@ArtofWar1947 Pretty sure this is the wrong game save. Its on turn T15…
G4018L Karl7 Axis +4 vs Axis Dominion Allies. KILL! Part 4?
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that’s now two huge battles that went utterly in your favor.
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the first being SL
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oh, duh…
Yeah, I need it. You’ve done an excellent job blocking me.
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This is a crazy game!! Wow!
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Go Romania!!! Bucuresti must fall!!!
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 15
Combat Move - Italians
Non Combat Move - Italians
5 armour moved from Slovakia Hungary to Belarus
4 artilleries and 5 infantry moved from Northern Italy to FranceTurn Complete - Italians
Italians collect 7 PUs; end with 7 PUsCombat Hit Differential Summary :
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 15
Purchase Units - ANZAC
ANZAC buy 1 airfield and 1 infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 fighter moved from Iraq to India
3 fighters moved from Queensland to 39 Sea Zone
2 fighters and 1 tactical_bomber moved from Queensland to 26 Sea Zone
2 aaGuns, 3 infantry and 1 mech_infantry moved from Queensland to Northern Territory
5 armour and 3 mech_infantrys moved from New South Wales to Northern Territory
1 cruiser and 1 submarine moved from 79 Sea Zone to 39 Sea Zone
2 fighters moved from 81 Sea Zone to Romania
1 infantry moved from Iraq to Persia
1 infantry moved from Belgian Congo to Anglo Egyptian SudanPlace Units - ANZAC
1 airfield placed in Northern Territory
1 infantry placed in New South WalesTurn Complete - ANZAC
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 4,4
ANZAC collect 15 PUs; end with 15 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUsCombat Move - French
Combat - French
Non Combat Move - French
1 infantry moved from West India to India
1 fighter moved from Iraq to India
1 infantry moved from Iraq to Persia
1 destroyer moved from 79 Sea Zone to 39 Sea Zone
1 cruiser and 1 destroyer moved from 64 Sea Zone to 91 Sea ZoneTurn Complete - French
Combat Hit Differential Summary :
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KILL!!!
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So should I hit Romania? Bcalc says 50/50… I assume ool is max defense allies die before rus?
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Definitely and definitively hit Romania!
KILL!!!
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lol
Those assumptions are correct. You have my blessing. Go for it. I want this game over with. After yet another disappointing big battle.
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Don’t be nervous Karl, just kill!!! Kill!!!
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CHAAAAAARRRGGGEEE!!!
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CHAAAAAARRRGGGEEE!!!
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Ok, at dinner will get back to this in a couple hours
I fear this is where the dice god punish me!
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Ok, I am back…
I am not really sure what attacking Romania gets me. If I win, I will have like nothing left…
but I guess I will have cleared your block…
I am nervous this is where the pain comes back…
This is probably one of the BIGGEST land battles I’ve ever seen!
Ok, ok, let me run some numbers, stand by.
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I am like Hitler before Kursk:

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Ok, I’ve poured myself a stiff drink…
I am going to do this round by round folks!
Here we go. :oops:
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TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 16
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 1 fighter, 4 infantry and 8 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
35 armour, 43 artilleries, 56 infantry and 11 mech_infantrys moved from Slovakia Hungary to Romania
2 infantry moved from Eastern Poland to Romania
1 infantry moved from Yugoslavia to Romania
2 fighters moved from Novgorod to Romania
1 bomber, 5 fighters and 1 tactical_bomber moved from Germany to Romania
3 fighters and 2 tactical_bombers moved from Western Germany to Romania
9 armour moved from Germany to RomaniaCombat - Germans
Battle in Romania
Germans attack with 44 armour, 43 artilleries, 1 bomber, 10 fighters, 59 infantry, 11 mech_infantrys and 3 tactical_bombers
British defend with 2 armour, 2 artilleries, 5 fighters, 3 infantry, 1 marine, 1 mech_infantry and 2 tactical_bombers; Americans defend with 1 aaGun, 3 armour, 1 artillery, 3 fighters, 4 infantry, 6 mech_infantrys and 1 tactical_bomber; ANZAC defend with 5 fighters; Russians defend with 4 aaGuns, 1 airfield, 29 armour, 10 artilleries, 1 bomber, 1 factory_minor, 1 fighter, 25 infantry and 53 mech_infantrys
AA fire in Romania : 2/14 hits, 2.33 expected hits
2 fighters owned by the Germans lost in Romania
Germans roll dice for 44 armour, 43 artilleries, 1 bomber, 8 fighters, 59 infantry, 11 mech_infantrys and 3 tactical_bombers in Romania, round 2 : 65/169 hits, 61.83 expected hits
Russians roll dice for 5 aaGuns, 34 armour, 13 artilleries, 1 bomber, 14 fighters, 32 infantry, 1 marine, 60 mech_infantrys and 3 tactical_bombers in Romania, round 2 : 61/158 hits, 63.33 expected hits
23 mech_infantrys owned by the Russians, 25 infantry owned by the Russians, 1 mech_infantry owned by the British, 1 bomber owned by the Russians, 1 aaGun owned by the Americans, 59 infantry owned by the Germans, 4 aaGuns owned by the Russians, 4 infantry owned by the Americans, 2 mech_infantrys owned by the Germans, 3 infantry owned by the British and 3 mech_infantrys owned by the Americans lost in RomaniaCombat Hit Differential Summary :
Germans : 3.17
AA fire in Romania : : -0.33
Russians : -2.33





