Russia done.
Japan on the move…
I think our last game was interesting and that this one will be too:)
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10
Purchase Units - Americans
Americans buy 2 bombers, 6 infantry, 6 submarines and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry moved from Buryatia to Amur
Americans take Amur from Japanese
2 submarines moved from 93 Sea Zone to 97 Sea Zone
1 infantry moved from Spain to Southern France
1 infantry moved from Spain to Normandy Bordeaux
1 bomber moved from United Kingdom to France
2 fighters moved from 110 Sea Zone to Southern France
1 infantry moved from Spain to Southern France
3 fighters moved from Spain to Normandy Bordeaux
1 fighter moved from Spain to Southern France
Combat - Americans
Americans creates battle in territory 37 Sea Zone
Strategic bombing raid in France
AA fire in France : 1/1 hits, 0,17 expected hits
1 bomber killed by AA
Bombing raid in France causes 0 damage total.
Battle in Normandy Bordeaux
Americans attack with 3 fighters and 1 infantry
Italians defend with 1 factory_minor, 1 harbour and 1 infantry
Americans roll dice for 3 fighters and 1 infantry in Normandy Bordeaux, round 2 : 4/4 hits, 1,67 expected hits
Italians roll dice for 1 infantry in Normandy Bordeaux, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Italians lost in Normandy Bordeaux
Americans win, taking 37 Sea Zone from Japanese, taking Normandy Bordeaux from Italians with 3 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Southern France
Americans attack with 3 fighters and 2 infantry
Italians defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Americans roll dice for 3 fighters and 2 infantry in Southern France, round 2 : 1/5 hits, 1,83 expected hits
Italians roll dice for 1 artillery and 1 infantry in Southern France, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Southern France
Americans roll dice for 3 fighters and 1 infantry in Southern France, round 3 : 0/4 hits, 1,67 expected hits
Italians roll dice for 1 artillery in Southern France, round 3 : 1/1 hits, 0,33 expected hits
1 fighter owned by the Americans lost in Southern France
Americans roll dice for 2 fighters and 1 infantry in Southern France, round 4 : 1/3 hits, 1,17 expected hits
Italians roll dice for 1 artillery in Southern France, round 4 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Americans and 1 artillery owned by the Italians lost in Southern France
Americans win with 2 fighters remaining. Battle score for attacker is -9
Casualties for Italians: 1 artillery and 1 infantry
Casualties for Americans: 1 fighter and 2 infantry
Non Combat Move - Americans
2 fighters moved from Southern France to 110 Sea Zone
3 fighters moved from Normandy Bordeaux to United Kingdom
5 infantry moved from Eastern United States to 101 Sea Zone
1 aaGun, 7 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone
1 aaGun and 7 infantry moved from 91 Sea Zone to Spain
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
1 battleship, 5 carriers, 1 cruiser, 7 destroyers, 10 fighters, 2 infantry, 5 submarines and 1 transport moved from 26 Sea Zone to 54 Sea Zone
2 infantry moved from 54 Sea Zone to Queensland
1 tactical_bomber moved from Hawaiian Islands to Queensland
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 carrier, 1 destroyer, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
2 fighters moved from Western United States to Hawaiian Islands
1 destroyer moved from 25 Sea Zone to 26 Sea Zone
1 mech_infantry moved from Malaya to Yunnan
1 infantry moved from Malaya to 37 Sea Zone
1 infantry and 1 transport moved from 37 Sea Zone to 39 Sea Zone
1 infantry moved from 39 Sea Zone to India
1 cruiser and 1 destroyer moved from 37 Sea Zone to 39 Sea Zone
Place Units - Americans
5 submarines placed in 10 Sea Zone
2 transports placed in 101 Sea Zone
1 infantry placed in Eastern United States
1 submarine placed in 93 Sea Zone
2 bombers placed in Spain
1 transport placed in 10 Sea Zone
2 infantry placed in Western United States
3 infantry placed in Central United States
Turn Complete - Americans
Americans collect 58 PUs; end with 58 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 4 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Yunnan to Kwangsi
1 infantry moved from Yunnan to Kwangsi
1 fighter moved from Yunnan to Kwangsi
2 infantry moved from Shensi to Hopei
Combat - Chinese
Battle in Hopei
Chinese attack with 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 2 infantry in Hopei, round 2 : 0/2 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 2 infantry in Hopei, round 3 : 1/2 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Hopei, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
Chinese win, taking Hopei from Japanese with 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Kwangsi
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 artillery
Chinese roll dice for 1 fighter and 2 infantry in Kwangsi, round 2 : 1/3 hits, 0,83 expected hits
Japanese roll dice for 1 artillery in Kwangsi, round 2 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Japanese lost in Kwangsi
Chinese win, taking Kwangsi from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Non Combat Move - Chinese
1 fighter moved from Kwangsi to Yunnan
Place Units - Chinese
1 artillery and 4 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 10 PUs; end with 10 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 13 PUs
Purchase Units - British
British buy 2 armour, 1 carrier, 6 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 carrier and 1 destroyer; Remaining resources: 0 PUs;
Combat Move - British
2 infantry moved from Yunnan to Hunan
1 fighter moved from Yunnan to Hunan
1 mech_infantry moved from Yunnan to Kwangtung
UK_Pacific take Kwangtung from Japanese
1 mech_infantry moved from Persia to Caucasus
British take Caucasus from Germans
1 mech_infantry moved from Greece to Albania
British take Albania from Italians
1 mech_infantry moved from Greece to Bulgaria
British take Bulgaria from Germans
1 infantry moved from Spain to Southern France
British take Southern France from Italians
2 fighters moved from 92 Sea Zone to Holland Belgium
1 fighter moved from United Kingdom to Holland Belgium
2 infantry moved from United Kingdom to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Holland Belgium
Combat - British
Battle in Hunan
British attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
British roll dice for 1 fighter and 2 infantry in Hunan, round 2 : 0/3 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0,33 expected hits
British roll dice for 1 fighter and 2 infantry in Hunan, round 3 : 0/3 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in Hunan, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the British lost in Hunan
British roll dice for 1 fighter and 1 infantry in Hunan, round 4 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Hunan, round 4 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Hunan
British win, taking Hunan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Holland Belgium
British attack with 3 fighters and 2 infantry
Germans defend with 1 infantry
British roll dice for 3 fighters and 2 infantry in Holland Belgium, round 2 : 2/5 hits, 1,83 expected hits
Germans roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Germans and 1 infantry owned by the British lost in Holland Belgium
British win, taking Holland Belgium from Germans with 3 fighters and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for British: 1 infantry
Non Combat Move - British
2 fighters moved from Holland Belgium to 110 Sea Zone
1 fighter moved from Holland Belgium to United Kingdom
1 carrier moved from 92 Sea Zone to 110 Sea Zone
1 aaGun moved from Eastern Persia to Persia
2 infantry moved from Trans-Jordan to Iraq
3 infantry moved from Egypt to Trans-Jordan
6 infantry moved from Burma to Yunnan
4 armour moved from India to Yunnan
1 artillery and 1 infantry moved from Malaya to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 39 Sea Zone
1 artillery and 1 infantry moved from 39 Sea Zone to India
1 destroyer moved from 37 Sea Zone to 39 Sea Zone
1 fighter moved from Hunan to Yunnan
Place Units - British
1 carrier placed in 80 Sea Zone
2 armour and 1 mech_infantry placed in Persia
2 infantry placed in Iraq
2 infantry placed in Egypt
2 infantry placed in United Kingdom
British undo move 5.
1 infantry placed in Egypt
1 infantry placed in United Kingdom
Turn Complete - British
British collect 57 PUs; end with 57 PUs
Place Units - UK_Pacific
1 carrier and 1 destroyer placed in 39 Sea Zone
Turn Complete - UK_Pacific
UK_Pacific collect 24 PUs; end with 24 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 27 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 30 PUs
Some Units in 39 Sea Zone change ownership: 1 carrier and 1 destroyer
Combat Hit Differential Summary :
Germans : 0,67
Italians : 1,33
British : -1,17
AA fire in France : : 0,83
Americans : -0,33
Chinese : 0,50
Japanese : 0,00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10
Purchase Units - Italians
Italians buy 2 artilleries and 5 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 mech_infantry moved from Ukraine to Caucasus
1 artillery moved from Rostov to Caucasus
1 bomber moved from Ukraine to Caucasus
1 bomber moved from Ukraine to Southern France
1 bomber moved from Ukraine to Southern France
1 infantry moved from Northern Italy to Southern France
1 mech_infantry moved from Ukraine to Tambov
Italians take Tambov from Russians
Combat - Italians
Battle in Caucasus
Italians attack with 1 artillery, 1 bomber and 1 mech_infantry
British defend with 1 mech_infantry
Italians roll dice for 1 artillery, 1 bomber and 1 mech_infantry in Caucasus, round 2 : 1/3 hits
British roll dice for 1 mech_infantry in Caucasus, round 2 : 1/1 hits
1 mech_infantry owned by the Italians and 1 mech_infantry owned by the British lost in Caucasus
Italians win, taking Caucasus from British with 1 artillery and 1 bomber remaining. Battle score for attacker is 0
Casualties for Italians: 1 mech_infantry
Casualties for British: 1 mech_infantry
Battle in Southern France
Italians attack with 2 bombers and 1 infantry
British defend with 1 factory_minor, 1 harbour and 1 infantry
Italians roll dice for 2 bombers and 1 infantry in Southern France, round 2 : 1/3 hits
British roll dice for 1 infantry in Southern France, round 2 : 1/1 hits
1 infantry owned by the Italians and 1 infantry owned by the British lost in Southern France
Italians win with 2 bombers remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for British: 1 infantry
Non Combat Move - Italians
2 bombers moved from Southern France to Northern Italy
2 artilleries and 1 infantry moved from Northern Italy to Yugoslavia
1 aaGun moved from Southern Italy to Northern Italy
1 bomber moved from Caucasus to Southern Italy
1 aaGun moved from Rostov to Ukraine
1 aaGun moved from Rostov to Ukraine
Place Units - Italians
2 artilleries and 4 infantry placed in Northern Italy
1 infantry placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 9
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,1,5,4,3,6,3,4,3,3
Italians collect 16 PUs (9 lost to blockades); end with 16 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 1 cruiser, 1 fighter and 1 marine; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone
1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima
1 submarine moved from 25 Sea Zone to 16 Sea Zone
3 fighters moved from Midway to 16 Sea Zone
2 fighters moved from Hawaiian Islands to 16 Sea Zone
1 infantry moved from Yunnan to Kweichow
1 fighter moved from 37 Sea Zone to Kweichow
1 infantry moved from Malaya to 37 Sea Zone
1 infantry and 1 transport moved from 37 Sea Zone to 19 Sea Zone
1 infantry moved from 19 Sea Zone to Okinawa
Combat - ANZAC
Battle in Okinawa
Battle in Iwo Jima
Battle in Kweichow
ANZAC attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
ANZAC roll dice for 1 fighter and 1 infantry in Kweichow, round 2 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits
ANZAC roll dice for 1 fighter and 1 infantry in Kweichow, round 3 : 2/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Kweichow
ANZAC win, taking Okinawa from Japanese, taking Iwo Jima from Japanese, taking Kweichow from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in 16 Sea Zone
ANZAC attack with 5 fighters and 1 submarine
Japanese defend with 1 destroyer
ANZAC roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
ANZAC roll dice for 5 fighters in 16 Sea Zone, round 2 : 3/5 hits, 2,50 expected hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese lost in 16 Sea Zone
ANZAC win with 5 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - ANZAC
5 fighters moved from 16 Sea Zone to Midway
1 fighter moved from Kweichow to Yunnan
1 carrier, 2 destroyers, 1 fighter and 3 submarines moved from 37 Sea Zone to 39 Sea Zone
Place Units - ANZAC
1 cruiser placed in 54 Sea Zone
1 fighter and 1 marine placed in Queensland
Turn Complete - ANZAC
ANZAC collect 16 PUs; end with 16 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
ANZAC : 0,83
Japanese : -1,00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 3x factory_minor; Remaining resources: 87 PUs;
Germans buy 1 artillery, 2 destroyers, 1 fighter, 5 infantry, 3 mech_infantrys and 5 submarines; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from France to Southern France
Germans take Southern France from British
2 infantry moved from France to Normandy Bordeaux
1 infantry moved from France to Holland Belgium
2 fighters and 2 tactical_bombers moved from Western Germany to Normandy Bordeaux
2 fighters and 2 tactical_bombers moved from Western Germany to Holland Belgium
1 mech_infantry moved from Rostov to Turkey
Germans take Turkey from British
2 infantry moved from Russia to Samara
1 bomber moved from Ukraine to Samara
2 fighters moved from Germany to Holland Belgium
Combat - Germans
Battle in Holland Belgium
Germans attack with 4 fighters, 1 infantry and 2 tactical_bombers
British defend with 1 infantry
Germans roll dice for 4 fighters, 1 infantry and 2 tactical_bombers in Holland Belgium, round 2 : 4/7 hits
British roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits
1 infantry owned by the British lost in Holland Belgium
Germans win, taking Holland Belgium from British with 4 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Normandy Bordeaux
Germans attack with 2 fighters, 2 infantry and 2 tactical_bombers
Americans defend with 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Normandy Bordeaux, round 2 : 4/6 hits
Americans roll dice for 1 infantry in Normandy Bordeaux, round 2 : 0/1 hits
1 infantry owned by the Americans lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from Americans with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Samara
Germans attack with 1 bomber and 2 infantry
Russians defend with 2 infantry
Germans roll dice for 1 bomber and 2 infantry in Samara, round 2 : 1/3 hits
Russians roll dice for 2 infantry in Samara, round 2 : 0/2 hits
1 infantry owned by the Russians lost in Samara
Germans roll dice for 1 bomber and 2 infantry in Samara, round 3 : 1/3 hits
Russians roll dice for 1 infantry in Samara, round 3 : 1/1 hits
1 infantry owned by the Germans and 1 infantry owned by the Russians lost in Samara
Germans win, taking Samara from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Non Combat Move - Germans
1 bomber moved from Samara to Novgorod
4 carriers, 1 cruiser, 1 destroyer, 1 submarine and 1 transport moved from 113 Sea Zone to 112 Sea Zone
1 submarine moved from 127 Sea Zone to 112 Sea Zone
2 tactical_bombers moved from Normandy Bordeaux to 112 Sea Zone
2 fighters moved from Normandy Bordeaux to 112 Sea Zone
2 fighters moved from Holland Belgium to Western Germany
2 fighters and 2 tactical_bombers moved from Holland Belgium to 112 Sea Zone
1 fighter and 3 tactical_bombers moved from Ukraine to Germany
1 fighter moved from Rostov to Germany
1 armour and 2 mech_infantrys moved from Smolensk to Tambov
2 aaGuns, 7 armour, 20 artilleries, 20 infantry and 30 mech_infantrys moved from Russia to Tambov
1 aaGun, 5 armour and 1 mech_infantry moved from Rostov to Tambov
2 mech_infantrys moved from Western Germany to Yugoslavia
2 mech_infantrys moved from Denmark to Western Germany
Place Units - Germans
3 infantry placed in Russia
3 mech_infantrys placed in Novgorod
1 artillery and 2 infantry placed in France
1 fighter placed in Western Germany
2 destroyers and 5 submarines placed in 112 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Germans from 122 Sea Zone: 1 submarine
EDIT: Adding units owned by Germans to 116 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Turn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,6
Germans collect 52 PUs; end with 52 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 67 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 72 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 3x factory_minor; Remaining resources: 87 PUs;
Germans buy 1 artillery, 2 destroyers, 1 fighter, 5 infantry, 3 mech_infantrys and 5 submarines; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from France to Southern France
Germans take Southern France from British
2 infantry moved from France to Normandy Bordeaux
1 infantry moved from France to Holland Belgium
2 fighters and 2 tactical_bombers moved from Western Germany to Normandy Bordeaux
2 fighters and 2 tactical_bombers moved from Western Germany to Holland Belgium
1 mech_infantry moved from Rostov to Turkey
Germans take Turkey from British
2 infantry moved from Russia to Samara
1 bomber moved from Ukraine to Samara
2 fighters moved from Germany to Holland Belgium
Combat - Germans
Battle in Holland Belgium
Germans attack with 4 fighters, 1 infantry and 2 tactical_bombers
British defend with 1 infantry
Germans roll dice for 4 fighters, 1 infantry and 2 tactical_bombers in Holland Belgium, round 2 : 4/7 hits
British roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits
1 infantry owned by the British lost in Holland Belgium
Germans win, taking Holland Belgium from British with 4 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Normandy Bordeaux
Germans attack with 2 fighters, 2 infantry and 2 tactical_bombers
Americans defend with 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Normandy Bordeaux, round 2 : 4/6 hits
Americans roll dice for 1 infantry in Normandy Bordeaux, round 2 : 0/1 hits
1 infantry owned by the Americans lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from Americans with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Samara
Germans attack with 1 bomber and 2 infantry
Russians defend with 2 infantry
Germans roll dice for 1 bomber and 2 infantry in Samara, round 2 : 1/3 hits
Russians roll dice for 2 infantry in Samara, round 2 : 0/2 hits
1 infantry owned by the Russians lost in Samara
Germans roll dice for 1 bomber and 2 infantry in Samara, round 3 : 1/3 hits
Russians roll dice for 1 infantry in Samara, round 3 : 1/1 hits
1 infantry owned by the Germans and 1 infantry owned by the Russians lost in Samara
Germans win, taking Samara from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Non Combat Move - Germans
1 bomber moved from Samara to Novgorod
4 carriers, 1 cruiser, 1 destroyer, 1 submarine and 1 transport moved from 113 Sea Zone to 112 Sea Zone
1 submarine moved from 127 Sea Zone to 112 Sea Zone
2 tactical_bombers moved from Normandy Bordeaux to 112 Sea Zone
2 fighters moved from Normandy Bordeaux to 112 Sea Zone
2 fighters moved from Holland Belgium to Western Germany
2 fighters and 2 tactical_bombers moved from Holland Belgium to 112 Sea Zone
1 fighter and 3 tactical_bombers moved from Ukraine to Germany
1 fighter moved from Rostov to Germany
1 armour and 2 mech_infantrys moved from Smolensk to Tambov
2 aaGuns, 7 armour, 20 artilleries, 20 infantry and 30 mech_infantrys moved from Russia to Tambov
1 aaGun, 5 armour and 1 mech_infantry moved from Rostov to Tambov
2 mech_infantrys moved from Western Germany to Yugoslavia
2 mech_infantrys moved from Denmark to Western Germany
Place Units - Germans
3 infantry placed in Russia
3 mech_infantrys placed in Novgorod
1 artillery and 2 infantry placed in France
1 fighter placed in Western Germany
2 destroyers and 5 submarines placed in 112 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Germans from 122 Sea Zone: 1 submarine
EDIT: Adding units owned by Germans to 116 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Turn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,6
Germans collect 52 PUs; end with 52 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 67 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 72 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from Western Germany: 2 mech_infantrys
EDIT: Adding units owned by Germans to Norway: 2 mech_infantrys
EDIT: Removing units owned by Germans from Norway: 1 mech_infantry
EDIT: Adding units owned by Germans to Western Germany: 1 mech_infantry
EDIT: Turning off Edit Mode
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 11
Combat Move - Russians
1 infantry moved from Volgograd to Rostov
Russians take Rostov from Germans
1 armour moved from Kazakhstan to Urals
Russians take Novosibirsk from Italians
Russians take Urals from Italians
1 artillery and 1 infantry moved from Volgograd to Samara
11 artilleries moved from Volgograd to Caucasus
4 armour and 1 mech_infantry moved from Kazakhstan to Caucasus
38 infantry moved from Volgograd to Caucasus
1 tactical_bomber moved from Persia to Caucasus
Combat - Russians
Battle in Samara
Russians attack with 1 artillery and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery and 1 infantry in Samara, round 2 : 1/2 hits, 0,67 expected hits
Germans roll dice for 1 infantry in Samara, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Samara
Russians win, taking Samara from Germans with 1 artillery remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Caucasus
Russians attack with 4 armour, 11 artilleries, 38 infantry, 1 mech_infantry and 1 tactical_bomber
Italians defend with 1 artillery
Russians roll dice for 4 armour, 11 artilleries, 38 infantry, 1 mech_infantry and 1 tactical_bomber in Caucasus, round 2 : 22/55 hits, 14,67 expected hits
Italians roll dice for 1 artillery in Caucasus, round 2 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Italians lost in Caucasus
Russians win, taking Caucasus from Italians with 4 armour, 11 artilleries, 38 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Italians: 1 artillery
Non Combat Move - Russians
2 aaGuns moved from Volgograd to Caucasus
2 infantry moved from Volgograd to Caucasus
1 infantry moved from Volgograd to Caucasus
1 aaGun moved from Kazakhstan to Caucasus
1 submarine moved from 110 Sea Zone to 104 Sea Zone
1 tactical_bomber moved from Caucasus to Persia
Turn Complete - Russians
Combat Hit Differential Summary :
Germans : 0,67
Italians : -0,33
Russians : 7,67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 3 destroyers and 6 infantry; Remaining resources: 6 SuicideAttackTokens; 1 PUs;
Combat Move - Japanese
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
3 fighters and 2 tactical_bombers moved from Japan to 16 Sea Zone
1 fighter moved from Japan to 17 Sea Zone
1 fighter moved from Japan to 19 Sea Zone
1 infantry moved from Kiangsu to Kiangsi
Japanese take Kiangsi from Chinese
1 infantry moved from Chahar to Suiyuyan
Japanese take Suiyuyan from Chinese
1 infantry moved from Anhwe to Chahar
1 infantry moved from Anhwe to Hopei
1 infantry moved from Anhwe to Kweichow
1 infantry moved from Anhwe to Hunan
1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 20 Sea Zone
1 transport moved from 35 Sea Zone to 19 Sea Zone
2 infantry moved from Kiangsu to 19 Sea Zone
2 infantry moved from 19 Sea Zone to Okinawa
1 bomber moved from Kiangsu to Hopei
1 bomber moved from Kiangsu to Kweichow
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Okinawa
2 fighters moved from 35 Sea Zone to Kwangtung
1 artillery and 1 infantry moved from 20 Sea Zone to Kwangtung
7 artilleries and 3 infantry moved from Anhwe to Hunan
5 mech_infantrys moved from Shantung to Hunan
1 fighter moved from Kiangsu to Hopei
1 tactical_bomber moved from Kiangsu to Kweichow
Combat - Japanese
Battle in 17 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 17 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 19 Sea Zone
Japanese attack with 1 fighter and 1 transport
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 19 Sea Zone
Japanese win with 1 fighter and 1 transport remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Hunan
Japanese attack with 7 artilleries, 4 infantry and 5 mech_infantrys
British defend with 1 infantry
Japanese roll dice for 7 artilleries, 4 infantry and 5 mech_infantrys in Hunan, round 2 : 5/16 hits
Chinese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits
1 infantry owned by the British lost in Hunan
Japanese win, taking Hunan from Chinese with 7 artilleries, 4 infantry and 5 mech_infantrys remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Kweichow
Japanese attack with 1 bomber, 1 infantry and 1 tactical_bomber
ANZAC defend with 1 infantry
Japanese roll dice for 1 bomber, 1 infantry and 1 tactical_bomber in Kweichow, round 2 : 0/3 hits
Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits
Japanese roll dice for 1 bomber, 1 infantry and 1 tactical_bomber in Kweichow, round 3 : 2/3 hits
Chinese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits
1 infantry owned by the ANZAC lost in Kweichow
Japanese win, taking Kweichow from Chinese with 1 bomber, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in Okinawa
Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
ANZAC defend with 1 infantry
Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Okinawa, round 2 : 2/4 hits
ANZAC roll dice for 1 infantry in Okinawa, round 2 : 0/1 hits
1 infantry owned by the ANZAC lost in Okinawa
Japanese win, taking Okinawa from ANZAC with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in Hopei
Japanese attack with 1 bomber, 1 fighter and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 bomber, 1 fighter and 1 infantry in Hopei, round 2 : 0/3 hits
Chinese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits
1 infantry owned by the Japanese lost in Hopei
retreated to Hopei
Chinese win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Japanese: 1 infantry
Battle in 16 Sea Zone
Japanese attack with 1 destroyer, 3 fighters and 2 tactical_bombers
ANZAC defend with 1 submarine
Japanese roll dice for 1 destroyer, 3 fighters and 2 tactical_bombers in 16 Sea Zone, round 2 : 3/6 hits
ANZAC roll dice for 1 submarine in 16 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 16 Sea Zone
Japanese win with 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is -2
Casualties for ANZAC: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in Kwangtung
Japanese attack with 1 artillery, 2 fighters and 1 infantry
British defend with 1 mech_infantry; UK_Pacific defend with 1 harbour
Japanese roll dice for 1 artillery, 2 fighters and 1 infantry in Kwangtung, round 2 : 2/4 hits
UK_Pacific roll dice for 1 mech_infantry in Kwangtung, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Kwangtung
Japanese win, taking Kwangtung from UK_Pacific with 1 artillery and 2 fighters remaining. Battle score for attacker is 1
Casualties for British: 1 mech_infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Japanese
1 aaGun moved from Anhwe to Hunan
1 bomber and 1 tactical_bomber moved from Kweichow to Kiangsu
1 bomber moved from Hopei to Kiangsu
3 carriers moved from 35 Sea Zone to 6 Sea Zone
3 fighters and 2 tactical_bombers moved from 16 Sea Zone to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from Okinawa to 19 Sea Zone
1 fighter moved from 19 Sea Zone to Kiangsu
1 carrier moved from 35 Sea Zone to 19 Sea Zone
1 fighter moved from 17 Sea Zone to 6 Sea Zone
1 destroyer moved from 35 Sea Zone to 6 Sea Zone
1 battleship, 1 destroyer and 1 submarine moved from 35 Sea Zone to 6 Sea Zone
2 battleships, 1 destroyer and 3 submarines moved from 35 Sea Zone to 20 Sea Zone
2 carriers, 1 cruiser and 1 submarine moved from 35 Sea Zone to 20 Sea Zone
1 carrier moved from 19 Sea Zone to 20 Sea Zone
1 carrier moved from 20 Sea Zone to 19 Sea Zone
1 fighter moved from Hopei to Kiangsu
2 fighters moved from Kwangtung to Kiangsu
Place Units - Japanese
3 destroyers placed in 6 Sea Zone
3 infantry placed in Shantung
3 infantry placed in Kiangsu
Turn Complete - Japanese
Japanese collect 36 PUs; end with 37 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 11
Purchase Units - Americans
Americans buy 2 artilleries, 2 bombers, 2 carriers, 1 fighter and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Americans
1 armour and 1 marine moved from Spain to 92 Sea Zone
1 armour, 1 marine and 1 transport moved from 92 Sea Zone to 99 Sea Zone
1 armour and 1 marine moved from 99 Sea Zone to Turkey
1 infantry and 1 mech_infantry moved from Spain to 92 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 92 Sea Zone to 99 Sea Zone
1 infantry and 1 mech_infantry moved from 99 Sea Zone to Turkey
1 infantry moved from Spain to Southern France
2 infantry moved from Spain to Normandy Bordeaux
1 bomber moved from Spain to Southern France
1 bomber moved from Spain to Normandy Bordeaux
3 fighters moved from United Kingdom to Southern France
4 fighters moved from 110 Sea Zone to Normandy Bordeaux
1 submarine moved from 93 Sea Zone to 97 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
1 infantry moved from 35 Sea Zone to Philippines
1 artillery and 1 infantry moved from Buryatia to Ulaanbaatar
Americans take Ulaanbaatar from Japanese
1 infantry moved from Amur to Ulaanbaatar
2 carriers, 1 cruiser and 4 destroyers moved from 110 Sea Zone to 104 Sea Zone
Combat - Americans
Battle in Philippines
Battle in Turkey
Americans attack with 1 armour, 1 infantry, 1 marine and 1 mech_infantry
Germans defend with 1 mech_infantry
Americans roll dice for 1 armour, 1 infantry, 1 marine and 1 mech_infantry in Turkey, round 2 : 1/4 hits, 1,17 expected hits
Germans roll dice for 1 mech_infantry in Turkey, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Americans and 1 mech_infantry owned by the Germans lost in Turkey
Americans win, taking Philippines from Japanese, taking Turkey from Germans with 1 armour, 1 marine and 1 mech_infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 mech_infantry
Casualties for Americans: 1 infantry
Battle in Normandy Bordeaux
Americans attack with 1 bomber, 4 fighters and 2 infantry
Germans defend with 1 factory_minor, 1 harbour and 2 infantry
Americans roll dice for 1 bomber, 4 fighters and 2 infantry in Normandy Bordeaux, round 2 : 3/7 hits, 3,00 expected hits
Germans roll dice for 2 infantry in Normandy Bordeaux, round 2 : 0/2 hits, 0,67 expected hits
2 infantry owned by the Germans lost in Normandy Bordeaux
Americans win, taking Normandy Bordeaux from Germans with 1 bomber, 4 fighters and 2 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Battle in Southern France
Americans attack with 1 bomber, 3 fighters and 1 infantry
Germans defend with 1 factory_minor, 1 harbour and 1 infantry
Americans roll dice for 1 bomber, 3 fighters and 1 infantry in Southern France, round 2 : 1/5 hits, 2,33 expected hits
Germans roll dice for 1 infantry in Southern France, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Southern France
Americans win, taking Southern France from Germans with 1 bomber, 3 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Americans
4 fighters moved from Normandy Bordeaux to 104 Sea Zone
3 fighters moved from Southern France to 104 Sea Zone
1 bomber moved from Southern France to Spain
1 bomber moved from Normandy Bordeaux to Spain
3 infantry moved from Eastern United States to 101 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
4 infantry and 2 transports moved from 101 Sea Zone to 104 Sea Zone
4 infantry moved from 104 Sea Zone to Spain
4 transports moved from 91 Sea Zone to 101 Sea Zone
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from 54 Sea Zone to Queensland
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
2 infantry moved from Western United States to 10 Sea Zone
2 infantry, 5 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
2 infantry moved from 26 Sea Zone to Hawaiian Islands
Place Units - Americans
2 carriers and 1 fighter placed in 104 Sea Zone
2 bombers placed in Eastern United States
2 artilleries and 3 infantry placed in Central United States
Turn Complete - Americans
Americans collect 65 PUs; end with 65 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 85 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 90 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 95 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 100 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
4 artilleries, 1 fighter and 8 infantry moved from Yunnan to Hunan
1 infantry moved from Hopei to Kweichow
2 infantry moved from Kwangsi to Hunan
1 infantry moved from Kansu to Suiyuyan
Combat - Chinese
Battle in Kweichow
Chinese attack with 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0,17 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Suiyuyan
Chinese attack with 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0,17 expected hits
Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Suiyuyan
Japanese win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Battle in Hunan
Chinese attack with 4 artilleries, 1 fighter and 10 infantry
Japanese defend with 1 aaGun, 7 artilleries, 4 infantry and 5 mech_infantrys
AA fire in Hunan : 1/1 hits, 0,17 expected hits
1 fighter owned by the Chinese lost in Hunan
Chinese roll dice for 4 artilleries and 10 infantry in Hunan, round 2 : 7/14 hits, 3,67 expected hits
Japanese roll dice for 1 aaGun, 7 artilleries, 4 infantry and 5 mech_infantrys in Hunan, round 2 : 4/16 hits, 5,33 expected hits
4 infantry owned by the Japanese, 3 mech_infantrys owned by the Japanese and 4 infantry owned by the Chinese lost in Hunan
Chinese roll dice for 4 artilleries and 6 infantry in Hunan, round 3 : 3/10 hits, 3,00 expected hits
Japanese roll dice for 1 aaGun, 7 artilleries and 2 mech_infantrys in Hunan, round 3 : 2/9 hits, 3,00 expected hits
2 mech_infantrys owned by the Japanese, 1 aaGun owned by the Japanese and 2 infantry owned by the Chinese lost in Hunan
Chinese roll dice for 4 artilleries and 4 infantry in Hunan, round 4 : 3/8 hits, 2,67 expected hits
Japanese roll dice for 7 artilleries in Hunan, round 4 : 2/7 hits, 2,33 expected hits
3 artilleries owned by the Japanese and 2 infantry owned by the Chinese lost in Hunan
Chinese roll dice for 4 artilleries and 2 infantry in Hunan, round 5 : 1/6 hits, 2,00 expected hits
Japanese roll dice for 4 artilleries in Hunan, round 5 : 1/4 hits, 1,33 expected hits
1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan
Chinese roll dice for 4 artilleries and 1 infantry in Hunan, round 6 : 2/5 hits, 1,67 expected hits
Japanese roll dice for 3 artilleries in Hunan, round 6 : 1/3 hits, 1,00 expected hits
2 artilleries owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan
Chinese roll dice for 4 artilleries in Hunan, round 7 : 2/4 hits, 1,33 expected hits
Japanese roll dice for 1 artillery in Hunan, round 7 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Japanese lost in Hunan
Chinese win, taking Hunan from Japanese with 4 artilleries remaining. Battle score for attacker is 25
Casualties for Chinese: 1 fighter and 10 infantry
Casualties for Japanese: 1 aaGun, 7 artilleries, 4 infantry and 5 mech_infantrys
Non Combat Move - Chinese
1 infantry moved from Tsinghai to Kansu
Place Units - Chinese
1 artillery and 3 infantry placed in Hunan
Turn Complete - Chinese
Chinese collect 10 PUs; end with 10 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 13 PUs
Purchase Units - British
British buy 2 armour, 2 destroyers, 2 fighters, 1 infantry and 1 submarine; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 3 fighters; Remaining resources: 0 PUs;
Combat Move - British
1 armour moved from Yunnan to Kiangsi
1 armour moved from Yunnan to Kwangtung
1 mech_infantry moved from Bulgaria to Romania
British take Romania from Germans
1 mech_infantry moved from Yunnan to Kwangtung
Combat - British
Battle in Kwangtung
British attack with 1 armour and 1 mech_infantry
Japanese defend with 1 artillery and 1 harbour
British roll dice for 1 armour and 1 mech_infantry in Kwangtung, round 2 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 artillery in Kwangtung, round 2 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Japanese lost in Kwangtung
British win, taking Kwangtung from Japanese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in Kiangsi
British attack with 1 armour
Japanese defend with 1 infantry
British roll dice for 1 armour in Kiangsi, round 2 : 0/1 hits, 0,50 expected hits
Japanese roll dice for 1 infantry in Kiangsi, round 2 : 1/1 hits, 0,33 expected hits
1 armour owned by the British lost in Kiangsi
Japanese win with 1 infantry remaining. Battle score for attacker is -6
Casualties for British: 1 armour
Non Combat Move - British
1 fighter moved from Yunnan to 39 Sea Zone
2 aaGuns, 3 armour and 11 infantry moved from Yunnan to Hunan
1 carrier moved from 80 Sea Zone to 39 Sea Zone
1 mech_infantry moved from Albania to Turkey
2 fighters, 10 infantry and 1 mech_infantry moved from Iraq to Turkey
3 armour, 1 bomber, 3 fighters and 3 mech_infantrys moved from Persia to Caucasus
1 aaGun moved from Persia to Iraq
3 infantry moved from Trans-Jordan to Iraq
3 infantry moved from Egypt to Trans-Jordan
1 transport moved from 110 Sea Zone to 91 Sea Zone
1 armour and 1 infantry moved from Morocco to 91 Sea Zone
1 armour, 1 infantry and 1 transport moved from 91 Sea Zone to 104 Sea Zone
1 armour and 1 infantry moved from 104 Sea Zone to Spain
1 infantry moved from United Kingdom to 110 Sea Zone
1 aaGun moved from United Kingdom to 110 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 110 Sea Zone to 104 Sea Zone
1 carrier and 2 fighters moved from 110 Sea Zone to 104 Sea Zone
1 aaGun moved from 104 Sea Zone to Spain
1 infantry moved from 104 Sea Zone to Spain
1 bomber moved from Caucasus to Turkey
Place Units - British
1 infantry placed in United Kingdom
1 destroyer placed in 110 Sea Zone
1 destroyer and 1 submarine placed in 106 Sea Zone
2 fighters placed in United Kingdom
2 armour placed in Iraq
Turn Complete - British
British collect 50 PUs; end with 50 PUs
Place Units - UK_Pacific
3 fighters placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 2,3,3,6,2,3,3,4,1,4,6,6
UK_Pacific collect 21 PUs (3 lost to blockades); end with 21 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 24 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 27 PUs
Some Units in India change ownership: 3 fighters
Combat Hit Differential Summary :
Germans : -0,33
British : -0,17
AA fire in Hunan : : 0,83
Americans : -1,50
Chinese : 4,33
Japanese : -2,67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 11
Purchase Units - Italians
Italians buy 1 artillery and 4 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 infantry moved from Yugoslavia to Albania
Italians take Albania from British
1 artillery moved from Yugoslavia to Bulgaria
Italians take Bulgaria from British
1 artillery moved from Yugoslavia to Romania
1 mech_infantry moved from Ukraine to Romania
1 mech_infantry moved from Tambov to Rostov
1 bomber moved from Northern Italy to Rostov
1 artillery and 1 infantry moved from Northern Italy to Southern France
1 bomber moved from Southern Italy to 92 Sea Zone
1 bomber moved from Northern Italy to 99 Sea Zone
Combat - Italians
Battle in 99 Sea Zone
Italians attack with 1 bomber
Americans defend with 2 transports
2 transports owned by the Americans lost in 99 Sea Zone
Italians win with 1 bomber remaining. Battle score for attacker is 14
Casualties for Americans: 2 transports
Battle in Romania
Italians attack with 1 artillery and 1 mech_infantry
British defend with 1 mech_infantry
Italians roll dice for 1 artillery and 1 mech_infantry in Romania, round 2 : 1/2 hits
British roll dice for 1 mech_infantry in Romania, round 2 : 0/1 hits
1 mech_infantry owned by the British lost in Romania
Italians win, taking Romania from British with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in Rostov
Italians attack with 1 bomber and 1 mech_infantry
Russians defend with 1 infantry
Italians roll dice for 1 bomber and 1 mech_infantry in Rostov, round 2 : 1/2 hits
Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Rostov
Italians win, taking Rostov from Russians with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Southern France
Italians attack with 1 artillery and 1 infantry
Americans defend with 1 factory_minor, 1 harbour and 1 infantry
Italians roll dice for 1 artillery and 1 infantry in Southern France, round 2 : 0/2 hits
Americans roll dice for 1 infantry in Southern France, round 2 : 0/1 hits
Italians roll dice for 1 artillery and 1 infantry in Southern France, round 3 : 2/2 hits
Americans roll dice for 1 infantry in Southern France, round 3 : 0/1 hits
1 infantry owned by the Americans lost in Southern France
Italians win, taking Southern France from Americans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in 92 Sea Zone
Italians attack with 1 bomber
Americans defend with 1 destroyer
Italians roll dice for 1 bomber in 92 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 destroyer in 92 Sea Zone, round 2 : 0/1 hits
Italians roll dice for 1 bomber in 92 Sea Zone, round 3 : 1/1 hits
Americans roll dice for 1 destroyer in 92 Sea Zone, round 3 : 0/1 hits
1 destroyer owned by the Americans lost in 92 Sea Zone
Italians win with 1 bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Non Combat Move - Italians
1 bomber moved from 92 Sea Zone to Southern Italy
1 aaGun moved from Ukraine to Rostov
1 bomber moved from Rostov to Bryansk
1 aaGun moved from Ukraine to Bryansk
1 bomber moved from 99 Sea Zone to Southern Italy
1 infantry moved from Northern Italy to Western Germany
1 infantry moved from Northern Italy to France
3 infantry moved from Southern Italy to Northern Italy
Place Units - Italians
1 infantry placed in Ukraine
1 artillery and 3 infantry placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 10
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,3,5,5,4,2,3,6,2,4,4,4
Italians collect 18 PUs (10 lost to blockades); end with 18 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUs
Why would you take my aa gun of in the 2nd round of the fight in Hunan? can’t agree with that
I have to review the map. But if i recall it correctly, china had way below 30% chance of winning.
So the logical outcome is a strafe or soften your Defence for the UK Pac to follow up on this attack.
UK had a Ftr as well and my interpretation of this situation was that you want to keep the AA Gun for another round in Case of a Chineses retreat.
Japan then rolled poorly and i decided to take off the AA Gun in round 2 to prevent a bigger softening on your Def.
If you think i handled it Not the best way for your interest, please forgive me and Let me know what you think would be best for this situation.
My solution would be: taking out an additional Unit of UK Pac for the lost possibility of an Inf to shoot back.
Since Japan rolled not so well to tipp the outcome of this battle.
My Apologie Giallo.
AetV
Actually taking out 1x Chi Art.
that sounds fair, I understand your logic but after china’s first round I would have taken off the art.
My apologies again Giallo.
Will edit the Arty out on my Anzak turn.
No need for apologies!!
Chinese attack with 4 artilleries, 1 fighter and 10 infantry
Japanese defend with 1 aaGun, 7 artilleries, 4 infantry and 5 mech_infantrys
AA fire in Hunan : 1/1 hits, 0,17 expected hits
1 fighter owned by the Chinese lost in Hunan
Chinese roll dice for 4 artilleries and 10 infantry in Hunan, round 2 : 7/14 hits, 3,67 expected hits
Japanese roll dice for 1 aaGun, 7 artilleries, 4 infantry and 5 mech_infantrys in Hunan, round 2 : 4/16 hits, 5,33 expected hits
4 infantry owned by the Japanese, 3 mech_infantrys owned by the Japanese and 4 infantry owned by the Chinese lost in Hunan
Chinese roll dice for 4 artilleries and 6 infantry in Hunan, round 3 : 3/10 hits, 3,00 expected hits
Japanese roll dice for 1 aaGun, 7 artilleries and 2 mech_infantrys in Hunan, round 3 : 2/9 hits, 3,00 expected hits
2 mech_infantrys owned by the Japanese, 1 aaGun owned by the Japanese and 2 infantry owned by the Chinese lost in Hunan
Chinese roll dice for 4 artilleries and 4 infantry in Hunan, round 4 : 3/8 hits, 2,67 expected hits
Japanese roll dice for 7 artilleries in Hunan, round 4 : 2/7 hits, 2,33 expected hits
3 artilleries owned by the Japanese and 2 infantry owned by the Chinese lost in Hunan
Chinese roll dice for 4 artilleries and 2 infantry in Hunan, round 5 : 1/6 hits, 2,00 expected hits
Japanese roll dice for 4 artilleries in Hunan, round 5 : 1/4 hits, 1,33 expected hits
1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan
Chinese roll dice for 4 artilleries and 1 infantry in Hunan, round 6 : 2/5 hits, 1,67 expected hits
Japanese roll dice for 3 artilleries in Hunan, round 6 : 1/3 hits, 1,00 expected hits
2 artilleries owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan
Chinese roll dice for 4 artilleries in Hunan, round 7 : 2/4 hits, 1,33 expected hits
Japanese roll dice for 1 artillery in Hunan, round 7 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Japanese lost in Hunan
Chinese win, taking Hunan from Japanese with 4 artilleries remaining. Battle score for attacker is 25
Casualties for Chinese: 1 fighter and 10 infantry
Casualties for Japanese: 1 aaGun, 7 artilleries, 4 infantry and 5 mech_infantrys
Your pact with the devil even counts for other games, too? Man, what did you offer him to get those blessings from MARTI? ;)
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 1 carrier and 1 destroyer; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 fighter moved from Yunnan to Kiangsi
Combat - ANZAC
Battle in Kiangsi
ANZAC attack with 1 fighter
Japanese defend with 1 infantry
ANZAC roll dice for 1 fighter in Kiangsi, round 2 : 1/1 hits, 0,50 expected hits
Japanese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Kiangsi
ANZAC win with 1 fighter remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - ANZAC
1 fighter moved from Kiangsi to Hunan
Place Units - ANZAC
1 carrier and 1 destroyer placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 15 PUs; end with 16 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs
Turning on Edit Mode
EDIT: Removing units owned by Chinese from Hunan: 1 artillery
EDIT: Turning off Edit Mode
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
ANZAC : 0,50
Japanese : -0,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 12
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 aaGuns, 2 armour, 2 artilleries, 1 infantry, 8 mech_infantrys and 1 transport; Remaining resources: 0 PUs;
Combat Move - Germans
1 bomber moved from Novgorod to Samara
1 mech_infantry moved from Novgorod to Nenetsia
Germans take Nenetsia from Russians
1 mech_infantry moved from Novgorod to Vologda
1 infantry moved from Russia to Samara
1 infantry moved from Russia to Samara
1 infantry moved from Russia to Samara
1 artillery and 1 infantry moved from Tambov to Volgograd
1 infantry moved from Tambov to Volgograd
1 mech_infantry moved from Yugoslavia to Greece
Germans take Greece from British
1 submarine moved from 112 Sea Zone to 114 Sea Zone
1 submarine moved from 112 Sea Zone to 110 Sea Zone
2 fighters and 2 tactical_bombers moved from 112 Sea Zone to 110 Sea Zone
1 fighter and 1 tactical_bomber moved from 112 Sea Zone to 110 Sea Zone
2 fighters and 3 tactical_bombers moved from Germany to 114 Sea Zone
1 infantry moved from Holland Belgium to Normandy Bordeaux
1 infantry moved from France to Normandy Bordeaux
3 fighters moved from Western Germany to Normandy Bordeaux
1 fighter and 1 tactical_bomber moved from 112 Sea Zone to 110 Sea Zone
1 infantry moved from Tambov to Volgograd
Combat - Germans
Battle in 114 Sea Zone
Germans attack with 2 fighters, 1 submarine and 3 tactical_bombers
Russians defend with 1 cruiser
Germans roll dice for 1 submarine in 114 Sea Zone, round 2 : 1/1 hits
1 cruiser owned by the Russians lost in 114 Sea Zone
Germans win with 2 fighters, 1 submarine and 3 tactical_bombers remaining. Battle score for attacker is 12
Casualties for Russians: 1 cruiser
Battle in Volgograd
Germans attack with 1 artillery and 3 infantry
Russians defend with 1 factory_minor and 2 infantry
Germans roll dice for 1 artillery and 3 infantry in Volgograd, round 2 : 2/4 hits
Russians roll dice for 2 infantry in Volgograd, round 2 : 0/2 hits
2 infantry owned by the Russians lost in Volgograd
Germans win, taking Volgograd from Russians with 1 artillery and 3 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in 110 Sea Zone
Germans attack with 4 fighters, 1 submarine and 4 tactical_bombers
British defend with 1 destroyer
Germans roll dice for 1 submarine in 110 Sea Zone, round 2 : 1/1 hits
British roll dice for 1 destroyer in 110 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Germans and 1 destroyer owned by the British lost in 110 Sea Zone
Germans win with 4 fighters and 4 tactical_bombers remaining. Battle score for attacker is 2
Casualties for Germans: 1 submarine
Casualties for British: 1 destroyer
Battle in Samara
Germans attack with 1 bomber and 3 infantry
Russians defend with 1 artillery
Germans roll dice for 1 bomber and 3 infantry in Samara, round 2 : 2/4 hits
Russians roll dice for 1 artillery in Samara, round 2 : 1/1 hits
1 infantry owned by the Germans and 1 artillery owned by the Russians lost in Samara
Germans win, taking Samara from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery
Battle in Normandy Bordeaux
Germans attack with 3 fighters and 2 infantry
Americans defend with 1 factory_minor, 1 harbour and 2 infantry
Germans roll dice for 3 fighters and 2 infantry in Normandy Bordeaux, round 2 : 0/5 hits
Americans roll dice for 2 infantry in Normandy Bordeaux, round 2 : 0/2 hits
Germans roll dice for 3 fighters and 2 infantry in Normandy Bordeaux, round 3 : 2/5 hits
Americans roll dice for 2 infantry in Normandy Bordeaux, round 3 : 2/2 hits
2 infantry owned by the Americans and 2 infantry owned by the Germans lost in Normandy Bordeaux
Germans win with 3 fighters remaining. Battle score for attacker is 0
Casualties for Germans: 2 infantry
Casualties for Americans: 2 infantry
Non Combat Move - Germans
3 fighters moved from Normandy Bordeaux to Western Germany
4 fighters and 4 tactical_bombers moved from 110 Sea Zone to 112 Sea Zone
1 submarine moved from 116 Sea Zone to 120 Sea Zone
1 submarine moved from 112 Sea Zone to 124 Sea Zone
2 fighters and 3 tactical_bombers moved from 114 Sea Zone to Western Germany
5 mech_infantrys moved from Western Germany to France
3 artilleries, 3 infantry and 5 mech_infantrys moved from France to Southern France
4 mech_infantrys moved from Southern Italy to Southern France
1 bomber moved from Samara to Rostov
1 mech_infantry moved from Novgorod to Bryansk
2 aaGuns moved from Ukraine to Rostov
1 aaGun moved from Tambov to Volgograd
2 aaGuns, 13 armour, 19 artilleries, 17 infantry and 33 mech_infantrys moved from Tambov to Rostov
Place Units - Germans
1 transport placed in 112 Sea Zone
1 artillery, 1 infantry and 7 mech_infantrys placed in Western Germany
2 armour and 1 mech_infantry placed in Russia
Germans undo move 2.
2 aaGuns placed in France
1 mech_infantry placed in France
Turning on Edit Mode
EDIT: Removing units owned by Germans from Western Germany: 2 fighters and 2 tactical_bombers
EDIT: Adding units owned by Germans to France: 2 fighters and 2 tactical_bombers
EDIT: Turning off Edit Mode
1 artillery, 1 infantry and 6 mech_infantrys placed in Western Germany
1 artillery placed in Western Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from 112 Sea Zone: 2 tactical_bombers
EDIT: Adding units owned by Germans to 112 Sea Zone: 2 fighters
EDIT: Removing units owned by Germans from France: 2 fighters
EDIT: Adding units owned by Germans to France: 2 tactical_bombers
EDIT: Turning off Edit Mode
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,2,3,3,5,2,2,5,1,6,5,3
Germans collect 45 PUs (2 lost to blockades); end with 45 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 50 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 52 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 67 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 12
Combat Move - Russians
1 armour moved from Urals to Timguska
Russians take Timguska from Japanese
1 armour moved from Timguska to Kansu
1 artillery and 3 infantry moved from Caucasus to Volgograd
1 tactical_bomber moved from Persia to Volgograd
Combat - Russians
Battle in Volgograd
Russians attack with 1 artillery, 3 infantry and 1 tactical_bomber
Germans defend with 1 aaGun, 1 artillery, 1 factory_minor and 3 infantry
AA fire in Volgograd : 0/1 hits, 0,17 expected hits
Russians roll dice for 1 artillery, 3 infantry and 1 tactical_bomber in Volgograd, round 2 : 2/5 hits, 1,50 expected hits
Germans roll dice for 1 aaGun, 1 artillery and 3 infantry in Volgograd, round 2 : 2/4 hits, 1,33 expected hits
2 infantry owned by the Russians, 1 aaGun owned by the Germans and 1 infantry owned by the Germans lost in Volgograd
Russians roll dice for 1 artillery, 1 infantry and 1 tactical_bomber in Volgograd, round 3 : 3/3 hits, 1,17 expected hits
Germans roll dice for 1 artillery and 2 infantry in Volgograd, round 3 : 0/3 hits, 1,00 expected hits
1 artillery owned by the Germans and 2 infantry owned by the Germans lost in Volgograd
Russians win, taking Volgograd from Germans with 1 artillery, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for Germans: 1 aaGun, 1 artillery and 3 infantry
Casualties for Russians: 2 infantry
Non Combat Move - Russians
1 tactical_bomber moved from Volgograd to Caucasus
Turn Complete - Russians
Combat Hit Differential Summary :
Germans : -0,33
AA fire in Volgograd : : -0,17
Russians : 2,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 12
Purchase Units - Japanese
Japanese buy 5 artilleries, 1 cruiser and 1 mech_infantry; Remaining resources: 6 SuicideAttackTokens; 1 PUs;
Combat Move - Japanese
1 bomber moved from Kiangsu to 35 Sea Zone
1 infantry moved from Suiyuyan to Shensi
Japanese take Shensi from Chinese
1 infantry moved from Chahar to Suiyuyan
1 infantry moved from Anhwe to Chahar
1 infantry moved from Shantung to Anhwe
1 transport moved from 19 Sea Zone to 21 Sea Zone
2 infantry moved from Guam to 21 Sea Zone
1 transport moved from 20 Sea Zone to 19 Sea Zone
2 infantry moved from Okinawa to 19 Sea Zone
1 carrier moved from 19 Sea Zone to 20 Sea Zone
2 infantry and 1 transport moved from 19 Sea Zone to 20 Sea Zone
2 infantry moved from 20 Sea Zone to Kwangtung
2 infantry and 1 transport moved from 21 Sea Zone to 20 Sea Zone
2 infantry moved from 20 Sea Zone to Kwangtung
1 bomber, 2 fighters and 1 tactical_bomber moved from Kiangsu to Kwangtung
2 fighters moved from Kiangsu to Kwangtung
Combat - Japanese
Battle in 35 Sea Zone
Japanese attack with 1 bomber
Americans defend with 1 transport
1 transport owned by the Americans lost in 35 Sea Zone
Japanese win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Kwangtung
Japanese attack with 1 bomber, 4 fighters, 4 infantry and 1 tactical_bomber
British defend with 1 armour and 1 mech_infantry; UK_Pacific defend with 1 harbour
Japanese roll dice for 2 battleships and 1 cruiser in Kwangtung, round 2 : 3/3 hits
UK_Pacific roll dice for 1 armour and 1 mech_infantry in Kwangtung, round 2 : 2/2 hits
2 infantry owned by the Japanese, 1 mech_infantry owned by the British and 1 armour owned by the British lost in Kwangtung
Japanese win, taking Kwangtung from UK_Pacific with 1 bomber, 4 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for British: 1 armour and 1 mech_infantry
Casualties for Japanese: 2 infantry
Non Combat Move - Japanese
1 bomber moved from Kwangtung to Kiangsu
4 fighters and 1 tactical_bomber moved from Kwangtung to 20 Sea Zone
1 fighter moved from 19 Sea Zone to 20 Sea Zone
1 tactical_bomber moved from 19 Sea Zone to Kiangsu
1 fighter and 2 tactical_bombers moved from Japan to Kiangsu
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 battleship, 3 carriers, 4 destroyers, 4 fighters, 1 submarine and 2 tactical_bombers moved from 6 Sea Zone to 20 Sea Zone
1 bomber moved from 35 Sea Zone to Kiangsu
Place Units - Japanese
1 cruiser placed in 19 Sea Zone
2 artilleries and 1 mech_infantry placed in Kiangsu
2 artilleries placed in Shantung
1 artillery placed in Japan
Turn Complete - Japanese
Japanese collect 32 PUs; end with 33 PUs