Scotland only
Sub fights in 106 and dies first.
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12
Combat Move - British
1 armour moved from Norway to 113 Sea Zone
1 mech_infantry moved from Norway to 113 Sea Zone
2 infantry moved from Norway to 113 Sea Zone
1 marine moved from Norway to 113 Sea Zone
1 marine moved from 113 Sea Zone to Germany
1 armour moved from 113 Sea Zone to Germany
1 mech_infantry moved from 113 Sea Zone to Germany
2 infantry moved from 113 Sea Zone to Germany
1 fighter moved from 113 Sea Zone to Germany
2 infantry moved from Persia to Northwest Persia
British take Northwest Persia from Germans
3 mech_infantrys moved from Iraq to Northwest Persia
3 infantry moved from Iraq to Northwest Persia
2 infantry moved from Burma to Shan State
1 fighter moved from Burma to Shan State
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12
Purchase Units - Americans
Americans buy 3 artilleries, 4 bombers, 3 infantry, 2 submarines and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
8 fighters moved from Norway to Germany
2 fighters moved from 112 Sea Zone to Germany
5 armour moved from Norway to 112 Sea Zone
1 artillery and 3 infantry moved from Gibraltar to 91 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
1 artillery moved from 110 Sea Zone to Normandy Bordeaux
1 infantry moved from 110 Sea Zone to Holland Belgium
1 infantry moved from 110 Sea Zone to Holland Belgium
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
2 infantry moved from Norway to 112 Sea Zone
5 armour, 2 infantry and 5 transports moved from 112 Sea Zone to 110 Sea Zone
5 armour and 2 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 cruiser moved from 112 Sea Zone to 110 Sea Zone
2 submarines moved from 25 Sea Zone to 6 Sea Zone
1 submarine moved from 6 Sea Zone to 20 Sea Zone
1 bomber moved from India to Malaya
1 bomber moved from India to Northwest Persia
1 bomber moved from Persia to Northwest Persia
Combat - Americans
Americans creates battle in territory 17 Sea Zone
Strategic bombing raid in Malaya
AA fire in Malaya : 0/1 hits, 0.17 expected hits
Bombing raid in Malaya rolls: 3 and causes: 3 damage to unit: factory_minor
Bombing raid in Malaya causes 3 damage total.
Battle in Holland Belgium
Battle in Northwest Persia
Americans attack with 2 bombers
Germans defend with 1 armour
Americans roll dice for 2 bombers in Northwest Persia, round 2 : 1/2 hits, 1.33 expected hits
Germans roll dice for 1 armour in Northwest Persia, round 2 : 1/1 hits, 0.50 expected hits
1 armour owned by the Germans and 1 bomber owned by the Americans lost in Northwest Persia
Americans win, taking Holland Belgium from Germans with 1 bomber remaining. Battle score for attacker is -6
Casualties for Americans: 1 bomber
Casualties for Germans: 1 armour
Battle in Germany
Americans attack with 10 fighters
Germans defend with 1 factory_major, 1 fighter, 9 infantry and 2 mech_infantrys
Americans roll dice for 10 fighters in Germany, round 2 : 4/10 hits, 5.00 expected hits
Germans roll dice for 1 fighter, 9 infantry and 2 mech_infantrys in Germany, round 2 : 5/12 hits, 4.33 expected hits
4 infantry owned by the Germans and 5 fighters owned by the Americans lost in Germany
Americans roll dice for 5 fighters in Germany, round 3 : 0/5 hits, 2.50 expected hits
Germans roll dice for 1 fighter, 5 infantry and 2 mech_infantrys in Germany, round 3 : 3/8 hits, 3.00 expected hits
3 fighters owned by the Americans lost in Germany
Americans roll dice for 2 fighters in Germany, round 4 : 2/2 hits, 1.00 expected hits
Germans roll dice for 1 fighter, 5 infantry and 2 mech_infantrys in Germany, round 4 : 1/8 hits, 3.00 expected hits
2 infantry owned by the Germans and 1 fighter owned by the Americans lost in Germany
Americans roll dice for 1 fighter in Germany, round 5 : 1/1 hits, 0.50 expected hits
Germans roll dice for 1 fighter, 3 infantry and 2 mech_infantrys in Germany, round 5 : 2/6 hits, 2.33 expected hits
1 infantry owned by the Germans and 1 fighter owned by the Americans lost in Germany
Germans win with 1 fighter, 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is -79
Casualties for Americans: 10 fighters
Casualties for Germans: 7 infantry
Battle in Normandy Bordeaux
Americans attack with 5 armour, 1 artillery and 3 infantry
Italians defend with 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 3 infantry
Americans roll dice for 1 cruiser in Normandy Bordeaux, round 2 : 1/1 hits, 0.50 expected hits
Americans roll dice for 5 armour, 1 artillery and 3 infantry in Normandy Bordeaux, round 2 : 3/9 hits, 3.50 expected hits
Italians roll dice for 1 artillery and 3 infantry in Normandy Bordeaux, round 2 : 1/4 hits, 1.33 expected hits
1 infantry owned by the Americans, 1 artillery owned by the Italians and 3 infantry owned by the Italians lost in Normandy Bordeaux
Americans win, taking Normandy Bordeaux from Italians with 5 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 10
Casualties for Americans: 1 infantry
Casualties for Italians: 1 artillery and 3 infantry
Non Combat Move - Americans
1 carrier and 2 destroyers moved from 112 Sea Zone to 110 Sea Zone
2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 artilleries and 2 infantry moved from 91 Sea Zone to Morocco
1 infantry moved from Tobruk to Alexandria
1 bomber moved from Northwest Persia to Iraq
1 bomber moved from Malaya to India
1 artillery and 1 infantry moved from Iwo Jima to 17 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 17 Sea Zone to 32 Sea Zone
2 carriers moved from 25 Sea Zone to 32 Sea Zone
2 destroyers moved from 25 Sea Zone to 32 Sea Zone
1 bomber moved from Midway to Caroline Islands
1 fighter moved from Western United States to 32 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 30 Sea Zone
1 submarine moved from 10 Sea Zone to 25 Sea Zone
Place Units - Americans
2 submarines and 1 transport placed in 10 Sea Zone
1 artillery and 1 infantry placed in Western United States
2 artilleries, 4 bombers and 2 infantry placed in Eastern United States
2 transports placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 63 PUs; end with 63 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 83 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 88 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 93 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 98 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 103 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 fighter and 5 infantry moved from Shantung to Anhwe
Combat - Chinese
Battle in Anhwe
Chinese attack with 1 fighter and 5 infantry
Japanese defend with 3 infantry
Chinese roll dice for 1 fighter and 5 infantry in Anhwe, round 2 : 2/6 hits, 1.33 expected hits
Japanese roll dice for 3 infantry in Anhwe, round 2 : 2/3 hits, 1.00 expected hits
2 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Anhwe
Chinese roll dice for 1 fighter and 3 infantry in Anhwe, round 3 : 1/4 hits, 1.00 expected hits
Japanese roll dice for 1 infantry in Anhwe, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Anhwe
Chinese win, taking Anhwe from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 2 infantry
Casualties for Japanese: 3 infantry
Non Combat Move - Chinese
1 fighter moved from Anhwe to Burma
Place Units - Chinese
2 infantry placed in Anhwe
Turn Complete - Chinese
Chinese collect 6 PUs; end with 7 PUs
Purchase Units - British
British buy 3 armour, 1 fighter and 5 infantry; Remaining resources: 1 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 fighter, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - British
1 armour moved from Norway to 113 Sea Zone
1 mech_infantry moved from Norway to 113 Sea Zone
2 infantry moved from Norway to 113 Sea Zone
1 marine moved from Norway to 113 Sea Zone
1 marine moved from 113 Sea Zone to Germany
1 armour moved from 113 Sea Zone to Germany
1 mech_infantry moved from 113 Sea Zone to Germany
2 infantry moved from 113 Sea Zone to Germany
1 fighter moved from 113 Sea Zone to Germany
2 infantry moved from Persia to Northwest Persia
British take Northwest Persia from Germans
3 mech_infantrys moved from Iraq to Northwest Persia
3 infantry moved from Iraq to Northwest Persia
2 infantry moved from Burma to Shan State
1 fighter moved from Burma to Shan State
Combat - British
Battle in Shan State
British attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
British roll dice for 1 fighter and 2 infantry in Shan State, round 2 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Shan State
British win, taking Shan State from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Germany
British attack with 1 armour, 1 fighter, 2 infantry, 1 marine and 1 mech_infantry
Germans defend with 1 factory_major, 1 fighter, 2 infantry and 2 mech_infantrys
British roll dice for 1 battleship and 1 cruiser in Germany, round 2 : 1/2 hits, 1.17 expected hits
British roll dice for 1 armour, 1 fighter, 2 infantry, 1 marine and 1 mech_infantry in Germany, round 2 : 2/6 hits, 1.83 expected hits
Germans roll dice for 1 fighter, 2 infantry and 2 mech_infantrys in Germany, round 2 : 3/5 hits, 2.00 expected hits
1 mech_infantry owned by the British, 2 infantry owned by the Germans, 1 mech_infantry owned by the Germans and 2 infantry owned by the British lost in Germany
British roll dice for 1 armour, 1 fighter and 1 marine in Germany, round 3 : 1/3 hits, 1.33 expected hits
Germans roll dice for 1 fighter and 1 mech_infantry in Germany, round 3 : 1/2 hits, 1.00 expected hits
1 marine owned by the British and 1 mech_infantry owned by the Germans lost in Germany
British roll dice for 1 armour and 1 fighter in Germany, round 4 : 2/2 hits, 1.00 expected hits
Germans roll dice for 1 fighter in Germany, round 4 : 1/1 hits, 0.67 expected hits
1 fighter owned by the Germans and 1 fighter owned by the British lost in Germany
British captures 77PUs while taking Germans capital
British converts factory_major into different units
British win, taking Germany from Germans with 1 armour remaining. Battle score for attacker is -1
Casualties for British: 1 fighter, 2 infantry, 1 marine and 1 mech_infantry
Casualties for Germans: 1 fighter, 2 infantry and 2 mech_infantrys
triggerGermansDestroyPUsBritish: Setting destroysPUs to true for playerAttachment attached to Germans
Non Combat Move - British
1 artillery moved from Egypt to Trans-Jordan
1 armour and 2 mech_infantrys moved from Egypt to Iraq
1 mech_infantry moved from India to Eastern Persia
1 fighter moved from Shan State to Burma
1 artillery and 1 infantry moved from India to West India
2 infantry moved from India to Burma
Place Units - British
3 armour placed in Egypt
3 infantry placed in Iraq
1 fighter and 2 infantry placed in Persia
Turn Complete - British
British collect 39 PUs; end with 117 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 120 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 123 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 126 PUs
Place Units - UK_Pacific
1 fighter, 1 infantry and 1 mech_infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 15 PUs; end with 15 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 18 PUs
Some Units in India change ownership: 1 fighter, 1 infantry and 1 mech_infantry
Combat Hit Differential Summary :
Germans : 0.17
Italians : -0.33
British : 0.83
AA fire in Malaya : : -0.17
Americans : -2.33
Chinese : 0.67
Japanese : 0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12
Purchase Units - Italians
Italians buy 1 armour, 2 artilleries, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Italians
2 artilleries, 4 infantry and 2 mech_infantrys moved from Southern France to Normandy Bordeaux
1 bomber moved from Caucasus to Germany
Combat - Italians
Battle in Germany
Italians attack with 1 bomber
British defend with 1 armour and 1 factory_minor
Italians roll dice for 1 bomber in Germany, round 2 : 0/1 hits, 0.67 expected hits
British roll dice for 1 armour in Germany, round 2 : 1/1 hits, 0.50 expected hits
1 bomber owned by the Italians lost in Germany
British win with 1 armour remaining. Battle score for attacker is -12
Casualties for Italians: 1 bomber
Battle in Normandy Bordeaux
Italians attack with 2 artilleries, 4 infantry and 2 mech_infantrys
Americans defend with 1 airfield, 5 armour, 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
Italians roll dice for 2 artilleries, 4 infantry and 2 mech_infantrys in Normandy Bordeaux, round 2 : 2/8 hits, 2.00 expected hits
Americans roll dice for 5 armour, 1 artillery and 2 infantry in Normandy Bordeaux, round 2 : 4/8 hits, 3.50 expected hits
2 infantry owned by the Americans and 4 infantry owned by the Italians lost in Normandy Bordeaux
Italians roll dice for 2 artilleries and 2 mech_infantrys in Normandy Bordeaux, round 3 : 1/4 hits, 1.33 expected hits
Americans roll dice for 5 armour and 1 artillery in Normandy Bordeaux, round 3 : 4/6 hits, 2.83 expected hits
2 mech_infantrys owned by the Italians, 1 artillery owned by the Americans and 2 artilleries owned by the Italians lost in Normandy Bordeaux
Americans win with 5 armour remaining. Battle score for attacker is -18
Casualties for Italians: 2 artilleries, 4 infantry and 2 mech_infantrys
Casualties for Americans: 1 artillery and 2 infantry
Non Combat Move - Italians
1 aaGun and 1 infantry moved from Rostov to Caucasus
1 aaGun, 2 artilleries and 2 infantry moved from Ukraine to Rostov
Place Units - Italians
2 artilleries and 1 infantry placed in Southern France
1 armour and 1 mech_infantry placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 9
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,2,1,4,5,3
Italians collect 14 PUs (9 lost to blockades); end with 14 PUs
Combat Hit Differential Summary :
Italians : -1.00
British : 0.50
Americans : 1.67
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 marine and 2 transports; Remaining resources: 0 PUs;
Combat Move - ANZAC
Turning on Edit Mode
EDIT: Removing units owned by British from 42 Sea Zone: 1 cruiser and 1 destroyer
EDIT: Turning off Edit Mode
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 36 Sea Zone
3 infantry moved from Philippines to 35 Sea Zone
1 artillery moved from Philippines to 35 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 35 Sea Zone to 36 Sea Zone
2 artilleries and 4 infantry moved from 36 Sea Zone to French Indo China
2 fighters moved from 35 Sea Zone to French Indo China
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 marine and 2 transports; Remaining resources: 0 PUs;
Combat Move - ANZAC
Turning on Edit Mode
EDIT: Removing units owned by British from 42 Sea Zone: 1 cruiser and 1 destroyer
EDIT: Turning off Edit Mode
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 36 Sea Zone
3 infantry moved from Philippines to 35 Sea Zone
1 artillery moved from Philippines to 35 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 35 Sea Zone to 36 Sea Zone
2 artilleries and 4 infantry moved from 36 Sea Zone to French Indo China
2 fighters moved from 35 Sea Zone to French Indo China
Combat - ANZAC
Battle in French Indo China
ANZAC attack with 2 artilleries, 2 fighters and 4 infantry
Japanese defend with 1 factory_minor and 5 infantry
ANZAC roll dice for 2 artilleries, 2 fighters and 4 infantry in French Indo China, round 2 : 3/8 hits, 2.67 expected hits
Japanese roll dice for 5 infantry in French Indo China, round 2 : 1/5 hits, 1.67 expected hits
3 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in French Indo China
ANZAC roll dice for 2 artilleries, 2 fighters and 3 infantry in French Indo China, round 3 : 3/7 hits, 2.50 expected hits
Japanese roll dice for 2 infantry in French Indo China, round 3 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Japanese lost in French Indo China
ANZAC win, taking French Indo China from Japanese with 2 artilleries, 2 fighters and 3 infantry remaining. Battle score for attacker is 12
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 5 infantry
Non Combat Move - ANZAC
Turning on Edit Mode
EDIT: Turning off Edit Mode
2 fighters moved from French Indo China to 36 Sea Zone
2 fighters moved from India to Northwest Persia
1 carrier moved from 35 Sea Zone to 36 Sea Zone
1 bomber moved from Queensland to Philippines
Place Units - ANZAC
Turning on Edit Mode
EDIT: Adding units owned by British to 36 Sea Zone: 1 cruiser and 1 destroyer
EDIT: Turning off Edit Mode
1 marine placed in Queensland
2 transports placed in 54 Sea Zone
1 artillery placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 19 PUs; end with 19 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs
Combat Hit Differential Summary :
ANZAC : 0.83
Japanese : -1.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 marine and 2 transports; Remaining resources: 0 PUs;
Combat Move - ANZAC
Turning on Edit Mode
EDIT: Removing units owned by British from 42 Sea Zone: 1 cruiser and 1 destroyer
EDIT: Turning off Edit Mode
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 36 Sea Zone
3 infantry moved from Philippines to 35 Sea Zone
1 artillery moved from Philippines to 35 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 35 Sea Zone to 36 Sea Zone
2 artilleries and 4 infantry moved from 36 Sea Zone to French Indo China
2 fighters moved from 35 Sea Zone to French Indo China
Combat - ANZAC
Battle in French Indo China
ANZAC attack with 2 artilleries, 2 fighters and 4 infantry
Japanese defend with 1 factory_minor and 5 infantry
ANZAC roll dice for 2 artilleries, 2 fighters and 4 infantry in French Indo China, round 2 : 3/8 hits, 2.67 expected hits
Japanese roll dice for 5 infantry in French Indo China, round 2 : 1/5 hits, 1.67 expected hits
3 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in French Indo China
ANZAC roll dice for 2 artilleries, 2 fighters and 3 infantry in French Indo China, round 3 : 3/7 hits, 2.50 expected hits
Japanese roll dice for 2 infantry in French Indo China, round 3 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Japanese lost in French Indo China
ANZAC win, taking French Indo China from Japanese with 2 artilleries, 2 fighters and 3 infantry remaining. Battle score for attacker is 12
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 5 infantry
Non Combat Move - ANZAC
Turning on Edit Mode
EDIT: Turning off Edit Mode
2 fighters moved from French Indo China to 36 Sea Zone
2 fighters moved from India to Northwest Persia
1 carrier moved from 35 Sea Zone to 36 Sea Zone
1 bomber moved from Queensland to Philippines
Place Units - ANZAC
Turning on Edit Mode
EDIT: Adding units owned by British to 36 Sea Zone: 1 cruiser and 1 destroyer
EDIT: Turning off Edit Mode
1 marine placed in Queensland
2 transports placed in 54 Sea Zone
1 artillery placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 19 PUs; end with 19 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs
Combat Move - French
Combat - French
Non Combat Move - French
1 destroyer moved from 42 Sea Zone to 36 Sea Zone
Turn Complete - French
Combat Hit Differential Summary :
ANZAC : 0.83
Japanese : -1.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13
Research Technology - Germans
Combat Move - Germans
1 mech_infantry moved from Suiyuyan to Kweichow
1 armour moved from Kazakhstan to Northwest Persia
2 artilleries, 3 bombers, 1 fighter, 2 infantry and 2 tactical_bombers moved from Caucasus to Northwest Persia
24 infantry moved from Finland to Norway
5 artilleries moved from Finland to Norway
10 armour moved from Finland to Norway
5 artilleries, 3 infantry and 2 mech_infantrys moved from Finland to Norway
2 artilleries and 4 infantry moved from France to Normandy Bordeaux
5 infantry moved from Western Germany to Germany
2 infantry moved from Western Germany to Germany
1 infantry moved from Western Germany to Germany
4 infantry moved from Western Germany to Holland Belgium
2 infantry moved from Northern Italy to Western Germany
1 infantry moved from Northern Italy to Western Germany
Combat - Germans
Battle in Germany
Germans attack with 8 infantry
British defend with 1 armour and 1 factory_minor
Germans roll dice for 8 infantry in Germany, round 2 : 1/8 hits, 1.33 expected hits
British roll dice for 1 armour in Germany, round 2 : 1/1 hits, 0.50 expected hits
1 infantry owned by the Germans and 1 armour owned by the British lost in Germany
Germans win, taking Germany from British with 7 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for British: 1 armour
Battle in Northwest Persia
Germans attack with 1 armour, 2 artilleries, 3 bombers, 1 fighter, 2 infantry and 2 tactical_bombers
British defend with 5 infantry and 3 mech_infantrys; ANZAC defend with 2 fighters
Germans roll dice for 1 armour, 2 artilleries, 3 bombers, 1 fighter, 2 infantry and 2 tactical_bombers in Northwest Persia, round 2 : 8/11 hits, 5.67 expected hits
British roll dice for 2 fighters, 5 infantry and 3 mech_infantrys in Northwest Persia, round 2 : 7/10 hits, 4.00 expected hits
3 mech_infantrys owned by the British, 2 artilleries owned by the Germans, 1 fighter owned by the Germans, 2 infantry owned by the Germans, 1 armour owned by the Germans, 1 tactical_bomber owned by the Germans and 5 infantry owned by the British lost in Northwest Persia
Germans roll dice for 3 bombers and 1 tactical_bomber in Northwest Persia, round 3 : 3/4 hits, 2.50 expected hits
British roll dice for 2 fighters in Northwest Persia, round 3 : 1/2 hits, 1.33 expected hits
2 fighters owned by the ANZAC and 1 tactical_bomber owned by the Germans lost in Northwest Persia
Germans win with 3 bombers remaining. Battle score for attacker is -5
Casualties for Germans: 1 armour, 2 artilleries, 1 fighter, 2 infantry and 2 tactical_bombers
Casualties for British: 5 infantry and 3 mech_infantrys
Casualties for ANZAC: 2 fighters
Battle in Norway
Germans attack with 10 armour, 10 artilleries, 27 infantry and 2 mech_infantrys
British defend with 4 aaGuns, 5 infantry and 1 mech_infantry; Americans defend with 1 airfield, 2 armour, 1 artillery, 1 factory_minor, 1 harbour and 5 mech_infantrys
Germans roll dice for 10 armour, 10 artilleries, 27 infantry and 2 mech_infantrys in Norway, round 2 : 19/49 hits, 14.83 expected hits
Americans roll dice for 4 aaGuns, 2 armour, 1 artillery, 5 infantry and 6 mech_infantrys in Norway, round 2 : 5/14 hits, 5.00 expected hits
1 mech_infantry owned by the British, 4 aaGuns owned by the British, 5 infantry owned by the Germans, 2 armour owned by the Americans, 1 artillery owned by the Americans, 5 infantry owned by the British and 5 mech_infantrys owned by the Americans lost in Norway
Germans win, taking Norway from Americans with 10 armour, 10 artilleries, 22 infantry and 2 mech_infantrys remaining. Battle score for attacker is 60
Casualties for Germans: 5 infantry
Casualties for British: 4 aaGuns, 5 infantry and 1 mech_infantry
Casualties for Americans: 2 armour, 1 artillery and 5 mech_infantrys
Battle in Holland Belgium
Germans attack with 4 infantry
Americans defend with 2 infantry
Germans roll dice for 4 infantry in Holland Belgium, round 2 : 2/4 hits, 0.67 expected hits
Americans roll dice for 2 infantry in Holland Belgium, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Germans and 2 infantry owned by the Americans lost in Holland Belgium
Germans win, taking Holland Belgium from Americans with 3 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Americans: 2 infantry
Battle in Normandy Bordeaux
Germans attack with 2 artilleries and 4 infantry
Americans defend with 1 airfield, 5 armour, 1 factory_minor and 1 harbour
Germans roll dice for 2 artilleries and 4 infantry in Normandy Bordeaux, round 2 : 3/6 hits, 1.67 expected hits
Americans roll dice for 5 armour in Normandy Bordeaux, round 2 : 1/5 hits, 2.50 expected hits
1 infantry owned by the Germans and 3 armour owned by the Americans lost in Normandy Bordeaux
Germans roll dice for 2 artilleries and 3 infantry in Normandy Bordeaux, round 3 : 2/5 hits, 1.50 expected hits
Americans roll dice for 2 armour in Normandy Bordeaux, round 3 : 2/2 hits, 1.00 expected hits
2 infantry owned by the Germans and 2 armour owned by the Americans lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from Americans with 2 artilleries and 1 infantry remaining. Battle score for attacker is 21
Casualties for Germans: 3 infantry
Casualties for Americans: 5 armour
Non Combat Move - Germans
1 aaGun moved from Western Germany to Denmark
1 artillery and 2 infantry moved from Kazakhstan to Caucasus
4 artilleries and 1 infantry moved from Volgograd to Caucasus
3 bombers moved from Northwest Persia to Caucasus
1 artillery and 1 infantry moved from Tambov to Rostov
2 armour moved from Novgorod to Poland
1 artillery and 6 infantry moved from Novgorod to Belarus
Turn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,1,6,1,5,4
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 3,5
Germans collect 58 PUs (4 lost to blockades); end with 58 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 83 PUs
Combat Hit Differential Summary :
Germans : 9.83
British : 3.17
Americans : -0.17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13
Combat Move - Russians
Turn Complete - Russians
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13
Purchase Units - Japanese
Japanese repair damage of 3x factory_minor; Remaining resources: 25 PUs; 6 SuicideAttackTokens;
Japanese buy 1 artillery and 7 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
6 fighters moved from Japan to 36 Sea Zone
2 bombers and 1 fighter moved from Yunnan to 36 Sea Zone
3 tactical_bombers moved from Yunnan to 36 Sea Zone
2 infantry moved from Kwangsi to French Indo China
3 infantry moved from Malaya to Shan State
1 artillery moved from Malaya to Shan State
1 infantry moved from Siam to Shan State
1 infantry moved from Siam to French Indo China
3 infantry moved from Yunnan to French Indo China
1 armour and 2 artilleries moved from Yunnan to French Indo China
1 tactical_bomber moved from Kiangsi to 36 Sea Zone
1 infantry moved from Kiangsi to Kiangsu
Japanese take Kiangsu from Chinese
1 infantry moved from Jehol to Shantung
Japanese take Shantung from Chinese
1 artillery and 3 infantry moved from Jehol to Anhwe
2 armour and 1 mech_infantry moved from Yunnan to Anhwe
12 artilleries and 4 infantry moved from Yunnan to Hunan
Combat - Japanese
Battle in 36 Sea Zone
Japanese attack with 2 bombers, 7 fighters and 4 tactical_bombers
British defend with 1 cruiser and 1 destroyer; French defend with 1 destroyer; ANZAC defend with 1 carrier, 2 fighters, 1 submarine and 3 transports
1 submarine owned by the ANZAC Submerged
Japanese roll dice for 2 bombers, 7 fighters and 4 tactical_bombers in 36 Sea Zone, round 2 : 5/13 hits, 7.50 expected hits
ANZAC roll dice for 1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 3 transports in 36 Sea Zone, round 2 : 3/6 hits, 2.83 expected hits
3 fighters owned by the Japanese, 1 carrier owned by the ANZAC, 1 destroyer owned by the French, 1 destroyer owned by the British and 1 cruiser owned by the British lost in 36 Sea Zone
Japanese roll dice for 2 bombers, 4 fighters and 4 tactical_bombers in 36 Sea Zone, round 3 : 5/10 hits, 6.00 expected hits
ANZAC roll dice for 2 fighters and 3 transports in 36 Sea Zone, round 3 : 2/2 hits, 1.33 expected hits
2 tactical_bombers owned by the Japanese, 2 fighters owned by the ANZAC and 3 transports owned by the ANZAC lost in 36 Sea Zone
Japanese win with 2 bombers, 4 fighters and 2 tactical_bombers remaining. Battle score for attacker is 33
Casualties for Japanese: 3 fighters and 2 tactical_bombers
Casualties for ANZAC: 1 carrier, 2 fighters and 3 transports
Casualties for British: 1 cruiser and 1 destroyer
Casualties for French: 1 destroyer
Battle in Anhwe
Japanese attack with 2 armour, 1 artillery, 3 infantry and 1 mech_infantry
Chinese defend with 5 infantry
Japanese roll dice for 2 armour, 1 artillery, 3 infantry and 1 mech_infantry in Anhwe, round 2 : 4/7 hits, 2.17 expected hits
Chinese roll dice for 5 infantry in Anhwe, round 2 : 4/5 hits, 1.67 expected hits
3 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese and 4 infantry owned by the Chinese lost in Anhwe
Japanese roll dice for 2 armour and 1 artillery in Anhwe, round 3 : 2/3 hits, 1.33 expected hits
Chinese roll dice for 1 infantry in Anhwe, round 3 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe
Japanese win, taking Anhwe from Chinese with 2 armour remaining. Battle score for attacker is -2
Casualties for Japanese: 1 artillery, 3 infantry and 1 mech_infantry
Casualties for Chinese: 5 infantry
Battle in French Indo China
Japanese attack with 1 armour, 2 artilleries and 6 infantry
ANZAC defend with 2 artilleries, 1 factory_minor and 3 infantry
Japanese roll dice for 1 armour, 2 artilleries and 6 infantry in French Indo China, round 2 : 1/9 hits, 2.50 expected hits
ANZAC roll dice for 2 artilleries and 3 infantry in French Indo China, round 2 : 0/5 hits, 1.67 expected hits
1 infantry owned by the ANZAC lost in French Indo China
Japanese roll dice for 1 armour, 2 artilleries and 6 infantry in French Indo China, round 3 : 0/9 hits, 2.50 expected hits
ANZAC roll dice for 2 artilleries and 2 infantry in French Indo China, round 3 : 2/4 hits, 1.33 expected hits
2 infantry owned by the Japanese lost in French Indo China
Japanese roll dice for 1 armour, 2 artilleries and 4 infantry in French Indo China, round 4 : 1/7 hits, 2.17 expected hits
ANZAC roll dice for 2 artilleries and 2 infantry in French Indo China, round 4 : 2/4 hits, 1.33 expected hits
2 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in French Indo China
Japanese roll dice for 1 armour, 2 artilleries and 2 infantry in French Indo China, round 5 : 1/5 hits, 1.83 expected hits
ANZAC roll dice for 2 artilleries and 1 infantry in French Indo China, round 5 : 3/3 hits, 1.00 expected hits
2 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the ANZAC lost in French Indo China
Japanese roll dice for 1 armour and 1 artillery in French Indo China, round 6 : 2/2 hits, 0.83 expected hits
ANZAC roll dice for 2 artilleries in French Indo China, round 6 : 1/2 hits, 0.67 expected hits
1 artillery owned by the Japanese and 2 artilleries owned by the ANZAC lost in French Indo China
Japanese win, taking French Indo China from ANZAC with 1 armour remaining. Battle score for attacker is -9
Casualties for ANZAC: 2 artilleries and 3 infantry
Casualties for Japanese: 2 artilleries and 6 infantry
Battle in Shan State
Japanese attack with 1 artillery and 4 infantry
British defend with 2 infantry
Japanese roll dice for 1 artillery and 4 infantry in Shan State, round 2 : 3/5 hits, 1.17 expected hits
UK_Pacific roll dice for 2 infantry in Shan State, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the British lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 1 artillery and 4 infantry remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Non Combat Move - Japanese
7 infantry moved from Kwangtung to Kwangsi
1 infantry moved from Kiangsi to Hunan
2 bombers, 4 fighters and 2 tactical_bombers moved from 36 Sea Zone to Kwangsi
Place Units - Japanese
1 artillery and 2 infantry placed in Kwangtung
3 infantry placed in Malaya
2 infantry placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 11
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,5
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 1,5
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 1,4,6,5
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 1,6
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,5,6,4,3,2
Japanese collect 35 PUs (11 lost to blockades); end with 35 PUs
Combat Hit Differential Summary :
ANZAC : 2.83
Chinese : 3.00
UK_Pacific : -0.67
Japanese : -4.00
Test summary from TripleA, engine version: 1.9, time: 10:18:37 PM
Savegame
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13
Purchase Units - Americans
Americans buy 2 artilleries, 5 bombers, 3 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
2 artilleries moved from Morocco to 91 Sea Zone
2 infantry moved from Morocco to 91 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 91 Sea Zone to 112 Sea Zone
2 artilleries and 2 infantry moved from 112 Sea Zone to Denmark
1 bomber moved from Iraq to Volgograd
1 bomber moved from India to Malaya
1 submarine moved from 6 Sea Zone to 19 Sea Zone
1 submarine moved from 25 Sea Zone to 6 Sea Zone
1 artillery moved from 32 Sea Zone to Marshall Islands
1 infantry moved from 32 Sea Zone to Marshall Islands
1 artillery, 1 infantry and 1 transport moved from 30 Sea Zone to 32 Sea Zone
1 infantry moved from 32 Sea Zone to Marshall Islands
1 artillery moved from 32 Sea Zone to Marshall Islands
1 bomber moved from Caroline Islands to Marshall Islands
1 fighter moved from 32 Sea Zone to Marshall Islands
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13
Purchase Units - Americans
Americans buy 2 artilleries, 5 bombers, 3 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
2 artilleries moved from Morocco to 91 Sea Zone
2 infantry moved from Morocco to 91 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 91 Sea Zone to 112 Sea Zone
2 artilleries and 2 infantry moved from 112 Sea Zone to Denmark
1 bomber moved from Iraq to Volgograd
1 bomber moved from India to Malaya
1 submarine moved from 6 Sea Zone to 19 Sea Zone
1 submarine moved from 25 Sea Zone to 6 Sea Zone
1 artillery moved from 32 Sea Zone to Marshall Islands
1 infantry moved from 32 Sea Zone to Marshall Islands
1 artillery, 1 infantry and 1 transport moved from 30 Sea Zone to 32 Sea Zone
1 infantry moved from 32 Sea Zone to Marshall Islands
1 artillery moved from 32 Sea Zone to Marshall Islands
1 bomber moved from Caroline Islands to Marshall Islands
1 fighter moved from 32 Sea Zone to Marshall Islands
Combat - Americans
Strategic bombing raid in Volgograd
AA fire in Volgograd : 0/1 hits, 0.17 expected hits
Bombing raid in Volgograd rolls: 7 and causes: 6 damage to unit: factory_minor
Bombing raid in Volgograd causes 6 damage total.
Strategic bombing raid in Malaya
AA fire in Malaya : 1/1 hits, 0.17 expected hits
1 bomber killed by AA
Bombing raid in Malaya causes 0 damage total.
Battle in Marshall Islands
Americans attack with 2 artilleries, 1 bomber, 1 fighter and 2 infantry
Japanese defend with 3 artilleries and 2 infantry
Americans roll dice for 2 artilleries, 1 bomber, 1 fighter and 2 infantry in Marshall Islands, round 2 : 2/6 hits, 2.50 expected hits
Japanese roll dice for 3 artilleries and 2 infantry in Marshall Islands, round 2 : 0/5 hits, 1.67 expected hits
2 infantry owned by the Japanese lost in Marshall Islands
Americans roll dice for 2 artilleries, 1 bomber, 1 fighter and 2 infantry in Marshall Islands, round 3 : 2/6 hits, 2.50 expected hits
Japanese roll dice for 3 artilleries in Marshall Islands, round 3 : 0/3 hits, 1.00 expected hits
2 artilleries owned by the Japanese lost in Marshall Islands
Americans roll dice for 2 artilleries, 1 bomber, 1 fighter and 2 infantry in Marshall Islands, round 4 : 5/6 hits, 2.50 expected hits
Japanese roll dice for 1 artillery in Marshall Islands, round 4 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Japanese lost in Marshall Islands
Americans win, taking Marshall Islands from Japanese with 2 artilleries, 1 bomber, 1 fighter and 2 infantry remaining. Battle score for attacker is 18
Casualties for Japanese: 3 artilleries and 2 infantry
Battle in Denmark
Americans attack with 2 artilleries and 2 infantry
Germans defend with 1 aaGun, 1 artillery and 1 infantry
Americans roll dice for 2 artilleries and 2 infantry in Denmark, round 2 : 1/4 hits, 1.33 expected hits
Germans roll dice for 1 aaGun, 1 artillery and 1 infantry in Denmark, round 2 : 1/2 hits, 0.67 expected hits
1 aaGun owned by the Germans and 1 infantry owned by the Americans lost in Denmark
Americans roll dice for 2 artilleries and 1 infantry in Denmark, round 3 : 1/3 hits, 1.00 expected hits
Germans roll dice for 1 artillery and 1 infantry in Denmark, round 3 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Denmark
Americans roll dice for 2 artilleries in Denmark, round 4 : 2/2 hits, 0.67 expected hits
Germans roll dice for 1 artillery in Denmark, round 4 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Germans lost in Denmark
Americans win, taking Denmark from Germans with 2 artilleries remaining. Battle score for attacker is 6
Casualties for Americans: 2 infantry
Casualties for Germans: 1 aaGun, 1 artillery and 1 infantry
Non Combat Move - Americans
7 transports moved from 110 Sea Zone to 107 Sea Zone
1 infantry moved from Alexandria to Egypt
1 fighter moved from Marshall Islands to 32 Sea Zone
1 bomber moved from Marshall Islands to Caroline Islands
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
2 submarines moved from 10 Sea Zone to 25 Sea Zone
1 bomber moved from Volgograd to Iraq
2 artilleries moved from Eastern United States to 101 Sea Zone
2 infantry moved from Eastern United States to 101 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Morocco
2 artilleries moved from 91 Sea Zone to Morocco
4 bombers moved from Eastern United States to French Equatorial Africa
Place Units - Americans
2 artilleries, 5 bombers and 2 infantry placed in Eastern United States
1 infantry placed in Western United States
2 transports placed in 101 Sea Zone
2 submarines placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 57 PUs; end with 57 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 87 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 92 PUs
Combat Hit Differential Summary :
Germans : 0.33
AA fire in Volgograd : : -0.17
AA fire in Malaya : : 0.83
Americans : 2.50
Japanese : -3.00
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
2 infantry moved from Burma to Yunnan
1 fighter moved from Burma to Yunnan
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
2 infantry moved from Burma to Yunnan
1 fighter moved from Burma to Yunnan
Combat - Chinese
Battle in Yunnan
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 2 : 0/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 3 : 2/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Yunnan, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
Chinese win, taking Yunnan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Yunnan to Burma
Place Units - Chinese
2 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 1 PU; end with 2 PUs
Combat Hit Differential Summary :
Chinese : 0.33
Japanese : 0.33
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13
Combat Move - British
2 mech_infantrys moved from Burma to Szechwan
1 fighter moved from Burma to Szechwan
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13
Purchase Units - Americans
Americans buy 2 artilleries, 5 bombers, 3 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
2 artilleries moved from Morocco to 91 Sea Zone
2 infantry moved from Morocco to 91 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 91 Sea Zone to 112 Sea Zone
2 artilleries and 2 infantry moved from 112 Sea Zone to Denmark
1 bomber moved from Iraq to Volgograd
1 bomber moved from India to Malaya
1 submarine moved from 6 Sea Zone to 19 Sea Zone
1 submarine moved from 25 Sea Zone to 6 Sea Zone
1 artillery moved from 32 Sea Zone to Marshall Islands
1 infantry moved from 32 Sea Zone to Marshall Islands
1 artillery, 1 infantry and 1 transport moved from 30 Sea Zone to 32 Sea Zone
1 infantry moved from 32 Sea Zone to Marshall Islands
1 artillery moved from 32 Sea Zone to Marshall Islands
1 bomber moved from Caroline Islands to Marshall Islands
1 fighter moved from 32 Sea Zone to Marshall Islands
Combat - Americans
Strategic bombing raid in Volgograd
AA fire in Volgograd : 0/1 hits, 0.17 expected hits
Bombing raid in Volgograd rolls: 7 and causes: 6 damage to unit: factory_minor
Bombing raid in Volgograd causes 6 damage total.
Strategic bombing raid in Malaya
AA fire in Malaya : 1/1 hits, 0.17 expected hits
1 bomber killed by AA
Bombing raid in Malaya causes 0 damage total.
Battle in Marshall Islands
Americans attack with 2 artilleries, 1 bomber, 1 fighter and 2 infantry
Japanese defend with 3 artilleries and 2 infantry
Americans roll dice for 2 artilleries, 1 bomber, 1 fighter and 2 infantry in Marshall Islands, round 2 : 2/6 hits, 2.50 expected hits
Japanese roll dice for 3 artilleries and 2 infantry in Marshall Islands, round 2 : 0/5 hits, 1.67 expected hits
2 infantry owned by the Japanese lost in Marshall Islands
Americans roll dice for 2 artilleries, 1 bomber, 1 fighter and 2 infantry in Marshall Islands, round 3 : 2/6 hits, 2.50 expected hits
Japanese roll dice for 3 artilleries in Marshall Islands, round 3 : 0/3 hits, 1.00 expected hits
2 artilleries owned by the Japanese lost in Marshall Islands
Americans roll dice for 2 artilleries, 1 bomber, 1 fighter and 2 infantry in Marshall Islands, round 4 : 5/6 hits, 2.50 expected hits
Japanese roll dice for 1 artillery in Marshall Islands, round 4 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Japanese lost in Marshall Islands
Americans win, taking Marshall Islands from Japanese with 2 artilleries, 1 bomber, 1 fighter and 2 infantry remaining. Battle score for attacker is 18
Casualties for Japanese: 3 artilleries and 2 infantry
Battle in Denmark
Americans attack with 2 artilleries and 2 infantry
Germans defend with 1 aaGun, 1 artillery and 1 infantry
Americans roll dice for 2 artilleries and 2 infantry in Denmark, round 2 : 1/4 hits, 1.33 expected hits
Germans roll dice for 1 aaGun, 1 artillery and 1 infantry in Denmark, round 2 : 1/2 hits, 0.67 expected hits
1 aaGun owned by the Germans and 1 infantry owned by the Americans lost in Denmark
Americans roll dice for 2 artilleries and 1 infantry in Denmark, round 3 : 1/3 hits, 1.00 expected hits
Germans roll dice for 1 artillery and 1 infantry in Denmark, round 3 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Denmark
Americans roll dice for 2 artilleries in Denmark, round 4 : 2/2 hits, 0.67 expected hits
Germans roll dice for 1 artillery in Denmark, round 4 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Germans lost in Denmark
Americans win, taking Denmark from Germans with 2 artilleries remaining. Battle score for attacker is 6
Casualties for Americans: 2 infantry
Casualties for Germans: 1 aaGun, 1 artillery and 1 infantry
Non Combat Move - Americans
7 transports moved from 110 Sea Zone to 107 Sea Zone
1 infantry moved from Alexandria to Egypt
1 fighter moved from Marshall Islands to 32 Sea Zone
1 bomber moved from Marshall Islands to Caroline Islands
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
2 submarines moved from 10 Sea Zone to 25 Sea Zone
1 bomber moved from Volgograd to Iraq
2 artilleries moved from Eastern United States to 101 Sea Zone
2 infantry moved from Eastern United States to 101 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Morocco
2 artilleries moved from 91 Sea Zone to Morocco
4 bombers moved from Eastern United States to French Equatorial Africa
Place Units - Americans
2 artilleries, 5 bombers and 2 infantry placed in Eastern United States
1 infantry placed in Western United States
2 transports placed in 101 Sea Zone
2 submarines placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 57 PUs; end with 57 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 87 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 92 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
2 infantry moved from Burma to Yunnan
1 fighter moved from Burma to Yunnan
Combat - Chinese
Battle in Yunnan
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 2 : 0/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 3 : 2/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Yunnan, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
Chinese win, taking Yunnan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Yunnan to Burma
Place Units - Chinese
2 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 1 PU; end with 2 PUs
Purchase Units - British
British buy 2 armour, 4 artilleries, 5 fighters, 4 infantry, 1 marine, 3 mech_infantrys, 2 submarines and 1 transport; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 fighter and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
2 mech_infantrys moved from Burma to Szechwan
1 fighter moved from Burma to Szechwan
Combat - British
Battle in Szechwan
British attack with 1 fighter and 2 mech_infantrys
Japanese defend with 1 infantry
British roll dice for 1 fighter and 2 mech_infantrys in Szechwan, round 2 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Szechwan
British win, taking Szechwan from Japanese with 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - British
1 fighter moved from Szechwan to Burma
1 infantry moved from India to Burma
1 armour, 3 infantry and 2 mech_infantrys moved from Iraq to Northwest Persia
2 fighters and 2 infantry moved from Persia to Northwest Persia
1 mech_infantry moved from Eastern Persia to Northwest Persia
1 artillery moved from Trans-Jordan to Iraq
3 armour moved from Egypt to Iraq
1 artillery and 1 infantry moved from West India to Eastern Persia
1 fighter moved from India to Northwest Persia
1 mech_infantry moved from India to Eastern Persia
1 battleship, 1 carrier, 1 cruiser and 2 transports moved from 113 Sea Zone to 110 Sea Zone
Place Units - British
2 fighters, 2 submarines and 1 transport placed in 110 Sea Zone
3 artilleries, 1 infantry and 1 marine placed in United Kingdom
1 fighter and 2 infantry placed in Persia
1 artillery, 1 fighter and 1 infantry placed in Iraq
2 armour and 1 mech_infantry placed in Egypt
1 fighter and 2 mech_infantrys placed in Union of South Africa
Turn Complete - British
British collect 34 PUs; end with 34 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 37 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 40 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 43 PUs
Place Units - UK_Pacific
1 fighter and 2 mech_infantrys placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 14 PUs; end with 14 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 17 PUs
Some Units in India change ownership: 1 fighter and 2 mech_infantrys
Combat Hit Differential Summary :
Germans : 0.33
British : 0.17
AA fire in Volgograd : : -0.17
AA fire in Malaya : : 0.83
Americans : 2.50
Chinese : 0.33
Japanese : -3.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13
Purchase Units - Italians
Italians buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 armour and 1 mech_infantry moved from Northern Italy to Romania
1 artillery moved from Southern France to Northern Italy
1 artillery and 1 infantry moved from Southern France to Northern Italy
2 infantry moved from Northern Italy to Western Germany
1 infantry moved from Northern Italy to Western Germany
Non Combat Move - Italians
1 aaGun, 2 artilleries and 2 infantry moved from Rostov to Caucasus
Place Units - Italians
2 artilleries and 2 infantry placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,5
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,6,4,6,6,4
Italians collect 20 PUs (3 lost to blockades); end with 20 PUs
Combat Hit Differential Summary :
Test summary from TripleA, engine version: 1.9, time: 10:09:20 PM
Savegame
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13
Purchase Units - ANZAC
ANZAC buy 1 carrier, 1 infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 bomber moved from Philippines to French Indo China
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13
Purchase Units - ANZAC
ANZAC buy 1 carrier, 1 infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 bomber moved from Philippines to French Indo China
Combat - ANZAC
Strategic bombing raid in French Indo China
AA fire in French Indo China : 0/1 hits, 0.17 expected hits
Bombing raid in French Indo China rolls: 5 and causes: 5 damage to unit: factory_minor
Bombing raid in French Indo China causes 5 damage total.
Non Combat Move - ANZAC
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
2 marines moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry, 2 marines and 2 transports moved from 54 Sea Zone to 33 Sea Zone
1 artillery, 1 infantry, 2 marines and 2 transports moved from 33 Sea Zone to 23 Sea Zone
1 bomber moved from French Indo China to India
Place Units - ANZAC
1 carrier and 1 submarine placed in 54 Sea Zone
1 infantry placed in Queensland
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from New South Wales: 1 artillery
EDIT: Adding units owned by ANZAC to Queensland: 1 artillery
EDIT: Turning off Edit Mode
Turn Complete - ANZAC
ANZAC collect 17 PUs; end with 17 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
Combat Hit Differential Summary :
AA fire in French Indo China : : -0.17