Not sure if this has been tried before. Assume no NAs in this game, and Germany has a pair of bid units in Africa. (tank in Algeria, inf in Libya). Yes I hate bids, but most people here seem to hate NAs so I though I’d try a strategy that uses the bid to balance instead of NAs which seems more popular to people on this forum.
Germany purchases are:
Germany moves their Baltic Fleet to SZ 7, joining with the Sub from SZ 8. The battleship will attack the UK BB off Gibraltar, and the transport will load up with one inf to take Gibraltar to prevent the UK fighters from being able to counterattack. The fighter from Norway, the Fighter from Western, and the fighter from Germany join in this battle.
In Anglo you will have two tanks, two inf, the bomber, and the fighter from the Balkans. Troops can then rally in East Europe, leaving a picket line behind in Ukraine and Belorussia. The fighter in Ukraine and the fighter in Eastern can join in a counter on Belorussia and still make it back to Western on non-combat move.
The three infantry from Norway move into Karelia, which was hopefully abandoned. If not you probably can use a plane or two to clear it if Belo was skipped, if not maybe an art will be necessary.
Now your turn is over. Let’s look at the ramifications of this move. By moving the fleet to SZ 7, you force the UK to contend with it immediately. As it can now slip into the Mediterranean. The UK have 3 options, none of them particularly enticing.
1. Ignore the fleet. I think this could be a disaster as Germany could now have a fleet of one Battleship, 3 subs, a destroyer, and 2 transports. Combined with the airforce in Western which will consist now of 8 fighters and a bomber, the Allies are not going to be landing in Africa for some time, and those transports will give both Africa and the Russians a lot of pain. Or they could come out and cause problems for allied shipping.
2. Attack the fleet with Air + Navy. At first this looks like a win for the UK. They can bring a battleship, a transport (two if they foregoe the tank in East Canada), 2 ftrs, and a bomber. However this battle turns ugly really fast. As the subs can only shoot at naval units, the German player stands a very good chance of sinking your battleship, and because of opening fire they will know before they choose their casualties whether they want to stick around or submerge. With two hits they will obviously be sticking around, and the UK will be in serious trouble, with less they can simply submerge and let the transport and destroyer die. Now the Battleship is sitting alone in a seazone with 2-3 submerged subs. Likely the UK player thought in advance that he would need naval defense, and bought a carrier. But it should be obvious very quickly that one battleship, and one AC is not sufficient defense against 2-3 subs, 7 ftrs, and the bomber from Libya. Let’s say the UK also bought a destroyer. Even with this purchase the battle swings in the German player’s favour. Even if the Med fleet never comes in they stand a very strong chance of pounding down that whole fleet without losing a single plane. Even if they do lose a couple fighters, remember those were fighters you opted for instead of a naval purchase. So blasting the entire UK navy and most of her airforce (including the entire UK1 purchase) is a very acceptable use for that money.
3. Risk an air only attack on the fleet. This is inherently risky. The UK stands a good chance of losing both their fighters, and even their entire airforce. And the German player didn’t spend a penny in the water.
I think the 3rd option is the only real option the UK player has. As illustrated the other two give the UK player too many problems, so as the UK I’d be hoping for lucky dice.
Those two fighters will be a blessing all game. Karelia is a deathtrap for the allies, as 8 fighters + 1 bomber can hit it and still return to Western. Allied shipping will be more difficult and may necessitate more money spent on defense. The allies cannot just build planes, as they could against a German navy, this threat can only be countered by defensive naval builds. Once again by building not a single boat, but building multipurpose units that can aid in the last defense of Berlin.
My biggest issue at the moment is the defense of Anglo. If the UK want to they can hit it with 3 inf + 1 ftr. (not the bomber unless they let the SZ 7 fleet slip into the med). Which generally means they will probably take it back unless the Germans got real lucky in the battle they probably only have two tanks left. Is this worth it? After all to do so the UK opens India up very early and Japan could capatalize on that and have an IC in India on J2.