Lose all the ships, then the tac, Ita ftrs then German ftrs.
Dawgoneit (Allies +20) vs. StuckTojo (Axis) Global 2nd ed.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 1 artillery, 1 carrier, 2 destroyers, 1 infantry, 6 mech_infantrys and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
2 infantry moved from Soviet Far East to Siberia
Japanese take Siberia from Russians
1 transport moved from 5 Sea Zone to 6 Sea Zone
1 infantry moved from Chahar to Suiyuyan
2 artilleries, 3 infantry and 3 mech_infantrys moved from Hopei to Shensi
Japanese take Shensi from Chinese
3 mech_infantrys moved from Shantung to Kweichow
1 fighter and 1 tactical_bomber moved from French Indo China to 39 Sea Zone
1 fighter moved from 35 Sea Zone to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from Hopei to Kweichow
2 bombers moved from Chahar to Suiyuyan
1 fighter moved from Hopei to Szechwan
1 armour and 1 mech_infantry moved from French Indo China to Szechwan
1 destroyer moved from 35 Sea Zone to 41 Sea Zone
1 battleship moved from 38 Sea Zone to 41 Sea Zone
1 fighter moved from French Indo China to SzechwanCombat - Japanese
Battle in 39 Sea Zone
Japanese attack with 1 fighter and 1 tactical_bomber
British defend with 2 transports
2 transports owned by the British lost in 39 Sea Zone
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 14
Casualties for British: 2 transports
Battle in 42 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 42 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 41 Sea Zone
Japanese attack with 1 battleship and 1 destroyer
ANZAC defend with 1 submarine
Japanese roll dice for 1 battleship and 1 destroyer in 41 Sea Zone, round 2 : 0/2 hits
ANZAC roll dice for 1 submarine in 41 Sea Zone, round 2 : 1/1 hits
Units damaged: 1 battleship owned by the Japanese
Japanese roll dice for 1 battleship and 1 destroyer in 41 Sea Zone, round 3 : 1/2 hits
ANZAC roll dice for 1 submarine in 41 Sea Zone, round 3 : 0/1 hits
1 submarine owned by the ANZAC lost in 41 Sea Zone
Japanese win, taking 41 Sea Zone from Neutral with 1 battleship and 1 destroyer remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in Kweichow
Japanese attack with 1 fighter, 3 mech_infantrys and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter, 3 mech_infantrys and 1 tactical_bomber in Kweichow, round 2 : 1/5 hits
Chinese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits
1 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Kweichow
Japanese win, taking Kweichow from Chinese with 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is -1
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 mech_infantry
Battle in Suiyuyan
Japanese attack with 2 bombers and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 2 bombers and 1 infantry in Suiyuyan, round 2 : 2/3 hits
Chinese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Suiyuyan
Japanese win, taking Suiyuyan from Chinese with 2 bombers and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Szechwan
Japanese attack with 1 armour, 2 fighters and 1 mech_infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 armour, 2 fighters and 1 mech_infantry in Szechwan, round 2 : 1/4 hits
Chinese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits
1 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Szechwan
Japanese win, taking Szechwan from Chinese with 1 armour and 2 fighters remaining. Battle score for attacker is -1
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 mech_infantryNon Combat Move - Japanese
2 fighters moved from Szechwan to Burma
1 mech_infantry moved from French Indo China to Burma
1 fighter and 1 tactical_bomber moved from Kweichow to Burma
1 fighter and 1 tactical_bomber moved from Kwangtung to Burma
2 bombers moved from Suiyuyan to French Indo China
2 transports moved from 38 Sea Zone to 41 Sea Zone
1 fighter and 1 tactical_bomber moved from 39 Sea Zone to 41 Sea Zone
1 carrier moved from 35 Sea Zone to 41 Sea Zone
1 carrier, 2 destroyers and 1 submarine moved from 6 Sea Zone to 35 Sea Zone
1 destroyer moved from 34 Sea Zone to 35 Sea Zone
1 destroyer moved from 23 Sea Zone to 6 Sea Zone
1 infantry moved from Jehol to Chahar
1 infantry moved from Manchuria to Jehol
1 fighter moved from 42 Sea Zone to 35 Sea Zone
1 battleship moved from 35 Sea Zone to 41 Sea Zone
1 carrier moved from 35 Sea Zone to 41 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 41 Sea Zone
1 cruiser moved from 6 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from Japan to Philippines
1 destroyer moved from 22 Sea Zone to 35 Sea Zone
1 aaGun moved from Hopei to ShensiPlace Units - Japanese
1 carrier, 2 destroyers and 1 submarine placed in 6 Sea Zone
1 artillery and 1 infantry placed in Japan
3 mech_infantrys placed in Shantung
3 mech_infantrys placed in French Indo ChinaTurn Complete - Japanese
Japanese collect 61 PUs; end with 62 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Americans
Americans buy 2 artilleries, 1 carrier, 2 destroyers, 1 fighter, 2 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 artillery, 2 infantry and 1 mech_infantry moved from Algeria to 92 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from Algeria to Tunisia
4 bombers moved from Algeria to Northern Italy
1 fighter moved from Morocco to Tunisia
1 fighter moved from 92 Sea Zone to Tunisia
1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 92 Sea Zone to 98 Sea Zone
2 transports moved from 98 Sea Zone to 92 Sea Zone
2 infantry and 1 transport moved from 88 Sea Zone to 92 Sea Zone
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
3 destroyers moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
1 transport moved from 26 Sea Zone to 10 Sea ZoneCombat - Americans
Strategic bombing raid in Northern Italy
AA fire in Northern Italy : 0/4 hits
Bombing raid in Northern Italy rolls: 6,7,3,6 and causes: 15 damage to unit: factory_major
Bombing raid in Northern Italy causes 15 damage total.
Battle in Tunisia
Americans attack with 1 artillery, 2 fighters, 2 infantry and 1 mech_infantry
Italians defend with 1 artillery and 1 infantry
Americans roll dice for 1 artillery, 2 fighters, 2 infantry and 1 mech_infantry in Tunisia, round 2 : 1/6 hits
Italians roll dice for 1 artillery and 1 infantry in Tunisia, round 2 : 0/2 hits
1 infantry owned by the Italians lost in Tunisia
Americans roll dice for 1 artillery, 2 fighters, 2 infantry and 1 mech_infantry in Tunisia, round 3 : 3/6 hits
Italians roll dice for 1 artillery in Tunisia, round 3 : 0/1 hits
1 artillery owned by the Italians lost in Tunisia
Americans win, taking Tunisia from Italians with 1 artillery, 2 fighters, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 7
Casualties for Italians: 1 artillery and 1 infantryNon Combat Move - Americans
1 fighter moved from Tunisia to 92 Sea Zone
1 fighter moved from Tunisia to Algeria
4 bombers moved from Northern Italy to Algeria
2 artilleries and 2 infantry moved from 91 Sea Zone to Morocco
4 destroyers moved from 10 Sea Zone to 26 Sea Zone
1 destroyer and 1 submarine moved from 26 Sea Zone to 54 Sea Zone
2 armour moved from Trans-Jordan to Persia
2 infantry moved from Trans-Jordan to Iraq
1 artillery, 2 infantry and 1 mech_infantry moved from 98 Sea Zone to Trans-JordanPlace Units - Americans
2 transports placed in 101 Sea Zone
2 artilleries, 1 fighter and 2 infantry placed in Eastern United States
1 destroyer placed in 101 Sea Zone
Americans undo move 2.
2 artilleries and 2 infantry placed in Eastern United States
1 carrier and 1 destroyer placed in 10 Sea Zone
1 fighter placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 51 PUs; end with 51 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
2 infantry moved from Sikang to SzechwanCombat - Chinese
Battle in Szechwan
Chinese attack with 2 infantry
Japanese defend with 1 armour
Chinese roll dice for 2 infantry in Szechwan, round 2 : 0/2 hits
Japanese roll dice for 1 armour in Szechwan, round 2 : 1/1 hits
1 infantry owned by the Chinese lost in Szechwan
1 infantry owned by the Chinese retreated to Sikang
Japanese win with 1 armour remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantryNon Combat Move - Chinese
9 infantry moved from Tsinghai to SikangPlace Units - Chinese
2 infantry placed in SikangTurn Complete - Chinese
Chinese collect 3 PUs; end with 4 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - British
British buy 9 mech_infantrys; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery; Remaining resources: 1 PUs;Combat Move - British
5 infantry moved from Persia to Eastern Persia
1 armour and 3 mech_infantrys moved from Iraq to Eastern Persia
2 infantry moved from Trans-Jordan to Iraq
1 armour moved from Egypt to Iraq
1 artillery and 1 infantry moved from Egypt to 98 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 96 Sea Zone
1 fighter and 1 tactical_bomber moved from 98 Sea Zone to Libya
1 artillery and 1 infantry moved from 96 Sea Zone to Libya
5 infantry moved from Egypt to Trans-Jordan
2 infantry moved from Anglo Egyptian Sudan to Egypt
3 mech_infantrys moved from Union of South Africa to Belgian CongoCombat - British
Battle in Libya
British attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Italians defend with 1 artillery and 1 infantry
British roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Libya, round 2 : 3/4 hits
Italians roll dice for 1 artillery and 1 infantry in Libya, round 2 : 1/2 hits
1 artillery owned by the Italians, 1 infantry owned by the Italians and 1 infantry owned by the British lost in Libya
British win, taking Libya from Italians with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for British: 1 infantry
Casualties for Italians: 1 artillery and 1 infantryNon Combat Move - British
1 fighter and 1 tactical_bomber moved from Libya to 98 Sea Zone
2 infantry moved from 92 Sea Zone to AlgeriaPlace Units - British
3 mech_infantrys placed in Persia
3 mech_infantrys placed in Egypt
3 mech_infantrys placed in Union of South AfricaTurn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 4,2
British collect 34 PUs (2 lost to blockades); end with 34 PUsPlace Units - UK_Pacific
1 artillery placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 6 PUs
Some Units in India change ownership: 1 artillery -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Italians
Italians buy 1 armour, 1 artillery and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 fighter moved from Southern Italy to 96 Sea Zone
1 armour moved from Bryansk to Volgograd
Italians take Volgograd from RussiansCombat - Italians
Battle in 96 Sea Zone
Italians attack with 1 fighter
British defend with 1 transport
1 transport owned by the British lost in 96 Sea Zone
Italians win with 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 1 transportNon Combat Move - Italians
2 artilleries and 3 infantry moved from Bryansk to Rostov
1 aaGun moved from Western Ukraine to Bryansk
1 bomber moved from Bulgaria to Southern Italy
1 fighter moved from 96 Sea Zone to Southern ItalyPlace Units - Italians
1 armour, 1 artillery and 1 mech_infantry placed in Southern ItalyTurn Complete - Italians
Italians collect 14 PUs; end with 14 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 submarine and 1 transport; Remaining resources: 1 PUs;Combat Move - ANZAC
1 destroyer moved from 25 Sea Zone to 16 Sea ZoneCombat - ANZAC
Battle in 16 Sea Zone
ANZAC attack with 1 destroyer
Japanese defend with 1 destroyer
ANZAC roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 16 Sea Zone
ANZAC win with 1 destroyer remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - ANZAC
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from New South Wales to Queensland
1 infantry moved from Iraq to Persia
1 infantry moved from Iraq to Northwest Persia
ANZAC take Northwest Persia from Neutral_AlliesPlace Units - ANZAC
1 submarine and 1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 15 PUs -
France?
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Combat Move - French
2 infantry moved from Algeria to 92 Sea Zone
1 infantry moved from Iraq to Persia
1 infantry moved from Egypt to Trans-Jordan -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Combat Move - French
2 infantry moved from Algeria to 92 Sea Zone
1 infantry moved from Iraq to Persia
1 infantry moved from Egypt to Trans-JordanNon Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 1 destroyer, 1 fighter, 1 infantry and 9 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 armour moved from Nenetsia to Urals
Germans take Urals from Russians
1 mech_infantry moved from Vologda to Urals
1 armour and 1 mech_infantry moved from Urals to Evenkiyskiy
Germans take Evenkiyskiy from Russians
1 mech_infantry moved from Tambov to Samara
Germans take Samara from Russians
1 infantry moved from Rostov to Caucasus
Germans take Caucasus from RussiansCombat - Germans
Non Combat Move - Germans
1 mech_infantry moved from Vologda to Kazakhstan
1 infantry moved from Nenetsia to Vologda
1 infantry moved from Nenetsia to Archangel
3 infantry moved from Novgorod to Archangel
3 mech_infantrys moved from Novgorod to Bryansk
2 mech_infantrys moved from Smolensk to Bryansk
1 artillery and 1 infantry moved from Belarus to Bryansk
1 infantry moved from Belarus to Smolensk
1 infantry moved from Bryansk to Tambov
2 armour and 1 mech_infantry moved from Ukraine to Rostov
1 armour and 8 mech_infantrys moved from Eastern Poland to Bryansk
1 armour and 2 mech_infantrys moved from Bryansk to Rostov
2 mech_infantrys moved from Bryansk to Rostov
2 bombers moved from Ukraine to Southern Italy
1 bomber moved from Bryansk to Southern Italy
1 destroyer moved from 112 Sea Zone to 104 Sea Zone
1 transport moved from 127 Sea Zone to 112 Sea Zone
1 fighter and 1 tactical_bomber moved from Novgorod to Western Germany
2 fighters moved from Western Germany to Southern Italy
1 artillery and 1 infantry moved from Rostov to Volgograd
4 mech_infantrys moved from Germany to Eastern Poland
2 mech_infantrys moved from Western Germany to Yugoslavia
1 armour and 1 mech_infantry moved from Germany to Romania
1 mech_infantry moved from Germany to Eastern PolandPlace Units - Germans
2 armour and 1 mech_infantry placed in Ukraine
3 mech_infantrys placed in Novgorod
1 fighter and 1 infantry placed in Western Germany
2 mech_infantrys placed in Western Germany
Germans undo move 4.
5 mech_infantrys placed in Germany
Germans undo move 4.
1 mech_infantry placed in Western Germany
4 mech_infantrys placed in Germany
1 destroyer placed in 112 Sea ZoneTurn Complete - Germans
Germans collect 64 PUs; end with 64 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 79 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Russians
Russians buy 6 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Yakut S.S.R. to Yenisey
1 infantry moved from Novosibirsk to Timguska
5 infantry moved from Novosibirsk to Kazakhstan
1 infantry moved from Novosibirsk to Urals
Russians take Urals from Germans
4 infantry moved from Novosibirsk to Vologda
5 infantry moved from Novosibirsk to Samara
2 infantry moved from Russia to Tambov
1 infantry moved from Russia to Tambov
1 fighter moved from Russia to Tambov
3 infantry moved from Russia to Smolensk
1 fighter moved from Russia to SmolenskCombat - Russians
Battle in Vologda
Russians attack with 4 infantry
Germans defend with 1 infantry
Russians roll dice for 4 infantry in Vologda, round 2 : 1/4 hits
Germans roll dice for 1 infantry in Vologda, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Vologda
Russians win, taking Vologda from Germans with 4 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Samara
Russians attack with 5 infantry
Germans defend with 1 mech_infantry
Russians roll dice for 5 infantry in Samara, round 2 : 0/5 hits
Germans roll dice for 1 mech_infantry in Samara, round 2 : 0/1 hits
Russians roll dice for 5 infantry in Samara, round 3 : 0/5 hits
Germans roll dice for 1 mech_infantry in Samara, round 3 : 0/1 hits
Russians roll dice for 5 infantry in Samara, round 4 : 1/5 hits
Germans roll dice for 1 mech_infantry in Samara, round 4 : 0/1 hits
1 mech_infantry owned by the Germans lost in Samara
Russians win, taking Samara from Germans with 5 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Smolensk
Russians attack with 1 fighter and 3 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 3 infantry in Smolensk, round 2 : 1/4 hits
Germans roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Germans with 1 fighter and 3 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Kazakhstan
Russians attack with 5 infantry
Germans defend with 1 mech_infantry; Japanese defend with 1 mech_infantry
Russians roll dice for 5 infantry in Kazakhstan, round 2 : 0/5 hits
Japanese roll dice for 2 mech_infantrys in Kazakhstan, round 2 : 0/2 hits
Russians roll dice for 5 infantry in Kazakhstan, round 3 : 0/5 hits
Japanese roll dice for 2 mech_infantrys in Kazakhstan, round 3 : 0/2 hits
Russians roll dice for 5 infantry in Kazakhstan, round 4 : 1/5 hits
Japanese roll dice for 2 mech_infantrys in Kazakhstan, round 4 : 0/2 hits
1 mech_infantry owned by the Japanese lost in Kazakhstan
Russians roll dice for 5 infantry in Kazakhstan, round 5 : 1/5 hits
Japanese roll dice for 1 mech_infantry in Kazakhstan, round 5 : 1/1 hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Kazakhstan
Russians win, taking Kazakhstan from Japanese with 4 infantry remaining. Battle score for attacker is 5
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 mech_infantry
Battle in Tambov
Russians attack with 1 fighter and 3 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 3 infantry in Tambov, round 2 : 2/4 hits
Germans roll dice for 1 infantry in Tambov, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Tambov
Russians win, taking Tambov from Germans with 1 fighter and 3 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
1 fighter moved from Tambov to Russia
1 fighter moved from Smolensk to RussiaPlace Units - Russians
6 infantry placed in RussiaTurn Complete - Russians
Russians collect 16 PUs; end with 16 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 1 armour, 3 destroyers, 1 fighter and 5 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 2 PUs;Combat Move - Japanese
1 destroyer and 1 submarine moved from 6 Sea Zone to 16 Sea Zone
2 infantry moved from Siberia to Sakha
Japanese take Sakha from Russians
1 infantry moved from Suiyuyan to Kansu
Japanese take Kansu from Chinese
1 infantry moved from Shensi to Tsinghai
Japanese take Tsinghai from Chinese
2 artilleries, 2 infantry and 3 mech_infantrys moved from Shensi to Sikang
1 armour moved from Szechwan to Sikang
2 bombers moved from French Indo China to Sikang
1 mech_infantry moved from Kweichow to Sikang
1 fighter and 1 tactical_bomber moved from Burma to Sikang
1 infantry moved from Sumatra to 41 Sea Zone
2 battleships, 2 carriers, 1 destroyer, 2 fighters, 1 infantry, 2 tactical_bombers and 2 transports moved from 41 Sea Zone to 42 Sea Zone
Japanese take 42 Sea Zone from ANZAC
1 infantry moved from 42 Sea Zone to Java
2 fighters and 2 tactical_bombers moved from 42 Sea Zone to Java
1 destroyer moved from 35 Sea Zone to 55 Sea ZoneCombat - Japanese
Battle in 16 Sea Zone
Japanese attack with 1 destroyer and 1 submarine
ANZAC defend with 1 destroyer
Japanese roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits
ANZAC roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 submarine in 16 Sea Zone, round 3 : 1/1 hits
ANZAC roll dice for 1 destroyer in 16 Sea Zone, round 3 : 0/1 hits
1 destroyer owned by the ANZAC lost in 16 Sea Zone
Japanese win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in Java
Japanese attack with 2 fighters, 1 infantry and 2 tactical_bombers
ANZAC defend with 2 infantry
Japanese roll dice for 1 battleship in Java, round 2 : 0/1 hits
Japanese roll dice for 2 fighters, 1 infantry and 2 tactical_bombers in Java, round 2 : 3/5 hits
ANZAC roll dice for 2 infantry in Java, round 2 : 1/2 hits
2 infantry owned by the ANZAC and 1 tactical_bomber owned by the Japanese lost in Java
Japanese win, taking Java from ANZAC with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is -5
Casualties for ANZAC: 2 infantry
Casualties for Japanese: 1 tactical_bomber
Battle in Sikang
Japanese attack with 1 armour, 2 artilleries, 2 bombers, 1 fighter, 2 infantry, 4 mech_infantrys and 1 tactical_bomber
Chinese defend with 12 infantry
Japanese roll dice for 1 armour, 2 artilleries, 2 bombers, 1 fighter, 2 infantry, 4 mech_infantrys and 1 tactical_bomber in Sikang, round 2 : 2/13 hits
Chinese roll dice for 12 infantry in Sikang, round 2 : 2/12 hits
2 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Sikang
Japanese roll dice for 1 armour, 2 artilleries, 2 bombers, 1 fighter, 4 mech_infantrys and 1 tactical_bomber in Sikang, round 3 : 6/11 hits
Chinese roll dice for 10 infantry in Sikang, round 3 : 2/10 hits
6 infantry owned by the Chinese and 2 mech_infantrys owned by the Japanese lost in Sikang
Japanese roll dice for 1 armour, 2 artilleries, 2 bombers, 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Sikang, round 4 : 3/9 hits
Chinese roll dice for 4 infantry in Sikang, round 4 : 2/4 hits
3 infantry owned by the Chinese and 2 mech_infantrys owned by the Japanese lost in Sikang
Japanese roll dice for 1 armour, 2 artilleries, 2 bombers, 1 fighter and 1 tactical_bomber in Sikang, round 5 : 5/7 hits
Chinese roll dice for 1 infantry in Sikang, round 5 : 0/1 hits
1 infantry owned by the Chinese lost in Sikang
Japanese win, taking Sikang from Chinese with 1 armour, 2 artilleries, 2 bombers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 14
Casualties for Chinese: 12 infantry
Casualties for Japanese: 2 infantry and 4 mech_infantrysNon Combat Move - Japanese
1 aaGun moved from Shensi to Sikang
1 mech_infantry moved from Kweichow to Burma
3 mech_infantrys moved from French Indo China to Burma
1 fighter and 1 tactical_bomber moved from Sikang to Szechwan
2 bombers moved from Sikang to French Indo China
1 fighter moved from Philippines to 42 Sea Zone
1 carrier and 2 destroyers moved from 6 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
3 mech_infantrys moved from Shantung to Kweichow
1 infantry moved from Chahar to Suiyuyan
2 infantry moved from Jehol to Chahar
2 fighters and 1 tactical_bomber moved from Java to 42 Sea Zone
1 submarine moved from 35 Sea Zone to 42 Sea Zone
1 destroyer moved from 35 Sea Zone to 45 Sea Zone
1 fighter and 1 tactical_bomber moved from Philippines to 35 Sea ZonePlace Units - Japanese
3 destroyers placed in 6 Sea Zone
1 fighter placed in Japan
3 mech_infantrys placed in Shantung
1 armour and 2 mech_infantrys placed in French Indo ChinaTurn Complete - Japanese
Japanese collect 68 PUs; end with 70 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 75 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers, 2 fighters, 2 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 destroyer moved from 91 Sea Zone to 104 Sea Zone
2 bombers moved from Algeria to 104 Sea Zone
2 bombers moved from Algeria to 104 Sea Zone
1 artillery moved from Morocco to 91 Sea Zone
1 artillery and 1 transport moved from 91 Sea Zone to 93 Sea Zone
1 artillery moved from 93 Sea Zone to Southern France
2 destroyers moved from 91 Sea Zone to 92 Sea Zone
1 transport moved from 91 Sea Zone to 88 Sea Zone
1 infantry and 1 mech_infantry moved from Suriname to 88 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
1 artillery and 2 infantry moved from Morocco to 92 Sea Zone
1 artillery, 4 infantry and 3 transports moved from 92 Sea Zone to 94 Sea Zone
1 artillery moved from Tunisia to 94 Sea Zone
2 artilleries, 4 infantry and 3 transports moved from 94 Sea Zone to 98 Sea Zone
2 transports moved from 98 Sea Zone to 92 Sea Zone
2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 91 Sea Zone to 92 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 88 Sea Zone
1 submarine moved from 54 Sea Zone to 55 Sea Zone
3 fighters and 1 tactical_bomber moved from 54 Sea Zone to 55 Sea ZoneCombat - Americans
Battle in Southern France
Battle in 104 Sea Zone
Americans attack with 4 bombers and 1 destroyer
Germans defend with 1 destroyer
Americans roll dice for 4 bombers and 1 destroyer in 104 Sea Zone, round 2 : 4/5 hits
Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Germans lost in 104 Sea Zone
Americans win, taking Southern France from Germans with 4 bombers and 1 destroyer remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in 55 Sea Zone
Americans attack with 3 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 55 Sea Zone
Americans win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
1 destroyer moved from 54 Sea Zone to 55 Sea Zone
1 destroyer, 3 fighters and 1 tactical_bomber moved from 55 Sea Zone to 54 Sea Zone
1 infantry and 1 mech_infantry moved from 54 Sea Zone to Queensland
4 destroyers moved from 26 Sea Zone to 54 Sea Zone
1 carrier, 1 destroyer and 1 fighter moved from 10 Sea Zone to 26 Sea Zone
2 artilleries and 2 infantry moved from 88 Sea Zone to British Guiana
1 destroyer moved from 101 Sea Zone to 88 Sea Zone
1 infantry and 1 mech_infantry moved from 92 Sea Zone to Algeria
1 fighter moved from Algeria to Gibraltar
4 bombers moved from 104 Sea Zone to United Kingdom
2 infantry and 1 mech_infantry moved from Tunisia to Libya
1 mech_infantry moved from Libya to Tobruk
2 artilleries and 2 infantry moved from 98 Sea Zone to Trans-Jordan
2 infantry moved from Iraq to Northwest Persia
2 armour moved from Persia to West India
1 artillery, 2 infantry and 1 mech_infantry moved from Trans-Jordan to Iraq
1 mech_infantry moved from Iraq to Persia
1 destroyer moved from 54 Sea Zone to 55 Sea ZonePlace Units - Americans
1 carrier placed in 10 Sea Zone
1 destroyer and 2 fighters placed in 10 Sea Zone
1 destroyer, 1 submarine and 1 transport placed in 101 Sea Zone
2 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 54 PUs; end with 54 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - British
British buy 1 airfield, 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;Combat Move - British
2 infantry moved from Algeria to Tunisia
1 fighter moved from 92 Sea Zone to Gibraltar
1 destroyer moved from 92 Sea Zone to 98 Sea Zone
1 destroyer moved from 92 Sea Zone to 98 Sea Zone
1 armour, 5 infantry and 3 mech_infantrys moved from Eastern Persia to West India
1 armour and 3 mech_infantrys moved from West India to India
1 mech_infantry moved from Persia to Caucasus
1 armour moved from Iraq to Caucasus
1 infantry and 2 mech_infantrys moved from Persia to Eastern Persia
2 mech_infantrys moved from Eastern Persia to West India
2 infantry moved from Iraq to Northwest Persia
5 infantry moved from Trans-Jordan to Iraq
3 mech_infantrys moved from Egypt to Iraq
2 infantry moved from Egypt to Trans-Jordan
3 mech_infantrys moved from Belgian Congo to Egypt
3 mech_infantrys moved from Union of South Africa to Belgian Congo
1 artillery moved from Libya to TobrukCombat - British
Battle in Caucasus
British attack with 1 armour and 1 mech_infantry
Germans defend with 1 infantry
British roll dice for 1 armour and 1 mech_infantry in Caucasus, round 2 : 1/2 hits
Germans roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Caucasus
British win, taking Caucasus from Germans with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - British
Place Units - British
1 airfield placed in Gibraltar
2 infantry and 1 mech_infantry placed in Persia
3 infantry placed in EgyptTurn Complete - British
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 6,4
British collect 36 PUs; end with 36 PUsPlace Units - UK_Pacific
2 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 5 PUs
Some Units in India change ownership: 2 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Italians
Italians buy 1 armour and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Italians
2 infantry moved from France to Southern France
1 fighter moved from Southern Italy to 93 Sea Zone
1 bomber moved from Southern Italy to Southern France
2 artilleries and 2 infantry moved from Rostov to CaucasusCombat - Italians
Battle in 93 Sea Zone
Italians attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 93 Sea Zone
Italians win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Caucasus
Italians attack with 2 artilleries and 2 infantry
British defend with 1 armour and 1 mech_infantry
Italians roll dice for 2 artilleries and 2 infantry in Caucasus, round 2 : 2/4 hits
Russians roll dice for 1 armour and 1 mech_infantry in Caucasus, round 2 : 2/2 hits
1 mech_infantry owned by the British, 1 armour owned by the British and 2 infantry owned by the Italians lost in Caucasus
Italians win, taking Caucasus from Russians with 2 artilleries remaining. Battle score for attacker is 4
Casualties for Italians: 2 infantry
Casualties for British: 1 armour and 1 mech_infantry
Battle in Southern France
Italians attack with 1 bomber and 2 infantry
Americans defend with 1 artillery, 1 factory_minor and 1 harbour
Italians roll dice for 1 bomber and 2 infantry in Southern France, round 2 : 0/3 hits
Americans roll dice for 1 artillery in Southern France, round 2 : 0/1 hits
Italians roll dice for 1 bomber and 2 infantry in Southern France, round 3 : 0/3 hits
Americans roll dice for 1 artillery in Southern France, round 3 : 0/1 hits
Italians roll dice for 1 bomber and 2 infantry in Southern France, round 4 : 0/3 hits
Americans roll dice for 1 artillery in Southern France, round 4 : 1/1 hits
1 infantry owned by the Italians lost in Southern France
Italians roll dice for 1 bomber and 1 infantry in Southern France, round 5 : 0/2 hits
Americans roll dice for 1 artillery in Southern France, round 5 : 0/1 hits
Italians roll dice for 1 bomber and 1 infantry in Southern France, round 6 : 1/2 hits
Americans roll dice for 1 artillery in Southern France, round 6 : 0/1 hits
1 artillery owned by the Americans lost in Southern France
Italians win, taking Southern France from Americans with 1 bomber and 1 infantry remaining. Battle score for attacker is 1
Casualties for Italians: 1 infantry
Casualties for Americans: 1 artilleryNon Combat Move - Italians
1 bomber moved from Southern France to Southern Italy
1 armour moved from Volgograd to Rostov
1 fighter moved from 93 Sea Zone to Southern ItalyPlace Units - Italians
1 armour and 2 mech_infantrys placed in Southern ItalyTurn Complete - Italians
Italians collect 19 PUs; end with 19 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 submarine; Remaining resources: 1 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 infantry moved from Persia to Northwest Persia
1 transport moved from 62 Sea Zone to 63 Sea Zone
1 submarine moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from New Zealand to 63 Sea Zone
1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
1 infantry moved from 54 Sea Zone to QueenslandPlace Units - ANZAC
1 destroyer and 1 submarine placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Combat Move - French
Non Combat Move - French
1 infantry moved from Trans-Jordan to Iraq
1 infantry moved from Persia to Northwest Persia
2 infantry moved from 98 Sea Zone to Trans-JordanTurn Complete - French
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 2 artilleries, 1 bomber, 1 destroyer and 11 mech_infantrys; Remaining resources: 1 PUs;Combat Move - Germans
1 submarine moved from 119 Sea Zone to 104 Sea Zone
1 destroyer moved from 112 Sea Zone to 104 Sea Zone
1 infantry moved from Volgograd to Tambov
2 infantry moved from Bryansk to Tambov
2 mech_infantrys moved from Eastern Poland to Smolensk
1 infantry moved from Archangel to Smolensk
2 fighters and 2 tactical_bombers moved from Bryansk to Tambov
1 fighter and 1 tactical_bomber moved from Bryansk to Smolensk
1 artillery moved from Volgograd to Kazakhstan
1 armour and 1 mech_infantry moved from Evenkiyskiy to Yenisey
2 armour and 3 mech_infantrys moved from Rostov to Kazakhstan
1 mech_infantry moved from Rostov to KazakhstanCombat - Germans
Battle in 104 Sea Zone
Germans attack with 1 destroyer and 1 submarine
Americans defend with 1 destroyer
Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 1/1 hits
Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 104 Sea Zone
Germans win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Yenisey
Germans attack with 1 armour and 1 mech_infantry
Russians defend with 1 infantry
Germans roll dice for 1 armour and 1 mech_infantry in Yenisey, round 2 : 1/2 hits
Russians roll dice for 1 infantry in Yenisey, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Yenisey
Germans win, taking Yenisey from Russians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Kazakhstan
Germans attack with 2 armour, 1 artillery and 4 mech_infantrys
Russians defend with 4 infantry
Germans roll dice for 2 armour, 1 artillery and 4 mech_infantrys in Kazakhstan, round 2 : 2/7 hits
Russians roll dice for 4 infantry in Kazakhstan, round 2 : 2/4 hits
2 mech_infantrys owned by the Germans and 2 infantry owned by the Russians lost in Kazakhstan
Germans roll dice for 2 armour, 1 artillery and 2 mech_infantrys in Kazakhstan, round 3 : 1/5 hits
Russians roll dice for 2 infantry in Kazakhstan, round 3 : 2/2 hits
2 mech_infantrys owned by the Germans and 1 infantry owned by the Russians lost in Kazakhstan
2 armour owned by the Germans and 1 artillery owned by the Germans retreated to Volgograd
Russians win with 1 infantry remaining. Battle score for attacker is -7
Casualties for Germans: 4 mech_infantrys
Casualties for Russians: 3 infantry
Battle in Tambov
Germans attack with 2 fighters, 3 infantry and 2 tactical_bombers
Russians defend with 3 infantry
Germans roll dice for 2 fighters, 3 infantry and 2 tactical_bombers in Tambov, round 2 : 2/7 hits
Russians roll dice for 3 infantry in Tambov, round 2 : 1/3 hits
1 infantry owned by the Germans and 2 infantry owned by the Russians lost in Tambov
Germans roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Tambov, round 3 : 3/6 hits
Russians roll dice for 1 infantry in Tambov, round 3 : 1/1 hits
1 infantry owned by the Germans and 1 infantry owned by the Russians lost in Tambov
Germans win, taking Tambov from Russians with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for Russians: 3 infantry
Battle in Smolensk
Germans attack with 1 fighter, 1 infantry, 2 mech_infantrys and 1 tactical_bomber
Russians defend with 3 infantry
Germans roll dice for 1 fighter, 1 infantry, 2 mech_infantrys and 1 tactical_bomber in Smolensk, round 2 : 1/5 hits
Russians roll dice for 3 infantry in Smolensk, round 2 : 1/3 hits
1 infantry owned by the Germans and 1 infantry owned by the Russians lost in Smolensk
Germans roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Smolensk, round 3 : 3/4 hits
Russians roll dice for 2 infantry in Smolensk, round 3 : 0/2 hits
2 infantry owned by the Russians lost in Smolensk
Germans win, taking Smolensk from Russians with 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 1 infantry
Casualties for Russians: 3 infantryNon Combat Move - Germans
3 mech_infantrys moved from Novgorod to Bryansk
3 mech_infantrys moved from Eastern Poland to Bryansk
1 fighter and 1 tactical_bomber moved from Smolensk to Bryansk
1 armour and 1 mech_infantry moved from Rostov to Volgograd
1 mech_infantry moved from Ukraine to Volgograd
2 armour moved from Ukraine to Bryansk
1 armour and 1 mech_infantry moved from Romania to Ukraine
2 mech_infantrys moved from Yugoslavia to Romania
1 fighter and 1 tactical_bomber moved from Tambov to Bryansk
1 fighter and 1 tactical_bomber moved from Tambov to Volgograd
4 mech_infantrys moved from Germany to Eastern Poland
1 fighter moved from Western Germany to Bryansk
1 infantry moved from Western Germany to France
1 mech_infantry moved from Western Germany to 112 Sea Zone
1 mech_infantry moved from 112 Sea Zone to Norway
1 infantry moved from Archangel to NenetsiaPlace Units - Germans
1 armour and 2 artilleries placed in Ukraine
3 mech_infantrys placed in Novgorod
1 bomber and 2 mech_infantrys placed in Western Germany
6 mech_infantrys placed in Germany
1 destroyer placed in 112 Sea ZoneTurn Complete - Germans
Germans collect 57 PUs; end with 58 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 73 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Russians
Russians buy 1 artillery and 4 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Urals to Evenkiyskiy
Russians take Evenkiyskiy from Germans
1 infantry moved from Buryatia to Yakut S.S.R.
2 infantry moved from Vologda to Nenetsia
2 infantry moved from Vologda to Archangel
4 infantry moved from Russia to Smolensk
1 fighter moved from Russia to Smolensk
1 fighter moved from Russia to Archangel
3 infantry moved from Samara to TambovCombat - Russians
Battle in Nenetsia
Russians attack with 2 infantry
Germans defend with 1 infantry
Russians roll dice for 2 infantry in Nenetsia, round 2 : 1/2 hits
Germans roll dice for 1 infantry in Nenetsia, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Nenetsia
Russians win, taking Nenetsia from Germans with 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Smolensk
Russians attack with 1 fighter and 4 infantry
Germans defend with 2 mech_infantrys
Russians roll dice for 1 fighter and 4 infantry in Smolensk, round 2 : 1/5 hits
Germans roll dice for 2 mech_infantrys in Smolensk, round 2 : 0/2 hits
1 mech_infantry owned by the Germans lost in Smolensk
Russians roll dice for 1 fighter and 4 infantry in Smolensk, round 3 : 1/5 hits
Germans roll dice for 1 mech_infantry in Smolensk, round 3 : 0/1 hits
1 mech_infantry owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Germans with 1 fighter and 4 infantry remaining. Battle score for attacker is 8
Casualties for Germans: 2 mech_infantrys
Battle in Archangel
Russians attack with 1 fighter and 2 infantry
Germans defend with 2 infantry
Russians roll dice for 1 fighter and 2 infantry in Archangel, round 2 : 1/3 hits
Germans roll dice for 2 infantry in Archangel, round 2 : 1/2 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel
Russians roll dice for 1 fighter and 1 infantry in Archangel, round 3 : 0/2 hits
Germans roll dice for 1 infantry in Archangel, round 3 : 1/1 hits
1 infantry owned by the Russians lost in Archangel
retreated to Archangel
Germans win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Battle in Tambov
Russians attack with 3 infantry
Germans defend with 1 infantry
Russians roll dice for 3 infantry in Tambov, round 2 : 0/3 hits
Germans roll dice for 1 infantry in Tambov, round 2 : 1/1 hits
1 infantry owned by the Russians lost in Tambov
Russians roll dice for 2 infantry in Tambov, round 3 : 0/2 hits
Germans roll dice for 1 infantry in Tambov, round 3 : 0/1 hits
Russians roll dice for 2 infantry in Tambov, round 4 : 0/2 hits
Germans roll dice for 1 infantry in Tambov, round 4 : 0/1 hits
Russians roll dice for 2 infantry in Tambov, round 5 : 0/2 hits
Germans roll dice for 1 infantry in Tambov, round 5 : 1/1 hits
1 infantry owned by the Russians lost in Tambov
Russians roll dice for 1 infantry in Tambov, round 6 : 0/1 hits
Germans roll dice for 1 infantry in Tambov, round 6 : 0/1 hits
Russians roll dice for 1 infantry in Tambov, round 7 : 0/1 hits
Germans roll dice for 1 infantry in Tambov, round 7 : 1/1 hits
1 infantry owned by the Russians lost in Tambov
Germans win with 1 infantry remaining. Battle score for attacker is -9
Casualties for Russians: 3 infantryNon Combat Move - Russians
1 fighter moved from Smolensk to Russia
1 fighter moved from Archangel to Russia
2 aaGuns moved from Novosibirsk to UralsPlace Units - Russians
1 artillery and 4 infantry placed in RussiaTurn Complete - Russians
Russians collect 14 PUs; end with 14 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 1 armour, 2 destroyers, 1 fighter, 5 mech_infantrys, 2 submarines and 1 tactical_bomber; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 destroyer moved from 35 Sea Zone to 55 Sea Zone
3 fighters and 3 tactical_bombers moved from 35 Sea Zone to 55 Sea Zone
1 infantry moved from Tsinghai to Kazakhstan
1 infantry moved from Kansu to Novosibirsk
Japanese take Novosibirsk from Russians
2 artilleries moved from Sikang to KazakhstanCombat - Japanese
Battle in 55 Sea Zone
Japanese attack with 1 destroyer, 3 fighters and 3 tactical_bombers
Americans defend with 1 destroyer
Japanese roll dice for 1 destroyer, 3 fighters and 3 tactical_bombers in 55 Sea Zone, round 2 : 4/7 hits
Americans roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 55 Sea Zone
Japanese win with 1 destroyer, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Kazakhstan
Japanese attack with 2 artilleries and 1 infantry
Russians defend with 1 infantry
Japanese roll dice for 2 artilleries and 1 infantry in Kazakhstan, round 2 : 0/3 hits
Russians roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits
Japanese roll dice for 2 artilleries and 1 infantry in Kazakhstan, round 3 : 2/3 hits
Russians roll dice for 1 infantry in Kazakhstan, round 3 : 0/1 hits
1 infantry owned by the Russians lost in Kazakhstan
Japanese win, taking Kazakhstan from Russians with 2 artilleries and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Japanese
1 aaGun moved from Sikang to Kazakhstan
1 infantry moved from Suiyuyan to Kansu
1 infantry moved from Chahar to Suiyuyan
1 aaGun moved from Manchuria to Jehol
2 mech_infantrys moved from Kweichow to Burma
1 armour and 2 mech_infantrys moved from French Indo China to Burma
1 fighter and 1 tactical_bomber moved from Szechwan to Burma
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Shan State
1 battleship moved from 42 Sea Zone to 37 Sea Zone
1 submarine moved from 42 Sea Zone to 39 Sea Zone
2 carriers and 1 destroyer moved from 42 Sea Zone to 37 Sea Zone
3 fighters and 1 tactical_bomber moved from 42 Sea Zone to 37 Sea Zone
1 battleship moved from 42 Sea Zone to 35 Sea Zone
1 infantry moved from Java to 42 Sea Zone
1 infantry and 1 transport moved from 42 Sea Zone to 44 Sea Zone
1 infantry moved from Celebes to 44 Sea Zone
2 infantry and 1 transport moved from 44 Sea Zone to 35 Sea Zone
1 transport moved from 42 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from 37 Sea Zone to Burma
1 tactical_bomber moved from 55 Sea Zone to 37 Sea Zone
2 fighters and 2 tactical_bombers moved from 55 Sea Zone to 35 Sea Zone
1 fighter moved from Japan to 35 Sea Zone
1 submarine moved from 16 Sea Zone to 6 Sea Zone
3 destroyers moved from 6 Sea Zone to 35 Sea Zone
1 destroyer moved from 35 Sea Zone to 37 Sea Zone
1 fighter moved from 55 Sea Zone to 35 Sea Zone
2 infantry moved from Sakha to Siberia
1 armour moved from Sikang to Kazakhstan
1 mech_infantry moved from Kweichow to Tsinghai
2 bombers moved from French Indo China to Kweichow
3 mech_infantrys moved from Shantung to KweichowPlace Units - Japanese
3 mech_infantrys placed in Shantung
1 armour and 2 mech_infantrys placed in French Indo China
2 destroyers and 2 submarines placed in 6 Sea Zone
1 fighter and 1 tactical_bomber placed in JapanTurn Complete - Japanese
Japanese collect 70 PUs; end with 70 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 75 PUs