Whackamatt Allies -vs- dawgoneit Axis


  • TripleA Turn Summary: Italians round 8

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 8
    
        Combat Move - Italians
            2 Elites moved from New Valley to Mersa Matruh
            3 Infantrys moved from New Valley to Mersa Matruh
            16 Infantrys moved from Tobruk to Mersa Matruh
            1 ArmoredCar, 1 HeavyTank and 1 Tank moved from Hun to Mersa Matruh
            2 ArmoredCars moved from Tripoli to Kufra
            4 Infantrys moved from Greece to 48 Sea Zone
            4 Infantrys moved from 48 Sea Zone to Tobruk
            5 Transports moved from 48 Sea Zone to 46 Sea Zone
            10 Infantrys moved from Rome to 46 Sea Zone
            10 Infantrys and 5 Transports moved from 46 Sea Zone to 48 Sea Zone
            1 Transport moved from 48 Sea Zone to 47 Sea Zone
            1 Artillery and 1 Infantry moved from Tunis to 47 Sea Zone
            1 Artillery, 1 Infantry and 1 Transport moved from 47 Sea Zone to 48 Sea Zone
            1 Artillery and 11 Infantrys moved from 48 Sea Zone to Tobruk
            1 ArmoredCar moved from Tunis to Tripoli
            1 Infantry moved from Tunis to S.Tunisia
            1 Mech.Inf and 1 Tank moved from Equatoria to Rhodesia
            1 Mech.Inf and 1 Tank moved from Belgian Congo to Rhodesia
            1 HeavyTank and 5 Tanks moved from French Equatorial Africa to Rhodesia
            1 Artillery, 1 Elite and 1 Infantry moved from French Equatorial Africa to Belgian Congo
            4 Adv.Fighters moved from French Equatorial Africa to Mersa Matruh
    
        Purchase Units - Italians
            Italians buy 2 ArmoredCars, 1 HeavyTank, 18 Infantrys, 2 Mech.Infs and 1 Tank; Remaining resources: 0 PUs; 
    
        Combat - Italians
            Battle in Rhodesia
                Italians attack with 1 HeavyTank, 2 Mech.Infs and 7 Tanks
                British defend with 1 Infantry
                    Italians roll dice for 1 HeavyTank, 2 Mech.Infs and 7 Tanks in Rhodesia, round 2 : 3/10 hits, 4.83 expected hits
                    British roll dice for 1 Infantry in Rhodesia, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the British lost in Rhodesia
                Italians win, taking Rhodesia from British with 1 HeavyTank, 2 Mech.Infs and 7 Tanks remaining. Battle score for attacker is 2
                Casualties for British: 1 Infantry
    
        Non Combat Move - Italians
    
        Place Units - Italians
            1 ArmoredCar, 1 HeavyTank and 1 Tank placed in Hun
            1 ArmoredCar and 2 Mech.Infs placed in French Equatorial Africa
            4 Infantrys placed in Tunis
            4 Infantrys placed in Greece
            10 Infantrys placed in Rome
    
        Turn Complete - Italians
            Italians collect 68 PUs; end with 68 PUs
    

    Combat Hit Differential Summary :

    Italians : -1.83
    British : -0.33
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: French round 8

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 8
    
        Combat Move - French
            1 Infantry moved from Colombia to Amazon
            1 Artillery and 1 Infantry moved from Peru to Amazon
    
        Purchase Units - French
            French buy 2 Tanks; Remaining resources: 2 PUs; 
    
        Non Combat Move - French
    
        Place Units - French
            2 Tanks placed in Syria
    
        Turn Complete - French
            French collect 12 PUs; end with 14 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Yamamoto round 8

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 8
    
        Combat Move - Yamamoto
            1 Submarine moved from 85 Sea Zone to 94 Sea Zone
            2 Submarines moved from 85 Sea Zone to 76 Sea Zone
            2 Adv.Fighters moved from 85 Sea Zone to 76 Sea Zone
            2 Fighters moved from Tokyo to 76 Sea Zone
            2 Artillerys and 2 Infantrys moved from Davao to 107 Sea Zone
            1 Infantry moved from Davao to 107 Sea Zone
            2 Artillerys, 2 Infantrys and 2 Transports moved from 107 Sea Zone to 110 Sea Zone
            2 Artillerys and 2 Infantrys moved from 110 Sea Zone to Lombok
            1 Infantry and 1 T.Boat moved from 107 Sea Zone to 111 Sea Zone
            1 Infantry moved from 111 Sea Zone to Lombok
    
        Purchase Units - Yamamoto
            Yamamoto buy 1 Adv.Fighter, 1 Carrier, 2 Elites, 1 Fighter, 5 Infantrys and 2 Tanks; Remaining resources: 0 PUs; 
    
        Combat - Yamamoto
            Battle in Lombok
                Yamamoto attack with 2 Artillerys and 3 Infantrys
                Anzac defend with 1 Elite; Dutch defend with 2 Bunkers
                    Yamamoto roll dice for 2 Artillerys and 3 Infantrys in Lombok, round 2 : 1/5 hits, 1.50 expected hits
                Units damaged: 1 Bunker owned by the Dutch
                    Dutch roll dice for 2 Bunkers and 1 Elite in Lombok, round 2 : 2/3 hits, 1.33 expected hits
                    2 Infantrys owned by the Yamamoto lost in Lombok
                    Yamamoto roll dice for 2 Artillerys and 1 Infantry in Lombok, round 3 : 2/3 hits, 1.00 expected hits
                Units damaged: 1 Bunker owned by the Dutch
                    Dutch roll dice for 2 Bunkers and 1 Elite in Lombok, round 3 : 3/3 hits, 1.33 expected hits
                    1 Elite owned by the Anzac, 2 Artillerys owned by the Yamamoto and 1 Infantry owned by the Yamamoto lost in Lombok
                Dutch win with 2 Bunkers remaining. Battle score for attacker is -11
                Casualties for Yamamoto: 2 Artillerys and 3 Infantrys
                Casualties for Anzac: 1 Elite
            Battle in 76 Sea Zone
                Yamamoto attack with 2 Adv.Fighters, 2 Fighters and 2 Submarines
                Americans defend with 1 Submarine
                    Yamamoto roll dice for 2 Submarines in 76 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
                    Americans roll dice for 1 Submarine in 76 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Yamamoto roll dice for 2 Adv.Fighters and 2 Fighters in 76 Sea Zone, round 2 : 2/4 hits, 1.67 expected hits
                    1 Submarine owned by the Americans and 1 Submarine owned by the Yamamoto lost in 76 Sea Zone
                Yamamoto win with 2 Adv.Fighters, 2 Fighters and 1 Submarine remaining. Battle score for attacker is 0
                Casualties for Yamamoto: 1 Submarine
                Casualties for Americans: 1 Submarine
    
        Non Combat Move - Yamamoto
            2 Adv.Fighters moved from 76 Sea Zone to 85 Sea Zone
            2 Fighters moved from 76 Sea Zone to Tokyo
    
        Place Units - Yamamoto
            1 Adv.Fighter, 1 Carrier and 1 Fighter placed in 85 Sea Zone
            2 Elites, 1 Infantry and 2 Tanks placed in Tokyo
            4 Infantrys placed in Davao
    
        Turn Complete - Yamamoto
            Yamamoto collect 52 PUs; end with 52 PUs
    

    Combat Hit Differential Summary :

    Yamamoto : 0.17
    Americans : 0.67
    Dutch : 2.33
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Chinese round 8

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 8
    
        Combat Move - Chinese
            2 ArmoredCars moved from Gobi Altai to Suiyuan
            2 ArmoredCars and 1 Infantry moved from Ningsia to Suiyuan
            2 ArmoredCars moved from Shensi to Suiyuan
            1 Adv.Fighter and 1 Fighter moved from Sikang to Suiyuan
            1 Artillery, 1 Elite and 1 Infantry moved from Szechwan to Kweichow
            1 Artillery, 1 Elite and 1 Infantry moved from Szechwan to Hupeh
            1 Artillery and 1 Marine moved from Lanchow to Shensi
            1 Tank moved from Sikang to Hupeh
            1 Artillery and 3 Infantrys moved from Sikang to Szechwan
            2 Artillerys, 1 Elite and 1 Infantry moved from E.Qinghai to Ningsia
            2 Artillerys and 4 Infantrys moved from Hsining to E.Qinghai
            2 Infantrys moved from E.Sinkiang to Gobi Altai
            2 ArmoredCars and 2 Tanks moved from Urumqi to Gobi Altai
    
        Purchase Units - Chinese
            Chinese buy 2 ArmoredCars, 2 Artillerys, 2 Infantrys and 2 Tanks; Remaining resources: 1 PUs; 
    
        Combat - Chinese
            Battle in Kweichow
                Chinese attack with 1 Artillery, 1 Elite and 1 Infantry
                Hisaichi defend with 1 Artillery
                    Chinese roll dice for 1 Artillery, 1 Elite and 1 Infantry in Kweichow, round 2 : 2/3 hits, 1.00 expected hits
                    Hisaichi roll dice for 1 Artillery in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
                    1 Artillery owned by the Hisaichi lost in Kweichow
                Chinese win, taking Kweichow from Hisaichi with 1 Artillery, 1 Elite and 1 Infantry remaining. Battle score for attacker is 4
                Casualties for Hisaichi: 1 Artillery
            Battle in Suiyuan
                Chinese attack with 1 Adv.Fighter, 6 ArmoredCars, 1 Fighter and 1 Infantry
                Hisaichi defend with 1 ArmoredCar, 1 Elite and 4 Tanks
                    Chinese roll dice for 1 Adv.Fighter, 6 ArmoredCars, 1 Fighter and 1 Infantry in Suiyuan, round 2 : 3/9 hits, 3.00 expected hits
                    Hisaichi roll dice for 1 ArmoredCar, 1 Elite and 4 Tanks in Suiyuan, round 2 : 2/6 hits, 2.50 expected hits
                    1 ArmoredCar owned by the Hisaichi, 1 Elite owned by the Hisaichi, 1 Tank owned by the Hisaichi, 1 ArmoredCar owned by the Chinese and 1 Infantry owned by the Chinese lost in Suiyuan
                    Chinese roll dice for 1 Adv.Fighter, 5 ArmoredCars and 1 Fighter in Suiyuan, round 3 : 3/7 hits, 2.50 expected hits
                    Hisaichi roll dice for 3 Tanks in Suiyuan, round 3 : 1/3 hits, 1.50 expected hits
                    3 Tanks owned by the Hisaichi and 1 ArmoredCar owned by the Chinese lost in Suiyuan
                Chinese win, taking Suiyuan from Hisaichi with 1 Adv.Fighter, 4 ArmoredCars and 1 Fighter remaining. Battle score for attacker is 17
                Casualties for Chinese: 2 ArmoredCars and 1 Infantry
                Casualties for Hisaichi: 1 ArmoredCar, 1 Elite and 4 Tanks
    
        Non Combat Move - Chinese
            1 AAGun moved from Lanchow to Szechwan
            1 AAGun moved from Ningsia to Shensi
            1 Adv.Fighter and 1 Fighter moved from Suiyuan to Shensi
    
        Place Units - Chinese
            2 ArmoredCars, 1 Artillery, 1 Infantry and 2 Tanks placed in Hsining
            1 Artillery and 1 Infantry placed in Urumqi
    
        Turn Complete - Chinese
            Chinese collect 33 PUs; end with 34 PUs
    

    Combat Hit Differential Summary :

    Hisaichi : -1.33
    Chinese : 1.50
    

    Savegame


  • TripleA Turn Summary: Hisaichi round 8

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 8
    
        Combat Move - Hisaichi
            1 Artillery moved from Ayan to Chita
            2 Infantrys moved from Ayan to Chita
            5 Infantrys moved from Heilungchiang to Chita
            1 Infantry moved from Kwangtung to Hunan
            1 ArmoredCar moved from Hunan to Shantung
            1 Infantry moved from Chahar to Shantung
            1 ArmoredCar, 1 Artillery and 1 Infantry moved from Peking to Shantung
            4 Infantrys moved from Kirin to Heilungchiang
            7 Infantrys moved from Changchun to Kirin
            2 Artillerys and 2 Infantrys moved from Soembawa to Lombok
            1 Infantry moved from Soembawa to Lombok
            1 Transport moved from 111 Sea Zone to 110 Sea Zone
            1 Artillery moved from Banjarmasin to 110 Sea Zone
            1 Elite moved from Banjarmasin to 110 Sea Zone
            1 Artillery, 1 Elite and 1 Transport moved from 110 Sea Zone to 111 Sea Zone
            1 Artillery and 1 Elite moved from 111 Sea Zone to Flores
            2 Infantrys moved from Soembawa to Flores
            1 Infantry moved from Soembawa to Flores
            1 T.Boat moved from 106 Sea Zone to 110 Sea Zone
            1 Infantry moved from Banjarmasin to 110 Sea Zone
            1 Infantry moved from 110 Sea Zone to Lombok
            1 Adv.Fighter, 1 Battleship and 1 Carrier moved from 107 Sea Zone to 85 Sea Zone
            2 Artillerys, 1 Elite, 3 Infantrys and 3 Tanks moved from N.Thailand to N.French Indochina
            6 Infantrys moved from Hong Kong to Kwangtung
            1 Artillery and 1 Infantry moved from Kwangtung to Kiangsi
    
        Purchase Units - Hisaichi
            Hisaichi buy 2 ArmoredCars, 2 Artillerys, 18 Infantrys, 1 Marine, 1 Mech.Inf and 3 Tanks; Remaining resources: 0 PUs; 
    
        Combat - Hisaichi
            Battle in Lombok
                Hisaichi attack with 2 Artillerys and 4 Infantrys
                Dutch defend with 2 Bunkers
                    Hisaichi roll dice for 2 Artillerys and 4 Infantrys in Lombok, round 2 : 0/6 hits, 1.67 expected hits
                    Dutch roll dice for 2 Bunkers in Lombok, round 2 : 1/2 hits, 1.00 expected hits
                    1 Infantry owned by the Hisaichi lost in Lombok
                    Hisaichi roll dice for 2 Artillerys and 3 Infantrys in Lombok, round 3 : 3/5 hits, 1.50 expected hits
                    Dutch roll dice for 2 Bunkers in Lombok, round 3 : 0/2 hits, 1.00 expected hits
                    2 Bunkers owned by the Dutch lost in Lombok
                Hisaichi win, taking Lombok from Dutch with 2 Artillerys and 3 Infantrys remaining. Battle score for attacker is 10
                Casualties for Hisaichi: 1 Infantry
                Casualties for Dutch: 2 Bunkers
            Battle in Flores
                Hisaichi attack with 1 Artillery, 1 Elite and 3 Infantrys
                Anzac defend with 1 Elite
                    Hisaichi roll dice for 1 Artillery, 1 Elite and 3 Infantrys in Flores, round 2 : 1/5 hits, 1.33 expected hits
                    Dutch roll dice for 1 Elite in Flores, round 2 : 1/1 hits, 0.33 expected hits
                    1 Elite owned by the Anzac and 1 Infantry owned by the Hisaichi lost in Flores
                Hisaichi win, taking Flores from Dutch with 1 Artillery, 1 Elite and 2 Infantrys remaining. Battle score for attacker is 1
                Casualties for Hisaichi: 1 Infantry
                Casualties for Anzac: 1 Elite
    
        Non Combat Move - Hisaichi
    
        Place Units - Hisaichi
            2 ArmoredCars and 1 Tank placed in Peking
            3 Infantrys placed in Chita
            2 Artillerys and 1 Marine placed in Shantung
            Hisaichi undo move 3.
            1 Artillery and 2 Infantrys placed in Banjarmasin
            1 Artillery, 1 Marine and 1 Tank placed in Shantung
            4 Infantrys, 1 Mech.Inf and 1 Tank placed in Hong Kong
            8 Infantrys placed in Changchun
            1 Infantry placed in Banjarmasin
    
        Turn Complete - Hisaichi
            Hisaichi collect 66 PUs; end with 66 PUs
    

    Combat Hit Differential Summary :

    Hisaichi : -0.50
    Dutch : -0.33
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: British round 8

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 8
    
        Combat Move - British
            1 ArmoredCar moved from Yunnan to N.French Indochina
            5 Mech.Infs moved from Hupeh to N.French Indochina
            5 ArmoredCars and 5 Tanks moved from Szechwan to N.French Indochina
            4 ArmoredCars moved from Calcutta to Burma
            3 ArmoredCars and 1 Tank moved from Delhi to Assam
            1 Infantry moved from Delhi to Bihar
            1 Mech.Inf and 2 Tanks moved from Assam to N.Thailand
            3 Tanks moved from Assam to Burma
            1 Infantry moved from Kolyma to Okhotsk
            1 Infantry moved from Angola to South Africa
            2 Infantrys moved from Cape Town to South Africa
            1 Infantry moved from Italian East Africa to Equatoria
                  British take Equatoria from Italians
            1 ArmoredCar and 2 Tanks moved from W.Iran to Syria
            1 Tank moved from Syria to Lower Egypt
            1 Infantry moved from Iraq to Palestine
            2 Transports moved from 57 Sea Zone to 59 Sea Zone
            5 Infantrys moved from Madras to Mysore
            1 Battleship, 1 Carrier, 5 Destroyers, 2 Fighters, 6 Submarines and 1 T.Boat moved from 21 Sea Zone to 22 Sea Zone
            1 Bomber and 1 Fighter moved from Manchester to 22 Sea Zone
            1 Fighter moved from Dover to 22 Sea Zone
    
        Purchase Units - British
            British buy 2 Adv.Fighters, 2 Bunkers, 1 Carrier, 1 Destroyer, 11 Infantrys, 1 Submarine and 3 Tanks; Remaining resources: 1 PUs; 
    
        Combat - British
            Battle in 22 Sea Zone
                British attack with 1 Battleship, 1 Bomber, 1 Carrier, 5 Destroyers, 4 Fighters, 6 Submarines and 1 T.Boat
                Germans defend with 2 Adv.Fighters, 1 Carrier, 3 Destroyers, 1 S.Submarine, 9 Submarines and 2 T.Boats
                    British roll dice for 6 Submarines in 22 Sea Zone, round 2 : 2/6 hits, 2.00 expected hits
                    Germans roll dice for 1 S.Submarine and 9 Submarines in 22 Sea Zone, round 2 : 2/10 hits, 3.50 expected hits
                Units damaged: 1 Battleship owned by the British
                    British roll dice for 1 Battleship, 1 Bomber, 1 Carrier, 5 Destroyers, 4 Fighters and 1 T.Boat in 22 Sea Zone, round 2 : 4/13 hits, 4.83 expected hits
                    Germans roll dice for 2 Adv.Fighters, 1 Carrier, 3 Destroyers and 2 T.Boats in 22 Sea Zone, round 2 : 3/8 hits, 3.17 expected hits
                    4 Submarines owned by the Germans, 1 Carrier owned by the British, 2 Submarines owned by the British, 1 T.Boat owned by the British and 2 T.Boats owned by the Germans lost in 22 Sea Zone
                    British roll dice for 4 Submarines in 22 Sea Zone, round 3 : 1/4 hits, 1.33 expected hits
                    Germans roll dice for 1 S.Submarine and 5 Submarines in 22 Sea Zone, round 3 : 1/6 hits, 2.17 expected hits
                    British roll dice for 1 Battleship, 1 Bomber, 5 Destroyers and 4 Fighters in 22 Sea Zone, round 3 : 2/11 hits, 4.33 expected hits
                    Germans roll dice for 2 Adv.Fighters, 1 Carrier and 3 Destroyers in 22 Sea Zone, round 3 : 1/6 hits, 2.83 expected hits
                    3 Submarines owned by the Germans and 2 Submarines owned by the British lost in 22 Sea Zone
                    British roll dice for 2 Submarines in 22 Sea Zone, round 4 : 1/2 hits, 0.67 expected hits
                    Germans roll dice for 1 S.Submarine and 2 Submarines in 22 Sea Zone, round 4 : 0/3 hits, 1.17 expected hits
                    British roll dice for 1 Battleship, 1 Bomber, 5 Destroyers and 4 Fighters in 22 Sea Zone, round 4 : 3/11 hits, 4.33 expected hits
                    Germans roll dice for 2 Adv.Fighters, 1 Carrier and 3 Destroyers in 22 Sea Zone, round 4 : 2/6 hits, 2.83 expected hits
                    2 Submarines owned by the Germans, 2 Destroyers owned by the Germans and 2 Submarines owned by the British lost in 22 Sea Zone
                    Germans roll dice for 1 S.Submarine in 22 Sea Zone, round 5 : 0/1 hits, 0.50 expected hits
                    British roll dice for 1 Battleship, 1 Bomber, 5 Destroyers and 4 Fighters in 22 Sea Zone, round 5 : 4/11 hits, 4.33 expected hits
                    Germans roll dice for 2 Adv.Fighters, 1 Carrier and 1 Destroyer in 22 Sea Zone, round 5 : 0/4 hits, 2.17 expected hits
                    1 Destroyer owned by the Germans, 1 Adv.Fighter owned by the Germans, 1 S.Submarine owned by the Germans and 1 Carrier owned by the Germans lost in 22 Sea Zone
                    British roll dice for 1 Battleship, 1 Bomber, 5 Destroyers and 4 Fighters in 22 Sea Zone, round 6 : 3/11 hits, 4.33 expected hits
                    Germans roll dice for 1 Adv.Fighter in 22 Sea Zone, round 6 : 0/1 hits, 0.67 expected hits
                1 Adv.Fighter owned by the Germans lost in 22 Sea Zone
                British win with 1 Battleship, 1 Bomber, 5 Destroyers and 4 Fighters remaining. Battle score for attacker is 81
                Casualties for British: 1 Carrier, 6 Submarines and 1 T.Boat
                Casualties for Germans: 2 Adv.Fighters, 1 Carrier, 3 Destroyers, 1 S.Submarine, 9 Submarines and 2 T.Boats
            Battle in Burma
                British attack with 4 ArmoredCars and 3 Tanks
                Thai defend with 1 Artillery and 1 Marine
                    British roll dice for 4 ArmoredCars and 3 Tanks in Burma, round 2 : 2/7 hits, 2.83 expected hits
                    Thai roll dice for 1 Artillery and 1 Marine in Burma, round 2 : 1/2 hits, 0.67 expected hits
                    1 ArmoredCar owned by the British, 1 Artillery owned by the Thai and 1 Marine owned by the Thai lost in Burma
                British win, taking Burma from Thai with 3 ArmoredCars and 3 Tanks remaining. Battle score for attacker is 4
                Casualties for British: 1 ArmoredCar
                Casualties for Thai: 1 Artillery and 1 Marine
            Battle in N.French Indochina
                British attack with 6 ArmoredCars, 5 Mech.Infs and 5 Tanks
                Hisaichi defend with 1 AAGun, 2 Artillerys, 1 Elite, 3 Infantrys and 3 Tanks
                    British roll dice for 6 ArmoredCars, 5 Mech.Infs and 5 Tanks in N.French Indochina, round 2 : 4/16 hits, 6.17 expected hits
                    Hisaichi roll dice for 2 Artillerys, 1 Elite, 3 Infantrys and 3 Tanks in N.French Indochina, round 2 : 4/9 hits, 3.50 expected hits
                    4 ArmoredCars owned by the British, 1 Elite owned by the Hisaichi and 3 Infantrys owned by the Hisaichi lost in N.French Indochina
                    British roll dice for 2 ArmoredCars, 5 Mech.Infs and 5 Tanks in N.French Indochina, round 3 : 8/12 hits, 4.83 expected hits
                    Hisaichi roll dice for 2 Artillerys and 3 Tanks in N.French Indochina, round 3 : 5/5 hits, 2.17 expected hits
                    2 ArmoredCars owned by the British, 3 Tanks owned by the Hisaichi, 3 Mech.Infs owned by the British and 2 Artillerys owned by the Hisaichi lost in N.French Indochina
                British win, taking N.French Indochina from Hisaichi with 2 Mech.Infs and 5 Tanks remaining. Battle score for attacker is -10
                Casualties for British: 6 ArmoredCars and 3 Mech.Infs
                Casualties for Hisaichi: 2 Artillerys, 1 Elite, 3 Infantrys and 3 Tanks
            Battle in N.Thailand
                British attack with 1 Mech.Inf and 2 Tanks
                Hisaichi defend with 1 Infantry
                    British roll dice for 1 Mech.Inf and 2 Tanks in N.Thailand, round 2 : 1/3 hits, 1.33 expected hits
                    Thai roll dice for 1 Infantry in N.Thailand, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Hisaichi lost in N.Thailand
                British win, taking N.Thailand from Thai with 1 Mech.Inf and 2 Tanks remaining. Battle score for attacker is 2
                Casualties for Hisaichi: 1 Infantry
    
        Non Combat Move - British
            2 Fighters moved from 22 Sea Zone to Manchester
            2 Fighters moved from 22 Sea Zone to 21 Sea Zone
            1 Bomber moved from 22 Sea Zone to Manchester
    
        Place Units - British
            1 Carrier, 1 Destroyer and 1 Submarine placed in 21 Sea Zone
            1 Adv.Fighter placed in Manchester
            1 Bunker and 6 Infantrys placed in Cairo
            1 Bunker placed in Lower Egypt
            3 Tanks placed in W.Iran
            2 Infantrys placed in Bombay
            1 Adv.Fighter and 3 Infantrys placed in Madras
    
        Turn Complete - British
            British collect 100 PUs; end with 101 PUs
    

    Combat Hit Differential Summary :

    Germans : -10.00
    British : -6.33
    Hisaichi : 3.33
    Thai : 0.00
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Anzac round 8

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 8
    
        Combat Move - Anzac
            4 Cruisers moved from 67 Sea Zone to 113 Sea Zone
            4 Infantrys moved from West Papua to 113 Sea Zone
            4 Cruisers and 4 Infantrys moved from 113 Sea Zone to 67 Sea Zone
            3 Cruisers moved from 66 Sea Zone to 67 Sea Zone
            1 Elite and 1 Marine moved from Broome to 67 Sea Zone
            1 Elite moved from Northern Territory to 67 Sea Zone
            3 Cruisers, 2 Elites and 1 Marine moved from 67 Sea Zone to 66 Sea Zone
            1 Artillery and 1 Infantry moved from Wellington to 122 Sea Zone
            1 Infantry moved from South New Zealand to 122 Sea Zone
            1 Infantry moved from North New Zealand to 122 Sea Zone
            1 Artillery, 3 Infantrys and 2 Transports moved from 122 Sea Zone to 66 Sea Zone
            1 Artillery and 3 Infantrys moved from 66 Sea Zone to Sumatra
            2 Elites and 1 Marine moved from 66 Sea Zone to Sumatra
            4 Infantrys moved from 67 Sea Zone to Java
            2 Elites moved from Northern Territory to Western Australia
            3 Infantrys moved from Townsville to Northern Territory
            1 Infantry moved from Canberra to New South Wales
    
        Purchase Units - Anzac
            Anzac buy 1 Destroyer, 8 Elites and 1 Marine; Remaining resources: 0 PUs; 
    
        Combat - Anzac
            Battle in Sumatra
                Anzac attack with 1 Artillery, 2 Elites, 3 Infantrys and 1 Marine
                Thai defend with 1 Artillery and 2 Infantrys
                    Anzac roll dice for 3 Cruisers in Sumatra, round 2 : 3/3 hits, 1.50 expected hits
                    Thai roll dice for 1 Artillery and 2 Infantrys in Sumatra, round 2 : 0/3 hits, 1.00 expected hits
                    2 Infantrys owned by the Thai and 1 Artillery owned by the Thai lost in Sumatra
                Anzac win, taking Sumatra from Thai with 1 Artillery, 2 Elites, 3 Infantrys and 1 Marine remaining. Battle score for attacker is 8
                Casualties for Thai: 1 Artillery and 2 Infantrys
            Battle in Java
                Anzac attack with 4 Infantrys
                Thai defend with 1 Artillery
                    Anzac roll dice for 1 Battleship and 3 Cruisers in Java, round 2 : 3/4 hits, 2.17 expected hits
                    Thai roll dice for 1 Artillery in Java, round 2 : 0/1 hits, 0.33 expected hits
                    1 Artillery owned by the Thai lost in Java
                Anzac win, taking Java from Thai with 4 Infantrys remaining. Battle score for attacker is 4
                Casualties for Thai: 1 Artillery
    
        Non Combat Move - Anzac
    
        Place Units - Anzac
            2 Elites and 1 Marine placed in Broome
            3 Elites placed in Townsville
            3 Elites placed in Port Moresby
            1 Destroyer placed in 122 Sea Zone
    
        Turn Complete - Anzac
            Anzac collect 36 PUs; end with 36 PUs
    

    Combat Hit Differential Summary :

    Anzac : 2.33
    Thai : -1.33
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Dutch round 8

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 8
    
        Combat Move - Dutch
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            EDIT: 1 Infantry and 1 Tank moved from Jamaica to 25 Sea Zone
            EDIT: 1 Infantry, 1 Tank and 1 Transport moved from 25 Sea Zone to 119 Sea Zone
            EDIT: 1 Tank moved from Colombia to Peru
            EDIT: 1 Infantry and 1 Tank moved from 119 Sea Zone to Peru
    
        Purchase Units - Dutch
            Dutch buy 1 Bunker and 1 Factory; Remaining resources: 1 PUs; 
    
        Non Combat Move - Dutch
    
        Place Units - Dutch
            1 Bunker and 1 Factory placed in Sumatra
    
        Turn Complete - Dutch
            Dutch collect 15 PUs; end with 16 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Finns round 8

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 8
    
        Combat Move - Finns
            1 Infantry moved from N.Karelia to Murmansk
                  Finns take Murmansk from Russians
            1 Infantry moved from Oulu to Vyborg
                  Finns take Vyborg from Russians
            2 Elites, 1 Fighter and 12 Infantrys moved from Kotka to Oulu
            1 Elite and 3 Infantrys moved from Tampere to Oulu
            2 Elites moved from Helsinki to 24 Sea Zone
            2 Elites moved from 24 Sea Zone to Oulu
            1 Elite and 3 Infantrys moved from Helsinki to Tampere
    
        Purchase Units - Finns
            Finns buy 1 Elite and 5 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Finns
    
        Non Combat Move - Finns
            1 Infantry moved from Oulu to Lapland
    
        Place Units - Finns
            1 Elite and 5 Infantrys placed in Helsinki
            Turning on Edit Mode
            EDIT: Removing units owned by Finns from Tampere: 1 AAGun
            EDIT: Adding units owned by Finns to Helsinki: 1 AAGun
            EDIT: Turning off Edit Mode
    
        Turn Complete - Finns
            Finns collect 16 PUs; end with 16 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Romanians round 8

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 8
    
        Combat Move - Romanians
            1 Tank moved from Minsk to Smolensk
                  Romanians take Smolensk from Russians
            1 Tank moved from Smolensk to Yaroslavl
                  Romanians take Yaroslavl from Russians
            1 Tank moved from Kiev to Tula
                  Romanians take Tula from Russians
            1 Tank moved from Kiev to Donetsk
            1 Elite, 1 Infantry and 3 Tanks moved from Vinnytsia to Donetsk
            2 Elites moved from E.Romania to Vinnytsia
            1 Tank moved from Donetsk to Crimea
                  Romanians take Crimea from Russians
            3 Infantrys moved from Bucharest to E.Romania
    
        Purchase Units - Romanians
            Romanians buy 1 Elite, 1 Factory and 3 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Romanians
    
        Non Combat Move - Romanians
            1 AAGun moved from Brest to Warsaw
    
        Place Units - Romanians
            1 Factory placed in Kiev
            1 Elite and 2 Infantrys placed in E.Romania
            1 Infantry placed in Bucharest
    
        Turn Complete - Romanians
            Romanians collect 30 PUs; end with 30 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Thai round 8

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 8
    
        Combat Move - Thai
            1 Infantry moved from Bangkok to S.Thailand
    
        Purchase Units - Thai
            Thai buy 2 Elites and 10 Infantrys; Remaining resources: 0 PUs; 
    
        Non Combat Move - Thai
    
        Place Units - Thai
            6 Infantrys placed in Bangkok
            2 Elites and 4 Infantrys placed in Malaya
    
        Turn Complete - Thai
            Thai collect 19 PUs; end with 19 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Americans round 8

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 8
    
        Combat Move - Americans
            1 Artillery and 1 Tank moved from Saipan to 86 Sea Zone
            2 Elites moved from Iwo Jima to 86 Sea Zone
            2 Artillerys, 1 Elite and 1 Infantry moved from Iwo Jima to 86 Sea Zone
            1 Artillery and 1 Tank moved from Iwo Jima to 86 Sea Zone
            1 Infantry moved from Saipan to 86 Sea Zone
            1 Elite moved from Wake to 88 Sea Zone
            2 Infantrys moved from Wake to 95 Sea Zone
            1 Elite and 1 S.Submarine moved from 88 Sea Zone to 85 Sea Zone
            1 B.Carrier, 1 Destroyer, 3 Fighters, 2 Infantrys and 2 S.Submarines moved from 95 Sea Zone to 85 Sea Zone
            3 Adv.Fighters, 4 Artillerys, 4 B.Carriers, 1 B.Transport, 3 Battleships, 1 Carrier, 2 Destroyers, 3 Elites, 7 Fighters, 2 Infantrys, 2 Tanks and 4 Transports moved from 86 Sea Zone to 85 Sea Zone
            4 Artillerys, 4 Elites, 4 Infantrys and 2 Tanks moved from 85 Sea Zone to Tokyo
            1 S.Bomber moved from Pearl Harbor to 85 Sea Zone
            1 Adv.Fighter moved from Kamchatka to Tokyo
            1 Fighter moved from Kamchatka to 85 Sea Zone
            4 Infantrys moved from Iceland to 9 Sea Zone
            4 Infantrys and 2 Transports moved from 9 Sea Zone to 18 Sea Zone
            4 Infantrys moved from 18 Sea Zone to Dublin
    
        Purchase Units - Americans
            Americans buy 1 B.Carrier, 3 B.Transports, 1 Battleship, 4 Destroyers and 1 Factory; Remaining resources: 0 PUs; 
    
        Combat - Americans
            Battle in 85 Sea Zone
                Americans attack with 3 Adv.Fighters, 5 B.Carriers, 1 B.Transport, 3 Battleships, 1 Carrier, 3 Destroyers, 11 Fighters, 1 S.Bomber, 3 S.Submarines and 4 Transports
                Hisaichi defend with 1 Adv.Fighter, 1 Battleship and 1 Carrier; Yamamoto defend with 3 Adv.Fighters, 1 Battleship, 2 Carriers, 1 Cruiser, 7 Destroyers, 1 Fighter, 8 Submarines and 1 T.Boat
                    Americans roll dice for 3 S.Submarines in 85 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits
                Units damaged: 1 Battleship owned by the Yamamoto and 1 Battleship owned by the Hisaichi
                    Yamamoto roll dice for 8 Submarines in 85 Sea Zone, round 2 : 2/8 hits, 2.67 expected hits
                Units damaged: 2 B.Carriers owned by the Americans
                    Americans roll dice for 3 Adv.Fighters, 5 B.Carriers, 1 B.Transport, 3 Battleships, 1 Carrier, 3 Destroyers, 11 Fighters, 1 S.Bomber and 4 Transports in 85 Sea Zone, round 2 : 11/27 hits, 10.00 expected hits
                    Yamamoto roll dice for 4 Adv.Fighters, 2 Battleships, 3 Carriers, 1 Cruiser, 7 Destroyers, 1 Fighter and 1 T.Boat in 85 Sea Zone, round 2 : 8/19 hits, 9.00 expected hits
                Units damaged: 3 B.Carriers owned by the Americans and 3 Battleships owned by the Americans
                    8 Submarines owned by the Yamamoto, 2 Transports owned by the Americans, 2 Destroyers owned by the Yamamoto and 1 T.Boat owned by the Yamamoto lost in 85 Sea Zone
                    1 Elite owned by the Americans, 1 Infantry owned by the Americans and 2 Artillerys owned by the Americans lost in Tokyo
                    Americans roll dice for 3 S.Submarines in 85 Sea Zone, round 3 : 1/3 hits, 1.50 expected hits
                    Americans roll dice for 3 Adv.Fighters, 5 B.Carriers, 1 B.Transport, 3 Battleships, 1 Carrier, 3 Destroyers, 11 Fighters, 1 S.Bomber and 2 Transports in 85 Sea Zone, round 3 : 10/27 hits, 10.00 expected hits
                    Yamamoto roll dice for 4 Adv.Fighters, 2 Battleships, 3 Carriers, 1 Cruiser, 5 Destroyers and 1 Fighter in 85 Sea Zone, round 3 : 8/16 hits, 8.17 expected hits
                    1 Carrier owned by the Hisaichi, 1 Fighter owned by the Americans, 2 Destroyers owned by the Americans, 1 Adv.Fighter owned by the Yamamoto, 4 B.Carriers owned by the Americans, 1 Carrier owned by the Americans, 1 Cruiser owned by the Yamamoto, 2 Carriers owned by the Yamamoto, 1 Adv.Fighter owned by the Hisaichi, 4 Destroyers owned by the Yamamoto and 1 Fighter owned by the Yamamoto lost in 85 Sea Zone
                    Americans roll dice for 3 S.Submarines in 85 Sea Zone, round 4 : 0/3 hits, 1.50 expected hits
                    Americans roll dice for 3 Adv.Fighters, 1 B.Carrier, 1 B.Transport, 3 Battleships, 1 Destroyer, 10 Fighters, 1 S.Bomber and 2 Transports in 85 Sea Zone, round 4 : 7/19 hits, 8.17 expected hits
                    Yamamoto roll dice for 2 Adv.Fighters, 2 Battleships and 1 Destroyer in 85 Sea Zone, round 4 : 5/5 hits, 3.00 expected hits
                    5 Fighters owned by the Americans, 2 Adv.Fighters owned by the Yamamoto, 1 Battleship owned by the Yamamoto, 1 Destroyer owned by the Yamamoto and 1 Battleship owned by the Hisaichi lost in 85 Sea Zone
                Americans win with 3 Adv.Fighters, 1 B.Carrier, 1 B.Transport, 3 Battleships, 1 Destroyer, 5 Fighters, 1 S.Bomber, 3 S.Submarines and 2 Transports remaining. Battle score for attacker is 90
                Casualties for Americans: 4 B.Carriers, 1 Carrier, 2 Destroyers, 6 Fighters and 2 Transports
                Casualties for Yamamoto: 3 Adv.Fighters, 1 Battleship, 2 Carriers, 1 Cruiser, 7 Destroyers, 1 Fighter, 8 Submarines and 1 T.Boat
                Casualties for Hisaichi: 1 Adv.Fighter, 1 Battleship and 1 Carrier
            Battle in Dublin
                Americans attack with 4 Infantrys
                Neutral defend with 1 Artillery
                    Americans roll dice for 4 Infantrys in Dublin, round 2 : 1/4 hits, 0.67 expected hits
                    Neutral roll dice for 1 Artillery in Dublin, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Americans and 1 Artillery owned by the Neutral lost in Dublin
                Americans loses 0 PUs for violating Dublins neutrality.
                Americans win, taking Dublin from Neutral with 3 Infantrys remaining. Battle score for attacker is 2
                Casualties for Americans: 1 Infantry
                Casualties for Neutral: 1 Artillery
            Battle in Tokyo
                Americans attack with 1 Adv.Fighter, 2 Artillerys, 3 Elites, 3 Infantrys and 2 Tanks
                Yamamoto defend with 1 AAGun, 2 Elites, 1 Factory, 2 Fighters, 1 Infantry and 2 Tanks
                    AA fire in Tokyo : 0/1 hits, 0.17 expected hits
                    Americans roll dice for 1 Adv.Fighter, 2 Artillerys, 3 Elites, 3 Infantrys and 2 Tanks in Tokyo, round 2 : 1/11 hits, 4.00 expected hits
                    Yamamoto roll dice for 2 Elites, 2 Fighters, 1 Infantry and 2 Tanks in Tokyo, round 2 : 4/7 hits, 3.00 expected hits
                    1 Infantry owned by the Yamamoto, 1 Elite owned by the Americans and 3 Infantrys owned by the Americans lost in Tokyo
                    Americans roll dice for 1 Adv.Fighter, 2 Artillerys, 2 Elites and 2 Tanks in Tokyo, round 3 : 3/7 hits, 3.17 expected hits
                    Yamamoto roll dice for 2 Elites, 2 Fighters and 2 Tanks in Tokyo, round 3 : 3/6 hits, 2.67 expected hits
                    2 Elites owned by the Yamamoto, 2 Elites owned by the Americans, 1 Artillery owned by the Americans and 1 Tank owned by the Yamamoto lost in Tokyo
                    Americans roll dice for 1 Adv.Fighter, 1 Artillery and 2 Tanks in Tokyo, round 4 : 2/4 hits, 1.83 expected hits
                    Yamamoto roll dice for 2 Fighters and 1 Tank in Tokyo, round 4 : 1/3 hits, 1.50 expected hits
                    1 Artillery owned by the Americans, 1 Tank owned by the Yamamoto and 1 Fighter owned by the Yamamoto lost in Tokyo
                    Americans roll dice for 1 Adv.Fighter and 2 Tanks in Tokyo, round 5 : 0/3 hits, 1.50 expected hits
                    Yamamoto roll dice for 1 Fighter in Tokyo, round 5 : 1/1 hits, 0.50 expected hits
                    1 Tank owned by the Americans lost in Tokyo
                    Americans roll dice for 1 Adv.Fighter and 1 Tank in Tokyo, round 6 : 2/2 hits, 1.00 expected hits
                    Yamamoto roll dice for 1 Fighter in Tokyo, round 6 : 0/1 hits, 0.50 expected hits
                    1 Fighter owned by the Yamamoto lost in Tokyo
                Americans captures 52PUs while taking Yamamoto capital
                Americans win, taking Tokyo from Yamamoto with 1 Adv.Fighter and 1 Tank remaining. Battle score for attacker is -7
                Casualties for Americans: 4 Artillerys, 4 Elites, 4 Infantrys and 1 Tank
                Casualties for Yamamoto: 2 Elites, 2 Fighters, 1 Infantry and 2 Tanks
    
        Non Combat Move - Americans
            3 Adv.Fighters moved from 85 Sea Zone to 94 Sea Zone
            5 Fighters moved from 85 Sea Zone to Vladivostok
            1 S.Bomber moved from 85 Sea Zone to Iwo Jima
            1 Adv.Fighter moved from Tokyo to 85 Sea Zone
    
        Place Units - Americans
            1 B.Carrier, 1 B.Transport and 1 Destroyer placed in 94 Sea Zone
            1 B.Transport and 1 Battleship placed in 87 Sea Zone
            1 B.Transport and 2 Destroyers placed in 98 Sea Zone
            1 Destroyer placed in 18 Sea Zone
            1 Factory placed in Iwo Jima
    
        Turn Complete - Americans
            Americans collect 120 PUs; end with 172 PUs
    

    Combat Hit Differential Summary :

    AA fire in Tokyo : : -0.17
    Neutral : 0.67
    Yamamoto : 1.00
    Americans : -4.83
    

    Savegame


  • TripleA Turn Summary: Germans round 9

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 9
    
        Combat Move - Germans
            9 Infantrys moved from Oulu to Vyborg
            4 Infantrys moved from Kotka to Vyborg
            3 Transports moved from 24 Sea Zone to 23 Sea Zone
            2 Artillerys moved from Hamburg to 23 Sea Zone
            4 Infantrys moved from Hamburg to 23 Sea Zone
            2 Artillerys, 4 Infantrys and 3 Transports moved from 23 Sea Zone to 24 Sea Zone
            2 Artillerys and 4 Infantrys moved from 24 Sea Zone to Vyborg
            1 Battleship and 1 Destroyer moved from 24 Sea Zone to 23 Sea Zone
            1 HeavyTank and 25 Infantrys moved from East Prussia to Latvia
            14 Infantrys moved from Danzig to East Prussia
            15 Infantrys moved from Pomerania to Danzig
            10 Infantrys moved from Hamburg to Pomerania
            1 ArmoredCar moved from Saxony to Danzig
            15 Infantrys moved from Brandenburg to Pomerania
            15 Infantrys moved from Berlin to Brandenburg
            4 Infantrys moved from Rhine to Hamburg
            5 HeavyTanks and 3 Tanks moved from Kursk to Rostov
            1 Artillery, 1 HeavyTank and 3 Mech.Infs moved from Donetsk to Rostov
            4 HeavyTanks moved from Vinnytsia to Rostov
            2 Infantrys moved from Vinnytsia to Kiev
            4 Infantrys moved from Brest to Minsk
            1 Infantry moved from Minsk to Smolensk
            3 Infantrys moved from E.Romania to Odessa
            5 Infantrys moved from Krakow to Vinnytsia
            5 Infantrys moved from Bohemia to Krakow
            1 Tank moved from Liberia to French Equatorial Africa
            1 Infantry moved from Kordofan to Darfur
    
        Purchase Units - Germans
            Germans buy 2 Adv.Fighters, 1 Battleship, 1 Carrier, 1 Elite, 25 Infantrys and 2 S.Submarines; Remaining resources: 0 PUs; 
    
        Combat - Germans
            Battle in Rostov
                Germans attack with 1 Artillery, 10 HeavyTanks, 3 Mech.Infs and 3 Tanks
                Russians defend with 1 Artillery, 1 Bunker and 13 Infantrys
                    Germans roll dice for 1 Artillery, 10 HeavyTanks, 3 Mech.Infs and 3 Tanks in Rostov, round 2 : 11/17 hits, 9.50 expected hits
                Units damaged: 1 Bunker owned by the Russians
                    Russians roll dice for 1 Artillery, 1 Bunker and 13 Infantrys in Rostov, round 2 : 6/15 hits, 5.17 expected hits
                    10 Infantrys owned by the Russians, 1 Artillery owned by the Germans, 3 Mech.Infs owned by the Germans and 2 Tanks owned by the Germans lost in Rostov
                    Germans roll dice for 10 HeavyTanks and 1 Tank in Rostov, round 3 : 7/11 hits, 7.17 expected hits
                    Russians roll dice for 1 Artillery, 1 Bunker and 3 Infantrys in Rostov, round 3 : 1/5 hits, 1.83 expected hits
                    3 Infantrys owned by the Russians, 1 Artillery owned by the Russians, 1 Bunker owned by the Russians and 1 Tank owned by the Germans lost in Rostov
                Germans win, taking Rostov from Russians with 10 HeavyTanks remaining. Battle score for attacker is -1
                Casualties for Germans: 1 Artillery, 3 Mech.Infs and 3 Tanks
                Casualties for Russians: 1 Artillery, 1 Bunker and 13 Infantrys
            Battle in Latvia
                Germans attack with 1 HeavyTank and 25 Infantrys
                Russians defend with 3 Infantrys
                    Germans roll dice for 1 HeavyTank and 25 Infantrys in Latvia, round 2 : 5/26 hits, 4.83 expected hits
                    Russians roll dice for 3 Infantrys in Latvia, round 2 : 1/3 hits, 1.00 expected hits
                    3 Infantrys owned by the Russians and 1 Infantry owned by the Germans lost in Latvia
                Germans win, taking Latvia from Russians with 1 HeavyTank and 24 Infantrys remaining. Battle score for attacker is 4
                Casualties for Germans: 1 Infantry
                Casualties for Russians: 3 Infantrys
    
        Non Combat Move - Germans
            4 Tanks moved from Warsaw to East Prussia
            1 AAGun moved from Kursk to Rostov
    
        Place Units - Germans
            1 Battleship, 1 Carrier and 2 S.Submarines placed in 23 Sea Zone
            2 Adv.Fighters placed in 23 Sea Zone
            1 Elite and 3 Infantrys placed in Vinnytsia
            4 Infantrys placed in Warsaw
            5 Infantrys placed in Bohemia
            13 Infantrys placed in Berlin
    
        Turn Complete - Germans
            Germans collect 129 PUs; end with 129 PUs
    

    Combat Hit Differential Summary :

    Germans : 1.50
    Russians : -0.00
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Russians round 9

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 9
    
        Combat Move - Russians
            2 Infantrys moved from Zhigansk to Yakutsk
            1 Infantry moved from Yakutsk to Ayan
            2 Fighters moved from N.Buryat Mongolia to Ayan
            2 Infantrys moved from N.Buryat Mongolia to Ayan
            6 Infantrys moved from Olyokminsk to N.Buryat Mongolia
            2 Infantrys moved from Irkutsk to N.Buryat Mongolia
            6 Infantrys moved from Evenkia to Olyokminsk
            6 Infantrys moved from Sibirsky to Evenkia
            2 Infantrys moved from Krasnoyarsk to Novosibirsk
            1 Infantry moved from Moscow to Penza
            1 Infantry moved from Moscow to Gorky
            1 Adv.Fighter and 1 Fighter moved from Leningrad to 24 Sea Zone
            2 Artillerys and 2 Infantrys moved from S.Karelia to 6 Sea Zone
            2 Artillerys, 1 Destroyer, 2 Infantrys, 1 Submarine and 2 Transports moved from 6 Sea Zone to 12 Sea Zone
            2 Artillerys and 2 Infantrys moved from 12 Sea Zone to Oslo
            1 Artillery and 2 Infantrys moved from Moscow to Yaroslavl
    
        Purchase Units - Russians
            Russians buy 3 Bunkers and 37 Infantrys; Remaining resources: 3 PUs; 
    
        Combat - Russians
            Battle in 24 Sea Zone
                Russians attack with 1 Adv.Fighter and 1 Fighter
                Germans defend with 3 Transports; Finns defend with 1 Transport
                    Russians roll dice for 1 Adv.Fighter and 1 Fighter in 24 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits
                    Germans roll dice for 4 Transports in 24 Sea Zone, round 2 : 1/4 hits, 0.67 expected hits
                    1 Transport owned by the Finns and 1 Fighter owned by the Russians lost in 24 Sea Zone
                    Russians roll dice for 1 Adv.Fighter in 24 Sea Zone, round 3 : 0/1 hits, 0.50 expected hits
                    Germans roll dice for 3 Transports in 24 Sea Zone, round 3 : 0/3 hits, 0.50 expected hits
                    Russians roll dice for 1 Adv.Fighter in 24 Sea Zone, round 4 : 0/1 hits, 0.50 expected hits
                    Germans roll dice for 3 Transports in 24 Sea Zone, round 4 : 1/3 hits, 0.50 expected hits
                1 Adv.Fighter owned by the Russians lost in 24 Sea Zone
                Germans win with 3 Transports remaining. Battle score for attacker is -12
                Casualties for Russians: 1 Adv.Fighter and 1 Fighter
                Casualties for Finns: 1 Transport
            Battle in Ayan
                Russians attack with 2 Fighters and 3 Infantrys
                Hisaichi defend with 1 Infantry
                    Russians roll dice for 2 Fighters and 3 Infantrys in Ayan, round 2 : 2/5 hits, 1.17 expected hits
                    Hisaichi roll dice for 1 Infantry in Ayan, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Hisaichi lost in Ayan
                Russians win, taking Ayan from Hisaichi with 2 Fighters and 3 Infantrys remaining. Battle score for attacker is 2
                Casualties for Hisaichi: 1 Infantry
            Battle in Oslo
                Russians attack with 2 Artillerys and 2 Infantrys
                Germans defend with 2 Elites
                    Russians roll dice for 2 Artillerys and 2 Infantrys in Oslo, round 2 : 1/4 hits, 1.33 expected hits
                    Germans roll dice for 2 Elites in Oslo, round 2 : 1/2 hits, 0.67 expected hits
                    1 Infantry owned by the Russians and 1 Elite owned by the Germans lost in Oslo
                    Russians roll dice for 2 Artillerys and 1 Infantry in Oslo, round 3 : 1/3 hits, 1.00 expected hits
                    Germans roll dice for 1 Elite in Oslo, round 3 : 0/1 hits, 0.33 expected hits
                    1 Elite owned by the Germans lost in Oslo
                Russians win, taking Oslo from Germans with 2 Artillerys and 1 Infantry remaining. Battle score for attacker is 4
                Casualties for Russians: 1 Infantry
                Casualties for Germans: 2 Elites
            Battle in Yaroslavl
                Russians attack with 1 Artillery and 2 Infantrys
                Romanians defend with 1 Tank
                    Russians roll dice for 1 Artillery and 2 Infantrys in Yaroslavl, round 2 : 1/3 hits, 0.83 expected hits
                    Romanians roll dice for 1 Tank in Yaroslavl, round 2 : 1/1 hits, 0.50 expected hits
                    1 Infantry owned by the Russians and 1 Tank owned by the Romanians lost in Yaroslavl
                Russians win, taking Yaroslavl from Romanians with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 Infantry
                Casualties for Romanians: 1 Tank
    
        Non Combat Move - Russians
            1 AAGun moved from Ufa to Sverdlovsk
            1 AAGun moved from Irkutsk to Bratsk
            1 AAGun and 3 Infantrys moved from S.Karelia to Arkhangelsk
            2 Fighters moved from Ayan to N.Buryat Mongolia
    
        Place Units - Russians
            1 Bunker and 5 Infantrys placed in Sverdlovsk
            1 Bunker and 6 Infantrys placed in Sibirsky
            1 Bunker and 10 Infantrys placed in Moscow
            5 Infantrys placed in Stalingrad
            3 Infantrys placed in Georgia
            4 Infantrys placed in Leningrad
            4 Infantrys placed in Arkhangelsk
    
        Turn Complete - Russians
            Russians collect 87 PUs; end with 90 PUs
    

    Combat Hit Differential Summary :

    Germans : 0.33
    Romanians : 0.50
    Hisaichi : -0.33
    Russians : -0.17
    

    Savegame


  • TripleA Turn Summary: Italians round 9

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 9
    
        Combat Move - Italians
            1 HeavyTank, 2 Mech.Infs and 7 Tanks moved from Rhodesia to South Africa
            1 Infantry moved from Belgian Congo to Angola
                  Italians take Angola from British
            1 Artillery and 1 Elite moved from Belgian Congo to Kenya
            2 Mech.Infs moved from French Equatorial Africa to South Africa
            1 ArmoredCar moved from French Equatorial Africa to Equatoria
            1 ArmoredCar moved from Kufra to Equatoria
            1 ArmoredCar moved from Kufra to Mersa Matruh
            1 Artillery and 15 Infantrys moved from Tobruk to Mersa Matruh
            1 ArmoredCar, 1 HeavyTank and 1 Tank moved from Hun to Mersa Matruh
            5 Transports moved from 48 Sea Zone to 46 Sea Zone
            10 Infantrys moved from Rome to 46 Sea Zone
            10 Infantrys and 5 Transports moved from 46 Sea Zone to 48 Sea Zone
            1 Transport moved from 48 Sea Zone to 47 Sea Zone
            4 Infantrys moved from Greece to 48 Sea Zone
            2 Infantrys moved from Tunis to 47 Sea Zone
            2 Infantrys and 1 Transport moved from 47 Sea Zone to 48 Sea Zone
            16 Infantrys moved from 48 Sea Zone to Tobruk
            1 ArmoredCar moved from Tripoli to Tobruk
            1 Infantry moved from S.Tunisia to Tripoli
            2 Infantrys moved from Tunis to S.Tunisia
            1 Infantry moved from W.Morocco to Mauritania
            2 Artillerys moved from French Sudan to French Equatorial Africa
    
        Purchase Units - Italians
            Italians buy 1 HeavyTank, 23 Infantrys and 3 Tanks; Remaining resources: 0 PUs; 
    
        Combat - Italians
            Battle in Kenya
                Italians attack with 1 Artillery and 1 Elite
                British defend with 1 Infantry
                    Italians roll dice for 1 Artillery and 1 Elite in Kenya, round 2 : 1/2 hits, 0.83 expected hits
                    British roll dice for 1 Infantry in Kenya, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the British lost in Kenya
                Italians win, taking Kenya from British with 1 Artillery and 1 Elite remaining. Battle score for attacker is 2
                Casualties for British: 1 Infantry
            Battle in Equatoria
                Italians attack with 2 ArmoredCars
                British defend with 1 Infantry
                    Italians roll dice for 2 ArmoredCars in Equatoria, round 2 : 0/2 hits, 0.67 expected hits
                    British roll dice for 1 Infantry in Equatoria, round 2 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 2 ArmoredCars in Equatoria, round 3 : 1/2 hits, 0.67 expected hits
                    British roll dice for 1 Infantry in Equatoria, round 3 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the British lost in Equatoria
                Italians win, taking Equatoria from British with 2 ArmoredCars remaining. Battle score for attacker is 2
                Casualties for British: 1 Infantry
            Battle in South Africa
                Italians attack with 1 HeavyTank, 4 Mech.Infs and 7 Tanks
                British defend with 1 AAGun, 3 ArmoredCars, 1 Bunker and 3 Infantrys
                    Italians roll dice for 1 HeavyTank, 4 Mech.Infs and 7 Tanks in South Africa, round 2 : 8/12 hits, 5.50 expected hits
                    British roll dice for 3 ArmoredCars, 1 Bunker and 3 Infantrys in South Africa, round 2 : 1/7 hits, 2.00 expected hits
                    3 ArmoredCars owned by the British, 1 Bunker owned by the British, 3 Infantrys owned by the British and 1 Mech.Inf owned by the Italians lost in South Africa
                Italians win, taking South Africa from British with 1 HeavyTank, 3 Mech.Infs and 7 Tanks remaining. Battle score for attacker is 18
                Casualties for Italians: 1 Mech.Inf
                Casualties for British: 3 ArmoredCars, 1 Bunker and 3 Infantrys
    
        Non Combat Move - Italians
    
        Place Units - Italians
            1 HeavyTank and 2 Tanks placed in Hun
            2 Infantrys and 1 Tank placed in French Equatorial Africa
            4 Infantrys placed in Greece
            10 Infantrys placed in Rome
            4 Infantrys placed in Tunis
            3 Infantrys placed in E.Morocco
    
        Turn Complete - Italians
            Italians collect 71 PUs; end with 71 PUs
    

    Combat Hit Differential Summary :

    Italians : 2.33
    British : -2.00
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: French round 9

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 9
    
        Combat Move - French
            1 Artillery and 2 Infantrys moved from Amazon to Bolivia
    
        Purchase Units - French
            French buy 1 Bunker, 1 Infantry and 1 Tank; Remaining resources: 1 PUs; 
    
        Combat - French
            Battle in Bolivia
                French attack with 1 Artillery and 2 Infantrys
                Neutral defend with 2 Infantrys
                    French roll dice for 1 Artillery and 2 Infantrys in Bolivia, round 2 : 0/3 hits, 0.83 expected hits
                    Neutral roll dice for 2 Infantrys in Bolivia, round 2 : 0/2 hits, 0.67 expected hits
                    French roll dice for 1 Artillery and 2 Infantrys in Bolivia, round 3 : 1/3 hits, 0.83 expected hits
                    Neutral roll dice for 2 Infantrys in Bolivia, round 3 : 1/2 hits, 0.67 expected hits
                    1 Infantry owned by the Neutral and 1 Infantry owned by the French lost in Bolivia
                    French roll dice for 1 Artillery and 1 Infantry in Bolivia, round 4 : 1/2 hits, 0.67 expected hits
                    Neutral roll dice for 1 Infantry in Bolivia, round 4 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Neutral and 1 Infantry owned by the French lost in Bolivia
                French loses 0 PUs for violating Bolivias neutrality.
                French win, taking Bolivia from Neutral with 1 Artillery remaining. Battle score for attacker is 0
                Casualties for French: 2 Infantrys
                Casualties for Neutral: 2 Infantrys
    
        Non Combat Move - French
    
        Place Units - French
            1 Bunker, 1 Infantry and 1 Tank placed in Syria
    
        Turn Complete - French
            French collect 16 PUs; end with 17 PUs
    

    Combat Hit Differential Summary :

    Neutral : 0.33
    French : -0.33
    

    Savegame


  • TripleA Turn Summary: Yamamoto round 9

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 9
    
        Combat Move - Yamamoto
            1 Infantry moved from Chubu to Tokyo
            1 Submarine moved from 76 Sea Zone to 87 Sea Zone
            1 Submarine moved from 94 Sea Zone to 87 Sea Zone
    
        Combat - Yamamoto
            Battle in 87 Sea Zone
                Yamamoto attack with 2 Submarines
                Americans defend with 1 B.Transport and 1 Battleship
                    Yamamoto roll dice for 2 Submarines in 87 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
                Units damaged: 1 Battleship owned by the Americans
                    Americans roll dice for 1 B.Transport and 1 Battleship in 87 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits
                    Yamamoto roll dice for 2 Submarines in 87 Sea Zone, round 3 : 1/2 hits, 0.67 expected hits
                1 B.Transport owned by the Americans lost in 87 Sea Zone
                    Americans roll dice for 1 Battleship in 87 Sea Zone, round 3 : 0/1 hits, 0.67 expected hits
                    Yamamoto roll dice for 2 Submarines in 87 Sea Zone, round 4 : 1/2 hits, 0.67 expected hits
                    1 Battleship owned by the Americans lost in 87 Sea Zone
                Yamamoto win with 2 Submarines remaining. Battle score for attacker is 28
                Casualties for Americans: 1 B.Transport and 1 Battleship
            Battle in Tokyo
                Yamamoto attack with 1 Infantry
                Americans defend with 1 AAGun, 1 Factory and 1 Tank
                    Yamamoto roll dice for 1 Infantry in Tokyo, round 2 : 0/1 hits, 0.17 expected hits
                    Americans roll dice for 1 Tank in Tokyo, round 2 : 0/1 hits, 0.50 expected hits
                    Yamamoto roll dice for 1 Infantry in Tokyo, round 3 : 0/1 hits, 0.17 expected hits
                    Americans roll dice for 1 Tank in Tokyo, round 3 : 1/1 hits, 0.50 expected hits
                    1 Infantry owned by the Yamamoto lost in Tokyo
                Americans win with 1 Tank remaining. Battle score for attacker is -2
                Casualties for Yamamoto: 1 Infantry
    
        Non Combat Move - Yamamoto
    
        Turn Complete - Yamamoto
    

    Combat Hit Differential Summary :

    Yamamoto : 0.67
    Americans : -1.50
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Chinese round 9

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 9
    
        Combat Move - Chinese
            1 Artillery, 1 Elite and 1 Infantry moved from Kweichow to Hunan
            2 ArmoredCars moved from Suiyuan to Chahar
            1 Artillery, 1 Elite and 1 Infantry moved from Hupeh to Anhwei
            1 Artillery and 1 Marine moved from Shensi to Shansi
            1 Artillery and 3 Infantrys moved from Szechwan to Kweichow
            1 Adv.Fighter moved from Shensi to Chahar
            1 Fighter moved from Shensi to Shansi
            2 ArmoredCars moved from Suiyuan to Shensi
            1 Artillery and 1 Infantry moved from Ningsia to Suiyuan
            1 Artillery and 1 Elite moved from Ningsia to Shensi
            1 Artillery and 2 Infantrys moved from E.Qinghai to Lanchow
            1 Artillery and 2 Infantrys moved from E.Qinghai to Ningsia
            2 ArmoredCars and 2 Tanks moved from Gobi Altai to South Gobi
            2 Infantrys moved from Gobi Altai to South Gobi
            2 ArmoredCars and 2 Tanks moved from Hsining to Ningsia
            1 Artillery and 1 Infantry moved from Hsining to E.Qinghai
            1 Artillery and 1 Infantry moved from Urumqi to E.Sinkiang
    
        Purchase Units - Chinese
            Chinese buy 1 Elite, 1 Factory and 8 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Chinese
            Battle in Hunan
                Chinese attack with 1 Artillery, 1 Elite and 1 Infantry
                Hisaichi defend with 1 Infantry
                    Chinese roll dice for 1 Artillery, 1 Elite and 1 Infantry in Hunan, round 2 : 0/3 hits, 1.00 expected hits
                    Hisaichi roll dice for 1 Infantry in Hunan, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Chinese lost in Hunan
                    Chinese roll dice for 1 Artillery and 1 Elite in Hunan, round 3 : 1/2 hits, 0.83 expected hits
                    Hisaichi roll dice for 1 Infantry in Hunan, round 3 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Hisaichi lost in Hunan
                Chinese win, taking Hunan from Hisaichi with 1 Artillery and 1 Elite remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 Infantry
                Casualties for Hisaichi: 1 Infantry
            Battle in Shansi
                Chinese attack with 1 Artillery, 1 Fighter and 1 Marine
                Hisaichi defend with 1 Infantry
                    Chinese roll dice for 1 Artillery, 1 Fighter and 1 Marine in Shansi, round 2 : 1/3 hits, 1.33 expected hits
                    Hisaichi roll dice for 1 Infantry in Shansi, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Hisaichi lost in Shansi
                Chinese win, taking Shansi from Hisaichi with 1 Artillery, 1 Fighter and 1 Marine remaining. Battle score for attacker is 2
                Casualties for Hisaichi: 1 Infantry
            Battle in Chahar
                Chinese attack with 1 Adv.Fighter and 2 ArmoredCars
                Hisaichi defend with 1 Infantry
                    Chinese roll dice for 1 Adv.Fighter and 2 ArmoredCars in Chahar, round 2 : 0/3 hits, 1.17 expected hits
                    Hisaichi roll dice for 1 Infantry in Chahar, round 2 : 1/1 hits, 0.33 expected hits
                    1 ArmoredCar owned by the Chinese lost in Chahar
                    Chinese roll dice for 1 Adv.Fighter and 1 ArmoredCar in Chahar, round 3 : 1/2 hits, 0.83 expected hits
                    Hisaichi roll dice for 1 Infantry in Chahar, round 3 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Hisaichi lost in Chahar
                Chinese win, taking Chahar from Hisaichi with 1 Adv.Fighter and 1 ArmoredCar remaining. Battle score for attacker is -2
                Casualties for Chinese: 1 ArmoredCar
                Casualties for Hisaichi: 1 Infantry
            Battle in South Gobi
                Chinese attack with 2 ArmoredCars, 2 Infantrys and 2 Tanks
                Neutral defend with 2 Infantrys
                    Chinese roll dice for 2 ArmoredCars, 2 Infantrys and 2 Tanks in South Gobi, round 2 : 1/6 hits, 2.00 expected hits
                    Neutral roll dice for 2 Infantrys in South Gobi, round 2 : 1/2 hits, 0.67 expected hits
                    1 Infantry owned by the Neutral and 1 Infantry owned by the Chinese lost in South Gobi
                    Chinese roll dice for 2 ArmoredCars, 1 Infantry and 2 Tanks in South Gobi, round 3 : 3/5 hits, 1.83 expected hits
                    Neutral roll dice for 1 Infantry in South Gobi, round 3 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Neutral lost in South Gobi
                Chinese loses 0 PUs for violating South Gobis neutrality.
                Chinese win, taking South Gobi from Neutral with 2 ArmoredCars, 1 Infantry and 2 Tanks remaining. Battle score for attacker is 2
                Casualties for Chinese: 1 Infantry
                Casualties for Neutral: 2 Infantrys
            Battle in Anhwei
                Chinese attack with 1 Artillery, 1 Elite and 1 Infantry
                Hisaichi defend with 1 Infantry
                    Chinese roll dice for 1 Artillery, 1 Elite and 1 Infantry in Anhwei, round 2 : 2/3 hits, 1.00 expected hits
                    Hisaichi roll dice for 1 Infantry in Anhwei, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Anhwei
                Chinese win, taking Anhwei from Hisaichi with 1 Artillery and 1 Elite remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 Infantry
                Casualties for Hisaichi: 1 Infantry
    
        Non Combat Move - Chinese
            1 Adv.Fighter moved from Chahar to Shensi
            1 Fighter moved from Shansi to Shensi
    
        Place Units - Chinese
            1 Factory placed in Hupeh
            1 Elite and 5 Infantrys placed in Hsining
            3 Infantrys placed in Urumqi
    
        Turn Complete - Chinese
            Chinese collect 40 PUs; end with 40 PUs
    

    Combat Hit Differential Summary :

    Neutral : 0.00
    Hisaichi : 1.00
    Chinese : -1.00
    

    Savegame


  • TripleA Turn Summary: Hisaichi round 9

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 9
    
        Combat Move - Hisaichi
            2 Artillerys and 3 Infantrys moved from Lombok to Java
            1 Transport moved from 111 Sea Zone to 110 Sea Zone
            1 Artillery moved from Banjarmasin to 110 Sea Zone
            2 Infantrys moved from Banjarmasin to 110 Sea Zone
            1 Artillery and 2 Infantrys moved from 110 Sea Zone to Java
            1 Artillery, 1 Elite and 2 Infantrys moved from Flores to Soembawa
            3 Infantrys moved from Kwangtung to Hunan
            1 Infantry moved from Kwangtung to Kwangsi
            1 Infantry moved from Kwangtung to Hunan
            1 Infantry moved from Kwangtung to Hunan
            1 Artillery and 1 Infantry moved from Kiangsi to Hunan
            1 Mech.Inf moved from Hong Kong to Shanghai
            1 Mech.Inf moved from Shanghai to Anhwei
            1 Infantry moved from Shantung to Anhwei
            1 ArmoredCar moved from Shantung to Anhwei
            1 Infantry and 1 Marine moved from Shantung to Shansi
            1 ArmoredCar moved from Shantung to Shansi
            1 Infantry moved from Shantung to Chahar
            1 Artillery moved from Shantung to Chahar
            1 ArmoredCar moved from Peking to Chahar
            4 Infantrys moved from Heilungchiang to Ayan
            1 Infantry moved from Chita to Ayan
            2 Infantrys moved from Chita to S.Buryat Mongolia
            7 Infantrys moved from Kirin to Vladivostok
            1 Mech.Inf moved from Chita to Vladivostok
            2 Adv.Fighters moved from Chita to Vladivostok
            1 Artillery moved from Chita to S.Buryat Mongolia
            1 Artillery moved from Chita to Ayan
    
        Purchase Units - Hisaichi
            Hisaichi buy 1 Adv.Fighter, 1 Elite, 24 Infantrys and 1 Tank; Remaining resources: 0 PUs; 
    
        Combat - Hisaichi
            Battle in S.Buryat Mongolia
                Hisaichi attack with 1 Artillery and 2 Infantrys
                Russians defend with 1 Infantry
                    Hisaichi roll dice for 1 Artillery and 2 Infantrys in S.Buryat Mongolia, round 2 : 0/3 hits, 0.83 expected hits
                    Russians roll dice for 1 Infantry in S.Buryat Mongolia, round 2 : 0/1 hits, 0.33 expected hits
                    Hisaichi roll dice for 1 Artillery and 2 Infantrys in S.Buryat Mongolia, round 3 : 1/3 hits, 0.83 expected hits
                    Russians roll dice for 1 Infantry in S.Buryat Mongolia, round 3 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians and 1 Infantry owned by the Hisaichi lost in S.Buryat Mongolia
                Hisaichi win, taking S.Buryat Mongolia from Russians with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 0
                Casualties for Hisaichi: 1 Infantry
                Casualties for Russians: 1 Infantry
            Battle in Ayan
                Hisaichi attack with 1 Artillery and 5 Infantrys
                Russians defend with 3 Infantrys
                    Hisaichi roll dice for 1 Artillery and 5 Infantrys in Ayan, round 2 : 2/6 hits, 1.33 expected hits
                    Russians roll dice for 3 Infantrys in Ayan, round 2 : 1/3 hits, 1.00 expected hits
                    2 Infantrys owned by the Russians and 1 Infantry owned by the Hisaichi lost in Ayan
                    Hisaichi roll dice for 1 Artillery and 4 Infantrys in Ayan, round 3 : 1/5 hits, 1.17 expected hits
                    Russians roll dice for 1 Infantry in Ayan, round 3 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians and 1 Infantry owned by the Hisaichi lost in Ayan
                Hisaichi win, taking Ayan from Russians with 1 Artillery and 3 Infantrys remaining. Battle score for attacker is 2
                Casualties for Hisaichi: 2 Infantrys
                Casualties for Russians: 3 Infantrys
            Battle in Anhwei
                Hisaichi attack with 1 ArmoredCar, 1 Infantry and 1 Mech.Inf
                Chinese defend with 1 Artillery and 1 Elite
                    Hisaichi roll dice for 1 ArmoredCar, 1 Infantry and 1 Mech.Inf in Anhwei, round 2 : 0/3 hits, 1.00 expected hits
                    Chinese roll dice for 1 Artillery and 1 Elite in Anhwei, round 2 : 0/2 hits, 0.67 expected hits
                    Hisaichi roll dice for 1 ArmoredCar, 1 Infantry and 1 Mech.Inf in Anhwei, round 3 : 1/3 hits, 1.00 expected hits
                    Chinese roll dice for 1 Artillery and 1 Elite in Anhwei, round 3 : 0/2 hits, 0.67 expected hits
                    1 Elite owned by the Chinese lost in Anhwei
                    Hisaichi roll dice for 1 ArmoredCar, 1 Infantry and 1 Mech.Inf in Anhwei, round 4 : 0/3 hits, 1.00 expected hits
                    Chinese roll dice for 1 Artillery in Anhwei, round 4 : 0/1 hits, 0.33 expected hits
                    Hisaichi roll dice for 1 ArmoredCar, 1 Infantry and 1 Mech.Inf in Anhwei, round 5 : 0/3 hits, 1.00 expected hits
                    Chinese roll dice for 1 Artillery in Anhwei, round 5 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Hisaichi lost in Anhwei
                    Hisaichi roll dice for 1 ArmoredCar and 1 Mech.Inf in Anhwei, round 6 : 0/2 hits, 0.67 expected hits
                    Chinese roll dice for 1 Artillery in Anhwei, round 6 : 0/1 hits, 0.33 expected hits
                    Hisaichi roll dice for 1 ArmoredCar and 1 Mech.Inf in Anhwei, round 7 : 0/2 hits, 0.67 expected hits
                    Chinese roll dice for 1 Artillery in Anhwei, round 7 : 0/1 hits, 0.33 expected hits
                    Hisaichi roll dice for 1 ArmoredCar and 1 Mech.Inf in Anhwei, round 8 : 1/2 hits, 0.67 expected hits
                    Chinese roll dice for 1 Artillery in Anhwei, round 8 : 0/1 hits, 0.33 expected hits
                    1 Artillery owned by the Chinese lost in Anhwei
                Hisaichi win, taking Anhwei from Chinese with 1 ArmoredCar and 1 Mech.Inf remaining. Battle score for attacker is 5
                Casualties for Chinese: 1 Artillery and 1 Elite
                Casualties for Hisaichi: 1 Infantry
            Battle in Vladivostok
                Hisaichi attack with 2 Adv.Fighters, 7 Infantrys and 1 Mech.Inf
                Americans defend with 5 Fighters; Russians defend with 1 Bunker
                    Hisaichi roll dice for 2 Adv.Fighters, 7 Infantrys and 1 Mech.Inf in Vladivostok, round 2 : 3/10 hits, 2.67 expected hits
                    Russians roll dice for 1 Bunker and 5 Fighters in Vladivostok, round 2 : 3/6 hits, 3.00 expected hits
                    1 Fighter owned by the Americans, 1 Bunker owned by the Russians and 3 Infantrys owned by the Hisaichi lost in Vladivostok
                    Hisaichi roll dice for 2 Adv.Fighters, 4 Infantrys and 1 Mech.Inf in Vladivostok, round 3 : 4/7 hits, 2.17 expected hits
                    Russians roll dice for 4 Fighters in Vladivostok, round 3 : 2/4 hits, 2.00 expected hits
                    4 Fighters owned by the Americans and 2 Infantrys owned by the Hisaichi lost in Vladivostok
                Hisaichi win, taking Vladivostok from Russians with 2 Adv.Fighters, 2 Infantrys and 1 Mech.Inf remaining. Battle score for attacker is 36
                Casualties for Hisaichi: 5 Infantrys
                Casualties for Americans: 5 Fighters
                Casualties for Russians: 1 Bunker
            Battle in Chahar
                Hisaichi attack with 1 ArmoredCar, 1 Artillery and 1 Infantry
                Chinese defend with 1 ArmoredCar
                    Hisaichi roll dice for 1 ArmoredCar, 1 Artillery and 1 Infantry in Chahar, round 2 : 0/3 hits, 1.00 expected hits
                    Chinese roll dice for 1 ArmoredCar in Chahar, round 2 : 1/1 hits, 0.17 expected hits
                    1 Infantry owned by the Hisaichi lost in Chahar
                    Hisaichi roll dice for 1 ArmoredCar and 1 Artillery in Chahar, round 3 : 1/2 hits, 0.67 expected hits
                    Chinese roll dice for 1 ArmoredCar in Chahar, round 3 : 0/1 hits, 0.17 expected hits
                    1 ArmoredCar owned by the Chinese lost in Chahar
                Hisaichi win, taking Chahar from Chinese with 1 ArmoredCar and 1 Artillery remaining. Battle score for attacker is 2
                Casualties for Hisaichi: 1 Infantry
                Casualties for Chinese: 1 ArmoredCar
            Battle in Hunan
                Hisaichi attack with 1 Artillery and 6 Infantrys
                Chinese defend with 1 Artillery and 1 Elite
                    Hisaichi roll dice for 1 Artillery and 6 Infantrys in Hunan, round 2 : 2/7 hits, 1.50 expected hits
                    Chinese roll dice for 1 Artillery and 1 Elite in Hunan, round 2 : 0/2 hits, 0.67 expected hits
                    1 Elite owned by the Chinese and 1 Artillery owned by the Chinese lost in Hunan
                Hisaichi win, taking Hunan from Chinese with 1 Artillery and 6 Infantrys remaining. Battle score for attacker is 7
                Casualties for Chinese: 1 Artillery and 1 Elite
            Battle in Shansi
                Hisaichi attack with 1 ArmoredCar, 1 Infantry and 1 Marine
                Chinese defend with 1 Artillery and 1 Marine
                    Hisaichi roll dice for 1 ArmoredCar, 1 Infantry and 1 Marine in Shansi, round 2 : 0/3 hits, 1.00 expected hits
                    Chinese roll dice for 1 Artillery and 1 Marine in Shansi, round 2 : 1/2 hits, 0.67 expected hits
                    1 Infantry owned by the Hisaichi lost in Shansi
                    Hisaichi roll dice for 1 ArmoredCar and 1 Marine in Shansi, round 3 : 0/2 hits, 0.83 expected hits
                    Chinese roll dice for 1 Artillery and 1 Marine in Shansi, round 3 : 1/2 hits, 0.67 expected hits
                    1 ArmoredCar owned by the Hisaichi lost in Shansi
                1 Marine retreated to Shantung
                Chinese win with 1 Artillery and 1 Marine remaining. Battle score for attacker is -6
                Casualties for Hisaichi: 1 ArmoredCar and 1 Infantry
            Battle in Java
                Hisaichi attack with 3 Artillerys and 5 Infantrys
                Anzac defend with 4 Infantrys
                    Hisaichi roll dice for 3 Artillerys and 5 Infantrys in Java, round 2 : 2/8 hits, 2.33 expected hits
                    Dutch roll dice for 4 Infantrys in Java, round 2 : 2/4 hits, 1.33 expected hits
                    2 Infantrys owned by the Anzac and 2 Infantrys owned by the Hisaichi lost in Java
                    Hisaichi roll dice for 3 Artillerys and 3 Infantrys in Java, round 3 : 2/6 hits, 2.00 expected hits
                    Dutch roll dice for 2 Infantrys in Java, round 3 : 1/2 hits, 0.67 expected hits
                    2 Infantrys owned by the Anzac and 1 Infantry owned by the Hisaichi lost in Java
                Hisaichi win, taking Java from Dutch with 3 Artillerys and 2 Infantrys remaining. Battle score for attacker is 2
                Casualties for Hisaichi: 3 Infantrys
                Casualties for Anzac: 4 Infantrys
    
        Non Combat Move - Hisaichi
            2 Adv.Fighters moved from Vladivostok to Kirin
            4 Infantrys moved from Changchun to Kirin
            4 Infantrys moved from Changchun to Kirin
    
        Place Units - Hisaichi
            1 Adv.Fighter and 2 Infantrys placed in Chita
            8 Infantrys placed in Changchun
            3 Infantrys placed in Peking
            1 Elite, 1 Infantry and 1 Tank placed in Shantung
            6 Infantrys placed in Hong Kong
            4 Infantrys placed in Banjarmasin
    
        Turn Complete - Hisaichi
            Hisaichi collect 68 PUs; end with 68 PUs
    

    Combat Hit Differential Summary :

    Hisaichi : -4.33
    Chinese : -1.33
    Russians : 1.00
    Dutch : 1.00
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: British round 9

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 9
    
        Combat Move - British
            1 unit repaired.
            1 Carrier, 1 Destroyer, 2 Fighters and 1 Submarine moved from 21 Sea Zone to 23 Sea Zone
            1 Battleship and 5 Destroyers moved from 22 Sea Zone to 23 Sea Zone
            1 Adv.Fighter and 2 Fighters moved from Manchester to 23 Sea Zone
            1 Bomber moved from Manchester to 23 Sea Zone
            3 Tanks moved from W.Iran to Syria
            3 Tanks moved from Syria to Lower Egypt
            1 Infantry and 2 Tanks moved from Peru to N.Chile
            1 Tank moved from N.Thailand to S.French Indochina
                  French take S.French Indochina from Hisaichi
            1 Tank moved from S.French Indochina to S.Thailand
            3 ArmoredCars and 1 Tank moved from Assam to S.Thailand
            3 ArmoredCars and 3 Tanks moved from Burma to S.Thailand
            1 Mech.Inf and 1 Tank moved from N.Thailand to S.Thailand
            2 Mech.Infs and 5 Tanks moved from N.French Indochina to S.Thailand
            2 Infantrys moved from Bombay to 59 Sea Zone
            2 Infantrys moved from Mysore to 59 Sea Zone
            3 Infantrys moved from Madras to Mysore
            1 Infantry moved from Bihar to Hyderabad
            4 Infantrys and 2 Transports moved from 59 Sea Zone to 66 Sea Zone
            4 Infantrys moved from 66 Sea Zone to Sumatra
            1 Adv.Fighter moved from Madras to Sumatra
    
        Purchase Units - British
            British buy 2 Artillerys, 2 Bunkers, 1 Destroyer, 3 Elites, 1 Factory, 2 Infantrys and 9 Tanks; Remaining resources: 1 PUs; 
    
        Combat - British
            Battle in 23 Sea Zone
                British attack with 1 Adv.Fighter, 1 Battleship, 1 Bomber, 1 Carrier, 6 Destroyers, 4 Fighters and 1 Submarine
                Germans defend with 2 Adv.Fighters, 2 Battleships, 1 Carrier, 1 Destroyer and 2 S.Submarines
                    British roll dice for 1 Submarine in 23 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                Units damaged: 1 Battleship owned by the Germans
                    Germans roll dice for 2 S.Submarines in 23 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
                Units damaged: 1 Battleship owned by the British
                    British roll dice for 1 Adv.Fighter, 1 Battleship, 1 Bomber, 1 Carrier, 6 Destroyers and 4 Fighters in 23 Sea Zone, round 2 : 4/14 hits, 5.33 expected hits
                Units damaged: 1 Battleship owned by the Germans
                    Germans roll dice for 2 Adv.Fighters, 2 Battleships, 1 Carrier and 1 Destroyer in 23 Sea Zone, round 2 : 3/6 hits, 3.50 expected hits
                    1 Destroyer owned by the Germans, 1 Submarine owned by the British, 2 Destroyers owned by the British and 2 S.Submarines owned by the Germans lost in 23 Sea Zone
                    British roll dice for 1 Adv.Fighter, 1 Battleship, 1 Bomber, 1 Carrier, 4 Destroyers and 4 Fighters in 23 Sea Zone, round 3 : 3/12 hits, 4.67 expected hits
                    Germans roll dice for 2 Adv.Fighters, 2 Battleships and 1 Carrier in 23 Sea Zone, round 3 : 4/5 hits, 3.17 expected hits
                    1 Carrier owned by the British, 3 Destroyers owned by the British, 2 Adv.Fighters owned by the Germans and 1 Carrier owned by the Germans lost in 23 Sea Zone
                    British roll dice for 1 Adv.Fighter, 1 Battleship, 1 Bomber, 1 Destroyer and 4 Fighters in 23 Sea Zone, round 4 : 5/8 hits, 3.50 expected hits
                    Germans roll dice for 2 Battleships in 23 Sea Zone, round 4 : 1/2 hits, 1.33 expected hits
                    1 Destroyer owned by the British and 2 Battleships owned by the Germans lost in 23 Sea Zone
                British win with 1 Adv.Fighter, 1 Battleship, 1 Bomber and 4 Fighters remaining. Battle score for attacker is 33
                Casualties for British: 1 Carrier, 6 Destroyers and 1 Submarine
                Casualties for Germans: 2 Adv.Fighters, 2 Battleships, 1 Carrier, 1 Destroyer and 2 S.Submarines
            Battle in N.Chile
                British attack with 1 Infantry and 2 Tanks
                Neutral defend with 1 Artillery and 2 Infantrys
                    British roll dice for 1 Infantry and 2 Tanks in N.Chile, round 2 : 2/3 hits, 1.17 expected hits
                    Neutral roll dice for 1 Artillery and 2 Infantrys in N.Chile, round 2 : 0/3 hits, 1.00 expected hits
                    2 Infantrys owned by the Neutral lost in N.Chile
                    British roll dice for 1 Infantry and 2 Tanks in N.Chile, round 3 : 2/3 hits, 1.17 expected hits
                    Neutral roll dice for 1 Artillery in N.Chile, round 3 : 1/1 hits, 0.33 expected hits
                    1 Artillery owned by the Neutral and 1 Infantry owned by the British lost in N.Chile
                British loses 0 PUs for violating N.Chiles neutrality.
                British win, taking N.Chile from Neutral with 2 Tanks remaining. Battle score for attacker is 6
                Casualties for Neutral: 1 Artillery and 2 Infantrys
                Casualties for British: 1 Infantry
            Battle in S.Thailand
                British attack with 6 ArmoredCars, 3 Mech.Infs and 11 Tanks
                Thai defend with 1 Infantry
                    British roll dice for 6 ArmoredCars, 3 Mech.Infs and 11 Tanks in S.Thailand, round 2 : 5/20 hits, 8.50 expected hits
                    Thai roll dice for 1 Infantry in S.Thailand, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Thai lost in S.Thailand
                British win, taking S.Thailand from Thai with 6 ArmoredCars, 3 Mech.Infs and 11 Tanks remaining. Battle score for attacker is 2
                Casualties for Thai: 1 Infantry
    
        Non Combat Move - British
            1 AAGun moved from Assam to Calcutta
            6 Infantrys moved from Cairo to Lower Egypt
            1 Adv.Fighter moved from 23 Sea Zone to Oslo
            2 Fighters moved from 23 Sea Zone to Leningrad
            1 Bomber and 2 Fighters moved from 23 Sea Zone to Oslo
            1 Transport moved from 119 Sea Zone to 83 Sea Zone
            2 Infantrys moved from Scotland to Manchester
            5 Infantrys and 2 Tanks moved from Manchester to Dover
            1 Artillery and 4 Infantrys moved from Wales to Dover
    
        Place Units - British
            1 Bunker placed in Lower Egypt
            1 Bunker and 6 Tanks placed in Cairo
            2 Artillerys, 1 Elite and 2 Infantrys placed in Delhi
            1 Factory placed in E.Iran
            3 Tanks placed in W.Iran
            1 Destroyer placed in 21 Sea Zone
            2 Elites placed in Bombay
    
        Turn Complete - British
            British collect 100 PUs; end with 101 PUs
    

    Combat Hit Differential Summary :

    Germans : 0.00
    Neutral : -0.33
    British : -2.67
    Thai : -0.33
    

    Savegame

Suggested Topics

  • 12
  • 11
  • 30
  • 36
  • 34
  • 29
  • 38
  • 28
Axis & Allies Boardgaming Custom Painted Miniatures

27

Online

17.8k

Users

40.5k

Topics

1.8m

Posts