by the Japanese, 2 infantry owned by the Americans, 1 artillery owned by the Americans and 1 mech_infantry owned by the Americans lost in Iwo Jima
Japanese win, taking Iwo Jima from Americans with 1 artillery, 3 fighters, 3 infantry and 3 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Japanese: 2 infantry
Casualties for Americans: 1 artillery, 2 infantry and 1 mech_infantry
Battle in Amur
Japanese attack with 2 bombers, 5 fighters, 8 infantry and 4 tactical_bombers
Americans defend with 3 bombers; Russians defend with 2 aaGuns and 12 infantry
AA fire in Amur : 1/6 hits, 1.00 expected hits
1 fighter owned by the Japanese lost in Amur
Japanese roll dice for 2 bombers, 4 fighters, 8 infantry and 4 tactical_bombers in Amur, round 2 : 8/18 hits, 7.33 expected hits
Russians roll dice for 2 aaGuns, 3 bombers and 12 infantry in Amur, round 2 : 3/15 hits, 4.50 expected hits
3 infantry owned by the Japanese, 3 infantry owned by the Russians, 2 aaGuns owned by the Russians and 3 bombers owned by the Americans lost in Amur
Japanese roll dice for 2 bombers, 4 fighters, 5 infantry and 4 tactical_bombers in Amur, round 3 : 7/15 hits, 6.83 expected hits
Russians roll dice for 9 infantry in Amur, round 3 : 6/9 hits, 3.00 expected hits
1 fighter owned by the Japanese, 5 infantry owned by the Japanese and 7 infantry owned by the Russians lost in Amur
retreated to Amur
Russians win with 2 infantry remaining. Battle score for attacker is 32
Casualties for Japanese: 2 fighters and 8 infantry
Casualties for Americans: 3 bombers
Casualties for Russians: 2 aaGuns and 10 infantry
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar
Non Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from Amur to Jehol
2 fighters and 3 tactical_bombers moved from Amur to Manchuria
2 bombers moved from Amur to Japan
1 fighter moved from 6 Sea Zone to 17 Sea Zone
1 destroyer moved from 19 Sea Zone to 17 Sea Zone
3 fighters and 3 tactical_bombers moved from Iwo Jima to 17 Sea Zone
4 carriers moved from 19 Sea Zone to 17 Sea Zone
1 carrier moved from 19 Sea Zone to 17 Sea Zone
Place Units - Japanese
3 destroyers placed in 6 Sea Zone
1 fighter placed in Japan
1 artillery and 2 infantry placed in Kiangsu
Turn Complete - Japanese
Japanese collect 42 PUs; end with 42 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 45 PUs
Combat Hit Differential Summary :
AA fire in Amur : : 0.00
Americans : 0.33
Russians : 1.50
Japanese : 1.50