Game History
Round: 1 Purchase Units - Germans Germans buy 6 artilleries and 2 infantry; Remaining resources: 0 PUs; Politics - Germans Germans takes Political Action: Political Action Germans To War With Chinese Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War Combat Move - Germans 1 artillery and 2 infantry moved from Holland Belgium to Normandy Bordeaux 1 submarine moved from 103 Sea Zone to 106 Sea Zone 1 submarine moved from 117 Sea Zone to 106 Sea Zone 1 submarine moved from 108 Sea Zone to 110 Sea Zone 1 submarine moved from 124 Sea Zone to 111 Sea Zone 1 submarine moved from 118 Sea Zone to 111 Sea Zone 1 armour moved from Romania to Yugoslavia 1 infantry moved from Romania to Yugoslavia 1 armour and 2 infantry moved from Slovakia Hungary to Yugoslavia 3 armour moved from Greater Southern Germany to France 2 artilleries and 6 infantry moved from Greater Southern Germany to Yugoslavia 1 battleship moved from 113 Sea Zone to 110 Sea Zone 1 artillery, 3 infantry and 4 mech_infantrys moved from Western Germany to France 1 fighter moved from Slovakia Hungary to Yugoslavia 1 tactical_bomber moved from Poland to Yugoslavia 1 infantry moved from Holland Belgium to Normandy Bordeaux 3 armour, 1 artillery and 1 infantry moved from Holland Belgium to France 1 bomber moved from Germany to 110 Sea Zone 1 bomber moved from Germany to 111 Sea Zone 1 fighter moved from Holland Belgium to 111 Sea Zone 1 tactical_bomber moved from Germany to 110 Sea Zone 1 fighter moved from Norway to 111 Sea Zone 1 tactical_bomber moved from Western Germany to 111 Sea Zone 2 fighters and 2 tactical_bombers moved from Western Germany to 110 Sea Zone Combat - Germans British scrambles 1 units out of Scotland to defend against the attack in 111 Sea Zone Battle in Yugoslavia Germans attack with 2 armour, 2 artilleries, 1 fighter, 9 infantry and 1 tactical_bomber Neutral_Allies defend with 5 infantry Germans win, taking Yugoslavia from Neutral_Allies with 2 armour, 2 artilleries, 1 fighter, 6 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Germans: 3 infantry Casualties for Neutral_Allies: 5 infantry Battle in Normandy Bordeaux Germans attack with 1 artillery and 3 infantry French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry Germans win, taking Normandy Bordeaux from French with 1 artillery and 2 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 infantry Casualties for French: 1 artillery and 1 infantry Battle in France Germans attack with 6 armour, 2 artilleries, 4 infantry and 4 mech_infantrys British defend with 1 armour and 1 artillery; French defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter and 6 infantry Germans captures 19PUs while taking French capital Germans converts factory_major into different units Germans win, taking France from French with 6 armour, 2 artilleries and 1 mech_infantry remaining. Battle score for attacker is 29 Casualties for Germans: 4 infantry and 3 mech_infantrys Casualties for French: 1 aaGun, 1 armour, 1 artillery, 1 fighter and 6 infantry Casualties for British: 1 armour and 1 artillery Battle in 106 Sea Zone Germans attack with 2 submarines British defend with 1 destroyer and 1 transport Germans win, taking 106 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 9 Casualties for Germans: 1 submarine Casualties for British: 1 destroyer and 1 transport Battle in 110 Sea Zone Germans attack with 1 battleship, 1 bomber, 2 fighters, 1 submarine and 3 tactical_bombers British defend with 1 battleship and 1 cruiser; French defend with 1 cruiser Units damaged: 1 battleship owned by the British Units damaged: 1 battleship owned by the Germans Germans win with 1 battleship, 1 bomber, 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is 38 Casualties for Germans: 1 submarine Casualties for British: 1 battleship and 1 cruiser Casualties for French: 1 cruiser Battle in 111 Sea Zone Germans attack with 1 bomber, 2 fighters, 2 submarines and 1 tactical_bomber British defend with 1 battleship, 1 cruiser, 1 destroyer and 1 fighter Units damaged: 1 battleship owned by the British Germans win with 1 bomber remaining. Battle score for attacker is 7 Casualties for British: 1 battleship, 1 cruiser, 1 destroyer and 1 fighter Casualties for Germans: 2 fighters, 2 submarines and 1 tactical_bomber Trigger Germans Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to French triggerFrenchDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to French Non Combat Move - Germans 1 bomber moved from 111 Sea Zone to Western Germany 1 bomber moved from 110 Sea Zone to Western Germany 1 infantry moved from Denmark to Western Germany 1 aaGun moved from Germany to 114 Sea Zone 1 aaGun, 1 cruiser and 1 transport moved from 114 Sea Zone to 113 Sea Zone 1 infantry moved from Denmark to 113 Sea Zone 1 infantry moved from Norway to Finland Germans take Finland from Neutral_Axis 1 infantry moved from Norway to Finland 1 infantry moved from 113 Sea Zone to Norway 1 aaGun moved from 113 Sea Zone to Norway 1 aaGun moved from Western Germany to Holland Belgium 1 tactical_bomber moved from 110 Sea Zone to Holland Belgium 1 fighter moved from 110 Sea Zone to Holland Belgium 1 tactical_bomber moved from 110 Sea Zone to Western Germany 1 tactical_bomber moved from 110 Sea Zone to Holland Belgium 1 fighter moved from 110 Sea Zone to Holland Belgium 1 fighter moved from Yugoslavia to Southern Italy 1 tactical_bomber moved from Yugoslavia to Southern Italy 1 infantry moved from Romania to Bulgaria Germans take Bulgaria from Neutral_Axis 1 aaGun moved from Germany to Slovakia Hungary 1 infantry moved from Germany to Slovakia Hungary 1 artillery moved from Germany to Slovakia Hungary 1 infantry moved from Germany to Slovakia Hungary 1 aaGun, 2 artilleries and 9 infantry moved from Germany to Poland 1 armour moved from Poland to Slovakia Hungary Place Units - Germans 6 artilleries and 2 infantry placed in Germany Turn Complete - Germans Germans collect 41 PUs; end with 60 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 70 PUsWizmark (Allies) vs Dawgoneit (LAxis) BM3
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TripleA Turn Summary: Americans round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12 Purchase Units - Americans Americans buy 3 artilleries, 4 bombers, 3 infantry, 2 submarines and 3 transports; Remaining resources: 0 PUs; Combat Move - Americans 8 fighters moved from Norway to Germany 2 fighters moved from 112 Sea Zone to Germany 5 armour moved from Norway to 112 Sea Zone 1 artillery and 3 infantry moved from Gibraltar to 91 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone 1 artillery moved from 110 Sea Zone to Normandy Bordeaux 1 infantry moved from 110 Sea Zone to Holland Belgium 1 infantry moved from 110 Sea Zone to Holland Belgium 1 infantry moved from 110 Sea Zone to Normandy Bordeaux 2 infantry moved from Norway to 112 Sea Zone 5 armour, 2 infantry and 5 transports moved from 112 Sea Zone to 110 Sea Zone 5 armour and 2 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 cruiser moved from 112 Sea Zone to 110 Sea Zone 2 submarines moved from 25 Sea Zone to 6 Sea Zone 1 submarine moved from 6 Sea Zone to 20 Sea Zone 1 bomber moved from India to Malaya 1 bomber moved from India to Northwest Persia 1 bomber moved from Persia to Northwest Persia Combat - Americans Americans creates battle in territory 17 Sea Zone Strategic bombing raid in Malaya AA fire in Malaya : 0/1 hits, 0.17 expected hits Bombing raid in Malaya rolls: 3 and causes: 3 damage to unit: factory_minor Bombing raid in Malaya causes 3 damage total. Battle in Holland Belgium Battle in Northwest Persia Americans attack with 2 bombers Germans defend with 1 armour Americans roll dice for 2 bombers in Northwest Persia, round 2 : 1/2 hits, 1.33 expected hits Germans roll dice for 1 armour in Northwest Persia, round 2 : 1/1 hits, 0.50 expected hits 1 armour owned by the Germans and 1 bomber owned by the Americans lost in Northwest Persia Americans win, taking Holland Belgium from Germans with 1 bomber remaining. Battle score for attacker is -6 Casualties for Americans: 1 bomber Casualties for Germans: 1 armour Battle in Germany Americans attack with 10 fighters Germans defend with 1 factory_major, 1 fighter, 9 infantry and 2 mech_infantrys Americans roll dice for 10 fighters in Germany, round 2 : 4/10 hits, 5.00 expected hits Germans roll dice for 1 fighter, 9 infantry and 2 mech_infantrys in Germany, round 2 : 5/12 hits, 4.33 expected hits 4 infantry owned by the Germans and 5 fighters owned by the Americans lost in Germany Americans roll dice for 5 fighters in Germany, round 3 : 0/5 hits, 2.50 expected hits Germans roll dice for 1 fighter, 5 infantry and 2 mech_infantrys in Germany, round 3 : 3/8 hits, 3.00 expected hits 3 fighters owned by the Americans lost in Germany Americans roll dice for 2 fighters in Germany, round 4 : 2/2 hits, 1.00 expected hits Germans roll dice for 1 fighter, 5 infantry and 2 mech_infantrys in Germany, round 4 : 1/8 hits, 3.00 expected hits 2 infantry owned by the Germans and 1 fighter owned by the Americans lost in Germany Americans roll dice for 1 fighter in Germany, round 5 : 1/1 hits, 0.50 expected hits Germans roll dice for 1 fighter, 3 infantry and 2 mech_infantrys in Germany, round 5 : 2/6 hits, 2.33 expected hits 1 infantry owned by the Germans and 1 fighter owned by the Americans lost in Germany Germans win with 1 fighter, 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is -79 Casualties for Americans: 10 fighters Casualties for Germans: 7 infantry Battle in Normandy Bordeaux Americans attack with 5 armour, 1 artillery and 3 infantry Italians defend with 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 3 infantry Americans roll dice for 1 cruiser in Normandy Bordeaux, round 2 : 1/1 hits, 0.50 expected hits Americans roll dice for 5 armour, 1 artillery and 3 infantry in Normandy Bordeaux, round 2 : 3/9 hits, 3.50 expected hits Italians roll dice for 1 artillery and 3 infantry in Normandy Bordeaux, round 2 : 1/4 hits, 1.33 expected hits 1 infantry owned by the Americans, 1 artillery owned by the Italians and 3 infantry owned by the Italians lost in Normandy Bordeaux Americans win, taking Normandy Bordeaux from Italians with 5 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 10 Casualties for Americans: 1 infantry Casualties for Italians: 1 artillery and 3 infantry Non Combat Move - Americans 1 carrier and 2 destroyers moved from 112 Sea Zone to 110 Sea Zone 2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 2 artilleries and 2 infantry moved from 91 Sea Zone to Morocco 1 infantry moved from Tobruk to Alexandria 1 bomber moved from Northwest Persia to Iraq 1 bomber moved from Malaya to India 1 artillery and 1 infantry moved from Iwo Jima to 17 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 17 Sea Zone to 32 Sea Zone 2 carriers moved from 25 Sea Zone to 32 Sea Zone 2 destroyers moved from 25 Sea Zone to 32 Sea Zone 1 bomber moved from Midway to Caroline Islands 1 fighter moved from Western United States to 32 Sea Zone 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 30 Sea Zone 1 submarine moved from 10 Sea Zone to 25 Sea Zone Place Units - Americans 2 submarines and 1 transport placed in 10 Sea Zone 1 artillery and 1 infantry placed in Western United States 2 artilleries, 4 bombers and 2 infantry placed in Eastern United States 2 transports placed in 101 Sea Zone Turn Complete - Americans Americans collect 63 PUs; end with 63 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 68 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 73 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 83 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 88 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 93 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 98 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 103 PUs
Combat Hit Differential Summary :
Germans : -1.17 Italians : -0.33 AA fire in Malaya : : -0.17 Americans : -2.33
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TripleA Move Summary: Chinese round 12
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 1 fighter and 5 infantry moved from Shantung to Anhwe
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TripleA Turn Summary: Chinese round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 1 fighter and 5 infantry moved from Shantung to Anhwe Combat - Chinese Battle in Anhwe Chinese attack with 1 fighter and 5 infantry Japanese defend with 3 infantry Chinese roll dice for 1 fighter and 5 infantry in Anhwe, round 2 : 2/6 hits, 1.33 expected hits Japanese roll dice for 3 infantry in Anhwe, round 2 : 2/3 hits, 1.00 expected hits 2 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Anhwe Chinese roll dice for 1 fighter and 3 infantry in Anhwe, round 3 : 1/4 hits, 1.00 expected hits Japanese roll dice for 1 infantry in Anhwe, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Anhwe Chinese win, taking Anhwe from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 2 infantry Casualties for Japanese: 3 infantry Non Combat Move - Chinese 1 fighter moved from Anhwe to Burma Place Units - Chinese 2 infantry placed in Anhwe Turn Complete - Chinese Chinese collect 6 PUs; end with 7 PUs
Combat Hit Differential Summary :
Chinese : 0.67 Japanese : 0.67
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TripleA Move Summary: British round 12
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12 Combat Move - British 1 armour moved from Norway to 113 Sea Zone 1 mech_infantry moved from Norway to 113 Sea Zone 2 infantry moved from Norway to 113 Sea Zone 1 marine moved from Norway to 113 Sea Zone 1 marine moved from 113 Sea Zone to Germany 1 armour moved from 113 Sea Zone to Germany 1 mech_infantry moved from 113 Sea Zone to Germany 2 infantry moved from 113 Sea Zone to Germany 1 fighter moved from 113 Sea Zone to Germany 2 infantry moved from Persia to Northwest Persia British take Northwest Persia from Germans 3 mech_infantrys moved from Iraq to Northwest Persia 3 infantry moved from Iraq to Northwest Persia 2 infantry moved from Burma to Shan State 1 fighter moved from Burma to Shan State
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TripleA Turn Summary: UK_Pacific round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12 Purchase Units - Americans Americans buy 3 artilleries, 4 bombers, 3 infantry, 2 submarines and 3 transports; Remaining resources: 0 PUs; Combat Move - Americans 8 fighters moved from Norway to Germany 2 fighters moved from 112 Sea Zone to Germany 5 armour moved from Norway to 112 Sea Zone 1 artillery and 3 infantry moved from Gibraltar to 91 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone 1 artillery moved from 110 Sea Zone to Normandy Bordeaux 1 infantry moved from 110 Sea Zone to Holland Belgium 1 infantry moved from 110 Sea Zone to Holland Belgium 1 infantry moved from 110 Sea Zone to Normandy Bordeaux 2 infantry moved from Norway to 112 Sea Zone 5 armour, 2 infantry and 5 transports moved from 112 Sea Zone to 110 Sea Zone 5 armour and 2 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 cruiser moved from 112 Sea Zone to 110 Sea Zone 2 submarines moved from 25 Sea Zone to 6 Sea Zone 1 submarine moved from 6 Sea Zone to 20 Sea Zone 1 bomber moved from India to Malaya 1 bomber moved from India to Northwest Persia 1 bomber moved from Persia to Northwest Persia Combat - Americans Americans creates battle in territory 17 Sea Zone Strategic bombing raid in Malaya AA fire in Malaya : 0/1 hits, 0.17 expected hits Bombing raid in Malaya rolls: 3 and causes: 3 damage to unit: factory_minor Bombing raid in Malaya causes 3 damage total. Battle in Holland Belgium Battle in Northwest Persia Americans attack with 2 bombers Germans defend with 1 armour Americans roll dice for 2 bombers in Northwest Persia, round 2 : 1/2 hits, 1.33 expected hits Germans roll dice for 1 armour in Northwest Persia, round 2 : 1/1 hits, 0.50 expected hits 1 armour owned by the Germans and 1 bomber owned by the Americans lost in Northwest Persia Americans win, taking Holland Belgium from Germans with 1 bomber remaining. Battle score for attacker is -6 Casualties for Americans: 1 bomber Casualties for Germans: 1 armour Battle in Germany Americans attack with 10 fighters Germans defend with 1 factory_major, 1 fighter, 9 infantry and 2 mech_infantrys Americans roll dice for 10 fighters in Germany, round 2 : 4/10 hits, 5.00 expected hits Germans roll dice for 1 fighter, 9 infantry and 2 mech_infantrys in Germany, round 2 : 5/12 hits, 4.33 expected hits 4 infantry owned by the Germans and 5 fighters owned by the Americans lost in Germany Americans roll dice for 5 fighters in Germany, round 3 : 0/5 hits, 2.50 expected hits Germans roll dice for 1 fighter, 5 infantry and 2 mech_infantrys in Germany, round 3 : 3/8 hits, 3.00 expected hits 3 fighters owned by the Americans lost in Germany Americans roll dice for 2 fighters in Germany, round 4 : 2/2 hits, 1.00 expected hits Germans roll dice for 1 fighter, 5 infantry and 2 mech_infantrys in Germany, round 4 : 1/8 hits, 3.00 expected hits 2 infantry owned by the Germans and 1 fighter owned by the Americans lost in Germany Americans roll dice for 1 fighter in Germany, round 5 : 1/1 hits, 0.50 expected hits Germans roll dice for 1 fighter, 3 infantry and 2 mech_infantrys in Germany, round 5 : 2/6 hits, 2.33 expected hits 1 infantry owned by the Germans and 1 fighter owned by the Americans lost in Germany Germans win with 1 fighter, 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is -79 Casualties for Americans: 10 fighters Casualties for Germans: 7 infantry Battle in Normandy Bordeaux Americans attack with 5 armour, 1 artillery and 3 infantry Italians defend with 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 3 infantry Americans roll dice for 1 cruiser in Normandy Bordeaux, round 2 : 1/1 hits, 0.50 expected hits Americans roll dice for 5 armour, 1 artillery and 3 infantry in Normandy Bordeaux, round 2 : 3/9 hits, 3.50 expected hits Italians roll dice for 1 artillery and 3 infantry in Normandy Bordeaux, round 2 : 1/4 hits, 1.33 expected hits 1 infantry owned by the Americans, 1 artillery owned by the Italians and 3 infantry owned by the Italians lost in Normandy Bordeaux Americans win, taking Normandy Bordeaux from Italians with 5 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 10 Casualties for Americans: 1 infantry Casualties for Italians: 1 artillery and 3 infantry Non Combat Move - Americans 1 carrier and 2 destroyers moved from 112 Sea Zone to 110 Sea Zone 2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 2 artilleries and 2 infantry moved from 91 Sea Zone to Morocco 1 infantry moved from Tobruk to Alexandria 1 bomber moved from Northwest Persia to Iraq 1 bomber moved from Malaya to India 1 artillery and 1 infantry moved from Iwo Jima to 17 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 17 Sea Zone to 32 Sea Zone 2 carriers moved from 25 Sea Zone to 32 Sea Zone 2 destroyers moved from 25 Sea Zone to 32 Sea Zone 1 bomber moved from Midway to Caroline Islands 1 fighter moved from Western United States to 32 Sea Zone 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 30 Sea Zone 1 submarine moved from 10 Sea Zone to 25 Sea Zone Place Units - Americans 2 submarines and 1 transport placed in 10 Sea Zone 1 artillery and 1 infantry placed in Western United States 2 artilleries, 4 bombers and 2 infantry placed in Eastern United States 2 transports placed in 101 Sea Zone Turn Complete - Americans Americans collect 63 PUs; end with 63 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 68 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 73 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 83 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 88 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 93 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 98 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 103 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 1 fighter and 5 infantry moved from Shantung to Anhwe Combat - Chinese Battle in Anhwe Chinese attack with 1 fighter and 5 infantry Japanese defend with 3 infantry Chinese roll dice for 1 fighter and 5 infantry in Anhwe, round 2 : 2/6 hits, 1.33 expected hits Japanese roll dice for 3 infantry in Anhwe, round 2 : 2/3 hits, 1.00 expected hits 2 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Anhwe Chinese roll dice for 1 fighter and 3 infantry in Anhwe, round 3 : 1/4 hits, 1.00 expected hits Japanese roll dice for 1 infantry in Anhwe, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Anhwe Chinese win, taking Anhwe from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 2 infantry Casualties for Japanese: 3 infantry Non Combat Move - Chinese 1 fighter moved from Anhwe to Burma Place Units - Chinese 2 infantry placed in Anhwe Turn Complete - Chinese Chinese collect 6 PUs; end with 7 PUs Purchase Units - British British buy 3 armour, 1 fighter and 5 infantry; Remaining resources: 1 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 fighter, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - British 1 armour moved from Norway to 113 Sea Zone 1 mech_infantry moved from Norway to 113 Sea Zone 2 infantry moved from Norway to 113 Sea Zone 1 marine moved from Norway to 113 Sea Zone 1 marine moved from 113 Sea Zone to Germany 1 armour moved from 113 Sea Zone to Germany 1 mech_infantry moved from 113 Sea Zone to Germany 2 infantry moved from 113 Sea Zone to Germany 1 fighter moved from 113 Sea Zone to Germany 2 infantry moved from Persia to Northwest Persia British take Northwest Persia from Germans 3 mech_infantrys moved from Iraq to Northwest Persia 3 infantry moved from Iraq to Northwest Persia 2 infantry moved from Burma to Shan State 1 fighter moved from Burma to Shan State Combat - British Battle in Shan State British attack with 1 fighter and 2 infantry Japanese defend with 1 infantry British roll dice for 1 fighter and 2 infantry in Shan State, round 2 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Shan State British win, taking Shan State from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Germany British attack with 1 armour, 1 fighter, 2 infantry, 1 marine and 1 mech_infantry Germans defend with 1 factory_major, 1 fighter, 2 infantry and 2 mech_infantrys British roll dice for 1 battleship and 1 cruiser in Germany, round 2 : 1/2 hits, 1.17 expected hits British roll dice for 1 armour, 1 fighter, 2 infantry, 1 marine and 1 mech_infantry in Germany, round 2 : 2/6 hits, 1.83 expected hits Germans roll dice for 1 fighter, 2 infantry and 2 mech_infantrys in Germany, round 2 : 3/5 hits, 2.00 expected hits 1 mech_infantry owned by the British, 2 infantry owned by the Germans, 1 mech_infantry owned by the Germans and 2 infantry owned by the British lost in Germany British roll dice for 1 armour, 1 fighter and 1 marine in Germany, round 3 : 1/3 hits, 1.33 expected hits Germans roll dice for 1 fighter and 1 mech_infantry in Germany, round 3 : 1/2 hits, 1.00 expected hits 1 marine owned by the British and 1 mech_infantry owned by the Germans lost in Germany British roll dice for 1 armour and 1 fighter in Germany, round 4 : 2/2 hits, 1.00 expected hits Germans roll dice for 1 fighter in Germany, round 4 : 1/1 hits, 0.67 expected hits 1 fighter owned by the Germans and 1 fighter owned by the British lost in Germany British captures 77PUs while taking Germans capital British converts factory_major into different units British win, taking Germany from Germans with 1 armour remaining. Battle score for attacker is -1 Casualties for British: 1 fighter, 2 infantry, 1 marine and 1 mech_infantry Casualties for Germans: 1 fighter, 2 infantry and 2 mech_infantrys triggerGermansDestroyPUsBritish: Setting destroysPUs to true for playerAttachment attached to Germans Non Combat Move - British 1 artillery moved from Egypt to Trans-Jordan 1 armour and 2 mech_infantrys moved from Egypt to Iraq 1 mech_infantry moved from India to Eastern Persia 1 fighter moved from Shan State to Burma 1 artillery and 1 infantry moved from India to West India 2 infantry moved from India to Burma Place Units - British 3 armour placed in Egypt 3 infantry placed in Iraq 1 fighter and 2 infantry placed in Persia Turn Complete - British British collect 39 PUs; end with 117 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 120 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 123 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 126 PUs Place Units - UK_Pacific 1 fighter, 1 infantry and 1 mech_infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 15 PUs; end with 15 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 18 PUs Some Units in India change ownership: 1 fighter, 1 infantry and 1 mech_infantry
Combat Hit Differential Summary :
Germans : 0.17 Italians : -0.33 British : 0.83 AA fire in Malaya : : -0.17 Americans : -2.33 Chinese : 0.67 Japanese : 0.33
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TripleA Turn Summary: Italians round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12 Purchase Units - Italians Italians buy 1 armour, 2 artilleries, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Italians 2 artilleries, 4 infantry and 2 mech_infantrys moved from Southern France to Normandy Bordeaux 1 bomber moved from Caucasus to Germany Combat - Italians Battle in Germany Italians attack with 1 bomber British defend with 1 armour and 1 factory_minor Italians roll dice for 1 bomber in Germany, round 2 : 0/1 hits, 0.67 expected hits British roll dice for 1 armour in Germany, round 2 : 1/1 hits, 0.50 expected hits 1 bomber owned by the Italians lost in Germany British win with 1 armour remaining. Battle score for attacker is -12 Casualties for Italians: 1 bomber Battle in Normandy Bordeaux Italians attack with 2 artilleries, 4 infantry and 2 mech_infantrys Americans defend with 1 airfield, 5 armour, 1 artillery, 1 factory_minor, 1 harbour and 2 infantry Italians roll dice for 2 artilleries, 4 infantry and 2 mech_infantrys in Normandy Bordeaux, round 2 : 2/8 hits, 2.00 expected hits Americans roll dice for 5 armour, 1 artillery and 2 infantry in Normandy Bordeaux, round 2 : 4/8 hits, 3.50 expected hits 2 infantry owned by the Americans and 4 infantry owned by the Italians lost in Normandy Bordeaux Italians roll dice for 2 artilleries and 2 mech_infantrys in Normandy Bordeaux, round 3 : 1/4 hits, 1.33 expected hits Americans roll dice for 5 armour and 1 artillery in Normandy Bordeaux, round 3 : 4/6 hits, 2.83 expected hits 2 mech_infantrys owned by the Italians, 1 artillery owned by the Americans and 2 artilleries owned by the Italians lost in Normandy Bordeaux Americans win with 5 armour remaining. Battle score for attacker is -18 Casualties for Italians: 2 artilleries, 4 infantry and 2 mech_infantrys Casualties for Americans: 1 artillery and 2 infantry Non Combat Move - Italians 1 aaGun and 1 infantry moved from Rostov to Caucasus 1 aaGun, 2 artilleries and 2 infantry moved from Ukraine to Rostov Place Units - Italians 2 artilleries and 1 infantry placed in Southern France 1 armour and 1 mech_infantry placed in Northern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 9 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,2 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,2,1,4,5,3 Italians collect 14 PUs (9 lost to blockades); end with 14 PUs
Combat Hit Differential Summary :
Italians : -1.00 British : 0.50 Americans : 1.67
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TripleA Move Summary: ANZAC round 12
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 marine and 2 transports; Remaining resources: 0 PUs; Combat Move - ANZAC Turning on Edit Mode EDIT: Removing units owned by British from 42 Sea Zone: 1 cruiser and 1 destroyer EDIT: Turning off Edit Mode 1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 36 Sea Zone 3 infantry moved from Philippines to 35 Sea Zone 1 artillery moved from Philippines to 35 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 35 Sea Zone to 36 Sea Zone 2 artilleries and 4 infantry moved from 36 Sea Zone to French Indo China 2 fighters moved from 35 Sea Zone to French Indo China
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TripleA Turn Summary: ANZAC round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 marine and 2 transports; Remaining resources: 0 PUs; Combat Move - ANZAC Turning on Edit Mode EDIT: Removing units owned by British from 42 Sea Zone: 1 cruiser and 1 destroyer EDIT: Turning off Edit Mode 1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 36 Sea Zone 3 infantry moved from Philippines to 35 Sea Zone 1 artillery moved from Philippines to 35 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 35 Sea Zone to 36 Sea Zone 2 artilleries and 4 infantry moved from 36 Sea Zone to French Indo China 2 fighters moved from 35 Sea Zone to French Indo China Combat - ANZAC Battle in French Indo China ANZAC attack with 2 artilleries, 2 fighters and 4 infantry Japanese defend with 1 factory_minor and 5 infantry ANZAC roll dice for 2 artilleries, 2 fighters and 4 infantry in French Indo China, round 2 : 3/8 hits, 2.67 expected hits Japanese roll dice for 5 infantry in French Indo China, round 2 : 1/5 hits, 1.67 expected hits 3 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in French Indo China ANZAC roll dice for 2 artilleries, 2 fighters and 3 infantry in French Indo China, round 3 : 3/7 hits, 2.50 expected hits Japanese roll dice for 2 infantry in French Indo China, round 3 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Japanese lost in French Indo China ANZAC win, taking French Indo China from Japanese with 2 artilleries, 2 fighters and 3 infantry remaining. Battle score for attacker is 12 Casualties for ANZAC: 1 infantry Casualties for Japanese: 5 infantry Non Combat Move - ANZAC Turning on Edit Mode EDIT: Turning off Edit Mode 2 fighters moved from French Indo China to 36 Sea Zone 2 fighters moved from India to Northwest Persia 1 carrier moved from 35 Sea Zone to 36 Sea Zone 1 bomber moved from Queensland to Philippines Place Units - ANZAC Turning on Edit Mode EDIT: Adding units owned by British to 36 Sea Zone: 1 cruiser and 1 destroyer EDIT: Turning off Edit Mode 1 marine placed in Queensland 2 transports placed in 54 Sea Zone 1 artillery placed in New South Wales Turn Complete - ANZAC ANZAC collect 19 PUs; end with 19 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs
Combat Hit Differential Summary :
ANZAC : 0.83 Japanese : -1.33
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TripleA Turn Summary: French round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 marine and 2 transports; Remaining resources: 0 PUs; Combat Move - ANZAC Turning on Edit Mode EDIT: Removing units owned by British from 42 Sea Zone: 1 cruiser and 1 destroyer EDIT: Turning off Edit Mode 1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 36 Sea Zone 3 infantry moved from Philippines to 35 Sea Zone 1 artillery moved from Philippines to 35 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 35 Sea Zone to 36 Sea Zone 2 artilleries and 4 infantry moved from 36 Sea Zone to French Indo China 2 fighters moved from 35 Sea Zone to French Indo China Combat - ANZAC Battle in French Indo China ANZAC attack with 2 artilleries, 2 fighters and 4 infantry Japanese defend with 1 factory_minor and 5 infantry ANZAC roll dice for 2 artilleries, 2 fighters and 4 infantry in French Indo China, round 2 : 3/8 hits, 2.67 expected hits Japanese roll dice for 5 infantry in French Indo China, round 2 : 1/5 hits, 1.67 expected hits 3 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in French Indo China ANZAC roll dice for 2 artilleries, 2 fighters and 3 infantry in French Indo China, round 3 : 3/7 hits, 2.50 expected hits Japanese roll dice for 2 infantry in French Indo China, round 3 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Japanese lost in French Indo China ANZAC win, taking French Indo China from Japanese with 2 artilleries, 2 fighters and 3 infantry remaining. Battle score for attacker is 12 Casualties for ANZAC: 1 infantry Casualties for Japanese: 5 infantry Non Combat Move - ANZAC Turning on Edit Mode EDIT: Turning off Edit Mode 2 fighters moved from French Indo China to 36 Sea Zone 2 fighters moved from India to Northwest Persia 1 carrier moved from 35 Sea Zone to 36 Sea Zone 1 bomber moved from Queensland to Philippines Place Units - ANZAC Turning on Edit Mode EDIT: Adding units owned by British to 36 Sea Zone: 1 cruiser and 1 destroyer EDIT: Turning off Edit Mode 1 marine placed in Queensland 2 transports placed in 54 Sea Zone 1 artillery placed in New South Wales Turn Complete - ANZAC ANZAC collect 19 PUs; end with 19 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs Combat Move - French Combat - French Non Combat Move - French 1 destroyer moved from 42 Sea Zone to 36 Sea Zone Turn Complete - French
Combat Hit Differential Summary :
ANZAC : 0.83 Japanese : -1.33
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TripleA Turn Summary: Germans round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13 Research Technology - Germans Combat Move - Germans 1 mech_infantry moved from Suiyuyan to Kweichow 1 armour moved from Kazakhstan to Northwest Persia 2 artilleries, 3 bombers, 1 fighter, 2 infantry and 2 tactical_bombers moved from Caucasus to Northwest Persia 24 infantry moved from Finland to Norway 5 artilleries moved from Finland to Norway 10 armour moved from Finland to Norway 5 artilleries, 3 infantry and 2 mech_infantrys moved from Finland to Norway 2 artilleries and 4 infantry moved from France to Normandy Bordeaux 5 infantry moved from Western Germany to Germany 2 infantry moved from Western Germany to Germany 1 infantry moved from Western Germany to Germany 4 infantry moved from Western Germany to Holland Belgium 2 infantry moved from Northern Italy to Western Germany 1 infantry moved from Northern Italy to Western Germany Combat - Germans Battle in Germany Germans attack with 8 infantry British defend with 1 armour and 1 factory_minor Germans roll dice for 8 infantry in Germany, round 2 : 1/8 hits, 1.33 expected hits British roll dice for 1 armour in Germany, round 2 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Germans and 1 armour owned by the British lost in Germany Germans win, taking Germany from British with 7 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Casualties for British: 1 armour Battle in Northwest Persia Germans attack with 1 armour, 2 artilleries, 3 bombers, 1 fighter, 2 infantry and 2 tactical_bombers British defend with 5 infantry and 3 mech_infantrys; ANZAC defend with 2 fighters Germans roll dice for 1 armour, 2 artilleries, 3 bombers, 1 fighter, 2 infantry and 2 tactical_bombers in Northwest Persia, round 2 : 8/11 hits, 5.67 expected hits British roll dice for 2 fighters, 5 infantry and 3 mech_infantrys in Northwest Persia, round 2 : 7/10 hits, 4.00 expected hits 3 mech_infantrys owned by the British, 2 artilleries owned by the Germans, 1 fighter owned by the Germans, 2 infantry owned by the Germans, 1 armour owned by the Germans, 1 tactical_bomber owned by the Germans and 5 infantry owned by the British lost in Northwest Persia Germans roll dice for 3 bombers and 1 tactical_bomber in Northwest Persia, round 3 : 3/4 hits, 2.50 expected hits British roll dice for 2 fighters in Northwest Persia, round 3 : 1/2 hits, 1.33 expected hits 2 fighters owned by the ANZAC and 1 tactical_bomber owned by the Germans lost in Northwest Persia Germans win with 3 bombers remaining. Battle score for attacker is -5 Casualties for Germans: 1 armour, 2 artilleries, 1 fighter, 2 infantry and 2 tactical_bombers Casualties for British: 5 infantry and 3 mech_infantrys Casualties for ANZAC: 2 fighters Battle in Norway Germans attack with 10 armour, 10 artilleries, 27 infantry and 2 mech_infantrys British defend with 4 aaGuns, 5 infantry and 1 mech_infantry; Americans defend with 1 airfield, 2 armour, 1 artillery, 1 factory_minor, 1 harbour and 5 mech_infantrys Germans roll dice for 10 armour, 10 artilleries, 27 infantry and 2 mech_infantrys in Norway, round 2 : 19/49 hits, 14.83 expected hits Americans roll dice for 4 aaGuns, 2 armour, 1 artillery, 5 infantry and 6 mech_infantrys in Norway, round 2 : 5/14 hits, 5.00 expected hits 1 mech_infantry owned by the British, 4 aaGuns owned by the British, 5 infantry owned by the Germans, 2 armour owned by the Americans, 1 artillery owned by the Americans, 5 infantry owned by the British and 5 mech_infantrys owned by the Americans lost in Norway Germans win, taking Norway from Americans with 10 armour, 10 artilleries, 22 infantry and 2 mech_infantrys remaining. Battle score for attacker is 60 Casualties for Germans: 5 infantry Casualties for British: 4 aaGuns, 5 infantry and 1 mech_infantry Casualties for Americans: 2 armour, 1 artillery and 5 mech_infantrys Battle in Holland Belgium Germans attack with 4 infantry Americans defend with 2 infantry Germans roll dice for 4 infantry in Holland Belgium, round 2 : 2/4 hits, 0.67 expected hits Americans roll dice for 2 infantry in Holland Belgium, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Germans and 2 infantry owned by the Americans lost in Holland Belgium Germans win, taking Holland Belgium from Americans with 3 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Casualties for Americans: 2 infantry Battle in Normandy Bordeaux Germans attack with 2 artilleries and 4 infantry Americans defend with 1 airfield, 5 armour, 1 factory_minor and 1 harbour Germans roll dice for 2 artilleries and 4 infantry in Normandy Bordeaux, round 2 : 3/6 hits, 1.67 expected hits Americans roll dice for 5 armour in Normandy Bordeaux, round 2 : 1/5 hits, 2.50 expected hits 1 infantry owned by the Germans and 3 armour owned by the Americans lost in Normandy Bordeaux Germans roll dice for 2 artilleries and 3 infantry in Normandy Bordeaux, round 3 : 2/5 hits, 1.50 expected hits Americans roll dice for 2 armour in Normandy Bordeaux, round 3 : 2/2 hits, 1.00 expected hits 2 infantry owned by the Germans and 2 armour owned by the Americans lost in Normandy Bordeaux Germans win, taking Normandy Bordeaux from Americans with 2 artilleries and 1 infantry remaining. Battle score for attacker is 21 Casualties for Germans: 3 infantry Casualties for Americans: 5 armour Non Combat Move - Germans 1 aaGun moved from Western Germany to Denmark 1 artillery and 2 infantry moved from Kazakhstan to Caucasus 4 artilleries and 1 infantry moved from Volgograd to Caucasus 3 bombers moved from Northwest Persia to Caucasus 1 artillery and 1 infantry moved from Tambov to Rostov 2 armour moved from Novgorod to Poland 1 artillery and 6 infantry moved from Novgorod to Belarus Turn Complete - Germans Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,1,6,1,5,4 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 3,5 Germans collect 58 PUs (4 lost to blockades); end with 58 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 68 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 83 PUs
Combat Hit Differential Summary :
Germans : 9.83 British : 3.17 Americans : -0.17
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TripleA Turn Summary: Russians round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13 Combat Move - Russians Turn Complete - Russians
Combat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13 Purchase Units - Japanese Japanese repair damage of 3x factory_minor; Remaining resources: 25 PUs; 6 SuicideAttackTokens; Japanese buy 1 artillery and 7 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 6 fighters moved from Japan to 36 Sea Zone 2 bombers and 1 fighter moved from Yunnan to 36 Sea Zone 3 tactical_bombers moved from Yunnan to 36 Sea Zone 2 infantry moved from Kwangsi to French Indo China 3 infantry moved from Malaya to Shan State 1 artillery moved from Malaya to Shan State 1 infantry moved from Siam to Shan State 1 infantry moved from Siam to French Indo China 3 infantry moved from Yunnan to French Indo China 1 armour and 2 artilleries moved from Yunnan to French Indo China 1 tactical_bomber moved from Kiangsi to 36 Sea Zone 1 infantry moved from Kiangsi to Kiangsu Japanese take Kiangsu from Chinese 1 infantry moved from Jehol to Shantung Japanese take Shantung from Chinese 1 artillery and 3 infantry moved from Jehol to Anhwe 2 armour and 1 mech_infantry moved from Yunnan to Anhwe 12 artilleries and 4 infantry moved from Yunnan to Hunan Combat - Japanese Battle in 36 Sea Zone Japanese attack with 2 bombers, 7 fighters and 4 tactical_bombers British defend with 1 cruiser and 1 destroyer; French defend with 1 destroyer; ANZAC defend with 1 carrier, 2 fighters, 1 submarine and 3 transports 1 submarine owned by the ANZAC Submerged Japanese roll dice for 2 bombers, 7 fighters and 4 tactical_bombers in 36 Sea Zone, round 2 : 5/13 hits, 7.50 expected hits ANZAC roll dice for 1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 3 transports in 36 Sea Zone, round 2 : 3/6 hits, 2.83 expected hits 3 fighters owned by the Japanese, 1 carrier owned by the ANZAC, 1 destroyer owned by the French, 1 destroyer owned by the British and 1 cruiser owned by the British lost in 36 Sea Zone Japanese roll dice for 2 bombers, 4 fighters and 4 tactical_bombers in 36 Sea Zone, round 3 : 5/10 hits, 6.00 expected hits ANZAC roll dice for 2 fighters and 3 transports in 36 Sea Zone, round 3 : 2/2 hits, 1.33 expected hits 2 tactical_bombers owned by the Japanese, 2 fighters owned by the ANZAC and 3 transports owned by the ANZAC lost in 36 Sea Zone Japanese win with 2 bombers, 4 fighters and 2 tactical_bombers remaining. Battle score for attacker is 33 Casualties for Japanese: 3 fighters and 2 tactical_bombers Casualties for ANZAC: 1 carrier, 2 fighters and 3 transports Casualties for British: 1 cruiser and 1 destroyer Casualties for French: 1 destroyer Battle in Anhwe Japanese attack with 2 armour, 1 artillery, 3 infantry and 1 mech_infantry Chinese defend with 5 infantry Japanese roll dice for 2 armour, 1 artillery, 3 infantry and 1 mech_infantry in Anhwe, round 2 : 4/7 hits, 2.17 expected hits Chinese roll dice for 5 infantry in Anhwe, round 2 : 4/5 hits, 1.67 expected hits 3 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese and 4 infantry owned by the Chinese lost in Anhwe Japanese roll dice for 2 armour and 1 artillery in Anhwe, round 3 : 2/3 hits, 1.33 expected hits Chinese roll dice for 1 infantry in Anhwe, round 3 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe Japanese win, taking Anhwe from Chinese with 2 armour remaining. Battle score for attacker is -2 Casualties for Japanese: 1 artillery, 3 infantry and 1 mech_infantry Casualties for Chinese: 5 infantry Battle in French Indo China Japanese attack with 1 armour, 2 artilleries and 6 infantry ANZAC defend with 2 artilleries, 1 factory_minor and 3 infantry Japanese roll dice for 1 armour, 2 artilleries and 6 infantry in French Indo China, round 2 : 1/9 hits, 2.50 expected hits ANZAC roll dice for 2 artilleries and 3 infantry in French Indo China, round 2 : 0/5 hits, 1.67 expected hits 1 infantry owned by the ANZAC lost in French Indo China Japanese roll dice for 1 armour, 2 artilleries and 6 infantry in French Indo China, round 3 : 0/9 hits, 2.50 expected hits ANZAC roll dice for 2 artilleries and 2 infantry in French Indo China, round 3 : 2/4 hits, 1.33 expected hits 2 infantry owned by the Japanese lost in French Indo China Japanese roll dice for 1 armour, 2 artilleries and 4 infantry in French Indo China, round 4 : 1/7 hits, 2.17 expected hits ANZAC roll dice for 2 artilleries and 2 infantry in French Indo China, round 4 : 2/4 hits, 1.33 expected hits 2 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in French Indo China Japanese roll dice for 1 armour, 2 artilleries and 2 infantry in French Indo China, round 5 : 1/5 hits, 1.83 expected hits ANZAC roll dice for 2 artilleries and 1 infantry in French Indo China, round 5 : 3/3 hits, 1.00 expected hits 2 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the ANZAC lost in French Indo China Japanese roll dice for 1 armour and 1 artillery in French Indo China, round 6 : 2/2 hits, 0.83 expected hits ANZAC roll dice for 2 artilleries in French Indo China, round 6 : 1/2 hits, 0.67 expected hits 1 artillery owned by the Japanese and 2 artilleries owned by the ANZAC lost in French Indo China Japanese win, taking French Indo China from ANZAC with 1 armour remaining. Battle score for attacker is -9 Casualties for ANZAC: 2 artilleries and 3 infantry Casualties for Japanese: 2 artilleries and 6 infantry Battle in Shan State Japanese attack with 1 artillery and 4 infantry British defend with 2 infantry Japanese roll dice for 1 artillery and 4 infantry in Shan State, round 2 : 3/5 hits, 1.17 expected hits UK_Pacific roll dice for 2 infantry in Shan State, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the British lost in Shan State Japanese win, taking Shan State from UK_Pacific with 1 artillery and 4 infantry remaining. Battle score for attacker is 6 Casualties for British: 2 infantry Non Combat Move - Japanese 7 infantry moved from Kwangtung to Kwangsi 1 infantry moved from Kiangsi to Hunan 2 bombers, 4 fighters and 2 tactical_bombers moved from 36 Sea Zone to Kwangsi Place Units - Japanese 1 artillery and 2 infantry placed in Kwangtung 3 infantry placed in Malaya 2 infantry placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 11 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,5 Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 1,5 Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 1,4,6,5 Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 1,6 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,5,6,4,3,2 Japanese collect 35 PUs (11 lost to blockades); end with 35 PUs
Combat Hit Differential Summary :
ANZAC : 2.83 Chinese : 3.00 UK_Pacific : -0.67 Japanese : -4.00
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Test summary from TripleA, engine version: 1.9, time: 10:18:37 PM
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TripleA Move Summary: Americans round 13
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13 Purchase Units - Americans Americans buy 2 artilleries, 5 bombers, 3 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 2 artilleries moved from Morocco to 91 Sea Zone 2 infantry moved from Morocco to 91 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 91 Sea Zone to 112 Sea Zone 2 artilleries and 2 infantry moved from 112 Sea Zone to Denmark 1 bomber moved from Iraq to Volgograd 1 bomber moved from India to Malaya 1 submarine moved from 6 Sea Zone to 19 Sea Zone 1 submarine moved from 25 Sea Zone to 6 Sea Zone 1 artillery moved from 32 Sea Zone to Marshall Islands 1 infantry moved from 32 Sea Zone to Marshall Islands 1 artillery, 1 infantry and 1 transport moved from 30 Sea Zone to 32 Sea Zone 1 infantry moved from 32 Sea Zone to Marshall Islands 1 artillery moved from 32 Sea Zone to Marshall Islands 1 bomber moved from Caroline Islands to Marshall Islands 1 fighter moved from 32 Sea Zone to Marshall Islands
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TripleA Turn Summary: Americans round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13 Purchase Units - Americans Americans buy 2 artilleries, 5 bombers, 3 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 2 artilleries moved from Morocco to 91 Sea Zone 2 infantry moved from Morocco to 91 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 91 Sea Zone to 112 Sea Zone 2 artilleries and 2 infantry moved from 112 Sea Zone to Denmark 1 bomber moved from Iraq to Volgograd 1 bomber moved from India to Malaya 1 submarine moved from 6 Sea Zone to 19 Sea Zone 1 submarine moved from 25 Sea Zone to 6 Sea Zone 1 artillery moved from 32 Sea Zone to Marshall Islands 1 infantry moved from 32 Sea Zone to Marshall Islands 1 artillery, 1 infantry and 1 transport moved from 30 Sea Zone to 32 Sea Zone 1 infantry moved from 32 Sea Zone to Marshall Islands 1 artillery moved from 32 Sea Zone to Marshall Islands 1 bomber moved from Caroline Islands to Marshall Islands 1 fighter moved from 32 Sea Zone to Marshall Islands Combat - Americans Strategic bombing raid in Volgograd AA fire in Volgograd : 0/1 hits, 0.17 expected hits Bombing raid in Volgograd rolls: 7 and causes: 6 damage to unit: factory_minor Bombing raid in Volgograd causes 6 damage total. Strategic bombing raid in Malaya AA fire in Malaya : 1/1 hits, 0.17 expected hits 1 bomber killed by AA Bombing raid in Malaya causes 0 damage total. Battle in Marshall Islands Americans attack with 2 artilleries, 1 bomber, 1 fighter and 2 infantry Japanese defend with 3 artilleries and 2 infantry Americans roll dice for 2 artilleries, 1 bomber, 1 fighter and 2 infantry in Marshall Islands, round 2 : 2/6 hits, 2.50 expected hits Japanese roll dice for 3 artilleries and 2 infantry in Marshall Islands, round 2 : 0/5 hits, 1.67 expected hits 2 infantry owned by the Japanese lost in Marshall Islands Americans roll dice for 2 artilleries, 1 bomber, 1 fighter and 2 infantry in Marshall Islands, round 3 : 2/6 hits, 2.50 expected hits Japanese roll dice for 3 artilleries in Marshall Islands, round 3 : 0/3 hits, 1.00 expected hits 2 artilleries owned by the Japanese lost in Marshall Islands Americans roll dice for 2 artilleries, 1 bomber, 1 fighter and 2 infantry in Marshall Islands, round 4 : 5/6 hits, 2.50 expected hits Japanese roll dice for 1 artillery in Marshall Islands, round 4 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Marshall Islands Americans win, taking Marshall Islands from Japanese with 2 artilleries, 1 bomber, 1 fighter and 2 infantry remaining. Battle score for attacker is 18 Casualties for Japanese: 3 artilleries and 2 infantry Battle in Denmark Americans attack with 2 artilleries and 2 infantry Germans defend with 1 aaGun, 1 artillery and 1 infantry Americans roll dice for 2 artilleries and 2 infantry in Denmark, round 2 : 1/4 hits, 1.33 expected hits Germans roll dice for 1 aaGun, 1 artillery and 1 infantry in Denmark, round 2 : 1/2 hits, 0.67 expected hits 1 aaGun owned by the Germans and 1 infantry owned by the Americans lost in Denmark Americans roll dice for 2 artilleries and 1 infantry in Denmark, round 3 : 1/3 hits, 1.00 expected hits Germans roll dice for 1 artillery and 1 infantry in Denmark, round 3 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Denmark Americans roll dice for 2 artilleries in Denmark, round 4 : 2/2 hits, 0.67 expected hits Germans roll dice for 1 artillery in Denmark, round 4 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Germans lost in Denmark Americans win, taking Denmark from Germans with 2 artilleries remaining. Battle score for attacker is 6 Casualties for Americans: 2 infantry Casualties for Germans: 1 aaGun, 1 artillery and 1 infantry Non Combat Move - Americans 7 transports moved from 110 Sea Zone to 107 Sea Zone 1 infantry moved from Alexandria to Egypt 1 fighter moved from Marshall Islands to 32 Sea Zone 1 bomber moved from Marshall Islands to Caroline Islands 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 2 submarines moved from 10 Sea Zone to 25 Sea Zone 1 bomber moved from Volgograd to Iraq 2 artilleries moved from Eastern United States to 101 Sea Zone 2 infantry moved from Eastern United States to 101 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 2 infantry moved from 91 Sea Zone to Morocco 2 artilleries moved from 91 Sea Zone to Morocco 4 bombers moved from Eastern United States to French Equatorial Africa Place Units - Americans 2 artilleries, 5 bombers and 2 infantry placed in Eastern United States 1 infantry placed in Western United States 2 transports placed in 101 Sea Zone 2 submarines placed in 10 Sea Zone Turn Complete - Americans Americans collect 57 PUs; end with 57 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 62 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 77 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 82 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 87 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 92 PUs
Combat Hit Differential Summary :
Germans : 0.33 AA fire in Volgograd : : -0.17 AA fire in Malaya : : 0.83 Americans : 2.50 Japanese : -3.00
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TripleA Move Summary: Chinese round 13
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 2 infantry moved from Burma to Yunnan 1 fighter moved from Burma to Yunnan
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TripleA Turn Summary: Chinese round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 2 infantry moved from Burma to Yunnan 1 fighter moved from Burma to Yunnan Combat - Chinese Battle in Yunnan Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 2 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 3 : 2/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Yunnan, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan Chinese win, taking Yunnan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Yunnan to Burma Place Units - Chinese 2 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 1 PU; end with 2 PUs
Combat Hit Differential Summary :
Chinese : 0.33 Japanese : 0.33
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TripleA Move Summary: British round 13
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13 Combat Move - British 2 mech_infantrys moved from Burma to Szechwan 1 fighter moved from Burma to Szechwan
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TripleA Turn Summary: UK_Pacific round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13 Purchase Units - Americans Americans buy 2 artilleries, 5 bombers, 3 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 2 artilleries moved from Morocco to 91 Sea Zone 2 infantry moved from Morocco to 91 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 91 Sea Zone to 112 Sea Zone 2 artilleries and 2 infantry moved from 112 Sea Zone to Denmark 1 bomber moved from Iraq to Volgograd 1 bomber moved from India to Malaya 1 submarine moved from 6 Sea Zone to 19 Sea Zone 1 submarine moved from 25 Sea Zone to 6 Sea Zone 1 artillery moved from 32 Sea Zone to Marshall Islands 1 infantry moved from 32 Sea Zone to Marshall Islands 1 artillery, 1 infantry and 1 transport moved from 30 Sea Zone to 32 Sea Zone 1 infantry moved from 32 Sea Zone to Marshall Islands 1 artillery moved from 32 Sea Zone to Marshall Islands 1 bomber moved from Caroline Islands to Marshall Islands 1 fighter moved from 32 Sea Zone to Marshall Islands Combat - Americans Strategic bombing raid in Volgograd AA fire in Volgograd : 0/1 hits, 0.17 expected hits Bombing raid in Volgograd rolls: 7 and causes: 6 damage to unit: factory_minor Bombing raid in Volgograd causes 6 damage total. Strategic bombing raid in Malaya AA fire in Malaya : 1/1 hits, 0.17 expected hits 1 bomber killed by AA Bombing raid in Malaya causes 0 damage total. Battle in Marshall Islands Americans attack with 2 artilleries, 1 bomber, 1 fighter and 2 infantry Japanese defend with 3 artilleries and 2 infantry Americans roll dice for 2 artilleries, 1 bomber, 1 fighter and 2 infantry in Marshall Islands, round 2 : 2/6 hits, 2.50 expected hits Japanese roll dice for 3 artilleries and 2 infantry in Marshall Islands, round 2 : 0/5 hits, 1.67 expected hits 2 infantry owned by the Japanese lost in Marshall Islands Americans roll dice for 2 artilleries, 1 bomber, 1 fighter and 2 infantry in Marshall Islands, round 3 : 2/6 hits, 2.50 expected hits Japanese roll dice for 3 artilleries in Marshall Islands, round 3 : 0/3 hits, 1.00 expected hits 2 artilleries owned by the Japanese lost in Marshall Islands Americans roll dice for 2 artilleries, 1 bomber, 1 fighter and 2 infantry in Marshall Islands, round 4 : 5/6 hits, 2.50 expected hits Japanese roll dice for 1 artillery in Marshall Islands, round 4 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Marshall Islands Americans win, taking Marshall Islands from Japanese with 2 artilleries, 1 bomber, 1 fighter and 2 infantry remaining. Battle score for attacker is 18 Casualties for Japanese: 3 artilleries and 2 infantry Battle in Denmark Americans attack with 2 artilleries and 2 infantry Germans defend with 1 aaGun, 1 artillery and 1 infantry Americans roll dice for 2 artilleries and 2 infantry in Denmark, round 2 : 1/4 hits, 1.33 expected hits Germans roll dice for 1 aaGun, 1 artillery and 1 infantry in Denmark, round 2 : 1/2 hits, 0.67 expected hits 1 aaGun owned by the Germans and 1 infantry owned by the Americans lost in Denmark Americans roll dice for 2 artilleries and 1 infantry in Denmark, round 3 : 1/3 hits, 1.00 expected hits Germans roll dice for 1 artillery and 1 infantry in Denmark, round 3 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Denmark Americans roll dice for 2 artilleries in Denmark, round 4 : 2/2 hits, 0.67 expected hits Germans roll dice for 1 artillery in Denmark, round 4 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Germans lost in Denmark Americans win, taking Denmark from Germans with 2 artilleries remaining. Battle score for attacker is 6 Casualties for Americans: 2 infantry Casualties for Germans: 1 aaGun, 1 artillery and 1 infantry Non Combat Move - Americans 7 transports moved from 110 Sea Zone to 107 Sea Zone 1 infantry moved from Alexandria to Egypt 1 fighter moved from Marshall Islands to 32 Sea Zone 1 bomber moved from Marshall Islands to Caroline Islands 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 2 submarines moved from 10 Sea Zone to 25 Sea Zone 1 bomber moved from Volgograd to Iraq 2 artilleries moved from Eastern United States to 101 Sea Zone 2 infantry moved from Eastern United States to 101 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 2 infantry moved from 91 Sea Zone to Morocco 2 artilleries moved from 91 Sea Zone to Morocco 4 bombers moved from Eastern United States to French Equatorial Africa Place Units - Americans 2 artilleries, 5 bombers and 2 infantry placed in Eastern United States 1 infantry placed in Western United States 2 transports placed in 101 Sea Zone 2 submarines placed in 10 Sea Zone Turn Complete - Americans Americans collect 57 PUs; end with 57 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 62 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 77 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 82 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 87 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 92 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 2 infantry moved from Burma to Yunnan 1 fighter moved from Burma to Yunnan Combat - Chinese Battle in Yunnan Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 2 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 3 : 2/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Yunnan, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan Chinese win, taking Yunnan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Yunnan to Burma Place Units - Chinese 2 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 1 PU; end with 2 PUs Purchase Units - British British buy 2 armour, 4 artilleries, 5 fighters, 4 infantry, 1 marine, 3 mech_infantrys, 2 submarines and 1 transport; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 fighter and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - British 2 mech_infantrys moved from Burma to Szechwan 1 fighter moved from Burma to Szechwan Combat - British Battle in Szechwan British attack with 1 fighter and 2 mech_infantrys Japanese defend with 1 infantry British roll dice for 1 fighter and 2 mech_infantrys in Szechwan, round 2 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Szechwan British win, taking Szechwan from Japanese with 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - British 1 fighter moved from Szechwan to Burma 1 infantry moved from India to Burma 1 armour, 3 infantry and 2 mech_infantrys moved from Iraq to Northwest Persia 2 fighters and 2 infantry moved from Persia to Northwest Persia 1 mech_infantry moved from Eastern Persia to Northwest Persia 1 artillery moved from Trans-Jordan to Iraq 3 armour moved from Egypt to Iraq 1 artillery and 1 infantry moved from West India to Eastern Persia 1 fighter moved from India to Northwest Persia 1 mech_infantry moved from India to Eastern Persia 1 battleship, 1 carrier, 1 cruiser and 2 transports moved from 113 Sea Zone to 110 Sea Zone Place Units - British 2 fighters, 2 submarines and 1 transport placed in 110 Sea Zone 3 artilleries, 1 infantry and 1 marine placed in United Kingdom 1 fighter and 2 infantry placed in Persia 1 artillery, 1 fighter and 1 infantry placed in Iraq 2 armour and 1 mech_infantry placed in Egypt 1 fighter and 2 mech_infantrys placed in Union of South Africa Turn Complete - British British collect 34 PUs; end with 34 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 37 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 40 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 43 PUs Place Units - UK_Pacific 1 fighter and 2 mech_infantrys placed in India Turn Complete - UK_Pacific UK_Pacific collect 14 PUs; end with 14 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 17 PUs Some Units in India change ownership: 1 fighter and 2 mech_infantrys
Combat Hit Differential Summary :
Germans : 0.33 British : 0.17 AA fire in Volgograd : : -0.17 AA fire in Malaya : : 0.83 Americans : 2.50 Chinese : 0.33 Japanese : -3.00
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TripleA Turn Summary: Italians round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13 Purchase Units - Italians Italians buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 armour and 1 mech_infantry moved from Northern Italy to Romania 1 artillery moved from Southern France to Northern Italy 1 artillery and 1 infantry moved from Southern France to Northern Italy 2 infantry moved from Northern Italy to Western Germany 1 infantry moved from Northern Italy to Western Germany Non Combat Move - Italians 1 aaGun, 2 artilleries and 2 infantry moved from Rostov to Caucasus Place Units - Italians 2 artilleries and 2 infantry placed in Northern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,5 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,6,4,6,6,4 Italians collect 20 PUs (3 lost to blockades); end with 20 PUs
Combat Hit Differential Summary :