Whackamatt Allies -vs- dawgoneit Axis
-
TripleA Turn Summary: Italians round 7
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 7 Combat Move - Italians 4 Infantrys moved from Greece to 48 Sea Zone 4 Infantrys moved from Kufra to New Valley 2 Fighters moved from Kufra to New Valley 2 Elites moved from Kufra to New Valley 10 Infantrys moved from Kufra to Mersa Matruh 2 ArmoredCars and 1 HeavyTank moved from Hun to Mersa Matruh 2 ArmoredCars and 10 Infantrys moved from Tobruk to Mersa Matruh 4 Infantrys moved from 48 Sea Zone to Tobruk 5 Transports moved from 48 Sea Zone to 46 Sea Zone 10 Infantrys moved from Rome to 46 Sea Zone 10 Infantrys and 5 Transports moved from 46 Sea Zone to 48 Sea Zone 10 Infantrys moved from 48 Sea Zone to Tobruk 1 Transport moved from 48 Sea Zone to 47 Sea Zone 2 Infantrys moved from Tunis to 47 Sea Zone 2 Infantrys and 1 Transport moved from 47 Sea Zone to 48 Sea Zone 2 Infantrys moved from 48 Sea Zone to Tobruk 2 ArmoredCars moved from Tunis to Tripoli 1 Mech.Inf moved from French Equatorial Africa to Belgian Congo 1 Tank moved from French Equatorial Africa to Belgian Congo 1 Mech.Inf moved from French Sudan to Belgian Congo 2 Mech.Infs moved from French Sudan to Equatoria 1 Tank moved from French Equatorial Africa to Equatoria 2 Adv.Fighters moved from French Sudan to Belgian Congo 1 Adv.Fighter moved from French Sudan to Equatoria 2 Artillerys moved from Mauritania to French Sudan 1 Adv.Fighter moved from W.Morocco to French Equatorial Africa 2 Artillerys and 1 Infantry moved from W.Morocco to Mauritania 4 Infantrys moved from E.Morocco to W.Morocco Purchase Units - Italians Italians buy 2 ArmoredCars, 2 Artillerys, 1 Elite, 1 HeavyTank, 17 Infantrys and 1 Tank; Remaining resources: 0 PUs; Combat - Italians Battle in Equatoria Italians attack with 1 Adv.Fighter, 2 Mech.Infs and 1 Tank French defend with 1 Infantry Italians roll dice for 1 Adv.Fighter, 2 Mech.Infs and 1 Tank in Equatoria, round 2 : 1/4 hits, 1.67 expected hits British roll dice for 1 Infantry in Equatoria, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the French and 1 Mech.Inf owned by the Italians lost in Equatoria Italians win, taking Equatoria from British with 1 Adv.Fighter, 1 Mech.Inf and 1 Tank remaining. Battle score for attacker is -4 Casualties for Italians: 1 Mech.Inf Casualties for French: 1 Infantry Battle in Belgian Congo Italians attack with 2 Adv.Fighters, 2 Mech.Infs and 1 Tank British defend with 1 Infantry Italians roll dice for 2 Adv.Fighters, 2 Mech.Infs and 1 Tank in Belgian Congo, round 2 : 2/5 hits, 2.17 expected hits British roll dice for 1 Infantry in Belgian Congo, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the British and 1 Mech.Inf owned by the Italians lost in Belgian Congo Italians win, taking Belgian Congo from British with 2 Adv.Fighters, 1 Mech.Inf and 1 Tank remaining. Battle score for attacker is -4 Casualties for Italians: 1 Mech.Inf Casualties for British: 1 Infantry Battle in New Valley Italians attack with 2 Elites, 2 Fighters and 4 Infantrys British defend with 1 ArmoredCar and 3 Infantrys Italians roll dice for 2 Elites, 2 Fighters and 4 Infantrys in New Valley, round 2 : 3/8 hits, 2.00 expected hits British roll dice for 1 ArmoredCar and 3 Infantrys in New Valley, round 2 : 0/4 hits, 1.17 expected hits 1 ArmoredCar owned by the British and 2 Infantrys owned by the British lost in New Valley Italians roll dice for 2 Elites, 2 Fighters and 4 Infantrys in New Valley, round 3 : 1/8 hits, 2.00 expected hits British roll dice for 1 Infantry in New Valley, round 3 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the British lost in New Valley Italians win, taking New Valley from British with 2 Elites, 2 Fighters and 4 Infantrys remaining. Battle score for attacker is 10 Casualties for British: 1 ArmoredCar and 3 Infantrys Non Combat Move - Italians 2 Fighters moved from New Valley to Mersa Matruh 2 Adv.Fighters moved from Belgian Congo to French Equatorial Africa 1 Adv.Fighter moved from Equatoria to French Equatorial Africa Place Units - Italians 1 ArmoredCar, 1 HeavyTank and 1 Tank placed in Hun 1 Artillery, 1 Elite and 1 Infantry placed in French Equatorial Africa 10 Infantrys placed in Rome 1 ArmoredCar, 1 Artillery and 2 Infantrys placed in Tunis 4 Infantrys placed in Greece Turn Complete - Italians Italians collect 67 PUs; end with 67 PUsCombat Hit Differential Summary :
Italians : -0.83 British : -0.17 -
TripleA Turn Summary: French round 7
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 7 Combat Move - French 1 Infantry moved from Amazon to Peru 1 Artillery and 1 Infantry moved from 100 Sea Zone to Peru 1 Infantry moved from Central America to Colombia Purchase Units - French French buy 1 Bunker and 2 Elites; Remaining resources: 0 PUs; Combat - French Battle in Peru French attack with 1 Artillery and 2 Infantrys Neutral defend with 1 Artillery and 1 Infantry French roll dice for 1 Artillery and 2 Infantrys in Peru, round 2 : 1/3 hits, 0.83 expected hits Neutral roll dice for 1 Artillery and 1 Infantry in Peru, round 2 : 1/2 hits, 0.67 expected hits 1 Infantry owned by the Neutral and 1 Infantry owned by the French lost in Peru French roll dice for 1 Artillery and 1 Infantry in Peru, round 3 : 0/2 hits, 0.67 expected hits Neutral roll dice for 1 Artillery in Peru, round 3 : 0/1 hits, 0.33 expected hits French roll dice for 1 Artillery and 1 Infantry in Peru, round 4 : 1/2 hits, 0.67 expected hits Neutral roll dice for 1 Artillery in Peru, round 4 : 0/1 hits, 0.33 expected hits 1 Artillery owned by the Neutral lost in Peru French loses 0 PUs for violating Perus neutrality. French win, taking Peru from Neutral with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 4 Casualties for French: 1 Infantry Casualties for Neutral: 1 Artillery and 1 Infantry Non Combat Move - French Place Units - French 1 Bunker and 2 Elites placed in Syria Turn Complete - French French collect 12 PUs; end with 12 PUsCombat Hit Differential Summary :
Neutral : -0.33 French : -0.17 -
TripleA Turn Summary: Yamamoto round 7
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 7 Combat Move - Yamamoto 3 Fighters moved from Celebes to 67 Sea Zone 2 Bombers moved from Banjarmasin to 67 Sea Zone 1 Infantry moved from Java to Sumatra Yamamoto take Sumatra from Dutch 2 Submarines moved from 72 Sea Zone to 76 Sea Zone 1 Submarine moved from 76 Sea Zone to 86 Sea Zone 1 Transport moved from 84 Sea Zone to 75 Sea Zone 1 Infantry moved from Paramushir to 75 Sea Zone 1 Infantry moved from 75 Sea Zone to Kunashir Yamamoto take Kunashir from Americans Purchase Units - Yamamoto Yamamoto buy 2 Adv.Fighters, 2 Artillerys, 1 Carrier, 1 Submarine and 2 Transports; Remaining resources: 0 PUs; Combat - Yamamoto Battle in 67 Sea Zone Yamamoto attack with 2 Bombers and 3 Fighters Anzac defend with 1 Carrier, 1 Cruiser, 1 Destroyer and 2 Transports Yamamoto roll dice for 2 Bombers and 3 Fighters in 67 Sea Zone, round 2 : 1/5 hits, 2.33 expected hits Anzac roll dice for 1 Carrier, 1 Cruiser, 1 Destroyer and 2 Transports in 67 Sea Zone, round 2 : 3/5 hits, 1.67 expected hits 1 Transport owned by the Anzac and 3 Fighters owned by the Yamamoto lost in 67 Sea Zone Yamamoto roll dice for 2 Bombers in 67 Sea Zone, round 3 : 2/2 hits, 1.33 expected hits Anzac roll dice for 1 Carrier, 1 Cruiser, 1 Destroyer and 1 Transport in 67 Sea Zone, round 3 : 2/4 hits, 1.50 expected hits 1 Transport owned by the Anzac, 1 Destroyer owned by the Anzac and 2 Bombers owned by the Yamamoto lost in 67 Sea Zone Anzac win with 1 Carrier and 1 Cruiser remaining. Battle score for attacker is -32 Casualties for Yamamoto: 2 Bombers and 3 Fighters Casualties for Anzac: 1 Destroyer and 2 Transports Non Combat Move - Yamamoto Place Units - Yamamoto 1 Carrier and 1 Submarine placed in 85 Sea Zone 2 Adv.Fighters placed in 85 Sea Zone 2 Transports placed in 107 Sea Zone 2 Artillerys placed in Davao Turning on Edit Mode EDIT: Removing units owned by Yamamoto from 111 Sea Zone: 1 T.Boat EDIT: Adding units owned by Yamamoto to 107 Sea Zone: 1 T.Boat EDIT: Turning off Edit Mode Turn Complete - Yamamoto Yamamoto collect 58 PUs; end with 58 PUsCombat Hit Differential Summary :
Yamamoto : -0.67 Anzac : 1.83 -
TripleA Turn Summary: Chinese round 7
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 7 Combat Move - Chinese 2 ArmoredCars moved from Gobi Altai to Shensi 1 Infantry moved from Ningsia to Shensi 1 Infantry moved from Ningsia to Suiyuan 2 Artillerys, 2 Elites and 2 Infantrys moved from Lanchow to Szechwan 1 Elite and 1 Infantry moved from Sikang to Yunnan 1 Fighter moved from Lanchow to Yunnan 1 Adv.Fighter moved from Hsining to Yunnan 2 ArmoredCars moved from Gobi Altai to Ningsia 1 Infantry moved from Gobi Altai to Ningsia Purchase Units - Chinese Chinese buy 2 ArmoredCars, 2 Artillerys, 4 Infantrys and 2 Tanks; Remaining resources: 2 PUs; Combat - Chinese Battle in Szechwan Chinese attack with 2 Artillerys, 2 Elites and 2 Infantrys Hisaichi defend with 2 ArmoredCars and 1 Infantry Chinese roll dice for 2 Artillerys, 2 Elites and 2 Infantrys in Szechwan, round 2 : 2/6 hits, 2.00 expected hits Hisaichi roll dice for 2 ArmoredCars and 1 Infantry in Szechwan, round 2 : 0/3 hits, 0.67 expected hits 2 ArmoredCars owned by the Hisaichi lost in Szechwan Chinese roll dice for 2 Artillerys, 2 Elites and 2 Infantrys in Szechwan, round 3 : 3/6 hits, 2.00 expected hits Hisaichi roll dice for 1 Infantry in Szechwan, round 3 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Hisaichi lost in Szechwan Chinese win, taking Szechwan from Hisaichi with 2 Artillerys, 2 Elites and 2 Infantrys remaining. Battle score for attacker is 10 Casualties for Hisaichi: 2 ArmoredCars and 1 Infantry Battle in Yunnan Chinese attack with 1 Adv.Fighter, 1 Elite, 1 Fighter and 1 Infantry Hisaichi defend with 1 Artillery and 3 Infantrys Chinese roll dice for 1 Adv.Fighter, 1 Elite, 1 Fighter and 1 Infantry in Yunnan, round 2 : 2/4 hits, 1.33 expected hits Hisaichi roll dice for 1 Artillery and 3 Infantrys in Yunnan, round 2 : 2/4 hits, 1.33 expected hits 2 Infantrys owned by the Hisaichi, 1 Elite owned by the Chinese and 1 Infantry owned by the Chinese lost in Yunnan retreated to Yunnan Hisaichi win with 1 Artillery and 1 Infantry remaining. Battle score for attacker is -1 Casualties for Chinese: 1 Elite and 1 Infantry Casualties for Hisaichi: 2 Infantrys Battle in Shensi Chinese attack with 2 ArmoredCars and 1 Infantry Hisaichi defend with 1 Tank Chinese roll dice for 2 ArmoredCars and 1 Infantry in Shensi, round 2 : 0/3 hits, 0.83 expected hits Hisaichi roll dice for 1 Tank in Shensi, round 2 : 1/1 hits, 0.50 expected hits 1 Infantry owned by the Chinese lost in Shensi Chinese roll dice for 2 ArmoredCars in Shensi, round 3 : 1/2 hits, 0.67 expected hits Hisaichi roll dice for 1 Tank in Shensi, round 3 : 0/1 hits, 0.50 expected hits 1 Tank owned by the Hisaichi lost in Shensi Chinese win, taking Shensi from Hisaichi with 2 ArmoredCars remaining. Battle score for attacker is 3 Casualties for Chinese: 1 Infantry Casualties for Hisaichi: 1 Tank Non Combat Move - Chinese 1 Adv.Fighter and 1 Fighter moved from Yunnan to Sikang 2 Infantrys moved from E.Qinghai to Sikang 1 Artillery and 1 Marine moved from E.Qinghai to Lanchow 1 Tank moved from Hsining to Sikang 2 ArmoredCars moved from Urumqi to Gobi Altai 2 Infantrys moved from Urumqi to E.Sinkiang 1 Artillery and 1 Infantry moved from E.Qinghai to Sikang 2 Artillerys, 1 Elite and 1 Infantry moved from Hsining to E.Qinghai Place Units - Chinese 2 Artillerys and 4 Infantrys placed in Hsining 2 ArmoredCars and 2 Tanks placed in Urumqi Turn Complete - Chinese Chinese collect 27 PUs; end with 29 PUsCombat Hit Differential Summary :
Hisaichi : -0.33 Chinese : 1.17 -
TripleA Turn Summary: Hisaichi round 7
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 7 Combat Move - Hisaichi 2 Artillerys and 2 Infantrys moved from Banjarmasin to 110 Sea Zone 2 Artillerys, 2 Infantrys and 2 Transports moved from 110 Sea Zone to 111 Sea Zone 2 Artillerys and 2 Infantrys moved from 111 Sea Zone to Soembawa 2 Infantrys moved from Flores to Soembawa 1 Adv.Fighter and 1 Fighter moved from 111 Sea Zone to Soembawa 1 Transport moved from 111 Sea Zone to 106 Sea Zone 2 Infantrys moved from S.French Indochina to 106 Sea Zone 2 Infantrys and 1 Transport moved from 106 Sea Zone to 111 Sea Zone 2 Infantrys moved from 111 Sea Zone to Soembawa 1 Artillery moved from Yunnan to Kweichow 1 ArmoredCar and 2 Tanks moved from Hupeh to Suiyuan 1 Infantry moved from Shantung to Shansi 1 Elite and 2 Tanks moved from Chahar to Suiyuan 3 Tanks moved from N.French Indochina to N.Thailand 2 Artillerys moved from S.Thailand to N.Thailand 2 Infantrys moved from S.French Indochina to N.Thailand 2 Fighters moved from S.Thailand to 67 Sea Zone 1 Adv.Fighter and 1 Fighter moved from Soembawa to 67 Sea Zone 1 ArmoredCar and 1 Artillery moved from Hong Kong to 92 Sea Zone 1 ArmoredCar, 1 Artillery and 1 Transport moved from 92 Sea Zone to 75 Sea Zone 1 Artillery moved from Peking to 84 Sea Zone 1 Artillery moved from Shantung to 84 Sea Zone 2 Infantrys moved from Changchun to 84 Sea Zone 2 Artillerys, 2 Infantrys and 2 Transports moved from 84 Sea Zone to 75 Sea Zone 1 ArmoredCar, 3 Artillerys and 2 Infantrys moved from 75 Sea Zone to S.Sakhalin 1 Battleship moved from 110 Sea Zone to 107 Sea Zone 1 Carrier moved from 111 Sea Zone to 107 Sea Zone 1 Infantry moved from Okhotsk to Zhigansk Hisaichi take Zhigansk from Russians 1 Artillery and 4 Infantrys moved from Okhotsk to Ayan 1 Adv.Fighter moved from Peking to Ayan Purchase Units - Hisaichi Hisaichi buy 1 Adv.Fighter, 2 ArmoredCars, 4 Artillerys, 1 Elite, 16 Infantrys and 2 Tanks; Remaining resources: 0 PUs; Combat - Hisaichi Battle in Suiyuan Hisaichi attack with 1 ArmoredCar, 1 Elite and 4 Tanks Chinese defend with 1 Infantry Hisaichi roll dice for 1 ArmoredCar, 1 Elite and 4 Tanks in Suiyuan, round 2 : 1/6 hits, 2.67 expected hits Chinese roll dice for 1 Infantry in Suiyuan, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Chinese lost in Suiyuan Hisaichi win, taking Suiyuan from Chinese with 1 ArmoredCar, 1 Elite and 4 Tanks remaining. Battle score for attacker is 2 Casualties for Chinese: 1 Infantry Battle in Ayan Hisaichi attack with 1 Adv.Fighter, 1 Artillery and 4 Infantrys Russians defend with 1 Artillery and 2 Infantrys Hisaichi roll dice for 1 Adv.Fighter, 1 Artillery and 4 Infantrys in Ayan, round 2 : 2/6 hits, 1.67 expected hits Russians roll dice for 1 Artillery and 2 Infantrys in Ayan, round 2 : 1/3 hits, 1.00 expected hits 2 Infantrys owned by the Russians and 1 Infantry owned by the Hisaichi lost in Ayan Hisaichi roll dice for 1 Adv.Fighter, 1 Artillery and 3 Infantrys in Ayan, round 3 : 2/5 hits, 1.50 expected hits Russians roll dice for 1 Artillery in Ayan, round 3 : 0/1 hits, 0.33 expected hits 1 Artillery owned by the Russians lost in Ayan Hisaichi win, taking Ayan from Russians with 1 Adv.Fighter, 1 Artillery and 3 Infantrys remaining. Battle score for attacker is 6 Casualties for Hisaichi: 1 Infantry Casualties for Russians: 1 Artillery and 2 Infantrys Battle in S.Sakhalin Hisaichi attack with 1 ArmoredCar, 3 Artillerys and 2 Infantrys Americans defend with 1 Artillery and 2 Fighters Hisaichi roll dice for 1 ArmoredCar, 3 Artillerys and 2 Infantrys in S.Sakhalin, round 2 : 0/6 hits, 2.00 expected hits Americans roll dice for 1 Artillery and 2 Fighters in S.Sakhalin, round 2 : 1/3 hits, 1.33 expected hits 1 Infantry owned by the Hisaichi lost in S.Sakhalin Hisaichi roll dice for 1 ArmoredCar, 3 Artillerys and 1 Infantry in S.Sakhalin, round 3 : 2/5 hits, 1.67 expected hits Americans roll dice for 1 Artillery and 2 Fighters in S.Sakhalin, round 3 : 1/3 hits, 1.33 expected hits 1 Fighter owned by the Americans, 1 Artillery owned by the Americans and 1 Infantry owned by the Hisaichi lost in S.Sakhalin Hisaichi roll dice for 1 ArmoredCar and 3 Artillerys in S.Sakhalin, round 4 : 0/4 hits, 1.33 expected hits Americans roll dice for 1 Fighter in S.Sakhalin, round 4 : 0/1 hits, 0.50 expected hits Hisaichi roll dice for 1 ArmoredCar and 3 Artillerys in S.Sakhalin, round 5 : 1/4 hits, 1.33 expected hits Americans roll dice for 1 Fighter in S.Sakhalin, round 5 : 1/1 hits, 0.50 expected hits 1 Fighter owned by the Americans and 1 ArmoredCar owned by the Hisaichi lost in S.Sakhalin Hisaichi win, taking S.Sakhalin from Americans with 3 Artillerys remaining. Battle score for attacker is 12 Casualties for Hisaichi: 1 ArmoredCar and 2 Infantrys Casualties for Americans: 1 Artillery and 2 Fighters Battle in 67 Sea Zone Hisaichi attack with 1 Adv.Fighter and 3 Fighters Anzac defend with 1 Carrier and 1 Cruiser Hisaichi roll dice for 1 Adv.Fighter and 3 Fighters in 67 Sea Zone, round 2 : 1/4 hits, 1.50 expected hits Anzac roll dice for 1 Carrier and 1 Cruiser in 67 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits 1 Cruiser owned by the Anzac and 1 Fighter owned by the Hisaichi lost in 67 Sea Zone Hisaichi roll dice for 1 Adv.Fighter and 2 Fighters in 67 Sea Zone, round 3 : 0/3 hits, 1.17 expected hits Anzac roll dice for 1 Carrier in 67 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits 1 Fighter owned by the Hisaichi lost in 67 Sea Zone Hisaichi roll dice for 1 Adv.Fighter and 1 Fighter in 67 Sea Zone, round 4 : 0/2 hits, 0.83 expected hits Anzac roll dice for 1 Carrier in 67 Sea Zone, round 4 : 0/1 hits, 0.50 expected hits Hisaichi roll dice for 1 Adv.Fighter and 1 Fighter in 67 Sea Zone, round 5 : 1/2 hits, 0.83 expected hits Anzac roll dice for 1 Carrier in 67 Sea Zone, round 5 : 1/1 hits, 0.50 expected hits 1 Fighter owned by the Hisaichi and 1 Carrier owned by the Anzac lost in 67 Sea Zone Hisaichi win with 1 Adv.Fighter remaining. Battle score for attacker is 2 Casualties for Hisaichi: 3 Fighters Casualties for Anzac: 1 Carrier and 1 Cruiser Battle in Soembawa Hisaichi attack with 2 Artillerys and 6 Infantrys British defend with 1 Fighter; Dutch defend with 1 Bunker Hisaichi roll dice for 2 Artillerys and 6 Infantrys in Soembawa, round 2 : 4/8 hits, 2.00 expected hits Dutch roll dice for 1 Bunker and 1 Fighter in Soembawa, round 2 : 0/2 hits, 1.00 expected hits 1 Fighter owned by the British and 1 Bunker owned by the Dutch lost in Soembawa Hisaichi win, taking Soembawa from Dutch with 2 Artillerys and 6 Infantrys remaining. Battle score for attacker is 14 Casualties for Dutch: 1 Bunker Casualties for British: 1 Fighter Non Combat Move - Hisaichi 1 Adv.Fighter moved from 67 Sea Zone to 107 Sea Zone 1 T.Boat moved from 110 Sea Zone to 106 Sea Zone 1 ArmoredCar, 1 Artillery and 2 Infantrys moved from Hong Kong to Kwangtung 1 ArmoredCar moved from Kwangtung to Hunan 1 Infantry moved from Shantung to Anhwei 2 Infantrys moved from Peking to Chahar 5 Infantrys moved from Heilungchiang to Chita 5 Infantrys moved from Kirin to Heilungchiang 4 Infantrys moved from Changchun to Kirin 1 Adv.Fighter moved from Ayan to Chita Place Units - Hisaichi 1 Adv.Fighter and 2 Tanks placed in Chita 2 Artillerys, 1 Elite and 1 Infantry placed in Banjarmasin 1 ArmoredCar, 1 Artillery and 4 Infantrys placed in Hong Kong Hisaichi undo move 3. 1 ArmoredCar, 1 Artillery and 1 Infantry placed in Peking 1 ArmoredCar, 1 Artillery and 1 Infantry placed in Shantung 6 Infantrys placed in Hong Kong 7 Infantrys placed in Changchun Turn Complete - Hisaichi Hisaichi collect 75 PUs; end with 75 PUsCombat Hit Differential Summary :
Hisaichi : -4.50 Americans : -0.67 Anzac : 0.50 Chinese : -0.33 Russians : -0.33 Dutch : -1.00 -
TripleA Turn Summary: British round 7
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 7 Combat Move - British 4 Infantrys moved from W.Iran to 58 Sea Zone 4 Tanks moved from Syria to Lower Egypt 3 ArmoredCars moved from N.Saudi Arabia to Lower Egypt 6 Infantrys moved from Cairo to Lower Egypt 4 Infantrys and 2 Transports moved from 58 Sea Zone to 57 Sea Zone 4 Infantrys moved from 57 Sea Zone to Lower Egypt 1 Infantry moved from Nubia to Lower Egypt 1 Infantry moved from N.Saudi Arabia to Iraq 1 Infantry moved from South Africa to Rhodesia 1 Infantry moved from South Africa to Angola 2 ArmoredCars moved from Mozambique to South Africa 1 Infantry moved from Mozambique to Kenya 2 ArmoredCars moved from Calcutta to Yunnan 2 ArmoredCars moved from Calcutta to Burma 1 ArmoredCar moved from Calcutta to Yunnan 5 Tanks moved from Delhi to Assam 5 Mech.Infs moved from Assam to Hupeh 5 Tanks moved from Assam to Szechwan 1 Mech.Inf moved from Madras to Assam 4 ArmoredCars moved from Madras to Calcutta 5 ArmoredCars moved from Assam to Szechwan 1 Infantry and 1 Tank moved from Colombia to 100 Sea Zone 1 Infantry, 1 Tank and 1 Transport moved from 100 Sea Zone to 25 Sea Zone 1 Infantry and 1 Tank moved from 25 Sea Zone to Jamaica 1 Infantry moved from Kolyma to Okhotsk Russians take Okhotsk from Hisaichi 1 ArmoredCar moved from Cape Town to South Africa Purchase Units - British British buy 4 ArmoredCars, 3 Bunkers, 1 Destroyer, 11 Infantrys, 1 Submarine and 7 Tanks; Remaining resources: 0 PUs; Combat - British Battle in Burma British attack with 2 ArmoredCars Thai defend with 1 Artillery British roll dice for 2 ArmoredCars in Burma, round 2 : 0/2 hits, 0.67 expected hits Thai roll dice for 1 Artillery in Burma, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 2 ArmoredCars in Burma, round 3 : 2/2 hits, 0.67 expected hits Thai roll dice for 1 Artillery in Burma, round 3 : 1/1 hits, 0.33 expected hits 1 ArmoredCar owned by the British and 1 Artillery owned by the Thai lost in Burma British win, taking Burma from Thai with 1 ArmoredCar remaining. Battle score for attacker is 0 Casualties for British: 1 ArmoredCar Casualties for Thai: 1 Artillery Battle in Hupeh British attack with 5 Mech.Infs Hisaichi defend with 1 ArmoredCar British roll dice for 5 Mech.Infs in Hupeh, round 2 : 2/5 hits, 1.67 expected hits Hisaichi roll dice for 1 ArmoredCar in Hupeh, round 2 : 0/1 hits, 0.17 expected hits 1 ArmoredCar owned by the Hisaichi lost in Hupeh British win, taking Hupeh from Hisaichi with 5 Mech.Infs remaining. Battle score for attacker is 4 Casualties for Hisaichi: 1 ArmoredCar Battle in Yunnan British attack with 3 ArmoredCars Hisaichi defend with 1 Infantry British roll dice for 3 ArmoredCars in Yunnan, round 2 : 2/3 hits, 1.00 expected hits Hisaichi roll dice for 1 Infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Hisaichi lost in Yunnan British win, taking Yunnan from Hisaichi with 3 ArmoredCars remaining. Battle score for attacker is 2 Casualties for Hisaichi: 1 Infantry Battle in Jamaica British attack with 1 Infantry and 1 Tank Neutral defend with 1 Infantry British roll dice for 1 Infantry and 1 Tank in Jamaica, round 2 : 2/2 hits, 0.67 expected hits Neutral roll dice for 1 Infantry in Jamaica, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Neutral lost in Jamaica British loses 0 PUs for violating Jamaicas neutrality. British win, taking Jamaica from Neutral with 1 Infantry and 1 Tank remaining. Battle score for attacker is 2 Casualties for Neutral: 1 Infantry Non Combat Move - British Place Units - British 1 Bunker placed in Lower Egypt 1 Bunker, 3 Infantrys and 3 Tanks placed in Cairo British undo move 2. 1 Bunker, 2 Infantrys and 4 Tanks placed in Cairo 1 ArmoredCar and 2 Tanks placed in W.Iran 3 ArmoredCars, 1 Infantry and 1 Tank placed in Delhi 1 Bunker placed in South Africa 5 Infantrys placed in Madras 1 Destroyer and 1 Submarine placed in 21 Sea Zone 2 Infantrys placed in Bombay British undo move 8. 2 Infantrys placed in Cape Town 1 Infantry placed in Wales Turn Complete - British British collect 99 PUs; end with 99 PUsCombat Hit Differential Summary :
Neutral : -0.33 British : 3.33 Hisaichi : -0.50 Thai : 0.33 -
TripleA Turn Summary: Anzac round 7
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 7 Combat Move - Anzac 2 Cruisers moved from 66 Sea Zone to 67 Sea Zone 1 Elite and 1 Marine moved from Broome to 67 Sea Zone 2 Cruisers, 1 Elite and 1 Marine moved from 67 Sea Zone to 66 Sea Zone 1 Elite and 1 Marine moved from 66 Sea Zone to Sumatra 1 Destroyer moved from 65 Sea Zone to 66 Sea Zone 1 Battleship and 3 Cruisers moved from 66 Sea Zone to 67 Sea Zone 1 Infantry moved from Lombok to Java Dutch take Java from Yamamoto 1 Destroyer moved from 66 Sea Zone to 67 Sea Zone 1 Elite moved from Lombok to 67 Sea Zone 1 Elite moved from 67 Sea Zone to Flores Dutch take Flores from Hisaichi 3 Elites moved from Townsville to Northern Territory 3 Infantrys moved from Port Moresby to West Papua Purchase Units - Anzac Anzac buy 1 Cruiser, 1 Elite, 3 Infantrys, 1 Marine and 2 Transports; Remaining resources: 0 PUs; Combat - Anzac Battle in Sumatra Anzac attack with 1 Elite and 1 Marine Yamamoto defend with 1 Infantry Anzac roll dice for 2 Cruisers in Sumatra, round 2 : 0/2 hits, 1.00 expected hits Anzac roll dice for 1 Elite and 1 Marine in Sumatra, round 2 : 0/2 hits, 0.83 expected hits Yamamoto roll dice for 1 Infantry in Sumatra, round 2 : 0/1 hits, 0.33 expected hits Anzac roll dice for 1 Elite and 1 Marine in Sumatra, round 3 : 0/2 hits, 0.83 expected hits Yamamoto roll dice for 1 Infantry in Sumatra, round 3 : 1/1 hits, 0.33 expected hits 1 Elite owned by the Anzac lost in Sumatra Anzac roll dice for 1 Marine in Sumatra, round 4 : 1/1 hits, 0.50 expected hits Yamamoto roll dice for 1 Infantry in Sumatra, round 4 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Yamamoto lost in Sumatra Anzac win, taking Sumatra from Yamamoto with 1 Marine remaining. Battle score for attacker is -1 Casualties for Anzac: 1 Elite Casualties for Yamamoto: 1 Infantry Non Combat Move - Anzac Place Units - Anzac 1 Cruiser placed in 67 Sea Zone 2 Transports placed in 122 Sea Zone 1 Elite and 1 Marine placed in Broome 3 Infantrys placed in Townsville Turn Complete - Anzac Anzac collect 36 PUs; end with 36 PUsCombat Hit Differential Summary :
Yamamoto : 0.00 Anzac : -2.17 -
TripleA Turn Summary: Dutch round 7
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 7 Purchase Units - Dutch Dutch buy 2 Bunkers; Remaining resources: 5 PUs; Place Units - Dutch 1 Bunker placed in Lombok 1 Bunker placed in Timor Turn Complete - Dutch Dutch collect 17 PUs; end with 22 PUsCombat Hit Differential Summary :
-
TripleA Turn Summary: Finns round 7
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 7 Combat Move - Finns 1 Infantry moved from Oulu to N.Karelia Finns take N.Karelia from Russians 1 Fighter and 2 Infantrys moved from Lapland to Oulu 1 Fighter and 8 Infantrys moved from Oulu to Kotka 4 Infantrys moved from Tampere to Kotka 2 Elites moved from Helsinki to 24 Sea Zone 2 Elites moved from 24 Sea Zone to Kotka 1 Elite and 3 Infantrys moved from Helsinki to Tampere Purchase Units - Finns Finns buy 3 Elites and 3 Infantrys; Remaining resources: 0 PUs; Combat - Finns Non Combat Move - Finns Place Units - Finns 3 Elites and 3 Infantrys placed in Helsinki Turn Complete - Finns Finns collect 13 PUs; end with 13 PUsCombat Hit Differential Summary :
-
TripleA Turn Summary: Romanians round 7
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 7 Combat Move - Romanians 2 Infantrys moved from Odessa to Donetsk 1 Artillery moved from Odessa to Donetsk 2 Tanks moved from Vinnytsia to Kiev 2 Tanks moved from Brest to Minsk 1 Elite and 1 Infantry moved from E.Romania to Vinnytsia 2 Elites and 2 Tanks moved from Bucharest to E.Romania 2 Tanks moved from E.Romania to Vinnytsia Purchase Units - Romanians Romanians buy 1 Factory and 3 Infantrys; Remaining resources: 0 PUs; Combat - Romanians Battle in Kiev Romanians attack with 2 Tanks Russians defend with 1 ArmoredCar Romanians roll dice for 2 Tanks in Kiev, round 2 : 1/2 hits, 1.00 expected hits Russians roll dice for 1 ArmoredCar in Kiev, round 2 : 0/1 hits, 0.17 expected hits 1 ArmoredCar owned by the Russians lost in Kiev Romanians win, taking Kiev from Russians with 2 Tanks remaining. Battle score for attacker is 4 Casualties for Russians: 1 ArmoredCar Battle in Donetsk Romanians attack with 1 Artillery and 2 Infantrys Russians defend with 2 Elites Romanians roll dice for 1 Artillery and 2 Infantrys in Donetsk, round 2 : 1/3 hits, 0.83 expected hits Russians roll dice for 2 Elites in Donetsk, round 2 : 0/2 hits, 0.67 expected hits 1 Elite owned by the Russians lost in Donetsk Romanians roll dice for 1 Artillery and 2 Infantrys in Donetsk, round 3 : 2/3 hits, 0.83 expected hits Russians roll dice for 1 Elite in Donetsk, round 3 : 0/1 hits, 0.33 expected hits 1 Elite owned by the Russians lost in Donetsk Romanians win, taking Donetsk from Russians with 1 Artillery and 2 Infantrys remaining. Battle score for attacker is 6 Casualties for Russians: 2 Elites Battle in Minsk Romanians attack with 2 Tanks Russians defend with 1 Infantry Romanians roll dice for 2 Tanks in Minsk, round 2 : 1/2 hits, 1.00 expected hits Russians roll dice for 1 Infantry in Minsk, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Russians and 1 Tank owned by the Romanians lost in Minsk Romanians win, taking Minsk from Russians with 1 Tank remaining. Battle score for attacker is -3 Casualties for Romanians: 1 Tank Casualties for Russians: 1 Infantry Non Combat Move - Romanians Place Units - Romanians 1 Factory placed in E.Romania 3 Infantrys placed in Bucharest Turn Complete - Romanians Romanians collect 24 PUs; end with 24 PUsCombat Hit Differential Summary :
Romanians : 1.33 Russians : -0.50 -
TripleA Turn Summary: Thai round 7
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 7 Combat Move - Thai 1 Infantry moved from Malaya to 110 Sea Zone 1 Infantry moved from 110 Sea Zone to Sumatra 2 Transports moved from 110 Sea Zone to 105 Sea Zone 2 Artillerys and 2 Infantrys moved from Bangkok to 105 Sea Zone 1 Artillery, 1 Infantry and 1 Transport moved from 105 Sea Zone to 110 Sea Zone 1 Artillery and 1 Infantry moved from 110 Sea Zone to Java 1 Artillery, 1 Infantry and 1 Transport moved from 105 Sea Zone to 110 Sea Zone 1 Artillery and 1 Infantry moved from 110 Sea Zone to Sumatra 1 Artillery and 1 Marine moved from S.Thailand to Burma 2 Tanks moved from S.Thailand to Yunnan Purchase Units - Thai Thai buy 1 Elite, 1 Factory and 2 Infantrys; Remaining resources: 0 PUs; Combat - Thai Battle in Burma Thai attack with 1 Artillery and 1 Marine British defend with 1 ArmoredCar Thai roll dice for 1 Artillery and 1 Marine in Burma, round 2 : 2/2 hits, 1.00 expected hits British roll dice for 1 ArmoredCar in Burma, round 2 : 0/1 hits, 0.17 expected hits 1 ArmoredCar owned by the British lost in Burma Thai win, taking Burma from British with 1 Artillery and 1 Marine remaining. Battle score for attacker is 4 Casualties for British: 1 ArmoredCar Battle in Yunnan Thai attack with 2 Tanks British defend with 3 ArmoredCars Thai roll dice for 2 Tanks in Yunnan, round 2 : 2/2 hits, 1.00 expected hits Chinese roll dice for 3 ArmoredCars in Yunnan, round 2 : 2/3 hits, 0.50 expected hits 2 ArmoredCars owned by the British and 2 Tanks owned by the Thai lost in Yunnan Chinese win with 1 ArmoredCar remaining. Battle score for attacker is -2 Casualties for Thai: 2 Tanks Casualties for British: 2 ArmoredCars Battle in Java Thai attack with 1 Artillery and 1 Infantry Anzac defend with 1 Infantry Thai roll dice for 1 Artillery and 1 Infantry in Java, round 2 : 2/2 hits, 0.67 expected hits Dutch roll dice for 1 Infantry in Java, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Anzac and 1 Infantry owned by the Thai lost in Java Thai win, taking Java from Dutch with 1 Artillery remaining. Battle score for attacker is 0 Casualties for Thai: 1 Infantry Casualties for Anzac: 1 Infantry Battle in Sumatra Thai attack with 1 Artillery and 2 Infantrys Anzac defend with 1 Marine Thai roll dice for 1 Artillery and 2 Infantrys in Sumatra, round 2 : 0/3 hits, 0.83 expected hits Dutch roll dice for 1 Marine in Sumatra, round 2 : 0/1 hits, 0.33 expected hits Thai roll dice for 1 Artillery and 2 Infantrys in Sumatra, round 3 : 1/3 hits, 0.83 expected hits Dutch roll dice for 1 Marine in Sumatra, round 3 : 0/1 hits, 0.33 expected hits 1 Marine owned by the Anzac lost in Sumatra Thai win, taking Sumatra from Dutch with 1 Artillery and 2 Infantrys remaining. Battle score for attacker is 4 Casualties for Anzac: 1 Marine Non Combat Move - Thai 1 Tank moved from Bangkok to Malaya 1 Elite moved from Bangkok to Malaya 2 Artillerys moved from S.Thailand to Malaya Place Units - Thai 1 Factory placed in Malaya 1 Elite and 2 Infantrys placed in Bangkok Turn Complete - Thai Thai collect 26 PUs; end with 26 PUsCombat Hit Differential Summary :
British : -0.17 Chinese : 1.50 Thai : 2.67 Dutch : 0.00 -
TripleA Turn Summary: Americans round 7
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 7 Combat Move - Americans 1 unit repaired. 1 Adv.Fighter and 2 Fighters moved from 78 Sea Zone to 75 Sea Zone 1 Submarine moved from 95 Sea Zone to 76 Sea Zone 2 Adv.Fighters moved from 87 Sea Zone to 76 Sea Zone 5 Fighters moved from 87 Sea Zone to 75 Sea Zone 2 B.Carriers, 3 Battleships, 1 Carrier and 2 Destroyers moved from 87 Sea Zone to 86 Sea Zone 1 Artillery and 1 Elite moved from Wake to 87 Sea Zone 1 Elite moved from Wake to 87 Sea Zone 1 Artillery, 2 Elites and 2 Transports moved from 87 Sea Zone to 95 Sea Zone 1 Tank moved from Minamitori to 95 Sea Zone 1 Artillery, 2 Elites, 1 Tank and 2 Transports moved from 95 Sea Zone to 86 Sea Zone 1 Artillery, 2 Elites and 1 Tank moved from 86 Sea Zone to Iwo Jima 3 Fighters moved from Saipan to 111 Sea Zone 1 Elite moved from San Francisco to 83 Sea Zone 1 Elite and 1 S.Submarine moved from 83 Sea Zone to 88 Sea Zone 1 Elite moved from 88 Sea Zone to Wake 4 Artillerys moved from Wake to 88 Sea Zone 1 Elite and 2 Infantrys moved from Wake to 88 Sea Zone 4 Artillerys, 1 B.Transport, 1 Elite, 2 Infantrys and 2 Transports moved from 88 Sea Zone to 86 Sea Zone 4 Artillerys, 1 Elite and 2 Infantrys moved from 86 Sea Zone to Iwo Jima 1 Tank moved from Woleai to Yap 1 Infantry moved from Truk to Woleai 4 Infantrys moved from Northeast USA to 7 Sea Zone 4 Infantrys and 2 Transports moved from 7 Sea Zone to 9 Sea Zone 4 Infantrys moved from 9 Sea Zone to Iceland Purchase Units - Americans Americans buy 1 Adv.Fighter, 2 B.Carriers, 1 Bunker, 1 Factory, 1 S.Bomber and 2 S.Submarines; Remaining resources: 1 PUs; Combat - Americans Battle in 75 Sea Zone Americans attack with 1 Adv.Fighter and 7 Fighters Hisaichi defend with 3 Transports; Yamamoto defend with 1 Transport Americans roll dice for 1 Adv.Fighter and 7 Fighters in 75 Sea Zone, round 2 : 4/8 hits, 2.83 expected hits Hisaichi roll dice for 4 Transports in 75 Sea Zone, round 2 : 1/4 hits, 0.67 expected hits 1 Fighter owned by the Americans, 3 Transports owned by the Hisaichi and 1 Transport owned by the Yamamoto lost in 75 Sea Zone Americans win with 1 Adv.Fighter and 6 Fighters remaining. Battle score for attacker is 16 Casualties for Americans: 1 Fighter Casualties for Yamamoto: 1 Transport Casualties for Hisaichi: 3 Transports Battle in 111 Sea Zone Americans attack with 3 Fighters Hisaichi defend with 3 Transports Americans roll dice for 3 Fighters in 111 Sea Zone, round 2 : 1/3 hits, 1.00 expected hits Hisaichi roll dice for 3 Transports in 111 Sea Zone, round 2 : 1/3 hits, 0.50 expected hits 1 Fighter owned by the Americans and 1 Transport owned by the Hisaichi lost in 111 Sea Zone Americans roll dice for 2 Fighters in 111 Sea Zone, round 3 : 0/2 hits, 0.67 expected hits Hisaichi roll dice for 2 Transports in 111 Sea Zone, round 3 : 0/2 hits, 0.33 expected hits Americans roll dice for 2 Fighters in 111 Sea Zone, round 4 : 0/2 hits, 0.67 expected hits Hisaichi roll dice for 2 Transports in 111 Sea Zone, round 4 : 0/2 hits, 0.33 expected hits Americans roll dice for 2 Fighters in 111 Sea Zone, round 5 : 1/2 hits, 0.67 expected hits Hisaichi roll dice for 2 Transports in 111 Sea Zone, round 5 : 0/2 hits, 0.33 expected hits 1 Transport owned by the Hisaichi lost in 111 Sea Zone Americans roll dice for 2 Fighters in 111 Sea Zone, round 6 : 0/2 hits, 0.67 expected hits Hisaichi roll dice for 1 Transport in 111 Sea Zone, round 6 : 1/1 hits, 0.17 expected hits 1 Fighter owned by the Americans lost in 111 Sea Zone Americans roll dice for 1 Fighter in 111 Sea Zone, round 7 : 0/1 hits, 0.33 expected hits Hisaichi roll dice for 1 Transport in 111 Sea Zone, round 7 : 0/1 hits, 0.17 expected hits Americans roll dice for 1 Fighter in 111 Sea Zone, round 8 : 0/1 hits, 0.33 expected hits Hisaichi roll dice for 1 Transport in 111 Sea Zone, round 8 : 0/1 hits, 0.17 expected hits Americans roll dice for 1 Fighter in 111 Sea Zone, round 9 : 0/1 hits, 0.33 expected hits Hisaichi roll dice for 1 Transport in 111 Sea Zone, round 9 : 0/1 hits, 0.17 expected hits Americans roll dice for 1 Fighter in 111 Sea Zone, round 10 : 0/1 hits, 0.33 expected hits Hisaichi roll dice for 1 Transport in 111 Sea Zone, round 10 : 0/1 hits, 0.17 expected hits Americans roll dice for 1 Fighter in 111 Sea Zone, round 11 : 0/1 hits, 0.33 expected hits Hisaichi roll dice for 1 Transport in 111 Sea Zone, round 11 : 0/1 hits, 0.17 expected hits Americans roll dice for 1 Fighter in 111 Sea Zone, round 12 : 0/1 hits, 0.33 expected hits Hisaichi roll dice for 1 Transport in 111 Sea Zone, round 12 : 0/1 hits, 0.17 expected hits Americans roll dice for 1 Fighter in 111 Sea Zone, round 13 : 0/1 hits, 0.33 expected hits Hisaichi roll dice for 1 Transport in 111 Sea Zone, round 13 : 1/1 hits, 0.17 expected hits 1 Fighter owned by the Americans lost in 111 Sea Zone Hisaichi win with 1 Transport remaining. Battle score for attacker is -12 Casualties for Americans: 3 Fighters Casualties for Hisaichi: 2 Transports Battle in 76 Sea Zone Americans attack with 2 Adv.Fighters and 1 Submarine Yamamoto defend with 1 Submarine Americans roll dice for 1 Submarine in 76 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Yamamoto roll dice for 1 Submarine in 76 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 2 Adv.Fighters in 76 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits 1 Submarine owned by the Yamamoto lost in 76 Sea Zone Americans win with 2 Adv.Fighters and 1 Submarine remaining. Battle score for attacker is 7 Casualties for Yamamoto: 1 Submarine Battle in 86 Sea Zone Americans attack with 2 B.Carriers, 1 B.Transport, 3 Battleships, 1 Carrier, 2 Destroyers and 4 Transports Yamamoto defend with 1 Submarine Yamamoto roll dice for 1 Submarine in 86 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 2 B.Carriers, 1 B.Transport, 3 Battleships, 1 Carrier, 2 Destroyers and 4 Transports in 86 Sea Zone, round 2 : 3/8 hits, 3.17 expected hits 1 Submarine owned by the Yamamoto lost in 86 Sea Zone Americans win with 2 B.Carriers, 1 B.Transport, 3 Battleships, 1 Carrier, 2 Destroyers and 4 Transports remaining. Battle score for attacker is 7 Casualties for Yamamoto: 1 Submarine Battle in Iwo Jima Americans attack with 5 Artillerys, 3 Elites, 2 Infantrys and 1 Tank Yamamoto defend with 1 Infantry Americans roll dice for 5 Artillerys, 3 Elites, 2 Infantrys and 1 Tank in Iwo Jima, round 2 : 3/11 hits, 4.33 expected hits Yamamoto roll dice for 1 Infantry in Iwo Jima, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Yamamoto and 1 Infantry owned by the Americans lost in Iwo Jima Americans win, taking Iwo Jima from Yamamoto with 5 Artillerys, 3 Elites, 1 Infantry and 1 Tank remaining. Battle score for attacker is 0 Casualties for Americans: 1 Infantry Casualties for Yamamoto: 1 Infantry Non Combat Move - Americans 5 Fighters moved from 75 Sea Zone to 86 Sea Zone 2 Adv.Fighters moved from 76 Sea Zone to 86 Sea Zone 1 B.Carrier and 1 Destroyer moved from 78 Sea Zone to 95 Sea Zone 2 Fighters moved from Kwajalein to 86 Sea Zone 3 Fighters moved from Pearl Harbor to 95 Sea Zone 1 Adv.Fighter and 1 Fighter moved from 75 Sea Zone to Kamchatka Place Units - Americans 1 Adv.Fighter and 2 B.Carriers placed in 86 Sea Zone 2 S.Submarines placed in 95 Sea Zone 1 Bunker placed in Saipan 1 S.Bomber placed in Pearl Harbor 1 Factory placed in Munster Turn Complete - Americans Americans collect 110 PUs; end with 111 PUsCombat Hit Differential Summary :
Hisaichi : 0.50 Yamamoto : 0.00 Americans : -4.67 -
TripleA Turn Summary: Germans round 8
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 8 Combat Move - Germans 1 ArmoredCar moved from Latvia to Kursk 1 ArmoredCar moved from Lithuania to Kursk 3 HeavyTanks, 2 Mech.Infs and 13 Tanks moved from Brest to Kursk 2 HeavyTanks and 2 Tanks moved from Vinnytsia to Kursk 2 Infantrys moved from Latvia to Novgorod 2 Elites moved from Pomerania to 23 Sea Zone 2 Adv.Fighters, 1 Carrier, 3 Destroyers, 2 Elites, 1 S.Submarine, 7 Submarines and 1 T.Boat moved from 23 Sea Zone to 22 Sea Zone 2 Elites moved from 22 Sea Zone to Oslo 1 T.Boat moved from 24 Sea Zone to 23 Sea Zone 1 ArmoredCar moved from Pomerania to 23 Sea Zone 1 ArmoredCar moved from 23 Sea Zone to Oslo 3 Transports moved from 24 Sea Zone to 23 Sea Zone 3 Infantrys moved from Hamburg to 23 Sea Zone 3 Infantrys moved from Denmark to 23 Sea Zone 6 Infantrys and 3 Transports moved from 23 Sea Zone to 24 Sea Zone 7 Infantrys moved from Lapland to Oulu 1 Infantry moved from 24 Sea Zone to Oulu 4 Infantrys moved from 24 Sea Zone to Kotka 1 Infantry moved from 24 Sea Zone to Oulu 1 Infantry moved from Lithuania to Latvia 1 Infantry moved from Lithuania to Minsk 1 HeavyTank and 13 Infantrys moved from Danzig to East Prussia 4 Infantrys moved from Warsaw to Brest 2 Infantrys moved from Krakow to E.Romania 1 Infantry moved from Krakow to E.Romania 2 Infantrys moved from Krakow to Vinnytsia 3 Fighters moved from E.Romania to Kursk 14 Infantrys moved from Pomerania to Danzig 15 Infantrys moved from Brandenburg to Pomerania 5 Infantrys moved from Bohemia to Krakow 15 Infantrys moved from Berlin to Brandenburg 1 Tank moved from French Sudan to Liberia 1 Infantry moved from Kordofan to Nubia Germans take Nubia from British 2 Infantrys moved from Brittany to Normandy 1 Infantry moved from Picardy to Normandy 1 Infantry moved from Picardy to Belgium 1 Infantry moved from Brittany to Normandy 1 Infantry moved from Normandy to Picardy 1 Infantry moved from Picardy to Belgium 5 Infantrys moved from Belgium to Netherlands 2 Artillerys and 5 Infantrys moved from Netherlands to Hamburg 1 ArmoredCar moved from Belgium to Saxony 3 Infantrys moved from Netherlands to Hamburg 3 Infantrys moved from Rhine to Hamburg Purchase Units - Germans Germans buy 4 HeavyTanks, 27 Infantrys, 2 Submarines, 1 T.Boat and 4 Tanks; Remaining resources: 0 PUs; Combat - Germans Battle in Kursk Germans attack with 2 ArmoredCars, 3 Fighters, 5 HeavyTanks, 2 Mech.Infs and 15 Tanks Russians defend with 1 AAGun, 9 ArmoredCars, 1 Bomber, 1 Bunker, 14 Infantrys and 2 Tanks AA fire in Kursk : 1/3 hits, 0.50 expected hits 1 Fighter owned by the Germans lost in Kursk Germans roll dice for 2 ArmoredCars, 2 Fighters, 5 HeavyTanks, 2 Mech.Infs and 15 Tanks in Kursk, round 2 : 12/26 hits, 12.83 expected hits Units damaged: 1 Bunker owned by the Russians Russians roll dice for 9 ArmoredCars, 1 Bomber, 1 Bunker, 14 Infantrys and 2 Tanks in Kursk, round 2 : 9/27 hits, 7.83 expected hits 2 Fighters owned by the Germans, 2 ArmoredCars owned by the Germans, 9 ArmoredCars owned by the Russians, 1 Infantry owned by the Russians, 2 Mech.Infs owned by the Germans, 1 Bomber owned by the Russians and 3 Tanks owned by the Germans lost in Kursk Germans roll dice for 5 HeavyTanks and 12 Tanks in Kursk, round 3 : 12/17 hits, 9.33 expected hits Russians roll dice for 1 Bunker, 13 Infantrys and 2 Tanks in Kursk, round 3 : 7/16 hits, 5.83 expected hits 12 Infantrys owned by the Russians and 7 Tanks owned by the Germans lost in Kursk Germans roll dice for 5 HeavyTanks and 5 Tanks in Kursk, round 4 : 2/10 hits, 5.83 expected hits Russians roll dice for 1 Bunker, 1 Infantry and 2 Tanks in Kursk, round 4 : 1/4 hits, 1.83 expected hits 1 Infantry owned by the Russians, 1 Tank owned by the Russians and 1 Tank owned by the Germans lost in Kursk Germans roll dice for 5 HeavyTanks and 4 Tanks in Kursk, round 5 : 4/9 hits, 5.33 expected hits Russians roll dice for 1 Bunker and 1 Tank in Kursk, round 5 : 1/2 hits, 1.00 expected hits 1 Bunker owned by the Russians, 1 Tank owned by the Russians and 1 Tank owned by the Germans lost in Kursk Germans win, taking Kursk from Russians with 5 HeavyTanks and 3 Tanks remaining. Battle score for attacker is -10 Casualties for Germans: 2 ArmoredCars, 3 Fighters, 2 Mech.Infs and 12 Tanks Casualties for Russians: 9 ArmoredCars, 1 Bomber, 1 Bunker, 14 Infantrys and 2 Tanks Battle in Oslo Germans attack with 1 ArmoredCar and 2 Elites Neutral defend with 1 Infantry Germans roll dice for 1 ArmoredCar and 2 Elites in Oslo, round 2 : 1/3 hits, 1.00 expected hits Neutral roll dice for 1 Infantry in Oslo, round 2 : 1/1 hits, 0.33 expected hits 1 ArmoredCar owned by the Germans and 1 Infantry owned by the Neutral lost in Oslo Germans loses 0 PUs for violating Oslos neutrality. Germans win, taking Oslo from Neutral with 2 Elites remaining. Battle score for attacker is -2 Casualties for Germans: 1 ArmoredCar Casualties for Neutral: 1 Infantry Battle in Liberia Germans attack with 1 Tank Neutral defend with 1 Infantry Germans roll dice for 1 Tank in Liberia, round 2 : 0/1 hits, 0.50 expected hits Neutral roll dice for 1 Infantry in Liberia, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 Tank in Liberia, round 3 : 0/1 hits, 0.50 expected hits Neutral roll dice for 1 Infantry in Liberia, round 3 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 Tank in Liberia, round 4 : 1/1 hits, 0.50 expected hits Neutral roll dice for 1 Infantry in Liberia, round 4 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Neutral lost in Liberia Germans loses 0 PUs for violating Liberias neutrality. Germans win, taking Liberia from Neutral with 1 Tank remaining. Battle score for attacker is 2 Casualties for Neutral: 1 Infantry Battle in Novgorod Germans attack with 2 Infantrys Russians defend with 1 Infantry Germans roll dice for 2 Infantrys in Novgorod, round 2 : 0/2 hits, 0.33 expected hits Russians roll dice for 1 Infantry in Novgorod, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Germans lost in Novgorod 1 Infantry retreated to Latvia Russians win with 1 Infantry remaining. Battle score for attacker is -2 Casualties for Germans: 1 Infantry Non Combat Move - Germans 1 Artillery and 1 Mech.Inf moved from Odessa to Donetsk 1 HeavyTank moved from E.Romania to Donetsk 2 Mech.Infs moved from Bulgaria to Donetsk Place Units - Germans 2 Submarines and 1 T.Boat placed in 22 Sea Zone 4 HeavyTanks placed in Warsaw Germans undo move 2. 4 Tanks placed in Warsaw 4 HeavyTanks placed in Vinnytsia 5 Infantrys placed in Bohemia 3 Infantrys placed in Hamburg 15 Infantrys placed in Berlin 4 Infantrys placed in Rhine Turn Complete - Germans Germans collect 127 PUs; end with 127 PUsCombat Hit Differential Summary :
Germans : -4.17 Neutral : -0.33 Russians : 2.17 AA fire in Kursk : : 0.50 -
This is a tough one, dawg! I figured I’d throw in some more banter now and then.
I am NOT doing so hot in Europe right now. You’re within 13 production of me, yikes! I’m not sure my “Japan First” then double back strategy is going to work this time.
-
TripleA Turn Summary: Russians round 8
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 8 Combat Move - Russians 2 Infantrys moved from Kolyma to Zhigansk 2 Fighters moved from N.Buryat Mongolia to Zhigansk 6 Infantrys moved from Olyokminsk to N.Buryat Mongolia 6 Infantrys moved from Evenkia to Olyokminsk 6 Infantrys moved from Sibirsky to Evenkia 2 Infantrys moved from Krasnoyarsk to Irkutsk 2 Infantrys moved from Novosibirsk to Krasnoyarsk 1 Artillery and 2 Infantrys moved from Georgia to Rostov 5 Infantrys moved from Stalingrad to Rostov 3 Infantrys moved from Murmansk to 6 Sea Zone 3 Infantrys moved from 6 Sea Zone to S.Karelia 2 Artillerys and 2 Infantrys moved from Arkhangelsk to S.Karelia 1 Artillery, 2 Elites, 5 Infantrys and 2 Mech.Rockets moved from Vyborg to Leningrad 4 Infantrys moved from Leningrad to Latvia 1 Adv.Fighter and 1 Fighter moved from Leningrad to 23 Sea Zone Purchase Units - Russians Russians buy 7 Bunkers and 31 Infantrys; Remaining resources: 0 PUs; Combat - Russians Battle in Zhigansk Russians attack with 2 Fighters and 2 Infantrys Hisaichi defend with 1 Infantry Russians roll dice for 2 Fighters and 2 Infantrys in Zhigansk, round 2 : 0/4 hits, 1.00 expected hits Hisaichi roll dice for 1 Infantry in Zhigansk, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 2 Fighters and 2 Infantrys in Zhigansk, round 3 : 2/4 hits, 1.00 expected hits Hisaichi roll dice for 1 Infantry in Zhigansk, round 3 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Hisaichi lost in Zhigansk Russians win, taking Zhigansk from Hisaichi with 2 Fighters and 2 Infantrys remaining. Battle score for attacker is 2 Casualties for Hisaichi: 1 Infantry Battle in Latvia Russians attack with 4 Infantrys Germans defend with 2 Infantrys Russians roll dice for 4 Infantrys in Latvia, round 2 : 1/4 hits, 0.67 expected hits Germans roll dice for 2 Infantrys in Latvia, round 2 : 1/2 hits, 0.67 expected hits 1 Infantry owned by the Russians and 1 Infantry owned by the Germans lost in Latvia Russians roll dice for 3 Infantrys in Latvia, round 3 : 1/3 hits, 0.50 expected hits Germans roll dice for 1 Infantry in Latvia, round 3 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Germans lost in Latvia Russians win, taking Latvia from Germans with 3 Infantrys remaining. Battle score for attacker is 2 Casualties for Russians: 1 Infantry Casualties for Germans: 2 Infantrys Battle in 23 Sea Zone Russians attack with 1 Adv.Fighter and 1 Fighter Germans defend with 1 T.Boat Russians roll dice for 1 Adv.Fighter and 1 Fighter in 23 Sea Zone, round 2 : 2/2 hits, 0.83 expected hits Germans roll dice for 1 T.Boat in 23 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 T.Boat owned by the Germans lost in 23 Sea Zone Russians win with 1 Adv.Fighter and 1 Fighter remaining. Battle score for attacker is 6 Casualties for Germans: 1 T.Boat Non Combat Move - Russians Turning on Edit Mode EDIT: Turning off Edit Mode 1 Adv.Fighter and 1 Fighter moved from 23 Sea Zone to Leningrad EDIT: 2 Mech.Rockets moved from Leningrad to Moscow 1 AAGun moved from Rostov to Stalingrad 1 AAGun moved from Tula to Moscow 1 AAGun moved from Kuybyshev to Ufa 2 Fighters moved from Zhigansk to N.Buryat Mongolia Place Units - Russians 1 Bunker placed in N.Buryat Mongolia 1 Bunker and 10 Infantrys placed in Moscow 1 Bunker placed in Rostov 1 Bunker and 5 Infantrys placed in Stalingrad 1 Bunker and 3 Infantrys placed in Georgia 1 Bunker and 5 Infantrys placed in Sverdlovsk 6 Infantrys placed in Sibirsky 1 Bunker and 2 Infantrys placed in Leningrad Turn Complete - Russians Russians collect 95 PUs; end with 95 PUsCombat Hit Differential Summary :
Germans : -0.17 Hisaichi : -0.67 Russians : 2.00 -
TripleA Turn Summary: Italians round 8
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 8 Combat Move - Italians 2 Elites moved from New Valley to Mersa Matruh 3 Infantrys moved from New Valley to Mersa Matruh 16 Infantrys moved from Tobruk to Mersa Matruh 1 ArmoredCar, 1 HeavyTank and 1 Tank moved from Hun to Mersa Matruh 2 ArmoredCars moved from Tripoli to Kufra 4 Infantrys moved from Greece to 48 Sea Zone 4 Infantrys moved from 48 Sea Zone to Tobruk 5 Transports moved from 48 Sea Zone to 46 Sea Zone 10 Infantrys moved from Rome to 46 Sea Zone 10 Infantrys and 5 Transports moved from 46 Sea Zone to 48 Sea Zone 1 Transport moved from 48 Sea Zone to 47 Sea Zone 1 Artillery and 1 Infantry moved from Tunis to 47 Sea Zone 1 Artillery, 1 Infantry and 1 Transport moved from 47 Sea Zone to 48 Sea Zone 1 Artillery and 11 Infantrys moved from 48 Sea Zone to Tobruk 1 ArmoredCar moved from Tunis to Tripoli 1 Infantry moved from Tunis to S.Tunisia 1 Mech.Inf and 1 Tank moved from Equatoria to Rhodesia 1 Mech.Inf and 1 Tank moved from Belgian Congo to Rhodesia 1 HeavyTank and 5 Tanks moved from French Equatorial Africa to Rhodesia 1 Artillery, 1 Elite and 1 Infantry moved from French Equatorial Africa to Belgian Congo 4 Adv.Fighters moved from French Equatorial Africa to Mersa Matruh Purchase Units - Italians Italians buy 2 ArmoredCars, 1 HeavyTank, 18 Infantrys, 2 Mech.Infs and 1 Tank; Remaining resources: 0 PUs; Combat - Italians Battle in Rhodesia Italians attack with 1 HeavyTank, 2 Mech.Infs and 7 Tanks British defend with 1 Infantry Italians roll dice for 1 HeavyTank, 2 Mech.Infs and 7 Tanks in Rhodesia, round 2 : 3/10 hits, 4.83 expected hits British roll dice for 1 Infantry in Rhodesia, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the British lost in Rhodesia Italians win, taking Rhodesia from British with 1 HeavyTank, 2 Mech.Infs and 7 Tanks remaining. Battle score for attacker is 2 Casualties for British: 1 Infantry Non Combat Move - Italians Place Units - Italians 1 ArmoredCar, 1 HeavyTank and 1 Tank placed in Hun 1 ArmoredCar and 2 Mech.Infs placed in French Equatorial Africa 4 Infantrys placed in Tunis 4 Infantrys placed in Greece 10 Infantrys placed in Rome Turn Complete - Italians Italians collect 68 PUs; end with 68 PUsCombat Hit Differential Summary :
Italians : -1.83 British : -0.33 -
TripleA Turn Summary: French round 8
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 8 Combat Move - French 1 Infantry moved from Colombia to Amazon 1 Artillery and 1 Infantry moved from Peru to Amazon Purchase Units - French French buy 2 Tanks; Remaining resources: 2 PUs; Non Combat Move - French Place Units - French 2 Tanks placed in Syria Turn Complete - French French collect 12 PUs; end with 14 PUsCombat Hit Differential Summary :
-
TripleA Turn Summary: Yamamoto round 8
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 8 Combat Move - Yamamoto 1 Submarine moved from 85 Sea Zone to 94 Sea Zone 2 Submarines moved from 85 Sea Zone to 76 Sea Zone 2 Adv.Fighters moved from 85 Sea Zone to 76 Sea Zone 2 Fighters moved from Tokyo to 76 Sea Zone 2 Artillerys and 2 Infantrys moved from Davao to 107 Sea Zone 1 Infantry moved from Davao to 107 Sea Zone 2 Artillerys, 2 Infantrys and 2 Transports moved from 107 Sea Zone to 110 Sea Zone 2 Artillerys and 2 Infantrys moved from 110 Sea Zone to Lombok 1 Infantry and 1 T.Boat moved from 107 Sea Zone to 111 Sea Zone 1 Infantry moved from 111 Sea Zone to Lombok Purchase Units - Yamamoto Yamamoto buy 1 Adv.Fighter, 1 Carrier, 2 Elites, 1 Fighter, 5 Infantrys and 2 Tanks; Remaining resources: 0 PUs; Combat - Yamamoto Battle in Lombok Yamamoto attack with 2 Artillerys and 3 Infantrys Anzac defend with 1 Elite; Dutch defend with 2 Bunkers Yamamoto roll dice for 2 Artillerys and 3 Infantrys in Lombok, round 2 : 1/5 hits, 1.50 expected hits Units damaged: 1 Bunker owned by the Dutch Dutch roll dice for 2 Bunkers and 1 Elite in Lombok, round 2 : 2/3 hits, 1.33 expected hits 2 Infantrys owned by the Yamamoto lost in Lombok Yamamoto roll dice for 2 Artillerys and 1 Infantry in Lombok, round 3 : 2/3 hits, 1.00 expected hits Units damaged: 1 Bunker owned by the Dutch Dutch roll dice for 2 Bunkers and 1 Elite in Lombok, round 3 : 3/3 hits, 1.33 expected hits 1 Elite owned by the Anzac, 2 Artillerys owned by the Yamamoto and 1 Infantry owned by the Yamamoto lost in Lombok Dutch win with 2 Bunkers remaining. Battle score for attacker is -11 Casualties for Yamamoto: 2 Artillerys and 3 Infantrys Casualties for Anzac: 1 Elite Battle in 76 Sea Zone Yamamoto attack with 2 Adv.Fighters, 2 Fighters and 2 Submarines Americans defend with 1 Submarine Yamamoto roll dice for 2 Submarines in 76 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits Americans roll dice for 1 Submarine in 76 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Yamamoto roll dice for 2 Adv.Fighters and 2 Fighters in 76 Sea Zone, round 2 : 2/4 hits, 1.67 expected hits 1 Submarine owned by the Americans and 1 Submarine owned by the Yamamoto lost in 76 Sea Zone Yamamoto win with 2 Adv.Fighters, 2 Fighters and 1 Submarine remaining. Battle score for attacker is 0 Casualties for Yamamoto: 1 Submarine Casualties for Americans: 1 Submarine Non Combat Move - Yamamoto 2 Adv.Fighters moved from 76 Sea Zone to 85 Sea Zone 2 Fighters moved from 76 Sea Zone to Tokyo Place Units - Yamamoto 1 Adv.Fighter, 1 Carrier and 1 Fighter placed in 85 Sea Zone 2 Elites, 1 Infantry and 2 Tanks placed in Tokyo 4 Infantrys placed in Davao Turn Complete - Yamamoto Yamamoto collect 52 PUs; end with 52 PUsCombat Hit Differential Summary :
Yamamoto : 0.17 Americans : 0.67 Dutch : 2.33 -
TripleA Turn Summary: Chinese round 8
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 8 Combat Move - Chinese 2 ArmoredCars moved from Gobi Altai to Suiyuan 2 ArmoredCars and 1 Infantry moved from Ningsia to Suiyuan 2 ArmoredCars moved from Shensi to Suiyuan 1 Adv.Fighter and 1 Fighter moved from Sikang to Suiyuan 1 Artillery, 1 Elite and 1 Infantry moved from Szechwan to Kweichow 1 Artillery, 1 Elite and 1 Infantry moved from Szechwan to Hupeh 1 Artillery and 1 Marine moved from Lanchow to Shensi 1 Tank moved from Sikang to Hupeh 1 Artillery and 3 Infantrys moved from Sikang to Szechwan 2 Artillerys, 1 Elite and 1 Infantry moved from E.Qinghai to Ningsia 2 Artillerys and 4 Infantrys moved from Hsining to E.Qinghai 2 Infantrys moved from E.Sinkiang to Gobi Altai 2 ArmoredCars and 2 Tanks moved from Urumqi to Gobi Altai Purchase Units - Chinese Chinese buy 2 ArmoredCars, 2 Artillerys, 2 Infantrys and 2 Tanks; Remaining resources: 1 PUs; Combat - Chinese Battle in Kweichow Chinese attack with 1 Artillery, 1 Elite and 1 Infantry Hisaichi defend with 1 Artillery Chinese roll dice for 1 Artillery, 1 Elite and 1 Infantry in Kweichow, round 2 : 2/3 hits, 1.00 expected hits Hisaichi roll dice for 1 Artillery in Kweichow, round 2 : 0/1 hits, 0.33 expected hits 1 Artillery owned by the Hisaichi lost in Kweichow Chinese win, taking Kweichow from Hisaichi with 1 Artillery, 1 Elite and 1 Infantry remaining. Battle score for attacker is 4 Casualties for Hisaichi: 1 Artillery Battle in Suiyuan Chinese attack with 1 Adv.Fighter, 6 ArmoredCars, 1 Fighter and 1 Infantry Hisaichi defend with 1 ArmoredCar, 1 Elite and 4 Tanks Chinese roll dice for 1 Adv.Fighter, 6 ArmoredCars, 1 Fighter and 1 Infantry in Suiyuan, round 2 : 3/9 hits, 3.00 expected hits Hisaichi roll dice for 1 ArmoredCar, 1 Elite and 4 Tanks in Suiyuan, round 2 : 2/6 hits, 2.50 expected hits 1 ArmoredCar owned by the Hisaichi, 1 Elite owned by the Hisaichi, 1 Tank owned by the Hisaichi, 1 ArmoredCar owned by the Chinese and 1 Infantry owned by the Chinese lost in Suiyuan Chinese roll dice for 1 Adv.Fighter, 5 ArmoredCars and 1 Fighter in Suiyuan, round 3 : 3/7 hits, 2.50 expected hits Hisaichi roll dice for 3 Tanks in Suiyuan, round 3 : 1/3 hits, 1.50 expected hits 3 Tanks owned by the Hisaichi and 1 ArmoredCar owned by the Chinese lost in Suiyuan Chinese win, taking Suiyuan from Hisaichi with 1 Adv.Fighter, 4 ArmoredCars and 1 Fighter remaining. Battle score for attacker is 17 Casualties for Chinese: 2 ArmoredCars and 1 Infantry Casualties for Hisaichi: 1 ArmoredCar, 1 Elite and 4 Tanks Non Combat Move - Chinese 1 AAGun moved from Lanchow to Szechwan 1 AAGun moved from Ningsia to Shensi 1 Adv.Fighter and 1 Fighter moved from Suiyuan to Shensi Place Units - Chinese 2 ArmoredCars, 1 Artillery, 1 Infantry and 2 Tanks placed in Hsining 1 Artillery and 1 Infantry placed in Urumqi Turn Complete - Chinese Chinese collect 33 PUs; end with 34 PUsCombat Hit Differential Summary :
Hisaichi : -1.33 Chinese : 1.50 -
TripleA Turn Summary: Hisaichi round 8
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 8 Combat Move - Hisaichi 1 Artillery moved from Ayan to Chita 2 Infantrys moved from Ayan to Chita 5 Infantrys moved from Heilungchiang to Chita 1 Infantry moved from Kwangtung to Hunan 1 ArmoredCar moved from Hunan to Shantung 1 Infantry moved from Chahar to Shantung 1 ArmoredCar, 1 Artillery and 1 Infantry moved from Peking to Shantung 4 Infantrys moved from Kirin to Heilungchiang 7 Infantrys moved from Changchun to Kirin 2 Artillerys and 2 Infantrys moved from Soembawa to Lombok 1 Infantry moved from Soembawa to Lombok 1 Transport moved from 111 Sea Zone to 110 Sea Zone 1 Artillery moved from Banjarmasin to 110 Sea Zone 1 Elite moved from Banjarmasin to 110 Sea Zone 1 Artillery, 1 Elite and 1 Transport moved from 110 Sea Zone to 111 Sea Zone 1 Artillery and 1 Elite moved from 111 Sea Zone to Flores 2 Infantrys moved from Soembawa to Flores 1 Infantry moved from Soembawa to Flores 1 T.Boat moved from 106 Sea Zone to 110 Sea Zone 1 Infantry moved from Banjarmasin to 110 Sea Zone 1 Infantry moved from 110 Sea Zone to Lombok 1 Adv.Fighter, 1 Battleship and 1 Carrier moved from 107 Sea Zone to 85 Sea Zone 2 Artillerys, 1 Elite, 3 Infantrys and 3 Tanks moved from N.Thailand to N.French Indochina 6 Infantrys moved from Hong Kong to Kwangtung 1 Artillery and 1 Infantry moved from Kwangtung to Kiangsi Purchase Units - Hisaichi Hisaichi buy 2 ArmoredCars, 2 Artillerys, 18 Infantrys, 1 Marine, 1 Mech.Inf and 3 Tanks; Remaining resources: 0 PUs; Combat - Hisaichi Battle in Lombok Hisaichi attack with 2 Artillerys and 4 Infantrys Dutch defend with 2 Bunkers Hisaichi roll dice for 2 Artillerys and 4 Infantrys in Lombok, round 2 : 0/6 hits, 1.67 expected hits Dutch roll dice for 2 Bunkers in Lombok, round 2 : 1/2 hits, 1.00 expected hits 1 Infantry owned by the Hisaichi lost in Lombok Hisaichi roll dice for 2 Artillerys and 3 Infantrys in Lombok, round 3 : 3/5 hits, 1.50 expected hits Dutch roll dice for 2 Bunkers in Lombok, round 3 : 0/2 hits, 1.00 expected hits 2 Bunkers owned by the Dutch lost in Lombok Hisaichi win, taking Lombok from Dutch with 2 Artillerys and 3 Infantrys remaining. Battle score for attacker is 10 Casualties for Hisaichi: 1 Infantry Casualties for Dutch: 2 Bunkers Battle in Flores Hisaichi attack with 1 Artillery, 1 Elite and 3 Infantrys Anzac defend with 1 Elite Hisaichi roll dice for 1 Artillery, 1 Elite and 3 Infantrys in Flores, round 2 : 1/5 hits, 1.33 expected hits Dutch roll dice for 1 Elite in Flores, round 2 : 1/1 hits, 0.33 expected hits 1 Elite owned by the Anzac and 1 Infantry owned by the Hisaichi lost in Flores Hisaichi win, taking Flores from Dutch with 1 Artillery, 1 Elite and 2 Infantrys remaining. Battle score for attacker is 1 Casualties for Hisaichi: 1 Infantry Casualties for Anzac: 1 Elite Non Combat Move - Hisaichi Place Units - Hisaichi 2 ArmoredCars and 1 Tank placed in Peking 3 Infantrys placed in Chita 2 Artillerys and 1 Marine placed in Shantung Hisaichi undo move 3. 1 Artillery and 2 Infantrys placed in Banjarmasin 1 Artillery, 1 Marine and 1 Tank placed in Shantung 4 Infantrys, 1 Mech.Inf and 1 Tank placed in Hong Kong 8 Infantrys placed in Changchun 1 Infantry placed in Banjarmasin Turn Complete - Hisaichi Hisaichi collect 66 PUs; end with 66 PUsCombat Hit Differential Summary :
Hisaichi : -0.50 Dutch : -0.33





