A discussion on Russia's National Advantages


  • The Colonial Garrison thing is apples and oranges.  UK has no way to MOVE an IC.  So building one where you already have one, if you maintain the territory build limit, is a waste of the IC because it gains you nothing.


  • Your industrial complexes each may move 1 territory during your noncombat move phase.

    i think this means land only, no transports IMO.
    i would like to see this kind of thread for each nation too. i’m learning these rules and find this infromitive.
    i have just read all the NA’s and i find USSR’s are not the best

  • '18 '17 '16 '11 Moderator

    @Pervavita:

    Your industrial complexes each may move 1 territory during your noncombat move phase.

    i think this means land only, no transports IMO.
    i would like to see this kind of thread for each nation too. i’m learning these rules and find this infromitive.
    i have just read all the NA’s and i find USSR’s are not the best

    Yea, I plan to open the other four nations soon.  This was a trial balloon. :P


  • Mobile Industry
    IN RESPONSE TO THE THREAT FROM THE RUSSIAN FRONT, THE SOVIETS MOVED

    THEIR FACTORIES EAST. THEY PRODUCED 5,000 TANKS EAST OF THE URALS IN
    1942.
    Your industrial complexes each may move 1 territory during your noncombat move phase. It may
    be used in the same turn to place units (up to a maximum of the new territory’s value) if you
    controlled both the industrial complex and its new territory at the start of your turn. They cannot
    move during the combat move phase. If an opponent captures them, that opponent cannot move
    them.

    this is ridiculous. It means every turn the factory can “hop” around like its got wheels and drives around ploping off tanks and planes like excrement. Who’s driving this thing? Stalin himself?

    This should be one time only event for each factory. It took 5-6 months to relocate the Ukrainian factories to the Urals, out of German bomber range.

  • '18 '17 '16 '11 Moderator

    IL

    Considering how bad the Russian advantages are, over all, I don’t think allowing the complexes to move around is going to cause much strife for the Axis.

    Remember, you cannot both move it into newly taken territory and build there.  However, you could retreat it to friendly territory and build there (assuming it’s your territory.)

    Honestly, I like the idea of bringing the Caucasus IC up to Karelia eventually.  Yea, Cuacasus is high value, but Karelia is easier to defend and it si a VC


  • yes but the same factory can move every turn! its like they use the Caucasus factory and plop it in any territory getting infantry to any Soviet territory… which is like why even have the Railway NA? the factory NA can do this better.

    The second Soviet factory can deploy against the Japanese and then back up or advance each turn like a siege tower…

    If you think about it its makes AA into chutes and ladders… totally unrealistic.


  • i can see slowing it, but not limiting the number of moves.
    what i mean is you can’t use it the turn it moves. that would mean it would slow it’s use, but not limit it too much.

    i always thought USSR should have a new Malita/conscript unit, and NA’s could work for this great. at $1 or $2 they get a unit that attacks and deffends at 1, Artillary has no bonus to it, and it can only move with in USSR starting territoris. that was before the west USSR teritory, so that may extend to that, but not further.
    it’s a little off topic, but it also fits hear i think as it would be a NA…. cheap crummy infantry.


  • cheap crummy infantry….

    yea thats something they had alot of. Not exactly PC but accurate.

  • '18 '17 '16 '11 Moderator

    Well, the Railway works differently then mobile Industry.

    The biggest difference is the IC has to take forever to move east and when it gets there it’s producing 1 unit.

    The Railway can move thousands of units in a turn two spaces.  Much better, IMHO, if you are going KJF.

    However, the most I ever see the Russian IC move is into Ukraine.


  • war should never be PC, when you make it so you lose more then you should.

    another option would be allow them something like China has in the Pacific. free Infantry but if they meet a condition of holding the right teritories.
    i like the cheap crumy infantry better though as it has more charicter and shows how poor there economy realy was.

  • '18 '17 '16 '11 Moderator

    AARe has Siberian Conscripts.  Doesn’t work out too well for Russia.

    Back to AAR

    So we’re pretty secure with the statement that:

    Mobilize Industrial Complexes means you may move that Industrial Complex to any Russian controlled land territory at the time you move it.  If the territory was conquered this round, then no units may be built there.  If the unit started the round under Russia’s control, then it may build up to the land value of the territory.


    Sorry, i want to avoid re-writing the National Advantages.  I want to lock down definitions and clear up ambiguities on the ones we have in LHTR.  I admit, 67-100% of Russia’s NAs suck.


  • Mobilize Industrial Complexes means you may move that Industrial Complex to any land territory Russian controlled  at the time you move it.  If the territory was conquered this round, then no units may be built there.  If the territory started the round under Russia’s control, then it may build up to the land value of the territory.  More than 1 IC may occupy the same territory, but the build limit for the territory remains the territory value regardless of the number of IC’s


  • Well, the Railway works differently then mobile Industry.

    Yes this is true moving the factory every turn and bringing down 2-3 infantry in any Soviet Territory ( depending on its value) is much faster deployment of troops than the ones moving 2 spaces along those listed territories. How many units would be moving from west to east? i guess not more than 2-3 anyway.

    Thats why it seems like it sort of trumps the Railway NA because its more efficient. The only thing the Railway thing is good for is ONE extra space for TWO units ONLY within those listed territories.


  • And the IC drops to 1 unit once you reach Yakut; and the units still only achieve a net 1 space move with the mobile IC instead of 2 spaces per turn with the railway.

    Plus the Mobile IC puts the actual IC at risk which is never a concern with the railway.


  • No its worse than that. The Soviet player can capture a Japanese territory or German territory and bring the factory closer. If Japan gets bumped off the mainland or looks weak the Soviets can place a factory over by Manchuria and really give a Japanese a good KJF.

    The fact that every turn it can move makes it ridiculous because it will always be out of harms way. never bombed, never taken unless the Soviet player likes to play Russian roulette with his army and take lots of chances.

    I would never choose the railway NA just to gain one space in NCM

  • '18 '17 '16 '11 Moderator

    Most players random the NAs, so it’s not a choice of “choosing” railway, you might just get it assigned to you.

    Anyway, that’s a good thing, if Russia’s strong enough to take your ICs in Manchuria, Kwangtung and/or FIC then do you honestly think you have a chance to win anyway?  Remember, they have to take it AND hold it for a round before they can move it out, just like an AA Gun.

    Also, it’s a good tactic for Russia to blitz out of Russia before it falls, leaving blockers in place and get those ICs over to SFE/Yak/Buryatia where they can be captured, but serve little to no real purpose to the enemy. =)


  • In a Russia Sacrifice KGF, stranding those IC’s in Evenk and Novo/Kazakh would be a good strat…  3 units by Japan instead of 12…
    Another Karma point for that one Jen.


  • Ah yeah thats a good one.


  • @ncscswitch:

    In a Russia Sacrifice KGF, stranding those IC’s in Evenk and Novo/Kazakh would be a good strat…  3 units by Japan instead of 12…
    Another Karma point for that one Jen.

    (in Russian accent)

    In my country, they give medals to the winners, and shoot the losers.

    (note:  that’s supposed to be humor, not commentary on Russian politics)


  • @Cmdr:

    1. Salvage

    To be honest, this is the worst National Advantage in the game.  I’ve only gotten this once, and that’s because I had a stellar defense of Russia against the Germans which netted me an extra tank that died to Japan.

    How about the Russians can buy back a number of their own destroyed tanks at 1 or 2 IPC?

    Maybe 1 in 5 - or they get 1 of their own dead tanks back for free out of every 5 destroyed?

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