L19 Giallo (L) vs AetV (X) Game III BM3 G40

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Russians round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 12
    
        Combat Move - Russians
            2 armour, 19 artilleries, 44 infantry and 2 mech_infantrys moved from Kazakhstan to Novosibirsk
            1 armour moved from Timguska to Urals
                  Russians take Urals from Germans
            1 armour moved from Urals to Novosibirsk
            2 armour and 1 mech_infantry moved from Tsinghai to Novosibirsk
    
        Combat - Russians
            Battle in Novosibirsk
                Russians attack with 5 armour, 19 artilleries, 44 infantry and 3 mech_infantrys
                Germans defend with 1 infantry
                    Russians roll dice for 5 armour, 19 artilleries, 44 infantry and 3 mech_infantrys in Novosibirsk, round 2 : 24/71 hits, 19,83 expected hits
                    Germans roll dice for 1 infantry in Novosibirsk, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Novosibirsk
                Russians win, taking Novosibirsk from Germans with 5 armour, 19 artilleries, 43 infantry and 3 mech_infantrys remaining. Battle score for attacker is 0
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Russians
            4 aaGuns moved from Kazakhstan to Novosibirsk
    
        Turn Complete - Russians
    

    Combat Hit Differential Summary :

    Germans : 0,67
    Russians : 4,17
    

    Savegame


  • TripleA Turn Summary: Japanese round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 12
    
        Purchase Units - Japanese
            Japanese buy 1 armour, 2 artilleries, 2 bombers, 2 infantry, 4 mech_infantrys and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            2 infantry moved from French Indo China to Yunnan
            1 infantry moved from Hunan to Kiangsi
            1 fighter moved from 36 Sea Zone to Kiangsi
            2 fighters and 2 tactical_bombers moved from 36 Sea Zone to Yunnan
            1 tactical_bomber moved from 36 Sea Zone to 37 Sea Zone
            2 fighters and 2 tactical_bombers moved from 36 Sea Zone to Yunnan
            1 artillery and 2 infantry moved from Manchuria to Jehol
    
        Combat - Japanese
            Battle in 37 Sea Zone
                Japanese attack with 1 tactical_bomber
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 37 Sea Zone
                Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in Yunnan
                Japanese attack with 4 fighters, 2 infantry and 4 tactical_bombers
                Chinese defend with 1 infantry
                    Japanese roll dice for 4 fighters, 2 infantry and 4 tactical_bombers in Yunnan, round 2 : 5/10 hits, 5,00 expected hits
                    Chinese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Chinese lost in Yunnan
                Japanese win, taking Yunnan from Chinese with 4 fighters, 2 infantry and 4 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in Kiangsi
                Japanese attack with 1 fighter and 1 infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 fighter and 1 infantry in Kiangsi, round 2 : 0/2 hits, 0,67 expected hits
                    Chinese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 fighter and 1 infantry in Kiangsi, round 3 : 1/2 hits, 0,67 expected hits
                    Chinese roll dice for 1 infantry in Kiangsi, round 3 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Chinese lost in Kiangsi
                Japanese win, taking Kiangsi from Chinese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in Jehol
                Japanese attack with 1 artillery and 2 infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 artillery and 2 infantry in Jehol, round 2 : 0/3 hits, 0,83 expected hits
                    Chinese roll dice for 1 infantry in Jehol, round 2 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 artillery and 2 infantry in Jehol, round 3 : 1/3 hits, 0,83 expected hits
                    Chinese roll dice for 1 infantry in Jehol, round 3 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Jehol
                Japanese win, taking Jehol from Chinese with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for Chinese: 1 infantry
    
        Non Combat Move - Japanese
            1 mech_infantry moved from Manchuria to Buryatia
            3 fighters moved from Japan to French Indo China
            1 tactical_bomber moved from 37 Sea Zone to 39 Sea Zone
            4 tactical_bombers moved from Yunnan to India
            4 fighters moved from Yunnan to India
            2 battleships, 5 carriers, 1 cruiser, 9 submarines and 2 transports moved from 36 Sea Zone to 39 Sea Zone
            1 destroyer moved from 36 Sea Zone to 37 Sea Zone
            1 destroyer moved from 36 Sea Zone to 41 Sea Zone
            4 destroyers moved from 36 Sea Zone to 39 Sea Zone
            1 fighter moved from Kiangsi to French Indo China
    
        Place Units - Japanese
            1 armour, 1 bomber and 1 mech_infantry placed in India
            1 artillery, 1 bomber and 1 infantry placed in French Indo China
            3 mech_infantrys placed in Manchuria
            1 transport placed in 6 Sea Zone
            1 artillery and 1 infantry placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 51 PUs; end with 51 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 54 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 59 PUs
    

    Combat Hit Differential Summary :

    Chinese : -0,67
    Japanese : -1,00
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Americans round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 12
    
        Purchase Units - Americans
            Americans buy 1 artillery, 4 destroyers, 4 fighters, 1 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 infantry moved from Malaya to Shan State
                  Americans take Shan State from Japanese
            1 artillery, 1 infantry and 1 transport moved from 30 Sea Zone to 32 Sea Zone
            1 artillery and 1 infantry moved from 32 Sea Zone to Marshall Islands
            1 destroyer moved from 30 Sea Zone to 25 Sea Zone
            1 destroyer moved from 30 Sea Zone to 32 Sea Zone
            1 destroyer and 1 submarine moved from 54 Sea Zone to 32 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 30 Sea Zone to 54 Sea Zone
            1 submarine moved from 42 Sea Zone to 41 Sea Zone
            1 submarine moved from 42 Sea Zone to 37 Sea Zone
            1 fighter moved from Szechwan to 37 Sea Zone
            1 fighter moved from Szechwan to 37 Sea Zone
            1 bomber moved from Szechwan to 41 Sea Zone
            3 tactical_bombers moved from Queensland to 37 Sea Zone
            1 infantry moved from Eastern Persia to West India
                  Americans take West India from Japanese
    
        Combat - Americans
            Battle in Marshall Islands
            Battle in 37 Sea Zone
                Americans attack with 2 fighters, 1 submarine and 3 tactical_bombers
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 37 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 destroyer in 37 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Japanese lost in 37 Sea Zone
                Americans win, taking Marshall Islands from Japanese, taking 37 Sea Zone from Japanese with 2 fighters, 1 submarine and 3 tactical_bombers remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in 41 Sea Zone
                Americans attack with 1 bomber and 1 submarine
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 1 bomber in 41 Sea Zone, round 2 : 0/1 hits, 0,67 expected hits
                    Japanese roll dice for 1 destroyer in 41 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 1 submarine in 41 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 destroyer in 41 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Japanese lost in 41 Sea Zone
                Americans win with 1 bomber and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - Americans
            1 submarine moved from 92 Sea Zone to 93 Sea Zone
            3 carriers, 1 cruiser, 2 destroyers, 1 tactical_bomber and 5 transports moved from 92 Sea Zone to 102 Sea Zone
            2 submarines moved from 104 Sea Zone to 102 Sea Zone
            1 destroyer moved from 104 Sea Zone to 102 Sea Zone
            2 submarines moved from 101 Sea Zone to 88 Sea Zone
            1 submarine moved from 88 Sea Zone to 92 Sea Zone
            3 fighters moved from Eastern United States to Gibraltar
            4 destroyers moved from 87 Sea Zone to 88 Sea Zone
            3 artilleries and 3 infantry moved from Alexandria to Egypt
            1 transport moved from 80 Sea Zone to 71 Sea Zone
            1 destroyer moved from 42 Sea Zone to 41 Sea Zone
            1 destroyer moved from 42 Sea Zone to 38 Sea Zone
            2 battleships, 4 carriers, 4 cruisers, 8 destroyers and 8 submarines moved from 42 Sea Zone to 37 Sea Zone
            1 bomber moved from 41 Sea Zone to 42 Sea Zone
            1 bomber moved from 42 Sea Zone to Java
    
        Place Units - Americans
            3 fighters placed in Persia
            1 transport placed in 10 Sea Zone
            1 artillery and 1 infantry placed in Western United States
            4 destroyers placed in 10 Sea Zone
            1 fighter placed in Eastern United States
            Americans undo move 4.
            2 destroyers placed in 10 Sea Zone
            2 destroyers placed in 101 Sea Zone
    
        Turn Complete - Americans
            Americans collect 64 PUs; end with 64 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 69 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 84 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 89 PUs
    

    Combat Hit Differential Summary :

    Americans : 0,33
    Japanese : -1,00
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Chinese round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 12
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 6 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan
            2 infantry moved from Szechwan to Yunnan
            1 infantry moved from Hopei to Chahar
            1 infantry moved from Kiangsu to Kiangsi
            1 infantry moved from Shantung to Jehol
    
        Combat - Chinese
            Chinese creates battle in territory Hunan
            Battle in Chahar
                Chinese attack with 1 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 infantry in Chahar, round 2 : 1/1 hits, 0,17 expected hits
                    Japanese roll dice for 1 infantry in Chahar, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Chahar
                Japanese win, taking Hunan from Japanese with no units remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in Kiangsi
                Chinese attack with 1 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits, 0,17 expected hits
                    Japanese roll dice for 1 infantry in Kiangsi, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Chinese lost in Kiangsi
                Japanese win with 1 infantry remaining. Battle score for attacker is -3
                Casualties for Chinese: 1 infantry
            Battle in Jehol
                Chinese attack with 1 infantry
                Japanese defend with 1 artillery and 1 infantry
                    Chinese roll dice for 1 infantry in Jehol, round 2 : 1/1 hits, 0,17 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Jehol, round 2 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Jehol
                Japanese win with 1 artillery remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in Yunnan
                Chinese attack with 2 infantry
                Japanese defend with 2 infantry
                    Chinese roll dice for 2 infantry in Yunnan, round 2 : 0/2 hits, 0,33 expected hits
                    Japanese roll dice for 2 infantry in Yunnan, round 2 : 0/2 hits, 0,67 expected hits
                    Chinese roll dice for 2 infantry in Yunnan, round 3 : 0/2 hits, 0,33 expected hits
                    Japanese roll dice for 2 infantry in Yunnan, round 3 : 0/2 hits, 0,67 expected hits
                    Chinese roll dice for 2 infantry in Yunnan, round 4 : 1/2 hits, 0,33 expected hits
                    Japanese roll dice for 2 infantry in Yunnan, round 4 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
                    Chinese roll dice for 1 infantry in Yunnan, round 5 : 1/1 hits, 0,17 expected hits
                    Japanese roll dice for 1 infantry in Yunnan, round 5 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
                Japanese win with no units remaining. Battle score for attacker is 0
                Casualties for Chinese: 2 infantry
                Casualties for Japanese: 2 infantry
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            6 infantry placed in Kiangsu
    
        Turn Complete - Chinese
            Chinese collect 15 PUs; end with 16 PUs
    

    Combat Hit Differential Summary :

    Chinese : 2,33
    Japanese : 1,33
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: UK_Pacific round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 12
    
        Purchase Units - Americans
            Americans buy 1 artillery, 4 destroyers, 4 fighters, 1 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 infantry moved from Malaya to Shan State
                  Americans take Shan State from Japanese
            1 artillery, 1 infantry and 1 transport moved from 30 Sea Zone to 32 Sea Zone
            1 artillery and 1 infantry moved from 32 Sea Zone to Marshall Islands
            1 destroyer moved from 30 Sea Zone to 25 Sea Zone
            1 destroyer moved from 30 Sea Zone to 32 Sea Zone
            1 destroyer and 1 submarine moved from 54 Sea Zone to 32 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 30 Sea Zone to 54 Sea Zone
            1 submarine moved from 42 Sea Zone to 41 Sea Zone
            1 submarine moved from 42 Sea Zone to 37 Sea Zone
            1 fighter moved from Szechwan to 37 Sea Zone
            1 fighter moved from Szechwan to 37 Sea Zone
            1 bomber moved from Szechwan to 41 Sea Zone
            3 tactical_bombers moved from Queensland to 37 Sea Zone
            1 infantry moved from Eastern Persia to West India
                  Americans take West India from Japanese
    
        Combat - Americans
            Battle in Marshall Islands
            Battle in 37 Sea Zone
                Americans attack with 2 fighters, 1 submarine and 3 tactical_bombers
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 37 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 destroyer in 37 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Japanese lost in 37 Sea Zone
                Americans win, taking Marshall Islands from Japanese, taking 37 Sea Zone from Japanese with 2 fighters, 1 submarine and 3 tactical_bombers remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in 41 Sea Zone
                Americans attack with 1 bomber and 1 submarine
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 1 bomber in 41 Sea Zone, round 2 : 0/1 hits, 0,67 expected hits
                    Japanese roll dice for 1 destroyer in 41 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 1 submarine in 41 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 destroyer in 41 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Japanese lost in 41 Sea Zone
                Americans win with 1 bomber and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - Americans
            1 submarine moved from 92 Sea Zone to 93 Sea Zone
            3 carriers, 1 cruiser, 2 destroyers, 1 tactical_bomber and 5 transports moved from 92 Sea Zone to 102 Sea Zone
            2 submarines moved from 104 Sea Zone to 102 Sea Zone
            1 destroyer moved from 104 Sea Zone to 102 Sea Zone
            2 submarines moved from 101 Sea Zone to 88 Sea Zone
            1 submarine moved from 88 Sea Zone to 92 Sea Zone
            3 fighters moved from Eastern United States to Gibraltar
            4 destroyers moved from 87 Sea Zone to 88 Sea Zone
            3 artilleries and 3 infantry moved from Alexandria to Egypt
            1 transport moved from 80 Sea Zone to 71 Sea Zone
            1 destroyer moved from 42 Sea Zone to 41 Sea Zone
            1 destroyer moved from 42 Sea Zone to 38 Sea Zone
            2 battleships, 4 carriers, 4 cruisers, 8 destroyers and 8 submarines moved from 42 Sea Zone to 37 Sea Zone
            1 bomber moved from 41 Sea Zone to 42 Sea Zone
            1 bomber moved from 42 Sea Zone to Java
    
        Place Units - Americans
            3 fighters placed in Persia
            1 transport placed in 10 Sea Zone
            1 artillery and 1 infantry placed in Western United States
            4 destroyers placed in 10 Sea Zone
            1 fighter placed in Eastern United States
            Americans undo move 4.
            2 destroyers placed in 10 Sea Zone
            2 destroyers placed in 101 Sea Zone
    
        Turn Complete - Americans
            Americans collect 64 PUs; end with 64 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 69 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 84 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 89 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 6 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan
            2 infantry moved from Szechwan to Yunnan
            1 infantry moved from Hopei to Chahar
            1 infantry moved from Kiangsu to Kiangsi
            1 infantry moved from Shantung to Jehol
    
        Combat - Chinese
            Chinese creates battle in territory Hunan
            Battle in Chahar
                Chinese attack with 1 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 infantry in Chahar, round 2 : 1/1 hits, 0,17 expected hits
                    Japanese roll dice for 1 infantry in Chahar, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Chahar
                Japanese win, taking Hunan from Japanese with no units remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in Kiangsi
                Chinese attack with 1 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits, 0,17 expected hits
                    Japanese roll dice for 1 infantry in Kiangsi, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Chinese lost in Kiangsi
                Japanese win with 1 infantry remaining. Battle score for attacker is -3
                Casualties for Chinese: 1 infantry
            Battle in Jehol
                Chinese attack with 1 infantry
                Japanese defend with 1 artillery and 1 infantry
                    Chinese roll dice for 1 infantry in Jehol, round 2 : 1/1 hits, 0,17 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Jehol, round 2 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Jehol
                Japanese win with 1 artillery remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in Yunnan
                Chinese attack with 2 infantry
                Japanese defend with 2 infantry
                    Chinese roll dice for 2 infantry in Yunnan, round 2 : 0/2 hits, 0,33 expected hits
                    Japanese roll dice for 2 infantry in Yunnan, round 2 : 0/2 hits, 0,67 expected hits
                    Chinese roll dice for 2 infantry in Yunnan, round 3 : 0/2 hits, 0,33 expected hits
                    Japanese roll dice for 2 infantry in Yunnan, round 3 : 0/2 hits, 0,67 expected hits
                    Chinese roll dice for 2 infantry in Yunnan, round 4 : 1/2 hits, 0,33 expected hits
                    Japanese roll dice for 2 infantry in Yunnan, round 4 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
                    Chinese roll dice for 1 infantry in Yunnan, round 5 : 1/1 hits, 0,17 expected hits
                    Japanese roll dice for 1 infantry in Yunnan, round 5 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
                Japanese win with no units remaining. Battle score for attacker is 0
                Casualties for Chinese: 2 infantry
                Casualties for Japanese: 2 infantry
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            6 infantry placed in Kiangsu
    
        Turn Complete - Chinese
            Chinese collect 15 PUs; end with 16 PUs
    
        Purchase Units - British
            British buy 2 aaGuns and 6 armour; Remaining resources: 0 PUs; 
    
        Combat Move - British
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from 88 Sea Zone: 1 destroyer
            EDIT: Adding units owned by Americans to 92 Sea Zone: 1 destroyer
            EDIT: Turning off Edit Mode
            4 armour moved from Eastern Persia to Iraq
            1 artillery moved from Persia to Iraq
            2 transports moved from 80 Sea Zone to 71 Sea Zone
            1 infantry moved from Egypt to Trans-Jordan
            1 armour moved from Anglo Egyptian Sudan to Trans-Jordan
            1 carrier moved from 92 Sea Zone to 102 Sea Zone
            2 tactical_bombers moved from 92 Sea Zone to Gibraltar
            1 tactical_bomber moved from 102 Sea Zone to Gibraltar
            3 fighters moved from United Kingdom to Gibraltar
            1 destroyer moved from 80 Sea Zone to 79 Sea Zone
            1 carrier moved from 80 Sea Zone to 71 Sea Zone
    
        Non Combat Move - British
            1 aaGun moved from Persia to Iraq
    
        Place Units - British
            3 armour placed in Iraq
            3 armour placed in Egypt
            2 aaGuns placed in United Kingdom
    
        Turn Complete - British
            British collect 34 PUs; end with 34 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 37 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 40 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 43 PUs
            Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 46 PUs
    
        Turn Complete - UK_Pacific
    

    Combat Hit Differential Summary :

    Americans : 0,33
    Chinese : 2,33
    Japanese : 0,33
    

    Savegame


  • TripleA Turn Summary: Italians round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 12
    
        Purchase Units - Italians
            Italians buy 1 armour; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
    
        Non Combat Move - Italians
            2 mech_infantrys moved from Yugoslavia to Bessarabia
            2 mech_infantrys moved from Northern Italy to Romania
            4 fighters moved from Southern Italy to Caucasus
            1 infantry moved from Greece to Bulgaria
    
        Place Units - Italians
            1 armour placed in Northern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,1,1,6,5,6
            Italians collect 14 PUs (2 lost to blockades); end with 14 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: ANZAC round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 12
    
        Purchase Units - ANZAC
            ANZAC buy 1 cruiser and 1 transport; Remaining resources: 4 PUs; 
    
        Combat Move - ANZAC
            1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
            1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
            2 infantry moved from Northwest Persia to Iraq
    
        Combat - ANZAC
            Battle in Philippines
    
        Non Combat Move - ANZAC
            1 battleship, 1 carrier, 3 destroyers and 1 fighter moved from 42 Sea Zone to 35 Sea Zone
            1 fighter moved from New South Wales to Queensland
            1 fighter moved from Java to 35 Sea Zone
    
        Place Units - ANZAC
            1 cruiser and 1 transport placed in 54 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 18 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: French round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 12
    
        Purchase Units - ANZAC
            ANZAC buy 1 cruiser and 1 transport; Remaining resources: 4 PUs; 
    
        Combat Move - ANZAC
            1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
            1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
            2 infantry moved from Northwest Persia to Iraq
    
        Combat - ANZAC
            Battle in Philippines
    
        Non Combat Move - ANZAC
            1 battleship, 1 carrier, 3 destroyers and 1 fighter moved from 42 Sea Zone to 35 Sea Zone
            1 fighter moved from New South Wales to Queensland
            1 fighter moved from Java to 35 Sea Zone
    
        Place Units - ANZAC
            1 cruiser and 1 transport placed in 54 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 18 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs
    
        Combat Move - French
            2 infantry moved from Northwest Persia to Iraq
    
        Non Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Germans round 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 13
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 3 armour, 3 artilleries, 2 bombers, 1 fighter, 3 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 mech_infantry moved from Volgograd to Northwest Persia
                  Germans take Northwest Persia from British
            1 infantry moved from Volgograd to Kazakhstan
                  Germans take Kazakhstan from Russians
            1 mech_infantry moved from Russia to Urals
                  Germans take Urals from Russians
            1 infantry moved from Western Germany to 112 Sea Zone
            1 infantry and 1 transport moved from 112 Sea Zone to 123 Sea Zone
            1 infantry moved from 123 Sea Zone to Iceland
    
        Combat - Germans
            Battle in Iceland
    
        Non Combat Move - Germans
            1 infantry moved from Caucasus to Northwest Persia
            1 aaGun moved from Volgograd to Caucasus
            1 aaGun moved from Volgograd to Samara
            13 armour moved from Volgograd to Northwest Persia
            10 mech_infantrys moved from Volgograd to Northwest Persia
            38 infantry moved from Volgograd to Samara
            14 artilleries moved from Volgograd to Samara
            3 mech_infantrys moved from Ukraine to Caucasus
            10 mech_infantrys moved from Volgograd to Samara
            2 mech_infantrys moved from Russia to Samara
            5 armour moved from Volgograd to Samara
            3 fighters moved from Volgograd to Samara
            5 armour moved from Volgograd to Caucasus
            6 fighters moved from Volgograd to Caucasus
            1 infantry moved from Samara to Vologda
            3 bombers moved from Western Germany to Southern Italy
            3 mech_infantrys moved from Southern Italy to Western Germany
            1 infantry moved from Southern Italy to Northern Italy
            2 artilleries moved from Southern Italy to Northern Italy
    
        Place Units - Germans
            3 artilleries placed in Russia
            3 armour placed in Volgograd
            3 mech_infantrys placed in Ukraine
            2 bombers, 1 fighter and 1 tactical_bomber placed in Western Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 5
                Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,3,3,6
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,3,6,3,2,4
            Germans collect 62 PUs (5 lost to blockades); end with 62 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 67 PUs
            Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 69 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 74 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 89 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Russians round 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 13
    
        Combat Move - Russians
            5 armour, 19 artilleries, 43 infantry and 3 mech_infantrys moved from Novosibirsk to Urals
    
        Combat - Russians
            Battle in Urals
                Russians attack with 5 armour, 19 artilleries, 43 infantry and 3 mech_infantrys
                Germans defend with 1 mech_infantry
                    Russians roll dice for 5 armour, 19 artilleries, 43 infantry and 3 mech_infantrys in Urals, round 2 : 12/70 hits, 19,67 expected hits
                    Germans roll dice for 1 mech_infantry in Urals, round 2 : 0/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Germans lost in Urals
                Russians win, taking Urals from Germans with 5 armour, 19 artilleries, 43 infantry and 3 mech_infantrys remaining. Battle score for attacker is 4
                Casualties for Germans: 1 mech_infantry
    
        Non Combat Move - Russians
            4 aaGuns moved from Novosibirsk to Urals
            4 fighters moved from Persia to Egypt
    
        Turn Complete - Russians
    

    Combat Hit Differential Summary :

    Germans : -0,33
    Russians : -7,67
    

    Savegame


  • TripleA Move Summary: Japanese round 13

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 13
    
        Purchase Units - Japanese
            Japanese buy 2 armour, 14 infantry and 1 mech_infantry; Remaining resources: 1 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 armour and 1 infantry moved from India to 39 Sea Zone
            2 infantry moved from India to 39 Sea Zone
            1 armour, 3 infantry and 2 transports moved from 39 Sea Zone to 78 Sea Zone
            1 armour, 3 infantry and 2 transports moved from 78 Sea Zone to 80 Sea Zone
            1 armour and 3 infantry moved from 80 Sea Zone to Persia
            3 fighters and 3 tactical_bombers moved from India to Persia
            1 bomber moved from India to Persia
            2 battleships and 1 cruiser moved from 39 Sea Zone to 78 Sea Zone
            2 battleships and 1 cruiser moved from 78 Sea Zone to 80 Sea Zone
            2 destroyers moved from 39 Sea Zone to 78 Sea Zone
            2 destroyers moved from 78 Sea Zone to 80 Sea Zone
            1 submarine moved from 39 Sea Zone to 79 Sea Zone
            1 tactical_bomber moved from 39 Sea Zone to 79 Sea Zone
            1 carrier moved from 39 Sea Zone to 78 Sea Zone
            1 carrier moved from 78 Sea Zone to 80 Sea Zone
            1 fighter and 1 tactical_bomber moved from India to Persia
            1 bomber moved from French Indo China to Persia
            1 artillery and 1 infantry moved from French Indo China to Shan State
            1 fighter moved from French Indo China to Shan State
            3 fighters moved from French Indo China to West India
            2 infantry moved from India to West India
            4 carriers moved from 39 Sea Zone to 78 Sea Zone
            4 carriers moved from 78 Sea Zone to 80 Sea Zone
            1 artillery moved from Jehol to Chahar
            1 mech_infantry moved from Manchuria to Anhwe
                  Japanese take Anhwe from Chinese
            1 mech_infantry moved from Manchuria to Shantung
                  Japanese take Shantung from Chinese
    

    Savegame


  • TripleA Turn Summary: Japanese round 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 13
    
        Purchase Units - Japanese
            Japanese buy 2 armour, 14 infantry and 1 mech_infantry; Remaining resources: 1 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 armour and 1 infantry moved from India to 39 Sea Zone
            2 infantry moved from India to 39 Sea Zone
            1 armour, 3 infantry and 2 transports moved from 39 Sea Zone to 78 Sea Zone
            1 armour, 3 infantry and 2 transports moved from 78 Sea Zone to 80 Sea Zone
            1 armour and 3 infantry moved from 80 Sea Zone to Persia
            3 fighters and 3 tactical_bombers moved from India to Persia
            1 bomber moved from India to Persia
            2 battleships and 1 cruiser moved from 39 Sea Zone to 78 Sea Zone
            2 battleships and 1 cruiser moved from 78 Sea Zone to 80 Sea Zone
            2 destroyers moved from 39 Sea Zone to 78 Sea Zone
            2 destroyers moved from 78 Sea Zone to 80 Sea Zone
            1 submarine moved from 39 Sea Zone to 79 Sea Zone
            1 tactical_bomber moved from 39 Sea Zone to 79 Sea Zone
            1 carrier moved from 39 Sea Zone to 78 Sea Zone
            1 carrier moved from 78 Sea Zone to 80 Sea Zone
            1 fighter and 1 tactical_bomber moved from India to Persia
            1 bomber moved from French Indo China to Persia
            1 artillery and 1 infantry moved from French Indo China to Shan State
            1 fighter moved from French Indo China to Shan State
            3 fighters moved from French Indo China to West India
            2 infantry moved from India to West India
            4 carriers moved from 39 Sea Zone to 78 Sea Zone
            4 carriers moved from 78 Sea Zone to 80 Sea Zone
            1 artillery moved from Jehol to Chahar
            1 mech_infantry moved from Manchuria to Anhwe
                  Japanese take Anhwe from Chinese
            1 mech_infantry moved from Manchuria to Shantung
                  Japanese take Shantung from Chinese
    
        Combat - Japanese
            Battle in Persia
                Japanese attack with 1 armour, 2 bombers, 4 fighters, 3 infantry and 4 tactical_bombers
                British defend with 1 bomber and 2 fighters; Americans defend with 1 airfield, 1 factory_minor, 3 fighters and 1 harbour
                    Japanese roll dice for 2 battleships and 1 cruiser in Persia, round 2 : 2/3 hits, 1,83 expected hits
                    Japanese roll dice for 1 armour, 2 bombers, 4 fighters, 3 infantry and 4 tactical_bombers in Persia, round 2 : 4/14 hits, 7,00 expected hits
                    Americans roll dice for 1 bomber and 5 fighters in Persia, round 2 : 4/6 hits, 3,50 expected hits
                    1 fighter owned by the Japanese, 3 infantry owned by the Japanese, 1 bomber owned by the British, 3 fighters owned by the Americans and 2 fighters owned by the British lost in Persia
                Japanese win, taking Persia from Americans with 1 armour, 2 bombers, 3 fighters and 4 tactical_bombers remaining. Battle score for attacker is 43
                Casualties for Japanese: 1 fighter and 3 infantry
                Casualties for British: 1 bomber and 2 fighters
                Casualties for Americans: 3 fighters
            Battle in West India
                Japanese attack with 3 fighters and 2 infantry
                Americans defend with 1 infantry
                    Japanese roll dice for 3 fighters and 2 infantry in West India, round 2 : 3/5 hits, 1,83 expected hits
                    Americans roll dice for 1 infantry in West India, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Americans lost in West India
                Japanese win, taking West India from Americans with 3 fighters and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Americans: 1 infantry
            Battle in 79 Sea Zone
                Japanese attack with 1 submarine and 1 tactical_bomber
                British defend with 1 destroyer
                    Japanese roll dice for 1 submarine in 79 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 tactical_bomber in 79 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits
                    British roll dice for 1 destroyer in 79 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 submarine in 79 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
                    British roll dice for 1 destroyer in 79 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
                    1 destroyer owned by the British and 1 submarine owned by the Japanese lost in 79 Sea Zone
                Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 2
                Casualties for Japanese: 1 submarine
                Casualties for British: 1 destroyer
            Battle in Shan State
                Japanese attack with 1 artillery, 1 fighter and 1 infantry
                Americans defend with 1 infantry
                    Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Shan State, round 2 : 1/3 hits, 1,17 expected hits
                    Americans roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Americans lost in Shan State
                Japanese win, taking Shan State from Americans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Americans: 1 infantry
    
        Non Combat Move - Japanese
            Turning on Edit Mode
            EDIT: Changing ownership of Alaska from Americans to Japanese
            EDIT: Adding units owned by Japanese to Alaska: 1 artillery and 1 infantry
            EDIT: Removing units owned by Japanese from Japan: 1 artillery and 1 infantry
            EDIT: Removing units owned by Japanese from 6 Sea Zone: 1 transport
            EDIT: Adding units owned by Japanese to 1 Sea Zone: 1 transport
            EDIT: Turning off Edit Mode
            1 fighter moved from Shan State to India
            2 bombers moved from Persia to Northwest Persia
            3 fighters and 4 tactical_bombers moved from Persia to 80 Sea Zone
            3 fighters moved from West India to India
            1 tactical_bomber moved from 79 Sea Zone to 80 Sea Zone
            2 destroyers and 8 submarines moved from 39 Sea Zone to 80 Sea Zone
            1 mech_infantry moved from Buryatia to Yakut S.S.R.
            1 infantry moved from French Indo China to Yunnan
    
        Place Units - Japanese
            2 armour and 1 mech_infantry placed in India
            2 infantry placed in French Indo China
            3 infantry placed in Manchuria
            9 infantry placed in Japan
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 4
                Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 4,5,2
                Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,6,2,4,1,5,4,4,1,3,1,4,5,2,2,4,3,6,5,1,3,2,2,1,2,4,6,3,6,2,5,6,3,5,6,3,3,1,2,4,6,3
            Japanese collect 51 PUs (4 lost to blockades); end with 52 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 55 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 60 PUs
    

    Combat Hit Differential Summary :

    British : 0,33
    Americans : -0,17
    Japanese : -2,00
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Americans round 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 13
    
        Purchase Units - Americans
            Americans buy 1 armour, 5 artilleries, 1 factory_minor, 3 fighters, 5 infantry and 1 mech_infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Americans
            1 destroyer moved from 10 Sea Zone to 1 Sea Zone
            1 fighter moved from Eastern United States to Alaska
            1 artillery and 1 infantry moved from Marshall Islands to 32 Sea Zone
            1 artillery moved from Malaya to Shan State
            2 fighters and 2 tactical_bombers moved from 37 Sea Zone to Shan State
            1 artillery, 1 infantry and 1 transport moved from 32 Sea Zone to 17 Sea Zone
            1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima
            1 infantry moved from Western United States to 10 Sea Zone
            1 infantry and 1 transport moved from 10 Sea Zone to 8 Sea Zone
            1 artillery moved from Aleutian Islands to 8 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 8 Sea Zone to 1 Sea Zone
            1 artillery and 1 infantry moved from 1 Sea Zone to Alaska
            1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
            1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
    
        Combat - Americans
            Battle in Celebes
            Battle in 1 Sea Zone
                Americans attack with 1 destroyer and 1 transport
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 1 Sea Zone
                Americans win, taking Celebes from Japanese, taking 1 Sea Zone from Neutral with 1 destroyer and 1 transport remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in Alaska
                Americans attack with 1 artillery, 1 fighter and 1 infantry
                Japanese defend with 1 artillery and 1 infantry
                    Americans roll dice for 1 artillery, 1 fighter and 1 infantry in Alaska, round 2 : 2/3 hits, 1,17 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Alaska, round 2 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the Americans lost in Alaska
                Americans win, taking Alaska from Japanese with 1 artillery and 1 fighter remaining. Battle score for attacker is 4
                Casualties for Americans: 1 infantry
                Casualties for Japanese: 1 artillery and 1 infantry
            Battle in Iwo Jima
                Americans attack with 1 artillery and 1 infantry
                Japanese defend with 1 infantry
                    Americans roll dice for 1 artillery and 1 infantry in Iwo Jima, round 2 : 0/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Iwo Jima, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Americans lost in Iwo Jima
                    Americans roll dice for 1 artillery in Iwo Jima, round 3 : 1/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 infantry in Iwo Jima, round 3 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Iwo Jima
                Americans win, taking Iwo Jima from Japanese with 1 artillery remaining. Battle score for attacker is 0
                Casualties for Americans: 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in Shan State
                Americans attack with 1 artillery, 2 fighters and 2 tactical_bombers
                Japanese defend with 1 artillery and 1 infantry
                    Americans roll dice for 1 artillery, 2 fighters and 2 tactical_bombers in Shan State, round 2 : 1/5 hits, 2,67 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Shan State, round 2 : 2/2 hits, 0,67 expected hits
                    1 infantry owned by the Japanese, 1 fighter owned by the Americans and 1 artillery owned by the Americans lost in Shan State
                 retreated to Shan State
                Japanese win with 1 artillery remaining. Battle score for attacker is -11
                Casualties for Americans: 1 artillery and 1 fighter
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Americans
            5 fighters moved from Gibraltar to Trans-Jordan
            3 artilleries and 3 infantry moved from Egypt to Trans-Jordan
            1 bomber moved from Java to Philippines
            1 destroyer moved from 38 Sea Zone to 42 Sea Zone
            1 destroyer moved from 41 Sea Zone to 44 Sea Zone
            1 submarine moved from 41 Sea Zone to 37 Sea Zone
            1 submarine moved from 37 Sea Zone to 36 Sea Zone
            1 submarine moved from 37 Sea Zone to 20 Sea Zone
            1 submarine moved from 37 Sea Zone to 19 Sea Zone
            1 fighter and 2 tactical_bombers moved from Shan State to Malaya
            1 tactical_bomber moved from 37 Sea Zone to Malaya
            2 battleships, 4 carriers, 4 cruisers, 8 destroyers and 6 submarines moved from 37 Sea Zone to 35 Sea Zone
            2 destroyers and 1 submarine moved from 32 Sea Zone to 17 Sea Zone
            1 destroyer moved from 10 Sea Zone to 1 Sea Zone
            1 destroyer moved from 25 Sea Zone to 7 Sea Zone
            5 transports moved from 102 Sea Zone to 101 Sea Zone
            2 destroyers moved from 101 Sea Zone to 91 Sea Zone
            3 carriers, 1 cruiser, 3 destroyers and 2 submarines moved from 102 Sea Zone to 91 Sea Zone
            3 destroyers and 2 submarines moved from 88 Sea Zone to 91 Sea Zone
            2 submarines moved from 91 Sea Zone to 92 Sea Zone
            1 submarine moved from 92 Sea Zone to 99 Sea Zone
            1 infantry moved from Algeria to Morocco
            1 transport moved from 71 Sea Zone to 83 Sea Zone
            1 fighter moved from Alaska to British Columbia
    
        Place Units - Americans
            1 factory_minor placed in Malaya
            5 artilleries and 5 infantry placed in Central United States
            3 fighters placed in Eastern United States
            1 armour and 1 mech_infantry placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 65 PUs; end with 67 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 72 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 87 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 92 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 97 PUs
    

    Combat Hit Differential Summary :

    Americans : -0,83
    Japanese : 2,00
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Chinese round 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 13
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 5 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Hunan to Yunnan
            3 infantry moved from Kiangsu to Anhwe
            3 infantry moved from Kiangsu to Shantung
    
        Combat - Chinese
            Battle in Yunnan
                Chinese attack with 1 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0,17 expected hits
                    Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 1 infantry in Yunnan, round 3 : 1/1 hits, 0,17 expected hits
                    Japanese roll dice for 1 infantry in Yunnan, round 3 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Yunnan
                Chinese win, taking Yunnan from Japanese with 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Shantung
                Chinese attack with 3 infantry
                Japanese defend with 1 mech_infantry
                    Chinese roll dice for 3 infantry in Shantung, round 2 : 0/3 hits, 0,50 expected hits
                    Japanese roll dice for 1 mech_infantry in Shantung, round 2 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 3 infantry in Shantung, round 3 : 0/3 hits, 0,50 expected hits
                    Japanese roll dice for 1 mech_infantry in Shantung, round 3 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 3 infantry in Shantung, round 4 : 1/3 hits, 0,50 expected hits
                    Japanese roll dice for 1 mech_infantry in Shantung, round 4 : 0/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Japanese lost in Shantung
                Chinese win, taking Shantung from Japanese with 3 infantry remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 mech_infantry
            Battle in Anhwe
                Chinese attack with 3 infantry
                Japanese defend with 1 mech_infantry
                    Chinese roll dice for 3 infantry in Anhwe, round 2 : 1/3 hits, 0,50 expected hits
                    Japanese roll dice for 1 mech_infantry in Anhwe, round 2 : 0/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Japanese lost in Anhwe
                Chinese win, taking Anhwe from Japanese with 3 infantry remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 mech_infantry
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            3 infantry placed in Kiangsu
            2 infantry placed in Yunnan
            Chinese undo move 2.
            2 infantry placed in Hunan
    
        Turn Complete - Chinese
            Chinese collect 16 PUs; end with 17 PUs
    

    Combat Hit Differential Summary :

    Chinese : 0,67
    Japanese : -2,00
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: UK_Pacific round 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 13
    
        Purchase Units - Americans
            Americans buy 1 armour, 5 artilleries, 1 factory_minor, 3 fighters, 5 infantry and 1 mech_infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Americans
            1 destroyer moved from 10 Sea Zone to 1 Sea Zone
            1 fighter moved from Eastern United States to Alaska
            1 artillery and 1 infantry moved from Marshall Islands to 32 Sea Zone
            1 artillery moved from Malaya to Shan State
            2 fighters and 2 tactical_bombers moved from 37 Sea Zone to Shan State
            1 artillery, 1 infantry and 1 transport moved from 32 Sea Zone to 17 Sea Zone
            1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima
            1 infantry moved from Western United States to 10 Sea Zone
            1 infantry and 1 transport moved from 10 Sea Zone to 8 Sea Zone
            1 artillery moved from Aleutian Islands to 8 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 8 Sea Zone to 1 Sea Zone
            1 artillery and 1 infantry moved from 1 Sea Zone to Alaska
            1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
            1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
    
        Combat - Americans
            Battle in Celebes
            Battle in 1 Sea Zone
                Americans attack with 1 destroyer and 1 transport
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 1 Sea Zone
                Americans win, taking Celebes from Japanese, taking 1 Sea Zone from Neutral with 1 destroyer and 1 transport remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in Alaska
                Americans attack with 1 artillery, 1 fighter and 1 infantry
                Japanese defend with 1 artillery and 1 infantry
                    Americans roll dice for 1 artillery, 1 fighter and 1 infantry in Alaska, round 2 : 2/3 hits, 1,17 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Alaska, round 2 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the Americans lost in Alaska
                Americans win, taking Alaska from Japanese with 1 artillery and 1 fighter remaining. Battle score for attacker is 4
                Casualties for Americans: 1 infantry
                Casualties for Japanese: 1 artillery and 1 infantry
            Battle in Iwo Jima
                Americans attack with 1 artillery and 1 infantry
                Japanese defend with 1 infantry
                    Americans roll dice for 1 artillery and 1 infantry in Iwo Jima, round 2 : 0/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Iwo Jima, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Americans lost in Iwo Jima
                    Americans roll dice for 1 artillery in Iwo Jima, round 3 : 1/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 infantry in Iwo Jima, round 3 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Iwo Jima
                Americans win, taking Iwo Jima from Japanese with 1 artillery remaining. Battle score for attacker is 0
                Casualties for Americans: 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in Shan State
                Americans attack with 1 artillery, 2 fighters and 2 tactical_bombers
                Japanese defend with 1 artillery and 1 infantry
                    Americans roll dice for 1 artillery, 2 fighters and 2 tactical_bombers in Shan State, round 2 : 1/5 hits, 2,67 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Shan State, round 2 : 2/2 hits, 0,67 expected hits
                    1 infantry owned by the Japanese, 1 fighter owned by the Americans and 1 artillery owned by the Americans lost in Shan State
                 retreated to Shan State
                Japanese win with 1 artillery remaining. Battle score for attacker is -11
                Casualties for Americans: 1 artillery and 1 fighter
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Americans
            5 fighters moved from Gibraltar to Trans-Jordan
            3 artilleries and 3 infantry moved from Egypt to Trans-Jordan
            1 bomber moved from Java to Philippines
            1 destroyer moved from 38 Sea Zone to 42 Sea Zone
            1 destroyer moved from 41 Sea Zone to 44 Sea Zone
            1 submarine moved from 41 Sea Zone to 37 Sea Zone
            1 submarine moved from 37 Sea Zone to 36 Sea Zone
            1 submarine moved from 37 Sea Zone to 20 Sea Zone
            1 submarine moved from 37 Sea Zone to 19 Sea Zone
            1 fighter and 2 tactical_bombers moved from Shan State to Malaya
            1 tactical_bomber moved from 37 Sea Zone to Malaya
            2 battleships, 4 carriers, 4 cruisers, 8 destroyers and 6 submarines moved from 37 Sea Zone to 35 Sea Zone
            2 destroyers and 1 submarine moved from 32 Sea Zone to 17 Sea Zone
            1 destroyer moved from 10 Sea Zone to 1 Sea Zone
            1 destroyer moved from 25 Sea Zone to 7 Sea Zone
            5 transports moved from 102 Sea Zone to 101 Sea Zone
            2 destroyers moved from 101 Sea Zone to 91 Sea Zone
            3 carriers, 1 cruiser, 3 destroyers and 2 submarines moved from 102 Sea Zone to 91 Sea Zone
            3 destroyers and 2 submarines moved from 88 Sea Zone to 91 Sea Zone
            2 submarines moved from 91 Sea Zone to 92 Sea Zone
            1 submarine moved from 92 Sea Zone to 99 Sea Zone
            1 infantry moved from Algeria to Morocco
            1 transport moved from 71 Sea Zone to 83 Sea Zone
            1 fighter moved from Alaska to British Columbia
    
        Place Units - Americans
            1 factory_minor placed in Malaya
            5 artilleries and 5 infantry placed in Central United States
            3 fighters placed in Eastern United States
            1 armour and 1 mech_infantry placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 65 PUs; end with 67 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 72 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 87 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 92 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 97 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 5 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Hunan to Yunnan
            3 infantry moved from Kiangsu to Anhwe
            3 infantry moved from Kiangsu to Shantung
    
        Combat - Chinese
            Battle in Yunnan
                Chinese attack with 1 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0,17 expected hits
                    Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 1 infantry in Yunnan, round 3 : 1/1 hits, 0,17 expected hits
                    Japanese roll dice for 1 infantry in Yunnan, round 3 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Yunnan
                Chinese win, taking Yunnan from Japanese with 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Shantung
                Chinese attack with 3 infantry
                Japanese defend with 1 mech_infantry
                    Chinese roll dice for 3 infantry in Shantung, round 2 : 0/3 hits, 0,50 expected hits
                    Japanese roll dice for 1 mech_infantry in Shantung, round 2 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 3 infantry in Shantung, round 3 : 0/3 hits, 0,50 expected hits
                    Japanese roll dice for 1 mech_infantry in Shantung, round 3 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 3 infantry in Shantung, round 4 : 1/3 hits, 0,50 expected hits
                    Japanese roll dice for 1 mech_infantry in Shantung, round 4 : 0/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Japanese lost in Shantung
                Chinese win, taking Shantung from Japanese with 3 infantry remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 mech_infantry
            Battle in Anhwe
                Chinese attack with 3 infantry
                Japanese defend with 1 mech_infantry
                    Chinese roll dice for 3 infantry in Anhwe, round 2 : 1/3 hits, 0,50 expected hits
                    Japanese roll dice for 1 mech_infantry in Anhwe, round 2 : 0/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Japanese lost in Anhwe
                Chinese win, taking Anhwe from Japanese with 3 infantry remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 mech_infantry
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            3 infantry placed in Kiangsu
            2 infantry placed in Yunnan
            Chinese undo move 2.
            2 infantry placed in Hunan
    
        Turn Complete - Chinese
            Chinese collect 16 PUs; end with 17 PUs
    
        Purchase Units - British
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from 92 Sea Zone: 1 destroyer
            EDIT: Adding units owned by Americans to 110 Sea Zone: 1 destroyer
            EDIT: Turning off Edit Mode
            British buy 3 fighters and 5 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - British
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from 123 Sea Zone: 1 transport
            EDIT: Removing units owned by Americans from 91 Sea Zone: 1 destroyer
            EDIT: Adding units owned by Americans to 123 Sea Zone: 1 destroyer
            EDIT: Turning off Edit Mode
            7 armour, 1 artillery and 4 infantry moved from Iraq to Trans-Jordan
            8 armour moved from Trans-Jordan to Egypt
            1 carrier and 2 transports moved from 71 Sea Zone to 83 Sea Zone
    
        Combat - British
    
        Non Combat Move - British
            1 aaGun moved from Iraq to Trans-Jordan
            3 tactical_bombers moved from Gibraltar to 91 Sea Zone
            1 carrier moved from 102 Sea Zone to 91 Sea Zone
    
        Place Units - British
            3 fighters placed in Egypt
            British undo move 1.
            3 infantry placed in Egypt
            3 fighters placed in Union of South Africa
            2 infantry placed in United Kingdom
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 5,5,4,4,4,2,2,4,4,3,1,1,5,1,1,2,1,2,6,3,6,5,5,3,1,1,6,6,6,1,5,3,5,3,3,1,3,4,1
            British collect 32 PUs (2 lost to blockades); end with 33 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 36 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 39 PUs
            Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 42 PUs
    
        Turn Complete - UK_Pacific
    

    Combat Hit Differential Summary :

    Americans : -0,83
    Chinese : 0,67
    Japanese : 0,00
    

    Savegame


  • TripleA Turn Summary: Italians round 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 13
    
        Purchase Units - Italians
            Italians buy 3 infantry and 1 mech_infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Italians
    
        Non Combat Move - Italians
            2 mech_infantrys moved from Bessarabia to Rostov
            2 mech_infantrys moved from Romania to Ukraine
            4 fighters moved from Caucasus to Southern Italy
    
        Place Units - Italians
            1 mech_infantry placed in Northern Italy
            3 infantry placed in Southern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 7
                Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 6,5
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,1,1,3,4,2
            Italians collect 9 PUs (7 lost to blockades); end with 10 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 15 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: ANZAC round 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 13
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery, 2 fighters and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            2 infantry moved from Queensland to 54 Sea Zone
            2 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
            2 infantry moved from 37 Sea Zone to Shan State
            2 fighters moved from Java to Shan State
            1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 21 Sea Zone
            1 artillery and 1 infantry moved from 21 Sea Zone to Guam
            1 battleship moved from 35 Sea Zone to 33 Sea Zone
            1 marine moved from Caroline Islands to 33 Sea Zone
            1 battleship and 1 marine moved from 33 Sea Zone to 34 Sea Zone
            1 marine moved from 34 Sea Zone to Paulau Island
            2 fighters moved from 35 Sea Zone to Kiangsi
    
        Combat - ANZAC
            Battle in Paulau Island
            Battle in Guam
            Battle in Kiangsi
                ANZAC attack with 2 fighters
                Japanese defend with 1 infantry
                    ANZAC roll dice for 2 fighters in Kiangsi, round 2 : 1/2 hits, 1,00 expected hits
                    Japanese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Kiangsi
                ANZAC win, taking Paulau Island from Japanese, taking Guam from Japanese with 2 fighters remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Shan State
                ANZAC attack with 2 fighters and 2 infantry
                Japanese defend with 1 artillery
                    ANZAC roll dice for 2 fighters and 2 infantry in Shan State, round 2 : 2/4 hits, 1,33 expected hits
                    Japanese roll dice for 1 artillery in Shan State, round 2 : 1/1 hits, 0,33 expected hits
                    1 artillery owned by the Japanese and 1 infantry owned by the ANZAC lost in Shan State
                ANZAC win, taking Shan State from Japanese with 2 fighters and 1 infantry remaining. Battle score for attacker is 1
                Casualties for ANZAC: 1 infantry
                Casualties for Japanese: 1 artillery
    
        Non Combat Move - ANZAC
            2 fighters moved from Shan State to Malaya
            1 carrier moved from 35 Sea Zone to 21 Sea Zone
            2 fighters moved from Kiangsi to 21 Sea Zone
            1 destroyer moved from 35 Sea Zone to 21 Sea Zone
            1 fighter moved from Queensland to Malaya
            2 aaGuns moved from Queensland to Northern Territory
            1 cruiser moved from 54 Sea Zone to 37 Sea Zone
            1 destroyer moved from 35 Sea Zone to 37 Sea Zone
            1 destroyer moved from 35 Sea Zone to 37 Sea Zone
            2 infantry moved from Iraq to Trans-Jordan
    
        Place Units - ANZAC
            2 fighters and 1 infantry placed in Queensland
            1 artillery placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 15 PUs; end with 15 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
    

    Combat Hit Differential Summary :

    ANZAC : 0,67
    Japanese : 0,33
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: French round 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 13
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery, 2 fighters and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            2 infantry moved from Queensland to 54 Sea Zone
            2 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
            2 infantry moved from 37 Sea Zone to Shan State
            2 fighters moved from Java to Shan State
            1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 21 Sea Zone
            1 artillery and 1 infantry moved from 21 Sea Zone to Guam
            1 battleship moved from 35 Sea Zone to 33 Sea Zone
            1 marine moved from Caroline Islands to 33 Sea Zone
            1 battleship and 1 marine moved from 33 Sea Zone to 34 Sea Zone
            1 marine moved from 34 Sea Zone to Paulau Island
            2 fighters moved from 35 Sea Zone to Kiangsi
    
        Combat - ANZAC
            Battle in Paulau Island
            Battle in Guam
            Battle in Kiangsi
                ANZAC attack with 2 fighters
                Japanese defend with 1 infantry
                    ANZAC roll dice for 2 fighters in Kiangsi, round 2 : 1/2 hits, 1,00 expected hits
                    Japanese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Kiangsi
                ANZAC win, taking Paulau Island from Japanese, taking Guam from Japanese with 2 fighters remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Shan State
                ANZAC attack with 2 fighters and 2 infantry
                Japanese defend with 1 artillery
                    ANZAC roll dice for 2 fighters and 2 infantry in Shan State, round 2 : 2/4 hits, 1,33 expected hits
                    Japanese roll dice for 1 artillery in Shan State, round 2 : 1/1 hits, 0,33 expected hits
                    1 artillery owned by the Japanese and 1 infantry owned by the ANZAC lost in Shan State
                ANZAC win, taking Shan State from Japanese with 2 fighters and 1 infantry remaining. Battle score for attacker is 1
                Casualties for ANZAC: 1 infantry
                Casualties for Japanese: 1 artillery
    
        Non Combat Move - ANZAC
            2 fighters moved from Shan State to Malaya
            1 carrier moved from 35 Sea Zone to 21 Sea Zone
            2 fighters moved from Kiangsi to 21 Sea Zone
            1 destroyer moved from 35 Sea Zone to 21 Sea Zone
            1 fighter moved from Queensland to Malaya
            2 aaGuns moved from Queensland to Northern Territory
            1 cruiser moved from 54 Sea Zone to 37 Sea Zone
            1 destroyer moved from 35 Sea Zone to 37 Sea Zone
            1 destroyer moved from 35 Sea Zone to 37 Sea Zone
            2 infantry moved from Iraq to Trans-Jordan
    
        Place Units - ANZAC
            2 fighters and 1 infantry placed in Queensland
            1 artillery placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 15 PUs; end with 15 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
    
        Combat Move - French
            2 infantry moved from Iraq to Trans-Jordan
            2 infantry moved from Algeria to Morocco
    
        Non Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    ANZAC : 0,67
    Japanese : 0,33
    

    Savegame


  • TripleA Turn Summary: Germans round 14

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 14
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 3 armour, 3 bombers, 1 carrier, 1 destroyer and 1 tactical_bomber; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 armour moved from Northwest Persia to Iraq
                  Germans take Iraq from British
            1 infantry moved from Kazakhstan to Novosibirsk
                  Germans take Novosibirsk from Russians
            1 armour moved from Samara to Timguska
                  Germans take Timguska from Russians
    
        Combat - Germans
    
        Non Combat Move - Germans
            12 armour, 1 infantry and 11 mech_infantrys moved from Northwest Persia to Iraq
            5 armour moved from Caucasus to Iraq
            3 mech_infantrys moved from Caucasus to Iraq
            6 fighters moved from Caucasus to Persia
            1 aaGun moved from Caucasus to Northwest Persia
            3 mech_infantrys moved from Ukraine to Caucasus
            3 armour moved from Volgograd to Northwest Persia
            3 artilleries moved from Russia to Vologda
            1 infantry moved from Vologda to Nenetsia
            1 aaGun, 4 armour, 14 artilleries, 3 fighters, 38 infantry and 12 mech_infantrys moved from Samara to Vologda
    
        Place Units - Germans
            1 carrier and 1 destroyer placed in 112 Sea Zone
            3 bombers placed in Western Germany
            3 armour placed in Russia
            1 tactical_bomber placed in Ukraine
            Germans undo move 4.
            1 tactical_bomber placed in 112 Sea Zone
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 5
                Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,1,6,4
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,6,6,3,6,6
            Germans collect 65 PUs (5 lost to blockades); end with 65 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 70 PUs
            Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 74 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 79 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 94 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Russians round 14

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 14
    
        Combat Move - Russians
            19 artilleries and 43 infantry moved from Urals to Timguska
            1 armour moved from Urals to Evenkiyskiy
                  Russians take Evenkiyskiy from Germans
            1 armour moved from Evenkiyskiy to Timguska
    
        Combat - Russians
            Battle in Timguska
                Russians attack with 1 armour, 19 artilleries and 43 infantry
                Germans defend with 1 armour
                    Russians roll dice for 1 armour, 19 artilleries and 43 infantry in Timguska, round 2 : 17/63 hits, 17,17 expected hits
                    Germans roll dice for 1 armour in Timguska, round 2 : 1/1 hits, 0,50 expected hits
                    1 infantry owned by the Russians and 1 armour owned by the Germans lost in Timguska
                Russians win, taking Timguska from Germans with 1 armour, 19 artilleries and 42 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 armour
    
        Non Combat Move - Russians
            4 aaGuns moved from Urals to Timguska
            4 armour and 3 mech_infantrys moved from Urals to Timguska
    
        Turn Complete - Russians
    

    Combat Hit Differential Summary :

    Germans : 0,50
    Russians : -0,17
    

    Savegame

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