@zarhunter edited UK taking holland via tank blitz (ending back in france)
18L MrRoboto (Axis) vs Dawgoneit (Allies) BM3, Game 3
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i forget how the roll goes
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it’s
colon aaa 1@2 colon
(for your attack)and
colon aaa 2@1 colon
(for my defense) -
Destroyer
: aaa 1@2:
2 subs
: aaa 2@1: -
Destroyer
Rolls: 1@2; Total Hits: 01@2: (4)
2 subs
Rolls: 2@1; Total Hits: 02@1: (3, 3) -
Destroyer
Rolls: 1@2; Total Hits: 11@2: (2)
2 subs
Rolls: 2@1; Total Hits: 12@1: (1, 5) -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2
Purchase Units - Americans
      Americans buy 1 battleship and 4 destroyers; Remaining resources: 0 PUs;Combat Move - Americans
Non Combat Move - Americans
      1 artillery, 2 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
      2 fighters moved from Western United States to 10 Sea Zone
      1 artillery, 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 3 fighters, 2 infantry, 1 mech_infantry, 1 submarine, 1 tactical_bomber and 2 transports moved from 10 Sea Zone to 26 Sea Zone
      1 artillery, 2 fighters, 2 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian IslandsPlace Units - Americans
      3 destroyers placed in 10 Sea Zone
      1 battleship and 1 destroyer placed in 101 Sea ZoneTurn Complete - Americans
      Americans collect 52 PUs; end with 52 PUsPurchase Units - Chinese
      Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
      Chinese buy 4 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
      5 infantry moved from Shensi to Szechwan
      3 infantry moved from Sikang to SzechwanNon Combat Move - Chinese
Place Units - Chinese
      4 infantry placed in SzechwanTurn Complete - Chinese
      Chinese collect 6 PUs; end with 6 PUsPurchase Units - British
      British buy 1 armour, 1 artillery, 1 destroyer, 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
      UK_Pacific buy 1 armour, 1 artillery, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - British
      2 infantry and 1 mech_infantry moved from United Kingdom to Scotland
      1 destroyer moved from 110 Sea Zone to 108 Sea Zone
      1 bomber, 1 fighter and 1 tactical_bomber moved from Malta to 97 Sea Zone
      2 artilleries, 2 infantry and 2 transports moved from 76 Sea Zone to 72 Sea Zone
      1 cruiser moved from 76 Sea Zone to 72 Sea Zone
      2 artilleries and 2 infantry moved from 72 Sea Zone to Kenya
      1 armour moved from Egypt to Kenya
      1 battleship moved from 54 Sea Zone to 26 Sea ZoneCombat - British
      Italians scrambles 1 units out of Southern Italy to defend against the attack in 97 Sea Zone
      Battle in 97 Sea Zone
        British attack with 1 bomber, 1 fighter and 1 tactical_bomber
        Italians defend with 1 cruiser, 1 destroyer, 1 fighter and 1 transport
          British roll dice for 1 bomber, 1 fighter and 1 tactical_bomber in 97 Sea Zone, round 2 : 3/3 hits
          Italians roll dice for 1 cruiser, 1 destroyer, 1 fighter and 1 transport in 97 Sea Zone, round 2 : 3/3 hits
          1 destroyer owned by the Italians, 1 tactical_bomber owned by the British, 1 cruiser owned by the Italians, 1 bomber owned by the British, 1 fighter owned by the Italians and 1 fighter owned by the British lost in 97 Sea Zone
        Italians win with 1 transport remaining. Battle score for attacker is -3
        Casualties for British: 1 bomber, 1 fighter and 1 tactical_bomber
        Casualties for Italians: 1 cruiser, 1 destroyer and 1 fighter
      Battle in Kenya
        British attack with 1 armour, 2 artilleries and 2 infantry
        Italians defend with 1 artillery and 3 infantry
          British roll dice for 1 cruiser in Kenya, round 2 : 1/1 hits
          British roll dice for 1 armour, 2 artilleries and 2 infantry in Kenya, round 2 : 2/5 hits
          Italians roll dice for 1 artillery and 3 infantry in Kenya, round 2 : 1/4 hits
          3 infantry owned by the Italians and 1 infantry owned by the British lost in Kenya
          British roll dice for 1 armour, 2 artilleries and 1 infantry in Kenya, round 3 : 3/4 hits
          Italians roll dice for 1 artillery in Kenya, round 3 : 1/1 hits
          1 artillery owned by the Italians and 1 infantry owned by the British lost in Kenya
        British win, taking Kenya from Italians with 1 armour and 2 artilleries remaining. Battle score for attacker is 7
        Casualties for British: 2 infantry
        Casualties for Italians: 1 artillery and 3 infantry
      Battle in Scotland
        British attack with 2 infantry and 1 mech_infantry
        Germans defend with 1 airfield and 2 infantry
          British roll dice for 2 infantry and 1 mech_infantry in Scotland, round 2 : 1/3 hits
          Germans roll dice for 2 infantry in Scotland, round 2 : 1/2 hits
          1 infantry owned by the Germans and 1 infantry owned by the British lost in Scotland
          British roll dice for 1 infantry and 1 mech_infantry in Scotland, round 3 : 1/2 hits
          Germans roll dice for 1 infantry in Scotland, round 3 : 0/1 hits
          1 infantry owned by the Germans lost in Scotland
        British win, taking Scotland from Germans with 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
        Casualties for Germans: 2 infantry
        Casualties for British: 1 infantryNon Combat Move - British
      Turning on Edit Mode
      EDIT: Removing units owned by Germans from 108 Sea Zone: 1 submarine
      EDIT: Removing units owned by British from 108 Sea Zone: 1 destroyer
      EDIT: Turning off Edit Mode
      1 destroyer moved from 76 Sea Zone to 98 Sea Zone
      1 infantry moved from Eastern Persia to Persia
         British take Persia from Neutral_Allies
      1 infantry moved from Rhodesia to Tanganyika Territory
      1 infantry moved from Rhodesia to Tanganyika Territory
      1 mech_infantry moved from Union of South Africa to Belgian Congo
      1 artillery and 1 infantry moved from Ontario to Quebec
      2 infantry moved from Shan State to Burma
      2 infantry moved from Malaya to Shan State
      1 fighter and 1 tactical_bomber moved from India to British SomalilandPlace Units - British
      1 destroyer placed in 106 Sea Zone
      1 armour, 1 artillery and 1 mech_infantry placed in Union of South Africa
      4 infantry placed in United KingdomTurn Complete - British
      Total Cost from Convoy Blockades: 3
        Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 3,4
      British collect 27 PUs (3 lost to blockades); end with 27 PUs
      Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 30 PUs
      Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 33 PUsPlace Units - UK_Pacific
      1 armour, 1 artillery, 1 infantry and 1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
      UK_Pacific collect 17 PUs; end with 17 PUs
      Some Units in India change ownership: 1 armour, 1 artillery, 1 infantry and 1 mech_infantry -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2
Purchase Units - Italians
      Italians buy 1 transport; Remaining resources: 5 PUs;Combat Move - Italians
      1 bomber moved from Western Germany to 98 Sea Zone
      1 armour, 2 artilleries and 4 infantry moved from Tobruk to Alexandria
      2 infantry moved from Northern Italy to 97 Sea Zone
      2 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
      2 infantry moved from 99 Sea Zone to CyprusCombat - Italians
      Battle in Cyprus
      Battle in 98 Sea Zone
        Italians attack with 1 bomber
        British defend with 1 destroyer
          Italians roll dice for 1 bomber in 98 Sea Zone, round 2 : 1/1 hits, 0,67 expected hits
          British roll dice for 1 destroyer in 98 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
          1 destroyer owned by the British lost in 98 Sea Zone
        Italians win, taking Cyprus from British with 1 bomber remaining. Battle score for attacker is 8
        Casualties for British: 1 destroyer
      Battle in Alexandria
        Italians attack with 1 armour, 2 artilleries and 4 infantry
        British defend with 1 infantry
          Italians roll dice for 1 armour, 2 artilleries and 4 infantry in Alexandria, round 2 : 3/7 hits, 2,17 expected hits
          British roll dice for 1 infantry in Alexandria, round 2 : 1/1 hits, 0,33 expected hits
          1 infantry owned by the British and 1 infantry owned by the Italians lost in Alexandria
        Italians win, taking Alexandria from British with 1 armour, 2 artilleries and 3 infantry remaining. Battle score for attacker is 0
        Casualties for Italians: 1 infantry
        Casualties for British: 1 infantryNon Combat Move - Italians
      1 mech_infantry moved from Libya to Tunisia
         Italians take Tunisia from Neutral_Axis
      1 bomber moved from 98 Sea Zone to Southern Italy
      1 armour moved from Yugoslavia to Slovakia Hungary
      1 artillery and 1 infantry moved from Yugoslavia to RomaniaPlace Units - Italians
      1 transport placed in 95 Sea ZoneTurn Complete - Italians
      Italians collect 13 PUs; end with 18 PUs
      Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUsCombat Hit Differential Summary :
Italians : 1,17
  British : 0,33 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2
Purchase Units - ANZAC
      ANZAC buy 2 destroyers; Remaining resources: 0 PUs;Combat Move - ANZAC
      1 destroyer moved from 62 Sea Zone to 54 Sea ZoneNon Combat Move - ANZAC
      1 infantry moved from Java to 42 Sea Zone
      1 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone
      1 infantry moved from 41 Sea Zone to Sumatra
         ANZAC take Sumatra from DutchPlace Units - ANZAC
      2 destroyers placed in 62 Sea ZoneTurn Complete - ANZAC
      ANZAC collect 18 PUs; end with 18 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2
Purchase Units - ANZAC
      ANZAC buy 2 destroyers; Remaining resources: 0 PUs;Combat Move - ANZAC
      1 destroyer moved from 62 Sea Zone to 54 Sea ZoneNon Combat Move - ANZAC
      1 infantry moved from Java to 42 Sea Zone
      1 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone
      1 infantry moved from 41 Sea Zone to Sumatra
         ANZAC take Sumatra from DutchPlace Units - ANZAC
      2 destroyers placed in 62 Sea ZoneTurn Complete - ANZAC
      ANZAC collect 18 PUs; end with 18 PUsCombat Move - French
      1 destroyer moved from 76 Sea Zone to 81 Sea ZoneNon Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3
Research Technology - Germans
Purchase Units - Germans
      Germans buy 4 armour, 1 destroyer, 2 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 0 PUs;Combat Move - Germans
Non Combat Move - Germans
      1 armour moved from Greece to Romania
      2 artilleries and 6 infantry moved from Slovakia Hungary to Poland
      2 armour, 6 artilleries and 4 infantry moved from Germany to Poland
      4 armour and 2 mech_infantrys moved from Western Germany to Poland
      2 infantry moved from France to Normandy Bordeaux
      1 submarine moved from 108 Sea Zone to 110 Sea Zone
      1 battleship, 1 carrier, 1 cruiser and 1 transport moved from 109 Sea Zone to 110 Sea Zone
      1 bomber, 1 fighter and 2 tactical_bombers moved from Normandy Bordeaux to Western Germany
      1 bomber, 1 fighter and 2 tactical_bombers moved from Western Germany to Southern ItalyPlace Units - Germans
      1 destroyer, 1 submarine and 1 transport placed in 110 Sea Zone
      4 armour and 2 mech_infantrys placed in GermanyTurn Complete - Germans
      Germans collect 41 PUs; end with 41 PUs
      Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 46 PUs
      Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 51 PUsCombat Hit Differential Summary :
-
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3
Purchase Units - Russians
      Russians buy 3 artilleries, 1 fighter and 5 infantry; Remaining resources: 0 PUs;Combat Move - Russians
Non Combat Move - Russians
      2 infantry moved from Bessarabia to Western Ukraine
      3 artilleries and 2 infantry moved from Ukraine to Bryansk
      2 infantry moved from Western Ukraine to Eastern Poland
      2 infantry moved from Belarus to Baltic States
      1 fighter moved from Novgorod to Bryansk
      2 aaGuns, 2 armour, 2 fighters, 5 infantry, 1 mech_infantry and 1 tactical_bomber moved from Belarus to Bryansk
      2 aaGuns, 1 armour, 5 artilleries, 4 infantry and 1 mech_infantry moved from Western Ukraine to Bryansk
      2 infantry moved from Novgorod to Belarus
      2 artilleries and 8 infantry moved from Karelia to Novgorod
      3 infantry moved from Russia to BryanskPlace Units - Russians
      3 infantry placed in Ukraine
      3 artilleries, 1 fighter and 2 infantry placed in RussiaTurn Complete - Russians
      Russians collect 37 PUs; end with 37 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3
Purchase Units - Japanese
      Japanese buy 1 artillery, 1 carrier, 2 destroyers and 2 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Politics - Japanese
      Japanese takes Political Action: Political Action Japanese To War With Allies
        Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Americans from Neutrality to War
        Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and British from Neutrality to War
        Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and UK_Pacific from Neutrality to War
        Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and ANZAC from Neutrality to War
        Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Dutch from Neutrality to War
        Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and French from Neutrality to War
        Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Germans and Americans from Neutrality to War
        Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Italians and Americans from Neutrality to War
        Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Americans from Neutrality to Allied
        Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and British from Neutrality to Allied
        Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
        Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and French from Neutrality to Allied
        Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
        Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Dutch from Neutrality to Friendly
        Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for British and Americans from Neutrality to Allied
        Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
        Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for ANZAC and Americans from Neutrality to Allied
        Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and French from Neutrality to Allied
        Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Dutch from Neutrality to Friendly
        Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
        Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_NeutralCombat Move - Japanese
      Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese
      1 infantry moved from Chahar to Suiyuyan
         Japanese take Suiyuyan from Chinese
      1 infantry moved from Hopei to Shensi
         Japanese take Shensi from Chinese
      3 infantry moved from Kwangsi to Kwangtung
      2 infantry moved from Siam to Shan State
      1 artillery and 2 infantry moved from Yunnan to Burma
      2 fighters and 1 tactical_bomber moved from Kwangsi to Burma
      1 fighter and 1 tactical_bomber moved from Kwangsi to Shan State
      1 fighter moved from Chahar to Kwangtung
      1 fighter moved from Kwangsi to Kwangtung
      1 bomber moved from Anhwe to Burma
      1 bomber moved from Anhwe to Shan State
      1 marine moved from Japan to 6 Sea Zone
      1 cruiser and 1 marine moved from 6 Sea Zone to 21 Sea Zone
      1 marine moved from 21 Sea Zone to Guam
      1 infantry moved from Caroline Islands to 33 Sea Zone
      1 infantry and 1 transport moved from 33 Sea Zone to 34 Sea Zone
      1 infantry moved from Paulau Island to 34 Sea Zone
      2 infantry and 1 transport moved from 34 Sea Zone to 44 Sea Zone
      2 infantry moved from 44 Sea Zone to Celebes
      3 artilleries and 4 infantry moved from Kwangsi to 36 Sea Zone
      1 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone
      1 infantry moved from 43 Sea Zone to Borneo
      1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 35 Sea Zone
      1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone
      1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 35 Sea Zone
      1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
      1 fighter moved from Siam to 41 Sea Zone
      1 fighter and 1 tactical_bomber moved from Siam to Malaya
      1 fighter and 1 tactical_bomber moved from 33 Sea Zone to Philippines
      2 artilleries and 2 infantry moved from 35 Sea Zone to Philippines
      1 battleship moved from 33 Sea Zone to 35 Sea Zone
      1 carrier moved from 33 Sea Zone to 35 Sea Zone
      1 carrier, 1 destroyer and 1 submarine moved from 33 Sea Zone to 35 Sea Zone
      1 battleship, 1 destroyer and 1 submarine moved from 36 Sea Zone to 37 Sea Zone
      1 tactical_bomber moved from Siam to Malaya
      1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 35 Sea Zone
      1 carrier and 1 cruiser moved from 36 Sea Zone to 37 Sea ZoneCombat - Japanese
      Battle in Borneo
      Battle in Guam
      Battle in Celebes
      Battle in 41 Sea Zone
        Japanese attack with 1 fighter
        ANZAC defend with 1 transport
          1 transport owned by the ANZAC lost in 41 Sea Zone
        Japanese win, taking Borneo from UK_Pacific, taking Guam from Americans, taking Celebes from Dutch with 1 fighter remaining. Battle score for attacker is 7
        Casualties for ANZAC: 1 transport
      Battle in Kwangtung
        Japanese attack with 2 fighters and 3 infantry
        British defend with 2 infantry; UK_Pacific defend with 1 harbour
          Japanese roll dice for 2 fighters and 3 infantry in Kwangtung, round 2 : 2/5 hits, 1,50 expected hits
          UK_Pacific roll dice for 2 infantry in Kwangtung, round 2 : 1/2 hits, 0,67 expected hits
          1 infantry owned by the Japanese and 2 infantry owned by the British lost in Kwangtung
        Japanese win, taking Kwangtung from UK_Pacific with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
        Casualties for Japanese: 1 infantry
        Casualties for British: 2 infantry
      Battle in 35 Sea Zone
        Japanese attack with 1 battleship, 2 carriers, 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 2 transports
        Americans defend with 1 destroyer
          Japanese roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
          Japanese roll dice for 1 battleship, 2 carriers, 1 destroyer, 1 fighter, 1 tactical_bomber and 2 transports in 35 Sea Zone, round 2 : 4/4 hits, 2,17 expected hits
          Americans roll dice for 1 destroyer in 35 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
        Units damaged: 1 battleship owned by the Japanese
          1 destroyer owned by the Americans lost in 35 Sea Zone
        Japanese win with 1 battleship, 2 carriers, 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 2 transports remaining. Battle score for attacker is 8
        Casualties for Americans: 1 destroyer
      Battle in 37 Sea Zone
        Japanese attack with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 submarine and 1 transport
        British defend with 1 destroyer
          Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
          British roll dice for 1 destroyer in 37 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
          1 destroyer owned by the British lost in 37 Sea Zone
        Japanese win, taking 37 Sea Zone from Neutral with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 submarine and 1 transport remaining. Battle score for attacker is 8
        Casualties for British: 1 destroyer
      Battle in Philippines
        Japanese attack with 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber
        Americans defend with 1 airfield, 1 fighter, 1 harbour and 2 infantry
          Japanese roll dice for 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber in Philippines, round 2 : 3/6 hits, 2,50 expected hits
          Americans roll dice for 1 fighter and 2 infantry in Philippines, round 2 : 2/3 hits, 1,33 expected hits
          1 infantry owned by the Japanese, 1 artillery owned by the Japanese, 2 infantry owned by the Americans and 1 fighter owned by the Americans lost in Philippines
        Japanese win, taking Philippines from Americans with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
        Casualties for Japanese: 1 artillery and 1 infantry
        Casualties for Americans: 1 fighter and 2 infantry
      Battle in Burma
        Japanese attack with 1 artillery, 1 bomber, 2 fighters, 2 infantry and 1 tactical_bomber
        British defend with 4 infantry
          Japanese roll dice for 1 artillery, 1 bomber, 2 fighters, 2 infantry and 1 tactical_bomber in Burma, round 2 : 4/7 hits, 3,17 expected hits
          UK_Pacific roll dice for 4 infantry in Burma, round 2 : 3/4 hits, 1,33 expected hits
          2 infantry owned by the Japanese, 1 artillery owned by the Japanese and 4 infantry owned by the British lost in Burma
        Japanese win with 1 bomber, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2
        Casualties for Japanese: 1 artillery and 2 infantry
        Casualties for British: 4 infantry
      Battle in Shan State
        Japanese attack with 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber
        British defend with 2 infantry
          Japanese roll dice for 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber in Shan State, round 2 : 3/5 hits, 2,17 expected hits
          UK_Pacific roll dice for 2 infantry in Shan State, round 2 : 1/2 hits, 0,67 expected hits
          1 infantry owned by the Japanese and 2 infantry owned by the British lost in Shan State
        Japanese win, taking Shan State from UK_Pacific with 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
        Casualties for Japanese: 1 infantry
        Casualties for British: 2 infantry
      Battle in Malaya
        Japanese attack with 1 artillery, 1 fighter, 1 infantry and 2 tactical_bombers
        British defend with 1 infantry; ANZAC defend with 1 infantry; UK_Pacific defend with 1 harbour
          Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 2 tactical_bombers in Malaya, round 2 : 2/5 hits, 2,33 expected hits
          UK_Pacific roll dice for 2 infantry in Malaya, round 2 : 1/2 hits, 0,67 expected hits
          1 infantry owned by the Japanese, 1 infantry owned by the ANZAC and 1 infantry owned by the British lost in Malaya
        Japanese win, taking Malaya from UK_Pacific with 1 artillery, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 3
        Casualties for Japanese: 1 infantry
        Casualties for ANZAC: 1 infantry
        Casualties for British: 1 infantryNon Combat Move - Japanese
      1 infantry moved from Kwangsi to French Indo China
         Japanese take French Indo China from Neutral_Axis
      1 infantry moved from Hunan to Yunnan
      2 artilleries moved from Hunan to Kwangsi
      1 infantry moved from Anhwe to Hunan
      1 infantry moved from Anhwe to Chahar
      1 infantry moved from Anhwe to Hopei
      1 fighter moved from Manchuria to 6 Sea Zone
      1 fighter moved from 6 Sea Zone to Japan
      1 fighter and 1 tactical_bomber moved from Philippines to 35 Sea Zone
      1 fighter moved from 41 Sea Zone to 37 Sea Zone
      1 tactical_bomber moved from Malaya to 37 Sea Zone
      1 destroyer moved from 36 Sea Zone to 37 Sea Zone
      1 bomber, 2 fighters and 1 tactical_bomber moved from Burma to Kwangsi
      2 fighters moved from Kwangtung to Kiangsi
      1 bomber, 1 fighter and 1 tactical_bomber moved from Shan State to Kwangsi
      1 fighter and 1 tactical_bomber moved from Malaya to Siam
      1 destroyer moved from 6 Sea Zone to 16 Sea Zone
      1 infantry moved from Manchuria to JeholPlace Units - Japanese
      1 artillery and 2 infantry placed in Manchuria
      1 carrier and 2 destroyers placed in 6 Sea ZoneTurn Complete - Japanese
      Japanese collect 52 PUs; end with 52 PUs
      Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 55 PUsCombat Hit Differential Summary :
British : -0,33
  Americans : 1,33
  UK_Pacific : 2,67
  Japanese : 4,50 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3
Purchase Units - Americans
      Americans buy 1 bomber and 5 destroyers; Remaining resources: 0 PUs;Politics - Americans
      Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
      Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
      Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
      Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
      Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
      Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United StatesCombat Move - Americans
      Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
      1 artillery, 2 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
      1 artillery, 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 1 fighter, 2 infantry, 1 mech_infantry, 1 submarine and 2 transports moved from 26 Sea Zone to 33 Sea Zone
      1 artillery, 2 infantry and 1 mech_infantry moved from 33 Sea Zone to Caroline Islands
      1 submarine moved from 54 Sea Zone to 43 Sea Zone
      1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
      1 artillery, 2 battleships, 1 carrier, 1 cruiser, 2 destroyers, 2 fighters, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
      1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
      1 bomber moved from Eastern United States to United Kingdom
      1 destroyer moved from 101 Sea Zone to 104 Sea ZoneCombat - Americans
      Battle in 43 Sea Zone
        Americans attack with 1 submarine
        Japanese defend with 1 transport
          1 transport owned by the Japanese lost in 43 Sea Zone
          Americans roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits
        Americans win, taking 43 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
        Casualties for Japanese: 1 transport
      Battle in Caroline Islands
        Americans attack with 1 artillery, 2 infantry and 1 mech_infantry
        Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
          Americans roll dice for 1 battleship and 2 cruisers in Caroline Islands, round 2 : 3/3 hits
          Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 2/2 hits
          2 infantry owned by the Japanese, 1 aaGun owned by the Japanese, 1 infantry owned by the Americans and 1 mech_infantry owned by the Americans lost in Caroline Islands
        Americans win, taking Caroline Islands from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
        Casualties for Americans: 1 infantry and 1 mech_infantry
        Casualties for Japanese: 1 aaGun and 2 infantry
      Battle in Morocco
        Americans attack with 1 artillery and 1 infantry
        Neutral_Axis defend with 1 infantry
          Americans roll dice for 2 battleships in Morocco, round 2 : 1/2 hits
          Neutral_Axis roll dice for 1 infantry in Morocco, round 2 : 0/1 hits
          1 infantry owned by the Neutral_Axis lost in Morocco
        Americans win, taking Morocco from Neutral_Axis with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
        Casualties for Neutral_Axis: 1 infantryNon Combat Move - Americans
      1 destroyer moved from 10 Sea Zone to 25 Sea Zone
      1 fighter moved from Hawaiian Islands to 33 Sea Zone
      1 tactical_bomber moved from 26 Sea Zone to Queensland
      1 fighter moved from Hawaiian Islands to Queensland
      2 destroyers moved from 10 Sea Zone to 26 Sea ZonePlace Units - Americans
      1 bomber placed in Eastern United States
      2 destroyers placed in 101 Sea Zone
      3 destroyers placed in 10 Sea ZoneTurn Complete - Americans
      Americans collect 51 PUs; end with 51 PUs
      Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs
      Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
      Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3
Purchase Units - Chinese
      Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
      Chinese buy 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
      3 infantry moved from Szechwan to Yunnan
      3 infantry moved from Szechwan to Kweichow
      3 infantry moved from Szechwan to Shensi
      1 infantry moved from Szechwan to YunnanCombat - Chinese
      Battle in Shensi
        Chinese attack with 3 infantry
        Japanese defend with 1 infantry
          Chinese roll dice for 3 infantry in Shensi, round 2 : 0/3 hits
          Japanese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits
          1 infantry owned by the Chinese lost in Shensi
          Chinese roll dice for 2 infantry in Shensi, round 3 : 0/2 hits
          Japanese roll dice for 1 infantry in Shensi, round 3 : 0/1 hits
          Chinese roll dice for 2 infantry in Shensi, round 4 : 0/2 hits
          Japanese roll dice for 1 infantry in Shensi, round 4 : 1/1 hits
          1 infantry owned by the Chinese lost in Shensi
          Chinese roll dice for 1 infantry in Shensi, round 5 : 0/1 hits
          Japanese roll dice for 1 infantry in Shensi, round 5 : 1/1 hits
          1 infantry owned by the Chinese lost in Shensi
        Japanese win with 1 infantry remaining. Battle score for attacker is -9
        Casualties for Chinese: 3 infantry
      Battle in Yunnan
        Chinese attack with 4 infantry
        Japanese defend with 1 infantry
          Chinese roll dice for 4 infantry in Yunnan, round 2 : 1/4 hits
          Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits
          1 infantry owned by the Japanese lost in Yunnan
        Chinese win, taking Yunnan from Japanese with 4 infantry remaining. Battle score for attacker is 3
        Casualties for Japanese: 1 infantry
      Battle in Kweichow
        Chinese attack with 3 infantry
        Japanese defend with 1 infantry
          Chinese roll dice for 3 infantry in Kweichow, round 2 : 0/3 hits
          Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits
          Chinese roll dice for 3 infantry in Kweichow, round 3 : 1/3 hits
          Japanese roll dice for 1 infantry in Kweichow, round 3 : 1/1 hits
          1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
        Chinese win, taking Kweichow from Japanese with 2 infantry remaining. Battle score for attacker is 0
        Casualties for Chinese: 1 infantry
        Casualties for Japanese: 1 infantryNon Combat Move - Chinese
      2 infantry moved from Szechwan to SikangPlace Units - Chinese
      2 infantry placed in TsinghaiTurn Complete - Chinese
      Chinese collect 6 PUs; end with 6 PUs
      Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 9 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3
Purchase Units - Americans
      Americans buy 1 bomber and 5 destroyers; Remaining resources: 0 PUs;Politics - Americans
      Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
      Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
      Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
      Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
      Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
      Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United StatesCombat Move - Americans
      Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
      1 artillery, 2 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
      1 artillery, 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 1 fighter, 2 infantry, 1 mech_infantry, 1 submarine and 2 transports moved from 26 Sea Zone to 33 Sea Zone
      1 artillery, 2 infantry and 1 mech_infantry moved from 33 Sea Zone to Caroline Islands
      1 submarine moved from 54 Sea Zone to 43 Sea Zone
      1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
      1 artillery, 2 battleships, 1 carrier, 1 cruiser, 2 destroyers, 2 fighters, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
      1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
      1 bomber moved from Eastern United States to United Kingdom
      1 destroyer moved from 101 Sea Zone to 104 Sea ZoneCombat - Americans
      Battle in 43 Sea Zone
        Americans attack with 1 submarine
        Japanese defend with 1 transport
          1 transport owned by the Japanese lost in 43 Sea Zone
          Americans roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits
        Americans win, taking 43 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
        Casualties for Japanese: 1 transport
      Battle in Caroline Islands
        Americans attack with 1 artillery, 2 infantry and 1 mech_infantry
        Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
          Americans roll dice for 1 battleship and 2 cruisers in Caroline Islands, round 2 : 3/3 hits
          Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 2/2 hits
          2 infantry owned by the Japanese, 1 aaGun owned by the Japanese, 1 infantry owned by the Americans and 1 mech_infantry owned by the Americans lost in Caroline Islands
        Americans win, taking Caroline Islands from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
        Casualties for Americans: 1 infantry and 1 mech_infantry
        Casualties for Japanese: 1 aaGun and 2 infantry
      Battle in Morocco
        Americans attack with 1 artillery and 1 infantry
        Neutral_Axis defend with 1 infantry
          Americans roll dice for 2 battleships in Morocco, round 2 : 1/2 hits
          Neutral_Axis roll dice for 1 infantry in Morocco, round 2 : 0/1 hits
          1 infantry owned by the Neutral_Axis lost in Morocco
        Americans win, taking Morocco from Neutral_Axis with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
        Casualties for Neutral_Axis: 1 infantryNon Combat Move - Americans
      1 destroyer moved from 10 Sea Zone to 25 Sea Zone
      1 fighter moved from Hawaiian Islands to 33 Sea Zone
      1 tactical_bomber moved from 26 Sea Zone to Queensland
      1 fighter moved from Hawaiian Islands to Queensland
      2 destroyers moved from 10 Sea Zone to 26 Sea ZonePlace Units - Americans
      1 bomber placed in Eastern United States
      2 destroyers placed in 101 Sea Zone
      3 destroyers placed in 10 Sea ZoneTurn Complete - Americans
      Americans collect 51 PUs; end with 51 PUs
      Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs
      Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
      Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUsPurchase Units - Chinese
      Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
      Chinese buy 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
      3 infantry moved from Szechwan to Yunnan
      3 infantry moved from Szechwan to Kweichow
      3 infantry moved from Szechwan to Shensi
      1 infantry moved from Szechwan to YunnanCombat - Chinese
      Battle in Shensi
        Chinese attack with 3 infantry
        Japanese defend with 1 infantry
          Chinese roll dice for 3 infantry in Shensi, round 2 : 0/3 hits
          Japanese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits
          1 infantry owned by the Chinese lost in Shensi
          Chinese roll dice for 2 infantry in Shensi, round 3 : 0/2 hits
          Japanese roll dice for 1 infantry in Shensi, round 3 : 0/1 hits
          Chinese roll dice for 2 infantry in Shensi, round 4 : 0/2 hits
          Japanese roll dice for 1 infantry in Shensi, round 4 : 1/1 hits
          1 infantry owned by the Chinese lost in Shensi
          Chinese roll dice for 1 infantry in Shensi, round 5 : 0/1 hits
          Japanese roll dice for 1 infantry in Shensi, round 5 : 1/1 hits
          1 infantry owned by the Chinese lost in Shensi
        Japanese win with 1 infantry remaining. Battle score for attacker is -9
        Casualties for Chinese: 3 infantry
      Battle in Yunnan
        Chinese attack with 4 infantry
        Japanese defend with 1 infantry
          Chinese roll dice for 4 infantry in Yunnan, round 2 : 1/4 hits
          Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits
          1 infantry owned by the Japanese lost in Yunnan
        Chinese win, taking Yunnan from Japanese with 4 infantry remaining. Battle score for attacker is 3
        Casualties for Japanese: 1 infantry
      Battle in Kweichow
        Chinese attack with 3 infantry
        Japanese defend with 1 infantry
          Chinese roll dice for 3 infantry in Kweichow, round 2 : 0/3 hits
          Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits
          Chinese roll dice for 3 infantry in Kweichow, round 3 : 1/3 hits
          Japanese roll dice for 1 infantry in Kweichow, round 3 : 1/1 hits
          1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
        Chinese win, taking Kweichow from Japanese with 2 infantry remaining. Battle score for attacker is 0
        Casualties for Chinese: 1 infantry
        Casualties for Japanese: 1 infantryNon Combat Move - Chinese
      2 infantry moved from Szechwan to SikangPlace Units - Chinese
      2 infantry placed in TsinghaiTurn Complete - Chinese
      Chinese collect 6 PUs; end with 6 PUs
      Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 9 PUsPurchase Units - British
      British buy 1 armour, 1 destroyer, 1 factory_minor, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
      UK_Pacific buy 1 armour, 1 artillery, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - British
      1 mech_infantry moved from India to Shan State
      1 fighter moved from India to Shan State
      1 armour moved from Kenya to Ethiopia
         British take Ethiopia from Italians
      1 armour moved from Ethiopia to Anglo Egyptian Sudan
      1 destroyer moved from 106 Sea Zone to 91 Sea Zone
      1 battleship moved from 26 Sea Zone to 33 Sea ZoneCombat - British
      Battle in Shan State
        British attack with 1 fighter and 1 mech_infantry
        Japanese defend with 1 infantry
          British roll dice for 1 fighter and 1 mech_infantry in Shan State, round 2 : 1/2 hits
          Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits
          1 infantry owned by the Japanese lost in Shan State
        British win, taking Shan State from Japanese with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3
        Casualties for Japanese: 1 infantryNon Combat Move - British
      1 fighter moved from Shan State to India
      1 artillery and 2 infantry moved from India to Burma
      1 artillery and 1 infantry moved from India to Burma
      2 artilleries moved from Kenya to 72 Sea Zone
      2 infantry moved from Tanganyika Territory to 72 Sea Zone
      2 artilleries, 1 cruiser, 2 infantry and 2 transports moved from 72 Sea Zone to 81 Sea Zone
      1 fighter and 1 tactical_bomber moved from British Somaliland to Egypt
      2 artilleries and 2 infantry moved from 81 Sea Zone to Egypt
      1 mech_infantry moved from Belgian Congo to Egypt
      1 armour and 1 mech_infantry moved from Union of South Africa to Belgian Congo
      1 artillery moved from Union of South Africa to RhodesiaPlace Units - British
      1 factory_minor placed in Egypt
      1 destroyer placed in 110 Sea Zone
      1 armour, 1 infantry and 1 mech_infantry placed in Union of South AfricaTurn Complete - British
      British collect 31 PUs; end with 31 PUsPlace Units - UK_Pacific
      1 armour, 1 artillery, 1 infantry and 1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
      Total Cost from Convoy Blockades: 1
        Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,5,1,4,3,6,2,2,1,3
      UK_Pacific collect 6 PUs (1 lost to blockades); end with 6 PUs
      Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
      Some Units in India change ownership: 1 armour, 1 artillery, 1 infantry and 1 mech_infantry -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3
Purchase Units - Italians
      Italians buy 2 fighters and 1 infantry; Remaining resources: 0 PUs;Politics - Italians
      Italians takes Political Action: Political Action Axis To War With Russians
        Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
        Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
        Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
        Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied
        Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
        Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
        Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
      Trigger Russians Allied Americans 3: Changing Relationship for Russians and Americans from Neutrality to AlliedCombat Move - Italians
      1 infantry moved from Cyprus to 99 Sea Zone
      1 infantry moved from 99 Sea Zone to Crete
      2 infantry moved from Northern Italy to 95 Sea Zone
      2 infantry and 1 transport moved from 95 Sea Zone to 96 Sea Zone
      1 bomber moved from Southern Italy to Malta
      2 infantry moved from 96 Sea Zone to MaltaCombat - Italians
      Battle in Crete
      Battle in Malta
        Italians attack with 1 bomber and 2 infantry
        British defend with 1 aaGun and 1 infantry
          AA fire in Malta : 0/1 hits, 0,17 expected hits
          Italians roll dice for 1 bomber and 2 infantry in Malta, round 2 : 1/3 hits, 1,00 expected hits
          British roll dice for 1 aaGun and 1 infantry in Malta, round 2 : 1/1 hits, 0,33 expected hits
          1 aaGun owned by the British and 1 infantry owned by the Italians lost in Malta
          Italians roll dice for 1 bomber and 1 infantry in Malta, round 3 : 0/2 hits, 0,83 expected hits
          British roll dice for 1 infantry in Malta, round 3 : 0/1 hits, 0,33 expected hits
          Italians roll dice for 1 bomber and 1 infantry in Malta, round 4 : 1/2 hits, 0,83 expected hits
          British roll dice for 1 infantry in Malta, round 4 : 1/1 hits, 0,33 expected hits
          1 bomber owned by the Italians and 1 infantry owned by the British lost in Malta
        Italians win, taking Crete from Neutral_Allies, taking Malta from British with 1 infantry remaining. Battle score for attacker is -7
        Casualties for Italians: 1 bomber and 1 infantry
        Casualties for British: 1 aaGun and 1 infantryNon Combat Move - Italians
      1 infantry and 1 mech_infantry moved from Tunisia to Algeria
         Italians take Algeria from Neutral_Axis
      1 armour, 2 artilleries and 3 infantry moved from Alexandria to Tobruk
      4 aaGuns and 1 infantry moved from Northern Italy to Southern Italy
      1 armour moved from Slovakia Hungary to RomaniaPlace Units - Italians
      2 fighters and 1 infantry placed in Southern ItalyTurn Complete - Italians
      Italians collect 13 PUs; end with 13 PUs
      Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 18 PUs
      Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 21 PUsCombat Hit Differential Summary :
Italians : -0,67
  British : 1,00
  AA fire in Malta : : -0,17 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3
Purchase Units - ANZAC
      ANZAC buy 3 submarines; Remaining resources: 0 PUs;Combat Move - ANZAC
      1 destroyer moved from 62 Sea Zone to 42 Sea Zone
      1 destroyer moved from 62 Sea Zone to 33 Sea Zone
      1 destroyer moved from 54 Sea Zone to 44 Sea Zone
      1 cruiser and 1 destroyer moved from 54 Sea Zone to 33 Sea Zone
      3 fighters moved from Queensland to Caroline Islands
      1 infantry moved from Egypt to Alexandria
         British take Alexandria from ItaliansCombat - ANZAC
      Battle in 44 Sea Zone
        ANZAC attack with 1 destroyer
        Japanese defend with 1 transport
          1 transport owned by the Japanese lost in 44 Sea Zone
        ANZAC win, taking 44 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7
        Casualties for Japanese: 1 transportNon Combat Move - ANZAC
      2 aaGuns moved from New South Wales to QueenslandPlace Units - ANZAC
      3 submarines placed in 62 Sea ZoneTurn Complete - ANZAC
      ANZAC collect 18 PUs; end with 18 PUs
      Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3
Purchase Units - ANZAC
      ANZAC buy 3 submarines; Remaining resources: 0 PUs;Combat Move - ANZAC
      1 destroyer moved from 62 Sea Zone to 42 Sea Zone
      1 destroyer moved from 62 Sea Zone to 33 Sea Zone
      1 destroyer moved from 54 Sea Zone to 44 Sea Zone
      1 cruiser and 1 destroyer moved from 54 Sea Zone to 33 Sea Zone
      3 fighters moved from Queensland to Caroline Islands
      1 infantry moved from Egypt to Alexandria
         British take Alexandria from ItaliansCombat - ANZAC
      Battle in 44 Sea Zone
        ANZAC attack with 1 destroyer
        Japanese defend with 1 transport
          1 transport owned by the Japanese lost in 44 Sea Zone
        ANZAC win, taking 44 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7
        Casualties for Japanese: 1 transportNon Combat Move - ANZAC
      2 aaGuns moved from New South Wales to QueenslandPlace Units - ANZAC
      3 submarines placed in 62 Sea ZoneTurn Complete - ANZAC
      ANZAC collect 18 PUs; end with 18 PUs
      Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 21 PUsCombat Move - French
      1 destroyer moved from 81 Sea Zone to 99 Sea ZoneCombat - French
      Battle in 99 Sea Zone
        French attack with 1 destroyer
        Italians defend with 1 transport
          1 transport owned by the Italians lost in 99 Sea Zone
        French win, taking 99 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7
        Casualties for Italians: 1 transportNon Combat Move - French
Turn Complete - French
-
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
      Germans buy 2 armour, 1 carrier, 1 destroyer, 1 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Politics - Germans
      Germans takes Political Action: Political Action Axis To War With Russians
        Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to WarCombat Move - Germans
      2 units repaired.
      1 destroyer moved from 110 Sea Zone to 104 Sea Zone
      1 fighter and 1 tactical_bomber moved from Western Germany to 104 Sea Zone
      1 submarine moved from 110 Sea Zone to 125 Sea Zone
      1 fighter and 1 tactical_bomber moved from Southern Italy to 104 Sea Zone
      1 tactical_bomber moved from Southern Italy to 110 Sea Zone
      1 tactical_bomber moved from Western Germany to 110 Sea Zone
      1 bomber moved from Southern Italy to 81 Sea Zone
      1 bomber moved from Western Germany to 81 Sea Zone
      1 armour moved from Romania to Bessarabia
         Germans take Bessarabia from Russians
      1 armour moved from Bessarabia to Eastern Poland
      4 infantry moved from Romania to Eastern Poland
      3 artilleries moved from Poland to Eastern Poland
      1 armour, 2 artilleries, 7 infantry and 2 mech_infantrys moved from Poland to Baltic States
      2 infantry moved from Poland to Eastern Poland
      2 infantry moved from Poland to Eastern Poland
      1 artillery and 1 infantry moved from Poland to Eastern Poland
      1 artillery and 1 infantry moved from Poland to Eastern PolandCombat - Germans
      Battle in 110 Sea Zone
        Germans attack with 1 battleship, 1 carrier, 1 cruiser, 1 submarine, 2 tactical_bombers and 2 transports
        British defend with 1 destroyer
          Germans roll dice for 1 submarine in 110 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
          British roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
          1 destroyer owned by the British lost in 110 Sea Zone
        Germans win with 1 battleship, 1 carrier, 1 cruiser, 1 submarine, 2 tactical_bombers and 2 transports remaining. Battle score for attacker is 8
        Casualties for British: 1 destroyer
      Battle in 81 Sea Zone
        Germans attack with 2 bombers
        British defend with 1 cruiser and 2 transports
          Germans roll dice for 2 bombers in 81 Sea Zone, round 2 : 1/2 hits, 1,33 expected hits
          British roll dice for 1 cruiser and 2 transports in 81 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits
          1 cruiser owned by the British lost in 81 Sea Zone
          2 transports owned by the British lost in 81 Sea Zone
        Germans win with 2 bombers remaining. Battle score for attacker is 26
        Casualties for British: 1 cruiser and 2 transports
      Battle in Baltic States
        Germans attack with 1 armour, 2 artilleries, 7 infantry and 2 mech_infantrys
        Russians defend with 3 infantry
          Germans roll dice for 1 armour, 2 artilleries, 7 infantry and 2 mech_infantrys in Baltic States, round 2 : 2/12 hits, 3,00 expected hits
          Russians roll dice for 3 infantry in Baltic States, round 2 : 1/3 hits, 1,00 expected hits
          2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Baltic States
          Germans roll dice for 1 armour, 2 artilleries, 6 infantry and 2 mech_infantrys in Baltic States, round 3 : 6/11 hits, 2,83 expected hits
          Russians roll dice for 1 infantry in Baltic States, round 3 : 0/1 hits, 0,33 expected hits
          1 infantry owned by the Russians lost in Baltic States
        Germans win, taking Baltic States from Russians with 1 armour, 2 artilleries, 6 infantry and 2 mech_infantrys remaining. Battle score for attacker is 6
        Casualties for Germans: 1 infantry
        Casualties for Russians: 3 infantry
      Battle in 104 Sea Zone
        Germans attack with 1 destroyer, 2 fighters and 2 tactical_bombers
        Americans defend with 1 destroyer
          Germans roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 104 Sea Zone, round 2 : 3/5 hits, 2,67 expected hits
          Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
          1 destroyer owned by the Americans and 1 tactical_bomber owned by the Germans lost in 104 Sea Zone
        Germans win with 1 destroyer, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -3
        Casualties for Germans: 1 tactical_bomber
        Casualties for Americans: 1 destroyer
      Battle in Eastern Poland
        Germans attack with 1 armour, 5 artilleries and 10 infantry
        Russians defend with 4 infantry
          Germans roll dice for 1 armour, 5 artilleries and 10 infantry in Eastern Poland, round 2 : 3/16 hits, 4,67 expected hits
          Russians roll dice for 4 infantry in Eastern Poland, round 2 : 1/4 hits, 1,33 expected hits
          3 infantry owned by the Russians and 1 infantry owned by the Germans lost in Eastern Poland
          Germans roll dice for 1 armour, 5 artilleries and 9 infantry in Eastern Poland, round 3 : 6/15 hits, 4,50 expected hits
          Russians roll dice for 1 infantry in Eastern Poland, round 3 : 0/1 hits, 0,33 expected hits
          1 infantry owned by the Russians lost in Eastern Poland
        Germans win, taking Eastern Poland from Russians with 1 armour, 5 artilleries and 9 infantry remaining. Battle score for attacker is 9
        Casualties for Germans: 1 infantry
        Casualties for Russians: 4 infantryNon Combat Move - Germans
      1 fighter could not land in 104 Sea Zone and was removed
      3 aaGuns moved from Poland to Eastern Poland
      4 armour and 2 mech_infantrys moved from Germany to Eastern Poland
      1 fighter and 1 tactical_bomber moved from 104 Sea Zone to 110 Sea Zone
      1 tactical_bomber moved from 110 Sea Zone to Western Germany
      1 bomber moved from 81 Sea Zone to Greece
      1 bomber moved from 81 Sea Zone to Italian Somaliland
      2 infantry moved from Poland to Baltic States
      5 armour moved from Poland to Baltic States
      1 artillery and 2 infantry moved from Poland to Baltic States
      1 artillery moved from Poland to Baltic States
      1 artillery and 1 infantry moved from Poland to Baltic States
      1 armour moved from Poland to Baltic States
      1 armour, 1 artillery and 6 infantry moved from Poland to Eastern PolandPlace Units - Germans
      Turning on Edit Mode
      EDIT: Turning off Edit Mode
      1 carrier and 1 destroyer placed in 110 Sea Zone
      Turning on Edit Mode
      EDIT: Adding units owned by Germans to 110 Sea Zone: 1 fighter
      EDIT: Turning off Edit Mode
      2 armour, 1 infantry and 3 mech_infantrys placed in GermanyTurn Complete - Germans
      Total Cost from Convoy Blockades: 0
        Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 4
        Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 5,6
      Germans collect 43 PUs; end with 43 PUs
      Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 48 PUs
      Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 50 PUsCombat Hit Differential Summary :
Germans : 2,67
  British : -0,83
  Americans : 0,67
  Russians : -1,00 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4
Purchase Units - Russians
      Russians buy 1 fighter and 9 infantry; Remaining resources: 0 PUs;Politics - Russians
      Russians takes Political Action: Political Action Russians To War With Japanese
        Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to Unprovoked
        Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
        Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to FriendlyCombat Move - Russians
      Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians
      1 infantry moved from Amur to Korea
         Russians take Korea from Japanese
      1 infantry moved from Ukraine to Bessarabia
         Russians take Bessarabia from Germans
      1 submarine moved from 105 Sea Zone to 104 Sea ZoneCombat - Russians
      Battle in 104 Sea Zone
        Russians attack with 1 submarine
        Germans defend with 1 destroyer
          Russians roll dice for 1 submarine in 104 Sea Zone, round 2 : 1/1 hits
          Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits
          1 destroyer owned by the Germans lost in 104 Sea Zone
        Russians win with 1 submarine remaining. Battle score for attacker is 8
        Casualties for Germans: 1 destroyer
      Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to RussiansNon Combat Move - Russians
      2 artilleries and 7 infantry moved from Novgorod to Archangel
      1 infantry moved from Belarus to Bryansk
      1 infantry moved from Western Ukraine to Bryansk
      3 artilleries, 1 fighter and 2 infantry moved from Russia to Bryansk
      2 aaGuns and 17 infantry moved from Amur to BuryatiaPlace Units - Russians
      1 fighter and 9 infantry placed in RussiaTurn Complete - Russians
      Total Cost from Convoy Blockades: 0
        Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,4
      Russians collect 38 PUs; end with 38 PUs
      Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 41 PUs
      Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 43 PUs
      Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 45 PUs





