@Oskar2KX lief gar nicht mal so gut, aber zum Glück sind die Franzosen bald weg. Erst 93 und dann Bordeaux angreifen war auch dumm aber dumm… Aber das dafür vllt für die Zukunft mitgenommen. Kannst den Verlust in Bordeaux gerne ändern, war on tilt und hätte auch beim Briten weitergekämpft.
18L Variance (L+6) vs AetV (X) BM3 Game II
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 11
Purchase Units - Americans
Americans buy 3 fighters, 1 infantry, 6 submarines and 1 transport; Remaining resources: 1 PUs;Combat Move - Americans
1 armour and 1 infantry moved from Western United States to 10 Sea Zone
1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 8 Sea Zone
1 armour and 1 infantry moved from 8 Sea Zone to Aleutian Islands
1 submarine moved from 8 Sea Zone to 10 Sea Zone
1 bomber moved from India to Yunnan
1 bomber moved from India to Szechwan
1 bomber moved from Yunnan to HunanCombat - Americans
Battle in Szechwan
Americans attack with 1 bomber
Japanese defend with 1 mech_infantry
Americans roll dice for 1 bomber in Szechwan, round 2 : 0/1 hits
Japanese roll dice for 1 mech_infantry in Szechwan, round 2 : 1/1 hits
1 bomber owned by the Americans lost in Szechwan
Japanese win with 1 mech_infantry remaining. Battle score for attacker is -12
Casualties for Americans: 1 bomber
Battle in Hunan
Americans attack with 1 bomber
Japanese defend with 1 mech_infantry
Americans roll dice for 1 bomber in Hunan, round 2 : 1/1 hits
Japanese roll dice for 1 mech_infantry in Hunan, round 2 : 0/1 hits
1 mech_infantry owned by the Japanese lost in Hunan
Americans win with 1 bomber remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in Aleutian Islands
Americans attack with 1 armour and 1 infantry
Japanese defend with 1 infantry
Americans roll dice for 1 armour and 1 infantry in Aleutian Islands, round 2 : 0/2 hits
Japanese roll dice for 1 infantry in Aleutian Islands, round 2 : 1/1 hits
1 infantry owned by the Americans lost in Aleutian Islands
Americans roll dice for 1 armour in Aleutian Islands, round 3 : 1/1 hits
Japanese roll dice for 1 infantry in Aleutian Islands, round 3 : 0/1 hits
1 infantry owned by the Japanese lost in Aleutian Islands
Americans win, taking Aleutian Islands from Japanese with 1 armour remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Americans
1 battleship, 7 carriers, 2 cruisers, 8 destroyers, 13 fighters, 4 submarines and 1 tactical_bomber moved from 54 Sea Zone to 33 Sea Zone
4 submarines moved from 26 Sea Zone to 33 Sea Zone
3 submarines moved from 10 Sea Zone to 30 Sea Zone
9 fighters and 1 tactical_bomber moved from Syria to Iraq
5 fighters moved from Gibraltar to Syria
1 bomber moved from Hunan to India
1 bomber moved from United Kingdom to Syria
4 fighters moved from Eastern United States to Gibraltar
1 submarine moved from 101 Sea Zone to 91 Sea Zone
3 mech_infantrys moved from Eastern United States to Western United States
1 artillery moved from Tobruk to AlexandriaPlace Units - Americans
6 submarines and 1 transport placed in 10 Sea Zone
1 infantry placed in Western United States
3 fighters placed in Eastern United StatesTurn Complete - Americans
Americans collect 55 PUs; end with 56 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan
1 infantry moved from Anhwe to Shantung
Chinese take Shantung from Japanese
1 infantry moved from Shensi to Szechwan
1 fighter moved from Suiyuyan to SzechwanCombat - Chinese
Chinese creates battle in territory Hunan
Battle in Szechwan
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 1 fighter and 1 infantry in Szechwan, round 2 : 0/2 hits
Japanese roll dice for 1 mech_infantry in Szechwan, round 2 : 0/1 hits
Chinese roll dice for 1 fighter and 1 infantry in Szechwan, round 3 : 0/2 hits
Japanese roll dice for 1 mech_infantry in Szechwan, round 3 : 0/1 hits
Chinese roll dice for 1 fighter and 1 infantry in Szechwan, round 4 : 0/2 hits
Japanese roll dice for 1 mech_infantry in Szechwan, round 4 : 0/1 hits
Chinese roll dice for 1 fighter and 1 infantry in Szechwan, round 5 : 0/2 hits
Japanese roll dice for 1 mech_infantry in Szechwan, round 5 : 1/1 hits
1 infantry owned by the Chinese lost in Szechwan
retreated to Szechwan
Japanese win, taking Hunan from Japanese with 1 mech_infantry remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Szechwan to SuiyuyanPlace Units - Chinese
1 infantry placed in Anhwe
1 infantry placed in Shensi
1 infantry placed in SikangTurn Complete - Chinese
Chinese collect 14 PUs; end with 16 PUsPurchase Units - British
British buy 1 airfield, 1 armour, 1 factory_minor and 2 mech_infantrys; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery; Remaining resources: 0 PUs;Combat Move - British
4 fighters moved from Russia to CaucasusCombat - British
Battle in Caucasus
British attack with 4 fighters
Italians defend with 1 fighter
British roll dice for 4 fighters in Caucasus, round 2 : 1/4 hits
Germans roll dice for 1 fighter in Caucasus, round 2 : 1/1 hits
1 fighter owned by the Italians and 1 fighter owned by the British lost in Caucasus
British win with 3 fighters remaining. Battle score for attacker is 0
Casualties for British: 1 fighter
Casualties for Italians: 1 fighterNon Combat Move - British
1 fighter moved from Russia to Iraq
3 fighters moved from Caucasus to Iraq
2 armour moved from Syria to Iraq
5 artilleries, 4 infantry and 1 mech_infantry moved from Trans-Jordan to Iraq
1 mech_infantry moved from Egypt to Syria
1 mech_infantry moved from Egypt to Iraq
3 artilleries and 3 infantry moved from Egypt to Trans-Jordan
1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
3 mech_infantrys moved from Belgian Congo to Egypt
3 mech_infantrys moved from Union of South Africa to Belgian Congo
1 mech_infantry moved from India to Eastern Persia
1 battleship and 1 cruiser moved from 54 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from Quebec to Eastern United States
1 mech_infantry moved from Syria to IraqPlace Units - British
1 armour and 2 mech_infantrys placed in Egypt
1 airfield and 1 factory_minor placed in IraqTurn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,2,6,1
British collect 35 PUs (3 lost to blockades); end with 35 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 38 PUsPlace Units - UK_Pacific
1 artillery placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6,5
UK_Pacific collect 5 PUs; end with 5 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUs
Some Units in India change ownership: 1 artillery
Turning on Edit Mode
EDIT: Removing units owned by British from Eastern Persia: 1 mech_infantry
EDIT: Adding units owned by British to India: 1 mech_infantry
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 11
Purchase Units - Italians
Italians repair damage of 2x factory_major; Remaining resources: 20 PUs;
Italians buy 1 artillery, 1 fighter and 2 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 mech_infantry moved from Volgograd to Samara
Italians take Samara from Russians
1 armour moved from Volgograd to Sikang
1 mech_infantry moved from Volgograd to SikangCombat - Italians
Battle in Sikang
Italians attack with 1 armour and 1 mech_infantry
Chinese defend with 1 infantry
Italians roll dice for 1 armour and 1 mech_infantry in Sikang, round 2 : 1/2 hits, 0,67 expected hits
Chinese roll dice for 1 infantry in Sikang, round 2 : 1/1 hits, 0,33 expected hits
1 mech_infantry owned by the Italians and 1 infantry owned by the Chinese lost in Sikang
Italians win, taking Sikang from Chinese with 1 armour remaining. Battle score for attacker is -1
Casualties for Italians: 1 mech_infantry
Casualties for Chinese: 1 infantryNon Combat Move - Italians
1 fighter moved from Southern Italy to VolgogradPlace Units - Italians
1 artillery and 2 infantry placed in Volgograd
1 fighter placed in Southern ItalyTurn Complete - Italians
Italians collect 16 PUs; end with 16 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUsCombat Hit Differential Summary :
Italians : 0,33
Chinese : 0,67 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 1 submarine and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 armour and 1 infantry moved from Queensland to 54 Sea Zone
1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
1 submarine moved from 54 Sea Zone to 44 Sea Zone
1 armour and 1 infantry moved from 44 Sea Zone to Celebes
1 destroyer moved from 45 Sea Zone to 34 Sea Zone
1 fighter moved from Queensland to 34 Sea Zone
2 fighters moved from 33 Sea Zone to 34 Sea ZoneCombat - ANZAC
Battle in 44 Sea Zone
ANZAC attack with 1 submarine and 1 transport
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 44 Sea Zone
ANZAC roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits
ANZAC win, taking 44 Sea Zone from Neutral with 1 submarine and 1 transport remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Celebes
ANZAC attack with 1 armour and 1 infantry
Japanese defend with 1 mech_infantry
ANZAC roll dice for 1 armour and 1 infantry in Celebes, round 2 : 1/2 hits
Japanese roll dice for 1 mech_infantry in Celebes, round 2 : 1/1 hits
1 mech_infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Celebes
ANZAC win, taking Celebes from Japanese with 1 armour remaining. Battle score for attacker is 1
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 mech_infantry
Battle in 34 Sea Zone
ANZAC attack with 1 destroyer and 3 fighters
Japanese defend with 1 submarine
ANZAC roll dice for 1 destroyer and 3 fighters in 34 Sea Zone, round 2 : 2/4 hits
Japanese roll dice for 1 submarine in 34 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Japanese lost in 34 Sea Zone
ANZAC win with 1 destroyer and 3 fighters remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarineNon Combat Move - ANZAC
Turning on Edit Mode
EDIT: Changing ownership of Kiangsi from Japanese to Chinese
EDIT: Changing ownership of Kwangtung from Japanese to UK_Pacific
EDIT: Turning off Edit Mode
1 submarine moved from 22 Sea Zone to 33 Sea Zone
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone
1 submarine moved from 62 Sea Zone to 54 Sea Zone
1 armour moved from Queensland to 54 Sea Zone
1 armour moved from Queensland to New South Wales
1 armour, 1 cruiser, 1 destroyer, 1 infantry, 2 submarines and 1 transport moved from 54 Sea Zone to 33 Sea Zone
1 armour and 1 infantry moved from 33 Sea Zone to Caroline Islands
2 fighters moved from 34 Sea Zone to 33 Sea Zone
1 fighter moved from 34 Sea Zone to Caroline Islands
EDIT: 1 armour moved from Kiangsu to KwangtungPlace Units - ANZAC
1 submarine and 1 transport placed in 62 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from South Australia: 1 infantry
EDIT: Adding units owned by ANZAC to New South Wales: 1 infantry
EDIT: Turning off Edit ModeTurn Complete - ANZAC
ANZAC collect 13 PUs; end with 13 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUsCombat Move - French
Non Combat Move - French
1 fighter moved from Russia to IraqTurn Complete - French
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from Suiyuyan: 1 fighter
EDIT: Adding units owned by ANZAC to Russia: 1 fighter
EDIT: Turning off Edit Mode -
Big round coming up!
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 12
Research Technology - Germans
Purchase Units - Germans
Germans buy 6 armour, 3 artilleries, 1 bomber, 1 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - Germans
10 mech_infantrys moved from Eastern Poland to Bryansk
7 mech_infantrys moved from Ukraine to Bryansk
3 mech_infantrys moved from Rostov to Tambov
5 bombers, 4 fighters and 3 tactical_bombers moved from Volgograd to Tambov
3 mech_infantrys moved from Belarus to Bryansk
3 mech_infantrys moved from Novgorod to Bryansk
1 mech_infantry moved from Archangel to Smolensk
Germans take Smolensk from Russians
8 armour, 11 artilleries and 17 mech_infantrys moved from Rostov to Bryansk
1 armour and 1 mech_infantry moved from Northwest Persia to Eastern Persia
Germans take Persia from British
Germans take Eastern Persia from British
1 armour and 1 mech_infantry moved from Turkmenistan to West India
Germans take West India from UK_PacificCombat - Germans
Battle in Bryansk
Germans attack with 8 armour, 11 artilleries and 40 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 8 armour, 11 artilleries and 40 mech_infantrys in Bryansk, round 2 : 18/59 hits, 16,17 expected hits
Russians roll dice for 1 infantry in Bryansk, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Bryansk
Germans win, taking Bryansk from Russians with 8 armour, 11 artilleries and 39 mech_infantrys remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Tambov
Germans attack with 5 bombers, 4 fighters, 3 mech_infantrys and 3 tactical_bombers
Russians defend with 1 artillery and 2 infantry
Germans roll dice for 5 bombers, 4 fighters, 3 mech_infantrys and 3 tactical_bombers in Tambov, round 2 : 9/15 hits, 7,83 expected hits
Russians roll dice for 1 artillery and 2 infantry in Tambov, round 2 : 1/3 hits, 1,00 expected hits
2 infantry owned by the Russians, 1 artillery owned by the Russians and 1 mech_infantry owned by the Germans lost in Tambov
Germans win, taking Tambov from Russians with 5 bombers, 4 fighters, 2 mech_infantrys and 3 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 artillery and 2 infantryNon Combat Move - Germans
5 bombers, 4 fighters and 3 tactical_bombers moved from Tambov to Novgorod
1 aaGun moved from Rostov to Bryansk
5 armour and 5 mech_infantrys moved from Northwest Persia to Rostov
1 armour moved from Northwest Persia to Rostov
1 battleship, 1 destroyer and 1 transport moved from 125 Sea Zone to 112 Sea Zone
1 infantry moved from Holland Belgium to Western GermanyPlace Units - Germans
3 armour placed in Rostov
3 armour placed in Ukraine
3 artilleries, 1 bomber and 1 infantry placed in Western Germany
Germans undo move 3.
1 infantry placed in Novgorod
3 artilleries and 1 bomber placed in Western Germany
2 transports placed in 112 Sea ZoneTurn Complete - Germans
Germans collect 66 PUs; end with 66 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 75 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 85 PUsCombat Hit Differential Summary :
Germans : 3,00
Russians : 0,67 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 12
Purchase Units - Russians
Russians buy 1 artillery and 5 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 artillery moved from Russia to Samara
1 infantry moved from Russia to Samara
1 artillery moved from Russia to Tambov
2 infantry moved from Russia to Tambov
1 infantry moved from Amur to Manchuria
Chinese take Manchuria from Japanese
1 fighter and 1 infantry moved from Russia to Smolensk
1 artillery moved from Russia to TambovCombat - Russians
Battle in Samara
Russians attack with 1 artillery and 1 infantry
Italians defend with 1 mech_infantry
Russians roll dice for 1 artillery and 1 infantry in Samara, round 2 : 1/2 hits
Italians roll dice for 1 mech_infantry in Samara, round 2 : 0/1 hits
1 mech_infantry owned by the Italians lost in Samara
Russians win, taking Samara from Italians with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 mech_infantry
Battle in Tambov
Russians attack with 2 artilleries and 2 infantry
Germans defend with 2 mech_infantrys
Russians roll dice for 2 artilleries and 2 infantry in Tambov, round 2 : 1/4 hits
Germans roll dice for 2 mech_infantrys in Tambov, round 2 : 1/2 hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Tambov
1 infantry owned by the Russians and 2 artilleries owned by the Russians retreated to Russia
Germans win with 1 mech_infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Smolensk
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 mech_infantry
Russians roll dice for 1 fighter and 1 infantry in Smolensk, round 2 : 0/2 hits
Germans roll dice for 1 mech_infantry in Smolensk, round 2 : 0/1 hits
Russians roll dice for 1 fighter and 1 infantry in Smolensk, round 3 : 1/2 hits
Germans roll dice for 1 mech_infantry in Smolensk, round 3 : 1/1 hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Smolensk
Russians win with 1 fighter remaining. Battle score for attacker is 1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
1 fighter moved from Smolensk to RussiaPlace Units - Russians
1 artillery and 5 infantry placed in RussiaTurn Complete - Russians
Russians collect 12 PUs; end with 12 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 14 PUs
Trigger Russians 6 Siberia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 16 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 12
Purchase Units - Japanese
Japanese buy 2 fighters, 13 infantry and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 armour moved from Java to 42 Sea Zone
1 armour, 2 battleships, 10 carriers, 2 cruisers, 2 destroyers, 11 fighters, 11 submarines, 6 tactical_bombers and 2 transports moved from 42 Sea Zone to 39 Sea Zone
1 armour, 7 fighters and 5 tactical_bombers moved from 39 Sea Zone to India
3 armour, 7 artilleries, 1 fighter, 6 infantry, 3 marines, 11 mech_infantrys and 2 tactical_bombers moved from Burma to India
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
2 infantry moved from 19 Sea Zone to Manchuria
1 fighter moved from 6 Sea Zone to 8 Sea Zone
1 bomber moved from Japan to Manchuria
1 destroyer moved from 37 Sea Zone to 44 Sea ZoneCombat - Japanese
Battle in 8 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 8 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Manchuria
Japanese attack with 1 bomber and 2 infantry
Russians defend with 1 infantry
Japanese roll dice for 1 bomber and 2 infantry in Manchuria, round 2 : 0/3 hits, 1,00 expected hits
Chinese roll dice for 1 infantry in Manchuria, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Manchuria
Japanese roll dice for 1 bomber and 1 infantry in Manchuria, round 3 : 0/2 hits, 0,83 expected hits
Chinese roll dice for 1 infantry in Manchuria, round 3 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 bomber and 1 infantry in Manchuria, round 4 : 1/2 hits, 0,83 expected hits
Chinese roll dice for 1 infantry in Manchuria, round 4 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Manchuria
Japanese win with 1 bomber remaining. Battle score for attacker is -3
Casualties for Russians: 1 infantry
Casualties for Japanese: 2 infantry
Battle in India
Japanese attack with 4 armour, 7 artilleries, 8 fighters, 6 infantry, 3 marines, 11 mech_infantrys and 7 tactical_bombers
British defend with 3 aaGuns, 1 armour, 1 artillery, 34 infantry and 10 mech_infantrys; Americans defend with 1 bomber; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour
AA fire in India : 2/9 hits, 1,50 expected hits
2 fighters owned by the Japanese lost in India
Japanese roll dice for 1 battleship in India, round 2 : 0/1 hits, 0,67 expected hits
Japanese roll dice for 4 armour, 7 artilleries, 6 fighters, 6 infantry, 3 marines, 11 mech_infantrys and 7 tactical_bombers in India, round 2 : 14/44 hits, 16,50 expected hits
UK_Pacific roll dice for 3 aaGuns, 1 armour, 1 artillery, 1 bomber, 34 infantry and 10 mech_infantrys in India, round 2 : 15/47 hits, 15,67 expected hits
6 infantry owned by the Japanese, 6 mech_infantrys owned by the Japanese, 3 marines owned by the Japanese, 3 aaGuns owned by the British, 1 bomber owned by the Americans and 10 infantry owned by the British lost in India
Japanese roll dice for 4 armour, 7 artilleries, 6 fighters, 5 mech_infantrys and 7 tactical_bombers in India, round 3 : 14/29 hits, 13,67 expected hits
UK_Pacific roll dice for 1 armour, 1 artillery, 24 infantry and 10 mech_infantrys in India, round 3 : 9/36 hits, 12,17 expected hits
5 artilleries owned by the Japanese, 4 mech_infantrys owned by the Japanese and 14 infantry owned by the British lost in India
Japanese roll dice for 4 armour, 2 artilleries, 6 fighters, 1 mech_infantry and 7 tactical_bombers in India, round 4 : 11/20 hits, 10,67 expected hits
UK_Pacific roll dice for 1 armour, 1 artillery, 10 infantry and 10 mech_infantrys in India, round 4 : 8/22 hits, 7,50 expected hits
3 tactical_bombers owned by the Japanese, 2 artilleries owned by the Japanese, 1 mech_infantry owned by the Japanese, 1 mech_infantry owned by the British, 2 armour owned by the Japanese and 10 infantry owned by the British lost in India
Japanese roll dice for 2 armour, 6 fighters and 4 tactical_bombers in India, round 5 : 4/12 hits, 6,67 expected hits
UK_Pacific roll dice for 1 armour, 1 artillery and 9 mech_infantrys in India, round 5 : 3/11 hits, 3,83 expected hits
3 tactical_bombers owned by the Japanese and 4 mech_infantrys owned by the British lost in India
Japanese roll dice for 2 armour, 6 fighters and 1 tactical_bomber in India, round 6 : 4/9 hits, 4,67 expected hits
UK_Pacific roll dice for 1 armour, 1 artillery and 5 mech_infantrys in India, round 6 : 0/7 hits, 2,50 expected hits
4 mech_infantrys owned by the British lost in India
Japanese roll dice for 2 armour, 6 fighters and 1 tactical_bomber in India, round 7 : 5/9 hits, 4,67 expected hits
UK_Pacific roll dice for 1 armour, 1 artillery and 1 mech_infantry in India, round 7 : 2/3 hits, 1,17 expected hits
1 fighter owned by the Japanese, 1 mech_infantry owned by the British, 1 armour owned by the Japanese, 1 artillery owned by the British and 1 armour owned by the British lost in India
Japanese captures 8PUs while taking UK_Pacific capital
Japanese converts factory_major into different units
Japanese win, taking India from UK_Pacific with 1 armour, 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is -40
Casualties for British: 3 aaGuns, 1 armour, 1 artillery, 34 infantry and 10 mech_infantrys
Casualties for Americans: 1 bomber
Casualties for Japanese: 3 armour, 7 artilleries, 3 fighters, 6 infantry, 3 marines, 11 mech_infantrys and 6 tactical_bombers
Battle in 44 Sea Zone
Japanese attack with 1 destroyer
ANZAC defend with 1 submarine and 1 transport
Japanese roll dice for 1 destroyer in 44 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
ANZAC roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
Japanese roll dice for 1 destroyer in 44 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
ANZAC roll dice for 1 submarine in 44 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits
Japanese roll dice for 1 destroyer in 44 Sea Zone, round 4 : 1/1 hits, 0,33 expected hits
ANZAC roll dice for 1 submarine in 44 Sea Zone, round 4 : 0/1 hits, 0,17 expected hits
1 submarine owned by the ANZAC lost in 44 Sea Zone
1 transport owned by the ANZAC lost in 44 Sea Zone
Japanese win, taking 44 Sea Zone from ANZAC with 1 destroyer remaining. Battle score for attacker is 13
Casualties for ANZAC: 1 submarine and 1 transport
triggerUKPacificDestroyPUsJapanese: Setting destroysPUs to true for playerAttachment attached to UK_PacificNon Combat Move - Japanese
5 fighters and 1 tactical_bomber moved from India to 39 Sea Zone
1 aaGun moved from Burma to India
1 aaGun moved from Burma to Yunnan
1 infantry moved from French Indo China to Yunnan
1 bomber moved from Manchuria to Japan
1 destroyer moved from 6 Sea Zone to 22 Sea Zone
1 destroyer moved from 6 Sea Zone to 23 Sea Zone
1 carrier moved from 6 Sea Zone to 5 Sea Zone
1 fighter moved from 6 Sea Zone to Japan
1 fighter moved from 8 Sea Zone to Soviet Far EastPlace Units - Japanese
1 submarine placed in 6 Sea Zone
1 fighter and 8 infantry placed in Japan
1 fighter and 2 infantry placed in Malaya
3 infantry placed in French Indo ChinaTurn Complete - Japanese
Japanese collect 47 PUs; end with 55 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 58 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 63 PUsCombat Hit Differential Summary :
ANZAC : -0,50
Chinese : 1,00
UK_Pacific : -5,83
AA fire in India : : 0,50
Japanese : -7,17 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 12
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
Trigger Chinese Guerilla Szechwan: Chinese has 1 infantry placed in Szechwan
1 infantry moved from Shantung to Jehol
Chinese take Jehol from Japanese
1 infantry moved from Hunan to Kwangsi
Chinese take Kwangsi from Japanese
1 infantry moved from Anhwe to Kweichow
1 infantry moved from Hopei to Kweichow
1 infantry moved from Shensi to Kweichow
1 fighter moved from Suiyuyan to KweichowCombat - Chinese
Chinese creates battle in territory Szechwan
Battle in Kweichow
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 1 armour
Chinese roll dice for 1 fighter and 3 infantry in Kweichow, round 2 : 1/4 hits
Japanese roll dice for 1 armour in Kweichow, round 2 : 1/1 hits
1 armour owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
Chinese win, taking Szechwan from Japanese, taking Kweichow from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 armourNon Combat Move - Chinese
1 fighter moved from Kweichow to ShensiPlace Units - Chinese
1 infantry placed in Tsinghai
4 infantry placed in ShensiTurn Complete - Chinese
Chinese collect 21 PUs; end with 22 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 12
Purchase Units - Americans
Americans buy 1 destroyer, 2 fighters, 5 submarines, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
2 submarines moved from 33 Sea Zone to 44 Sea Zone
Americans take 35 Sea Zone from Japanese
1 submarine moved from 33 Sea Zone to 19 Sea Zone
1 submarine moved from 33 Sea Zone to 23 Sea Zone
1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 23 Sea Zone
10 fighters moved from 33 Sea Zone to 22 Sea Zone
1 submarine moved from 33 Sea Zone to 22 Sea Zone
1 submarine moved from 33 Sea Zone to 35 Sea Zone
1 submarine moved from 33 Sea Zone to 20 Sea Zone
Americans take 20 Sea Zone from Japanese
1 submarine moved from 33 Sea Zone to 44 Sea Zone
1 destroyer moved from 33 Sea Zone to 42 Sea Zone
Americans take 42 Sea Zone from Japanese
1 infantry moved from Western United States to 10 Sea Zone
1 infantry and 1 transport moved from 10 Sea Zone to 8 Sea Zone
1 armour moved from Aleutian Islands to 8 Sea Zone
1 armour, 1 infantry and 1 transport moved from 8 Sea Zone to 3 Sea Zone
1 armour and 1 infantry moved from 3 Sea Zone to Soviet Far East
1 bomber moved from Syria to SzechwanCombat - Americans
Battle in 19 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 19 Sea Zone
Americans roll dice for 1 submarine in 19 Sea Zone, round 2 : 0/1 hits
Americans win, taking 19 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Szechwan
Americans attack with 1 bomber
Japanese defend with 1 mech_infantry
Americans roll dice for 1 bomber in Szechwan, round 2 : 1/1 hits
Japanese roll dice for 1 mech_infantry in Szechwan, round 2 : 0/1 hits
1 mech_infantry owned by the Japanese lost in Szechwan
Americans win with 1 bomber remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in 44 Sea Zone
Americans attack with 3 submarines
Japanese defend with 1 destroyer
Americans roll dice for 3 submarines in 44 Sea Zone, round 2 : 1/3 hits
Japanese roll dice for 1 destroyer in 44 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 44 Sea Zone
Americans win, taking 44 Sea Zone from Japanese with 2 submarines remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in 23 Sea Zone
Americans attack with 1 fighter, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 23 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 fighter and 1 tactical_bomber in 23 Sea Zone, round 2 : 0/2 hits
Japanese roll dice for 1 destroyer in 23 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 submarine in 23 Sea Zone, round 3 : 0/1 hits
Americans roll dice for 1 fighter and 1 tactical_bomber in 23 Sea Zone, round 3 : 0/2 hits
Japanese roll dice for 1 destroyer in 23 Sea Zone, round 3 : 0/1 hits
Americans roll dice for 1 submarine in 23 Sea Zone, round 4 : 0/1 hits
Americans roll dice for 1 fighter and 1 tactical_bomber in 23 Sea Zone, round 4 : 1/2 hits
Japanese roll dice for 1 destroyer in 23 Sea Zone, round 4 : 0/1 hits
1 destroyer owned by the Japanese lost in 23 Sea Zone
Americans win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 22 Sea Zone
Americans attack with 10 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 22 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 10 fighters in 22 Sea Zone, round 2 : 4/10 hits
Japanese roll dice for 1 destroyer in 22 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 22 Sea Zone
Americans win with 10 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Soviet Far East
Americans attack with 1 armour and 1 infantry
Japanese defend with 1 fighter
Americans roll dice for 1 armour and 1 infantry in Soviet Far East, round 2 : 0/2 hits
Japanese roll dice for 1 fighter in Soviet Far East, round 2 : 0/1 hits
Americans roll dice for 1 armour and 1 infantry in Soviet Far East, round 3 : 1/2 hits
Japanese roll dice for 1 fighter in Soviet Far East, round 3 : 0/1 hits
1 fighter owned by the Japanese lost in Soviet Far East
Americans win, taking Soviet Far East from Japanese with 1 armour and 1 infantry remaining. Battle score for attacker is 10
Casualties for Japanese: 1 fighterNon Combat Move - Americans
10 fighters moved from 22 Sea Zone to Kiangsi
1 carrier and 2 fighters moved from 33 Sea Zone to 6 Sea Zone
1 carrier moved from 33 Sea Zone to 6 Sea Zone
1 destroyer moved from 33 Sea Zone to 6 Sea Zone
1 tactical_bomber moved from 23 Sea Zone to 6 Sea Zone
1 fighter moved from 23 Sea Zone to 33 Sea Zone
1 bomber moved from Szechwan to Shensi
5 fighters moved from Syria to Russia
9 fighters and 1 tactical_bomber moved from Iraq to Russia
1 artillery moved from Alexandria to Egypt
4 fighters moved from Gibraltar to Syria
1 submarine moved from 91 Sea Zone to 92 Sea Zone
3 fighters moved from Eastern United States to Gibraltar
3 submarines moved from 30 Sea Zone to 33 Sea Zone
7 submarines moved from 10 Sea Zone to 26 Sea ZonePlace Units - Americans
1 destroyer, 2 submarines and 1 transport placed in 101 Sea Zone
3 submarines placed in 10 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Americans from Western United States: 1 mech_infantry
EDIT: Adding units owned by Americans to Western United States: 1 mech_infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Americans from Western United States: 1 mech_infantry
EDIT: Adding units owned by Americans to Alaska: 1 mech_infantry
EDIT: Turning off Edit Mode
2 fighters and 1 tactical_bomber placed in Eastern United StatesTurn Complete - Americans
Americans collect 55 PUs; end with 55 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
Trigger Chinese Guerilla Szechwan: Chinese has 1 infantry placed in Szechwan
1 infantry moved from Shantung to Jehol
Chinese take Jehol from Japanese
1 infantry moved from Hunan to Kwangsi
Chinese take Kwangsi from Japanese
1 infantry moved from Anhwe to Kweichow
1 infantry moved from Hopei to Kweichow
1 infantry moved from Shensi to Kweichow
1 fighter moved from Suiyuyan to KweichowCombat - Chinese
Chinese creates battle in territory Szechwan
Battle in Kweichow
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 1 armour
Chinese roll dice for 1 fighter and 3 infantry in Kweichow, round 2 : 1/4 hits
Japanese roll dice for 1 armour in Kweichow, round 2 : 1/1 hits
1 armour owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
Chinese win, taking Szechwan from Japanese, taking Kweichow from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 armourNon Combat Move - Chinese
1 fighter moved from Kweichow to ShensiPlace Units - Chinese
1 infantry placed in Tsinghai
4 infantry placed in ShensiTurn Complete - Chinese
Chinese collect 21 PUs; end with 22 PUsPurchase Units - British
British buy 2 destroyers, 6 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - British
1 armour and 1 mech_infantry moved from Iraq to Persia
British take Persia from Germans
1 armour and 1 mech_infantry moved from Persia to Eastern Persia
4 fighters moved from Iraq to Eastern Persia
2 infantry moved from Iraq to Northwest Persia
1 artillery moved from Iraq to Northwest PersiaCombat - British
Battle in Northwest Persia
British attack with 1 artillery and 2 infantry
Germans defend with 1 aaGun and 1 mech_infantry
British roll dice for 1 artillery and 2 infantry in Northwest Persia, round 2 : 1/3 hits
Germans roll dice for 1 aaGun and 1 mech_infantry in Northwest Persia, round 2 : 0/1 hits
1 aaGun owned by the Germans lost in Northwest Persia
British roll dice for 1 artillery and 2 infantry in Northwest Persia, round 3 : 2/3 hits
Germans roll dice for 1 mech_infantry in Northwest Persia, round 3 : 0/1 hits
1 mech_infantry owned by the Germans lost in Northwest Persia
British win, taking Northwest Persia from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 9
Casualties for Germans: 1 aaGun and 1 mech_infantry
Battle in Eastern Persia
British attack with 1 armour, 4 fighters and 1 mech_infantry
Germans defend with 1 armour and 1 mech_infantry
British roll dice for 1 armour, 4 fighters and 1 mech_infantry in Eastern Persia, round 2 : 3/6 hits
Germans roll dice for 1 armour and 1 mech_infantry in Eastern Persia, round 2 : 1/2 hits
1 mech_infantry owned by the British, 1 armour owned by the Germans and 1 mech_infantry owned by the Germans lost in Eastern Persia
British win, taking Eastern Persia from Germans with 1 armour and 4 fighters remaining. Battle score for attacker is 6
Casualties for Germans: 1 armour and 1 mech_infantry
Casualties for British: 1 mech_infantryNon Combat Move - British
4 fighters moved from Eastern Persia to Iraq
1 battleship moved from 33 Sea Zone to 6 Sea Zone
1 mech_infantry moved from Egypt to Syria
3 artilleries and 3 infantry moved from Trans-Jordan to Iraq
1 armour and 4 mech_infantrys moved from Egypt to Iraq
1 infantry moved from Anglo Egyptian Sudan to Egypt
3 mech_infantrys moved from Belgian Congo to Egypt
1 aaGun and 4 infantry moved from Scotland to United Kingdom
1 cruiser moved from 33 Sea Zone to 6 Sea ZonePlace Units - British
1 destroyer placed in 98 Sea Zone
1 destroyer placed in 110 Sea Zone
3 infantry placed in Iraq
2 infantry placed in Egypt
1 infantry and 1 mech_infantry placed in Union of South AfricaTurn Complete - British
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1,3,6,6
British collect 34 PUs (4 lost to blockades); end with 34 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 37 PUsTurn Complete - UK_Pacific
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TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 12
Purchase Units - Italians
Turning on Edit Mode
EDIT: Removing units owned by British from Eastern United States: 1 artillery and 1 infantry
EDIT: Adding units owned by British to 101 Sea Zone: 1 artillery and 1 infantry
EDIT: Turning off Edit Mode -
forgot to load the canadians
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TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 12
Purchase Units - Italians
Turning on Edit Mode
EDIT: Removing units owned by British from Eastern United States: 1 artillery and 1 infantry
EDIT: Adding units owned by British to 101 Sea Zone: 1 artillery and 1 infantry
EDIT: Turning off Edit Mode
Italians buy 1 armour, 1 mech_infantry and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Italians
2 infantry moved from Volgograd to Samara
1 fighter moved from Volgograd to Samara -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 12
Purchase Units - Italians
Turning on Edit Mode
EDIT: Removing units owned by British from Eastern United States: 1 artillery and 1 infantry
EDIT: Adding units owned by British to 101 Sea Zone: 1 artillery and 1 infantry
EDIT: Turning off Edit Mode
Italians buy 1 armour, 1 mech_infantry and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Italians
2 infantry moved from Volgograd to Samara
1 fighter moved from Volgograd to SamaraCombat - Italians
Italians creates battle in territory 98 Sea Zone
British scrambles 3 units out of Syria to defend against the attack in 98 Sea Zone
Battle in 98 Sea Zone
Italians attack with 2 submarines
British defend with 1 destroyer; Americans defend with 3 fighters
Italians roll dice for 2 submarines in 98 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits
British roll dice for 1 destroyer and 3 fighters in 98 Sea Zone, round 2 : 2/4 hits, 2,33 expected hits
1 destroyer owned by the British and 2 submarines owned by the Italians lost in 98 Sea Zone
British win with 3 fighters remaining. Battle score for attacker is -4
Casualties for Italians: 2 submarines
Casualties for British: 1 destroyer
Battle in Samara
Italians attack with 1 fighter and 2 infantry
Russians defend with 1 artillery and 1 infantry
Italians roll dice for 1 fighter and 2 infantry in Samara, round 2 : 0/3 hits, 0,83 expected hits
Russians roll dice for 1 artillery and 1 infantry in Samara, round 2 : 2/2 hits, 0,67 expected hits
2 infantry owned by the Italians lost in Samara
retreated to Samara
Russians win with 1 artillery and 1 infantry remaining. Battle score for attacker is -6
Casualties for Italians: 2 infantry
Moving scrambled unit from 98 Sea Zone back to originating territory: Syria
Moving scrambled unit from 98 Sea Zone back to originating territory: Syria
Moving scrambled unit from 98 Sea Zone back to originating territory: SyriaNon Combat Move - Italians
1 fighter moved from Samara to Volgograd
1 aaGun moved from Rostov to VolgogradPlace Units - Italians
1 armour, 1 mech_infantry and 1 tactical_bomber placed in VolgogradTurn Complete - Italians
Italians collect 15 PUs; end with 15 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUsCombat Hit Differential Summary :
Italians : -0,50
British : -0,33
Russians : 1,33 -
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 12
Purchase Units - ANZAC
ANZAC buy 2 destroyers; Remaining resources: 0 PUs;Combat Move - ANZAC
1 armour and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 fighter moved from Caroline Islands to 6 Sea Zone
1 armour, 1 cruiser, 1 destroyer, 1 infantry, 3 submarines and 1 transport moved from 33 Sea Zone to 23 Sea Zone
1 armour, 1 cruiser, 1 destroyer, 1 infantry, 3 submarines and 1 transport moved from 23 Sea Zone to 17 Sea Zone
ANZAC take 17 Sea Zone from Japanese
1 armour, 1 cruiser, 1 destroyer, 1 infantry, 3 submarines and 1 transport moved from 17 Sea Zone to 6 Sea Zone
1 armour and 1 infantry moved from 6 Sea Zone to Korea
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 61 Sea Zone
1 infantry moved from South Australia to 61 Sea Zone
2 infantry and 1 transport moved from 61 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java -
scramble and kamikaze orders for z6?
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Full scramble.
1on each.
1x DD
1x CR -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 12
Purchase Units - ANZAC
ANZAC buy 2 destroyers; Remaining resources: 0 PUs;Combat Move - ANZAC
1 armour and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 fighter moved from Caroline Islands to 6 Sea Zone
1 armour, 1 cruiser, 1 destroyer, 1 infantry, 3 submarines and 1 transport moved from 33 Sea Zone to 23 Sea Zone
1 armour, 1 cruiser, 1 destroyer, 1 infantry, 3 submarines and 1 transport moved from 23 Sea Zone to 17 Sea Zone
ANZAC take 17 Sea Zone from Japanese
1 armour, 1 cruiser, 1 destroyer, 1 infantry, 3 submarines and 1 transport moved from 17 Sea Zone to 6 Sea Zone
1 armour and 1 infantry moved from 6 Sea Zone to Korea
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 61 Sea Zone
1 infantry moved from South Australia to 61 Sea Zone
2 infantry and 1 transport moved from 61 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to JavaCombat - ANZAC
Japanese scrambles 2 units out of Japan to defend against the attack in 6 Sea Zone
Kamikaze Suicide Attack attacks 1 cruiser owned by the ANZAC scoring 0 hits. Rolls: 6
Kamikaze Suicide Attack attacks 1 destroyer owned by the ANZAC scoring 0 hits. Rolls: 6
Battle in Java
Battle in 6 Sea Zone
British loiter and taunt; Americans loiter and taunt; ANZAC attack with 1 cruiser, 1 destroyer, 3 fighters, 3 submarines and 1 transport
Japanese defend with 2 fighters and 1 submarine
ANZAC roll dice for 3 submarines in 6 Sea Zone, round 2 : 1/3 hits
1 submarine owned by the Japanese lost in 6 Sea Zone
ANZAC roll dice for 1 cruiser, 1 destroyer, 3 fighters and 1 transport in 6 Sea Zone, round 2 : 2/5 hits
Japanese roll dice for 2 fighters in 6 Sea Zone, round 2 : 2/2 hits
2 fighters owned by the Japanese, 1 fighter owned by the ANZAC and 1 destroyer owned by the ANZAC lost in 6 Sea Zone
ANZAC win, taking Java from Japanese, taking 6 Sea Zone from Japanese with 1 cruiser, 2 fighters, 3 submarines and 1 transport remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer and 1 fighter
Casualties for Japanese: 2 fighters and 1 submarine
Battle in KoreaNon Combat Move - ANZAC
1 armour moved from Kwangtung to Kiangsu
1 submarine moved from 62 Sea Zone to 33 Sea Zone
1 destroyer moved from 34 Sea Zone to 33 Sea Zone
1 fighter moved from Russia to ShensiPlace Units - ANZAC
2 destroyers placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 20 PUs; end with 20 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 23 PUsCombat Move - French
Combat - French
Non Combat Move - French
1 fighter moved from Iraq to Russia
2 infantry moved from Scotland to United KingdomTurn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 12
Purchase Units - ANZAC
ANZAC buy 2 destroyers; Remaining resources: 0 PUs;Combat Move - ANZAC
1 armour and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 fighter moved from Caroline Islands to 6 Sea Zone
1 armour, 1 cruiser, 1 destroyer, 1 infantry, 3 submarines and 1 transport moved from 33 Sea Zone to 23 Sea Zone
1 armour, 1 cruiser, 1 destroyer, 1 infantry, 3 submarines and 1 transport moved from 23 Sea Zone to 17 Sea Zone
ANZAC take 17 Sea Zone from Japanese
1 armour, 1 cruiser, 1 destroyer, 1 infantry, 3 submarines and 1 transport moved from 17 Sea Zone to 6 Sea Zone
1 armour and 1 infantry moved from 6 Sea Zone to Korea
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 61 Sea Zone
1 infantry moved from South Australia to 61 Sea Zone
2 infantry and 1 transport moved from 61 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to JavaCombat - ANZAC
Japanese scrambles 2 units out of Japan to defend against the attack in 6 Sea Zone
Kamikaze Suicide Attack attacks 1 cruiser owned by the ANZAC scoring 0 hits. Rolls: 6
Kamikaze Suicide Attack attacks 1 destroyer owned by the ANZAC scoring 0 hits. Rolls: 6
Battle in Java
Battle in 6 Sea Zone
British loiter and taunt; Americans loiter and taunt; ANZAC attack with 1 cruiser, 1 destroyer, 3 fighters, 3 submarines and 1 transport
Japanese defend with 2 fighters and 1 submarine
ANZAC roll dice for 3 submarines in 6 Sea Zone, round 2 : 1/3 hits
1 submarine owned by the Japanese lost in 6 Sea Zone
ANZAC roll dice for 1 cruiser, 1 destroyer, 3 fighters and 1 transport in 6 Sea Zone, round 2 : 2/5 hits
Japanese roll dice for 2 fighters in 6 Sea Zone, round 2 : 2/2 hits
2 fighters owned by the Japanese, 1 fighter owned by the ANZAC and 1 destroyer owned by the ANZAC lost in 6 Sea Zone
ANZAC win, taking Java from Japanese, taking 6 Sea Zone from Japanese with 1 cruiser, 2 fighters, 3 submarines and 1 transport remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer and 1 fighter
Casualties for Japanese: 2 fighters and 1 submarine
Battle in KoreaNon Combat Move - ANZAC
1 armour moved from Kwangtung to Kiangsu
1 submarine moved from 62 Sea Zone to 33 Sea Zone
1 destroyer moved from 34 Sea Zone to 33 Sea Zone
1 fighter moved from Russia to ShensiPlace Units - ANZAC
2 destroyers placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 20 PUs; end with 20 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 23 PUsCombat Move - French
Combat - French
Non Combat Move - French
1 fighter moved from Iraq to Russia
2 infantry moved from Scotland to United KingdomTurn Complete - French
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from Shensi: 1 fighter
EDIT: Adding units owned by ANZAC to Russia: 1 fighter
EDIT: Turning off Edit Mode -
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 13
Research Technology - Germans
Purchase Units - Germans
Germans buy 6 armour, 3 artilleries, 1 fighter, 3 infantry, 3 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;Combat Move - Germans
5 bombers, 4 fighters and 3 tactical_bombers moved from Novgorod to Russia
8 armour, 11 artilleries and 39 mech_infantrys moved from Bryansk to Russia
1 mech_infantry moved from Tambov to Russia
9 armour and 5 mech_infantrys moved from Rostov to Russia
3 armour moved from Ukraine to Russia
4 bombers moved from Western Germany to Russia
1 armour and 1 mech_infantry moved from West India to Eastern Persia
3 artilleries and 3 infantry moved from Western Germany to 112 Sea Zone
3 artilleries, 1 battleship, 1 carrier, 1 destroyer, 2 fighters, 3 infantry and 3 transports moved from 112 Sea Zone to 119 Sea Zone
3 artilleries, 1 battleship, 1 carrier, 1 destroyer, 2 fighters, 3 infantry and 3 transports moved from 119 Sea Zone to 109 Sea Zone
3 artilleries and 3 infantry moved from 109 Sea Zone to Eire -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 13
Research Technology - Germans
Purchase Units - Germans
Germans buy 6 armour, 3 artilleries, 1 fighter, 3 infantry, 3 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;Combat Move - Germans
5 bombers, 4 fighters and 3 tactical_bombers moved from Novgorod to Russia
8 armour, 11 artilleries and 39 mech_infantrys moved from Bryansk to Russia
1 mech_infantry moved from Tambov to Russia
9 armour and 5 mech_infantrys moved from Rostov to Russia
3 armour moved from Ukraine to Russia
4 bombers moved from Western Germany to Russia
1 armour and 1 mech_infantry moved from West India to Eastern Persia
3 artilleries and 3 infantry moved from Western Germany to 112 Sea Zone
3 artilleries, 1 battleship, 1 carrier, 1 destroyer, 2 fighters, 3 infantry and 3 transports moved from 112 Sea Zone to 119 Sea Zone
3 artilleries, 1 battleship, 1 carrier, 1 destroyer, 2 fighters, 3 infantry and 3 transports moved from 119 Sea Zone to 109 Sea Zone
3 artilleries and 3 infantry moved from 109 Sea Zone to EireCombat - Germans
Battle in Eire
Battle in Eastern Persia
Germans attack with 1 armour and 1 mech_infantry
British defend with 1 armour
Germans roll dice for 1 armour and 1 mech_infantry in Eastern Persia, round 2 : 1/2 hits, 0,67 expected hits
British roll dice for 1 armour in Eastern Persia, round 2 : 0/1 hits, 0,50 expected hits
1 armour owned by the British lost in Eastern Persia
Germans win, taking Eire from British, taking Eastern Persia from British with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for British: 1 armour
Battle in Russia
Germans attack with 20 armour, 11 artilleries, 9 bombers, 4 fighters, 45 mech_infantrys and 3 tactical_bombers
French defend with 1 fighter; Americans defend with 14 fighters and 1 tactical_bomber; ANZAC defend with 1 fighter; Russians defend with 5 aaGuns, 1 airfield, 3 artilleries, 1 factory_major, 1 fighter and 64 infantry
AA fire in Russia : 2/15 hits, 2,50 expected hits
2 fighters owned by the Germans lost in Russia
Germans roll dice for 20 armour, 11 artilleries, 9 bombers, 2 fighters, 45 mech_infantrys and 3 tactical_bombers in Russia, round 2 : 25/90 hits, 32,00 expected hits
Russians roll dice for 5 aaGuns, 3 artilleries, 17 fighters, 64 infantry and 1 tactical_bomber in Russia, round 2 : 32/85 hits, 34,17 expected hits
20 infantry owned by the Russians, 5 aaGuns owned by the Russians and 32 mech_infantrys owned by the Germans lost in Russia
Germans roll dice for 20 armour, 11 artilleries, 9 bombers, 2 fighters, 13 mech_infantrys and 3 tactical_bombers in Russia, round 3 : 27/58 hits, 26,67 expected hits
Russians roll dice for 3 artilleries, 17 fighters, 44 infantry and 1 tactical_bomber in Russia, round 3 : 31/65 hits, 27,50 expected hits
27 infantry owned by the Russians, 11 artilleries owned by the Germans, 7 armour owned by the Germans and 13 mech_infantrys owned by the Germans lost in Russia
Germans roll dice for 13 armour, 9 bombers, 2 fighters and 3 tactical_bombers in Russia, round 4 : 13/27 hits, 15,50 expected hits
Russians roll dice for 3 artilleries, 17 fighters, 17 infantry and 1 tactical_bomber in Russia, round 4 : 17/38 hits, 18,50 expected hits
13 infantry owned by the Russians, 4 bombers owned by the Germans, 1 fighter owned by the Germans, 9 armour owned by the Germans and 3 tactical_bombers owned by the Germans lost in Russia
4 armour owned by the Germans retreated to Bryansk
Russians win with 3 artilleries, 17 fighters, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is -226
Casualties for Germans: 16 armour, 11 artilleries, 4 bombers, 3 fighters, 45 mech_infantrys and 3 tactical_bombers
Casualties for Russians: 5 aaGuns and 60 infantryNon Combat Move - Germans
5 bombers moved from Russia to Novgorod
1 fighter moved from Russia to UkrainePlace Units - Germans
3 armour placed in Rostov
3 armour placed in Ukraine
3 mech_infantrys placed in Novgorod
1 submarine placed in 110 Sea Zone
1 artillery and 1 infantry placed in Western Germany
Germans undo move 5.
1 artillery and 1 infantry placed in Normandy Bordeaux
2 artilleries, 1 fighter and 2 infantry placed in Western GermanyTurn Complete - Germans
Germans collect 64 PUs; end with 64 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 79 PUsCombat Hit Differential Summary :
Germans : -8,83
AA fire in Russia : : -0,50
British : -0,50
Russians : -0,17





