Giallo (Allies+8) vs simon33 (Axis) BM3 Game II

  • '21 '20 '19 '18 '17 '16

    TripleA Manual Gamesave Post: Americans round 9

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 9
    
        Purchase Units - Americans
            Americans buy 1 carrier, 1 destroyer, 5 fighters and 3 submarines; Remaining resources: 1 PUs; 
    
        Combat Move - Americans
            1 battleship, 2 carriers and 4 fighters moved from 39 Sea Zone to 44 Sea Zone
            1 battleship, 2 carriers, 2 cruisers, 2 destroyers and 2 submarines moved from 41 Sea Zone to 44 Sea Zone
            1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone
            1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima
            1 submarine moved from 17 Sea Zone to 32 Sea Zone
            1 armour moved from French Equatorial Africa to Egypt
            1 bomber moved from Egypt to Crete
            2 infantry moved from Algeria to 92 Sea Zone
            2 infantry and 1 transport moved from 92 Sea Zone to 99 Sea Zone
            2 infantry moved from 99 Sea Zone to Crete
    
        Combat - Americans
            Battle in Iwo Jima
                Americans attack with 1 artillery and 1 infantry
                Japanese defend with 1 artillery
                    Americans roll dice for 1 artillery and 1 infantry in Iwo Jima, round 2 : 2/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 artillery in Iwo Jima, round 2 : 1/1 hits, 0,33 expected hits
                    1 artillery owned by the Japanese and 1 infantry owned by the Americans lost in Iwo Jima
                Americans win, taking Iwo Jima from Japanese with 1 artillery remaining. Battle score for attacker is 1
                Casualties for Americans: 1 infantry
                Casualties for Japanese: 1 artillery
            Battle in Crete
                Americans attack with 1 bomber and 2 infantry
                Italians defend with 1 infantry
                    Americans roll dice for 1 bomber and 2 infantry in Crete, round 2 : 0/3 hits, 1,00 expected hits
                    Italians roll dice for 1 infantry in Crete, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Americans lost in Crete
                    Americans roll dice for 1 bomber and 1 infantry in Crete, round 3 : 1/2 hits, 0,83 expected hits
                    Italians roll dice for 1 infantry in Crete, round 3 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Italians lost in Crete
                Americans win, taking Crete from Italians with 1 bomber and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Americans: 1 infantry
                Casualties for Italians: 1 infantry
            Battle in 44 Sea Zone
                Americans attack with 2 battleships, 4 carriers, 2 cruisers, 2 destroyers, 4 fighters and 2 submarines
                Japanese defend with 1 battleship, 3 carriers, 2 destroyers, 3 fighters, 2 submarines, 3 tactical_bombers and 1 transport
                    Americans roll dice for 2 submarines in 44 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits
                Units damaged: 1 carrier owned by the Japanese
                    Americans roll dice for 2 battleships, 4 carriers, 2 cruisers, 2 destroyers and 4 fighters in 44 Sea Zone, round 2 : 2/10 hits, 5,00 expected hits
                Units damaged: 1 carrier owned by the Japanese and 1 battleship owned by the Japanese
                    Japanese roll dice for 2 submarines in 44 Sea Zone, round 2 : 0/2 hits, 0,33 expected hits
                    Japanese roll dice for 1 battleship, 3 carriers, 2 destroyers, 3 fighters, 3 tactical_bombers and 1 transport in 44 Sea Zone, round 2 : 7/12 hits, 5,83 expected hits
                Units damaged: 2 battleships owned by the Americans
                    1 submarine owned by the Americans and 2 carriers owned by the Americans lost in 44 Sea Zone
                    Americans roll dice for 1 submarine in 44 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 2 battleships, 2 carriers, 2 cruisers, 2 destroyers and 4 fighters in 44 Sea Zone, round 3 : 8/10 hits, 5,00 expected hits
    

    Combat Hit Differential Summary :

    Italians : 0,33
    Americans : 0,50
    Japanese : 1,50
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    8 hits now!

  • '19 '17 '16

    Lose the CVs, 1DD, both subs, 1tac.

    If you continue the battle, lose the ships first in the next round.

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Americans round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 9
    
        Purchase Units - Americans
            Americans buy 1 carrier, 1 destroyer, 5 fighters and 3 submarines; Remaining resources: 1 PUs; 
    
        Combat Move - Americans
            1 battleship, 2 carriers and 4 fighters moved from 39 Sea Zone to 44 Sea Zone
            1 battleship, 2 carriers, 2 cruisers, 2 destroyers and 2 submarines moved from 41 Sea Zone to 44 Sea Zone
            1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone
            1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima
            1 submarine moved from 17 Sea Zone to 32 Sea Zone
            1 armour moved from French Equatorial Africa to Egypt
            1 bomber moved from Egypt to Crete
            2 infantry moved from Algeria to 92 Sea Zone
            2 infantry and 1 transport moved from 92 Sea Zone to 99 Sea Zone
            2 infantry moved from 99 Sea Zone to Crete
    
        Combat - Americans
            Battle in Iwo Jima
                Americans attack with 1 artillery and 1 infantry
                Japanese defend with 1 artillery
                    Americans roll dice for 1 artillery and 1 infantry in Iwo Jima, round 2 : 2/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 artillery in Iwo Jima, round 2 : 1/1 hits, 0,33 expected hits
                    1 artillery owned by the Japanese and 1 infantry owned by the Americans lost in Iwo Jima
                Americans win, taking Iwo Jima from Japanese with 1 artillery remaining. Battle score for attacker is 1
                Casualties for Americans: 1 infantry
                Casualties for Japanese: 1 artillery
            Battle in Crete
                Americans attack with 1 bomber and 2 infantry
                Italians defend with 1 infantry
                    Americans roll dice for 1 bomber and 2 infantry in Crete, round 2 : 0/3 hits, 1,00 expected hits
                    Italians roll dice for 1 infantry in Crete, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Americans lost in Crete
                    Americans roll dice for 1 bomber and 1 infantry in Crete, round 3 : 1/2 hits, 0,83 expected hits
                    Italians roll dice for 1 infantry in Crete, round 3 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Italians lost in Crete
                Americans win, taking Crete from Italians with 1 bomber and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Americans: 1 infantry
                Casualties for Italians: 1 infantry
            Battle in 44 Sea Zone
                Americans attack with 2 battleships, 4 carriers, 2 cruisers, 2 destroyers, 4 fighters and 2 submarines
                Japanese defend with 1 battleship, 3 carriers, 2 destroyers, 3 fighters, 2 submarines, 3 tactical_bombers and 1 transport
                    Americans roll dice for 2 submarines in 44 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits
                Units damaged: 1 carrier owned by the Japanese
                    Americans roll dice for 2 battleships, 4 carriers, 2 cruisers, 2 destroyers and 4 fighters in 44 Sea Zone, round 2 : 2/10 hits, 5,00 expected hits
                Units damaged: 1 carrier owned by the Japanese and 1 battleship owned by the Japanese
                    Japanese roll dice for 2 submarines in 44 Sea Zone, round 2 : 0/2 hits, 0,33 expected hits
                    Japanese roll dice for 1 battleship, 3 carriers, 2 destroyers, 3 fighters, 3 tactical_bombers and 1 transport in 44 Sea Zone, round 2 : 7/12 hits, 5,83 expected hits
                Units damaged: 2 battleships owned by the Americans
                    1 submarine owned by the Americans and 2 carriers owned by the Americans lost in 44 Sea Zone
                    Americans roll dice for 1 submarine in 44 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 2 battleships, 2 carriers, 2 cruisers, 2 destroyers and 4 fighters in 44 Sea Zone, round 3 : 8/10 hits, 5,00 expected hits
                    Japanese roll dice for 2 submarines in 44 Sea Zone, round 3 : 1/2 hits, 0,33 expected hits
                Units damaged: 1 carrier owned by the Americans
                    Japanese roll dice for 1 battleship, 3 carriers, 2 destroyers, 3 fighters, 3 tactical_bombers and 1 transport in 44 Sea Zone, round 3 : 6/12 hits, 5,83 expected hits
                    1 tactical_bomber owned by the Japanese, 1 submarine owned by the Americans, 2 destroyers owned by the Americans, 3 carriers owned by the Japanese, 1 destroyer owned by the Japanese, 2 submarines owned by the Japanese, 1 carrier owned by the Americans and 2 fighters owned by the Americans lost in 44 Sea Zone
                2 cruisers owned by the Americans, 1 carrier owned by the Americans and 2 battleships owned by the Americans retreated to 42 Sea Zone
                Japanese win with 1 battleship, 1 destroyer, 3 fighters, 2 tactical_bombers and 1 transport remaining. Battle score for attacker is -17
                Casualties for Americans: 3 carriers, 2 destroyers, 2 fighters and 2 submarines
                Casualties for Japanese: 3 carriers, 1 destroyer, 2 submarines and 1 tactical_bomber
                2 tactical_bombers owned by the Japanese and 3 fighters owned by the Japanese forced to land in Celebes
    
        Non Combat Move - Americans
            2 fighters moved from 44 Sea Zone to 42 Sea Zone
            1 destroyer moved from 26 Sea Zone to 25 Sea Zone
            1 cruiser, 4 destroyers and 4 submarines moved from 26 Sea Zone to 54 Sea Zone
            2 artilleries and 2 infantry moved from Western United States to 10 Sea Zone
            2 artilleries, 1 battleship, 1 carrier, 1 destroyer, 2 infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone
            2 artilleries and 2 infantry moved from 26 Sea Zone to Hawaiian Islands
            1 bomber moved from Crete to Egypt
            2 fighters moved from Egypt to Trans-Jordan
            3 fighters moved from 92 Sea Zone to Trans-Jordan
            2 fighters moved from Eastern United States to 92 Sea Zone
            1 mech_infantry moved from Algeria to Libya
            1 artillery moved from Libya to Tobruk
    
        Place Units - Americans
            1 carrier placed in 101 Sea Zone
            2 fighters placed in Eastern United States
            1 destroyer and 3 submarines placed in 10 Sea Zone
            3 fighters placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 63 PUs; end with 64 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 79 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 84 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 89 PUs
    

    Combat Hit Differential Summary :

    Italians : 0,33
    Americans : 0,50
    Japanese : 2,33
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: UK_Pacific round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 9
    
        Purchase Units - Americans
            Americans buy 1 carrier, 1 destroyer, 5 fighters and 3 submarines; Remaining resources: 1 PUs; 
    
        Combat Move - Americans
            1 battleship, 2 carriers and 4 fighters moved from 39 Sea Zone to 44 Sea Zone
            1 battleship, 2 carriers, 2 cruisers, 2 destroyers and 2 submarines moved from 41 Sea Zone to 44 Sea Zone
            1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone
            1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima
            1 submarine moved from 17 Sea Zone to 32 Sea Zone
            1 armour moved from French Equatorial Africa to Egypt
            1 bomber moved from Egypt to Crete
            2 infantry moved from Algeria to 92 Sea Zone
            2 infantry and 1 transport moved from 92 Sea Zone to 99 Sea Zone
            2 infantry moved from 99 Sea Zone to Crete
    
        Combat - Americans
            Battle in Iwo Jima
                Americans attack with 1 artillery and 1 infantry
                Japanese defend with 1 artillery
                    Americans roll dice for 1 artillery and 1 infantry in Iwo Jima, round 2 : 2/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 artillery in Iwo Jima, round 2 : 1/1 hits, 0,33 expected hits
                    1 artillery owned by the Japanese and 1 infantry owned by the Americans lost in Iwo Jima
                Americans win, taking Iwo Jima from Japanese with 1 artillery remaining. Battle score for attacker is 1
                Casualties for Americans: 1 infantry
                Casualties for Japanese: 1 artillery
            Battle in Crete
                Americans attack with 1 bomber and 2 infantry
                Italians defend with 1 infantry
                    Americans roll dice for 1 bomber and 2 infantry in Crete, round 2 : 0/3 hits, 1,00 expected hits
                    Italians roll dice for 1 infantry in Crete, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Americans lost in Crete
                    Americans roll dice for 1 bomber and 1 infantry in Crete, round 3 : 1/2 hits, 0,83 expected hits
                    Italians roll dice for 1 infantry in Crete, round 3 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Italians lost in Crete
                Americans win, taking Crete from Italians with 1 bomber and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Americans: 1 infantry
                Casualties for Italians: 1 infantry
            Battle in 44 Sea Zone
                Americans attack with 2 battleships, 4 carriers, 2 cruisers, 2 destroyers, 4 fighters and 2 submarines
                Japanese defend with 1 battleship, 3 carriers, 2 destroyers, 3 fighters, 2 submarines, 3 tactical_bombers and 1 transport
                    Americans roll dice for 2 submarines in 44 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits
                Units damaged: 1 carrier owned by the Japanese
                    Americans roll dice for 2 battleships, 4 carriers, 2 cruisers, 2 destroyers and 4 fighters in 44 Sea Zone, round 2 : 2/10 hits, 5,00 expected hits
                Units damaged: 1 carrier owned by the Japanese and 1 battleship owned by the Japanese
                    Japanese roll dice for 2 submarines in 44 Sea Zone, round 2 : 0/2 hits, 0,33 expected hits
                    Japanese roll dice for 1 battleship, 3 carriers, 2 destroyers, 3 fighters, 3 tactical_bombers and 1 transport in 44 Sea Zone, round 2 : 7/12 hits, 5,83 expected hits
                Units damaged: 2 battleships owned by the Americans
                    1 submarine owned by the Americans and 2 carriers owned by the Americans lost in 44 Sea Zone
                    Americans roll dice for 1 submarine in 44 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 2 battleships, 2 carriers, 2 cruisers, 2 destroyers and 4 fighters in 44 Sea Zone, round 3 : 8/10 hits, 5,00 expected hits
                    Japanese roll dice for 2 submarines in 44 Sea Zone, round 3 : 1/2 hits, 0,33 expected hits
                Units damaged: 1 carrier owned by the Americans
                    Japanese roll dice for 1 battleship, 3 carriers, 2 destroyers, 3 fighters, 3 tactical_bombers and 1 transport in 44 Sea Zone, round 3 : 6/12 hits, 5,83 expected hits
                    1 tactical_bomber owned by the Japanese, 1 submarine owned by the Americans, 2 destroyers owned by the Americans, 3 carriers owned by the Japanese, 1 destroyer owned by the Japanese, 2 submarines owned by the Japanese, 1 carrier owned by the Americans and 2 fighters owned by the Americans lost in 44 Sea Zone
                2 cruisers owned by the Americans, 1 carrier owned by the Americans and 2 battleships owned by the Americans retreated to 42 Sea Zone
                Japanese win with 1 battleship, 1 destroyer, 3 fighters, 2 tactical_bombers and 1 transport remaining. Battle score for attacker is -17
                Casualties for Americans: 3 carriers, 2 destroyers, 2 fighters and 2 submarines
                Casualties for Japanese: 3 carriers, 1 destroyer, 2 submarines and 1 tactical_bomber
                2 tactical_bombers owned by the Japanese and 3 fighters owned by the Japanese forced to land in Celebes
    
        Non Combat Move - Americans
            2 fighters moved from 44 Sea Zone to 42 Sea Zone
            1 destroyer moved from 26 Sea Zone to 25 Sea Zone
            1 cruiser, 4 destroyers and 4 submarines moved from 26 Sea Zone to 54 Sea Zone
            2 artilleries and 2 infantry moved from Western United States to 10 Sea Zone
            2 artilleries, 1 battleship, 1 carrier, 1 destroyer, 2 infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone
            2 artilleries and 2 infantry moved from 26 Sea Zone to Hawaiian Islands
            1 bomber moved from Crete to Egypt
            2 fighters moved from Egypt to Trans-Jordan
            3 fighters moved from 92 Sea Zone to Trans-Jordan
            2 fighters moved from Eastern United States to 92 Sea Zone
            1 mech_infantry moved from Algeria to Libya
            1 artillery moved from Libya to Tobruk
    
        Place Units - Americans
            1 carrier placed in 101 Sea Zone
            2 fighters placed in Eastern United States
            1 destroyer and 3 submarines placed in 10 Sea Zone
            3 fighters placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 63 PUs; end with 64 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 79 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 84 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 89 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy nothing; Remaining resources: 4 PUs; 
    
        Combat Move - Chinese
    
        Turn Complete - Chinese
            Chinese collect 0 PUs; end with 4 PUs
    
        Purchase Units - British
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from Libya: 1 mech_infantry
            EDIT: Adding units owned by Americans to Tunisia: 1 mech_infantry
            EDIT: Changing PUs for Americans from 89 to 94
            EDIT: Turning off Edit Mode
            British buy 1 artillery, 1 fighter, 2 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 infantry and 2 marines; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 infantry moved from Trans-Jordan to Syria
                  British take Syria from Germans
            1 mech_infantry moved from Egypt to Iraq
                  British take Iraq from Germans
            2 infantry moved from Libya to Tobruk
            1 armour moved from Alexandria to Trans-Jordan
            6 artilleries, 9 infantry and 2 mech_infantrys moved from Egypt to Trans-Jordan
            1 bomber moved from Egypt to Persia
            2 fighters moved from Egypt to Trans-Jordan
            2 fighters moved from Egypt to 92 Sea Zone
            3 mech_infantrys moved from Belgian Congo to Egypt
            2 mech_infantrys moved from Union of South Africa to Belgian Congo
            1 mech_infantry moved from Union of South Africa to 71 Sea Zone
            1 mech_infantry and 1 transport moved from 71 Sea Zone to 72 Sea Zone
            1 mech_infantry moved from 72 Sea Zone to French Madagascar
            1 mech_infantry moved from India to Eastern Persia
            2 cruisers moved from 41 Sea Zone to 39 Sea Zone
            1 destroyer moved from 41 Sea Zone to 39 Sea Zone
            4 fighters and 3 tactical_bombers moved from India to Eastern Persia
    
        Combat - British
            Strategic bombing raid in Persia
                    AA fire in Persia : 0/1 hits, 0,17 expected hits
                Bombing raid in Persia rolls: 3 and causes: 3 damage to unit: factory_minor
                Bombing raid in Persia causes 3 damage total. 
            Battle in French Madagascar
            Battle in Eastern Persia
                British attack with 4 fighters, 1 mech_infantry and 3 tactical_bombers
                Germans defend with 1 mech_infantry
                    British roll dice for 4 fighters, 1 mech_infantry and 3 tactical_bombers in Eastern Persia, round 2 : 5/8 hits, 4,17 expected hits
                    Germans roll dice for 1 mech_infantry in Eastern Persia, round 2 : 0/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Germans lost in Eastern Persia
                British win, taking French Madagascar from Neutral_Axis, taking Eastern Persia from Germans with 4 fighters, 1 mech_infantry and 3 tactical_bombers remaining. Battle score for attacker is 4
                Casualties for Germans: 1 mech_infantry
    
        Non Combat Move - British
            1 bomber moved from Persia to India
            4 fighters and 3 tactical_bombers moved from Eastern Persia to India
    
        Place Units - British
            1 artillery and 2 infantry placed in Egypt
            3 mech_infantrys placed in Union of South Africa
            1 fighter placed in United Kingdom
    
        Turn Complete - British
            British collect 36 PUs; end with 36 PUs
    
        Place Units - UK_Pacific
            1 infantry and 2 marines placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 10 PUs; end with 10 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 13 PUs
            Some Units in India change ownership: 1 infantry and 2 marines
    

    Combat Hit Differential Summary :

    Germans : -0,33
    Italians : 0,33
    AA fire in Persia : : -0,17
    British : 0,83
    Americans : 0,50
    Japanese : 2,33
    

    Savegame

  • '19 '17 '16

    TripleA Turn Summary: Italians round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 9
    
        Purchase Units - Italians
            Italians buy 1 fighter and 1 mech_infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Italians
            1 bomber and 1 fighter moved from Ukraine to Samara
            1 artillery moved from Tambov to Samara
            2 bombers and 2 fighters moved from Southern Italy to 99 Sea Zone
            1 destroyer moved from 97 Sea Zone to 99 Sea Zone
                  Italians take 97 Sea Zone from Russians
    
        Combat - Italians
            Battle in Samara
                Italians attack with 1 artillery, 1 bomber and 1 fighter
                Russians defend with 1 infantry
                    Italians roll dice for 1 artillery, 1 bomber and 1 fighter in Samara, round 2 : 2/3 hits, 1.50 expected hits
                    Russians roll dice for 1 infantry in Samara, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Samara
                Italians win, taking Samara from Russians with 1 artillery, 1 bomber and 1 fighter remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in 99 Sea Zone
                Italians attack with 2 bombers, 1 destroyer and 2 fighters
                Americans defend with 1 transport; Russians defend with 1 submarine
                    Italians roll dice for 2 bombers, 1 destroyer and 2 fighters in 99 Sea Zone, round 2 : 2/5 hits, 2.67 expected hits
                    Russians roll dice for 1 submarine in 99 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
                    1 destroyer owned by the Italians, 1 submarine owned by the Russians and 1 transport owned by the Americans lost in 99 Sea Zone
                Italians win with 2 bombers and 2 fighters remaining. Battle score for attacker is 5
                Casualties for Italians: 1 destroyer
                Casualties for Russians: 1 submarine
                Casualties for Americans: 1 transport
    
        Non Combat Move - Italians
            2 bombers and 2 fighters moved from 99 Sea Zone to Southern Italy
            2 infantry moved from Northern Italy to Southern Italy
            4 infantry moved from Western Germany to Northern Italy
            1 mech_infantry moved from Romania to Ukraine
            1 mech_infantry moved from Northern Italy to Romania
            1 bomber moved from Samara to Ukraine
            1 fighter moved from Samara to Volgograd
            1 armour moved from Tambov to Volgograd
    
        Place Units - Italians
            1 mech_infantry placed in Northern Italy
            1 fighter placed in Southern Italy
    
        Turn Complete - Italians
            Italians collect 16 PUs; end with 17 PUs
    

    Combat Hit Differential Summary :

    Italians : -0.17
    Russians : 0.50
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: ANZAC round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 9
    
        Purchase Units - ANZAC
            ANZAC buy 1 carrier; Remaining resources: 5 PUs; 
    
        Combat Move - ANZAC
            1 carrier moved from 41 Sea Zone to 42 Sea Zone
            1 cruiser moved from 41 Sea Zone to 42 Sea Zone
            1 fighter moved from Queensland to 44 Sea Zone
            1 infantry moved from Egypt to Trans-Jordan
            1 fighter moved from 41 Sea Zone to India
            1 fighter moved from Queensland to 44 Sea Zone
            1 submarine moved from 41 Sea Zone to 37 Sea Zone
            1 submarine moved from 41 Sea Zone to 44 Sea Zone
            1 submarine moved from 41 Sea Zone to 44 Sea Zone
            1 submarine moved from 41 Sea Zone to 44 Sea Zone
            1 submarine moved from 41 Sea Zone to 44 Sea Zone
            1 submarine moved from 41 Sea Zone to 36 Sea Zone
    
        Combat - ANZAC
            Battle in 44 Sea Zone
                ANZAC attack with 2 fighters and 4 submarines
                Japanese defend with 1 battleship, 1 destroyer and 1 transport
                    ANZAC roll dice for 4 submarines in 44 Sea Zone, round 2 : 2/4 hits, 1,33 expected hits
                    ANZAC roll dice for 2 fighters in 44 Sea Zone, round 2 : 0/2 hits, 1,00 expected hits
                    Japanese roll dice for 1 battleship, 1 destroyer and 1 transport in 44 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits
                    1 destroyer owned by the Japanese, 1 battleship owned by the Japanese and 1 submarine owned by the ANZAC lost in 44 Sea Zone
                    1 transport owned by the Japanese lost in 44 Sea Zone
                    ANZAC roll dice for 3 submarines in 44 Sea Zone, round 3 : 2/3 hits, 1,00 expected hits
                ANZAC win, taking 44 Sea Zone from Japanese with 2 fighters and 3 submarines remaining. Battle score for attacker is 29
                Casualties for ANZAC: 1 submarine
                Casualties for Japanese: 1 battleship, 1 destroyer and 1 transport
    
        Non Combat Move - ANZAC
            2 fighters moved from 44 Sea Zone to 42 Sea Zone
            1 fighter moved from Queensland to Sumatra
    
        Place Units - ANZAC
            1 carrier placed in 54 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 15 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
    

    Combat Hit Differential Summary :

    ANZAC : 0,67
    Japanese : 0,00
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: French round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 9
    
        Purchase Units - ANZAC
            ANZAC buy 1 carrier; Remaining resources: 5 PUs; 
    
        Combat Move - ANZAC
            1 carrier moved from 41 Sea Zone to 42 Sea Zone
            1 cruiser moved from 41 Sea Zone to 42 Sea Zone
            1 fighter moved from Queensland to 44 Sea Zone
            1 infantry moved from Egypt to Trans-Jordan
            1 fighter moved from 41 Sea Zone to India
            1 fighter moved from Queensland to 44 Sea Zone
            1 submarine moved from 41 Sea Zone to 37 Sea Zone
            1 submarine moved from 41 Sea Zone to 44 Sea Zone
            1 submarine moved from 41 Sea Zone to 44 Sea Zone
            1 submarine moved from 41 Sea Zone to 44 Sea Zone
            1 submarine moved from 41 Sea Zone to 44 Sea Zone
            1 submarine moved from 41 Sea Zone to 36 Sea Zone
    
        Combat - ANZAC
            Battle in 44 Sea Zone
                ANZAC attack with 2 fighters and 4 submarines
                Japanese defend with 1 battleship, 1 destroyer and 1 transport
                    ANZAC roll dice for 4 submarines in 44 Sea Zone, round 2 : 2/4 hits, 1,33 expected hits
                    ANZAC roll dice for 2 fighters in 44 Sea Zone, round 2 : 0/2 hits, 1,00 expected hits
                    Japanese roll dice for 1 battleship, 1 destroyer and 1 transport in 44 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits
                    1 destroyer owned by the Japanese, 1 battleship owned by the Japanese and 1 submarine owned by the ANZAC lost in 44 Sea Zone
                    1 transport owned by the Japanese lost in 44 Sea Zone
                    ANZAC roll dice for 3 submarines in 44 Sea Zone, round 3 : 2/3 hits, 1,00 expected hits
                ANZAC win, taking 44 Sea Zone from Japanese with 2 fighters and 3 submarines remaining. Battle score for attacker is 29
                Casualties for ANZAC: 1 submarine
                Casualties for Japanese: 1 battleship, 1 destroyer and 1 transport
    
        Non Combat Move - ANZAC
            2 fighters moved from 44 Sea Zone to 42 Sea Zone
            1 fighter moved from Queensland to Sumatra
    
        Place Units - ANZAC
            1 carrier placed in 54 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 15 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    ANZAC : 0,67
    Japanese : 0,00
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    so big fight will be close, lets hope russia has a superb first round

  • '19 '17 '16

    TripleA Move Summary: Germans round 10

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 10
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans repair damage of 3x factory_minor, 2x factory_major; Remaining resources: 87 PUs; 
            Germans buy 6 armour, 2 artilleries, 2 bombers, 2 infantry and 3 mech_infantrys; Remaining resources: 1 PUs; 
    
        Combat Move - Germans
            1 mech_infantry moved from Kazakhstan to Turkmenistan
                  Germans take Turkmenistan from Russians
            1 armour moved from Kazakhstan to Urals
                  Germans take Novosibirsk from Russians
                  Germans take Urals from Russians
            1 armour and 1 mech_infantry moved from Kazakhstan to Timguska
            2 armour moved from Yakut S.S.R. to Timguska
            1 mech_infantry moved from Archangel to Vologda
                  Germans take Vologda from Russians
            1 mech_infantry and 1 tactical_bomber moved from Belarus to Smolensk
            1 tactical_bomber moved from Volgograd to Iraq
            1 infantry moved from Persia to Iraq
            1 infantry and 1 tactical_bomber moved from Persia to Eastern Persia
            1 mech_infantry moved from Novgorod to Nenetsia
                  Germans take Nenetsia from Russians
            3 bombers and 3 fighters moved from Tambov to Russia
            1 tactical_bomber moved from Tambov to Smolensk
    

    Savegame

  • '19 '17 '16

    @Giallo said in Giallo (Allies+8) vs simon33 (Axis) BM3 Game II:

    so big fight will be close, lets hope russia has a superb first round

    No big fight this turn.

    Intercept in Moscow?

  • '21 '20 '19 '18 '17 '16

    no, too bad you didn’t attack

  • '19 '17 '16

    TripleA Turn Summary: Germans round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 10
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans repair damage of 3x factory_minor, 2x factory_major; Remaining resources: 87 PUs; 
            Germans buy 6 armour, 2 artilleries, 2 bombers, 2 infantry and 3 mech_infantrys; Remaining resources: 1 PUs; 
    
        Combat Move - Germans
            1 mech_infantry moved from Kazakhstan to Turkmenistan
                  Germans take Turkmenistan from Russians
            1 armour moved from Kazakhstan to Urals
                  Germans take Novosibirsk from Russians
                  Germans take Urals from Russians
            1 armour and 1 mech_infantry moved from Kazakhstan to Timguska
            2 armour moved from Yakut S.S.R. to Timguska
            1 mech_infantry moved from Archangel to Vologda
                  Germans take Vologda from Russians
            1 mech_infantry and 1 tactical_bomber moved from Belarus to Smolensk
            1 tactical_bomber moved from Volgograd to Iraq
            1 infantry moved from Persia to Iraq
            1 infantry and 1 tactical_bomber moved from Persia to Eastern Persia
            1 mech_infantry moved from Novgorod to Nenetsia
                  Germans take Nenetsia from Russians
            3 bombers and 3 fighters moved from Tambov to Russia
            1 tactical_bomber moved from Tambov to Smolensk
    
        Combat - Germans
            Air Battle in Russia
                Germans attacks with 6 units heading to Russia
                Air Battle is over, the remaining bombers go on to their targets
            Strategic bombing raid in Russia
                    AA fire in Russia : 0/3 hits, 0.50 expected hits
                Bombing raid in Russia rolls: 4,3,3 and causes: 10 damage to unit: factory_major
                Bombing raid in Russia causes 10 damage total. 
            Battle in Eastern Persia
                Germans attack with 1 infantry and 1 tactical_bomber
                British defend with 1 mech_infantry
                    Germans roll dice for 1 infantry and 1 tactical_bomber in Eastern Persia, round 2 : 0/2 hits, 0.67 expected hits
                    British roll dice for 1 mech_infantry in Eastern Persia, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 infantry and 1 tactical_bomber in Eastern Persia, round 3 : 0/2 hits, 0.67 expected hits
                    British roll dice for 1 mech_infantry in Eastern Persia, round 3 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 infantry and 1 tactical_bomber in Eastern Persia, round 4 : 0/2 hits, 0.67 expected hits
                    British roll dice for 1 mech_infantry in Eastern Persia, round 4 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 infantry and 1 tactical_bomber in Eastern Persia, round 5 : 1/2 hits, 0.67 expected hits
                    British roll dice for 1 mech_infantry in Eastern Persia, round 5 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the British lost in Eastern Persia
                Germans win, taking Eastern Persia from British with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                Casualties for British: 1 mech_infantry
            Battle in Smolensk
                Germans attack with 1 mech_infantry and 2 tactical_bombers
                Russians defend with 1 infantry
                    Germans roll dice for 1 mech_infantry and 2 tactical_bombers in Smolensk, round 2 : 1/3 hits, 1.17 expected hits
                    Russians roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Smolensk
                Germans win, taking Smolensk from Russians with 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Iraq
                Germans attack with 1 infantry and 1 tactical_bomber
                British defend with 1 mech_infantry
                    Germans roll dice for 1 infantry and 1 tactical_bomber in Iraq, round 2 : 1/2 hits, 0.67 expected hits
                    British roll dice for 1 mech_infantry in Iraq, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the British lost in Iraq
                Germans win, taking Iraq from British with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                Casualties for British: 1 mech_infantry
            Battle in Timguska
                Germans attack with 3 armour and 1 mech_infantry
                Russians defend with 1 infantry
                    Germans roll dice for 3 armour and 1 mech_infantry in Timguska, round 2 : 1/4 hits, 1.67 expected hits
                    Russians roll dice for 1 infantry in Timguska, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Timguska
                Germans win, taking Timguska from Russians with 3 armour and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Cleaning up after air battles
    
        Non Combat Move - Germans
            3 aaGuns, 6 armour, 16 artilleries, 29 infantry and 14 mech_infantrys moved from Tambov to Bryansk
            6 artilleries and 3 mech_infantrys moved from Ukraine to Bryansk
            1 mech_infantry moved from Eastern Poland to Bryansk
            2 armour and 3 mech_infantrys moved from Belarus to Bryansk
            1 tactical_bomber moved from Smolensk to Volgograd
            1 tactical_bomber moved from Smolensk to Bryansk
            1 tactical_bomber moved from Bryansk to Ukraine
            2 mech_infantrys moved from Bryansk to Ukraine
            4 mech_infantrys moved from Bryansk to Ukraine
            2 mech_infantrys moved from Novgorod to Bryansk
            2 armour and 5 mech_infantrys moved from Volgograd to Bryansk
            3 armour moved from Caucasus to Bryansk
            6 mech_infantrys moved from Caucasus to Persia
            1 tactical_bomber moved from Iraq to Persia
            3 bombers and 3 fighters moved from Russia to Bryansk
            1 tactical_bomber moved from Eastern Persia to Volgograd
            3 fighters moved from Western Germany to Bryansk
    
        Place Units - Germans
            3 armour placed in Volgograd
            3 armour placed in Ukraine
            3 mech_infantrys placed in Novgorod
            2 artilleries, 2 bombers and 2 infantry placed in Western Germany
    
        Turn Complete - Germans
            Germans collect 67 PUs; end with 68 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 73 PUs
            Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 79 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 84 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 94 PUs
    

    Combat Hit Differential Summary :

    AA fire in Russia : : -0.50
    Germans : -2.17
    British : -1.67
    Russians : -0.67
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Russians round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 10
    
        Purchase Units - Russians
            Russians repair damage of 9x factory_major; Remaining resources: 3 PUs; 
            Russians buy 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            5 fighters and 1 tactical_bomber moved from Russia to Syria
            1 armour, 18 artilleries, 51 infantry and 11 mech_infantrys moved from Russia to Samara
    
        Combat - Russians
            Battle in Samara
                Russians attack with 1 armour, 18 artilleries, 51 infantry and 11 mech_infantrys
                Italians defend with 1 artillery
                    Russians roll dice for 1 armour, 18 artilleries, 51 infantry and 11 mech_infantrys in Samara, round 2 : 17/81 hits, 19,83 expected hits
                    Italians roll dice for 1 artillery in Samara, round 2 : 0/1 hits, 0,33 expected hits
                    1 artillery owned by the Italians lost in Samara
                Russians win, taking Samara from Italians with 1 armour, 18 artilleries, 51 infantry and 11 mech_infantrys remaining. Battle score for attacker is 4
                Casualties for Italians: 1 artillery
    
        Non Combat Move - Russians
            4 aaGuns moved from Russia to Samara
    
        Place Units - Russians
            1 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 4 PUs; end with 4 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 7 PUs
    

    Combat Hit Differential Summary :

    Italians : -0,33
    Russians : -2,83
    

    Savegame

  • '19 '17 '16

    TripleA Turn Summary: Japanese round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 10
    
        Purchase Units - Japanese
            Japanese buy 1 carrier, 1 destroyer, 2 fighters, 4 infantry and 1 marine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            2 carriers, 1 cruiser, 1 destroyer, 2 fighters, 4 submarines and 1 tactical_bomber moved from 6 Sea Zone to 36 Sea Zone
            1 fighter moved from Japan to 17 Sea Zone
    
        Combat - Japanese
            Battle in 17 Sea Zone
                Japanese attack with 1 fighter
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 17 Sea Zone
                Japanese win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in 36 Sea Zone
                Japanese attack with 2 carriers, 1 cruiser, 1 destroyer, 2 fighters, 4 submarines and 1 tactical_bomber
                ANZAC defend with 1 submarine
                    Japanese roll dice for 4 submarines in 36 Sea Zone, round 2 : 2/4 hits, 1.33 expected hits
                    1 submarine owned by the ANZAC lost in 36 Sea Zone
                Japanese win, taking 36 Sea Zone from Neutral with 2 carriers, 1 cruiser, 1 destroyer, 2 fighters, 4 submarines and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for ANZAC: 1 submarine
    
        Non Combat Move - Japanese
            Turning on Edit Mode
            EDIT: Changing ownership of Burma from UK_Pacific to Japanese
            EDIT: Turning off Edit Mode
            1 fighter moved from 17 Sea Zone to Japan
            1 artillery and 1 infantry moved from Japan to 6 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
            1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China
            1 infantry moved from Yunnan to Burma
            1 infantry moved from Tsinghai to Sikang
            1 infantry moved from Kansu to Tsinghai
            1 infantry moved from Suiyuyan to Kansu
            1 infantry moved from Chahar to Suiyuyan
            1 infantry moved from Jehol to Chahar
            1 infantry moved from Hopei to Shensi
            1 infantry moved from Anhwe to Hopei
            1 infantry moved from Anhwe to Kweichow
            1 infantry moved from Anhwe to Hunan
            3 infantry moved from Kiangsu to Anhwe
            2 artilleries moved from Jehol to Anhwe
            5 armour moved from Szechwan to Shan State
            1 aaGun and 1 artillery moved from Hunan to Yunnan
            1 artillery moved from Kweichow to Yunnan
            2 artilleries and 3 infantry moved from French Indo China to Shan State
            1 fighter moved from French Indo China to 36 Sea Zone
            1 bomber moved from Caroline Islands to French Indo China
            2 bombers moved from French Indo China to Shan State
            2 bombers moved from Japan to Shan State
            3 fighters and 2 tactical_bombers moved from Celebes to Shan State
            2 tactical_bombers moved from French Indo China to Shan State
            1 mech_infantry moved from Sikang to Volgograd
            1 mech_infantry moved from Shensi to Yunnan
            1 armour and 1 mech_infantry moved from Yenisey to Kansu
            2 infantry moved from Yakut S.S.R. to Yenisey
            1 infantry moved from Amur to Manchuria
    
        Place Units - Japanese
            1 carrier and 1 destroyer placed in 6 Sea Zone
            2 fighters placed in 6 Sea Zone
            2 infantry placed in Kiangsu
            2 infantry and 1 marine placed in French Indo China
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 6
                Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 3,1,6,6,2,4
                Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,6
            Japanese collect 52 PUs (6 lost to blockades); end with 52 PUs
    

    Combat Hit Differential Summary :

    Japanese : 0.67
    

    Savegame

  • '19 '17 '16

    A few turns ago, I could have attacked your fleet with 55%, +10TUV. Thought it was too risky and unnecessary. Looks like a bad call. Or maybe trying to defend SZ44 was the bad call.

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Americans round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 10
    
        Purchase Units - Americans
            Americans buy 1 armour, 1 battleship, 1 destroyer, 4 fighters, 2 infantry and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            5 fighters moved from Trans-Jordan to Iraq
            1 armour moved from Egypt to Iraq
            1 bomber moved from Egypt to Iraq
            2 fighters moved from 42 Sea Zone to Burma
            1 marine moved from India to Burma
            1 transport moved from 92 Sea Zone to 96 Sea Zone
            1 artillery moved from Tobruk to 96 Sea Zone
            1 artillery and 1 transport moved from 96 Sea Zone to 99 Sea Zone
            1 artillery moved from 99 Sea Zone to Cyprus
    
        Combat - Americans
            Battle in Cyprus
            Battle in Iraq
                Americans attack with 1 armour, 1 bomber and 5 fighters
                Germans defend with 1 infantry
                    Americans roll dice for 1 armour, 1 bomber and 5 fighters in Iraq, round 2 : 4/7 hits, 3,67 expected hits
                    Germans roll dice for 1 infantry in Iraq, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Germans lost in Iraq
                Americans win, taking Cyprus from Italians, taking Iraq from Germans with 1 armour, 1 bomber and 5 fighters remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Burma
                Americans attack with 2 fighters and 1 marine
                Japanese defend with 1 infantry
                    Americans roll dice for 2 fighters and 1 marine in Burma, round 2 : 2/3 hits, 1,17 expected hits
                    Japanese roll dice for 1 infantry in Burma, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 marine owned by the Americans lost in Burma
                Americans win with 2 fighters remaining. Battle score for attacker is -2
                Casualties for Americans: 1 marine
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Americans
            2 fighters moved from Burma to India
            2 battleships moved from 42 Sea Zone to 54 Sea Zone
            2 artilleries and 2 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 destroyer moved from 25 Sea Zone to 26 Sea Zone
            1 destroyer and 3 submarines moved from 10 Sea Zone to 26 Sea Zone
            1 submarine moved from 32 Sea Zone to 26 Sea Zone
            1 destroyer moved from 26 Sea Zone to 25 Sea Zone
            1 carrier moved from 101 Sea Zone to 91 Sea Zone
            2 fighters moved from Eastern United States to 91 Sea Zone
            3 fighters moved from Eastern United States to Gibraltar
            2 fighters moved from 92 Sea Zone to Syria
            5 fighters moved from Iraq to Syria
            1 bomber moved from Iraq to India
            2 fighters moved from Hawaiian Islands to 54 Sea Zone
            2 artilleries, 1 battleship, 1 carrier, 1 destroyer, 2 infantry and 2 transports moved from 26 Sea Zone to 54 Sea Zone
            2 artilleries and 2 infantry moved from 54 Sea Zone to Queensland
            1 fighter moved from Hawaiian Islands to 54 Sea Zone
            1 carrier moved from 42 Sea Zone to 54 Sea Zone
            2 cruisers moved from 42 Sea Zone to 54 Sea Zone
    
        Place Units - Americans
            2 transports placed in 10 Sea Zone
            1 armour and 2 infantry placed in Western United States
            1 battleship and 1 destroyer placed in 10 Sea Zone
            4 fighters placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 65 PUs; end with 65 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 70 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 85 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 90 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 95 PUs
    

    Combat Hit Differential Summary :

    Germans : -0,33
    Americans : 1,17
    Japanese : 0,67
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: UK_Pacific round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 10
    
        Purchase Units - Americans
            Americans buy 1 armour, 1 battleship, 1 destroyer, 4 fighters, 2 infantry and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            5 fighters moved from Trans-Jordan to Iraq
            1 armour moved from Egypt to Iraq
            1 bomber moved from Egypt to Iraq
            2 fighters moved from 42 Sea Zone to Burma
            1 marine moved from India to Burma
            1 transport moved from 92 Sea Zone to 96 Sea Zone
            1 artillery moved from Tobruk to 96 Sea Zone
            1 artillery and 1 transport moved from 96 Sea Zone to 99 Sea Zone
            1 artillery moved from 99 Sea Zone to Cyprus
    
        Combat - Americans
            Battle in Cyprus
            Battle in Iraq
                Americans attack with 1 armour, 1 bomber and 5 fighters
                Germans defend with 1 infantry
                    Americans roll dice for 1 armour, 1 bomber and 5 fighters in Iraq, round 2 : 4/7 hits, 3,67 expected hits
                    Germans roll dice for 1 infantry in Iraq, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Germans lost in Iraq
                Americans win, taking Cyprus from Italians, taking Iraq from Germans with 1 armour, 1 bomber and 5 fighters remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Burma
                Americans attack with 2 fighters and 1 marine
                Japanese defend with 1 infantry
                    Americans roll dice for 2 fighters and 1 marine in Burma, round 2 : 2/3 hits, 1,17 expected hits
                    Japanese roll dice for 1 infantry in Burma, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 marine owned by the Americans lost in Burma
                Americans win with 2 fighters remaining. Battle score for attacker is -2
                Casualties for Americans: 1 marine
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Americans
            2 fighters moved from Burma to India
            2 battleships moved from 42 Sea Zone to 54 Sea Zone
            2 artilleries and 2 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 destroyer moved from 25 Sea Zone to 26 Sea Zone
            1 destroyer and 3 submarines moved from 10 Sea Zone to 26 Sea Zone
            1 submarine moved from 32 Sea Zone to 26 Sea Zone
            1 destroyer moved from 26 Sea Zone to 25 Sea Zone
            1 carrier moved from 101 Sea Zone to 91 Sea Zone
            2 fighters moved from Eastern United States to 91 Sea Zone
            3 fighters moved from Eastern United States to Gibraltar
            2 fighters moved from 92 Sea Zone to Syria
            5 fighters moved from Iraq to Syria
            1 bomber moved from Iraq to India
            2 fighters moved from Hawaiian Islands to 54 Sea Zone
            2 artilleries, 1 battleship, 1 carrier, 1 destroyer, 2 infantry and 2 transports moved from 26 Sea Zone to 54 Sea Zone
            2 artilleries and 2 infantry moved from 54 Sea Zone to Queensland
            1 fighter moved from Hawaiian Islands to 54 Sea Zone
            1 carrier moved from 42 Sea Zone to 54 Sea Zone
            2 cruisers moved from 42 Sea Zone to 54 Sea Zone
    
        Place Units - Americans
            2 transports placed in 10 Sea Zone
            1 armour and 2 infantry placed in Western United States
            1 battleship and 1 destroyer placed in 10 Sea Zone
            4 fighters placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 65 PUs; end with 65 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 70 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 85 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 90 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 95 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy nothing; Remaining resources: 4 PUs; 
    
        Combat Move - Chinese
    
        Turn Complete - Chinese
            Chinese collect 0 PUs; end with 4 PUs
    
        Purchase Units - British
            British buy 2 fighters and 3 mech_infantrys; Remaining resources: 4 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 armour and 2 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - British
            1 infantry moved from India to Burma
                  UK_Pacific take Burma from Japanese
            1 armour, 2 fighters and 2 mech_infantrys moved from Trans-Jordan to Persia
            6 artilleries and 9 infantry moved from Trans-Jordan to Iraq
            3 mech_infantrys moved from Egypt to Iraq
            2 infantry moved from Tobruk to Alexandria
            1 artillery and 2 infantry moved from Egypt to Trans-Jordan
            2 mech_infantrys moved from Belgian Congo to Egypt
            3 mech_infantrys moved from Union of South Africa to Belgian Congo
            1 mech_infantry moved from French Madagascar to 72 Sea Zone
            1 mech_infantry and 1 transport moved from 72 Sea Zone to 80 Sea Zone
            1 mech_infantry moved from 80 Sea Zone to Persia
            2 marines moved from India to 39 Sea Zone
            2 cruisers, 1 destroyer and 2 marines moved from 39 Sea Zone to 80 Sea Zone
            2 marines moved from 80 Sea Zone to Persia
            1 bomber, 4 fighters and 3 tactical_bombers moved from India to Persia
            1 armour moved from India to Eastern Persia
    
        Combat - British
            Battle in Eastern Persia
                British attack with 1 armour
                Germans defend with 1 infantry
                    British roll dice for 1 armour in Eastern Persia, round 2 : 0/1 hits, 0,50 expected hits
                    Germans roll dice for 1 infantry in Eastern Persia, round 2 : 0/1 hits, 0,33 expected hits
                    British roll dice for 1 armour in Eastern Persia, round 3 : 1/1 hits, 0,50 expected hits
                    Germans roll dice for 1 infantry in Eastern Persia, round 3 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Germans lost in Eastern Persia
                British win, taking Eastern Persia from Germans with 1 armour remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Persia
                British attack with 1 armour, 1 bomber, 6 fighters, 2 marines, 3 mech_infantrys and 3 tactical_bombers
                Germans defend with 2 armour, 1 factory_minor, 1 infantry, 13 mech_infantrys and 1 tactical_bomber
                    British roll dice for 2 cruisers in Persia, round 2 : 1/2 hits, 1,00 expected hits
                    British roll dice for 1 armour, 1 bomber, 6 fighters, 2 marines, 3 mech_infantrys and 3 tactical_bombers in Persia, round 2 : 6/16 hits, 7,33 expected hits
                    Germans roll dice for 2 armour, 1 infantry, 13 mech_infantrys and 1 tactical_bomber in Persia, round 2 : 5/17 hits, 6,17 expected hits
                    3 mech_infantrys owned by the British, 2 marines owned by the British, 1 infantry owned by the Germans and 6 mech_infantrys owned by the Germans lost in Persia
                    British roll dice for 1 armour, 1 bomber, 6 fighters and 3 tactical_bombers in Persia, round 3 : 6/11 hits, 6,17 expected hits
                    Germans roll dice for 2 armour, 7 mech_infantrys and 1 tactical_bomber in Persia, round 3 : 3/10 hits, 3,83 expected hits
                    1 tactical_bomber owned by the British, 6 mech_infantrys owned by the Germans and 2 fighters owned by the British lost in Persia
                    British roll dice for 1 armour, 1 bomber, 4 fighters and 2 tactical_bombers in Persia, round 4 : 6/8 hits, 4,50 expected hits
                    Germans roll dice for 2 armour, 1 mech_infantry and 1 tactical_bomber in Persia, round 4 : 3/4 hits, 1,83 expected hits
                    2 tactical_bombers owned by the British, 2 armour owned by the Germans, 1 tactical_bomber owned by the Germans, 1 mech_infantry owned by the Germans and 1 fighter owned by the British lost in Persia
                British win, taking Persia from Germans with 1 armour, 1 bomber and 3 fighters remaining. Battle score for attacker is -7
                Casualties for British: 3 fighters, 2 marines, 3 mech_infantrys and 3 tactical_bombers
                Casualties for Germans: 2 armour, 1 infantry, 13 mech_infantrys and 1 tactical_bomber
    
        Non Combat Move - British
            1 bomber and 3 fighters moved from Persia to Iraq
            1 fighter moved from Gibraltar to Syria
    
        Place Units - British
            3 mech_infantrys placed in Egypt
            2 fighters placed in United Kingdom
    
        Turn Complete - British
            British collect 36 PUs; end with 40 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 43 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 46 PUs
    
        Place Units - UK_Pacific
            1 armour and 2 infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 10 PUs; end with 11 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 14 PUs
            Some Units in India change ownership: 1 armour and 2 infantry
    

    Combat Hit Differential Summary :

    Germans : -1,83
    British : 0,00
    Americans : 1,17
    Japanese : 0,67
    

    Savegame

  • '19 '17 '16

    TripleA Turn Summary: Italians round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 10
    
        Purchase Units - Italians
            Italians buy 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 fighter moved from Southern Italy to 99 Sea Zone
    
        Combat - Italians
            Battle in 99 Sea Zone
                Italians attack with 1 fighter
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 99 Sea Zone
                Italians win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
    
        Non Combat Move - Italians
            1 fighter moved from 99 Sea Zone to Volgograd
            1 bomber and 1 mech_infantry moved from Ukraine to Volgograd
            1 mech_infantry moved from Romania to Ukraine
            1 mech_infantry moved from Northern Italy to Romania
            2 bombers and 2 fighters moved from Southern Italy to Volgograd
    
        Place Units - Italians
            3 infantry placed in Southern Italy
            2 mech_infantrys placed in Northern Italy
    
        Turn Complete - Italians
            Italians collect 15 PUs; end with 15 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '19 '17 '16

    I didn’t anticipate losing Persia. Hmm… Is it enough for you to pull off another win here?

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Axis & Allies Boardgaming Custom Painted Miniatures

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