2019 dawgoneit (Allies) vs SixUnder (Axis) BM


  • TripleA Turn Summary: Chinese round 1

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 1
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 4 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 fighter and 6 infantry moved from Szechwan to Shensi
            2 infantry moved from Kweichow to Shensi
            2 infantry moved from Suiyuyan to Shensi
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            4 infantry placed in Shensi
    
        Turn Complete - Chinese
            Chinese collect 8 PUs; end with 8 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: UK_Pacific round 1

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 1
    
        Purchase Units - Americans
            Americans buy 2 bombers, 1 destroyer, 1 fighter, 1 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
    
        Non Combat Move - Americans
            1 destroyer moved from 26 Sea Zone to 25 Sea Zone
            1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
            1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            1 fighter moved from Western United States to Hawaiian Islands
            1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
            1 fighter moved from Philippines to Guam
            1 destroyer and 1 submarine moved from 35 Sea Zone to 54 Sea Zone
            1 bomber moved from Central United States to Hawaiian Islands
    
        Place Units - Americans
            2 bombers placed in Western United States
            1 destroyer and 1 transport placed in 101 Sea Zone
            1 fighter and 1 infantry placed in Eastern United States
            Americans undo move 3.
            1 fighter and 1 infantry placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 52 PUs; end with 52 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 4 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 fighter and 6 infantry moved from Szechwan to Shensi
            2 infantry moved from Kweichow to Shensi
            2 infantry moved from Suiyuyan to Shensi
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            4 infantry placed in Shensi
    
        Turn Complete - Chinese
            Chinese collect 8 PUs; end with 8 PUs
    
        Purchase Units - British
            British buy 1 artillery and 8 infantry; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 fighter moved from Scotland to 110 Sea Zone
            1 destroyer moved from 109 Sea Zone to 110 Sea Zone
            1 destroyer moved from 98 Sea Zone to 99 Sea Zone
            1 fighter moved from Gibraltar to 96 Sea Zone
            1 fighter moved from Malta to 96 Sea Zone
            1 cruiser moved from 91 Sea Zone to 96 Sea Zone
            1 artillery and 1 infantry moved from India to 39 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 76 Sea Zone
            1 artillery and 1 infantry moved from 76 Sea Zone to Italian Somaliland
            1 cruiser moved from 39 Sea Zone to 76 Sea Zone
            1 artillery moved from Alexandria to 98 Sea Zone
            1 infantry moved from Alexandria to 98 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 76 Sea Zone
            1 artillery and 1 infantry moved from 76 Sea Zone to Ethiopia
            1 infantry moved from Anglo Egyptian Sudan to Ethiopia
            1 mech_infantry moved from Egypt to Ethiopia
            1 tactical_bomber moved from 98 Sea Zone to Ethiopia
            1 cruiser moved from 98 Sea Zone to 76 Sea Zone
            1 infantry moved from Scotland to 109 Sea Zone
            1 infantry and 1 transport moved from 109 Sea Zone to 88 Sea Zone
    
        Combat - British
            Battle in Ethiopia
                British attack with 1 artillery, 2 infantry, 1 mech_infantry and 1 tactical_bomber
                Italians defend with 1 artillery and 2 infantry
                    British roll dice for 2 cruisers in Ethiopia, round 2 : 1/2 hits, 1.00 expected hits
                    British roll dice for 1 artillery, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Ethiopia, round 2 : 1/5 hits, 1.50 expected hits
                    Italians roll dice for 1 artillery and 2 infantry in Ethiopia, round 2 : 0/3 hits, 1.00 expected hits
                    2 infantry owned by the Italians lost in Ethiopia
                    British roll dice for 1 artillery, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Ethiopia, round 3 : 2/5 hits, 1.50 expected hits
                    Italians roll dice for 1 artillery in Ethiopia, round 3 : 1/1 hits, 0.33 expected hits
                    1 artillery owned by the Italians and 1 infantry owned by the British lost in Ethiopia
                British win, taking Ethiopia from Italians with 1 artillery, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
                Casualties for Italians: 1 artillery and 2 infantry
                Casualties for British: 1 infantry
            Battle in Italian Somaliland
                British attack with 1 artillery and 1 infantry
                Italians defend with 1 infantry
                    British roll dice for 1 artillery and 1 infantry in Italian Somaliland, round 2 : 2/2 hits, 0.67 expected hits
                    Italians roll dice for 1 infantry in Italian Somaliland, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Italians lost in Italian Somaliland
                British win, taking Italian Somaliland from Italians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Italians: 1 infantry
            Battle in 110 Sea Zone
                British attack with 1 destroyer and 1 fighter
                Germans defend with 1 battleship
                    British roll dice for 1 destroyer and 1 fighter in 110 Sea Zone, round 2 : 2/2 hits, 0.83 expected hits
                    Germans roll dice for 1 battleship in 110 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
                    1 battleship owned by the Germans and 1 destroyer owned by the British lost in 110 Sea Zone
                British win with 1 fighter remaining. Battle score for attacker is 12
                Casualties for British: 1 destroyer
                Casualties for Germans: 1 battleship
            Battle in 96 Sea Zone
                British attack with 1 cruiser and 2 fighters
                Italians defend with 1 destroyer and 1 transport
                    British roll dice for 1 cruiser and 2 fighters in 96 Sea Zone, round 2 : 3/3 hits, 1.50 expected hits
                    Italians roll dice for 1 destroyer and 1 transport in 96 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Italians and 1 transport owned by the Italians lost in 96 Sea Zone
                British win with 1 cruiser and 2 fighters remaining. Battle score for attacker is 15
                Casualties for Italians: 1 destroyer and 1 transport
    
        Non Combat Move - British
            1 fighter moved from 96 Sea Zone to 81 Sea Zone
            1 fighter moved from 96 Sea Zone to Malta
            1 fighter moved from 110 Sea Zone to United Kingdom
            1 infantry moved from 88 Sea Zone to Suriname
                  British take Suriname from Dutch
            1 carrier moved from 98 Sea Zone to 81 Sea Zone
            1 tactical_bomber moved from Ethiopia to Anglo Egyptian Sudan
            1 armour moved from Alexandria to Anglo Egyptian Sudan
            1 artillery and 1 infantry moved from Egypt to Anglo Egyptian Sudan
            1 destroyer moved from 71 Sea Zone to 76 Sea Zone
            2 infantry moved from Union of South Africa to Rhodesia
            1 carrier moved from 81 Sea Zone to 76 Sea Zone
            1 fighter moved from 81 Sea Zone to 76 Sea Zone
            1 infantry moved from West India to Eastern Persia
                  British take Eastern Persia from Neutral_Allies
            1 tactical_bomber moved from India to 76 Sea Zone
            2 infantry moved from India to Burma
            2 infantry moved from Burma to Shan State
            1 fighter moved from Burma to India
            1 destroyer moved from 39 Sea Zone to 37 Sea Zone
            1 battleship moved from 37 Sea Zone to 39 Sea Zone
            1 bomber moved from United Kingdom to French Equatorial Africa
            1 infantry moved from Scotland to Eire
                  British take Eire from Neutral_Allies
            1 infantry moved from United Kingdom to Scotland
            1 aaGun moved from Scotland to United Kingdom
    
        Place Units - British
            1 artillery and 8 infantry placed in United Kingdom
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 106 Sea Zone. Rolls: 5,2
            British collect 27 PUs (2 lost to blockades); end with 27 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 30 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 33 PUs
    
        Place Units - UK_Pacific
            2 artilleries and 3 infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 17 PUs; end with 17 PUs
            Some Units in India change ownership: 2 artilleries and 3 infantry
    

    Combat Hit Differential Summary :

    Germans : 0.33
    British : 4.00
    Italians : -1.00
    

    Savegame


  • TripleA Turn Summary: Italians round 1

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 1
    
        Purchase Units - Italians
            Italians buy 2 mech_infantrys; Remaining resources: 2 PUs; 
    
        Politics - Italians
            Italians takes Political Action: Political Action Italians To War With Chinese
                Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War
    
        Combat Move - Italians
            1 artillery and 1 infantry moved from Libya to Tunisia
            1 armour and 1 mech_infantry moved from Tobruk to Tunisia
            2 infantry moved from Southern Italy to 97 Sea Zone
            2 infantry and 1 transport moved from 97 Sea Zone to 92 Sea Zone
            2 infantry moved from 92 Sea Zone to Gibraltar
            1 submarine moved from 95 Sea Zone to 93 Sea Zone
            2 fighters moved from Southern Italy to 93 Sea Zone
            1 bomber moved from Northern Italy to 93 Sea Zone
            1 armour, 2 artilleries and 2 infantry moved from Northern Italy to Southern France
            1 artillery and 1 infantry moved from Tobruk to Alexandria
    
        Combat - Italians
            Battle in Gibraltar
            Battle in 93 Sea Zone
                Italians attack with 1 bomber, 2 fighters and 1 submarine
                French defend with 1 cruiser and 1 destroyer
                    Italians roll dice for 1 submarine in 93 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 1 bomber and 2 fighters in 93 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits
                    French roll dice for 1 cruiser and 1 destroyer in 93 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits
                    1 destroyer owned by the French, 1 cruiser owned by the French and 1 submarine owned by the Italians lost in 93 Sea Zone
                Italians win, taking Gibraltar from British with 1 bomber and 2 fighters remaining. Battle score for attacker is 14
                Casualties for Italians: 1 submarine
                Casualties for French: 1 cruiser and 1 destroyer
            Battle in Alexandria
                Italians attack with 1 artillery and 1 infantry
                British defend with 1 infantry
                    Italians roll dice for 1 artillery and 1 infantry in Alexandria, round 2 : 1/2 hits, 0.67 expected hits
                    British roll dice for 1 infantry in Alexandria, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the British and 1 infantry owned by the Italians lost in Alexandria
                Italians win, taking Alexandria from British with 1 artillery remaining. Battle score for attacker is 0
                Casualties for Italians: 1 infantry
                Casualties for British: 1 infantry
            Battle in Tunisia
                Italians attack with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
                French defend with 1 infantry
                    Italians roll dice for 1 armour, 1 artillery, 1 infantry and 1 mech_infantry in Tunisia, round 2 : 1/4 hits, 1.33 expected hits
                    French roll dice for 1 infantry in Tunisia, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the French lost in Tunisia
                Italians win, taking Tunisia from French with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for French: 1 infantry
            Battle in Southern France
                Italians attack with 1 armour, 2 artilleries and 2 infantry
                French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
                    Italians roll dice for 1 armour, 2 artilleries and 2 infantry in Southern France, round 2 : 3/5 hits, 1.83 expected hits
                    French roll dice for 1 artillery and 1 infantry in Southern France, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the French and 1 artillery owned by the French lost in Southern France
                Italians win, taking Southern France from French with 1 armour, 2 artilleries and 2 infantry remaining. Battle score for attacker is 7
                Casualties for French: 1 artillery and 1 infantry
    
        Non Combat Move - Italians
            Trigger Italy Occupies Southern France: Setting switch to false for conditionAttachment_French_Territory_May_Turn_Vichy_Switch attached to French
            1 aaGun moved from Northern Italy to Yugoslavia
            1 armour moved from Albania to Romania
            2 infantry moved from Albania to Yugoslavia
            1 battleship and 1 cruiser moved from 97 Sea Zone to 92 Sea Zone
            1 cruiser and 1 destroyer moved from 95 Sea Zone to 92 Sea Zone
            2 infantry moved from Southern Italy to 95 Sea Zone
            2 infantry and 1 transport moved from 95 Sea Zone to 92 Sea Zone
            2 infantry moved from 92 Sea Zone to Gibraltar
            2 fighters moved from 93 Sea Zone to Southern Italy
            1 bomber moved from 93 Sea Zone to Southern Italy
    
        Place Units - Italians
            2 mech_infantrys placed in Northern Italy
    
        Turn Complete - Italians
            Italians collect 13 PUs; end with 15 PUs
    

    Combat Hit Differential Summary :

    Italians : 1.17
    British : 0.67
    French : -0.83
    

    Territory Summary for Italians :

    Alexandria : 1 flag, 1 artillery
    Gibraltar : 1 flag, 1 harbour and 4 infantry
    Southern France : 1 flag, 1 armour, 2 artilleries, 1 factory_minor, 1 harbour and 2 infantry
    Tunisia : 1 flag, 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
    Romania : 1 armour
    Tobruk : 2 infantry
    Northern Italy : 1 aaGun, 1 factory_major and 2 mech_infantrys
    Southern Italy : 2 aaGuns, 1 airfield, 1 bomber, 1 factory_minor, 2 fighters, 1 harbour and 2 infantry
    92 Sea Zone : 1 battleship, 2 cruisers, 1 destroyer and 2 transports
    Yugoslavia : 1 aaGun and 2 infantry
    

    Production/PUs Summary :

    Germans : 39 / 68
    Russians : 37 / 37
    Japanese : 30 / 42
    Americans : 52 / 52
    Chinese : 8 / 8
    British : 29 / 33
    UK_Pacific : 17 / 17
    Italians : 13 / 15
    ANZAC : 10 / 10
    French : 11 / 0
    Dutch : 11 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 2 / 0
    Neutral_Allies : 6 / 0
    Neutral_True : 18 / 0
    

    Dice Statistics:

    Total
            1 was rolled 26 times
            2 was rolled 32 times
            3 was rolled 39 times
            4 was rolled 33 times
            5 was rolled 35 times
            6 was rolled 19 times
        Average roll : 3.413
        Median : 3.000
        Variance : 1.384
        Standard Deviation : 1.177
        Total rolls : 184
    
    Germans Combat
            1 was rolled 14 times
            2 was rolled 12 times
            3 was rolled 12 times
            4 was rolled 14 times
            5 was rolled 10 times
            6 was rolled 12 times
        Average roll : 3.405
        Median : 3.000
        Variance : 0.155
        Standard Deviation : 0.394
        Total rolls : 74
    
    British Combat
            1 was rolled 5 times
            2 was rolled 9 times
            3 was rolled 6 times
            4 was rolled 5 times
            5 was rolled 6 times
            6 was rolled 1 times
        Average roll : 3.031
        Median : 3.000
        Variance : 1.075
        Standard Deviation : 1.037
        Total rolls : 32
    
    Italians Combat
            1 was rolled 4 times
            2 was rolled 2 times
            3 was rolled 4 times
            4 was rolled 2 times
            5 was rolled 7 times
            6 was rolled 2 times
        Average roll : 3.571
        Median : 4.000
        Variance : 0.975
        Standard Deviation : 0.987
        Total rolls : 21
    
    French Combat
            1 was rolled 3 times
            2 was rolled 2 times
            3 was rolled 6 times
            4 was rolled 5 times
            5 was rolled 5 times
        Average roll : 3.333
        Median : 3.000
        Variance : 1.275
        Standard Deviation : 1.129
        Total rolls : 21
    
    Neutral_Allies Combat
            2 was rolled 1 times
            3 was rolled 2 times
            5 was rolled 1 times
            6 was rolled 1 times
        Average roll : 3.800
        Median : 3.000
        Variance : 0.708
        Standard Deviation : 0.842
        Total rolls : 5
    
    Chinese Combat
            2 was rolled 1 times
            3 was rolled 2 times
            4 was rolled 2 times
            5 was rolled 2 times
        Average roll : 3.714
        Median : 4.000
        Variance : 0.806
        Standard Deviation : 0.898
        Total rolls : 7
    
    Japanese Combat
            2 was rolled 5 times
            3 was rolled 7 times
            4 was rolled 5 times
            5 was rolled 4 times
            6 was rolled 3 times
        Average roll : 3.708
        Median : 3.500
        Variance : 1.217
        Standard Deviation : 1.103
        Total rolls : 24
    

    Savegame


  • TripleA Turn Summary: ANZAC round 1

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 1
    
        Purchase Units - ANZAC
            ANZAC buy 1 fighter; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            2 infantry moved from Egypt to Alexandria
    
        Combat - ANZAC
            Battle in Alexandria
                ANZAC attack with 2 infantry
                Italians defend with 1 artillery
                    ANZAC roll dice for 2 infantry in Alexandria, round 2 : 0/2 hits, 0.33 expected hits
                    Italians roll dice for 1 artillery in Alexandria, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the ANZAC lost in Alexandria
                    ANZAC roll dice for 1 infantry in Alexandria, round 3 : 1/1 hits, 0.17 expected hits
                    Italians roll dice for 1 artillery in Alexandria, round 3 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Italians lost in Alexandria
                ANZAC win, taking Alexandria from Italians with 1 infantry remaining. Battle score for attacker is 1
                Casualties for ANZAC: 1 infantry
                Casualties for Italians: 1 artillery
    
        Non Combat Move - ANZAC
            2 infantry moved from New South Wales to 62 Sea Zone
            2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
            2 infantry moved from 42 Sea Zone to Java
                  ANZAC take Java from Dutch
            1 cruiser moved from 63 Sea Zone to 54 Sea Zone
            1 destroyer moved from 62 Sea Zone to 54 Sea Zone
            2 fighters moved from New Zealand to Queensland
    
        Place Units - ANZAC
            1 fighter placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 14 PUs
    

    Combat Hit Differential Summary :

    Italians : 0.33
    ANZAC : 0.50
    

    Savegame


  • TripleA Turn Summary: French round 1

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 1
    
        Purchase Units - ANZAC
            ANZAC buy 1 fighter; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            2 infantry moved from Egypt to Alexandria
    
        Combat - ANZAC
            Battle in Alexandria
                ANZAC attack with 2 infantry
                Italians defend with 1 artillery
                    ANZAC roll dice for 2 infantry in Alexandria, round 2 : 0/2 hits, 0.33 expected hits
                    Italians roll dice for 1 artillery in Alexandria, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the ANZAC lost in Alexandria
                    ANZAC roll dice for 1 infantry in Alexandria, round 3 : 1/1 hits, 0.17 expected hits
                    Italians roll dice for 1 artillery in Alexandria, round 3 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Italians lost in Alexandria
                ANZAC win, taking Alexandria from Italians with 1 infantry remaining. Battle score for attacker is 1
                Casualties for ANZAC: 1 infantry
                Casualties for Italians: 1 artillery
    
        Non Combat Move - ANZAC
            2 infantry moved from New South Wales to 62 Sea Zone
            2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
            2 infantry moved from 42 Sea Zone to Java
                  ANZAC take Java from Dutch
            1 cruiser moved from 63 Sea Zone to 54 Sea Zone
            1 destroyer moved from 62 Sea Zone to 54 Sea Zone
            2 fighters moved from New Zealand to Queensland
    
        Place Units - ANZAC
            1 fighter placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 14 PUs
    
        Combat Move - French
            1 destroyer moved from 72 Sea Zone to 81 Sea Zone
            1 artillery moved from Normandy Bordeaux to Holland Belgium
                  French take Holland Belgium from Germans
            1 infantry moved from French West Africa to French Central Africa
            1 infantry moved from Syria to Trans-Jordan
    
        Combat - French
    
        Non Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Italians : 0.33
    ANZAC : 0.50
    

    Savegame


  • TripleA Turn Summary: Germans round 2

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 2
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 4 armour, 8 mech_infantrys and 2 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 artillery and 1 mech_infantry moved from France to Normandy Bordeaux
            2 infantry moved from Norway to Finland
            1 artillery and 1 mech_infantry moved from France to Holland Belgium
            1 bomber and 1 tactical_bomber moved from Western Germany to Normandy Bordeaux
            1 bomber and 1 tactical_bomber moved from Western Germany to Holland Belgium
            3 armour moved from Yugoslavia to Greece
            1 tactical_bomber moved from Southern Italy to Greece
            1 fighter moved from Tobruk to Greece
            2 infantry moved from Bulgaria to Greece
            1 fighter moved from Western Germany to Greece
            1 submarine moved from 106 Sea Zone to 108 Sea Zone
    
        Combat - Germans
            Battle in Greece
                Germans attack with 3 armour, 2 fighters, 2 infantry and 1 tactical_bomber
                Neutral_Allies defend with 4 infantry
                    Germans roll dice for 3 armour, 2 fighters, 2 infantry and 1 tactical_bomber in Greece, round 2 : 3/8 hits, 3.50 expected hits
                    Neutral_Allies roll dice for 4 infantry in Greece, round 2 : 2/4 hits, 1.33 expected hits
                    3 infantry owned by the Neutral_Allies and 2 infantry owned by the Germans lost in Greece
                    Germans roll dice for 3 armour, 2 fighters and 1 tactical_bomber in Greece, round 3 : 4/6 hits, 3.17 expected hits
                    Neutral_Allies roll dice for 1 infantry in Greece, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Neutral_Allies and 1 armour owned by the Germans lost in Greece
                Germans win, taking Greece from Neutral_Allies with 2 armour, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Germans: 1 armour and 2 infantry
                Casualties for Neutral_Allies: 4 infantry
            Battle in Normandy Bordeaux
                Germans attack with 1 artillery, 1 bomber, 1 mech_infantry and 1 tactical_bomber
                French defend with 1 factory_minor, 1 harbour and 1 infantry
                    Germans roll dice for 1 artillery, 1 bomber, 1 mech_infantry and 1 tactical_bomber in Normandy Bordeaux, round 2 : 2/4 hits, 1.83 expected hits
                    French roll dice for 1 infantry in Normandy Bordeaux, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the French lost in Normandy Bordeaux
                Germans win, taking Normandy Bordeaux from French with 1 artillery, 1 bomber, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for French: 1 infantry
            Battle in Holland Belgium
                Germans attack with 1 artillery, 1 bomber, 1 mech_infantry and 1 tactical_bomber
                French defend with 1 artillery
                    Germans roll dice for 1 artillery, 1 bomber, 1 mech_infantry and 1 tactical_bomber in Holland Belgium, round 2 : 1/4 hits, 1.83 expected hits
                    French roll dice for 1 artillery in Holland Belgium, round 2 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Germans and 1 artillery owned by the French lost in Holland Belgium
                Germans win, taking Holland Belgium from French with 1 artillery, 1 bomber and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Germans: 1 mech_infantry
                Casualties for French: 1 artillery
    
        Non Combat Move - Germans
            1 bomber moved from Holland Belgium to Western Germany
            1 tactical_bomber moved from Holland Belgium to Western Germany
            1 bomber moved from Normandy Bordeaux to Western Germany
            1 tactical_bomber moved from Normandy Bordeaux to Western Germany
            1 tactical_bomber moved from Greece to Southern Italy
            2 fighters moved from Greece to Albania
            1 fighter moved from Albania to Yugoslavia
            2 artilleries and 8 infantry moved from Yugoslavia to Slovakia Hungary
            6 armour moved from France to Greater Southern Germany
    
        Place Units - Germans
            2 submarines placed in 112 Sea Zone
            4 armour placed in Germany
            6 mech_infantrys placed in Germany
            2 mech_infantrys placed in Western Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 3
            Germans collect 41 PUs (2 lost to blockades); end with 41 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 46 PUs
            Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 51 PUs
    

    Combat Hit Differential Summary :

    Germans : -0.33
    French : 0.33
    Neutral_Allies : 1.33
    

    Territory Summary for Germans :

    Normandy Bordeaux : 1 flag, 1 artillery, 1 factory_minor, 1 harbour and 1 mech_infantry
    France : 1 flag, 1 aaGun, 1 airfield, 1 artillery, 1 factory_minor and 2 mech_infantrys
    Greater Southern Germany : 6 armour
    Slovakia Hungary : 1 aaGun, 2 artilleries and 8 infantry
    Western Germany : 2 aaGuns, 1 airfield, 2 bombers, 1 factory_major, 1 harbour, 2 mech_infantrys and 2 tactical_bombers
    Poland : 2 aaGuns, 3 artilleries and 14 infantry
    Germany : 4 armour, 1 factory_major and 6 mech_infantrys
    Holland Belgium : 1 artillery
    Albania : 1 fighter
    Southern Italy : 1 tactical_bomber
    112 Sea Zone : 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 3 submarines, 1 tactical_bomber and 1 transport
    108 Sea Zone : 1 submarine
    106 Sea Zone : 1 flag
    Bulgaria : 1 flag, 3 infantry
    Greece : 1 flag, 2 armour
    Yugoslavia : 1 flag, 1 fighter
    Finland : 1 flag, 9 infantry
    

    Production/PUs Summary :

    Germans : 43 / 51
    Russians : 37 / 37
    Japanese : 30 / 42
    Americans : 52 / 52
    Chinese : 8 / 8
    British : 29 / 33
    UK_Pacific : 17 / 17
    Italians : 13 / 15
    ANZAC : 14 / 14
    French : 9 / 0
    Dutch : 7 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 2 / 0
    Neutral_Allies : 4 / 0
    Neutral_True : 18 / 0
    

    Dice Statistics:

    Total
            1 was rolled 40 times
            2 was rolled 45 times
            3 was rolled 54 times
            4 was rolled 45 times
            5 was rolled 43 times
            6 was rolled 25 times
        Average roll : 3.321
        Median : 3.000
        Variance : 1.817
        Standard Deviation : 1.348
        Total rolls : 252
    
    Null / Other
            1 was rolled 5 times
            2 was rolled 9 times
            3 was rolled 7 times
            4 was rolled 5 times
            5 was rolled 6 times
            6 was rolled 1 times
        Average roll : 3.030
        Median : 3.000
        Variance : 1.109
        Standard Deviation : 1.053
        Total rolls : 33
    
    Germans Combat
            1 was rolled 17 times
            2 was rolled 15 times
            3 was rolled 18 times
            4 was rolled 18 times
            5 was rolled 12 times
            6 was rolled 16 times
        Average roll : 3.427
        Median : 3.000
        Variance : 0.274
        Standard Deviation : 0.523
        Total rolls : 96
    
    British Combat
            1 was rolled 5 times
            2 was rolled 9 times
            3 was rolled 7 times
            4 was rolled 5 times
            5 was rolled 6 times
            6 was rolled 1 times
        Average roll : 3.030
        Median : 3.000
        Variance : 1.109
        Standard Deviation : 1.053
        Total rolls : 33
    
    Italians Combat
            1 was rolled 5 times
            2 was rolled 2 times
            3 was rolled 5 times
            4 was rolled 2 times
            5 was rolled 7 times
            6 was rolled 2 times
        Average roll : 3.435
        Median : 3.000
        Variance : 1.038
        Standard Deviation : 1.019
        Total rolls : 23
    
    French Combat
            1 was rolled 4 times
            2 was rolled 2 times
            3 was rolled 6 times
            4 was rolled 6 times
            5 was rolled 5 times
        Average roll : 3.261
        Median : 3.000
        Variance : 1.311
        Standard Deviation : 1.145
        Total rolls : 23
    
    ANZAC Combat
            1 was rolled 1 times
            2 was rolled 1 times
            6 was rolled 1 times
        Average roll : 3.000
        Median : 2.000
        Variance : 0.750
        Standard Deviation : 0.866
        Total rolls : 3
    
    Neutral_Allies Combat
            1 was rolled 3 times
            2 was rolled 1 times
            3 was rolled 2 times
            4 was rolled 2 times
            5 was rolled 1 times
            6 was rolled 1 times
        Average roll : 3.000
        Median : 3.000
        Variance : 0.370
        Standard Deviation : 0.609
        Total rolls : 10
    
    Chinese Combat
            2 was rolled 1 times
            3 was rolled 2 times
            4 was rolled 2 times
            5 was rolled 2 times
        Average roll : 3.714
        Median : 4.000
        Variance : 0.806
        Standard Deviation : 0.898
        Total rolls : 7
    
    Japanese Combat
            2 was rolled 5 times
            3 was rolled 7 times
            4 was rolled 5 times
            5 was rolled 4 times
            6 was rolled 3 times
        Average roll : 3.708
        Median : 3.500
        Variance : 1.217
        Standard Deviation : 1.103
        Total rolls : 24
    

    Savegame


  • TripleA Turn Summary: Russians round 2

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 2
    
        Purchase Units - Russians
            Russians buy 4 artilleries and 7 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
    
        Non Combat Move - Russians
            1 submarine moved from 111 Sea Zone to 105 Sea Zone
            2 infantry moved from Novgorod to Karelia
            2 aaGuns, 1 armour, 1 artillery, 2 fighters, 7 infantry and 1 tactical_bomber moved from Novgorod to Belarus
            2 aaGuns, 1 armour, 1 artillery, 2 infantry and 1 mech_infantry moved from Bryansk to Western Ukraine
            3 artilleries moved from Ukraine to Western Ukraine
            2 infantry moved from Rostov to Ukraine
            1 infantry moved from Bessarabia to Western Ukraine
            1 artillery and 3 infantry moved from Russia to Bryansk
            1 infantry moved from Buryatia to Amur
            2 aaGuns and 11 infantry moved from Buryatia to Sakha
            6 infantry moved from Yakut S.S.R. to Buryatia
    
        Place Units - Russians
            3 artilleries placed in Ukraine
            1 artillery and 7 infantry placed in Russia
            Russians undo move 2.
            3 infantry placed in Novgorod
            1 artillery and 4 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 37 PUs; end with 37 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Japanese round 2

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 2
    
        Purchase Units - Japanese
            Japanese buy 1 destroyer, 1 factory_minor, 1 harbour and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Politics - Japanese
            Japanese takes Political Action: Political Action Japanese To War With Russians
                Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to Friendly
                Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
    
        Combat Move - Japanese
            1 infantry moved from Chahar to Suiyuyan
                  Japanese take Suiyuyan from Chinese
            1 infantry moved from Anhwe to Hopei
                  Japanese take Hopei from Chinese
            1 infantry moved from Anhwe to Kweichow
                  Japanese take Kweichow from Chinese
            1 infantry moved from Yunnan to Szechwan
                  Japanese take Szechwan from Chinese
            3 artilleries, 4 infantry and 1 mech_infantry moved from Anhwe to Hunan
            1 artillery, 3 infantry and 1 mech_infantry moved from Hunan to Yunnan
            2 bombers, 8 fighters and 7 tactical_bombers moved from Kwangsi to Yunnan
            7 infantry moved from Jehol to Anhwe
            4 infantry moved from Manchuria to Jehol
            3 infantry moved from Japan to 6 Sea Zone
            1 armour and 1 artillery moved from Japan to 6 Sea Zone
            1 infantry moved from Japan to 6 Sea Zone
            1 armour, 1 artillery, 4 infantry and 3 transports moved from 6 Sea Zone to 36 Sea Zone
            2 marines moved from Japan to 6 Sea Zone
            1 tactical_bomber moved from Japan to 6 Sea Zone
            1 fighter moved from Japan to 6 Sea Zone
            1 battleship, 1 carrier, 2 cruisers, 1 fighter, 2 marines and 1 tactical_bomber moved from 6 Sea Zone to 36 Sea Zone
            1 fighter and 1 tactical_bomber moved from Yunnan to 36 Sea Zone
    
        Combat - Japanese
    
        Non Combat Move - Japanese
            1 aaGun moved from Jehol to Anhwe
            1 armour and 1 artillery moved from 36 Sea Zone to Kwangsi
            2 marines moved from 36 Sea Zone to Kwangsi
            4 infantry moved from 36 Sea Zone to Kwangsi
    
        Place Units - Japanese
            1 harbour placed in Hainan
            1 factory_minor placed in Kiangsu
            1 destroyer and 1 transport placed in 6 Sea Zone
    
        Turn Complete - Japanese
            Japanese collect 34 PUs; end with 34 PUs
            Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 44 PUs
    

    Combat Hit Differential Summary :

    Territory Summary for Japanese :

    Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
    Iwo Jima : 1 infantry
    Paulau Island : 1 infantry
    Shantung : 1 flag
    Kwangsi : 1 flag, 1 armour, 3 artilleries, 6 infantry and 2 marines
    Korea : 1 aaGun and 1 infantry
    Kiangsu : 1 flag, 1 factory_minor
    Kiangsi : 1 flag
    Japan : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
    Jehol : 1 flag, 4 infantry
    Siam : 2 infantry
    Manchuria : 1 flag
    Hainan : 1 harbour
    Yunnan : 1 flag, 2 artilleries, 2 bombers, 7 fighters, 4 infantry, 1 mech_infantry and 6 tactical_bombers
    Suiyuyan : 1 flag, 1 infantry
    Kweichow : 1 flag, 1 infantry
    Hunan : 1 flag, 3 artilleries and 4 infantry
    Hopei : 1 flag, 1 infantry
    Szechwan : 1 flag, 1 infantry
    Chahar : 1 flag
    Anhwe : 1 flag, 1 aaGun and 7 infantry
    36 Sea Zone : 2 battleships, 3 carriers, 2 cruisers, 3 destroyers, 4 fighters, 1 submarine, 2 tactical_bombers and 5 transports
    5 Sea Zone : 1 submarine
    6 Sea Zone : 2 destroyers and 1 transport
    

    Production/PUs Summary :

    Germans : 43 / 51
    Russians : 37 / 37
    Japanese : 34 / 44
    Americans : 52 / 52
    Chinese : 4 / 8
    British : 29 / 33
    UK_Pacific : 17 / 17
    Italians : 13 / 15
    ANZAC : 14 / 14
    French : 9 / 0
    Dutch : 7 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 2 / 0
    Neutral_Allies : 4 / 0
    Neutral_True : 18 / 0
    

    Dice Statistics:

    Total
            1 was rolled 35 times
            2 was rolled 36 times
            3 was rolled 46 times
            4 was rolled 40 times
            5 was rolled 37 times
            6 was rolled 24 times
        Average roll : 3.367
        Median : 3.000
        Variance : 1.204
        Standard Deviation : 1.097
        Total rolls : 218
    
    Germans Combat
            1 was rolled 17 times
            2 was rolled 15 times
            3 was rolled 18 times
            4 was rolled 18 times
            5 was rolled 12 times
            6 was rolled 16 times
        Average roll : 3.427
        Median : 3.000
        Variance : 0.274
        Standard Deviation : 0.523
        Total rolls : 96
    
    British Combat
            1 was rolled 5 times
            2 was rolled 9 times
            3 was rolled 6 times
            4 was rolled 5 times
            5 was rolled 6 times
            6 was rolled 1 times
        Average roll : 3.031
        Median : 3.000
        Variance : 1.075
        Standard Deviation : 1.037
        Total rolls : 32
    
    Italians Combat
            1 was rolled 5 times
            2 was rolled 2 times
            3 was rolled 5 times
            4 was rolled 2 times
            5 was rolled 7 times
            6 was rolled 2 times
        Average roll : 3.435
        Median : 3.000
        Variance : 1.038
        Standard Deviation : 1.019
        Total rolls : 23
    
    French Combat
            1 was rolled 4 times
            2 was rolled 2 times
            3 was rolled 6 times
            4 was rolled 6 times
            5 was rolled 5 times
        Average roll : 3.261
        Median : 3.000
        Variance : 1.311
        Standard Deviation : 1.145
        Total rolls : 23
    
    ANZAC Combat
            1 was rolled 1 times
            2 was rolled 1 times
            6 was rolled 1 times
        Average roll : 3.000
        Median : 2.000
        Variance : 0.750
        Standard Deviation : 0.866
        Total rolls : 3
    
    Neutral_Allies Combat
            1 was rolled 3 times
            2 was rolled 1 times
            3 was rolled 2 times
            4 was rolled 2 times
            5 was rolled 1 times
            6 was rolled 1 times
        Average roll : 3.000
        Median : 3.000
        Variance : 0.370
        Standard Deviation : 0.609
        Total rolls : 10
    
    Chinese Combat
            2 was rolled 1 times
            3 was rolled 2 times
            4 was rolled 2 times
            5 was rolled 2 times
        Average roll : 3.714
        Median : 4.000
        Variance : 0.806
        Standard Deviation : 0.898
        Total rolls : 7
    
    Japanese Combat
            2 was rolled 5 times
            3 was rolled 7 times
            4 was rolled 5 times
            5 was rolled 4 times
            6 was rolled 3 times
        Average roll : 3.708
        Median : 3.500
        Variance : 1.217
        Standard Deviation : 1.103
        Total rolls : 24
    

    Savegame


  • TripleA Turn Summary: Americans round 2

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 2
    
        Purchase Units - Americans
            Americans buy 2 bombers, 1 carrier and 2 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
    
        Non Combat Move - Americans
            1 fighter and 1 tactical_bomber moved from 26 Sea Zone to Midway
            3 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 artillery moved from Hawaiian Islands to 26 Sea Zone
            1 bomber and 3 fighters moved from Hawaiian Islands to 26 Sea Zone
            2 fighters moved from Eastern United States to 26 Sea Zone
            1 artillery, 1 battleship, 1 bomber, 2 cruisers, 1 destroyer, 3 fighters, 3 infantry, 1 submarine and 2 transports moved from 26 Sea Zone to 25 Sea Zone
            1 artillery and 3 infantry moved from 25 Sea Zone to Midway
            1 bomber and 3 fighters moved from 25 Sea Zone to Midway
            2 bombers moved from Western United States to Midway
    
        Place Units - Americans
            1 carrier and 2 submarines placed in 10 Sea Zone
            Americans undo move 1.
            2 bombers placed in Western United States
            1 carrier placed in 10 Sea Zone
            2 submarines placed in 101 Sea Zone
    
        Turn Complete - Americans
            Americans collect 52 PUs; end with 52 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Chinese round 2

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 2
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            Trigger Chinese Guerilla Chahar: Chinese has 1 infantry placed in Chahar
            3 infantry moved from Shensi to Hopei
            1 fighter moved from Shensi to Hopei
            12 infantry moved from Shensi to Suiyuyan
    
        Combat - Chinese
            Chinese creates battle in territory Chahar
            Battle in Hopei
                Chinese attack with 1 fighter and 3 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 3 infantry in Hopei, round 2 : 2/4 hits, 1.00 expected hits
                    Japanese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
                Chinese win, taking Chahar from Japanese, taking Hopei from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in Suiyuyan
                Chinese attack with 12 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 12 infantry in Suiyuyan, round 2 : 1/12 hits, 2.00 expected hits
                    Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Suiyuyan
                Chinese win, taking Suiyuyan from Japanese with 12 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Hopei to Kansu
    
        Place Units - Chinese
            2 infantry placed in Suiyuyan
    
        Turn Complete - Chinese
            Chinese collect 7 PUs; end with 9 PUs
    

    Combat Hit Differential Summary :

    Chinese : 0.00
    Japanese : 0.33
    

    Savegame


  • TripleA Turn Summary: UK_Pacific round 2

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 2
    
        Purchase Units - Americans
            Americans buy 2 bombers, 1 carrier and 2 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
    
        Non Combat Move - Americans
            1 fighter and 1 tactical_bomber moved from 26 Sea Zone to Midway
            3 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 artillery moved from Hawaiian Islands to 26 Sea Zone
            1 bomber and 3 fighters moved from Hawaiian Islands to 26 Sea Zone
            2 fighters moved from Eastern United States to 26 Sea Zone
            1 artillery, 1 battleship, 1 bomber, 2 cruisers, 1 destroyer, 3 fighters, 3 infantry, 1 submarine and 2 transports moved from 26 Sea Zone to 25 Sea Zone
            1 artillery and 3 infantry moved from 25 Sea Zone to Midway
            1 bomber and 3 fighters moved from 25 Sea Zone to Midway
            2 bombers moved from Western United States to Midway
    
        Place Units - Americans
            1 carrier and 2 submarines placed in 10 Sea Zone
            Americans undo move 1.
            2 bombers placed in Western United States
            1 carrier placed in 10 Sea Zone
            2 submarines placed in 101 Sea Zone
    
        Turn Complete - Americans
            Americans collect 52 PUs; end with 52 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            Trigger Chinese Guerilla Chahar: Chinese has 1 infantry placed in Chahar
            3 infantry moved from Shensi to Hopei
            1 fighter moved from Shensi to Hopei
            12 infantry moved from Shensi to Suiyuyan
    
        Combat - Chinese
            Chinese creates battle in territory Chahar
            Battle in Hopei
                Chinese attack with 1 fighter and 3 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 3 infantry in Hopei, round 2 : 2/4 hits, 1.00 expected hits
                    Japanese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
                Chinese win, taking Chahar from Japanese, taking Hopei from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in Suiyuyan
                Chinese attack with 12 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 12 infantry in Suiyuyan, round 2 : 1/12 hits, 2.00 expected hits
                    Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Suiyuyan
                Chinese win, taking Suiyuyan from Japanese with 12 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Hopei to Kansu
    
        Place Units - Chinese
            2 infantry placed in Suiyuyan
    
        Turn Complete - Chinese
            Chinese collect 7 PUs; end with 9 PUs
    
        Purchase Units - British
            British buy 1 armour, 1 artillery, 5 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
    
        Combat - British
    
        Non Combat Move - British
            1 infantry moved from Shan State to Burma
            2 infantry moved from Burma to India
            1 battleship moved from 39 Sea Zone to 76 Sea Zone
            1 artillery and 1 infantry moved from Italian Somaliland to 76 Sea Zone
            1 artillery and 1 infantry moved from Ethiopia to 76 Sea Zone
            2 artilleries, 1 carrier, 2 cruisers, 1 destroyer, 1 fighter, 2 infantry, 1 tactical_bomber and 2 transports moved from 76 Sea Zone to 81 Sea Zone
            1 tactical_bomber moved from Anglo Egyptian Sudan to Egypt
            1 armour, 1 artillery and 1 infantry moved from Anglo Egyptian Sudan to Egypt
            1 mech_infantry moved from Ethiopia to Egypt
            1 bomber moved from French Equatorial Africa to Egypt
            1 cruiser moved from 96 Sea Zone to 81 Sea Zone
            1 fighter moved from Malta to Egypt
            2 artilleries and 2 infantry moved from 81 Sea Zone to Trans-Jordan
            1 fighter moved from 81 Sea Zone to Trans-Jordan
            1 tactical_bomber moved from 81 Sea Zone to Trans-Jordan
            1 destroyer moved from 99 Sea Zone to 94 Sea Zone
            1 infantry moved from Eastern Persia to Persia
                  British take Persia from Neutral_Allies
            2 infantry moved from Rhodesia to Belgian Congo
            1 artillery and 1 infantry moved from Ontario to Quebec
    
        Place Units - British
            1 armour and 2 mech_infantrys placed in Union of South Africa
            1 artillery and 5 infantry placed in United Kingdom
    
        Turn Complete - British
            British collect 31 PUs; end with 31 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 34 PUs
    
        Place Units - UK_Pacific
            2 artilleries and 3 infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 17 PUs; end with 17 PUs
            Some Units in India change ownership: 2 artilleries and 3 infantry
    

    Combat Hit Differential Summary :

    Chinese : 0.00
    Japanese : 0.33
    

    Savegame


  • TripleA Turn Summary: Italians round 2

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 2
    
        Purchase Units - Italians
            Italians buy 2 mech_infantrys and 1 submarine; Remaining resources: 1 PUs; 
    
        Combat Move - Italians
            1 artillery and 1 infantry moved from Tunisia to Algeria
            1 armour and 1 mech_infantry moved from Tunisia to Algeria
            1 destroyer moved from 92 Sea Zone to 94 Sea Zone
            1 bomber and 2 fighters moved from Southern Italy to 94 Sea Zone
            2 transports moved from 92 Sea Zone to 93 Sea Zone
            1 artillery moved from Southern France to 93 Sea Zone
            1 artillery moved from Southern France to 93 Sea Zone
            2 infantry moved from Southern France to 93 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 93 Sea Zone to 97 Sea Zone
            1 battleship and 2 cruisers moved from 92 Sea Zone to 97 Sea Zone
    
        Combat - Italians
            Battle in Algeria
                Italians attack with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
                French defend with 1 infantry
                    Italians roll dice for 1 armour, 1 artillery, 1 infantry and 1 mech_infantry in Algeria, round 2 : 1/4 hits, 1.33 expected hits
                    French roll dice for 1 infantry in Algeria, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the French lost in Algeria
                Italians win, taking Algeria from French with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for French: 1 infantry
            Battle in 94 Sea Zone
                Italians attack with 1 bomber, 1 destroyer and 2 fighters
                British defend with 1 destroyer
                    Italians roll dice for 1 bomber, 1 destroyer and 2 fighters in 94 Sea Zone, round 2 : 3/4 hits, 2.00 expected hits
                    British roll dice for 1 destroyer in 94 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the British lost in 94 Sea Zone
                Italians win with 1 bomber, 1 destroyer and 2 fighters remaining. Battle score for attacker is 8
                Casualties for British: 1 destroyer
    
        Non Combat Move - Italians
            1 bomber and 2 fighters moved from 94 Sea Zone to Southern Italy
            2 artilleries and 2 infantry moved from 97 Sea Zone to Southern Italy
            1 armour moved from Southern France to Yugoslavia
            1 aaGun and 2 infantry moved from Yugoslavia to Romania
            2 mech_infantrys moved from Northern Italy to Romania
    
        Place Units - Italians
            2 mech_infantrys placed in Northern Italy
            1 submarine placed in 97 Sea Zone
    
        Turn Complete - Italians
            Italians collect 14 PUs; end with 15 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 25 PUs
    

    Combat Hit Differential Summary :

    Italians : 0.67
    British : -0.33
    French : -0.33
    

    Territory Summary for Italians :

    Gibraltar : 1 flag, 1 harbour and 4 infantry
    Algeria : 1 flag, 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
    Southern France : 1 flag, 1 factory_minor and 1 harbour
    Tunisia : 1 flag
    Romania : 1 aaGun, 1 armour, 2 infantry and 2 mech_infantrys
    Tobruk : 2 infantry
    Northern Italy : 1 aaGun, 1 factory_major and 2 mech_infantrys
    Southern Italy : 2 aaGuns, 1 airfield, 2 artilleries, 1 bomber, 1 factory_minor, 2 fighters, 1 harbour and 4 infantry
    94 Sea Zone : 1 destroyer
    97 Sea Zone : 1 battleship, 2 cruisers, 1 submarine and 2 transports
    Yugoslavia : 1 armour
    

    Production/PUs Summary :

    Germans : 43 / 51
    Russians : 37 / 37
    Japanese : 31 / 44
    Americans : 52 / 52
    Chinese : 7 / 9
    British : 31 / 34
    UK_Pacific : 17 / 17
    Italians : 14 / 25
    ANZAC : 14 / 14
    French : 8 / 0
    Dutch : 7 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 2 / 0
    Neutral_Allies : 2 / 0
    Neutral_True : 18 / 0
    

    Dice Statistics:

    Total
            1 was rolled 40 times
            2 was rolled 40 times
            3 was rolled 54 times
            4 was rolled 43 times
            5 was rolled 38 times
            6 was rolled 31 times
        Average roll : 3.374
        Median : 3.000
        Variance : 1.159
        Standard Deviation : 1.077
        Total rolls : 246
    
    Germans Combat
            1 was rolled 17 times
            2 was rolled 15 times
            3 was rolled 18 times
            4 was rolled 18 times
            5 was rolled 12 times
            6 was rolled 16 times
        Average roll : 3.427
        Median : 3.000
        Variance : 0.274
        Standard Deviation : 0.523
        Total rolls : 96
    
    British Combat
            1 was rolled 5 times
            2 was rolled 9 times
            3 was rolled 7 times
            4 was rolled 5 times
            5 was rolled 6 times
            6 was rolled 1 times
        Average roll : 3.030
        Median : 3.000
        Variance : 1.109
        Standard Deviation : 1.053
        Total rolls : 33
    
    Italians Combat
            1 was rolled 7 times
            2 was rolled 3 times
            3 was rolled 7 times
            4 was rolled 4 times
            5 was rolled 7 times
            6 was rolled 3 times
        Average roll : 3.323
        Median : 3.000
        Variance : 0.694
        Standard Deviation : 0.833
        Total rolls : 31
    
    French Combat
            1 was rolled 4 times
            2 was rolled 2 times
            3 was rolled 6 times
            4 was rolled 6 times
            5 was rolled 5 times
            6 was rolled 1 times
        Average roll : 3.375
        Median : 3.500
        Variance : 0.957
        Standard Deviation : 0.978
        Total rolls : 24
    
    ANZAC Combat
            1 was rolled 1 times
            2 was rolled 1 times
            6 was rolled 1 times
        Average roll : 3.000
        Median : 2.000
        Variance : 0.750
        Standard Deviation : 0.866
        Total rolls : 3
    
    Neutral_Allies Combat
            1 was rolled 3 times
            2 was rolled 1 times
            3 was rolled 2 times
            4 was rolled 2 times
            5 was rolled 1 times
            6 was rolled 1 times
        Average roll : 3.000
        Median : 3.000
        Variance : 0.370
        Standard Deviation : 0.609
        Total rolls : 10
    
    Chinese Combat
            1 was rolled 2 times
            2 was rolled 4 times
            3 was rolled 7 times
            4 was rolled 2 times
            5 was rolled 3 times
            6 was rolled 5 times
        Average roll : 3.652
        Median : 3.000
        Variance : 0.856
        Standard Deviation : 0.925
        Total rolls : 23
    
    Japanese Combat
            1 was rolled 1 times
            2 was rolled 5 times
            3 was rolled 7 times
            4 was rolled 6 times
            5 was rolled 4 times
            6 was rolled 3 times
        Average roll : 3.615
        Median : 3.500
        Variance : 0.933
        Standard Deviation : 0.966
        Total rolls : 26
    

    Savegame


  • TripleA Turn Summary: ANZAC round 2

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 2
    
        Purchase Units - ANZAC
            ANZAC buy 1 destroyer and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 infantry moved from Java to 42 Sea Zone
            1 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone
    
        Non Combat Move - ANZAC
            1 destroyer moved from 54 Sea Zone to 43 Sea Zone
            1 cruiser moved from 54 Sea Zone to 35 Sea Zone
            1 infantry moved from 41 Sea Zone to Sumatra
                  ANZAC take Sumatra from Dutch
            1 fighter moved from New South Wales to Queensland
            3 fighters moved from Queensland to Java
    
        Place Units - ANZAC
            1 destroyer and 1 submarine placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 18 PUs; end with 18 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: French round 2

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 2
    
        Purchase Units - ANZAC
            ANZAC buy 1 destroyer and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 infantry moved from Java to 42 Sea Zone
            1 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone
    
        Non Combat Move - ANZAC
            1 destroyer moved from 54 Sea Zone to 43 Sea Zone
            1 cruiser moved from 54 Sea Zone to 35 Sea Zone
            1 infantry moved from 41 Sea Zone to Sumatra
                  ANZAC take Sumatra from Dutch
            1 fighter moved from New South Wales to Queensland
            3 fighters moved from Queensland to Java
    
        Place Units - ANZAC
            1 destroyer and 1 submarine placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 18 PUs; end with 18 PUs
    
        Combat Move - French
            1 infantry moved from French Central Africa to French Equatorial Africa
            1 infantry moved from Trans-Jordan to Egypt
    
        Non Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Germans round 3

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 3
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 fighter and 10 mech_infantrys; Remaining resources: 1 PUs; 
    
        Combat Move - Germans
            1 fighter moved from Albania to Western Germany
            3 submarines moved from 112 Sea Zone to 119 Sea Zone
            1 submarine moved from 108 Sea Zone to 119 Sea Zone
            4 armour and 6 mech_infantrys moved from Germany to Poland
            1 artillery moved from Holland Belgium to Western Germany
            1 artillery and 1 mech_infantry moved from Normandy Bordeaux to France
            3 mech_infantrys moved from France to Western Germany
            1 mech_infantry moved from Western Germany to Slovakia Hungary
            1 fighter moved from Yugoslavia to Western Germany
            1 mech_infantry moved from Western Germany to Greater Southern Germany
            2 armour moved from Greece to Romania
            3 infantry moved from Bulgaria to Romania
            6 armour moved from Greater Southern Germany to Slovakia Hungary
            1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 112 Sea Zone to 119 Sea Zone
            1 mech_infantry moved from Western Germany to 112 Sea Zone
            1 mech_infantry and 1 transport moved from 112 Sea Zone to 91 Sea Zone
            1 mech_infantry moved from Western Germany to Greater Southern Germany
    
        Non Combat Move - Germans
            1 mech_infantry moved from 91 Sea Zone to Gibraltar
    
        Place Units - Germans
            1 fighter placed in Western Germany
            10 mech_infantrys placed in Germany
    
        Turn Complete - Germans
            Germans collect 43 PUs; end with 44 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 49 PUs
            Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 54 PUs
    

    Combat Hit Differential Summary :

    Territory Summary for Germans :

    Gibraltar : 1 mech_infantry
    Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
    France : 1 flag, 1 aaGun, 1 airfield, 2 artilleries and 1 factory_minor
    Greater Southern Germany : 2 mech_infantrys
    Slovakia Hungary : 1 aaGun, 6 armour, 2 artilleries, 8 infantry and 1 mech_infantry
    Western Germany : 2 aaGuns, 1 airfield, 1 artillery, 2 bombers, 1 factory_major, 3 fighters, 1 harbour, 1 mech_infantry and 2 tactical_bombers
    Romania : 2 armour and 3 infantry
    Poland : 2 aaGuns, 4 armour, 3 artilleries, 14 infantry and 6 mech_infantrys
    Germany : 1 factory_major and 10 mech_infantrys
    Southern Italy : 1 tactical_bomber
    119 Sea Zone : 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 4 submarines and 1 tactical_bomber
    106 Sea Zone : 1 flag
    Bulgaria : 1 flag
    Greece : 1 flag
    Yugoslavia : 1 flag
    91 Sea Zone : 1 transport
    Finland : 1 flag, 9 infantry
    

    Production/PUs Summary :

    Germans : 43 / 54
    Russians : 37 / 37
    Japanese : 31 / 44
    Americans : 52 / 52
    Chinese : 7 / 9
    British : 31 / 34
    UK_Pacific : 17 / 17
    Italians : 14 / 25
    ANZAC : 18 / 18
    French : 8 / 0
    Dutch : 3 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 2 / 0
    Neutral_Allies : 2 / 0
    Neutral_True : 18 / 0
    

    Dice Statistics:

    Total
            1 was rolled 40 times
            2 was rolled 40 times
            3 was rolled 54 times
            4 was rolled 43 times
            5 was rolled 38 times
            6 was rolled 31 times
        Average roll : 3.374
        Median : 3.000
        Variance : 1.159
        Standard Deviation : 1.077
        Total rolls : 246
    
    Germans Combat
            1 was rolled 17 times
            2 was rolled 15 times
            3 was rolled 18 times
            4 was rolled 18 times
            5 was rolled 12 times
            6 was rolled 16 times
        Average roll : 3.427
        Median : 3.000
        Variance : 0.274
        Standard Deviation : 0.523
        Total rolls : 96
    
    British Combat
            1 was rolled 5 times
            2 was rolled 9 times
            3 was rolled 7 times
            4 was rolled 5 times
            5 was rolled 6 times
            6 was rolled 1 times
        Average roll : 3.030
        Median : 3.000
        Variance : 1.109
        Standard Deviation : 1.053
        Total rolls : 33
    
    Italians Combat
            1 was rolled 7 times
            2 was rolled 3 times
            3 was rolled 7 times
            4 was rolled 4 times
            5 was rolled 7 times
            6 was rolled 3 times
        Average roll : 3.323
        Median : 3.000
        Variance : 0.694
        Standard Deviation : 0.833
        Total rolls : 31
    
    French Combat
            1 was rolled 4 times
            2 was rolled 2 times
            3 was rolled 6 times
            4 was rolled 6 times
            5 was rolled 5 times
            6 was rolled 1 times
        Average roll : 3.375
        Median : 3.500
        Variance : 0.957
        Standard Deviation : 0.978
        Total rolls : 24
    
    ANZAC Combat
            1 was rolled 1 times
            2 was rolled 1 times
            6 was rolled 1 times
        Average roll : 3.000
        Median : 2.000
        Variance : 0.750
        Standard Deviation : 0.866
        Total rolls : 3
    
    Neutral_Allies Combat
            1 was rolled 3 times
            2 was rolled 1 times
            3 was rolled 2 times
            4 was rolled 2 times
            5 was rolled 1 times
            6 was rolled 1 times
        Average roll : 3.000
        Median : 3.000
        Variance : 0.370
        Standard Deviation : 0.609
        Total rolls : 10
    
    Chinese Combat
            1 was rolled 2 times
            2 was rolled 4 times
            3 was rolled 7 times
            4 was rolled 2 times
            5 was rolled 3 times
            6 was rolled 5 times
        Average roll : 3.652
        Median : 3.000
        Variance : 0.856
        Standard Deviation : 0.925
        Total rolls : 23
    
    Japanese Combat
            1 was rolled 1 times
            2 was rolled 5 times
            3 was rolled 7 times
            4 was rolled 6 times
            5 was rolled 4 times
            6 was rolled 3 times
        Average roll : 3.615
        Median : 3.500
        Variance : 0.933
        Standard Deviation : 0.966
        Total rolls : 26
    

    Savegame


  • TripleA Turn Summary: Russians round 3

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 3
    
        Purchase Units - Russians
            Russians buy 1 artillery and 11 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttachment attached to Russians
    
        Non Combat Move - Russians
            1 cruiser moved from 113 Sea Zone to 115 Sea Zone
            7 infantry moved from Karelia to Novgorod
            3 infantry moved from Novgorod to Belarus
            2 infantry moved from Bessarabia to Ukraine
            2 aaGuns, 2 armour, 5 artilleries, 3 infantry and 2 mech_infantrys moved from Western Ukraine to Bryansk
            2 armour and 2 mech_infantrys moved from Bryansk to Belarus
            1 artillery and 3 infantry moved from Bryansk to Belarus
            1 artillery and 4 infantry moved from Russia to Bryansk
            2 aaGuns and 11 infantry moved from Sakha to Siberia
            1 infantry moved from Buryatia to Yakut S.S.R.
            4 infantry moved from Buryatia to Sakha
    
        Place Units - Russians
            1 artillery and 9 infantry placed in Russia
            2 infantry placed in Ukraine
    
        Turn Complete - Russians
            Russians collect 37 PUs; end with 37 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Japanese round 3

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 3
    
        Purchase Units - Japanese
            Japanese buy 1 carrier, 2 destroyers and 3 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 infantry moved from Kweichow to Shensi
                  Japanese take Shensi from Chinese
            1 infantry moved from Szechwan to Sikang
                  Japanese take Sikang from Chinese
            1 infantry moved from Yunnan to Szechwan
            4 infantry moved from Anhwe to Hopei
            2 fighters moved from Yunnan to Hopei
            1 fighter and 1 tactical_bomber moved from Yunnan to Chahar
            1 transport moved from 6 Sea Zone to 33 Sea Zone
            1 infantry moved from Jehol to Manchuria
            3 infantry moved from Jehol to Chahar
            1 infantry moved from Anhwe to Kweichow
    
        Combat - Japanese
            Battle in Chahar
                Japanese attack with 1 fighter, 3 infantry and 1 tactical_bomber
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Chahar, round 2 : 2/5 hits, 1.67 expected hits
                    Chinese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Chahar
                Japanese win, taking Chahar from Chinese with 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in Hopei
                Japanese attack with 2 fighters and 4 infantry
                Chinese defend with 2 infantry
                    Japanese roll dice for 2 fighters and 4 infantry in Hopei, round 2 : 4/6 hits, 1.67 expected hits
                    Chinese roll dice for 2 infantry in Hopei, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Chinese lost in Hopei
                Japanese win, taking Hopei from Chinese with 2 fighters and 4 infantry remaining. Battle score for attacker is 6
                Casualties for Chinese: 2 infantry
    
        Non Combat Move - Japanese
            2 fighters moved from Hopei to Yunnan
            1 fighter and 1 tactical_bomber moved from Chahar to Anhwe
            1 infantry moved from Anhwe to Hunan
            1 artillery and 1 infantry moved from Hunan to Kwangsi
            2 artilleries and 3 infantry moved from Hunan to Yunnan
            2 destroyers moved from 6 Sea Zone to 36 Sea Zone
            1 aaGun moved from Anhwe to Hunan
    
        Place Units - Japanese
            1 carrier and 2 destroyers placed in 6 Sea Zone
            3 mech_infantrys placed in Kiangsu
    
        Turn Complete - Japanese
            Japanese collect 35 PUs; end with 35 PUs
            Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 45 PUs
    

    Combat Hit Differential Summary :

    Chinese : -1.00
    Japanese : 2.67
    

    Territory Summary for Japanese :

    Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
    Iwo Jima : 1 infantry
    Paulau Island : 1 infantry
    Shantung : 1 flag
    Kwangsi : 1 flag, 1 armour, 4 artilleries, 7 infantry and 2 marines
    Korea : 1 aaGun and 1 infantry
    Kiangsu : 1 flag, 1 factory_minor and 3 mech_infantrys
    Kiangsi : 1 flag
    Japan : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
    Jehol : 1 flag
    Siam : 2 infantry
    Manchuria : 1 flag, 1 infantry
    Hainan : 1 harbour
    Shensi : 1 flag, 1 infantry
    Yunnan : 1 flag, 4 artilleries, 2 bombers, 6 fighters, 6 infantry, 1 mech_infantry and 5 tactical_bombers
    Kweichow : 1 flag, 1 infantry
    Hunan : 1 flag, 1 aaGun and 1 infantry
    Hopei : 1 flag, 4 infantry
    Szechwan : 1 flag, 1 infantry
    Chahar : 1 flag, 3 infantry
    Sikang : 1 flag, 1 infantry
    Anhwe : 1 flag, 1 fighter, 1 infantry and 1 tactical_bomber
    33 Sea Zone : 1 transport
    36 Sea Zone : 2 battleships, 3 carriers, 2 cruisers, 5 destroyers, 4 fighters, 1 submarine, 2 tactical_bombers and 5 transports
    5 Sea Zone : 1 submarine
    6 Sea Zone : 1 carrier and 2 destroyers
    

    Production/PUs Summary :

    Germans : 43 / 54
    Russians : 37 / 37
    Japanese : 35 / 45
    Americans : 52 / 52
    Chinese : 3 / 9
    British : 31 / 34
    UK_Pacific : 17 / 17
    Italians : 14 / 25
    ANZAC : 18 / 18
    French : 8 / 0
    Dutch : 3 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 2 / 0
    Neutral_Allies : 2 / 0
    Neutral_True : 18 / 0
    

    Dice Statistics:

    Total
            1 was rolled 42 times
            2 was rolled 44 times
            3 was rolled 58 times
            4 was rolled 43 times
            5 was rolled 40 times
            6 was rolled 33 times
        Average roll : 3.362
        Median : 3.000
        Variance : 1.295
        Standard Deviation : 1.138
        Total rolls : 260
    
    Germans Combat
            1 was rolled 17 times
            2 was rolled 15 times
            3 was rolled 18 times
            4 was rolled 18 times
            5 was rolled 12 times
            6 was rolled 16 times
        Average roll : 3.427
        Median : 3.000
        Variance : 0.274
        Standard Deviation : 0.523
        Total rolls : 96
    
    British Combat
            1 was rolled 5 times
            2 was rolled 9 times
            3 was rolled 7 times
            4 was rolled 5 times
            5 was rolled 6 times
            6 was rolled 1 times
        Average roll : 3.030
        Median : 3.000
        Variance : 1.109
        Standard Deviation : 1.053
        Total rolls : 33
    
    Italians Combat
            1 was rolled 7 times
            2 was rolled 3 times
            3 was rolled 7 times
            4 was rolled 4 times
            5 was rolled 7 times
            6 was rolled 3 times
        Average roll : 3.323
        Median : 3.000
        Variance : 0.694
        Standard Deviation : 0.833
        Total rolls : 31
    
    French Combat
            1 was rolled 4 times
            2 was rolled 2 times
            3 was rolled 6 times
            4 was rolled 6 times
            5 was rolled 5 times
            6 was rolled 1 times
        Average roll : 3.375
        Median : 3.500
        Variance : 0.957
        Standard Deviation : 0.978
        Total rolls : 24
    
    ANZAC Combat
            1 was rolled 1 times
            2 was rolled 1 times
            6 was rolled 1 times
        Average roll : 3.000
        Median : 2.000
        Variance : 0.750
        Standard Deviation : 0.866
        Total rolls : 3
    
    Neutral_Allies Combat
            1 was rolled 3 times
            2 was rolled 1 times
            3 was rolled 2 times
            4 was rolled 2 times
            5 was rolled 1 times
            6 was rolled 1 times
        Average roll : 3.000
        Median : 3.000
        Variance : 0.370
        Standard Deviation : 0.609
        Total rolls : 10
    
    Chinese Combat
            1 was rolled 2 times
            2 was rolled 4 times
            3 was rolled 8 times
            4 was rolled 2 times
            5 was rolled 3 times
            6 was rolled 7 times
        Average roll : 3.808
        Median : 3.000
        Variance : 1.333
        Standard Deviation : 1.155
        Total rolls : 26
    
    Japanese Combat
            1 was rolled 3 times
            2 was rolled 9 times
            3 was rolled 10 times
            4 was rolled 6 times
            5 was rolled 6 times
            6 was rolled 3 times
        Average roll : 3.324
        Median : 3.000
        Variance : 1.190
        Standard Deviation : 1.091
        Total rolls : 37
    

    Savegame


  • TripleA Turn Summary: Americans round 3

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 3
    
        Purchase Units - Americans
            Americans buy 3 bombers and 2 destroyers; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 carrier moved from 10 Sea Zone to 25 Sea Zone
            2 fighters moved from Midway to 25 Sea Zone
            1 carrier and 2 fighters moved from 26 Sea Zone to 25 Sea Zone
            2 bombers moved from Western United States to Midway
            1 fighter moved from Guam to 25 Sea Zone
            1 fighter moved from 25 Sea Zone to Midway
    
        Non Combat Move - Americans
            1 destroyer and 1 submarine moved from 54 Sea Zone to 30 Sea Zone
    
        Place Units - Americans
            3 bombers placed in Western United States
            2 destroyers placed in 101 Sea Zone
            Note to players Americans: <body>America has joined the Allies, and declared war on the Axis!</body>
            Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
            Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied
            Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied
            Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
            Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied
            Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied
            Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly
            Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War
            Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War
            Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
            Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
    
        Turn Complete - Americans
            Americans collect 52 PUs; end with 52 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 67 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 82 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Chinese round 3

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 3
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            3 infantry moved from Suiyuyan to Chahar
            4 infantry moved from Suiyuyan to Hopei
            1 infantry moved from Suiyuyan to Shensi
            1 infantry moved from Suiyuyan to Shensi
            1 fighter moved from Kansu to Shensi
            3 infantry moved from Suiyuyan to Hopei
            2 infantry moved from Suiyuyan to Chahar
    
        Combat - Chinese
            Battle in Shensi
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 2 : 0/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 3 : 0/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Shensi, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Shensi
                    Chinese roll dice for 1 fighter and 1 infantry in Shensi, round 4 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Shensi, round 4 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Shensi
                    Chinese roll dice for 1 fighter in Shensi, round 5 : 1/1 hits, 0.50 expected hits
                    Japanese roll dice for 1 infantry in Shensi, round 5 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 fighter owned by the Chinese lost in Shensi
                Japanese win with no units remaining. Battle score for attacker is -13
                Casualties for Chinese: 1 fighter and 2 infantry
                Casualties for Japanese: 1 infantry
            Battle in Hopei
                Chinese attack with 7 infantry
                Japanese defend with 4 infantry
                    Chinese roll dice for 7 infantry in Hopei, round 2 : 1/7 hits, 1.17 expected hits
                    Japanese roll dice for 4 infantry in Hopei, round 2 : 1/4 hits, 1.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
                    Chinese roll dice for 6 infantry in Hopei, round 3 : 0/6 hits, 1.00 expected hits
                    Japanese roll dice for 3 infantry in Hopei, round 3 : 0/3 hits, 1.00 expected hits
                    Chinese roll dice for 6 infantry in Hopei, round 4 : 0/6 hits, 1.00 expected hits
                    Japanese roll dice for 3 infantry in Hopei, round 4 : 2/3 hits, 1.00 expected hits
                    2 infantry owned by the Chinese lost in Hopei
                    Chinese roll dice for 4 infantry in Hopei, round 5 : 0/4 hits, 0.67 expected hits
                    Japanese roll dice for 3 infantry in Hopei, round 5 : 0/3 hits, 1.00 expected hits
                    Chinese roll dice for 4 infantry in Hopei, round 6 : 1/4 hits, 0.67 expected hits
                    Japanese roll dice for 3 infantry in Hopei, round 6 : 1/3 hits, 1.00 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
                    Chinese roll dice for 3 infantry in Hopei, round 7 : 0/3 hits, 0.50 expected hits
                    Japanese roll dice for 2 infantry in Hopei, round 7 : 0/2 hits, 0.67 expected hits
                    Chinese roll dice for 3 infantry in Hopei, round 8 : 0/3 hits, 0.50 expected hits
                    Japanese roll dice for 2 infantry in Hopei, round 8 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Chinese lost in Hopei
                    Chinese roll dice for 2 infantry in Hopei, round 9 : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 2 infantry in Hopei, round 9 : 2/2 hits, 0.67 expected hits
                    2 infantry owned by the Chinese lost in Hopei
                Japanese win with 2 infantry remaining. Battle score for attacker is -15
                Casualties for Chinese: 7 infantry
                Casualties for Japanese: 2 infantry
            Battle in Chahar
                Chinese attack with 5 infantry
                Japanese defend with 3 infantry
                    Chinese roll dice for 5 infantry in Chahar, round 2 : 0/5 hits, 0.83 expected hits
                    Japanese roll dice for 3 infantry in Chahar, round 2 : 0/3 hits, 1.00 expected hits
                    Chinese roll dice for 5 infantry in Chahar, round 3 : 0/5 hits, 0.83 expected hits
                    Japanese roll dice for 3 infantry in Chahar, round 3 : 1/3 hits, 1.00 expected hits
                    1 infantry owned by the Chinese lost in Chahar
                    Chinese roll dice for 4 infantry in Chahar, round 4 : 0/4 hits, 0.67 expected hits
                    Japanese roll dice for 3 infantry in Chahar, round 4 : 2/3 hits, 1.00 expected hits
                    2 infantry owned by the Chinese lost in Chahar
                    Chinese roll dice for 2 infantry in Chahar, round 5 : 1/2 hits, 0.33 expected hits
                    Japanese roll dice for 3 infantry in Chahar, round 5 : 1/3 hits, 1.00 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Chahar
                    Chinese roll dice for 1 infantry in Chahar, round 6 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 2 infantry in Chahar, round 6 : 0/2 hits, 0.67 expected hits
                    Chinese roll dice for 1 infantry in Chahar, round 7 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 2 infantry in Chahar, round 7 : 0/2 hits, 0.67 expected hits
                    Chinese roll dice for 1 infantry in Chahar, round 8 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 2 infantry in Chahar, round 8 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Chinese lost in Chahar
                Japanese win with 2 infantry remaining. Battle score for attacker is -12
                Casualties for Chinese: 5 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            3 infantry placed in Kansu
    
        Turn Complete - Chinese
            Chinese collect 3 PUs; end with 3 PUs
    

    Combat Hit Differential Summary :

    Chinese : -7.83
    Japanese : 0.33
    

    Savegame


  • TripleA Turn Summary: UK_Pacific round 3

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 3
    
        Purchase Units - Americans
            Americans buy 3 bombers and 2 destroyers; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 carrier moved from 10 Sea Zone to 25 Sea Zone
            2 fighters moved from Midway to 25 Sea Zone
            1 carrier and 2 fighters moved from 26 Sea Zone to 25 Sea Zone
            2 bombers moved from Western United States to Midway
            1 fighter moved from Guam to 25 Sea Zone
            1 fighter moved from 25 Sea Zone to Midway
    
        Non Combat Move - Americans
            1 destroyer and 1 submarine moved from 54 Sea Zone to 30 Sea Zone
    
        Place Units - Americans
            3 bombers placed in Western United States
            2 destroyers placed in 101 Sea Zone
            Note to players Americans: <body>America has joined the Allies, and declared war on the Axis!</body>
            Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
            Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied
            Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied
            Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
            Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied
            Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied
            Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly
            Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War
            Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War
            Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
            Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
    
        Turn Complete - Americans
            Americans collect 52 PUs; end with 52 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 67 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 82 PUs
            Trigger Russians Allied Americans 4: Changing Relationship for Russians and Americans from Neutrality to Allied
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            3 infantry moved from Suiyuyan to Chahar
            4 infantry moved from Suiyuyan to Hopei
            1 infantry moved from Suiyuyan to Shensi
            1 infantry moved from Suiyuyan to Shensi
            1 fighter moved from Kansu to Shensi
            3 infantry moved from Suiyuyan to Hopei
            2 infantry moved from Suiyuyan to Chahar
    
        Combat - Chinese
            Battle in Shensi
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 2 : 0/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 3 : 0/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Shensi, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Shensi
                    Chinese roll dice for 1 fighter and 1 infantry in Shensi, round 4 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Shensi, round 4 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Shensi
                    Chinese roll dice for 1 fighter in Shensi, round 5 : 1/1 hits, 0.50 expected hits
                    Japanese roll dice for 1 infantry in Shensi, round 5 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 fighter owned by the Chinese lost in Shensi
                Japanese win with no units remaining. Battle score for attacker is -13
                Casualties for Chinese: 1 fighter and 2 infantry
                Casualties for Japanese: 1 infantry
            Battle in Hopei
                Chinese attack with 7 infantry
                Japanese defend with 4 infantry
                    Chinese roll dice for 7 infantry in Hopei, round 2 : 1/7 hits, 1.17 expected hits
                    Japanese roll dice for 4 infantry in Hopei, round 2 : 1/4 hits, 1.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
                    Chinese roll dice for 6 infantry in Hopei, round 3 : 0/6 hits, 1.00 expected hits
                    Japanese roll dice for 3 infantry in Hopei, round 3 : 0/3 hits, 1.00 expected hits
                    Chinese roll dice for 6 infantry in Hopei, round 4 : 0/6 hits, 1.00 expected hits
                    Japanese roll dice for 3 infantry in Hopei, round 4 : 2/3 hits, 1.00 expected hits
                    2 infantry owned by the Chinese lost in Hopei
                    Chinese roll dice for 4 infantry in Hopei, round 5 : 0/4 hits, 0.67 expected hits
                    Japanese roll dice for 3 infantry in Hopei, round 5 : 0/3 hits, 1.00 expected hits
                    Chinese roll dice for 4 infantry in Hopei, round 6 : 1/4 hits, 0.67 expected hits
                    Japanese roll dice for 3 infantry in Hopei, round 6 : 1/3 hits, 1.00 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
                    Chinese roll dice for 3 infantry in Hopei, round 7 : 0/3 hits, 0.50 expected hits
                    Japanese roll dice for 2 infantry in Hopei, round 7 : 0/2 hits, 0.67 expected hits
                    Chinese roll dice for 3 infantry in Hopei, round 8 : 0/3 hits, 0.50 expected hits
                    Japanese roll dice for 2 infantry in Hopei, round 8 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Chinese lost in Hopei
                    Chinese roll dice for 2 infantry in Hopei, round 9 : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 2 infantry in Hopei, round 9 : 2/2 hits, 0.67 expected hits
                    2 infantry owned by the Chinese lost in Hopei
                Japanese win with 2 infantry remaining. Battle score for attacker is -15
                Casualties for Chinese: 7 infantry
                Casualties for Japanese: 2 infantry
            Battle in Chahar
                Chinese attack with 5 infantry
                Japanese defend with 3 infantry
                    Chinese roll dice for 5 infantry in Chahar, round 2 : 0/5 hits, 0.83 expected hits
                    Japanese roll dice for 3 infantry in Chahar, round 2 : 0/3 hits, 1.00 expected hits
                    Chinese roll dice for 5 infantry in Chahar, round 3 : 0/5 hits, 0.83 expected hits
                    Japanese roll dice for 3 infantry in Chahar, round 3 : 1/3 hits, 1.00 expected hits
                    1 infantry owned by the Chinese lost in Chahar
                    Chinese roll dice for 4 infantry in Chahar, round 4 : 0/4 hits, 0.67 expected hits
                    Japanese roll dice for 3 infantry in Chahar, round 4 : 2/3 hits, 1.00 expected hits
                    2 infantry owned by the Chinese lost in Chahar
                    Chinese roll dice for 2 infantry in Chahar, round 5 : 1/2 hits, 0.33 expected hits
                    Japanese roll dice for 3 infantry in Chahar, round 5 : 1/3 hits, 1.00 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Chahar
                    Chinese roll dice for 1 infantry in Chahar, round 6 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 2 infantry in Chahar, round 6 : 0/2 hits, 0.67 expected hits
                    Chinese roll dice for 1 infantry in Chahar, round 7 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 2 infantry in Chahar, round 7 : 0/2 hits, 0.67 expected hits
                    Chinese roll dice for 1 infantry in Chahar, round 8 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 2 infantry in Chahar, round 8 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Chinese lost in Chahar
                Japanese win with 2 infantry remaining. Battle score for attacker is -12
                Casualties for Chinese: 5 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            3 infantry placed in Kansu
    
        Turn Complete - Chinese
            Chinese collect 3 PUs; end with 3 PUs
    
        Purchase Units - British
            British buy 1 armour, 1 factory_minor, 1 fighter and 2 infantry; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 infantry moved from Malaya to Shan State
            1 infantry moved from Shan State to Burma
            1 infantry moved from Burma to India
            3 infantry moved from Persia to Iraq
            1 artillery moved from Trans-Jordan to Iraq
            1 fighter and 1 tactical_bomber moved from Trans-Jordan to Iraq
            1 armour and 2 mech_infantrys moved from Union of South Africa to Belgian Congo
            2 infantry moved from Belgian Congo to Anglo Egyptian Sudan
            1 battleship moved from 76 Sea Zone to 81 Sea Zone
            1 bomber moved from Egypt to Iraq
            1 transport moved from 88 Sea Zone to 86 Sea Zone
    
        Combat - British
            Battle in Iraq
                British attack with 1 artillery, 1 bomber, 1 fighter, 3 infantry and 1 tactical_bomber
                Neutral_Axis defend with 3 infantry
                    British roll dice for 1 artillery, 1 bomber, 1 fighter, 3 infantry and 1 tactical_bomber in Iraq, round 2 : 3/7 hits, 2.83 expected hits
                    Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 2/3 hits, 1.00 expected hits
                    3 infantry owned by the Neutral_Axis and 2 infantry owned by the British lost in Iraq
                British win, taking Iraq from Neutral_Axis with 1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for British: 2 infantry
                Casualties for Neutral_Axis: 3 infantry
    
        Non Combat Move - British
            1 infantry moved from Suriname to Brazil
                  British take Brazil from Neutral_Allies
            1 fighter moved from United Kingdom to Suriname
            1 fighter and 1 tactical_bomber moved from Iraq to West India
            1 bomber moved from Iraq to Egypt
            1 artillery and 2 infantry moved from Trans-Jordan to Egypt
    
        Place Units - British
            1 factory_minor placed in Persia
            1 armour, 1 fighter and 1 infantry placed in Union of South Africa
            1 infantry placed in United Kingdom
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 5,1,1,2,4,4,3,1,3,5,3,2,6,3
            British collect 33 PUs (2 lost to blockades); end with 33 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 36 PUs
    
        Place Units - UK_Pacific
            2 artilleries and 3 infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 17 PUs; end with 17 PUs
            Some Units in India change ownership: 2 artilleries and 3 infantry
    

    Combat Hit Differential Summary :

    British : 0.17
    Chinese : -7.83
    Neutral_Axis : 1.00
    Japanese : 0.33
    

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