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    JamesG

    @JamesG

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    Latest posts made by JamesG

    • RE: Protect or try to recapture an enemy capital. What would you do?

      @rjpeters70:

      Who controls Berlin and Rome?  If the US, ignore them.  If the British, kill them.  Otherwise, you’ll have a cancer that can roll out three infantry a turn.

      Can UK-India use Factories on the Europe map?  I thought only UK-London could.  And Japan controls London now, so I think Berlin/Rome are “dead” in either US or UK hands.

      Or am I wrong about that?

      posted in Axis & Allies Global 1940
      J
      JamesG
    • RE: Which side is better off?

      I’d say if the players are experienced, the Allies are easier to win with.  But I think the Allies are harder to play for novice players.  Getting the USA logistics up and running can be daunting for new players.  Plus it takes a lot more inter-country cooperation and coordination to run a successful war as the Allies.

      posted in Axis & Allies Revised Edition
      J
      JamesG
    • RE: Sea Lion

      @Hobbes:

      (UK1 buys ground units for India and 2 fighters, attacks SZ37, US goes KJF)

      …

      UK2 buys 6 infantry, 2 arm, for a total of 8 inf, 1 aaGun, 1 art, 3 arm, 2 ftrs and 2 bombers (1 UK, 1 US)

      Wait, if UK bought 2 fighters on UK1, wouldn’t they have 4 total fighters in London after UK2?  You only list 2…

      Edit - I see you just edited your original post to list 4 fighters after UK2 now.  Maybe that is the reason for 59% vs. 70%?  You (Hobbes) calculated based on 4 UK fighters while Mallery29 did his numbers based on 2 UK fighters?

      posted in Axis & Allies 1942 2nd Edition
      J
      JamesG
    • RE: Impressions after 2 plays….

      @Cow:

      Don’t hit egypt till G2? Why would you wait? That is money, just like in the old revised it always goes on round 1.

      Some are waiting because, unlike the old revised, there are NO German fighters in range of Egypt on G1.  In old revised Germany had one or two fighters in range, depending on if the Ukraine fighter survived R1.  (Which is one reason why in old revised I made it a point to hit Ukraine on R1.  This is a different game though).

      Also I beleive the UK has one more unit in Egypt in this version as compared to old Revised.

      So the BEST attack Germany can do to Egypt on G1 is 2 Inf 2 Tanks 1 Bomber : 5 count, 12 oPunch
      Vs. 1 Inf 1 Art 1 Tank 1 Figher: 4 count, 11 dPunch

      Yes Germany is favored but it is not a lock to win, so some players are waiting until G2 to hit Egypt hoping to smash it with overwhelming force, or intimidating UK into abandoning it UK1.  Though it is sounding like a UK1 pre-emptive strike on Libya may throw a monkey wrench into that plan.

      posted in Axis & Allies 1942 2nd Edition
      J
      JamesG
    • RE: Impressions after 2 plays….

      @Cow:

      So you are attacking Ukraine on R1 with only one fighter?  Seems risky.

      Russia has tanks and arty and inf in caucasus.

      OK, so you are busy flying a Russian fighter down to Egypt to protect it, losing it’s offensive power for R1 and probably R2.  This despite the fact that it seems like many posters are not even attacking Egypt until G2 anyway.

      So in Ukraine you have all of Caucasus (3 Inf, Art, Arm) + the Kar Fighter vs. 3 Inf, Arm, Fighter.
      6 Count, 12 oPunch vs. 5 Count 13 dPunch.  That is a dicey battle, though you would be favored.  Do you add any armor from Moscow to increase your odds?

      And keep in mind that by expending so much offense in Ukraine you may take more casualties in West Russia.

      I agree that Russia needs to be agressive.  I’m just not sure that you cross the line from agressive to reckless.

      posted in Axis & Allies 1942 2nd Edition
      J
      JamesG
    • RE: Impressions after 2 plays….

      @Cow:

      just trust me, R1 kill ukraine and west russia. land 1 fighter egypt.

      So you are not attacking anything with one of your Russian fighters on R1?  Because the only way I can see that a starting fighter can get to Egypt is Russia->Caucasus->Persia->Trans Jordan->Egypt
      And that fighter probably isn’t attacking anything on R2 either, unless Germany takes Caucasus on G1 or you attack the German med BB (depending on where the BB is on R2).

      So you are attacking Ukraine on R1 with only one fighter?  Seems risky.

      If you want to use Russian fighters to help out in defense of an ally wouldn’t it be better to land one in China, along with the Kaz. Inf, to protect the Flying Tigers?  The fighter that starts in Moscow can attack West Russia and land in China on R1, and be in position to attack Caucasus or Ukraine/West Russia on  R2, depending on what happened on G1.

      posted in Axis & Allies 1942 2nd Edition
      J
      JamesG
    • RE: Opening moves for AA42

      @Hobbes:

      Or, if the Ukraine fighter survived try to kill Egypt on G1 with 95% odds.

      @Hobbes:

      Germans lose 29 IPC and the ability to threaten Egypt on G1.

      Note that the Ukraine fighter can not reach Egypt so killing it, or not, on R1 has no real impact on a G1 Egypt attack.

      I’m not saying if an R1 Ukraine attack is bad or good, but hurting G1’s Egypt chances is not a factor in that analysis.

      posted in Axis & Allies 1942 2nd Edition
      J
      JamesG
    • RE: Round 3 victory for the allies?

      For what it is worth, it sounds like this may be what happens when they do a FAQ/eratta:

      @smo63:

      Guys,

      Yes, it is 13 VC.  Honolulu was missed.  Can’t comment on the quality control issue but remember, Larry is in Mass. while WotC is in Washington.  Things like this are bound to happen.

      As I understand it:

      The rule book (on page 6 � HOW THE WAR IS WON) will eventually be corrected to read:

      On the map are thirteen victory cities crucial to the war effort. As the game begins, the Axis controls 6 of these cities and the Allies control 7 of them. The Allies begin the game controlling Washington, London, Leningrad, Moscow, Calcutta, Honolulu, and San Francisco.  The Axis powers begin the game controlling Berlin, Paris, Rome, Shanghai, Manila, and Tokyo. The standard victory condition is if your side controls three more total victory cities than it started with (9 for the Axis or 10 for the Allies) at the end of a complete round of play (after the completion of the U.S. turn), you win the war.

      Page 23 (WINNING THE GAME) will also be corrected.  The third column in the chart will read “9 for Axis and 10 for Allies” (or something similar) and “13”.

      You should also note that the German and UK starting IPCs as listed on page 6 are incorrect.  Germany should read 41 (not 40), and the UK should read 31 (not 30).

      That is what we have to date…

      Peace,
      Gregory J. Smorey
      Axis & Allies Tournament Director/GM - GEN CON/Origins/Spring Gathering
      www.headlesshorseman2.com

      �The best luck of all is the luck you make for yourself� - MacArthur

      posted in Axis & Allies 1942 2nd Edition
      J
      JamesG
    • RE: Japan gets killed

      @oztea:

      UK doesn’t start with an ART in the pacific.

      LOL, right you are.  I was looking at the setup pictures and not the cards and mistook the new AA piece for an Art.

      Yeah, it does not seem worth it to try and do a two transport attack on the East Indies.

      Using the India transport on Borneo might be worth it, depending on what else is going on.  2Inf vs 1Inf is a gambit, but the 4 IPCs might make it worth it.  Though I would not go for 1 IPC New Guinea with the Australia transport.  While there is no place it can run that Japan can’t get to, depending on where it goes Japan would have to either weaken another attack like Pearl to get it, and/or pull units out of postition to get it.

      posted in Axis & Allies 1942 2nd Edition
      J
      JamesG
    • RE: Round 3 victory for the allies?

      @djensen:

      Also, I think with the victory city misprint, the victory conditions are too easy. We won the game with Washington, San Francisco, Manilla, Calcutta, Moscow, Rome, Paris, London, Honolulu.

      I thought the Allies needed ten Victory Cities to win, only the Axis can win with just nine?  Or is that what you mean by misprint since apparently that was a post printing clarification.

      posted in Axis & Allies 1942 2nd Edition
      J
      JamesG