OOL
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 carrier; Remaining resources: 5 PUs;
Combat Move - ANZAC
1 carrier moved from 41 Sea Zone to 42 Sea Zone
1 cruiser moved from 41 Sea Zone to 42 Sea Zone
1 fighter moved from Queensland to 44 Sea Zone
1 infantry moved from Egypt to Trans-Jordan
1 fighter moved from 41 Sea Zone to India
1 fighter moved from Queensland to 44 Sea Zone
1 submarine moved from 41 Sea Zone to 37 Sea Zone
1 submarine moved from 41 Sea Zone to 44 Sea Zone
1 submarine moved from 41 Sea Zone to 44 Sea Zone
1 submarine moved from 41 Sea Zone to 44 Sea Zone
1 submarine moved from 41 Sea Zone to 44 Sea Zone
1 submarine moved from 41 Sea Zone to 36 Sea Zone
Combat - ANZAC
Battle in 44 Sea Zone
ANZAC attack with 2 fighters and 4 submarines
Japanese defend with 1 battleship, 1 destroyer and 1 transport
ANZAC roll dice for 4 submarines in 44 Sea Zone, round 2 : 2/4 hits, 1,33 expected hits
ANZAC roll dice for 2 fighters in 44 Sea Zone, round 2 : 0/2 hits, 1,00 expected hits
Japanese roll dice for 1 battleship, 1 destroyer and 1 transport in 44 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits
1 destroyer owned by the Japanese, 1 battleship owned by the Japanese and 1 submarine owned by the ANZAC lost in 44 Sea Zone
1 transport owned by the Japanese lost in 44 Sea Zone
ANZAC roll dice for 3 submarines in 44 Sea Zone, round 3 : 2/3 hits, 1,00 expected hits
ANZAC win, taking 44 Sea Zone from Japanese with 2 fighters and 3 submarines remaining. Battle score for attacker is 29
Casualties for ANZAC: 1 submarine
Casualties for Japanese: 1 battleship, 1 destroyer and 1 transport
Non Combat Move - ANZAC
2 fighters moved from 44 Sea Zone to 42 Sea Zone
1 fighter moved from Queensland to Sumatra
Place Units - ANZAC
1 carrier placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 15 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
ANZAC : 0,67
Japanese : 0,00
so big fight will be close, lets hope russia has a superb first round
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 3x factory_minor, 2x factory_major; Remaining resources: 87 PUs;
Germans buy 6 armour, 2 artilleries, 2 bombers, 2 infantry and 3 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - Germans
1 mech_infantry moved from Kazakhstan to Turkmenistan
Germans take Turkmenistan from Russians
1 armour moved from Kazakhstan to Urals
Germans take Novosibirsk from Russians
Germans take Urals from Russians
1 armour and 1 mech_infantry moved from Kazakhstan to Timguska
2 armour moved from Yakut S.S.R. to Timguska
1 mech_infantry moved from Archangel to Vologda
Germans take Vologda from Russians
1 mech_infantry and 1 tactical_bomber moved from Belarus to Smolensk
1 tactical_bomber moved from Volgograd to Iraq
1 infantry moved from Persia to Iraq
1 infantry and 1 tactical_bomber moved from Persia to Eastern Persia
1 mech_infantry moved from Novgorod to Nenetsia
Germans take Nenetsia from Russians
3 bombers and 3 fighters moved from Tambov to Russia
1 tactical_bomber moved from Tambov to Smolensk
@Giallo said in Giallo (Allies+8) vs simon33 (Axis) BM3 Game II:
so big fight will be close, lets hope russia has a superb first round
No big fight this turn.
Intercept in Moscow?
no, too bad you didn’t attack
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 3x factory_minor, 2x factory_major; Remaining resources: 87 PUs;
Germans buy 6 armour, 2 artilleries, 2 bombers, 2 infantry and 3 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - Germans
1 mech_infantry moved from Kazakhstan to Turkmenistan
Germans take Turkmenistan from Russians
1 armour moved from Kazakhstan to Urals
Germans take Novosibirsk from Russians
Germans take Urals from Russians
1 armour and 1 mech_infantry moved from Kazakhstan to Timguska
2 armour moved from Yakut S.S.R. to Timguska
1 mech_infantry moved from Archangel to Vologda
Germans take Vologda from Russians
1 mech_infantry and 1 tactical_bomber moved from Belarus to Smolensk
1 tactical_bomber moved from Volgograd to Iraq
1 infantry moved from Persia to Iraq
1 infantry and 1 tactical_bomber moved from Persia to Eastern Persia
1 mech_infantry moved from Novgorod to Nenetsia
Germans take Nenetsia from Russians
3 bombers and 3 fighters moved from Tambov to Russia
1 tactical_bomber moved from Tambov to Smolensk
Combat - Germans
Air Battle in Russia
Germans attacks with 6 units heading to Russia
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Russia
AA fire in Russia : 0/3 hits, 0.50 expected hits
Bombing raid in Russia rolls: 4,3,3 and causes: 10 damage to unit: factory_major
Bombing raid in Russia causes 10 damage total.
Battle in Eastern Persia
Germans attack with 1 infantry and 1 tactical_bomber
British defend with 1 mech_infantry
Germans roll dice for 1 infantry and 1 tactical_bomber in Eastern Persia, round 2 : 0/2 hits, 0.67 expected hits
British roll dice for 1 mech_infantry in Eastern Persia, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 infantry and 1 tactical_bomber in Eastern Persia, round 3 : 0/2 hits, 0.67 expected hits
British roll dice for 1 mech_infantry in Eastern Persia, round 3 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 infantry and 1 tactical_bomber in Eastern Persia, round 4 : 0/2 hits, 0.67 expected hits
British roll dice for 1 mech_infantry in Eastern Persia, round 4 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 infantry and 1 tactical_bomber in Eastern Persia, round 5 : 1/2 hits, 0.67 expected hits
British roll dice for 1 mech_infantry in Eastern Persia, round 5 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the British lost in Eastern Persia
Germans win, taking Eastern Persia from British with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in Smolensk
Germans attack with 1 mech_infantry and 2 tactical_bombers
Russians defend with 1 infantry
Germans roll dice for 1 mech_infantry and 2 tactical_bombers in Smolensk, round 2 : 1/3 hits, 1.17 expected hits
Russians roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Smolensk
Germans win, taking Smolensk from Russians with 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Iraq
Germans attack with 1 infantry and 1 tactical_bomber
British defend with 1 mech_infantry
Germans roll dice for 1 infantry and 1 tactical_bomber in Iraq, round 2 : 1/2 hits, 0.67 expected hits
British roll dice for 1 mech_infantry in Iraq, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the British lost in Iraq
Germans win, taking Iraq from British with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in Timguska
Germans attack with 3 armour and 1 mech_infantry
Russians defend with 1 infantry
Germans roll dice for 3 armour and 1 mech_infantry in Timguska, round 2 : 1/4 hits, 1.67 expected hits
Russians roll dice for 1 infantry in Timguska, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Timguska
Germans win, taking Timguska from Russians with 3 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Cleaning up after air battles
Non Combat Move - Germans
3 aaGuns, 6 armour, 16 artilleries, 29 infantry and 14 mech_infantrys moved from Tambov to Bryansk
6 artilleries and 3 mech_infantrys moved from Ukraine to Bryansk
1 mech_infantry moved from Eastern Poland to Bryansk
2 armour and 3 mech_infantrys moved from Belarus to Bryansk
1 tactical_bomber moved from Smolensk to Volgograd
1 tactical_bomber moved from Smolensk to Bryansk
1 tactical_bomber moved from Bryansk to Ukraine
2 mech_infantrys moved from Bryansk to Ukraine
4 mech_infantrys moved from Bryansk to Ukraine
2 mech_infantrys moved from Novgorod to Bryansk
2 armour and 5 mech_infantrys moved from Volgograd to Bryansk
3 armour moved from Caucasus to Bryansk
6 mech_infantrys moved from Caucasus to Persia
1 tactical_bomber moved from Iraq to Persia
3 bombers and 3 fighters moved from Russia to Bryansk
1 tactical_bomber moved from Eastern Persia to Volgograd
3 fighters moved from Western Germany to Bryansk
Place Units - Germans
3 armour placed in Volgograd
3 armour placed in Ukraine
3 mech_infantrys placed in Novgorod
2 artilleries, 2 bombers and 2 infantry placed in Western Germany
Turn Complete - Germans
Germans collect 67 PUs; end with 68 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 79 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 84 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 94 PUs
Combat Hit Differential Summary :
AA fire in Russia : : -0.50
Germans : -2.17
British : -1.67
Russians : -0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Purchase Units - Russians
Russians repair damage of 9x factory_major; Remaining resources: 3 PUs;
Russians buy 1 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
5 fighters and 1 tactical_bomber moved from Russia to Syria
1 armour, 18 artilleries, 51 infantry and 11 mech_infantrys moved from Russia to Samara
Combat - Russians
Battle in Samara
Russians attack with 1 armour, 18 artilleries, 51 infantry and 11 mech_infantrys
Italians defend with 1 artillery
Russians roll dice for 1 armour, 18 artilleries, 51 infantry and 11 mech_infantrys in Samara, round 2 : 17/81 hits, 19,83 expected hits
Italians roll dice for 1 artillery in Samara, round 2 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Italians lost in Samara
Russians win, taking Samara from Italians with 1 armour, 18 artilleries, 51 infantry and 11 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Italians: 1 artillery
Non Combat Move - Russians
4 aaGuns moved from Russia to Samara
Place Units - Russians
1 infantry placed in Russia
Turn Complete - Russians
Russians collect 4 PUs; end with 4 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 7 PUs
Combat Hit Differential Summary :
Italians : -0,33
Russians : -2,83
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 1 carrier, 1 destroyer, 2 fighters, 4 infantry and 1 marine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
2 carriers, 1 cruiser, 1 destroyer, 2 fighters, 4 submarines and 1 tactical_bomber moved from 6 Sea Zone to 36 Sea Zone
1 fighter moved from Japan to 17 Sea Zone
Combat - Japanese
Battle in 17 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 17 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 36 Sea Zone
Japanese attack with 2 carriers, 1 cruiser, 1 destroyer, 2 fighters, 4 submarines and 1 tactical_bomber
ANZAC defend with 1 submarine
Japanese roll dice for 4 submarines in 36 Sea Zone, round 2 : 2/4 hits, 1.33 expected hits
1 submarine owned by the ANZAC lost in 36 Sea Zone
Japanese win, taking 36 Sea Zone from Neutral with 2 carriers, 1 cruiser, 1 destroyer, 2 fighters, 4 submarines and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Non Combat Move - Japanese
Turning on Edit Mode
EDIT: Changing ownership of Burma from UK_Pacific to Japanese
EDIT: Turning off Edit Mode
1 fighter moved from 17 Sea Zone to Japan
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China
1 infantry moved from Yunnan to Burma
1 infantry moved from Tsinghai to Sikang
1 infantry moved from Kansu to Tsinghai
1 infantry moved from Suiyuyan to Kansu
1 infantry moved from Chahar to Suiyuyan
1 infantry moved from Jehol to Chahar
1 infantry moved from Hopei to Shensi
1 infantry moved from Anhwe to Hopei
1 infantry moved from Anhwe to Kweichow
1 infantry moved from Anhwe to Hunan
3 infantry moved from Kiangsu to Anhwe
2 artilleries moved from Jehol to Anhwe
5 armour moved from Szechwan to Shan State
1 aaGun and 1 artillery moved from Hunan to Yunnan
1 artillery moved from Kweichow to Yunnan
2 artilleries and 3 infantry moved from French Indo China to Shan State
1 fighter moved from French Indo China to 36 Sea Zone
1 bomber moved from Caroline Islands to French Indo China
2 bombers moved from French Indo China to Shan State
2 bombers moved from Japan to Shan State
3 fighters and 2 tactical_bombers moved from Celebes to Shan State
2 tactical_bombers moved from French Indo China to Shan State
1 mech_infantry moved from Sikang to Volgograd
1 mech_infantry moved from Shensi to Yunnan
1 armour and 1 mech_infantry moved from Yenisey to Kansu
2 infantry moved from Yakut S.S.R. to Yenisey
1 infantry moved from Amur to Manchuria
Place Units - Japanese
1 carrier and 1 destroyer placed in 6 Sea Zone
2 fighters placed in 6 Sea Zone
2 infantry placed in Kiangsu
2 infantry and 1 marine placed in French Indo China
Turn Complete - Japanese
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 3,1,6,6,2,4
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,6
Japanese collect 52 PUs (6 lost to blockades); end with 52 PUs
Combat Hit Differential Summary :
Japanese : 0.67
A few turns ago, I could have attacked your fleet with 55%, +10TUV. Thought it was too risky and unnecessary. Looks like a bad call. Or maybe trying to defend SZ44 was the bad call.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Purchase Units - Americans
Americans buy 1 armour, 1 battleship, 1 destroyer, 4 fighters, 2 infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
5 fighters moved from Trans-Jordan to Iraq
1 armour moved from Egypt to Iraq
1 bomber moved from Egypt to Iraq
2 fighters moved from 42 Sea Zone to Burma
1 marine moved from India to Burma
1 transport moved from 92 Sea Zone to 96 Sea Zone
1 artillery moved from Tobruk to 96 Sea Zone
1 artillery and 1 transport moved from 96 Sea Zone to 99 Sea Zone
1 artillery moved from 99 Sea Zone to Cyprus
Combat - Americans
Battle in Cyprus
Battle in Iraq
Americans attack with 1 armour, 1 bomber and 5 fighters
Germans defend with 1 infantry
Americans roll dice for 1 armour, 1 bomber and 5 fighters in Iraq, round 2 : 4/7 hits, 3,67 expected hits
Germans roll dice for 1 infantry in Iraq, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Iraq
Americans win, taking Cyprus from Italians, taking Iraq from Germans with 1 armour, 1 bomber and 5 fighters remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Burma
Americans attack with 2 fighters and 1 marine
Japanese defend with 1 infantry
Americans roll dice for 2 fighters and 1 marine in Burma, round 2 : 2/3 hits, 1,17 expected hits
Japanese roll dice for 1 infantry in Burma, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 marine owned by the Americans lost in Burma
Americans win with 2 fighters remaining. Battle score for attacker is -2
Casualties for Americans: 1 marine
Casualties for Japanese: 1 infantry
Non Combat Move - Americans
2 fighters moved from Burma to India
2 battleships moved from 42 Sea Zone to 54 Sea Zone
2 artilleries and 2 infantry moved from Hawaiian Islands to 26 Sea Zone
1 destroyer moved from 25 Sea Zone to 26 Sea Zone
1 destroyer and 3 submarines moved from 10 Sea Zone to 26 Sea Zone
1 submarine moved from 32 Sea Zone to 26 Sea Zone
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
1 carrier moved from 101 Sea Zone to 91 Sea Zone
2 fighters moved from Eastern United States to 91 Sea Zone
3 fighters moved from Eastern United States to Gibraltar
2 fighters moved from 92 Sea Zone to Syria
5 fighters moved from Iraq to Syria
1 bomber moved from Iraq to India
2 fighters moved from Hawaiian Islands to 54 Sea Zone
2 artilleries, 1 battleship, 1 carrier, 1 destroyer, 2 infantry and 2 transports moved from 26 Sea Zone to 54 Sea Zone
2 artilleries and 2 infantry moved from 54 Sea Zone to Queensland
1 fighter moved from Hawaiian Islands to 54 Sea Zone
1 carrier moved from 42 Sea Zone to 54 Sea Zone
2 cruisers moved from 42 Sea Zone to 54 Sea Zone
Place Units - Americans
2 transports placed in 10 Sea Zone
1 armour and 2 infantry placed in Western United States
1 battleship and 1 destroyer placed in 10 Sea Zone
4 fighters placed in Eastern United States
Turn Complete - Americans
Americans collect 65 PUs; end with 65 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 85 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 90 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 95 PUs
Combat Hit Differential Summary :
Germans : -0,33
Americans : 1,17
Japanese : 0,67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Purchase Units - Americans
Americans buy 1 armour, 1 battleship, 1 destroyer, 4 fighters, 2 infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
5 fighters moved from Trans-Jordan to Iraq
1 armour moved from Egypt to Iraq
1 bomber moved from Egypt to Iraq
2 fighters moved from 42 Sea Zone to Burma
1 marine moved from India to Burma
1 transport moved from 92 Sea Zone to 96 Sea Zone
1 artillery moved from Tobruk to 96 Sea Zone
1 artillery and 1 transport moved from 96 Sea Zone to 99 Sea Zone
1 artillery moved from 99 Sea Zone to Cyprus
Combat - Americans
Battle in Cyprus
Battle in Iraq
Americans attack with 1 armour, 1 bomber and 5 fighters
Germans defend with 1 infantry
Americans roll dice for 1 armour, 1 bomber and 5 fighters in Iraq, round 2 : 4/7 hits, 3,67 expected hits
Germans roll dice for 1 infantry in Iraq, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Iraq
Americans win, taking Cyprus from Italians, taking Iraq from Germans with 1 armour, 1 bomber and 5 fighters remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Burma
Americans attack with 2 fighters and 1 marine
Japanese defend with 1 infantry
Americans roll dice for 2 fighters and 1 marine in Burma, round 2 : 2/3 hits, 1,17 expected hits
Japanese roll dice for 1 infantry in Burma, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 marine owned by the Americans lost in Burma
Americans win with 2 fighters remaining. Battle score for attacker is -2
Casualties for Americans: 1 marine
Casualties for Japanese: 1 infantry
Non Combat Move - Americans
2 fighters moved from Burma to India
2 battleships moved from 42 Sea Zone to 54 Sea Zone
2 artilleries and 2 infantry moved from Hawaiian Islands to 26 Sea Zone
1 destroyer moved from 25 Sea Zone to 26 Sea Zone
1 destroyer and 3 submarines moved from 10 Sea Zone to 26 Sea Zone
1 submarine moved from 32 Sea Zone to 26 Sea Zone
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
1 carrier moved from 101 Sea Zone to 91 Sea Zone
2 fighters moved from Eastern United States to 91 Sea Zone
3 fighters moved from Eastern United States to Gibraltar
2 fighters moved from 92 Sea Zone to Syria
5 fighters moved from Iraq to Syria
1 bomber moved from Iraq to India
2 fighters moved from Hawaiian Islands to 54 Sea Zone
2 artilleries, 1 battleship, 1 carrier, 1 destroyer, 2 infantry and 2 transports moved from 26 Sea Zone to 54 Sea Zone
2 artilleries and 2 infantry moved from 54 Sea Zone to Queensland
1 fighter moved from Hawaiian Islands to 54 Sea Zone
1 carrier moved from 42 Sea Zone to 54 Sea Zone
2 cruisers moved from 42 Sea Zone to 54 Sea Zone
Place Units - Americans
2 transports placed in 10 Sea Zone
1 armour and 2 infantry placed in Western United States
1 battleship and 1 destroyer placed in 10 Sea Zone
4 fighters placed in Eastern United States
Turn Complete - Americans
Americans collect 65 PUs; end with 65 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 85 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 90 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 95 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 4 PUs;
Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 4 PUs
Purchase Units - British
British buy 2 fighters and 3 mech_infantrys; Remaining resources: 4 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 armour and 2 infantry; Remaining resources: 1 PUs;
Combat Move - British
1 infantry moved from India to Burma
UK_Pacific take Burma from Japanese
1 armour, 2 fighters and 2 mech_infantrys moved from Trans-Jordan to Persia
6 artilleries and 9 infantry moved from Trans-Jordan to Iraq
3 mech_infantrys moved from Egypt to Iraq
2 infantry moved from Tobruk to Alexandria
1 artillery and 2 infantry moved from Egypt to Trans-Jordan
2 mech_infantrys moved from Belgian Congo to Egypt
3 mech_infantrys moved from Union of South Africa to Belgian Congo
1 mech_infantry moved from French Madagascar to 72 Sea Zone
1 mech_infantry and 1 transport moved from 72 Sea Zone to 80 Sea Zone
1 mech_infantry moved from 80 Sea Zone to Persia
2 marines moved from India to 39 Sea Zone
2 cruisers, 1 destroyer and 2 marines moved from 39 Sea Zone to 80 Sea Zone
2 marines moved from 80 Sea Zone to Persia
1 bomber, 4 fighters and 3 tactical_bombers moved from India to Persia
1 armour moved from India to Eastern Persia
Combat - British
Battle in Eastern Persia
British attack with 1 armour
Germans defend with 1 infantry
British roll dice for 1 armour in Eastern Persia, round 2 : 0/1 hits, 0,50 expected hits
Germans roll dice for 1 infantry in Eastern Persia, round 2 : 0/1 hits, 0,33 expected hits
British roll dice for 1 armour in Eastern Persia, round 3 : 1/1 hits, 0,50 expected hits
Germans roll dice for 1 infantry in Eastern Persia, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Eastern Persia
British win, taking Eastern Persia from Germans with 1 armour remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Persia
British attack with 1 armour, 1 bomber, 6 fighters, 2 marines, 3 mech_infantrys and 3 tactical_bombers
Germans defend with 2 armour, 1 factory_minor, 1 infantry, 13 mech_infantrys and 1 tactical_bomber
British roll dice for 2 cruisers in Persia, round 2 : 1/2 hits, 1,00 expected hits
British roll dice for 1 armour, 1 bomber, 6 fighters, 2 marines, 3 mech_infantrys and 3 tactical_bombers in Persia, round 2 : 6/16 hits, 7,33 expected hits
Germans roll dice for 2 armour, 1 infantry, 13 mech_infantrys and 1 tactical_bomber in Persia, round 2 : 5/17 hits, 6,17 expected hits
3 mech_infantrys owned by the British, 2 marines owned by the British, 1 infantry owned by the Germans and 6 mech_infantrys owned by the Germans lost in Persia
British roll dice for 1 armour, 1 bomber, 6 fighters and 3 tactical_bombers in Persia, round 3 : 6/11 hits, 6,17 expected hits
Germans roll dice for 2 armour, 7 mech_infantrys and 1 tactical_bomber in Persia, round 3 : 3/10 hits, 3,83 expected hits
1 tactical_bomber owned by the British, 6 mech_infantrys owned by the Germans and 2 fighters owned by the British lost in Persia
British roll dice for 1 armour, 1 bomber, 4 fighters and 2 tactical_bombers in Persia, round 4 : 6/8 hits, 4,50 expected hits
Germans roll dice for 2 armour, 1 mech_infantry and 1 tactical_bomber in Persia, round 4 : 3/4 hits, 1,83 expected hits
2 tactical_bombers owned by the British, 2 armour owned by the Germans, 1 tactical_bomber owned by the Germans, 1 mech_infantry owned by the Germans and 1 fighter owned by the British lost in Persia
British win, taking Persia from Germans with 1 armour, 1 bomber and 3 fighters remaining. Battle score for attacker is -7
Casualties for British: 3 fighters, 2 marines, 3 mech_infantrys and 3 tactical_bombers
Casualties for Germans: 2 armour, 1 infantry, 13 mech_infantrys and 1 tactical_bomber
Non Combat Move - British
1 bomber and 3 fighters moved from Persia to Iraq
1 fighter moved from Gibraltar to Syria
Place Units - British
3 mech_infantrys placed in Egypt
2 fighters placed in United Kingdom
Turn Complete - British
British collect 36 PUs; end with 40 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 43 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 46 PUs
Place Units - UK_Pacific
1 armour and 2 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 10 PUs; end with 11 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 14 PUs
Some Units in India change ownership: 1 armour and 2 infantry
Combat Hit Differential Summary :
Germans : -1,83
British : 0,00
Americans : 1,17
Japanese : 0,67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Purchase Units - Italians
Italians buy 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Italians
1 fighter moved from Southern Italy to 99 Sea Zone
Combat - Italians
Battle in 99 Sea Zone
Italians attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 99 Sea Zone
Italians win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Non Combat Move - Italians
1 fighter moved from 99 Sea Zone to Volgograd
1 bomber and 1 mech_infantry moved from Ukraine to Volgograd
1 mech_infantry moved from Romania to Ukraine
1 mech_infantry moved from Northern Italy to Romania
2 bombers and 2 fighters moved from Southern Italy to Volgograd
Place Units - Italians
3 infantry placed in Southern Italy
2 mech_infantrys placed in Northern Italy
Turn Complete - Italians
Italians collect 15 PUs; end with 15 PUs
Combat Hit Differential Summary :
I didn’t anticipate losing Persia. Hmm… Is it enough for you to pull off another win here?
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 1 fighter and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - ANZAC
2 fighters moved from 42 Sea Zone to India
1 fighter moved from Sumatra to India
1 submarine moved from 37 Sea Zone to 39 Sea Zone
1 carrier and 1 cruiser moved from 42 Sea Zone to 54 Sea Zone
1 infantry moved from Trans-Jordan to Iraq
1 submarine moved from 44 Sea Zone to 55 Sea Zone
1 submarine moved from 44 Sea Zone to 56 Sea Zone
1 submarine moved from 44 Sea Zone to 37 Sea Zone
Combat - ANZAC
Non Combat Move - ANZAC
Place Units - ANZAC
1 fighter and 1 tactical_bomber placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 1 fighter and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - ANZAC
2 fighters moved from 42 Sea Zone to India
1 fighter moved from Sumatra to India
1 submarine moved from 37 Sea Zone to 39 Sea Zone
1 carrier and 1 cruiser moved from 42 Sea Zone to 54 Sea Zone
1 infantry moved from Trans-Jordan to Iraq
1 submarine moved from 44 Sea Zone to 55 Sea Zone
1 submarine moved from 44 Sea Zone to 56 Sea Zone
1 submarine moved from 44 Sea Zone to 37 Sea Zone
Combat - ANZAC
Non Combat Move - ANZAC
Place Units - ANZAC
1 fighter and 1 tactical_bomber placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
@simon33 said in Giallo (Allies+8) vs simon33 (Axis) BM3 Game II:
I didn’t anticipate losing Persia. Hmm… Is it enough for you to pull off another win here?
at least I can block and stack middle east
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 2 artilleries, 3 fighters, 6 mech_infantrys and 2 submarines; Remaining resources: 2 PUs;
Combat Move - Germans
1 mech_infantry moved from Smolensk to Russia
1 mech_infantry moved from Nenetsia to Russia
3 bombers and 6 fighters moved from Bryansk to Russia
Combat - Germans
Battle in Russia
Germans attack with 3 bombers, 6 fighters and 2 mech_infantrys
Russians defend with 1 airfield, 1 factory_major and 1 infantry
Germans roll dice for 3 bombers, 6 fighters and 2 mech_infantrys in Russia, round 2 : 6/11 hits, 5.33 expected hits
Russians roll dice for 1 infantry in Russia, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Russia
Germans captures 7PUs while taking Russians capital
Germans converts factory_major into different units
Germans win, taking Russia from Russians with 3 bombers, 6 fighters and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
triggerRussiansDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to Russians
Non Combat Move - Germans
Trigger Germans Occupies Southern France Fleet Scuddle: has removed 1 cruiser and 1 destroyer owned by Neutral_Axis in 93 Sea Zone
Trigger Germans Occupies Southern France Army Disband: has removed 1 artillery and 1 infantry owned by Neutral_Axis in Southern France
3 bombers and 6 fighters moved from Russia to Volgograd
13 armour and 22 mech_infantrys moved from Bryansk to Volgograd
3 armour, 6 mech_infantrys and 1 tactical_bomber moved from Ukraine to Volgograd
1 mech_infantry moved from Vologda to Tsinghai
1 armour moved from Urals to Tsinghai
3 armour and 1 mech_infantry moved from Timguska to Tsinghai
3 aaGuns, 22 artilleries and 29 infantry moved from Bryansk to Rostov
3 mech_infantrys moved from Novgorod to Bryansk
4 mech_infantrys moved from Poland to Western Ukraine
4 mech_infantrys moved from Germany to Eastern Poland
1 mech_infantry moved from Turkmenistan to Volgograd
1 fighter moved from Southern Italy to Volgograd
1 aaGun, 5 artilleries and 2 infantry moved from France to Southern France
Germans take Southern France from Neutral_Axis
Place Units - Germans
3 mech_infantrys placed in Novgorod
3 mech_infantrys placed in Ukraine
3 armour placed in Volgograd
2 artilleries and 3 fighters placed in Western Germany
2 submarines placed in 112 Sea Zone
Trigger Germans Occupies Southern France Army Disband Facilities: has removed 1 factory_minor and 1 harbour owned by Neutral_Axis in Southern France
Trigger Germany Occupies Southern France Facilities: Germans has 1 factory_minor and 1 harbour placed in Southern France
Turn Complete - Germans
Germans collect 69 PUs; end with 78 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 85 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 90 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 105 PUs
Combat Hit Differential Summary :
Germans : 0.67
Russians : 0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Combat Move - Russians
1 armour moved from Samara to Tambov
Russians take Tambov from Germans
1 armour moved from Tambov to Russia
18 artilleries, 51 infantry and 11 mech_infantrys moved from Samara to Russia
Combat - Russians
Battle in Russia
Russians attack with 1 armour, 18 artilleries, 51 infantry and 11 mech_infantrys
Germans defend with 1 airfield, 1 factory_minor and 1 mech_infantry
Russians roll dice for 1 armour, 18 artilleries, 51 infantry and 11 mech_infantrys in Russia, round 2 : 16/81 hits, 19,83 expected hits
Germans roll dice for 1 mech_infantry in Russia, round 2 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Germans lost in Russia
Russians win, taking Russia from Germans with 1 armour, 18 artilleries, 51 infantry and 11 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Non Combat Move - Russians
4 aaGuns moved from Samara to Russia
Turn Complete - Russians
Russians collect 5 PUs; end with 5 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 8 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 10 PUs
Combat Hit Differential Summary :
Germans : -0,33
Russians : -3,83
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 4 artilleries, 1 carrier, 4 infantry and 1 transport; Remaining resources: 1 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
5 armour, 2 artilleries and 3 infantry moved from Shan State to Burma
2 artilleries and 1 mech_infantry moved from Yunnan to Burma
2 infantry and 1 marine moved from French Indo China to 36 Sea Zone
2 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone
2 infantry moved from 43 Sea Zone to Borneo
4 bombers moved from Shan State to 55 Sea Zone
1 destroyer and 1 submarine moved from 36 Sea Zone to 55 Sea Zone
Japanese take 42 Sea Zone from Americans
1 cruiser and 1 marine moved from 36 Sea Zone to 41 Sea Zone
Japanese take 41 Sea Zone from Americans
1 marine moved from 41 Sea Zone to Sumatra
Combat - Japanese
Battle in Borneo
Battle in Sumatra
Battle in 55 Sea Zone
Japanese attack with 4 bombers, 1 destroyer and 1 submarine
ANZAC defend with 1 submarine
Japanese roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 4 bombers and 1 destroyer in 55 Sea Zone, round 2 : 2/5 hits, 3.00 expected hits
ANZAC roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the ANZAC lost in 55 Sea Zone
Japanese win, taking Borneo from UK_Pacific, taking Sumatra from Americans with 4 bombers, 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in Burma
Japanese attack with 5 armour, 4 artilleries, 3 infantry and 1 mech_infantry
British defend with 1 infantry
Japanese roll dice for 5 armour, 4 artilleries, 3 infantry and 1 mech_infantry in Burma, round 2 : 5/13 hits, 5.17 expected hits
UK_Pacific roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Burma
Japanese win, taking Burma from UK_Pacific with 5 armour, 4 artilleries, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Japanese
4 bombers moved from 55 Sea Zone to Shan State
1 artillery and 1 infantry moved from French Indo China to Shan State
1 aaGun moved from Yunnan to Burma
1 artillery moved from Szechwan to Yunnan
1 infantry moved from Hunan to Yunnan
1 infantry moved from Kweichow to Szechwan
1 infantry moved from Shensi to Szechwan
1 infantry moved from Hopei to Shensi
1 infantry moved from Anhwe to Hopei
1 artillery and 1 infantry moved from Anhwe to Kweichow
1 artillery and 1 infantry moved from Anhwe to Hunan
2 infantry moved from Kiangsu to Anhwe
1 carrier moved from 6 Sea Zone to 36 Sea Zone
Place Units - Japanese
1 carrier and 1 transport placed in 6 Sea Zone
2 artilleries and 1 infantry placed in Kiangsu
2 artilleries and 1 infantry placed in French Indo China
Japanese undo move 2.
1 artillery and 2 infantry placed in Kiangsu
1 artillery and 1 infantry placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,6
Japanese collect 66 PUs; end with 67 PUs
Combat Hit Differential Summary :
ANZAC : -0.17
UK_Pacific : -0.33
Japanese : -1.50
So the move back to Bryansk with my main German stack was dumb. I did it to bring in the artillery and some more reinforcements but it allowed you to move your main stack to Samara without being attacked there, and I had to hustle to defend Stalingrad
And in fact moving the inf/art to Rostov G11 was also dumb. If they’d have stayed in Bryansk you would have had no good options. Kazakhstan?