like you said, let’s change it up!
Farmboy (Axis) vs Owentoo (Allies) No bid 2nd ed Game 1
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 1
Purchase Units - ANZAC
ANZAC buy 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
2 infantry moved from New South Wales to 62 Sea Zone
2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea ZoneNon Combat Move - ANZAC
2 infantry moved from 42 Sea Zone to Java
ANZAC take Java from Dutch
2 fighters moved from New Zealand to Queensland
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
1 cruiser moved from 63 Sea Zone to 54 Sea Zone
1 destroyer moved from 54 Sea Zone to 55 Sea ZonePlace Units - ANZAC
1 transport placed in 62 Sea Zone
1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUsCombat Hit Differential Summary :
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 1
Purchase Units - ANZAC
ANZAC buy 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
2 infantry moved from New South Wales to 62 Sea Zone
2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea ZoneNon Combat Move - ANZAC
2 infantry moved from 42 Sea Zone to Java
ANZAC take Java from Dutch
2 fighters moved from New Zealand to Queensland
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
1 cruiser moved from 63 Sea Zone to 54 Sea Zone
1 destroyer moved from 54 Sea Zone to 55 Sea ZonePlace Units - ANZAC
1 transport placed in 62 Sea Zone
1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUsCombat Move - French
1 destroyer moved from 72 Sea Zone to 81 Sea Zone
1 fighter moved from United Kingdom to MoroccoNon Combat Move - French
1 infantry moved from Syria to Trans-Jordan
1 infantry moved from French West Africa to French Central AfricaTurn Complete - French
Combat Hit Differential Summary :
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 1 destroyer, 2 infantry, 7 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;Combat Move - Germans
2 fighters and 2 tactical_bombers moved from Holland Belgium to Southern France
2 artilleries moved from France to Southern France
2 bombers, 1 fighter and 2 tactical_bombers moved from Western Germany to 92 Sea Zone
1 fighter moved from Southern Italy to 92 Sea Zone
1 mech_infantry moved from France to Southern FranceCombat - Germans
Battle in 92 Sea Zone
Germans attack with 2 bombers, 2 fighters and 2 tactical_bombers
British defend with 1 carrier, 1 cruiser, 2 fighters and 1 transport
Germans roll dice for 2 bombers, 2 fighters and 2 tactical_bombers in 92 Sea Zone, round 2 : 4/6 hits, 3.67 expected hits
British roll dice for 1 carrier, 1 cruiser, 2 fighters and 1 transport in 92 Sea Zone, round 2 : 1/4 hits, 2.17 expected hits
1 cruiser owned by the British, 1 fighter owned by the Germans, 1 fighter owned by the British and 1 carrier owned by the British lost in 92 Sea Zone
Germans roll dice for 2 bombers, 1 fighter and 2 tactical_bombers in 92 Sea Zone, round 3 : 3/5 hits, 3.00 expected hits
British roll dice for 1 fighter and 1 transport in 92 Sea Zone, round 3 : 0/1 hits, 0.67 expected hits
1 transport owned by the British and 1 fighter owned by the British lost in 92 Sea Zone
Germans win with 2 bombers, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 45
Casualties for Germans: 1 fighter
Casualties for British: 1 carrier, 1 cruiser, 2 fighters and 1 transport
Battle in Southern France
Germans attack with 2 artilleries, 2 fighters, 1 mech_infantry and 2 tactical_bombers
French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 2 artilleries, 2 fighters, 1 mech_infantry and 2 tactical_bombers in Southern France, round 2 : 2/7 hits, 3.33 expected hits
French roll dice for 1 artillery and 1 infantry in Southern France, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the French and 1 artillery owned by the French lost in Southern France
Germans win, taking Southern France from French with 2 artilleries, 2 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 7
Casualties for French: 1 artillery and 1 infantryNon Combat Move - Germans
1 fighter and 2 tactical_bombers moved from 92 Sea Zone to Algeria
2 bombers moved from 92 Sea Zone to Southern Italy
1 fighter moved from Southern France to Southern Italy
6 armour and 3 mech_infantrys moved from France to Germany
6 artilleries and 4 infantry moved from Germany to Poland
4 infantry moved from Bulgaria to Romania
1 armour moved from Bulgaria to Slovakia Hungary
1 armour moved from Poland to Slovakia Hungary
1 infantry moved from Western Germany to 113 Sea Zone
1 infantry and 1 transport moved from 113 Sea Zone to 115 Sea Zone
1 infantry moved from Finland to 115 Sea Zone
2 infantry and 1 transport moved from 115 Sea Zone to 114 Sea Zone
2 infantry moved from 114 Sea Zone to Poland
2 aaGuns moved from Holland Belgium to France
1 aaGun moved from Western Germany to France
1 submarine moved from 106 Sea Zone to 103 Sea Zone
1 fighter and 1 tactical_bomber moved from Southern France to Western Germany
1 tactical_bomber moved from Southern France to FrancePlace Units - Germans
3 armour and 7 mech_infantrys placed in Germany
2 infantry placed in France
1 destroyer and 1 submarine placed in 113 Sea Zone
Germans undo move 3.
1 destroyer and 1 submarine placed in 112 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Germans from 113 Sea Zone: 1 cruiser
EDIT: Adding units owned by Germans to 112 Sea Zone: 1 cruiser
EDIT: Turning off Edit ModeTurn Complete - Germans
Germans collect 40 PUs; end with 40 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 45 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 50 PUsCombat Hit Differential Summary :
Germans : -1.00
British : -1.83
French : -0.67 -
I made an edit as I forgot an NCM.
And I got very lucky in 92. That was almost certainly a win for me, but I expected to lose at least half the air.
-
Also, just noticed that you moved a fighter from India to Transjordan. Its worth double checking (and I’m coming down with a cold so not sure I’m thinking clearly right now) but I think that you can’t fly air over friendly or unfriendly neutrals unless they are captured or attacked by one side or the other. You can see the rules on page 10 and 11 for that. If I’m right on that, I’m fine if you want to leave it as is but just wanted to give you a heads up. And apologies if I am misunderstanding.
-
You are right! Sorry about that! That is one of the notes that says players must enforce but Triple-A does not enforce. I will move the unit back, but I won’t be posting my next turn until tomorrow.
Cheers! -
You are right! Sorry about that! That is one of the notes that says players must enforce but Triple-A does not enforce. I will move the unit back, but I won’t be posting my next turn until tomorrow.
Cheers!no problem. Its a mistake I’ve made before too.
-
So, I’ve wondered about the movement of air units through the Turkish Straits which Triple A allows but I can’t find a rule or restriction against it. Is it truly allowed?
-
So I see on page 9 of the rule book that it is not allowed. So I assume that if someone does that I should point it out to them and have them move the unit…
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Russians
Russians buy 1 armour, 3 artilleries, 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Politics - Russians
Russians takes Political Action: Political Action Russians To War With Japanese
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to War
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and ANZAC from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and UK_Pacific from Neutrality to AlliedCombat Move - Russians
Non Combat Move - Russians
5 infantry moved from Novgorod to Belarus
1 infantry moved from Smolensk to Belarus
1 artillery moved from Russia to Bryansk
4 infantry moved from Russia to Bryansk
1 armour, 2 artilleries, 4 infantry and 1 mech_infantry moved from Ukraine to Western Ukraine
1 mech_infantry moved from Novgorod to Belarus
1 armour moved from Novgorod to Belarus
2 fighters moved from Novgorod to Belarus
1 tactical_bomber moved from Novgorod to Belarus
2 infantry moved from Rostov to Bryansk
1 artillery moved from Bryansk to Western Ukraine
2 infantry moved from Bryansk to Western Ukraine
6 infantry moved from Yakut S.S.R. to Yenisey
2 aaGuns and 12 infantry moved from Buryatia to AmurPlace Units - Russians
1 artillery and 2 infantry placed in Ukraine
1 armour, 2 artilleries, 3 infantry and 1 mech_infantry placed in RussiaTurn Complete - Russians
Russians collect 37 PUs; end with 37 PUsCombat Hit Differential Summary :
-
So I see on page 9 of the rule book that it is not allowed. So I assume that if someone does that I should point it out to them and have them move the unit…
I’m not positive, but I think it is legal. On the same page you posted it also says: “The movement of air units is completely unaffected by canals and straits, whether they are moving over land or sea.
They can pass between sea zones connected by the canal or strait regardless of which side controls it.” I’m not positive but I’m pretty sure. You can use the board to get advice from other players too.But yes, if you think someone violated a rule, its good to ask them about it.
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Japanese
Japanese buy 2 destroyers, 1 factory_minor and 2 transports; Remaining resources: 3 PUs; 6 SuicideAttackTokens;Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With French
Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Japanese and French from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Chinese and French from Neutrality to AlliedCombat Move - Japanese
1 infantry moved from Siam to French Indo China
Japanese take French Indo China from French
1 artillery and 1 infantry moved from Kwangsi to Yunnan
1 infantry moved from Chahar to Suiyuyan
Japanese take Suiyuyan from Chinese
1 infantry moved from Anhwe to Hopei
Japanese take Hopei from Chinese
1 infantry moved from Anhwe to Kweichow
Japanese take Kweichow from Chinese
1 artillery and 2 infantry moved from Hunan to Yunnan
1 bomber moved from Kwangsi to Yunnan
1 bomber moved from Kwangsi to Yunnan
1 fighter and 1 tactical_bomber moved from Kwangsi to YunnanCombat - Japanese
Battle in Yunnan
Japanese attack with 2 artilleries, 2 bombers, 1 fighter, 3 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 2 artilleries, 2 bombers, 1 fighter, 3 infantry and 1 tactical_bomber in Yunnan, round 2 : 4/9 hits, 4.00 expected hits
Chinese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 2 artilleries, 2 bombers, 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantryNon Combat Move - Japanese
2 bombers, 1 fighter and 1 tactical_bomber moved from Yunnan to Kwangsi
1 transport moved from 33 Sea Zone to 34 Sea Zone
1 infantry moved from Paulau Island to 34 Sea Zone
1 infantry and 1 transport moved from 34 Sea Zone to 33 Sea Zone
1 infantry moved from 33 Sea Zone to Caroline Islands
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 armour and 1 infantry moved from Japan to 6 Sea Zone
1 aaGun and 1 infantry moved from Japan to 6 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 6 Sea Zone to 33 Sea Zone
1 aaGun and 1 infantry moved from 33 Sea Zone to Caroline Islands
1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 37 Sea Zone
1 infantry moved from Siam to French Indo China
1 transport moved from 36 Sea Zone to 20 Sea Zone
2 infantry moved from Kiangsi to 20 Sea Zone
1 artillery and 1 infantry moved from Kiangsi to Kwangsi
2 carriers, 2 fighters and 2 tactical_bombers moved from 36 Sea Zone to 37 Sea Zone
1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
1 armour and 1 infantry moved from 36 Sea Zone to French Indo China
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
2 infantry and 1 transport moved from 20 Sea Zone to 36 Sea Zone
1 battleship and 1 destroyer moved from 36 Sea Zone to 37 Sea Zone
2 submarines moved from 36 Sea Zone to 37 Sea Zone
1 destroyer moved from 20 Sea Zone to 37 Sea Zone
1 battleship moved from 20 Sea Zone to 6 Sea Zone
1 cruiser moved from 20 Sea Zone to 6 Sea Zone
1 mech_infantry moved from Anhwe to Yunnan
1 aaGun and 5 infantry moved from Jehol to Manchuria
1 artillery and 1 infantry moved from Anhwe to Hunan
1 infantry moved from Anhwe to HunanPlace Units - Japanese
1 factory_minor placed in Shantung
2 destroyers and 2 transports placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 35 PUs; end with 38 PUsCombat Hit Differential Summary :
Chinese : -0.33
Japanese : 0.00 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 1 fighter, 1 submarine and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
Non Combat Move - Americans
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from Guam to 26 Sea Zone
1 fighter moved from 26 Sea Zone to Hawaiian Islands
1 fighter and 1 tactical_bomber moved from Wake Island to Hawaiian Islands
1 destroyer moved from 54 Sea Zone to 62 Sea Zone
1 submarine moved from 54 Sea Zone to 62 Sea Zone
1 mech_infantry moved from Central United States to Western United StatesPlace Units - Americans
1 carrier, 1 destroyer and 1 submarine placed in 10 Sea Zone
Americans undo move 1.
1 carrier placed in 10 Sea Zone
1 fighter placed in Western United States
1 submarine and 2 transports placed in 101 Sea Zone
1 destroyer placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUsCombat Hit Differential Summary :
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
2 infantry moved from Shensi to Suiyuyan
1 fighter moved from Shensi to SuiyuyanCombat - Chinese
Battle in Suiyuyan
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Suiyuyan, round 2 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuyan
Chinese win, taking Suiyuyan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Suiyuyan to ShensiPlace Units - Chinese
5 infantry placed in ShensiTurn Complete - Chinese
Chinese collect 6 PUs; end with 6 PUsCombat Hit Differential Summary :
Chinese : 0.17
Japanese : 0.67 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 1 fighter, 1 submarine and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
Non Combat Move - Americans
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from Guam to 26 Sea Zone
1 fighter moved from 26 Sea Zone to Hawaiian Islands
1 fighter and 1 tactical_bomber moved from Wake Island to Hawaiian Islands
1 destroyer moved from 54 Sea Zone to 62 Sea Zone
1 submarine moved from 54 Sea Zone to 62 Sea Zone
1 mech_infantry moved from Central United States to Western United StatesPlace Units - Americans
1 carrier, 1 destroyer and 1 submarine placed in 10 Sea Zone
Americans undo move 1.
1 carrier placed in 10 Sea Zone
1 fighter placed in Western United States
1 submarine and 2 transports placed in 101 Sea Zone
1 destroyer placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
2 infantry moved from Shensi to Suiyuyan
1 fighter moved from Shensi to SuiyuyanCombat - Chinese
Battle in Suiyuyan
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Suiyuyan, round 2 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuyan
Chinese win, taking Suiyuyan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Suiyuyan to ShensiPlace Units - Chinese
5 infantry placed in ShensiTurn Complete - Chinese
Chinese collect 6 PUs; end with 6 PUsPurchase Units - British
British buy 1 airfield, 1 factory_minor and 2 mech_infantrys; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - British
Turning on Edit Mode
EDIT: Turning off Edit Mode
2 artilleries moved from Egypt to Alexandria
1 armour moved from Ethiopia to 76 Sea Zone
1 armour and 1 transport moved from 76 Sea Zone to 98 Sea Zone
1 infantry moved from Trans-Jordan to 98 Sea Zone
1 infantry moved from 98 Sea Zone to Alexandria
1 armour moved from 98 Sea Zone to Alexandria
1 fighter moved from Egypt to Alexandria
1 tactical_bomber moved from Egypt to Alexandria
2 cruisers moved from 76 Sea Zone to 98 Sea Zone
1 mech_infantry moved from Ethiopia to Kenya
2 infantry moved from Union of South Africa to 71 Sea Zone
2 infantry and 1 transport moved from 71 Sea Zone to 72 Sea Zone
2 infantry moved from 72 Sea Zone to Kenya
3 infantry moved from Persia to Iraq
1 battleship moved from 39 Sea Zone to 72 Sea Zone
1 fighter and 1 tactical_bomber moved from India to Iraq
1 fighter moved from Trans-Jordan to IraqCombat - British
Battle in Kenya
British attack with 2 infantry and 1 mech_infantry
Italians defend with 1 infantry
British roll dice for 1 battleship in Kenya, round 2 : 1/1 hits, 0.67 expected hits
Italians roll dice for 1 infantry in Kenya, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Italians and 1 infantry owned by the British lost in Kenya
British win, taking Kenya from Italians with 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Italians: 1 infantry
Battle in Alexandria
British attack with 1 armour, 2 artilleries, 1 fighter, 1 infantry and 1 tactical_bomber
Italians defend with 1 armour, 3 infantry and 1 mech_infantry
British roll dice for 2 cruisers in Alexandria, round 2 : 1/2 hits, 1.00 expected hits
British roll dice for 1 armour, 2 artilleries, 1 fighter, 1 infantry and 1 tactical_bomber in Alexandria, round 2 : 3/6 hits, 2.67 expected hits
Italians roll dice for 1 armour, 3 infantry and 1 mech_infantry in Alexandria, round 2 : 0/5 hits, 1.83 expected hits
1 mech_infantry owned by the Italians and 3 infantry owned by the Italians lost in Alexandria
British roll dice for 1 armour, 2 artilleries, 1 fighter, 1 infantry and 1 tactical_bomber in Alexandria, round 3 : 1/6 hits, 2.67 expected hits
Italians roll dice for 1 armour in Alexandria, round 3 : 1/1 hits, 0.50 expected hits
1 infantry owned by the British and 1 armour owned by the Italians lost in Alexandria
British win, taking Alexandria from Italians with 1 armour, 2 artilleries, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 16
Casualties for Italians: 1 armour, 3 infantry and 1 mech_infantry
Casualties for British: 1 infantry
Battle in Iraq
British attack with 2 fighters, 3 infantry and 1 tactical_bomber
Neutral_Axis defend with 3 infantry
British roll dice for 2 fighters, 3 infantry and 1 tactical_bomber in Iraq, round 2 : 4/6 hits, 2.17 expected hits
Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 0/3 hits, 1.00 expected hits
3 infantry owned by the Neutral_Axis lost in Iraq
British win, taking Iraq from Neutral_Axis with 2 fighters, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for Neutral_Axis: 3 infantryNon Combat Move - British
1 fighter moved from Iraq to Egypt
1 tactical_bomber moved from Alexandria to Egypt
1 fighter moved from Alexandria to Egypt
1 destroyer moved from 81 Sea Zone to 98 Sea Zone
1 fighter moved from Iraq to Persia
1 tactical_bomber moved from Iraq to Persia
1 destroyer moved from 39 Sea Zone to 76 Sea Zone
1 mech_infantry moved from India to Eastern Persia
British take Eastern Persia from Neutral_Allies
1 infantry moved from Burma to India
1 infantry moved from Shan State to BurmaPlace Units - British
1 airfield and 1 factory_minor placed in Egypt
2 mech_infantrys placed in Union of South AfricaTurn Complete - British
British collect 33 PUs; end with 33 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 38 PUsPlace Units - UK_Pacific
1 artillery, 3 infantry and 1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 17 PUs; end with 17 PUs
Some Units in India change ownership: 1 artillery, 3 infantry and 1 mech_infantryCombat Hit Differential Summary :
British : 0.83
Italians : -0.67
Chinese : 0.17
Neutral_Axis : -1.00
Japanese : 0.67 -
for my fighter that moved too far on turn 1, let’s assume that he stopped in Persia on turn one. He should have been able to attack as he did in turn 2 and then land in Egypt, correct?
-
Hmmm, I guess that wasn’t legal either. If you want to edit him back to Persia before your turn, you may do so. We will assume he attacked from India with his fellow fliers on turn 2.
-
I might not understand this as I’m not quite clear on which attack you mean. I assume you mean Iraq? One issue is that a fighter can’t land in Persia on turn 1 because you can’t land on a friendly neutral in the same turn that you captured it (just in case you don’t know, an important exception are the Dutch territories where you don’t need to land units to land air. They are considered an ally). But ignoring that, a fighter starting from Persia could hit Iraq and land in Egypt. Once a neutral is attacked, it is involved in the war and it can be flown over.
-
I think I understand now. Your fighter was in Transjordan. yeah it can’t reach there from India but we can just assume it stayed in India.
-
In which case, it should be in Persia, not Egypt.





