Whackamatt (Axis) vs dawgoneit (Allies) Combo 4b??


  • TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 8

    Combat Move - Russians
                1 ArmoredCar, 1 Elite and 2 Infantrys moved from Arkhangelsk to 6 Sea Zone
                1 ArmoredCar, 1 Elite and 2 Infantrys moved from 6 Sea Zone to Lapland
                1 Infantry moved from N.Karelia to Murmansk
                      Russians take Murmansk from Germans
                1 Infantry and 1 Tank moved from N.Karelia to Oulu
                2 HeavyTanks and 3 Infantrys moved from N.Karelia to Lapland
                1 ArmoredCar and 3 Infantrys moved from Leningrad to Vyborg
                7 Infantrys moved from Yaroslavl to Kursk
                1 Artillery, 1 Bomber and 5 Infantrys moved from Rostov to Kursk
                1 Infantry moved from Stalingrad to Rostov
                5 Infantrys moved from Georgia to Rostov
                1 Artillery and 3 Infantrys moved from Stalingrad to Rostov
                1 Infantry moved from Astrakhan to Georgia
                1 ArmoredCar, 8 Infantrys and 3 Tanks moved from Adana to Ankara
                2 Artillerys and 4 Infantrys moved from W.Iran to Erzurum
                2 Infantrys moved from Uzbekistan to 126 Sea Zone
                2 Infantrys moved from 126 Sea Zone to Azerbaijan
                2 Infantrys moved from Tashkent to Uzbekistan
                1 Infantry moved from Zhigansk to Kolyma
                      Russians take Kolyma from Yamamoto
                1 Infantry moved from Evenkia to Bratsk
                1 Artillery and 3 Infantrys moved from Khatanga to Zhigansk
                1 Mech.Inf moved from Sibirsky to Krasnoyarsk
                1 Tank moved from Sibirsky to Krasnoyarsk
                1 Artillery, 1 Elite and 2 Infantrys moved from Sibirsky to Evenkia
                2 Adv.Fighters and 2 Fighters moved from Krasnoyarsk to Olyokminsk
                5 Infantrys moved from Novosibirsk to Krasnoyarsk
                3 Infantrys moved from Evenkia to Olyokminsk
                1 ArmoredCar moved from Bratsk to Krasnoyarsk
                1 Infantry moved from Evenkia to Olyokminsk

    Purchase Units - Russians
                Russians buy 1 Elite, 1 Fighter, 1 HeavyTank, 38 Infantrys and 1 Tank; Remaining resources: 0 PUs;

    Combat - Russians
                Battle in Vyborg
                    Russians attack with 1 ArmoredCar and 3 Infantrys
                    Finns defend with 1 Elite, 1 Infantry and 1 Mot.Inf
                        Russians roll dice for 1 ArmoredCar and 3 Infantrys in Vyborg, round 2 :  0/4 hits
                        Finns roll dice for 1 Elite, 1 Infantry and 1 Mot.Inf in Vyborg, round 2 :  2/3 hits
                        2 Infantrys owned by the Russians lost in Vyborg
                    1 ArmoredCar and 1 Infantry retreated to Leningrad
                    Finns win with 1 Elite, 1 Infantry and 1 Mot.Inf remaining. Battle score for attacker is -4
                    Casualties for Russians: 2 Infantrys
                Battle in Oulu
                    Russians attack with 1 Infantry and 1 Tank
                    Finns defend with 1 Infantry
                        Russians roll dice for 1 Infantry and 1 Tank in Oulu, round 2 :  0/2 hits
                        Finns roll dice for 1 Infantry in Oulu, round 2 :  0/1 hits
                        Russians roll dice for 1 Infantry and 1 Tank in Oulu, round 3 :  1/2 hits
                        Finns roll dice for 1 Infantry in Oulu, round 3 :  1/1 hits
                        1 Infantry owned by the Finns and 1 Infantry owned by the Russians lost in Oulu
                    Russians win, taking Oulu from Finns with 1 Tank remaining. Battle score for attacker is 0
                    Casualties for Finns: 1 Infantry
                    Casualties for Russians: 1 Infantry
                Battle in Lapland
                    Russians attack with 1 ArmoredCar, 1 Elite, 2 HeavyTanks and 5 Infantrys
                    Germans defend with 1 Artillery, 1 Elite, 1 HeavyTank, 5 Infantrys and 1 Tank
                        Russians roll dice for 1 ArmoredCar, 1 Elite, 2 HeavyTanks and 5 Infantrys in Lapland, round 2 :  2/9 hits
                        Finns roll dice for 1 Artillery, 1 Elite, 1 HeavyTank, 5 Infantrys and 1 Tank in Lapland, round 2 :  3/9 hits
                        3 Infantrys owned by the Russians and 2 Infantrys owned by the Germans lost in Lapland
                        Russians roll dice for 1 ArmoredCar, 1 Elite, 2 HeavyTanks and 2 Infantrys in Lapland, round 3 :  1/6 hits
                        Finns roll dice for 1 Artillery, 1 Elite, 1 HeavyTank, 3 Infantrys and 1 Tank in Lapland, round 3 :  4/7 hits
                        1 Elite owned by the Russians, 1 ArmoredCar owned by the Russians, 2 Infantrys owned by the Russians and 1 Infantry owned by the Germans lost in Lapland
                        Russians roll dice for 2 HeavyTanks in Lapland, round 4 :  1/2 hits
                        Finns roll dice for 1 Artillery, 1 Elite, 1 HeavyTank, 2 Infantrys and 1 Tank in Lapland, round 4 :  1/6 hits
                        1 Infantry owned by the Germans and 1 HeavyTank owned by the Russians lost in Lapland
                        Russians roll dice for 1 HeavyTank in Lapland, round 5 :  1/1 hits
                        Finns roll dice for 1 Artillery, 1 Elite, 1 HeavyTank, 1 Infantry and 1 Tank in Lapland, round 5 :  2/5 hits
                        1 Infantry owned by the Germans and 1 HeavyTank owned by the Russians lost in Lapland
                    Finns win with 1 Artillery, 1 Elite, 1 HeavyTank and 1 Tank remaining. Battle score for attacker is -21
                    Casualties for Germans: 5 Infantrys
                    Casualties for Russians: 1 ArmoredCar, 1 Elite, 2 HeavyTanks and 5 Infantrys
                Battle in Ankara
                    Russians attack with 1 ArmoredCar, 8 Infantrys and 3 Tanks
                    Neutral defend with 2 Artillerys and 2 Infantrys
                        Russians roll dice for 1 ArmoredCar, 8 Infantrys and 3 Tanks in Ankara, round 2 :  3/12 hits
                        Neutral roll dice for 2 Artillerys and 2 Infantrys in Ankara, round 2 :  0/4 hits
                        2 Infantrys owned by the Neutral and 1 Artillery owned by the Neutral lost in Ankara
                        Russians roll dice for 1 ArmoredCar, 8 Infantrys and 3 Tanks in Ankara, round 3 :  1/12 hits
                        Neutral roll dice for 1 Artillery in Ankara, round 3 :  0/1 hits
                        1 Artillery owned by the Neutral lost in Ankara
                    Russians loses 0 PUs for violating Ankaras neutrality.
                    Russians win, taking Ankara from Neutral with 1 ArmoredCar, 8 Infantrys and 3 Tanks remaining. Battle score for attacker is 12
                    Casualties for Neutral: 2 Artillerys and 2 Infantrys
                Battle in Kursk
                    Russians attack with 1 Artillery, 1 Bomber and 12 Infantrys
                    Germans defend with 1 AAGun, 1 Elite, 8 HeavyTanks and 2 Tanks
                        AA fire in Kursk :  0/1 hits
                        Russians roll dice for 1 Artillery, 1 Bomber and 12 Infantrys in Kursk, round 2 :  4/14 hits
                        Germans roll dice for 1 Elite, 8 HeavyTanks and 2 Tanks in Kursk, round 2 :  8/11 hits
                        1 HeavyTank owned by the Germans, 8 Infantrys owned by the Russians, 1 Elite owned by the Germans and 2 Tanks owned by the Germans lost in Kursk
                        Russians roll dice for 1 Artillery, 1 Bomber and 4 Infantrys in Kursk, round 3 :  0/6 hits
                        Germans roll dice for 7 HeavyTanks in Kursk, round 3 :  5/7 hits
                        4 Infantrys owned by the Russians and 1 Artillery owned by the Russians lost in Kursk
                    retreated to Kursk
                    Germans win with 7 HeavyTanks remaining. Battle score for attacker is -8
                    Casualties for Germans: 1 Elite, 1 HeavyTank and 2 Tanks
                    Casualties for Russians: 1 Artillery and 12 Infantrys
                Battle in Olyokminsk
                    Russians attack with 2 Adv.Fighters, 2 Fighters and 4 Infantrys
                    Yamamoto defend with 2 Infantrys and 1 Tank
                        Russians roll dice for 2 Adv.Fighters, 2 Fighters and 4 Infantrys in Olyokminsk, round 2 :  1/8 hits
                        Yamamoto roll dice for 2 Infantrys and 1 Tank in Olyokminsk, round 2 :  1/3 hits
                        1 Infantry owned by the Russians and 1 Infantry owned by the Yamamoto lost in Olyokminsk
                        Russians roll dice for 2 Adv.Fighters, 2 Fighters and 3 Infantrys in Olyokminsk, round 3 :  4/7 hits
                        Yamamoto roll dice for 1 Infantry and 1 Tank in Olyokminsk, round 3 :  0/2 hits
                        1 Infantry owned by the Yamamoto and 1 Tank owned by the Yamamoto lost in Olyokminsk
                    Russians win, taking Olyokminsk from Yamamoto with 2 Adv.Fighters, 2 Fighters and 3 Infantrys remaining. Battle score for attacker is 7
                    Casualties for Yamamoto: 2 Infantrys and 1 Tank
                    Casualties for Russians: 1 Infantry

    Non Combat Move - Russians
                2 Adv.Fighters and 2 Fighters moved from Olyokminsk to Krasnoyarsk
                1 Infantry moved from Moscow to Tula
                1 Infantry moved from Moscow to Yaroslavl
                1 HeavyTank moved from Leningrad to N.Karelia
                1 Bomber moved from Kursk to Moscow

    Place Units - Russians
                5 Infantrys placed in Stalingrad
                3 Infantrys placed in Georgia
                1 HeavyTank, 2 Infantrys and 1 Tank placed in Leningrad
                10 Infantrys placed in Moscow
                4 Infantrys placed in Arkhangelsk
                3 Infantrys placed in W.Iran
                2 Infantrys placed in Tashkent
                5 Infantrys placed in Sverdlovsk
                1 Elite, 1 Fighter and 4 Infantrys placed in Sibirsky

    Turn Complete - Russians
                Russians collect 92 PUs; end with 92 PUs

    triplea_42388_Rus8.tsvg

  • '20 '18 '17 '15

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 8

    Combat Move - Italians
                1 Bomber moved from W.Morocco to 36 Sea Zone
                1 Artillery and 4 Infantrys moved from E.Morocco to W.Morocco
                3 Infantrys moved from Hun to Kufra
                1 Artillery and 5 Infantrys moved from Tobruk to Mersa Matruh
                5 Infantrys and 1 Tank moved from Greece to 51 Sea Zone
                5 Infantrys and 1 Tank moved from 51 Sea Zone to Mersa Matruh
                1 Artillery moved from Tobruk to Mersa Matruh
                3 Infantrys moved from S.Tunisia to Tripoli
                4 Infantrys moved from Tunis to S.Tunisia

    Purchase Units - Italians
                Italians buy 1 Battleship, 3 Bunkers, 1 Carrier, 11 Infantrys and 1 S.Submarine; Remaining resources: 0 PUs;

    Combat - Italians
                Battle in 36 Sea Zone
                    Italians attack with 1 Bomber
                    Americans defend with 1 B.Transport
                        Italians roll dice for 1 Bomber in 36 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
                        Americans roll dice for 1 B.Transport in 36 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 B.Transport owned by the Americans lost in 36 Sea Zone
                    Italians win with 1 Bomber remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 B.Transport
                Battle in Mersa Matruh
                    Italians attack with 2 Artillerys, 10 Infantrys and 1 Tank
                    British defend with 1 Infantry
                        Italians roll dice for 1 Cruiser in Mersa Matruh, round 2 : 0/1 hits, 0.50 expected hits
                        Italians roll dice for 2 Artillerys, 10 Infantrys and 1 Tank in Mersa Matruh, round 2 : 4/13 hits, 3.17 expected hits
                        British roll dice for 1 Infantry in Mersa Matruh, round 2 : 0/1 hits, 0.33 expected hits
                        1 Infantry owned by the British lost in Mersa Matruh
                    Italians win, taking Mersa Matruh from British with 2 Artillerys, 10 Infantrys and 1 Tank remaining. Battle score for attacker is 2
                    Casualties for British: 1 Infantry

    Non Combat Move - Italians
                1 Bomber moved from 36 Sea Zone to W.Morocco
                3 Infantrys moved from Canarians to 31 Sea Zone
                3 Infantrys moved from 31 Sea Zone to W.Morocco

    Place Units - Italians
                1 Battleship and 1 Carrier placed in 31 Sea Zone
                Turning on Edit Mode
                EDIT: Removing units owned by Italians from W.Morocco: 2 Fighters
                EDIT: Adding units owned by Italians to 31 Sea Zone: 2 Fighters
                EDIT: Turning off Edit Mode
                1 S.Submarine placed in 43 Sea Zone
                1 Bunker placed in W.Morocco
                4 Infantrys placed in E.Morocco
                1 Bunker and 2 Infantrys placed in Kufra
                1 Bunker placed in Tobruk
                4 Infantrys placed in Greece
                1 Infantry placed in Hun

    Turn Complete - Italians
                Italians collect 73 PUs; end with 73 PUs

    Combat Hit Differential Summary :

    Italians : 0.67
        British : -0.33
        Americans : -0.17

    triplea_42388_Ita8.tsvg


  • TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 8

    Combat Move - French
                1 Artillery moved from Azores to 16 Sea Zone
                1 Infantry moved from Azores to 16 Sea Zone
                1 Artillery, 1 Infantry, 1 Submarine and 1 Transport moved from 16 Sea Zone to 34 Sea Zone
                1 Artillery and 1 Infantry moved from 34 Sea Zone to Canarians
                      French take Canarians from Italians
                1 Infantry moved from Colombia to Central America
                2 Infantrys moved from Syria to Palestine
                2 Elites and 1 Tank moved from French Equatorial Africa to Darfur

    Purchase Units - French
                French buy 2 Elites, 2 Infantrys and 1 Tank; Remaining resources: 0 PUs;

    Combat - French

    Non Combat Move - French

    Place Units - French
                1 Elite, 1 Infantry and 1 Tank placed in French Equatorial Africa
                1 Elite and 1 Infantry placed in Syria

    Turn Complete - French
                French collect 17 PUs; end with 17 PUs

    triplea_42388_Fre8.tsvg

  • '20 '18 '17 '15

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 8

    Combat Move - Yamamoto
                1 S.Bomber moved from Mindanao to Olyokminsk
                1 Elite and 2 Infantrys moved from N.Buryat Mongolia to Olyokminsk
                1 S.Bomber moved from Mindanao to Zhigansk
                2 Infantrys moved from Yakutsk to Zhigansk
                1 Adv.Fighter and 1 Fighter moved from 75 Sea Zone to Zhigansk
                1 Infantry moved from Okhotsk to Zhigansk
                1 Infantry moved from Okhotsk to Zhigansk
                1 Submarine moved from 85 Sea Zone to 76 Sea Zone
                1 Fighter moved from 85 Sea Zone to 76 Sea Zone
                3 Transports moved from 75 Sea Zone to 85 Sea Zone
                2 Infantrys moved from Chubu to 85 Sea Zone
                4 Infantrys moved from Tokyo to 85 Sea Zone
                4 Infantrys and 2 Transports moved from 85 Sea Zone to 75 Sea Zone
                4 Infantrys moved from 75 Sea Zone to Ayan
                2 Infantrys and 1 Transport moved from 85 Sea Zone to 75 Sea Zone
                2 Infantrys moved from 75 Sea Zone to Kolyma
                1 S.Bomber moved from Chubu to 75 Sea Zone
                1 S.Bomber moved from 75 Sea Zone to Kolyma
                1 Destroyer moved from 85 Sea Zone to 76 Sea Zone
                1 Transport moved from 75 Sea Zone to 85 Sea Zone
                2 Infantrys moved from Tokyo to 85 Sea Zone
                1 Transport moved from 75 Sea Zone to 85 Sea Zone
                2 Infantrys moved from Tokyo to 85 Sea Zone
                4 Infantrys and 2 Transports moved from 85 Sea Zone to 75 Sea Zone
                4 Infantrys moved from 75 Sea Zone to Ayan
                1 Destroyer moved from 85 Sea Zone to 102 Sea Zone

    Purchase Units - Yamamoto
                Yamamoto buy 1 Bunker, 2 Destroyers, 1 Fighter, 11 Infantrys and 2 Submarines; Remaining resources: 0 PUs;

    Combat - Yamamoto
                Battle in Zhigansk
                    Yamamoto attack with 1 Adv.Fighter, 1 Fighter, 4 Infantrys and 1 S.Bomber
                    Russians defend with 1 Artillery and 3 Infantrys
                        Yamamoto roll dice for 1 Adv.Fighter, 1 Fighter, 4 Infantrys and 1 S.Bomber in Zhigansk, round 2 : 3/7 hits, 2.50 expected hits
                        Russians roll dice for 1 Artillery and 3 Infantrys in Zhigansk, round 2 : 1/4 hits, 1.33 expected hits
                        3 Infantrys owned by the Russians and 1 Infantry owned by the Yamamoto lost in Zhigansk
                        Yamamoto roll dice for 1 Adv.Fighter, 1 Fighter, 3 Infantrys and 1 S.Bomber in Zhigansk, round 3 : 2/6 hits, 2.33 expected hits
                        Russians roll dice for 1 Artillery in Zhigansk, round 3 : 0/1 hits, 0.33 expected hits
                        1 Artillery owned by the Russians lost in Zhigansk
                    Yamamoto win, taking Zhigansk from Russians with 1 Adv.Fighter, 1 Fighter, 3 Infantrys and 1 S.Bomber remaining. Battle score for attacker is 8
                    Casualties for Yamamoto: 1 Infantry
                    Casualties for Russians: 1 Artillery and 3 Infantrys
                Battle in Kolyma
                    Yamamoto attack with 2 Infantrys and 1 S.Bomber
                    Russians defend with 1 Infantry
                        Yamamoto roll dice for 2 Infantrys and 1 S.Bomber in Kolyma, round 2 : 1/3 hits, 1.33 expected hits
                        Russians roll dice for 1 Infantry in Kolyma, round 2 : 1/1 hits, 0.33 expected hits
                        1 Infantry owned by the Russians and 1 Infantry owned by the Yamamoto lost in Kolyma
                    Yamamoto win, taking Kolyma from Russians with 1 Infantry and 1 S.Bomber remaining. Battle score for attacker is 0
                    Casualties for Yamamoto: 1 Infantry
                    Casualties for Russians: 1 Infantry
                Battle in Olyokminsk
                    Yamamoto attack with 1 Elite, 2 Infantrys and 1 S.Bomber
                    Russians defend with 3 Infantrys
                        Yamamoto roll dice for 1 Elite, 2 Infantrys and 1 S.Bomber in Olyokminsk, round 2 : 2/4 hits, 1.67 expected hits
                        Russians roll dice for 3 Infantrys in Olyokminsk, round 2 : 1/3 hits, 1.00 expected hits
                        2 Infantrys owned by the Russians and 1 Infantry owned by the Yamamoto lost in Olyokminsk
                        Yamamoto roll dice for 1 Elite, 1 Infantry and 1 S.Bomber in Olyokminsk, round 3 : 2/3 hits, 1.50 expected hits
                        Russians roll dice for 1 Infantry in Olyokminsk, round 3 : 0/1 hits, 0.33 expected hits
                        1 Infantry owned by the Russians lost in Olyokminsk
                    Yamamoto win, taking Olyokminsk from Russians with 1 Elite, 1 Infantry and 1 S.Bomber remaining. Battle score for attacker is 4
                    Casualties for Yamamoto: 1 Infantry
                    Casualties for Russians: 3 Infantrys
                Battle in 76 Sea Zone
                    Yamamoto attack with 1 Destroyer, 1 Fighter and 1 Submarine
                    Americans defend with 1 Destroyer
                        Yamamoto roll dice for 1 Submarine in 76 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                        Yamamoto roll dice for 1 Destroyer and 1 Fighter in 76 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
                        Americans roll dice for 1 Destroyer in 76 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                        1 Destroyer owned by the Americans and 1 Submarine owned by the Yamamoto lost in 76 Sea Zone
                    Yamamoto win with 1 Destroyer and 1 Fighter remaining. Battle score for attacker is 1
                    Casualties for Yamamoto: 1 Submarine
                    Casualties for Americans: 1 Destroyer

    Non Combat Move - Yamamoto
                2 Carriers moved from 85 Sea Zone to 75 Sea Zone
                1 Fighter moved from 76 Sea Zone to 75 Sea Zone
                1 S.Bomber moved from Zhigansk to N.Buryat Mongolia
                1 S.Bomber moved from Kolyma to N.Buryat Mongolia
                1 S.Bomber moved from Olyokminsk to N.Buryat Mongolia
                1 Adv.Fighter and 1 Fighter moved from Zhigansk to Irkutsk
                1 Destroyer moved from 85 Sea Zone to 75 Sea Zone
                1 Submarine moved from 85 Sea Zone to 95 Sea Zone
                3 S.Bombers moved from N.Buryat Mongolia to Irkutsk

    Place Units - Yamamoto
                1 Fighter and 2 Submarines placed in 75 Sea Zone
                2 Destroyers placed in 84 Sea Zone
                1 Bunker placed in Irkutsk
                2 Infantrys placed in N.Buryat Mongolia
                8 Infantrys placed in Tokyo
                1 Infantry placed in Chubu

    Turn Complete - Yamamoto
                Yamamoto collect 65 PUs; end with 65 PUs

    Combat Hit Differential Summary :

    Yamamoto : 0.67
        Americans : 0.67
        Russians : -0.33

    triplea_42388_Yam8.tsvg


  • TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 8

    Combat Move - Chinese
                2 ArmoredCars moved from Gobi Altai to Suiyuan
                3 Adv.Fighters moved from Gobi Altai to Suiyuan
                1 Infantry moved from Khobdo to Ulan Bator
                1 Infantry moved from E.Sinkiang to Khobdo
                3 Infantrys moved from E.Sinkiang to Gobi Altai
                1 Artillery and 3 Infantrys moved from Urumqi to E.Sinkiang
                1 Infantry and 1 Marine moved from Shensi to Suiyuan
                1 Infantry moved from Shensi to Szechwan
                1 Infantry and 1 Marine moved from Shensi to Hupeh
                2 Infantrys moved from E.Qinghai to Lanchow
                1 Mech.Inf moved from Hsining to Lanchow
                1 Tank moved from Hsining to Lanchow
                2 ArmoredCars moved from Hsining to Lanchow
                2 Tanks moved from Gobi Altai to Ulan Bator
                1 Artillery and 1 Infantry moved from Hsining to E.Qinghai
                2 Artillerys, 15 Infantrys and 1 Marine moved from Gobi Altai to Ulan Bator
                1 Tank moved from Gobi Altai to Ningsia

    Purchase Units - Chinese
                Chinese buy 2 ArmoredCars, 1 Elite, 4 Infantrys, 1 Marine and 2 Tanks; Remaining resources: 0 PUs;

    Combat - Chinese
                Battle in Suiyuan
                    Chinese attack with 3 Adv.Fighters, 2 ArmoredCars, 1 Infantry and 1 Marine
                    Hisaichi defend with 4 Infantrys
                        Chinese roll dice for 3 Adv.Fighters, 2 ArmoredCars, 1 Infantry and 1 Marine in Suiyuan, round 2 :  2/7 hits
                        Hisaichi roll dice for 4 Infantrys in Suiyuan, round 2 :  1/4 hits
                        2 Infantrys owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Suiyuan
                        Chinese roll dice for 3 Adv.Fighters, 2 ArmoredCars and 1 Marine in Suiyuan, round 3 :  3/6 hits
                        Hisaichi roll dice for 2 Infantrys in Suiyuan, round 3 :  1/2 hits
                        1 ArmoredCar owned by the Chinese and 2 Infantrys owned by the Hisaichi lost in Suiyuan
                    Chinese win, taking Suiyuan from Hisaichi with 3 Adv.Fighters, 1 ArmoredCar and 1 Marine remaining. Battle score for attacker is 2
                    Casualties for Hisaichi: 4 Infantrys
                    Casualties for Chinese: 1 ArmoredCar and 1 Infantry
                Battle in Hupeh
                    Chinese attack with 1 Infantry and 1 Marine
                    Hisaichi defend with 1 ArmoredCar and 1 Infantry
                        Chinese roll dice for 1 Infantry and 1 Marine in Hupeh, round 2 :  2/2 hits
                        Hisaichi roll dice for 1 ArmoredCar and 1 Infantry in Hupeh, round 2 :  1/2 hits
                        1 ArmoredCar owned by the Hisaichi, 1 Infantry owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Hupeh
                    Chinese win, taking Hupeh from Hisaichi with 1 Marine remaining. Battle score for attacker is 4
                    Casualties for Hisaichi: 1 ArmoredCar and 1 Infantry
                    Casualties for Chinese: 1 Infantry

    Non Combat Move - Chinese
                3 Adv.Fighters moved from Suiyuan to Ulan Bator

    Place Units - Chinese
                2 ArmoredCars, 1 Elite, 1 Marine and 2 Tanks placed in Hsining
                4 Infantrys placed in Urumqi

    Turn Complete - Chinese
                Chinese collect 30 PUs; end with 30 PUs

    triplea_42388_Chi8.tsvg

  • '20 '18 '17 '15

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 8

    Combat Move - Hisaichi
                4 Elites, 9 Infantrys and 5 Marines moved from S.Thailand to Malaya
                1 B.Transport, 1 Carrier and 2 Destroyers moved from 105 Sea Zone to 67 Sea Zone
                2 Fighters moved from N.Thailand to 67 Sea Zone
                1 S.Submarine moved from 84 Sea Zone to 93 Sea Zone
                1 S.Submarine moved from 93 Sea Zone to 67 Sea Zone
                1 ArmoredCar moved from N.Thailand to Burma
                      Hisaichi take Burma from British
                1 ArmoredCar moved from Burma to Yunnan
                2 ArmoredCars moved from N.Thailand to Yunnan
                1 Infantry moved from N.Thailand to Burma
                1 ArmoredCar moved from Kweichow to Yunnan
                1 Infantry moved from Shansi to Shensi
                      Hisaichi take Shensi from Chinese
                1 Artillery and 4 Infantrys moved from Chahar to Suiyuan
                1 Infantry moved from Hunan to Hupeh
                3 Infantrys moved from Shansi to Hupeh
                1 Artillery and 6 Infantrys moved from Shantung to Shansi
                6 ArmoredCars moved from Hong Kong to Hunan
                3 Transports moved from 84 Sea Zone to 93 Sea Zone
                3 Marines moved from Manila to 93 Sea Zone
                3 Infantrys moved from Mindanao to 93 Sea Zone
                1 Infantry, 1 Marine and 1 Transport moved from 93 Sea Zone to 107 Sea Zone
                1 Infantry and 1 Marine moved from 107 Sea Zone to Celebes
                1 Infantry, 1 Marine and 1 Transport moved from 93 Sea Zone to 107 Sea Zone
                1 Infantry and 1 Marine moved from 107 Sea Zone to Jilolo
                1 Infantry, 1 Marine and 1 Transport moved from 93 Sea Zone to 107 Sea Zone
                1 Infantry and 1 Marine moved from 107 Sea Zone to Peleliu
                1 Infantry moved from Mindanao to Davao
                1 Carrier and 3 Destroyers moved from 84 Sea Zone to 107 Sea Zone
                4 Marines moved from Banjarmasin to East And South Borneo
                8 Infantrys moved from Changchun to Kirin
                1 Artillery and 3 Elites moved from West Borneo to East And South Borneo

    Purchase Units - Hisaichi
                Hisaichi buy 2 Adv.Fighters, 1 Carrier, 1 Fighter, 17 Infantrys and 1 Tank; Remaining resources: 0 PUs;

    Combat - Hisaichi
                Battle in 67 Sea Zone
                    Hisaichi attack with 1 B.Transport, 1 Carrier, 2 Destroyers, 2 Fighters and 1 S.Submarine
                    British defend with 1 Cruiser; Anzac defend with 1 Battleship, 1 Destroyer and 2 Transports
                        Hisaichi roll dice for 1 S.Submarine in 67 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
                    Units damaged: 1 Battleship owned by the Anzac
                        Hisaichi roll dice for 1 B.Transport, 1 Carrier, 2 Destroyers and 2 Fighters in 67 Sea Zone, round 2 : 0/5 hits, 1.50 expected hits
                        Anzac roll dice for 1 Battleship, 1 Cruiser, 1 Destroyer and 2 Transports in 67 Sea Zone, round 2 : 0/5 hits, 1.83 expected hits
                        Hisaichi roll dice for 1 S.Submarine in 67 Sea Zone, round 3 : 0/1 hits, 0.50 expected hits
                        Hisaichi roll dice for 1 B.Transport, 1 Carrier, 2 Destroyers and 2 Fighters in 67 Sea Zone, round 3 : 1/5 hits, 1.50 expected hits
                        Anzac roll dice for 1 Battleship, 1 Cruiser, 1 Destroyer and 2 Transports in 67 Sea Zone, round 3 : 2/5 hits, 1.83 expected hits
                        1 Carrier owned by the Hisaichi, 1 Transport owned by the Anzac and 1 B.Transport owned by the Hisaichi lost in 67 Sea Zone
                        Hisaichi roll dice for 1 S.Submarine in 67 Sea Zone, round 4 : 1/1 hits, 0.50 expected hits
                        Hisaichi roll dice for 2 Destroyers and 2 Fighters in 67 Sea Zone, round 4 : 0/4 hits, 1.33 expected hits
                        Anzac roll dice for 1 Battleship, 1 Cruiser, 1 Destroyer and 1 Transport in 67 Sea Zone, round 4 : 1/4 hits, 1.67 expected hits
                        1 Transport owned by the Anzac and 1 Destroyer owned by the Hisaichi lost in 67 Sea Zone
                        Hisaichi roll dice for 1 S.Submarine in 67 Sea Zone, round 5 : 1/1 hits, 0.50 expected hits
                        Hisaichi roll dice for 1 Destroyer and 2 Fighters in 67 Sea Zone, round 5 : 3/3 hits, 1.00 expected hits
                        Anzac roll dice for 1 Battleship, 1 Cruiser and 1 Destroyer in 67 Sea Zone, round 5 : 1/3 hits, 1.50 expected hits
                        1 Battleship owned by the Anzac, 1 Destroyer owned by the Hisaichi, 1 Destroyer owned by the Anzac and 1 Cruiser owned by the British lost in 67 Sea Zone
                    Hisaichi win with 2 Fighters and 1 S.Submarine remaining. Battle score for attacker is 14
                    Casualties for Hisaichi: 1 B.Transport, 1 Carrier and 2 Destroyers
                    Casualties for Anzac: 1 Battleship, 1 Destroyer and 2 Transports
                    Casualties for British: 1 Cruiser
                Battle in Malaya
                    Hisaichi attack with 4 Elites, 9 Infantrys and 5 Marines
                    British defend with 1 AAGun, 1 Artillery, 1 Bunker, 1 Factory, 4 Infantrys and 3 Tanks
                        Hisaichi roll dice for 4 Elites, 9 Infantrys and 5 Marines in Malaya, round 2 : 8/18 hits, 5.33 expected hits
                        British roll dice for 1 Artillery, 1 Bunker, 4 Infantrys and 3 Tanks in Malaya, round 2 : 5/9 hits, 3.67 expected hits
                        3 Tanks owned by the British, 1 Artillery owned by the British, 4 Infantrys owned by the British and 5 Infantrys owned by the Hisaichi lost in Malaya
                        Hisaichi roll dice for 4 Elites, 4 Infantrys and 5 Marines in Malaya, round 3 : 5/13 hits, 4.50 expected hits
                        British roll dice for 1 Bunker in Malaya, round 3 : 1/1 hits, 0.50 expected hits
                        1 Bunker owned by the British and 1 Infantry owned by the Hisaichi lost in Malaya
                    Hisaichi win, taking Malaya from British with 4 Elites, 3 Infantrys and 5 Marines remaining. Battle score for attacker is 21
                    Casualties for Hisaichi: 6 Infantrys
                    Casualties for British: 1 Artillery, 1 Bunker, 4 Infantrys and 3 Tanks
                Battle in Hupeh
                    Hisaichi attack with 4 Infantrys
                    Chinese defend with 1 Marine
                        Hisaichi roll dice for 4 Infantrys in Hupeh, round 2 : 0/4 hits, 0.67 expected hits
                        Chinese roll dice for 1 Marine in Hupeh, round 2 : 0/1 hits, 0.33 expected hits
                        Hisaichi roll dice for 4 Infantrys in Hupeh, round 3 : 0/4 hits, 0.67 expected hits
                        Chinese roll dice for 1 Marine in Hupeh, round 3 : 0/1 hits, 0.33 expected hits
                        Hisaichi roll dice for 4 Infantrys in Hupeh, round 4 : 1/4 hits, 0.67 expected hits
                        Chinese roll dice for 1 Marine in Hupeh, round 4 : 0/1 hits, 0.33 expected hits
                        1 Marine owned by the Chinese lost in Hupeh
                    Hisaichi win, taking Hupeh from Chinese with 4 Infantrys remaining. Battle score for attacker is 4
                    Casualties for Chinese: 1 Marine
                Battle in Celebes
                    Hisaichi attack with 1 Infantry and 1 Marine
                    Dutch defend with 1 Infantry
                        Hisaichi roll dice for 1 Infantry and 1 Marine in Celebes, round 2 : 2/2 hits, 0.67 expected hits
                        Dutch roll dice for 1 Infantry in Celebes, round 2 : 1/1 hits, 0.33 expected hits
                        1 Infantry owned by the Dutch and 1 Infantry owned by the Hisaichi lost in Celebes
                    Hisaichi win, taking Celebes from Dutch with 1 Marine remaining. Battle score for attacker is 0
                    Casualties for Hisaichi: 1 Infantry
                    Casualties for Dutch: 1 Infantry
                Battle in Yunnan
                    Hisaichi attack with 4 ArmoredCars
                    British defend with 1 Artillery and 2 Infantrys
                        Hisaichi roll dice for 4 ArmoredCars in Yunnan, round 2 : 3/4 hits, 1.33 expected hits
                        Chinese roll dice for 1 Artillery and 2 Infantrys in Yunnan, round 2 : 1/3 hits, 1.00 expected hits
                        1 ArmoredCar owned by the Hisaichi, 1 Artillery owned by the British and 2 Infantrys owned by the British lost in Yunnan
                    Hisaichi win, taking Yunnan from Chinese with 3 ArmoredCars remaining. Battle score for attacker is 4
                    Casualties for Hisaichi: 1 ArmoredCar
                    Casualties for British: 1 Artillery and 2 Infantrys
                Battle in Jilolo
                    Hisaichi attack with 1 Infantry and 1 Marine
                    Dutch defend with 1 Infantry
                        Hisaichi roll dice for 1 Infantry and 1 Marine in Jilolo, round 2 : 1/2 hits, 0.67 expected hits
                        Dutch roll dice for 1 Infantry in Jilolo, round 2 : 0/1 hits, 0.33 expected hits
                        1 Infantry owned by the Dutch lost in Jilolo
                    Hisaichi win, taking Jilolo from Dutch with 1 Infantry and 1 Marine remaining. Battle score for attacker is 2
                    Casualties for Dutch: 1 Infantry
                Battle in Suiyuan
                    Hisaichi attack with 1 Artillery and 4 Infantrys
                    Chinese defend with 1 ArmoredCar and 1 Marine
                        Hisaichi roll dice for 1 Artillery and 4 Infantrys in Suiyuan, round 2 : 1/5 hits, 1.17 expected hits
                        Chinese roll dice for 1 ArmoredCar and 1 Marine in Suiyuan, round 2 : 1/2 hits, 0.50 expected hits
                        1 ArmoredCar owned by the Chinese and 1 Infantry owned by the Hisaichi lost in Suiyuan
                        Hisaichi roll dice for 1 Artillery and 3 Infantrys in Suiyuan, round 3 : 1/4 hits, 1.00 expected hits
                        Chinese roll dice for 1 Marine in Suiyuan, round 3 : 0/1 hits, 0.33 expected hits
                        1 Marine owned by the Chinese lost in Suiyuan
                    Hisaichi win, taking Suiyuan from Chinese with 1 Artillery and 3 Infantrys remaining. Battle score for attacker is 6
                    Casualties for Hisaichi: 1 Infantry
                    Casualties for Chinese: 1 ArmoredCar and 1 Marine

    Non Combat Move - Hisaichi
                Turning on Edit Mode
                EDIT: Removing units owned by Hisaichi from 67 Sea Zone: 2 Fighters
                EDIT: Adding units owned by Hisaichi to 67 Sea Zone: 2 Destroyers
                EDIT: Turning on Edit Mode
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                1 AAGun moved from West Borneo to East And South Borneo
                1 AAGun moved from Chahar to Shansi
                1 AAGun moved from Anhwei to Hunan

    Place Units - Hisaichi
                2 Adv.Fighters, 1 Carrier and 1 Fighter placed in 107 Sea Zone
                4 Infantrys placed in Banjarmasin
                5 Infantrys and 1 Tank placed in Hong Kong
                8 Infantrys placed in Changchun

    Turn Complete - Hisaichi
                Hisaichi collect 92 PUs; end with 92 PUs

    Combat Hit Differential Summary :

    Hisaichi : 5.00
        British : 1.83
        Anzac : -2.83
        Chinese : -0.83
        Dutch : 0.33

    triplea_42388_His8.tsvg


  • TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 8

    Combat Move - British
                1 ArmoredCar and 2 Infantrys moved from Assam to Yunnan
                2 Infantrys moved from Assam to Yunnan
                1 Artillery moved from Assam to Yunnan
                11 Infantrys moved from Assam to Burma
                5 Mech.Infs moved from Delhi to Burma
                4 ArmoredCars, 1 Artillery, 1 Infantry and 1 Tank moved from Assam to Burma
                1 Infantry moved from Madras to 60 Sea Zone
                1 Cruiser and 1 Infantry moved from 60 Sea Zone to 61 Sea Zone
                1 Infantry moved from 61 Sea Zone to S.Thailand
                      British take S.Thailand from Thai
                2 Infantrys moved from Madras to 60 Sea Zone
                2 Infantrys and 1 Transport moved from 60 Sea Zone to 61 Sea Zone
                1 Infantry moved from Madras to 60 Sea Zone
                1 Infantry and 2 Transports moved from 60 Sea Zone to 61 Sea Zone
                3 Infantrys moved from 61 Sea Zone to Burma
                2 Mech.Infs and 4 Tanks moved from Darfur to Mersa Matruh
                4 ArmoredCars, 8 Artillerys, 8 Infantrys and 1 Tank moved from Lower Egypt to Mersa Matruh
                2 Fighters moved from Cairo to Mersa Matruh
                2 Infantrys moved from French Equatorial Africa to Darfur
                2 Mech.Infs moved from Belgian Congo to Darfur
                2 Mech.Infs moved from Cape Town to Belgian Congo
                1 Infantry moved from 34 Sea Zone to Mauritania
                2 ArmoredCars, 2 Artillerys and 2 Infantrys moved from N.Saudi Arabia to Palestine

    Purchase Units - British
                British buy 4 ArmoredCars, 4 Artillerys, 1 Destroyer, 15 Infantrys, 2 Mech.Infs and 3 S.Submarines; Remaining resources: 0 PUs;

    Combat - British
                Battle in Burma
                    British attack with 4 ArmoredCars, 1 Artillery, 15 Infantrys, 5 Mech.Infs and 1 Tank
                    Hisaichi defend with 1 Infantry
                        British roll dice for 1 Cruiser in Burma, round 2 :  0/1 hits
                        British roll dice for 4 ArmoredCars, 1 Artillery, 15 Infantrys, 5 Mech.Infs and 1 Tank in Burma, round 2 :  7/26 hits
                        Hisaichi roll dice for 1 Infantry in Burma, round 2 :  0/1 hits
                        1 Infantry owned by the Hisaichi lost in Burma
                    British win, taking Burma from Hisaichi with 4 ArmoredCars, 1 Artillery, 15 Infantrys, 5 Mech.Infs and 1 Tank remaining. Battle score for attacker is 2
                    Casualties for Hisaichi: 1 Infantry
                Battle in Mersa Matruh
                    British attack with 4 ArmoredCars, 8 Artillerys, 2 Fighters, 8 Infantrys, 2 Mech.Infs and 5 Tanks
                    Italians defend with 2 Artillerys, 10 Infantrys and 1 Tank
                        British roll dice for 4 ArmoredCars, 8 Artillerys, 2 Fighters, 8 Infantrys, 2 Mech.Infs and 5 Tanks in Mersa Matruh, round 2 :  9/29 hits
                        Italians roll dice for 2 Artillerys, 10 Infantrys and 1 Tank in Mersa Matruh, round 2 :  1/13 hits
                        9 Infantrys owned by the Italians and 1 Infantry owned by the British lost in Mersa Matruh
                        British roll dice for 4 ArmoredCars, 8 Artillerys, 2 Fighters, 7 Infantrys, 2 Mech.Infs and 5 Tanks in Mersa Matruh, round 3 :  16/28 hits
                        Italians roll dice for 2 Artillerys, 1 Infantry and 1 Tank in Mersa Matruh, round 3 :  1/4 hits
                        1 Tank owned by the Italians, 1 Infantry owned by the Italians, 2 Artillerys owned by the Italians and 1 Infantry owned by the British lost in Mersa Matruh
                    British win, taking Mersa Matruh from Italians with 4 ArmoredCars, 8 Artillerys, 2 Fighters, 6 Infantrys, 2 Mech.Infs and 5 Tanks remaining. Battle score for attacker is 29
                    Casualties for British: 2 Infantrys
                    Casualties for Italians: 2 Artillerys, 10 Infantrys and 1 Tank
                Battle in Yunnan
                    British attack with 1 ArmoredCar, 1 Artillery and 4 Infantrys
                    Hisaichi defend with 3 ArmoredCars
                        British roll dice for 1 ArmoredCar, 1 Artillery and 4 Infantrys in Yunnan, round 2 :  1/6 hits
                        Hisaichi roll dice for 3 ArmoredCars in Yunnan, round 2 :  0/3 hits
                        1 ArmoredCar owned by the Hisaichi lost in Yunnan
                        British roll dice for 1 ArmoredCar, 1 Artillery and 4 Infantrys in Yunnan, round 3 :  2/6 hits
                        Hisaichi roll dice for 2 ArmoredCars in Yunnan, round 3 :  1/2 hits
                        2 ArmoredCars owned by the Hisaichi and 1 Infantry owned by the British lost in Yunnan
                    British win, taking Yunnan from Hisaichi with 1 ArmoredCar, 1 Artillery and 3 Infantrys remaining. Battle score for attacker is 10
                    Casualties for Hisaichi: 3 ArmoredCars
                    Casualties for British: 1 Infantry

    Non Combat Move - British
                2 Fighters moved from Mersa Matruh to Cairo

    Place Units - British
                2 ArmoredCars, 2 Artillerys and 2 Infantrys placed in Cairo
                2 Mech.Infs placed in Cape Town
                Turning on Edit Mode
                EDIT: Removing units owned by British from S.Saudi Arabia: 2 ArmoredCars
                EDIT: Adding units owned by British to Palestine: 2 ArmoredCars
                EDIT: Turning off Edit Mode
                1 Artillery and 1 Infantry placed in S.Saudi Arabia
                1 Artillery and 1 Infantry placed in N.Saudi Arabia
                1 Destroyer and 3 S.Submarines placed in 21 Sea Zone
                2 ArmoredCars and 3 Infantrys placed in Delhi
                5 Infantrys placed in Madras
                2 Infantrys placed in Bombay
                1 Infantry placed in Wales

    Turn Complete - British
                British collect 104 PUs; end with 104 PUs

    triplea_42388_Bri8.tsvg


  • TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 8

    Combat Move - Anzac
                1 Infantry moved from South New Zealand to 122 Sea Zone
                1 Infantry moved from North New Zealand to 122 Sea Zone
                2 Infantrys and 1 Transport moved from 122 Sea Zone to 66 Sea Zone
                2 Infantrys moved from 66 Sea Zone to Java
                      Dutch take Java from Thai
                1 Infantry moved from South Australia to Northern Territory

    Purchase Units - Anzac
                Anzac buy 1 Cruiser and 3 Destroyers; Remaining resources: 0 PUs;

    Combat - Anzac

    Non Combat Move - Anzac

    Place Units - Anzac
                1 Cruiser and 3 Destroyers placed in 122 Sea Zone

    Turn Complete - Anzac
                Anzac collect 36 PUs; end with 36 PUs

    triplea_42388_Anz8.tsvg


  • TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 8

    Combat Move - Dutch
                1 Mech.Inf moved from Suriname to Argentina
                1 ArmoredCar, 3 Mech.Infs and 3 Tanks moved from Rio De Janeiro to Argentina
                2 ArmoredCars moved from Suriname to Bolivia

    Purchase Units - Dutch
                Dutch buy 1 Destroyer, 1 Mech.Inf and 1 Transport; Remaining resources: 0 PUs;

    Combat - Dutch
                Battle in Argentina
                    Dutch attack with 1 ArmoredCar, 4 Mech.Infs and 3 Tanks
                    Neutral defend with 3 Infantrys
                        Dutch roll dice for 1 ArmoredCar, 4 Mech.Infs and 3 Tanks in Argentina, round 2 :  7/8 hits
                        Neutral roll dice for 3 Infantrys in Argentina, round 2 :  2/3 hits
                        1 ArmoredCar owned by the Dutch, 1 Mech.Inf owned by the Dutch and 3 Infantrys owned by the Neutral lost in Argentina
                    Dutch loses 0 PUs for violating Argentinas neutrality.
                    Dutch win, taking Argentina from Neutral with 3 Mech.Infs and 3 Tanks remaining. Battle score for attacker is -4
                    Casualties for Neutral: 3 Infantrys
                    Casualties for Dutch: 1 ArmoredCar and 1 Mech.Inf

    Non Combat Move - Dutch

    Place Units - Dutch
                1 Destroyer and 1 Transport placed in 32 Sea Zone
                1 Mech.Inf placed in Suriname

    Turn Complete - Dutch
                Dutch collect 19 PUs; end with 19 PUs

    triplea_42388_Dut8.tsvg

  • '20 '18 '17 '15

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 8

    Combat Move - Finns
                2 Artillerys, 1 Elite and 1 Infantry moved from Tampere to Oulu
                1 Mot.Inf moved from Vyborg to S.Karelia
                      Finns take S.Karelia from Russians
                1 Mot.Inf moved from S.Karelia to Novgorod
                      Finns take Novgorod from Russians
                1 Mot.Inf moved from Novgorod to Smolensk
                      Finns take Smolensk from Russians
                1 Elite and 3 Infantrys moved from Kotka to Vyborg
                1 Elite and 1 Infantry moved from Vyborg to N.Karelia
                1 Fighter moved from Helsinki to N.Karelia
                2 Artillerys and 2 Elites moved from Helsinki to Tampere

    Purchase Units - Finns
                Finns buy 2 Artillerys, 1 Elite and 2 Infantrys; Remaining resources: 0 PUs;

    Combat - Finns
                Battle in N.Karelia
                    Finns attack with 1 Elite, 1 Fighter and 1 Infantry
                    Russians defend with 1 HeavyTank
                        Finns roll dice for 1 Elite, 1 Fighter and 1 Infantry in N.Karelia, round 2 : 1/3 hits, 0.83 expected hits
                        Russians roll dice for 1 HeavyTank in N.Karelia, round 2 : 1/1 hits, 0.67 expected hits
                        1 Infantry owned by the Finns and 1 HeavyTank owned by the Russians lost in N.Karelia
                    Finns win, taking N.Karelia from Russians with 1 Elite and 1 Fighter remaining. Battle score for attacker is 5
                    Casualties for Finns: 1 Infantry
                    Casualties for Russians: 1 HeavyTank
                Battle in Oulu
                    Finns attack with 2 Artillerys, 1 Elite and 1 Infantry
                    Russians defend with 1 Tank
                        Finns roll dice for 2 Artillerys, 1 Elite and 1 Infantry in Oulu, round 2 : 2/4 hits, 1.50 expected hits
                        Russians roll dice for 1 Tank in Oulu, round 2 : 0/1 hits, 0.50 expected hits
                        1 Tank owned by the Russians lost in Oulu
                    Finns win, taking Oulu from Russians with 2 Artillerys, 1 Elite and 1 Infantry remaining. Battle score for attacker is 5
                    Casualties for Russians: 1 Tank

    Non Combat Move - Finns
                1 Fighter moved from N.Karelia to Lapland

    Place Units - Finns
                2 Artillerys, 1 Elite and 2 Infantrys placed in Helsinki

    Turn Complete - Finns
                Finns collect 20 PUs; end with 20 PUs

    Combat Hit Differential Summary :

    Finns : 0.67
        Russians : -0.17

    triplea_42388_Fin8.tsvg

  • '20 '18 '17 '15

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 8

    Combat Move - Romanians
                1 Elite moved from Donetsk to Crimea
                      Romanians take Crimea from Russians
                2 Artillerys and 2 Elites moved from Odessa to Donetsk
                1 Fighter moved from Kiev to Donetsk
                2 Artillerys and 2 Elites moved from E.Romania to Odessa
                2 Artillerys and 2 Elites moved from Bucharest to E.Romania

    Purchase Units - Romanians
                Romanians buy 2 Artillerys and 2 Elites; Remaining resources: 4 PUs;

    Combat - Romanians

    Non Combat Move - Romanians

    Place Units - Romanians
                2 Artillerys and 2 Elites placed in Bucharest

    Turn Complete - Romanians
                Romanians collect 17 PUs; end with 21 PUs

    Combat Hit Differential Summary :

    triplea_42388_Rom8.tsvg

  • '20 '18 '17 '15

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 8

    Combat Move - Thai
                2 Artillerys and 2 Infantrys moved from Sumatra to Java
                1 Elite and 1 Infantry moved from Bangkok to S.Thailand

    Purchase Units - Thai
                Thai buy 1 Bunker and 6 Infantrys; Remaining resources: 5 PUs;

    Combat - Thai
                Battle in Java
                    Thai attack with 2 Artillerys and 2 Infantrys
                    Anzac defend with 2 Infantrys
                        Thai roll dice for 2 Artillerys and 2 Infantrys in Java, round 2 : 1/4 hits, 1.33 expected hits
                        Dutch roll dice for 2 Infantrys in Java, round 2 : 0/2 hits, 0.67 expected hits
                        1 Infantry owned by the Anzac lost in Java
                        Thai roll dice for 2 Artillerys and 2 Infantrys in Java, round 3 : 1/4 hits, 1.33 expected hits
                        Dutch roll dice for 1 Infantry in Java, round 3 : 1/1 hits, 0.33 expected hits
                        1 Infantry owned by the Anzac and 1 Infantry owned by the Thai lost in Java
                    Thai win, taking Java from Dutch with 2 Artillerys and 1 Infantry remaining. Battle score for attacker is 2
                    Casualties for Anzac: 2 Infantrys
                    Casualties for Thai: 1 Infantry
                Battle in S.Thailand
                    Thai attack with 1 Elite and 1 Infantry
                    British defend with 1 Infantry
                        Thai roll dice for 1 Elite and 1 Infantry in S.Thailand, round 2 : 1/2 hits, 0.50 expected hits
                        British roll dice for 1 Infantry in S.Thailand, round 2 : 1/1 hits, 0.33 expected hits
                        1 Infantry owned by the Thai and 1 Infantry owned by the British lost in S.Thailand
                    Thai win, taking S.Thailand from British with 1 Elite remaining. Battle score for attacker is 0
                    Casualties for Thai: 1 Infantry
                    Casualties for British: 1 Infantry

    Non Combat Move - Thai

    Place Units - Thai
                6 Infantrys placed in Bangkok
                1 Bunker placed in Sumatra

    Turn Complete - Thai
                Thai collect 23 PUs; end with 28 PUs

    Combat Hit Differential Summary :

    British : 0.67
        Thai : -0.17
        Dutch : 0.00

    triplea_42388_Tha8.tsvg


  • TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 8

    Combat Move - Americans
                1 Infantry moved from Bahia to 35 Sea Zone
                1 Cruiser, 1 Destroyer and 1 Infantry moved from 35 Sea Zone to 34 Sea Zone
                1 Submarine moved from 32 Sea Zone to 34 Sea Zone
                2 Infantrys moved from Bahia to 32 Sea Zone
                1 ArmoredCar moved from Bahia to 32 Sea Zone
                1 ArmoredCar moved from Bahia to 32 Sea Zone
                2 ArmoredCars, 1 B.Transport and 2 Infantrys moved from 32 Sea Zone to 34 Sea Zone
                1 Fighter moved from French Sudan to Rio de Oro
                2 ArmoredCars and 3 Infantrys moved from 34 Sea Zone to Rio de Oro
                2 ArmoredCars, 1 Infantry and 2 Tanks moved from Mauritania to Rio de Oro
                1 B.Transport and 1 Transport moved from 34 Sea Zone to 32 Sea Zone
                1 Artillery and 1 Infantry moved from Jamaica to 26 Sea Zone
                1 Infantry moved from South Atlantic USA to 26 Sea Zone
                1 Artillery and 2 Infantrys moved from Washington to 13 Sea Zone
                1 Artillery, 1 B.Transport and 2 Infantrys moved from 13 Sea Zone to 26 Sea Zone
                2 Artillerys, 2 B.Transports and 4 Infantrys moved from 26 Sea Zone to 32 Sea Zone
                2 Artillerys and 4 Infantrys moved from 32 Sea Zone to Bahia
                2 ArmoredCars moved from Colombia to Bahia
                1 Infantry moved from Northeast USA to South Atlantic USA
                1 Destroyer and 1 Submarine moved from 13 Sea Zone to 32 Sea Zone
                1 Submarine moved from 72 Sea Zone to 76 Sea Zone
                2 Bombers moved from Attu to 76 Sea Zone
                1 Transport moved from 72 Sea Zone to 71 Sea Zone
                1 Submarine moved from 71 Sea Zone to 72 Sea Zone
                2 ArmoredCars moved from Alaska to 71 Sea Zone
                2 ArmoredCars and 1 Transport moved from 71 Sea Zone to 72 Sea Zone
                2 ArmoredCars moved from 72 Sea Zone to Kamchatka
                1 Artillery and 2 Infantrys moved from Koryakia to Kamchatka
                2 Adv.Fighters moved from 72 Sea Zone to Kamchatka
                1 S.Bomber moved from Pearl Harbor to 95 Sea Zone
                1 S.Bomber moved from Eniwetok to 102 Sea Zone
                1 Submarine moved from 103 Sea Zone to 102 Sea Zone
                2 Adv.Fighters and 2 Fighters moved from 103 Sea Zone to 95 Sea Zone
                1 Infantry moved from Kusaie to 103 Sea Zone
                1 Infantry and 1 S.Submarine moved from 103 Sea Zone to 95 Sea Zone
                1 Infantry moved from 95 Sea Zone to Minamitori
                1 Artillery and 1 Infantry moved from Pearl Harbor to 98 Sea Zone
                1 Artillery, 1 B.Transport and 1 Infantry moved from 98 Sea Zone to 96 Sea Zone
                1 Transport moved from 97 Sea Zone to 98 Sea Zone
                2 Carriers moved from 103 Sea Zone to 96 Sea Zone
                1 Artillery moved from Kusaie to 103 Sea Zone
                1 Artillery and 1 Transport moved from 103 Sea Zone to 96 Sea Zone
                2 Artillerys and 1 Infantry moved from 96 Sea Zone to Kwajalein

    Purchase Units - Americans
                Americans buy 6 ArmoredCars, 1 B.Transport, 1 Cruiser, 4 Destroyers, 1 Factory and 3 Submarines; Remaining resources: 0 PUs;

    Combat - Americans
                Battle in 95 Sea Zone
                    Americans attack with 2 Adv.Fighters, 2 Fighters, 1 S.Bomber and 1 S.Submarine
                    Yamamoto defend with 1 Submarine
                        Americans roll dice for 1 S.Submarine in 95 Sea Zone, round 2 :  1/1 hits
                        Yamamoto roll dice for 1 Submarine in 95 Sea Zone, round 2 :  1/1 hits
                        1 Submarine owned by the Yamamoto and 1 S.Submarine owned by the Americans lost in 95 Sea Zone
                        1 Infantry owned by the Americans lost in Minamitori
                    Americans win with 2 Adv.Fighters, 2 Fighters and 1 S.Bomber remaining. Battle score for attacker is -3
                    Casualties for Yamamoto: 1 Submarine
                    Casualties for Americans: 1 S.Submarine
                Battle in 102 Sea Zone
                    Americans attack with 1 S.Bomber and 1 Submarine
                    Yamamoto defend with 1 Destroyer
                        Americans roll dice for 1 Submarine in 102 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 1 S.Bomber in 102 Sea Zone, round 2 :  1/1 hits
                        Yamamoto roll dice for 1 Destroyer in 102 Sea Zone, round 2 :  0/1 hits
                        1 Destroyer owned by the Yamamoto lost in 102 Sea Zone
                    Americans win with 1 S.Bomber and 1 Submarine remaining. Battle score for attacker is 8
                    Casualties for Yamamoto: 1 Destroyer
                Battle in 76 Sea Zone
                    Americans attack with 2 Bombers and 1 Submarine
                    Yamamoto defend with 1 Destroyer
                        Americans roll dice for 1 Submarine in 76 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 2 Bombers in 76 Sea Zone, round 2 :  1/2 hits
                        Yamamoto roll dice for 1 Destroyer in 76 Sea Zone, round 2 :  0/1 hits
                        1 Destroyer owned by the Yamamoto lost in 76 Sea Zone
                    Americans win with 2 Bombers and 1 Submarine remaining. Battle score for attacker is 8
                    Casualties for Yamamoto: 1 Destroyer

    Non Combat Move - Americans
                2 Bombers moved from 76 Sea Zone to Attu
                2 Adv.Fighters moved from Kamchatka to 72 Sea Zone
                2 Adv.Fighters and 2 Fighters moved from 95 Sea Zone to 96 Sea Zone
                1 S.Bomber moved from 95 Sea Zone to Kwajalein
                1 S.Bomber moved from 102 Sea Zone to Kwajalein

    Place Units - Americans
                1 Submarine placed in 71 Sea Zone
                2 ArmoredCars placed in Alaska
                2 ArmoredCars placed in Colombia
                1 Cruiser and 1 Destroyer placed in 35 Sea Zone
                1 B.Transport placed in 26 Sea Zone
                1 Destroyer placed in 98 Sea Zone
                2 ArmoredCars placed in Pearl Harbor
                1 Factory placed in Rio de Oro
                1 Destroyer and 1 Submarine placed in 26 Sea Zone
                1 Destroyer and 1 Submarine placed in 13 Sea Zone
                Americans undo move 9.
                Americans undo move 9.
                1 Destroyer and 1 Submarine placed in 26 Sea Zone
                1 Destroyer and 1 Submarine placed in 83 Sea Zone

    Turn Complete - Americans
                Americans collect 109 PUs; end with 109 PUs

    triplea_42388_Ame8.tsvg

  • '20 '18 '17 '15

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 9

    Combat Move - Germans
                1 ArmoredCar moved from Latvia to Estonia
                      Germans take Estonia from Russians
                1 ArmoredCar moved from Estonia to Leningrad
                1 ArmoredCar and 1 Elite moved from Latvia to Leningrad
                2 ArmoredCars moved from Minsk to Leningrad
                1 Artillery, 1 Elite, 1 HeavyTank and 1 Tank moved from Lapland to Murmansk
                1 Adv.Fighter and 1 Fighter moved from 22 Sea Zone to Leningrad
                2 Stukas moved from Kiev to Leningrad
                7 HeavyTanks moved from Kursk to Rostov
                3 HeavyTanks moved from Kiev to Rostov
                4 Mech.Infs moved from Vinnytsia to Rostov
                3 JetFighters moved from Krakow to Leningrad
                2 Infantrys and 2 Tanks moved from Oslo to 22 Sea Zone
                1 ArmoredCar and 1 Infantry moved from Netherlands to 22 Sea Zone
                1 ArmoredCar, 3 Infantrys, 2 S.Submarines, 2 Tanks and 2 Transports moved from 22 Sea Zone to 24 Sea Zone
                1 ArmoredCar, 3 Infantrys and 2 Tanks moved from 24 Sea Zone to Leningrad
                3 Tanks moved from Picardy to Netherlands
                3 Infantrys moved from Vinnytsia to Donetsk

    Purchase Units - Germans
                Germans buy 4 Adv.Fighters, 4 ArmoredCars, 1 Carrier, 4 Infantrys, 7 Mech.Infs and 1 Submarine; Remaining resources: 0 PUs;

    Combat - Germans
                Battle in Murmansk
                    Germans attack with 1 Artillery, 1 Elite, 1 HeavyTank and 1 Tank
                    Russians defend with 1 Infantry
                        Germans roll dice for 1 Artillery, 1 Elite, 1 HeavyTank and 1 Tank in Murmansk, round 2 : 2/4 hits, 2.00 expected hits
                        Russians roll dice for 1 Infantry in Murmansk, round 2 : 1/1 hits, 0.33 expected hits
                        1 Infantry owned by the Russians and 1 Elite owned by the Germans lost in Murmansk
                    Germans win, taking Murmansk from Russians with 1 Artillery, 1 HeavyTank and 1 Tank remaining. Battle score for attacker is -1
                    Casualties for Germans: 1 Elite
                    Casualties for Russians: 1 Infantry
                Battle in Leningrad
                    Germans attack with 1 Adv.Fighter, 5 ArmoredCars, 1 Elite, 1 Fighter, 3 Infantrys, 3 JetFighters, 2 Stukas and 2 Tanks
                    British defend with 1 Bomber; Russians defend with 1 AAGun, 1 ArmoredCar, 2 Bunkers, 1 Factory, 1 HeavyTank, 3 Infantrys and 2 Tanks
                        AA fire in Leningrad : 2/7 hits, 1.17 expected hits
                        1 JetFighter owned by the Germans and 1 Stuka owned by the Germans lost in Leningrad
                        Germans roll dice for 1 Adv.Fighter, 5 ArmoredCars, 1 Elite, 1 Fighter, 3 Infantrys, 2 JetFighters, 1 Stuka and 2 Tanks in Leningrad, round 2 : 6/16 hits, 6.33 expected hits
                    Units damaged: 2 Bunkers owned by the Russians
                        Russians roll dice for 1 ArmoredCar, 1 Bomber, 2 Bunkers, 1 HeavyTank, 3 Infantrys and 2 Tanks in Leningrad, round 2 : 4/10 hits, 4.00 expected hits
                        1 Bomber owned by the British, 1 ArmoredCar owned by the Germans, 1 ArmoredCar owned by the Russians, 2 Infantrys owned by the Russians and 3 Infantrys owned by the Germans lost in Leningrad
                        Germans roll dice for 1 Adv.Fighter, 4 ArmoredCars, 1 Elite, 1 Fighter, 2 JetFighters, 1 Stuka and 2 Tanks in Leningrad, round 3 : 3/12 hits, 5.50 expected hits
                        Russians roll dice for 2 Bunkers, 1 HeavyTank, 1 Infantry and 2 Tanks in Leningrad, round 3 : 2/6 hits, 3.00 expected hits
                        2 ArmoredCars owned by the Germans, 1 Infantry owned by the Russians and 2 Tanks owned by the Russians lost in Leningrad
                        Germans roll dice for 1 Adv.Fighter, 2 ArmoredCars, 1 Elite, 1 Fighter, 2 JetFighters, 1 Stuka and 2 Tanks in Leningrad, round 4 : 4/10 hits, 4.83 expected hits
                        Russians roll dice for 2 Bunkers and 1 HeavyTank in Leningrad, round 4 : 1/3 hits, 1.67 expected hits
                        1 ArmoredCar owned by the Germans, 2 Bunkers owned by the Russians and 1 HeavyTank owned by the Russians lost in Leningrad
                    Germans win, taking Leningrad from Russians with 1 Adv.Fighter, 1 ArmoredCar, 1 Elite, 1 Fighter, 2 JetFighters, 1 Stuka and 2 Tanks remaining. Battle score for attacker is 11
                    Casualties for Germans: 4 ArmoredCars, 3 Infantrys, 1 JetFighter and 1 Stuka
                    Casualties for British: 1 Bomber
                    Casualties for Russians: 1 ArmoredCar, 2 Bunkers, 1 HeavyTank, 3 Infantrys and 2 Tanks
                Battle in Rostov
                    Germans attack with 10 HeavyTanks and 4 Mech.Infs
                    Russians defend with 1 Artillery and 9 Infantrys
                        Germans roll dice for 10 HeavyTanks and 4 Mech.Infs in Rostov, round 2 : 9/14 hits, 8.00 expected hits
                        Russians roll dice for 1 Artillery and 9 Infantrys in Rostov, round 2 : 4/10 hits, 3.33 expected hits
                        9 Infantrys owned by the Russians and 4 Mech.Infs owned by the Germans lost in Rostov
                        Germans roll dice for 10 HeavyTanks in Rostov, round 3 : 8/10 hits, 6.67 expected hits
                        Russians roll dice for 1 Artillery in Rostov, round 3 : 0/1 hits, 0.33 expected hits
                        1 Artillery owned by the Russians lost in Rostov
                    Germans win, taking Rostov from Russians with 10 HeavyTanks remaining. Battle score for attacker is -2
                    Casualties for Germans: 4 Mech.Infs
                    Casualties for Russians: 1 Artillery and 9 Infantrys

    Non Combat Move - Germans
                1 Adv.Fighter, 1 Fighter, 2 JetFighters and 1 Stuka moved from Leningrad to Vyborg

    Place Units - Germans
                4 Adv.Fighters, 1 Carrier and 1 Submarine placed in 22 Sea Zone
                4 Mech.Infs placed in Vinnytsia
                3 Mech.Infs placed in Kiev
                4 ArmoredCars placed in Warsaw
                Germans undo move 4.
                3 ArmoredCars placed in Krakow
                1 ArmoredCar placed in Warsaw
                3 Infantrys placed in Netherlands
                1 Infantry placed in Normandy

    Turn Complete - Germans
                Germans collect 132 PUs; end with 132 PUs

    Combat Hit Differential Summary :

    Germans : -1.33
        Russians : -0.67
        AA fire in Leningrad : : 0.83

    triplea_42388_Ger9.tsvg

  • '20 '18 '17 '15

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 9

    Combat Move - Germans
                1 ArmoredCar moved from Latvia to Estonia
                      Germans take Estonia from Russians
                1 ArmoredCar moved from Estonia to Leningrad
                1 ArmoredCar and 1 Elite moved from Latvia to Leningrad
                2 ArmoredCars moved from Minsk to Leningrad
                1 Artillery, 1 Elite, 1 HeavyTank and 1 Tank moved from Lapland to Murmansk
                1 Adv.Fighter and 1 Fighter moved from 22 Sea Zone to Leningrad
                2 Stukas moved from Kiev to Leningrad
                7 HeavyTanks moved from Kursk to Rostov
                3 HeavyTanks moved from Kiev to Rostov
                4 Mech.Infs moved from Vinnytsia to Rostov
                3 JetFighters moved from Krakow to Leningrad
                2 Infantrys and 2 Tanks moved from Oslo to 22 Sea Zone
                1 ArmoredCar and 1 Infantry moved from Netherlands to 22 Sea Zone
                1 ArmoredCar, 3 Infantrys, 2 S.Submarines, 2 Tanks and 2 Transports moved from 22 Sea Zone to 24 Sea Zone
                1 ArmoredCar, 3 Infantrys and 2 Tanks moved from 24 Sea Zone to Leningrad
                3 Tanks moved from Picardy to Netherlands
                3 Infantrys moved from Vinnytsia to Donetsk

    Purchase Units - Germans
                Germans buy 4 Adv.Fighters, 4 ArmoredCars, 1 Carrier, 4 Infantrys, 7 Mech.Infs and 1 Submarine; Remaining resources: 0 PUs;

    Combat - Germans
                Battle in Murmansk
                    Germans attack with 1 Artillery, 1 Elite, 1 HeavyTank and 1 Tank
                    Russians defend with 1 Infantry
                        Germans roll dice for 1 Artillery, 1 Elite, 1 HeavyTank and 1 Tank in Murmansk, round 2 : 2/4 hits, 2.00 expected hits
                        Russians roll dice for 1 Infantry in Murmansk, round 2 : 1/1 hits, 0.33 expected hits
                        1 Infantry owned by the Russians and 1 Elite owned by the Germans lost in Murmansk
                    Germans win, taking Murmansk from Russians with 1 Artillery, 1 HeavyTank and 1 Tank remaining. Battle score for attacker is -1
                    Casualties for Germans: 1 Elite
                    Casualties for Russians: 1 Infantry
                Battle in Leningrad
                    Germans attack with 1 Adv.Fighter, 5 ArmoredCars, 1 Elite, 1 Fighter, 3 Infantrys, 3 JetFighters, 2 Stukas and 2 Tanks
                    British defend with 1 Bomber; Russians defend with 1 AAGun, 1 ArmoredCar, 2 Bunkers, 1 Factory, 1 HeavyTank, 3 Infantrys and 2 Tanks
                        AA fire in Leningrad : 2/7 hits, 1.17 expected hits
                        1 JetFighter owned by the Germans and 1 Stuka owned by the Germans lost in Leningrad
                        Germans roll dice for 1 Adv.Fighter, 5 ArmoredCars, 1 Elite, 1 Fighter, 3 Infantrys, 2 JetFighters, 1 Stuka and 2 Tanks in Leningrad, round 2 : 6/16 hits, 6.33 expected hits
                    Units damaged: 2 Bunkers owned by the Russians
                        Russians roll dice for 1 ArmoredCar, 1 Bomber, 2 Bunkers, 1 HeavyTank, 3 Infantrys and 2 Tanks in Leningrad, round 2 : 4/10 hits, 4.00 expected hits
                        1 Bomber owned by the British, 1 ArmoredCar owned by the Germans, 1 ArmoredCar owned by the Russians, 2 Infantrys owned by the Russians and 3 Infantrys owned by the Germans lost in Leningrad
                        Germans roll dice for 1 Adv.Fighter, 4 ArmoredCars, 1 Elite, 1 Fighter, 2 JetFighters, 1 Stuka and 2 Tanks in Leningrad, round 3 : 3/12 hits, 5.50 expected hits
                        Russians roll dice for 2 Bunkers, 1 HeavyTank, 1 Infantry and 2 Tanks in Leningrad, round 3 : 2/6 hits, 3.00 expected hits
                        2 ArmoredCars owned by the Germans, 1 Infantry owned by the Russians and 2 Tanks owned by the Russians lost in Leningrad
                        Germans roll dice for 1 Adv.Fighter, 2 ArmoredCars, 1 Elite, 1 Fighter, 2 JetFighters, 1 Stuka and 2 Tanks in Leningrad, round 4 : 4/10 hits, 4.83 expected hits
                        Russians roll dice for 2 Bunkers and 1 HeavyTank in Leningrad, round 4 : 1/3 hits, 1.67 expected hits
                        1 ArmoredCar owned by the Germans, 2 Bunkers owned by the Russians and 1 HeavyTank owned by the Russians lost in Leningrad
                    Germans win, taking Leningrad from Russians with 1 Adv.Fighter, 1 ArmoredCar, 1 Elite, 1 Fighter, 2 JetFighters, 1 Stuka and 2 Tanks remaining. Battle score for attacker is 11
                    Casualties for Germans: 4 ArmoredCars, 3 Infantrys, 1 JetFighter and 1 Stuka
                    Casualties for British: 1 Bomber
                    Casualties for Russians: 1 ArmoredCar, 2 Bunkers, 1 HeavyTank, 3 Infantrys and 2 Tanks
                Battle in Rostov
                    Germans attack with 10 HeavyTanks and 4 Mech.Infs
                    Russians defend with 1 Artillery and 9 Infantrys
                        Germans roll dice for 10 HeavyTanks and 4 Mech.Infs in Rostov, round 2 : 9/14 hits, 8.00 expected hits
                        Russians roll dice for 1 Artillery and 9 Infantrys in Rostov, round 2 : 4/10 hits, 3.33 expected hits
                        9 Infantrys owned by the Russians and 4 Mech.Infs owned by the Germans lost in Rostov
                        Germans roll dice for 10 HeavyTanks in Rostov, round 3 : 8/10 hits, 6.67 expected hits
                        Russians roll dice for 1 Artillery in Rostov, round 3 : 0/1 hits, 0.33 expected hits
                        1 Artillery owned by the Russians lost in Rostov
                    Germans win, taking Rostov from Russians with 10 HeavyTanks remaining. Battle score for attacker is -2
                    Casualties for Germans: 4 Mech.Infs
                    Casualties for Russians: 1 Artillery and 9 Infantrys

    Non Combat Move - Germans
                1 Adv.Fighter, 1 Fighter, 2 JetFighters and 1 Stuka moved from Leningrad to Vyborg

    Place Units - Germans
                4 Adv.Fighters, 1 Carrier and 1 Submarine placed in 22 Sea Zone
                4 Mech.Infs placed in Vinnytsia
                3 Mech.Infs placed in Kiev
                4 ArmoredCars placed in Warsaw
                Germans undo move 4.
                3 ArmoredCars placed in Krakow
                1 ArmoredCar placed in Warsaw
                3 Infantrys placed in Netherlands
                1 Infantry placed in Normandy

    Turn Complete - Germans
                Germans collect 132 PUs; end with 132 PUs
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from Vyborg: 1 Adv.Fighter, 1 Fighter, 2 JetFighters and 1 Stuka
                EDIT: Adding units owned by Germans to Latvia: 1 Adv.Fighter, 1 Fighter, 2 JetFighters and 1 Stuka
                EDIT: Turning off Edit Mode

    Combat Hit Differential Summary :

    Germans : -1.33
        Russians : -0.67
        AA fire in Leningrad : : 0.83

    triplea_42388_Ger9.tsvg


  • TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 9

    Combat Move - Russians
                1 Infantry and 1 Tank moved from Ankara to 54 Sea Zone
                1 Infantry and 1 Tank moved from 54 Sea Zone to Rostov
                4 Infantrys moved from Georgia to Rostov
                5 Infantrys moved from Stalingrad to Rostov
                1 Bomber moved from Moscow to Rostov
                1 Infantry moved from Tula to Rostov
                1 Infantry moved from Yaroslavl to Kursk
                      Russians take Kursk from Germans
                1 Infantry moved from Arkhangelsk to S.Karelia
                      Russians take S.Karelia from Finns
                1 ArmoredCar, 7 Infantrys and 2 Tanks moved from Ankara to Izmir
                2 Artillerys and 4 Infantrys moved from Erzurum to Ankara
                2 Infantrys moved from Azerbaijan to Erzurum
                3 Infantrys moved from W.Iran to Adana
                2 Infantrys moved from Uzbekistan to 126 Sea Zone
                2 Infantrys moved from 126 Sea Zone to Astrakhan
                2 Infantrys moved from Tashkent to Chimkent
                2 Adv.Fighters, 1 ArmoredCar, 2 Fighters, 2 HeavyTanks, 21 Infantrys, 1 Mech.Inf and 2 Tanks moved from Krasnoyarsk to Irkutsk
                1 Infantry moved from Bratsk to Irkutsk
                1 Fighter moved from Sibirsky to Irkutsk
                1 Infantry moved from Evenkia to Bratsk
                1 Artillery, 1 Elite and 2 Infantrys moved from Evenkia to Olyokminsk
                3 Infantrys moved from Arkhangelsk to 6 Sea Zone
                3 Infantrys moved from 6 Sea Zone to Lapland

    Purchase Units - Russians
                Russians buy 2 ArmoredCars, 2 Artillerys, 5 HeavyTanks, 14 Infantrys and 3 Tanks; Remaining resources: 0 PUs;

    Combat - Russians
                Battle in Rostov
                    Russians attack with 1 Bomber, 11 Infantrys and 1 Tank
                    Germans defend with 10 HeavyTanks
                        Russians roll dice for 1 Bomber, 11 Infantrys and 1 Tank in Rostov, round 2 :  4/13 hits
                        Germans roll dice for 10 HeavyTanks in Rostov, round 2 :  8/10 hits
                        4 HeavyTanks owned by the Germans and 8 Infantrys owned by the Russians lost in Rostov
                        Russians roll dice for 1 Bomber, 3 Infantrys and 1 Tank in Rostov, round 3 :  2/5 hits
                        Germans roll dice for 6 HeavyTanks in Rostov, round 3 :  3/6 hits
                        2 HeavyTanks owned by the Germans and 3 Infantrys owned by the Russians lost in Rostov
                        Russians roll dice for 1 Bomber and 1 Tank in Rostov, round 4 :  1/2 hits
                        Germans roll dice for 4 HeavyTanks in Rostov, round 4 :  2/4 hits
                        1 HeavyTank owned by the Germans, 1 Tank owned by the Russians and 1 Bomber owned by the Russians lost in Rostov
                    Germans win with 3 HeavyTanks remaining. Battle score for attacker is 8
                    Casualties for Germans: 7 HeavyTanks
                    Casualties for Russians: 1 Bomber, 11 Infantrys and 1 Tank
                Battle in Lapland
                    Russians attack with 3 Infantrys
                    Finns defend with 1 Fighter
                        Russians roll dice for 3 Infantrys in Lapland, round 2 :  0/3 hits
                        Finns roll dice for 1 Fighter in Lapland, round 2 :  1/1 hits
                        1 Infantry owned by the Russians lost in Lapland
                        Russians roll dice for 2 Infantrys in Lapland, round 3 :  1/2 hits
                        Finns roll dice for 1 Fighter in Lapland, round 3 :  0/1 hits
                        1 Fighter owned by the Finns lost in Lapland
                    Russians win, taking Lapland from Finns with 2 Infantrys remaining. Battle score for attacker is 6
                    Casualties for Finns: 1 Fighter
                    Casualties for Russians: 1 Infantry
                Battle in Izmir
                    Russians attack with 1 ArmoredCar, 7 Infantrys and 2 Tanks
                    Neutral defend with 2 Infantrys and 1 Tank
                        Russians roll dice for 1 ArmoredCar, 7 Infantrys and 2 Tanks in Izmir, round 2 :  2/10 hits
                        Neutral roll dice for 2 Infantrys and 1 Tank in Izmir, round 2 :  3/3 hits
                        3 Infantrys owned by the Russians and 2 Infantrys owned by the Neutral lost in Izmir
                        Russians roll dice for 1 ArmoredCar, 4 Infantrys and 2 Tanks in Izmir, round 3 :  2/7 hits
                        Neutral roll dice for 1 Tank in Izmir, round 3 :  0/1 hits
                        1 Tank owned by the Neutral lost in Izmir
                    Russians loses 0 PUs for violating Izmirs neutrality.
                    Russians win, taking Izmir from Neutral with 1 ArmoredCar, 4 Infantrys and 2 Tanks remaining. Battle score for attacker is 3
                    Casualties for Neutral: 2 Infantrys and 1 Tank
                    Casualties for Russians: 3 Infantrys
                Battle in Irkutsk
                    Russians attack with 2 Adv.Fighters, 1 ArmoredCar, 3 Fighters, 2 HeavyTanks, 22 Infantrys, 1 Mech.Inf and 2 Tanks
                    Yamamoto defend with 1 AAGun, 1 Adv.Fighter, 2 Bunkers, 1 Fighter, 5 Infantrys, 2 Marines, 3 S.Bombers and 12 Tanks
                        AA fire in Irkutsk :  0/5 hits
                        Russians roll dice for 2 Adv.Fighters, 1 ArmoredCar, 3 Fighters, 2 HeavyTanks, 22 Infantrys, 1 Mech.Inf and 2 Tanks in Irkutsk, round 2 :  13/33 hits
                    Units damaged: 2 Bunkers owned by the Yamamoto
                        Yamamoto roll dice for 1 Adv.Fighter, 2 Bunkers, 1 Fighter, 5 Infantrys, 2 Marines, 3 S.Bombers and 12 Tanks in Irkutsk, round 2 :  9/26 hits
                        9 Infantrys owned by the Russians, 2 Marines owned by the Yamamoto, 5 Infantrys owned by the Yamamoto, 3 S.Bombers owned by the Yamamoto and 1 Tank owned by the Yamamoto lost in Irkutsk
                        Russians roll dice for 2 Adv.Fighters, 1 ArmoredCar, 3 Fighters, 2 HeavyTanks, 13 Infantrys, 1 Mech.Inf and 2 Tanks in Irkutsk, round 3 :  8/24 hits
                        Yamamoto roll dice for 1 Adv.Fighter, 2 Bunkers, 1 Fighter and 11 Tanks in Irkutsk, round 3 :  6/15 hits
                        6 Infantrys owned by the Russians and 8 Tanks owned by the Yamamoto lost in Irkutsk
                        Russians roll dice for 2 Adv.Fighters, 1 ArmoredCar, 3 Fighters, 2 HeavyTanks, 7 Infantrys, 1 Mech.Inf and 2 Tanks in Irkutsk, round 4 :  5/18 hits
                        Yamamoto roll dice for 1 Adv.Fighter, 2 Bunkers, 1 Fighter and 3 Tanks in Irkutsk, round 4 :  4/7 hits
                        4 Infantrys owned by the Russians, 3 Tanks owned by the Yamamoto and 2 Bunkers owned by the Yamamoto lost in Irkutsk
                        Russians roll dice for 2 Adv.Fighters, 1 ArmoredCar, 3 Fighters, 2 HeavyTanks, 3 Infantrys, 1 Mech.Inf and 2 Tanks in Irkutsk, round 5 :  6/14 hits
                        Yamamoto roll dice for 1 Adv.Fighter and 1 Fighter in Irkutsk, round 5 :  1/2 hits
                    1 Adv.Fighter owned by the Yamamoto, 1 Infantry owned by the Russians and 1 Fighter owned by the Yamamoto lost in Irkutsk
                    Russians win, taking Irkutsk from Yamamoto with 2 Adv.Fighters, 1 ArmoredCar, 3 Fighters, 2 HeavyTanks, 2 Infantrys, 1 Mech.Inf and 2 Tanks remaining. Battle score for attacker is 122
                    Casualties for Yamamoto: 1 Adv.Fighter, 2 Bunkers, 1 Fighter, 5 Infantrys, 2 Marines, 3 S.Bombers and 12 Tanks
                    Casualties for Russians: 20 Infantrys
                Battle in Olyokminsk
                    Russians attack with 1 Artillery, 1 Elite and 2 Infantrys
                    Yamamoto defend with 1 Elite and 1 Infantry
                        Russians roll dice for 1 Artillery, 1 Elite and 2 Infantrys in Olyokminsk, round 2 :  1/4 hits
                        Yamamoto roll dice for 1 Elite and 1 Infantry in Olyokminsk, round 2 :  0/2 hits
                        1 Infantry owned by the Yamamoto lost in Olyokminsk
                        Russians roll dice for 1 Artillery, 1 Elite and 2 Infantrys in Olyokminsk, round 3 :  1/4 hits
                        Yamamoto roll dice for 1 Elite in Olyokminsk, round 3 :  0/1 hits
                        1 Elite owned by the Yamamoto lost in Olyokminsk
                    Russians win, taking Olyokminsk from Yamamoto with 1 Artillery, 1 Elite and 2 Infantrys remaining. Battle score for attacker is 5
                    Casualties for Yamamoto: 1 Elite and 1 Infantry

    Non Combat Move - Russians
                2 Adv.Fighters and 2 Fighters moved from Irkutsk to Ufa
                5 Infantrys moved from Sverdlovsk to Ufa
                5 Infantrys moved from Sverdlovsk to Perm
                9 Infantrys moved from Moscow to Yaroslavl
                1 Infantry moved from Moscow to Penza
                9 Infantrys moved from Moscow to Tula
                1 Fighter moved from Irkutsk to Bratsk

    Place Units - Russians
                1 HeavyTank, 2 Infantrys and 2 Tanks placed in Stalingrad
                Turning on Edit Mode
                EDIT: Removing units owned by Russians from Sibirsky: 4 Infantrys
                EDIT: Adding units owned by Russians to Khatanga: 1 Elite and 4 Infantrys
                EDIT: Turning off Edit Mode
                1 ArmoredCar, 1 HeavyTank, 1 Infantry and 1 Tank placed in Arkhangelsk
                3 HeavyTanks placed in Georgia
                1 ArmoredCar, 2 Artillerys and 7 Infantrys placed in Moscow
                Turning on Edit Mode
                EDIT: Removing units owned by Russians from Sibirsky: 1 Elite
                EDIT: Turning off Edit Mode
                4 Infantrys placed in Sibirsky
                Russians undo move 4.
                1 ArmoredCar and 1 Artillery placed in Sibirsky
                1 Artillery and 7 Infantrys placed in Moscow

    Turn Complete - Russians
                Russians collect 83 PUs; end with 83 PUs

    triplea_42388_Rus9.tsvg

  • '20 '18 '17 '15

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 9

    Combat Move - Italians
                1 S.Submarine moved from 43 Sea Zone to 31 Sea Zone
                4 Infantrys moved from E.Morocco to W.Morocco
                1 Transport moved from 51 Sea Zone to 48 Sea Zone
                2 Infantrys moved from Tripoli to 48 Sea Zone
                2 Infantrys and 1 Transport moved from 48 Sea Zone to 51 Sea Zone
                4 Infantrys moved from Greece to 51 Sea Zone
                6 Infantrys moved from 51 Sea Zone to Tobruk
                1 Infantry moved from Tripoli to El Agheila
                4 Infantrys moved from S.Tunisia to Tripoli
                1 Infantry moved from Hun to Kufra

    Purchase Units - Italians
                Italians buy 1 Battleship, 2 Bunkers, 1 Destroyer and 16 Infantrys; Remaining resources: 1 PUs;

    Non Combat Move - Italians

    Place Units - Italians
                1 Bunker and 2 Infantrys placed in Kufra
                1 Bunker placed in Tobruk
                3 Infantrys placed in Hun
                4 Infantrys placed in Greece
                1 Battleship and 1 Destroyer placed in 31 Sea Zone
                3 Infantrys placed in E.Morocco
                4 Infantrys placed in Tunis

    Turn Complete - Italians
                Italians collect 71 PUs; end with 72 PUs

    Combat Hit Differential Summary :

    triplea_42388_Ita9.tsvg

  • '20 '18 '17 '15

    Hey there! We’re doing turns so fast I have a question.

    I want to make a NCM for Germany. I had intended to land my planes in Latvia and not Vyborg.  I did make the change and uploaded, but it must have been while you were already doing Russia.

    Would you mind if I make the NCM change during Yam’s turn?


  • TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 9

    Combat Move - French
                1 Artillery and 1 Infantry moved from Canarians to 34 Sea Zone
                1 Artillery and 1 Infantry moved from 34 Sea Zone to Cape Verde
                2 Infantrys moved from Palestine to Lower Egypt
                1 Elite and 1 Infantry moved from Syria to Palestine
                1 Elite, 1 Infantry and 1 Tank moved from French Equatorial Africa to Darfur
                1 Adv.Fighter, 2 Elites, 4 Infantrys and 9 Tanks moved from Darfur to Kufra

    Purchase Units - French
                French buy 1 Elite, 2 Infantrys and 2 Tanks; Remaining resources: 0 PUs;

    Combat - French
                Battle in Kufra
                    French attack with 1 Adv.Fighter, 2 Elites, 4 Infantrys and 9 Tanks
                    Italians defend with 1 Artillery, 4 Bunkers, 1 Factory, 2 HeavyTanks, 12 Infantrys and 3 Tanks
                        French roll dice for 1 Adv.Fighter, 2 Elites, 4 Infantrys and 9 Tanks in Kufra, round 2 :  6/16 hits
                    Units damaged: 4 Bunkers owned by the Italians
                        Italians roll dice for 1 Artillery, 4 Bunkers, 2 HeavyTanks, 12 Infantrys and 3 Tanks in Kufra, round 2 :  7/22 hits
                        2 Elites owned by the French, 1 Tank owned by the French, 2 Infantrys owned by the Italians and 4 Infantrys owned by the French lost in Kufra
                        French roll dice for 1 Adv.Fighter and 8 Tanks in Kufra, round 3 :  6/9 hits
                        Italians roll dice for 1 Artillery, 4 Bunkers, 2 HeavyTanks, 10 Infantrys and 3 Tanks in Kufra, round 3 :  6/20 hits
                        6 Tanks owned by the French and 6 Infantrys owned by the Italians lost in Kufra
                        French roll dice for 1 Adv.Fighter and 2 Tanks in Kufra, round 4 :  0/3 hits
                        Italians roll dice for 1 Artillery, 4 Bunkers, 2 HeavyTanks, 4 Infantrys and 3 Tanks in Kufra, round 4 :  5/14 hits
                        2 Tanks owned by the French and 1 Adv.Fighter owned by the French lost in Kufra
                    Italians win with 1 Artillery, 4 Bunkers, 2 HeavyTanks, 4 Infantrys and 3 Tanks remaining. Battle score for attacker is -53
                    Casualties for Italians: 8 Infantrys
                    Casualties for French: 1 Adv.Fighter, 2 Elites, 4 Infantrys and 9 Tanks
                Battle in Cape Verde
                    French attack with 1 Artillery and 1 Infantry
                    Neutral defend with 1 Infantry
                        French roll dice for 1 Artillery and 1 Infantry in Cape Verde, round 2 :  2/2 hits
                        Neutral roll dice for 1 Infantry in Cape Verde, round 2 :  0/1 hits
                        1 Infantry owned by the Neutral lost in Cape Verde
                    French loses 0 PUs for violating Cape Verdes neutrality.
                    French win, taking Cape Verde from Neutral with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 2
                    Casualties for Neutral: 1 Infantry

    Non Combat Move - French

    Place Units - French
                1 Elite and 2 Tanks placed in French Equatorial Africa
                2 Infantrys placed in Syria

    Turn Complete - French
                French collect 18 PUs; end with 18 PUs

    triplea_42388_Fre9.tsvg

  • '20 '18 '17 '15

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 9

    Combat Move - Yamamoto
                8 Infantrys moved from Ayan to N.Buryat Mongolia
                3 Infantrys moved from Zhigansk to Yakutsk
                1 Infantry moved from Kolyma to Okhotsk
                2 Fighters moved from 75 Sea Zone to 76 Sea Zone
                1 Destroyer moved from 84 Sea Zone to 76 Sea Zone
                1 Destroyer moved from 84 Sea Zone to 75 Sea Zone
                5 Transports moved from 75 Sea Zone to 84 Sea Zone
                8 Infantrys moved from Tokyo to 84 Sea Zone
                1 Infantry moved from Chubu to 84 Sea Zone
                1 Infantry moved from Hokkaido to 84 Sea Zone
                10 Infantrys and 5 Transports moved from 84 Sea Zone to 75 Sea Zone
                10 Infantrys moved from 75 Sea Zone to Ayan

    Purchase Units - Yamamoto
                Yamamoto buy 2 Adv.Fighters, 1 Bunker, 7 Infantrys, 2 Submarines and 2 Tanks; Remaining resources: 1 PUs;

    Combat - Yamamoto
                Battle in 76 Sea Zone
                    Yamamoto attack with 1 Destroyer and 2 Fighters
                    Americans defend with 1 Submarine
                        Americans roll dice for 1 Submarine in 76 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                        Yamamoto roll dice for 1 Destroyer and 2 Fighters in 76 Sea Zone, round 2 : 2/3 hits, 1.00 expected hits
                        1 Submarine owned by the Americans lost in 76 Sea Zone
                    Yamamoto win with 1 Destroyer and 2 Fighters remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 Submarine

    Non Combat Move - Yamamoto
                2 Fighters moved from 76 Sea Zone to N.Buryat Mongolia

    Place Units - Yamamoto
                1 Bunker and 2 Tanks placed in N.Buryat Mongolia
                2 Adv.Fighters and 1 Submarine placed in 75 Sea Zone
                7 Infantrys placed in Tokyo
                1 Submarine placed in 84 Sea Zone

    Turn Complete - Yamamoto
                Yamamoto collect 63 PUs; end with 64 PUs

    Combat Hit Differential Summary :

    Yamamoto : 1.00
        Americans : -0.33

    triplea_42388_Yam9.tsvg

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