2019 dawgoneit (Allies) vs SixUnder (Axis) BM


  • TripleA Turn Summary: Italians round 2

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 2
    
        Purchase Units - Italians
            Italians buy 2 mech_infantrys and 1 submarine; Remaining resources: 1 PUs; 
    
        Combat Move - Italians
            1 artillery and 1 infantry moved from Tunisia to Algeria
            1 armour and 1 mech_infantry moved from Tunisia to Algeria
            1 destroyer moved from 92 Sea Zone to 94 Sea Zone
            1 bomber and 2 fighters moved from Southern Italy to 94 Sea Zone
            2 transports moved from 92 Sea Zone to 93 Sea Zone
            1 artillery moved from Southern France to 93 Sea Zone
            1 artillery moved from Southern France to 93 Sea Zone
            2 infantry moved from Southern France to 93 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 93 Sea Zone to 97 Sea Zone
            1 battleship and 2 cruisers moved from 92 Sea Zone to 97 Sea Zone
    
        Combat - Italians
            Battle in Algeria
                Italians attack with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
                French defend with 1 infantry
                    Italians roll dice for 1 armour, 1 artillery, 1 infantry and 1 mech_infantry in Algeria, round 2 : 1/4 hits, 1.33 expected hits
                    French roll dice for 1 infantry in Algeria, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the French lost in Algeria
                Italians win, taking Algeria from French with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for French: 1 infantry
            Battle in 94 Sea Zone
                Italians attack with 1 bomber, 1 destroyer and 2 fighters
                British defend with 1 destroyer
                    Italians roll dice for 1 bomber, 1 destroyer and 2 fighters in 94 Sea Zone, round 2 : 3/4 hits, 2.00 expected hits
                    British roll dice for 1 destroyer in 94 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the British lost in 94 Sea Zone
                Italians win with 1 bomber, 1 destroyer and 2 fighters remaining. Battle score for attacker is 8
                Casualties for British: 1 destroyer
    
        Non Combat Move - Italians
            1 bomber and 2 fighters moved from 94 Sea Zone to Southern Italy
            2 artilleries and 2 infantry moved from 97 Sea Zone to Southern Italy
            1 armour moved from Southern France to Yugoslavia
            1 aaGun and 2 infantry moved from Yugoslavia to Romania
            2 mech_infantrys moved from Northern Italy to Romania
    
        Place Units - Italians
            2 mech_infantrys placed in Northern Italy
            1 submarine placed in 97 Sea Zone
    
        Turn Complete - Italians
            Italians collect 14 PUs; end with 15 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 25 PUs
    

    Combat Hit Differential Summary :

    Italians : 0.67
    British : -0.33
    French : -0.33
    

    Territory Summary for Italians :

    Gibraltar : 1 flag, 1 harbour and 4 infantry
    Algeria : 1 flag, 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
    Southern France : 1 flag, 1 factory_minor and 1 harbour
    Tunisia : 1 flag
    Romania : 1 aaGun, 1 armour, 2 infantry and 2 mech_infantrys
    Tobruk : 2 infantry
    Northern Italy : 1 aaGun, 1 factory_major and 2 mech_infantrys
    Southern Italy : 2 aaGuns, 1 airfield, 2 artilleries, 1 bomber, 1 factory_minor, 2 fighters, 1 harbour and 4 infantry
    94 Sea Zone : 1 destroyer
    97 Sea Zone : 1 battleship, 2 cruisers, 1 submarine and 2 transports
    Yugoslavia : 1 armour
    

    Production/PUs Summary :

    Germans : 43 / 51
    Russians : 37 / 37
    Japanese : 31 / 44
    Americans : 52 / 52
    Chinese : 7 / 9
    British : 31 / 34
    UK_Pacific : 17 / 17
    Italians : 14 / 25
    ANZAC : 14 / 14
    French : 8 / 0
    Dutch : 7 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 2 / 0
    Neutral_Allies : 2 / 0
    Neutral_True : 18 / 0
    

    Dice Statistics:

    Total
            1 was rolled 40 times
            2 was rolled 40 times
            3 was rolled 54 times
            4 was rolled 43 times
            5 was rolled 38 times
            6 was rolled 31 times
        Average roll : 3.374
        Median : 3.000
        Variance : 1.159
        Standard Deviation : 1.077
        Total rolls : 246
    
    Germans Combat
            1 was rolled 17 times
            2 was rolled 15 times
            3 was rolled 18 times
            4 was rolled 18 times
            5 was rolled 12 times
            6 was rolled 16 times
        Average roll : 3.427
        Median : 3.000
        Variance : 0.274
        Standard Deviation : 0.523
        Total rolls : 96
    
    British Combat
            1 was rolled 5 times
            2 was rolled 9 times
            3 was rolled 7 times
            4 was rolled 5 times
            5 was rolled 6 times
            6 was rolled 1 times
        Average roll : 3.030
        Median : 3.000
        Variance : 1.109
        Standard Deviation : 1.053
        Total rolls : 33
    
    Italians Combat
            1 was rolled 7 times
            2 was rolled 3 times
            3 was rolled 7 times
            4 was rolled 4 times
            5 was rolled 7 times
            6 was rolled 3 times
        Average roll : 3.323
        Median : 3.000
        Variance : 0.694
        Standard Deviation : 0.833
        Total rolls : 31
    
    French Combat
            1 was rolled 4 times
            2 was rolled 2 times
            3 was rolled 6 times
            4 was rolled 6 times
            5 was rolled 5 times
            6 was rolled 1 times
        Average roll : 3.375
        Median : 3.500
        Variance : 0.957
        Standard Deviation : 0.978
        Total rolls : 24
    
    ANZAC Combat
            1 was rolled 1 times
            2 was rolled 1 times
            6 was rolled 1 times
        Average roll : 3.000
        Median : 2.000
        Variance : 0.750
        Standard Deviation : 0.866
        Total rolls : 3
    
    Neutral_Allies Combat
            1 was rolled 3 times
            2 was rolled 1 times
            3 was rolled 2 times
            4 was rolled 2 times
            5 was rolled 1 times
            6 was rolled 1 times
        Average roll : 3.000
        Median : 3.000
        Variance : 0.370
        Standard Deviation : 0.609
        Total rolls : 10
    
    Chinese Combat
            1 was rolled 2 times
            2 was rolled 4 times
            3 was rolled 7 times
            4 was rolled 2 times
            5 was rolled 3 times
            6 was rolled 5 times
        Average roll : 3.652
        Median : 3.000
        Variance : 0.856
        Standard Deviation : 0.925
        Total rolls : 23
    
    Japanese Combat
            1 was rolled 1 times
            2 was rolled 5 times
            3 was rolled 7 times
            4 was rolled 6 times
            5 was rolled 4 times
            6 was rolled 3 times
        Average roll : 3.615
        Median : 3.500
        Variance : 0.933
        Standard Deviation : 0.966
        Total rolls : 26
    

    Savegame


  • TripleA Turn Summary: ANZAC round 2

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 2
    
        Purchase Units - ANZAC
            ANZAC buy 1 destroyer and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 infantry moved from Java to 42 Sea Zone
            1 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone
    
        Non Combat Move - ANZAC
            1 destroyer moved from 54 Sea Zone to 43 Sea Zone
            1 cruiser moved from 54 Sea Zone to 35 Sea Zone
            1 infantry moved from 41 Sea Zone to Sumatra
                  ANZAC take Sumatra from Dutch
            1 fighter moved from New South Wales to Queensland
            3 fighters moved from Queensland to Java
    
        Place Units - ANZAC
            1 destroyer and 1 submarine placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 18 PUs; end with 18 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: French round 2

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 2
    
        Purchase Units - ANZAC
            ANZAC buy 1 destroyer and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 infantry moved from Java to 42 Sea Zone
            1 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone
    
        Non Combat Move - ANZAC
            1 destroyer moved from 54 Sea Zone to 43 Sea Zone
            1 cruiser moved from 54 Sea Zone to 35 Sea Zone
            1 infantry moved from 41 Sea Zone to Sumatra
                  ANZAC take Sumatra from Dutch
            1 fighter moved from New South Wales to Queensland
            3 fighters moved from Queensland to Java
    
        Place Units - ANZAC
            1 destroyer and 1 submarine placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 18 PUs; end with 18 PUs
    
        Combat Move - French
            1 infantry moved from French Central Africa to French Equatorial Africa
            1 infantry moved from Trans-Jordan to Egypt
    
        Non Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Germans round 3

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 3
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 fighter and 10 mech_infantrys; Remaining resources: 1 PUs; 
    
        Combat Move - Germans
            1 fighter moved from Albania to Western Germany
            3 submarines moved from 112 Sea Zone to 119 Sea Zone
            1 submarine moved from 108 Sea Zone to 119 Sea Zone
            4 armour and 6 mech_infantrys moved from Germany to Poland
            1 artillery moved from Holland Belgium to Western Germany
            1 artillery and 1 mech_infantry moved from Normandy Bordeaux to France
            3 mech_infantrys moved from France to Western Germany
            1 mech_infantry moved from Western Germany to Slovakia Hungary
            1 fighter moved from Yugoslavia to Western Germany
            1 mech_infantry moved from Western Germany to Greater Southern Germany
            2 armour moved from Greece to Romania
            3 infantry moved from Bulgaria to Romania
            6 armour moved from Greater Southern Germany to Slovakia Hungary
            1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 112 Sea Zone to 119 Sea Zone
            1 mech_infantry moved from Western Germany to 112 Sea Zone
            1 mech_infantry and 1 transport moved from 112 Sea Zone to 91 Sea Zone
            1 mech_infantry moved from Western Germany to Greater Southern Germany
    
        Non Combat Move - Germans
            1 mech_infantry moved from 91 Sea Zone to Gibraltar
    
        Place Units - Germans
            1 fighter placed in Western Germany
            10 mech_infantrys placed in Germany
    
        Turn Complete - Germans
            Germans collect 43 PUs; end with 44 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 49 PUs
            Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 54 PUs
    

    Combat Hit Differential Summary :

    Territory Summary for Germans :

    Gibraltar : 1 mech_infantry
    Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
    France : 1 flag, 1 aaGun, 1 airfield, 2 artilleries and 1 factory_minor
    Greater Southern Germany : 2 mech_infantrys
    Slovakia Hungary : 1 aaGun, 6 armour, 2 artilleries, 8 infantry and 1 mech_infantry
    Western Germany : 2 aaGuns, 1 airfield, 1 artillery, 2 bombers, 1 factory_major, 3 fighters, 1 harbour, 1 mech_infantry and 2 tactical_bombers
    Romania : 2 armour and 3 infantry
    Poland : 2 aaGuns, 4 armour, 3 artilleries, 14 infantry and 6 mech_infantrys
    Germany : 1 factory_major and 10 mech_infantrys
    Southern Italy : 1 tactical_bomber
    119 Sea Zone : 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 4 submarines and 1 tactical_bomber
    106 Sea Zone : 1 flag
    Bulgaria : 1 flag
    Greece : 1 flag
    Yugoslavia : 1 flag
    91 Sea Zone : 1 transport
    Finland : 1 flag, 9 infantry
    

    Production/PUs Summary :

    Germans : 43 / 54
    Russians : 37 / 37
    Japanese : 31 / 44
    Americans : 52 / 52
    Chinese : 7 / 9
    British : 31 / 34
    UK_Pacific : 17 / 17
    Italians : 14 / 25
    ANZAC : 18 / 18
    French : 8 / 0
    Dutch : 3 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 2 / 0
    Neutral_Allies : 2 / 0
    Neutral_True : 18 / 0
    

    Dice Statistics:

    Total
            1 was rolled 40 times
            2 was rolled 40 times
            3 was rolled 54 times
            4 was rolled 43 times
            5 was rolled 38 times
            6 was rolled 31 times
        Average roll : 3.374
        Median : 3.000
        Variance : 1.159
        Standard Deviation : 1.077
        Total rolls : 246
    
    Germans Combat
            1 was rolled 17 times
            2 was rolled 15 times
            3 was rolled 18 times
            4 was rolled 18 times
            5 was rolled 12 times
            6 was rolled 16 times
        Average roll : 3.427
        Median : 3.000
        Variance : 0.274
        Standard Deviation : 0.523
        Total rolls : 96
    
    British Combat
            1 was rolled 5 times
            2 was rolled 9 times
            3 was rolled 7 times
            4 was rolled 5 times
            5 was rolled 6 times
            6 was rolled 1 times
        Average roll : 3.030
        Median : 3.000
        Variance : 1.109
        Standard Deviation : 1.053
        Total rolls : 33
    
    Italians Combat
            1 was rolled 7 times
            2 was rolled 3 times
            3 was rolled 7 times
            4 was rolled 4 times
            5 was rolled 7 times
            6 was rolled 3 times
        Average roll : 3.323
        Median : 3.000
        Variance : 0.694
        Standard Deviation : 0.833
        Total rolls : 31
    
    French Combat
            1 was rolled 4 times
            2 was rolled 2 times
            3 was rolled 6 times
            4 was rolled 6 times
            5 was rolled 5 times
            6 was rolled 1 times
        Average roll : 3.375
        Median : 3.500
        Variance : 0.957
        Standard Deviation : 0.978
        Total rolls : 24
    
    ANZAC Combat
            1 was rolled 1 times
            2 was rolled 1 times
            6 was rolled 1 times
        Average roll : 3.000
        Median : 2.000
        Variance : 0.750
        Standard Deviation : 0.866
        Total rolls : 3
    
    Neutral_Allies Combat
            1 was rolled 3 times
            2 was rolled 1 times
            3 was rolled 2 times
            4 was rolled 2 times
            5 was rolled 1 times
            6 was rolled 1 times
        Average roll : 3.000
        Median : 3.000
        Variance : 0.370
        Standard Deviation : 0.609
        Total rolls : 10
    
    Chinese Combat
            1 was rolled 2 times
            2 was rolled 4 times
            3 was rolled 7 times
            4 was rolled 2 times
            5 was rolled 3 times
            6 was rolled 5 times
        Average roll : 3.652
        Median : 3.000
        Variance : 0.856
        Standard Deviation : 0.925
        Total rolls : 23
    
    Japanese Combat
            1 was rolled 1 times
            2 was rolled 5 times
            3 was rolled 7 times
            4 was rolled 6 times
            5 was rolled 4 times
            6 was rolled 3 times
        Average roll : 3.615
        Median : 3.500
        Variance : 0.933
        Standard Deviation : 0.966
        Total rolls : 26
    

    Savegame


  • TripleA Turn Summary: Russians round 3

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 3
    
        Purchase Units - Russians
            Russians buy 1 artillery and 11 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttachment attached to Russians
    
        Non Combat Move - Russians
            1 cruiser moved from 113 Sea Zone to 115 Sea Zone
            7 infantry moved from Karelia to Novgorod
            3 infantry moved from Novgorod to Belarus
            2 infantry moved from Bessarabia to Ukraine
            2 aaGuns, 2 armour, 5 artilleries, 3 infantry and 2 mech_infantrys moved from Western Ukraine to Bryansk
            2 armour and 2 mech_infantrys moved from Bryansk to Belarus
            1 artillery and 3 infantry moved from Bryansk to Belarus
            1 artillery and 4 infantry moved from Russia to Bryansk
            2 aaGuns and 11 infantry moved from Sakha to Siberia
            1 infantry moved from Buryatia to Yakut S.S.R.
            4 infantry moved from Buryatia to Sakha
    
        Place Units - Russians
            1 artillery and 9 infantry placed in Russia
            2 infantry placed in Ukraine
    
        Turn Complete - Russians
            Russians collect 37 PUs; end with 37 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Japanese round 3

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 3
    
        Purchase Units - Japanese
            Japanese buy 1 carrier, 2 destroyers and 3 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 infantry moved from Kweichow to Shensi
                  Japanese take Shensi from Chinese
            1 infantry moved from Szechwan to Sikang
                  Japanese take Sikang from Chinese
            1 infantry moved from Yunnan to Szechwan
            4 infantry moved from Anhwe to Hopei
            2 fighters moved from Yunnan to Hopei
            1 fighter and 1 tactical_bomber moved from Yunnan to Chahar
            1 transport moved from 6 Sea Zone to 33 Sea Zone
            1 infantry moved from Jehol to Manchuria
            3 infantry moved from Jehol to Chahar
            1 infantry moved from Anhwe to Kweichow
    
        Combat - Japanese
            Battle in Chahar
                Japanese attack with 1 fighter, 3 infantry and 1 tactical_bomber
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Chahar, round 2 : 2/5 hits, 1.67 expected hits
                    Chinese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Chahar
                Japanese win, taking Chahar from Chinese with 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in Hopei
                Japanese attack with 2 fighters and 4 infantry
                Chinese defend with 2 infantry
                    Japanese roll dice for 2 fighters and 4 infantry in Hopei, round 2 : 4/6 hits, 1.67 expected hits
                    Chinese roll dice for 2 infantry in Hopei, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Chinese lost in Hopei
                Japanese win, taking Hopei from Chinese with 2 fighters and 4 infantry remaining. Battle score for attacker is 6
                Casualties for Chinese: 2 infantry
    
        Non Combat Move - Japanese
            2 fighters moved from Hopei to Yunnan
            1 fighter and 1 tactical_bomber moved from Chahar to Anhwe
            1 infantry moved from Anhwe to Hunan
            1 artillery and 1 infantry moved from Hunan to Kwangsi
            2 artilleries and 3 infantry moved from Hunan to Yunnan
            2 destroyers moved from 6 Sea Zone to 36 Sea Zone
            1 aaGun moved from Anhwe to Hunan
    
        Place Units - Japanese
            1 carrier and 2 destroyers placed in 6 Sea Zone
            3 mech_infantrys placed in Kiangsu
    
        Turn Complete - Japanese
            Japanese collect 35 PUs; end with 35 PUs
            Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 45 PUs
    

    Combat Hit Differential Summary :

    Chinese : -1.00
    Japanese : 2.67
    

    Territory Summary for Japanese :

    Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
    Iwo Jima : 1 infantry
    Paulau Island : 1 infantry
    Shantung : 1 flag
    Kwangsi : 1 flag, 1 armour, 4 artilleries, 7 infantry and 2 marines
    Korea : 1 aaGun and 1 infantry
    Kiangsu : 1 flag, 1 factory_minor and 3 mech_infantrys
    Kiangsi : 1 flag
    Japan : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
    Jehol : 1 flag
    Siam : 2 infantry
    Manchuria : 1 flag, 1 infantry
    Hainan : 1 harbour
    Shensi : 1 flag, 1 infantry
    Yunnan : 1 flag, 4 artilleries, 2 bombers, 6 fighters, 6 infantry, 1 mech_infantry and 5 tactical_bombers
    Kweichow : 1 flag, 1 infantry
    Hunan : 1 flag, 1 aaGun and 1 infantry
    Hopei : 1 flag, 4 infantry
    Szechwan : 1 flag, 1 infantry
    Chahar : 1 flag, 3 infantry
    Sikang : 1 flag, 1 infantry
    Anhwe : 1 flag, 1 fighter, 1 infantry and 1 tactical_bomber
    33 Sea Zone : 1 transport
    36 Sea Zone : 2 battleships, 3 carriers, 2 cruisers, 5 destroyers, 4 fighters, 1 submarine, 2 tactical_bombers and 5 transports
    5 Sea Zone : 1 submarine
    6 Sea Zone : 1 carrier and 2 destroyers
    

    Production/PUs Summary :

    Germans : 43 / 54
    Russians : 37 / 37
    Japanese : 35 / 45
    Americans : 52 / 52
    Chinese : 3 / 9
    British : 31 / 34
    UK_Pacific : 17 / 17
    Italians : 14 / 25
    ANZAC : 18 / 18
    French : 8 / 0
    Dutch : 3 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 2 / 0
    Neutral_Allies : 2 / 0
    Neutral_True : 18 / 0
    

    Dice Statistics:

    Total
            1 was rolled 42 times
            2 was rolled 44 times
            3 was rolled 58 times
            4 was rolled 43 times
            5 was rolled 40 times
            6 was rolled 33 times
        Average roll : 3.362
        Median : 3.000
        Variance : 1.295
        Standard Deviation : 1.138
        Total rolls : 260
    
    Germans Combat
            1 was rolled 17 times
            2 was rolled 15 times
            3 was rolled 18 times
            4 was rolled 18 times
            5 was rolled 12 times
            6 was rolled 16 times
        Average roll : 3.427
        Median : 3.000
        Variance : 0.274
        Standard Deviation : 0.523
        Total rolls : 96
    
    British Combat
            1 was rolled 5 times
            2 was rolled 9 times
            3 was rolled 7 times
            4 was rolled 5 times
            5 was rolled 6 times
            6 was rolled 1 times
        Average roll : 3.030
        Median : 3.000
        Variance : 1.109
        Standard Deviation : 1.053
        Total rolls : 33
    
    Italians Combat
            1 was rolled 7 times
            2 was rolled 3 times
            3 was rolled 7 times
            4 was rolled 4 times
            5 was rolled 7 times
            6 was rolled 3 times
        Average roll : 3.323
        Median : 3.000
        Variance : 0.694
        Standard Deviation : 0.833
        Total rolls : 31
    
    French Combat
            1 was rolled 4 times
            2 was rolled 2 times
            3 was rolled 6 times
            4 was rolled 6 times
            5 was rolled 5 times
            6 was rolled 1 times
        Average roll : 3.375
        Median : 3.500
        Variance : 0.957
        Standard Deviation : 0.978
        Total rolls : 24
    
    ANZAC Combat
            1 was rolled 1 times
            2 was rolled 1 times
            6 was rolled 1 times
        Average roll : 3.000
        Median : 2.000
        Variance : 0.750
        Standard Deviation : 0.866
        Total rolls : 3
    
    Neutral_Allies Combat
            1 was rolled 3 times
            2 was rolled 1 times
            3 was rolled 2 times
            4 was rolled 2 times
            5 was rolled 1 times
            6 was rolled 1 times
        Average roll : 3.000
        Median : 3.000
        Variance : 0.370
        Standard Deviation : 0.609
        Total rolls : 10
    
    Chinese Combat
            1 was rolled 2 times
            2 was rolled 4 times
            3 was rolled 8 times
            4 was rolled 2 times
            5 was rolled 3 times
            6 was rolled 7 times
        Average roll : 3.808
        Median : 3.000
        Variance : 1.333
        Standard Deviation : 1.155
        Total rolls : 26
    
    Japanese Combat
            1 was rolled 3 times
            2 was rolled 9 times
            3 was rolled 10 times
            4 was rolled 6 times
            5 was rolled 6 times
            6 was rolled 3 times
        Average roll : 3.324
        Median : 3.000
        Variance : 1.190
        Standard Deviation : 1.091
        Total rolls : 37
    

    Savegame


  • TripleA Turn Summary: Americans round 3

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 3
    
        Purchase Units - Americans
            Americans buy 3 bombers and 2 destroyers; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 carrier moved from 10 Sea Zone to 25 Sea Zone
            2 fighters moved from Midway to 25 Sea Zone
            1 carrier and 2 fighters moved from 26 Sea Zone to 25 Sea Zone
            2 bombers moved from Western United States to Midway
            1 fighter moved from Guam to 25 Sea Zone
            1 fighter moved from 25 Sea Zone to Midway
    
        Non Combat Move - Americans
            1 destroyer and 1 submarine moved from 54 Sea Zone to 30 Sea Zone
    
        Place Units - Americans
            3 bombers placed in Western United States
            2 destroyers placed in 101 Sea Zone
            Note to players Americans: <body>America has joined the Allies, and declared war on the Axis!</body>
            Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
            Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied
            Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied
            Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
            Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied
            Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied
            Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly
            Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War
            Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War
            Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
            Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
    
        Turn Complete - Americans
            Americans collect 52 PUs; end with 52 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 67 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 82 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Chinese round 3

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 3
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            3 infantry moved from Suiyuyan to Chahar
            4 infantry moved from Suiyuyan to Hopei
            1 infantry moved from Suiyuyan to Shensi
            1 infantry moved from Suiyuyan to Shensi
            1 fighter moved from Kansu to Shensi
            3 infantry moved from Suiyuyan to Hopei
            2 infantry moved from Suiyuyan to Chahar
    
        Combat - Chinese
            Battle in Shensi
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 2 : 0/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 3 : 0/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Shensi, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Shensi
                    Chinese roll dice for 1 fighter and 1 infantry in Shensi, round 4 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Shensi, round 4 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Shensi
                    Chinese roll dice for 1 fighter in Shensi, round 5 : 1/1 hits, 0.50 expected hits
                    Japanese roll dice for 1 infantry in Shensi, round 5 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 fighter owned by the Chinese lost in Shensi
                Japanese win with no units remaining. Battle score for attacker is -13
                Casualties for Chinese: 1 fighter and 2 infantry
                Casualties for Japanese: 1 infantry
            Battle in Hopei
                Chinese attack with 7 infantry
                Japanese defend with 4 infantry
                    Chinese roll dice for 7 infantry in Hopei, round 2 : 1/7 hits, 1.17 expected hits
                    Japanese roll dice for 4 infantry in Hopei, round 2 : 1/4 hits, 1.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
                    Chinese roll dice for 6 infantry in Hopei, round 3 : 0/6 hits, 1.00 expected hits
                    Japanese roll dice for 3 infantry in Hopei, round 3 : 0/3 hits, 1.00 expected hits
                    Chinese roll dice for 6 infantry in Hopei, round 4 : 0/6 hits, 1.00 expected hits
                    Japanese roll dice for 3 infantry in Hopei, round 4 : 2/3 hits, 1.00 expected hits
                    2 infantry owned by the Chinese lost in Hopei
                    Chinese roll dice for 4 infantry in Hopei, round 5 : 0/4 hits, 0.67 expected hits
                    Japanese roll dice for 3 infantry in Hopei, round 5 : 0/3 hits, 1.00 expected hits
                    Chinese roll dice for 4 infantry in Hopei, round 6 : 1/4 hits, 0.67 expected hits
                    Japanese roll dice for 3 infantry in Hopei, round 6 : 1/3 hits, 1.00 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
                    Chinese roll dice for 3 infantry in Hopei, round 7 : 0/3 hits, 0.50 expected hits
                    Japanese roll dice for 2 infantry in Hopei, round 7 : 0/2 hits, 0.67 expected hits
                    Chinese roll dice for 3 infantry in Hopei, round 8 : 0/3 hits, 0.50 expected hits
                    Japanese roll dice for 2 infantry in Hopei, round 8 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Chinese lost in Hopei
                    Chinese roll dice for 2 infantry in Hopei, round 9 : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 2 infantry in Hopei, round 9 : 2/2 hits, 0.67 expected hits
                    2 infantry owned by the Chinese lost in Hopei
                Japanese win with 2 infantry remaining. Battle score for attacker is -15
                Casualties for Chinese: 7 infantry
                Casualties for Japanese: 2 infantry
            Battle in Chahar
                Chinese attack with 5 infantry
                Japanese defend with 3 infantry
                    Chinese roll dice for 5 infantry in Chahar, round 2 : 0/5 hits, 0.83 expected hits
                    Japanese roll dice for 3 infantry in Chahar, round 2 : 0/3 hits, 1.00 expected hits
                    Chinese roll dice for 5 infantry in Chahar, round 3 : 0/5 hits, 0.83 expected hits
                    Japanese roll dice for 3 infantry in Chahar, round 3 : 1/3 hits, 1.00 expected hits
                    1 infantry owned by the Chinese lost in Chahar
                    Chinese roll dice for 4 infantry in Chahar, round 4 : 0/4 hits, 0.67 expected hits
                    Japanese roll dice for 3 infantry in Chahar, round 4 : 2/3 hits, 1.00 expected hits
                    2 infantry owned by the Chinese lost in Chahar
                    Chinese roll dice for 2 infantry in Chahar, round 5 : 1/2 hits, 0.33 expected hits
                    Japanese roll dice for 3 infantry in Chahar, round 5 : 1/3 hits, 1.00 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Chahar
                    Chinese roll dice for 1 infantry in Chahar, round 6 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 2 infantry in Chahar, round 6 : 0/2 hits, 0.67 expected hits
                    Chinese roll dice for 1 infantry in Chahar, round 7 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 2 infantry in Chahar, round 7 : 0/2 hits, 0.67 expected hits
                    Chinese roll dice for 1 infantry in Chahar, round 8 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 2 infantry in Chahar, round 8 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Chinese lost in Chahar
                Japanese win with 2 infantry remaining. Battle score for attacker is -12
                Casualties for Chinese: 5 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            3 infantry placed in Kansu
    
        Turn Complete - Chinese
            Chinese collect 3 PUs; end with 3 PUs
    

    Combat Hit Differential Summary :

    Chinese : -7.83
    Japanese : 0.33
    

    Savegame


  • TripleA Turn Summary: UK_Pacific round 3

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 3
    
        Purchase Units - Americans
            Americans buy 3 bombers and 2 destroyers; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 carrier moved from 10 Sea Zone to 25 Sea Zone
            2 fighters moved from Midway to 25 Sea Zone
            1 carrier and 2 fighters moved from 26 Sea Zone to 25 Sea Zone
            2 bombers moved from Western United States to Midway
            1 fighter moved from Guam to 25 Sea Zone
            1 fighter moved from 25 Sea Zone to Midway
    
        Non Combat Move - Americans
            1 destroyer and 1 submarine moved from 54 Sea Zone to 30 Sea Zone
    
        Place Units - Americans
            3 bombers placed in Western United States
            2 destroyers placed in 101 Sea Zone
            Note to players Americans: <body>America has joined the Allies, and declared war on the Axis!</body>
            Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
            Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied
            Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied
            Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
            Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied
            Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied
            Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly
            Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War
            Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War
            Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
            Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
    
        Turn Complete - Americans
            Americans collect 52 PUs; end with 52 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 67 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 82 PUs
            Trigger Russians Allied Americans 4: Changing Relationship for Russians and Americans from Neutrality to Allied
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            3 infantry moved from Suiyuyan to Chahar
            4 infantry moved from Suiyuyan to Hopei
            1 infantry moved from Suiyuyan to Shensi
            1 infantry moved from Suiyuyan to Shensi
            1 fighter moved from Kansu to Shensi
            3 infantry moved from Suiyuyan to Hopei
            2 infantry moved from Suiyuyan to Chahar
    
        Combat - Chinese
            Battle in Shensi
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 2 : 0/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 3 : 0/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Shensi, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Shensi
                    Chinese roll dice for 1 fighter and 1 infantry in Shensi, round 4 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Shensi, round 4 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Shensi
                    Chinese roll dice for 1 fighter in Shensi, round 5 : 1/1 hits, 0.50 expected hits
                    Japanese roll dice for 1 infantry in Shensi, round 5 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 fighter owned by the Chinese lost in Shensi
                Japanese win with no units remaining. Battle score for attacker is -13
                Casualties for Chinese: 1 fighter and 2 infantry
                Casualties for Japanese: 1 infantry
            Battle in Hopei
                Chinese attack with 7 infantry
                Japanese defend with 4 infantry
                    Chinese roll dice for 7 infantry in Hopei, round 2 : 1/7 hits, 1.17 expected hits
                    Japanese roll dice for 4 infantry in Hopei, round 2 : 1/4 hits, 1.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
                    Chinese roll dice for 6 infantry in Hopei, round 3 : 0/6 hits, 1.00 expected hits
                    Japanese roll dice for 3 infantry in Hopei, round 3 : 0/3 hits, 1.00 expected hits
                    Chinese roll dice for 6 infantry in Hopei, round 4 : 0/6 hits, 1.00 expected hits
                    Japanese roll dice for 3 infantry in Hopei, round 4 : 2/3 hits, 1.00 expected hits
                    2 infantry owned by the Chinese lost in Hopei
                    Chinese roll dice for 4 infantry in Hopei, round 5 : 0/4 hits, 0.67 expected hits
                    Japanese roll dice for 3 infantry in Hopei, round 5 : 0/3 hits, 1.00 expected hits
                    Chinese roll dice for 4 infantry in Hopei, round 6 : 1/4 hits, 0.67 expected hits
                    Japanese roll dice for 3 infantry in Hopei, round 6 : 1/3 hits, 1.00 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
                    Chinese roll dice for 3 infantry in Hopei, round 7 : 0/3 hits, 0.50 expected hits
                    Japanese roll dice for 2 infantry in Hopei, round 7 : 0/2 hits, 0.67 expected hits
                    Chinese roll dice for 3 infantry in Hopei, round 8 : 0/3 hits, 0.50 expected hits
                    Japanese roll dice for 2 infantry in Hopei, round 8 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Chinese lost in Hopei
                    Chinese roll dice for 2 infantry in Hopei, round 9 : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 2 infantry in Hopei, round 9 : 2/2 hits, 0.67 expected hits
                    2 infantry owned by the Chinese lost in Hopei
                Japanese win with 2 infantry remaining. Battle score for attacker is -15
                Casualties for Chinese: 7 infantry
                Casualties for Japanese: 2 infantry
            Battle in Chahar
                Chinese attack with 5 infantry
                Japanese defend with 3 infantry
                    Chinese roll dice for 5 infantry in Chahar, round 2 : 0/5 hits, 0.83 expected hits
                    Japanese roll dice for 3 infantry in Chahar, round 2 : 0/3 hits, 1.00 expected hits
                    Chinese roll dice for 5 infantry in Chahar, round 3 : 0/5 hits, 0.83 expected hits
                    Japanese roll dice for 3 infantry in Chahar, round 3 : 1/3 hits, 1.00 expected hits
                    1 infantry owned by the Chinese lost in Chahar
                    Chinese roll dice for 4 infantry in Chahar, round 4 : 0/4 hits, 0.67 expected hits
                    Japanese roll dice for 3 infantry in Chahar, round 4 : 2/3 hits, 1.00 expected hits
                    2 infantry owned by the Chinese lost in Chahar
                    Chinese roll dice for 2 infantry in Chahar, round 5 : 1/2 hits, 0.33 expected hits
                    Japanese roll dice for 3 infantry in Chahar, round 5 : 1/3 hits, 1.00 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Chahar
                    Chinese roll dice for 1 infantry in Chahar, round 6 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 2 infantry in Chahar, round 6 : 0/2 hits, 0.67 expected hits
                    Chinese roll dice for 1 infantry in Chahar, round 7 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 2 infantry in Chahar, round 7 : 0/2 hits, 0.67 expected hits
                    Chinese roll dice for 1 infantry in Chahar, round 8 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 2 infantry in Chahar, round 8 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Chinese lost in Chahar
                Japanese win with 2 infantry remaining. Battle score for attacker is -12
                Casualties for Chinese: 5 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            3 infantry placed in Kansu
    
        Turn Complete - Chinese
            Chinese collect 3 PUs; end with 3 PUs
    
        Purchase Units - British
            British buy 1 armour, 1 factory_minor, 1 fighter and 2 infantry; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 infantry moved from Malaya to Shan State
            1 infantry moved from Shan State to Burma
            1 infantry moved from Burma to India
            3 infantry moved from Persia to Iraq
            1 artillery moved from Trans-Jordan to Iraq
            1 fighter and 1 tactical_bomber moved from Trans-Jordan to Iraq
            1 armour and 2 mech_infantrys moved from Union of South Africa to Belgian Congo
            2 infantry moved from Belgian Congo to Anglo Egyptian Sudan
            1 battleship moved from 76 Sea Zone to 81 Sea Zone
            1 bomber moved from Egypt to Iraq
            1 transport moved from 88 Sea Zone to 86 Sea Zone
    
        Combat - British
            Battle in Iraq
                British attack with 1 artillery, 1 bomber, 1 fighter, 3 infantry and 1 tactical_bomber
                Neutral_Axis defend with 3 infantry
                    British roll dice for 1 artillery, 1 bomber, 1 fighter, 3 infantry and 1 tactical_bomber in Iraq, round 2 : 3/7 hits, 2.83 expected hits
                    Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 2/3 hits, 1.00 expected hits
                    3 infantry owned by the Neutral_Axis and 2 infantry owned by the British lost in Iraq
                British win, taking Iraq from Neutral_Axis with 1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for British: 2 infantry
                Casualties for Neutral_Axis: 3 infantry
    
        Non Combat Move - British
            1 infantry moved from Suriname to Brazil
                  British take Brazil from Neutral_Allies
            1 fighter moved from United Kingdom to Suriname
            1 fighter and 1 tactical_bomber moved from Iraq to West India
            1 bomber moved from Iraq to Egypt
            1 artillery and 2 infantry moved from Trans-Jordan to Egypt
    
        Place Units - British
            1 factory_minor placed in Persia
            1 armour, 1 fighter and 1 infantry placed in Union of South Africa
            1 infantry placed in United Kingdom
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 5,1,1,2,4,4,3,1,3,5,3,2,6,3
            British collect 33 PUs (2 lost to blockades); end with 33 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 36 PUs
    
        Place Units - UK_Pacific
            2 artilleries and 3 infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 17 PUs; end with 17 PUs
            Some Units in India change ownership: 2 artilleries and 3 infantry
    

    Combat Hit Differential Summary :

    British : 0.17
    Chinese : -7.83
    Neutral_Axis : 1.00
    Japanese : 0.33
    

    Savegame


  • TripleA Turn Summary: Italians round 3

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 3
    
        Purchase Units - Italians
            Italians buy 1 airfield, 1 armour and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Politics - Italians
            Italians takes Political Action: Political Action Axis To War With Russians
                Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
                Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
                Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
                Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
                Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
    
        Combat Move - Italians
            1 destroyer moved from 94 Sea Zone to 98 Sea Zone
            1 battleship and 2 cruisers moved from 97 Sea Zone to 96 Sea Zone
            1 artillery and 1 infantry moved from Southern Italy to 97 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 96 Sea Zone
            1 artillery and 1 infantry moved from 96 Sea Zone to Malta
            1 artillery and 1 infantry moved from Algeria to Morocco
            1 infantry and 1 mech_infantry moved from Romania to Bessarabia
            1 bomber moved from Southern Italy to Bessarabia
            1 armour, 1 infantry and 1 mech_infantry moved from Romania to Eastern Poland
            1 armour moved from Yugoslavia to Eastern Poland
            2 mech_infantrys moved from Northern Italy to Yugoslavia
            1 artillery and 1 infantry moved from Southern Italy to 97 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 92 Sea Zone
            1 armour and 1 mech_infantry moved from Algeria to Morocco
            1 fighter moved from Southern Italy to Gibraltar
            1 submarine moved from 97 Sea Zone to 99 Sea Zone
            2 mech_infantrys moved from Yugoslavia to Romania
            2 infantry moved from Tobruk to Alexandria
    
        Combat - Italians
            Battle in Bessarabia
                Italians attack with 1 bomber, 1 infantry and 1 mech_infantry
                Russians defend with 1 infantry
                    Italians roll dice for 1 bomber, 1 infantry and 1 mech_infantry in Bessarabia, round 2 : 2/3 hits, 1.00 expected hits
                    Russians roll dice for 1 infantry in Bessarabia, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Bessarabia
                Italians win, taking Bessarabia from Russians with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 0
                Casualties for Italians: 1 infantry
                Casualties for Russians: 1 infantry
            Battle in Morocco
                Italians attack with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
                French defend with 1 infantry
                    Italians roll dice for 1 armour, 1 artillery, 1 infantry and 1 mech_infantry in Morocco, round 2 : 1/4 hits, 1.33 expected hits
                    French roll dice for 1 infantry in Morocco, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the French lost in Morocco
                Italians win, taking Morocco from French with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for French: 1 infantry
            Battle in Alexandria
                Italians attack with 2 infantry
                ANZAC defend with 1 infantry
                    Italians roll dice for 2 infantry in Alexandria, round 2 : 0/2 hits, 0.33 expected hits
                    British roll dice for 1 infantry in Alexandria, round 2 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 2 infantry in Alexandria, round 3 : 0/2 hits, 0.33 expected hits
                    British roll dice for 1 infantry in Alexandria, round 3 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 2 infantry in Alexandria, round 4 : 0/2 hits, 0.33 expected hits
                    British roll dice for 1 infantry in Alexandria, round 4 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 2 infantry in Alexandria, round 5 : 0/2 hits, 0.33 expected hits
                    British roll dice for 1 infantry in Alexandria, round 5 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 2 infantry in Alexandria, round 6 : 1/2 hits, 0.33 expected hits
                    British roll dice for 1 infantry in Alexandria, round 6 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the ANZAC and 1 infantry owned by the Italians lost in Alexandria
                Italians win, taking Alexandria from British with 1 infantry remaining. Battle score for attacker is 0
                Casualties for Italians: 1 infantry
                Casualties for ANZAC: 1 infantry
            Battle in Malta
                Italians attack with 1 artillery and 1 infantry
                British defend with 1 aaGun and 1 infantry
                    Italians roll dice for 1 battleship and 1 cruiser in Malta, round 2 : 1/2 hits, 1.17 expected hits
                    Italians roll dice for 1 artillery and 1 infantry in Malta, round 2 : 1/2 hits, 0.67 expected hits
                    British roll dice for 1 aaGun and 1 infantry in Malta, round 2 : 0/1 hits, 0.33 expected hits
                    1 aaGun owned by the British and 1 infantry owned by the British lost in Malta
                Italians win, taking Malta from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 8
                Casualties for British: 1 aaGun and 1 infantry
            Battle in Eastern Poland
                Italians attack with 2 armour, 1 infantry and 1 mech_infantry
                Russians defend with 1 infantry
                    Italians roll dice for 2 armour, 1 infantry and 1 mech_infantry in Eastern Poland, round 2 : 2/4 hits, 1.33 expected hits
                    Russians roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Eastern Poland
                Italians win, taking Eastern Poland from Russians with 2 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Italians
            1 bomber moved from Bessarabia to Poland
            1 artillery and 1 infantry moved from 92 Sea Zone to Gibraltar
            1 aaGun moved from Romania to Eastern Poland
    
        Place Units - Italians
            1 airfield placed in Gibraltar
            1 armour and 1 mech_infantry placed in Northern Italy
    
        Turn Complete - Italians
            Italians collect 16 PUs; end with 16 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs
            Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 26 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 31 PUs
    

    Combat Hit Differential Summary :

    Italians : 0.83
    British : -1.00
    French : -0.33
    Russians : 0.33
    

    Territory Summary for Italians :

    Alexandria : 1 flag, 1 infantry
    Gibraltar : 1 flag, 1 airfield, 1 artillery, 1 fighter, 1 harbour and 5 infantry
    Malta : 1 flag, 1 artillery and 1 infantry
    Morocco : 1 flag, 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
    Algeria : 1 flag
    Southern France : 1 flag, 1 factory_minor and 1 harbour
    Tunisia : 1 flag
    Romania : 2 mech_infantrys
    Poland : 1 bomber
    Northern Italy : 1 aaGun, 1 armour, 1 factory_major and 1 mech_infantry
    Southern Italy : 2 aaGuns, 1 airfield, 1 factory_minor, 1 fighter, 1 harbour and 2 infantry
    Eastern Poland : 1 flag, 1 aaGun, 2 armour, 1 infantry and 1 mech_infantry
    Bessarabia : 1 flag, 1 mech_infantry
    96 Sea Zone : 1 battleship, 2 cruisers and 1 transport
    99 Sea Zone : 1 submarine
    92 Sea Zone : 1 transport
    98 Sea Zone : 1 destroyer
    

    Production/PUs Summary :

    Germans : 43 / 54
    Russians : 36 / 37
    Japanese : 35 / 45
    Americans : 52 / 82
    Chinese : 3 / 3
    British : 35 / 36
    UK_Pacific : 17 / 17
    Italians : 16 / 31
    ANZAC : 18 / 18
    French : 7 / 0
    Dutch : 3 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 0 / 0
    Neutral_Allies : 0 / 0
    Neutral_True : 18 / 0
    

    Dice Statistics:

    Total
            1 was rolled 63 times
            2 was rolled 67 times
            3 was rolled 75 times
            4 was rolled 77 times
            5 was rolled 69 times
            6 was rolled 60 times
        Average roll : 3.491
        Median : 4.000
        Variance : 0.535
        Standard Deviation : 0.732
        Total rolls : 411
    
    Germans Combat
            1 was rolled 17 times
            2 was rolled 15 times
            3 was rolled 18 times
            4 was rolled 18 times
            5 was rolled 12 times
            6 was rolled 16 times
        Average roll : 3.427
        Median : 3.000
        Variance : 0.274
        Standard Deviation : 0.523
        Total rolls : 96
    
    British Combat
            1 was rolled 5 times
            2 was rolled 12 times
            3 was rolled 7 times
            4 was rolled 7 times
            5 was rolled 11 times
            6 was rolled 4 times
        Average roll : 3.413
        Median : 3.000
        Variance : 1.141
        Standard Deviation : 1.068
        Total rolls : 46
    
    Italians Combat
            1 was rolled 13 times
            2 was rolled 8 times
            3 was rolled 12 times
            4 was rolled 6 times
            5 was rolled 11 times
            6 was rolled 6 times
        Average roll : 3.214
        Median : 3.000
        Variance : 0.861
        Standard Deviation : 0.928
        Total rolls : 56
    
    French Combat
            1 was rolled 4 times
            2 was rolled 2 times
            3 was rolled 6 times
            4 was rolled 7 times
            5 was rolled 5 times
            6 was rolled 1 times
        Average roll : 3.400
        Median : 4.000
        Variance : 1.118
        Standard Deviation : 1.057
        Total rolls : 25
    
    ANZAC Combat
            1 was rolled 1 times
            2 was rolled 1 times
            6 was rolled 1 times
        Average roll : 3.000
        Median : 2.000
        Variance : 0.750
        Standard Deviation : 0.866
        Total rolls : 3
    
    Neutral_Allies Combat
            1 was rolled 3 times
            2 was rolled 1 times
            3 was rolled 2 times
            4 was rolled 2 times
            5 was rolled 1 times
            6 was rolled 1 times
        Average roll : 3.000
        Median : 3.000
        Variance : 0.370
        Standard Deviation : 0.609
        Total rolls : 10
    
    Chinese Combat
            1 was rolled 5 times
            2 was rolled 13 times
            3 was rolled 14 times
            4 was rolled 19 times
            5 was rolled 17 times
            6 was rolled 21 times
        Average roll : 4.045
        Median : 4.000
        Variance : 1.828
        Standard Deviation : 1.352
        Total rolls : 89
    
    Neutral_Axis Combat
            1 was rolled 1 times
            2 was rolled 1 times
            4 was rolled 1 times
        Average roll : 2.333
        Median : 2.000
        Variance : 0.750
        Standard Deviation : 0.866
        Total rolls : 3
    
    Russians Combat
            1 was rolled 1 times
            4 was rolled 1 times
        Average roll : 2.500
        Median : 2.500
        Variance : 1.333
        Standard Deviation : 1.155
        Total rolls : 2
    
    Japanese Combat
            1 was rolled 13 times
            2 was rolled 14 times
            3 was rolled 16 times
            4 was rolled 16 times
            5 was rolled 12 times
            6 was rolled 10 times
        Average roll : 3.370
        Median : 3.000
        Variance : 0.344
        Standard Deviation : 0.586
        Total rolls : 81
    

    Savegame


  • TripleA Turn Summary: ANZAC round 3

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 3
    
        Purchase Units - ANZAC
            ANZAC buy 1 destroyer, 1 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Politics - ANZAC
            ANZAC takes Political Action: Political Action ANZAC To War With Japanese
                ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Japanese and British from Neutrality to Unprovoked
                ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Japanese and UK_Pacific from Neutrality to Unprovoked
                ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Japanese and ANZAC from Neutrality to Unprovoked
                ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Japanese and Dutch from Neutrality to War
                ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Chinese and British from Neutrality to Allied
                ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
                ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
                ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Chinese and Dutch from Neutrality to Friendly
    
        Combat Move - ANZAC
            1 infantry moved from Sumatra to 41 Sea Zone
            1 infantry and 1 transport moved from 41 Sea Zone to 45 Sea Zone
            3 fighters moved from Java to India
            1 fighter moved from Queensland to Malaya
    
        Combat - ANZAC
            ANZAC creates battle in territory 35 Sea Zone
    
        Non Combat Move - ANZAC
            2 aaGuns moved from New South Wales to Queensland
            1 infantry moved from 45 Sea Zone to Dutch New Guinea
                  ANZAC take Dutch New Guinea from Dutch
    
        Place Units - ANZAC
            1 destroyer and 1 transport placed in 62 Sea Zone
            1 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 18 PUs; end with 18 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: French round 3

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 3
    
        Purchase Units - ANZAC
            ANZAC buy 1 destroyer, 1 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Politics - ANZAC
            ANZAC takes Political Action: Political Action ANZAC To War With Japanese
                ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Japanese and British from Neutrality to Unprovoked
                ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Japanese and UK_Pacific from Neutrality to Unprovoked
                ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Japanese and ANZAC from Neutrality to Unprovoked
                ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Japanese and Dutch from Neutrality to War
                ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Chinese and British from Neutrality to Allied
                ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
                ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
                ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Chinese and Dutch from Neutrality to Friendly
    
        Combat Move - ANZAC
            1 infantry moved from Sumatra to 41 Sea Zone
            1 infantry and 1 transport moved from 41 Sea Zone to 45 Sea Zone
            3 fighters moved from Java to India
            1 fighter moved from Queensland to Malaya
    
        Combat - ANZAC
            ANZAC creates battle in territory 35 Sea Zone
    
        Non Combat Move - ANZAC
            2 aaGuns moved from New South Wales to Queensland
            1 infantry moved from 45 Sea Zone to Dutch New Guinea
                  ANZAC take Dutch New Guinea from Dutch
    
        Place Units - ANZAC
            1 destroyer and 1 transport placed in 62 Sea Zone
            1 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 18 PUs; end with 18 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs
    
        Combat Move - French
            1 destroyer moved from 81 Sea Zone to 98 Sea Zone
    
        Combat - French
            Battle in 98 Sea Zone
                French attack with 1 destroyer
                Italians defend with 1 destroyer
                    French roll dice for 1 destroyer in 98 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 1 destroyer in 98 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    French roll dice for 1 destroyer in 98 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                    Italians roll dice for 1 destroyer in 98 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Italians lost in 98 Sea Zone
                French win, taking 98 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 8
                Casualties for Italians: 1 destroyer
    
        Non Combat Move - French
            1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Italians : -0.67
    French : 0.33
    

    Savegame


  • TripleA Turn Summary: Germans round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 4
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 armour, 1 bomber and 9 mech_infantrys; Remaining resources: 0 PUs; 
    
        Politics - Germans
            Germans takes Political Action: Political Action Axis To War With Russians
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
            Germans takes Political Action: Political Action Germans To War With Chinese
                Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War
    
        Combat Move - Germans
            9 infantry moved from Finland to Karelia
                  Germans take Karelia from Russians
            1 artillery and 1 infantry moved from Poland to Baltic States
            1 fighter and 1 tactical_bomber moved from Western Germany to Baltic States
            1 mech_infantry moved from Gibraltar to 91 Sea Zone
            1 mech_infantry and 1 transport moved from 91 Sea Zone to 89 Sea Zone
            1 mech_infantry moved from 89 Sea Zone to Central America
            3 infantry moved from Romania to Bessarabia
            2 artilleries and 8 infantry moved from Slovakia Hungary to Eastern Poland
            2 artilleries and 13 infantry moved from Poland to Eastern Poland
            10 mech_infantrys moved from Germany to Eastern Poland
            4 armour and 6 mech_infantrys moved from Poland to Eastern Poland
            6 armour and 1 mech_infantry moved from Slovakia Hungary to Bessarabia
            2 armour moved from Romania to Eastern Poland
            2 bombers moved from Western Germany to United Kingdom
            1 tactical_bomber moved from Western Germany to United Kingdom
            2 fighters moved from Western Germany to Eastern Poland
            2 mech_infantrys moved from Greater Southern Germany to Eastern Poland
    
        Combat - Germans
            Strategic bombing raid in United Kingdom
                    AA fire in United Kingdom : 0/2 hits, 0.33 expected hits
                    AA fire in United Kingdom : 0/1 hits, 0.17 expected hits
                Bombing raid in United Kingdom rolls: 6,3 and causes: 9 damage to unit: factory_major
                Bombing raid in United Kingdom rolls: 3 and causes: 3 damage to unit: airfield
                Bombing raid in United Kingdom causes 12 damage total.  Damaged units is as follows: factory_major = 9, airfield = 3
            Battle in Central America
            Battle in Baltic States
                Germans attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
                Russians defend with 1 infantry
                    Germans roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Baltic States, round 2 : 1/4 hits, 1.83 expected hits
                    Russians roll dice for 1 infantry in Baltic States, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Baltic States
                Germans win, taking Central America from Americans, taking Baltic States from Russians with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Germans
            2 aaGuns moved from Poland to Eastern Poland
            1 aaGun moved from Slovakia Hungary to Eastern Poland
            1 fighter moved from Baltic States to Eastern Poland
            2 bombers moved from United Kingdom to Western Germany
            1 tactical_bomber moved from United Kingdom to Holland Belgium
            1 tactical_bomber moved from Southern Italy to Gibraltar
            1 tactical_bomber moved from Baltic States to Eastern Poland
    
        Place Units - Germans
            1 armour and 9 mech_infantrys placed in Germany
            1 bomber placed in Western Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 1,1
            Germans collect 44 PUs (2 lost to blockades); end with 44 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 49 PUs
    

    Combat Hit Differential Summary :

    Germans : -0.83
    Russians : 0.67
    AA fire in United Kingdom : : -0.50
    

    Territory Summary for Germans :

    Central America : 1 flag, 1 mech_infantry
    Gibraltar : 1 tactical_bomber
    Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
    France : 1 flag, 1 aaGun, 1 airfield, 2 artilleries and 1 factory_minor
    Western Germany : 2 aaGuns, 1 airfield, 1 artillery, 3 bombers, 1 factory_major, 1 harbour and 1 mech_infantry
    Germany : 1 armour, 1 factory_major and 9 mech_infantrys
    Holland Belgium : 1 tactical_bomber
    Karelia : 1 flag, 9 infantry
    Baltic States : 1 flag, 1 artillery
    Eastern Poland : 3 aaGuns, 6 armour, 4 artilleries, 3 fighters, 21 infantry, 18 mech_infantrys and 1 tactical_bomber
    Bessarabia : 6 armour, 3 infantry and 1 mech_infantry
    119 Sea Zone : 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 4 submarines and 1 tactical_bomber
    106 Sea Zone : 1 flag
    89 Sea Zone : 1 transport
    Bulgaria : 1 flag
    Greece : 1 flag
    Yugoslavia : 1 flag
    Finland : 1 flag
    

    Production/PUs Summary :

    Germans : 46 / 49
    Russians : 34 / 37
    Japanese : 35 / 45
    Americans : 51 / 82
    Chinese : 3 / 3
    British : 35 / 36
    UK_Pacific : 17 / 17
    Italians : 16 / 31
    ANZAC : 18 / 27
    French : 7 / 0
    Dutch : 3 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 0 / 0
    Neutral_Allies : 0 / 0
    Neutral_True : 18 / 0
    

    Dice Statistics:

    Total
            1 was rolled 69 times
            2 was rolled 71 times
            3 was rolled 78 times
            4 was rolled 80 times
            5 was rolled 72 times
            6 was rolled 63 times
        Average roll : 3.471
        Median : 3.000
        Variance : 0.442
        Standard Deviation : 0.665
        Total rolls : 433
    
    Null / Other
            1 was rolled 3 times
            2 was rolled 1 times
            4 was rolled 1 times
        Average roll : 1.800
        Median : 1.000
        Variance : 1.708
        Standard Deviation : 1.307
        Total rolls : 5
    
    Germans Combat
            1 was rolled 18 times
            2 was rolled 16 times
            3 was rolled 20 times
            4 was rolled 19 times
            5 was rolled 12 times
            6 was rolled 18 times
        Average roll : 3.437
        Median : 3.000
        Variance : 0.400
        Standard Deviation : 0.633
        Total rolls : 103
    
    British Combat
            1 was rolled 5 times
            2 was rolled 12 times
            3 was rolled 7 times
            4 was rolled 7 times
            5 was rolled 13 times
            6 was rolled 5 times
        Average roll : 3.531
        Median : 4.000
        Variance : 1.267
        Standard Deviation : 1.126
        Total rolls : 49
    
    Italians Combat
            1 was rolled 13 times
            2 was rolled 8 times
            3 was rolled 13 times
            4 was rolled 6 times
            5 was rolled 12 times
            6 was rolled 6 times
        Average roll : 3.241
        Median : 3.000
        Variance : 1.006
        Standard Deviation : 1.003
        Total rolls : 58
    
    French Combat
            1 was rolled 4 times
            2 was rolled 3 times
            3 was rolled 6 times
            4 was rolled 8 times
            5 was rolled 5 times
            6 was rolled 1 times
        Average roll : 3.370
        Median : 4.000
        Variance : 1.135
        Standard Deviation : 1.065
        Total rolls : 27
    
    ANZAC Combat
            1 was rolled 1 times
            2 was rolled 1 times
            6 was rolled 1 times
        Average roll : 3.000
        Median : 2.000
        Variance : 0.750
        Standard Deviation : 0.866
        Total rolls : 3
    
    Neutral_Allies Combat
            1 was rolled 3 times
            2 was rolled 1 times
            3 was rolled 2 times
            4 was rolled 2 times
            5 was rolled 1 times
            6 was rolled 1 times
        Average roll : 3.000
        Median : 3.000
        Variance : 0.370
        Standard Deviation : 0.609
        Total rolls : 10
    
    Chinese Combat
            1 was rolled 5 times
            2 was rolled 13 times
            3 was rolled 14 times
            4 was rolled 19 times
            5 was rolled 17 times
            6 was rolled 21 times
        Average roll : 4.045
        Median : 4.000
        Variance : 1.828
        Standard Deviation : 1.352
        Total rolls : 89
    
    Neutral_Axis Combat
            1 was rolled 1 times
            2 was rolled 1 times
            4 was rolled 1 times
        Average roll : 2.333
        Median : 2.000
        Variance : 0.750
        Standard Deviation : 0.866
        Total rolls : 3
    
    Russians Combat
            1 was rolled 3 times
            2 was rolled 1 times
            4 was rolled 1 times
        Average roll : 1.800
        Median : 1.000
        Variance : 1.708
        Standard Deviation : 1.307
        Total rolls : 5
    
    Japanese Combat
            1 was rolled 13 times
            2 was rolled 14 times
            3 was rolled 16 times
            4 was rolled 16 times
            5 was rolled 12 times
            6 was rolled 10 times
        Average roll : 3.370
        Median : 3.000
        Variance : 0.344
        Standard Deviation : 0.586
        Total rolls : 81
    

    Savegame


  • TripleA Turn Summary: Russians round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 4
    
        Purchase Units - Russians
            Russians buy 1 artillery and 11 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            2 infantry moved from Novgorod to Baltic States
            1 fighter and 1 tactical_bomber moved from Belarus to Baltic States
            1 fighter moved from Belarus to Baltic States
    
        Combat - Russians
            Battle in Baltic States
                Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber
                Germans defend with 1 artillery
                    Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Baltic States, round 2 : 2/5 hits, 2.00 expected hits
                    Germans roll dice for 1 artillery in Baltic States, round 2 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Germans lost in Baltic States
                Russians win, taking Baltic States from Germans with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                Casualties for Germans: 1 artillery
    
        Non Combat Move - Russians
            2 fighters and 1 tactical_bomber moved from Baltic States to Bryansk
            2 aaGuns, 3 armour, 2 artilleries, 15 infantry and 2 mech_infantrys moved from Belarus to Bryansk
            4 infantry moved from Novgorod to Belarus
            3 artilleries and 5 infantry moved from Ukraine to Bryansk
            1 artillery and 9 infantry moved from Russia to Bryansk
            2 infantry moved from Belarus to Bryansk
            1 aaGun and 10 infantry moved from Siberia to Soviet Far East
            3 infantry moved from Sakha to Siberia
            1 aaGun and 1 infantry moved from Siberia to Soviet Far East
    
        Place Units - Russians
            1 artillery and 9 infantry placed in Russia
            2 infantry placed in Volgograd
    
        Turn Complete - Russians
            Russians collect 35 PUs; end with 35 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 38 PUs
            Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 40 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 42 PUs
            Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 44 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 46 PUs
    

    Combat Hit Differential Summary :

    Germans : -0.33
    Russians : 0.00
    

    Savegame


  • TripleA Turn Summary: Japanese round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 4
    
        Purchase Units - Japanese
            Japanese buy 2 artilleries, 1 fighter, 5 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Politics - Japanese
            Japanese takes Political Action: Political Action Japanese To War With French
                Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Japanese and French from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Chinese and French from Neutrality to Allied
    
        Combat Move - Japanese
            Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttachment attached to Japanese
            1 infantry moved from Hopei to Shensi
            1 infantry moved from Sikang to Tsinghai
                  Japanese take Tsinghai from Chinese
            1 infantry moved from Szechwan to Sikang
            1 infantry moved from Kweichow to Szechwan
            1 infantry moved from Hopei to Kweichow
            1 infantry moved from Chahar to Suiyuyan
                  Japanese take Suiyuyan from Chinese
            1 infantry moved from Chahar to Hopei
            1 infantry moved from Anhwe to Chahar
            1 mech_infantry moved from Kiangsu to Anhwe
            1 fighter and 1 tactical_bomber moved from Anhwe to 35 Sea Zone
            1 carrier moved from 36 Sea Zone to 35 Sea Zone
            1 infantry moved from Kwangsi to French Indo China
                  Japanese take French Indo China from French
            1 artillery and 1 infantry moved from Kwangsi to Kwangtung
            1 artillery and 1 infantry moved from Kwangsi to Kwangtung
            2 infantry moved from Siam to Shan State
            1 artillery moved from Yunnan to Shan State
            2 infantry moved from Yunnan to Burma
            1 fighter and 1 tactical_bomber moved from Yunnan to Burma
            2 destroyers moved from 36 Sea Zone to 43 Sea Zone
            2 fighters moved from 36 Sea Zone to 43 Sea Zone
            1 destroyer moved from 36 Sea Zone to 35 Sea Zone
            1 marine moved from Kwangsi to 36 Sea Zone
            1 cruiser and 1 marine moved from 36 Sea Zone to 35 Sea Zone
            1 marine moved from 35 Sea Zone to Philippines
            1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Philippines
            1 carrier moved from 36 Sea Zone to 35 Sea Zone
            1 artillery and 1 infantry moved from Kwangsi to 36 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone
            1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
            1 marine moved from Kwangsi to 36 Sea Zone
            1 cruiser and 1 marine moved from 36 Sea Zone to 37 Sea Zone
            1 marine moved from 37 Sea Zone to Malaya
            5 fighters and 4 tactical_bombers moved from Yunnan to Malaya
            3 infantry moved from Kwangsi to 36 Sea Zone
            1 armour and 1 artillery moved from Kwangsi to 36 Sea Zone
            1 artillery, 2 infantry and 2 transports moved from 36 Sea Zone to 37 Sea Zone
            1 artillery and 2 infantry moved from 37 Sea Zone to Malaya
            1 armour, 1 infantry and 1 transport moved from 36 Sea Zone to 35 Sea Zone
            1 armour and 1 infantry moved from 35 Sea Zone to Philippines
            2 bombers moved from Yunnan to Malaya
            1 fighter moved from 36 Sea Zone to 45 Sea Zone
            1 infantry moved from Caroline Islands to 33 Sea Zone
            1 infantry and 1 transport moved from 33 Sea Zone to 34 Sea Zone
            1 infantry moved from Paulau Island to 34 Sea Zone
            2 infantry and 1 transport moved from 34 Sea Zone to 35 Sea Zone
            2 infantry moved from 35 Sea Zone to Philippines
            1 tactical_bomber moved from 36 Sea Zone to Kwangtung
    
        Combat - Japanese
            Battle in 45 Sea Zone
                Japanese attack with 1 fighter
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 45 Sea Zone
                Japanese win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in 43 Sea Zone
                Japanese attack with 2 destroyers, 2 fighters and 1 transport
                ANZAC defend with 1 destroyer
                    Japanese roll dice for 2 destroyers, 2 fighters and 1 transport in 43 Sea Zone, round 2 : 2/4 hits, 1.67 expected hits
                    ANZAC roll dice for 1 destroyer in 43 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the ANZAC lost in 43 Sea Zone
                Japanese win, taking 43 Sea Zone from Neutral with 2 destroyers, 2 fighters and 1 transport remaining. Battle score for attacker is 8
                Casualties for ANZAC: 1 destroyer
            Battle in Borneo
            Battle in Kwangtung
                Japanese attack with 2 artilleries, 2 infantry and 1 tactical_bomber
                British defend with 2 infantry; UK_Pacific defend with 1 harbour
                    Japanese roll dice for 2 artilleries, 2 infantry and 1 tactical_bomber in Kwangtung, round 2 : 2/5 hits, 1.83 expected hits
                    UK_Pacific roll dice for 2 infantry in Kwangtung, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the British lost in Kwangtung
                Japanese win, taking Borneo from UK_Pacific, taking Kwangtung from UK_Pacific with 2 artilleries, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for British: 2 infantry
            Battle in 37 Sea Zone
                Japanese attack with 1 cruiser and 2 transports
                British defend with 1 destroyer
                    Japanese roll dice for 1 cruiser and 2 transports in 37 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
                    British roll dice for 1 destroyer in 37 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the British and 1 cruiser owned by the Japanese lost in 37 Sea Zone
                    1 marine owned by the Japanese lost in Malaya
                Japanese win with 2 transports remaining. Battle score for attacker is -4
                Casualties for Japanese: 1 cruiser
                Casualties for British: 1 destroyer
            Battle in Malaya
                Japanese attack with 1 artillery, 2 bombers, 5 fighters, 2 infantry and 4 tactical_bombers
                British defend with 2 infantry; ANZAC defend with 1 fighter and 1 infantry; UK_Pacific defend with 1 harbour
                    Japanese roll dice for 1 artillery, 2 bombers, 5 fighters, 2 infantry and 4 tactical_bombers in Malaya, round 2 : 8/14 hits, 7.33 expected hits
                    UK_Pacific roll dice for 1 fighter and 3 infantry in Malaya, round 2 : 1/4 hits, 1.67 expected hits
                    1 infantry owned by the Japanese, 1 infantry owned by the ANZAC, 1 fighter owned by the ANZAC and 2 infantry owned by the British lost in Malaya
                Japanese win, taking Malaya from UK_Pacific with 1 artillery, 2 bombers, 5 fighters, 1 infantry and 4 tactical_bombers remaining. Battle score for attacker is 11
                Casualties for Japanese: 1 infantry and 1 marine
                Casualties for ANZAC: 1 fighter and 1 infantry
                Casualties for British: 2 infantry
            Battle in Shan State
                Japanese attack with 1 artillery and 2 infantry
                British defend with 1 infantry
                    Japanese roll dice for 1 artillery and 2 infantry in Shan State, round 2 : 0/3 hits, 0.83 expected hits
                    UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 artillery and 2 infantry in Shan State, round 3 : 0/3 hits, 0.83 expected hits
                    UK_Pacific roll dice for 1 infantry in Shan State, round 3 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 artillery and 2 infantry in Shan State, round 4 : 1/3 hits, 0.83 expected hits
                    UK_Pacific roll dice for 1 infantry in Shan State, round 4 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the British lost in Shan State
                Japanese win, taking Shan State from UK_Pacific with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for British: 1 infantry
            Battle in Burma
                Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
                British defend with 1 infantry
                    Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Burma, round 2 : 1/4 hits, 1.50 expected hits
                    UK_Pacific roll dice for 1 infantry in Burma, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the British lost in Burma
                Japanese win, taking Burma from UK_Pacific with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for British: 1 infantry
            Battle in 35 Sea Zone
                Japanese attack with 2 carriers, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 2 transports
                ANZAC defend with 1 cruiser
                    Japanese roll dice for 2 carriers, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 2 transports in 35 Sea Zone, round 2 : 1/4 hits, 2.00 expected hits
                    ANZAC roll dice for 1 cruiser in 35 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
                    1 cruiser owned by the ANZAC lost in 35 Sea Zone
                Japanese win, taking 35 Sea Zone from ANZAC with 2 carriers, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 2 transports remaining. Battle score for attacker is 12
                Casualties for ANZAC: 1 cruiser
            Battle in Philippines
                Japanese attack with 1 armour, 1 fighter, 3 infantry, 1 marine and 1 tactical_bomber
                Americans defend with 1 airfield, 1 harbour and 2 infantry
                    Japanese roll dice for 1 armour, 1 fighter, 3 infantry, 1 marine and 1 tactical_bomber in Philippines, round 2 : 2/7 hits, 2.50 expected hits
                    Americans roll dice for 2 infantry in Philippines, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese and 2 infantry owned by the Americans lost in Philippines
                Japanese win, taking Philippines from Americans with 1 armour, 1 fighter, 2 infantry, 1 marine and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
                Casualties for Americans: 2 infantry
    
        Non Combat Move - Japanese
            1 fighter and 1 tactical_bomber moved from Philippines to 35 Sea Zone
            1 fighter moved from 45 Sea Zone to Paulau Island
            2 bombers moved from Malaya to Yunnan
            1 infantry moved from Hunan to Yunnan
            2 mech_infantrys moved from Kiangsu to Hunan
            1 tactical_bomber moved from Kwangtung to 36 Sea Zone
            1 fighter moved from 43 Sea Zone to 36 Sea Zone
            5 fighters and 4 tactical_bombers moved from Malaya to Yunnan
            1 fighter and 1 tactical_bomber moved from Burma to Kiangsi
            1 fighter moved from 43 Sea Zone to Kiangsi
            1 destroyer and 1 submarine moved from 36 Sea Zone to 37 Sea Zone
            1 carrier and 2 destroyers moved from 6 Sea Zone to 36 Sea Zone
            1 aaGun moved from Hunan to Yunnan
            2 bombers moved from Yunnan to Kiangsi
    
        Place Units - Japanese
            3 mech_infantrys placed in Kiangsu
            2 artilleries, 1 fighter and 5 infantry placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 53 PUs; end with 53 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 56 PUs
    

    Combat Hit Differential Summary :

    British : 0.67
    ANZAC : -0.83
    Americans : 0.33
    UK_Pacific : -0.67
    Japanese : -1.83
    

    Territory Summary for Japanese :

    Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 1 infantry
    Iwo Jima : 1 infantry
    Paulau Island : 1 fighter
    Shantung : 1 flag
    Kwangsi : 1 flag
    Korea : 1 aaGun and 1 infantry
    Kiangsu : 1 flag, 1 factory_minor and 3 mech_infantrys
    Kiangsi : 1 flag, 2 bombers, 2 fighters and 1 tactical_bomber
    Japan : 2 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 1 fighter, 1 harbour and 5 infantry
    Jehol : 1 flag
    Manchuria : 1 flag, 1 infantry
    Hainan : 1 harbour
    Shensi : 1 flag, 1 infantry
    Yunnan : 1 flag, 1 aaGun, 3 artilleries, 5 fighters, 5 infantry, 1 mech_infantry and 4 tactical_bombers
    Suiyuyan : 1 flag, 1 infantry
    Kweichow : 1 flag, 1 infantry
    Hunan : 1 flag, 2 mech_infantrys
    Hopei : 1 flag, 1 infantry
    Tsinghai : 1 flag, 1 infantry
    Szechwan : 1 flag, 1 infantry
    Chahar : 1 flag, 1 infantry
    Sikang : 1 flag, 1 infantry
    Anhwe : 1 flag, 1 mech_infantry
    Shan State : 1 flag, 1 artillery and 1 infantry
    Burma : 1 flag, 1 infantry
    Malaya : 1 flag, 1 artillery, 1 harbour and 1 infantry
    Borneo : 1 flag, 1 artillery and 1 infantry
    Kwangtung : 1 flag, 2 artilleries, 1 harbour and 2 infantry
    Philippines : 1 flag, 1 airfield, 1 armour, 1 harbour, 2 infantry and 1 marine
    French Indo China : 1 flag, 1 infantry
    43 Sea Zone : 1 flag, 2 destroyers and 1 transport
    37 Sea Zone : 1 destroyer, 1 submarine and 2 transports
    36 Sea Zone : 2 battleships, 2 carriers, 3 destroyers, 1 fighter, 1 tactical_bomber and 1 transport
    35 Sea Zone : 2 carriers, 1 cruiser, 1 destroyer, 2 fighters, 2 tactical_bombers and 2 transports
    5 Sea Zone : 1 submarine
    

    Production/PUs Summary :

    Germans : 45 / 49
    Russians : 35 / 46
    Japanese : 53 / 56
    Americans : 49 / 82
    Chinese : 1 / 3
    British : 35 / 36
    UK_Pacific : 5 / 17
    Italians : 16 / 31
    ANZAC : 18 / 27
    French : 5 / 0
    Dutch : 3 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 0 / 0
    Neutral_Allies : 0 / 0
    Neutral_True : 18 / 0
    

    Dice Statistics:

    Total
            1 was rolled 74 times
            2 was rolled 78 times
            3 was rolled 90 times
            4 was rolled 94 times
            5 was rolled 80 times
            6 was rolled 76 times
        Average roll : 3.520
        Median : 4.000
        Variance : 0.668
        Standard Deviation : 0.817
        Total rolls : 492
    
    Null / Other
            5 was rolled 2 times
            6 was rolled 1 times
        Average roll : 5.333
        Median : 5.000
        Variance : 1.750
        Standard Deviation : 1.323
        Total rolls : 3
    
    Germans Combat
            1 was rolled 17 times
            2 was rolled 16 times
            3 was rolled 19 times
            4 was rolled 18 times
            5 was rolled 13 times
            6 was rolled 18 times
        Average roll : 3.475
        Median : 3.000
        Variance : 0.228
        Standard Deviation : 0.478
        Total rolls : 101
    
    British Combat
            1 was rolled 6 times
            2 was rolled 12 times
            3 was rolled 7 times
            4 was rolled 7 times
            5 was rolled 11 times
            6 was rolled 4 times
        Average roll : 3.362
        Median : 3.000
        Variance : 1.018
        Standard Deviation : 1.009
        Total rolls : 47
    
    Italians Combat
            1 was rolled 13 times
            2 was rolled 8 times
            3 was rolled 13 times
            4 was rolled 6 times
            5 was rolled 12 times
            6 was rolled 6 times
        Average roll : 3.241
        Median : 3.000
        Variance : 1.006
        Standard Deviation : 1.003
        Total rolls : 58
    
    Americans Combat
            1 was rolled 1 times
            4 was rolled 1 times
        Average roll : 2.500
        Median : 2.500
        Variance : 1.333
        Standard Deviation : 1.155
        Total rolls : 2
    
    Neutral_Axis Combat
            1 was rolled 1 times
            2 was rolled 1 times
            4 was rolled 1 times
        Average roll : 2.333
        Median : 2.000
        Variance : 0.750
        Standard Deviation : 0.866
        Total rolls : 3
    
    Japanese Combat
            1 was rolled 21 times
            2 was rolled 20 times
            3 was rolled 27 times
            4 was rolled 24 times
            5 was rolled 17 times
            6 was rolled 20 times
        Average roll : 3.434
        Median : 3.000
        Variance : 0.480
        Standard Deviation : 0.693
        Total rolls : 129
    
    French Combat
            1 was rolled 4 times
            2 was rolled 3 times
            3 was rolled 6 times
            4 was rolled 8 times
            5 was rolled 5 times
            6 was rolled 1 times
        Average roll : 3.370
        Median : 4.000
        Variance : 1.135
        Standard Deviation : 1.065
        Total rolls : 27
    
    ANZAC Combat
            1 was rolled 1 times
            2 was rolled 1 times
            3 was rolled 1 times
            4 was rolled 1 times
            6 was rolled 1 times
        Average roll : 3.200
        Median : 3.000
        Variance : 0.208
        Standard Deviation : 0.456
        Total rolls : 5
    
    Neutral_Allies Combat
            1 was rolled 3 times
            2 was rolled 1 times
            3 was rolled 2 times
            4 was rolled 2 times
            5 was rolled 1 times
            6 was rolled 1 times
        Average roll : 3.000
        Median : 3.000
        Variance : 0.370
        Standard Deviation : 0.609
        Total rolls : 10
    
    Chinese Combat
            1 was rolled 5 times
            2 was rolled 13 times
            3 was rolled 14 times
            4 was rolled 19 times
            5 was rolled 17 times
            6 was rolled 21 times
        Average roll : 4.045
        Median : 4.000
        Variance : 1.828
        Standard Deviation : 1.352
        Total rolls : 89
    
    UK_Pacific Combat
            1 was rolled 1 times
            2 was rolled 2 times
            4 was rolled 3 times
            5 was rolled 2 times
            6 was rolled 2 times
        Average roll : 3.900
        Median : 4.000
        Variance : 0.593
        Standard Deviation : 0.770
        Total rolls : 10
    
    Russians Combat
            1 was rolled 1 times
            2 was rolled 1 times
            3 was rolled 1 times
            4 was rolled 4 times
            6 was rolled 1 times
        Average roll : 3.500
        Median : 4.000
        Variance : 1.333
        Standard Deviation : 1.155
        Total rolls : 8
    

    Savegame


  • TripleA Move Summary: Americans round 4

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 4
    
        Purchase Units - Americans
            Americans buy 6 bombers and 1 fighter; Remaining resources: 0 PUs; 
    
        Politics - Americans
            Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
            Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
            Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
            Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
            Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
            Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
    
        Combat Move - Americans
            Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttachment attached to Americans
            1 armour and 2 mech_infantrys moved from Central United States to Central America
            1 destroyer moved from 101 Sea Zone to 89 Sea Zone
            2 submarines moved from 101 Sea Zone to 88 Sea Zone
            5 bombers moved from Midway to Japan
            3 fighters and 1 tactical_bomber moved from Midway to Soviet Far East
            3 bombers moved from Western United States to Soviet Far East
            4 fighters moved from 25 Sea Zone to Soviet Far East
            1 artillery moved from Eastern United States to 101 Sea Zone
            2 infantry moved from Eastern United States to 101 Sea Zone
            1 infantry moved from Central United States to 101 Sea Zone
            1 mech_infantry moved from Central United States to Central America
            1 artillery, 1 cruiser, 2 destroyers, 3 infantry and 2 transports moved from 101 Sea Zone to 89 Sea Zone
            1 artillery and 3 infantry moved from 89 Sea Zone to Central America
            1 destroyer and 1 submarine moved from 30 Sea Zone to 25 Sea Zone
            1 artillery and 3 infantry moved from Midway to 25 Sea Zone
            1 artillery, 1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 3 infantry, 1 submarine and 2 transports moved from 25 Sea Zone to 8 Sea Zone
    

    Savegame


  • @dawgoneit intercept in japan?


  • @dawgoneit said in 2019 dawgoneit (Allies) vs SixUnder (Axis) BM:

    @dawgoneit intercept in japan?

    no intercept. ty


  • TripleA Turn Summary: Americans round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 4
    
        Purchase Units - Americans
            Americans buy 6 bombers and 1 fighter; Remaining resources: 0 PUs; 
    
        Politics - Americans
            Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
            Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
            Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
            Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
            Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
            Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
    
        Combat Move - Americans
            Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttachment attached to Americans
            1 armour and 2 mech_infantrys moved from Central United States to Central America
            1 destroyer moved from 101 Sea Zone to 89 Sea Zone
            2 submarines moved from 101 Sea Zone to 88 Sea Zone
            5 bombers moved from Midway to Japan
            3 fighters and 1 tactical_bomber moved from Midway to Soviet Far East
            3 bombers moved from Western United States to Soviet Far East
            4 fighters moved from 25 Sea Zone to Soviet Far East
            1 artillery moved from Eastern United States to 101 Sea Zone
            2 infantry moved from Eastern United States to 101 Sea Zone
            1 infantry moved from Central United States to 101 Sea Zone
            1 mech_infantry moved from Central United States to Central America
            1 artillery, 1 cruiser, 2 destroyers, 3 infantry and 2 transports moved from 101 Sea Zone to 89 Sea Zone
            1 artillery and 3 infantry moved from 89 Sea Zone to Central America
            1 destroyer and 1 submarine moved from 30 Sea Zone to 25 Sea Zone
            1 artillery and 3 infantry moved from Midway to 25 Sea Zone
            1 artillery, 1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 3 infantry, 1 submarine and 2 transports moved from 25 Sea Zone to 8 Sea Zone
    
        Combat - Americans
            Air Battle in Japan
                Americans attacks with 5 units heading to Japan
                Air Battle is over, the remaining bombers go on to their targets
            Strategic bombing raid in Japan
                    AA fire in Japan : 1/4 hits, 0.67 expected hits
                1 bomber killed by AA
                    AA fire in Japan : 0/1 hits, 0.17 expected hits
                Bombing raid in Japan rolls: 4,8,7 and causes: 19 damage to unit: factory_major
                Bombing raid in Japan rolls: 7 and causes: 6 damage to unit: airfield
                Bombing raid in Japan causes 25 damage total.  Damaged units is as follows: factory_major = 19, airfield = 6
            Battle in 89 Sea Zone
                Americans attack with 1 cruiser, 3 destroyers and 2 transports
                Germans defend with 1 transport
                    1 transport owned by the Germans lost in 89 Sea Zone
                Americans win, taking 89 Sea Zone from Neutral with 1 cruiser, 3 destroyers and 2 transports remaining. Battle score for attacker is 7
                Casualties for Germans: 1 transport
            Battle in Central America
                Americans attack with 1 armour, 1 artillery, 3 infantry and 3 mech_infantrys
                Germans defend with 1 mech_infantry
                    Americans roll dice for 1 armour, 1 artillery, 3 infantry and 3 mech_infantrys in Central America, round 2 : 0/8 hits, 2.00 expected hits
                    Germans roll dice for 1 mech_infantry in Central America, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 armour, 1 artillery, 3 infantry and 3 mech_infantrys in Central America, round 3 : 2/8 hits, 2.00 expected hits
                    Germans roll dice for 1 mech_infantry in Central America, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Americans and 1 mech_infantry owned by the Germans lost in Central America
                Americans win, taking Central America from Germans with 1 armour, 1 artillery, 2 infantry and 3 mech_infantrys remaining. Battle score for attacker is 1
                Casualties for Americans: 1 infantry
                Casualties for Germans: 1 mech_infantry
            Cleaning up after air battles
    
        Non Combat Move - Americans
            4 bombers moved from Japan to Soviet Far East
            1 mech_infantry moved from Western United States to Alaska
            1 infantry moved from Western United States to British Columbia
            2 aaGuns moved from Western United States to British Columbia
    
        Place Units - Americans
            6 bombers and 1 fighter placed in Western United States
    
        Turn Complete - Americans
            Americans collect 50 PUs; end with 50 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 65 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
    

    Combat Hit Differential Summary :

    Germans : 0.33
    AA fire in Japan : : 0.17
    Americans : -2.00
    

    Savegame


  • TripleA Turn Summary: Chinese round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 4
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Kansu to Suiyuyan
            1 infantry moved from Kansu to Shensi
            1 infantry moved from Kansu to Tsinghai
    
        Combat - Chinese
            Battle in Shensi
                Chinese attack with 1 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 infantry in Shensi, round 3 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 infantry in Shensi, round 3 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 infantry in Shensi, round 4 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 infantry in Shensi, round 4 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 infantry in Shensi, round 5 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 infantry in Shensi, round 5 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Shensi
                Japanese win with 1 infantry remaining. Battle score for attacker is -3
                Casualties for Chinese: 1 infantry
            Battle in Tsinghai
                Chinese attack with 1 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 infantry in Tsinghai, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Tsinghai
                Japanese win with 1 infantry remaining. Battle score for attacker is -3
                Casualties for Chinese: 1 infantry
            Battle in Suiyuyan
                Chinese attack with 1 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Suiyuyan
                Japanese win with 1 infantry remaining. Battle score for attacker is -3
                Casualties for Chinese: 1 infantry
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            1 infantry placed in Kansu
    
        Turn Complete - Chinese
            Chinese collect 1 PU; end with 1 PU
    

    Combat Hit Differential Summary :

    Chinese : -1.00
    Japanese : 1.00
    

    Savegame

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