Scramble to Taranto?
Dawgoneit (Axis) vs Desert Admiral (Allies+20) tourney
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Still ticked?
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still don’t see it.
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no working
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Hmm… May have to download previous version and redo turn. Edit if there are differences. I’ve had to do that a couple of times.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Italians
Italians buy 1 fighter and 1 mech_infantry; Remaining resources: 1 PUs;Combat Move - Italians
2 artilleries and 2 infantry moved from Northern Italy to Yugoslavia
1 armour and 1 mech_infantry moved from Tunisia to Algeria
1 artillery moved from Tobruk to Libya
1 artillery and 1 infantry moved from Libya to TunisiaCombat - Italians
Battle in Algeria
Italians attack with 1 armour and 1 mech_infantry
Americans defend with 1 infantry and 1 mech_infantry
Italians roll dice for 1 armour and 1 mech_infantry in Algeria, round 2 : 0/2 hits
Americans roll dice for 1 infantry and 1 mech_infantry in Algeria, round 2 : 1/2 hits
1 mech_infantry owned by the Italians lost in Algeria
Italians roll dice for 1 armour in Algeria, round 3 : 1/1 hits
Americans roll dice for 1 infantry and 1 mech_infantry in Algeria, round 3 : 0/2 hits
1 infantry owned by the Americans lost in Algeria
Italians roll dice for 1 armour in Algeria, round 4 : 1/1 hits
Americans roll dice for 1 mech_infantry in Algeria, round 4 : 0/1 hits
1 mech_infantry owned by the Americans lost in Algeria
Italians win, taking Algeria from Americans with 1 armour remaining. Battle score for attacker is 3
Casualties for Italians: 1 mech_infantry
Casualties for Americans: 1 infantry and 1 mech_infantryNon Combat Move - Italians
Turning on Edit Mode
EDIT: Removing units owned by Italians from Algeria: 1 armour
EDIT: Adding units owned by Americans to Algeria: 1 infantry and 1 mech_infantry
EDIT: Changing ownership of Algeria from Italians to Americans
EDIT: Turning off Edit ModePlace Units - Italians
1 fighter placed in Southern Italy
1 mech_infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 14 PUs; end with 15 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 1 carrier and 1 submarine; Remaining resources: 0 PUs;Combat Move - ANZAC
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to PhilippinesCombat - ANZAC
Battle in PhilippinesNon Combat Move - ANZAC
1 destroyer moved from 42 Sea Zone to 36 Sea Zone
1 destroyer moved from 54 Sea Zone to 35 Sea Zone
1 destroyer moved from 62 Sea Zone to 42 Sea Zone
1 destroyer moved from 54 Sea Zone to 45 Sea Zone
1 destroyer moved from 54 Sea Zone to 55 Sea Zone
2 fighters moved from Queensland to 54 Sea ZonePlace Units - ANZAC
1 carrier and 1 submarine placed in 54 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from 62 Sea Zone: 1 submarine
EDIT: Adding units owned by ANZAC to 54 Sea Zone: 1 submarine
EDIT: Turning off Edit ModeTurn Complete - ANZAC
ANZAC collect 17 PUs; end with 17 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 1 carrier and 1 submarine; Remaining resources: 0 PUs;Combat Move - ANZAC
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to PhilippinesCombat - ANZAC
Battle in PhilippinesNon Combat Move - ANZAC
1 destroyer moved from 42 Sea Zone to 36 Sea Zone
1 destroyer moved from 54 Sea Zone to 35 Sea Zone
1 destroyer moved from 62 Sea Zone to 42 Sea Zone
1 destroyer moved from 54 Sea Zone to 45 Sea Zone
1 destroyer moved from 54 Sea Zone to 55 Sea Zone
2 fighters moved from Queensland to 54 Sea ZonePlace Units - ANZAC
1 carrier and 1 submarine placed in 54 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from 62 Sea Zone: 1 submarine
EDIT: Adding units owned by ANZAC to 54 Sea Zone: 1 submarine
EDIT: Turning off Edit ModeTurn Complete - ANZAC
ANZAC collect 17 PUs; end with 17 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 22 PUsCombat Move - French
Non Combat Move - French
1 fighter moved from Norway to Finland
1 infantry moved from Egypt to AlexandriaTurn Complete - French
Territory Summary for ANZAC and French :
Borneo : 1 artillery
Queensland : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_minor and 1 harbour
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 1 factory_minor and 1 harbour
Philippines : 2 infantry
Celebes : 1 flag, 2 infantry
Java : 1 flag, 2 infantry
Dutch New Guinea : 1 flag
Sumatra : 1 fighter
42 Sea Zone : 1 flag, 1 destroyer
45 Sea Zone : 1 destroyer
36 Sea Zone : 1 destroyer
35 Sea Zone : 1 destroyer and 1 transport
54 Sea Zone : 1 carrier, 1 destroyer, 2 fighters and 3 submarines
55 Sea Zone : 1 destroyer
Alexandria : 1 infantry
Egypt : 3 infantry
United Kingdom : 2 infantry
Finland : 1 fighterProduction/PUs Summary :
Germans : 42 / 51
Russians : 34 / 34
Japanese : 34 / 38
Americans : 61 / 80
Chinese : 10 / 10
British : 33 / 39
UK_Pacific : 15 / 11
Italians : 14 / 15
ANZAC : 17 / 22
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 12x factory_major; Remaining resources: 39 PUs;
Germans buy 2 armour and 9 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 armour and 1 infantry moved from Novgorod to Archangel
5 infantry moved from Eastern Poland to Belarus
3 infantry moved from Eastern Poland to Western Ukraine
2 infantry moved from Eastern Poland to Belarus
1 bomber, 1 fighter and 1 tactical_bomber moved from Eastern Poland to Archangel
1 bomber, 1 fighter and 1 tactical_bomber moved from Eastern Poland to Western Ukraine
6 infantry moved from Germany to Western Germany
4 infantry moved from Western Germany to Denmark
2 infantry moved from France to Western Germany
3 infantry moved from Normandy Bordeaux to France
2 infantry moved from Germany to Poland
3 armour and 1 infantry moved from Novgorod to Karelia
1 infantry moved from Novgorod to Vyborg
4 armour moved from Novgorod to Belarus
1 bomber, 3 fighters and 2 tactical_bombers moved from Novgorod to Belarus
6 infantry moved from Poland to Eastern Poland
4 infantry moved from Germany to Poland
2 infantry moved from Germany to Poland
3 infantry moved from Germany to Poland
3 infantry moved from Germany to Poland
1 submarine moved from 112 Sea Zone to 125 Sea ZoneCombat - Germans
Battle in Archangel
Germans attack with 1 armour, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber
Russians defend with 2 artilleries
Germans roll dice for 1 armour, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber in Archangel, round 2 : 2/5 hits
Russians roll dice for 2 artilleries in Archangel, round 2 : 2/2 hits
1 infantry owned by the Germans, 2 artilleries owned by the Russians and 1 armour owned by the Germans lost in Archangel
Germans win with 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -1
Casualties for Germans: 1 armour and 1 infantry
Casualties for Russians: 2 artilleries
Battle in Western Ukraine
Germans attack with 1 bomber, 1 fighter, 3 infantry and 1 tactical_bomber
Russians defend with 2 artilleries
Germans roll dice for 1 bomber, 1 fighter, 3 infantry and 1 tactical_bomber in Western Ukraine, round 2 : 4/6 hits
Russians roll dice for 2 artilleries in Western Ukraine, round 2 : 0/2 hits
2 artilleries owned by the Russians lost in Western Ukraine
Germans win, taking Western Ukraine from Russians with 1 bomber, 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Russians: 2 artilleries
Battle in Belarus
Germans attack with 4 armour, 1 bomber, 3 fighters, 7 infantry and 2 tactical_bombers
Russians defend with 2 artilleries and 2 infantry
Germans roll dice for 4 armour, 1 bomber, 3 fighters, 7 infantry and 2 tactical_bombers in Belarus, round 2 : 6/17 hits
Russians roll dice for 2 artilleries and 2 infantry in Belarus, round 2 : 1/4 hits
1 infantry owned by the Germans, 2 artilleries owned by the Russians and 2 infantry owned by the Russians lost in Belarus
Germans win, taking Belarus from Russians with 4 armour, 1 bomber, 3 fighters, 6 infantry and 2 tactical_bombers remaining. Battle score for attacker is 11
Casualties for Germans: 1 infantry
Casualties for Russians: 2 artilleries and 2 infantryNon Combat Move - Germans
1 bomber, 3 fighters and 2 tactical_bombers moved from Belarus to Novgorod
1 bomber, 1 fighter and 1 tactical_bomber moved from Western Ukraine to Eastern Poland
1 bomber, 1 fighter and 1 tactical_bomber moved from Archangel to Eastern PolandPlace Units - Germans
3 infantry placed in Normandy Bordeaux
3 infantry placed in France
2 armour placed in Western Germany
Germans undo move 3.
2 infantry placed in Western Germany
2 armour and 1 infantry placed in NovgorodTurn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 6,4
Germans collect 45 PUs; end with 45 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 50 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Russians
Russians buy 4 artilleries and 6 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Sakha to Siberia
Russians take Siberia from Japanese
1 armour moved from Korea to Manchuria
Chinese take Manchuria from Japanese
1 armour moved from Manchuria to Korea
2 artilleries and 2 infantry moved from Bryansk to Western Ukraine
1 artillery and 1 infantry moved from Bryansk to Western Ukraine
2 armour, 1 infantry and 1 mech_infantry moved from Bryansk to Belarus
2 armour, 3 artilleries and 3 infantry moved from Smolensk to Belarus
2 fighters and 1 tactical_bomber moved from Russia to BelarusCombat - Russians
Battle in Western Ukraine
Russians attack with 3 artilleries and 3 infantry
Germans defend with 3 infantry
Russians roll dice for 3 artilleries and 3 infantry in Western Ukraine, round 2 : 1/6 hits
Germans roll dice for 3 infantry in Western Ukraine, round 2 : 1/3 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Western Ukraine
Russians roll dice for 3 artilleries and 2 infantry in Western Ukraine, round 3 : 3/5 hits
Germans roll dice for 2 infantry in Western Ukraine, round 3 : 0/2 hits
2 infantry owned by the Germans lost in Western Ukraine
Russians win, taking Western Ukraine from Germans with 3 artilleries and 2 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 3 infantry
Casualties for Russians: 1 infantry
Battle in Belarus
Russians attack with 4 armour, 3 artilleries, 2 fighters, 4 infantry, 1 mech_infantry and 1 tactical_bomber
Germans defend with 4 armour and 6 infantry
Russians roll dice for 4 armour, 3 artilleries, 2 fighters, 4 infantry, 1 mech_infantry and 1 tactical_bomber in Belarus, round 2 : 5/15 hits
Germans roll dice for 4 armour and 6 infantry in Belarus, round 2 : 5/10 hits
4 infantry owned by the Russians, 1 artillery owned by the Russians and 5 infantry owned by the Germans lost in Belarus
Russians roll dice for 4 armour, 2 artilleries, 2 fighters, 1 mech_infantry and 1 tactical_bomber in Belarus, round 3 : 6/10 hits
Germans roll dice for 4 armour and 1 infantry in Belarus, round 3 : 1/5 hits
1 artillery owned by the Russians, 1 infantry owned by the Germans and 4 armour owned by the Germans lost in Belarus
Russians win, taking Belarus from Germans with 4 armour, 1 artillery, 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 22
Casualties for Germans: 4 armour and 6 infantry
Casualties for Russians: 2 artilleries and 4 infantryNon Combat Move - Russians
1 mech_infantry moved from Amur to Korea
2 aaGuns moved from Bryansk to Belarus
2 aaGuns moved from Smolensk to Belarus
5 artilleries and 3 infantry moved from Russia to Bryansk
2 fighters and 1 tactical_bomber moved from Belarus to RussiaPlace Units - Russians
4 artilleries and 6 infantry placed in RussiaTurn Complete - Russians
Russians collect 35 PUs; end with 35 PUsTerritory Summary for Russians :
Korea : 1 flag, 1 armour and 1 mech_infantry
Siberia : 1 infantry
Olgiy : 1 flag
Dzavhan : 1 flag
Central Mongolia : 1 flag
Buyant-Uhaa : 1 flag
Ulaanbaatar : 1 flag
Tsagaan Olom : 1 flag
Belarus : 4 aaGuns, 4 armour, 1 artillery and 1 mech_infantry
Bryansk : 5 artilleries and 3 infantry
Russia : 1 airfield, 4 artilleries, 1 factory_major, 2 fighters, 6 infantry and 1 tactical_bomber
Ukraine : 1 factory_minor
Western Ukraine : 3 artilleries and 2 infantry
Volgograd : 1 factory_minor
105 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 42 / 50
Russians : 35 / 35
Japanese : 30 / 38
Americans : 61 / 80
Chinese : 13 / 10
British : 33 / 39
UK_Pacific : 15 / 11
Italians : 14 / 15
ANZAC : 17 / 22
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 9 times
2 was rolled 10 times
3 was rolled 9 times
4 was rolled 13 times
5 was rolled 9 times
6 was rolled 6 times
Average roll : 3.375
Median : 3.500
Variance : 0.473
Standard Deviation : 0.688
Total rolls : 56Germans Combat
1 was rolled 3 times
2 was rolled 3 times
3 was rolled 3 times
4 was rolled 5 times
5 was rolled 2 times
6 was rolled 4 times
Average roll : 3.600
Median : 4.000
Variance : 0.316
Standard Deviation : 0.562
Total rolls : 20Russians Combat
1 was rolled 6 times
2 was rolled 7 times
3 was rolled 6 times
4 was rolled 8 times
5 was rolled 7 times
6 was rolled 2 times
Average roll : 3.250
Median : 3.000
Variance : 0.629
Standard Deviation : 0.793
Total rolls : 36 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Japanese
Japanese repair damage of 3x factory_major; Remaining resources: 6 SuicideAttackTokens; 35 PUs;
Japanese buy 3 armour, 1 infantry and 3 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 2 PUs;Combat Move - Japanese
1 infantry moved from French Indo China to Shan State
1 artillery moved from French Indo China to Shan State
1 mech_infantry moved from French Indo China to Shan State
2 infantry moved from Kwangsi to Yunnan
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Shan State
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Yunnan
1 bomber moved from French Indo China to Kweichow
1 armour moved from Jehol to Manchuria
Japanese take Manchuria from Chinese
1 armour moved from Manchuria to Buyant-Uhaa
Japanese take Buyant-Uhaa from Russians
1 mech_infantry moved from Anhwe to Chahar
1 infantry moved from Jehol to Chahar
1 fighter and 1 tactical_bomber moved from Anhwe to Hopei
1 tactical_bomber moved from Anhwe to Kweichow
1 cruiser and 1 destroyer moved from 20 Sea Zone to 35 Sea Zone
1 cruiser and 1 destroyer moved from 37 Sea Zone to 36 Sea Zone
1 battleship and 1 cruiser moved from 37 Sea Zone to 36 Sea Zone
2 carriers moved from 37 Sea Zone to 36 Sea Zone
2 transports moved from 37 Sea Zone to 36 Sea ZoneCombat - Japanese
Battle in Shan State
Japanese attack with 1 artillery, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
British defend with 1 artillery and 1 infantry
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Shan State, round 2 : 2/5 hits
UK_Pacific roll dice for 1 artillery and 1 infantry in Shan State, round 2 : 1/2 hits
1 infantry owned by the Japanese, 1 artillery owned by the British and 1 infantry owned by the British lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 1 artillery, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for British: 1 artillery and 1 infantry
Casualties for Japanese: 1 infantry
Battle in Yunnan
Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
British defend with 1 infantry
Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Yunnan, round 2 : 0/4 hits
Chinese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits
1 infantry owned by the Japanese lost in Yunnan
Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Yunnan, round 3 : 1/3 hits
Chinese roll dice for 1 infantry in Yunnan, round 3 : 0/1 hits
1 infantry owned by the British lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantry
Battle in 36 Sea Zone
Japanese attack with 1 battleship, 2 carriers, 2 cruisers, 1 destroyer and 2 transports
ANZAC defend with 1 destroyer
Japanese roll dice for 1 battleship, 2 carriers, 2 cruisers, 1 destroyer and 2 transports in 36 Sea Zone, round 2 : 2/4 hits
ANZAC roll dice for 1 destroyer in 36 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the ANZAC lost in 36 Sea Zone
Japanese win with 1 battleship, 2 carriers, 2 cruisers, 1 destroyer and 2 transports remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in Chahar
Japanese attack with 1 infantry and 1 mech_infantry
Chinese defend with 2 infantry
Japanese roll dice for 1 infantry and 1 mech_infantry in Chahar, round 2 : 1/2 hits
Chinese roll dice for 2 infantry in Chahar, round 2 : 0/2 hits
1 infantry owned by the Chinese lost in Chahar
Japanese roll dice for 1 infantry and 1 mech_infantry in Chahar, round 3 : 0/2 hits
Chinese roll dice for 1 infantry in Chahar, round 3 : 1/1 hits
1 infantry owned by the Japanese lost in Chahar
Japanese roll dice for 1 mech_infantry in Chahar, round 4 : 0/1 hits
Chinese roll dice for 1 infantry in Chahar, round 4 : 0/1 hits
Japanese roll dice for 1 mech_infantry in Chahar, round 5 : 0/1 hits
Chinese roll dice for 1 infantry in Chahar, round 5 : 0/1 hits
Japanese roll dice for 1 mech_infantry in Chahar, round 6 : 0/1 hits
Chinese roll dice for 1 infantry in Chahar, round 6 : 1/1 hits
1 mech_infantry owned by the Japanese lost in Chahar
Chinese win with 1 infantry remaining. Battle score for attacker is -4
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry and 1 mech_infantry
Battle in 35 Sea Zone
Japanese attack with 1 cruiser and 1 destroyer
ANZAC defend with 1 destroyer and 1 transport
Japanese roll dice for 1 cruiser and 1 destroyer in 35 Sea Zone, round 2 : 1/2 hits
ANZAC roll dice for 1 destroyer and 1 transport in 35 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Japanese and 1 destroyer owned by the ANZAC lost in 35 Sea Zone
1 transport owned by the ANZAC lost in 35 Sea Zone
Japanese win with 1 cruiser remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 destroyer and 1 transport
Casualties for Japanese: 1 destroyer
Battle in Hopei
Japanese attack with 1 fighter and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter and 1 tactical_bomber in Hopei, round 2 : 1/2 hits
Chinese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits
1 infantry owned by the Chinese and 1 fighter owned by the Japanese lost in Hopei
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is -7
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 fighter
Battle in Kweichow
Japanese attack with 1 bomber and 1 tactical_bomber
Chinese defend with 2 infantry
Japanese roll dice for 1 bomber and 1 tactical_bomber in Kweichow, round 2 : 2/2 hits
Chinese roll dice for 2 infantry in Kweichow, round 2 : 0/2 hits
2 infantry owned by the Chinese lost in Kweichow
Japanese win with 1 bomber and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Chinese: 2 infantryNon Combat Move - Japanese
1 bomber and 1 tactical_bomber moved from Kweichow to Anhwe
1 fighter and 1 tactical_bomber moved from Yunnan to 36 Sea Zone
1 fighter and 1 tactical_bomber moved from Shan State to 36 Sea Zone
1 tactical_bomber moved from Hopei to Anhwe
1 transport moved from 20 Sea Zone to 36 Sea ZonePlace Units - Japanese
2 armour and 1 mech_infantry placed in French Indo China
1 armour and 2 mech_infantrys placed in Kwangtung
1 infantry placed in JapanTurn Complete - Japanese
Japanese collect 35 PUs; end with 37 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Americans
Americans buy 3 bombers, 1 destroyer, 1 factory_minor, 3 mech_infantrys and 2 submarines; Remaining resources: 0 PUs;Combat Move - Americans
1 destroyer moved from 25 Sea Zone to 7 Sea Zone
1 submarine moved from 15 Sea Zone to 16 Sea Zone
3 bombers moved from Western United States to 7 Sea Zone
2 fighters moved from 25 Sea Zone to 16 Sea Zone
2 fighters moved from 25 Sea Zone to 7 Sea Zone
1 bomber moved from Korea to Japan
8 fighters moved from Korea to Buyant-Uhaa
3 armour moved from Finland to Vyborg
4 bombers and 9 fighters moved from Norway to Novgorod
1 fighter moved from Celebes to 35 Sea Zone
1 fighter moved from Borneo to 35 Sea ZoneCombat - Americans
Strategic bombing raid in Japan
AA fire in Japan : 0/1 hits
Bombing raid in Japan rolls: 6 and causes: 6 damage to unit: factory_major
Bombing raid in Japan causes 6 damage total.
Battle in Novgorod
Americans attack with 4 bombers and 9 fighters
Germans defend with 1 airfield, 2 armour, 1 bomber, 1 factory_minor, 3 fighters, 1 harbour, 1 infantry and 2 tactical_bombers
Americans roll dice for 4 bombers and 9 fighters in Novgorod, round 2 : 7/13 hits
Germans roll dice for 2 armour, 1 bomber, 3 fighters, 1 infantry and 2 tactical_bombers in Novgorod, round 2 : 5/9 hits
1 bomber owned by the Germans, 1 fighter owned by the Germans, 1 infantry owned by the Germans, 2 armour owned by the Germans, 1 fighter owned by the Americans, 2 tactical_bombers owned by the Germans and 4 bombers owned by the Americans lost in Novgorod
Americans roll dice for 8 fighters in Novgorod, round 3 : 0/8 hits
Germans roll dice for 2 fighters in Novgorod, round 3 : 2/2 hits
2 fighters owned by the Americans lost in Novgorod
Americans roll dice for 6 fighters in Novgorod, round 4 : 2/6 hits
Germans roll dice for 2 fighters in Novgorod, round 4 : 2/2 hits
2 fighters owned by the Germans and 2 fighters owned by the Americans lost in Novgorod
Americans win with 4 fighters remaining. Battle score for attacker is -19
Casualties for Germans: 2 armour, 1 bomber, 3 fighters, 1 infantry and 2 tactical_bombers
Casualties for Americans: 4 bombers and 5 fighters
Battle in 16 Sea Zone
Americans attack with 2 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 2 fighters in 16 Sea Zone, round 2 : 2/2 hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 35 Sea Zone
Americans attack with 2 fighters
Japanese defend with 1 cruiser
Americans roll dice for 2 fighters in 35 Sea Zone, round 2 : 1/2 hits
Japanese roll dice for 1 cruiser in 35 Sea Zone, round 2 : 0/1 hits
1 cruiser owned by the Japanese lost in 35 Sea Zone
Americans win with 2 fighters remaining. Battle score for attacker is 12
Casualties for Japanese: 1 cruiser
Battle in 7 Sea Zone
Americans attack with 3 bombers, 1 destroyer and 2 fighters
Japanese defend with 3 submarines
Americans roll dice for 3 bombers, 1 destroyer and 2 fighters in 7 Sea Zone, round 2 : 4/6 hits
Japanese roll dice for 3 submarines in 7 Sea Zone, round 2 : 1/3 hits
1 destroyer owned by the Americans and 3 submarines owned by the Japanese lost in 7 Sea Zone
Americans win with 3 bombers and 2 fighters remaining. Battle score for attacker is 10
Casualties for Americans: 1 destroyer
Casualties for Japanese: 3 submarines
Battle in Buyant-Uhaa
Americans attack with 8 fighters
Japanese defend with 1 armour
Americans roll dice for 8 fighters in Buyant-Uhaa, round 2 : 4/8 hits
Japanese roll dice for 1 armour in Buyant-Uhaa, round 2 : 0/1 hits
1 armour owned by the Japanese lost in Buyant-Uhaa
Americans win with 8 fighters remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armour
Battle in Vyborg
Americans attack with 3 armour
Germans defend with 1 infantry
Americans roll dice for 3 armour in Vyborg, round 2 : 1/3 hits
Germans roll dice for 1 infantry in Vyborg, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Vyborg
Americans win, taking Vyborg from Germans with 3 armour remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Americans
4 fighters moved from Novgorod to Belarus
3 infantry moved from Norway to Finland
1 armour, 1 artillery, 4 carriers, 1 cruiser, 5 destroyers, 2 infantry and 2 transports moved from 109 Sea Zone to 110 Sea Zone
1 infantry and 1 mech_infantry moved from New Brunswick Nova Scotia to 106 Sea Zone
1 aaGun moved from New Brunswick Nova Scotia to 106 Sea Zone
1 aaGun, 1 infantry, 1 mech_infantry and 2 transports moved from 106 Sea Zone to 109 Sea Zone
1 aaGun, 1 infantry and 1 mech_infantry moved from 109 Sea Zone to United Kingdom
1 bomber moved from Eastern United States to Norway
2 fighters moved from 35 Sea Zone to Philippines
3 bombers moved from 7 Sea Zone to Korea
1 battleship, 2 carriers, 1 cruiser, 2 destroyers and 1 submarine moved from 25 Sea Zone to 6 Sea Zone
2 fighters moved from 16 Sea Zone to 6 Sea Zone
1 bomber moved from Japan to Korea
2 fighters moved from 7 Sea Zone to 6 Sea Zone
1 destroyer and 2 submarines moved from 10 Sea Zone to 25 Sea Zone
1 submarine moved from 98 Sea Zone to 93 Sea Zone
8 fighters moved from Buyant-Uhaa to KoreaPlace Units - Americans
3 mech_infantrys placed in Norway
1 factory_minor placed in Finland
1 destroyer and 2 submarines placed in 10 Sea Zone
3 bombers placed in Western United StatesTurn Complete - Americans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,3
Americans collect 58 PUs (3 lost to blockades); end with 58 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 83 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
3 infantry moved from Szechwan to Yunnan
1 fighter moved from Szechwan to Yunnan
1 infantry moved from Chahar to Jehol
Chinese take Jehol from JapaneseCombat - Chinese
Battle in Yunnan
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 3 infantry in Yunnan, round 2 : 0/4 hits
Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits
Chinese roll dice for 1 fighter and 3 infantry in Yunnan, round 3 : 2/4 hits
Japanese roll dice for 1 infantry in Yunnan, round 3 : 0/1 hits
1 infantry owned by the Japanese lost in Yunnan
Chinese win, taking Yunnan from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Yunnan to SikangPlace Units - Chinese
1 infantry placed in Sikang
1 infantry placed in Chahar
Chinese undo move 1.
1 infantry placed in Sikang
1 infantry placed in HopeiTurn Complete - Chinese
Chinese collect 11 PUs; end with 12 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 18 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Americans
Americans buy 3 bombers, 1 destroyer, 1 factory_minor, 3 mech_infantrys and 2 submarines; Remaining resources: 0 PUs;Combat Move - Americans
1 destroyer moved from 25 Sea Zone to 7 Sea Zone
1 submarine moved from 15 Sea Zone to 16 Sea Zone
3 bombers moved from Western United States to 7 Sea Zone
2 fighters moved from 25 Sea Zone to 16 Sea Zone
2 fighters moved from 25 Sea Zone to 7 Sea Zone
1 bomber moved from Korea to Japan
8 fighters moved from Korea to Buyant-Uhaa
3 armour moved from Finland to Vyborg
4 bombers and 9 fighters moved from Norway to Novgorod
1 fighter moved from Celebes to 35 Sea Zone
1 fighter moved from Borneo to 35 Sea ZoneCombat - Americans
Strategic bombing raid in Japan
AA fire in Japan : 0/1 hits
Bombing raid in Japan rolls: 6 and causes: 6 damage to unit: factory_major
Bombing raid in Japan causes 6 damage total.
Battle in Novgorod
Americans attack with 4 bombers and 9 fighters
Germans defend with 1 airfield, 2 armour, 1 bomber, 1 factory_minor, 3 fighters, 1 harbour, 1 infantry and 2 tactical_bombers
Americans roll dice for 4 bombers and 9 fighters in Novgorod, round 2 : 7/13 hits
Germans roll dice for 2 armour, 1 bomber, 3 fighters, 1 infantry and 2 tactical_bombers in Novgorod, round 2 : 5/9 hits
1 bomber owned by the Germans, 1 fighter owned by the Germans, 1 infantry owned by the Germans, 2 armour owned by the Germans, 1 fighter owned by the Americans, 2 tactical_bombers owned by the Germans and 4 bombers owned by the Americans lost in Novgorod
Americans roll dice for 8 fighters in Novgorod, round 3 : 0/8 hits
Germans roll dice for 2 fighters in Novgorod, round 3 : 2/2 hits
2 fighters owned by the Americans lost in Novgorod
Americans roll dice for 6 fighters in Novgorod, round 4 : 2/6 hits
Germans roll dice for 2 fighters in Novgorod, round 4 : 2/2 hits
2 fighters owned by the Germans and 2 fighters owned by the Americans lost in Novgorod
Americans win with 4 fighters remaining. Battle score for attacker is -19
Casualties for Germans: 2 armour, 1 bomber, 3 fighters, 1 infantry and 2 tactical_bombers
Casualties for Americans: 4 bombers and 5 fighters
Battle in 16 Sea Zone
Americans attack with 2 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 2 fighters in 16 Sea Zone, round 2 : 2/2 hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 35 Sea Zone
Americans attack with 2 fighters
Japanese defend with 1 cruiser
Americans roll dice for 2 fighters in 35 Sea Zone, round 2 : 1/2 hits
Japanese roll dice for 1 cruiser in 35 Sea Zone, round 2 : 0/1 hits
1 cruiser owned by the Japanese lost in 35 Sea Zone
Americans win with 2 fighters remaining. Battle score for attacker is 12
Casualties for Japanese: 1 cruiser
Battle in 7 Sea Zone
Americans attack with 3 bombers, 1 destroyer and 2 fighters
Japanese defend with 3 submarines
Americans roll dice for 3 bombers, 1 destroyer and 2 fighters in 7 Sea Zone, round 2 : 4/6 hits
Japanese roll dice for 3 submarines in 7 Sea Zone, round 2 : 1/3 hits
1 destroyer owned by the Americans and 3 submarines owned by the Japanese lost in 7 Sea Zone
Americans win with 3 bombers and 2 fighters remaining. Battle score for attacker is 10
Casualties for Americans: 1 destroyer
Casualties for Japanese: 3 submarines
Battle in Buyant-Uhaa
Americans attack with 8 fighters
Japanese defend with 1 armour
Americans roll dice for 8 fighters in Buyant-Uhaa, round 2 : 4/8 hits
Japanese roll dice for 1 armour in Buyant-Uhaa, round 2 : 0/1 hits
1 armour owned by the Japanese lost in Buyant-Uhaa
Americans win with 8 fighters remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armour
Battle in Vyborg
Americans attack with 3 armour
Germans defend with 1 infantry
Americans roll dice for 3 armour in Vyborg, round 2 : 1/3 hits
Germans roll dice for 1 infantry in Vyborg, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Vyborg
Americans win, taking Vyborg from Germans with 3 armour remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Americans
4 fighters moved from Novgorod to Belarus
3 infantry moved from Norway to Finland
1 armour, 1 artillery, 4 carriers, 1 cruiser, 5 destroyers, 2 infantry and 2 transports moved from 109 Sea Zone to 110 Sea Zone
1 infantry and 1 mech_infantry moved from New Brunswick Nova Scotia to 106 Sea Zone
1 aaGun moved from New Brunswick Nova Scotia to 106 Sea Zone
1 aaGun, 1 infantry, 1 mech_infantry and 2 transports moved from 106 Sea Zone to 109 Sea Zone
1 aaGun, 1 infantry and 1 mech_infantry moved from 109 Sea Zone to United Kingdom
1 bomber moved from Eastern United States to Norway
2 fighters moved from 35 Sea Zone to Philippines
3 bombers moved from 7 Sea Zone to Korea
1 battleship, 2 carriers, 1 cruiser, 2 destroyers and 1 submarine moved from 25 Sea Zone to 6 Sea Zone
2 fighters moved from 16 Sea Zone to 6 Sea Zone
1 bomber moved from Japan to Korea
2 fighters moved from 7 Sea Zone to 6 Sea Zone
1 destroyer and 2 submarines moved from 10 Sea Zone to 25 Sea Zone
1 submarine moved from 98 Sea Zone to 93 Sea Zone
8 fighters moved from Buyant-Uhaa to KoreaPlace Units - Americans
3 mech_infantrys placed in Norway
1 factory_minor placed in Finland
1 destroyer and 2 submarines placed in 10 Sea Zone
3 bombers placed in Western United StatesTurn Complete - Americans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,3
Americans collect 58 PUs (3 lost to blockades); end with 58 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 83 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
3 infantry moved from Szechwan to Yunnan
1 fighter moved from Szechwan to Yunnan
1 infantry moved from Chahar to Jehol
Chinese take Jehol from JapaneseCombat - Chinese
Battle in Yunnan
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 3 infantry in Yunnan, round 2 : 0/4 hits
Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits
Chinese roll dice for 1 fighter and 3 infantry in Yunnan, round 3 : 2/4 hits
Japanese roll dice for 1 infantry in Yunnan, round 3 : 0/1 hits
1 infantry owned by the Japanese lost in Yunnan
Chinese win, taking Yunnan from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Yunnan to SikangPlace Units - Chinese
1 infantry placed in Sikang
1 infantry placed in Chahar
Chinese undo move 1.
1 infantry placed in Sikang
1 infantry placed in HopeiTurn Complete - Chinese
Chinese collect 11 PUs; end with 12 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 18 PUsPurchase Units - British
British buy 1 destroyer and 5 submarines; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
1 battleship and 1 transport moved from 109 Sea Zone to 110 Sea Zone
2 infantry moved from United Kingdom to 110 Sea Zone
1 armour, 1 artillery and 4 infantry moved from 110 Sea Zone to Normandy Bordeaux
8 fighters moved from Finland to Karelia
1 infantry moved from Trans-Jordan to 81 Sea Zone
1 infantry and 1 transport moved from 81 Sea Zone to 96 Sea Zone
1 infantry moved from Malta to 96 Sea Zone
2 infantry moved from 96 Sea Zone to Libya
2 fighters moved from Malta to Libya
2 fighters moved from 95 Sea Zone to Libya
2 infantry moved from Alexandria to Tobruk
1 armour, 2 artilleries and 2 mech_infantrys moved from Alexandria to Tobruk
1 bomber, 2 fighters and 1 tactical_bomber moved from Egypt to Tobruk
2 infantry moved from Burma to Shan State
3 fighters and 2 tactical_bombers moved from India to Shan State
1 infantry moved from Burma to Shan StateCombat - British
Battle in Tobruk
British attack with 1 armour, 2 artilleries, 1 bomber, 2 fighters, 2 infantry, 2 mech_infantrys and 1 tactical_bomber
Italians defend with 1 infantry
British roll dice for 1 armour, 2 artilleries, 1 bomber, 2 fighters, 2 infantry, 2 mech_infantrys and 1 tactical_bomber in Tobruk, round 2 : 3/11 hits
Italians roll dice for 1 infantry in Tobruk, round 2 : 0/1 hits
1 infantry owned by the Italians lost in Tobruk
British win, taking Tobruk from Italians with 1 armour, 2 artilleries, 1 bomber, 2 fighters, 2 infantry, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Normandy Bordeaux
British attack with 1 armour, 1 artillery and 4 infantry
Germans defend with 1 factory_minor, 1 harbour and 3 infantry
British roll dice for 1 battleship in Normandy Bordeaux, round 2 : 1/1 hits
British roll dice for 1 armour, 1 artillery and 4 infantry in Normandy Bordeaux, round 2 : 2/6 hits
Germans roll dice for 3 infantry in Normandy Bordeaux, round 2 : 3/3 hits
3 infantry owned by the Germans and 3 infantry owned by the British lost in Normandy Bordeaux
British win, taking Normandy Bordeaux from Germans with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 3 infantry
Casualties for British: 3 infantry
Battle in Karelia
British attack with 8 fighters
Germans defend with 3 armour and 1 infantry
British roll dice for 8 fighters in Karelia, round 2 : 3/8 hits
Germans roll dice for 3 armour and 1 infantry in Karelia, round 2 : 1/4 hits
1 infantry owned by the Germans, 2 armour owned by the Germans and 1 fighter owned by the British lost in Karelia
British roll dice for 7 fighters in Karelia, round 3 : 3/7 hits
Germans roll dice for 1 armour in Karelia, round 3 : 0/1 hits
1 armour owned by the Germans lost in Karelia
British win with 7 fighters remaining. Battle score for attacker is 11
Casualties for Germans: 3 armour and 1 infantry
Casualties for British: 1 fighter
Battle in Shan State
British attack with 3 fighters, 3 infantry and 2 tactical_bombers
Japanese defend with 1 artillery and 1 mech_infantry
British roll dice for 3 fighters, 3 infantry and 2 tactical_bombers in Shan State, round 2 : 3/8 hits
Japanese roll dice for 1 artillery and 1 mech_infantry in Shan State, round 2 : 1/2 hits
1 mech_infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the British lost in Shan State
British win, taking Shan State from Japanese with 3 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 5
Casualties for British: 1 infantry
Casualties for Japanese: 1 artillery and 1 mech_infantry
Battle in Libya
British attack with 4 fighters and 2 infantry
Italians defend with 1 artillery
British roll dice for 4 fighters and 2 infantry in Libya, round 2 : 5/6 hits
Italians roll dice for 1 artillery in Libya, round 2 : 1/1 hits
1 artillery owned by the Italians and 1 infantry owned by the British lost in Libya
British win, taking Libya from Italians with 4 fighters and 1 infantry remaining. Battle score for attacker is 1
Casualties for British: 1 infantry
Casualties for Italians: 1 artilleryNon Combat Move - British
1 carrier moved from 95 Sea Zone to 96 Sea Zone
1 destroyer moved from 98 Sea Zone to 96 Sea Zone
2 fighters moved from Libya to 96 Sea Zone
2 fighters moved from Libya to Malta
2 fighters moved from Tobruk to Egypt
1 bomber and 1 tactical_bomber moved from Tobruk to Egypt
7 fighters moved from Karelia to Belarus
1 artillery and 1 infantry moved from India to Burma
3 fighters and 2 tactical_bombers moved from Shan State to IndiaPlace Units - British
3 submarines placed in 98 Sea Zone
1 destroyer and 2 submarines placed in 80 Sea ZoneTurn Complete - British
British collect 36 PUs; end with 37 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 42 PUsPlace Units - UK_Pacific
1 infantry and 2 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 5,6
UK_Pacific collect 15 PUs; end with 15 PUs
Some Units in India change ownership: 1 infantry and 2 mech_infantrysProduction/PUs Summary :
Germans : 40 / 50
Russians : 35 / 35
Japanese : 32 / 37
Americans : 61 / 83
Chinese : 11 / 18
British : 36 / 42
UK_Pacific : 15 / 15
Italians : 13 / 15
ANZAC : 17 / 22
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Italians
Italians buy 1 fighter and 1 mech_infantry; Remaining resources: 1 PUs;Combat Move - Italians
3 infantry moved from Southern France to Normandy Bordeaux
1 mech_infantry moved from Northern Italy to Normandy Bordeaux
1 fighter moved from Southern Italy to Normandy Bordeaux
2 infantry moved from Northern Italy to Southern Italy
2 artilleries and 2 infantry moved from Yugoslavia to Northern Italy
1 artillery moved from Northern Italy to Southern Italy
1 artillery and 1 infantry moved from Tunisia to LibyaCombat - Italians
Battle in Libya
Italians attack with 1 artillery and 1 infantry
British defend with 1 infantry
Italians roll dice for 1 artillery and 1 infantry in Libya, round 2 : 1/2 hits
British roll dice for 1 infantry in Libya, round 2 : 0/1 hits
1 infantry owned by the British lost in Libya
Italians win, taking Libya from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Normandy Bordeaux
Italians attack with 1 fighter, 3 infantry and 1 mech_infantry
British defend with 1 armour, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Italians roll dice for 1 fighter, 3 infantry and 1 mech_infantry in Normandy Bordeaux, round 2 : 2/5 hits
British roll dice for 1 armour, 1 artillery and 1 infantry in Normandy Bordeaux, round 2 : 2/3 hits
1 artillery owned by the British, 2 infantry owned by the Italians and 1 infantry owned by the British lost in Normandy Bordeaux
Italians roll dice for 1 fighter, 1 infantry and 1 mech_infantry in Normandy Bordeaux, round 3 : 0/3 hits
British roll dice for 1 armour in Normandy Bordeaux, round 3 : 0/1 hits
Italians roll dice for 1 fighter, 1 infantry and 1 mech_infantry in Normandy Bordeaux, round 4 : 1/3 hits
British roll dice for 1 armour in Normandy Bordeaux, round 4 : 0/1 hits
1 armour owned by the British lost in Normandy Bordeaux
Italians win, taking Normandy Bordeaux from British with 1 fighter, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 7
Casualties for Italians: 2 infantry
Casualties for British: 1 armour, 1 artillery and 1 infantryNon Combat Move - Italians
1 fighter moved from Normandy Bordeaux to Northern Italy
1 infantry moved from Northern Italy to Southern Italy
1 aaGun moved from Northern Italy to Southern ItalyPlace Units - Italians
1 fighter placed in Southern Italy
1 mech_infantry placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,5
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,2
Italians collect 14 PUs (2 lost to blockades); end with 15 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 infantry and 1 transport; Remaining resources: 4 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 destroyer moved from 45 Sea Zone to 35 Sea Zone
1 destroyer moved from 55 Sea Zone to 35 Sea Zone
1 destroyer moved from 42 Sea Zone to 35 Sea Zone
1 carrier, 1 destroyer, 2 fighters and 3 submarines moved from 54 Sea Zone to 35 Sea Zone
1 fighter moved from Sumatra to 35 Sea Zone
1 fighter moved from 35 Sea Zone to PhilippinesPlace Units - ANZAC
1 infantry placed in Queensland
1 destroyer and 1 transport placed in 54 Sea ZoneTurn Complete - ANZAC
ANZAC collect 17 PUs; end with 21 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 infantry and 1 transport; Remaining resources: 4 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 destroyer moved from 45 Sea Zone to 35 Sea Zone
1 destroyer moved from 55 Sea Zone to 35 Sea Zone
1 destroyer moved from 42 Sea Zone to 35 Sea Zone
1 carrier, 1 destroyer, 2 fighters and 3 submarines moved from 54 Sea Zone to 35 Sea Zone
1 fighter moved from Sumatra to 35 Sea Zone
1 fighter moved from 35 Sea Zone to PhilippinesPlace Units - ANZAC
1 infantry placed in Queensland
1 destroyer and 1 transport placed in 54 Sea ZoneTurn Complete - ANZAC
ANZAC collect 17 PUs; end with 21 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 26 PUsCombat Move - French
Non Combat Move - French
1 fighter moved from Finland to BelarusTurn Complete - French
Territory Summary for ANZAC and French :
Borneo : 1 artillery
Queensland : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 1 factory_minor and 1 harbour
Philippines : 1 fighter and 2 infantry
Celebes : 1 flag, 2 infantry
Java : 1 flag, 2 infantry
Dutch New Guinea : 1 flag
42 Sea Zone : 1 flag
35 Sea Zone : 1 carrier, 4 destroyers, 2 fighters and 3 submarines
54 Sea Zone : 1 destroyer and 1 transport
Alexandria : 1 infantry
Egypt : 3 infantry
United Kingdom : 2 infantry
Belarus : 1 fighterProduction/PUs Summary :
Germans : 40 / 50
Russians : 35 / 35
Japanese : 32 / 37
Americans : 61 / 83
Chinese : 11 / 18
British : 33 / 42
UK_Pacific : 15 / 15
Italians : 16 / 15
ANZAC : 17 / 26
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 5x factory_major; Remaining resources: 45 PUs;
Germans buy 2 armour and 11 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Eastern Poland to Baltic States
2 bombers, 2 fighters, 5 infantry and 2 tactical_bombers moved from Eastern Poland to Western Ukraine
14 infantry moved from Poland to Eastern PolandCombat - Germans
Battle in Western Ukraine
Germans attack with 2 bombers, 2 fighters, 5 infantry and 2 tactical_bombers
Russians defend with 3 artilleries and 2 infantry
Germans roll dice for 2 bombers, 2 fighters, 5 infantry and 2 tactical_bombers in Western Ukraine, round 2 : 8/11 hits
Russians roll dice for 3 artilleries and 2 infantry in Western Ukraine, round 2 : 2/5 hits
2 infantry owned by the Germans, 3 artilleries owned by the Russians and 2 infantry owned by the Russians lost in Western Ukraine
Germans win, taking Western Ukraine from Russians with 2 bombers, 2 fighters, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 12
Casualties for Germans: 2 infantry
Casualties for Russians: 3 artilleries and 2 infantryNon Combat Move - Germans
2 bombers, 2 fighters and 2 tactical_bombers moved from Western Ukraine to Eastern PolandPlace Units - Germans
3 infantry placed in Novgorod
2 armour and 5 infantry placed in Western Germany
3 infantry placed in FranceTurn Complete - Germans
Germans collect 42 PUs; end with 42 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 47 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Russians
Russians buy 5 artilleries and 5 infantry; Remaining resources: 0 PUs;Combat Move - Russians
4 armour, 1 artillery and 1 mech_infantry moved from Belarus to Novgorod
2 fighters and 1 tactical_bomber moved from Russia to Novgorod
3 artilleries and 3 infantry moved from Bryansk to Western Ukraine
1 armour moved from Korea to Manchuria
Chinese take Manchuria from Japanese
1 armour moved from Manchuria to Korea
1 infantry moved from Siberia to AmurCombat - Russians
Battle in Novgorod
Russians attack with 4 armour, 1 artillery, 2 fighters, 1 mech_infantry and 1 tactical_bomber
Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 3 infantry
Russians roll dice for 4 armour, 1 artillery, 2 fighters, 1 mech_infantry and 1 tactical_bomber in Novgorod, round 2 : 4/9 hits
Germans roll dice for 3 infantry in Novgorod, round 2 : 0/3 hits
3 infantry owned by the Germans lost in Novgorod
Russians win, taking Novgorod from Germans with 4 armour, 1 artillery, 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for Germans: 3 infantry
Battle in Western Ukraine
Russians attack with 3 artilleries and 3 infantry
Germans defend with 3 infantry
Russians roll dice for 3 artilleries and 3 infantry in Western Ukraine, round 2 : 3/6 hits
Germans roll dice for 3 infantry in Western Ukraine, round 2 : 0/3 hits
3 infantry owned by the Germans lost in Western Ukraine
Russians win, taking Western Ukraine from Germans with 3 artilleries and 3 infantry remaining. Battle score for attacker is 9
Casualties for Germans: 3 infantryNon Combat Move - Russians
2 fighters and 1 tactical_bomber moved from Novgorod to Bryansk
4 aaGuns moved from Belarus to Bryansk
4 artilleries and 6 infantry moved from Russia to BryanskPlace Units - Russians
1 artillery and 2 infantry placed in Ukraine
4 artilleries and 3 infantry placed in RussiaTurn Complete - Russians
Russians collect 37 PUs; end with 37 PUsTerritory Summary for Russians :
Korea : 1 flag, 1 armour and 1 mech_infantry
Amur : 1 infantry
Olgiy : 1 flag
Dzavhan : 1 flag
Central Mongolia : 1 flag
Ulaanbaatar : 1 flag
Tsagaan Olom : 1 flag
Bryansk : 4 aaGuns, 6 artilleries, 2 fighters, 6 infantry and 1 tactical_bomber
Russia : 1 airfield, 4 artilleries, 1 factory_major and 3 infantry
Ukraine : 1 artillery, 1 factory_minor and 2 infantry
Western Ukraine : 3 artilleries and 3 infantry
Volgograd : 1 factory_minor
Novgorod : 1 airfield, 4 armour, 1 artillery, 1 factory_minor, 1 harbour and 1 mech_infantry
105 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 38 / 47
Russians : 37 / 37
Japanese : 29 / 37
Americans : 61 / 83
Chinese : 14 / 18
British : 33 / 42
UK_Pacific : 15 / 15
Italians : 16 / 15
ANZAC : 17 / 26
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 4 times
2 was rolled 1 times
3 was rolled 4 times
4 was rolled 2 times
5 was rolled 5 times
6 was rolled 5 times
Average roll : 3.857
Median : 4.000
Variance : 0.750
Standard Deviation : 0.866
Total rolls : 21Germans Combat
3 was rolled 2 times
5 was rolled 3 times
6 was rolled 1 times
Average roll : 4.500
Median : 5.000
Variance : 1.600
Standard Deviation : 1.265
Total rolls : 6Russians Combat
1 was rolled 4 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 2 times
6 was rolled 4 times
Average roll : 3.600
Median : 4.000
Variance : 0.643
Standard Deviation : 0.802
Total rolls : 15 -
i give.
g.g.





