T2 Playoff JWW vs wheatbeer BM

  • 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    @wheatbeer:

    @wheatbeer:

    I won’t rebuild everything (too hard to double check) … I was just going to reload the last American save, skip past everything to UK’s CM, roll the SZ37 battle only, then edithe original map.

    Map above is only for rolling the single battle.

    I thought I had a cr and another tipped BB?

  • 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    @wheatbeer:

    Whoops, before I do that, I forgot to edit Japanese units back to SZ37 one sec

    I bet you rue the day you offered this reroll. lol…I hope you get to use one as well

  • 17

    Haha! Well, if UK whiffs here, I might be forced to use one just to try and avert total disaster … we’ll see if I get luck or not.

  • 17

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3

    Game History

    Round: 4

    Politics - British
                Turning on Edit Mode
                EDIT: Adding units owned by Japanese to 37 Sea Zone: 1 battleship and 1 cruiser
                EDIT: Changing unit hit damage for these Japanese owned units to: battleship = 1
                EDIT: Turning off Edit Mode

    Combat Move - British
                1 battleship moved from 54 Sea Zone to 37 Sea Zone
                2 fighters and 1 tactical_bomber moved from India to 37 Sea Zone

    triplea_41257_Bri4.tsvg

  • 17

    Okay, set up correctly now.

    Will rolls and then apply the result to the first UK map with Yunnan, Shan, Iraq

  • 17

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3

    Game History

    Round: 4

    Combat - British
                Battle in 37 Sea Zone
                    British attack with 1 battleship, 2 fighters and 1 tactical_bomber
                    Japanese defend with 2 battleships, 1 carrier, 1 cruiser, 2 fighters and 1 transport
                        British roll dice for 1 battleship, 2 fighters and 1 tactical_bomber in 37 Sea Zone, round 2 :  2/4 hits

    triplea_41257_Bri4.tsvg

  • 17

    2 hits, OOL?

  • 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    @wheatbeer:

    2 hits, OOL?

    I think it will have to be the cr and one fgt

  • 17

    oof, Japan rolled 6/6 hits

  • 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    looks like it’s your turn for a re roll!

  • 17

    Sadly, yes  :lol:

    If Allies don’t clear SZ37, I’m in big trouble, so I have to try.

  • 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    @JWW:

    looks like it’s your turn for a re roll!

    hmmmm, what do i have 16 + 2 + 3 = 21, that’s 3 hits with a roll of three to determine a 4th hit?

  • 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    @wheatbeer:

    Sadly, yes  :lol:

    If Allies don’t clear SZ37, I’m in big trouble, so I have to try.

    I don’t know about that I think JPN is already crippled. I should have blocked w/the dd. It will take time to get my fleet down there, if I can and you’ve taken two isles, that is a big $ swap, 21 pic’s per turn or something like that….I should have blocked…quite a blunder on my part.

    I thought you played conservatively? you weren’t supposed to attack

  • 17

    UK

    2 fig, 1 tact, 1 bb

    6 + 4 + 4 = 14 = 2 hits r2

    DiceRolls: 1@2; Total Hits: 01@2: (5)

    Japan

    1 carrier, 1 cru, 2 fig, 2 damaged bb

    2 + 3 + 8 + 8 = 21 = 3 hits r3

    DiceRolls: 1@3; Total Hits: 01@3: (5)

  • 17

    @JWW:

    I thought you played conservatively? you weren’t supposed to attack

    I’ve been playing more aggressive in Balanced Mod, or at least trying to.

    I thought Japan was getting too strong to play conservative … trading DEI might have been sufficient if China had anything going on  :lol:

  • 17

    UK damages bb, loses 1 fig, 1 tact
    Japan loses cru, 1 fig (assuming same as before)

    UK

    1 fig, 1 damaged bb

    3 + 4 = 7 = 1 hit r1

    DiceRolls: 1@1; Total Hits: 01@1: (2)

    Japan

    1 carrier, 1 fig, 2 damaged bb

    2 + 4 + 8 = 14 = 2 hit r2

    wipes out UK, no roll needed

  • 17

    What units do you want left?

    carrier, 2 damaged bb

    or

    carrier, fighter, 1 damaged bb

    or gambler’s approach

    damaged carrier, 2 damaged bb, + fighter lands somewhere

  • 17

    @JWW:

    have you ever played Low luck? I used to think I would hate it but it might not be so bad. I just never wanted it to be a simple math exercise……

    I have played low luck (can’t remember if any of them were league games or not).

    I think it might favor Axis too much in OOB games (not sure that can easily be fixed by bid), but maybe it would work okay for Balanced Mod since Allies have more economic potential.

    I’d been willing to try a low luck game after this one if you’d like (league or otherwise).

  • 17

    Small and medium battles still have a fair bit of swing in low luck, especially if there’s anti-air or submarines.

    (When I do low luck rolls manually, I lump subs into the total AP unless there would actually be a surprise strike … but TripleA will always roll subs seperately regardless)

  • 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    @wheatbeer:

    What units do you want left?

    carrier, 2 damaged bb

    or

    carrier, fighter, 1 damaged bb

    or gambler’s approach

    damaged carrier, 2 damaged bb, + fighter lands somewhere

    I guess, I will take the carrier & 2 damaged BB’s….

Suggested Topics

  • 47
  • 56
  • 85
  • 107
  • 134
  • 151
  • 115
  • 75
Axis & Allies Boardgaming Custom Painted Miniatures

29

Online

18.0k

Users

40.8k

Topics

1.8m

Posts