@ArtofWar1947 Pretty sure this is the wrong game save. Its on turn T15…
G4018L Karl7 Axis +4 vs Axis Dominion Allies. KILL! Part 4?
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intercept etc
taking a small break to be with family today and tomorrow, so I will resume this and all my games come Monday. I haven’t looked at the map yet, I’ll take a look Monday and give you my answer. sorry for the delay.
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intercept etc
taking a small break to be with family today and tomorrow, so I will resume this and all my games come Monday. I haven’t looked at the map yet, I’ll take a look Monday and give you my answer. sorry for the delay.
KILL!
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Do you realize family, friends, employment and the demons you must slay to be great at A&A?
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no intercept or scramble
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 2
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 marine and 9 transports; Remaining resources: 0 PUs;Combat Move - Germans
1 unit repaired.
1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 1 submarine moved from 112 Sea Zone to 110 Sea Zone
1 fighter and 1 tactical_bomber moved from 112 Sea Zone to 110 Sea Zone
3 fighters moved from Western Germany to United Kingdom
1 bomber moved from Western Germany to United Kingdom
1 bomber moved from Western Germany to United Kingdom
2 artilleries and 2 mech_infantrys moved from France to Normandy Bordeaux
1 armour moved from France to Normandy Bordeaux
1 tactical_bomber moved from Western Germany to United Kingdom
1 tactical_bomber moved from Western Germany to 110 Sea Zone
1 tactical_bomber moved from Western Germany to Normandy BordeauxCombat - Germans
Air Battle in United Kingdom
Germans attacks with 6 units heading to United Kingdom
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in United Kingdom
AA fire in United Kingdom : 1/1 hits
1 tactical_bomber killed by AA
AA fire in United Kingdom : 0/2 hits
Bombing raid in United Kingdom rolls: 3,7 and causes: 10 damage to unit: factory_major
Bombing raid in United Kingdom causes 10 damage total.
Battle in 110 Sea Zone
Germans attack with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 submarine and 2 tactical_bombers
British defend with 1 battleship and 1 transport
Germans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 2 tactical_bombers in 110 Sea Zone, round 2 : 3/6 hits
British roll dice for 1 battleship and 1 transport in 110 Sea Zone, round 2 : 1/1 hits
Units damaged: 1 battleship owned by the Germans
1 battleship owned by the British and 1 transport owned by the British lost in 110 Sea Zone
Germans win with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 27
Casualties for British: 1 battleship and 1 transport
Battle in Normandy Bordeaux
Germans attack with 1 armour, 2 artilleries, 2 mech_infantrys and 1 tactical_bomber
French defend with 1 artillery; British defend with 1 factory_minor, 1 harbour and 2 infantry
Germans roll dice for 1 armour, 2 artilleries, 2 mech_infantrys and 1 tactical_bomber in Normandy Bordeaux, round 2 : 1/6 hits
British roll dice for 1 artillery and 2 infantry in Normandy Bordeaux, round 2 : 0/3 hits
1 infantry owned by the British lost in Normandy Bordeaux
Germans roll dice for 1 armour, 2 artilleries, 2 mech_infantrys and 1 tactical_bomber in Normandy Bordeaux, round 3 : 3/6 hits
British roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 3 : 0/2 hits
1 artillery owned by the French and 1 infantry owned by the British lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from British with 1 armour, 2 artilleries, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 10
Casualties for French: 1 artillery
Casualties for British: 2 infantry
Cleaning up after air battlesNon Combat Move - Germans
2 bombers moved from United Kingdom to Western Germany
1 fighter and 2 tactical_bombers moved from 110 Sea Zone to Western Germany
2 fighters moved from United Kingdom to 110 Sea Zone
1 fighter moved from United Kingdom to Holland Belgium
4 armour moved from France to Western Germany
3 aaGuns moved from Western Germany to Holland Belgium
1 tactical_bomber moved from Normandy Bordeaux to Western Germany
1 transport moved from 112 Sea Zone to 113 Sea Zone
3 artilleries moved from Poland to Germany
5 infantry moved from Finland to Norway
3 armour moved from Romania to Germany
4 infantry moved from Bulgaria to Romania
1 infantry moved from Bulgaria to Romania
1 fighter moved from Southern Italy to Western GermanyPlace Units - Germans
9 transports placed in 113 Sea Zone
1 marine placed in Western GermanyTurn Complete - Germans
Germans collect 39 PUs; end with 39 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 44 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 49 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from Poland: 1 infantry
EDIT: Adding units owned by Germans to Germany: 1 infantry
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 2
Purchase Units - Russians
Russians buy 6 armour; Remaining resources: 1 PUs;Combat Move - Russians
Non Combat Move - Russians
6 infantry moved from Novgorod to Belarus
3 artilleries moved from Novgorod to Belarus
1 infantry moved from Ukraine to Western Ukraine
1 artillery and 1 infantry moved from Bryansk to Western Ukraine
2 infantry moved from Rostov to Ukraine
1 mech_infantry moved from Belarus to Novgorod
1 cruiser moved from 115 Sea Zone to 114 Sea Zone
1 aaGun moved from Novgorod to Belarus
2 aaGuns moved from Bryansk to Western Ukraine
2 armour moved from Russia to Belarus
1 armour and 1 mech_infantry moved from Bryansk to Belarus
1 armour and 1 mech_infantry moved from Ukraine to Western Ukraine
2 fighters and 1 tactical_bomber moved from Novgorod to Belarus
2 aaGuns and 12 infantry moved from Buryatia to Amur
6 infantry moved from Yakut S.S.R. to BuryatiaPlace Units - Russians
3 armour placed in Ukraine
3 armour placed in NovgorodTurn Complete - Russians
Russians collect 37 PUs; end with 38 PUsCombat Hit Differential Summary :
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hold on actually
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I might redo the turn, so hold on
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 2
Purchase Units - Russians
Russians buy 6 armour; Remaining resources: 1 PUs;Combat Move - Russians
Non Combat Move - Russians
3 artilleries and 6 infantry moved from Novgorod to Baltic States
1 artillery and 12 infantry moved from Belarus to Baltic States
1 aaGun moved from Novgorod to Baltic States
1 aaGun moved from Belarus to Baltic States
1 cruiser moved from 115 Sea Zone to 114 Sea Zone
1 infantry moved from Bryansk to Western Ukraine
1 infantry moved from Ukraine to Western Ukraine
2 aaGuns moved from Bryansk to Western Ukraine
1 artillery moved from Bryansk to Western Ukraine
2 infantry moved from Rostov to Ukraine
1 armour moved from Belarus to Karelia
1 mech_infantry moved from Belarus to Baltic States
1 armour and 1 mech_infantry moved from Ukraine to Western Ukraine
2 armour moved from Russia to Belarus
1 armour moved from Bryansk to Baltic States
1 mech_infantry moved from Bryansk to Novgorod
2 aaGuns and 12 infantry moved from Buryatia to Amur
6 infantry moved from Yakut S.S.R. to BuryatiaPlace Units - Russians
3 armour placed in Novgorod
3 armour placed in Ukraine
Turning on Edit Mode
EDIT: Removing units owned by Russians from Karelia: 1 armour
EDIT: Adding units owned by Russians to Baltic States: 1 armour
EDIT: Turning off Edit ModeTurn Complete - Russians
Russians collect 37 PUs; end with 38 PUsCombat Hit Differential Summary :
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 2
Purchase Units - Japanese
Japanese buy 1 artillery, 1 carrier, 4 infantry and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
3 artilleries, 7 infantry and 1 mech_infantry moved from Anhwe to Kweichow
Japanese take Kweichow from Chinese
1 infantry moved from Hunan to Yunnan
Japanese take Yunnan from ChineseCombat - Japanese
Non Combat Move - Japanese
1 armour moved from Kwangsi to Kweichow
1 infantry moved from Jehol to Anhwe
1 aaGun and 5 infantry moved from Jehol to Manchuria
2 artilleries and 2 infantry moved from Japan to 6 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 6 Sea Zone to 36 Sea Zone
1 transport moved from 6 Sea Zone to 17 Sea Zone
1 infantry moved from Iwo Jima to 17 Sea Zone
1 infantry and 1 transport moved from 17 Sea Zone to 6 Sea Zone
1 infantry moved from 6 Sea Zone to Japan
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
2 fighters moved from Kwangsi to 6 Sea Zone
3 fighters moved from Kwangsi to Shantung
1 transport moved from 36 Sea Zone to 37 Sea Zone
2 infantry moved from Siam to 37 Sea Zone
2 infantry and 1 transport moved from 37 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from Kwangsi to 36 Sea Zone
2 tactical_bombers moved from Kwangsi to 36 Sea Zone
1 fighter moved from Kwangsi to 36 Sea Zone
1 fighter and 1 tactical_bomber moved from Kwangsi to 6 Sea Zone
1 submarine moved from 6 Sea Zone to 36 Sea ZonePlace Units - Japanese
1 carrier and 1 transport placed in 6 Sea Zone
3 infantry placed in Shantung
1 artillery and 1 infantry placed in JapanTurn Complete - Japanese
Japanese collect 31 PUs; end with 31 PUs
Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 41 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 2
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers, 1 fighter and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
Non Combat Move - Americans
1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 51 Sea Zone to 89 Sea Zone
1 artillery and 1 infantry moved from 89 Sea Zone to Southeast Mexico
1 infantry moved from Western United States to Central United States
1 mech_infantry moved from Western United States to Southeast Mexico
1 aaGun moved from Western United States to 10 Sea Zone
1 aaGun and 1 transport moved from 10 Sea Zone to 89 Sea Zone
1 aaGun moved from 89 Sea Zone to Southeast Mexico
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry and 1 transport moved from 26 Sea Zone to 64 Sea Zone
1 infantry moved from 64 Sea Zone to Southeast Mexico
3 carriers moved from 10 Sea Zone to 89 Sea Zone
1 fighter moved from 30 Sea Zone to 89 Sea Zone
1 tactical_bomber moved from Hawaiian Islands to 89 Sea Zone
4 fighters moved from Hawaiian Islands to 89 Sea Zone
1 fighter moved from Western United States to Eastern United States
1 bomber moved from Hawaiian Islands to Eastern United States
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
1 mech_infantry moved from Central United States to Western United States
1 mech_infantry moved from Central United States to Western United States
1 carrier moved from 30 Sea Zone to 26 Sea ZonePlace Units - Americans
1 carrier and 2 transports placed in 101 Sea Zone
2 destroyers placed in 101 Sea Zone
1 fighter placed in Eastern United StatesTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUsCombat Hit Differential Summary :
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 2
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
3 artilleries, 1 fighter and 11 infantry moved from Shensi to SuiyuyanCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
4 infantry placed in SuiyuyanTurn Complete - Chinese
Chinese collect 7 PUs; end with 7 PUsCombat Hit Differential Summary :
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 2
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers, 1 fighter and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
Non Combat Move - Americans
1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 51 Sea Zone to 89 Sea Zone
1 artillery and 1 infantry moved from 89 Sea Zone to Southeast Mexico
1 infantry moved from Western United States to Central United States
1 mech_infantry moved from Western United States to Southeast Mexico
1 aaGun moved from Western United States to 10 Sea Zone
1 aaGun and 1 transport moved from 10 Sea Zone to 89 Sea Zone
1 aaGun moved from 89 Sea Zone to Southeast Mexico
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry and 1 transport moved from 26 Sea Zone to 64 Sea Zone
1 infantry moved from 64 Sea Zone to Southeast Mexico
3 carriers moved from 10 Sea Zone to 89 Sea Zone
1 fighter moved from 30 Sea Zone to 89 Sea Zone
1 tactical_bomber moved from Hawaiian Islands to 89 Sea Zone
4 fighters moved from Hawaiian Islands to 89 Sea Zone
1 fighter moved from Western United States to Eastern United States
1 bomber moved from Hawaiian Islands to Eastern United States
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
1 mech_infantry moved from Central United States to Western United States
1 mech_infantry moved from Central United States to Western United States
1 carrier moved from 30 Sea Zone to 26 Sea ZonePlace Units - Americans
1 carrier and 2 transports placed in 101 Sea Zone
2 destroyers placed in 101 Sea Zone
1 fighter placed in Eastern United StatesTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
3 artilleries, 1 fighter and 11 infantry moved from Shensi to SuiyuyanCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
4 infantry placed in SuiyuyanTurn Complete - Chinese
Chinese collect 7 PUs; end with 7 PUsPurchase Units - British
British repair damage of 9x factory_major; Remaining resources: 30 PUs;
British buy 1 armour and 8 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Politics - British
British takes Political Action: Political Action British To War With Japanese
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and British from Neutrality to Unprovoked
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and UK_Pacific from Neutrality to Unprovoked
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and ANZAC from Neutrality to Unprovoked
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and Dutch from Neutrality to War
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and British from Neutrality to Allied
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and Dutch from Neutrality to FriendlyCombat Move - British
1 infantry moved from Shan State to Siam
UK_Pacific take Siam from Japanese
2 infantry moved from Shan State to Yunnan
1 fighter moved from India to Yunnan
1 infantry moved from Kwangtung to Kiangsi
Chinese take Kiangsi from JapaneseCombat - British
Battle in Yunnan
British attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
British roll dice for 1 fighter and 2 infantry in Yunnan, round 2 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Yunnan
British win, taking Yunnan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - British
1 marine moved from India to 39 Sea Zone
1 battleship, 1 cruiser, 1 destroyer and 1 marine moved from 39 Sea Zone to 72 Sea Zone
1 marine moved from 72 Sea Zone to Tanganyika Territory
2 infantry moved from Rhodesia to Belgian Congo
1 infantry moved from Eastern Persia to 80 Sea Zone
3 infantry moved from Persia to 80 Sea Zone
4 infantry and 2 transports moved from 80 Sea Zone to 72 Sea Zone
4 infantry moved from 72 Sea Zone to Tanganyika Territory
1 fighter moved from Malta to Egypt
1 fighter moved from Yunnan to India
1 infantry moved from India to Burma
1 aaGun moved from India to Burma
1 armour moved from Quebec to Alberta Saskatchewan Manitoba
1 destroyer moved from 81 Sea Zone to 71 Sea Zone
1 cruiser moved from 81 Sea Zone to 71 Sea Zone
1 bomber moved from Quebec to British GuianaPlace Units - British
1 armour and 8 infantry placed in United KingdomTurn Complete - British
British collect 30 PUs; end with 30 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 33 PUsPlace Units - UK_Pacific
3 infantry and 2 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 18 PUs; end with 18 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 21 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 24 PUs
Some Units in India change ownership: 3 infantry and 2 mech_infantrysCombat Hit Differential Summary :
British : 0.17
Japanese : -0.33 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 2
Purchase Units - Italians
Italians buy 1 artillery and 1 fighter; Remaining resources: 0 PUs;Combat Move - Italians
2 infantry moved from Southern Italy to Northern Italy
3 fighters moved from Southern Italy to Northern Italy
1 armour, 1 infantry and 1 mech_infantry moved from Tobruk to Libya
1 bomber moved from Southern Italy to LibyaCombat - Italians
Battle in Northern Italy
Italians attack with 3 fighters and 2 infantry
French defend with 1 factory_minor and 1 infantry
Italians roll dice for 3 fighters and 2 infantry in Northern Italy, round 2 : 2/5 hits
French roll dice for 1 infantry in Northern Italy, round 2 : 1/1 hits
1 infantry owned by the French and 1 infantry owned by the Italians lost in Northern Italy
Italians win, taking Northern Italy from French with 3 fighters and 1 infantry remaining. Battle score for attacker is 0
Casualties for French: 1 infantry
Casualties for Italians: 1 infantry
Battle in Libya
Italians attack with 1 armour, 1 bomber, 1 infantry and 1 mech_infantry
French defend with 1 infantry
Italians roll dice for 1 armour, 1 bomber, 1 infantry and 1 mech_infantry in Libya, round 2 : 2/4 hits
French roll dice for 1 infantry in Libya, round 2 : 0/1 hits
1 infantry owned by the French lost in Libya
Italians win, taking Libya from French with 1 armour, 1 bomber, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for French: 1 infantryNon Combat Move - Italians
1 bomber moved from Libya to Southern Italy
2 aaGuns, 1 armour, 2 artilleries and 1 infantry moved from Yugoslavia to Romania
1 armour moved from Greece to Romania
3 fighters moved from Northern Italy to Southern ItalyPlace Units - Italians
1 artillery and 1 fighter placed in Southern ItalyTurn Complete - Italians
Italians collect 14 PUs; end with 14 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 19 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 2
Purchase Units - ANZAC
ANZAC buy 1 fighter and 1 infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 infantry moved from New Guinea to Dutch New Guinea
ANZAC take Dutch New Guinea from Dutch
1 infantry moved from New Guinea to 46 Sea Zone
1 infantry and 1 transport moved from 46 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
ANZAC take Celebes from Dutch
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 55 Sea Zone
1 infantry moved from Northern Territory to 55 Sea Zone
2 infantry and 1 transport moved from 55 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
ANZAC take Java from DutchPlace Units - ANZAC
1 fighter and 1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 17 PUs; end with 17 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 26 PUsPolitics - French
French takes Political Action: Political Action French To War With Japanese
French succeeds on action: Political Action French To War With Japanese: Changing Relationship for Japanese and French from Neutrality to War
French succeeds on action: Political Action French To War With Japanese: Changing Relationship for Chinese and French from Neutrality to Allied
Trigger Axis Conquer All France Algeria 3 Infantry Place: Neutral_Axis has 1 infantry placed in Algeria
Trigger Axis Conquer All France Tunisia 3 Infantry Place: Neutral_Axis has 1 infantry placed in Tunisia
Trigger Axis Conquer All France Tunisia 2 activates a trigger called: Trigger Axis Conquer All France Tunisia 3
Trigger Axis Conquer All France Tunisia 3: Neutral_Axis captures territory Tunisia
Trigger Axis Conquer All France French West Africa 2 activates a trigger called: Trigger Axis Conquer All France French West Africa 3
Trigger Axis Conquer All France French West Africa 3: Neutral_Axis captures territory French West Africa
Trigger Axis Conquer All France French Central Africa 2 activates a trigger called: Trigger Axis Conquer All France French Central Africa 3
Trigger Axis Conquer All France French Central Africa 3: Neutral_Axis captures territory French Central Africa
Trigger Axis Conquer All France Algeria 2 activates a trigger called: Trigger Axis Conquer All France Algeria 3
Trigger Axis Conquer All France Algeria 3: Neutral_Axis captures territory Algeria
Trigger Axis Conquer All France Syria 2 activates a trigger called: Trigger Axis Conquer All France Syria 3
Trigger Axis Conquer All France Syria 3: Neutral_Axis captures territory Syria
Trigger Axis Conquer All France Morocco 2 activates a trigger called: Trigger Axis Conquer All France Morocco 3
Trigger Axis Conquer All France Morocco 3: Neutral_Axis captures territory Morocco
Trigger Axis Conquer All France Algeria 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Algeria 3 Infantry Remove
Trigger Axis Conquer All France Algeria 3 Infantry Remove: has removed 1 infantry owned by French in Algeria
Trigger Axis Conquer All France French Madagascar 2 activates a trigger called: Trigger Axis Conquer All France French Madagascar 3
Trigger Axis Conquer All France French Madagascar 3: Neutral_Axis captures territory French Madagascar
Trigger Axis Conquer All France Southern France 2 activates a trigger called: Trigger Axis Conquer All France Southern France 3
Trigger Axis Conquer All France Southern France 3: Neutral_Axis captures territory Southern France
Trigger Axis Conquer All France French Indo China 2 activates a trigger called: Trigger Axis Conquer All France French Indo China 3
Trigger Axis Conquer All France French Indo China 3: Neutral_Axis captures territory French Indo China
Trigger Axis Conquer All France Tunisia 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Tunisia 3 Infantry Remove
Trigger Axis Conquer All France Tunisia 3 Infantry Remove: has removed 1 infantry owned by French in Tunisia
Trigger Axis Conquer All France French Guiana 2 activates a trigger called: Trigger Axis Conquer All France French Guiana 3
Trigger Axis Conquer All France French Guiana 3: Neutral_Axis captures territory French GuianaCombat Move - French
Non Combat Move - French
1 infantry moved from Nigeria to French Equatorial Africa
1 infantry moved from Trans-Jordan to Egypt
1 cruiser and 1 destroyer moved from 91 Sea Zone to 89 Sea Zone
1 destroyer moved from 72 Sea Zone to 80 Sea ZoneTurn Complete - French
Combat Hit Differential Summary :
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I’d say in this case, the Vichy played in my favor, since now morocco can turn green :-P
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you could’ve just grabbed s.france to get the extra 3 income, and that would’ve prevented Vichy, which is in allied favor in this case.
something for you to note for next time
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you could’ve just grabbed s.france to get the extra 3 income, and that would’ve prevented Vichy, which is in allied favor in this case.
something for you to note for next time
Hmm interesting point
but you’d also get +5 automatically when landing there
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 3
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 artillery and 15 infantry; Remaining resources: 0 PUs;Politics - Germans
Trigger Vichy France Has Occurred: Setting switch to false for conditionAttachment_French_Territory_May_Turn_Vichy_Switch attached to FrenchCombat Move - Germans
1 unit repaired.
7 infantry moved from Norway to 113 Sea Zone
2 infantry moved from Western Germany to 113 Sea Zone
1 infantry moved from Germany to 113 Sea Zone
4 armour moved from Western Germany to 113 Sea Zone
3 artilleries moved from Germany to 113 Sea Zone
4 armour, 3 artilleries, 10 infantry and 10 transports moved from 113 Sea Zone to 110 Sea Zone
1 armour and 2 artilleries moved from Normandy Bordeaux to 110 Sea Zone
1 battleship moved from 110 Sea Zone to 112 Sea Zone
1 marine moved from Western Germany to 112 Sea Zone
1 battleship and 1 marine moved from 112 Sea Zone to 110 Sea Zone
5 armour, 5 artilleries, 10 infantry and 1 marine moved from 110 Sea Zone to United Kingdom
1 submarine moved from 110 Sea Zone to 125 Sea Zone
2 fighters moved from 110 Sea Zone to United Kingdom
1 fighter moved from Holland Belgium to United Kingdom
2 bombers, 2 fighters and 3 tactical_bombers moved from Western Germany to United KingdomCombat - Germans
Battle in United Kingdom
Germans attack with 5 armour, 5 artilleries, 2 bombers, 5 fighters, 10 infantry, 1 marine and 3 tactical_bombers
French defend with 2 infantry; British defend with 5 aaGuns, 1 airfield, 1 armour, 1 factory_major, 2 fighters, 1 harbour, 15 infantry and 1 mech_infantry
AA fire in United Kingdom : 1/10 hits
1 fighter owned by the Germans lost in United Kingdom
Germans roll dice for 1 battleship and 1 cruiser in United Kingdom, round 2 : 2/2 hits
Germans roll dice for 5 armour, 5 artilleries, 2 bombers, 4 fighters, 10 infantry, 1 marine and 3 tactical_bombers in United Kingdom, round 2 : 17/30 hits
British roll dice for 5 aaGuns, 1 armour, 2 fighters, 17 infantry and 1 mech_infantry in United Kingdom, round 2 : 6/21 hits
5 aaGuns owned by the British, 2 infantry owned by the French, 6 infantry owned by the Germans and 12 infantry owned by the British lost in United Kingdom
Germans roll dice for 5 armour, 5 artilleries, 2 bombers, 4 fighters, 4 infantry, 1 marine and 3 tactical_bombers in United Kingdom, round 3 : 12/24 hits
British roll dice for 1 armour, 2 fighters, 3 infantry and 1 mech_infantry in United Kingdom, round 3 : 3/7 hits
1 mech_infantry owned by the British, 2 fighters owned by the British, 1 armour owned by the British, 3 infantry owned by the Germans and 3 infantry owned by the British lost in United Kingdom
Germans captures 33PUs while taking British capital
Germans converts factory_major into different units
Germans win, taking United Kingdom from British with 5 armour, 5 artilleries, 2 bombers, 4 fighters, 1 infantry, 1 marine and 3 tactical_bombers remaining. Battle score for attacker is 69
Casualties for French: 2 infantry
Casualties for Germans: 1 fighter and 9 infantry
Casualties for British: 5 aaGuns, 1 armour, 2 fighters, 15 infantry and 1 mech_infantry
Trigger Germans Conquer London: Setting switch to true for conditionAttachment_Axis_Capture_London_Switch attached to Germans
triggerBritishDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to BritishNon Combat Move - Germans
2 mech_infantrys moved from Normandy Bordeaux to Western Germany
3 aaGuns and 12 infantry moved from Poland to Slovakia Hungary
3 armour moved from Germany to Slovakia Hungary
2 artilleries moved from Romania to Slovakia Hungary
2 infantry moved from Romania to Slovakia Hungary
2 bombers moved from United Kingdom to Western Germany
2 fighters moved from United Kingdom to 110 Sea Zone
3 aaGuns moved from Holland Belgium to Western Germany
3 infantry moved from Romania to Slovakia Hungary
2 fighters moved from United Kingdom to Western Germany
3 tactical_bombers moved from United Kingdom to Holland BelgiumPlace Units - Germans
1 artillery and 9 infantry placed in Germany
6 infantry placed in Western GermanyTurn Complete - Germans
Germans collect 45 PUs; end with 78 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 83 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 88 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 93 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 3
Purchase Units - Russians
Russians buy 5 armour and 2 mech_infantrys; Remaining resources: 0 PUs;Politics - Russians
Russians takes Political Action: Political Action Russians To War With Germans
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Germans and Russians from Neutrality to War
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and British from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and ANZAC from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and French from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
Russians takes Political Action: Political Action Russians To War With Italians
Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Italians and Russians from Neutrality to WarCombat Move - Russians
2 infantry moved from Baltic States to Poland
2 fighters and 1 tactical_bomber moved from Novgorod to Poland
1 mech_infantry moved from Novgorod to Finland
Russians take Finland from GermansCombat - Russians
Battle in Poland
Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Poland, round 2 : 2/5 hits, 2.00 expected hits
Germans roll dice for 1 infantry in Poland, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Poland
Russians win, taking Poland from Germans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantryNon Combat Move - Russians
2 aaGuns, 2 armour, 4 artilleries, 16 infantry and 1 mech_infantry moved from Baltic States to Eastern Poland
2 armour moved from Belarus to Eastern Poland
2 aaGuns, 1 armour, 2 artilleries, 8 infantry and 1 mech_infantry moved from Western Ukraine to Eastern Poland
1 infantry moved from Ukraine to Bessarabia
3 armour moved from Ukraine to Eastern Poland
1 infantry moved from Ukraine to Western Ukraine
3 armour moved from Novgorod to Eastern Poland
6 infantry moved from Buryatia to Amur
1 cruiser moved from 114 Sea Zone to 115 Sea Zone
2 fighters and 1 tactical_bomber moved from Poland to NovgorodPlace Units - Russians
3 armour placed in Ukraine
2 armour and 1 mech_infantry placed in Novgorod
1 mech_infantry placed in RussiaTurn Complete - Russians
Russians collect 41 PUs; end with 41 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 44 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 46 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 48 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 54 PUsCombat Hit Differential Summary :
Germans : 0.67
Russians : 0.00





