Hey Karl,
I’m having some problems here.
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TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 5 fighters and 3 submarines; Remaining resources: 1 PUs;
Combat Move - Americans
1 battleship, 2 carriers and 4 fighters moved from 39 Sea Zone to 44 Sea Zone
1 battleship, 2 carriers, 2 cruisers, 2 destroyers and 2 submarines moved from 41 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone
1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima
1 submarine moved from 17 Sea Zone to 32 Sea Zone
1 armour moved from French Equatorial Africa to Egypt
1 bomber moved from Egypt to Crete
2 infantry moved from Algeria to 92 Sea Zone
2 infantry and 1 transport moved from 92 Sea Zone to 99 Sea Zone
2 infantry moved from 99 Sea Zone to Crete
Combat - Americans
Battle in Iwo Jima
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 artillery
Americans roll dice for 1 artillery and 1 infantry in Iwo Jima, round 2 : 2/2 hits, 0,67 expected hits
Japanese roll dice for 1 artillery in Iwo Jima, round 2 : 1/1 hits, 0,33 expected hits
1 artillery owned by the Japanese and 1 infantry owned by the Americans lost in Iwo Jima
Americans win, taking Iwo Jima from Japanese with 1 artillery remaining. Battle score for attacker is 1
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 artillery
Battle in Crete
Americans attack with 1 bomber and 2 infantry
Italians defend with 1 infantry
Americans roll dice for 1 bomber and 2 infantry in Crete, round 2 : 0/3 hits, 1,00 expected hits
Italians roll dice for 1 infantry in Crete, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Americans lost in Crete
Americans roll dice for 1 bomber and 1 infantry in Crete, round 3 : 1/2 hits, 0,83 expected hits
Italians roll dice for 1 infantry in Crete, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Italians lost in Crete
Americans win, taking Crete from Italians with 1 bomber and 1 infantry remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Italians: 1 infantry
Battle in 44 Sea Zone
Americans attack with 2 battleships, 4 carriers, 2 cruisers, 2 destroyers, 4 fighters and 2 submarines
Japanese defend with 1 battleship, 3 carriers, 2 destroyers, 3 fighters, 2 submarines, 3 tactical_bombers and 1 transport
Americans roll dice for 2 submarines in 44 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits
Units damaged: 1 carrier owned by the Japanese
Americans roll dice for 2 battleships, 4 carriers, 2 cruisers, 2 destroyers and 4 fighters in 44 Sea Zone, round 2 : 2/10 hits, 5,00 expected hits
Units damaged: 1 carrier owned by the Japanese and 1 battleship owned by the Japanese
Japanese roll dice for 2 submarines in 44 Sea Zone, round 2 : 0/2 hits, 0,33 expected hits
Japanese roll dice for 1 battleship, 3 carriers, 2 destroyers, 3 fighters, 3 tactical_bombers and 1 transport in 44 Sea Zone, round 2 : 7/12 hits, 5,83 expected hits
Units damaged: 2 battleships owned by the Americans
1 submarine owned by the Americans and 2 carriers owned by the Americans lost in 44 Sea Zone
Americans roll dice for 1 submarine in 44 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
Americans roll dice for 2 battleships, 2 carriers, 2 cruisers, 2 destroyers and 4 fighters in 44 Sea Zone, round 3 : 8/10 hits, 5,00 expected hits
Combat Hit Differential Summary :
Italians : 0,33
Americans : 0,50
Japanese : 1,50
8 hits now!
Lose the CVs, 1DD, both subs, 1tac.
If you continue the battle, lose the ships first in the next round.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 5 fighters and 3 submarines; Remaining resources: 1 PUs;
Combat Move - Americans
1 battleship, 2 carriers and 4 fighters moved from 39 Sea Zone to 44 Sea Zone
1 battleship, 2 carriers, 2 cruisers, 2 destroyers and 2 submarines moved from 41 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone
1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima
1 submarine moved from 17 Sea Zone to 32 Sea Zone
1 armour moved from French Equatorial Africa to Egypt
1 bomber moved from Egypt to Crete
2 infantry moved from Algeria to 92 Sea Zone
2 infantry and 1 transport moved from 92 Sea Zone to 99 Sea Zone
2 infantry moved from 99 Sea Zone to Crete
Combat - Americans
Battle in Iwo Jima
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 artillery
Americans roll dice for 1 artillery and 1 infantry in Iwo Jima, round 2 : 2/2 hits, 0,67 expected hits
Japanese roll dice for 1 artillery in Iwo Jima, round 2 : 1/1 hits, 0,33 expected hits
1 artillery owned by the Japanese and 1 infantry owned by the Americans lost in Iwo Jima
Americans win, taking Iwo Jima from Japanese with 1 artillery remaining. Battle score for attacker is 1
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 artillery
Battle in Crete
Americans attack with 1 bomber and 2 infantry
Italians defend with 1 infantry
Americans roll dice for 1 bomber and 2 infantry in Crete, round 2 : 0/3 hits, 1,00 expected hits
Italians roll dice for 1 infantry in Crete, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Americans lost in Crete
Americans roll dice for 1 bomber and 1 infantry in Crete, round 3 : 1/2 hits, 0,83 expected hits
Italians roll dice for 1 infantry in Crete, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Italians lost in Crete
Americans win, taking Crete from Italians with 1 bomber and 1 infantry remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Italians: 1 infantry
Battle in 44 Sea Zone
Americans attack with 2 battleships, 4 carriers, 2 cruisers, 2 destroyers, 4 fighters and 2 submarines
Japanese defend with 1 battleship, 3 carriers, 2 destroyers, 3 fighters, 2 submarines, 3 tactical_bombers and 1 transport
Americans roll dice for 2 submarines in 44 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits
Units damaged: 1 carrier owned by the Japanese
Americans roll dice for 2 battleships, 4 carriers, 2 cruisers, 2 destroyers and 4 fighters in 44 Sea Zone, round 2 : 2/10 hits, 5,00 expected hits
Units damaged: 1 carrier owned by the Japanese and 1 battleship owned by the Japanese
Japanese roll dice for 2 submarines in 44 Sea Zone, round 2 : 0/2 hits, 0,33 expected hits
Japanese roll dice for 1 battleship, 3 carriers, 2 destroyers, 3 fighters, 3 tactical_bombers and 1 transport in 44 Sea Zone, round 2 : 7/12 hits, 5,83 expected hits
Units damaged: 2 battleships owned by the Americans
1 submarine owned by the Americans and 2 carriers owned by the Americans lost in 44 Sea Zone
Americans roll dice for 1 submarine in 44 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
Americans roll dice for 2 battleships, 2 carriers, 2 cruisers, 2 destroyers and 4 fighters in 44 Sea Zone, round 3 : 8/10 hits, 5,00 expected hits
Japanese roll dice for 2 submarines in 44 Sea Zone, round 3 : 1/2 hits, 0,33 expected hits
Units damaged: 1 carrier owned by the Americans
Japanese roll dice for 1 battleship, 3 carriers, 2 destroyers, 3 fighters, 3 tactical_bombers and 1 transport in 44 Sea Zone, round 3 : 6/12 hits, 5,83 expected hits
1 tactical_bomber owned by the Japanese, 1 submarine owned by the Americans, 2 destroyers owned by the Americans, 3 carriers owned by the Japanese, 1 destroyer owned by the Japanese, 2 submarines owned by the Japanese, 1 carrier owned by the Americans and 2 fighters owned by the Americans lost in 44 Sea Zone
2 cruisers owned by the Americans, 1 carrier owned by the Americans and 2 battleships owned by the Americans retreated to 42 Sea Zone
Japanese win with 1 battleship, 1 destroyer, 3 fighters, 2 tactical_bombers and 1 transport remaining. Battle score for attacker is -17
Casualties for Americans: 3 carriers, 2 destroyers, 2 fighters and 2 submarines
Casualties for Japanese: 3 carriers, 1 destroyer, 2 submarines and 1 tactical_bomber
2 tactical_bombers owned by the Japanese and 3 fighters owned by the Japanese forced to land in Celebes
Non Combat Move - Americans
2 fighters moved from 44 Sea Zone to 42 Sea Zone
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
1 cruiser, 4 destroyers and 4 submarines moved from 26 Sea Zone to 54 Sea Zone
2 artilleries and 2 infantry moved from Western United States to 10 Sea Zone
2 artilleries, 1 battleship, 1 carrier, 1 destroyer, 2 infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone
2 artilleries and 2 infantry moved from 26 Sea Zone to Hawaiian Islands
1 bomber moved from Crete to Egypt
2 fighters moved from Egypt to Trans-Jordan
3 fighters moved from 92 Sea Zone to Trans-Jordan
2 fighters moved from Eastern United States to 92 Sea Zone
1 mech_infantry moved from Algeria to Libya
1 artillery moved from Libya to Tobruk
Place Units - Americans
1 carrier placed in 101 Sea Zone
2 fighters placed in Eastern United States
1 destroyer and 3 submarines placed in 10 Sea Zone
3 fighters placed in Eastern United States
Turn Complete - Americans
Americans collect 63 PUs; end with 64 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 84 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 89 PUs
Combat Hit Differential Summary :
Italians : 0,33
Americans : 0,50
Japanese : 2,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 5 fighters and 3 submarines; Remaining resources: 1 PUs;
Combat Move - Americans
1 battleship, 2 carriers and 4 fighters moved from 39 Sea Zone to 44 Sea Zone
1 battleship, 2 carriers, 2 cruisers, 2 destroyers and 2 submarines moved from 41 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone
1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima
1 submarine moved from 17 Sea Zone to 32 Sea Zone
1 armour moved from French Equatorial Africa to Egypt
1 bomber moved from Egypt to Crete
2 infantry moved from Algeria to 92 Sea Zone
2 infantry and 1 transport moved from 92 Sea Zone to 99 Sea Zone
2 infantry moved from 99 Sea Zone to Crete
Combat - Americans
Battle in Iwo Jima
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 artillery
Americans roll dice for 1 artillery and 1 infantry in Iwo Jima, round 2 : 2/2 hits, 0,67 expected hits
Japanese roll dice for 1 artillery in Iwo Jima, round 2 : 1/1 hits, 0,33 expected hits
1 artillery owned by the Japanese and 1 infantry owned by the Americans lost in Iwo Jima
Americans win, taking Iwo Jima from Japanese with 1 artillery remaining. Battle score for attacker is 1
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 artillery
Battle in Crete
Americans attack with 1 bomber and 2 infantry
Italians defend with 1 infantry
Americans roll dice for 1 bomber and 2 infantry in Crete, round 2 : 0/3 hits, 1,00 expected hits
Italians roll dice for 1 infantry in Crete, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Americans lost in Crete
Americans roll dice for 1 bomber and 1 infantry in Crete, round 3 : 1/2 hits, 0,83 expected hits
Italians roll dice for 1 infantry in Crete, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Italians lost in Crete
Americans win, taking Crete from Italians with 1 bomber and 1 infantry remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Italians: 1 infantry
Battle in 44 Sea Zone
Americans attack with 2 battleships, 4 carriers, 2 cruisers, 2 destroyers, 4 fighters and 2 submarines
Japanese defend with 1 battleship, 3 carriers, 2 destroyers, 3 fighters, 2 submarines, 3 tactical_bombers and 1 transport
Americans roll dice for 2 submarines in 44 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits
Units damaged: 1 carrier owned by the Japanese
Americans roll dice for 2 battleships, 4 carriers, 2 cruisers, 2 destroyers and 4 fighters in 44 Sea Zone, round 2 : 2/10 hits, 5,00 expected hits
Units damaged: 1 carrier owned by the Japanese and 1 battleship owned by the Japanese
Japanese roll dice for 2 submarines in 44 Sea Zone, round 2 : 0/2 hits, 0,33 expected hits
Japanese roll dice for 1 battleship, 3 carriers, 2 destroyers, 3 fighters, 3 tactical_bombers and 1 transport in 44 Sea Zone, round 2 : 7/12 hits, 5,83 expected hits
Units damaged: 2 battleships owned by the Americans
1 submarine owned by the Americans and 2 carriers owned by the Americans lost in 44 Sea Zone
Americans roll dice for 1 submarine in 44 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
Americans roll dice for 2 battleships, 2 carriers, 2 cruisers, 2 destroyers and 4 fighters in 44 Sea Zone, round 3 : 8/10 hits, 5,00 expected hits
Japanese roll dice for 2 submarines in 44 Sea Zone, round 3 : 1/2 hits, 0,33 expected hits
Units damaged: 1 carrier owned by the Americans
Japanese roll dice for 1 battleship, 3 carriers, 2 destroyers, 3 fighters, 3 tactical_bombers and 1 transport in 44 Sea Zone, round 3 : 6/12 hits, 5,83 expected hits
1 tactical_bomber owned by the Japanese, 1 submarine owned by the Americans, 2 destroyers owned by the Americans, 3 carriers owned by the Japanese, 1 destroyer owned by the Japanese, 2 submarines owned by the Japanese, 1 carrier owned by the Americans and 2 fighters owned by the Americans lost in 44 Sea Zone
2 cruisers owned by the Americans, 1 carrier owned by the Americans and 2 battleships owned by the Americans retreated to 42 Sea Zone
Japanese win with 1 battleship, 1 destroyer, 3 fighters, 2 tactical_bombers and 1 transport remaining. Battle score for attacker is -17
Casualties for Americans: 3 carriers, 2 destroyers, 2 fighters and 2 submarines
Casualties for Japanese: 3 carriers, 1 destroyer, 2 submarines and 1 tactical_bomber
2 tactical_bombers owned by the Japanese and 3 fighters owned by the Japanese forced to land in Celebes
Non Combat Move - Americans
2 fighters moved from 44 Sea Zone to 42 Sea Zone
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
1 cruiser, 4 destroyers and 4 submarines moved from 26 Sea Zone to 54 Sea Zone
2 artilleries and 2 infantry moved from Western United States to 10 Sea Zone
2 artilleries, 1 battleship, 1 carrier, 1 destroyer, 2 infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone
2 artilleries and 2 infantry moved from 26 Sea Zone to Hawaiian Islands
1 bomber moved from Crete to Egypt
2 fighters moved from Egypt to Trans-Jordan
3 fighters moved from 92 Sea Zone to Trans-Jordan
2 fighters moved from Eastern United States to 92 Sea Zone
1 mech_infantry moved from Algeria to Libya
1 artillery moved from Libya to Tobruk
Place Units - Americans
1 carrier placed in 101 Sea Zone
2 fighters placed in Eastern United States
1 destroyer and 3 submarines placed in 10 Sea Zone
3 fighters placed in Eastern United States
Turn Complete - Americans
Americans collect 63 PUs; end with 64 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 84 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 89 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 4 PUs;
Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 4 PUs
Purchase Units - British
Turning on Edit Mode
EDIT: Removing units owned by Americans from Libya: 1 mech_infantry
EDIT: Adding units owned by Americans to Tunisia: 1 mech_infantry
EDIT: Changing PUs for Americans from 89 to 94
EDIT: Turning off Edit Mode
British buy 1 artillery, 1 fighter, 2 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 infantry and 2 marines; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from Trans-Jordan to Syria
British take Syria from Germans
1 mech_infantry moved from Egypt to Iraq
British take Iraq from Germans
2 infantry moved from Libya to Tobruk
1 armour moved from Alexandria to Trans-Jordan
6 artilleries, 9 infantry and 2 mech_infantrys moved from Egypt to Trans-Jordan
1 bomber moved from Egypt to Persia
2 fighters moved from Egypt to Trans-Jordan
2 fighters moved from Egypt to 92 Sea Zone
3 mech_infantrys moved from Belgian Congo to Egypt
2 mech_infantrys moved from Union of South Africa to Belgian Congo
1 mech_infantry moved from Union of South Africa to 71 Sea Zone
1 mech_infantry and 1 transport moved from 71 Sea Zone to 72 Sea Zone
1 mech_infantry moved from 72 Sea Zone to French Madagascar
1 mech_infantry moved from India to Eastern Persia
2 cruisers moved from 41 Sea Zone to 39 Sea Zone
1 destroyer moved from 41 Sea Zone to 39 Sea Zone
4 fighters and 3 tactical_bombers moved from India to Eastern Persia
Combat - British
Strategic bombing raid in Persia
AA fire in Persia : 0/1 hits, 0,17 expected hits
Bombing raid in Persia rolls: 3 and causes: 3 damage to unit: factory_minor
Bombing raid in Persia causes 3 damage total.
Battle in French Madagascar
Battle in Eastern Persia
British attack with 4 fighters, 1 mech_infantry and 3 tactical_bombers
Germans defend with 1 mech_infantry
British roll dice for 4 fighters, 1 mech_infantry and 3 tactical_bombers in Eastern Persia, round 2 : 5/8 hits, 4,17 expected hits
Germans roll dice for 1 mech_infantry in Eastern Persia, round 2 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Germans lost in Eastern Persia
British win, taking French Madagascar from Neutral_Axis, taking Eastern Persia from Germans with 4 fighters, 1 mech_infantry and 3 tactical_bombers remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Non Combat Move - British
1 bomber moved from Persia to India
4 fighters and 3 tactical_bombers moved from Eastern Persia to India
Place Units - British
1 artillery and 2 infantry placed in Egypt
3 mech_infantrys placed in Union of South Africa
1 fighter placed in United Kingdom
Turn Complete - British
British collect 36 PUs; end with 36 PUs
Place Units - UK_Pacific
1 infantry and 2 marines placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 10 PUs; end with 10 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 13 PUs
Some Units in India change ownership: 1 infantry and 2 marines
Combat Hit Differential Summary :
Germans : -0,33
Italians : 0,33
AA fire in Persia : : -0,17
British : 0,83
Americans : 0,50
Japanese : 2,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Purchase Units - Italians
Italians buy 1 fighter and 1 mech_infantry; Remaining resources: 1 PUs;
Combat Move - Italians
1 bomber and 1 fighter moved from Ukraine to Samara
1 artillery moved from Tambov to Samara
2 bombers and 2 fighters moved from Southern Italy to 99 Sea Zone
1 destroyer moved from 97 Sea Zone to 99 Sea Zone
Italians take 97 Sea Zone from Russians
Combat - Italians
Battle in Samara
Italians attack with 1 artillery, 1 bomber and 1 fighter
Russians defend with 1 infantry
Italians roll dice for 1 artillery, 1 bomber and 1 fighter in Samara, round 2 : 2/3 hits, 1.50 expected hits
Russians roll dice for 1 infantry in Samara, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Samara
Italians win, taking Samara from Russians with 1 artillery, 1 bomber and 1 fighter remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 99 Sea Zone
Italians attack with 2 bombers, 1 destroyer and 2 fighters
Americans defend with 1 transport; Russians defend with 1 submarine
Italians roll dice for 2 bombers, 1 destroyer and 2 fighters in 99 Sea Zone, round 2 : 2/5 hits, 2.67 expected hits
Russians roll dice for 1 submarine in 99 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
1 destroyer owned by the Italians, 1 submarine owned by the Russians and 1 transport owned by the Americans lost in 99 Sea Zone
Italians win with 2 bombers and 2 fighters remaining. Battle score for attacker is 5
Casualties for Italians: 1 destroyer
Casualties for Russians: 1 submarine
Casualties for Americans: 1 transport
Non Combat Move - Italians
2 bombers and 2 fighters moved from 99 Sea Zone to Southern Italy
2 infantry moved from Northern Italy to Southern Italy
4 infantry moved from Western Germany to Northern Italy
1 mech_infantry moved from Romania to Ukraine
1 mech_infantry moved from Northern Italy to Romania
1 bomber moved from Samara to Ukraine
1 fighter moved from Samara to Volgograd
1 armour moved from Tambov to Volgograd
Place Units - Italians
1 mech_infantry placed in Northern Italy
1 fighter placed in Southern Italy
Turn Complete - Italians
Italians collect 16 PUs; end with 17 PUs
Combat Hit Differential Summary :
Italians : -0.17
Russians : 0.50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 carrier; Remaining resources: 5 PUs;
Combat Move - ANZAC
1 carrier moved from 41 Sea Zone to 42 Sea Zone
1 cruiser moved from 41 Sea Zone to 42 Sea Zone
1 fighter moved from Queensland to 44 Sea Zone
1 infantry moved from Egypt to Trans-Jordan
1 fighter moved from 41 Sea Zone to India
1 fighter moved from Queensland to 44 Sea Zone
1 submarine moved from 41 Sea Zone to 37 Sea Zone
1 submarine moved from 41 Sea Zone to 44 Sea Zone
1 submarine moved from 41 Sea Zone to 44 Sea Zone
1 submarine moved from 41 Sea Zone to 44 Sea Zone
1 submarine moved from 41 Sea Zone to 44 Sea Zone
1 submarine moved from 41 Sea Zone to 36 Sea Zone
Combat - ANZAC
Battle in 44 Sea Zone
ANZAC attack with 2 fighters and 4 submarines
Japanese defend with 1 battleship, 1 destroyer and 1 transport
ANZAC roll dice for 4 submarines in 44 Sea Zone, round 2 : 2/4 hits, 1,33 expected hits
ANZAC roll dice for 2 fighters in 44 Sea Zone, round 2 : 0/2 hits, 1,00 expected hits
Japanese roll dice for 1 battleship, 1 destroyer and 1 transport in 44 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits
1 destroyer owned by the Japanese, 1 battleship owned by the Japanese and 1 submarine owned by the ANZAC lost in 44 Sea Zone
1 transport owned by the Japanese lost in 44 Sea Zone
ANZAC roll dice for 3 submarines in 44 Sea Zone, round 3 : 2/3 hits, 1,00 expected hits
ANZAC win, taking 44 Sea Zone from Japanese with 2 fighters and 3 submarines remaining. Battle score for attacker is 29
Casualties for ANZAC: 1 submarine
Casualties for Japanese: 1 battleship, 1 destroyer and 1 transport
Non Combat Move - ANZAC
2 fighters moved from 44 Sea Zone to 42 Sea Zone
1 fighter moved from Queensland to Sumatra
Place Units - ANZAC
1 carrier placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 15 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
Combat Hit Differential Summary :
ANZAC : 0,67
Japanese : 0,00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 carrier; Remaining resources: 5 PUs;
Combat Move - ANZAC
1 carrier moved from 41 Sea Zone to 42 Sea Zone
1 cruiser moved from 41 Sea Zone to 42 Sea Zone
1 fighter moved from Queensland to 44 Sea Zone
1 infantry moved from Egypt to Trans-Jordan
1 fighter moved from 41 Sea Zone to India
1 fighter moved from Queensland to 44 Sea Zone
1 submarine moved from 41 Sea Zone to 37 Sea Zone
1 submarine moved from 41 Sea Zone to 44 Sea Zone
1 submarine moved from 41 Sea Zone to 44 Sea Zone
1 submarine moved from 41 Sea Zone to 44 Sea Zone
1 submarine moved from 41 Sea Zone to 44 Sea Zone
1 submarine moved from 41 Sea Zone to 36 Sea Zone
Combat - ANZAC
Battle in 44 Sea Zone
ANZAC attack with 2 fighters and 4 submarines
Japanese defend with 1 battleship, 1 destroyer and 1 transport
ANZAC roll dice for 4 submarines in 44 Sea Zone, round 2 : 2/4 hits, 1,33 expected hits
ANZAC roll dice for 2 fighters in 44 Sea Zone, round 2 : 0/2 hits, 1,00 expected hits
Japanese roll dice for 1 battleship, 1 destroyer and 1 transport in 44 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits
1 destroyer owned by the Japanese, 1 battleship owned by the Japanese and 1 submarine owned by the ANZAC lost in 44 Sea Zone
1 transport owned by the Japanese lost in 44 Sea Zone
ANZAC roll dice for 3 submarines in 44 Sea Zone, round 3 : 2/3 hits, 1,00 expected hits
ANZAC win, taking 44 Sea Zone from Japanese with 2 fighters and 3 submarines remaining. Battle score for attacker is 29
Casualties for ANZAC: 1 submarine
Casualties for Japanese: 1 battleship, 1 destroyer and 1 transport
Non Combat Move - ANZAC
2 fighters moved from 44 Sea Zone to 42 Sea Zone
1 fighter moved from Queensland to Sumatra
Place Units - ANZAC
1 carrier placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 15 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
ANZAC : 0,67
Japanese : 0,00
so big fight will be close, lets hope russia has a superb first round
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 3x factory_minor, 2x factory_major; Remaining resources: 87 PUs;
Germans buy 6 armour, 2 artilleries, 2 bombers, 2 infantry and 3 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - Germans
1 mech_infantry moved from Kazakhstan to Turkmenistan
Germans take Turkmenistan from Russians
1 armour moved from Kazakhstan to Urals
Germans take Novosibirsk from Russians
Germans take Urals from Russians
1 armour and 1 mech_infantry moved from Kazakhstan to Timguska
2 armour moved from Yakut S.S.R. to Timguska
1 mech_infantry moved from Archangel to Vologda
Germans take Vologda from Russians
1 mech_infantry and 1 tactical_bomber moved from Belarus to Smolensk
1 tactical_bomber moved from Volgograd to Iraq
1 infantry moved from Persia to Iraq
1 infantry and 1 tactical_bomber moved from Persia to Eastern Persia
1 mech_infantry moved from Novgorod to Nenetsia
Germans take Nenetsia from Russians
3 bombers and 3 fighters moved from Tambov to Russia
1 tactical_bomber moved from Tambov to Smolensk
@Giallo said in Giallo (Allies+8) vs simon33 (Axis) BM3 Game II:
so big fight will be close, lets hope russia has a superb first round
No big fight this turn.
Intercept in Moscow?
no, too bad you didn’t attack
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 3x factory_minor, 2x factory_major; Remaining resources: 87 PUs;
Germans buy 6 armour, 2 artilleries, 2 bombers, 2 infantry and 3 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - Germans
1 mech_infantry moved from Kazakhstan to Turkmenistan
Germans take Turkmenistan from Russians
1 armour moved from Kazakhstan to Urals
Germans take Novosibirsk from Russians
Germans take Urals from Russians
1 armour and 1 mech_infantry moved from Kazakhstan to Timguska
2 armour moved from Yakut S.S.R. to Timguska
1 mech_infantry moved from Archangel to Vologda
Germans take Vologda from Russians
1 mech_infantry and 1 tactical_bomber moved from Belarus to Smolensk
1 tactical_bomber moved from Volgograd to Iraq
1 infantry moved from Persia to Iraq
1 infantry and 1 tactical_bomber moved from Persia to Eastern Persia
1 mech_infantry moved from Novgorod to Nenetsia
Germans take Nenetsia from Russians
3 bombers and 3 fighters moved from Tambov to Russia
1 tactical_bomber moved from Tambov to Smolensk
Combat - Germans
Air Battle in Russia
Germans attacks with 6 units heading to Russia
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Russia
AA fire in Russia : 0/3 hits, 0.50 expected hits
Bombing raid in Russia rolls: 4,3,3 and causes: 10 damage to unit: factory_major
Bombing raid in Russia causes 10 damage total.
Battle in Eastern Persia
Germans attack with 1 infantry and 1 tactical_bomber
British defend with 1 mech_infantry
Germans roll dice for 1 infantry and 1 tactical_bomber in Eastern Persia, round 2 : 0/2 hits, 0.67 expected hits
British roll dice for 1 mech_infantry in Eastern Persia, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 infantry and 1 tactical_bomber in Eastern Persia, round 3 : 0/2 hits, 0.67 expected hits
British roll dice for 1 mech_infantry in Eastern Persia, round 3 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 infantry and 1 tactical_bomber in Eastern Persia, round 4 : 0/2 hits, 0.67 expected hits
British roll dice for 1 mech_infantry in Eastern Persia, round 4 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 infantry and 1 tactical_bomber in Eastern Persia, round 5 : 1/2 hits, 0.67 expected hits
British roll dice for 1 mech_infantry in Eastern Persia, round 5 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the British lost in Eastern Persia
Germans win, taking Eastern Persia from British with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in Smolensk
Germans attack with 1 mech_infantry and 2 tactical_bombers
Russians defend with 1 infantry
Germans roll dice for 1 mech_infantry and 2 tactical_bombers in Smolensk, round 2 : 1/3 hits, 1.17 expected hits
Russians roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Smolensk
Germans win, taking Smolensk from Russians with 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Iraq
Germans attack with 1 infantry and 1 tactical_bomber
British defend with 1 mech_infantry
Germans roll dice for 1 infantry and 1 tactical_bomber in Iraq, round 2 : 1/2 hits, 0.67 expected hits
British roll dice for 1 mech_infantry in Iraq, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the British lost in Iraq
Germans win, taking Iraq from British with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in Timguska
Germans attack with 3 armour and 1 mech_infantry
Russians defend with 1 infantry
Germans roll dice for 3 armour and 1 mech_infantry in Timguska, round 2 : 1/4 hits, 1.67 expected hits
Russians roll dice for 1 infantry in Timguska, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Timguska
Germans win, taking Timguska from Russians with 3 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Cleaning up after air battles
Non Combat Move - Germans
3 aaGuns, 6 armour, 16 artilleries, 29 infantry and 14 mech_infantrys moved from Tambov to Bryansk
6 artilleries and 3 mech_infantrys moved from Ukraine to Bryansk
1 mech_infantry moved from Eastern Poland to Bryansk
2 armour and 3 mech_infantrys moved from Belarus to Bryansk
1 tactical_bomber moved from Smolensk to Volgograd
1 tactical_bomber moved from Smolensk to Bryansk
1 tactical_bomber moved from Bryansk to Ukraine
2 mech_infantrys moved from Bryansk to Ukraine
4 mech_infantrys moved from Bryansk to Ukraine
2 mech_infantrys moved from Novgorod to Bryansk
2 armour and 5 mech_infantrys moved from Volgograd to Bryansk
3 armour moved from Caucasus to Bryansk
6 mech_infantrys moved from Caucasus to Persia
1 tactical_bomber moved from Iraq to Persia
3 bombers and 3 fighters moved from Russia to Bryansk
1 tactical_bomber moved from Eastern Persia to Volgograd
3 fighters moved from Western Germany to Bryansk
Place Units - Germans
3 armour placed in Volgograd
3 armour placed in Ukraine
3 mech_infantrys placed in Novgorod
2 artilleries, 2 bombers and 2 infantry placed in Western Germany
Turn Complete - Germans
Germans collect 67 PUs; end with 68 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 79 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 84 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 94 PUs
Combat Hit Differential Summary :
AA fire in Russia : : -0.50
Germans : -2.17
British : -1.67
Russians : -0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Purchase Units - Russians
Russians repair damage of 9x factory_major; Remaining resources: 3 PUs;
Russians buy 1 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
5 fighters and 1 tactical_bomber moved from Russia to Syria
1 armour, 18 artilleries, 51 infantry and 11 mech_infantrys moved from Russia to Samara
Combat - Russians
Battle in Samara
Russians attack with 1 armour, 18 artilleries, 51 infantry and 11 mech_infantrys
Italians defend with 1 artillery
Russians roll dice for 1 armour, 18 artilleries, 51 infantry and 11 mech_infantrys in Samara, round 2 : 17/81 hits, 19,83 expected hits
Italians roll dice for 1 artillery in Samara, round 2 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Italians lost in Samara
Russians win, taking Samara from Italians with 1 armour, 18 artilleries, 51 infantry and 11 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Italians: 1 artillery
Non Combat Move - Russians
4 aaGuns moved from Russia to Samara
Place Units - Russians
1 infantry placed in Russia
Turn Complete - Russians
Russians collect 4 PUs; end with 4 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 7 PUs
Combat Hit Differential Summary :
Italians : -0,33
Russians : -2,83
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 1 carrier, 1 destroyer, 2 fighters, 4 infantry and 1 marine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
2 carriers, 1 cruiser, 1 destroyer, 2 fighters, 4 submarines and 1 tactical_bomber moved from 6 Sea Zone to 36 Sea Zone
1 fighter moved from Japan to 17 Sea Zone
Combat - Japanese
Battle in 17 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 17 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 36 Sea Zone
Japanese attack with 2 carriers, 1 cruiser, 1 destroyer, 2 fighters, 4 submarines and 1 tactical_bomber
ANZAC defend with 1 submarine
Japanese roll dice for 4 submarines in 36 Sea Zone, round 2 : 2/4 hits, 1.33 expected hits
1 submarine owned by the ANZAC lost in 36 Sea Zone
Japanese win, taking 36 Sea Zone from Neutral with 2 carriers, 1 cruiser, 1 destroyer, 2 fighters, 4 submarines and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Non Combat Move - Japanese
Turning on Edit Mode
EDIT: Changing ownership of Burma from UK_Pacific to Japanese
EDIT: Turning off Edit Mode
1 fighter moved from 17 Sea Zone to Japan
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China
1 infantry moved from Yunnan to Burma
1 infantry moved from Tsinghai to Sikang
1 infantry moved from Kansu to Tsinghai
1 infantry moved from Suiyuyan to Kansu
1 infantry moved from Chahar to Suiyuyan
1 infantry moved from Jehol to Chahar
1 infantry moved from Hopei to Shensi
1 infantry moved from Anhwe to Hopei
1 infantry moved from Anhwe to Kweichow
1 infantry moved from Anhwe to Hunan
3 infantry moved from Kiangsu to Anhwe
2 artilleries moved from Jehol to Anhwe
5 armour moved from Szechwan to Shan State
1 aaGun and 1 artillery moved from Hunan to Yunnan
1 artillery moved from Kweichow to Yunnan
2 artilleries and 3 infantry moved from French Indo China to Shan State
1 fighter moved from French Indo China to 36 Sea Zone
1 bomber moved from Caroline Islands to French Indo China
2 bombers moved from French Indo China to Shan State
2 bombers moved from Japan to Shan State
3 fighters and 2 tactical_bombers moved from Celebes to Shan State
2 tactical_bombers moved from French Indo China to Shan State
1 mech_infantry moved from Sikang to Volgograd
1 mech_infantry moved from Shensi to Yunnan
1 armour and 1 mech_infantry moved from Yenisey to Kansu
2 infantry moved from Yakut S.S.R. to Yenisey
1 infantry moved from Amur to Manchuria
Place Units - Japanese
1 carrier and 1 destroyer placed in 6 Sea Zone
2 fighters placed in 6 Sea Zone
2 infantry placed in Kiangsu
2 infantry and 1 marine placed in French Indo China
Turn Complete - Japanese
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 3,1,6,6,2,4
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,6
Japanese collect 52 PUs (6 lost to blockades); end with 52 PUs
Combat Hit Differential Summary :
Japanese : 0.67
A few turns ago, I could have attacked your fleet with 55%, +10TUV. Thought it was too risky and unnecessary. Looks like a bad call. Or maybe trying to defend SZ44 was the bad call.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Purchase Units - Americans
Americans buy 1 armour, 1 battleship, 1 destroyer, 4 fighters, 2 infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
5 fighters moved from Trans-Jordan to Iraq
1 armour moved from Egypt to Iraq
1 bomber moved from Egypt to Iraq
2 fighters moved from 42 Sea Zone to Burma
1 marine moved from India to Burma
1 transport moved from 92 Sea Zone to 96 Sea Zone
1 artillery moved from Tobruk to 96 Sea Zone
1 artillery and 1 transport moved from 96 Sea Zone to 99 Sea Zone
1 artillery moved from 99 Sea Zone to Cyprus
Combat - Americans
Battle in Cyprus
Battle in Iraq
Americans attack with 1 armour, 1 bomber and 5 fighters
Germans defend with 1 infantry
Americans roll dice for 1 armour, 1 bomber and 5 fighters in Iraq, round 2 : 4/7 hits, 3,67 expected hits
Germans roll dice for 1 infantry in Iraq, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Iraq
Americans win, taking Cyprus from Italians, taking Iraq from Germans with 1 armour, 1 bomber and 5 fighters remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Burma
Americans attack with 2 fighters and 1 marine
Japanese defend with 1 infantry
Americans roll dice for 2 fighters and 1 marine in Burma, round 2 : 2/3 hits, 1,17 expected hits
Japanese roll dice for 1 infantry in Burma, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 marine owned by the Americans lost in Burma
Americans win with 2 fighters remaining. Battle score for attacker is -2
Casualties for Americans: 1 marine
Casualties for Japanese: 1 infantry
Non Combat Move - Americans
2 fighters moved from Burma to India
2 battleships moved from 42 Sea Zone to 54 Sea Zone
2 artilleries and 2 infantry moved from Hawaiian Islands to 26 Sea Zone
1 destroyer moved from 25 Sea Zone to 26 Sea Zone
1 destroyer and 3 submarines moved from 10 Sea Zone to 26 Sea Zone
1 submarine moved from 32 Sea Zone to 26 Sea Zone
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
1 carrier moved from 101 Sea Zone to 91 Sea Zone
2 fighters moved from Eastern United States to 91 Sea Zone
3 fighters moved from Eastern United States to Gibraltar
2 fighters moved from 92 Sea Zone to Syria
5 fighters moved from Iraq to Syria
1 bomber moved from Iraq to India
2 fighters moved from Hawaiian Islands to 54 Sea Zone
2 artilleries, 1 battleship, 1 carrier, 1 destroyer, 2 infantry and 2 transports moved from 26 Sea Zone to 54 Sea Zone
2 artilleries and 2 infantry moved from 54 Sea Zone to Queensland
1 fighter moved from Hawaiian Islands to 54 Sea Zone
1 carrier moved from 42 Sea Zone to 54 Sea Zone
2 cruisers moved from 42 Sea Zone to 54 Sea Zone
Place Units - Americans
2 transports placed in 10 Sea Zone
1 armour and 2 infantry placed in Western United States
1 battleship and 1 destroyer placed in 10 Sea Zone
4 fighters placed in Eastern United States
Turn Complete - Americans
Americans collect 65 PUs; end with 65 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 85 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 90 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 95 PUs
Combat Hit Differential Summary :
Germans : -0,33
Americans : 1,17
Japanese : 0,67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Purchase Units - Americans
Americans buy 1 armour, 1 battleship, 1 destroyer, 4 fighters, 2 infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
5 fighters moved from Trans-Jordan to Iraq
1 armour moved from Egypt to Iraq
1 bomber moved from Egypt to Iraq
2 fighters moved from 42 Sea Zone to Burma
1 marine moved from India to Burma
1 transport moved from 92 Sea Zone to 96 Sea Zone
1 artillery moved from Tobruk to 96 Sea Zone
1 artillery and 1 transport moved from 96 Sea Zone to 99 Sea Zone
1 artillery moved from 99 Sea Zone to Cyprus
Combat - Americans
Battle in Cyprus
Battle in Iraq
Americans attack with 1 armour, 1 bomber and 5 fighters
Germans defend with 1 infantry
Americans roll dice for 1 armour, 1 bomber and 5 fighters in Iraq, round 2 : 4/7 hits, 3,67 expected hits
Germans roll dice for 1 infantry in Iraq, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Iraq
Americans win, taking Cyprus from Italians, taking Iraq from Germans with 1 armour, 1 bomber and 5 fighters remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Burma
Americans attack with 2 fighters and 1 marine
Japanese defend with 1 infantry
Americans roll dice for 2 fighters and 1 marine in Burma, round 2 : 2/3 hits, 1,17 expected hits
Japanese roll dice for 1 infantry in Burma, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 marine owned by the Americans lost in Burma
Americans win with 2 fighters remaining. Battle score for attacker is -2
Casualties for Americans: 1 marine
Casualties for Japanese: 1 infantry
Non Combat Move - Americans
2 fighters moved from Burma to India
2 battleships moved from 42 Sea Zone to 54 Sea Zone
2 artilleries and 2 infantry moved from Hawaiian Islands to 26 Sea Zone
1 destroyer moved from 25 Sea Zone to 26 Sea Zone
1 destroyer and 3 submarines moved from 10 Sea Zone to 26 Sea Zone
1 submarine moved from 32 Sea Zone to 26 Sea Zone
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
1 carrier moved from 101 Sea Zone to 91 Sea Zone
2 fighters moved from Eastern United States to 91 Sea Zone
3 fighters moved from Eastern United States to Gibraltar
2 fighters moved from 92 Sea Zone to Syria
5 fighters moved from Iraq to Syria
1 bomber moved from Iraq to India
2 fighters moved from Hawaiian Islands to 54 Sea Zone
2 artilleries, 1 battleship, 1 carrier, 1 destroyer, 2 infantry and 2 transports moved from 26 Sea Zone to 54 Sea Zone
2 artilleries and 2 infantry moved from 54 Sea Zone to Queensland
1 fighter moved from Hawaiian Islands to 54 Sea Zone
1 carrier moved from 42 Sea Zone to 54 Sea Zone
2 cruisers moved from 42 Sea Zone to 54 Sea Zone
Place Units - Americans
2 transports placed in 10 Sea Zone
1 armour and 2 infantry placed in Western United States
1 battleship and 1 destroyer placed in 10 Sea Zone
4 fighters placed in Eastern United States
Turn Complete - Americans
Americans collect 65 PUs; end with 65 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 85 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 90 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 95 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 4 PUs;
Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 4 PUs
Purchase Units - British
British buy 2 fighters and 3 mech_infantrys; Remaining resources: 4 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 armour and 2 infantry; Remaining resources: 1 PUs;
Combat Move - British
1 infantry moved from India to Burma
UK_Pacific take Burma from Japanese
1 armour, 2 fighters and 2 mech_infantrys moved from Trans-Jordan to Persia
6 artilleries and 9 infantry moved from Trans-Jordan to Iraq
3 mech_infantrys moved from Egypt to Iraq
2 infantry moved from Tobruk to Alexandria
1 artillery and 2 infantry moved from Egypt to Trans-Jordan
2 mech_infantrys moved from Belgian Congo to Egypt
3 mech_infantrys moved from Union of South Africa to Belgian Congo
1 mech_infantry moved from French Madagascar to 72 Sea Zone
1 mech_infantry and 1 transport moved from 72 Sea Zone to 80 Sea Zone
1 mech_infantry moved from 80 Sea Zone to Persia
2 marines moved from India to 39 Sea Zone
2 cruisers, 1 destroyer and 2 marines moved from 39 Sea Zone to 80 Sea Zone
2 marines moved from 80 Sea Zone to Persia
1 bomber, 4 fighters and 3 tactical_bombers moved from India to Persia
1 armour moved from India to Eastern Persia
Combat - British
Battle in Eastern Persia
British attack with 1 armour
Germans defend with 1 infantry
British roll dice for 1 armour in Eastern Persia, round 2 : 0/1 hits, 0,50 expected hits
Germans roll dice for 1 infantry in Eastern Persia, round 2 : 0/1 hits, 0,33 expected hits
British roll dice for 1 armour in Eastern Persia, round 3 : 1/1 hits, 0,50 expected hits
Germans roll dice for 1 infantry in Eastern Persia, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Eastern Persia
British win, taking Eastern Persia from Germans with 1 armour remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Persia
British attack with 1 armour, 1 bomber, 6 fighters, 2 marines, 3 mech_infantrys and 3 tactical_bombers
Germans defend with 2 armour, 1 factory_minor, 1 infantry, 13 mech_infantrys and 1 tactical_bomber
British roll dice for 2 cruisers in Persia, round 2 : 1/2 hits, 1,00 expected hits
British roll dice for 1 armour, 1 bomber, 6 fighters, 2 marines, 3 mech_infantrys and 3 tactical_bombers in Persia, round 2 : 6/16 hits, 7,33 expected hits
Germans roll dice for 2 armour, 1 infantry, 13 mech_infantrys and 1 tactical_bomber in Persia, round 2 : 5/17 hits, 6,17 expected hits
3 mech_infantrys owned by the British, 2 marines owned by the British, 1 infantry owned by the Germans and 6 mech_infantrys owned by the Germans lost in Persia
British roll dice for 1 armour, 1 bomber, 6 fighters and 3 tactical_bombers in Persia, round 3 : 6/11 hits, 6,17 expected hits
Germans roll dice for 2 armour, 7 mech_infantrys and 1 tactical_bomber in Persia, round 3 : 3/10 hits, 3,83 expected hits
1 tactical_bomber owned by the British, 6 mech_infantrys owned by the Germans and 2 fighters owned by the British lost in Persia
British roll dice for 1 armour, 1 bomber, 4 fighters and 2 tactical_bombers in Persia, round 4 : 6/8 hits, 4,50 expected hits
Germans roll dice for 2 armour, 1 mech_infantry and 1 tactical_bomber in Persia, round 4 : 3/4 hits, 1,83 expected hits
2 tactical_bombers owned by the British, 2 armour owned by the Germans, 1 tactical_bomber owned by the Germans, 1 mech_infantry owned by the Germans and 1 fighter owned by the British lost in Persia
British win, taking Persia from Germans with 1 armour, 1 bomber and 3 fighters remaining. Battle score for attacker is -7
Casualties for British: 3 fighters, 2 marines, 3 mech_infantrys and 3 tactical_bombers
Casualties for Germans: 2 armour, 1 infantry, 13 mech_infantrys and 1 tactical_bomber
Non Combat Move - British
1 bomber and 3 fighters moved from Persia to Iraq
1 fighter moved from Gibraltar to Syria
Place Units - British
3 mech_infantrys placed in Egypt
2 fighters placed in United Kingdom
Turn Complete - British
British collect 36 PUs; end with 40 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 43 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 46 PUs
Place Units - UK_Pacific
1 armour and 2 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 10 PUs; end with 11 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 14 PUs
Some Units in India change ownership: 1 armour and 2 infantry
Combat Hit Differential Summary :
Germans : -1,83
British : 0,00
Americans : 1,17
Japanese : 0,67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Purchase Units - Italians
Italians buy 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Italians
1 fighter moved from Southern Italy to 99 Sea Zone
Combat - Italians
Battle in 99 Sea Zone
Italians attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 99 Sea Zone
Italians win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Non Combat Move - Italians
1 fighter moved from 99 Sea Zone to Volgograd
1 bomber and 1 mech_infantry moved from Ukraine to Volgograd
1 mech_infantry moved from Romania to Ukraine
1 mech_infantry moved from Northern Italy to Romania
2 bombers and 2 fighters moved from Southern Italy to Volgograd
Place Units - Italians
3 infantry placed in Southern Italy
2 mech_infantrys placed in Northern Italy
Turn Complete - Italians
Italians collect 15 PUs; end with 15 PUs
Combat Hit Differential Summary :
I didn’t anticipate losing Persia. Hmm… Is it enough for you to pull off another win here?