@Booper Yeah definitely, very strong rolls for the Axis thus far other than Tunisia just now lol. Excited to see how this unfolds.
9L G40 BM3 ArtofWar1947 (Axis) vs. DannyDuck716 (Allies)
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TripleA Turn Summary: Italians round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Italians Italians buy 1 armour, 1 fighter, 3 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - Italians 3 infantry and 1 marine moved from Southern Italy to 95 Sea Zone 2 infantry and 1 transport moved from 95 Sea Zone to 92 Sea Zone 2 infantry moved from 92 Sea Zone to Gibraltar 1 fighter moved from Algeria to Gibraltar 1 bomber moved from Algeria to Gibraltar 1 bomber moved from Southern Italy to Gibraltar 1 infantry, 1 marine and 1 transport moved from 95 Sea Zone to 92 Sea Zone 1 infantry and 1 marine moved from 92 Sea Zone to Gibraltar 1 infantry moved from Anglo Egyptian Sudan to Ethiopia Italians take Ethiopia from British 2 infantry moved from Anglo Egyptian Sudan to Kenya Italians take Kenya from British 1 armour moved from Egypt to Trans-Jordan Italians take Trans-Jordan from British 1 armour moved from Trans-Jordan to Egypt Combat - Italians Battle in Gibraltar Italians attack with 2 bombers, 1 fighter, 3 infantry and 1 marine British defend with 1 harbour; Americans defend with 1 armour Italians roll dice for 1 battleship and 2 cruisers in Gibraltar, round 2 : 1/3 hits, 1.67 expected hits British roll dice for 1 armour in Gibraltar, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the Americans lost in Gibraltar Italians win, taking Gibraltar from British with 2 bombers, 1 fighter, 3 infantry and 1 marine remaining. Battle score for attacker is 6 Casualties for Americans: 1 armour Non Combat Move - Italians 1 infantry moved from Bryansk to Tambov 1 fighter moved from Gibraltar to Algeria 1 bomber moved from Gibraltar to Southern Italy 1 bomber moved from Gibraltar to Algeria Place Units - Italians 1 transport placed in 95 Sea Zone 3 infantry placed in Northern Italy 1 armour, 1 fighter and 1 mech_infantry placed in Egypt Turn Complete - Italians Italians collect 21 PUs; end with 21 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 26 PUs Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 31 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 34 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 39 PUs Turning on Edit Mode EDIT: Removing units owned by Italians from 92 Sea Zone: 1 transport EDIT: Adding units owned by Italians to 95 Sea Zone: 1 transport EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Italians : -0.67 British : -0.50 -
TripleA Turn Summary: ANZAC round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 2 fighters; Remaining resources: 2 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 fighter moved from Northern Territory to India 1 fighter moved from India to Persia 1 infantry moved from Queensland to New South Wales 1 artillery moved from Queensland to New South Wales 1 infantry moved from Northern Territory to Queensland 1 fighter moved from Northern Territory to Queensland Place Units - ANZAC 3 fighters placed in New South Wales Turn Complete - ANZAC Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 3,3,1,1,1,2,5,5,6,6,3,5,2,3,2 ANZAC collect 8 PUs (2 lost to blockades); end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Turning on Edit Mode EDIT: Removing units owned by ANZAC from New South Wales: 1 fighter EDIT: Turning off Edit ModeCombat Hit Differential Summary :
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TripleA Turn Summary: French round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 2 fighters; Remaining resources: 2 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 fighter moved from Northern Territory to India 1 fighter moved from India to Persia 1 infantry moved from Queensland to New South Wales 1 artillery moved from Queensland to New South Wales 1 infantry moved from Northern Territory to Queensland 1 fighter moved from Northern Territory to Queensland Place Units - ANZAC 3 fighters placed in New South Wales Turn Complete - ANZAC Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 3,3,1,1,1,2,5,5,6,6,3,5,2,3,2 ANZAC collect 8 PUs (2 lost to blockades); end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Turning on Edit Mode EDIT: Removing units owned by ANZAC from New South Wales: 1 fighter EDIT: Turning off Edit Mode Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
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TripleA Turn Summary: Germans round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Research Technology - Germans Purchase Units - Germans Germans buy 3 artilleries, 1 destroyer, 2 infantry, 14 mech_infantrys and 1 transport; Remaining resources: 1 PUs; Combat Move - Germans 2 mech_infantrys moved from Bryansk to Volgograd 3 mech_infantrys moved from Bryansk to Caucasus 1 bomber moved from Western Germany to Caucasus 1 fighter and 1 tactical_bomber moved from Ukraine to Caucasus 1 fighter and 1 tactical_bomber moved from Bryansk to Volgograd 1 destroyer moved from 92 Sea Zone to 105 Sea Zone 1 bomber moved from Algeria to 105 Sea Zone 1 infantry moved from Archangel to Vologda Germans take Vologda from Russians 1 mech_infantry moved from Bryansk to Samara Germans take Samara from Russians Combat - Germans Germans creates battle in territory 125 Sea Zone Battle in 105 Sea Zone Germans attack with 1 bomber, 1 destroyer and 2 submarines Americans defend with 1 submarine Germans roll dice for 2 submarines in 105 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits 1 submarine owned by the Americans lost in 105 Sea Zone Germans win, taking 105 Sea Zone from Neutral with 1 bomber, 1 destroyer and 2 submarines remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Battle in Volgograd Germans attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber Russians defend with 1 factory_minor and 1 infantry Germans roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Volgograd, round 2 : 2/4 hits, 1.50 expected hits Russians roll dice for 1 infantry in Volgograd, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Volgograd Germans win, taking Volgograd from Russians with 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Caucasus Germans attack with 1 bomber, 1 fighter, 3 mech_infantrys and 1 tactical_bomber British defend with 2 armour and 1 mech_infantry Germans roll dice for 1 bomber, 1 fighter, 3 mech_infantrys and 1 tactical_bomber in Caucasus, round 2 : 3/6 hits, 2.33 expected hits Russians roll dice for 2 armour and 1 mech_infantry in Caucasus, round 2 : 0/3 hits, 1.33 expected hits 1 mech_infantry owned by the British and 2 armour owned by the British lost in Caucasus Germans win, taking Caucasus from Russians with 1 bomber, 1 fighter, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 16 Casualties for British: 2 armour and 1 mech_infantry Non Combat Move - Germans 1 bomber moved from Caucasus to Bryansk 1 fighter moved from Egypt to Ukraine 1 tactical_bomber moved from Caucasus to Ukraine 1 fighter and 1 tactical_bomber moved from Volgograd to Bryansk 1 fighter moved from Caucasus to Bryansk 3 infantry moved from Belarus to Bryansk 3 mech_infantrys moved from Novgorod to Bryansk 5 mech_infantrys moved from Eastern Poland to Bryansk 4 infantry moved from Karelia to Novgorod 5 mech_infantrys moved from Germany to Eastern Poland 1 infantry moved from France to Southern France 1 transport moved from 92 Sea Zone to 93 Sea Zone 1 artillery and 1 infantry moved from Southern France to 93 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 93 Sea Zone to 92 Sea Zone 1 bomber moved from 105 Sea Zone to France 1 submarine moved from 91 Sea Zone to 109 Sea Zone 1 battleship, 1 carrier, 1 cruiser, 1 fighter and 1 tactical_bomber moved from 92 Sea Zone to 91 Sea Zone 1 bomber, 1 fighter and 1 tactical_bomber moved from Algeria to Southern Italy 3 bombers moved from Algeria to Western Germany 1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 91 Sea Zone 1 artillery and 1 infantry moved from 91 Sea Zone to Morocco 1 armour and 2 infantry moved from Algeria to Morocco 3 artilleries moved from Ukraine to Bryansk Place Units - Germans 10 mech_infantrys placed in Germany 3 mech_infantrys placed in Novgorod 3 artilleries placed in Ukraine 1 destroyer placed in 105 Sea Zone 1 transport placed in 93 Sea Zone 2 infantry placed in Southern France 1 mech_infantry placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,6 Germans collect 62 PUs (3 lost to blockades); end with 63 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 68 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 73 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 75 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 80 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 90 PUsCombat Hit Differential Summary :
Germans : 1.50 Russians : -1.67 -
TripleA Turn Summary: Russians round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Russians Russians buy 2 artilleries and 5 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Russia to Samara 1 infantry moved from Russia to Vologda 1 infantry moved from Russia to Tambov 2 fighters moved from Russia to Tambov 1 fighter moved from Russia to Vologda 1 fighter and 1 tactical_bomber moved from Russia to Samara Combat - Russians Russians creates battle in territory 125 Sea Zone Battle in Tambov Russians attack with 2 fighters and 1 infantry Italians defend with 1 infantry Russians roll dice for 2 fighters and 1 infantry in Tambov, round 2 : 0/3 hits, 1.17 expected hits Italians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 2 fighters and 1 infantry in Tambov, round 3 : 2/3 hits, 1.17 expected hits Italians roll dice for 1 infantry in Tambov, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Tambov Russians win, taking Tambov from Italians with 2 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Battle in Samara Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber Germans defend with 1 mech_infantry Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Samara, round 2 : 2/3 hits, 1.33 expected hits Germans roll dice for 1 mech_infantry in Samara, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Samara Russians win, taking Samara from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Battle in Vologda Russians attack with 1 fighter and 1 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 1 infantry in Vologda, round 2 : 2/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Vologda Russians win, taking Vologda from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 1 fighter moved from Vologda to Russia 1 fighter moved from Samara to Russia 1 tactical_bomber moved from Samara to Russia 2 fighters moved from Tambov to Russia Place Units - Russians 2 artilleries and 5 infantry placed in Russia Turn Complete - Russians Russians collect 17 PUs; end with 17 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 19 PUsCombat Hit Differential Summary :
Germans : -0.67 Italians : -0.67 Russians : 1.67 -
TripleA Turn Summary: Japanese round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Japanese Japanese buy 1 artillery, 1 destroyer, 2 fighters, 2 infantry, 2 mech_infantrys, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 2 infantry moved from Caroline Islands to 33 Sea Zone 2 infantry and 1 transport moved from 33 Sea Zone to 26 Sea Zone 2 infantry moved from 26 Sea Zone to Hawaiian Islands 1 infantry moved from Amur to Buryatia Japanese take Buryatia from Russians 1 transport moved from 5 Sea Zone to 6 Sea Zone 1 armour and 1 infantry moved from Japan to 6 Sea Zone 1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone 1 armour and 1 infantry moved from 5 Sea Zone to Siberia Combat - Japanese Battle in Siberia Battle in Hawaiian Islands Non Combat Move - Japanese 1 bomber moved from Japan to Caroline Islands 1 bomber moved from Japan to Philippines 1 battleship, 2 carriers, 1 cruiser, 3 destroyers, 3 fighters, 1 submarine and 1 tactical_bomber moved from 54 Sea Zone to 42 Sea Zone 3 infantry and 3 mech_infantrys moved from Hunan to Yunnan 1 infantry moved from Anhwe to Hunan 1 infantry moved from Kiangsu to Anhwe 2 infantry moved from Kiangsu to Shantung 2 fighters and 1 tactical_bomber moved from Manchuria to Yunnan 1 infantry moved from Dutch New Guinea to New Guinea 1 battleship, 1 carrier, 1 cruiser and 2 fighters moved from 25 Sea Zone to 6 Sea Zone Place Units - Japanese 1 transport placed in 20 Sea Zone 1 artillery and 1 infantry placed in Kwangtung 1 infantry and 2 mech_infantrys placed in Kiangsu 2 fighters and 1 tactical_bomber placed in Japan 1 destroyer placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 55 PUs; end with 55 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 58 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 63 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Americans round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Americans Americans buy 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 1 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 submarine moved from 10 Sea Zone to 25 Sea Zone 1 fighter moved from 10 Sea Zone to 26 Sea Zone 1 battleship and 2 carriers moved from 10 Sea Zone to 25 Sea Zone 1 submarine moved from 10 Sea Zone to 25 Sea Zone 1 fighter and 2 tactical_bombers moved from 10 Sea Zone to 25 Sea Zone 1 bomber moved from Western United States to Midway Combat - Americans Battle in 26 Sea Zone Americans attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 26 Sea Zone Americans win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Non Combat Move - Americans 1 fighter moved from 26 Sea Zone to 25 Sea Zone Place Units - Americans 1 carrier and 1 cruiser placed in 101 Sea Zone 1 fighter placed in 101 Sea Zone 2 destroyers, 1 submarine and 2 transports placed in 10 Sea Zone 1 infantry placed in Eastern United States Turn Complete - Americans Americans collect 51 PUs; end with 51 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Chinese round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 13 infantry moved from Shensi to Kweichow 1 fighter moved from Shensi to Kweichow 5 infantry moved from Hopei to Anhwe 5 infantry moved from Chahar to Jehol Chinese take Jehol from Japanese 1 fighter moved from Kweichow to Anhwe Combat - Chinese Battle in Anhwe Chinese attack with 1 fighter and 5 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 5 infantry in Anhwe, round 2 : 1/6 hits, 1.33 expected hits Japanese roll dice for 1 infantry in Anhwe, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe Chinese win, taking Anhwe from Japanese with 1 fighter and 4 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Anhwe to Kweichow Place Units - Chinese 1 infantry placed in Kweichow 1 infantry placed in Anhwe 1 infantry placed in Kweichow Turn Complete - Chinese Chinese collect 11 PUs; end with 11 PUsCombat Hit Differential Summary :
Chinese : -0.33 Japanese : 0.67 -
TripleA Turn Summary: UK_Pacific round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Americans Americans buy 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 1 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 submarine moved from 10 Sea Zone to 25 Sea Zone 1 fighter moved from 10 Sea Zone to 26 Sea Zone 1 battleship and 2 carriers moved from 10 Sea Zone to 25 Sea Zone 1 submarine moved from 10 Sea Zone to 25 Sea Zone 1 fighter and 2 tactical_bombers moved from 10 Sea Zone to 25 Sea Zone 1 bomber moved from Western United States to Midway Combat - Americans Battle in 26 Sea Zone Americans attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 26 Sea Zone Americans win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Non Combat Move - Americans 1 fighter moved from 26 Sea Zone to 25 Sea Zone Place Units - Americans 1 carrier and 1 cruiser placed in 101 Sea Zone 1 fighter placed in 101 Sea Zone 2 destroyers, 1 submarine and 2 transports placed in 10 Sea Zone 1 infantry placed in Eastern United States Turn Complete - Americans Americans collect 51 PUs; end with 51 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 13 infantry moved from Shensi to Kweichow 1 fighter moved from Shensi to Kweichow 5 infantry moved from Hopei to Anhwe 5 infantry moved from Chahar to Jehol Chinese take Jehol from Japanese 1 fighter moved from Kweichow to Anhwe Combat - Chinese Battle in Anhwe Chinese attack with 1 fighter and 5 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 5 infantry in Anhwe, round 2 : 1/6 hits, 1.33 expected hits Japanese roll dice for 1 infantry in Anhwe, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe Chinese win, taking Anhwe from Japanese with 1 fighter and 4 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Anhwe to Kweichow Place Units - Chinese 1 infantry placed in Kweichow 1 infantry placed in Anhwe 1 infantry placed in Kweichow Turn Complete - Chinese Chinese collect 11 PUs; end with 11 PUs Purchase Units - British British buy 4 armour and 2 mech_infantrys; Remaining resources: 2 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 infantry and 1 submarine; Remaining resources: 1 PUs; Combat Move - British 1 armour and 4 mech_infantrys moved from Union of South Africa to Belgian Congo 1 fighter and 1 tactical_bomber moved from Persia to Caucasus 2 infantry moved from Iraq to Trans-Jordan British take Trans-Jordan from Italians 5 armour, 1 artillery and 1 mech_infantry moved from Iraq to Trans-Jordan 1 fighter moved from Tanganyika Territory to Persia 2 armour moved from Persia to Caucasus 1 armour moved from Persia to Trans-Jordan 1 infantry moved from Burma to Shan State UK_Pacific take Shan State from Japanese 1 transport moved from 41 Sea Zone to 39 Sea Zone 1 battleship, 1 cruiser and 2 destroyers moved from 41 Sea Zone to 39 Sea Zone Combat - British Battle in Caucasus British attack with 2 armour, 1 fighter and 1 tactical_bomber Germans defend with 3 mech_infantrys British roll dice for 2 armour, 1 fighter and 1 tactical_bomber in Caucasus, round 2 : 1/4 hits, 2.17 expected hits Germans roll dice for 3 mech_infantrys in Caucasus, round 2 : 3/3 hits, 1.00 expected hits 1 mech_infantry owned by the Germans, 1 fighter owned by the British and 2 armour owned by the British lost in Caucasus retreated to Caucasus Germans win with 2 mech_infantrys remaining. Battle score for attacker is -18 Casualties for British: 2 armour and 1 fighter Casualties for Germans: 1 mech_infantry Non Combat Move - British 1 tactical_bomber moved from Caucasus to Persia Place Units - British 2 armour and 1 mech_infantry placed in Persia 2 armour and 1 mech_infantry placed in Union of South Africa Turn Complete - British Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 5,6 British collect 31 PUs; end with 33 PUs Place Units - UK_Pacific 2 infantry placed in India 1 submarine placed in 39 Sea Zone Turn Complete - UK_Pacific UK_Pacific collect 11 PUs; end with 12 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 15 PUs Units Change Ownership Some Units in India change ownership: 2 infantry Some Units in 39 Sea Zone change ownership: 1 submarineCombat Hit Differential Summary :
Germans : 2.00 British : -1.17 Chinese : -0.33 Japanese : 0.67 -
TripleA Turn Summary: Italians round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Italians Italians buy 1 armour, 2 bombers and 2 mech_infantrys; Remaining resources: 1 PUs; Combat Move - Italians 3 infantry and 1 marine moved from Gibraltar to 92 Sea Zone 1 battleship, 2 cruisers, 2 destroyers, 3 infantry, 1 marine, 1 submarine and 2 transports moved from 92 Sea Zone to 98 Sea Zone 1 bomber moved from Algeria to Trans-Jordan 1 bomber moved from Southern Italy to Trans-Jordan 4 armour, 4 fighters, 4 infantry and 1 mech_infantry moved from Egypt to Trans-Jordan 4 infantry moved from Northern Italy to 95 Sea Zone 4 infantry and 2 transports moved from 95 Sea Zone to 98 Sea Zone 7 infantry and 1 marine moved from 98 Sea Zone to Trans-Jordan Combat - Italians Battle in Trans-Jordan Italians attack with 4 armour, 2 bombers, 4 fighters, 11 infantry, 1 marine and 1 mech_infantry British defend with 6 armour, 1 artillery, 2 infantry and 1 mech_infantry Italians roll dice for 1 battleship and 2 cruisers in Trans-Jordan, round 2 : 1/3 hits, 1.67 expected hits Italians roll dice for 4 armour, 2 bombers, 4 fighters, 11 infantry, 1 marine and 1 mech_infantry in Trans-Jordan, round 2 : 3/23 hits, 7.67 expected hits British roll dice for 6 armour, 1 artillery, 2 infantry and 1 mech_infantry in Trans-Jordan, round 2 : 4/10 hits, 4.33 expected hits 1 mech_infantry owned by the British, 1 artillery owned by the British, 2 infantry owned by the British and 4 infantry owned by the Italians lost in Trans-Jordan Italians roll dice for 4 armour, 2 bombers, 4 fighters, 7 infantry, 1 marine and 1 mech_infantry in Trans-Jordan, round 3 : 7/19 hits, 7.00 expected hits British roll dice for 6 armour in Trans-Jordan, round 3 : 4/6 hits, 3.00 expected hits 4 infantry owned by the Italians and 6 armour owned by the British lost in Trans-Jordan Italians win, taking Trans-Jordan from British with 4 armour, 2 bombers, 4 fighters, 3 infantry, 1 marine and 1 mech_infantry remaining. Battle score for attacker is 26 Casualties for Italians: 8 infantry Casualties for British: 6 armour, 1 artillery, 2 infantry and 1 mech_infantry Non Combat Move - Italians 2 fighters moved from Trans-Jordan to Anglo Egyptian Sudan 1 infantry moved from Ethiopia to Anglo Egyptian Sudan 2 infantry moved from Kenya to Anglo Egyptian Sudan 2 fighters moved from Trans-Jordan to Egypt 1 fighter moved from Algeria to Egypt 2 bombers moved from Trans-Jordan to Egypt Place Units - Italians 1 armour and 2 mech_infantrys placed in Egypt 2 bombers placed in Southern Italy Turn Complete - Italians Italians collect 20 PUs; end with 21 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 26 PUs Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 31 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 34 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 39 PUsCombat Hit Differential Summary :
Italians : -5.33 British : 0.67 -
TripleA Turn Summary: French round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - ANZAC ANZAC buy 2 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 2 fighters moved from New South Wales to Northern Territory 1 fighter moved from New South Wales to Northern Territory 1 fighter moved from Northern Territory to India 1 fighter moved from India to Persia 1 fighter moved from Persia to Russia Place Units - ANZAC 1 transport placed in 62 Sea Zone 2 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
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TripleA Turn Summary: Germans round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Research Technology - Germans Purchase Units - Germans Germans buy 3 artilleries, 1 destroyer, 16 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; Combat Move - Germans 2 mech_infantrys moved from Novgorod to Vologda 1 bomber moved from Bryansk to Vologda 2 mech_infantrys moved from Volgograd to Samara 1 fighter and 1 tactical_bomber moved from Bryansk to Samara 2 infantry moved from Bryansk to Tambov 1 fighter and 1 tactical_bomber moved from Ukraine to Tambov 1 bomber moved from Southern Italy to Northwest Persia 2 mech_infantrys moved from Caucasus to Northwest Persia 1 battleship, 1 carrier, 1 cruiser, 1 fighter, 1 submarine and 1 tactical_bomber moved from 91 Sea Zone to 101 Sea Zone 2 infantry moved from Morocco to 91 Sea Zone 2 infantry and 1 transport moved from 91 Sea Zone to 89 Sea Zone 2 infantry moved from 89 Sea Zone to West Indies 1 bomber moved from Western Germany to Tambov 1 fighter moved from Bryansk to Samara 1 bomber moved from Western Germany to Northwest Persia 1 bomber moved from Western Germany to 125 Sea Zone 1 bomber moved from France to 125 Sea Zone 1 destroyer moved from 105 Sea Zone to 125 Sea Zone Combat - Germans Battle in West Indies Battle in 101 Sea Zone Germans attack with 1 battleship, 1 carrier, 1 cruiser, 1 fighter, 1 submarine and 1 tactical_bomber Americans defend with 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 submarine and 1 transport Americans roll dice for 1 submarine in 101 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Germans roll dice for 1 submarine in 101 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 fighter and 1 tactical_bomber in 101 Sea Zone, round 2 : 2/2 hits, 1.17 expected hits Units damaged: 1 carrier owned by the Americans Germans roll dice for 1 battleship, 1 carrier and 1 cruiser in 101 Sea Zone, round 2 : 2/2 hits, 1.17 expected hits Americans roll dice for 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 transport in 101 Sea Zone, round 2 : 1/4 hits, 1.83 expected hits Units damaged: 1 battleship owned by the Germans 1 submarine owned by the Americans, 1 destroyer owned by the Americans and 1 carrier owned by the Americans lost in 101 Sea Zone Germans roll dice for 1 submarine in 101 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 fighter and 1 tactical_bomber in 101 Sea Zone, round 3 : 1/4 hits, 2.33 expected hits Americans roll dice for 1 fighter in 101 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits Americans roll dice for 1 cruiser and 1 transport in 101 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits 1 cruiser owned by the Americans, 1 submarine owned by the Germans and 1 tactical_bomber owned by the Germans lost in 101 Sea Zone Germans roll dice for 1 battleship, 1 carrier, 1 cruiser and 1 fighter in 101 Sea Zone, round 4 : 2/3 hits, 1.67 expected hits Americans roll dice for 1 fighter and 1 transport in 101 Sea Zone, round 4 : 0/1 hits, 0.67 expected hits 1 fighter owned by the Americans and 1 transport owned by the Americans lost in 101 Sea Zone Germans win, taking West Indies from Americans, taking 101 Sea Zone from Neutral with 1 battleship, 1 carrier, 1 cruiser and 1 fighter remaining. Battle score for attacker is 42 Casualties for Americans: 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 submarine and 1 transport Casualties for Germans: 1 submarine and 1 tactical_bomber Battle in 125 Sea Zone Germans attack with 2 bombers, 1 destroyer and 1 submarine Russians defend with 1 submarine Germans roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 2 bombers and 1 destroyer in 125 Sea Zone, round 2 : 1/3 hits, 1.67 expected hits Russians roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Russians lost in 125 Sea Zone Germans win, taking 125 Sea Zone from Neutral with 2 bombers, 1 destroyer and 1 submarine remaining. Battle score for attacker is 6 Casualties for Russians: 1 submarine Battle in Tambov Germans attack with 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber Russians defend with 1 infantry Germans roll dice for 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber in Tambov, round 2 : 2/5 hits, 2.17 expected hits Russians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Tambov Germans win, taking Tambov from Russians with 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Northwest Persia Germans attack with 2 bombers and 2 mech_infantrys Russians defend with 1 infantry Germans roll dice for 2 bombers and 2 mech_infantrys in Northwest Persia, round 2 : 3/4 hits, 1.67 expected hits Russians roll dice for 1 infantry in Northwest Persia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Northwest Persia Germans win, taking Northwest Persia from Russians with 2 bombers and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Samara Germans attack with 2 fighters, 2 mech_infantrys and 1 tactical_bomber Russians defend with 1 infantry Germans roll dice for 2 fighters, 2 mech_infantrys and 1 tactical_bomber in Samara, round 2 : 2/5 hits, 2.00 expected hits Russians roll dice for 1 infantry in Samara, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Samara Germans win, taking Samara from Russians with 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is -1 Casualties for Germans: 1 mech_infantry Casualties for Russians: 1 infantry Battle in Vologda Germans attack with 1 bomber and 2 mech_infantrys Russians defend with 1 infantry Germans roll dice for 1 bomber and 2 mech_infantrys in Vologda, round 2 : 1/3 hits, 1.00 expected hits Russians roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Vologda Germans win, taking Vologda from Russians with 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 1 bomber moved from Northwest Persia to Trans-Jordan 1 bomber moved from Northwest Persia to Caucasus 1 fighter and 1 tactical_bomber moved from Southern Italy to Caucasus 1 submarine moved from 105 Sea Zone to 109 Sea Zone 1 destroyer moved from 105 Sea Zone to 91 Sea Zone 1 bomber moved from 125 Sea Zone to Gibraltar 1 bomber moved from 125 Sea Zone to Western Germany 3 artilleries moved from Ukraine to Bryansk 5 mech_infantrys moved from Eastern Poland to Bryansk 1 mech_infantry moved from Novgorod to Bryansk 1 bomber moved from Vologda to Novgorod 1 bomber moved from Tambov to Bryansk 1 fighter moved from Samara to Caucasus 1 fighter and 1 tactical_bomber moved from Samara to Bryansk 1 fighter and 1 tactical_bomber moved from Tambov to Bryansk 3 armour and 4 mech_infantrys moved from Bryansk to Caucasus 1 artillery and 1 infantry moved from Southern France to 93 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 93 Sea Zone to 91 Sea Zone 1 artillery and 1 infantry moved from 91 Sea Zone to Morocco 1 submarine moved from 105 Sea Zone to 91 Sea Zone Place Units - Germans 3 artilleries placed in Ukraine 3 mech_infantrys placed in Volgograd 3 mech_infantrys placed in Novgorod 10 mech_infantrys placed in Germany 1 destroyer and 1 submarine placed in 105 Sea Zone Turn Complete - Germans Germans collect 67 PUs; end with 67 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 72 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 77 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 79 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 81 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 86 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 96 PUsCombat Hit Differential Summary :
Germans : 0.17 Americans : -0.83 Russians : -0.50 -
During the NCM, forgot to move the 10 MI in Germany to E. Poland. Please make the edit, or I can do so on J-8.
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TripleA Turn Summary: Russians round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - Russians Turning on Edit Mode EDIT: Removing units owned by Germans from Germany: 10 mech_infantrys EDIT: Adding units owned by Germans to Eastern Poland: 10 mech_infantrys EDIT: Turning off Edit Mode Russians buy 6 infantry; Remaining resources: 1 PUs; Combat Move - Russians Place Units - Russians 6 infantry placed in Russia Turn Complete - Russians Russians collect 12 PUs; end with 13 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 15 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - Japanese Japanese buy 3 artilleries, 2 fighters, 3 infantry, 2 mech_infantrys and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 unit repaired. 1 battleship, 3 carriers, 1 cruiser, 1 destroyer and 2 fighters moved from 6 Sea Zone to 25 Sea Zone 2 fighters and 1 tactical_bomber moved from Japan to 25 Sea Zone 1 bomber moved from Caroline Islands to 25 Sea Zone 1 infantry moved from Kiangsu to Anhwe 2 infantry moved from Shantung to Anhwe 1 bomber moved from Philippines to Anhwe 2 fighters and 1 tactical_bomber moved from Yunnan to Anhwe 1 artillery and 1 infantry moved from Kwangtung to 20 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 41 Sea Zone 1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra 1 battleship, 2 carriers, 1 cruiser, 3 destroyers, 3 fighters, 1 submarine and 1 tactical_bomber moved from 42 Sea Zone to 41 Sea Zone 3 fighters and 1 tactical_bomber moved from 41 Sea Zone to Sumatra 1 infantry moved from Siberia to Soviet Far East Japanese take Soviet Far East from Russians 1 infantry moved from Buryatia to Yakut S.S.R. Japanese take Yakut S.S.R. from Russians Combat - Japanese Battle in Sumatra Japanese attack with 1 artillery, 3 fighters, 1 infantry and 1 tactical_bomber British defend with 1 artillery and 1 infantry Japanese roll dice for 1 battleship and 1 cruiser in Sumatra, round 2 : 2/2 hits, 1.17 expected hits UK_Pacific roll dice for 1 artillery and 1 infantry in Sumatra, round 2 : 0/2 hits, 0.67 expected hits 1 artillery owned by the British and 1 infantry owned by the British lost in Sumatra Japanese win, taking Sumatra from UK_Pacific with 1 artillery, 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for British: 1 artillery and 1 infantry Battle in Anhwe Japanese attack with 1 bomber, 2 fighters, 3 infantry and 1 tactical_bomber Chinese defend with 5 infantry Japanese roll dice for 1 bomber, 2 fighters, 3 infantry and 1 tactical_bomber in Anhwe, round 2 : 2/7 hits, 2.83 expected hits Chinese roll dice for 5 infantry in Anhwe, round 2 : 3/5 hits, 1.67 expected hits 3 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Anhwe retreated to Anhwe Chinese win with 3 infantry remaining. Battle score for attacker is -3 Casualties for Japanese: 3 infantry Casualties for Chinese: 2 infantry Battle in 25 Sea Zone Japanese attack with 1 battleship, 1 bomber, 3 carriers, 1 cruiser, 1 destroyer, 4 fighters and 1 tactical_bomber Americans defend with 1 battleship, 2 carriers, 2 fighters, 2 submarines and 2 tactical_bombers Japanese roll dice for 1 battleship, 1 bomber, 3 carriers, 1 cruiser, 1 destroyer, 4 fighters and 1 tactical_bomber in 25 Sea Zone, round 2 : 5/9 hits, 4.83 expected hits Units damaged: 2 carriers owned by the Americans and 1 battleship owned by the Americans Americans roll dice for 2 submarines in 25 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits Americans roll dice for 1 battleship, 2 carriers, 2 fighters and 2 tactical_bombers in 25 Sea Zone, round 2 : 3/7 hits, 3.67 expected hits Units damaged: 1 battleship owned by the Japanese 2 submarines owned by the Americans and 1 carrier owned by the Japanese lost in 25 Sea Zone Japanese roll dice for 1 battleship, 1 bomber, 2 carriers, 1 cruiser, 1 destroyer, 4 fighters and 1 tactical_bomber in 25 Sea Zone, round 3 : 6/9 hits, 4.83 expected hits Americans roll dice for 1 battleship, 2 carriers, 2 fighters and 2 tactical_bombers in 25 Sea Zone, round 3 : 5/7 hits, 3.67 expected hits 1 tactical_bomber owned by the Japanese, 1 bomber owned by the Japanese, 2 tactical_bombers owned by the Americans, 1 carrier owned by the Japanese, 1 destroyer owned by the Japanese, 2 carriers owned by the Americans and 2 fighters owned by the Americans lost in 25 Sea Zone Japanese roll dice for 1 battleship, 1 carrier, 1 cruiser and 4 fighters in 25 Sea Zone, round 4 : 2/6 hits, 3.17 expected hits Americans roll dice for 1 battleship in 25 Sea Zone, round 4 : 0/1 hits, 0.67 expected hits 1 battleship owned by the Americans lost in 25 Sea Zone Japanese win with 1 battleship, 1 carrier, 1 cruiser and 4 fighters remaining. Battle score for attacker is 43 Casualties for Japanese: 1 bomber, 2 carriers, 1 destroyer and 1 tactical_bomber Casualties for Americans: 1 battleship, 2 carriers, 2 fighters, 2 submarines and 2 tactical_bombers Non Combat Move - Japanese 2 fighters moved from 25 Sea Zone to Hawaiian Islands 1 armour moved from Siberia to Manchuria 1 transport moved from 5 Sea Zone to 6 Sea Zone 2 infantry moved from Japan to 6 Sea Zone 2 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone 2 infantry moved from 19 Sea Zone to Manchuria 1 infantry moved from Hunan to Yunnan 1 mech_infantry moved from Kiangsu to Hunan 1 bomber moved from Anhwe to Kwangtung 2 fighters and 1 tactical_bomber moved from Anhwe to Yunnan 3 fighters and 1 tactical_bomber moved from Sumatra to 41 Sea Zone Place Units - Japanese 1 artillery and 1 infantry placed in Kwangtung 1 transport placed in 20 Sea Zone 1 infantry and 2 mech_infantrys placed in Kiangsu 2 artilleries, 2 fighters and 1 infantry placed in Japan 1 transport placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 58 PUs; end with 58 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 61 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 66 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 71 PUsCombat Hit Differential Summary :
Americans : -0.33 Chinese : 1.33 UK_Pacific : -0.67 Japanese : 0.17 -
TripleA Turn Summary: UK_Pacific round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - Americans Americans buy 1 carrier, 2 fighters and 10 infantry; Remaining resources: 0 PUs; Combat Move - Americans 1 bomber moved from Midway to 89 Sea Zone Combat - Americans Battle in 89 Sea Zone Americans attack with 1 bomber Germans defend with 1 transport 1 transport owned by the Germans lost in 89 Sea Zone Americans win with 1 bomber remaining. Battle score for attacker is 7 Casualties for Germans: 1 transport Non Combat Move - Americans 1 bomber moved from 89 Sea Zone to Southeast Mexico 1 infantry and 2 mech_infantrys moved from Central United States to Southeast Mexico Place Units - Americans 1 carrier placed in 10 Sea Zone 2 fighters placed in 10 Sea Zone 3 infantry placed in Western United States 3 infantry placed in Eastern United States 3 infantry placed in Central United States 1 infantry placed in Eastern United States Turn Complete - Americans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 101 Sea Zone. Rolls: 5,6,1,1 Americans collect 48 PUs (2 lost to blockades); end with 48 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 58 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 fighter and 15 infantry moved from Kweichow to Yunnan Combat - Chinese Battle in Yunnan Chinese attack with 1 fighter and 15 infantry Japanese defend with 5 artilleries, 2 fighters, 8 infantry, 3 mech_infantrys and 1 tactical_bomber Chinese roll dice for 1 fighter and 15 infantry in Yunnan, round 2 : 2/16 hits, 3.00 expected hits Japanese roll dice for 5 artilleries, 2 fighters, 8 infantry, 3 mech_infantrys and 1 tactical_bomber in Yunnan, round 2 : 7/19 hits, 7.17 expected hits 2 infantry owned by the Japanese and 7 infantry owned by the Chinese lost in Yunnan 8 infantry owned by the Chinese retreated to Kweichow Japanese win with 5 artilleries, 2 fighters, 6 infantry, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is -15 Casualties for Chinese: 7 infantry Casualties for Japanese: 2 infantry Non Combat Move - Chinese 1 fighter moved from Yunnan to Kweichow Place Units - Chinese 3 infantry placed in Kweichow Turn Complete - Chinese Chinese collect 11 PUs; end with 13 PUs Purchase Units - British British buy 3 armour and 3 mech_infantrys; Remaining resources: 3 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 armour and 1 infantry; Remaining resources: 0 PUs; Combat Move - British 1 armour moved from French West Africa to French Equatorial Africa 2 armour and 1 mech_infantry moved from Union of South Africa to Belgian Congo 2 armour and 1 mech_infantry moved from Persia to Northwest Persia 1 fighter and 1 tactical_bomber moved from Persia to Northwest Persia 1 infantry moved from Shan State to Yunnan 10 infantry moved from Burma to Yunnan 1 armour moved from Burma to Yunnan 2 fighters moved from India to Yunnan 1 infantry moved from India to 39 Sea Zone 1 infantry and 1 transport moved from 39 Sea Zone to 43 Sea Zone 1 infantry moved from 43 Sea Zone to Borneo Combat - British Battle in Borneo Battle in Yunnan British attack with 1 armour, 2 fighters and 11 infantry Japanese defend with 5 artilleries, 2 fighters, 6 infantry, 3 mech_infantrys and 1 tactical_bomber British roll dice for 1 armour, 2 fighters and 11 infantry in Yunnan, round 2 : 3/14 hits, 3.33 expected hits Japanese roll dice for 5 artilleries, 2 fighters, 6 infantry, 3 mech_infantrys and 1 tactical_bomber in Yunnan, round 2 : 8/17 hits, 6.50 expected hits 3 infantry owned by the Japanese and 8 infantry owned by the British lost in Yunnan 3 infantry owned by the British and 1 armour owned by the British retreated to Burma Japanese win, taking Borneo from Japanese with 5 artilleries, 2 fighters, 3 infantry, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is -15 Casualties for British: 8 infantry Casualties for Japanese: 3 infantry Battle in Northwest Persia British attack with 2 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber Germans defend with 2 mech_infantrys British roll dice for 2 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Northwest Persia, round 2 : 1/5 hits, 2.33 expected hits Germans roll dice for 2 mech_infantrys in Northwest Persia, round 2 : 2/2 hits, 0.67 expected hits 1 mech_infantry owned by the British, 1 mech_infantry owned by the Germans and 1 armour owned by the British lost in Northwest Persia 1 armour owned by the British retreated to Persia Germans win with 1 mech_infantry remaining. Battle score for attacker is -6 Casualties for British: 1 armour and 1 mech_infantry Casualties for Germans: 1 mech_infantry Non Combat Move - British 1 fighter and 1 tactical_bomber moved from Northwest Persia to Persia 2 fighters moved from Yunnan to India Place Units - British 2 armour and 1 mech_infantry placed in Persia 1 armour and 2 mech_infantrys placed in Union of South Africa Turn Complete - British Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1,2,3,5,5,2,6 British collect 29 PUs (1 lost to blockades); end with 32 PUs Place Units - UK_Pacific 2 armour and 1 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 11 PUs; end with 11 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 14 PUs Some Units in India change ownership: 2 armour and 1 infantryCombat Hit Differential Summary :
Germans : 1.33 British : -1.67 Chinese : -1.00 Japanese : 1.33 -
TripleA Turn Summary: Italians round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - Italians Italians buy 3 armour, 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Italians 4 armour and 1 mech_infantry moved from Trans-Jordan to Persia Italians take Iraq from British 2 bombers moved from Egypt to Persia 2 bombers moved from Southern Italy to Persia 1 fighter moved from Egypt to Persia 1 infantry moved from Anglo Egyptian Sudan to French Equatorial Africa 2 fighters moved from Anglo Egyptian Sudan to French Equatorial Africa 2 fighters moved from Egypt to French Equatorial Africa 1 transport moved from 98 Sea Zone to 81 Sea Zone 2 infantry moved from Trans-Jordan to 81 Sea Zone 2 infantry and 1 transport moved from 81 Sea Zone to 80 Sea Zone 2 infantry moved from 80 Sea Zone to Persia Combat - Italians Battle in Persia Italians attack with 4 armour, 4 bombers, 1 fighter, 2 infantry and 1 mech_infantry British defend with 3 armour, 1 factory_minor, 1 fighter, 1 mech_infantry and 1 tactical_bomber; ANZAC defend with 1 fighter Italians roll dice for 4 armour, 4 bombers, 1 fighter, 2 infantry and 1 mech_infantry in Persia, round 2 : 4/12 hits, 5.67 expected hits British roll dice for 3 armour, 2 fighters, 1 mech_infantry and 1 tactical_bomber in Persia, round 2 : 5/7 hits, 3.67 expected hits 1 mech_infantry owned by the British, 1 mech_infantry owned by the Italians, 2 infantry owned by the Italians, 3 armour owned by the British and 2 armour owned by the Italians lost in Persia Italians roll dice for 2 armour, 4 bombers and 1 fighter in Persia, round 3 : 4/7 hits, 4.17 expected hits British roll dice for 2 fighters and 1 tactical_bomber in Persia, round 3 : 3/3 hits, 1.83 expected hits 1 fighter owned by the ANZAC, 1 tactical_bomber owned by the British, 1 bomber owned by the Italians, 1 fighter owned by the Italians, 1 fighter owned by the British and 1 armour owned by the Italians lost in Persia Italians win, taking Persia from British with 1 armour and 3 bombers remaining. Battle score for attacker is 3 Casualties for Italians: 3 armour, 1 bomber, 1 fighter, 2 infantry and 1 mech_infantry Casualties for British: 3 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber Casualties for ANZAC: 1 fighter Battle in French Equatorial Africa Italians attack with 4 fighters and 1 infantry British defend with 1 armour Italians roll dice for 4 fighters and 1 infantry in French Equatorial Africa, round 2 : 2/5 hits, 2.17 expected hits French roll dice for 1 armour in French Equatorial Africa, round 2 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Italians and 1 armour owned by the British lost in French Equatorial Africa Italians win with 4 fighters remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Casualties for British: 1 armour Non Combat Move - Italians 4 fighters moved from French Equatorial Africa to Anglo Egyptian Sudan 1 armour and 2 mech_infantrys moved from Egypt to Anglo Egyptian Sudan 2 bombers moved from Persia to Egypt 1 bomber moved from Persia to Trans-Jordan 3 transports moved from 98 Sea Zone to 97 Sea Zone 1 battleship, 2 cruisers, 2 destroyers and 1 submarine moved from 98 Sea Zone to 81 Sea Zone Place Units - Italians 2 armour and 1 mech_infantry placed in Egypt 3 infantry placed in Southern Italy 1 armour and 2 mech_infantrys placed in Northern Italy Turning on Edit Mode EDIT: Removing units owned by Italians from Trans-Jordan: 1 infantry EDIT: Adding units owned by Italians to Syria: 1 infantry EDIT: Changing ownership of Syria from British to Italians EDIT: Turning off Edit Mode Turn Complete - Italians Italians collect 25 PUs; end with 25 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 30 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 34 PUs Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 39 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 42 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 47 PUsCombat Hit Differential Summary :
Italians : -2.00 British : 2.50 French : 0.50 -
TripleA Manual Gamesave Post: Germans round 9
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - GermansCombat Hit Differential Summary :
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TripleA Turn Summary: Germans round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - Germans Germans buy 1 armour, 3 artilleries, 1 bomber, 15 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; Politics - Germans Germans takes Political Action: Political Action Germans To War With Chinese Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War Combat Move - Germans 1 armour and 1 infantry moved from Morocco to 91 Sea Zone 1 armour, 1 infantry and 1 transport moved from 91 Sea Zone to 82 Sea Zone 1 armour and 1 infantry moved from 82 Sea Zone to French West Africa 1 mech_infantry moved from Novgorod to Nenetsia Germans take Nenetsia from Russians 1 mech_infantry moved from Vologda to Urals Germans take Urals from Russians 1 mech_infantry moved from Samara to Novosibirsk Germans take Novosibirsk from Russians 1 armour moved from Caucasus to Kazakhstan Germans take Kazakhstan from Russians 1 armour moved from Kazakhstan to Tsinghai Germans take Tsinghai from Chinese Combat - Germans Battle in French West Africa Non Combat Move - Germans 1 infantry moved from Tambov to Samara 1 infantry moved from Bryansk to Smolensk 2 mech_infantrys moved from Novgorod to Bryansk 10 mech_infantrys moved from Eastern Poland to Bryansk 3 artilleries moved from Ukraine to Bryansk 3 mech_infantrys moved from Volgograd to Tsinghai 1 mech_infantry moved from Northwest Persia to Persia 2 armour and 3 mech_infantrys moved from Caucasus to Persia 1 mech_infantry moved from Caucasus to Tsinghai 10 mech_infantrys moved from Germany to Eastern Poland 1 mech_infantry moved from Western Germany to Poland 1 destroyer and 1 submarine moved from 125 Sea Zone to 112 Sea Zone 1 battleship, 1 carrier, 1 cruiser and 1 fighter moved from 101 Sea Zone to 103 Sea Zone 1 destroyer moved from 105 Sea Zone to 103 Sea Zone 1 destroyer moved from 91 Sea Zone to 103 Sea Zone 1 submarine moved from 105 Sea Zone to 91 Sea Zone 1 fighter moved from Gibraltar to 103 Sea Zone 1 bomber moved from Trans-Jordan to Persia 1 bomber moved from Persia to Caucasus 1 armour and 3 mech_infantrys moved from Bryansk to Caucasus Place Units - Germans 3 mech_infantrys placed in Novgorod 3 mech_infantrys placed in Ukraine 3 mech_infantrys placed in Volgograd Germans undo move 2. 3 artilleries placed in Ukraine Germans undo move 1. 1 armour and 2 mech_infantrys placed in Novgorod 10 mech_infantrys placed in Germany 1 bomber placed in Western Germany 1 submarine placed in 105 Sea Zone Turn Complete - Germans Germans collect 72 PUs; end with 72 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 77 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 82 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 84 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 86 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 91 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 101 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Russians round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - Russians Russians buy 5 infantry; Remaining resources: 0 PUs; Combat Move - Russians 6 armour, 6 artilleries, 4 fighters, 85 infantry, 3 mech_infantrys and 1 tactical_bomber moved from Russia to Bryansk Combat - Russians Battle in Bryansk Russians attack with 6 armour, 6 artilleries, 4 fighters, 85 infantry, 3 mech_infantrys and 1 tactical_bomber Germans defend with 3 aaGuns, 6 armour, 17 artilleries, 1 bomber, 2 fighters, 25 infantry, 46 mech_infantrys and 2 tactical_bombers; Italians defend with 2 armour and 1 infantry AA fire in Bryansk : 1/5 hits, 0.83 expected hits 1 fighter owned by the Russians lost in Bryansk Russians roll dice for 6 armour, 6 artilleries, 3 fighters, 85 infantry, 3 mech_infantrys and 1 tactical_bomber in Bryansk, round 2 : 23/104 hits, 22.83 expected hits Italians roll dice for 3 aaGuns, 8 armour, 17 artilleries, 1 bomber, 2 fighters, 26 infantry, 46 mech_infantrys and 2 tactical_bombers in Bryansk, round 2 : 39/102 hits, 36.17 expected hits 39 infantry owned by the Russians, 3 aaGuns owned by the Germans, 1 bomber owned by the Germans and 19 infantry owned by the Germans lost in Bryansk 3 mech_infantrys owned by the Russians, 46 infantry owned by the Russians, 6 armour owned by the Russians and 6 artilleries owned by the Russians retreated to Russia Italians win with 8 armour, 17 artilleries, 2 fighters, 7 infantry, 46 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is -43 Casualties for Russians: 1 fighter and 39 infantry Casualties for Germans: 3 aaGuns, 1 bomber and 19 infantry Non Combat Move - Russians 3 fighters moved from Bryansk to Russia 1 tactical_bomber moved from Bryansk to Russia Place Units - Russians 5 infantry placed in Russia Turn Complete - Russians Russians collect 7 PUs; end with 7 PUsCombat Hit Differential Summary :
AA fire in Bryansk : : 0.17 Italians : 2.83 Russians : 0.17





