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Whackamatt (Axis) vs dawgoneit (Allies) Combo 3ish
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TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 1
Combat Move - Anzac
1 Carrier, 1 Destroyer and 1 Fighter moved from 122 Sea Zone to 67 Sea Zone
1 Fighter moved from 67 Sea Zone to Malaya
1 Submarine moved from 123 Sea Zone to 70 Sea Zone
1 Tank moved from New Georgia to 114 Sea Zone
1 Infantry moved from Guadalcanal to 114 Sea Zone
1 Destroyer, 1 Infantry, 1 Tank and 1 Transport moved from 114 Sea Zone to 67 Sea Zone
1 Infantry and 1 Tank moved from 67 Sea Zone to Western Australia
1 Submarine moved from 113 Sea Zone to 67 Sea Zone
1 Fighter moved from Townsville to Malaya
1 Tank moved from Port Moresby to West Papua
3 Infantrys moved from Port Moresby to West Papua
1 Infantry moved from Milne Bay to West Papua
1 Infantry moved from Townsville to Northern Territory
1 Tank moved from Townsville to Western Australia
1 Infantry moved from Northern Territory to Western Australia
4 Infantrys moved from Canberra to New South Wales
1 Infantry moved from Queensland to South AustraliaPurchase Units - Anzac
Anzac buy 1 Transport; Remaining resources: 0 PUs;Non Combat Move - Anzac
Place Units - Anzac
1 Transport placed in 67 Sea ZoneTurn Complete - Anzac
Anzac collect 36 PUs; end with 36 PUs -
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 1
Combat Move - Dutch
1 Infantry and 1 Tank moved from East And South Borneo to Banjarmasin
2 Infantrys moved from West Borneo to Banjarmasin
1 Artillery moved from Java to Sumatra
1 Infantry moved from Soembawa to Lombok
1 Fighter moved from Banjarmasin to Malaya
1 Artillery and 1 Infantry moved from Hollandia to West Papua
1 Infantry and 1 Tank moved from Merauke to West Papua
1 Infantry and 1 Tank moved from Suriname to AmazonPurchase Units - Dutch
Dutch buy 4 Infantrys; Remaining resources: 0 PUs;Combat - Dutch
Battle in Amazon
Dutch attack with 1 Infantry and 1 Tank
Neutral defend with 1 Infantry
Dutch roll dice for 1 Infantry and 1 Tank in Amazon, round 2 : 1/2 hits
Neutral roll dice for 1 Infantry in Amazon, round 2 : 0/1 hits
1 Infantry owned by the Neutral lost in Amazon
Dutch loses 0 PUs for violating Amazons neutrality.
Dutch win, taking Amazon from Neutral with 1 Infantry and 1 Tank remaining. Battle score for attacker is 2
Casualties for Neutral: 1 InfantryNon Combat Move - Dutch
Place Units - Dutch
4 Infantrys placed in BanjarmasinTurn Complete - Dutch
Dutch collect 28 PUs; end with 28 PUs -
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 1
Combat Move - Finns
1 Artillery and 1 Infantry moved from Lapland to Murmansk
1 Fighter moved from Helsinki to Murmansk
1 Infantry moved from Oulu to N.Karelia
Finns take N.Karelia from Russians
1 Infantry moved from Tampere to Oulu
3 Infantrys moved from Helsinki to Tampere
1 Tank moved from Helsinki to TamperePurchase Units - Finns
Finns buy 3 Infantrys; Remaining resources: 0 PUs;Combat - Finns
Battle in Murmansk
Finns attack with 1 Artillery, 1 Fighter and 1 Infantry
Russians defend with 2 Infantrys
Finns roll dice for 1 Artillery, 1 Fighter and 1 Infantry in Murmansk, round 2 : 0/3 hits
Russians roll dice for 2 Infantrys in Murmansk, round 2 : 1/2 hits
1 Infantry owned by the Finns lost in Murmansk
Finns roll dice for 1 Artillery and 1 Fighter in Murmansk, round 3 : 0/2 hits
Russians roll dice for 2 Infantrys in Murmansk, round 3 : 1/2 hits
1 Artillery owned by the Finns lost in Murmansk
Finns roll dice for 1 Fighter in Murmansk, round 4 : 0/1 hits
Russians roll dice for 2 Infantrys in Murmansk, round 4 : 0/2 hits
retreated to Murmansk
Russians win with 2 Infantrys remaining. Battle score for attacker is -6
Casualties for Finns: 1 Artillery and 1 InfantryNon Combat Move - Finns
1 Fighter moved from Murmansk to LaplandPlace Units - Finns
3 Infantrys placed in HelsinkiTurn Complete - Finns
Finns collect 13 PUs; end with 13 PUs -
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 1
Combat Move - Romanians
2 Infantrys and 1 Tank moved from Bucharest to E.Romania
1 Artillery and 1 Infantry moved from Bulgaria to E.Romania
1 Artillery and 1 Infantry moved from W.Romania to E.Romania
1 Fighter moved from Bucharest to E.RomaniaPurchase Units - Romanians
Romanians buy 3 Infantrys; Remaining resources: 0 PUs;Combat - Romanians
Battle in E.Romania
Romanians attack with 2 Artillerys, 1 Fighter, 4 Infantrys and 1 Tank
Russians defend with 1 Artillery and 2 Infantrys
Romanians roll dice for 2 Artillerys, 1 Fighter, 4 Infantrys and 1 Tank in E.Romania, round 2 : 3/8 hits
Russians roll dice for 1 Artillery and 2 Infantrys in E.Romania, round 2 : 2/3 hits
2 Infantrys owned by the Russians, 1 Artillery owned by the Russians and 2 Infantrys owned by the Romanians lost in E.Romania
Romanians win, taking E.Romania from Russians with 2 Artillerys, 1 Fighter, 2 Infantrys and 1 Tank remaining. Battle score for attacker is 4
Casualties for Romanians: 2 Infantrys
Casualties for Russians: 1 Artillery and 2 InfantrysNon Combat Move - Romanians
1 Fighter moved from E.Romania to Bucharest
1 AAGun moved from Bucharest to E.RomaniaPlace Units - Romanians
3 Infantrys placed in BucharestTurn Complete - Romanians
Romanians collect 12 PUs; end with 12 PUs -
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 1
Combat Move - Thai
3 Infantrys moved from Bangkok to 105 Sea Zone
1 Destroyer, 2 Infantrys, 1 Submarine and 2 Transports moved from 105 Sea Zone to 111 Sea Zone
1 Infantry and 1 T.Boat moved from 105 Sea Zone to 110 Sea Zone
1 Infantry moved from 110 Sea Zone to West Borneo
Thai take West Borneo from Dutch
1 Infantry moved from 111 Sea Zone to Soembawa
Thai take Soembawa from Dutch
1 Infantry moved from 111 Sea Zone to Flores
Thai take Flores from Dutch
3 Artillerys, 1 Fighter and 1 Tank moved from Bangkok to Malaya
1 Artillery and 1 Infantry moved from N.Thailand to S.ThailandPurchase Units - Thai
Thai buy 4 Infantrys; Remaining resources: 0 PUs;Combat - Thai
Battle in S.Thailand
Thai attack with 1 Artillery and 1 Infantry
British defend with 1 Fighter and 1 Infantry; French defend with 1 Artillery
Thai roll dice for 1 Artillery and 1 Infantry in S.Thailand, round 2 : 1/2 hits
French roll dice for 1 Artillery, 1 Fighter and 1 Infantry in S.Thailand, round 2 : 1/3 hits
1 Infantry owned by the Thai and 1 Infantry owned by the British lost in S.Thailand
Thai roll dice for 1 Artillery in S.Thailand, round 3 : 1/1 hits
French roll dice for 1 Artillery and 1 Fighter in S.Thailand, round 3 : 0/2 hits
1 Artillery owned by the French lost in S.Thailand
Thai roll dice for 1 Artillery in S.Thailand, round 4 : 0/1 hits
French roll dice for 1 Fighter in S.Thailand, round 4 : 0/1 hits
Thai roll dice for 1 Artillery in S.Thailand, round 5 : 0/1 hits
French roll dice for 1 Fighter in S.Thailand, round 5 : 0/1 hits
Thai roll dice for 1 Artillery in S.Thailand, round 6 : 0/1 hits
French roll dice for 1 Fighter in S.Thailand, round 6 : 0/1 hits
Thai roll dice for 1 Artillery in S.Thailand, round 7 : 1/1 hits
French roll dice for 1 Fighter in S.Thailand, round 7 : 0/1 hits
1 Fighter owned by the British lost in S.Thailand
Thai win, taking S.Thailand from French with 1 Artillery remaining. Battle score for attacker is 12
Casualties for British: 1 Fighter and 1 Infantry
Casualties for French: 1 Artillery
Casualties for Thai: 1 Infantry
Battle in Malaya
Thai attack with 3 Artillerys, 1 Fighter and 1 Tank
British defend with 1 AAGun, 1 Artillery, 2 Infantrys and 1 Tank; Anzac defend with 2 Fighters; Dutch defend with 1 Fighter
AA fire in Malaya : 0/1 hits
Thai roll dice for 3 Artillerys, 1 Fighter and 1 Tank in Malaya, round 2 : 2/5 hits
British roll dice for 1 Artillery, 3 Fighters, 2 Infantrys and 1 Tank in Malaya, round 2 : 3/7 hits
2 Infantrys owned by the British and 3 Artillerys owned by the Thai lost in Malaya
Thai roll dice for 1 Fighter and 1 Tank in Malaya, round 3 : 0/2 hits
British roll dice for 1 Artillery, 3 Fighters and 1 Tank in Malaya, round 3 : 5/5 hits
1 Tank owned by the Thai and 1 Fighter owned by the Thai lost in Malaya
British win with 1 Artillery, 3 Fighters and 1 Tank remaining. Battle score for attacker is -21
Casualties for British: 2 Infantrys
Casualties for Thai: 3 Artillerys, 1 Fighter and 1 TankNon Combat Move - Thai
Place Units - Thai
4 Infantrys placed in BangkokTurn Complete - Thai
Thai collect 15 PUs; end with 15 PUs -
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 1
Combat Move - Americans
1 Destroyer and 1 Submarine moved from 98 Sea Zone to 91 Sea Zone
1 Destroyer moved from 99 Sea Zone to 91 Sea Zone
1 Destroyer and 1 Submarine moved from 83 Sea Zone to 91 Sea Zone
2 Carriers and 2 Fighters moved from 118 Sea Zone to 91 Sea Zone
1 Fighter moved from Pearl Harbor to 91 Sea Zone
1 Bomber moved from Pearl Harbor to 91 Sea Zone
1 Fighter moved from Palmyra to 91 Sea Zone
1 Bomber moved from South Central USA to 25 Sea Zone
1 Bomber moved from North Central USA to 13 Sea Zone
1 Fighter moved from Washington to 13 Sea Zone
1 Infantry and 1 Tank moved from South Central USA to E.Mexico
1 Infantry moved from Southwest USA to E.Mexico
1 Tank moved from Southwest USA to E.Mexico
2 Tanks moved from San Francisco to E.Mexico
1 Artillery and 2 Infantrys moved from San Francisco to W.Mexico
1 Artillery and 1 Infantry moved from Southwest USA to W.Mexico
1 Tank moved from South Atlantic USA to E.Mexico
3 Infantrys moved from Colombia to Central AmericaPurchase Units - Americans
Americans buy 1 Adv.Fighter and 5 Destroyers; Remaining resources: 0 PUs;Combat - Americans
Battle in W.Mexico
Americans attack with 2 Artillerys and 3 Infantrys
Neutral defend with 1 Infantry and 1 Tank
Americans roll dice for 2 Artillerys and 3 Infantrys in W.Mexico, round 2 : 1/5 hits
Neutral roll dice for 1 Infantry and 1 Tank in W.Mexico, round 2 : 0/2 hits
1 Infantry owned by the Neutral lost in W.Mexico
Americans roll dice for 2 Artillerys and 3 Infantrys in W.Mexico, round 3 : 0/5 hits
Neutral roll dice for 1 Tank in W.Mexico, round 3 : 0/1 hits
Americans roll dice for 2 Artillerys and 3 Infantrys in W.Mexico, round 4 : 1/5 hits
Neutral roll dice for 1 Tank in W.Mexico, round 4 : 0/1 hits
1 Tank owned by the Neutral lost in W.Mexico
Americans loses 0 PUs for violating W.Mexicos neutrality.
Americans win, taking W.Mexico from Neutral with 2 Artillerys and 3 Infantrys remaining. Battle score for attacker is 7
Casualties for Neutral: 1 Infantry and 1 Tank
Battle in 25 Sea Zone
Americans attack with 1 Bomber
Germans defend with 1 Submarine
Americans roll dice for 1 Bomber in 25 Sea Zone, round 2 : 1/1 hits
1 Submarine owned by the Germans lost in 25 Sea Zone
Americans win with 1 Bomber remaining. Battle score for attacker is 7
Casualties for Germans: 1 Submarine
Battle in 13 Sea Zone
Americans attack with 1 Bomber and 1 Fighter
Germans defend with 2 Submarines
Americans roll dice for 1 Bomber and 1 Fighter in 13 Sea Zone, round 2 : 1/2 hits
1 Submarine owned by the Germans lost in 13 Sea Zone
1 Submarine owned by the Germans Submerged
Americans win with 1 Bomber and 1 Fighter remaining. Battle score for attacker is 7
Casualties for Germans: 1 Submarine
Battle in 91 Sea Zone
Americans attack with 1 Bomber, 2 Carriers, 3 Destroyers, 4 Fighters and 2 Submarines
Yamamoto defend with 1 Destroyer and 3 Submarines
Americans roll dice for 2 Submarines in 91 Sea Zone, round 2 : 1/2 hits
Yamamoto roll dice for 3 Submarines in 91 Sea Zone, round 2 : 1/3 hits
Americans roll dice for 1 Bomber, 2 Carriers, 3 Destroyers and 4 Fighters in 91 Sea Zone, round 2 : 4/10 hits
Yamamoto roll dice for 1 Destroyer in 91 Sea Zone, round 2 : 1/1 hits
2 Submarines owned by the Americans, 3 Submarines owned by the Yamamoto and 1 Destroyer owned by the Yamamoto lost in 91 Sea Zone
Americans win with 1 Bomber, 2 Carriers, 3 Destroyers and 4 Fighters remaining. Battle score for attacker is 15
Casualties for Yamamoto: 1 Destroyer and 3 Submarines
Casualties for Americans: 2 Submarines
Battle in E.Mexico
Americans attack with 2 Infantrys and 5 Tanks
Neutral defend with 1 Infantry
Americans roll dice for 2 Infantrys and 5 Tanks in E.Mexico, round 2 : 2/7 hits
Neutral roll dice for 1 Infantry in E.Mexico, round 2 : 1/1 hits
1 Infantry owned by the Americans and 1 Infantry owned by the Neutral lost in E.Mexico
Americans loses 0 PUs for violating E.Mexicos neutrality.
Americans win, taking E.Mexico from Neutral with 1 Infantry and 5 Tanks remaining. Battle score for attacker is 0
Casualties for Neutral: 1 Infantry
Casualties for Americans: 1 Infantry
Battle in Central America
Americans attack with 3 Infantrys
Neutral defend with 1 Infantry
Americans roll dice for 3 Infantrys in Central America, round 2 : 1/3 hits
Neutral roll dice for 1 Infantry in Central America, round 2 : 0/1 hits
1 Infantry owned by the Neutral lost in Central America
Americans loses 0 PUs for violating Central Americas neutrality.
Americans win, taking Central America from Neutral with 3 Infantrys remaining. Battle score for attacker is 2
Casualties for Neutral: 1 InfantryNon Combat Move - Americans
2 Transports moved from 99 Sea Zone to 100 Sea Zone
1 Bomber moved from 25 Sea Zone to Colombia
1 Bomber and 1 Fighter moved from 13 Sea Zone to Colombia
1 Infantry moved from Northeast USA to South Atlantic USA
3 Infantrys moved from Washington to Northeast USA
1 Bomber moved from 91 Sea Zone to Kauai
1 Fighter moved from Manila to MalayaPlace Units - Americans
5 Destroyers placed in 13 Sea Zone
1 Adv.Fighter placed in Pearl HarborTurn Complete - Americans
Americans collect 100 PUs; end with 100 PUs -
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 2
Combat Move - Germans
1 unit repaired.
2 Tanks moved from Mersa Matruh to Lower Egypt
1 Tank moved from Tobruk to Lower Egypt
3 Infantrys and 1 Tank moved from Tobruk to 48 Sea Zone
3 Infantrys, 1 Tank and 2 Transports moved from 48 Sea Zone to 56 Sea Zone
3 Infantrys and 1 Tank moved from 56 Sea Zone to Palestine
1 Destroyer moved from 48 Sea Zone to 56 Sea Zone
1 Infantry moved from Tobruk to Kufra
1 Submarine moved from 13 Sea Zone to 28 Sea Zone
2 Infantrys moved from Lorraine to Picardy
2 Tanks moved from Rhine to Picardy
4 Tanks moved from Bavaria to Picardy
2 Artillerys and 9 Infantrys moved from Lorraine to Burgundy
4 Tanks moved from Lorraine to Burgundy
3 Tanks moved from Lorraine to Burgundy
1 Tank moved from Lorraine to Burgundy
3 Tanks moved from Lorraine to Picardy
1 Infantry moved from Krakow to Vinnytsia
Germans take Vinnytsia from Russians
2 Tanks moved from Hungary to Brest
1 Artillery and 2 Infantrys moved from Krakow to Brest
2 Artillerys and 2 Infantrys moved from Krakow to Warsaw
2 Tanks moved from Danzig to Warsaw
1 Artillery moved from Danzig to East Prussia
3 Infantrys moved from Pomerania to 23 Sea Zone
1 Infantry and 1 T.Boat moved from 23 Sea Zone to 24 Sea Zone
1 Infantry moved from 24 Sea Zone to Latvia
Germans take Latvia from Russians
1 Destroyer, 2 Infantrys and 1 Transport moved from 23 Sea Zone to 24 Sea Zone
2 Infantrys moved from 24 Sea Zone to East Prussia
2 Artillerys and 4 Infantrys moved from Brandenburg to Pomerania
2 Artillerys and 4 Infantrys moved from Hungary to Krakow
1 Submarine moved from 34 Sea Zone to 41 Sea Zone
8 Infantrys moved from Pomerania to Danzig
1 Bomber moved from Pomerania to LeningradPurchase Units - Germans
Germans buy 1 Adv.Fighter, 1 Destroyer, 1 Elite, 3 Infantrys, 5 Tanks and 2 Transports; Remaining resources: 0 PUs;Combat - Germans
Strategic bombing raid in Leningrad
AA fire in Leningrad : 0/1 hits
Bombing raid in Leningrad rolls: 3 and costs: 3 PUs.
Bombing raid costs 3 PUs
Battle in Picardy
Germans attack with 2 Infantrys and 9 Tanks
French defend with 1 Bunker
Germans roll dice for 2 Infantrys and 9 Tanks in Picardy, round 2 : 4/11 hits
French roll dice for 1 Bunker in Picardy, round 2 : 1/1 hits
1 Bunker owned by the French and 1 Infantry owned by the Germans lost in Picardy
Germans win, taking Picardy from French with 1 Infantry and 9 Tanks remaining. Battle score for attacker is 4
Casualties for Germans: 1 Infantry
Casualties for French: 1 Bunker
Battle in Brest
Germans attack with 1 Artillery, 2 Infantrys and 2 Tanks
Neutral defend with 1 Artillery and 2 Infantrys
Germans roll dice for 1 Artillery, 2 Infantrys and 2 Tanks in Brest, round 2 : 2/5 hits
Neutral roll dice for 1 Artillery and 2 Infantrys in Brest, round 2 : 1/3 hits
1 Infantry owned by the Germans and 2 Infantrys owned by the Neutral lost in Brest
Germans roll dice for 1 Artillery, 1 Infantry and 2 Tanks in Brest, round 3 : 2/4 hits
Neutral roll dice for 1 Artillery in Brest, round 3 : 0/1 hits
1 Artillery owned by the Neutral lost in Brest
Germans loses 0 PUs for violating Brests neutrality.
Germans win, taking Brest from Neutral with 1 Artillery, 1 Infantry and 2 Tanks remaining. Battle score for attacker is 6
Casualties for Germans: 1 Infantry
Casualties for Neutral: 1 Artillery and 2 Infantrys
Battle in Warsaw
Germans attack with 2 Artillerys, 2 Infantrys and 2 Tanks
Neutral defend with 1 AAGun, 1 Artillery, 1 Factory and 2 Infantrys
Germans roll dice for 2 Artillerys, 2 Infantrys and 2 Tanks in Warsaw, round 2 : 2/6 hits
Neutral roll dice for 1 Artillery and 2 Infantrys in Warsaw, round 2 : 2/3 hits
2 Infantrys owned by the Germans and 2 Infantrys owned by the Neutral lost in Warsaw
Germans roll dice for 2 Artillerys and 2 Tanks in Warsaw, round 3 : 3/4 hits
Neutral roll dice for 1 Artillery in Warsaw, round 3 : 1/1 hits
1 Artillery owned by the Germans and 1 Artillery owned by the Neutral lost in Warsaw
Germans loses 0 PUs for violating Warsaws neutrality.
Germans win, taking Warsaw from Neutral with 1 Artillery and 2 Tanks remaining. Battle score for attacker is 0
Casualties for Germans: 1 Artillery and 2 Infantrys
Casualties for Neutral: 1 Artillery and 2 Infantrys
Battle in Burgundy
Germans attack with 2 Artillerys, 9 Infantrys and 8 Tanks
French defend with 1 Infantry
Germans roll dice for 2 Artillerys, 9 Infantrys and 8 Tanks in Burgundy, round 2 : 9/19 hits
French roll dice for 1 Infantry in Burgundy, round 2 : 1/1 hits
1 Infantry owned by the Germans and 1 Infantry owned by the French lost in Burgundy
Germans win, taking Burgundy from French with 2 Artillerys, 8 Infantrys and 8 Tanks remaining. Battle score for attacker is 0
Casualties for Germans: 1 Infantry
Casualties for French: 1 Infantry
Battle in East Prussia
Germans attack with 1 Artillery and 2 Infantrys
Russians defend with 1 Infantry
Germans roll dice for 1 Battleship in East Prussia, round 2 : 1/1 hits
1 Infantry owned by the Russians lost in East Prussia
Germans win, taking East Prussia from Russians with 1 Artillery and 2 Infantrys remaining. Battle score for attacker is 2
Casualties for Russians: 1 Infantry
Battle in Lower Egypt
Germans attack with 3 Tanks
British defend with 1 Infantry
Germans roll dice for 3 Tanks in Lower Egypt, round 2 : 1/3 hits
British roll dice for 1 Infantry in Lower Egypt, round 2 : 0/1 hits
1 Infantry owned by the British lost in Lower Egypt
Germans win, taking Lower Egypt from British with 3 Tanks remaining. Battle score for attacker is 2
Casualties for British: 1 Infantry
Battle in Palestine
Germans attack with 3 Infantrys and 1 Tank
British defend with 1 Infantry and 1 Tank
Germans roll dice for 3 Infantrys and 1 Tank in Palestine, round 2 : 1/4 hits
British roll dice for 1 Infantry and 1 Tank in Palestine, round 2 : 2/2 hits
2 Infantrys owned by the Germans and 1 Infantry owned by the British lost in Palestine
Germans roll dice for 1 Infantry and 1 Tank in Palestine, round 3 : 0/2 hits
British roll dice for 1 Tank in Palestine, round 3 : 0/1 hits
Germans roll dice for 1 Infantry and 1 Tank in Palestine, round 4 : 1/2 hits
British roll dice for 1 Tank in Palestine, round 4 : 0/1 hits
1 Tank owned by the British lost in Palestine
Germans win, taking Palestine from British with 1 Infantry and 1 Tank remaining. Battle score for attacker is 3
Casualties for Germans: 2 Infantrys
Casualties for British: 1 Infantry and 1 TankNon Combat Move - Germans
1 AAGun moved from Bavaria to Lorraine
3 Fighters and 2 Stukas moved from Pomerania to Danzig
1 Bomber moved from Leningrad to DanzigPlace Units - Germans
1 Destroyer and 2 Transports placed in 23 Sea Zone
5 Tanks placed in Bohemia
3 Infantrys placed in Hamburg
1 Adv.Fighter and 1 Elite placed in RhineTurn Complete - Germans
Germans collect 82 PUs; end with 82 PUs -
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 2
Combat Move - Russians
2 Infantrys moved from Kiev to Vinnytsia
1 Bomber moved from Leningrad to Vinnytsia
2 Infantrys and 3 Tanks moved from Kursk to Kiev
1 Artillery, 2 Infantrys and 2 Tanks moved from Donetsk to Kiev
1 Transport moved from 53 Sea Zone to 54 Sea Zone
1 Infantry moved from Rostov to 54 Sea Zone
1 Infantry and 1 Transport moved from 54 Sea Zone to 53 Sea Zone
1 Infantry moved from 53 Sea Zone to Bulgaria
Russians take Bulgaria from Romanians
4 Infantrys moved from Rostov to Donetsk
1 Infantry moved from Crimea to Donetsk
1 Fighter moved from Yaroslavl to Latvia
1 Infantry moved from Novgorod to Latvia
1 Infantry moved from Estonia to Latvia
3 Infantrys moved from S.Karelia to N.Karelia
2 Infantrys moved from Murmansk to Lapland
1 Fighter moved from Leningrad to Lapland
2 Infantrys moved from Vyborg to Oulu
1 Infantry moved from Vologda to S.Karelia
1 Infantry moved from Arkhangelsk to S.Karelia
1 Tank moved from Kirov to S.Karelia
1 Infantry moved from Kirov to Vologda
1 Tank moved from Leningrad to N.Karelia
1 Artillery and 1 Infantry moved from Chimkent to 126 Sea Zone
1 Artillery and 2 Infantrys moved from Azerbaijan to Astrakhan
1 Artillery and 1 Infantry moved from 126 Sea Zone to Astrakhan
1 Artillery moved from Uzbekistan to Chimkent
1 Infantry moved from Kuybyshev to Astrakhan
1 Infantry moved from Perm to Kuybyshev
1 Infantry moved from Koryakia to Kolyma
1 Infantry moved from Kolyma to Zhigansk
1 Artillery and 1 Infantry moved from Zhigansk to Yakutsk
3 Infantrys moved from Yakutsk to N.Buryat Mongolia
3 Infantrys and 1 Tank moved from Olyokminsk to N.Buryat Mongolia
2 Infantrys moved from Evenkia to Olyokminsk
2 Infantrys moved from Yeniseysk to Evenkia
3 Infantrys moved from Sibirsky to Evenkia
1 Infantry and 2 Tanks moved from Khobdo to Ulan Bator
1 Infantry moved from Irkutsk to Ulan Bator
1 Infantry moved from S.Buryat Mongolia to Ulan Bator
1 Artillery and 1 Infantry moved from Krasnoyarsk to IrkutskPurchase Units - Russians
Russians buy 2 Adv.Fighters, 4 ArmoredCars, 4 Artillerys, 23 Infantrys, 2 Mech.Infs and 2 Tanks; Remaining resources: 0 PUs;Combat - Russians
Battle in Oulu
Russians attack with 2 Infantrys
Finns defend with 1 Infantry
Russians roll dice for 2 Infantrys in Oulu, round 2 : 0/2 hits
Finns roll dice for 1 Infantry in Oulu, round 2 : 0/1 hits
Russians roll dice for 2 Infantrys in Oulu, round 3 : 1/2 hits
Finns roll dice for 1 Infantry in Oulu, round 3 : 1/1 hits
1 Infantry owned by the Finns and 1 Infantry owned by the Russians lost in Oulu
Russians win, taking Oulu from Finns with 1 Infantry remaining. Battle score for attacker is 0
Casualties for Finns: 1 Infantry
Casualties for Russians: 1 Infantry
Battle in Lapland
Russians attack with 1 Fighter and 2 Infantrys
Finns defend with 1 Fighter
Russians roll dice for 1 Fighter and 2 Infantrys in Lapland, round 2 : 0/3 hits
Finns roll dice for 1 Fighter in Lapland, round 2 : 0/1 hits
Russians roll dice for 1 Fighter and 2 Infantrys in Lapland, round 3 : 0/3 hits
Finns roll dice for 1 Fighter in Lapland, round 3 : 0/1 hits
Russians roll dice for 1 Fighter and 2 Infantrys in Lapland, round 4 : 1/3 hits
Finns roll dice for 1 Fighter in Lapland, round 4 : 0/1 hits
1 Fighter owned by the Finns lost in Lapland
Russians win, taking Lapland from Finns with 1 Fighter and 2 Infantrys remaining. Battle score for attacker is 8
Casualties for Finns: 1 Fighter
Battle in Ulan Bator
Russians attack with 3 Infantrys and 2 Tanks
Neutral defend with 2 Infantrys
Russians roll dice for 3 Infantrys and 2 Tanks in Ulan Bator, round 2 : 2/5 hits
Neutral roll dice for 2 Infantrys in Ulan Bator, round 2 : 0/2 hits
2 Infantrys owned by the Neutral lost in Ulan Bator
Russians loses 0 PUs for violating Ulan Bators neutrality.
Russians win, taking Ulan Bator from Neutral with 3 Infantrys and 2 Tanks remaining. Battle score for attacker is 4
Casualties for Neutral: 2 Infantrys
Battle in Vinnytsia
Russians attack with 1 Bomber and 2 Infantrys
Germans defend with 1 Infantry
Russians roll dice for 1 Bomber and 2 Infantrys in Vinnytsia, round 2 : 1/3 hits
Germans roll dice for 1 Infantry in Vinnytsia, round 2 : 0/1 hits
1 Infantry owned by the Germans lost in Vinnytsia
Russians win, taking Vinnytsia from Germans with 1 Bomber and 2 Infantrys remaining. Battle score for attacker is 2
Casualties for Germans: 1 Infantry
Battle in N.Karelia
Russians attack with 3 Infantrys and 1 Tank
Finns defend with 1 Infantry
Russians roll dice for 3 Infantrys and 1 Tank in N.Karelia, round 2 : 2/4 hits
Finns roll dice for 1 Infantry in N.Karelia, round 2 : 0/1 hits
1 Infantry owned by the Finns lost in N.Karelia
Russians win, taking N.Karelia from Finns with 3 Infantrys and 1 Tank remaining. Battle score for attacker is 2
Casualties for Finns: 1 Infantry
Battle in Latvia
Russians attack with 1 Fighter and 2 Infantrys
Germans defend with 1 Infantry
Russians roll dice for 1 Fighter and 2 Infantrys in Latvia, round 2 : 2/3 hits
Germans roll dice for 1 Infantry in Latvia, round 2 : 1/1 hits
1 Infantry owned by the Russians and 1 Infantry owned by the Germans lost in Latvia
Russians win, taking Latvia from Germans with 1 Fighter and 1 Infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 Infantry
Casualties for Russians: 1 InfantryNon Combat Move - Russians
1 Fighter moved from Latvia to Minsk
1 Fighter moved from Lapland to Leningrad
1 Bomber moved from Vinnytsia to KievPlace Units - Russians
2 Adv.Fighters and 2 Tanks placed in Leningrad
1 ArmoredCar, 1 Artillery, 2 Infantrys and 2 Mech.Infs placed in Sibirsky
1 ArmoredCar, 1 Artillery and 2 Infantrys placed in Arkhangelsk
2 ArmoredCars and 3 Infantrys placed in Stalingrad
1 Artillery and 2 Infantrys placed in Georgia
1 Artillery and 9 Infantrys placed in Moscow
5 Infantrys placed in SverdlovskTurn Complete - Russians
Russians collect 120 PUs; end with 120 PUs -
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 2
Combat Move - Italians
4 Tanks moved from Mersa Matruh to Cairo
2 Artillerys moved from Campania to 48 Sea Zone
3 Tanks moved from Tobruk to 51 Sea Zone
2 Infantrys moved from Campania to 48 Sea Zone
2 Infantrys moved from Tobruk to 51 Sea Zone
1 Infantry moved from Mersa Matruh to 51 Sea Zone
3 Infantrys, 3 Tanks and 3 Transports moved from 51 Sea Zone to 56 Sea Zone
2 Fighters moved from Tobruk to Cairo
3 Infantrys and 3 Tanks moved from 56 Sea Zone to Cairo
1 Battleship moved from 51 Sea Zone to 56 Sea Zone
2 Artillerys, 2 Infantrys and 2 Transports moved from 48 Sea Zone to 56 Sea Zone
2 Artillerys and 2 Infantrys moved from 56 Sea Zone to Cairo
3 Infantrys moved from S.Tunisia to Tunis
1 Artillery and 1 Infantry moved from Rome to 46 Sea Zone
1 Infantry moved from Rome to 46 Sea Zone
1 Artillery, 1 Infantry and 1 Transport moved from 46 Sea Zone to 47 Sea Zone
1 Artillery and 1 Infantry moved from 47 Sea Zone to Tunis
1 Cruiser, 1 Infantry and 1 Submarine moved from 46 Sea Zone to 47 Sea Zone
1 Infantry moved from 47 Sea Zone to Tunis
1 Destroyer moved from 48 Sea Zone to 56 Sea Zone
2 Destroyers and 1 Submarine moved from 51 Sea Zone to 56 Sea Zone
2 Fighters moved from Sicily to Tunis
2 Artillerys and 5 Infantrys moved from Lombardy to Provence
Italians take Provence from French
1 Artillery and 6 Infantrys moved from Mersa Matruh to Lower EgyptPurchase Units - Italians
Italians buy 2 Artillerys, 1 Cruiser, 1 Destroyer, 1 Factory and 1 Infantry; Remaining resources: 0 PUs;Combat - Italians
Battle in Cairo
Italians attack with 2 Artillerys, 2 Fighters, 5 Infantrys and 7 Tanks
British defend with 1 AAGun, 1 Factory, 2 Fighters, 8 Infantrys and 4 Tanks
AA fire in Cairo : 0/2 hits, 0.33 expected hits
Italians roll dice for 1 Battleship in Cairo, round 2 : 1/1 hits, 0.67 expected hits
1 Infantry owned by the British lost in Cairo
Italians roll dice for 2 Artillerys, 2 Fighters, 5 Infantrys and 7 Tanks in Cairo, round 2 : 5/16 hits, 6.00 expected hits
British roll dice for 2 Fighters, 7 Infantrys and 4 Tanks in Cairo, round 2 : 4/13 hits, 5.33 expected hits
4 Infantrys owned by the Italians and 5 Infantrys owned by the British lost in Cairo
Italians roll dice for 2 Artillerys, 2 Fighters, 1 Infantry and 7 Tanks in Cairo, round 3 : 4/12 hits, 5.17 expected hits
British roll dice for 2 Fighters, 2 Infantrys and 4 Tanks in Cairo, round 3 : 2/8 hits, 3.67 expected hits
2 Tanks owned by the British, 1 Artillery owned by the Italians, 1 Infantry owned by the Italians and 2 Infantrys owned by the British lost in Cairo
Italians roll dice for 1 Artillery, 2 Fighters and 7 Tanks in Cairo, round 4 : 5/10 hits, 4.50 expected hits
British roll dice for 2 Fighters and 2 Tanks in Cairo, round 4 : 0/4 hits, 2.00 expected hits
2 Fighters owned by the British and 2 Tanks owned by the British lost in Cairo
Italians win, taking Cairo from British with 1 Artillery, 2 Fighters and 7 Tanks remaining. Battle score for attacker is 38
Casualties for British: 2 Fighters, 8 Infantrys and 4 Tanks
Casualties for Italians: 1 Artillery and 5 Infantrys
Battle in Tunis
Italians attack with 1 Artillery, 2 Fighters and 5 Infantrys
French defend with 1 AAGun, 1 Artillery, 1 Factory and 2 Infantrys
AA fire in Tunis : 1/2 hits, 0.33 expected hits
1 Fighter owned by the Italians lost in Tunis
Italians roll dice for 1 Cruiser in Tunis, round 2 : 1/1 hits, 0.50 expected hits
1 Infantry owned by the French lost in Tunis
Italians roll dice for 1 Artillery, 1 Fighter and 5 Infantrys in Tunis, round 2 : 0/7 hits, 1.67 expected hits
French roll dice for 1 Artillery and 1 Infantry in Tunis, round 2 : 0/2 hits, 0.67 expected hits
Italians roll dice for 1 Artillery, 1 Fighter and 5 Infantrys in Tunis, round 3 : 2/7 hits, 1.67 expected hits
French roll dice for 1 Artillery and 1 Infantry in Tunis, round 3 : 0/2 hits, 0.67 expected hits
1 Artillery owned by the French and 1 Infantry owned by the French lost in Tunis
Italians win, taking Tunis from French with 1 Artillery, 1 Fighter and 5 Infantrys remaining. Battle score for attacker is 0
Casualties for Italians: 1 Fighter
Casualties for French: 1 Artillery and 2 InfantrysNon Combat Move - Italians
1 Fighter moved from Tunis to Tripoli
2 Fighters moved from Cairo to Lower EgyptPlace Units - Italians
1 Factory placed in Hun
1 Cruiser and 1 Destroyer placed in 46 Sea Zone
2 Artillerys and 1 Infantry placed in RomeTurn Complete - Italians
Italians collect 54 PUs; end with 54 PUsCombat Hit Differential Summary :
Italians : -2.17
British : -5.00
AA fire in Cairo : : -0.33
French : -1.33
AA fire in Tunis : : 0.67 -
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 2
Combat Move - French
1 Artillery and 1 Infantry moved from Orleanais to Aquitaine
1 Infantry moved from Paris to Orleanais
1 Fighter moved from Languedoc to E.Morocco
1 Infantry moved from S.Algeria to S.Tunisia
French take S.Tunisia from Italians
1 Infantry moved from N.Tunisia to N.Algeria
2 Infantrys moved from S.Algeria to E.Morocco
1 Infantry moved from French Somaliland to Italian East Africa
1 Artillery and 1 Infantry moved from Greenland to 2 Sea Zone
1 Artillery, 1 Destroyer, 1 Infantry and 1 Transport moved from 2 Sea Zone to 16 Sea Zone
1 Artillery and 1 Infantry moved from 16 Sea Zone to Azores
1 Infantry moved from N.French Indochina to N.Thailand
French take N.Thailand from ThaiPurchase Units - French
French buy 2 Adv.Fighters, 1 Factory, 8 Infantrys and 2 Tanks; Remaining resources: 0 PUs;Combat - French
Battle in Azores
French attack with 1 Artillery and 1 Infantry
Neutral defend with 1 Infantry
French roll dice for 1 Artillery and 1 Infantry in Azores, round 2 : 1/2 hits
Neutral roll dice for 1 Infantry in Azores, round 2 : 1/1 hits
1 Infantry owned by the Neutral and 1 Infantry owned by the French lost in Azores
French loses 0 PUs for violating Azoress neutrality.
French win, taking Azores from Neutral with 1 Artillery remaining. Battle score for attacker is 0
Casualties for Neutral: 1 Infantry
Casualties for French: 1 InfantryNon Combat Move - French
1 Infantry moved from French Sudan to French Equatorial AfricaPlace Units - French
1 Factory placed in French Equatorial Africa
2 Adv.Fighters and 2 Tanks placed in E.Morocco
8 Infantrys placed in ParisTurn Complete - French
French collect 51 PUs; end with 51 PUs -
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 2
Combat Move - Yamamoto
1 unit repaired.
1 Infantry moved from Tokyo to 85 Sea Zone
1 Cruiser and 1 Infantry moved from 85 Sea Zone to 72 Sea Zone
1 Infantry moved from 72 Sea Zone to Attu
Yamamoto take Attu from Americans
1 Tank moved from Wake to 87 Sea Zone
1 Tank and 1 Transport moved from 87 Sea Zone to 72 Sea Zone
1 Tank moved from 72 Sea Zone to Kiska
Yamamoto take Kiska from Americans
1 Destroyer and 1 Submarine moved from 85 Sea Zone to 72 Sea Zone
2 Infantrys moved from Midway to 88 Sea Zone
2 Infantrys and 1 Transport moved from 88 Sea Zone to 73 Sea Zone
2 Infantrys moved from 73 Sea Zone to Umnak
Yamamoto take Umnak from Americans
4 Fighters moved from 88 Sea Zone to 74 Sea Zone
1 Artillery and 1 Infantry moved from Woleai to Truk
Yamamoto take Truk from Americans
1 Destroyer and 2 Submarines moved from 107 Sea Zone to 67 Sea Zone
1 Destroyer moved from 106 Sea Zone to 67 Sea Zone
1 Battleship moved from 107 Sea Zone to 67 Sea Zone
2 Artillerys and 1 Tank moved from Davao to 107 Sea Zone
1 Infantry moved from Peleliu to 107 Sea Zone
1 Tank and 1 Transport moved from 107 Sea Zone to 112 Sea Zone
1 Tank moved from 112 Sea Zone to Tanimbar
1 Artillery, 1 Infantry and 1 Transport moved from 107 Sea Zone to 112 Sea Zone
1 Artillery and 1 Infantry moved from 112 Sea Zone to Tanimbar
1 Artillery and 1 Transport moved from 107 Sea Zone to 112 Sea Zone
1 Artillery moved from 112 Sea Zone to Aroe
Yamamoto take Aroe from Dutch
1 Fighter moved from 107 Sea Zone to 67 Sea Zone
1 Carrier moved from 107 Sea Zone to 67 Sea Zone
1 Bomber moved from Peleliu to 67 Sea Zone
1 Infantry and 1 Tank moved from Saipan to 94 Sea Zone
1 Infantry, 1 Tank and 1 Transport moved from 94 Sea Zone to 93 Sea Zone
1 Infantry and 1 Tank moved from 93 Sea Zone to Mindanao
1 Fighter moved from Tokyo to MindanaoPurchase Units - Yamamoto
Turning on Edit Mode
EDIT: Removing units owned by Yamamoto from Mindanao: 1 Fighter
EDIT: Adding units owned by Yamamoto to Tokyo: 1 Fighter
EDIT: Turning off Edit Mode
Yamamoto buy 1 Carrier, 2 Destroyers, 2 Fighters and 2 Transports; Remaining resources: 1 PUs;Combat - Yamamoto
Battle in Tanimbar
Yamamoto attack with 1 Artillery, 1 Infantry and 1 Tank
Dutch defend with 1 Infantry
Yamamoto roll dice for 1 Artillery, 1 Infantry and 1 Tank in Tanimbar, round 2 : 2/3 hits, 1.17 expected hits
Dutch roll dice for 1 Infantry in Tanimbar, round 2 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Yamamoto and 1 Infantry owned by the Dutch lost in Tanimbar
Yamamoto win, taking Tanimbar from Dutch with 1 Artillery and 1 Tank remaining. Battle score for attacker is 0
Casualties for Yamamoto: 1 Infantry
Casualties for Dutch: 1 Infantry
Battle in 67 Sea Zone
Yamamoto attack with 1 Battleship, 1 Bomber, 1 Carrier, 2 Destroyers, 1 Fighter and 2 Submarines
Anzac defend with 1 Carrier, 2 Destroyers, 1 Submarine and 2 Transports; Dutch defend with 1 Submarine
Yamamoto roll dice for 2 Submarines in 67 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
Anzac roll dice for 2 Submarines in 67 Sea Zone, round 2 : 2/2 hits, 0.67 expected hits
Units damaged: 1 Battleship owned by the Yamamoto
Yamamoto roll dice for 1 Battleship, 1 Bomber, 1 Carrier, 2 Destroyers and 1 Fighter in 67 Sea Zone, round 2 : 2/6 hits, 2.50 expected hits
Anzac roll dice for 1 Carrier, 2 Destroyers and 2 Transports in 67 Sea Zone, round 2 : 3/5 hits, 1.50 expected hits
2 Transports owned by the Anzac, 1 Submarine owned by the Dutch, 2 Submarines owned by the Yamamoto, 1 Carrier owned by the Yamamoto and 1 Destroyer owned by the Yamamoto lost in 67 Sea Zone
Anzac roll dice for 1 Submarine in 67 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
Yamamoto roll dice for 1 Battleship, 1 Bomber, 1 Destroyer and 1 Fighter in 67 Sea Zone, round 3 : 2/4 hits, 2.00 expected hits
Anzac roll dice for 1 Carrier and 2 Destroyers in 67 Sea Zone, round 3 : 2/3 hits, 1.17 expected hits
1 Submarine owned by the Anzac, 1 Destroyer owned by the Anzac, 1 Bomber owned by the Yamamoto, 1 Destroyer owned by the Yamamoto and 1 Fighter owned by the Yamamoto lost in 67 Sea Zone
Yamamoto roll dice for 1 Battleship in 67 Sea Zone, round 4 : 0/1 hits, 0.67 expected hits
Anzac roll dice for 1 Carrier and 1 Destroyer in 67 Sea Zone, round 4 : 0/2 hits, 0.83 expected hits
1 Battleship retreated to 111 Sea Zone
Anzac win with 1 Carrier and 1 Destroyer remaining. Battle score for attacker is -32
Casualties for Yamamoto: 1 Bomber, 1 Carrier, 2 Destroyers, 1 Fighter and 2 Submarines
Casualties for Anzac: 1 Destroyer, 1 Submarine and 2 Transports
Casualties for Dutch: 1 Submarine
Battle in 74 Sea Zone
Yamamoto attack with 4 Fighters
British defend with 1 Destroyer and 1 Transport; Americans defend with 1 Destroyer and 1 Transport
Yamamoto roll dice for 4 Fighters in 74 Sea Zone, round 2 : 1/4 hits, 1.33 expected hits
British roll dice for 2 Destroyers and 2 Transports in 74 Sea Zone, round 2 : 1/4 hits, 1.00 expected hits
1 Transport owned by the Americans and 1 Fighter owned by the Yamamoto lost in 74 Sea Zone
Yamamoto roll dice for 3 Fighters in 74 Sea Zone, round 3 : 1/3 hits, 1.00 expected hits
British roll dice for 2 Destroyers and 1 Transport in 74 Sea Zone, round 3 : 1/3 hits, 0.83 expected hits
1 Transport owned by the British and 1 Fighter owned by the Yamamoto lost in 74 Sea Zone
Yamamoto roll dice for 2 Fighters in 74 Sea Zone, round 4 : 2/2 hits, 0.67 expected hits
British roll dice for 2 Destroyers in 74 Sea Zone, round 4 : 1/2 hits, 0.67 expected hits
1 Destroyer owned by the Americans, 1 Destroyer owned by the British and 1 Fighter owned by the Yamamoto lost in 74 Sea Zone
Yamamoto win with 1 Fighter remaining. Battle score for attacker is 4
Casualties for British: 1 Destroyer and 1 Transport
Casualties for Yamamoto: 3 Fighters
Casualties for Americans: 1 Destroyer and 1 Transport
Battle in Mindanao
Yamamoto attack with 1 Infantry and 1 Tank
Americans defend with 1 Infantry
Yamamoto roll dice for 1 Infantry and 1 Tank in Mindanao, round 2 : 0/2 hits, 0.67 expected hits
Americans roll dice for 1 Infantry in Mindanao, round 2 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Yamamoto lost in Mindanao
Yamamoto roll dice for 1 Tank in Mindanao, round 3 : 0/1 hits, 0.50 expected hits
Americans roll dice for 1 Infantry in Mindanao, round 3 : 0/1 hits, 0.33 expected hits
Yamamoto roll dice for 1 Tank in Mindanao, round 4 : 0/1 hits, 0.50 expected hits
Americans roll dice for 1 Infantry in Mindanao, round 4 : 0/1 hits, 0.33 expected hits
Yamamoto roll dice for 1 Tank in Mindanao, round 5 : 0/1 hits, 0.50 expected hits
Americans roll dice for 1 Infantry in Mindanao, round 5 : 0/1 hits, 0.33 expected hits
Yamamoto roll dice for 1 Tank in Mindanao, round 6 : 0/1 hits, 0.50 expected hits
Americans roll dice for 1 Infantry in Mindanao, round 6 : 0/1 hits, 0.33 expected hits
Yamamoto roll dice for 1 Tank in Mindanao, round 7 : 0/1 hits, 0.50 expected hits
Americans roll dice for 1 Infantry in Mindanao, round 7 : 0/1 hits, 0.33 expected hits
Yamamoto roll dice for 1 Tank in Mindanao, round 8 : 0/1 hits, 0.50 expected hits
Americans roll dice for 1 Infantry in Mindanao, round 8 : 0/1 hits, 0.33 expected hits
Yamamoto roll dice for 1 Tank in Mindanao, round 9 : 1/1 hits, 0.50 expected hits
Americans roll dice for 1 Infantry in Mindanao, round 9 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Americans and 1 Tank owned by the Yamamoto lost in Mindanao
Americans win with no units remaining. Battle score for attacker is -5
Casualties for Yamamoto: 1 Infantry and 1 Tank
Casualties for Americans: 1 InfantryNon Combat Move - Yamamoto
2 T.Boats moved from 106 Sea Zone to 110 Sea Zone
1 Fighter moved from 74 Sea Zone to 73 Sea Zone
1 Battleship and 2 Carriers moved from 88 Sea Zone to 73 Sea ZonePlace Units - Yamamoto
1 Carrier, 2 Destroyers and 2 Transports placed in 85 Sea Zone
2 Fighters placed in 85 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Yamamoto from Tokyo: 1 Fighter
EDIT: Adding units owned by Yamamoto to 73 Sea Zone: 1 Fighter
EDIT: Turning off Edit ModeTurn Complete - Yamamoto
Yamamoto collect 64 PUs; end with 65 PUsCombat Hit Differential Summary :
British : 0.50
Yamamoto : -2.17
Americans : -0.67
Anzac : 3.50
Dutch : 0.67 -
I’m going off the rails here with Yamamoto by attacking the Aleutian islands! :-o :-o
-
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 2
Combat Move - Chinese
1 Infantry moved from Shensi to Suiyuan
1 Infantry moved from Hunan to Kwangsi
Chinese take Kwangsi from Yamamoto
2 Tanks moved from Hunan to Shensi
1 Artillery and 1 Infantry moved from Hunan to Anhwei
1 Fighter moved from Shensi to Anhwei
1 Infantry moved from Lanchow to Shensi
1 Artillery and 3 Infantrys moved from E.Qinghai to Ningsia
1 Infantry moved from Yunnan to Kweichow
1 Elite moved from Hsining to E.Qinghai
1 Marine moved from Hsining to E.Qinghai
1 Tank moved from Hsining to Ningsia
2 Tanks moved from Gobi Altai to Shensi
1 Infantry moved from Gobi Altai to Ningsia
2 Infantrys moved from E.Sinkiang to Gobi AltaiPurchase Units - Chinese
Chinese buy 1 Adv.Fighter, 2 ArmoredCars, 1 Elite, 4 Infantrys, 1 Mech.Inf and 1 Tank; Remaining resources: 0 PUs;Combat - Chinese
Battle in Anhwei
Chinese attack with 1 Artillery, 1 Fighter and 1 Infantry
Hisaichi defend with 2 Tanks
Chinese roll dice for 1 Artillery, 1 Fighter and 1 Infantry in Anhwei, round 2 : 2/3 hits
Hisaichi roll dice for 2 Tanks in Anhwei, round 2 : 1/2 hits
2 Tanks owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Anhwei
Chinese win, taking Anhwei from Hisaichi with 1 Artillery and 1 Fighter remaining. Battle score for attacker is 8
Casualties for Hisaichi: 2 Tanks
Casualties for Chinese: 1 InfantryNon Combat Move - Chinese
1 Fighter moved from Anhwei to Shensi
1 Infantry moved from Shensi to HupehPlace Units - Chinese
1 Adv.Fighter, 4 Infantrys and 1 Mech.Inf placed in Hsining
Chinese undo move 1.
1 Adv.Fighter, 2 ArmoredCars, 1 Elite, 1 Mech.Inf and 1 Tank placed in Hsining
4 Infantrys placed in UrumqiTurn Complete - Chinese
Chinese collect 37 PUs; end with 37 PUs -
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 2
Combat Move - Hisaichi
2 Artillerys and 3 Tanks moved from Hong Kong to 92 Sea Zone
1 Infantry moved from Formosa to 92 Sea Zone
2 Fighters moved from 106 Sea Zone to Malaya
2 Artillerys, 1 Infantry, 3 Tanks and 5 Transports moved from 92 Sea Zone to 110 Sea Zone
1 Bomber moved from Bangkok to Malaya
2 Artillerys, 1 Infantry and 3 Tanks moved from 110 Sea Zone to Malaya
1 Battleship moved from 92 Sea Zone to 110 Sea Zone
1 Destroyer moved from 106 Sea Zone to 112 Sea Zone
1 Submarine moved from 106 Sea Zone to 111 Sea Zone
1 Carrier moved from 106 Sea Zone to 110 Sea Zone
2 Transports moved from 105 Sea Zone to 92 Sea Zone
1 Destroyer and 1 Submarine moved from 75 Sea Zone to 72 Sea Zone
1 Artillery and 1 Infantry moved from Chahar to Suiyuan
1 Artillery and 1 Infantry moved from Shanghai to Kiangsi
1 Infantry moved from Shanghai to Hunan
Hisaichi take Hunan from Chinese
1 Infantry and 1 Tank moved from Shansi to Anhwei
1 Tank moved from Peking to Anhwei
1 Tank moved from Shansi to Hupeh
1 Tank moved from Chahar to Suiyuan
1 Tank moved from Chahar to Hupeh
1 Tank moved from Chahar to ShansiPurchase Units - Hisaichi
Hisaichi buy 12 ArmoredCars and 5 Infantrys; Remaining resources: 0 PUs;Combat - Hisaichi
Battle in Kiangsi
Hisaichi attack with 1 Artillery and 1 Infantry
Chinese defend with 1 Infantry
Hisaichi roll dice for 1 Artillery and 1 Infantry in Kiangsi, round 2 : 1/2 hits
Chinese roll dice for 1 Infantry in Kiangsi, round 2 : 0/1 hits
1 Infantry owned by the Chinese lost in Kiangsi
Hisaichi win, taking Kiangsi from Chinese with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 2
Casualties for Chinese: 1 Infantry
Battle in Anhwei
Hisaichi attack with 1 Infantry and 2 Tanks
Chinese defend with 1 Artillery
Hisaichi roll dice for 1 Infantry and 2 Tanks in Anhwei, round 2 : 3/3 hits
Chinese roll dice for 1 Artillery in Anhwei, round 2 : 1/1 hits
1 Infantry owned by the Hisaichi and 1 Artillery owned by the Chinese lost in Anhwei
Hisaichi win, taking Anhwei from Chinese with 2 Tanks remaining. Battle score for attacker is 2
Casualties for Hisaichi: 1 Infantry
Casualties for Chinese: 1 Artillery
Battle in Hupeh
Hisaichi attack with 2 Tanks
Chinese defend with 1 Infantry
Hisaichi roll dice for 2 Tanks in Hupeh, round 2 : 2/2 hits
Chinese roll dice for 1 Infantry in Hupeh, round 2 : 0/1 hits
1 Infantry owned by the Chinese lost in Hupeh
Hisaichi win, taking Hupeh from Chinese with 2 Tanks remaining. Battle score for attacker is 2
Casualties for Chinese: 1 Infantry
Battle in Suiyuan
Hisaichi attack with 1 Artillery, 1 Infantry and 1 Tank
Chinese defend with 1 Infantry
Hisaichi roll dice for 1 Artillery, 1 Infantry and 1 Tank in Suiyuan, round 2 : 0/3 hits
Chinese roll dice for 1 Infantry in Suiyuan, round 2 : 0/1 hits
Hisaichi roll dice for 1 Artillery, 1 Infantry and 1 Tank in Suiyuan, round 3 : 2/3 hits
Chinese roll dice for 1 Infantry in Suiyuan, round 3 : 0/1 hits
1 Infantry owned by the Chinese lost in Suiyuan
Hisaichi win, taking Suiyuan from Chinese with 1 Artillery, 1 Infantry and 1 Tank remaining. Battle score for attacker is 2
Casualties for Chinese: 1 Infantry
Battle in Malaya
Hisaichi attack with 2 Artillerys, 1 Bomber, 2 Fighters, 1 Infantry and 3 Tanks
British defend with 1 AAGun, 1 Artillery and 1 Tank; Americans defend with 1 Fighter; Anzac defend with 2 Fighters; Dutch defend with 1 Fighter
AA fire in Malaya : 0/3 hits
Hisaichi roll dice for 1 Battleship in Malaya, round 2 : 1/1 hits
1 Artillery owned by the British lost in Malaya
Hisaichi roll dice for 2 Artillerys, 1 Bomber, 2 Fighters, 1 Infantry and 3 Tanks in Malaya, round 2 : 5/9 hits
British roll dice for 4 Fighters and 1 Tank in Malaya, round 2 : 0/5 hits
1 Fighter owned by the Americans, 1 Fighter owned by the Dutch, 1 Tank owned by the British and 2 Fighters owned by the Anzac lost in Malaya
Hisaichi win, taking Malaya from British with 2 Artillerys, 1 Bomber, 2 Fighters, 1 Infantry and 3 Tanks remaining. Battle score for attacker is 41
Casualties for British: 1 Artillery and 1 Tank
Casualties for Americans: 1 Fighter
Casualties for Anzac: 2 Fighters
Casualties for Dutch: 1 FighterNon Combat Move - Hisaichi
1 Bomber moved from Malaya to Bangkok
2 Fighters moved from Malaya to 110 Sea Zone
2 Artillerys and 1 Infantry moved from Kirin to Heilungchiang
3 Infantrys moved from Peking to Hulunbuir
1 Artillery and 1 Infantry moved from Peking to Chahar
2 Infantrys moved from Peking to ShantungPlace Units - Hisaichi
5 Infantrys placed in Changchun
3 ArmoredCars placed in Peking
3 ArmoredCars placed in Shantung
6 ArmoredCars placed in Hong KongTurn Complete - Hisaichi
Hisaichi collect 60 PUs; end with 60 PUs -
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 2
Combat Move - British
1 unit repaired.
2 Infantrys and 1 Tank moved from Dublin to Munster
1 Tank moved from Northern Ireland to Munster
1 Cruiser, 1 Infantry and 1 Submarine moved from 17 Sea Zone to 18 Sea Zone
1 Infantry moved from Wales to 18 Sea Zone
1 Artillery moved from Wales to 18 Sea Zone
1 Infantry moved from Manchester to 18 Sea Zone
1 Artillery and 3 Infantrys moved from 18 Sea Zone to Munster
3 Fighters moved from Northern Ireland to Munster
5 Infantrys and 1 Tank moved from London to Wales
1 Infantry moved from Montreal to 2 Sea Zone
1 Tank moved from Quebec to 2 Sea Zone
1 Infantry, 1 Tank and 1 Transport moved from 2 Sea Zone to 9 Sea Zone
1 Battleship moved from 8 Sea Zone to 9 Sea Zone
1 Infantry and 1 Tank moved from 9 Sea Zone to Iceland
1 Infantry moved from British Columbia to Vancouver
1 Infantry moved from Yukon to British Columbia
1 Infantry moved from Canadian Prairies to British Columbia
1 Tank moved from Ontario to British Columbia
1 Infantry moved from Quebec to Ontario
1 Infantry moved from Montreal to Quebec
1 Submarine moved from 113 Sea Zone to 67 Sea Zone
1 Artillery and 1 Infantry moved from Burma to S.Thailand
1 Destroyer, 1 Submarine and 2 Transports moved from 65 Sea Zone to 60 Sea Zone
2 Infantrys and 1 Tank moved from Assam to Burma
2 Infantrys moved from Bihar to Assam
1 Infantry moved from Delhi to Bihar
1 Artillery and 1 Infantry moved from Hyderabad to 60 Sea Zone
1 Artillery and 1 Infantry moved from Rajputana to Hyderabad
1 Artillery, 1 Destroyer, 1 Infantry, 1 Submarine and 2 Transports moved from 60 Sea Zone to 65 Sea Zone
1 Artillery and 1 Infantry moved from 65 Sea Zone to Sumatra
3 Artillerys, 3 Infantrys and 2 Tanks moved from Nubia to Italian East Africa
1 Fighter moved from Kordofan to Italian East Africa
1 Artillery moved from Kenya to Italian East Africa
2 Cruisers, 2 Destroyers, 1 Submarine and 4 Transports moved from 57 Sea Zone to 58 Sea Zone
1 Infantry moved from Trucial Coast to 58 Sea Zone
1 Fighter moved from Trucial Coast to Italian East Africa
1 Infantry moved from 58 Sea Zone to Italian East Africa
1 Infantry moved from Rhodesia to Kenya
1 Infantry moved from South Africa to Rhodesia
1 Infantry moved from Cape Town to South Africa
1 Infantry moved from Nigeria to French Equatorial Africa
1 Fighter moved from French Equatorial Africa to Italian East Africa
1 Infantry moved from Gold Coast to French SudanPurchase Units - British
British buy 2 Adv.Fighters, 1 Destroyer, 1 Factory, 14 Infantrys, 2 Submarines and 2 Tanks; Remaining resources: 0 PUs;Combat - British
Battle in Iceland
British attack with 1 Infantry and 1 Tank
Neutral defend with 1 Infantry
British roll dice for 1 Battleship in Iceland, round 2 : 1/1 hits
1 Infantry owned by the Neutral lost in Iceland
British loses 0 PUs for violating Icelands neutrality.
British win, taking Iceland from Neutral with 1 Infantry and 1 Tank remaining. Battle score for attacker is 2
Casualties for Neutral: 1 Infantry
Battle in Munster
British attack with 1 Artillery, 3 Fighters, 5 Infantrys and 2 Tanks
Neutral defend with 2 Infantrys
British roll dice for 1 Cruiser in Munster, round 2 : 0/1 hits
British roll dice for 1 Artillery, 3 Fighters, 5 Infantrys and 2 Tanks in Munster, round 2 : 4/11 hits
Neutral roll dice for 2 Infantrys in Munster, round 2 : 0/2 hits
2 Infantrys owned by the Neutral lost in Munster
British loses 0 PUs for violating Munsters neutrality.
British win, taking Munster from Neutral with 1 Artillery, 3 Fighters, 5 Infantrys and 2 Tanks remaining. Battle score for attacker is 4
Casualties for Neutral: 2 Infantrys
Battle in S.Thailand
British attack with 1 Artillery and 1 Infantry
Thai defend with 1 Artillery
British roll dice for 1 Artillery and 1 Infantry in S.Thailand, round 2 : 1/2 hits
Thai roll dice for 1 Artillery in S.Thailand, round 2 : 0/1 hits
1 Artillery owned by the Thai lost in S.Thailand
British win, taking S.Thailand from Thai with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 4
Casualties for Thai: 1 ArtilleryNon Combat Move - British
3 Fighters moved from Munster to WalesPlace Units - British
1 Factory placed in Italian East Africa
2 Adv.Fighters placed in Cape Town
1 Infantry and 1 Tank placed in Bombay
5 Infantrys placed in Madras
5 Infantrys placed in Delhi
2 Infantrys and 1 Tank placed in Vancouver
1 Destroyer and 2 Submarines placed in 18 Sea Zone
1 Infantry placed in Manchester
Turning on Edit Mode
EDIT: Removing units owned by British from Wales: 3 Fighters
EDIT: Adding units owned by British to Manchester: 3 Fighters
EDIT: Turning off Edit ModeTurn Complete - British
British collect 86 PUs; end with 86 PUs -
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 2
Purchase Units - Anzac
Anzac buy 2 Adv.Fighters, 2 Infantrys and 2 Transports; Remaining resources: 0 PUs;Non Combat Move - Anzac
1 Submarine moved from 70 Sea Zone to 67 Sea ZonePlace Units - Anzac
2 Adv.Fighters placed in 67 Sea Zone
1 Infantry placed in Broome
2 Transports placed in 122 Sea Zone
1 Infantry placed in TownsvilleTurn Complete - Anzac
Anzac collect 36 PUs; end with 36 PUs -
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 2
Purchase Units - Dutch
Dutch buy 1 Factory, 2 Infantrys, 1 Marine and 1 Tank; Remaining resources: 0 PUs;Non Combat Move - Dutch
1 Infantry moved from Lombok to JavaPlace Units - Dutch
2 Infantrys, 1 Marine and 1 Tank placed in Banjarmasin
1 Factory placed in SurinameTurn Complete - Dutch
Dutch collect 21 PUs; end with 21 PUs -
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 2
Combat Move - Finns
3 Infantrys moved from Tampere to Oulu
1 Tank moved from Tampere to Oulu
1 Infantry moved from Kotka to Vyborg
Finns take Vyborg from Russians
3 Infantrys moved from Helsinki to TamperePurchase Units - Finns
Finns buy 2 ArmoredCars and 2 Elites; Remaining resources: 0 PUs;Combat - Finns
Battle in Oulu
Finns attack with 3 Infantrys and 1 Tank
Russians defend with 1 Infantry
Finns roll dice for 3 Infantrys and 1 Tank in Oulu, round 2 : 2/4 hits
Russians roll dice for 1 Infantry in Oulu, round 2 : 0/1 hits
1 Infantry owned by the Russians lost in Oulu
Finns win, taking Oulu from Russians with 3 Infantrys and 1 Tank remaining. Battle score for attacker is 2
Casualties for Russians: 1 InfantryNon Combat Move - Finns
Place Units - Finns
2 ArmoredCars and 2 Elites placed in HelsinkiTurn Complete - Finns
Finns collect 12 PUs; end with 12 PUs -
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 2
Combat Move - Romanians
1 Artillery and 1 Infantry moved from E.Romania to Odessa
1 Artillery and 1 Infantry moved from E.Romania to Bulgaria
1 Fighter moved from Bucharest to Bulgaria
3 Infantrys moved from Bucharest to E.RomaniaPurchase Units - Romanians
Romanians buy 2 Artillerys, 1 Elite and 1 Infantry; Remaining resources: 0 PUs;Combat - Romanians
Battle in Bulgaria
Romanians attack with 1 Artillery, 1 Fighter and 1 Infantry
Russians defend with 1 Infantry
Romanians roll dice for 1 Artillery, 1 Fighter and 1 Infantry in Bulgaria, round 2 : 1/3 hits
Russians roll dice for 1 Infantry in Bulgaria, round 2 : 0/1 hits
1 Infantry owned by the Russians lost in Bulgaria
Romanians win, taking Bulgaria from Russians with 1 Artillery, 1 Fighter and 1 Infantry remaining. Battle score for attacker is 2
Casualties for Russians: 1 Infantry
Battle in Odessa
Romanians attack with 1 Artillery and 1 Infantry
Russians defend with 1 Infantry
Romanians roll dice for 1 Artillery and 1 Infantry in Odessa, round 2 : 1/2 hits
Russians roll dice for 1 Infantry in Odessa, round 2 : 0/1 hits
1 Infantry owned by the Russians lost in Odessa
Romanians win, taking Odessa from Russians with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 2
Casualties for Russians: 1 InfantryNon Combat Move - Romanians
1 Fighter moved from Bulgaria to E.RomaniaPlace Units - Romanians
2 Artillerys, 1 Elite and 1 Infantry placed in BucharestTurn Complete - Romanians
Romanians collect 13 PUs; end with 13 PUs -
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 2
Combat Move - Thai
1 Infantry moved from West Borneo to 110 Sea Zone
1 Infantry moved from 110 Sea Zone to Lombok
Thai take Lombok from Dutch
1 Infantry moved from Soembawa to 111 Sea Zone
1 Infantry moved from Flores to 111 Sea Zone
1 Destroyer, 2 Infantrys, 1 Submarine and 2 Transports moved from 111 Sea Zone to 110 Sea Zone
2 Infantrys moved from 110 Sea Zone to JavaPurchase Units - Thai
Thai buy 2 Artillerys and 4 Infantrys; Remaining resources: 0 PUs;Combat - Thai
Battle in Java
Thai attack with 2 Infantrys
Dutch defend with 1 Infantry
Thai roll dice for 2 Infantrys in Java, round 2 : 0/2 hits
Dutch roll dice for 1 Infantry in Java, round 2 : 0/1 hits
Thai roll dice for 2 Infantrys in Java, round 3 : 1/2 hits
Dutch roll dice for 1 Infantry in Java, round 3 : 0/1 hits
1 Infantry owned by the Dutch lost in Java
Thai win, taking Java from Dutch with 2 Infantrys remaining. Battle score for attacker is 2
Casualties for Dutch: 1 InfantryNon Combat Move - Thai
Place Units - Thai
2 Artillerys and 4 Infantrys placed in BangkokTurn Complete - Thai
Thai collect 14 PUs; end with 14 PUs