Whackamatt Allies -vs- dawgoneit Axis WAW


  • TripleA Turn Summary: Germans round 14

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 14
    
        Combat Move - Germans
            1 unit repaired.
            2 Infantrys moved from Normandy to 20 Sea Zone
            3 Infantrys moved from Normandy to 20 Sea Zone
            1 Elite moved from Normandy to 20 Sea Zone
            10 Infantrys moved from Belgium to 20 Sea Zone
            1 Battleship, 1 Carrier, 1 Cruiser, 3 Destroyers, 2 Fighters and 3 Submarines moved from 18 Sea Zone to 20 Sea Zone
            1 Battleship, 1 Carrier, 1 Cruiser, 3 Destroyers, 1 Elite, 2 Fighters, 15 Infantrys, 3 Submarines and 19 T.Boats moved from 20 Sea Zone to 21 Sea Zone
            1 Infantry moved from 21 Sea Zone to Dover
                  Germans take Dover from British
            1 Elite, 2 Fighters and 14 Infantrys moved from 21 Sea Zone to Manchester
            1 Transport moved from 24 Sea Zone to 23 Sea Zone
            1 Transport moved from 24 Sea Zone to 23 Sea Zone
            10 Infantrys moved from Hamburg to 23 Sea Zone
            10 Infantrys and 5 Transports moved from 23 Sea Zone to 24 Sea Zone
            10 Infantrys moved from 24 Sea Zone to Leningrad
            5 Infantrys moved from Krakow to Vinnytsia
            3 Mech.Infs moved from Bohemia to Vinnytsia
            5 Infantrys moved from Bohemia to Krakow
            5 Infantrys moved from Brandenburg to Bohemia
            10 Infantrys moved from Brandenburg to Pomerania
            13 Infantrys moved from Berlin to Brandenburg
            1 Destroyer moved from 42 Sea Zone to 31 Sea Zone
            1 Transport moved from 42 Sea Zone to 46 Sea Zone
            8 Infantrys moved from Paris to Normandy
    
        Purchase Units - Germans
            Germans buy 1 Elite, 2 HeavyTanks, 40 Infantrys and 2 Tanks; Remaining resources: 0 PUs; 
    
        Combat - Germans
            Battle in 31 Sea Zone
                Germans attack with 1 Destroyer
                Americans defend with 1 B.Transport, 2 Battleships, 2 Cruisers, 1 Destroyer and 2 S.Submarines
                    Americans roll dice for 2 S.Submarines in 31 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
                    Germans roll dice for 1 Destroyer in 31 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 Destroyer owned by the Germans lost in 31 Sea Zone
                Americans win with 1 B.Transport, 2 Battleships, 2 Cruisers, 1 Destroyer and 2 S.Submarines remaining. Battle score for attacker is -8
                Casualties for Germans: 1 Destroyer
            Battle in Leningrad
                Germans attack with 10 Infantrys
                Russians defend with 1 AAGun, 4 Bunkers, 1 Factory, 2 Infantrys and 2 Tanks
                    Germans roll dice for 10 Infantrys in Leningrad, round 2 : 1/10 hits, 1.67 expected hits
                Units damaged: 1 Bunker owned by the Russians
                    Russians roll dice for 4 Bunkers, 2 Infantrys and 2 Tanks in Leningrad, round 2 : 5/8 hits, 3.67 expected hits
                    5 Infantrys owned by the Germans lost in Leningrad
                    Germans roll dice for 5 Infantrys in Leningrad, round 3 : 1/5 hits, 0.83 expected hits
                Units damaged: 1 Bunker owned by the Russians
                    Russians roll dice for 4 Bunkers, 2 Infantrys and 2 Tanks in Leningrad, round 3 : 6/8 hits, 3.67 expected hits
                    5 Infantrys owned by the Germans lost in Leningrad
                Russians win with 4 Bunkers, 2 Infantrys and 2 Tanks remaining. Battle score for attacker is -20
                Casualties for Germans: 10 Infantrys
            Battle in Manchester
                Germans attack with 1 Elite, 2 Fighters and 14 Infantrys
                British defend with 1 Factory and 1 Infantry
                    Germans roll dice for 1 Battleship and 1 Cruiser in Manchester, round 2 : 1/2 hits, 1.17 expected hits
                    1 Infantry owned by the British lost in Manchester
                Germans win, taking Manchester from British with 1 Elite, 2 Fighters and 14 Infantrys remaining. Battle score for attacker is 2
                Casualties for British: 1 Infantry
    
        Non Combat Move - Germans
            3 HeavyTanks and 3 Tanks moved from Warsaw to Vinnytsia
            2 Fighters moved from Manchester to 21 Sea Zone
    
        Place Units - Germans
            2 HeavyTanks and 2 Tanks placed in Warsaw
            1 Elite and 4 Infantrys placed in Bohemia
            6 Infantrys placed in Hamburg
            3 Infantrys placed in Normandy
            8 Infantrys placed in Paris
            15 Infantrys placed in Berlin
            4 Infantrys placed in Rhine
    
        Turn Complete - Germans
            Germans collect 106 PUs; end with 106 PUs
    

    Combat Hit Differential Summary :

    Germans : -1.00
    Americans : 0.00
    Russians : 3.67
    

    Savegame


  • @Whackamatt said in Whackamatt Allies -vs- dawgoneit Axis WAW:

    dawg, so I did an edit to remove 6 destroyers on my side. I did the big naval battle where luck was average, a bit under for me, when I realized I had taken your only DD as a casualty early on, but I had super subs left.

    So then I reran the battle having you keep your dd because of my super first strikes, but I had much better luck. I figured the fair thing to do would be to remove 6 hits to put it more on par to your luck the first time I rolled it.

    Let me know if that sounds fair or how you want to proceed with it.

    That said, the game isn’t looking too good for me. You’ve been out-producing me by 30+ for quite a number of rounds now. The UK is on the ropes and I think I’m going to lose factories in India soon.

    man i trust you. what ever you have to do. thats why i like playing you, your honest. ya i like it i’m having a good game for once. LOL
    still looking rough for me in other areas

  • '20 '18 '17 '15

    TripleA Turn Summary: Russians round 14

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 14
    
        Combat Move - Russians
            2 units repaired.
            5 Infantrys moved from N.Buryat Mongolia to Ayan
            2 Mech.Rockets moved from Chita to Ayan
            1 Infantry moved from Chita to Ayan
            1 Infantry moved from Chita to Ayan
            6 Infantrys moved from Sibirsky to Evenkia
            2 Infantrys moved from Georgia to 54 Sea Zone
            2 Infantrys moved from 54 Sea Zone to Donetsk
            5 Infantrys moved from Stalingrad to Rostov
            4 Infantrys moved from Rostov to Donetsk
            3 Infantrys moved from Kursk to Kiev
            1 Mech.Rocket moved from Minsk to Kiev
            10 Infantrys moved from Yaroslavl to Kursk
            1 Infantry moved from Latvia to East Prussia
                  Russians take East Prussia from Germans
            2 Artillerys and 1 Infantry moved from Latvia to Lithuania
            1 Artillery and 1 Infantry moved from Novgorod to Minsk
            2 Tanks moved from Leningrad to Minsk
            3 HeavyTanks moved from S.Karelia to Minsk
            1 Infantry moved from Arkhangelsk to S.Karelia
    
        Purchase Units - Russians
            Russians buy 1 Elite, 19 Infantrys, 8 Mech.Rockets and 3 Tanks; Remaining resources: 0 PUs; 
    
        Combat - Russians
            Battle in Ayan
                Russians attack with 7 Infantrys and 2 Mech.Rockets
                Yamamoto defend with 1 AAGun, 1 ArmoredCar, 3 Artillerys and 2 Tanks
                    Russians roll dice for 7 Infantrys and 2 Mech.Rockets in Ayan, round 2 : 4/9 hits, 2.50 expected hits
                    Yamamoto roll dice for 1 ArmoredCar, 3 Artillerys and 2 Tanks in Ayan, round 2 : 3/6 hits, 2.17 expected hits
                    3 Infantrys owned by the Russians, 3 Artillerys owned by the Yamamoto and 1 ArmoredCar owned by the Yamamoto lost in Ayan
                    Russians roll dice for 4 Infantrys and 2 Mech.Rockets in Ayan, round 3 : 3/6 hits, 2.00 expected hits
                    Yamamoto roll dice for 2 Tanks in Ayan, round 3 : 0/2 hits, 1.00 expected hits
                    2 Tanks owned by the Yamamoto lost in Ayan
                Russians win, taking Ayan from Yamamoto with 4 Infantrys and 2 Mech.Rockets remaining. Battle score for attacker is 20
                Casualties for Russians: 3 Infantrys
                Casualties for Yamamoto: 1 ArmoredCar, 3 Artillerys and 2 Tanks
            Battle in Lithuania
                Russians attack with 2 Artillerys and 1 Infantry
                Germans defend with 1 Infantry
                    Russians roll dice for 2 Artillerys and 1 Infantry in Lithuania, round 2 : 0/3 hits, 1.00 expected hits
                    Germans roll dice for 1 Infantry in Lithuania, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians lost in Lithuania
                    Russians roll dice for 2 Artillerys in Lithuania, round 3 : 1/2 hits, 0.67 expected hits
                    Germans roll dice for 1 Infantry in Lithuania, round 3 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Germans lost in Lithuania
                Russians win, taking Lithuania from Germans with 2 Artillerys remaining. Battle score for attacker is 0
                Casualties for Russians: 1 Infantry
                Casualties for Germans: 1 Infantry
    
        Non Combat Move - Russians
            10 Infantrys moved from Moscow to Yaroslavl
    
        Place Units - Russians
            4 Infantrys placed in Leningrad
            4 Infantrys placed in Arkhangelsk
            6 Infantrys placed in Sibirsky
            5 Infantrys placed in Sverdlovsk
            1 Elite placed in Moscow
            5 Mech.Rockets placed in Stalingrad
            3 Mech.Rockets placed in Georgia
            3 Tanks placed in Kursk
            Turning on Edit Mode
            EDIT: Removing units owned by Russians from 12 Sea Zone: 1 Cruiser and 1 Destroyer
            EDIT: Adding units owned by Russians to 6 Sea Zone: 1 Cruiser and 1 Destroyer
            EDIT: Turning off Edit Mode
    
        Turn Complete - Russians
            Russians collect 107 PUs; end with 107 PUs
    

    Combat Hit Differential Summary :

    Germans : 0.33
    Yamamoto : -0.17
    Russians : 1.83
    

    Savegame


  • TripleA Turn Summary: Italians round 14

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 14
    
        Combat Move - Italians
            4 Infantrys moved from Leon to Portugal
            5 Infantrys moved from Andalusia to Portugal
            3 Transports moved from 48 Sea Zone to 46 Sea Zone
            2 Tanks moved from Rome to 46 Sea Zone
            3 Infantrys moved from Campania to 46 Sea Zone
            1 Infantry moved from Campania to 46 Sea Zone
            4 Infantrys, 2 Tanks and 3 Transports moved from 46 Sea Zone to 47 Sea Zone
            2 Infantrys moved from Tripoli to El Agheila
            4 HeavyTanks, 3 Infantrys and 4 Mech.Infs moved from Hun to Kufra
            4 Infantrys and 2 Tanks moved from 47 Sea Zone to Tripoli
            1 Infantry moved from French Sudan to Nigeria
                  Italians take Nigeria from British
            1 Infantry moved from Mauritania to French Sudan
            1 Elite moved from Rio de Oro to Mauritania
            1 S.Submarine moved from 18 Sea Zone to 31 Sea Zone
            4 S.Submarines moved from 41 Sea Zone to 31 Sea Zone
            1 Infantry moved from Leon to Portugal
    
        Purchase Units - Italians
            Italians buy 1 Elite, 10 Infantrys and 7 S.Submarines; Remaining resources: 0 PUs; 
    
        Combat - Italians
            Battle in Portugal
                Italians attack with 10 Infantrys
                Americans defend with 1 Tank
                    Italians roll dice for 10 Infantrys in Portugal, round 2 : 2/10 hits, 1.67 expected hits
                    Americans roll dice for 1 Tank in Portugal, round 2 : 0/1 hits, 0.50 expected hits
                    1 Tank owned by the Americans lost in Portugal
                Italians win, taking Portugal from Americans with 10 Infantrys remaining. Battle score for attacker is 5
                Casualties for Americans: 1 Tank
            Battle in Kufra
                Italians attack with 4 HeavyTanks, 3 Infantrys and 4 Mech.Infs
                British defend with 3 Adv.Fighters, 1 Bunker, 7 Infantrys and 2 Mech.Infs
                    Italians roll dice for 4 HeavyTanks, 3 Infantrys and 4 Mech.Infs in Kufra, round 2 : 5/11 hits, 5.00 expected hits
                Units damaged: 1 Bunker owned by the British
                    British roll dice for 3 Adv.Fighters, 1 Bunker, 7 Infantrys and 2 Mech.Infs in Kufra, round 2 : 7/13 hits, 5.50 expected hits
                    3 Infantrys owned by the Italians, 4 Infantrys owned by the British and 4 Mech.Infs owned by the Italians lost in Kufra
                    Italians roll dice for 4 HeavyTanks in Kufra, round 3 : 3/4 hits, 2.67 expected hits
                    British roll dice for 3 Adv.Fighters, 1 Bunker, 3 Infantrys and 2 Mech.Infs in Kufra, round 3 : 2/9 hits, 4.17 expected hits
                    2 HeavyTanks owned by the Italians and 3 Infantrys owned by the British lost in Kufra
                    Italians roll dice for 2 HeavyTanks in Kufra, round 4 : 2/2 hits, 1.33 expected hits
                    British roll dice for 3 Adv.Fighters, 1 Bunker and 2 Mech.Infs in Kufra, round 4 : 5/6 hits, 3.17 expected hits
                    2 HeavyTanks owned by the Italians and 2 Mech.Infs owned by the British lost in Kufra
                British win with 3 Adv.Fighters and 1 Bunker remaining. Battle score for attacker is -32
                Casualties for Italians: 4 HeavyTanks, 3 Infantrys and 4 Mech.Infs
                Casualties for British: 7 Infantrys and 2 Mech.Infs
            Battle in 31 Sea Zone
                Italians attack with 5 S.Submarines
                Americans defend with 1 B.Transport, 2 Battleships, 2 Cruisers, 1 Destroyer and 2 S.Submarines
                    Italians roll dice for 5 S.Submarines in 31 Sea Zone, round 2 : 3/5 hits, 2.50 expected hits
                    Americans roll dice for 2 S.Submarines in 31 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
                    Americans roll dice for 1 B.Transport, 2 Battleships, 2 Cruisers and 1 Destroyer in 31 Sea Zone, round 2 : 3/6 hits, 2.83 expected hits
                1 B.Transport owned by the Americans, 1 Cruiser owned by the Americans, 4 S.Submarines owned by the Italians and 1 S.Submarine owned by the Americans lost in 31 Sea Zone
                    Italians roll dice for 1 S.Submarine in 31 Sea Zone, round 3 : 0/1 hits, 0.50 expected hits
                    Americans roll dice for 1 S.Submarine in 31 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits
                1 S.Submarine owned by the Italians lost in 31 Sea Zone
                Americans win with 2 Battleships, 1 Cruiser, 1 Destroyer and 1 S.Submarine remaining. Battle score for attacker is -20
                Casualties for Italians: 5 S.Submarines
                Casualties for Americans: 1 B.Transport, 1 Cruiser and 1 S.Submarine
            Battle in El Agheila
                Italians attack with 2 Infantrys
                British defend with 1 Infantry
                    Italians roll dice for 2 Infantrys in El Agheila, round 2 : 1/2 hits, 0.33 expected hits
                    British roll dice for 1 Infantry in El Agheila, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Italians and 1 Infantry owned by the British lost in El Agheila
                Italians win, taking El Agheila from British with 1 Infantry remaining. Battle score for attacker is 0
                Casualties for Italians: 1 Infantry
                Casualties for British: 1 Infantry
    
        Non Combat Move - Italians
    
        Place Units - Italians
            3 S.Submarines placed in 31 Sea Zone
            4 S.Submarines placed in 41 Sea Zone
            1 Elite and 2 Infantrys placed in Hun
            4 Infantrys placed in Tunis
            4 Infantrys placed in Rome
    
        Turn Complete - Italians
            Italians collect 91 PUs; end with 91 PUs
    

    Combat Hit Differential Summary :

    Italians : 2.00
    British : 1.83
    Americans : 0.17
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: French round 14

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 14
    
        Combat Move - French
            1 Mech.Inf moved from Syria to New Valley
            2 Infantrys moved from Palestine to Lower Egypt
            1 Adv.Fighter moved from Syria to Kufra
    
        Purchase Units - French
            French buy 1 Bunker, 1 Elite, 2 Infantrys and 1 Mech.Inf; Remaining resources: 0 PUs; 
    
        Non Combat Move - French
            1 AAGun moved from Canadian Prairies to Churchill
    
        Place Units - French
            1 Bunker placed in French Equatorial Africa
            1 Elite and 1 Mech.Inf placed in Syria
            2 Infantrys placed in Churchill
    
        Turn Complete - French
            French collect 15 PUs; end with 15 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Yamamoto round 14

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 14
    
        Combat Move - Yamamoto
            1 B.Transport moved from 75 Sea Zone to 84 Sea Zone
            3 Transports moved from 75 Sea Zone to 84 Sea Zone
            2 T.Boats moved from 75 Sea Zone to 85 Sea Zone
            1 Tank moved from Tohoku to 84 Sea Zone
            2 Artillerys moved from Tohoku to 84 Sea Zone
            1 Artillery moved from Tokyo to 84 Sea Zone
            2 ArmoredCars moved from Tokyo to 84 Sea Zone
            2 ArmoredCars moved from Tokyo to 84 Sea Zone
            1 Infantry moved from Chubu to 84 Sea Zone
            1 Destroyer moved from 85 Sea Zone to 86 Sea Zone
            2 S.Submarines moved from 75 Sea Zone to 84 Sea Zone
            2 Infantrys moved from Tokyo to 84 Sea Zone
            1 Cruiser moved from 75 Sea Zone to 84 Sea Zone
            1 Infantry moved from Tokyo to 84 Sea Zone
            1 Destroyer moved from 85 Sea Zone to 87 Sea Zone
            1 Infantry and 1 S.Submarine moved from 84 Sea Zone to 75 Sea Zone
            1 Infantry moved from 75 Sea Zone to Koryakia
                  Yamamoto take Koryakia from Russians
            1 Infantry and 1 S.Submarine moved from 84 Sea Zone to 75 Sea Zone
            1 Infantry moved from 75 Sea Zone to Okhotsk
                  Yamamoto take Okhotsk from Russians
            1 Cruiser and 1 Infantry moved from 84 Sea Zone to 75 Sea Zone
            1 Infantry moved from 75 Sea Zone to Kolyma
                  Yamamoto take Kolyma from Russians
            4 ArmoredCars, 3 Artillerys, 1 B.Transport, 1 Infantry, 1 Tank and 3 Transports moved from 84 Sea Zone to 75 Sea Zone
            4 ArmoredCars, 3 Artillerys, 1 Infantry and 1 Tank moved from 75 Sea Zone to Ayan
            1 Bomber moved from Tokyo to Ayan
            1 Destroyer moved from 85 Sea Zone to 76 Sea Zone
    
        Purchase Units - Yamamoto
            Yamamoto buy 2 Adv.Fighters, 2 Artillerys, 1 Cruiser, 2 Destroyers, 9 Infantrys and 1 T.Boat; Remaining resources: 0 PUs; 
    
        Combat - Yamamoto
            Battle in Ayan
                Yamamoto attack with 4 ArmoredCars, 3 Artillerys, 1 Bomber, 1 Infantry and 1 Tank
                Russians defend with 1 AAGun, 4 Infantrys and 2 Mech.Rockets
                    AA fire in Ayan : 0/1 hits, 0.17 expected hits
                    Yamamoto roll dice for 1 Battleship and 3 Cruisers in Ayan, round 2 : 1/4 hits, 2.17 expected hits
                1 Mech.Rocket owned by the Russians lost in Ayan
                    Yamamoto roll dice for 4 ArmoredCars, 3 Artillerys, 1 Bomber, 1 Infantry and 1 Tank in Ayan, round 2 : 5/10 hits, 3.83 expected hits
                    Russians roll dice for 4 Infantrys and 1 Mech.Rocket in Ayan, round 2 : 2/5 hits, 1.50 expected hits
                1 Mech.Rocket owned by the Russians, 4 Infantrys owned by the Russians, 1 Infantry owned by the Yamamoto and 1 ArmoredCar owned by the Yamamoto lost in Ayan
                Yamamoto win, taking Ayan from Russians with 3 ArmoredCars, 3 Artillerys, 1 Bomber and 1 Tank remaining. Battle score for attacker is 14
                Casualties for Russians: 4 Infantrys and 2 Mech.Rockets
                Casualties for Yamamoto: 1 ArmoredCar and 1 Infantry
    
        Non Combat Move - Yamamoto
            1 Bomber moved from Ayan to Tokyo
    
        Place Units - Yamamoto
            1 Cruiser, 2 Destroyers and 1 T.Boat placed in 85 Sea Zone
            1 Adv.Fighter, 1 Artillery and 1 Infantry placed in Port Moresby
            1 Adv.Fighter, 1 Artillery and 2 Infantrys placed in Davao
            2 Infantrys placed in Chubu
            2 Infantrys placed in Tohoku
            2 Infantrys placed in Tokyo
    
        Turn Complete - Yamamoto
            Yamamoto collect 81 PUs; end with 81 PUs
    

    Combat Hit Differential Summary :

    AA fire in Ayan : : -0.17
    Yamamoto : 0.00
    Russians : 0.50
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Chinese round 14

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 14
    
        Combat Move - Chinese
            6 Infantrys moved from Urumqi to C.Sinkiang
            4 Infantrys moved from Gobi Altai to South Gobi
            2 Infantrys moved from E.Qinghai to Ningsia
            1 Infantry moved from E.Qinghai to Sikang
            3 Infantrys moved from E.Qinghai to Lanchow
            1 Infantry moved from Gobi Altai to Ulan Bator
            1 Bomber moved from E.Qinghai to Ningsia
            1 Bomber moved from E.Qinghai to Lanchow
            1 Fighter moved from E.Qinghai to Lanchow
            2 ArmoredCars moved from E.Qinghai to Sikang
            1 Elite and 4 Infantrys moved from Hsining to E.Qinghai
    
        Purchase Units - Chinese
            Chinese buy 4 ArmoredCars, 3 Infantrys and 1 Mech.Inf; Remaining resources: 0 PUs; 
    
        Combat - Chinese
            Battle in South Gobi
                Chinese attack with 4 Infantrys
                Hisaichi defend with 1 ArmoredCar
                    Chinese roll dice for 4 Infantrys in South Gobi, round 2 : 0/4 hits, 0.67 expected hits
                    Hisaichi roll dice for 1 ArmoredCar in South Gobi, round 2 : 0/1 hits, 0.17 expected hits
                    Chinese roll dice for 4 Infantrys in South Gobi, round 3 : 2/4 hits, 0.67 expected hits
                    Hisaichi roll dice for 1 ArmoredCar in South Gobi, round 3 : 1/1 hits, 0.17 expected hits
                    1 ArmoredCar owned by the Hisaichi and 1 Infantry owned by the Chinese lost in South Gobi
                Chinese win, taking South Gobi from Hisaichi with 3 Infantrys remaining. Battle score for attacker is 2
                Casualties for Chinese: 1 Infantry
                Casualties for Hisaichi: 1 ArmoredCar
            Battle in Ningsia
                Chinese attack with 1 Bomber and 2 Infantrys
                Hisaichi defend with 1 ArmoredCar and 1 Infantry
                    Chinese roll dice for 1 Bomber and 2 Infantrys in Ningsia, round 2 : 1/3 hits, 1.00 expected hits
                    Hisaichi roll dice for 1 ArmoredCar and 1 Infantry in Ningsia, round 2 : 1/2 hits, 0.50 expected hits
                    1 ArmoredCar owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Ningsia
                    Chinese roll dice for 1 Bomber and 1 Infantry in Ningsia, round 3 : 2/2 hits, 0.83 expected hits
                    Hisaichi roll dice for 1 Infantry in Ningsia, round 3 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Hisaichi lost in Ningsia
                Chinese win, taking Ningsia from Hisaichi with 1 Bomber and 1 Infantry remaining. Battle score for attacker is 4
                Casualties for Chinese: 1 Infantry
                Casualties for Hisaichi: 1 ArmoredCar and 1 Infantry
            Battle in Sikang
                Chinese attack with 2 ArmoredCars and 1 Infantry
                Hisaichi defend with 1 ArmoredCar
                    Chinese roll dice for 2 ArmoredCars and 1 Infantry in Sikang, round 2 : 2/3 hits, 0.83 expected hits
                    Hisaichi roll dice for 1 ArmoredCar in Sikang, round 2 : 1/1 hits, 0.17 expected hits
                    1 ArmoredCar owned by the Hisaichi and 1 ArmoredCar owned by the Chinese lost in Sikang
                Chinese win, taking Sikang from Hisaichi with 1 ArmoredCar and 1 Infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 ArmoredCar
                Casualties for Hisaichi: 1 ArmoredCar
            Battle in Lanchow
                Chinese attack with 1 Bomber, 1 Fighter and 3 Infantrys
                Hisaichi defend with 1 ArmoredCar and 2 Infantrys
                    Chinese roll dice for 1 Bomber, 1 Fighter and 3 Infantrys in Lanchow, round 2 : 2/5 hits, 1.50 expected hits
                    Hisaichi roll dice for 1 ArmoredCar and 2 Infantrys in Lanchow, round 2 : 1/3 hits, 0.83 expected hits
                    1 ArmoredCar owned by the Hisaichi, 1 Infantry owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Lanchow
                    Chinese roll dice for 1 Bomber, 1 Fighter and 2 Infantrys in Lanchow, round 3 : 2/4 hits, 1.33 expected hits
                    Hisaichi roll dice for 1 Infantry in Lanchow, round 3 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Hisaichi lost in Lanchow
                Chinese win, taking Lanchow from Hisaichi with 1 Bomber, 1 Fighter and 2 Infantrys remaining. Battle score for attacker is 6
                Casualties for Chinese: 1 Infantry
                Casualties for Hisaichi: 1 ArmoredCar and 2 Infantrys
    
        Non Combat Move - Chinese
            1 Bomber and 1 Fighter moved from Lanchow to E.Qinghai
            1 Bomber moved from Ningsia to E.Qinghai
            1 AAGun moved from Gobi Altai to E.Qinghai
    
        Place Units - Chinese
            4 ArmoredCars, 1 Infantry and 1 Mech.Inf placed in Hsining
            2 Infantrys placed in Urumqi
    
        Turn Complete - Chinese
            Chinese collect 23 PUs; end with 23 PUs
    

    Combat Hit Differential Summary :

    Hisaichi : 1.50
    Chinese : 4.17
    

    Savegame


  • TripleA Turn Summary: Hisaichi round 14

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 14
    
        Combat Move - Hisaichi
            17 Infantrys moved from Heilungchiang to Chita
            3 ArmoredCars, 2 Artillerys, 18 Infantrys, 1 Marine and 1 Tank moved from Hulunbuir to Chita
            3 Infantrys moved from Shensi to Lanchow
            2 Infantrys moved from Shensi to Ningsia
            2 ArmoredCars moved from Shensi to South Gobi
            1 ArmoredCar moved from Shensi to Lanchow
            1 ArmoredCar moved from Shensi to Ningsia
            1 Elite and 3 Infantrys moved from Banjarmasin to 110 Sea Zone
            1 Elite and 3 Infantrys moved from 110 Sea Zone to Java
    
        Purchase Units - Hisaichi
            Hisaichi buy 6 ArmoredCars, 14 Infantrys and 5 Mech.Infs; Remaining resources: 0 PUs; 
    
        Combat - Hisaichi
            Battle in Lanchow
                Hisaichi attack with 1 ArmoredCar and 3 Infantrys
                Chinese defend with 2 Infantrys
                    Hisaichi roll dice for 1 ArmoredCar and 3 Infantrys in Lanchow, round 2 : 2/4 hits, 0.83 expected hits
                    Chinese roll dice for 2 Infantrys in Lanchow, round 2 : 2/2 hits, 0.67 expected hits
                    2 Infantrys owned by the Hisaichi and 2 Infantrys owned by the Chinese lost in Lanchow
                Hisaichi win, taking Lanchow from Chinese with 1 ArmoredCar and 1 Infantry remaining. Battle score for attacker is 0
                Casualties for Hisaichi: 2 Infantrys
                Casualties for Chinese: 2 Infantrys
            Battle in South Gobi
                Hisaichi attack with 2 ArmoredCars
                Chinese defend with 3 Infantrys
                    Hisaichi roll dice for 2 ArmoredCars in South Gobi, round 2 : 1/2 hits, 0.67 expected hits
                    Chinese roll dice for 3 Infantrys in South Gobi, round 2 : 2/3 hits, 1.00 expected hits
                    2 ArmoredCars owned by the Hisaichi and 1 Infantry owned by the Chinese lost in South Gobi
                Chinese win with 2 Infantrys remaining. Battle score for attacker is -6
                Casualties for Hisaichi: 2 ArmoredCars
                Casualties for Chinese: 1 Infantry
            Battle in Ningsia
                Hisaichi attack with 1 ArmoredCar and 2 Infantrys
                Chinese defend with 1 Infantry
                    Hisaichi roll dice for 1 ArmoredCar and 2 Infantrys in Ningsia, round 2 : 0/3 hits, 0.67 expected hits
                    Chinese roll dice for 1 Infantry in Ningsia, round 2 : 0/1 hits, 0.33 expected hits
                    Hisaichi roll dice for 1 ArmoredCar and 2 Infantrys in Ningsia, round 3 : 0/3 hits, 0.67 expected hits
                    Chinese roll dice for 1 Infantry in Ningsia, round 3 : 0/1 hits, 0.33 expected hits
                    Hisaichi roll dice for 1 ArmoredCar and 2 Infantrys in Ningsia, round 4 : 0/3 hits, 0.67 expected hits
                    Chinese roll dice for 1 Infantry in Ningsia, round 4 : 0/1 hits, 0.33 expected hits
                    Hisaichi roll dice for 1 ArmoredCar and 2 Infantrys in Ningsia, round 5 : 1/3 hits, 0.67 expected hits
                    Chinese roll dice for 1 Infantry in Ningsia, round 5 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Ningsia
                Hisaichi win, taking Ningsia from Chinese with 1 ArmoredCar and 1 Infantry remaining. Battle score for attacker is 0
                Casualties for Hisaichi: 1 Infantry
                Casualties for Chinese: 1 Infantry
            Battle in Chita
                Hisaichi attack with 3 ArmoredCars, 2 Artillerys, 35 Infantrys, 1 Marine and 1 Tank
                Chinese defend with 4 L.Fighters; Russians defend with 1 AAGun, 3 Bunkers, 5 Infantrys and 1 Mot.Inf
                    Hisaichi roll dice for 3 ArmoredCars, 2 Artillerys, 35 Infantrys, 1 Marine and 1 Tank in Chita, round 2 : 13/42 hits, 8.83 expected hits
                    Russians roll dice for 3 Bunkers, 5 Infantrys, 4 L.Fighters and 1 Mot.Inf in Chita, round 2 : 7/13 hits, 6.33 expected hits
                1 L.Fighter owned by the Chinese, 5 Infantrys owned by the Russians, 1 Mot.Inf owned by the Russians, 3 Bunkers owned by the Russians and 7 Infantrys owned by the Hisaichi lost in Chita
                    Hisaichi roll dice for 3 ArmoredCars, 2 Artillerys, 28 Infantrys, 1 Marine and 1 Tank in Chita, round 3 : 7/35 hits, 7.67 expected hits
                    Russians roll dice for 3 L.Fighters in Chita, round 3 : 3/3 hits, 2.00 expected hits
                3 L.Fighters owned by the Chinese and 3 Infantrys owned by the Hisaichi lost in Chita
                Hisaichi win, taking Chita from Russians with 3 ArmoredCars, 2 Artillerys, 25 Infantrys, 1 Marine and 1 Tank remaining. Battle score for attacker is 61
                Casualties for Hisaichi: 10 Infantrys
                Casualties for Chinese: 4 L.Fighters
                Casualties for Russians: 3 Bunkers, 5 Infantrys and 1 Mot.Inf
    
        Non Combat Move - Hisaichi
            1 Tank moved from Shensi to Yunnan
            2 ArmoredCars moved from Shensi to Yunnan
            4 Artillerys and 8 Infantrys moved from Shensi to Suiyuan
            2 ArmoredCars moved from Shantung to Suiyuan
            1 Infantry moved from Shantung to Shansi
            1 ArmoredCar and 2 Infantrys moved from Hunan to Hupeh
            1 ArmoredCar moved from Hupeh to Shensi
            5 Infantrys moved from Kwangtung to Hunan
            6 ArmoredCars moved from Hong Kong to Hunan
            4 Tanks moved from Liaoning to Chita
            8 Infantrys moved from Kirin to Heilungchiang
            8 Infantrys moved from Changchun to Kirin
    
        Place Units - Hisaichi
            4 Infantrys placed in Banjarmasin
            4 Mech.Infs placed in Liaoning
            6 ArmoredCars placed in Hong Kong
            2 Infantrys and 1 Mech.Inf placed in Shantung
            8 Infantrys placed in Changchun
    
        Turn Complete - Hisaichi
            Hisaichi collect 80 PUs; end with 80 PUs
    

    Combat Hit Differential Summary :

    Hisaichi : 3.33
    Chinese : 2.00
    Russians : 1.67
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: British round 14

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 14
    
        Combat Move - British
            1 unit repaired.
            3 Adv.Fighters, 1 Artillery, 2 Elites, 6 Infantrys and 4 Tanks moved from Wales to Manchester
            2 Infantrys moved from Scotland to Manchester
            1 Elite moved from Rajputana to Delhi
            1 Infantry moved from Delhi to Punjab
            1 Infantry moved from Hyderabad to Delhi
            1 Infantry moved from Madras to Hyderabad
            13 Infantrys moved from Tobruk to El Agheila
            3 Infantrys moved from Nubia to New Valley
            1 Infantry moved from New Valley to Kufra
            5 Infantrys moved from Lower Egypt to Mersa Matruh
            1 Infantry moved from Lower Egypt to New Valley
            6 Infantrys moved from Cairo to Lower Egypt
    
        Purchase Units - British
            British buy 5 Adv.Fighters, 4 Artillerys, 2 Bunkers and 9 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - British
            Battle in El Agheila
                British attack with 13 Infantrys
                Italians defend with 1 Infantry
                    British roll dice for 13 Infantrys in El Agheila, round 2 : 2/13 hits, 2.17 expected hits
                    Germans roll dice for 1 Infantry in El Agheila, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Italians and 1 Infantry owned by the British lost in El Agheila
                British win, taking El Agheila from Germans with 12 Infantrys remaining. Battle score for attacker is 0
                Casualties for British: 1 Infantry
                Casualties for Italians: 1 Infantry
            Battle in Manchester
                British attack with 3 Adv.Fighters, 1 Artillery, 2 Elites, 8 Infantrys and 4 Tanks
                Germans defend with 1 Elite, 1 Factory and 14 Infantrys
                    British roll dice for 3 Adv.Fighters, 1 Artillery, 2 Elites, 8 Infantrys and 4 Tanks in Manchester, round 2 : 6/18 hits, 6.00 expected hits
                    Germans roll dice for 1 Elite and 14 Infantrys in Manchester, round 2 : 9/15 hits, 5.00 expected hits
                    1 Elite owned by the British, 6 Infantrys owned by the Germans and 8 Infantrys owned by the British lost in Manchester
                    British roll dice for 3 Adv.Fighters, 1 Artillery, 1 Elite and 4 Tanks in Manchester, round 3 : 4/9 hits, 4.33 expected hits
                    Germans roll dice for 1 Elite and 8 Infantrys in Manchester, round 3 : 0/9 hits, 3.00 expected hits
                    4 Infantrys owned by the Germans lost in Manchester
                    British roll dice for 3 Adv.Fighters, 1 Artillery, 1 Elite and 4 Tanks in Manchester, round 4 : 3/9 hits, 4.33 expected hits
                    Germans roll dice for 1 Elite and 4 Infantrys in Manchester, round 4 : 2/5 hits, 1.67 expected hits
                    1 Elite owned by the British, 3 Infantrys owned by the Germans and 1 Artillery owned by the British lost in Manchester
                    British roll dice for 3 Adv.Fighters and 4 Tanks in Manchester, round 5 : 3/7 hits, 3.50 expected hits
                    Germans roll dice for 1 Elite and 1 Infantry in Manchester, round 5 : 0/2 hits, 0.67 expected hits
                    1 Elite owned by the Germans and 1 Infantry owned by the Germans lost in Manchester
                British win, taking Manchester from Germans with 3 Adv.Fighters and 4 Tanks remaining. Battle score for attacker is 5
                Casualties for British: 1 Artillery, 2 Elites and 8 Infantrys
                Casualties for Germans: 1 Elite and 14 Infantrys
    
        Non Combat Move - British
            3 Adv.Fighters moved from Manchester to Wales
    
        Place Units - British
            5 Adv.Fighters and 1 Bunker placed in Delhi
            1 Bunker and 4 Infantrys placed in Wales
            4 Artillerys and 4 Infantrys placed in London
            1 Infantry placed in Madras
    
        Turn Complete - British
            British collect 89 PUs; end with 89 PUs
    

    Combat Hit Differential Summary :

    Germans : 1.33
    British : -2.33
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Anzac round 14

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 14
    
        Combat Move - Anzac
            1 Infantry moved from Canberra to 122 Sea Zone
            1 Artillery moved from New Caledonia to 120 Sea Zone
            6 Infantrys moved from Wellington to 120 Sea Zone
            1 Infantry and 1 S.Submarine moved from 122 Sea Zone to 114 Sea Zone
            5 Infantrys moved from Canberra to New South Wales
            1 Infantry moved from 114 Sea Zone to New Britain
                  Anzac take New Britain from Yamamoto
            1 Artillery, 1 Infantry and 1 Transport moved from 120 Sea Zone to 114 Sea Zone
            1 Artillery and 1 Infantry moved from 114 Sea Zone to Bougainville
            1 Cruiser and 1 Infantry moved from 120 Sea Zone to 114 Sea Zone
            1 Infantry moved from 114 Sea Zone to New Ireland
            2 Infantrys and 1 Transport moved from 120 Sea Zone to 114 Sea Zone
            2 Infantrys moved from 114 Sea Zone to New Georgia
            1 L.Fighter moved from Wellington to New Georgia
            2 Infantrys and 1 Transport moved from 120 Sea Zone to 114 Sea Zone
            1 Destroyer moved from 120 Sea Zone to 114 Sea Zone
            2 Infantrys moved from 114 Sea Zone to Guadalcanal
    
        Purchase Units - Anzac
            Anzac buy 1 Submarine and 3 Transports; Remaining resources: 0 PUs; 
    
        Combat - Anzac
            Battle in Bougainville
                Anzac attack with 1 Artillery and 1 Infantry
                Yamamoto defend with 1 Infantry
                    Anzac roll dice for 1 Artillery and 1 Infantry in Bougainville, round 2 : 1/2 hits, 0.67 expected hits
                    Yamamoto roll dice for 1 Infantry in Bougainville, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Yamamoto lost in Bougainville
                Anzac win, taking Bougainville from Yamamoto with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 2
                Casualties for Yamamoto: 1 Infantry
            Battle in New Georgia
                Anzac attack with 2 Infantrys and 1 L.Fighter
                Yamamoto defend with 1 Infantry
                    Anzac roll dice for 2 Infantrys and 1 L.Fighter in New Georgia, round 2 : 1/3 hits, 0.83 expected hits
                    Yamamoto roll dice for 1 Infantry in New Georgia, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Yamamoto lost in New Georgia
                Anzac win, taking New Georgia from Yamamoto with 2 Infantrys and 1 L.Fighter remaining. Battle score for attacker is 2
                Casualties for Yamamoto: 1 Infantry
            Battle in New Ireland
                Anzac attack with 1 Infantry
                Yamamoto defend with 1 Elite
                    Anzac roll dice for 1 Cruiser in New Ireland, round 2 : 0/1 hits, 0.50 expected hits
                    Anzac roll dice for 1 Infantry in New Ireland, round 2 : 1/1 hits, 0.17 expected hits
                    Yamamoto roll dice for 1 Elite in New Ireland, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Anzac and 1 Elite owned by the Yamamoto lost in New Ireland
                Yamamoto win with no units remaining. Battle score for attacker is 1
                Casualties for Anzac: 1 Infantry
                Casualties for Yamamoto: 1 Elite
            Battle in Guadalcanal
                Anzac attack with 2 Infantrys
                Yamamoto defend with 1 Elite
                    Anzac roll dice for 2 Infantrys in Guadalcanal, round 2 : 0/2 hits, 0.33 expected hits
                    Yamamoto roll dice for 1 Elite in Guadalcanal, round 2 : 0/1 hits, 0.33 expected hits
                    Anzac roll dice for 2 Infantrys in Guadalcanal, round 3 : 0/2 hits, 0.33 expected hits
                    Yamamoto roll dice for 1 Elite in Guadalcanal, round 3 : 0/1 hits, 0.33 expected hits
                    Anzac roll dice for 2 Infantrys in Guadalcanal, round 4 : 2/2 hits, 0.33 expected hits
                    Yamamoto roll dice for 1 Elite in Guadalcanal, round 4 : 0/1 hits, 0.33 expected hits
                    1 Elite owned by the Yamamoto lost in Guadalcanal
                Anzac win, taking Guadalcanal from Yamamoto with 2 Infantrys remaining. Battle score for attacker is 3
                Casualties for Yamamoto: 1 Elite
    
        Non Combat Move - Anzac
            1 L.Fighter moved from New Georgia to Townsville
    
        Place Units - Anzac
            1 Submarine and 3 Transports placed in 122 Sea Zone
    
        Turn Complete - Anzac
            Anzac collect 28 PUs; end with 28 PUs
    

    Combat Hit Differential Summary :

    Yamamoto : -1.00
    Anzac : 1.83
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Dutch round 14

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 14
    
        Combat Move - Dutch
            1 Mech.Inf moved from Suriname to N.Chile
            1 Infantry moved from Bolivia to N.Chile
    
        Purchase Units - Dutch
            Dutch buy 1 Bunker, 1 Marine and 1 Transport; Remaining resources: 0 PUs; 
    
        Non Combat Move - Dutch
    
        Place Units - Dutch
            1 Bunker placed in Sumatra
            1 Transport placed in 26 Sea Zone
            1 Marine placed in Suriname
    
        Turn Complete - Dutch
            Dutch collect 14 PUs; end with 14 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Finns round 14

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 14
    
        Combat Move - Finns
            1 Elite and 2 Infantrys moved from Tampere to Oulu
            4 Tanks moved from Helsinki to Oulu
            1 Elite and 1 Infantry moved from Helsinki to 24 Sea Zone
            1 Elite and 1 Infantry moved from 24 Sea Zone to Oulu
    
        Purchase Units - Finns
            Finns buy 2 Elites, 1 Infantry and 3 Tanks; Remaining resources: 0 PUs; 
    
        Non Combat Move - Finns
    
        Place Units - Finns
            2 Elites, 1 Infantry and 3 Tanks placed in Helsinki
    
        Turn Complete - Finns
            Finns collect 23 PUs; end with 23 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Romanians round 14

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 14
    
        Combat Move - Romanians
            7 Infantrys moved from E.Romania to Vinnytsia
            4 Infantrys moved from Bucharest to E.Romania
    
        Purchase Units - Romanians
            Romanians buy 1 Elite, 9 Infantrys and 1 Tank; Remaining resources: 0 PUs; 
    
        Non Combat Move - Romanians
    
        Place Units - Romanians
            1 Elite, 2 Infantrys and 1 Tank placed in Vinnytsia
            3 Infantrys placed in E.Romania
            4 Infantrys placed in Bucharest
    
        Turn Complete - Romanians
            Romanians collect 26 PUs; end with 26 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Thai round 14

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 14
    
        Combat Move - Thai
            7 Artillerys, 6 Infantrys, 3 Marines and 11 Tanks moved from Bihar to Hyderabad
            2 Mech.Infs moved from Assam to Hyderabad
            1 Fighter moved from Bihar to Hyderabad
            1 Infantry moved from Assam to Bihar
            2 Artillerys, 5 Infantrys and 1 Marine moved from Assam to Calcutta
            2 Artillerys, 10 Infantrys and 2 Tanks moved from Burma to Assam
            2 Tanks moved from Assam to Calcutta
            6 Infantrys moved from S.Thailand to Burma
            6 Infantrys moved from Bangkok to S.Thailand
            1 Destroyer, 1 Submarine and 1 Transport moved from 110 Sea Zone to 70 Sea Zone
            1 Infantry moved from Malaya to 110 Sea Zone
            1 Infantry and 1 T.Boat moved from 110 Sea Zone to 67 Sea Zone
            1 Infantry moved from 67 Sea Zone to Northern Territory
                  Thai take Northern Territory from Anzac
            2 Mech.Infs moved from Malaya to Assam
            1 Tank moved from Malaya to Burma
            2 Marines moved from Malaya to S.Thailand
            2 Infantrys moved from Malaya to S.Thailand
    
        Purchase Units - Thai
            Thai buy 9 Infantrys, 2 Mech.Infs and 1 Tank; Remaining resources: 0 PUs; 
    
        Combat - Thai
            Battle in Hyderabad
                Thai attack with 7 Artillerys, 1 Fighter, 6 Infantrys, 3 Marines, 2 Mech.Infs and 11 Tanks
                British defend with 1 Infantry
                    Thai roll dice for 7 Artillerys, 1 Fighter, 6 Infantrys, 3 Marines, 2 Mech.Infs and 11 Tanks in Hyderabad, round 2 : 10/30 hits, 12.83 expected hits
                    British roll dice for 1 Infantry in Hyderabad, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the British lost in Hyderabad
                Thai win, taking Hyderabad from British with 7 Artillerys, 1 Fighter, 6 Infantrys, 3 Marines, 2 Mech.Infs and 11 Tanks remaining. Battle score for attacker is 2
                Casualties for British: 1 Infantry
    
        Non Combat Move - Thai
            1 Fighter moved from Hyderabad to Calcutta
            1 AAGun moved from Bihar to Hyderabad
    
        Place Units - Thai
            3 Infantrys, 2 Mech.Infs and 1 Tank placed in Malaya
            6 Infantrys placed in Bangkok
    
        Turn Complete - Thai
            Thai collect 37 PUs; end with 37 PUs
    

    Combat Hit Differential Summary :

    British : -0.33
    Thai : -2.83
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Americans round 14

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 14
    
        Combat Move - Americans
            2 units repaired.
            8 Adv.Fighters moved from 95 Sea Zone to 85 Sea Zone
            2 Fighters and 3 S.Bombers moved from Saipan to 85 Sea Zone
            1 Elite moved from Wake to 95 Sea Zone
            1 Marine moved from Rongelap to 95 Sea Zone
            3 B.Carriers, 2 Cruisers, 3 Destroyers, 1 Elite, 1 Marine and 4 Submarines moved from 95 Sea Zone to 101 Sea Zone
            1 Marine moved from 101 Sea Zone to Yap
                  Americans take Yap from Yamamoto
            1 Elite moved from 101 Sea Zone to Guam
                  Americans take Guam from Yamamoto
            1 B.Transport, 1 Cruiser and 1 Destroyer moved from 98 Sea Zone to 97 Sea Zone
            1 B.Transport, 1 Cruiser, 1 Destroyer and 1 Transport moved from 97 Sea Zone to 104 Sea Zone
            1 Infantry moved from Jaluit to 104 Sea Zone
            3 Infantrys moved from Tabiteuea to Tarawa
            1 Infantry moved from 104 Sea Zone to Nauru
            1 Adv.Fighter moved from Canarians to 31 Sea Zone
    
        Purchase Units - Americans
            Americans buy 1 Battleship, 3 Bunkers, 1 Cruiser, 1 Destroyer, 1 Marine, 3 S.Submarines and 3 Submarines; Remaining resources: 2 PUs; 
    
        Combat - Americans
            Battle in 85 Sea Zone
                Americans attack with 8 Adv.Fighters, 2 Fighters and 3 S.Bombers
                Hisaichi defend with 1 Battleship, 2 Destroyers and 1 Submarine; Yamamoto defend with 1 Cruiser, 4 Destroyers, 1 Submarine and 3 T.Boats
                    Americans roll dice for 8 Adv.Fighters, 2 Fighters and 3 S.Bombers in 85 Sea Zone, round 2 : 7/13 hits, 7.17 expected hits
                Units damaged: 1 Battleship owned by the Hisaichi
                    Yamamoto roll dice for 1 Battleship, 1 Cruiser, 6 Destroyers and 3 T.Boats in 85 Sea Zone, round 2 : 5/11 hits, 3.67 expected hits
                    2 Fighters owned by the Americans, 1 Destroyer owned by the Hisaichi, 1 Submarine owned by the Yamamoto, 3 Adv.Fighters owned by the Americans, 1 Submarine owned by the Hisaichi and 3 T.Boats owned by the Yamamoto lost in 85 Sea Zone
                    Americans roll dice for 5 Adv.Fighters and 3 S.Bombers in 85 Sea Zone, round 3 : 5/8 hits, 5.00 expected hits
                    Yamamoto roll dice for 1 Battleship, 1 Cruiser and 5 Destroyers in 85 Sea Zone, round 3 : 3/7 hits, 2.83 expected hits
                    1 Destroyer owned by the Hisaichi, 4 Destroyers owned by the Yamamoto and 3 Adv.Fighters owned by the Americans lost in 85 Sea Zone
                    Americans roll dice for 2 Adv.Fighters and 3 S.Bombers in 85 Sea Zone, round 4 : 5/5 hits, 3.50 expected hits
                    Yamamoto roll dice for 1 Battleship and 1 Cruiser in 85 Sea Zone, round 4 : 1/2 hits, 1.17 expected hits
                    1 Cruiser owned by the Yamamoto, 1 Battleship owned by the Hisaichi and 1 Adv.Fighter owned by the Americans lost in 85 Sea Zone
                Americans win with 1 Adv.Fighter and 3 S.Bombers remaining. Battle score for attacker is 26
                Casualties for Americans: 7 Adv.Fighters and 2 Fighters
                Casualties for Hisaichi: 1 Battleship, 2 Destroyers and 1 Submarine
                Casualties for Yamamoto: 1 Cruiser, 4 Destroyers, 1 Submarine and 3 T.Boats
            Battle in 31 Sea Zone
                Americans attack with 1 Adv.Fighter, 2 Battleships, 1 Cruiser, 1 Destroyer and 1 S.Submarine
                Italians defend with 3 S.Submarines
                    Americans roll dice for 1 S.Submarine in 31 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
                    Italians roll dice for 3 S.Submarines in 31 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits
                Units damaged: 1 Battleship owned by the Americans
                    Americans roll dice for 1 Adv.Fighter, 2 Battleships, 1 Cruiser and 1 Destroyer in 31 Sea Zone, round 2 : 4/5 hits, 2.67 expected hits
                3 S.Submarines owned by the Italians lost in 31 Sea Zone
                Americans win with 1 Adv.Fighter, 2 Battleships, 1 Cruiser, 1 Destroyer and 1 S.Submarine remaining. Battle score for attacker is 30
                Casualties for Italians: 3 S.Submarines
    
        Non Combat Move - Americans
            1 Adv.Fighter moved from 31 Sea Zone to Canarians
            3 S.Bombers moved from 85 Sea Zone to Saipan
            1 Adv.Fighter moved from 85 Sea Zone to Minamitori
    
        Place Units - Americans
            1 Bunker placed in Minamitori
            1 Battleship and 1 Cruiser placed in 101 Sea Zone
            1 Marine placed in Wake
            1 Bunker placed in Midway
            1 Bunker placed in Wake
            1 Destroyer and 1 Submarine placed in 35 Sea Zone
            2 Submarines placed in 35 Sea Zone
            3 S.Submarines placed in 26 Sea Zone
    
        Turn Complete - Americans
            Americans collect 115 PUs; end with 117 PUs
    

    Combat Hit Differential Summary :

    Italians : -0.50
    Yamamoto : 1.33
    Americans : 3.17
    

    Savegame


  • TripleA Turn Summary: Germans round 15

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 15
    
        Combat Move - Germans
            2 Artillerys moved from Oulu to 24 Sea Zone
            2 Artillerys and 5 Transports moved from 24 Sea Zone to 23 Sea Zone
            1 Infantry moved from Oulu to 24 Sea Zone
            1 Infantry moved from 24 Sea Zone to Estonia
                  Germans take Estonia from Russians
            1 Infantry moved from Hamburg to 23 Sea Zone
            1 Infantry moved from Hamburg to 23 Sea Zone
            1 Infantry moved from Hamburg to 23 Sea Zone
            1 Infantry and 1 Transport moved from 23 Sea Zone to 24 Sea Zone
            1 Infantry moved from 24 Sea Zone to Latvia
                  Germans take Latvia from Russians
            4 Infantrys moved from Hamburg to 23 Sea Zone
            2 Artillerys, 6 Infantrys and 4 Transports moved from 23 Sea Zone to 24 Sea Zone
            2 Artillerys and 6 Infantrys moved from 24 Sea Zone to East Prussia
            10 Infantrys moved from Pomerania to Danzig
            1 Infantry moved from Hamburg to Pomerania
            1 Battleship, 1 Carrier, 1 Cruiser, 3 Destroyers, 2 Fighters, 3 Submarines and 19 T.Boats moved from 21 Sea Zone to 20 Sea Zone
            11 Infantrys moved from Normandy to 20 Sea Zone
            8 Infantrys moved from Paris to Normandy
            4 Infantrys moved from Rhine to Belgium
            5 Infantrys moved from Krakow to Vinnytsia
            1 Elite and 9 Infantrys moved from Bohemia to Krakow
            3 Infantrys moved from Brandenburg to Bohemia
            1 Infantry moved from Brandenburg to Bohemia
            9 Infantrys moved from Brandenburg to Pomerania
            15 Infantrys moved from Berlin to Brandenburg
            1 Transport moved from 46 Sea Zone to 42 Sea Zone
            11 Infantrys moved from 20 Sea Zone to Wales
            2 Fighters moved from 20 Sea Zone to Wales
            1 Infantry moved from Dover to Wales
    
        Purchase Units - Germans
            Germans buy 4 Artillerys, 2 HeavyTanks, 28 Infantrys, 2 Tanks and 2 Transports; Remaining resources: 0 PUs; 
    
        Combat - Germans
            Battle in East Prussia
                Germans attack with 2 Artillerys and 6 Infantrys
                Russians defend with 1 Infantry
                    Germans roll dice for 2 Artillerys and 6 Infantrys in East Prussia, round 2 : 2/8 hits, 2.00 expected hits
                    Russians roll dice for 1 Infantry in East Prussia, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians lost in East Prussia
                Germans win, taking East Prussia from Russians with 2 Artillerys and 6 Infantrys remaining. Battle score for attacker is 2
                Casualties for Russians: 1 Infantry
            Battle in Wales
                Germans attack with 2 Fighters and 12 Infantrys
                British defend with 1 AAGun, 3 Adv.Fighters, 2 Bunkers, 1 Factory and 4 Infantrys
                    AA fire in Wales : 0/2 hits, 0.33 expected hits
                    Germans roll dice for 1 Battleship and 1 Cruiser in Wales, round 2 : 2/2 hits, 1.17 expected hits
                Units damaged: 2 Bunkers owned by the British
                    Germans roll dice for 2 Fighters and 12 Infantrys in Wales, round 2 : 4/14 hits, 2.67 expected hits
                    British roll dice for 3 Adv.Fighters, 2 Bunkers and 4 Infantrys in Wales, round 2 : 3/9 hits, 4.33 expected hits
                    3 Infantrys owned by the Germans and 4 Infantrys owned by the British lost in Wales
                    Germans roll dice for 2 Fighters and 9 Infantrys in Wales, round 3 : 0/11 hits, 2.17 expected hits
                    British roll dice for 3 Adv.Fighters and 2 Bunkers in Wales, round 3 : 2/5 hits, 3.00 expected hits
                    2 Infantrys owned by the Germans lost in Wales
                    Germans roll dice for 2 Fighters and 7 Infantrys in Wales, round 4 : 1/9 hits, 1.83 expected hits
                    British roll dice for 3 Adv.Fighters and 2 Bunkers in Wales, round 4 : 4/5 hits, 3.00 expected hits
                    1 Bunker owned by the British and 4 Infantrys owned by the Germans lost in Wales
                    Germans roll dice for 2 Fighters and 3 Infantrys in Wales, round 5 : 1/5 hits, 1.17 expected hits
                    British roll dice for 3 Adv.Fighters and 1 Bunker in Wales, round 5 : 4/4 hits, 2.50 expected hits
                    1 Fighter owned by the Germans, 1 Bunker owned by the British and 3 Infantrys owned by the Germans lost in Wales
                British win with 3 Adv.Fighters remaining. Battle score for attacker is -12
                Casualties for Germans: 1 Fighter and 12 Infantrys
                Casualties for British: 2 Bunkers and 4 Infantrys
                1 Fighter owned by the Germans retreated
    
        Non Combat Move - Germans
            1 Fighter moved from Wales to 20 Sea Zone
    
        Place Units - Germans
            2 Transports placed in 20 Sea Zone
            1 Infantry placed in Normandy
            2 HeavyTanks and 2 Tanks placed in Warsaw
            4 Artillerys and 2 Infantrys placed in Hamburg
            5 Infantrys placed in Bohemia
            8 Infantrys placed in Paris
            4 Infantrys placed in Rhine
            8 Infantrys placed in Berlin
    
        Turn Complete - Germans
            Germans collect 104 PUs; end with 104 PUs
    

    Combat Hit Differential Summary :

    Germans : -1.00
    British : 0.17
    AA fire in Wales : : -0.33
    Russians : -0.33
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Russians round 15

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 15
    
        Combat Move - Russians
            2 Artillerys moved from Lithuania to Brest
            5 Infantrys moved from Sverdlovsk to Novosibirsk
            2 HeavyTanks, 31 Infantrys and 1 Mech.Rocket moved from Kiev to Vinnytsia
            27 Infantrys moved from Donetsk to Vinnytsia
            3 HeavyTanks and 2 Tanks moved from Minsk to Vinnytsia
            3 Tanks moved from Kursk to Vinnytsia
            5 Mech.Rockets moved from Stalingrad to Vinnytsia
            3 Mech.Rockets moved from Georgia to Vinnytsia
            5 Infantrys moved from Rostov to Donetsk
            1 Infantry moved from Georgia to 54 Sea Zone
            1 Infantry moved from 54 Sea Zone to Donetsk
            10 Infantrys moved from Kursk to Kiev
            1 Artillery and 1 Infantry moved from Minsk to Kiev
            4 Infantrys moved from Arkhangelsk to S.Karelia
            2 Infantrys moved from Leningrad to Latvia
            1 Infantry moved from Leningrad to Latvia
            1 Elite moved from Moscow to Yaroslavl
    
        Purchase Units - Russians
            Russians buy 5 Bunkers and 37 Infantrys; Remaining resources: 3 PUs; 
    
        Combat - Russians
            Battle in Latvia
                Russians attack with 3 Infantrys
                Germans defend with 1 Infantry
                    Russians roll dice for 3 Infantrys in Latvia, round 2 : 0/3 hits, 0.50 expected hits
                    Germans roll dice for 1 Infantry in Latvia, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians lost in Latvia
                    Russians roll dice for 2 Infantrys in Latvia, round 3 : 0/2 hits, 0.33 expected hits
                    Germans roll dice for 1 Infantry in Latvia, round 3 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 2 Infantrys in Latvia, round 4 : 0/2 hits, 0.33 expected hits
                    Germans roll dice for 1 Infantry in Latvia, round 4 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 2 Infantrys in Latvia, round 5 : 0/2 hits, 0.33 expected hits
                    Germans roll dice for 1 Infantry in Latvia, round 5 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians lost in Latvia
                    Russians roll dice for 1 Infantry in Latvia, round 6 : 0/1 hits, 0.17 expected hits
                    Germans roll dice for 1 Infantry in Latvia, round 6 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 Infantry in Latvia, round 7 : 0/1 hits, 0.17 expected hits
                    Germans roll dice for 1 Infantry in Latvia, round 7 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 Infantry in Latvia, round 8 : 0/1 hits, 0.17 expected hits
                    Germans roll dice for 1 Infantry in Latvia, round 8 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 Infantry in Latvia, round 9 : 0/1 hits, 0.17 expected hits
                    Germans roll dice for 1 Infantry in Latvia, round 9 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians lost in Latvia
                Germans win with 1 Infantry remaining. Battle score for attacker is -6
                Casualties for Russians: 3 Infantrys
            Battle in Brest
                Russians attack with 2 Artillerys
                Germans defend with 1 AAGun and 1 Infantry
                    Russians roll dice for 2 Artillerys in Brest, round 2 : 0/2 hits, 0.67 expected hits
                    Germans roll dice for 1 Infantry in Brest, round 2 : 1/1 hits, 0.33 expected hits
                    1 Artillery owned by the Russians lost in Brest
                    Russians roll dice for 1 Artillery in Brest, round 3 : 1/1 hits, 0.33 expected hits
                    Germans roll dice for 1 Infantry in Brest, round 3 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Germans lost in Brest
                Russians win, taking Brest from Germans with 1 Artillery remaining. Battle score for attacker is -2
                Casualties for Russians: 1 Artillery
                Casualties for Germans: 1 Infantry
            Battle in Vinnytsia
                Russians attack with 5 HeavyTanks, 58 Infantrys, 9 Mech.Rockets and 5 Tanks
                Germans defend with 1 AAGun, 2 Artillerys, 5 HeavyTanks, 14 Infantrys, 6 Mech.Infs and 4 Tanks; Romanians defend with 1 Artillery, 7 Elites, 1 Factory, 29 Infantrys and 12 Tanks
                    Russians roll dice for 5 HeavyTanks, 58 Infantrys, 9 Mech.Rockets and 5 Tanks in Vinnytsia, round 2 : 26/77 hits, 21.50 expected hits
                    Romanians roll dice for 3 Artillerys, 7 Elites, 5 HeavyTanks, 43 Infantrys, 6 Mech.Infs and 16 Tanks in Vinnytsia, round 2 : 38/80 hits, 31.00 expected hits
                    38 Infantrys owned by the Russians, 6 Infantrys owned by the Germans and 20 Infantrys owned by the Romanians lost in Vinnytsia
                    Russians roll dice for 5 HeavyTanks, 20 Infantrys, 9 Mech.Rockets and 5 Tanks in Vinnytsia, round 3 : 17/39 hits, 15.17 expected hits
                    Romanians roll dice for 3 Artillerys, 7 Elites, 5 HeavyTanks, 17 Infantrys, 6 Mech.Infs and 16 Tanks in Vinnytsia, round 3 : 18/54 hits, 22.33 expected hits
                    18 Infantrys owned by the Russians, 8 Infantrys owned by the Germans and 9 Infantrys owned by the Romanians lost in Vinnytsia
                5 HeavyTanks, 2 Infantrys, 9 Mech.Rockets and 5 Tanks retreated to Kiev
                Romanians win with 3 Artillerys, 7 Elites, 5 HeavyTanks, 6 Mech.Infs and 16 Tanks remaining. Battle score for attacker is -26
                Casualties for Russians: 56 Infantrys
                Casualties for Germans: 14 Infantrys
                Casualties for Romanians: 29 Infantrys
    
        Non Combat Move - Russians
    
        Place Units - Russians
            1 Bunker placed in Kiev
            1 Bunker placed in Donetsk
            1 Bunker and 6 Infantrys placed in Sibirsky
            1 Bunker and 5 Infantrys placed in Sverdlovsk
            1 Bunker and 4 Infantrys placed in Leningrad
            4 Infantrys placed in Arkhangelsk
            10 Infantrys placed in Moscow
            5 Infantrys placed in Stalingrad
            3 Infantrys placed in Georgia
    
        Turn Complete - Russians
            Russians collect 96 PUs; end with 99 PUs
    

    Combat Hit Differential Summary :

    Germans : 0.67
    Romanians : 2.67
    Russians : 4.17
    

    Savegame


  • TripleA Turn Summary: Italians round 15

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 15
    
        Combat Move - Italians
            4 S.Submarines moved from 41 Sea Zone to 31 Sea Zone
            3 Transports moved from 47 Sea Zone to 46 Sea Zone
            4 Infantrys moved from Rome to 46 Sea Zone
            2 Infantrys moved from Campania to 46 Sea Zone
            6 Infantrys and 3 Transports moved from 46 Sea Zone to 48 Sea Zone
            6 Infantrys moved from 48 Sea Zone to El Agheila
            4 Infantrys and 2 Tanks moved from Tripoli to El Agheila
            1 Elite and 2 Infantrys moved from Hun to El Agheila
    
        Purchase Units - Italians
            Italians buy 1 Bunker, 7 S.Submarines and 3 Tanks; Remaining resources: 0 PUs; 
    
        Combat - Italians
            Battle in 31 Sea Zone
                Italians attack with 4 S.Submarines
                Americans defend with 2 Battleships, 1 Cruiser, 1 Destroyer and 1 S.Submarine
                    Italians roll dice for 4 S.Submarines in 31 Sea Zone, round 2 : 0/4 hits, 2.00 expected hits
                    Americans roll dice for 1 S.Submarine in 31 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
                    Americans roll dice for 2 Battleships, 1 Cruiser and 1 Destroyer in 31 Sea Zone, round 2 : 1/4 hits, 2.17 expected hits
                1 S.Submarine owned by the Italians lost in 31 Sea Zone
                    Italians roll dice for 3 S.Submarines in 31 Sea Zone, round 3 : 1/3 hits, 1.50 expected hits
                Units damaged: 1 Battleship owned by the Americans
                    Americans roll dice for 1 S.Submarine in 31 Sea Zone, round 3 : 0/1 hits, 0.50 expected hits
                    Americans roll dice for 2 Battleships, 1 Cruiser and 1 Destroyer in 31 Sea Zone, round 3 : 1/4 hits, 2.17 expected hits
                1 S.Submarine owned by the Italians lost in 31 Sea Zone
                    Italians roll dice for 2 S.Submarines in 31 Sea Zone, round 4 : 1/2 hits, 1.00 expected hits
                    Americans roll dice for 1 S.Submarine in 31 Sea Zone, round 4 : 1/1 hits, 0.50 expected hits
                    Americans roll dice for 2 Battleships, 1 Cruiser and 1 Destroyer in 31 Sea Zone, round 4 : 1/4 hits, 2.17 expected hits
                    1 Cruiser owned by the Americans and 2 S.Submarines owned by the Italians lost in 31 Sea Zone
                Americans win with 2 Battleships, 1 Destroyer and 1 S.Submarine remaining. Battle score for attacker is -28
                Casualties for Italians: 4 S.Submarines
                Casualties for Americans: 1 Cruiser
            Battle in El Agheila
                Italians attack with 1 Elite, 12 Infantrys and 2 Tanks
                British defend with 12 Infantrys
                    Italians roll dice for 1 Elite, 12 Infantrys and 2 Tanks in El Agheila, round 2 : 2/15 hits, 3.33 expected hits
                    British roll dice for 12 Infantrys in El Agheila, round 2 : 4/12 hits, 4.00 expected hits
                    4 Infantrys owned by the Italians and 2 Infantrys owned by the British lost in El Agheila
                    Italians roll dice for 1 Elite, 8 Infantrys and 2 Tanks in El Agheila, round 3 : 1/11 hits, 2.67 expected hits
                    British roll dice for 10 Infantrys in El Agheila, round 3 : 3/10 hits, 3.33 expected hits
                    3 Infantrys owned by the Italians and 1 Infantry owned by the British lost in El Agheila
                    Italians roll dice for 1 Elite, 5 Infantrys and 2 Tanks in El Agheila, round 4 : 1/8 hits, 2.17 expected hits
                    British roll dice for 9 Infantrys in El Agheila, round 4 : 4/9 hits, 3.00 expected hits
                    4 Infantrys owned by the Italians and 1 Infantry owned by the British lost in El Agheila
                    Italians roll dice for 1 Elite, 1 Infantry and 2 Tanks in El Agheila, round 5 : 1/4 hits, 1.50 expected hits
                    British roll dice for 8 Infantrys in El Agheila, round 5 : 3/8 hits, 2.67 expected hits
                    1 Elite owned by the Italians, 1 Tank owned by the Italians, 1 Infantry owned by the Italians and 1 Infantry owned by the British lost in El Agheila
                    Italians roll dice for 1 Tank in El Agheila, round 6 : 1/1 hits, 0.50 expected hits
                    British roll dice for 7 Infantrys in El Agheila, round 6 : 3/7 hits, 2.33 expected hits
                    1 Tank owned by the Italians and 1 Infantry owned by the British lost in El Agheila
                British win with 6 Infantrys remaining. Battle score for attacker is -25
                Casualties for Italians: 1 Elite, 12 Infantrys and 2 Tanks
                Casualties for British: 6 Infantrys
    
        Non Combat Move - Italians
    
        Place Units - Italians
            1 Bunker and 3 Tanks placed in Hun
            3 S.Submarines placed in 31 Sea Zone
            4 S.Submarines placed in 41 Sea Zone
    
        Turn Complete - Italians
            Italians collect 91 PUs; end with 91 PUs
    

    Combat Hit Differential Summary :

    Italians : -6.67
    British : 1.67
    Americans : -4.00
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: French round 15

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 15
    
        Combat Move - French
            1 Mech.Inf moved from New Valley to Tripoli
                  French take Tripoli from Italians
            2 Infantrys moved from Lower Egypt to New Valley
            1 Mech.Inf moved from Syria to Mersa Matruh
            1 Elite moved from Syria to Palestine
    
        Purchase Units - French
            French buy 1 Bunker, 1 Elite and 3 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - French
    
        Non Combat Move - French
    
        Place Units - French
            2 Infantrys placed in Churchill
            1 Bunker placed in French Equatorial Africa
            1 Elite and 1 Infantry placed in Syria
    
        Turn Complete - French
            French collect 17 PUs; end with 17 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Yamamoto round 15

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 15
    
        Combat Move - Yamamoto
            1 Destroyer moved from 86 Sea Zone to 93 Sea Zone
            1 Destroyer moved from 76 Sea Zone to 94 Sea Zone
            1 Destroyer moved from 87 Sea Zone to 86 Sea Zone
            1 Infantry moved from Kolyma to Bulun
                  Yamamoto take Bulun from Russians
            1 Infantry moved from Okhotsk to Zhigansk
                  Yamamoto take Zhigansk from Russians
            1 Transport moved from 75 Sea Zone to 85 Sea Zone
            1 Infantry moved from Tohoku to 85 Sea Zone
            1 Battleship, 3 Cruisers, 3 Destroyers and 2 S.Submarines moved from 75 Sea Zone to 85 Sea Zone
            1 Infantry and 1 Transport moved from 85 Sea Zone to 75 Sea Zone
            1 Artillery moved from Iturup to 75 Sea Zone
            1 Artillery and 1 Infantry moved from 75 Sea Zone to Kamchatka
            1 Infantry moved from Koryakia to Kamchatka
            1 Bomber moved from Tokyo to Kamchatka
            1 Transport moved from 75 Sea Zone to 84 Sea Zone
            1 ArmoredCar moved from Ayan to Olyokminsk
                  Yamamoto take Yakutsk from Russians
                  Yamamoto take Olyokminsk from Russians
            1 ArmoredCar moved from Ayan to Irkutsk
                  Yamamoto take N.Buryat Mongolia from Russians
                  Yamamoto take Irkutsk from Russians
            1 ArmoredCar moved from Ayan to S.Buryat Mongolia
                  Yamamoto take S.Buryat Mongolia from Russians
            1 Infantry moved from Tohoku to 84 Sea Zone
            1 Infantry and 1 Transport moved from 84 Sea Zone to 75 Sea Zone
            1 Artillery moved from Ayan to 75 Sea Zone
            1 Artillery and 1 Infantry moved from 75 Sea Zone to N.Sakhalin
            1 Transport moved from 75 Sea Zone to 84 Sea Zone
            2 Infantrys moved from Chubu to 84 Sea Zone
            2 Infantrys and 1 Transport moved from 84 Sea Zone to 75 Sea Zone
            2 Infantrys moved from 75 Sea Zone to N.Sakhalin
            1 B.Transport moved from 75 Sea Zone to 84 Sea Zone
            2 Infantrys moved from Tokyo to 84 Sea Zone
            1 B.Transport and 2 Infantrys moved from 84 Sea Zone to 75 Sea Zone
            2 Infantrys moved from 75 Sea Zone to Ayan
            1 Tank moved from Ayan to Zhigansk
            2 Artillerys moved from Ayan to N.Buryat Mongolia
    
        Purchase Units - Yamamoto
            Yamamoto buy 1 B.Carrier, 2 Destroyers, 3 Fighters, 7 Infantrys and 1 Submarine; Remaining resources: 0 PUs; 
    
        Combat - Yamamoto
            Battle in N.Sakhalin
                Yamamoto attack with 1 Artillery and 3 Infantrys
                Russians defend with 1 Bunker
                    Yamamoto roll dice for 1 Artillery and 3 Infantrys in N.Sakhalin, round 2 : 0/4 hits, 1.00 expected hits
                    Russians roll dice for 1 Bunker in N.Sakhalin, round 2 : 1/1 hits, 0.50 expected hits
                    1 Infantry owned by the Yamamoto lost in N.Sakhalin
                    Yamamoto roll dice for 1 Artillery and 2 Infantrys in N.Sakhalin, round 3 : 2/3 hits, 0.83 expected hits
                    Russians roll dice for 1 Bunker in N.Sakhalin, round 3 : 1/1 hits, 0.50 expected hits
                    1 Infantry owned by the Yamamoto and 1 Bunker owned by the Russians lost in N.Sakhalin
                Yamamoto win, taking N.Sakhalin from Russians with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 2
                Casualties for Yamamoto: 2 Infantrys
                Casualties for Russians: 1 Bunker
            Battle in Kamchatka
                Yamamoto attack with 1 Artillery, 1 Bomber and 2 Infantrys
                Russians defend with 1 Bunker
                    Yamamoto roll dice for 1 Artillery, 1 Bomber and 2 Infantrys in Kamchatka, round 2 : 0/4 hits, 1.50 expected hits
                    Russians roll dice for 1 Bunker in Kamchatka, round 2 : 0/1 hits, 0.50 expected hits
                    Yamamoto roll dice for 1 Artillery, 1 Bomber and 2 Infantrys in Kamchatka, round 3 : 1/4 hits, 1.50 expected hits
                Units damaged: 1 Bunker owned by the Russians
                    Russians roll dice for 1 Bunker in Kamchatka, round 3 : 0/1 hits, 0.50 expected hits
                    Yamamoto roll dice for 1 Artillery, 1 Bomber and 2 Infantrys in Kamchatka, round 4 : 1/4 hits, 1.50 expected hits
                    Russians roll dice for 1 Bunker in Kamchatka, round 4 : 1/1 hits, 0.50 expected hits
                    1 Infantry owned by the Yamamoto and 1 Bunker owned by the Russians lost in Kamchatka
                Yamamoto win, taking Kamchatka from Russians with 1 Artillery, 1 Bomber and 1 Infantry remaining. Battle score for attacker is 4
                Casualties for Yamamoto: 1 Infantry
                Casualties for Russians: 1 Bunker
    
        Non Combat Move - Yamamoto
            1 Bomber moved from Kamchatka to Tokyo
    
        Place Units - Yamamoto
            1 B.Carrier, 2 Destroyers and 1 Submarine placed in 85 Sea Zone
            3 Fighters placed in 85 Sea Zone
            3 Infantrys placed in Port Moresby
            4 Infantrys placed in Davao
    
        Turn Complete - Yamamoto
            Yamamoto collect 83 PUs; end with 83 PUs
    

    Combat Hit Differential Summary :

    Yamamoto : -2.33
    Russians : 0.50
    

    Savegame

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