Game History
Round: 1 Purchase Units - Russians Russians buy 8 infantry; Remaining resources: 0 PUs; Combat Move - Russians 4 infantry moved from Caucasus to Karelia S.S.R. 1 armour moved from Soviet Far East to Novosibirsk 1 infantry moved from Soviet Far East to Yakut S.S.R. 2 infantry moved from Evenki National Okrug to Yakut S.S.R. 1 fighter moved from Russia to Karelia S.S.R. 1 submarine and 1 transport moved from Karelia Sea Zone to North Sea Zone Combat - Russians Trigger Russians Can Move: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians Trigger Russians Can Move: Setting movementRestrictionType to disallowed for rulesAttachment attached to Russians Non Combat Move - Russians 2 armour and 4 infantry moved from Russia to Karelia S.S.R. Place Units - Russians 8 infantry placed in Karelia S.S.R. Turn Complete - Russians Russians collect 24 PUs; end with 24 PUsWhackamatt (Axis) vs dawgoneit (Allies) Combo 3ish
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TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 3
Combat Move - Hisaichi
1 Battleship and 1 Carrier moved from 110 Sea Zone to 67 Sea Zone
1 Submarine moved from 111 Sea Zone to 67 Sea Zone
1 Destroyer moved from 112 Sea Zone to 111 Sea Zone
1 Destroyer moved from 111 Sea Zone to 67 Sea Zone
2 Fighters moved from 110 Sea Zone to 67 Sea Zone
1 Artillery and 1 Infantry moved from Chahar to Suiyuan
3 ArmoredCars moved from Peking to Suiyuan
1 ArmoredCar moved from Shantung to Suiyuan
2 Infantrys moved from Shantung to Shansi
1 Infantry moved from Hunan to Anhwei
1 Infantry moved from Kiangsi to Hunan
1 Artillery moved from Kiangsi to Shanghai
2 Tanks moved from Anhwei to Shansi
1 ArmoredCar moved from Shantung to Suiyuan
1 ArmoredCar moved from Shantung to Shansi
1 Bomber moved from Bangkok to 67 Sea Zone
1 Transport moved from 110 Sea Zone to 67 Sea Zone
1 Artillery, 1 Infantry and 3 Tanks moved from Malaya to 110 Sea Zone
4 ArmoredCars moved from Hong Kong to 92 Sea Zone
4 ArmoredCars and 2 Transports moved from 92 Sea Zone to 110 Sea Zone
5 Infantrys moved from Changchun to Kirin
2 Infantrys moved from Hulunbuir to Heilungchiang
4 ArmoredCars, 1 Artillery, 1 Infantry and 3 Tanks moved from 110 Sea Zone to Sumatra
1 ArmoredCar moved from Hong Kong to 92 Sea Zone
1 ArmoredCar moved from 92 Sea Zone to Manila
Hisaichi take Manila from Americans
1 ArmoredCar moved from Hong Kong to ShanghaiPurchase Units - Hisaichi
Hisaichi buy 12 ArmoredCars, 4 Infantrys and 2 Tanks; Remaining resources: 0 PUs;Combat - Hisaichi
Battle in 67 Sea Zone
Hisaichi attack with 1 Battleship, 1 Bomber, 1 Carrier, 1 Destroyer, 2 Fighters, 1 Submarine and 1 Transport
British defend with 1 Submarine; Anzac defend with 2 Adv.Fighters, 1 Carrier, 1 Destroyer and 1 Submarine
Hisaichi roll dice for 1 Submarine in 67 Sea Zone, round 2 : 0/1 hits
Anzac roll dice for 2 Submarines in 67 Sea Zone, round 2 : 0/2 hits
Hisaichi roll dice for 1 Battleship, 1 Bomber, 1 Carrier, 1 Destroyer, 2 Fighters and 1 Transport in 67 Sea Zone, round 2 : 4/6 hits
Anzac roll dice for 2 Adv.Fighters, 1 Carrier and 1 Destroyer in 67 Sea Zone, round 2 : 3/4 hits
Units damaged: 1 Battleship owned by the Hisaichi
1 Carrier owned by the Hisaichi, 1 Submarine owned by the British, 1 Transport owned by the Hisaichi, 1 Submarine owned by the Anzac, 1 Destroyer owned by the Anzac and 1 Carrier owned by the Anzac lost in 67 Sea Zone
Hisaichi roll dice for 1 Submarine in 67 Sea Zone, round 3 : 0/1 hits
Hisaichi roll dice for 1 Battleship, 1 Bomber, 1 Destroyer and 2 Fighters in 67 Sea Zone, round 3 : 4/5 hits
Anzac roll dice for 2 Adv.Fighters in 67 Sea Zone, round 3 : 1/2 hits
2 Adv.Fighters owned by the Anzac and 1 Submarine owned by the Hisaichi lost in 67 Sea Zone
Hisaichi win with 1 Battleship, 1 Bomber, 1 Destroyer and 2 Fighters remaining. Battle score for attacker is 29
Casualties for Hisaichi: 1 Carrier, 1 Submarine and 1 Transport
Casualties for British: 1 Submarine
Casualties for Anzac: 2 Adv.Fighters, 1 Carrier, 1 Destroyer and 1 Submarine
Battle in Suiyuan
Hisaichi attack with 5 ArmoredCars, 1 Artillery and 1 Infantry
Chinese defend with 1 Artillery and 4 Infantrys
Hisaichi roll dice for 5 ArmoredCars, 1 Artillery and 1 Infantry in Suiyuan, round 2 : 2/7 hits
Chinese roll dice for 1 Artillery and 4 Infantrys in Suiyuan, round 2 : 1/5 hits
1 Infantry owned by the Hisaichi and 2 Infantrys owned by the Chinese lost in Suiyuan
Hisaichi roll dice for 5 ArmoredCars and 1 Artillery in Suiyuan, round 3 : 0/6 hits
Chinese roll dice for 1 Artillery and 2 Infantrys in Suiyuan, round 3 : 0/3 hits
Hisaichi roll dice for 5 ArmoredCars and 1 Artillery in Suiyuan, round 4 : 0/6 hits
Chinese roll dice for 1 Artillery and 2 Infantrys in Suiyuan, round 4 : 0/3 hits
Hisaichi roll dice for 5 ArmoredCars and 1 Artillery in Suiyuan, round 5 : 1/6 hits
Chinese roll dice for 1 Artillery and 2 Infantrys in Suiyuan, round 5 : 0/3 hits
1 Infantry owned by the Chinese lost in Suiyuan
Hisaichi roll dice for 5 ArmoredCars and 1 Artillery in Suiyuan, round 6 : 2/6 hits
Chinese roll dice for 1 Artillery and 1 Infantry in Suiyuan, round 6 : 0/2 hits
1 Infantry owned by the Chinese and 1 Artillery owned by the Chinese lost in Suiyuan
Hisaichi win, taking Suiyuan from Chinese with 5 ArmoredCars and 1 Artillery remaining. Battle score for attacker is 10
Casualties for Hisaichi: 1 Infantry
Casualties for Chinese: 1 Artillery and 4 Infantrys
Battle in Sumatra
Hisaichi attack with 4 ArmoredCars, 1 Artillery, 1 Infantry and 3 Tanks
British defend with 1 Artillery and 1 Infantry; Dutch defend with 2 Artillerys, 1 Bunker and 2 Infantrys
Hisaichi roll dice for 4 ArmoredCars, 1 Artillery, 1 Infantry and 3 Tanks in Sumatra, round 2 : 4/9 hits
Units damaged: 1 Bunker owned by the Dutch
Dutch roll dice for 3 Artillerys, 1 Bunker and 3 Infantrys in Sumatra, round 2 : 3/7 hits
2 ArmoredCars owned by the Hisaichi, 1 Infantry owned by the British, 2 Infantrys owned by the Dutch and 1 Infantry owned by the Hisaichi lost in Sumatra
Hisaichi roll dice for 2 ArmoredCars, 1 Artillery and 3 Tanks in Sumatra, round 3 : 3/6 hits
Dutch roll dice for 3 Artillerys and 1 Bunker in Sumatra, round 3 : 3/4 hits
2 ArmoredCars owned by the Hisaichi, 2 Artillerys owned by the Dutch, 1 Artillery owned by the British and 1 Artillery owned by the Hisaichi lost in Sumatra
Hisaichi roll dice for 3 Tanks in Sumatra, round 4 : 1/3 hits
Dutch roll dice for 1 Bunker in Sumatra, round 4 : 0/1 hits
1 Bunker owned by the Dutch lost in Sumatra
Hisaichi win, taking Sumatra from Dutch with 3 Tanks remaining. Battle score for attacker is 2
Casualties for Hisaichi: 4 ArmoredCars, 1 Artillery and 1 Infantry
Casualties for British: 1 Artillery and 1 Infantry
Casualties for Dutch: 2 Artillerys, 1 Bunker and 2 Infantrys
Battle in Shansi
Hisaichi attack with 1 ArmoredCar, 2 Infantrys and 2 Tanks
Chinese defend with 1 Infantry and 1 Tank
Hisaichi roll dice for 1 ArmoredCar, 2 Infantrys and 2 Tanks in Shansi, round 2 : 0/5 hits
Chinese roll dice for 1 Infantry and 1 Tank in Shansi, round 2 : 1/2 hits
1 Infantry owned by the Hisaichi lost in Shansi
Hisaichi roll dice for 1 ArmoredCar, 1 Infantry and 2 Tanks in Shansi, round 3 : 1/4 hits
Chinese roll dice for 1 Infantry and 1 Tank in Shansi, round 3 : 0/2 hits
1 Infantry owned by the Chinese lost in Shansi
Hisaichi roll dice for 1 ArmoredCar, 1 Infantry and 2 Tanks in Shansi, round 4 : 1/4 hits
Chinese roll dice for 1 Tank in Shansi, round 4 : 1/1 hits
1 Tank owned by the Chinese and 1 Infantry owned by the Hisaichi lost in Shansi
Hisaichi win, taking Shansi from Chinese with 1 ArmoredCar and 2 Tanks remaining. Battle score for attacker is 3
Casualties for Hisaichi: 2 Infantrys
Casualties for Chinese: 1 Infantry and 1 TankNon Combat Move - Hisaichi
Turning on Edit Mode
EDIT: Turning off Edit Mode
3 Artillerys and 6 Infantrys moved from Heilungchiang to Hulunbuir
EDIT: 2 Infantrys moved from Heilungchiang to Hulunbuir
2 Fighters moved from 67 Sea Zone to Bangkok
1 Bomber moved from 67 Sea Zone to BangkokPlace Units - Hisaichi
2 ArmoredCars and 1 Tank placed in Peking
2 ArmoredCars and 1 Tank placed in Shantung
8 ArmoredCars placed in Changchun
4 Infantrys placed in Hong KongTurn Complete - Hisaichi
Hisaichi collect 62 PUs; end with 62 PUs -
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 3
Combat Move - British
1 Infantry moved from Munster to 18 Sea Zone
1 Infantry and 1 T.Boat moved from 18 Sea Zone to 20 Sea Zone
1 Infantry moved from Munster to 18 Sea Zone
1 Cruiser and 1 Infantry moved from 18 Sea Zone to 20 Sea Zone
1 Artillery and 1 Infantry moved from Munster to 18 Sea Zone
1 Artillery, 1 Infantry and 1 Transport moved from 18 Sea Zone to 20 Sea Zone
1 Artillery and 3 Infantrys moved from 20 Sea Zone to Belgium
3 Fighters moved from Manchester to Wales
1 Destroyer and 3 Submarines moved from 18 Sea Zone to 20 Sea Zone
1 Infantry and 1 Tank moved from Iceland to 9 Sea Zone
1 Battleship, 1 Infantry, 1 Tank and 1 Transport moved from 9 Sea Zone to 18 Sea Zone
1 Infantry and 1 Tank moved from 18 Sea Zone to Wales
2 Tanks moved from Munster to Northern Ireland
2 Adv.Fighters moved from Cape Town to Italian East Africa
1 Infantry moved from Kenya to Italian East Africa
1 Artillery and 2 Infantrys moved from Italian East Africa to Nubia
3 Fighters moved from Italian East Africa to Nubia
1 Infantry moved from South Africa to Rhodesia
1 Infantry moved from Rhodesia to Kenya
2 Transports moved from 65 Sea Zone to 60 Sea Zone
1 Tank moved from Burma to Malaya
1 Infantry moved from Andaman to 60 Sea Zone
1 Infantry and 1 Transport moved from 60 Sea Zone to 65 Sea Zone
1 Artillery moved from S.Thailand to 65 Sea Zone
1 Infantry moved from S.Thailand to Malaya
1 Artillery and 1 Infantry moved from Hyderabad to 60 Sea Zone
1 Artillery, 1 Infantry and 1 Transport moved from 60 Sea Zone to 65 Sea Zone
2 Artillerys and 2 Infantrys moved from 65 Sea Zone to Sumatra
1 Tank moved from British Columbia to Alaska
1 Tank moved from Vancouver to British Columbia
1 Infantry moved from Ontario to Canadian Prairies
1 Infantry moved from Quebec to Ontario
1 Fighter moved from Greenland to Manchester
1 Infantry moved from French Sudan to French Equatorial Africa
1 Infantry moved from Delhi to Rajputana
1 Infantry moved from Delhi to Rajputana
2 Infantrys moved from Madras to Mysore
3 Infantrys moved from Madras to Hyderabad
3 Infantrys moved from Delhi to Bihar
1 Infantry moved from Bihar to Assam
2 Infantrys moved from Assam to Yunnan
1 Destroyer and 1 Submarine moved from 65 Sea Zone to 67 Sea ZonePurchase Units - British
British buy 4 Adv.Fighters, 1 Carrier, 10 Infantrys, 1 Mech.Inf and 1 Transport; Remaining resources: 0 PUs;Combat - British
Battle in Malaya
British attack with 1 Infantry and 1 Tank
Hisaichi defend with 1 AAGun and 1 Artillery
British roll dice for 1 Infantry and 1 Tank in Malaya, round 2 : 1/2 hits
Hisaichi roll dice for 1 Artillery in Malaya, round 2 : 1/1 hits
1 Infantry owned by the British and 1 Artillery owned by the Hisaichi lost in Malaya
British win, taking Malaya from Hisaichi with 1 Tank remaining. Battle score for attacker is 2
Casualties for British: 1 Infantry
Casualties for Hisaichi: 1 Artillery
Battle in Sumatra
British attack with 2 Artillerys and 2 Infantrys
Hisaichi defend with 3 Tanks
British roll dice for 2 Artillerys and 2 Infantrys in Sumatra, round 2 : 3/4 hits
Hisaichi roll dice for 3 Tanks in Sumatra, round 2 : 2/3 hits
3 Tanks owned by the Hisaichi and 2 Infantrys owned by the British lost in Sumatra
British win, taking Sumatra from Hisaichi with 2 Artillerys remaining. Battle score for attacker is 11
Casualties for British: 2 Infantrys
Casualties for Hisaichi: 3 Tanks
Battle in Belgium
British attack with 1 Artillery and 3 Infantrys
Neutral defend with 3 Infantrys
British roll dice for 1 Cruiser in Belgium, round 2 : 1/1 hits
1 Infantry owned by the Neutral lost in Belgium
British roll dice for 1 Artillery and 3 Infantrys in Belgium, round 2 : 2/4 hits
Neutral roll dice for 2 Infantrys in Belgium, round 2 : 1/2 hits
2 Infantrys owned by the Neutral and 1 Infantry owned by the British lost in Belgium
British loses 0 PUs for violating Belgiums neutrality.
British win, taking Belgium from Neutral with 1 Artillery and 2 Infantrys remaining. Battle score for attacker is 4
Casualties for Neutral: 3 Infantrys
Casualties for British: 1 Infantry
Battle in Nubia
British attack with 1 Artillery, 3 Fighters and 2 Infantrys
Italians defend with 1 Artillery and 2 Infantrys
British roll dice for 1 Artillery, 3 Fighters and 2 Infantrys in Nubia, round 2 : 2/6 hits
Italians roll dice for 1 Artillery and 2 Infantrys in Nubia, round 2 : 2/3 hits
2 Infantrys owned by the Italians and 2 Infantrys owned by the British lost in Nubia
British roll dice for 1 Artillery and 3 Fighters in Nubia, round 3 : 4/4 hits
Italians roll dice for 1 Artillery in Nubia, round 3 : 0/1 hits
1 Artillery owned by the Italians lost in Nubia
British win, taking Nubia from Italians with 1 Artillery and 3 Fighters remaining. Battle score for attacker is 4
Casualties for British: 2 Infantrys
Casualties for Italians: 1 Artillery and 2 Infantrys
Battle in 67 Sea Zone
British attack with 1 Destroyer and 1 Submarine
Hisaichi defend with 1 Battleship and 1 Destroyer
British roll dice for 1 Submarine in 67 Sea Zone, round 2 : 0/1 hits
British roll dice for 1 Destroyer in 67 Sea Zone, round 2 : 1/1 hits
Hisaichi roll dice for 1 Battleship and 1 Destroyer in 67 Sea Zone, round 2 : 2/2 hits
1 Submarine owned by the British, 1 Destroyer owned by the Hisaichi and 1 Destroyer owned by the British lost in 67 Sea Zone
Hisaichi win with 1 Battleship remaining. Battle score for attacker is -7
Casualties for British: 1 Destroyer and 1 Submarine
Casualties for Hisaichi: 1 DestroyerNon Combat Move - British
3 Fighters moved from Nubia to Italian East AfricaPlace Units - British
2 Adv.Fighters placed in Cape Town
2 Adv.Fighters and 1 Infantry placed in Italian East Africa
2 Infantrys and 1 Mech.Inf placed in Vancouver
5 Infantrys placed in Madras
2 Infantrys placed in Bombay
1 Carrier and 1 Transport placed in 20 Sea ZoneTurn Complete - British
British collect 93 PUs; end with 93 PUs -
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 3
Combat Move - Anzac
1 Infantry moved from South New Zealand to 122 Sea Zone
1 Artillery moved from Wellington to 122 Sea Zone
1 Infantry moved from North New Zealand to 122 Sea Zone
1 Infantry moved from Tasmania to 122 Sea Zone
1 Artillery, 3 Infantrys and 2 Transports moved from 122 Sea Zone to 66 Sea Zone
1 Artillery and 3 Infantrys moved from 66 Sea Zone to SumatraPurchase Units - Anzac
Anzac buy 1 Battleship and 2 Destroyers; Remaining resources: 0 PUs;Non Combat Move - Anzac
2 Infantrys and 2 Tanks moved from Western Australia to Broome
1 Infantry moved from South Australia to Western Australia
1 Infantry moved from Northern Territory to Western Australia
1 Infantry moved from Townsville to Northern Territory
4 Infantrys moved from New South Wales to South AustraliaPlace Units - Anzac
1 Battleship and 2 Destroyers placed in 67 Sea ZoneTurn Complete - Anzac
Anzac collect 36 PUs; end with 36 PUs -
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 3
Combat Move - Dutch
1 Infantry and 1 Tank moved from Amazon to PeruPurchase Units - Dutch
Dutch buy 1 Factory and 3 Infantrys; Remaining resources: 0 PUs;Combat - Dutch
Battle in Peru
Dutch attack with 1 Infantry and 1 Tank
Neutral defend with 1 Artillery and 1 Infantry
Dutch roll dice for 1 Infantry and 1 Tank in Peru, round 2 : 1/2 hits
Neutral roll dice for 1 Artillery and 1 Infantry in Peru, round 2 : 1/2 hits
1 Infantry owned by the Neutral and 1 Infantry owned by the Dutch lost in Peru
Dutch roll dice for 1 Tank in Peru, round 3 : 0/1 hits
Neutral roll dice for 1 Artillery in Peru, round 3 : 1/1 hits
1 Tank owned by the Dutch lost in Peru
Neutral win with 1 Artillery remaining. Battle score for attacker is -5
Casualties for Neutral: 1 Infantry
Casualties for Dutch: 1 Infantry and 1 TankNon Combat Move - Dutch
Turning on Edit Mode
EDIT: Removing units owned by Dutch from Banjarmasin: 1 Tank
EDIT: Adding units owned by Dutch to West Borneo: 1 Tank
EDIT: Changing ownership of West Borneo from Thai to Dutch
EDIT: Removing units owned by Dutch from West Borneo: 1 Tank
EDIT: Adding units owned by Anzac to Banjarmasin: 1 Tank
EDIT: Removing units owned by Anzac from Banjarmasin: 1 Tank
EDIT: Adding units owned by Dutch to Banjarmasin: 1 Tank
EDIT: Turning off Edit ModePlace Units - Dutch
3 Infantrys placed in Banjarmasin
1 Factory placed in Amazon
Turning on Edit Mode
EDIT: Removing units owned by Dutch from Amazon: 1 Factory
EDIT: Changing PUs for Dutch from 0 to 12
EDIT: Turning off Edit ModeTurn Complete - Dutch
Dutch collect 21 PUs; end with 33 PUs -
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 3
Combat Move - Finns
1 Tank moved from Oulu to N.Karelia
Finns take N.Karelia from Russians
1 Tank moved from N.Karelia to Lapland
3 Infantrys moved from Oulu to Lapland
1 Infantry moved from Tampere to Kotka
1 Infantry moved from Tampere to Oulu
2 ArmoredCars and 2 Elites moved from Helsinki to TamperePurchase Units - Finns
Finns buy 3 Infantrys and 1 Mech.Inf; Remaining resources: 0 PUs;Combat - Finns
Battle in Lapland
Finns attack with 3 Infantrys and 1 Tank
Russians defend with 2 Infantrys and 1 Tank
Finns roll dice for 3 Infantrys and 1 Tank in Lapland, round 2 : 0/4 hits
Russians roll dice for 2 Infantrys and 1 Tank in Lapland, round 2 : 2/3 hits
2 Infantrys owned by the Finns lost in Lapland
Finns roll dice for 1 Infantry and 1 Tank in Lapland, round 3 : 0/2 hits
Russians roll dice for 2 Infantrys and 1 Tank in Lapland, round 3 : 0/3 hits
Finns roll dice for 1 Infantry and 1 Tank in Lapland, round 4 : 1/2 hits
Russians roll dice for 2 Infantrys and 1 Tank in Lapland, round 4 : 2/3 hits
1 Infantry owned by the Russians, 1 Infantry owned by the Finns and 1 Tank owned by the Finns lost in Lapland
Russians win with 1 Infantry and 1 Tank remaining. Battle score for attacker is -9
Casualties for Finns: 3 Infantrys and 1 Tank
Casualties for Russians: 1 InfantryNon Combat Move - Finns
Place Units - Finns
3 Infantrys and 1 Mech.Inf placed in HelsinkiTurn Complete - Finns
Finns collect 11 PUs; end with 11 PUs -
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 3
Combat Move - Romanians
1 Artillery and 1 Infantry moved from Odessa to Donetsk
1 Fighter and 1 Tank moved from E.Romania to Kiev
3 Infantrys moved from E.Romania to Odessa
2 Artillerys, 1 Elite and 1 Infantry moved from Bucharest to E.RomaniaPurchase Units - Romanians
Romanians buy 2 ArmoredCars, 1 Elite and 1 Infantry; Remaining resources: 1 PUs;Combat - Romanians
Battle in Donetsk
Romanians attack with 1 Artillery and 1 Infantry
Russians defend with 1 Infantry
Romanians roll dice for 1 Artillery and 1 Infantry in Donetsk, round 2 : 1/2 hits
Russians roll dice for 1 Infantry in Donetsk, round 2 : 0/1 hits
1 Infantry owned by the Russians lost in Donetsk
Romanians win, taking Donetsk from Russians with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 2
Casualties for Russians: 1 Infantry
Battle in Kiev
Romanians attack with 1 Fighter and 1 Tank
Russians defend with 1 Infantry
Romanians roll dice for 1 Fighter and 1 Tank in Kiev, round 2 : 1/2 hits
Russians roll dice for 1 Infantry in Kiev, round 2 : 0/1 hits
1 Infantry owned by the Russians lost in Kiev
Romanians win, taking Kiev from Russians with 1 Fighter and 1 Tank remaining. Battle score for attacker is 2
Casualties for Russians: 1 InfantryNon Combat Move - Romanians
1 Fighter moved from Kiev to Vinnytsia
1 AAGun moved from E.Romania to VinnytsiaPlace Units - Romanians
2 ArmoredCars, 1 Elite and 1 Infantry placed in BucharestTurn Complete - Romanians
Romanians collect 18 PUs; end with 19 PUs -
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 3
Combat Move - Thai
1 Destroyer, 1 Submarine and 1 T.Boat moved from 110 Sea Zone to 67 Sea Zone
2 Transports moved from 110 Sea Zone to 67 Sea Zone
1 Artillery and 4 Infantrys moved from Bangkok to S.Thailand
1 Artillery and 4 Infantrys moved from Bangkok to MalayaPurchase Units - Thai
Thai buy 4 ArmoredCars; Remaining resources: 0 PUs;Combat - Thai
Battle in 67 Sea Zone
Hisaichi loiter and taunt; Thai attack with 1 Destroyer, 1 Submarine, 1 T.Boat and 2 Transports
Anzac defend with 1 Battleship and 2 Destroyers
Thai roll dice for 1 Submarine in 67 Sea Zone, round 2 : 1/1 hits
Units damaged: 1 Battleship owned by the Anzac
Thai roll dice for 1 Destroyer, 1 T.Boat and 2 Transports in 67 Sea Zone, round 2 : 0/2 hits
Anzac roll dice for 1 Battleship and 2 Destroyers in 67 Sea Zone, round 2 : 1/3 hits
1 Transport owned by the Thai lost in 67 Sea Zone
Thai roll dice for 1 Submarine in 67 Sea Zone, round 3 : 0/1 hits
Thai roll dice for 1 Destroyer, 1 T.Boat and 1 Transport in 67 Sea Zone, round 3 : 1/2 hits
Anzac roll dice for 1 Battleship and 2 Destroyers in 67 Sea Zone, round 3 : 3/3 hits
1 Transport owned by the Thai, 1 Destroyer owned by the Anzac, 1 T.Boat owned by the Thai and 1 Submarine owned by the Thai lost in 67 Sea Zone
Thai roll dice for 1 Destroyer in 67 Sea Zone, round 4 : 0/1 hits
Anzac roll dice for 1 Battleship and 1 Destroyer in 67 Sea Zone, round 4 : 2/2 hits
1 Destroyer owned by the Thai lost in 67 Sea Zone
Anzac win with 1 Battleship and 1 Destroyer remaining. Battle score for attacker is -25
Casualties for Anzac: 1 Destroyer
Casualties for Thai: 1 Destroyer, 1 Submarine, 1 T.Boat and 2 Transports
Battle in S.Thailand
Thai attack with 1 Artillery and 4 Infantrys
French defend with 1 Infantry
Thai roll dice for 1 Artillery and 4 Infantrys in S.Thailand, round 2 : 0/5 hits
British roll dice for 1 Infantry in S.Thailand, round 2 : 0/1 hits
Thai roll dice for 1 Artillery and 4 Infantrys in S.Thailand, round 3 : 0/5 hits
British roll dice for 1 Infantry in S.Thailand, round 3 : 0/1 hits
Thai roll dice for 1 Artillery and 4 Infantrys in S.Thailand, round 4 : 2/5 hits
British roll dice for 1 Infantry in S.Thailand, round 4 : 0/1 hits
1 Infantry owned by the French lost in S.Thailand
Thai win, taking S.Thailand from British with 1 Artillery and 4 Infantrys remaining. Battle score for attacker is 2
Casualties for French: 1 Infantry
Battle in Malaya
Thai attack with 1 Artillery and 4 Infantrys
British defend with 1 AAGun and 1 Tank
Thai roll dice for 1 Artillery and 4 Infantrys in Malaya, round 2 : 1/5 hits
British roll dice for 1 Tank in Malaya, round 2 : 0/1 hits
1 Tank owned by the British lost in Malaya
Thai win, taking Malaya from British with 1 Artillery and 4 Infantrys remaining. Battle score for attacker is 5
Casualties for British: 1 TankNon Combat Move - Thai
1 Infantry moved from Lombok to JavaPlace Units - Thai
4 ArmoredCars placed in BangkokTurn Complete - Thai
Thai collect 19 PUs; end with 19 PUs -
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 3
Combat Move - Americans
1 Infantry moved from E.Mexico to 25 Sea Zone
5 Infantrys moved from South Central USA to 25 Sea Zone
2 Infantrys moved from South Atlantic USA to 25 Sea Zone
1 B.Transport and 4 Infantrys moved from 25 Sea Zone to 26 Sea Zone
4 Infantrys moved from 26 Sea Zone to Hispaniola
1 B.Transport and 4 Infantrys moved from 25 Sea Zone to 26 Sea Zone
4 Infantrys moved from 26 Sea Zone to Cuba
1 Destroyer moved from 25 Sea Zone to 26 Sea Zone
2 Infantrys and 3 Tanks moved from Colombia to Venezuela
4 Destroyers moved from 28 Sea Zone to 34 Sea Zone
1 Adv.Fighter, 3 Bombers and 5 Fighters moved from Northwest USA to AlaskaPurchase Units - Americans
Americans buy 2 Adv.Fighters, 2 ArmoredCars, 2 Artillerys, 1 B.Transport, 2 Bombers, 2 Destroyers and 2 Tanks; Remaining resources: 0 PUs;Combat - Americans
Battle in Hispaniola
Americans attack with 4 Infantrys
Neutral defend with 1 Infantry
Americans roll dice for 4 Infantrys in Hispaniola, round 2 : 0/4 hits
Neutral roll dice for 1 Infantry in Hispaniola, round 2 : 0/1 hits
Americans roll dice for 4 Infantrys in Hispaniola, round 3 : 0/4 hits
Neutral roll dice for 1 Infantry in Hispaniola, round 3 : 0/1 hits
Americans roll dice for 4 Infantrys in Hispaniola, round 4 : 0/4 hits
Neutral roll dice for 1 Infantry in Hispaniola, round 4 : 0/1 hits
Americans roll dice for 4 Infantrys in Hispaniola, round 5 : 2/4 hits
Neutral roll dice for 1 Infantry in Hispaniola, round 5 : 0/1 hits
1 Infantry owned by the Neutral lost in Hispaniola
Americans loses 0 PUs for violating Hispaniolas neutrality.
Americans win, taking Hispaniola from Neutral with 4 Infantrys remaining. Battle score for attacker is 2
Casualties for Neutral: 1 Infantry
Battle in Venezuela
Americans attack with 2 Infantrys and 3 Tanks
Neutral defend with 3 Infantrys
Americans roll dice for 2 Infantrys and 3 Tanks in Venezuela, round 2 : 1/5 hits
Neutral roll dice for 3 Infantrys in Venezuela, round 2 : 1/3 hits
1 Infantry owned by the Americans and 1 Infantry owned by the Neutral lost in Venezuela
Americans roll dice for 1 Infantry and 3 Tanks in Venezuela, round 3 : 2/4 hits
Neutral roll dice for 2 Infantrys in Venezuela, round 3 : 1/2 hits
1 Infantry owned by the Americans and 2 Infantrys owned by the Neutral lost in Venezuela
Americans loses 0 PUs for violating Venezuelas neutrality.
Americans win, taking Venezuela from Neutral with 3 Tanks remaining. Battle score for attacker is 2
Casualties for Neutral: 3 Infantrys
Casualties for Americans: 2 Infantrys
Battle in Cuba
Americans attack with 4 Infantrys
Neutral defend with 1 Infantry
Americans roll dice for 4 Infantrys in Cuba, round 2 : 0/4 hits
Neutral roll dice for 1 Infantry in Cuba, round 2 : 1/1 hits
1 Infantry owned by the Americans lost in Cuba
Americans roll dice for 3 Infantrys in Cuba, round 3 : 0/3 hits
Neutral roll dice for 1 Infantry in Cuba, round 3 : 0/1 hits
Americans roll dice for 3 Infantrys in Cuba, round 4 : 0/3 hits
Neutral roll dice for 1 Infantry in Cuba, round 4 : 0/1 hits
Americans roll dice for 3 Infantrys in Cuba, round 5 : 0/3 hits
Neutral roll dice for 1 Infantry in Cuba, round 5 : 0/1 hits
Americans roll dice for 3 Infantrys in Cuba, round 6 : 0/3 hits
Neutral roll dice for 1 Infantry in Cuba, round 6 : 0/1 hits
Americans roll dice for 3 Infantrys in Cuba, round 7 : 1/3 hits
Neutral roll dice for 1 Infantry in Cuba, round 7 : 0/1 hits
1 Infantry owned by the Neutral lost in Cuba
Americans loses 0 PUs for violating Cubas neutrality.
Americans win, taking Cuba from Neutral with 3 Infantrys remaining. Battle score for attacker is 0
Casualties for Neutral: 1 Infantry
Casualties for Americans: 1 InfantryNon Combat Move - Americans
2 Adv.Fighters, 1 Carrier and 2 Destroyers moved from 98 Sea Zone to 104 Sea Zone
1 Adv.Fighter, 1 Carrier and 1 Destroyer moved from 98 Sea Zone to 83 Sea Zone
2 Artillerys, 3 Infantrys and 3 Tanks moved from Northwest USA to British ColumbiaPlace Units - Americans
2 ArmoredCars placed in Colombia
1 B.Transport placed in 98 Sea Zone
1 Adv.Fighter and 2 Destroyers placed in 83 Sea Zone
1 Artillery placed in Pearl Harbor
1 Artillery placed in South Atlantic USA
2 Bombers placed in San Francisco
1 Adv.Fighter placed in Pearl Harbor
2 Tanks placed in San FranciscoTurn Complete - Americans
Americans collect 92 PUs; end with 92 PUs -
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 4
Combat Move - Germans
Trigger Units New True: Setting switch to true for conditionAttachment_Units_New_True attached to Germans
Trigger Units Bonus New Thai: Thai has their production frontier changed to: ThaiFrontierBonusNew
Trigger Units Bonus New Italians: Italians has their production frontier changed to: ItaliansFrontierBonusNew
Trigger Units Bonus New Americans: Americans has their production frontier changed to: AmericansFrontierBonusNew
Trigger Units Bonus New Yamamoto: Yamamoto has their production frontier changed to: YamamotoFrontierBonusNew
Trigger Units Bonus New Chinese: Chinese has their production frontier changed to: ChineseFrontierBonusNew
Trigger Units Bonus New British: British has their production frontier changed to: BritishFrontierBonusNew
Trigger Units Bonus New Dutch: Dutch has their production frontier changed to: DutchFrontierBonusNew
Trigger Units Bonus New Russians: Russians has their production frontier changed to: RussiansFrontierBonusNew
Trigger Units Bonus New French: French has their production frontier changed to: FrenchFrontierBonusNew
Trigger Units Bonus New Hisaichi: Hisaichi has their production frontier changed to: HisaichiFrontierBonusNew
Trigger Units Bonus New Germans: Germans has their production frontier changed to: GermansFrontierBonusNew
Trigger Units Bonus New Romanians: Romanians has their production frontier changed to: RomaniansFrontierBonusNew
Trigger Units Bonus New Finns: Finns has their production frontier changed to: FinnsFrontierBonusNew
Trigger Units Bonus New Anzac: Anzac has their production frontier changed to: AnzacFrontierBonusNew
1 Tank moved from Languedoc to Brittany
Germans take Aquitaine from French
Germans take Brittany from French
9 Tanks moved from Paris to Belgium
1 Artillery and 2 Infantrys moved from Orleanais to Normandy
5 Tanks moved from Languedoc to Burgundy
1 Artillery and 5 Infantrys moved from Brest to Minsk
4 Tanks moved from Warsaw to Minsk
5 Tanks moved from Vinnytsia to Minsk
5 Mech.Infs moved from Bohemia to Minsk
1 Artillery moved from Latvia to Minsk
1 Infantry moved from Latvia to Novgorod
Germans take Novgorod from Russians
1 Infantry moved from Estonia to Latvia
1 Infantry moved from Lithuania to Minsk
2 Stukas moved from Warsaw to 53 Sea Zone
1 Bomber moved from Warsaw to 53 Sea Zone
1 Bomber moved from Bavaria to 53 Sea Zone
3 Transports moved from 24 Sea Zone to 23 Sea Zone
1 Battleship, 4 Destroyers and 1 T.Boat moved from 24 Sea Zone to 23 Sea Zone
2 Infantrys moved from Danzig to East Prussia
1 Infantry moved from Pomerania to 23 Sea Zone
2 Infantrys moved from Pomerania to Danzig
1 Adv.Fighter moved from Burgundy to Hamburg
1 Infantry moved from Paris to Normandy
1 Infantry moved from 23 Sea Zone to Stockholm
2 Artillerys moved from Hamburg to Denmark
1 Elite and 1 Infantry moved from Hamburg to Denmark
1 Infantry moved from Hamburg to 23 Sea Zone
2 Artillerys moved from Hamburg to 23 Sea Zone
1 Artillery moved from 23 Sea Zone to Denmark
1 Artillery and 1 Infantry moved from 23 Sea Zone to Stockholm
1 Destroyer and 2 Transports moved from 57 Sea Zone to 63 Sea ZonePurchase Units - Germans
Germans buy 4 ArmoredCars, 4 Artillerys, 2 Factorys, 15 Infantrys, 3 Mech.Infs, 2 Stukas and 6 Tanks; Remaining resources: 1 PUs;Combat - Germans
Battle in Stockholm
Germans attack with 1 Artillery and 2 Infantrys
Neutral defend with 1 Bunker
Germans roll dice for 1 Battleship in Stockholm, round 2 : 1/1 hits
Units damaged: 1 Bunker owned by the Neutral
Germans roll dice for 1 Artillery and 2 Infantrys in Stockholm, round 2 : 0/3 hits
Neutral roll dice for 1 Bunker in Stockholm, round 2 : 1/1 hits
1 Infantry owned by the Germans lost in Stockholm
Germans roll dice for 1 Artillery and 1 Infantry in Stockholm, round 3 : 0/2 hits
Neutral roll dice for 1 Bunker in Stockholm, round 3 : 0/1 hits
Germans roll dice for 1 Artillery and 1 Infantry in Stockholm, round 4 : 0/2 hits
Neutral roll dice for 1 Bunker in Stockholm, round 4 : 1/1 hits
1 Infantry owned by the Germans lost in Stockholm
Germans roll dice for 1 Artillery in Stockholm, round 5 : 0/1 hits
Neutral roll dice for 1 Bunker in Stockholm, round 5 : 0/1 hits
Germans roll dice for 1 Artillery in Stockholm, round 6 : 0/1 hits
Neutral roll dice for 1 Bunker in Stockholm, round 6 : 1/1 hits
1 Artillery owned by the Germans lost in Stockholm
Neutral win with 1 Bunker remaining. Battle score for attacker is -8
Casualties for Germans: 1 Artillery and 2 Infantrys
Battle in 53 Sea Zone
Germans attack with 2 Bombers and 2 Stukas
Russians defend with 1 Destroyer, 1 Submarine and 1 Transport
Germans roll dice for 2 Bombers and 2 Stukas in 53 Sea Zone, round 2 : 4/4 hits
Russians roll dice for 1 Destroyer and 1 Transport in 53 Sea Zone, round 2 : 0/2 hits
1 Transport owned by the Russians, 1 Submarine owned by the Russians and 1 Destroyer owned by the Russians lost in 53 Sea Zone
Germans win with 2 Bombers and 2 Stukas remaining. Battle score for attacker is 21
Casualties for Russians: 1 Destroyer, 1 Submarine and 1 Transport
Battle in Minsk
Germans attack with 2 Artillerys, 6 Infantrys, 5 Mech.Infs and 9 Tanks
Russians defend with 1 Artillery
Germans roll dice for 2 Artillerys, 6 Infantrys, 5 Mech.Infs and 9 Tanks in Minsk, round 2 : 8/22 hits
Russians roll dice for 1 Artillery in Minsk, round 2 : 1/1 hits
1 Artillery owned by the Russians and 1 Infantry owned by the Germans lost in Minsk
Germans win, taking Minsk from Russians with 2 Artillerys, 5 Infantrys, 5 Mech.Infs and 9 Tanks remaining. Battle score for attacker is 2
Casualties for Germans: 1 Infantry
Casualties for Russians: 1 Artillery
Battle in Belgium
Germans attack with 9 Tanks
British defend with 1 Artillery and 2 Infantrys
Germans roll dice for 9 Tanks in Belgium, round 2 : 3/9 hits
British roll dice for 1 Artillery and 2 Infantrys in Belgium, round 2 : 1/3 hits
1 Artillery owned by the British, 2 Infantrys owned by the British and 1 Tank owned by the Germans lost in Belgium
Germans win, taking Belgium from British with 8 Tanks remaining. Battle score for attacker is 3
Casualties for Germans: 1 Tank
Casualties for British: 1 Artillery and 2 Infantrys
Battle in Denmark
Germans attack with 3 Artillerys, 1 Elite and 1 Infantry
Neutral defend with 3 Infantrys
Germans roll dice for 3 Artillerys, 1 Elite and 1 Infantry in Denmark, round 2 : 2/5 hits
Neutral roll dice for 3 Infantrys in Denmark, round 2 : 1/3 hits
1 Infantry owned by the Germans and 2 Infantrys owned by the Neutral lost in Denmark
Germans roll dice for 3 Artillerys and 1 Elite in Denmark, round 3 : 1/4 hits
Neutral roll dice for 1 Infantry in Denmark, round 3 : 0/1 hits
1 Infantry owned by the Neutral lost in Denmark
Germans loses 0 PUs for violating Denmarks neutrality.
Germans win, taking Denmark from Neutral with 3 Artillerys and 1 Elite remaining. Battle score for attacker is 4
Casualties for Germans: 1 Infantry
Casualties for Neutral: 3 InfantrysNon Combat Move - Germans
2 Bombers moved from 53 Sea Zone to Vinnytsia
2 Stukas moved from 53 Sea Zone to E.RomaniaPlace Units - Germans
2 Infantrys placed in Syria
4 ArmoredCars placed in Warsaw
5 Tanks placed in Bohemia
3 Mech.Infs placed in Bavaria
1 Factory placed in Krakow
1 Factory placed in Vinnytsia
Germans undo move 5.
1 Factory placed in Danzig
2 Infantrys and 1 Tank placed in Normandy
2 Artillerys and 2 Infantrys placed in Rhine
2 Artillerys, 4 Infantrys and 2 Stukas placed in Paris
Germans undo move 9.
2 Artillerys and 4 Infantrys placed in Hamburg
5 Infantrys and 2 Stukas placed in Paris
Turning on Edit Mode
EDIT: Removing units owned by Germans from Burgundy: 5 Tanks
EDIT: Adding units owned by Germans to Normandy: 5 Tanks
EDIT: Turning off Edit ModeTurn Complete - Germans
Germans collect 114 PUs; end with 115 PUs -
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 4
Combat Move - Russians
1 Infantry and 1 Tank moved from Lapland to Oulu
1 ArmoredCar and 1 Infantry moved from Vyborg to Kotka
1 Adv.Fighter and 1 Fighter moved from Leningrad to Oulu
2 Adv.Fighters moved from Leningrad to Kotka
1 Infantry and 1 Tank moved from Leningrad to Latvia
2 Infantrys and 1 Tank moved from Leningrad to Estonia
1 Infantry moved from Leningrad to Estonia
1 Infantry moved from Leningrad to Latvia
1 Infantry moved from Yaroslavl to Smolensk
2 Infantrys moved from Kursk to Kiev
1 Fighter moved from Kursk to Kiev
1 Artillery and 3 Infantrys moved from Rostov to Donetsk
2 ArmoredCars, 1 Artillery, 3 Infantrys and 5 Tanks moved from Kursk to Yaroslavl
1 Infantry moved from S.Karelia to N.Karelia
Russians take N.Karelia from Finns
1 Artillery and 1 Infantry moved from S.Karelia to Leningrad
2 ArmoredCars moved from Arkhangelsk to Novgorod
1 Infantry moved from S.Karelia to Novgorod
1 Mech.Inf moved from N.Buryat Mongolia to Heilungchiang
Russians take Heilungchiang from Hisaichi
1 Mech.Inf moved from Heilungchiang to Liaoning
Russians take Liaoning from HisaichiPurchase Units - Russians
Russians buy 2 ArmoredCars, 2 Artillerys, 2 HeavyTanks, 29 Infantrys, 2 Mech.Infs and 2 Tanks; Remaining resources: 0 PUs;Combat - Russians
Battle in Estonia
Russians attack with 3 Infantrys and 1 Tank
Germans defend with 1 Artillery and 1 Infantry
Russians roll dice for 3 Infantrys and 1 Tank in Estonia, round 2 : 1/4 hits
Germans roll dice for 1 Artillery and 1 Infantry in Estonia, round 2 : 2/2 hits
2 Infantrys owned by the Russians and 1 Infantry owned by the Germans lost in Estonia
Russians roll dice for 1 Infantry and 1 Tank in Estonia, round 3 : 1/2 hits
Germans roll dice for 1 Artillery in Estonia, round 3 : 1/1 hits
1 Infantry owned by the Russians and 1 Artillery owned by the Germans lost in Estonia
Russians win, taking Estonia from Germans with 1 Tank remaining. Battle score for attacker is 0
Casualties for Germans: 1 Artillery and 1 Infantry
Casualties for Russians: 3 Infantrys
Battle in Kiev
Russians attack with 1 Fighter and 2 Infantrys
Romanians defend with 1 Tank
Russians roll dice for 1 Fighter and 2 Infantrys in Kiev, round 2 : 0/3 hits
Romanians roll dice for 1 Tank in Kiev, round 2 : 0/1 hits
Russians roll dice for 1 Fighter and 2 Infantrys in Kiev, round 3 : 1/3 hits
Romanians roll dice for 1 Tank in Kiev, round 3 : 0/1 hits
1 Tank owned by the Romanians lost in Kiev
Russians win, taking Kiev from Romanians with 1 Fighter and 2 Infantrys remaining. Battle score for attacker is 5
Casualties for Romanians: 1 Tank
Battle in Oulu
Russians attack with 1 Adv.Fighter, 1 Fighter, 1 Infantry and 1 Tank
Finns defend with 1 Infantry
Russians roll dice for 1 Adv.Fighter, 1 Fighter, 1 Infantry and 1 Tank in Oulu, round 2 : 1/4 hits
Finns roll dice for 1 Infantry in Oulu, round 2 : 0/1 hits
1 Infantry owned by the Finns lost in Oulu
Russians win, taking Oulu from Finns with 1 Adv.Fighter, 1 Fighter, 1 Infantry and 1 Tank remaining. Battle score for attacker is 2
Casualties for Finns: 1 Infantry
Battle in Donetsk
Russians attack with 1 Artillery and 3 Infantrys
Romanians defend with 1 Artillery and 1 Infantry
Russians roll dice for 1 Artillery and 3 Infantrys in Donetsk, round 2 : 1/4 hits
Romanians roll dice for 1 Artillery and 1 Infantry in Donetsk, round 2 : 1/2 hits
1 Infantry owned by the Russians and 1 Infantry owned by the Romanians lost in Donetsk
Russians roll dice for 1 Artillery and 2 Infantrys in Donetsk, round 3 : 1/3 hits
Romanians roll dice for 1 Artillery in Donetsk, round 3 : 1/1 hits
1 Infantry owned by the Russians and 1 Artillery owned by the Romanians lost in Donetsk
Russians win, taking Donetsk from Romanians with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 2
Casualties for Romanians: 1 Artillery and 1 Infantry
Casualties for Russians: 2 Infantrys
Battle in Kotka
Russians attack with 2 Adv.Fighters, 1 ArmoredCar and 1 Infantry
Finns defend with 1 Infantry
Russians roll dice for 2 Adv.Fighters, 1 ArmoredCar and 1 Infantry in Kotka, round 2 : 2/4 hits
Finns roll dice for 1 Infantry in Kotka, round 2 : 0/1 hits
1 Infantry owned by the Finns lost in Kotka
Russians win, taking Kotka from Finns with 2 Adv.Fighters, 1 ArmoredCar and 1 Infantry remaining. Battle score for attacker is 2
Casualties for Finns: 1 Infantry
Battle in Latvia
Russians attack with 2 Infantrys and 1 Tank
Germans defend with 1 Infantry
Russians roll dice for 2 Infantrys and 1 Tank in Latvia, round 2 : 1/3 hits
Germans roll dice for 1 Infantry in Latvia, round 2 : 0/1 hits
1 Infantry owned by the Germans lost in Latvia
Russians win, taking Latvia from Germans with 2 Infantrys and 1 Tank remaining. Battle score for attacker is 2
Casualties for Germans: 1 Infantry
Battle in Novgorod
Russians attack with 2 ArmoredCars and 1 Infantry
Germans defend with 1 Infantry
Russians roll dice for 2 ArmoredCars and 1 Infantry in Novgorod, round 2 : 1/3 hits
Germans roll dice for 1 Infantry in Novgorod, round 2 : 0/1 hits
1 Infantry owned by the Germans lost in Novgorod
Russians win, taking Novgorod from Germans with 2 ArmoredCars and 1 Infantry remaining. Battle score for attacker is 2
Casualties for Germans: 1 InfantryNon Combat Move - Russians
2 Adv.Fighters moved from Kotka to Leningrad
1 Fighter moved from Oulu to Leningrad
1 Adv.Fighter moved from Oulu to Leningrad
2 ArmoredCars moved from Arkhangelsk to N.Karelia
4 Tanks moved from Leningrad to Yaroslavl
1 Fighter moved from Kiev to Yaroslavl
2 Artillerys and 7 Infantrys moved from Georgia to Rostov
1 Artillery and 1 Infantry moved from Astrakhan to Georgia
2 Infantrys moved from Tashkent to Uzbekistan
5 Infantrys moved from Stalingrad to Rostov
2 Infantrys moved from Rostov to Tula
1 Infantry moved from Moscow to Yaroslavl
1 ArmoredCar, 3 Artillerys, 1 Elite, 3 Infantrys and 1 Mech.Inf moved from Moscow to Yaroslavl
5 Infantrys moved from Perm to Kirov
5 Infantrys moved from Sverdlovsk to Perm
3 Infantrys and 2 Tanks moved from S.Buryat Mongolia to Chita
1 Artillery, 3 Infantrys and 1 Mech.Inf moved from N.Buryat Mongolia to Chita
1 ArmoredCar and 6 Infantrys moved from Olyokminsk to N.Buryat Mongolia
1 ArmoredCar moved from N.Buryat Mongolia to Chita
1 Tank moved from Ayan to Chita
1 Fighter moved from Ayan to Chita
1 Artillery and 2 Infantrys moved from Evenkia to Olyokminsk
1 Mech.Inf moved from Sibirsky to N.Buryat Mongolia
1 ArmoredCar and 1 Tank moved from Sibirsky to Olyokminsk
1 Elite and 1 Infantry moved from Sibirsky to Evenkia
1 Artillery moved from Sibirsky to Evenkia
4 Infantrys moved from Ayan to Chita
1 Infantry moved from Ayan to Chita
1 Artillery and 1 Infantry moved from Ayan to OkhotskPlace Units - Russians
1 ArmoredCar, 1 HeavyTank, 3 Infantrys and 1 Mech.Inf placed in Sibirsky
2 Infantrys placed in Tashkent
5 Infantrys placed in Sverdlovsk
3 Infantrys placed in Georgia
5 Infantrys placed in Stalingrad
1 Artillery, 1 HeavyTank, 1 Infantry and 1 Tank placed in Leningrad
1 ArmoredCar, 1 Artillery, 7 Infantrys and 1 Tank placed in Moscow
3 Infantrys and 1 Mech.Inf placed in ArkhangelskTurn Complete - Russians
Russians collect 118 PUs; end with 118 PUs -
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 4
Combat Move - Italians
1 unit repaired.
1 Battleship and 3 Destroyers moved from 58 Sea Zone to 66 Sea Zone
1 Artillery and 2 Infantrys moved from Rome to 46 Sea Zone
1 Artillery, 1 Cruiser, 2 Infantrys and 1 Transport moved from 46 Sea Zone to 49 Sea Zone
1 Artillery and 2 Infantrys moved from 49 Sea Zone to Serbia
1 Artillery moved from Albania to Serbia
1 Infantry moved from Tunis to 47 Sea Zone
1 Cruiser and 1 Infantry moved from 47 Sea Zone to 49 Sea Zone
1 Infantry moved from 49 Sea Zone to Serbia
1 Transport moved from 43 Sea Zone to 44 Sea Zone
1 Cruiser moved from 43 Sea Zone to 44 Sea Zone
1 Artillery and 2 Infantrys moved from Corsica to 44 Sea Zone
1 Artillery, 1 Cruiser, 2 Infantrys and 1 Transport moved from 44 Sea Zone to 43 Sea Zone
1 Artillery and 2 Infantrys moved from 43 Sea Zone to Baleares
2 Artillerys and 5 Infantrys moved from Provence to Languedoc
1 Destroyer and 1 Submarine moved from 45 Sea Zone to 43 Sea Zone
6 Infantrys moved from Tunis to N.Tunisia
1 Artillery, 1 Elite and 1 Infantry moved from Hun to Kufra
1 Artillery and 5 Infantrys moved from Cairo to Lower Egypt
2 Infantrys moved from Rome to CampaniaPurchase Units - Italians
Italians buy 2 AAGuns, 2 Artillerys, 1 Destroyer, 3 Elites and 13 Infantrys; Remaining resources: 0 PUs;Combat - Italians
Battle in 66 Sea Zone
Italians attack with 1 Battleship and 3 Destroyers
Anzac defend with 2 Transports
Italians roll dice for 1 Battleship and 3 Destroyers in 66 Sea Zone, round 2 : 1/4 hits
Anzac roll dice for 2 Transports in 66 Sea Zone, round 2 : 1/2 hits
Units damaged: 1 Battleship owned by the Italians
1 Transport owned by the Anzac lost in 66 Sea Zone
Italians roll dice for 1 Battleship and 3 Destroyers in 66 Sea Zone, round 3 : 2/4 hits
Anzac roll dice for 1 Transport in 66 Sea Zone, round 3 : 0/1 hits
1 Transport owned by the Anzac lost in 66 Sea Zone
Italians win with 1 Battleship and 3 Destroyers remaining. Battle score for attacker is 12
Casualties for Anzac: 2 Transports
Battle in Baleares
Italians attack with 1 Artillery and 2 Infantrys
Neutral defend with 1 Infantry
Italians roll dice for 1 Cruiser in Baleares, round 2 : 1/1 hits
1 Infantry owned by the Neutral lost in Baleares
Italians loses 0 PUs for violating Balearess neutrality.
Italians win, taking Baleares from Neutral with 1 Artillery and 2 Infantrys remaining. Battle score for attacker is 2
Casualties for Neutral: 1 Infantry
Battle in Serbia
Italians attack with 2 Artillerys and 3 Infantrys
Neutral defend with 1 Artillery and 2 Infantrys
Italians roll dice for 2 Cruisers in Serbia, round 2 : 1/2 hits
1 Infantry owned by the Neutral lost in Serbia
Italians roll dice for 2 Artillerys and 3 Infantrys in Serbia, round 2 : 2/5 hits
Neutral roll dice for 1 Artillery and 1 Infantry in Serbia, round 2 : 1/2 hits
1 Infantry owned by the Neutral, 1 Infantry owned by the Italians and 1 Artillery owned by the Neutral lost in Serbia
Italians loses 0 PUs for violating Serbias neutrality.
Italians win, taking Serbia from Neutral with 2 Artillerys and 2 Infantrys remaining. Battle score for attacker is 6
Casualties for Neutral: 1 Artillery and 2 Infantrys
Casualties for Italians: 1 InfantryNon Combat Move - Italians
1 AAGun moved from Cairo to Lower Egypt
3 Tanks moved from New Valley to Lower Egypt
2 Tanks moved from New Valley to Kufra
2 Infantrys moved from New Valley to Lower Egypt
2 Tanks moved from New Valley to Kufra
1 Infantry moved from New Valley to Lower Egypt
1 Infantry moved from N.Tunisia to S.Tunisia
1 AAGun moved from Tunis to N.Tunisia
1 Fighter moved from Tunis to N.TunisiaPlace Units - Italians
1 Destroyer placed in 43 Sea Zone
1 Artillery and 3 Elites placed in Rome
1 AAGun, 1 Artillery and 4 Infantrys placed in Cairo
1 AAGun and 2 Infantrys placed in Hun
4 Infantrys placed in Tunis
3 Infantrys placed in ProvenceTurn Complete - Italians
Italians collect 61 PUs; end with 61 PUs -
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 4
Combat Move - French
2 Adv.Fighters moved from E.Morocco to French Equatorial Africa
2 Fighters moved from E.Morocco to French Equatorial Africa
1 Destroyer moved from 18 Sea Zone to 20 Sea Zone
1 Transport moved from 18 Sea Zone to 9 Sea Zone
1 Infantry moved from Churchill to Keewatin
1 Infantry moved from Keewatin to BaffinPurchase Units - French
French buy 1 Adv.Fighter, 2 Artillerys, 2 Infantrys and 2 Tanks; Remaining resources: 0 PUs;Non Combat Move - French
Place Units - French
1 Adv.Fighter and 2 Tanks placed in French Equatorial Africa
2 Artillerys and 2 Infantrys placed in E.MoroccoTurn Complete - French
French collect 27 PUs; end with 27 PUs -
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 4
Combat Move - Yamamoto
2 T.Boats moved from 110 Sea Zone to 67 Sea Zone
1 Bomber moved from Woleai to 67 Sea Zone
1 Infantry moved from Davao to Mindanao
Yamamoto take Mindanao from Americans
1 Artillery moved from Mindoro to Panay
Yamamoto take Panay from Americans
1 Tank moved from Mindoro to 93 Sea Zone
1 Tank moved from 93 Sea Zone to Samar
Yamamoto take Samar from Americans
1 Artillery moved from Mindoro to 93 Sea Zone
1 Artillery and 1 Transport moved from 93 Sea Zone to 106 Sea Zone
1 Artillery moved from 106 Sea Zone to Palawan
Yamamoto take Palawan from Americans
1 Transport moved from 93 Sea Zone to 84 Sea Zone
1 Artillery and 1 Infantry moved from Kiangsi to 84 Sea Zone
1 Artillery and 1 Infantry moved from 84 Sea Zone to Liaoning
1 Adv.Fighter moved from Tokyo to Liaoning
1 Battleship moved from 93 Sea Zone to 84 Sea Zone
1 Battleship moved from 84 Sea Zone to 75 Sea Zone
1 Transport moved from 76 Sea Zone to 85 Sea Zone
1 Infantry moved from Chubu to 85 Sea Zone
1 Infantry and 1 Transport moved from 85 Sea Zone to 75 Sea Zone
1 Artillery moved from Hokkaido to 75 Sea Zone
1 Artillery and 1 Infantry moved from 75 Sea Zone to N.Sakhalin
1 Destroyer moved from 71 Sea Zone to 73 Sea Zone
1 Fighter moved from Tokyo to 72 Sea Zone
1 Carrier and 1 Fighter moved from 72 Sea Zone to 73 Sea Zone
2 Destroyers moved from 72 Sea Zone to 73 Sea Zone
3 Destroyers moved from 85 Sea Zone to 75 Sea Zone
1 Tank moved from Koryakia to Bulun
Yamamoto take Kolyma from Russians
Yamamoto take Bulun from Russians
1 Infantry moved from Koryakia to 72 Sea Zone
1 Infantry and 1 Transport moved from 72 Sea Zone to 75 Sea Zone
1 Artillery moved from Kamchatka to 75 Sea Zone
1 Transport moved from 72 Sea Zone to 75 Sea Zone
1 Artillery and 1 Elite moved from Kamchatka to 75 Sea Zone
2 Artillerys, 1 Elite and 1 Infantry moved from 75 Sea Zone to Vladivostok
1 Transport moved from 72 Sea Zone to 73 Sea Zone
1 Tank moved from Amchitka to 73 Sea Zone
1 Infantry moved from Adak to 73 Sea Zone
1 Infantry and 1 Tank moved from 73 Sea Zone to Umnak
1 Tank moved from Kwangsi to N.French Indochina
Yamamoto take N.French Indochina from French
1 Tank moved from N.French Indochina to Yunnan
1 Tank moved from Hunan to Yunnan
1 Infantry moved from Shikoku to KyushuPurchase Units - Yamamoto
Yamamoto buy 1 Battleship, 1 Bunker, 2 Destroyers, 3 Infantrys, 1 L.Fighter and 1 S.Submarine; Remaining resources: 1 PUs;Combat - Yamamoto
Battle in N.Sakhalin
Yamamoto attack with 1 Artillery and 1 Infantry
Russians defend with 1 Bunker
Yamamoto roll dice for 1 Battleship in N.Sakhalin, round 2 : 0/1 hits
Yamamoto roll dice for 1 Artillery and 1 Infantry in N.Sakhalin, round 2 : 1/2 hits
Units damaged: 1 Bunker owned by the Russians
Russians roll dice for 1 Bunker in N.Sakhalin, round 2 : 1/1 hits
1 Infantry owned by the Yamamoto lost in N.Sakhalin
Yamamoto roll dice for 1 Artillery in N.Sakhalin, round 3 : 1/1 hits
Russians roll dice for 1 Bunker in N.Sakhalin, round 3 : 1/1 hits
1 Artillery owned by the Yamamoto and 1 Bunker owned by the Russians lost in N.Sakhalin
Russians win with no units remaining. Battle score for attacker is 0
Casualties for Yamamoto: 1 Artillery and 1 Infantry
Casualties for Russians: 1 Bunker
Battle in Vladivostok
Yamamoto attack with 2 Artillerys, 1 Elite and 1 Infantry
Russians defend with 1 Bunker
Yamamoto roll dice for 2 Artillerys, 1 Elite and 1 Infantry in Vladivostok, round 2 : 1/4 hits
Units damaged: 1 Bunker owned by the Russians
Russians roll dice for 1 Bunker in Vladivostok, round 2 : 0/1 hits
Yamamoto roll dice for 2 Artillerys, 1 Elite and 1 Infantry in Vladivostok, round 3 : 3/4 hits
Russians roll dice for 1 Bunker in Vladivostok, round 3 : 0/1 hits
1 Bunker owned by the Russians lost in Vladivostok
Yamamoto win, taking Vladivostok from Russians with 2 Artillerys, 1 Elite and 1 Infantry remaining. Battle score for attacker is 6
Casualties for Russians: 1 Bunker
Battle in Yunnan
Yamamoto attack with 2 Tanks
British defend with 2 Infantrys
Yamamoto roll dice for 2 Tanks in Yunnan, round 2 : 2/2 hits
Chinese roll dice for 2 Infantrys in Yunnan, round 2 : 0/2 hits
2 Infantrys owned by the British lost in Yunnan
Yamamoto win, taking Yunnan from Chinese with 2 Tanks remaining. Battle score for attacker is 4
Casualties for British: 2 Infantrys
Battle in Liaoning
Yamamoto attack with 1 Adv.Fighter, 1 Artillery and 1 Infantry
Russians defend with 1 Mech.Inf
Yamamoto roll dice for 1 Adv.Fighter, 1 Artillery and 1 Infantry in Liaoning, round 2 : 3/3 hits
Russians roll dice for 1 Mech.Inf in Liaoning, round 2 : 0/1 hits
1 Mech.Inf owned by the Russians lost in Liaoning
Yamamoto win, taking Liaoning from Russians with 1 Adv.Fighter, 1 Artillery and 1 Infantry remaining. Battle score for attacker is 6
Casualties for Russians: 1 Mech.Inf
Battle in 67 Sea Zone
Hisaichi loiter and taunt; Yamamoto attack with 1 Bomber and 2 T.Boats
Anzac defend with 1 Battleship and 1 Destroyer
Yamamoto roll dice for 1 Bomber and 2 T.Boats in 67 Sea Zone, round 2 : 1/3 hits
Anzac roll dice for 1 Battleship and 1 Destroyer in 67 Sea Zone, round 2 : 1/2 hits
1 Destroyer owned by the Anzac and 1 T.Boat owned by the Yamamoto lost in 67 Sea Zone
Yamamoto roll dice for 1 Bomber and 1 T.Boat in 67 Sea Zone, round 3 : 1/2 hits
Anzac roll dice for 1 Battleship in 67 Sea Zone, round 3 : 1/1 hits
1 Battleship owned by the Anzac and 1 T.Boat owned by the Yamamoto lost in 67 Sea Zone
Yamamoto win with 1 Bomber remaining. Battle score for attacker is 16
Casualties for Yamamoto: 2 T.Boats
Casualties for Anzac: 1 Battleship and 1 DestroyerNon Combat Move - Yamamoto
1 Bomber moved from 67 Sea Zone to Flores
1 Infantry moved from Woleai to Truk
1 Adv.Fighter moved from Liaoning to HokkaidoPlace Units - Yamamoto
1 Battleship placed in 73 Sea Zone
1 Bunker placed in Umnak
2 Destroyers and 1 S.Submarine placed in 85 Sea Zone
3 Infantrys and 1 L.Fighter placed in Davao
Yamamoto undo move 3.
Yamamoto undo move 3.
3 Infantrys placed in Tokyo
2 Destroyers and 1 S.Submarine placed in 85 Sea Zone
1 L.Fighter placed in TokyoTurn Complete - Yamamoto
Yamamoto collect 84 PUs; end with 85 PUs -
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 4
Combat Move - Chinese
2 Infantrys and 1 Tank moved from Ningsia to Suiyuan
1 Adv.Fighter moved from Hsining to Suiyuan
1 Infantry moved from Hupeh to Shansi
1 Artillery moved from Hupeh to Anhwei
1 Infantry moved from Kweichow to Hunan
2 ArmoredCars moved from Lanchow to Yunnan
1 Tank moved from Shensi to Suiyuan
1 Tank moved from Shensi to Suiyuan
1 Tank moved from Shensi to Anhwei
3 Tanks moved from Shensi to Shansi
1 Mech.Inf moved from Szechwan to N.French Indochina
French take N.French Indochina from Yamamoto
1 Mech.Inf moved from N.French Indochina to Kwangsi
Chinese take Kwangsi from Yamamoto
1 Adv.Fighter moved from Shensi to Hunan
1 Fighter moved from Shensi to ShansiPurchase Units - Chinese
Chinese buy 1 Adv.Fighter, 8 Infantrys and 1 Marine; Remaining resources: 0 PUs;Combat - Chinese
Battle in Suiyuan
Chinese attack with 1 Adv.Fighter, 2 Infantrys and 3 Tanks
Hisaichi defend with 5 ArmoredCars and 1 Artillery
Chinese roll dice for 1 Adv.Fighter, 2 Infantrys and 3 Tanks in Suiyuan, round 2 : 3/6 hits
Hisaichi roll dice for 5 ArmoredCars and 1 Artillery in Suiyuan, round 2 : 2/6 hits
3 ArmoredCars owned by the Hisaichi and 2 Infantrys owned by the Chinese lost in Suiyuan
Chinese roll dice for 1 Adv.Fighter and 3 Tanks in Suiyuan, round 3 : 3/4 hits
Hisaichi roll dice for 2 ArmoredCars and 1 Artillery in Suiyuan, round 3 : 1/3 hits
2 ArmoredCars owned by the Hisaichi, 1 Tank owned by the Chinese and 1 Artillery owned by the Hisaichi lost in Suiyuan
Chinese win, taking Suiyuan from Hisaichi with 1 Adv.Fighter and 2 Tanks remaining. Battle score for attacker is 15
Casualties for Hisaichi: 5 ArmoredCars and 1 Artillery
Casualties for Chinese: 2 Infantrys and 1 Tank
Battle in Yunnan
Chinese attack with 2 ArmoredCars
Yamamoto defend with 2 Tanks
Chinese roll dice for 2 ArmoredCars in Yunnan, round 2 : 1/2 hits
Yamamoto roll dice for 2 Tanks in Yunnan, round 2 : 1/2 hits
1 ArmoredCar owned by the Chinese and 1 Tank owned by the Yamamoto lost in Yunnan
Chinese roll dice for 1 ArmoredCar in Yunnan, round 3 : 0/1 hits
Yamamoto roll dice for 1 Tank in Yunnan, round 3 : 0/1 hits
Chinese roll dice for 1 ArmoredCar in Yunnan, round 4 : 1/1 hits
Yamamoto roll dice for 1 Tank in Yunnan, round 4 : 1/1 hits
1 ArmoredCar owned by the Chinese and 1 Tank owned by the Yamamoto lost in Yunnan
Yamamoto win with no units remaining. Battle score for attacker is 2
Casualties for Yamamoto: 2 Tanks
Casualties for Chinese: 2 ArmoredCars
Battle in Anhwei
Chinese attack with 1 Artillery and 1 Tank
Hisaichi defend with 1 Infantry
Chinese roll dice for 1 Artillery and 1 Tank in Anhwei, round 2 : 1/2 hits
Hisaichi roll dice for 1 Infantry in Anhwei, round 2 : 0/1 hits
1 Infantry owned by the Hisaichi lost in Anhwei
Chinese win, taking Anhwei from Hisaichi with 1 Artillery and 1 Tank remaining. Battle score for attacker is 2
Casualties for Hisaichi: 1 Infantry
Battle in Hunan
Chinese attack with 1 Adv.Fighter and 1 Infantry
Hisaichi defend with 1 Infantry
Chinese roll dice for 1 Adv.Fighter and 1 Infantry in Hunan, round 2 : 1/2 hits
Hisaichi roll dice for 1 Infantry in Hunan, round 2 : 1/1 hits
1 Infantry owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Hunan
Chinese win with 1 Adv.Fighter remaining. Battle score for attacker is 0
Casualties for Hisaichi: 1 Infantry
Casualties for Chinese: 1 Infantry
Battle in Shansi
Chinese attack with 1 Fighter, 1 Infantry and 3 Tanks
Hisaichi defend with 1 ArmoredCar and 2 Tanks
Chinese roll dice for 1 Fighter, 1 Infantry and 3 Tanks in Shansi, round 2 : 1/5 hits
Hisaichi roll dice for 1 ArmoredCar and 2 Tanks in Shansi, round 2 : 2/3 hits
1 ArmoredCar owned by the Hisaichi, 1 Fighter owned by the Chinese and 1 Infantry owned by the Chinese lost in Shansi
Chinese roll dice for 3 Tanks in Shansi, round 3 : 1/3 hits
Hisaichi roll dice for 2 Tanks in Shansi, round 3 : 1/2 hits
1 Tank owned by the Hisaichi and 1 Tank owned by the Chinese lost in Shansi
Chinese roll dice for 2 Tanks in Shansi, round 4 : 2/2 hits
Hisaichi roll dice for 1 Tank in Shansi, round 4 : 0/1 hits
1 Tank owned by the Hisaichi lost in Shansi
Chinese win, taking Shansi from Hisaichi with 2 Tanks remaining. Battle score for attacker is -1
Casualties for Hisaichi: 1 ArmoredCar and 2 Tanks
Casualties for Chinese: 1 Fighter, 1 Infantry and 1 TankNon Combat Move - Chinese
1 Elite moved from Lanchow to Shensi
1 Marine moved from Lanchow to Shensi
1 Elite moved from E.Qinghai to Ningsia
1 Adv.Fighter moved from Suiyuan to Shensi
2 ArmoredCars, 1 Elite, 1 Marine and 1 Tank moved from Hsining to E.Qinghai
1 ArmoredCar and 1 Tank moved from E.Qinghai to Ningsia
1 ArmoredCar moved from E.Qinghai to Lanchow
4 Infantrys moved from E.Sinkiang to Gobi Altai
4 Infantrys moved from Urumqi to E.Sinkiang
1 Adv.Fighter moved from Hunan to ShensiPlace Units - Chinese
1 Adv.Fighter, 4 Infantrys and 1 Marine placed in Hsining
4 Infantrys placed in UrumqiTurn Complete - Chinese
Chinese collect 33 PUs; end with 33 PUs -
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 4
Combat Move - Hisaichi
1 unit repaired.
1 ArmoredCar moved from Manila to 92 Sea Zone
1 ArmoredCar moved from 92 Sea Zone to Kwangsi
1 ArmoredCar moved from Shanghai to Kwangsi
1 Battleship moved from 67 Sea Zone to 66 Sea Zone
1 Battleship moved from 66 Sea Zone to 65 Sea Zone
6 Transports moved from 110 Sea Zone to 92 Sea Zone
2 Fighters moved from Bangkok to 65 Sea Zone
1 Artillery moved from Shanghai to Anhwei
1 Tank moved from Shantung to Anhwei
1 Bomber moved from Bangkok to Anhwei
2 ArmoredCars moved from Shantung to Shansi
1 ArmoredCar moved from Peking to Shansi
1 ArmoredCar moved from Peking to Chahar
1 Tank moved from Peking to Shansi
1 Infantry moved from Kirin to Heilungchiang
Hisaichi take Heilungchiang from Russians
4 Infantrys moved from Kirin to Khabarovsk
8 ArmoredCars moved from Changchun to Khabarovsk
2 Infantrys moved from Hong Kong to 92 Sea Zone
1 Infantry moved from 92 Sea Zone to S.French Indochina
Hisaichi take S.French Indochina from French
1 Infantry moved from 92 Sea Zone to N.French Indochina
Hisaichi take N.French Indochina from French
2 Infantrys moved from Hong Kong to 92 Sea Zone
2 Infantrys moved from 92 Sea Zone to Kwangsi
1 Submarine moved from 72 Sea Zone to 73 Sea ZonePurchase Units - Hisaichi
Hisaichi buy 2 Artillerys, 2 Elites, 9 Infantrys, 1 Marine, 2 Mech.Infs and 3 Tanks; Remaining resources: 0 PUs;Combat - Hisaichi
Battle in 65 Sea Zone
Hisaichi attack with 1 Battleship and 2 Fighters
British defend with 2 Transports
Hisaichi roll dice for 1 Battleship and 2 Fighters in 65 Sea Zone, round 2 : 1/3 hits
British roll dice for 2 Transports in 65 Sea Zone, round 2 : 1/2 hits
Units damaged: 1 Battleship owned by the Hisaichi
1 Transport owned by the British lost in 65 Sea Zone
Hisaichi roll dice for 1 Battleship and 2 Fighters in 65 Sea Zone, round 3 : 1/3 hits
British roll dice for 1 Transport in 65 Sea Zone, round 3 : 0/1 hits
1 Transport owned by the British lost in 65 Sea Zone
Hisaichi win with 1 Battleship and 2 Fighters remaining. Battle score for attacker is 12
Casualties for British: 2 Transports
Battle in Khabarovsk
Hisaichi attack with 8 ArmoredCars and 4 Infantrys
Russians defend with 1 Bunker
Hisaichi roll dice for 8 ArmoredCars and 4 Infantrys in Khabarovsk, round 2 : 3/12 hits
Russians roll dice for 1 Bunker in Khabarovsk, round 2 : 0/1 hits
1 Bunker owned by the Russians lost in Khabarovsk
Hisaichi win, taking Khabarovsk from Russians with 8 ArmoredCars and 4 Infantrys remaining. Battle score for attacker is 6
Casualties for Russians: 1 Bunker
Battle in Anhwei
Hisaichi attack with 1 Artillery, 1 Bomber and 1 Tank
Chinese defend with 1 Artillery and 1 Tank
Hisaichi roll dice for 1 Artillery, 1 Bomber and 1 Tank in Anhwei, round 2 : 0/3 hits
Chinese roll dice for 1 Artillery and 1 Tank in Anhwei, round 2 : 1/2 hits
1 Artillery owned by the Hisaichi lost in Anhwei
Hisaichi roll dice for 1 Bomber and 1 Tank in Anhwei, round 3 : 1/2 hits
Chinese roll dice for 1 Artillery and 1 Tank in Anhwei, round 3 : 1/2 hits
1 Tank owned by the Hisaichi and 1 Artillery owned by the Chinese lost in Anhwei
Hisaichi roll dice for 1 Bomber in Anhwei, round 4 : 1/1 hits
Chinese roll dice for 1 Tank in Anhwei, round 4 : 1/1 hits
1 Tank owned by the Chinese and 1 Bomber owned by the Hisaichi lost in Anhwei
Chinese win with no units remaining. Battle score for attacker is -14
Casualties for Hisaichi: 1 Artillery, 1 Bomber and 1 Tank
Casualties for Chinese: 1 Artillery and 1 Tank
Battle in Kwangsi
Hisaichi attack with 2 ArmoredCars and 2 Infantrys
Chinese defend with 1 Mech.Inf
Hisaichi roll dice for 2 ArmoredCars and 2 Infantrys in Kwangsi, round 2 : 0/4 hits
Chinese roll dice for 1 Mech.Inf in Kwangsi, round 2 : 0/1 hits
Hisaichi roll dice for 2 ArmoredCars and 2 Infantrys in Kwangsi, round 3 : 2/4 hits
Chinese roll dice for 1 Mech.Inf in Kwangsi, round 3 : 0/1 hits
1 Mech.Inf owned by the Chinese lost in Kwangsi
Hisaichi win, taking Kwangsi from Chinese with 2 ArmoredCars and 2 Infantrys remaining. Battle score for attacker is 6
Casualties for Chinese: 1 Mech.Inf
Battle in Shansi
Hisaichi attack with 3 ArmoredCars and 1 Tank
Chinese defend with 2 Tanks
Hisaichi roll dice for 3 ArmoredCars and 1 Tank in Shansi, round 2 : 2/4 hits
Chinese roll dice for 2 Tanks in Shansi, round 2 : 0/2 hits
2 Tanks owned by the Chinese lost in Shansi
Hisaichi win, taking Shansi from Chinese with 3 ArmoredCars and 1 Tank remaining. Battle score for attacker is 10
Casualties for Chinese: 2 TanksNon Combat Move - Hisaichi
2 Fighters moved from 65 Sea Zone to Java
1 Destroyer moved from 72 Sea Zone to 75 Sea ZonePlace Units - Hisaichi
1 Artillery, 1 Elite and 1 Marine placed in Peking
3 Tanks placed in Shantung
6 Infantrys and 2 Mech.Infs placed in Changchun
1 Artillery, 1 Elite and 3 Infantrys placed in Hong KongTurn Complete - Hisaichi
Hisaichi collect 59 PUs; end with 59 PUs -
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 4
Combat Move - British
2 Adv.Fighters moved from Cape Town to 63 Sea Zone
2 Fighters moved from Italian East Africa to 63 Sea Zone
4 Adv.Fighters and 1 Fighter moved from Italian East Africa to 66 Sea Zone
1 Infantry moved from French Equatorial Africa to Darfur
1 Infantry moved from Darfur to New Valley
British take New Valley from Italians
1 Artillery moved from Nubia to Italian East Africa
1 Infantry moved from Italian East Africa to Nubia
1 Infantry moved from Assam to Yunnan
Chinese take Yunnan from Yamamoto
1 Tank moved from British Columbia to Alaska
1 Mech.Inf moved from Vancouver to Alaska
2 Infantrys moved from British Columbia to Vancouver
1 Infantry moved from Canadian Prairies to British Columbia
1 Infantry moved from Ontario to Canadian Prairies
1 Tank moved from Northern Ireland to 18 Sea Zone
1 Infantry moved from Munster to 18 Sea Zone
2 Tanks moved from Wales to 20 Sea Zone
4 Infantrys moved from Wales to 20 Sea Zone
1 Battleship, 1 Infantry, 1 Tank and 1 Transport moved from 18 Sea Zone to 20 Sea Zone
5 Infantrys and 3 Tanks moved from 20 Sea Zone to Belgium
3 Fighters moved from Wales to Belgium
1 Fighter moved from Manchester to Belgium
1 Tank moved from Northern Ireland to Manchester
1 Infantry moved from Munster to Dublin
2 Infantrys moved from Wales to ManchesterPurchase Units - British
British buy 2 Adv.Fighters, 2 ArmoredCars, 4 Artillerys and 26 Infantrys; Remaining resources: 0 PUs;Combat - British
Battle in Belgium
British attack with 4 Fighters, 5 Infantrys and 3 Tanks
Germans defend with 8 Tanks
British roll dice for 1 Battleship and 1 Cruiser in Belgium, round 2 : 2/2 hits
2 Tanks owned by the Germans lost in Belgium
British roll dice for 4 Fighters, 5 Infantrys and 3 Tanks in Belgium, round 2 : 5/12 hits
Germans roll dice for 6 Tanks in Belgium, round 2 : 2/6 hits
2 Infantrys owned by the British and 5 Tanks owned by the Germans lost in Belgium
British roll dice for 4 Fighters, 3 Infantrys and 3 Tanks in Belgium, round 3 : 3/10 hits
Germans roll dice for 1 Tank in Belgium, round 3 : 0/1 hits
1 Tank owned by the Germans lost in Belgium
British win, taking Belgium from Germans with 4 Fighters, 3 Infantrys and 3 Tanks remaining. Battle score for attacker is 36
Casualties for Germans: 8 Tanks
Casualties for British: 2 Infantrys
Battle in 66 Sea Zone
British attack with 4 Adv.Fighters and 1 Fighter
Italians defend with 1 Battleship and 3 Destroyers
British roll dice for 4 Adv.Fighters and 1 Fighter in 66 Sea Zone, round 2 : 4/5 hits
Italians roll dice for 1 Battleship and 3 Destroyers in 66 Sea Zone, round 2 : 2/4 hits
1 Fighter owned by the British, 1 Battleship owned by the Italians, 3 Destroyers owned by the Italians and 1 Adv.Fighter owned by the British lost in 66 Sea Zone
British win with 3 Adv.Fighters remaining. Battle score for attacker is 26
Casualties for British: 1 Adv.Fighter and 1 Fighter
Casualties for Italians: 1 Battleship and 3 Destroyers
Battle in 63 Sea Zone
British attack with 2 Adv.Fighters and 2 Fighters
Germans defend with 1 Destroyer and 2 Transports
British roll dice for 2 Adv.Fighters and 2 Fighters in 63 Sea Zone, round 2 : 1/4 hits
Germans roll dice for 1 Destroyer and 2 Transports in 63 Sea Zone, round 2 : 0/3 hits
1 Transport owned by the Germans lost in 63 Sea Zone
British roll dice for 2 Adv.Fighters and 2 Fighters in 63 Sea Zone, round 3 : 2/4 hits
Germans roll dice for 1 Destroyer and 1 Transport in 63 Sea Zone, round 3 : 2/2 hits
1 Destroyer owned by the Germans, 2 Fighters owned by the British and 1 Transport owned by the Germans lost in 63 Sea Zone
British win with 2 Adv.Fighters remaining. Battle score for attacker is 4
Casualties for Germans: 1 Destroyer and 2 Transports
Casualties for British: 2 FightersNon Combat Move - British
2 Adv.Fighters moved from 63 Sea Zone to Mysore
3 Adv.Fighters moved from 66 Sea Zone to Sumatra
1 Infantry moved from Kenya to Italian East Africa
1 Infantry moved from Rhodesia to Kenya
2 Fighters moved from Belgium to Wales
2 Fighters moved from Belgium to 20 Sea Zone
1 Submarine moved from 20 Sea Zone to 22 Sea ZonePlace Units - British
2 Adv.Fighters placed in Cape Town
2 Artillerys and 1 Infantry placed in Italian East Africa
2 Artillerys and 2 Infantrys placed in Wales
4 Infantrys placed in Manchester
8 Infantrys placed in London
3 Infantrys placed in Vancouver
2 ArmoredCars and 3 Infantrys placed in Delhi
5 Infantrys placed in MadrasTurn Complete - British
British collect 86 PUs; end with 86 PUs -
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 4
Purchase Units - Anzac
Anzac buy 2 Adv.Fighters, 1 Carrier and 1 Infantry; Remaining resources: 0 PUs;Non Combat Move - Anzac
4 Infantrys moved from South Australia to Western AustraliaPlace Units - Anzac
1 Carrier placed in 67 Sea Zone
2 Adv.Fighters placed in 67 Sea Zone
1 Infantry placed in TownsvilleTurn Complete - Anzac
Anzac collect 36 PUs; end with 36 PUs -
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 4
Purchase Units - Dutch
Dutch buy 1 Adv.Fighter, 1 Carrier and 1 Destroyer; Remaining resources: 1 PUs;Place Units - Dutch
1 Carrier and 1 Destroyer placed in 110 Sea Zone
1 Adv.Fighter placed in 110 Sea ZoneTurn Complete - Dutch
Dutch collect 21 PUs; end with 22 PUs -
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 4
Combat Move - Finns
1 Mech.Inf moved from Helsinki to Oulu
1 Elite moved from Tampere to Oulu
1 ArmoredCar moved from Tampere to Kotka
1 Elite moved from Tampere to Oulu
1 Infantry moved from Tampere to Kotka
1 ArmoredCar moved from Tampere to Kotka
2 Infantrys moved from Helsinki to TamperePurchase Units - Finns
Finns buy 2 ArmoredCars and 2 Infantrys; Remaining resources: 0 PUs;Combat - Finns
Battle in Kotka
Finns attack with 2 ArmoredCars and 1 Infantry
Russians defend with 1 ArmoredCar and 1 Infantry
Finns roll dice for 2 ArmoredCars and 1 Infantry in Kotka, round 2 : 0/3 hits
Russians roll dice for 1 ArmoredCar and 1 Infantry in Kotka, round 2 : 1/2 hits
1 Infantry owned by the Finns lost in Kotka
Finns roll dice for 2 ArmoredCars in Kotka, round 3 : 1/2 hits
Russians roll dice for 1 ArmoredCar and 1 Infantry in Kotka, round 3 : 0/2 hits
1 ArmoredCar owned by the Russians lost in Kotka
Finns roll dice for 2 ArmoredCars in Kotka, round 4 : 1/2 hits
Russians roll dice for 1 Infantry in Kotka, round 4 : 1/1 hits
1 Infantry owned by the Russians and 1 ArmoredCar owned by the Finns lost in Kotka
Finns win, taking Kotka from Russians with 1 ArmoredCar remaining. Battle score for attacker is 0
Casualties for Finns: 1 ArmoredCar and 1 Infantry
Casualties for Russians: 1 ArmoredCar and 1 Infantry
Battle in Oulu
Finns attack with 2 Elites and 1 Mech.Inf
Russians defend with 1 Infantry and 1 Tank
Finns roll dice for 2 Elites and 1 Mech.Inf in Oulu, round 2 : 1/3 hits
Russians roll dice for 1 Infantry and 1 Tank in Oulu, round 2 : 0/2 hits
1 Infantry owned by the Russians lost in Oulu
Finns roll dice for 2 Elites and 1 Mech.Inf in Oulu, round 3 : 0/3 hits
Russians roll dice for 1 Tank in Oulu, round 3 : 1/1 hits
1 Elite owned by the Finns lost in Oulu
Finns roll dice for 1 Elite and 1 Mech.Inf in Oulu, round 4 : 1/2 hits
Russians roll dice for 1 Tank in Oulu, round 4 : 0/1 hits
1 Tank owned by the Russians lost in Oulu
Finns win, taking Oulu from Russians with 1 Elite and 1 Mech.Inf remaining. Battle score for attacker is 4
Casualties for Finns: 1 Elite
Casualties for Russians: 1 Infantry and 1 TankNon Combat Move - Finns
1 Infantry moved from Helsinki to TamperePlace Units - Finns
2 ArmoredCars and 2 Infantrys placed in HelsinkiTurn Complete - Finns
Finns collect 10 PUs; end with 10 PUs -
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 4
Combat Move - Romanians
3 Infantrys moved from Odessa to Donetsk
1 Fighter moved from Vinnytsia to Donetsk
1 Elite and 1 Infantry moved from E.Romania to Odessa
2 ArmoredCars moved from Bucharest to Odessa
1 Elite and 1 Infantry moved from Bucharest to E.RomaniaPurchase Units - Romanians
Romanians buy 2 ArmoredCars and 2 Tanks; Remaining resources: 2 PUs;Combat - Romanians
Battle in Donetsk
Romanians attack with 1 Fighter and 3 Infantrys
Russians defend with 1 Artillery and 1 Infantry
Romanians roll dice for 1 Fighter and 3 Infantrys in Donetsk, round 2 : 1/4 hits
Russians roll dice for 1 Artillery and 1 Infantry in Donetsk, round 2 : 0/2 hits
1 Infantry owned by the Russians lost in Donetsk
Romanians roll dice for 1 Fighter and 3 Infantrys in Donetsk, round 3 : 0/4 hits
Russians roll dice for 1 Artillery in Donetsk, round 3 : 1/1 hits
1 Infantry owned by the Romanians lost in Donetsk
Romanians roll dice for 1 Fighter and 2 Infantrys in Donetsk, round 4 : 1/3 hits
Russians roll dice for 1 Artillery in Donetsk, round 4 : 0/1 hits
1 Artillery owned by the Russians lost in Donetsk
Romanians win, taking Donetsk from Russians with 1 Fighter and 2 Infantrys remaining. Battle score for attacker is 4
Casualties for Romanians: 1 Infantry
Casualties for Russians: 1 Artillery and 1 InfantryNon Combat Move - Romanians
1 Fighter moved from Donetsk to VinnytsiaPlace Units - Romanians
2 ArmoredCars and 2 Tanks placed in BucharestTurn Complete - Romanians
Romanians collect 15 PUs; end with 17 PUs